The Complete Character Drawing with Pencil for Beginners | Amelie Braun | Skillshare

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The Complete Character Drawing with Pencil for Beginners

teacher avatar Amelie Braun, Artist & Cartoonist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Character promotion1

      1:31

    • 2.

      Tools Needed

      5:17

    • 3.

      How to Draw different Eyes

      20:00

    • 4.

      Drawing eyes and eyebrows

      20:10

    • 5.

      The direction and angle of the eye

      14:34

    • 6.

      How to Draw different Noses

      20:23

    • 7.

      Drawing different noses for characters

      12:39

    • 8.

      How to Draw different lips

      19:47

    • 9.

      How to Draw different ears

      16:11

    • 10.

      Male Character Hairstyle

      14:15

    • 11.

      Female Character Hairstyle

      19:35

    • 12.

      Beard and mustache

      15:12

    • 13.

      Head Anatomy (Facial Anatomy)

      16:40

    • 14.

      Placement of facial components

      8:56

    • 15.

      Body Anatomy from front view

      17:40

    • 16.

      Body anatomy and the difference between male and female in ossification

      17:57

    • 17.

      Body anatomy from Profile view

      20:00

    • 18.

      Male body anatomy in three faces angle

      17:54

    • 19.

      Female body anatomy in three faces angle

      14:49

    • 20.

      How to draw hand

      19:16

    • 21.

      Different hand shapes

      19:40

    • 22.

      How to draw Foot from the front view

      15:57

    • 23.

      How to draw Foot from the profile view

      13:40

    • 24.

      How to draw Foot from the three faces view

      9:39

    • 25.

      Show emotions on the face (loud laughter, happiness, sadness, fear)

      20:30

    • 26.

      Show emotion on the face (anger, wandering, blank face, big laugh)

      19:46

    • 27.

      Show emotions in the face (fatigue, pain, discomfort, worry)

      15:44

    • 28.

      Draw baby and child (male character)

      19:40

    • 29.

      Draw adolescent (male character)

      20:02

    • 30.

      Male child character from the three faces view

      18:04

    • 31.

      Male child character from front face angle

      19:38

    • 32.

      Draw young and old (male character)

      19:46

    • 33.

      Draw baby and child, female character

      19:16

    • 34.

      Draw adolescent, young and old (female character)

      20:15

    • 35.

      Female face character drawing

      21:17

    • 36.

      Old female character

      17:47

    • 37.

      Old male character

      18:38

    • 38.

      Boy character with Curly-haired

      19:58

    • 39.

      Surprise female character

      15:06

    • 40.

      Upset male character

      20:08

    • 41.

      Male character with glasses

      17:13

    • 42.

      Character of the little girl in front angle

      20:03

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About This Class

If you decide to become a professional character designer or illustrator, and you can easily design different human characters.

This course is for you.

This course is suitable for those who like to work in the field of character design, animation, illustration, comics, and making computer games.

In this course, the principles of character design are taught in a very simple and practical way with a pencil.

You do not need expensive tools to start this course and you can become a character designer with a few pencils, paper, and accessories.

Types of characters and more masculine characters of different ages are taught in this course.

In this course you will learn the following topics:

The first section of the principles of illustration includes

the components of the face (eyes, eyebrows, nose, lips, ears, beard and mustache and hairstyles for male and female)

Anatomy of the head, which includes three directions: full face-profile-three faces.

Anatomy of the body, which includes three directions: full face-profile-three faces.

Hands and feet, which include different angles of the hand and three directions for the foot.

The second section of characterization, which includes feelings of happiness, sadness, fear, anger, excitement, surprise, worry, pain, fatigue, and laziness.

Age suffering for male and female characters who are baby, child, adolescent, young and old.

The third section is exercises that include characters that end with the training of the course.

I hope you, dear student, enjoy the course and also take more advanced courses in my character design.

What are the requirements or prerequisites for taking your course?

HB, B, B2, B4 , B5, B6 Pencil

Eraser, Paper

My other classes that related this class:

Character Drawing Course: The Ultimate Character Design

Human Body Anatomy Drawing - Figure Drawing Beginner to Intermediate

Human Anatomy Drawing : Figure Drawing Sport and Dance Styles

How to Sketch & Draw Cartoon Character with Colored Pencil

How to Draw and Illustration Character From Real Face

Meet Your Teacher

Teacher Profile Image

Amelie Braun

Artist & Cartoonist

Teacher

Hello, I'm Amelie.

I started drawing with a pencil when I was sixteen, initially focusing on pencil drawing classes. During these early years, I developed a strong foundation in portrait drawing, figure drawing, and facial features design. I also honed my skills in working with colored pencils, ink pens, and watercolors. These diverse experiences have given me a comprehensive understanding of various techniques and styles.

As my interest grew, I discovered a passion for character design and animation, which led me to pursue professional character design classes. My university education in the field of animation further deepened my expertise. At the age of twenty-four, I began teaching character drawing with a pencil, combining my knowledge of traditional drawing techniques... See full profile

Level: All Levels

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Transcripts

1. Character promotion1: Hi guys, welcome to my comprehensive pencil character drawing course. Character design training is essential for those who want to work in the field of illustration, animation, comics, cartoons, and computer games. In this course, I will teach you what you need to enter the world of character designing. In the current course, you will learn the following. The basics of character designing including facial features, eyes, eyebrows, nose, lips, ears, beard and mustache. Male and female head and face anatomy. Male and female body and anatomy at different goals. Hand and beats designs. And also designing different characters of man and women in different ages and situations. I hope you enjoy this course. 2. Tools Needed: Hello till my dear friends again. We are having our first session. And this character designing course. For asserting my work. We will talk about unnecessary needs and then, and necessary equipments and then we will work with our pencil. For learning this course. You need some tools, which includes HB pencils. For a lighter lines that you want to create, you need to have B pencils. And we're going to use this for our light lines, for example, their primary lies or to guidelines that later we can erase them better. Now for fixing your work after the final result. You need pencils like BTU before or even be five. But even B2 is enough. But I'm going to advise you that if you want to have them, you can get each one of them and that will be okay with the and you also should have the six pencil. And the best brand for your pencils that you can provide is fabric castle. I'm sure you would be very happy with your Bye. Well, so you can provide other brands as well. That's actually your choice. And you should also have some pencils like this. And at the end of this pen, these kinds of pencil, you can see a sharpener and this actually makes your work way more easier. You can put B2 pencil inside of it and a size of two millimeters. And we're going to need some erasers, which the most important one of them is DO eraser. And why is this the best one? Because it doesn't leave any extra things after you use it on your work. And you can shape it in any way that you want. Without dragging your hand around your work, you can easily erase anything that you don't want. And then here we have that brush erasers. The pencil erasers, you should have cutter so you can cut the tip of them. You see this is my brush eraser. That's an after you use them, you can use this brush and get the extra things off your work and you have to drag your hand over your work. Now what I mean? Then we also have the editor racers that after a while day would be finished. But you can by adding inside of them, you know, later. And these are just the normal erasers and I'm sure all of you have seen and used. So these were our tools and for the paper you can use a normal unusual papers. You can get a four paper or even A3 paper. Doesn't matter. Whatever you are you are more comfortable with is okay for us. And you need a board for putting it under your hand, and that's it. So these were our needed equipments and tools. These are all what we need for this course. And just try to provide all of them if you can. And that's it. No more tools for the starting of your work. 3. How to Draw different Eyes: Hello to all of my dear friends again. Please start designing of the character. For creating a character. First, we should know about deface components. I start with the eyes and then we go step-by-step. So we can have a complete character at last. For starters, for the eyes, we would need two lines because all of our eyes would be asymmetrical and we would need our guidelines a lot. Right? So we're going to create two horizontal lines. Okay? We can create our eyes both in circles or like an oval. It doesn't matter that much. It depends on what kind of character and lodge kind of eye you want to create and show. Depending on that, you can choose. Either you want to create eyes or old walls. Right now, I'm going to use circles. Now for creating. We're going to create a circle. And next to that, again, we create another circle. Exactly the same size. And one thing that I should tell you about is that don't worry about your lines to be completely straight. Because some people do not even start because they think they can nose create a straight lines, which is completely wrong. You should not be worried about making mistakes. So these two that we've created, the first circle and the second one, our, our eyes and the middle circle is because we would get a distance between the eyes correctly. Now for the eyebrows, we create two lines from the sides of our eyes upward, as you can see. Okay? And now here we have the placement of our eyebrow. And we can start our eyebrows and creating them from this part. Okay, I'm going to create two simple eyebrows for the first one. Then maybe we would change them later. For getting the eyebrows him in one straight line. Again, we can use another guideline. Right? Here is the placement of the eyebrows, the eyes, and the USSR. The middle circle that again I emphasize, is only to get the correct distance between the eyes. Now, what are we going to do? Now we come over here and here and create our pupil. Just as easy as I said. Shall we are going to create our pupil like this. Okay? Then we would create that white part in the eye. Is actually some shine, some light on there. And it's only thing that should be exactly in the same spot and the same direction in both eyes. So we create these eyes. We feel the pupil and recreate the lights inside of them. Here we go. And this is the beginning of this I that we've created. And for the eyebrows, we can create some lines right next to each other. And we can create eyebrows. Or we can just genuinely feel in our eyebrow cohesively. We can shape them and darken them, or we can create as short lines next to each other to create our eyebrows. This a totally depends on your own personal taste and you can even try both and see which one suits you better. And for this part, I'm going to first create the vertical guidelines, the lines for the sides of our eye. And these are all the ways that we can use to create our eyes. And there is no should or must in this case. Okay, Now what can we do? We can create our horizontal guidelines. After this. We can escape the middle circle and do not created, but you should, or you can only do that when you're advanced enough. And when you want to create different designs, meaning that our characters sometimes would have eyes which are stuck together or which are too far away from each other. But I'm telling you to basics. The basic is that between the two eyes, it should be another I add the same size of them. This is a basic bonds. Of course, as I said before, you can use your creativity at anytime you want. So there is no muscle in here. But again, I say you should know the basics for creating the eyebrows. What can we do? For that? You can create two circles. Again, I say we can bring DIs, much closer together or further away from each other. But we're just going to create some basics at first. And then we are going to create different designs and shapes. Now we can create an oval around our eye and just drag it upwards. And then with a guideline, you do the same for the other eye. Can just do it the same. Now, we come over here and we would determine the placement of our eyebrow right over here. And with this way, you can just match the beginning and the ending part of the Iraq. We did beginning and the ending part of your eye. And we would definitely do the same for the other eye. No difference. J. And then we come over here and we create the rest of the eyes parts like the pupils and the lights inside of them. Your most focus in creating the eyes, as should be that you would create your eyes completely asymmetrical. This is the most important thing that you should pay attention to. That you can just create them completely asymmetrical. Now we would move on to our next i. Up to now we've told you one procedure to that and now we're about to tell you another one. Now, for creating our eyes, we can use each one of these waves, add, add, I'm explaining for you right now. Now. The other rays that from the beginning with start and create our eyes would o volts would also create the other eye. And there would be a line between actually in the middle of the ovals just to create a part division between them. And the first part that we've created would be the beginning of our eye for both eyes, of course, whatever we do we do for the both. Now for our eye. We can also consider some islets, meaning that the part above the eye, that if you look at it, you can definitely see that area above the eye. So we would have our eyelids as well. We can have this line or like the previous ones, we might not have them. It totally depends on the character that you're creating and also on its gender. If it's a female or a male. So depending on the characteristics of your character and personality and the gender, you can defer the parts of the eyes for that. Now, something that can help you for creating the eye is that you can also use your guidelines for creating even a smaller parts of the eyes like the pupils, like the eyelids. You can use the guidelines for any of the parts. These would actually help you to have less mistakes and you would be satisfied with the work that you are doing. And of course they help you to create more symmetrical shapes. Now what are we going to do right now? We're about to create some eyelashes for this math model. For women and female characters, you can use eyelashes as I'm doing right here, right now. Just to be a little bit different from the previous ones, I've decided to create some eyelashes for it and turn it into a female character. And she looks gorgeous, so beautiful. And of course, now we can add the eyebrows above our overall. We can go so above the eye or became be closer to AI. These measurements are completely changeable and you can easily change them based on your taste and your character. But right now I say because of my character is a female, I can just create the ending part of the eyebrow very thin. And the beginning part would be a little bit thicker. And I am just actually shaping it. So in this, you know, an image creating, it all depends on your imagination, your creativity, and what do you have gotten your head? So don't worry about that. I'm going to create another eye for you. This time. I want to create a quarter ways eyes for you. What does it mean? It means that our ovals are not straight anymore. As you can see, they have some angle. And we can use shapes like this in some of our characters. So I'm just going to explain more common designs. And for just making sure that your work is symmetrical. And in order, in the order that you want, of course, you can just create two lines from the middle and the center of the oval. So you would make, would be sure. And then we create a curved line inside of the eye from one sides of our oval. And we then bring it into the eye. And then we just connect it to the other side of our oval as the same time as we go upward a little. And we would continue. I we definitely need guidelines here. Especially when we change the directions and the angles a little. We would definitely, definitely need our guidelines, especially At first when we are still beginners. Alright. Now we can start our eyebrows from the beginning of our eye or even a little bit above that. All right, so this is another design of our eyes. So do not forget about the guidelines. And you can start the eyebrows wherever you want and end them wherever you want. 4. Drawing eyes and eyebrows: All right. Now I want to continue to the next i, now for the next, I want to create shot eyes for you. For that. Again, like the rest of the eyes, we create our guidelines. And then we would create a line between the two others. And then we create DI. Between these two lower lines, two bottom lines. You can create your eyes as ovals or circles. That's totally your choice based on your taste. Now what are we going to do now? Because we want to show that this I is shot. We come over to the lower part of our eye and we go over the bottom line of our eye. So it would be darker. Who'd go over it? So it would be darker. And then we would add our eyelashes on this part of the eye. Just to show that the eye is closed and shot. We do the same also for the other eye as well. So for the other eye again, we create the eyelashes, we add the eyelashes. And then with creating our eyebrows, with some distance from our eyes, we would be completing our eyes and the eye area, the eyes and the eyelashes. In order to get a D beginning and the ending part of the eyebrows, right? We try to create some guidelines for the parts that we are going to create. And then we'll look at the continuous part of our Iran and we see that where does our Iran actually start? And then we'll do it. So here we go. You see, this is the toughest part of our eyebrow. And we can check the placement of our eyes with checking where is the top of our eyebrow is placed on our AI. So as you can see, we got it in the right place cell. We can continue our work more confident. So this was for our closed or shut eyes. Now we would work on, now we would want to work on another shape of the eye. Now for creating the eyes are hand is very, very free because again, even in creating the eyes. We can be so creative. We can also create the eyes really close to each other. I mean, we can just stick these two ovals completely together. All right. Now what can we do? We can do several things. For example, we can come over here and try to create the eyelashes, sorry, the eyelids in the middle of our eyes. So this way, we're just giving our character sleepy shape. So we'd only the eyes we can show the feeling of our character. To see all of these parts are really important. And we can also create very thick eyebrows for our character. Therefore, we would have a male character. Now, for creating a male character, our eyebrows should be definitely thicker. Because well, thin eyebrows obviously shows the female characters. And if we create our eyebrows thicker, we can easily create a male character. Even just with the eyes. Now we try to do the same for the other eye as well. We try to do that. So you see here we have big eyebrows and slay APIs. You can darken the eyebrows or you can leave it alone. Just be careful when you're working on a male character. You should not create eyelashes for DI. And you can just make these differences for your male and female characters with creating the thickness of the eyebrows and by creating or not creating the eyelashes. So if your eyebrow is thin and in a very special shape is probably a woman. And if it's thicker like this, that will be a man. We can also even create more different shapes of the eye. I want to create a completely different character comparing to the ones that I've created right now for you, up to now for you. So I'm going to use a semi oval. I'm telling you the semi-annual, but you should create the oval first completely. So you would get the shapes and the sizes, right? And if you want to create only a semi oval, you might not get D I sue a look like each other. Therefore, I don't do that. I create two ovals. Right? But we only need half of them and we can erase the other half. Or for example, you can have the other have very lightly are right now because I just want to show you I can use some dashes over here. So you would know our overall should exist. Now I come again and create a darkness for the I. And then I also create the pupils for the other ion as well with the help of my guidelines. Then we can even get the eyebrows. We can add them to our work. Or even our character can be umbrellas. I mean, not, it may not even have an eyebrow. This again, comes back to your taste, your own personal taste. And this is another identity of just graded very easily. We can create very small eyes or even just showing them by dots. Now, how can we do that? That way? We just create guidelines. But we would create DIs, smaller. So we will have our guidelines. We just create the eyes smaller. By using the guidelines you would go up. And then we can add DI browse. You can create the eyebrows near to the eyes, or you can create them far from them. It totally depends on what kind of character do you want to have. For example, right now, I want is I rouse not to be normal. So I've tried to create different shapes for them. So I just grade a unique shape for the eyebrows. Dark inside D eyes as B can have pupils. And I placed the light inside of the ice so as you can see, we could create different eyes, small eyes, big eyes stuck to each other, guy eyes, sorry, women eyes, man eyes, and so on. Other thing that I want to talk to you about, about the AI is that you can know even, I mean, you can use naughty even circles or ovals. Let me give you an example so you would completely understand what I'm talking about. So I come over here and for creating our eyes. First, I create my guidelines. And then I will use a special shape for creating my eyes. Over here. So here we go. We can have our eyelid line here. Can be fun. And of course, we can have a lower island, but I would not say continue the lower line for my eye from the beginning all the way to the end. Now we can just create eyelashes for our work. And of course, we can create delight of the eye in different position. Because the light on the eye is very, very optional. It's totally your decision that either if you want to put it or not put it or where to put it. And we usually do that just to keep our work more attractive. So this is r. And then we can create our eyebrows above our eye or just a little on the top of it. And so on. Again, your choices. Looking create the eyebrows, for example, completely straight like this. So again, I say it is, it totally depends on your taste. And you can create DI routes for your character in any shape that you want. It's no big deal. You can darken inside of your eyebrow. Or with deadlines that I've already told you. You can have D eyebrows. So this was also another eye for us. Here. We could have all different kinds of eyes. And for each one of them, we've considered a special characteristic. The one with the thick eyebrows, to have eyes. It looks like we can not see half of DI, small eyes and eyes in different shapes, not only as circles or ovals. And even if I want to create another form for you, this shape and this form could be in this shape. Could look like this. You can start your eye from here and come all the way to here. You see this is even another beautiful lie. And then later of course, you can add the eyebrows to it. So here we go. Here are the eyebrows. 5. The direction and angle of the eye: Okay, now I want to talk about the direction of the eyes for you. For example, if you want to show that your character is looking in another way, how you can do this. Now, for that, we come over here and create a sign. And this shows us where is our character looking? It is looking this way, for example. So first we create our guidelines, then we would create our ovals. And here we go. Then I come over here and create doubles iss p appeals in this direction. K. Then we would have our guidelines. Because we want to show that both our eyes should be same direction. You should not forget that. So we come over here and we create RP appeals in this direction at the same place in both eyes. So this way we can show that this character is looking this way. And now if I want to create opposite of this shape, I mean, our character would be looking this way. We'll just create the P appeals in the other side of the eye. Just as easy as that. And then we would have our p appeals. As I said before, in this side, in the direction that our character is looking. We place a day lights in the eyes. And then we will darken inside of the eye, actually inside of the pupil as you can see. Okay, so this is the eyes looking the opposite way. Now, what if our eyes would want to look this way? Again, we create our guidelines. It's just easy. Most of the times you just practically change the position of the pupil inside of the eye. And there. We can make our character look in different directions, just as we did right now. And then. Who would create our pupil at the top of our, I mean, first, we should create the pupil on this side of the eye and then we should pay attention that because it's sloping upside. We should put our pupil in the upper part of our eye. Okay. Now we come over here and we would say, what if our character is going to look down? Well, in that case, again, we create our guidelines. And because our character is supposed to look down in this part, the eyebrows would look very, very important. Because definitely we should show that d eyes are looking down very, very naturally and very smoothly. Therefore, we need the eyebrows a lot. For giving our character more feeling. In other directions. We can create the eyebrows easily as before, when our character is looking down. First. So all we will create our pupil downward as it's looking down. And what do we do next? Next, we would try to create our eyebrows in this shape so we can completely show that our character is looking down. Especially the beginning part of the eyebrow, is very important for us. So we would create it as straight. And only the ending part of it would come down ward. And you can even give a stronger curve to it for showing this more. And then you can add to P appeals and a lights inside of them. Or generally you can even eliminate delights of the eyes because it's looking down. So it would look like this. So our eye is looking down. So I can even be created in three phases angle. For data, I will create only one or two examples for you here. But to complete version of that would be when we are working on a whole character, then I would completely tell about it for you. So first we're going to create a curved corner or a line. On this curved line, we create two eyes. One of them would be near to us, so it would be bigger. And the other one would be far from us, which would be smaller. And again, as I said, it is because of the perspective. So this would be DI, which is further from us and is being seen smaller. Now, on the line that we've created, we should also create our pupils. And as you can definitely see, clearly see with just one line, we could create our eyes in a three faces view. And we can also do this vice versa. I mean, looking at it from the other side. So we create our line in this angle. And we work on the eye which is closer to us. We make it bigger. And for the one which is further from us, we try to create a smaller it would be the same for creating eyebrows as well. For creating the eyebrows. Eyebrows above the eye would choose near to us with definitely have a bigger eyebrows. And the eye which is further from us, would have slightly smaller. I Brown does a slightly as can be seen here. And then for just getting the shapes right, you can use this curve very, very easily. So these are our eyes in perspective. And even if I, if I wants to look upside, we will just move do pupils. And this I can change the direction of his or her luck. We've already explained m. We've almost explained everything about DIs. Just one thing that I want to talk to you about is that you can create the eyelashes at this side of the eye like this. So this can even be possible. And again, I say these things are usually depends on your taste. I mean, that it's not a rule that you should definitely place your eyelashes at the top of your eyes. You can have them at the side of your eyes or even at the bottom. All of this depends on you, on how you want to work on your character. What kind of character are you working on? What characteristics does it have? And so on. And even for the eyebrows, you can just create them with lines, small, short lines right next to each other and just shaped them or give them a special design. So this was our eyes. 6. How to Draw different Noses: Hello to all of my dear friends and students. In this session, we are going to work on the second phase component, meaning the nose. Right now for creating the nose, we can create the shape of it. Very simple, as we can always say it. And then later, we can change it with some details, create different shapes later. All right, now for creating the nose, we would create a rectangle shape. So we can show our news. In this frame. The news has two parts. There is a first part which has which is more bony and it's the top of the nose. That from both sides of our rectangle we create to a straight lines downward. And the lower part would be created as a circle. Alright, As we've created our circle, we come over here and we create two smaller circles comparing to the middle one. And of course, these two lines that we've created above here would be a little bit curved toward inside. Of course the curve should be toward insight. Now this is a general shape for our nose. And at the end of these smaller circles, we come and we play some parts for the nostrils. Be dark in these parts. This is of course, a general shape for our nose that can be seen in all places in all designs. Now with some simple designs, I'm going to try different exits for my nose. If I want to create a very, very simple nose for our first one, recreate, I mean, I create an oval. And this is the simplest knows that you can have for your work. We can continue all these shapes and designs. We can have this oval and then we can determine the nostrils. Alright, now, we can have the upper part of our oval, but we would not create our oval completely. And we can definitely add to our nostrils. And even we can create nose bridge or at least one side of it like this. This is a different shape of our nose. Or else we can, for example, create a news like this, like a triangle. We create two sides of it, and we do not complete the third, third part of it. So we continued up to the part that we add the nostrils. So you can play it with different shapes for creating the nose. And you can easily have different designs. All right. Are we can start from the top part, I mean, from here, the upper nose bridge. And we can come to this area. And at the end of it we would have a kind of ANOVA all not completely. And then we would determine our nostrils. As you can see, we can create so many different shapes of the nose. You can even create our overall like this. And then we would add the nostrils bigger over here. Now for another shape of the nose, we can create the nose with the shape of a heart. Well, does that mean? It means that we start with a shape similar to the triangle and very simple one. And then for the part that we should have the nostrils, we would create two smaller triangles. And then you can delete these two parts. You see now it looks like an upside down heart. All right. We can also leave the upper part of the nose empty. And then again you'd have the other and try another triangle with rounded corners, of course. And you would create the nostril over here. This one is an upside down triangle. Or that you can very simply just create this lower part of the oval. You see. Fortunately, we can create so many different shapes with it. Even you can darken this area. And this would be then one shape of it, one design. You can use the simplest designs for that. So you can create the nose in so many ways that you want. Because for creating a nose, your hand could go more freely and you'd have more place to use your creativity. Now, for our nose in a side view, because we only see one side of it. We can create our nose more easily in the front view of the nose. Well, because you have to create all parts of the nose, it's a bit more harder. But in the side view knows. It would be way more easier for you. Now if I want to teach you how to create it the easiest way, again, we create our rectangle here. And for the lower part of the nose, we create a circle. And then. We would assert from this side of the circle. And we go to the middle of our rectangle. We started like a curved line and we go to the middle of our rectangle. And for this area we would create and nostril. And this would be an knows from a side view or a profile. This is the simplest way to create a nose from assigned view. Yet of course we should erase this part. So again, I say this is the simplest way that you can have a nose. Now with this same as shape that you've seen me creating this nose with the same procedure. You can create different designs. And even if it's hard for you, you can still create this rectangle at the beginning of each of your designs. It will make your work way more easier because you can get the sides correctly. But again, I prefer and I advise you that if you get advanced enough, just eliminate this stage from your work. And again, you can create different designs, as I said. For example, here, we can create a sharp angle around our nostril. If you've lived, you can do this. If you don't. You cannot add even this part. And it would have a better shape. But definitely depends on your taste. So here is a place that you can go on crazy and just go creative and create a so many different designs and so in different shapes. And then even you can choose out of them that which one would be the best for your work? And of course, we would come here and create the shape of the nose that we want to create. We go over the circle and parse that we should go inside or outside. We can clearly and easily find them and do them. This is a shape of a nose I wanted to create. But we're not losing the general shape of your nose. It trying to use the lines, the circles and all the guidelines that you have. Just not to lose any shapes. This way you can get the general shape of your work. And after that you can easily erase the extra lines and you would have your shape. Bots. I advise you to use the guidelines, especially at first. Therefore, you would create a various specific design as the same time as your creative. And you would get a handle of the sizes and the shapes. All of them of course. Because I want you to know better and I want my work to be competitor will create a shape like this. Over here. Cry. We will create and a horizontal rectangle into contrary of the two others that we've created. This one would be horizontal. Now in here again, we determine and our lines, we create a corner or a line. And then we would have this around tip of our nose. Then when we come on this bottom part of our rectangle, and in here we go inside, recreate a curve toward inside so we can have our nostril. So just like this, we have a very, very special nose. We can also erase stay guidelines. So the shape of our nose would be seen better. And of course we can have our guidelines as separated and dashes. So you would know our general shape. And you would know the details now, right? This was another side view. Knows. Now I will create two more for you and then we would work on the other face components. We can have this lower circle for our general shape. And then what can we do next? We can come over here and we can create a broken nose bridge even. And then with a very crooked lines, we can create our broken nose, which has bumps on it. And then for this lower area, your nostril would be placed over here. We can even give a sharp tip on this nose. I mean, we cannot even go in circles. We can create sharp tip for it, not around tip. And of course, this would be our guideline as dashes. Or even. We can create this simple shape of the circle over here. For our nose. Obviously. 7. Drawing different noses for characters: Okay, We can create another simple and small horizontal rectangle. And then at both of these lines, we create a vertical line and the middle of our rectangle because for our nose bridge. And then on these rectangle lines that we've created, we can come down and we can create our nose. Here. It would be another different shape. And then you would clean the extra lines. And we would have them in the shape of dashes. We can even have a circle over here, for example. And we start from this side of the circle. We go outside with a line. And then for the nostrils would create a smaller circle inside of it. I mean, some part of it would be in side of it. And then we would create our nostril in this lower part of our smaller circle. This one has a very big news. Actually the point that the two circles will meet each other, we can create our nostril exactly like this. And then we would go over, there are several lines again. Okay. This was another shape, another design. Or even if, for example, you want to create a female character and you want to create a very simple nervous for her. You can create a vertical line. And then with a very, very simple lines, we would create a triangle facing upwards as her nose. The sharp one can have these dashes are 0 guidelines or you can just eliminate them. I just did it here so you would not lose any lines. But it shouldn't be in your main design. And main is sketch. Now let's work on the three faces nos together. So it would have that. And of course, as you've seen, we can create the noses into front view and a side view in so many different designs, so many different shapes without having any repetition on them. Mean we have so many shapes right now on this piece of paper and none of them look like each other. So you can use your creativity here a lot and it just shouldn't be afraid of it. Or even we can, let me create another one here for you. We can have a nose as the shape of a complete oval for the lower part of it. And then we would play so nostrils on these lower part and the bottom part of the oval. And then from this part above the nostril, you can create your nose bridge. Like this. Even this can be another nose. And later in can erase this part. So this shape of your nose would be complete. All of them, they are so fun and they can be so good in their own position. We have infinite shapes and designs and models. So you can have so many of them. Don't be afraid to try new things. Or even you can, for example, create an a corner ways oval, not a straight one. And angled oval. When you're creating a general shape. And in this oval, we would have the tip of the nose in here. And then you would continue it outward to the nose bridge. And then for this area, you can create your nostril. As you can see, it's the opposite of some others. It's facing down and nose is coming down. So really your hand is very free for creating the nose. Now we want to work a little on the nose, which are in three phases. Angle. Again, we can have our rectangle here. After we've created this rectangle. For this area, we can have our circle. But pay attention that which part of the nose should be in front of, would be in front of you. And which part would be in the bag because in the three faces, view and angle, you can see both nostrils, but one of them, you can see that as you can see one of them completely, and you can see even a little bit of the other one. So this nostril which is near to you is bigger and the one which is far from you would be smaller. This is because of perspective rule and because you would, you could make this design in a right way. We would add another circle. This circle which is near to us, is completely a circle, but the one which is in the far, we just see a part of our circle and the risks of it is actually behind the nose. So we can not see that. I've created, I created this one bigger and the one in the back smaller. And of course the nose bridge goes from the further circle, toured up. If it was the opposite side, we would create it in the opposite side. So rheostat from the side which we have, the smaller circle. And then from there our nose bridge will go up. Now let us work on some three faces view of for our noses. And then we can finish within those. All right, for creating three faces view of the nose, you can create an oval like this. And I'm going to create the opposite side of it for you so you can see both sides as well. For example, in this way, we are looking at it from this angle. So this part would be more near to us and it would have the bigger circle. And the other point is that the circle which is further from us, is a little bit more above the one which is near to us. So pay attention to that as well. So we create both nostrils. And this would be our nose. For example. I want to go over the lines that I've already created and determined my nose. You can do anything you want with it. It is definitely your design. Again, I say, you can be very creative in that. And I would erase the extra lines cell. You would understand the shape of the snows completely. See, here we have our news and a cell phone and it looks so great. I'm sure you can have it to. You just have to practice and don't be afraid to try new designs and shapes. So just try to do it over and over again and after, after a while, you can really get use to it. So for the three faces view of the nose, again, I review. You should create a, you have both nostrils but you should create the one which is near to you bigger. And the one in the far would be smaller and a little bit more above the other one. So it is, it might be a little harder comparing to the other views because it goes into perspective and so on. But I'm sure again, as I said before, if you have enough practice, you can do them perfectly. So. And I will later explain it again when we are creating a complete face. So this was our nose. 8. How to Draw different lips: Hello, hello my dear friends again. Then next part that we are going to work on is the lip for creating the lips and the mouth are going to first create a rectangle. As usual. A horizontal one, just like the one that I'm creating over here. Okay? And then in the middle of this rectangle, we're about to create first a horizontal line. And then for the other medulla Avars, rectangle would create also vertical line to divide our rectangle into half. And then we create a circle at the top part of our rectangle. And then at both sides of this circle, we would create too ovals. Just right here. On the bottom part of the rectangle that we've divided. We will create two straight ovals mean to horizontal yet a straight ovals. As you can see, they don't have any special angles. So now we come over here and what are we going to do? We try to go over some parts of our work so we can shape our lib. I'm going to serve him this middle part that we've created, our circle. This is my circle. So I come a little bit below that and I start my lip right over here. I just create two lines like a V, a V-shaped line. And then I go on the top lines of the ovals and then I go down. Also for the other side is a same. And this would be our upper lip that's shaped already. And now for the lower part, again, I go over my sarco upward a little and then again from the I go over the lines of my oval and just drag them to the sides. For lower lip. I start from this part, which is the connecting part of the to all vowels together. And they continue our lines and we go over them and at the ending of ending part of them, we go up. And then I would erase the extra lines for you. So you can clearly see our labs done. Here we go. So this is a general shape for our lips. Right now you're watching. And I just I'm just going to create my previous lines, my guidelines with just dashes and lines. So you would not lose placement of them. This is actually the simplest lip, the simplest mouth that you can create with the help of your guidelines. Yet again, we're going to create some more simple designs and shapes with each other. So you would understand these designs better. And with the same procedure, we can even create a simpler lip. First you create a horizontal line, then a circle in the middle. If you want your lip to be thinner and longer, you should create your ovals longer. But if you want your lips to be no more heart-shaped and they should be thicker. You should create your ovals shorter. And then again to all walls at the bottom. And right here we can have our lives exactly as we did on our previous design. It's just that this mouth is a bit wider comparing to the other one. But yet it's a sinner. And well, we can even create a lives in so many different other ways. It's not that it should always be like this. For example, again, I would have my horizontal line. And then for my upper lip, I will create a very simple line. And also I do the same for the lower one. And so we can just connect the two sides of the legs together. And just like that, we would have a very, very simple mouth. I just use two curved lines. That's it. We can have a beautiful smile. For creating a smile. You can note create a horizontal straight line anymore. Of course, your lines should go up a little. It should be curved, and then you can create your upper lip so simple with just a curved crescent shape line. And also you can do the same for the lower lip and add that as well. Okay. You can even use not very specified lines here. Let's see what I mean. First you can create a vertical line and then you can come down and make it around the corner. And with a distance you go up again. So here you can have a U-shape mouth over here. Or for example, you can have a very simple linear theory. Mouth. And considering that your character is laughing, you can create this line upward. And if your character is sad or upset, you can create this line downside or downward. For showing the emotions. The best face component that you can show them with is your mouth. Because mouth can be very, very effective in showing the emotions and feelings. But right now our focus is just secrete different kinds of lips and mouth. But in the part that we are talking about, the emotions, who would come back to this subject again? We can create a simple line. And then for the upper limb, it can have two ovals. Then a triangle and then you can go to the both sides. And for the lower lip, you can just create only one line. Just like this. You can even show your characters teeth, and now you can have an open mouth. How are we gonna do that? In this ring? For example. First of course, you would have your horizontal line. Then you would have your upper lip in a very simple beginner way. And then we're, what would you do? You would come down and for the part between the lines, you would create some distance and you would create some teeth. As you move on to the corner of your lips. The teeth would be smaller. As you come to the central of the lip, your teeth would look bigger. And you may even have the lower teeth as well or not. Your character might only show the upper lip, the upper teeth. But because right now we are talking about the teas and I'm going to create the lower teeth as well. Tried to create a distance between the upper teeth and lower teeth because you'd have to darken this area between the two sets of teeth to show that your mouth has some dimension and it has some volume. And as you get to the corners of the lips, your teeth definitely would be smaller. And this would be the lower lip. Okay. So this is a mouth with a smile which showing teeth. Even for creating the lips. You can have your horizontal line. And then in the center of this line, you can create a big oval and consider it both on the top of the line and on the bottom of it. And then you also can create a vertical line so your work would not get messy or disordered. And then you can create a very cute for your character. As I said, this mouth is completely heart-shaped. So we have a heart shaped mouth over here. And these kinds of lips are more useful and practical for our female characters. For our male characters, we just usually create very, very simple lips. And you shouldn't create the upper lip thick at all. You shouldn't do that. You should create thin opera lips. And you shouldn't give a very strong and deep curved. And in the center of the live in the middle of your upper lip. Curve should be very, very slightly. So it can show that your character is not a female. But you can just create the lower lip a bit thicker comparing to the upper one. But again, it shouldn't be too thick. Can always graded thinner. See the lower line that I've created is suitable for women, for female characters, and the upper one is suitable for male characters. And that lips are like the other face competence and the other things that we've created. It also has a side view and a three phases angle. When you're looking at a side view, you're just, you can just see one side of the left. And for the three faces view, one side of it is actually bigger and the other side is a smaller, exactly like what we did on the eyes and other stuff. Now, for creating a side view for your lips. For creating a profile, you should consider that you can only see half of your lips. Therefore, you create a horizontal line. Then you would consider a circle. And then the upper limb and the lower lip would be created by an oval. And then what would you do? You would come over the ending part of your circle at the side and then you should create your lips. And then you can go over the lines of your ovals. This is the lip that we can see on the side view. And is very, very simple. Because we are going to, I shall, we are seeing half of our lips. And on the three phases view, this would be our horizontal line. And then a smaller oval. This circle. And the bigger oval, because as I said, one side of our lives is bigger than the other side. So just like this, you can have your lips on the three faces angle. You see this part is smaller and this part is bigger. And if you're looking at it from the other side, it would be vice versa. So this was about our lips and mouth and the different shapes you can make for them. 9. How to Draw different ears: Hello again, to love my friends. Now, we are going to work on the ears, design. Another part of the phase for creating the ears. First recreate a rectangle. Now in this rectangle, we should have four parts. The first part, we start from this side of our rectangle, the left corner. And then we create a line, a corner raise line. And we divide this area and make it into a small triangle. And for continuing that, we create another line. And again, we also create this area as another triangle divided into another triangle. For our third part. You see? And if you pay attention for each part, I start from the ending part from the previous one. So again, I create another corner ways line downward. And if you pay attention, of course, each one of our triangles would be, would become bigger and bigger as we go to the next one. So this would be our third one. And then at last, we would have a very, very small triangle and the ending part as the fourth part. So this is the first one, this is the second one. This would be the third one. And this would be the fourth part. Okay? Now about the things that we've created. This will actually help us to create our ear. How I'm going to tell you right now, as you see, I'm starting from this first part and very smoothly I go over the lines that I've created over here. One by one in the, in the or did all number and showing their order. So this would be our ear actually. And this is just a general shape of the ear. And if you want to go over it with details, first you should pass these steps and these are stages to create a general shape. And then you can add the details later. Sorry. Now, for the part of this year, we are going to create some lines just, you know, parallel to watch we've already created. And this would be DNR, part of our ear. So this is a very general and the very simple design and shape of our ear. Then we would all we can also create different models and designs from that. So we can have our different characters with different ears. All right, now, I create and the simplest shape of an ear. First, I'm going to create a circle. Here we go. And then what would I do on this circle? I would create my main line for my ear. And then after that, I would create in our part of my ear. As a croissant shape, curved line. Or as you can see, it looks like an inverted G and mirrored g. And then we would erase this area to show that this is an actual ear. Here we go. This is one shape for our ear. Now we come over here. And because we have ears on both sides, Let's see. We would have to learn both sides of it. For example, this is our right ear. And on the opposite side, It's the same thing. It's just mirrored. It looks like the same. But in case I'm just going to create the other side for you as well. So you would know how to create it and you would not be confused. So I consider an oval over here and just create some dashing lines here because I don't want to feel this area. And then I would just create the lower part of the year. So easy like this. And then this would be the upper part of the year, which is inside of it, the inner part of the ear. And it's on top. So this is, for example, one shape of our year, one kind of our ER. Of course, ears can have so many different shapes and kinds and figures. And you can have so many different shapes. And you can go so creative about that. For example, we can create a small circles. And then we create another oval at the end of this circle. And then we would create the shape of the ear that we want to work on. It would create them on this shape. Just like this. Hit kinda looks like a half butterfly as well. Now I'm, now that I'm focusing on it, I can see I have butterfly. And that's just fun. We can also create another ear, even another one. In the way that we've create a corner ways overhaul is not a straight. It has some angle, it has been turned. And then again, a circle. 10. Male Character Hairstyle: Hello again to all of my dear friends and students. In this session, we want to talk about demand and a male characters hairstyle. For that, be just first create a skull as the same as we did for the females character. Some of the procedures are the same for the basics. Just one thing that you should pay attention to is that the skull of a male characters into contrary, all of the female skulls are not round and wide and choppier. Male characters usually have long of faces comparing to the females. Meaning that if you want to generally say it, if we have the females, a face like this, the females characters like this. We can have the male characters more or like this. This can be the difference between the male and female characters. All right, let me erase it. Now we are going to create the skull. Further men for male characters. Again, we can have this first semicircle and the second one above the skull. Again, we can have three kinds of partings. The central one, right one, and a left one. Now we come over here and then we start creating different shapes and styles. First of course, to create the skull. And then we come here to create departing on the right side of the head. Then we determined the direction of our parting. And then we can create our hairstyle. One thing about creating a man and a male Harris style is that it is true that some men will choose a long heresies, but most of them would use short hair as their hairstyle. So we should be careful that the both sides of the head D ending part of the hair would just connect to your face and it comes down toward the ear and it would end there. See if there is our ear. Are hairstyle will be finished, right? That, um, you, you do not continue downward. I mean, I said most of the times because sometimes you have even longer heresies for your male character. But usually we do this at the ending part of the hair when it's going to go. Connect the face right next to the ear. It gets thinner and thinner. And of course, you should have a general volume in here. And you would show that this character is a male 1. So this was for departing. And sometimes some male characters. Please have, you know, bald patterns or less hair on their head. So we're going to show you how that's gonna work as well. How are we going to show not so crowded and busy hairstyle? Now for showing less hair on your character's head. You have a, some ways. The first thing is to have your parting. Off course euros, your skull, two semi-circles and then your parting. And again, even if you wanted to create a head with a bolt this or with less hair, you should definitely still create those two semi-circles and a parching. Now for showing that my character has less hair. I want to create some hair in the central office head. And then we would create some hair on the two sides of the head. Just to show that our character does not have much hair. So this is a central area. And then for the sightings of the head, This is for this side and we can also do the same for the other side as well. We'll just create a horizontal line connecting one area to another. So we would not misplace the other side hair. Because hair are usually asymmetrical in these types of designs you now. So this is our hair with bald patterns and read less here. So again, I say, try to create that semicircle has first boss at last, when you are finished with your work, you can erase it like this. Now, I should also create hair in a three phase angles. So you can see that 2. First again, I start with the skull as usual. Then we determined the direction of the phase. Which side it is. Now I've decided that my face is turned to this side. So therefore, I place my parting over here, disseminate data in our semicircle. And the outer semicircle would be created by me or by you when you're practicing it. And then I can easily create my hair in this direction. And for the inner part. And again, I can create some shapes like this. With some curved lines, I can easily create it. So this is a character with some Stein's a hair, a male character of course. And in a three faces angle. I would also create another design for you about a hare is that you can even create any parting for it. And or example for creating curly hair, especially for male characters. You, it's better for you not to create any parting. Of course, we create the inner circle and outer semicircle. And then we try to create our hairstyle. As I said. Specifically, when we have curly hair in male characters, We try not to create any partying for that. Read some very small semi-circles. We are going to show the Afro on our male character's head. See he has a QED, QED afro. Of course, if that would be the top of the ear, here would be our other ear. So as I said before, the guidelines would always helpless to do better on our work. That would do best way if we create them always. And then later at the end of our work we can erase them. Now because we want to show that even in the central of the hair, we have some volume. We come over here and we create some short lines for inside of the hair and white now our character has a volume in the hair. So this was about the Harris saw in our male characters. I hope you have enjoyed it and learned. 11. Female Character Hairstyle: Hello, my dear friends. In this part, we are about to work on different Harris styles on our female characters. So now we are about to work on the hairstyle. But for creating that, first, we should have the skull of our character. And a part that I want to create a skull and the jaw for you. I would give you the specifics. But right now for creating day hair should definitely have our skull first so we can and go why is donut and create the things that we want? Now? For that, we are going to create a vertical line. And then we would create the skull. Okay, this is our skull. Now for creating the hair. We come down and Adele from our main is skull. And then we create a semicircle. Then we move above the skull a little. And then again we create a bigger semicircle above our skull. All right, now we have three kinds of parting, straight partying, which comes from the ridge, goes through the middle of our head, the center of our head. Or it can be placed on both side, on the right side, and on the left side as well. And for each one of these, we can have different Harris science creates some different models for you. But this is actually the base of our work that we have three kinds of partying. Center on the right and on the left. So we come over here and we tried to create a different shapes. We're going to have different styles here. Alright, here we go. Okay. Now I come over here, as I said before, I'm going to create a semicircle for inside of my work and another one above my skull for placing our hair. Okay, now that we've created are semi-circles, we come over here and we start with our hairstyle. And before anything else first, I'm going to start with a hair styling with a central partying. So we continue this middle line and up to the upper semicircle that we've created. And then From here, we go up a level, we create a space, and then we bring it down. This is one of the simplest ways that you can create your work. But what can you also do? You can give some curves and waves as you come down. So you would show that, you know, you have wavy hair or you have curly hair. Or as you come down, you can have a shape like this at the end of your hair. This would be our NIC. And now we can come over here and create our hair with not very ordered lines. I mean, it's okay that if they go a little bit wild so we can create our hair even with shorter lines. That totally depends on you. Do not ever forget that. It depends on your character, on your taste. If you wanted to create a lawn care, if you want to create short hair, if you want to create strange way we or even curly hair. And thus, you can shape your hair and get it out of that very ordered shape. Now for this frontal area that we have this and the first semicircle, you can create very, very short hair. And like banks, for example. Or you can create longer here. Again, totally depends on your character. Or maybe we can come completely to decide and then we can move downward. Or else we may have some messy hair that are coming from all the parts, all the sides. Like this. As you can see, we can create so many different shapes for the character. And well, right now I'm going to give you even another example on how to create them. And I want to tell you also how to create a deadlift partying or the right one. Okay. So this is our skull. This is a semicircle above the head. And this one is the one which is inside of it. All right. Now we come over here and we determined the direction of our parting. Parting goes from this direction that we've created. And it comes to this way. And from this side to hair would come this direction and down. So depending on the placement of our partying, you can change the direction of your hair. And also for the frontal part of the hair. It's the same. From departing and direction of the hair changes to the right or to the left. Now this is the fastest way. But we can even bring the hair a little bit outward and then then drag it to the sides. I is also the same for here. Because I said we can create more volume of the hair on our character's head. So again, that depends on your character. You can create even some bold characters, which is odd for female characters, but still it can happen. And after that you can create some more volume hair-like here. I mean, she, this character that I'm creating, she has lots of hair. So depends on you. And for the front part of the hair, we can even drag some hair into the face, makes it look cute. So you can easily have it. All right, now, this is for this direction. And for the opposite direction, you can just make everything mirrored and vice versa, would be at the results of your work. Kayla me, create some more for you. So you would understand it better. 12. Beard and mustache: Hello, my dear friends. In this episode, we want to talk about the male character. And if it can create some bears or mustache for our character, so we can give it more personality and characteristics. So we're about to create different kinds of beards and mustaches. So again, they can create a better carriers characteristics. For starters, first, I should have my nose and lips. Therefore, I can add the mustache or the beer to my character. For that first recreate a vertical line. And then a horizontal line for the placement of the legs and another horizontal line above that for the placement of the nose. Okay, Now we come here and create Dennis. Simple way. Because now we're just generally want to focus on the beard or the most sash. And also we create the ellipse over here, determines placement. Again, we try to keep this part's simple. Alright? Now I want to create a design for you. For example. It goes from our middle line to both sides. As you can see, it's going up, having a sharp edge at the end and then coming back down again. Try to create it outboard. This is actually a simple model which we can feel inside of it that are close lines. So it can be seen better. And also for this model, you can also create some beard. For example, I wanted to create this model here for you as design. Again, in creating the beard and the most stash your hand is so free and you can be so creative and creating different shapes of them. Some of them might be funny, solve them are more serious. Some of them are, for example, I don't know for profits hairs and the others can be for evil characters. So it can really shape your character very well. Now I'm going to do another one for you. And in this situation, For example, I don't want to create the lips. I don't want to show the lips. I want to bring the mustache over the lip. Sometimes when you create a mustache, that might happen for two people would have a base, a mustache, a big mustache. Their lips may not be seen. So for that, we can create it this way. We try to use curved lines. Here again. This is a very, very famous mosque. The hash, of course, you've already seen it in so many characters. Interest tried to create a general volume and general Shaffer it. And now here we have it's beard. He's beard. And then we'd some lines. We can just show that this the direction of the hair, the duration of the beard or the mustache. Because we are now going to completely draw and create each line of the hair actually on them. But you can create your mustache and beard in any size and in any volume. Another design, for example, could be like this. You would have the line, you would have your nose, and then you would add the mustache. Right from underneath the nose. And you continued from both sides. You go to the same direction and the same size because your work generally should be asymmetrical. So don't ever forget that both sides of your mustaches or beard or whatever you're creating should be a asymmetrical. So both sides should be equal. And they should also be in the same shape. For example, I have a curve on this side. On the other side, we should have this same curve. And if you want to eliminate the beard for this model and design, we can have a delay lips on there, the mustache, and even the line underneath the lips, I mean the chin line. Now, another design that I want I can create for you is that you can play with the sizes and the measurements. Now what do I mean? I mean we can create a line like this. We can determine the nodes. And then we would create most, and we would create the mustache much more longer. You see he has long mustache. You can definitely, again, I say try to create so many different shapes, so many different designs. And then based on your character and its personality, you can choose among them to try to be more creative. And these parts I'm just showing you the way and the procedure of it so you don't have to create them exactly as I do. Can use your own creativity and create your own special character. Don't ever forget that too. Now, the guidelines can help you a lot in making your work asymmetrical. Because again, I say it's very important in they are using your creativity. This should be important for you. So you would notice sizes, the shapes, and everything is correct. So these are some long mustache or we can even create some sash that look like Santa Clauses. I'm sure you've all seen the Santa Claus and his mustache cell. I create a simple nose for m. And then we come over here and we start to create our beard and mustache. First we go for an a mustache, which looks like this. Again, I use my guidelines so I make sure my work is asymmetrical. A semicircle. And then another one. Just as easy as this. And for the upper part of his face, he tried to create a shape like this so we can show his beard. So I'm going to start the beard from here. Wed some lines coming toward down direction. And maybe even with a special design on them. Just be careful that you create all your lines in the same direction. So your work would not get remained. After that. You can create some lines. So you would show that it's beard and its hair on his chin. Or even you can create a short mustache for your character. I said, depending on his personality, you can easily change it because these things, these details give a really a strong personality and characteristic to your character. They can really change. For example, an evil character into a good one, or a funny one, or even a sad one. So as you can see, for example, Santa Claus has its own unique moss session beard. So you can create that for your own character. And ever if you felt like your work includes some mistakes, it is okay that you erase it once and then create it again. Or maybe you can add some more lines and edit your words. So don't be afraid to make mistakes, especially when you are still practicing. All right, Here it is. This is even another model that I've created here for you and another design, another different shape. And even another one. Just giving you examples to start with. Then I'm sure you can just go down your own path. Thank this that you usually citizen, for example, Chinese or Asian characters, that they have a mustache. Like this. We just create them with lines, very small, short lines, very connected and they're close to each other. And even if I wanted to create another one for you, we can have the nose and we come down from both sides. Just like this. Again, this one as a famous design as well. The seed in so many different characters. So here we go and with lines we can make it into very good mustache. 13. Head Anatomy (Facial Anatomy): Hello to my dear friends. In this episode, we're going to talk about the general shape of the face and also the placement of each phase components. And ahead. I'm skull and draw. I'm going to create them in three angles. The front view, side view or profile, and the three faces view. So you would get to know about the details and our procedure. Now for that, first we should create the skull. And we would create our skull with creating a circle. And after creating this circle, we are going to divide our circle into half. And we have this division from both sides, meaning both horizontal and vertical. Because I want you to understand better, I'm going to use another color so you can see it better. Now. For the jaw, we are going from the side of our so-called downward and then to the opposite angle of it. We will create a line. Now from that side of the circle. We would also do the same. We would come down and then we would go to the opposite direction. All right, This is our skull and our jaw. Now what are we going to do? We're about to create two ovals for the ears. And they also went through the middle of our horizontal line. We create these super small ovals at both sides of our circle, left and right. And we create them in a placement that our horizontal line would go through them in the middle. Then again, I change my color and I create my next line which AR for the neck. Alright. And would be one horizontal line in this lower part. Okay. Now I've added some details. Therefore, I can bring it into my general design. So you would know which lines we should keep and which ones are just guidelines. All right, Now we start from the top of the head and we go over delighted that we should keep. Okay, you see this is our front view. And now you know that how we should create it. Now, we want to move on to decide view. For that again, we create this first circle and then. We will divide our circle into, to divide it into half, actually. Alright, now I come back again here. And with another color I go over the lines that we should keep. So there would know to be in a mix up here. Now because we are creating the profile, we just have one side of the face. Therefore, we start from this side of our circle and we create a line downward. And then we would start from the other side of our circle and recreate another line downward again. And, and in the same time, we go to the opposite direction of the other line. So now we come here. And this would be to placement which the hair grows. And it should come down on this line, on this vertical line that we've already created. And then we'll continue it to the first line that we've created to the opposite direction. So it would be connected to the jaw and the ending part of the jaw. Now, we come here and we create a smaller circle in the middle of our biggest circle that we've already created. Now I'm going to create by neck lines with this color. Therefore, you can notice the difference between these lines. Now, almost from the end of our circle, we come down with a very, very small curve. As you can see. It's not a straight line. It has some curve, but it's very slightly. And then the second line would come down from here. From the front part of our circle. It would come down and v, the various slight curve again, we would have our neck. And then this would be the bottom of our neck, which should be connected with another line together. Okay. Now I come and create my lines. I'm going to go over my main line so you would see them and I'm not gonna go over the guidelines. So again, you can notice the difference. We create our main lines, the lines for the neck, the front part of it, and the back part of it. And this is the placement of the ear that we all also determined here. Okay. So the lines that I didn't go over them, where are the guidelines for creating my head and draw? Now for the three faces, for these three faces view, again, we create a same circle. Therefore up to now they figured it out that for creating a head, we should first start with a circle in any, any angles we want to show. So the first important thing is that you can create a circle and then you can start your head. And then you would divide your circle into four parts, vertical and horizontal. Okay? Because we want to create a three-phase angle, we should pay attention, add to that. Our head is a little bit turned. So my lines should be in the same direction. Therefore, I'm going to use another color and other pencil to show you the directions that we should work in. Now, the direction that I choose for a return of our head is here. And for that, first recreate, decide lines that should come down from our spread, from the size of our circle. And then RED a curved line with a corner raise line. We will move on to the jaw. And another line which comes from the other side of our circle and comes down to the opposite direction. Again with a curve. We cross the outer line that we've already created. And then we create another guideline, almost from the center and the middle of our work downward. And then into a just pass through this circle and our jaw. And then again we create another circle at the ending part of our bigger circle. Okay? Now with another color, I'm going to create my main lines. So day would not get mixed up together and you would know which ones are our main lines. They create another line from here, almost from the middle of our circle, coming to the other side and comes down. And also from this part of our circle, I create a line from the middle of our head, of our circle toward the ear. And then a curve. It's not where a straight. Now let's create our main lines. I'm going to go over them once more so you can see them better and you would see the placement and the shape of our hit. All right. This would be our head in the three faces angle. And even if you like, I can show you the lines of demonic with this color dad, I'm holding cell. This is a three angles of our head, front view, side view, and three phases view. 14. Placement of facial components: Hello again to all of my dear friends. In this episode, I want to talk about the placement of the face competence for you, how to find the placement of them, and how to put them there. So that's what we're going to talk about right now in this session. Now, for getting the accurate place, placement of the face competence, we should first have the accurate shape of our head. And now on this we can clearly see the placement of the face competence and the parts of the face. So I'm going to do it with another color. Therefore, it would not get mixed up with the rest of the face and you would definitely know the placement of them. First thing that I should tell you about is that the placement of the ear is between and lines that we've crossed our circle with it. And because we can get, we would get some of the face components as sizes on placements with the help of our ears and their placement. It is very, very important for us to get the placement of them accurately at first. Now let's see how are we going to create them? Now? For deciding which one to create first, I'm going to tell you that it doesn't make that much of a difference. You can just choose one face component at first and then create, create the rest of them later. For example, I'm going to start with the nose. And for dad, considered a lowest part of our ear. And then we create a straight line from the bottom part of both ears and connect them together. And then in the center of this line, on our vertical line that we've already created. Here would be the placement of our nose. So I said, Well more time we choose the lowest part of our ears. We create a line. And the center of that would be our nose. Between the nose and the ending part of our chin. We can divide our area into half. And of course, the placement of the lips would be determined. Now we would come over here and we would want to create the placement of the eyes. We come up a little and just a little above the middle of our ears, we would have displacement of our eyes. Just a little, not too much. Do not overdo this. And of course, we would come up a little. And this would be the placement of our browse. See how simple it is. And this way we would determine the placement of our face components. Alright, now we are going to work on our side view. Well, somehow say the placements are the same. So we have our ear here. So we would create a line from the bottom of our ear. And this would be the placement of our nose. And I'm going to create a little bit longer. So it would be visible for you. And above decentralized our ear. It would be the placement of our eyes. A little bit more above. Is our eyebrow. And of course between the nose and the ending part of our chin, we would create a line in the middle. We divide the area into half, and that will be the placement of our mouth. Obviously. All right, Now we come over here and we do the same for our three faces view. Again, the measurements are the same, the procedure is the same. We come from the bottom part of the ear. Just be careful because our phase has a volume. We did not create a straight line for our three faces view because phase has some dimension. We bring the line and then we twist it and turn it toward our face. You should definitely consider this so your work will not get ruined and you would not face any problems, of course. And then let's create all these face components that we've already talked about. A little above this center and the middle of our ear would be our eyes. We actually create our eyes over here on their own correct placement. And then a little bit more above would be the placement of our eyebrow. And of course, between the nose and the ending part of our chin. We would create a line from the middle of this area. We divide it into half and the placement of our lives would be determined. Now, we would work on the placement of the face components and we would see, uh, where they can be determined and which lines we should follow. Now, something that I should tell you about is that all of these lines can be a little bit above or a little bit lower than the part that I'm creating them right now from. But as I said before, you should know the basics first. And then if you want, you can just change them with your creativity. So first, I tell you to basics, and then you can change them if you want. All right, so this is this is determining our face components part and placements. 15. Body Anatomy from front view: Hello to all of my dear friends again. Now we are going to work on the anatomy of a male character and we work on the bones and structures of them. All right. Now we come over here and we'll start from the neck. The next should be thicker because it's a male. And then we would move on to the upper body part, which should be more volumes. So we consider the upper body part Moreno with more volume. And then, well, we move forward. Now, what would we do? We come over here and we start working on the arms. We create our volume on our bones. And if you pay attention, you can see the upper parts of the arms and the lower parts. Then you can see that we have two shapes over here that look like a drop. Maybe. You can say they're almost an oval, which are thin at 1, at one end. And It's better to say they look like water drops or any other drops. One of them is upside down and the other one is the same as well. You see? Alright, and this part is the part that it will just bend over. I mean, it will be folded and into tablets. Great shape. Now, what are we going to do? Who tried to create the chest area? So later, we can move on to this area, to chest bones. And we would have some separations over here. Then we move on to the waist. And then we would be working out the bottom. And later the leg. Now for the lake area, the upper part of the leg shouldn't be just too thick. And we'll bring the meat all around her bone and we bring it down. But you should create the lower part of the leg thicker comparing to the upper part of it. So you would see it's a man's leg, not a woman's, a man's leg. Alright, so you see I've created one side and I haven't done the other side yet. But I've showed you how you can create your volumes for this area. And Create your words. Now it would be thicker, of course, comparing two M woman character. Be careful about that too. So this is a male anatomy from a front view. And then we would have to create another model on this part for a female character anatomy from the front. And then we would work on the other angles, for example, the profile or the three-phase angle. Alright. Now I come over here and I create these heads again. Do the same for female character. Or for example, we can create deadlines at this side of our work. And I could have used the ones that I had, but I don't want my work to get too busy and crowded because that way you cannot even see what you're doing. So I think this would be better. Pay attention that for creating your character. It's better if you keep the sizes the same. For example, if you want your character to look the same in different angles, the best way to do that is to create the sizes completely right? And try to keep them that way. Because if you know, concert, the head size in one place, you should do the same for the other parts as well. Okay, Now what are we going to do? Now? We are going to create our bones. So if we consider this for the male character, this would be the females character. And wherever it was needed, you should use your guidelines. That OB, deadline in the middle of our body. Now, another difference that I want to talk to you about the, about the female and the male characters is that male characters would have, and they actually bigger faces, bigger heads. Day would have a wider faces. So you should pay attention to that when you're creating a male character, you should create their face wider and bigger and not for the female. Generally, a female characters have more elegance and they're more delicate and fine. And you should just respect that in all the concepts. Okay. So move on to create Deanna to me, it doesn't make that much of a difference. You should definitely consider it a sizes and be careful about them. Therefore, your work with look more attractive. Here we go. So here would be her legs and her feet. So this is our separations, the parse that we should have divided. And then we would brain the meat on our bonus structure. And again, I will create this with another color. Therefore, you can see the difference says better. Okay. Now we come here and tried to ringed an egg and a little bit more closer to the shoulder. And if you've paid attention, we've just came down this area. Let me fill you can see for the man we had more volume. But for the woman we have less volume. That's the difference between the man and a woman. Male characters and the female characters. And for that we consider again smaller, volume and then we create her arms. Just be careful that in this top area of the body for the female, you should put a placement for her breasts. You should consider a volume for her breasts. But for them, man, if you pay attention, it looks like a muscle. But for a woman, that will be a volume. And then we create the waist, very, very slim. But we consider the bottom area bigger. As I said before, this is the difference between the man and a woman anatomy. The upper body part of the women are thinner and the lower part of their body is wider and bigger. And it's completely opposite of that. A male characters in men. The upper body is bigger and the lower part, the lower body part, is smaller and thinner. Then we would come down from this area downward. And then for this lower part, we try to bring that very elegantly down. If you pay attention, the man's leg would be bigger in this area and the lower part of their leg. And it would be thinner for women for the female character. And so we are about to finish the volume of defeat and the leg. So you now understand the differences. And now the only thing that's been left is performed part of the body. We consider, as we said, at a different sizes for male and female character based on the real anatomy. And there is no other special hands. I've explained it all to you during our episode and tutorial. So I wish you all good luck, and I'm sure you can just grade them. And the very best way. 16. Body anatomy and the difference between male and female in ossification: I love my dear friends. We are here with another tutorial for you. Okay, In this session we are about to talk. For a man to me, the size of the body parts, the shape of them, and how they should be put next to each other. All right. First of all, I should tell you that all of the body parts would be divided and you should just practice this over and over again. So in the end, you learn everything and you can just get the sizes and the measurements correctly. That can only happen by learning with so much cautious and doing a lot of practice. Now, the first thing that I should tell, tell you is that for creating a body, we should have started from the head. So we've talked about to head a lot. And by now we had a lot of tutorials for that. Soleus start with the head. We would create an overall as our presenter for our head. Because we should create all of the body parts by, by measuring them with our head. For example, the lens of the body to height of our character is about eight heads. So first, So all we create the head as the beginning point of our, of our work. And then I would create seven more heads. So you can see and you can actually measure the different parts of your body. On this side, I'm going to create a heads on top of each other. So we would get our body measurements. This is the first one. The second one. The third one. Def fourth one. And working on the fifth two more to go. 17. Body anatomy from Profile view: Hello, my dear friends. We are here with you with another tutorial session. In this session we are going to create a character from a profile or a side view. So for starters, we start with the man character and later we will talk about the differences that it has with the women character. And for this, as usual, we should start with eight heads. So we can get a general shape of our character. Therefore, for that, the first thing that we do is to create our head. Then right next to it recreate a heads. So we can have the height and the general shape of our character. You can also use your guidelines. So your starting points would be and to correct position and you get derived size, the same size. Here we go. Just working on these parts. 18. Male body anatomy in three faces angle: Hello my dear friends. Again. We've came back with another tutorial session for you. For this session, we're about to talk about as NADH to me in a three faces. And GL can also compare it with our previous work. All right, For starters, for the three phases angle. First we create those eight main spots that we, that creates the general shape for us. So we start with creating the head. All right, here we go. Should pay attention to that. And we should have some space and dissemination between the main head and these you're creating. It should put some distance between them. In the beginning of the work, if you create your imaginary heads at first, after a while, that's you get a handle of the measurements. You don't have to create these imaginary eight hits. You would not need them anymore. And all of them would be easier for you. You would just know about the sizes and it can definitely make it. Here we go, 12345678, heads. All right, Now for creating our three faces view, why do we call it that? Because we are kind of creating three angles at once, three sides. So we call it three faces. All right, for us, because we want to create a three-phase shape. First we should create the head in a three phase angle. So first we start creating the skull and to draw in the shape of a three faces. Or right after that we've done this. We would start creating our character. You should pay attention that the neck would be thicker comparing to our women character. And then we'll move on to the neck. Right now for this, we come and we create the overall for our upper body. We can say it almost has a volume between the oval and a circle. We create the middle line for our body. And we will pay attention that we are creating actually a three-dimensional shape. Because now we would have to create two sides, a frontal view and a side view. We should create them all at the same time. At once. We should pay attention to the volume of our body, this sizes and things like this. We should be very careful about them. Okay, Now because it's a side, sorry, it's a three faces view. We would also see an arm which can be seen less. And the other arm which is closer to us and can be seen more. And we try to keep them in a correct perspective. That other part is more far away from us. Therefore, we come here and we try to work on this arm, which is closer to us much more because we don't see the other arm so much. The only part that can be seen from it is only the shoulder. And then we would work on the arm together, will create it together. And then we'll come back to this area To Chest, stomach part. And if you pay attention, the volume of our upper body, him for men, is that the upper body is bigger as it gets down to their back and their bottom, it would become smaller. And because we are creating a three-dimensional volume, we will consider this area for the frontal part of our work. And also it would work on the stomach, the bottom part, the lower part of the body. And there would be another part similar to this, which should be added to this area later. So you would pay attention to how our volumes are. And we just show this area with some lines. And we would create dialects area from here. The first would be here and the other one would be over there. Right? Now we start with our crunch and our leg. We can also work on our other leg like this. And then come here and we add the lower part of the leg. You should pay attention that that's leg would be seeing less and this leg would be seen more. The one which is near to us would be seeing more. Now you should just pay attention that this foot because is in front of us. Because it's closer to us. It's in front. And the other one should be a little more above because it's far from us and it's in a further angle. So all the lines would be in this direction. And then recreate them in three faces angle, become down from the ankle. And then a shape of almost an oval. We create this side v or corner ways line for the ankles. And we do almost the same for the other foot, for the other leg. Butt its own direction and in its own angle. Alright. Now I come here and I create some parts of it vivid. And now their colors. So you would see the differences completely and you would know where you should consider it more. And we're not to, we reach our domain parts and which are not the main parts. So for making it more clear, I'm going to work with this color. And you can see this area is the frontal part of the body, the chest, the stomach, abdominals, and buttocks area. One part for its bottom and his waist. At part 4, it's his back. And because we don't want to mix up the volumes together and you would know which bars that you should continue, especially for the arm and the hand. And which parts should be done for the chest and frontal part of the body. We're going to create these lines for you so you would know better. So because there are too much lines over here, we create our arms with another color, which is so cool. And this would be our arm and our hand. And this is a three phases angle of our males character. And as you can see, this leg is bigger and the other one is smaller because we are looking at it from this side. So this side would be seeing more. And the other side, which we can actually see, hey, it's the right side, would be seen less and the smaller. Therefore, in the three phases I angle, we consider both perspective. And as you can see, so the angles would be correctly. And we consider the size of our body parts, earns the middle part of the body, the knees, the ankles, and all of them should be in a perspective. The other side ship is smaller and further away. And this way should be, this part actually should be closer to us and bigger. So this is our three ways. Angle, three faces angle from our male character. 19. Female body anatomy in three faces angle: Hello to all of my dear friends. Today, we are going to create the dummy for female characters in a three faces view. So for that, we start from the head with a circle, of course. And then so we're going to create our buddy hi Tweet 8 hits. Be careful to have a distance between those heads for determining to hide our main character that we would want to create. Okay. Why I'm creating? I would also talk to you about the differences between the male and female characters. Okay? So this is our last head. We have a two heads here. And now we're going to create duress of the body. Okay? Because we are creating a three-phase says View and angle. We would create the head in a three faces view. Then we would have this skull and our draw. And then we would move on to the next body parts. And then we will start with our neck. So because we are creating a female character, we should pay attention. That should not be too thick. It should be very, very center and more delicate. Then you would create kind of an oval which is thicker on one side and a center on one side. We are actually shaping our upper body part. And bid. We then almost a circularly shape. We would create the lower part of her body. And it's between circle or an oval. Here we would have our stomach and buttocks area. Okay. As I've already said before, we are creating a three faces view. And for that, we should create some parts in perspective. And because our work has some dimension, you should definitely shows some parts. I consider this area for the front part of our face. I mean for the front part of our work and another part for the back of our work. Because again, I say you want to show that our work has volume. Then after in a waste and above them may have bought. We would create our legs here. You should prevent becoming a scared of your work getting messy. I mean, you should be so brave and you should not be afraid of creating too many lines here. It doesn't matter. You're just learning the basics now. Okay, Our buddy faces that do dat way. So this part is the part which is in front. It's more near to the eye, and this part is actually in the back. It's further away from us. So we start the legs with the crunches and the upper parts. We also create the other leg as well. We would complete the upper parts as well. And then we would move on to the lower parts. I want to make this area more complete. Now we should determine her breasts as well because she's a woman and she would have them. So these are her breasts. And then I would come toward the shoulder here. And then I would move on to the arms. Okay. Then I start from underneath my breast to create DIY other arm which is not completely clear and visible for us. So first we are going to create the waste for her and then the stomach and butt. And then we would move on to the legs. Something that you should pay attention to is that the bottom buttocks area of female characters are bigger. Comparing to the upper body parts. Bads in male characters, It's totally vice versa. I mean, the upper body part is bigger and the lower body part is smaller. So we should show that clearly in our characters. So we move from waste outside to create her back, her butt. And then we come back again and we create the legs. You should definitely pay attention the perspective, as I said before, because we want to add characters to being a great perspective. And then we would create a lower parts of the legs after creating the knees. Pay attention to create a women's leg more delicate and elegant. And then we would create to ankles. And at last we will drag Dan goes a little bit torn down and we would create our feet. You should consider that. Do women feet should also be thinner and more smaller. Alright, now because we've got too many lines here, I'm going to use another color to show you the front part of the body and the side of the body. And after that, I would use another color to go over my arm. So it would be more visible to you. You should pay attention that all the body parts in women, our center and smaller usually. Because mostly men have more muscles. So we would create that in that way. And because we can see some of the other side as well, we should consider it too. It's just that we see only the tip of the shoulder from the other hand and we will create it. So this is our female character in a three faces, view and angle. And on the left we have our male character in that view. And that again, I emphasize that if you are working on this angle, you should definitely remember to put it in a perspective. One side would be bigger and even longer if it's more near to you and the other part, which is further from you would be shorter and smaller. And that's it. I don't see any other things to emphasize on. And this is actually the face. 20. How to draw hand: Hello to everyone. I hope you're all well. And in this session we are going to talk about hands and how to create them, the process of grading them, and how we can create them in different types and shapes. Because in an That to me, we doesn't have any focus on the hands and the feet. We just have a general shape. But right now we want to focus on this subject specifically how to create them better and more easily. All right, Now we come back here and we start. First. We just want to see what parts does the hand have and how it's shaped. If you want to create a hand, we should consider this subject that we can have to, at least v should have two shapes of creating hands. One of them is that for the inner part of our hand, we can create an almost a circle. And then for the fingers, we would have a shape like this. We can almost say it's between a rectangle and a square, something in between them. So that would be for the part of our fingers. And then we would have a shape like this. An oval shape. Can almost say it's an oval, which is your thumb that connects to the hand. And then at last we will have our wrist. It is very easy. As you can see, we've made it so simple. Here we have the fingers, which can be easily made. And the fingers themselves, they have a shape like this. Actually create a shape like this for their own. And because our middle finger is a little bit longer comparing to our index and to our little finger. So we'll bring it a little bit upward. And for the little finger, because it's the smaller comparing to the others, will bring it a little bit down and we make it a smaller. If this is the palm of our hand, we can consider them in these sizes. First, you should consider this point that each one of these fingers would have three parts that are actually shaping our fingers. It's very essential to create them all. We have three knuckles here. So this is a general shape for our hand and the thumb, which has only two parts. Now we will come back here and we create the different shapes of its this hand. So later on when we want to create the hands in our character who would not face any problems. Right? Now, if you want to create a hand, first, we should determine the line of our hand in what it should be placed in here. For example, first, right now I want to have a hand with the shape of this line that I'm creating. So that you know, that US does this line have for me in creating my hand? Then again, I create a circle for the palm of our hand. Something between an oval and a circle because if you pay attention here, the lines will be curved like this. And here it connects to the thumb, so it's not completely a circle. It's something between a circle and an a wall. That's what we can consider for the palm of our hand. And of course our hand has volume. So as you know, all parts of the body have the volume. And because it's in 3D and we want to bring it onto the paper. We should know that we cannot just create a very smooth and straight surface, a flat surface for our work. For example, when we've considered this area as a circle, it looks a little bit flat, but we don't want this because we should give dimensions to my, to our work. And when my work gets a little bit angled, it will show the volume better and more. So this is one thing that we should really pay attention to. So we come back here and we would consider the volume for our work as we create them. And when we've created our semicircle, It's almost a circle. And come back and gave some volume to it. So later you would not forget to show the volume of our hand. It's not the only one dimension. So here we go. You're creating good, very good, and very well. And this would be our thumb. If you pay attention, we've used a general design and a general shape. We'd creating the main shapes. And then later we would add the details to it and we completed to get a better shape. We never start from the details and come to the main parts because that would be so disordered and so on. Pleasant. Therefore, first recreate this angle line is curved, angled line because it's very, very important in our work. Even when you want to work on the anatomy, this angled line will help you a lot. So it's the same for creating the body parts, especially for the hand. So we create this angled curve line and then recreate the general shapes. And the later step-by-step, little by little. We'll move on to the details. Because some students, I've seen that some students will start from the details and then they want to create a main parts, which is which always goes terribly wrong. And in the middle of the work they're just okay, well, we have done we can not continue that. In here. I'm just determining the placement of my fingers and surely the parts of my fingers. And then just like this, we start dividing this hand into four parts. 1234. So we would have four fingers here. And then it would create the fingers in their own order. Now I'm going to create my fingers one by one. Here we go. And this is again the palm of our hand. The fingers. Well, this is a sketch that our hand can have. Now I will create some other models and types of hence for you. So you'll get completely used to it and you can have hands in different angles and different shapes. Now about the time that we want to show that our fingers are. Going inside of our hand, like a fist. So fairly soon we'll consider a volume for the general shape of our hand. In this volume we want to create all the fingers and also to palm of our hand. And of course, because our hand has dimension and dimension, whatever, we will create a volume for it, not only a surface, this is very important. So creating the volume should be really understandable for you before you start working on your complainant is zines. This is the palm of our hand that we can consider them that way or this way. And we can have the notice. A general shape for it about, of course, it depends on the sex and the gender of the character that you're creating. Because if female hands are more smooth and fine and fragile and delicate, why is the man hand are a bit bigger and thicker? And so on. Therefore, we tried to create a volume in this area so we would not face any problems. I'm working bigger than usual, so it can be seen better for you. So I start from here, I add the thumb. And as you can clearly see, my thumb also has volume for itself. And now we've just created this prominent part of the thumb. Actually the part of the thumb that is coming out. And then we would have we would create the two parts of our thumb just like this. All right. And because you've said that we want to pull the fingers inside of the palm and show some kind of a fist. Then we would place the fingers over here, just determine a placement for them. Because because our finger has been bent down and it's coming toward inside of the hand, inside of the palm. We should pay attention to this matter, that we should create a volume at this part of the fingers. Actually that would be the bottom part of the fingers, which here can be seen as a top part of the and this would be the line in the palm of our hand. And that we have the general shape. We come down like this and we add jurist. As always, every hand needs a rest. And then we will come to this part that you would just create the fingers. So because I wanted to be seen better for you, I'm going to use another color. So you can also see our guidelines. At the same time. You would notice the lines that are actually showing our hand. And of course, because the size of our fingers are different. So when they are bend down, they also have their own different sizes and a few can. I mean, if you think that you might face some problems here, it's better for you to look at your own hand. I mean, you can look at your own hand and try to sketch it. It would be easier for you. So this is one of the other methods that you can easily use. Okay, so this part of the hand, and see if you bend this part of your hand or you'll give some direction to it. There would be a prominent part shaped and created in here. You should pay attention to these small details to your work would get so delicate and detailed. So try to shell out prominence part dance, then mate there. And then at last we'll come here to add details to our work. Good thing that I'm using a red one. Here. I'm trying to create a nails because I want you to see better. Again, I repeat that I've used another color. So I place my color inside of it. Therefore, it can be seen better. This is our hand and just be careful my dear friends. We apply these parts because the palm of our hand and is not very skinny and bony. It has some meat on it. It's a little bit chubby and it has something on it. So we just apply these lines so we can show the volume of the palm of our hands. Wanted to show that it has some meat on its bones and then some skin. That's why recreate these lines. 21. Different hand shapes : Hello to all of my dear friends. We continue our work on the hands. Alright, now I want to create another hand model for you. That and it's because of, we want to get to know better the different shapes and designs of the hand, different volumes and sizes. So we could do them better. I, I will consider this area for the hand that I want to create. Well, this volume that we create is only the palm of our hand. And then later we'll add two fingers to it so be careful about it. Okay. And this is because we would know the angle of the handout we want to create. And then again, I come over here and I add my fingers to this volume that I've already created. You can use this base for creating any kind of hands that you want. The only thing that you should know is at a direction of the hand and creating the fingers in the same direction. Right now, I want to create a hand like this. So when I create my fingers, you would definitely know, what are we going to do? I'll be careful that all of these volumes that we are creating, our 3D, I mean day have dimensions, they have volume and they're not just as surfaces. You know. These are actually the volumes which are connected together. And day would make to hand for us, right? We would have four fingers over here, also creating the mix finger. And then we would move on to our third finger. Well, our third finger should be a little bit above the other two fingers. Not too much. Can just say a little because in a normal hand, the middle finger is longer than others. This also has this same volume, but it's behind, is on the back, so it cannot be seen perfectly. Okay, now we move onto here and we create the fourth finger. Create a little bit outside. Because we want to show that this we want to show that this finger is actually pointing to some were. So because I want to get the shape of the finger correctly. I come over here and I put volumes on top of each other. And again, I say be careful that you would give dimensions to them. They shouldn't look like just surfaces. Sure. So volumes on top of each other. And our thumb is actually the hind, all of our other fingers. So we're not going to see that. And now from this shape that I've created, I'm going to determine the MAY lies for my hand and create it easily. Okay. Now, wherever our volume would end at the bottom of the hand, I mean here, which would be the back of the hand. We would create some knuckles and we would create the back of our hand with some curved lines. And then of course we would have our wrist. And I have just created this line to show that our palm also has some volume. Should just be careful that each line that we create and have some goal and a, the first lines are not really important. Those are guidelines so we can get our general and main shape correctly. And after that, we've got our main hand out of those a guide, shapes and guidelines. We should erase them so we can have our hand. But right now, I would not erase them. I would go over my main lines with another color. Okay. I come over here and with this finger that is pointing out, we start going on. So here we go. Still continue going over my work and my main lines. And then we would do the rest of the fingers missing way we did for this one. Okay, here we go. Now we're about to create one line just because we want to show that our fingers are bended and went into the palm. And then there would be our pinky smallest finger. Just one thing that you should really pay attention to is that these fingers are coming toward us. And for that, you should pay attention to our pinky, even though it's the smallest finger because it's near, it's more near to us. And our hand is generally in the perspective. So it would be seen bigger, then it should be. So this is the inside of our hand. And when some lines we can just showed pressure and folded the skin here better. Okay, Now we come over here and we work on our palm. And we get this general shape for our hand. Is so how we've created our hand from a very, very simple cube and shape. All right, now we would create another hand. At this time. The fingers are open, the hand is open. We can see the palm and the fingers. We're just wanted to show the volume of it. So we would create this shape. 22. How to draw Foot from the front view: Hello to my L dear friends again. We are here with a new tutorial today. In this episode, we're about to talk about fate and its details, how to create it, and how to show it in a better way. Alright, now we come here and we start with a foot. Now, I should tell you that in the Anatomy episodes we've talked about feet in general, where it, where is its placement, and how we can create it generally. But today, we want to talk about specifically about the foot, the tip of it to toes, the ankles, and it's more details. Now we start our work with creating a line. For the middle of our work. Create a long line because our food should be shown perfectly. Now we come here and we start with the ankle. And they afford ankle. We consider a circle, as you can see here. And then we'll just divide the circle into half. And we continue upward around the sides of our circle. Yet again, create a horizontal line in the middle of our circles. So it would create, are actually we would divide our circle into quarters, four quarters. Because we want to show the prominent parts and the curves of our ankle where the bones are coming out. Because we are working from a front view. It is very important that we show our foot has a volume, it has some bones and it has a dimension. So we come here and we tried to create the ankle of our food, become down a little and we come out at the same time. Then again, we go inside. And then again we'd come out. We just create a beautiful curve here. So here we have a prominence. And on the other side as well, we come and to our ankle. We create a slide AS a slider, actually slider prominence. And then again we come toward inside again and come out again. So basically, we will have a smooth curve over here. Now, we should pay attention that this frontal part of our food would be seeing bigger. Definitely because of the perspective. And because of that we show, we should show that food has a volume. So we come over here and we work on this frontal part of our foot and trying to create it nicely. Right now, I'm trying to create an oval for the frontal part of my foot. And Obviously, I create two lines at the sides of it toward my ankle. Well, we should consider that our first TO our biggest is more in front of the others. So we would complete our volume like this. It should be a corner raise line. We can almost say it looks like a triangle, which is not equal. We can actually say it looks like kind of a bow, bow shape. So we can get our toes right. So we add to that. And then this bow, we would determine the placement of our toes. The first TO also the second one. The third one. And we go on, on 2 fifth. And of course, we consider that right now. We're just trying general shape, trying to create the guidelines. And whenever I wanted to create the details, I would tell you that what is this distance for? Now that they've created the general shape? We'll come over here and we try to separate the fingers with the lines and create them separately. And now we have the general shape of our foot. Now we can continue to the part that you now to this area. As we come down, we would get to this part before our biggest 0. We have a prominent part here, a prominent part. And then again after that, just after that we would have a curve. It should just show that. So there we go. We wouldn't need as small distance between the fingers. Very, very small distance. But as you can see, our toes are not completely stuck together, so we should consider this distance between them. So this is, let us TO, and then next to it we have a curve and a prominent part for this area as well. Okay, so now this is the general shape of our foot. Because our fingers have dimensions and dimensions. We should consider that for creating the nails of our toes. For actually creating the names of our toes, we should consider a volume for them from this area and then we would continue that upward to create 10 nails should definitely take it under consideration that are nail would also go into the perspective that we're creating for our whole work. That part which is closer to us, would be created bigger. And the bottom part or the upper parts from here, would be created a smaller. It would be almost the same for the rest of the toes. This part should be bigger and this area should be smaller. And it's the same for the rest of our nails. Just as I said before. Yet of course we should pay attention that pay attention to that. As we get to the smaller tos du volume, which would be here, would be less. Because of course these toes are smaller comparing to the other ones. And for our smallest TO create a very, very tiny nail. Alright, right then. Now, you should consider that all of our fingers and all of our toes have depth. You should pay attention to that a lot. This would be a general shape of our foot. I've tried to create it bigger so you can clearly see and understand the details on it. And I can create the toes and the nails for you and explain them as well. And there is no more details to this foot that I haven't mentioned yet. Sorry, that I haven't already mentioned. And now I'm going to go over my main lines with another color. Therefore, you can see the difference between domain codomain lines and did guidelines and ones which we should keep and the ones which we should not. And as you can see again, between the biggest and the second one, doesn't, it doesn't have too much distance. But as you can see between the second and the third one, we have kind of a space. And as it goes to the end of our foot, we can say again, the space There's, would be less endless. All right, then Here we go. Same thing that I should tell you about tos that if you do that, you work with look better, is that you should create this line with a curve because this way you can show that it's inside of your two actually the nails are inside, your toes meet. So if you want to show your foot more realistic and better, especially for the feed which are bigger in a bigger sizes. You should do this thing so you would have a bit of work and as you can see, on the foot itself, we have a curve. So we would have them on the nails as well. This will help your work look way more attractive. So this was our frontal view of the foot. Front view foot. This is a completed shape of it. 23. How to draw Foot from the profile view: Hello again to all my dear friends. In this episode, we are going to work on a food and a profile and sideview. For that. We come here and we create a circle, as can be seen here. And then above this circle, we would create actually, and this circle is our ankle. So above that circle we are going to create two straight lines which goes to the upper parts of the foot. And then for this area behind our food, we will create a smaller circle. And then with a very, actually not very small distance from this one, who would create another circle. So late R-dot, we've created our lines. We can determine the placement of that circle more specifically. And I start from this front part of the foot and I create a corner raise line toward the toes. And then from the ending part of my ankle, I'll come down to the back of the food. And then also a curve for the bottom of our phot. And again, it comes out, we have a prominent part. And it would actually clear all the way here. So we create a horizontal line. So we would know where would be the surface, actually the lower surface of our food. And this way we would follow the lines and we create a shape like this. So for here, we have a corner way line like here. And for this area we have a curve toward inside. Alright. Now we'll create this frontal part of our foot. As we go forward more. We will actually lower and our distance. Because we're about to have our toes. And the toes are actually the thinnest part of our foot. And if it's a little more above, you can see all these toes as well. But if you're looking at a completely from the side view, you can not show so many toes here, just the bigger one. So I'll create this circle that we had to create. This TO would be created. But of course, because we are looking at it from a side view, therefore, it can be only seen this much. So we would also see half of our toes nail. You said this is a general shape of our foods profile and side view. Therefore, a width, another color I come again and create my main line. So you would figure it out. Which ones are main lines and which ones are guidelines for you. And after that part, which has kind of a volume and it has some kind of a prominent, it is some kind of prominent. We'll create that. But this line, and even if you pay attention from the front view, we also had this permanent part over here. This is a view from Vegas. We also have another view with the smallest created for you as well. So again, we create another circle and then another circle in this part, the lower part of the circle. And then we'll create our third circle in here, which we connect them. Imaginary line, imaginary. And then because we're looking at food from the other side, shows some of the other toes next to it because it's the smallest one. 24. How to draw Foot from the three faces view: Hello everyone. And again, we are here again with another tutorial session. And in this session, we are going to create defeat in a three faces view. And we can have even a view from the lower part of the feet. Now for asserting that I will create a circle. Alright. Now, this circle is actually our ankle. And for the front part of the foot and the toes. I'm going to create another circle. You should be careful that we would create some kind of a corner ray lines. It should have an angle because we are working in a three faces view. This circle is a smaller comparing to the other one. And I would create another circle in here for the back of our foot. And then we would create a general shape for the placement of the different parts of our foot. We start from Dan code a curved line and come down to the heel. And then we would move on to the details. And also from this side of our circle, we would come down and make a curve and continue all the way down to details. And then like this, we would turn around and go to the heel again. Tried to make all the corners around. Now that we've got the general shape of the foot, we would add the details and also to tos. Something that I should tell you is that foot is in perspective and a two is come to this way, to this side and direction. But our ankle would go in this direction. The opposite. It should be careful about that. So your general shape would not be lost and you won't make any mistakes. Now, our foot really looks so flat right now, but because it has dimensions. I wanna start from here. Alright, come out a little from the front part of our foot. I come down. And then I would create another line parallel to my upper line. And then I would move toward to heal. In this White. It's just because we want to show that our food has a volume and it is not flat. Now, if you pay attention to tos of our food would have an angle. There are no straight. They have a dip. And our biggest toe is in front of the others, and of course, bigger than the others. Now, try to create a very curved line, looks like a croissant, maybe slight croissant for our toes, which would look like this. And then we would place the fingers here, the toes. And we should consider that our toes would look like this. In the shape of. Overall, kind of notes completely because we're looking from a three faces view. So we should definitely consider that as well. We will have our biggest to the second one, the third, 1, fourth 11. So we are trying to create that shape on our foot. As we move forward to this side, would be less, the angle would be less. I would come back and again with another pencil. I'm going to show you where we should go over again, which are our main lines with another color. I will just show you which lines to keep and then you can erase the rest of them. First from our ankle, we come down with this deep. So of the three create a curve now to show it flat. And then we move to the heel and then up again to the back of the ankle. And then we want to place The nails on the toes. And then this is our three-phase says view. 25. Show emotions on the face (loud laughter, happiness, sadness, fear): Hello to all my dear friends and as students, we are here we deal with another tutorial. In this session, we want to talk about dephase impressions, which can give feelings and emotions to us. Alright? First of all, the first thing that we can say about deface impressions is that with our face, we can show different feelings and different emotions. For example, when we are happy with small, our eyes would sparkle. And on the other hand, when we are sad, we have upside down a smile and maybe we have some tears in our eyes and stuff like that. I'm going to start with different emotions. I'm going to create each one of them for you and explain them for you. Obviously. The first thing that we should create is a happy face. A face that has a feeling of satisfaction and happiness. For creating our face. First, we would create a vertical line. And then the things that we've said before, we would create first the skull and then did jaw. Here we go. And then after that, I would come over here and I tried to determine the placement of our face components. First, I start with the ears, one on the right side and the other would be on the left. And I can definitely use my guidelines to have a symmetrical face. Of course, you can change it with your creativity later. But as I said before, I'm trying to create a base form here for you. And then we have the neck. Now, I want to talk about the factors that we have in a happy face. Definitely when we are happy. First of all, we should show this feeling with our eyes. As I said, most of the times, eyes would have sparkle and day are usually wider a little. First we determine the placement of our eyes, and then we can create them. So I start creating my eyes. This time, I want to create DIY eyes closed because when we laugh, most of the times, our eyes would be wide shot and it can be a little closed. I want to show you that when you are creating a character, you can use exaggeration. So when your character is happy, it's like he's laughing, show Extremely that even his or her eyes are shut and closed. So you should definitely use exaggeration in your characters. Then I want my eyebrows to keep their position and their side. And it's better if we get the eyebrows a little bit more closer to the eyes. Because you want to show that the eyes are actually wrinkled and their coast and got together. And you should also pay attention to the nose. For a character which is a smiling because the lips are dragged upward. Like this. Then knows also has some angle. And it should be wider than usual. Because usually when you laugh and your character is happy to nostrils would expand and your nose would look wider. So the best way is to create your character with these factors. All right, and now I'm going to create extremely happy face for you. Maybe we can say this one is thrilled. He can be really nice, so smile, but this one can be a laughter. On its face. Of course are first, that would be to create a skull and the jaw. Then we would add the neck, the ears obviously. And then we start getting help from the guidelines. And then for a happy face, when we are creating the eyes. First, of course, we determine the placement of them. But after that, for creating our eyes, we can use the same shape that we used over here. That's a shell. Character's eyes are closed or we can create them in this shape. You see, we can show that the outer corner of our eyes are a bit wrinkle. So we can show that happiness in the face. Because when you laugh or a smile, there would be some wrinkles created at the outer corner of your eye. And event, you can see some of them beneath your eye. So we can show our phase is laughing or smiling. So anyways, you can get, you can create these kinds of things, these kinds of eyes in different ways. And then I would create my eyebrows so close to my eyes and nose wider, as we said in the previous example. And then for our mouth, we come and create an open mouth. Psych is laughing. So his mouth would be open. And then. Create the lines next to the mouth to show that our mouth is appends wide and we can see some smile wrinkles. Next pseudo mouth. And our character is actually smiling. So this is a laughing face. Here we go. Okay. You must think that these two are so similar to each other and that's true because they both express happiness and you can use each of them, either of them, to show that feeding, they're not the same, but yes, they are very similar. One of them is laughing and is more happy and happier, but the other one not so much. And if you like, again, I say you can exaggerate and create your eyes wide shot or a completely closed and forests smiling again, we are revealing. You can create a curved line and that will be enough. Now we move on to a character with a sad impression. So when you are sad, mouth, on the contrary, all the time that we are happy, it goes downward. And it shows that sadness. With that shape, even our eyes can have a sad shape. Okay. Now we created and then I tell you about each part of it, then how we should create them. And now Lori, I explain all of it too. Alright. Now, for face first, what are we going to do first? So all we try to show that sadness with our eyes. How are we gonna do that? Well, if you paid attention to someone who is sad, you can see the sadness and that sorrow in their eyes cell, especially in characters. So first of all, I try to create this shape as a circle. Okay? So first of all, we're going to start with the eyes and we try to create the eyes would just two dots and very simple. And then after DAT, we are going to create the eyebrows like this. With a curved toward the inside. I mean, the curved part should be faced upward to the top of the head. And you see the eyebrows are so close to the eye and air with a special angle because we want to show that sorrow and sadness. I want to say that our character is sad. So later we can even add. There are wrinkles, the forehead to show this sadness even more. Or even lines next to the eyebrow, just to show this thing more. And then we can definitely create the nose in this way. And then we move on to our characters mouth and lips. And we actually create our character's mouth downward. And even we can create two or wrinkles around the mouth, two lines. So we can show that phase is calming down as our lips are. And it's completely sad cell. This is our sad character that we have over here. Okay. Now we would move on to our next impression, which is, let me create a picture for you here. Our next impression can be fear. So when we are scared or we're afraid of something, what would we do? When we are afraid? Mouth opens wide to add. So does our eyes. Because of the fear that we have, our eyes would just be more long and it would have more length. So generally when we are afraid of something, the whole face is getting so sane and long is just like with stretched our face. So we would have our ears, our skull and jaw and ears, and then we would determine the placement of our eyes. And we tried to make them taller and longer. And then we would place the eyebrows more above than usual amine and they should be further from our eyes comparing to a normal situation. Then we create our nose. Also a bit stretched. As I said at first, we are exaggerating all of these emotions just to show that our characters have these feelings and impressions. So as you can see, his mouth or her mouth has opened because of the fear that it's experiencing. And we can even create the lower teeth vid, general shape. And then they would have deadlines next to the live like this. So they would show that fear to us. This is our fear that is shown by our face and our phase competence which are stretched. 26. Show emotion on the face (anger, wandering, blank face, big laugh): Hello again. Here we are with the second part of creating the face impressions. So we continue our face impressions here. And now we are learning about the different impressions. Then we move on to the next phase impression, which we want to show anger in it. And want to show the anger on deface. For when we get angry, we obviously have some special effects on our face. Definitely all of us have experienced anger at least once. So day would know how it really is and how it really fails. And now we're going to create the anger impression for our character. We've created our phase. Then. We use our guidelines. All right? Now we are going to see how we should create an angry face. What did we become? Angry? Eyebrows would get so close to our eyes. And we can actually exaggerate that. To give this failing to our viewers, to our character. Because we are about to do some simulations. So we can give these feelings to our character more and more. So we are about to create the eyes. And because we want to get out of their usual shape, we create them in a special way. So we create our eyes in this shape with this angle. Because we also want to stick eyebrows on the top of our eyes. Just consider that for the face impressions. The eyes may not look exactly like each other. For example, I can create one bigger than the other. Just to show that your character is so angry or so mad and stuff like this. And of course, there goes your creativity as well. I mean, depending on your own character, you can create different eyes and different sizes. Right now. I'm just sending you the basics, but right now, I try to add some creativities and differences as much as I can. Vid not changing the general basics to show and emphasize on them more. Right now, I've decided to create one I bigger than the other to express that anger and madness. So we can actually show our nostril is bigger in 27. Show emotions in the face (fatigue, pain, discomfort, worry): Hello everyone. Here we are again with another tutorial episode. Now. We're going to work on face impressions more than we did before. So we would like to create some more face impressions. We are going to start with tiring feelings. We want to show that our character is tired. So how are we going to create that? First though, of course, to create our skull and our job and our guideline, our main guideline which goes through to face. Okay. I would also add the neck to it, then the ears. And they would be placed on both sides of the head with the help of our guidelines. And now for showing that our character is tired. The thing that we can do is to create DIs like this. They are angled ovals. You see the eyes are coming down a little bit. They shaped like oh walls and they're coming down. And then we would bring to eyelids in to the eyes. And we would show actually the eyes. We should show our eyes like they are sleepy. So it would bring d eyelid down to the eye. And we would show that they are wide shut. And then we would create some upside down eyebrows. You say, because always our eyebrows were on the opposite way. But now that we are going to show that our character is tired, we are going to create an upside down eyebrow. And then we would add, didn't know is over here. And then for the mouth, we are going to create a mouth which has more distance with the other face competence. And we tried to create a Chromecast corner ways. And of course, it's very small just to show that our character is tired. Now we will move on to another feeling. Maybe this face impression would show pain. And for that we create our face, of course out our skull and jaws and then our face. Then we would add the jobs I said before. Then we add the neck. We add two ears. Definitely with the help of our guidelines. And then there would be placed. Okay. Now we want to work on the eyes when we want to show the pain in someone's face. Well, when you feel paying yourself, you would close your eyes and nose, even close them very smoothly. You would close them so hard and you just try to squeeze your eyes. So we try to show that in our work as well. We tried to create the basic of our eye. And then we would create our eyes shut. But because we want to show that there's some pressure on the eyes. We use the guidelines around, I mean, we use short small lines around the eye to show that they are squeezed and they're under pressure and pain. And then we also as always, exaggerate around our eyes just to show that these eyes are on their pressure. And that our character is just tolerating a lot of pain. And one of the eyebrows would be so close to the eye, it would come down and then it would go up again. And we do the same for the other eye as well. Comes down, it gets close to the eye and then it goes back up again. Now. And so generally when we want to show pain, whole face is squeezed to the center. So we create the nose closer to the eyes. And then for the mouth, we are about to show that the teeth are being pressed onto each other. So we can show that our character is tolerating pain. So we would create a mouth, an open mouth, almost open. And when can create our mouth even bigger so we can exaggerate and then we can create the teeth. So we can show that they are pressed onto each other and we just grade them all in one piece. And just to show that pressure and to show that he's pressing his teeth on each other, we would create some lines like a cardio graph, goes up and down a little. And there it is. So this way, we've just shown that our character is feeling the pain. Now we move on to the next one. Now. We want to show it board face. Now we want to just have boredom in this face expression. Well, the basic and the first stages are the same. We're going to create our basics. And I'm not going to explain them for you again because they're all the same. But try to work on these face impressions a lot. Because when we are working on a character, the most important thing is that your character should show some emotion. So we, as a viewer, could see those feelings in it, could see that it may have life. And then we create some horizontal ovals for eyes. And then we just divide a part of the eyelid again horizontally. And then we will create our eyes. Seeing is a bit different from the tired one. But just to show that it is board, we tried to create the eyebrows in this shape. One of them could be near the eye and the other one could be far away from it. The closer eyebrow can be a little bit curved, but the other one would be simply straight. Dan I would place the nose on its own placement. Very usual. And then for it spells, it tried to create a mouth going down ward. Not too much, just slight, just a little. To show that our character is the board or maybe even sick a little cell. That can also be true. All right, Now we move on to our worried face impression. This is one of the face impressions that are so commonly used, that is so commonly used. So again, I say the first two, all the basics, I'm not going to bore you hit extra explanations of them. Just repeating them. Now for expressing worry. Obviously we create our eyes as circles. Now for that recreates one of the eyebrows just right above the eye. And we create another one, a distance from the other eye. And with a curve upward. Then we would create our eyes like this. You see how much the shape of your eyebrows kid, affect your general face impression. And then we would add our nose, which is kind of normal, unusual. And then we'll move on to the mouth. And because we want to show a strong worried feeling, we try to create it in our mouth. In a way it had teeth is actually the upper teeth are biting the lower lip. And for showing that we just create some lines coming down from the teeth. It looks like they're coming from underneath them. So we can show that it's biting his own lips. So he is so worried. Therefore, we do not create the lower lip as well. So this was our worried feeling and thinking this way, we could create even more face impressions for you. 28. Draw baby and child (male character): Hello, my dear friends. In this session we are going to talk about the age ratings for a male character in different ages. So first, So all I should tell you that they characters when they are created from a baby, toddler, a child, a teenager, and an adult and an old. Each one of them would have a different anatomy. So based on the NIH heavy data we've explained for you before we leave. We would consider at a certain amount of heads for them and then we would create their anatomy. So right now, I'm going to start with a baby character. For the baby character, we would just create two heads because babies would also have bigger heads. I mean, in character designing, I would create a b ahead for my baby. And again, we would have a big skull and a very, very small jaw. I mean, if you if you can see, our jaw doesn't have that much thickness. It is very, very thin. That's the head would consider for our baby. Then I create this middle vertical line. So my character would be a straight, would have a straight body, not a quirk, get one. And then we would create a horizontal line as well. So now we would create another head for our baby's body. We would just create another hit exactly as this amount for our character's body. All right. This is why babies hold body. We would consider one hit for its head and another one for the body. Again, I say it because our babies would have a very big aheads. So That's the way we do it. And of course, as thin draw, now, we would work on our body. We would divide it into half. And this part which is in the center of our circle. And they've divided it into two parts. This area would actually be our babies, but so these lower parts would be our baby's legs and this part would be its upper body part. Okay. And then we would have the hands up to this middle line. They would come down, up to this middle horizontal line that we've created. Just like this. And then we would have the legs here. Here we are. And this is for our baby. And another thing for the baby's character's face is that if you wanted to create a hair for the baby character, you should create very, very small amount of hair. And then the eyes would be considered bigger than usual, as well as the ears. So everything is kind of magnified and we are just going to exaggerate and the sizes of body parts like eyes and ears. So in all aspects of our character, we should show that is just the baby. So we consider big eyes for our character. As well as I said. We're just going to magnify things so it can show our character is a baby. And then we would create the nose so close to the eyes. And a nose is completely simple and Q to of course. So that's what we do for our baby character. And then it would create our character's mouth. Which is again so cute. Recreate it all in one piece. And for the eyebrows. We can also show them with several lines and that would be enough for a baby. So we do not want to work on the eyebrows too much trust several lines would be enough. So this is a general shape for our babies. And asked me a baby boy anatomy. Now for a toddler, we are about to create little bit different anatomy. The toddler is obviously bigger than a baby. And we are going to show that we're adding another head to the length of our body, to the lens of our anatomy. So we would have three heads. One is the main head and the other two would be for his body. And then as I said before, we would create two heads for our body. All right, Here we are. We've got our head and a body. This is the length of our toddlers anatomy. And another thing that I should tell you about a baby's character is that again, I say it's a male characters baby. I mean, it's a baby boy. And then we would talk about and the different ages for female characters as well. And I would obviously tell you the differences, but the thing that you should know is that right now for the children's anatomy, we cannot put too many differences between them. I mean, it's not, there's not too much difference between a baby girl at a baby boys character. But we can still do some stuff to show the difference. But the most difference would be, for example, in teenage and adult and in old characters between the female and male characters. But in babies and toddlers, there not too much differences. Toddler doesn't have too many differences with our baby as well. We're just going to create a thin, a very, very thin job for him. So we've created three heads. One of them would be for the upper body part and the other one would be for the lower body part and the legs. And this middle area here between the connecting point of these two circles would be actually our characters. But so because we are creating a toddler, we just create the legs in one piece. This is because generally the children's bodies are chubby generally. And if you want to divide this area into two parts, it would look like a teenage, a child, or even an adult. So we tried to create a toddler's legs all in one piece as we did for our baby. It's true that they don't look like this in reality, but we are working on characters. So as I said before, we try to exaggerate some things to increase the attractiveness of our characters and day would look cuter and funnier. So we try to always exaggerate some things in our characters, right? And there it goes, he's feet. And then after that, we would continue our hands up to this middle area between the two lower circles. Who would continue our hands right down to the area. Here in toddler, you can just create a curve between the two parts of the hands. Just a little curve would be enough to show that it's actually growing. And the body parts will becoming more clear from each other. Then there is stand ahead. But again, if he attention, I would emphasize that it is very, very slight. Slightly, just to show that hand has to parse and it can bend. But for the legs, a fee do divide them in two parts. We would have curves and prominent parts. It would not look so good. You can do that, but you can divide the bones of the legs from each other. But I think this way your character would look much cuter and much more attractive. And because we are looking for more attractiveness for the character that we are creating, we would add exaggeration to work. But I'm saying if you want to, you can not do this and you can just divide the parts as you like. And as I said before, we're going to create bigger ears for our characters. And the eyes would be a bit smaller than the baby. But really, really little smaller. I mean, you don't just do it completely small. You just reduce its size very, very little. And then again, the eyebrows would be very, very as small as well, where you can just show them with some lines. Then we would have the hair. It should be more comparing to our baby character. But again, not so much. Here we go. Of course not too much, but knows and the eyes would be a little bit separated from each other, are comparing to our baby character. Not too much, but a little. And then we would create a nose all in one piece to show that it's a toddler. And then again, we can use linearity shape for our character's lips and mouth. So this is our toddlers male anatomy. 29. Draw adolescent (male character): Hello to all of my dear friends. We are here with you with another tutorial subject, which is in the continuance of arranging age of a male character. We have created a baby and a toddler. Now we want to go and create a child. So we had an infant or a baby. We had a toddler. And now we're going to create our child. We create a vertical long line, especially comparing to our toddler. Because as we put our head more above and as our character grows in age, the amount of heads that we are going to use for the lens of the body would become more and more. For a child. We would consider four heads for the length of their body. And as we saw before, our head was too big and it was to around. But when we come to the childhood, we try to get it out of that on normal shape. We make it a smaller and we add the draw and you see it shaped like an oval more. So as our character is near to the baby ages, the jaw line, the jaw area would be smaller and thinner. But as our character grows in age, added jaw line would be calm down more. It would had more thickness. And of course, as I said, the amount of heads we use for the length of the body would become more and more except for the old age has said, I will explain it to you later. So these are our foreheads and the length of our body, which is into amount of overheads, as you can see. Okay? Now we come over here and we continue our work. So we come over here and we create a horizontal line between the upper two heads and the lower ones. It would be actually in the middle of our work. And for the lower body part, we would have two heads. And for the upper body part, we would also have two heads that one of them is actually our actual head and face. So I always start with our head and me saying, okay, Sorry for the delay. We'll start with the ears. At both sides of the head. Of course. We tried to create the ears a little bit more normal and a smaller. Comparing to our toddler and baby. There would be smaller and more normal for our child. And the hair would actually go back to its normal shape. And even we create the hair much more than a normal and unusual situation because children have so much hair on their head. So we are going to create an Afro for him. And we will create more volume for our child's character. Because I've used currently hair for my character from the beginning. Therefore, as I come forward, as my character is aging, it would still have this afro. All right. The eyes, the nose, we should just determine the placement of everything at first and then we would go and apply them. You see also the eyes are going to change into a normal shape and a normal size. And there is no need to, There's no need to create a very big eyes for our character. And the next thing you should pay attention to is that we should create very hairy eyebrows for our children character. And also because our character is a child, we would create this for m. And you can just create the lips just as a line. Or you can give a volume and a thickness to it as well. That's totally your decision to make. Right? Now for our character's body. It's true that we have, we have chosen to his for the upper body and then two for the lower body. But our bottom area would be placed between the second and the third circle that we have. So this would be his butt. And then the hands would come down to almost the middle of the body. Then we add our characters neck. And as we go further more from the child, and we move on to the old person. We can have our neck and we just give its upper body part a bit of muscle just so we can show them. Okay. Now we start from the shoulders and we drag them down and then goes to arms and arrest. And obviously the hand and fingers, which are the most important parts. One of the most important parts it's better to say. We also do the same for this site. And if you want your both hands to be asymmetrical at the same size, It's very highly recommended for you to use the guidelines. I mean, I even advice you and say it's very, very helpful. And then we come over here and on this lower part of our but our buttocks area, we would create our legs bonus structure of the leg. And as it comes down, we meet Danny in the middle. And then after an unease, you would have the lower part of the legs. Then we get to the ankles and defeat. And then at last we would have the ankles. And then the shoes. Or feet generally. You might be barefoot or you might have shoes. Right now I've just created with its toes. We add this to our work. And now our character is most complete. So this was our character. Now we are about to create a teenage character. Now for our teenager, we would create a vertical long line, longer than our child's character of obviously, because it would have more heads. And we would have six heads for creating our character. The sign. Here we go. This would be our main and actual head. And then of course, the skull on the jobs would be created here. And then we would have six on our hands at the bottom of them. I mean, beneath them. Write, these mistakes are really easy to be done. So I don't try now to explain it too much for you and I'm sure you'll get a handle of it very soon. The only thing that you need is just training, training, practicing, and practicing. That would just pay off. Trust me, it does. So try to create your own character and try to practice these things as soon as you've learned them. So 12345, and there is one more left, which is the sixth. Our sixth head. Here we go. Now we're done. All right, as usual, we start with the face. We try to create our measurements for our body parts. First, we would apply the neck, and then we would go for the shoulders, shoulders and triceps. And then we would shape the upper body part up to some level. Of course. These are the placement of the arms. And then we would come down to the buttocks area. Course. And then we're going to create the legs, bones and shapes. Of course, this would be the upper part of the leg, the knees, and therefore the lower part of your leg, which leads you today. And to defeat. Now we would create our ankles. And finally, these would be our fate. Mood also show the toes in a general shape. And then for his arms, come until the middle of our buttocks area, the lower, middle maybe. And then we apply our arms. And then we would have our risks. And there you go with the hands. Here we go with the hands. Alright. See them, okay. Therefore, we would have a line and our divisions are parts. And now we can easily go to our face because we were just talking about the anatomy and the body parts up to now. But now we are going to work on his face. First, we create some usual and normal ears. And we also create a hair up to some level, df row. It will just try to reduce it. Comparing to the child. Character is still has Afro, but it is less than before. And then later we would determine the placement of our face components, like the eyes, which should be smaller. And then we would have the browse the eyebrows. In this Shang, which is funny. And then you can create the nose. Cannot just created an all in one piece. And can just create some lines next to it and show that. So you shouldn't know, create your lips linearly and you should, you definitely should show the volume of the lips. 30. Male child character from the three faces view: Hello to all of my dear friends again. We are radio with another session. And in this session, we are going to use the things that we've learned in our course and create a child character. Now, for that, VIV learned that the length of our character would be as the amount of a foreheads. And then we would consider that our character should be in a front view and side view or the three faces view. And for this session, I want to create a character which is in a three faces angle. But it's still completely as three faces view. It's been turned toward the front view and adult. So I come over here and I create deadline that is supposed to, yeah, I actually turn phase into half. So I would add to the circles to my body. And now we are about to do to general shape of the body. Now I would do the same for the body. And I would continue this line all through my body. So it would be in this same position as my characters hit. So we come over here and I create the 1 third inside of the head side of the face actually. And because it's between the front view and the three faces view, it should have some curve. And one side is far from us and the other is as close to us. So for children, we should consider the fact that we create so much hair. I'm sorry, I shouldn't have graded ear on that side. Iowa's just distracted for a minute because our head is in a three-phase view. And then I would determine the placement of the head. I was saying that we should create a Too much as so much hair for our children characters. Just to show that our character is a child. So we determine a lot of hair for our character. And because we are creating, boy tried to create them a little bit messy. Her unusual because boys are not careful about their hair. So then I would determine the placement of the eyes. Then goes the eyebrows. And then we create the eyebrows. When a general shape, we go into our character's nose. So create a general shape. And later when we are working on details, we would take care of some other things and we add some more details. All right. Now we would add to our character. And then after that, for D up per body part for him. We consider that the third circle, actually 1 third of our third circle, the upper third, would be consider for his upper body part. So again, I explain. We find a third circle and then we divide it to 1 third from the top. And that would be the ending of our upper body part. So again, I say, I'm just telling you the basics right now, but of course you can use your creativity, but first you should practice on these. So first we should start with characters, T-Shirt. And then I create a Joe Shea for his hands. I want the other hand to me a little bit more open. And then this would be his bottom. And for our character, I want to create some shorts. You can do different things, but I just want to create some shorts for him. And for being given more fun. I'm going to create this caught on his shorts. And then I come down and I create his legs. First, I consider a general shape for his legs. I consider where IT us. And then I bring down to leg, right to the knees and then we would move on to our feet. So I want to turn and twist my characters leg toward this direction so I can easily show it. We can also do the same for the other leg. Bend the other leg because is a bit further and it goes into the perspective, it would finish a little bit. I'll per than the other one and even a little bit smaller comparing to the other one. Okay, then I can move on to the details now that I've created all the general shapes I wanted. So first episode with DIs recreate the upper eyelid and then the p appeals. And we would also are con this lower eyelid a little bit, just to show it that would be enough. And then we move on to the eyebrows. Of course, not all parts of it can be seen because some of it has gone underneath ADA hair. So we are also going to complete our character's hair. Well, just consider that. For the direction of our hair, we can use very short as small lines just to be a representer of the direction of the hair. I mean, we can shade all the hair, but where we won't do that, we just create some small short lines in the right direction of the hair. That would be enough. We can create the nose like this, or we can create it even bigger. But for this character, I just wanted to create the nose with some details. You can also do a big nose. And now I'm going to create my character's mouth. And just like that, I would come and create the general shape for the face. And then of course, there goes to the ER. And he is body, which started with his t-shirt. And then we would move onto his sleeves. I'll just bring some designs into his T-Shirt, although it's very plain, but let us try to make it more interesting. Then I come down on two hands, I work on the fingers. And for the other hand, I would do the same. I will just create a shape that my hand should have. Then I would add his fingers. And this is the part that I want to finish my t-shirt and that would be the start of my shorts. So I consider that. And then I start bid my shorts. And then after that we will move on to the legs. And obviously, he would need some shoes, which we are going to create like this. We would add some details to our shoes. For example, and can see some strings here, some designs because he's obviously varying is sneakers. And also I would do the same for the other leg. Just be careful that when you are creating a sketch, when you move your character, does a sketches and designs should be moved. So do not forget that because this way your work would not look so flat. To keep to attraction of your work and to show the volume of it you should definitely and consider that if you're creating a design over here, on a side view, when it turns to the front view, we should just create those designs as much as you can see it from that view. So do not forget about this. So I come over here and for the, for my characters T-shirt, I'm going to create a very teeny tiny pocket right on his chest. And I can even add more details to my character. I can, for example, create some design, some more designs for his shirt. And any other thing that you want. Because basically, and generally this is your character and you can use your creativity in it a lot to make it unique. And only for yourself. Now we've created our character with the things that we've learned throughout the course. And it is complete now. I hope you've enjoyed it. You've learned from it. Well, you can darken the parts where it gets connected to the arms. I mean, when the clouds gets to the arms or even the shorts when they get to the legs, because these parts are on top of each other, they should create some darkness for you. So our character would look more realistic and obviously better. This is our child character. 31. Male child character from front face angle: Hello, my dear friends. We are here again with another tutorial. In the continuous of that, we are going to create another child's character. Siloed, get to know this kind of character even more. And we would have more practice, of course. Now I'm going to create, it shines from the front view. Here I come and create a skull and a third that the jaw. And then I would divide by phase into half. Because we want to work on the front view. And for the front view, we would divide our character into same parts To same halfs. Of course. Then I would determine to ears with the help of my horizontal guideline. And then four of the body, I would create four heads. Okay. And then I would continue my vertical line all the way down so I would not lose the placement of any parts in my body. After that, I would work on the details of my body and face. So before I move on to the details, I determined the placement of the eyes. I will determine the placement of the eyebrows. And asked her dad because my character is a tribe. As a kid. I create a lot of hair for it. And then I would consider my characters parting from this side. So from here, I would create my hair into directions. Of the right side would go to the right and the left side would go to the left. Because I've considered and parting for my character from the right side. And I would show it with the direction of my hair. So this is a general shape of my hairstyle. Then we move on to my character's nose. And this time I would create just a normal and simple nose for it. And then for the mouth. I would create a happy character which is laughing. Then I would add my characters neck. And then I would find debits area for my character, which is here. Between the second, third circle. And of course, after Dad, I would create the general shape for the upper body parts, the shoulders and the waste. And because it's a male character, we would create wider shoulders and bigger body, upper body part. And I want my character to raise his hand. So I would change the direction of the hand here. And I would continue it this way. If this is the placement of my hand, I would just easily created in this direction. It's like he is raising his hand. I would just consider the general shape of the hand right now. I want to create one of the fingers open and the other ones are just going into the palm of our hand. Because in this session we're just practicing what we've already learned during the course. We'll want to create more advanced things so we can use our knowledge and put it into practice. I will create the other hand as well. But this one would be facing downward. And then I would want to create a ball under his hand. It's like he's holding this ball with his hand. So I would shake my hand in a way that he can hold this ball. I would create my hand around a bulb and then I would want to put my hand on my waist. So this is how it's shaped. Ok. Now I would create his t-shirt. Here. I would create a curve because we want to show that the ball is being pressing toward the t-shirt. But in the advanced course, I would definitely talk about each one of these rules and principles and becoming more complete in this area. To complete your knowledge in here, you can continue the courses so you can create a very advanced characters in any way that you like. Anyway. Okay, now we determine the placement for the legs. He's wearing a short and then we would continue. Doris FDA leg. I will create one of the feet, one of the legs like this. That it would be faced toward outside. And the other one will be in a front view button. Not really completely. It's been turned a little. Not as much as the other one, but still it has turned to the ankles and defeat. Now this is a general shape of our character. Now we can dive right into the details. We start from our character's face. And again, as I said before, try to use a guidelines for all parts of your work because they help you a lot in creating a great and correct anatomy. And of course, they make your work look more asymmetrical. Now I would go over my eyes, make them darker and feel the pupils. And then we would complete our nose. After completing the eyebrows. Then I go over the lines of my mouth. And maybe I even shade inside of it a little and create a curved line for the tongue. And after dad, I move on to the hair to make it more divided, separated, and more clear. We follow the line for the hair as we get to the ears. And we use our pencil to create some shapes inside of the ear. And after that, we just check our measurements. So if they are the same size that we would figure out, this one is actually is smaller. And we should add to this air as well. But some part of it is because of our left ear has been covered by the hair a little, but not derived. One cell we come and then we create the lines for our hair to show direction of the hair. We don't know is create all these lines everywhere. At this size of the hair into par sides EDTA direction of the hair has just twists. It's suddenly we just put these lines in those places. That would be now for do not want to overdo anything here. Then we create our characters neck. We create the color off the tee shirt, then the slaves. Then we come down. The other slave would be created as well. All right? And then we would just go over our hands once more to make them bolder and more clear. And then of course, we will complete the fingers. And four, the other hand would be the same. We just do the same for the other hand. So we just create a line for showing that we have also have fingers on this hand. But because we cannot see the campaign's shape of the hand, just these two lines would be enough because he's a child. We create shorts for him. And then we even shade some parts. And we just dark and the parts which are needed to be darker. And we can create some designs for double because we want to show that it's a volume. It's not a flat surface in his hand, so we create that. And after that, we would complete the legs going from the knee to the lower part of the legs until we get to the feet. And then we will move on to the ankle and our character's shoes create a shape for the shoe. And then with this side was kind of shoud. Do we want just like this, we give a designed to my shoe as if like he's wearing sneakers, which would be sin sensible as he's holding a ball. And we do the same for the other leg until we reach the shoe on the other leg. You see again I say but ever designed that you created for the other shoe should be exactly seen here. In this shoe as well. It's just, they're from different views, but the design should be the same. To keep your works attractiveness. You've got to do this. So this is our other boy, Kid. Hey, looks fun and cute. And I'm sure you've done it well too. I can even add some designs to his clothes to make a lot more interesting, but that's on you. I mean, how much details you add to your work, your work with look better. This is our character here. And this foot, because he's holding a ball from this side. And I've considered this leg a little bit higher because we want to show that this pilot of this part of his body is a squeezed inside. So this part of his body will come hire. These are the details that you should consider if you want your character to look better. And of course, in advanced courses, I will tell you more about anatomy and these rules. 32. Draw young and old (male character): To all of my dear friends again, we came back for you with another tutorial session into continuous of the age range. And we are going to create our young and old male characters here, which we are going to create together and continue that. Okay? In order to have the height of our character, we create a heads for his height, the amount of eight heads. So here we are creating 812345678 heads. All right, Then we start with the character that we were going to create. We were creating our character with various special factors and aspects. And one of them was that the hair, all of our character was an afro. So we try to continue that. Okay, now I'm going to create two ears. And then the eyebrows, the eyes of our character. We're as circles. So we're going to continue this same shapes for the adult character character. Then we continue our nose the same way. And then we come over here and we try to create the hair. And then we create those Afro hair for our character. And then we would move on to his anatomy by adding the neck and going for his shoulders. After that, his upper body. That would be the characters as shoulders. And DAT. We add the bonus structures. Okay. Then we add the chest. And after that, we also create the ribs. Here we would have the ribs and we come for circles down. And then this would be his but which would be added to our work. So. And as it's a male, we would definitely know that the upper body part is wider and the lower body part is thinner. So we would consider this area for our legs al right down from the buttocks area. Then we determined the knee area, and then we would bring the legs down to defeat. Then we would determine our ankle. And then we would add the legs. Now for our hands, we start from ribs and our chest. Then we create our R, and then at the last we would create our hand. Okay, so we create the hands. And this is the bonus structure for our males character, our adult male character. Obviously. I'm about to create the anatomy of our old character. Just before I start, I should tell you that our old character should be shown that this is an old person. So for a dance, we tried to work a little bit different. We create the head very normally and as a normal person. And then after that, because we want to show that our character is old, we create face completely bony. And then after dad's, we come over here and for ears, we create some facing down ears. I mean, when they shouldn't be very sharp To ears that you can see obviously going down. And then you can create completely crowded eyebrows for our character. He would have to multiply row. Then we would create DIs. Facing down. We would consider d for our character. And then we come down here and we create a line just below our character's eye to show some wrinkles actually around his eye. That would be the reason that he would get old. And then later we might even consider some beard or mustache for our character. Again, to show that our character is old, should just consider that. And you should create an Olds character's face so bony. So we should bring the cheekbones outside. And then we would bring some lines toward the neck and chin. And for his hair, we are going to create some bold patterns. And we want to show that. He doesn't have any mulch hair left on his head. So as we did for children, we follow the red and we just creates less hair for him. Now, these were some of the factors for an old character. Now that we've figured out how we can create a basically DIs that are facing down the wrinkles around the eye and et cetera. For his body, we should consider that a, he's a little bent down and forward. So we should show this in our work. Therefore, we would reduce the lens of his body and just seven heads would be enough for this one because we want to show that he is bent down a little so his height will, will be reduced. Therefore, add the heads that recreate for male. Old character would be 71234567. Now we come over here and again. And because we want to show that character has, has been some heads bent down and forward a little. We would not consider the neck and then we'll start right from the backend shoulders. We bring these lines a little bit forward. And because our character is from the front view reshoot show that our character has been bent down and furthermore, too little. So we would exaggerate this a little. And it's true that our character definitely has in NYC. But because we want to show the old age, we try to use the details in our benefits so we would create it like this. So our upper body Bart, has started from here. And the thing that you should pay attention to is that no parts of an old person is muscular and old people do not have muscles or even day have. It doesn't show. So we try to create everything thinner comparing to our adult character, to our younger add character. So if it consider this a fourth circle, we would create a line between it. And we divide this circle into half. So we have three above 380 below that. So this would be our middle one. And we can have our buttocks area in there. You can have as button there. So we come back over here and we create the chest and the ribs here. And then after that, we would create his butt Here. Hand would be divided into two parts, the lower part of the hand. And then we come over here and we would create our wrist. And of course, the fingers after that. And then we would consider our legs shorter than a usual anatomy because as your age goes by, your height would be shorter and shorter. And because we are going to create an old character here, we would definitely want to show that cell. We would create his legs shorter. And it should be also thin. And again, I say we denote create a very mass scholar or bony structure for him because we want to show he is old. So we should easily express it into our work. So definitely pay attention to these things for our old character. Even if you pay attention to his face, you can see I've created my old males character's hair, curly and an afro because we want to show that it's the same character. He was an adult there and then he became old cell. Again, I emphasize under buddy, it should be so thin and so loose. But remember that we would not misplace anything. I mean, whatever we have on our adult character, we would have the same thing, exact same things in our old character, but without any muscles and any sharp edges and stuff like that. So the basics are the same. The anatomy is the same. But here we've got this. Now. We've started the body a little upfront and we didn't create a neg because we wanted to show that his body was a little bit bent down and forward. And that's it. You see, it was very, very easy. Okay. So this was our tutorial for male character, raging, arranging ages. 33. Draw baby and child, female character: Hello, my dear friends. Again, I'm here for you with another tutorial. And in this session we want to talk about different ages in female characters from baby, toddler, child and so on. Okay. For dad first, so all we are going to create an almost big circle for our character's head because, well, we have a VR actually creating a baby, we would create a big head. Then I create a vertical line to get my character's body is straight. And then we divide our head into four parts. And then for our character's body, we would also create another head, just as we did for the baby boy. Just like this, we would have our character's head and body. Okay? Now we start with the ears. I would create them obviously bigger than usual. All the baby's body parts would be magnified, as I said before, our eyes, bigger ears. So we would create our big eyes. And because we are going to create a baby girl, we can create some eyelashes for her, so we can show the gender of our character more also for the eyebrows. We create them as we said, for a baby boy with just some small lines. And because our character is a baby, we would create there's small hair for this character. And because you want to show that gender again, I would just add a bot to hair, hair. And I would just emphasize agenda of my character with that. Then again, we create our nose near to our eyes. And then add a mouth with all be created near the nose. And very simply. Then I will divide her body into half. For the upper body part of her, we would create a shaped like this. So later we can add the hands as well. For the hands. Come down to here. And I wouldn't divide the hands parts. Because if I try to divide them, it would actually make my character look older, which I do not want right now. Also, her legs would be all in one piece because we are creating a baby. We would work on different parts of her body. But we would create most of them in one piece. Okay. Now I would create my toddler character. And for that, I'm going to use three heads for the lens of the character. Again, we create a hit bigger Dan and normal size, but smaller than our babies character. And I'm creating them right next to each other. So it would be easier for you to compare them. Actually. As the character grows up. And then obviously I would create my vertical line from the middle of my heads. And then I would divide my head into four parts and create my characters ears, again bigger than usual and normal, but yet a smaller than our baby character. And then I would create DIs. Again with the same rules that I've already said. The procedure is almost the same. And then I would add some eyelashes. Eyebrows should still be created with some lines. And not too much, of course. Should be a little bit more further than the eyes. The distance between them would be a little bit more. But again, we do not consider a draw for this space because the draw with is the placement of the lips. But we are creating the head for a young character. For a toddler. If we add the jaw in this phase, our character would gain more H. We do not want that. We can create no job at all for our toddler and baby characters. Or we can create just a very, very thin one as we did in boy baby and then Dubay be the toddler boy bus. It's your choice again. Now, we would create the shape of the hair. We would choose their hair is psi for her. I chose this one. But we do not create too much hair on her head. Because we want to show that we are creating a toddler is still has placed to grow. So then we would divide these two circles beneath that head into two parts. We would consider an another circle between these two for her, but there it goes. Her waist, the placement of her shoulders, the arms, and stuff like that. Again, we do not create any NYC for our toddler. And we'll just create our body all in one piece. And then for an arms, we would create chubby arms because we want to show that our character is toddler. So if you pay attention to the bottlers there, so chubby and cute. That's why that's what we're trying to show in our character as well. So because we want to show that our character does not have that much age. Again, I would review. We would create our legs all in one piece. We doubt any needs or we don't divide delays into half and stuff like that. And then we would have our feet, and this is our toddler anatomy. Then we move on to our child. We would consider foreheads of for our Chinese character, which is obviously the smaller than our toddlers head, yet bigger than a normal head. So after creating this skull, now, for our child's character, we can create a jaw. We can add it drawn to her. But still the jaw is smaller than a normal job. So do not overdo that because your characters still too young. So I would continue this and I would have my foreheads. So these are our four circles, which is the lens of my shrines character. Then I would divide my head into four parts and I create my vertical line to keep my body is straight. Then I would create the ears and the face parts for my character. Again, I create my eyes smaller comparing to my toddler. Yet bigger than a normal eye. Yet because we're still creating our female character. We can add DI lashes again. And this time I would create my nose. Let me finish with the eye. Okay. So I gave more distance between my nose and my eyes so that we can show our character is growing. Then we would have our character's mouth for the eyebrows was a tried to create them with lines. You don't want to create very thick eyebrows yet. So, for a child, is the most hair in all characters. Definitely am more than a toddler and even more than a teenage. So we would have the most amount of hair in our child. And then because we are working on a female character, we tried to create a longer hair for her. Obviously, it depends on the unique character that you want to create. And maybe a your girl has short hairs, but I'm just talking about the basics of the character. So we bring down to here, up to the neck for our child's character. Because CIDR an egg, but because we are creating a female character. We'll just create a sin neck. Notice a one. Then I go, we consider a circle between the second and the third circle. So we can have our characters, but then our BAD should be bigger than our shoulders. Because she's a girl and dance the anatomy of a women. Then we would create DLC, her body part, trying to keep it thin until we get to the bottom, then we create a curve and then we would move on to the legs. And of course for her hands, we would divide the hand into parts, the upper part and the lower part after the elbow. And of course the wrist and the hand. Then we come down until we meet the but we also create the other hand as well. And then we would move on to the legs. So also for the leg, we are going to divide it the sign. First we create the upper part of the leg. Then we would create the knee and the lower part below the knee. And of course after that we are going to create the ankles and defeat. All right? So they've created a baby and a toddler and a child's characters and add to me with the differences that I've told you about. And you can obviously see how our male characters and female characters are different from each other. 34. Draw adolescent, young and old (female character): Hello to all of my dear friends. We are going to continue our characters, different ages. We worked on the baby and toddler and a child age for female characters. Now we want to work on the teenage character, the adult character, and the old characters. So for our teenage character, we consider six heads up for the length of her body. And our character would be longer until it hits the adult age. And then for the old one, again, she would be a little bit shorter. 2, 3, 4, 5. And here we go. This is the sixth. Alright. Now we would create our character's head. And obviously we would work on creating the skull and a drug. Now, for our teenage character, we would create our measurements going through a normal amount and measures. Because we want to show that our character is aging. And for example, the eyes would be a smaller comparing to a chai learn toddler. But the ears would be smaller as well. And then we create the eyebrows. He would add DI browse. And then after that. And a nose would have some distance from the eyes. And then our character's lips. And then after that, for the hair, we would create their hairs line. We would add to that. And then we will show the hair that we've created for the child, character lists for the teenager, it would be more normal because in childhood, the hair would be too much, but in the teenage it would be more normal. So we consider a thin neck. And then we would create the upper body, Much smaller. And then we would create some small breast for our character. And then we would look on the middle body part. Now, because the amount of our body is 46 heads. We would not make our heads into two parts. We do not divide them anymore. We come down and 1234, we would divide d upper part of the fourth head in like this. I mean, we need a smaller part at the top and then we would have the lower area. This would be our characters, but And we consider as a bot bigger than the shoulders width. And then add a delay x. And then for the hands, we create the hands from the shoulders down to the bot. And then you would have dearest and the hands themselves. Here we go. And then we would have the knees, ankles, and at last there would be two feet. And this would be our teenage female character. Let's just very easy because if you know how to create one, the others would be easier for you. Now, you want to work on our adult character for her. We're going to create eight heads for, you know, before the lens of her body. So a Ted's it is. So it would consider a tastes for our adult character, which is the most normal measurement and the normal height and length. But you should also remember that these are the basics for your work. If you have a character which is, for example, a short character, you can defer these things. That's totally depends on you, your character, your own taste, and your creativity while you're working on a character. So we would start our character from the head, obviously, the skull and jaws. So we create DEM normally and then we would have our neck. And then we would divide our body into half. The upper body part should be thinner. Because as I said so many times before, in female characters, we would have a smaller upper body part and we would have a sinner shoulders. But we have a big butts. So we create the shoulders, recreate her breasts, then we create her waist and the stomach. And after dad, we would create bot. And then after that, we would determine the beginning placement of the legs and then create the knees. And then we move on to the lower part of the legs. And obviously after that, we would have the ankle. And the last part would be defeat. Toes. Now we would also create our arms. So we separate out our elbow and wrist and at last our hands and fingers. To adult an ostomy is the normal anatomy dad we've created for riemann. So we would work on the head. We would complete it. The eyes would become ln, a normal size, also, D eyebrows, nose. And then we would just add them. And then we would move on to our character's hair. And this is our adult character, the anatomy of our adult character. And now we would move on to the old female and semi. Now, as we did for men, anatomy, for the old character Amy, we would consider that and we should show this character is a bit bend down, so it would be a little shorter comparing to the other characters, comparing to our adult on our, for our female old character, we can consider a choppier face. And it's better if we can show that, you know, the face loosing skin on the face, the loosest skin on the face. And because they are different from the male characters, we could create even the chin a little bit outside of her job. So we would also create the ears coming down, of course. And we would just create the eyes. But for our female character, for showing and old age, we can add some glasses to her because obviously her height is less because she's a hold. So you can easily show that our character is old with just adding some glasses to her. And we should consider that it has endless nose as well. So we can show that she is old and her body parts are actually falling down. They're becoming loose. Event for her lips. We tried to create and down one. And obviously for her hair, we create less hair on her head. Or we can have character's hair like this. So we can create the hair and the back of her head, but we can create a hair around her forehead a little bit less so we can show she is old. So this is what we can consider for our character. So we want to start creating his or her body. 1, 2, 3, 4, 5, 6, and 7. 7 would be enough because she's old. We reduce ahead comparing 2D adult character. And then as well as we did for our male character, we would eliminate the neck. And we start from, we started off her body part right from here. Just to show that our character is bent down and she is not really a straight anymore. And then I would create its thin body for her. I continue this line. I can divide her body into the upper body part and the lower body part. So for the female character, and consider that you can even create her breasts or her bought bigger than usual because you want to show that your character is old and, you know, she is a bit bigger and more overweight than usual. But now we just consider a normal shape for her. Because I'm just telling you the basics, but I tell you you can do that with your own creativity. Depending on your character, your unique character. Alright, there we go For her arms, her elbow, and then her wrists and hands. We would add these and here we are. We have our old female character as well. So we've covered all ranging ages for female characters from a baby to an old one. Also the breasts for her and of ways the stomach and her butt. So we're done here. 35. Female face character drawing: Hello. Again. In this tutorial, we're going to use all the things that we've explained up to here and learned up to here to create a character, a complete character. So as you know, we start with creating the skull of our character. First of all, you should consider that your character should be being a side view and front view or a three-phase as view. My character is going to be created from the front view. So that's why I create my school in this shape. And right now, we can just change the size of the skull and the jaw for our character. Now, I want to create try now. Lives in a way that her head or its head should be tilted in one direction. So I will consider the ears a little lower than usual because her head is tilting. We create the ears lower. And then and then we would create the eyes and little above than usual. So we try to add our nose again above than usual and also our lips. Now I will create and this vertical line in the middle of my face. So that will be easier for me to get my size correctly. And then I add my characters neck. Okay? Now I come over here and I create an EIS for my character. I want one of my eyes to be closed and the other one to be open. So I consider that I want one of the eyes open and the other one closed. So I tried to create an oval for one of my eyes and for this one because I wanted to be closed. I just create a general shape of it like that. Now for our nose, we determine its placement. And then after that, we create the general shape of the nose that we want to work. Now, for our front view knows we come over here and we create one side of our nose bridge so you can see how far it goes up and it shows us that we are working on a front view. So this is the best way to show that when we are even creating these parts from a front view and our face competence are not just flats and surfaces. They have done dimensions and they have volumes. Especially for this bar because we would want to show we are working on a prominent parts. We add this line. Now because our character's eye is closed, I'm going to bring one side of our lives upper and the other side a bit down. And I would consider also for my lower lip. Now I create in general shape for my hair and one semicircle in sign of those skull and another above it. And then we can create any kind of hair that we want. For example, in this case, I want to start by hair from here and go to the right side. Now, the hair is going up. And I just consider this includes go up. And then I create the volume for my hair. And for that, I would add some details. Now I want to create short tear for this character. And I just want to give this hair a special shape, and I just want to add these kinds of styles to it. So I would create a general shape and then I would move on to the details that should be done on our face. And then I will determine the general placement of my eyebrows. And because this eye is close, the eye proud with get closer to my eye. But on this one, because it's open. I create my eyebrow and normal position. Now I would go over this closed die once more just to show that it has a volume. Even when I is, I create some eyelashes for her and we can even create a line for our upper eyelid, above our upper eyelid, and even maybe some lines below that to show that our eye is closed. But yet it has some volume. Now for the other guy, we created very simply and normally. And then we create our lower lid as well. And we tried to create some eyelashes, both for the upper eyelid and the lower one. And then of course that would be the pupil. And then of course for the nose. After adding the lights on our pupil become on the nose. And the complete this shape that we've considered for here. Just like this with dark and the eyebrows as well. And now we would move on to our hair and we may add some details to it. We would fix the general shape of our hair. And then we might add some details to it. Just like this. Who would add some details to our hair? The hair would come a little out of them at home during placement and they come inside of the face a little and they go out again. Now for this lower area and try to create the hair part by part so we can show that our hair has kind of in a disordered Chez, the messy shape. And maybe we can even see a little part of the bottom area of the ear. And then I would work on this lower part of my face. I will fix the shape of it. And then of course, I go over my lower lip. To make it bolder. And we will complete our lips. Now about the other eye, which is completely visible for us. We should created completely. And then I would create inside of the air very, very simply like this. And then I would go over this side of the hair as well. We show the style of the hair that we want over here. So like this, we show the parse that we wanted to have. We tried to get its volume correctly and we would have just underneath our face. So we would show that our head is a bit tilt upward. And these are actually some parts of the face. And this was a very good example for a female character. Now I would want to give a, create another one for you. So for that first I start creating the skull for creating a new one for you. And then I would add to draw. I want my character to be open. For example, like she's shouting or screaming. I wanted to live that way. So after that, I tried to create a general shape for my face. And then for my face components compartments. We would do the thing that we should. First, I would add the ears. Then I would determine the placement of the eyes, which is actually at the top part of our ears. And then later on when we've created the eyebrows, we would create them too. Then we create our semi-circles, two semi-circles for creating the hair guidelines for the hair. Now, because as I said before, we want to create our mouth to be wide-open. We tried to create a general shape for it in here. Just like what I did. Our mouth is open now. So as I said before, we exaggerate usually in character. So we try to show it to all pen. And then we create and DALYs in a way that we would show our mouth is open and we can show that, you know, it has some failing in it. So we're about to create our eye. The general shape of the eye that I want to create would be considered here. Now, we create the shapes a generally. Therefore, if we wanted to create a difference in anywhere, we could easily do that. So first I'm going to create the general placement of the eyebrows. Then I would determine the hairstyle. And I want to create for my character. I want to create a bomb for her. Therefore. I would come over here and I create an oval some kind of an oval at the top of her head. Then we would create our nose, a general shape prior nose. And then we would then as it stands, it should have a little volume then knows, I mean, now I want to add some details to my character. I want to start with my eyes and I would create my pupil. And I tried to make it bigger because I wanted to show that excitement or fear that she is experiencing. Then I create the eyelashes and then I feel DI, whereas after I've created them, I want to thinner, make its ending part thinner. And the contrary of its beginning part. Then we would drag deadline above our live sorry, above our eye a little. Because our phase is not usual or blank. And she's also a screaming or shouting. That would be a difference between these kinds of eyes to the rest of them. Again, I say when you want to show a face impression at this size and the shapes of your things can be different. So I wanted to show that my character is not very usual and it's showing some reaction. Now. We also create the light of the eye. And it's the only thing that is being created the same the way I told you before, I tell you again that it's always like each other. Now we are about to create our lips, our mouth actually. Then we would have the lower teeth after creating the lower lip. So in this case, you just create some lines to show that it's such of teeth. And also we do the same for the upper area. And you can even create your tongue and other stuff in your mouth. The throat and stuff. So we darken this area so it can show character is shouting or screaming, and in any way she just opened her mouth too wide. Now I'm going to use a pencil. Then I would come over here and I tried to shape them a little. And some lines that we would only create them to show that these bars have gone up or down. So this is our final character. 36. Old female character: Hello to all of my dear friends again. Into continuum of our character creating. Today. I want to introduce you with an old woman character. We create two examples for an old woman character. And then you would know how it's going to happen. So I'm starting with my first example, but before that, I'm going to tell you how to generally created, as you all know, first, we should consider our head, our skull. And depending on what angle you want to create your character in, you will create your skull. And definitely after that, you would create your jaw. I want to create her almost in a front view which is the face at turned a little to the side. Very, very slightly. Because I want to work on an old character almost from the medulla of my head because I want to show that my character is a bit bend down. I would create this line from the middle of my head. I go down and then I would continue this line to the other side. And again, I go down and I continue that. Just one thing that you should know about this is that you can get your sizes and measurements very precise. Then I create this line which divides our face into half. Then this would be the placement of our first year. And then after that, I would determine the placement of the face components. And because I want my head to have a little bit corner ray and wanted to be corner ray would determine the placement of the eyes as semicircle for hair growing. And then in general placement for the nose and at last the leaps. And because we are working on the body as well, I would want to create a general shape for the rest of our parts. Now I want to give a bag to my character whose hand, like, as she's carrying a bag or even she can carry a cane or whatever you like. I've decided to create a handbag for her from my old character. And definitely I would want to create a very small feat for my character. Just makes her look so cute. Now, I'm going to start my character. After I've done, when I've done the general shapes. Now I'm going to head on to the details. Started from the eyes. And because my character is old, I would create a small eyes for her. And I would want to give glasses to my characters so I can clearly show that my character is old and she has own old date. So I create classes for her vary around. A funny guy says, That's why I consider here. And because this is closer to us, this circle is bigger and the other one is slightly smaller. I would create domain shape for my head. Okay. And then I come over here and my forehead, and I would create some wrinkles with some lines. Just to show that my character is old. After that, I would add to my character and would add her hair. And I would create my character's dress. And then I would work on her mouth. This would be her mouth. And we create the shape of her nose underneath the glasses. And of course, I'm going to work on the eyes a little bit more. And in this way you see so easily I had turned my character into an old woman. And then I come and create my character's hands. And she also has a kind of a jacket or something wrapped around her shoulders because she's all she gets cold. Also, the other hand would be created like this is a how cute a small hands she has. And then I add just bring it through the hand above the handbag through my hands. And then I would complete my bag. And of course after that I tried to create my character's body. I continue her body so I can work on the feet again. Okay. So this is our first old character. And for the second character I wanted to be in a profile. I consider it a three-phase as view which can be, you know, kind of tilted toward side view me. It's not completely three-phase says I saw completely in profile and insight view. So I determined my character's hair placement. She has a bond to the vote. Women have that. And then I determined the placement of the ears. And then I add dephase and for her upper body I create this volume, these shapes with some crooked and curved lines. And then I bring her down and just grading some basics. And this side of her legs can also be seen, not only her feet. Okay. And then I come over here and create the shape of my character's hand. In the way that I want them to be placed. I create its general shape. And I want to give a cane in my character's hand. So just like that, I come and create my chain. Now I would want to create deface, recreate a general shape for everything. And after that, we would move on to the details. Okay. Now I would come here and create the placement of her dress. And then I would move on to the details of my face. Again, I say because my character is old, I can always add some glasses to my face. And we create two ovals for our glasses. And then we just connect its handle to the back of the ear. Because this side is closer to us. Here, is bigger. And then I would just create my character design. I determine the shape of the nose I want my character to have. And then I would create my lips like this because she's old. I tried to show the lips with these lines. Okay. So this is our character. This is our old character. So we've created a very beautiful details, phone them, and I'm sure that by my explanations, you would understand how to create your old characters. By now. I determined inside of the ears and then I would go onto my character's dress. And because she's old, she has a bump on her back. And then we would move on to her Jack had and a shape of her hands. Of course. She has chosen. She's trying to make a fist maybe. And then after dad, that will be her breast. And we come down, we create her legs and her shoes. The other one has some pointy shoes as we created some kind of a triangle for her feet. But this one has more simpler shows there around it as you can see. And k, So this is it. These are our two old characters, women. And just because I want to show the shape of the chin perfectly, I just erased my guidelines so you can see it better. There it is. This is our old female character. I've created two examples for you and I hope you've enjoyed it and learned it. 37. Old male character: Hello to all of my dear friends again. We are here, we deal with another tutorial session. And in this session, we want to use the things that we've learned to create an old man, of course, because we did the old woman and now we're working on the old man. So now we are going to start with our basic rules. The first thing we should decide is to know whether our character is in the front view, side view, or a three phases view. I wanted to create the three faces view for you so I can show this old age better for you. And I start my work. We'd creating the skull of my character. And then I come back and because I wanted to show that my character is very, very old and his back is completely bent, bent down. So I start bending my actually he's a spines from the beginning of his head downward. This is, again I say because we want to have our first general shape. And then of course, we can create our character completely. Now I would consider this for my character. This would be my characters back. And because he's bag is bent down, he's high, it would be shorter than usual. So because our spine has been bent down. So right now because our spine has been down, we do not create the length of the body as a seven heads. Here, we would consider the amount of heads as six because, uh, we should eliminate one of them. Because we've bent this area, we would make the amount of heads fewer than usual. So we would consider this area as his body, the parts between the bottom of his head and then the lower part of his body. Now we start with the position of the hand. I want to create one of his hand on his back and the other one would be on a cane. Okay. Let me show it for you. Because his head is in three phases view and it's twisted and turned. We don't note, see the other hand completely. We just see a part of the arm and then the rest of our hand. Okay, So this is our general shape. And then we come over here and we tried to create the legs, just give them a general shape as well. And again, because our character is old, what are we going to do? We're going to create a very loose pants on my character. So you definitely know that this leg is smaller than this one because it's in perspective and you should follow this when you're working your character in a three faces view. I want to consider a very loose pants for my character because she's old. So even the clothes can show the age of a character to us. So this is important because you don't see in normal young people to wear something like this. Now I come over here and I create a very long beard for my character as well. Just to be a bit different. And then when I want to create the details, I would add them to this. Now I would determine the placement of the year and also the placement of the eyes. You should consider that in old characters, you should create the eyes of your character very small because that's where you can show that your character is old. So try to create small eyes, but at the same time, big noses. And for old characters, the best way to show it is obviously creating round glasses for your character. I've considered both for my female old character, add my mail old character around glasses. And then I come over here and I start the beard from the nose, from right beneath the nose. And then I come down. Okay. And I can also create his mouth which looks like it's talking. I gave it a slight volume to show that our character is saying something. Because his old I'm trying to show that he is nagging about something. He's complaining about something. Now I wanted to go over their hands at it codes and work on the details and completed more. Okay. Our sketch is being shaped the step-by-step. And you can see the details being added here one by one. So that's how we do it. We start from the basics, from the general shape, and then we go to the details. And we are going to show that this code has been turned all around him. It's, it's wrapped around him. And these are the various small, simple things that will show you the dimensions of that character. It's not that, it's not two-dimensional. And I would darken this area so I can show that our code is falling down and it has a volume, you know. And then I started working on his pants, which are so cute. And I will create his feet at last. Okay, and then I move towards the details of the face. I will darken hills and the eyes and I just create a line above the eye as a representer of the eyelid. And then I would do the same for the other eye as well. And then I would completes my glasses. Of course, the glasses have a handle which should come to the back of the ear. And I also work on the ear in a way that it shows, it's not very sharp and it's old. We also show inside of the ER. And then we would go around the glasses. And then after that, we're going to show that this has a volume. It came in front of the face. And here we are. We can show that behind the glass there's a clear part and we have a volume Florida glass and 4 to face. So then again, I started with creating the hair for my character. Of course, because he's sold, his hair is not too crowded, so I just create a various small hair in front of his head. And even if you want, you can create some hair at the sides of his head as well. Not a lot. Just solve would be enough. So the head would not be to him tea. And then I would work on my characters beard just to make it more complete. And then I'm going to create some lines in order to show that this volume is a formed from hair. Because I don't want to shade all of the beard and make the texture. This would be okay. This would be now for showing that the hair on the, sorry, the beard on the phase have, has a volume for itself. Now would be enough. And we also am through our king. As you can see. And even another line for making this area look more complete. And you can even create a pocket for his coat. Now it would be fun. And then because he has been down and actually he's the top part of his pants is underneath his beard and we can not see it clearly. They just create a very small align next to the beard between the beer then decode. So we would know this would be the top of our pants. Okay. And then for his shoes, they can just create a very small line over here, a curved line. These small details would change your work completely, trust me. And we would also do the same for this one. Okay. And we will darken and this lower part of the shoes. As much as you spend time for the details of your work. Definitely your work with look better and more attractive. And depends of course, on the character that you want to create. You can add the details in a way that it helps your character to get connected with the personality and the characteristics you want for it. This is a very, very important thing to pay attention to. For example, as I said before, you should then create, you know, shoes like a sneakers for someone who is this old because obviously he can't even wear them. Or as I said before, we can add our cane and glasses to show our characters old or the hair of it and so many other things that I've told you during their work. So you should really pay attention to these details while you're working. 38. Boy character with Curly-haired: Hello. Hello, my dear friends. Here we are with you again with another tutorial. In this tutorial, we are going to use the things that we've learned during our work to create a character on right? Now, first of all, to create a character, we would choose a view for our face. So we would know if our character is from the front view, side view, or a three phases view. Right now I want to create a face from the front view. So I start creating my circle for the head, which is for my head's a skull. Pay attention that when you're creating your work, you would leave enough space for the hares. And so you would not get your face from the top or from the bottom of your frame. This is a very important hint. You should consider this. After creating the circle. I would create a draw, my character. I want to create a character which is a smiling. Therefore for that, I would create a bigger job because my character should have a beautiful, beautiful smile. So for creating our character, we would divide it into half. So in this way, it would be divided from the middle into two parts. Now, I would determine the placement of my face competence in my character. First, we would place our hair from here. I want my character to have an afro, a curly hair, afro. So I would consider a biggest space for my hair. I want my hair to fit in. So I'm going to determine the placement of the ears with my horizontal guideline. And right now we're just determining all the parts generally, we are creating our volumes generally. But then later on, we would add the details why we are working more on our face parts. Here I would have my nose and then I would determine the placement of my characters. Because it's a smiling. I would create the eyes and the eyebrows very close to each other. So therefore, I would determine the placement of the eyes bug for my eyebrow. I would create my eyebrow and little bit and upward. So I can show to emotions in my character's face. Remember when we talked about a face impressions. So I'm going to create my eyebrows with a little distance from my eyes. So to show that my character is a smile link. A general shape for the eyes and for the eyebrows. I can use some guidelines. As I said in I Tutorial Episode, I create an oval. To create an oval from both sides of my eyes so that I can find a placement of my eyebrow just to get their size under placement, right? So we come over here and we create our characters eyebrows in here. Okay? We've also created a general volume for our eyebrows and for our nose. We should also create a shape. And general shape with being enough. So I would consider a general Schafer here as well. I go up from my nose bridge and then on the nose because I want to show that there is a volume and we have a nose tip and salt flat. I just create a curved line on the tip of my nose. And as I said, we created the nose bridge. So we move on to my character's mouth. And as I said, I want to create a wide mouth. So I create a wide open mouth for it in general. And then when I want to create the details, I would come back to it. Then I come over here and I create the general shape for my hair. As I said before, my character is going to have curly hair at big afro. So I'm just going to create the shape and the general volume for my work. In some parts, I go out a little and in some parts I go toward inside a little so I can show that we have a volume here. And obviously that would make it more fun and cute and realistic. If I created two in order, it doesn't look that good. But again, it's your choice as well. This way, I'm showing the volume perfectly. Here we go. So this is a general volume for our hair. I can also create his neck. And now I would create a complete shape of each parts that we've already created. First, I would notice that the ears that I've considered for this character is a little small. So I would make them bigger, so my work would look more cohesive and it wouldn't make any problems for me size-wise. And I would do the same for the other year as well. Just increase the size a little. Okay. Here we go. And then for inside of the ear, I would create a shape that I want. Okay. So these are our characters ears. And we move on to them for creating the character's eyes. Because I want to show that happiness in the eyes. We would come over here and we would dark AND upper eyelid. And then we would fail the pupil. And then for the lower part of our eye, we would create a line, actually a wrinkle underneath the eye. Because he is a smiling, he's laughing. There would be a wrinkle created right below his eye. We also darken this area. And then for the other eye, again, we would create the same thing. Create a wrinkle right below the eye. Just to show that our character is laughing. So we would add the nose and we would create denotes a little bit bigger than usual. Again, because we want to show that he is laughing. Then you laugh, your nostrils just got bigger. Okay. All right. Now we move on to our characters are around. With the distance that we've created between an eyebrow and our eye. We can clearly show that he's laughing and his eyebrows has gone up. Show for our character to laugh more. We can do this to show it. Okay. Now I come over here and I work a little bit more on the lips. We would create the upper lip and then move on to the teeth. I would create them in one piece. And because we want sorry, we are going to create the teeth in one piece. And because you want to show that day Ortiz, we can just create a V-shape crack in the upper set of our teeth. Then I would create my lower set of teeth. After I've created my lower lip. And after that, I'm going to create my characters tongue. And the parse, which are related to the inside of the mouth would be darkened. So then a Come again. I would create the general shape of my lips. So this would be the lower limit. And the upper lip. We'll just shade them a little so we can show the difference between them and our teeth. It can also shade our tongue to, but just a little, not too much. Just because we want to separate the parts of the mouth from each other. Darkest part would be inside the mouth. A little bit dark, a little bit lighter would be the lips and the tongue. And the teeth would say white. Now, I want to add some details to the general shape of my face to turn it into a character that I want to keep my character's personality and to make his characteristics. So I want to determine my character's face a bit more bony. So I would add this. And because he's laughing, we can work on our characters cheekbones and make them more clear, more visible. So we would just pop out the cheekbones so we can show the laughter more and more. And as you can see, I'm giving you some angles to my face to make all my face and head more bony. And then that will be the cheekbones. I would create the hair for my character. And then we would move on to my character's hair. Are done with the chin now for his hair, we're going to use B6 pencil. Now. 39. Surprise female character: Hello again. Everyone came back with another interesting and exciting tutorial. In this episode, we are going to work on a female character considering the things that we've learned so far. Okay. Now I start with considering that our face is in front view, side view or three phases view. And for this character, I've chosen those three faces view. Again, I review, my character is a female and she is in a three faces view. So I'm going to create this character by the things that we've learned so far. Okay? This is our general shape for our head. And then we would create this central line based on how much our face is turned. And then I would add to my character. Of course, she has a thin neck because she's a female. And then I can even create some of my dress as well. Alright. This is a general shape for my character. Now. I want to face to have some angle. So I would create yr lower than usual. And then I would create the eyes. The way that they would be on this corner ways line. I want my character to be surprised and shocked. So I would consider my character's eyes bigger than usual. And of course, I would create an open mouth for my character as she is saying, Wow. So I can totally show her face impression. Here is our general shape. And then we would add the details. Okay. We would consider this snows upward for her facing up. And then I would work on the nostrils. And I was create my eyebrows according to the shape of my eyes. Because our character is a female, I would create the ending part of the eyebrows very, very thin. Alright? So this would be the general shape of the eyebrows and the eyes. And then I would determine the placement of her hair. And the parting of hair. Hair, of course said I want to show hair coming in which direction. Then of course, I would create a volume for my hair. Because my character is a woman. I will consider concentrated and crowded hair for her. And then for this part in front of the hair, I create a general style. And for this area. Well, I would create the hair in this shapes. I would continue their hair as the other side as well. So I would add the hair behind her ear. And then I would want to work on my face even more than this, make it more complete. Now, according to the general shape of our character, we would complete this area. Okay. Now we can move on to our works details. We start from the eyes. And because she is surprised or shocked, we would create the upper eyelid like this. And then we would create the upper eyelid with eyelashes because she is a woman. She's female. I would add some eyelashes, both on the upper eyelid, a little on the lower eyelid as well. Then I create my eyes, my P appeals as an oval. I would not created like circles because I want to show that surprise. So I would create the pupils more like an oval. So I also create some eyelashes for this eye as well. Also for the lower eyelid. And then I would create my eyes being shocked. And then I would move on to create the lips. For her lips. I would start with its general shape. I bring my lower lip into perspective. And I continue that. I create the upper lip as well. And then after that, I would add the tongue and dark in the ending part. Then I would move forward to the nose. And we would create it just like this. In this shape. That would go a little bit to the top. The part which can be seen more and the other part which is not completely clear for us. Then I want to add some details to my character's hair. For creating her hair. I can come and use my B6 pencil again. To create appropriate darkness that I want faster. And just pay attention. In departing area, we would have darker colors comparing to the other parts of the head. So wherever two parts are coming on top of each other and create some pressure on each other. That part would gain more darkness. For example, this area here next to air would be darker. And I will not make all parts of the hair come dark at all in the same way. In some parts I dark into here and in some parts I keep, keep delight. This way. My work looks more attractive, more better, and it will not end. It would not get too messy and too crowded. Therefore, we would not lose our main parts and our main shape on STI. In here, we just create some hair, Elgin dear, without any order. And then I come back and I create these hair coming to the face. And then from the part that I don't want the hair to be, I think I can darken and appropriate places. And suddenly we would not change the tones of colors. I mean, we don't go suddenly from as our part to a very light part. We tried to create a smooth shade for it. Now I would create the neck. And of course, I can work on her dress a little. And then I would create the coal are the other part of the dress. The neg, I would consider a darkness beneath my throat, on my neck. It's the shadow of that chain and the face. And then I would dark and my eyebrows, especially the beginning part of them, the crown of the eyebrows should be dark and I go once more on my upper eyelid. And then I would want to create the details inside of my ear. And then I even want to add orange to my character so I can give my character I unique style and it would look more attractive. Cell. This is the general shape of our character in this way. And we add the element of surprise to her. And we could create a good face impression. 40. Upset male character: Hello, my dear friends. I'm here with you again with another tutorial, VR about to create another character together using what we've learned during the whole course. So I start creating the face. We are going to create a sad male character together. And I want to create it in a front view. So because I wanted to create it in the front view, I would create my head as a perfect circle. This would be our skull. And of course after that, we would add the jaw. All right. And then I would add the neck. And of course later I would determine the placement of my character's hair. And I would find one third of low, 1 third of the lower part of my circle to place my ears. Okay. We should consider that how our character would look like and what would be his face impression. As I said before, I want to create a sad character for you. Okay? I would determine the placement of my character's eyes. I would create a dam middle line for my character's face. I will not forget it because it's a very, very important guideline for you. You can create things so much easier with this. Ok. And now I come and determined a placement of my eyes here. I consider the distance between them. And then I would create my second eye. After dad, I create the general shape for my eyebrows. And as we've learned in the face impressions episodes, I create the shape of my eyebrows in this shape to show that my character is sad. You've already learned it, so it's time to use it. You should be careful what kind of emotions you're considering for your character that would build his personality or her personality. And of course there is story. Now you should show the parts that would actually and express the emotions in your face. For the front view, faces and characters, it's better to create one lines which connect our nose to the nose bridge. And again, I say this curved line on the tip of the nose that would show our nose tip has a volume, then I would create my lips. And upside down a smile in all of our sad face as we would have our lips facing downward. So it is usual. And then I would create the general shape of my character's hair. And after all of this, I would move forward to the details. The ones that we have decided for our character. We want to add departing from this side of his head and his hair. If you've learned all of these separately. And now, as a practice, we are putting them all together to create a complete character. And then I would complete the face with completing the chin and the shape of his face. I wanted to be more bony. The bonus structures would show themselves more. So it would have a chin like this and draw lines, of course. And then I would find the right placement for my neck based on my character's job. According to that. Now that I've created everything in their general shapes, it's time to dive into the details which I start from the ice. I want to start with the upper eyelid of our character. I just darken it a little. And then I create my pupil. We're darkening again. I go over my upper eyelid. And then the pupil and recreate and line below eyes. One from each side. For this, I would come from the inner corner. And for the right, I would create it from the outer corner to show the sadness into space. And then we would create DI browse completely. After we are done with the eyebrows, we move on to the lines that we need here. We create these curved lines for our eyebrows to show that character is sad and he's moving his eyebrows like this. So these lines would show some movements and day would show our face impressions more than usual. Then we would complete Gino's. It's pretty much a simple knows, a usual knows. Then we move on to the character's lips. And when our character is sad, we didn't know show the upper lip usually. So we just show a little bit of lower lip as a straight line and with some shadings, that's it. That will be enough. And then after we've shaded it, we will create a long curved line all over, all around our chin to show the chin. Usually coming out when you're sad. And then we create our characters ear and we would completed by details. And then we create the lines inside of the ear. Considering the shapes that we want for our character, you can create them creatively and use your own creativity. Make different shapes as you want. I mean, not from each other, from the other characters. I mean, because here the both ears should look like each other. So generally try to keep everything asymmetrical as you're working on your character. The best way is that whatever you create, use your guidelines to do it on the other side of the head. This way you would not lose any details or any placements. Now, I move forward to my character's hair and show them better with some lines. And then of course, according to the placement of our hair, you can show the direction of the hair with your lines. Because here we have a parting on our hair. So they hear would come down this way. And on this side because it's the side of the hair and it's connected to the ER, become down like this. But in this middle area above the forehead, we create our hair upward. I mean, their direction should be bored. And you can create a general Harris style for him. This way you can show where are the hair going. And that's why we don't want to create a messy hair for Mike, for our characters. If a go at any direction that we want, if we create each hair in a different direction, our character would not have enough attraction. Now, I'm going to use a darker pen, cell B6 pencil for creating my hair. Because first of all, it will fasten our work. Its will increase the pace of our work. And you can get the darkness that you want easier and faster. Just be careful for the beginning of your work. For the primary stages. For the primary stages, you shouldn't work with a dark pencils because if your lines are in the wrong place and you want to erase them, you would face so many problems. So try to start bit lighter pencils. And after that you are sure we'd your sketch and design. You can use your darker pencils for some some places. And then I would create these designs on the hair so I can get the Harris style correctly. And the way I want it, you should just consider that the hair of your character can have a light on it, a reflection of the light. And with that, you can even increase attractiveness of your work. So I have considered a light on this part of my character's hair. So if you pay attention, I'm not darkening this area. You can do the same. You can consider a light for your character's head. And then you can go over your eyebrows one suite, your B6 pencil to make them darker and bolder. Or for example, inside of the ears or the nostrils. Or you can even go around your lips on the corners. Wherever you feel like you can have more darkness. You can use your B6 pencil. And even you can go over to John lines underneath the chin. And then because your face is in a front view, you can even create some shadings and shadows underneath your chin on your neck. This would be actually the shadow of a head on the neck. And I can also create a color for my character. I can show a little bit of his dress. So I would create the color of his shirt or t-shirt. Maybe. Now you can make your work more and more complete. It depends how much details you want to add to your work. The more details you add, the more complete your work would look like. Them. More time you spend on it, the more beautiful and cuter it would look like. And I just dark and the lower lip a little bit more to emphasize on it. And even a little on the chin. And our work is almost done. You see? It was very easy. I've just used everything I've learned during the course. And now at the end as a result, I have a beautiful character here. But just be careful at the beginning of the eyebrow, the crown of it should be darker considering, I mean, comparing to the end of it, because here we have more hair. This is our male character. 41. Male character with glasses: Hello to my dearest friends. We are here again with another tutorial into continuous of 15. Said, we are going to create a complete character again, according to what we've learned during our course. Okay? First of all, we should consider that the character that we want to create is in which one of the views is it in the front view, side view or the three phases view? This sign I want to create my character faces view. My character is male. So we would At did jaw as well. I just add to judge my character. Then I would create this vertical line to show the direction of my face. And after that bid a slightly curved line, I would add the ear. This is the placement of the ear, but I want to bring my ear and little lower than usual. So changing the placement of that parts of the face. With your primary knowledge is a very good thing. You can use your creativity and change the placement of some body parts or face competence. And that would make your character look more interesting. But if you don't know the basics that would make problems for you. Then I have my characters neck, and then I would create my character's eyes. Because my character is an a three faces view. The left side would be seeing less and the right side would be seen more. And of course, my eye would be a little bigger on this site because it's more near to us. And then I would add my eyebrows. So before you create your character, you should decide that what face impression do you want to give to this character? What emotions you want to show? My character here is happy, so I'm going to consider a smiled for him. Then I would move on to the nose. And I want my character to have body glasses are a little bit lower than the eyes. I don't want them to cover the eyes is on the tip of his nose. Again, I say these are completely your choice, but and even because we want to, we want, we don't want to create the glasses covering the eyes. We even bring to each ear lower down. We've already placed that. So we can have the handle of our glasses behind our ear. You see, creating the primary stages of your work lightly has this benefit that right now, when I erase this line, you would see no trace from that line in my work. Here we go. When I say you should work lightly, this is why we also create the other side of the glasses. It would come a little bit outside of the face to show that it has a volume. And I create these lines to show that this, these are glasses. Okay, this is our characters glasses. Try to remember not to create this line straight because our nose has a curve. And when did glasses go on the nose? You should keep that curve. You shouldn't create that part is straight. These are the things desert a very small details that would make your work look so much better, so much more advanced. Because these things show that your work is three-dimensional and they're in trendy and they have a good volume. Right now. I'm just creating a general shape for my head in the way that I want. And then we would get the shape that we want from the general shape. Then we would reconsider the back part of the hair and the front part of it. Then we would create our hairstyle. And do not worry, we will definitely add the details. Right now. We're just creating a general Harris cell. And that would be enough just to know how our character would look like generally. And on the other side, we can see a little part of Our hair because our face is turned and we cannot see the other part completely. We just create some shapes coming out of the head to show that we have also here on the other side. And we can just see them a little, just a little. Then, as I said before, we have a smile on his mouth. That's what we are going to Shell. This line that is turned to the other side will just show that we have a volume on the other side of our mouth too, and it's not just a suddenly cut. You should definitely do that to show that our face has a volume and its treaty. So this is one of the rules and obligations that you should do to make your work look better and more realistic. Now that we've created to general shapes we want to create the details is start from the eyes because the eyes of our character are looking that way. We try to create the pills. On those directions. I mean, we should figure out the direction of both eyes would be in the same way. And it should be in the direction that we want. A should look exactly as each other. Okay. This is it. And then we go over the upper eyelid ones to make it a little darker. And we do it for both eyes. And then we would move on to the eyebrows of our character. It should start from here by checking it with the size of our eye. And then I continue it all the way. Till the end. We'll darken inside of our eyebrows, will feel them. And we would also do the same for the other eyebrow. On the other side. Del, we'll move on to the nose. And you can consider the lower line of the nose even darker. Then we would create our glasses with its details. So this is the other part of our glasses. And one parts of the glass as we'll get to the nose, and it can't be seen completely. But for the other side, we should consider that work is in perspective, so we should work based on that. So because we want to show this side a little bit higher. And then we move on today here. Demo, create some space between our hair. I just shaped them into smaller parts, divide them into smaller parts, actually give out here a unique style and it will show the volume of our hair better. Okay. So just like this, for this part, we would create our hears detail. Then. We would move on to our characters here. And of course, inside of his ears, just create some lines to give it a shape. At last, we will move on to our character's mouth. We just add some details to it. The upper lip, the lower lip. Of course, the corners of the mouth would be darker comparing to the middle part of them. And this is what you should consider during your work as well. And for the teeth, we do not create straight and long dark line. It creates some parts darker and some parts lighter and event creates some cracks in some parts to show the teeth. We also create the lower lip and they can create even a little bit of beard. And generally, we would want to create some beard freckles around his face. I just create some very, very short and small lines to show this style of the beard. We can use this process to create the same like characters, similars, of course. So at last we will create his neck completely and maybe even create a shared for him. We create a collage, it looks like a turtleneck. Definitely the color of his shirt. And that's how we continue this. And we can also darken here on the neck, underneath the chin. So this is our male character that we've created with all the things we've learned during this course. So notice code lead with details. Okay, we're done. I hope you have enjoyed it and learned from it. 42. Character of the little girl in front angle: Hello again to all my dear friends. We are here with you with another tutorial session. Now, in this session, we want to create a child female character. So this started with our head. And then we would determine the placement of our head. And then after that, we would create a vertical line from the middle of our circle downward so we would not lose a direction of the body. And as you know, are the toddler, we're going to create three heads for our body. We want four to head and two for the body. Now after we've created our three circles, we would start creating the head of our character into two parts. Now something that I should tell you is that I do not want to create ears for my character right now. So we're determining the placement of the eye. We can determine the rest of the face. And considering that we are creating a toddler, we should create bigger eyes. So we would determine the placement of the eyes. And then I'm going to use my guidelines. And then after that, I would create my characters, eyebrows. Considering the character that I want to create. Okay. Then I would create my nose near my eyes because as our character is younger, the nose and eyes would look should be near to each other. And as their distance would be more dare, age would be more. I mean, as our character grows, the distance between the eyes and the nose would increase. Now, I'm creating a partying for for the head. I just determining the general placement of the hair. And I want my character's hair to go through the eyes and then come down. So then I should move forward to general shape of my character. Now, in the beginning of our work, we just determined the general shape and then later we would come back to the details. So right now you don't need to determine the placement of everything. We would come back and we would determine the things one by one. Don't worry about it. I would determine the general shape of my head by distinct that I want to create. And then I would come here and I want to consider a neck for my character. I would determine the placement and bought. And then we move on to the general shape of our character. And because my character is a girl, I would consider a smaller upper body part for her and maybe a little bigger lower body part. Okay. Now, for my character, I want to create a dress. So for that I would create a general shape. And then I would place it on the body. Now for creating the hands, again, I create a general shape. We would determine the hands, maybe some fingers. Also, the other hand. A part of the hand can be seen here. I want to place one of the hands on the dress and another one behind it. That's why this hand is completely clear for us that we have the general shape of our character. We would move on to create the details a little. So we'll start with DIs for the eyes. Sorry. I would dark and upper eyelid. And then I would determine the placement of my pupil and its direction. And then I would create my P appeals, my iris. And I would work through it. And after that, I even consider a light for my eyes. Again, I say the only thing that would be placed in the same place, in the same direction in both eyes is the light in our pupil. So I would create my eyes like this. Complete my eyes. I create a various small line above my upper eyelid. And then I would create this area more visible. And the general shape of the face would be placed here. Okay. And then I move onto my character's nose, determine its place. So actually, this would be the correct placement of the nose. And then I would work on all the parts on the left. I mean, I would determine my lip completely and I would even create some freckles for my character, which makes her so cute. Now I would work on the eye, which has been covered by the hair. As I said before, on the par set. Two of our things, two parts we'll meet you, meet each other and even comma over each other would be darker. So I would darken the area where my hair meets the eye and is covers it. Then I would come here to create the general shape of the hair. Considering the shape in my mind. So you see this part beneath the hair, I would determine it. And then I would come over here and create the part of the hair which should be in front and back. Then I would move to the neck. And I would create Dick Cole are of my truss. Here we go. So AZ, so, so easy. You just have to put some time on it to add the details. Otherwise, it would be very easy. Trust me. Now for even considering more details, I would create two small strings for her dress. She looks so cute. She looks like a school girl. And then I would create her hands from the shoulders downward. And then of course we would create this sleeve that's been finished here. And then I would just add some designs for the end of her sleeve. And then I would determine the placement of her hand which showing off two fingers for her because you can not see that much of that hand. So and it's kind of behind declare behind a dress. So two fingers would be enough. And then on this side I come over. I would create the slave. And then from inside. And again, like the other hand, I would create some designs at the end of her sleeve as my more details. So then I would move on to my fingers and dare details. And as I go to this side, as I go more to this side, we would create the fingers is smaller as a normal hand. Now I would come here at the bottom of her dress. Maybe even a little design for the end of her dress as well. Would add to the attractiveness of our work. She looks way more cuter. And her dress would be pretty. To make our work look better. The details are so important. So do not forget about them. For making your work looking more beautiful. And last, I'm going to work on the feet. Look how cute she is. I would also do the same for the other fit for the other foot. And then I would come here to add to darkness for hair, hair. This part that I've left light is because we want to show that the hair has been twisted in this part. That's why I left it light. Okay. Now I would create the lines for my hair for both sides. Because you want to show that our hair has a volume. And we continue the lines like this. Let me erase this part which was the rest of the show. Our hair would look better. Now I can work more easily on my hair and it would look great. So in this way, our work is complete and I just create some more details to my dress. And we are done with our toddler character.