Transcripts
1. Introduction: Hello friends,
welcome to Sports and human dances style
anatomy sketching course. One of the most basic
pencil drawing skills is learning to draw the
human body anatomy in a principled way. In this course, I have
taught different types of anatomies of male
and female bodies in different sports and dances, styles and positions in a
very principle, yet easy way. In this course, my focus
is on a sketching Deanna, to me of the human body in complex sports and
dance positions. For this reason, I
have avoided going into the details of
the head and the face. In this scores, unusual ist dies that occur only in sports. Activities are taught to
strengthen your skill in sketching this stretchings and curvature of the body anatomy. I hope this is useful
for you and have fun.
2. Tools: Hello to all of my
dearest friends. As you can see, we
are back again with another tutorial course for you. And in the beginning, as usual, we're going to review
the necessary equipments for this course and then we
can learn them together. First of all, we
start with B pencil, which is actually the base
of all of our tutorials. I will use B and B, two pencils, which are actually our
fundamental equipments. And I want you to use these because in the beginning of our code we have to
create very light lines. And in order to do that, we should use lighter pencils. Therefore, B0 and B2 are
the best options for us. And then later if you want it to make your lines
darker or bolder, you can use other pencils. We can also use an exit
for here for our work. For example, if
you want to create very fine and delicate lines, we should use etiquettes
because it has a very, very sharp and thin tip. So we can do this easily. We can create very
thin lines with it. Then for using it, we also need a lead over here. And just one thing that you
should pay attention about Edwards is that when
you're using your edit, you should really
pay attention that your lead will match
your edited means. It's 0.5, your edge, it should also be
0.5, also have 0.7. And then even your
lead can be B2. Therefore, you can create very lighter lines
out of your work. Okay? After the pencils, we
also need erasers. Obviously, the
most useful eraser for us is double eraser
that we've got here. Because it can change into any shape that we wanted to be. And at the same time as
we are erasing a surface, it doesn't give us any trash and any extra
parts of the eraser. So we would not drag our hand of our work and basically our
work would be much cleaner. So this is really
necessary and I always advise you to require it. Then we have our edit eraser, which is also useful for us because it has a very
sharp tip, thin tip. And it's usually used for places and spaces which
are small and they can no spirit really erased with eraser or other
kinds of erasers. It has two kinds. Actually, it has so many kinds. I have two of them. One of them is like this
that has a very sharp tip, and another one which
looks like this. It has a triangle tip. Therefore, you can use each
corner of this triangle, use it's sharp edge, sharp tip. And you can erase the
parts which are so delicate or you want to erase
a part just point-by-point. But any kind of
them that you get, it will make your work. Do. We have another kind of
erasers like this that it has a brush at
the other end of it. Therefore, we can actually
blow off the extra parts of the trash and eraser
parts of our work. But these are actually very
rigid and stiff erasers. They have very rigid tip. So be careful, you should pay attention wherever
you want to erase, somewhere which you
need more softness. You should use edit
eraser or eraser. But if you want to
erase anywhere, heart and your line go too dark, you can use more rigid erasers. I always suggest you to get
a sharp narrow like this, which has a part for
containing the trash. So it will save your time. Basically. I would also advise you to require a pencil holder because as you sharpen your pencil
and it will be smaller, this pencil holder will
actually help you a lot. Therefore, bend your pencil
is very small like this. You can put it in here. Put it in pencil holder, and it can grab your pencil
for you just pay attention. A part of it is very
small for smaller pencil, and the other end of it is
bigger for bigger pencil. Then with this grip, you can make it loose or tight. It will be of a
great help for you. We also need a paper. Obviously, you can either
use A4 or a three papers. You'll also need a board
underneath your paper, and therefore you can
fix your paper on it. And these are all
the requirements that we need for this course, for this tutorial course. And you can just equip them.
3. Woman Athlete Flexibility Style: Hello to all of my
dearest friends. I'm back again with another
tutorial session for you. Well, in this session
we are going to create a buddy in
another sports action. Again, it might be
a little bit more complex from the previous ones that we've already created. Now, we are going to
create a body lying on the ground and
bringing the arms up. And it's actually holding one
of the legs in the hands. And the other leg is bent
with holding a sports ball. Alright. First of all, I started with
my action line for the body. And why do I do that? Because we'd creating that. You can easily know the way your body is going and you can know the
shape of the body. And the distance between our
head and our legs should not be too much because the leg
should be actually bend. The arms can hold
it and the body has so much pressure and is squeezed in the stomach
and the pelvis area. So I'll create the action
line for the legs like this. And in order to know what
the other leg might be like, how the other leg might be like. I will also created with
another line in this shape. Alright? Now I'm going to create
the general shape. So we would know how our
body is going to be created. First of all, I'm going to create the placement
of the head over here. This would be the head. And obviously as you can see, our body is in the side view. We're going to profile it, create the skull as a circle. Then I will add the jaw. And I'll determine the
placement of the ear as well. But well, you should
consider that because our arm is coming
up from this side, we can not see the
face completely. So you should also consider
that while we're working. Now that you're creating it, it's good for you to
determine all the parts. But when we're
completing the shape. So any parts can be covered
by the arms. Over here. I would have my
characters chest, and then I'll create
my characters waste. But we should consider
that in here again, as I say, we have some pressure. We have a squeezed the body here because the legs are
coming toward the head. So the body is completely
bent, bent over. Then I'll create the pelvis, and then I will create a line as the ground line to show that the body is
placed on the ground. Then I am going to
create this leg which is closer to us and is
turned bent actually. So this would be the knee
and this would be the shin, the lower part of the leg. And then I just create a very
general shape for the foot, the toes, the heel
and the whole foot. And then I create
a ball over here. Alright. Now I'm going to
create the other leg, which is on the other
side of the body and which is being
held by the hands. But before that, I
should create the arms so I wouldn't know where this character is
holding the leg. So first of all,
we need the arms. Then here we will
have the elbow. And right now I'm just
creating general shaping. Just, I'm creating the basis
of the anatomy in this way. Now. I will create the leg
as well so I can add the hands at last
on the leg out, place the hands on the leg. Now. From here that leg
is bent and curved. I will start creating it. And over here, I
will complete it. You should bend
the leg from here, from the knee because it's
turned out obviously. Alright. Over here I will have the ankle and then I will continue
to create def foot. Alright. Again, I say this
is the general shape. Now I'm going to add
some more details later. Here. It would have the wrist
and the other arm would actually come
up from this side. I'm only creating
debarred that can be seen because
the other arm will actually go in the same way up as the arm which
is closer to us. Then I will create the hand, which is on the other
side of the body. The hand of the arm
which is closer to us, is actually beneath it. We cannot see it. So this is the general
shape of the character. Now, I want to work on the
details a little bit more so I can have a more cohesive
and more Complete Anatomy. Alright, I can start
from the head. Again, I say because
my character is in the side view and is
holding the arms up, you might not see lots of it. But because we want
it to be seen more, I'm going to create some
hair for my character. And maybe even a button. Just to show the face and
the head area even more. Can even determine the
placement of some face parts. Then I will connect
the neck to the draw. And then from here I
would create the arm. I'll bring it up, making it more complete. Now we are going to
show some muscles on the arms because it's a
position that we're creating. The action that we're
creating is something sporty. I mean, he's doing or
she's doing sorry, she's doing a sports action. And at the same time, in this position and in this action the
arms are stretched. And also, if we wanted
to show the flexibility, but we have to show
the muscles as well because everything here
is a stretched okay. I would even add
some more muscles to the other arm as well. For this front part of the body, I will complete the chest area
with creating the breasts. And then I come
down from the back and I can connect it
to here with a line. Then from the back I go towards the pelvis and the
buttocks area basically. And then I could just go up
to shape the legs better. This would be the
front of my leg. This area is actually behind the knee and it's
in the back of the legs. So we would show the bend, the curve like this. Then over here we will continue
that continue this line. And we can make just a prominent area
for the tip of the knee. We can even add a small
curved line over here or even several lines here to emphasize on the
tip of the knee. Alright. After that, I'm going to create the ankle to heal
and going all the way toward the toes and then come back to shape
the foot completely. Now the other hand, which can be seen from the
other side of the body, can have some fingers that
I can create very easily, just creating some lines. Now, I'm going to create my
characters stomach and belly. Then again, I get to the
front part of the pelvis and we'll get to this leg
which is closer to us. We are going to
complete it as well. Going up. This leg will
be bent in this shape. Then we have the shame the
lower part of the leg. And I would also create
the back of the leg. Behind the leg. Actually. Then I will consider a ball over here, as I said before. I'm going to create
the rest of the leg. So we get to the ankle and heal and toes as well as
we did for the other foot. Here we're going to
complete this foot as well. That's it. This is the whole
shape of our work. This is a position
that can have, that can exist actually
in our character. If she's doing or he is
doing sports action. So this would be complete.
4. Lady Gymnastic Flexibility: Hello to all of my
dearest friends. Well, I'm back again with another tutorial
session for you. And in this session, we are going to create a style and a position which
is again related to sports. So we want to create
sports actions again. Alright? The one that
I'm going to create for you today is that my character is placing one of her legs down and took the other leg up
and the body is two or down. And inside of one of her
hands you can see a bowl. You'll see so far. So all I'll start with creating the action line for my body. And because the arms
are on the ground, we can create the legs at first. So if we start our character based on the
language is on the ground, we can create our action line. So I will start creating a line from the
ground line upwards. Then with a curve. And we did an angle. I bring the line up, I take the line upwards. So this is the position of our character's
legs being placed. Now from one part from here, it's almost in the middle
of this line. From here. I can create a shape
for my upper body part. Actually I'm going to create
a direction line so I can show the direction of my
characters upper body part. And this would be actually
our character's head. Actually this is a
character's knee and this part can be
our character's head. Actually, they are
going to be in one line in the same level. So if you're creating
a character in which you can notice start
with your character's head. You can start with the
legs and then you can get to upper body part and ahead. So again, I say if that
would be our knee, this would be our head
on the right side. Now, I'm going to create
the rest of the body. So from here I can start
the pelvis or from a, I can start from this leg
which is placed on the ground. Doesn't matter. Anyways, we
have to create all parts. So I just wanted to start
from the pelvis this time. So you would know how you
can create your character. Starting with this. Consider the pelvis
in this shape, because in here, I
want to add my leg. This would be the thigh. And I create the upper leg. From the knee down. I will create the rest of
the leg should be the shin. And I'll bring it all the
way down in this way. And then I get to the ankle. And after that, I
will create the heel, the toes and Whole
Foods overall. So now I'm going to create
my ground line over here. So as you can see, our characters placing
one leg underground and one leg up high in the air. Alright, This is our head. Let me make it more
complete for you. Venue. Create a direction for the face. You can show how
the head is placed. I can also create
ears over here. Because our action and our
emotion is a little complex. I can create my character's
hair as well a little. So the position of our
character can be clear more. This is actually a bomb
at the top of the head. So we've created that she can do her actions
as she please. Then from my character's chin, I will come toward
write a letter. I get some distance and then
I start creating the body. Now next to the neck. Actually I'm going
to create the arm, the shoulder, and the arm. And I will come
down in this way. Then I can consider my
arm going sideways. I mean, I don't want it
to come straight down. Then I can create the hand like this
on the ground. And then for the other arm, which I want to hold
a ball with it, I will start from here. I create the arm
from the elbow down. I will bend the elbow a little and actually I turn
it a little towards the leg. Then I can show a ball
inside of her hand. So first I create double. And then I will start
the fingers. Over here. Actually, I brought the fingers
from behind the ball so we can show our character is holding the ball in her hands. Basically, our hand
is behind the ball, but we can not see it. Therefore, we cannot complete
our shape of the hand. Now, in the continuous
of the arm, I'm going to create
my characters chest. And then our body
is upside down. So I'm just going to create the middle
body part in this shape. And then we will connect
it to our pelvis. Basically, if you can
see our body is in a position which is the
most stretched position. And we should show that and
emphasize on that with a stretching the middle part of our body as I did over here. Now, I'm going to
create the other leg. And I will start from
this part of our pelvis. And we will create the shape for the other leg which is
getting up in the air. Then over here, I will create the knee and obviously
the rest of the leg. So this leg moves up. And then I will
create the ankles, the heels, the toes, and the whole foot as
usual as I did for the previous characters and
also for the previous foot. So as you can see when the foot is being pointed and it's
completely stretched as well. Now that we've created an overall shape
for our character, we can come over here and add some more details to
our characters anatomy. In order to transform a basic anatomy to an advanced
and cohesive anatomy, you want to create some muscles in order to
show where we can have some more pressure
and where we don't. Okay, over here we can
create some ups and downs and prominent
parts and curved parts. Because the most
pressure is on this leg. And the reason for
that is because it's keeping the balance
of our whole body. Therefore, most of the
pressure would be over here and most of the muscles
would be showing from here. Over here. We should actually show the prominent
area of the knee. Just to show there are
lots of pressure here. Then I'll create the
ankle in this shape. Then we just bring the
bones a little bit out and then we will consider
these parts for the toes. And from this right side again, we are going to
create the bones of the leg and we move up again, I say in order to
show that there is some pressure on the lake. Okay. This is the shape of this leg which has been placed
on the ground. Now, I'm also going to do
the same for the arms. How am I going to do that? Well, obviously I started
from the shoulders again because this arm is keeping the rest of
the body is balanced. We want to show this shoulder and this arm
is also under pressure. Therefore, we have to create some more muscles for this
arm and this shoulder. Again, I say because there
are pressure there and it's keeping the balance of
our body part of it. Then we create the
fingers for the hands and very easily
bring it forward. So we take it up. We continue our work, then we make a great curve
for the armpit. After death. We're going to come
out a little and then go back in
again in order to shape the breasts so it can show the curves on
the body more perfectly. Okay. I would also create some more ups and downs
over here to show the pressure more than
it's showing right now. Then from the back
I come to the neck. Toward the neck, actually, you can see our head
is being pulled inside of our body a little
because in this area, the shoulders, the neck area, our body is under
lots of pressure. So we will create the
head in this show. We will create a chin and knows even which would look like this. And then we will move to create the other arm on the
other side of the body. We are going to create this
line because we want to show that this arm is
bent from the elbow. So in order to show that
feeling and position, we create that curved line. Then to create our
ball and obviously several fingers coming
out from behind the ball to show
the fingers and to show that the character is
holding the ball in her hands. So I will erase this line
which has came inside of the ball because we want to show that our hand and the rest of
our arm is behind the ball. It's not transparent. This way, it just makes more sense. Now I'm going to complete
the other leg as well. Then we can finish our work. For the other leg
which has went up. First, we would complete
our pelvis area. Then after that, we can
start the other leg. This leg which is up from here, going all the way up
until we hit the knee. So we create a line like this in order to show that
the leg is completely stretched out and up from the very bottom part of the
pelvis or the buttocks area. Basically. I'll
create these parts a little bit more
under pressure, just a little, not too
much because anyways it's been stretched so
the muscles should show. Then I even go through the knee. I get to the shin, the lower part of the leg, and then here I would
have the ankle, heels, toes, and the whole foot. That's how I finish
my work over here. So this is another actually
a sports action that if you want to place one leg on the ground and take the
other one going up. You can actually
use this action and we're just creating
an action line and continuing the main lines. How easily you can create
this complex position.
5. Lady Flexibility 180 Degree: Hello to all of my
dearest friends. Good evening to you all. I'm here again with another
tutorial session for you. And in this session, we are going to create another asylum position
for our character. I want to see this time how the action is going
to be created. Alright? If you want to create our character in a position
which is doing this split, we want to see how
we can create that. So this time we're going to create a female character
which is doing a split. Now, we can consider a line as our ground line at
first. For example. Like this, would
be considered as the ground line because both of our legs are supposed to place on the ground in
the split shape, then we can create our bodies straight or a little
bit bent backwards. But actually, our main focus
is on the ground area, which is the split of the legs. So first of all, I starred with creating
my action line. So if I want my body to
go backwards a little, I will create it like this. If I want the body
to be straight, I can create this line
is straight or even if I wanted to be forward, I create the line forward. Okay? I'm going to
continue my action line because it should go both ways. One toward here and
the other toured here. So we can basically create our lines are
action line like this. Now I'm going to determine the placement of different
parts of the body. Now, if I bring the if I
actually take the body back, I should consider
it a head upward. It's like my
character is looking up in order to keep the
balance of the body. Again. I'll create a skull and then
add to draw in this way. Then with several lines, I can determine the placement of my face parts
which are facing up. Now, I am going to
create the neck. And I should also
consider that if the arms are also
going to go backwards, one of the arms will actually
cover a part of the neck and a part of our face so we can not see them completely dry. Now, I'm just creating the
basics of the ANA to me. Then I will work on it later. Now I'm creating this part for the chest and I want to
see how it's done now. For the chest. I would also determine the placement of
the chest in here. Even the breast. Then this part
should be stretch. The front part of
the body would be stretched and the
back would be a little to squeezed because she's bending
backwards this time. So I will create my
characters pelvis. In this way. We are going to create
a bigger pelvis or buttocks area this time because
in this part of our body, we would have lots of pressure. And because the legs are
placed on the ground, they also should be created
more volumes and bigger. So we can actually transfer
the feeling that our body is being placed on the ground and is pressured to our viewer. I'm going to determine the
placement of the arms. I'm going to take this arm back, bring this arm back. Actually. In this way. And then
I'm going to determine the placement of the legs and this position
and in this shape. So one leg would go to the left, are basically behind
the body, backwards. I'll continue the leg over
here until I get to the ankle. And then this would
be the foods created. As I said, this leg has gone backwards towards
behind of the body. Then in that case, I should consider
the second leg, which is on the other
side of the body, stretching forward, coming
toward front of the body. Well, I'm actually
creating this. So you would know how you can create legs in a split position. Whether they are go to the front or to the
back of your body. Then after that, just like this, I'm going to create a foot area, the toes maybe, and
a whole foot here. Okay. This is the
shape of our body in which the other arm
is also behind our body. Actually, it's not like that. Our character only has one arm. Obviously, the other arm is on the other side of the body. And they definitely had brought this arm backwards as well. Because our body
is bent backward, we cannot actually
place the arms anywhere else because it
wouldn't be nice or beautiful. I will actually creates
this organization, creates something in cohesive
among all our body parts. So it can also create some
hair for our character. Just to emphasize on the position of our body
which is bending backwards. Okay? I'm going to complete my body parts
even more than this. And obviously, I start from
my character's head this time. In this way. Well, I can just come over here and create a bit of
my characters ear, or I can just leave
it because it's obvious that our head is upside. Then I'll create the neck. And I can create even a
cooler for my character. So it will actually emphasize on the
position of the body moving up and backwards. So I can easily create
some more volumes, even for the breasts, with some simple
lines and shapes. I could also show the volume
for my characters clouds. And then from here creates a short sleeve for this
area, for the arm. But actually our
work is sports suit, so it might not
even have asleep. But we can also created a
few want from the armpit. I'm going to separate
the arm from the body. I bring it toward the elbow. And then in this way, I can continue this work. I would also complete
the general shape of the arm like this. Alright? As I said, we're not going to work too much on the details. We're just going to
show the volumes as much as you know how
you can create them. And I did not get into
the details of any parts. Now, I'm going to take the
back a little toward inside. I'm going to create a very
perfect curve on her back. And then for the pelvis, as we reach the pelvis, I'm going to bring it out again. Right? Then I'll
start the second leg. And four here. Actually, you can create a shape and a volume
for the leg area. And it can create some more
shapes here to have a short. Or you can actually consider it. Longer or shorter, doesn't matter because our goal here
is not to create clouds, is to create the anatomy of our character in a correct way. So create a leg. I get to the knees. I'll do the same for here. And then just like that, I'm going to creates the foot. And I'm just going to do the exact same things on this leg which is coming
front, coming forward. Because this other leg
is coming forward, we have actually considered
this foot, again pointing up. So we could have both types
and we could show them here. As you can see, this leg and this foot is flexed and
the other one is point. So as you could see, we have created a body in a
split position and action. And you actually learned how
to create a step-by-step. For our body. We can even apply some more
curved lines in order to show the direction and the
volume of our body better. And we can actually show the pressure on different parts of the body with
creating these lines. If you want. You can also create
them as well. And we can actually make the hand little bit more complete. Not too much, but a
lead on that set.
6. Woman Falling Style: Hello to all of my
dearest friends again, when I'm back here with another tutorial session
for you, my dear strands. And in this session
we're going to create a character together which is on the ground and
is trying to get up or good herself in some
place and ask for help. Now, if you wanted to
create a character which is on the ground and
doesn't feel well first, so we can create our grounds line because we are going to have our character on the
surface of the ground. Therefore, we would need
this ground line completely. Now after we've
considered this line as our ground for our body, I will create my action line. Because our body is going
to be placed on the ground. We are going to create
our bodies action line. In this shape. This area is the pelvis. We are going to create the leg coming down one
of them toward this side. And the other one can be created a little bit more forward
in front of the first leg. Okay. Now I'm going to determine
the placement of the head. And then I will
consider the arms. As you could guess, our head is facing down, but it's not completely
underground. So it's bitter to consider a distance between our character's
head and a ground. Because we don't want the head to be placed
on the ground. But even if you want to do that, you should bring it more below and the
beginning part of it should be
created on the ground. But now, our goal here
is not to do that. Do you want some
distance between our character's head
undergrads surface? So if this is our character's
head and we want to show the direction of the
face with these lines. Here. We can also have
our ear so we can show the position of the
head in a better way. Then I'm going to add the neck to my
character, to the head. And we should consider
that overall, our body is facing down. So all of our body parts should come down according
to the gravity. Alright? If you want to consider
this area for the chest, we should fill this
area on the back so we can show this pulling down of the body parts
toward the ground. So behind, behind the body
on the back of the body, back of the neck, you will create more
angular shapes. I will create one of the
arms downward like this. And then just like that, I created on the ground, I mean, I bend the arm from the elbow down toward the ground and
then I placed the hand completely underground because
our character is trying to move forward
getting help from her hands and everything
that she can. Okay. Then I can also bring the other arm forward and place it on the ground
surface just like that. So we can have both of our character's hands that
is trying to move forward. And she's actually
dragging herself on the ground to reach something
or to save herself. The rest of the arm, the upper part of
the arm cannot be seen because it's been
completely placed. On the other side of the body. Then I will connect the
stomach to the chest. Again. A part of it goes behind our arm and arm is basically
covering it. Then I will add the
pelvis in this shape. Then after that,
I'll bring one of the legs forward and the
other leg backwards. So I will consider
one of the legs here, which is more forward. This would be the knee on the ground and knee will
actually be placed on the ground which is also bend
and the rest of the leg, the shin is on the ground. Then I'm going to
create the ankle and the foot area with a good curve. I'll create the foot. Now. I'm going to
create the other leg, which is on the back. And I'm going to
create the other leg a little bit more
backwards in order to keep the direction of our
body moving and in motion. Because if you wanted to create your characters
thing is still, it didn't matter that much, but because we are
trying to show our character is trying to move forward and it's
dragging her body. This leg should be placed
backwards and one of the legs, which is closer to us, is going to be placed forward. Then I will create the ankle
over here and then the foot. So this would be the
ending area ending part of the foot. All right. That's it. That's our other leg
that we've created. I'm going to make my
character even more complete and I'll
finish my work. So I'm going to show this
ground line little bit more because character is actually connecting to the ground in
several different parts. So I just make my ground
line showing more. You can consider the head in
the side view and profile, or you can create it in a three-phase is
via that depends on you that how you want it. Then I come down to the
chest area and the breasts. Then from the neck, I can go back. Then I will reach
the arm over here. Looking like that. Then we can actually
complete our arm. And we can create the hand area. Very generally, not emphasizing
on the fingers too much. Because we're only
creating Deanna tummy and we're not getting
into any details. We can leave our work this way. So don't worry about it
because our main focus, our main goal here
is just to create a correct basic anatomy in different positions and then advancing it a little to
make it more cohesive. So from the back I will
connect the chest, the stomach, and the pelvis. Then I will get to the leg. I come down, I turn and
create a whole leg here. Then we get to the knee, then to the lower
part of the leg. Alright? And F their debt, we are going to complete
this odd or leg, exactly the same way. Okay. So this is the anatomy of the body
which is placed on the ground and is trying
to reach somewhere or get up or get help
or things like that. Therefore, we've created
the arms back and forth so we can show the action and
movement of our character.
7. Lady Amazing Jumping: To all of my dearest friends, I'm back again with another
tutorial session for you. And in this session, we are going to create a character together
which is not underground. And for example, is jumping, is doing another sports action. So we want to see this
time how we can shape it. Readout connecting
our character or our character's body
to the ground and how we can create it
in a correct way. So first of all, as usual, I start with creating the
action line for my body. Therefore, we would see how our body is being
shaped in the air. So I'm going to consider something like a show performance
here for my character. And this shape that I'm
creating here is actually, and basically the way
that my characters leg is moving in the middle
of this line. We can have our pelvis. Then. I will add this
upper body part to my character with the
help of this action line, and then I'll understand the
direction of it as well. Then here I would have
the head in this way. And then I can also consider
the placement of the arms. So when our body is placed
this way, in this position, we can create the arms
this way very easily. So the arm which is closer
to us can go up from, from two of the face, in front of the face. It can go up. And we can
actually create the head, creates the rest of the body, and then we can create the arms. Or after creating the head, you can create DRs and then go towards the
rest of the body. Again, that depends
on, you know, that the general movement of our body is being determined. We are going to complete
different parts of our body. If this is our character's
head and is facing up, work would be more acceptable. So this arm is in front of the face so we can not see the face too much
because this arm, which is closer to us, is actually covering
some parts of the face. Therefore, we can note
see it completely. So from here, I am going to determine the volume of the
armed shape of the arm. And then I create a completely stretched arm
and a hand for my character. Alright. Then later I can add the details
to my character. And the other arm which
has gone backward, can be created this way. Okay? This arm is actually
placed behind our leg. Therefore, first we
can create the leg and then we came complete this
other hand, the other leg. But I've just created a very general shape
for the hand right now, for this arm right now. And then we're going to place the leg on top of
it to cover that. Okay. First I'm going to
create the chest because our body has been stretched up and we can not see
the neck as well. So just like this, I am going to consider
this area as the chest. And then I'll create the
middle body part here, the stomach and waist. Then after that, I will
complete the pelvis area. In this shape. And I will actually create
this leg which has gone up with this very simple shapes. Stretched oval because
the whole body, specifically the legs, are
being stretched. Alright. As you can see, I've
created the front part and the back part of the leg. The area which is close to the head is actually
the back of the leg. And you can show
that with creating the knee or creating the lower part or the
upper part of the leg. The shape of them
and the muscles. You would see. Where would be the
ending part of our leg. Now, we've determined the
general shape of the leg. And now we're going to move
on to create the other one, the other leg as well. And we can have our
whole leg and foot. Actually, the procedure
of creating the legs and feet are the same. Not much of a difference. Just the position of
them are different. Now, this action that we are doing can be
emphasized like this. And it's another sports action. And it's a little complex. But when you do a step-by-step, it would be easy for you. I can even create
some hair for her, a part of the ear in order to show the direction of the
face and the head better. Now, I'll start my
detailing from the arm, actually making my
character more cohesive. I'll start from the bottom
part of the arm in this way. And then from the top
of the arm, I mean, I move toward the top of
the arm until I get to the hand. Here we go. Now, I can add the
fingers to my character. And this is basically
the shape of the hand. So if you want your details
to be more delicate, it's better for
you to use an edit or you can sharpen the tip of your pencil very much so you
would not face any problems. So be sure to sharpen your pencil and then
continue your work. All right, as you can see, wherever we need to show
the volumes and the shapes, we are going to do that. No worries at all. This is it. This
arm is complete. And for the other arm, actually we can
only see the tip of the hand except for the
upper part of the arm. We can only see the
tip of the hand and some fingers actually coming
from behind of the foot. Then I'll create the
breasts for her. In this shape. I'll create and complete
all the shapes of my body. Because our body is
completely stretched. We should show this volume and show this shape in the best way. So we should actually show this stretch in each
part of our body. In here. I can even determine
the belly button here. So we can create the shape of our body in a better
way, more correctly. Then even with some lines, we can show the volume
of our body more. We can create the shapes better, maybe even create
some kind of muscles. This leg went up like this. We're just going to bring it up. Take it up. The lower
area of the leg, the knee, and the
upper part of the leg. All of them can be
created in this way. Then I can also at
the lower part of the leg, just like this. Looking at right now. Then at last I'll
create the foot. And as you can see, the leg is completely
stretched and pointed. The best thing to do
is to erase this area. So we can show that
actually this hand is behind our footnote
in front of it. So even that, even though we're not
getting into the details, these things are
necessary in order to make our anatomy
more complete. Now, after creating
the first leg, I am going to complete the
shape of the pelvis and create my second leg on this
side which is coming down. So we create both front and
back of the leg very easily. Again, I say the birth seizures
are basically the same. It's just a matter of
attention and practice so you can create different characters in
different positions. Then we go through the knee
and we create a foot here again with the
toes and the heel. Alright, that's it. This is actually an action which is showing
a woman jumping. So if you want to create a character who is
jumping, first of all, you should start with
creating your action line for the body and then the
rest of the steps would be way more
easier for you. That's it.
8. Gymnastic Jump Style: Hello to all of my
dearest friends. I'm here again with another
tutorial session for you. Alright? In this
session, my friends, we want to see how we
can create a character. If we want her or him
to jump from an object, jumped down from an object
and is also athletic. We want to see how we can create this action and this motion. For example, there is a
stage here or an object here that our character
is jumping off of it. As usual. I'm going to start with creating the action line
for my character. And therefore, the
placement of the legs, the body, and the head would
be determined this way. So I will create the
pelvis area in the middle, almost in the middle of the
line that I've created. Then I am going to create the upper body
part for my character. Upward over here. I want to create my line this way because I
want the upper body part, upper body part to be
a little bit forward. And actually it's the
arms are open and both the upper body
part and the arm and the arms plural,
are coming forward. Okay, now I'll start with
creating the placement of my head on the body. I can also considered a
body in a three faces view. So if this would be
the volume of my head, this would be the jaw. And the head is a little bit toward front,
coming forward. And it's a little
bit turned as well. Now for the neck because we have actually
brought the head down, we can not see the neck. So I start directly from my characters shoulders and then I will create the chest area. Then I'm going to create
the mid body part. And I'll connect
it to the pelvis that I've created in the
beginning of my work. Now that our body is coming forward and we're also going
to bring the arms forward. We should start the legs from
the bottom of the pelvis. So it means that the tip of the toes
should be facing upward, should be facing upside. And you're actually looking at the body from a lower angle. Sseuda, step-by-step first,
I'm going to create the arms. If you do it step-by-step, you would know how actually your action is being performed. So I'm going to bring
the arms down like this. And I would do the same
for the other arm. Bring it down as well. Again, I get to the elbow, the lower part of the elbow. The lower part of the
arms, and the hands. Just as you can see, I made this arm a little bit bend toward inside of the body. Alright. Then after that, I can easily create the
legs from this pelvis area. That very easily. This would be the knee and this would be the lower
part of the legs. And here I would have the shape of the foot
and toes inhale. Now, the whole foot here. Okay. Now what I'm going
to do, basically, I have to create
the other leg as well in this same procedure
and in the same position. So as you can see, I'm just creating
everything generally. Just creating the
basics for the anatomy. And then later we'll
work on the details. So that's it. As I said, the legs are being created just like each other. Now because we are
actually considering the body and the three
phases view behind this arm, we can see a part of the back. Part of the back can be seen. Because again, I say our body is almost no
three phases view. So we have the ability to
see the back and little. Not too much, but a
little of it can be seen. Now I'm going to make my
bodies and that to me more advanced and making
it more cohesive. I'm going to do it with
my edit if we start from the head, obviously first. So all we can add some
hair to our character, especially behind the
head, back of the head. Then over here we
can add the ear. And we would also have a volume and the shape fore
front part of the hair. So it can show head is tilting down in this way. Alright. That's it. That's the volume of our head. Now I'll start from
top of my body. So that will be the shoulders. And in the continuous of them, I would have to create the
shape of the arms first, this r. And I'll bring it all the way
down towards the wrist. And then I will also create
the fingers on the hand. So I could just create the
fingers in this shape. And then I will create the rest this way. Alright, now I'm
going to work on the other arm as well
as I said before, basically, the whole procedure between two sides of the
body is the same. Maybe just a bit more of
ups and downs, curves, etc. So from the shoulders,
I come down, I bring my arm down because I want my arm to be turned
and twisted a little. Basically, I can create
the elbow in this shape. I can emphasize on
it to show that by hand and my arm
is bent a little. Then I would get the hands. Try to create several fingers. And that would be it. And as you can see, even the hand itself is
bend from the fingers. Now I'm going to complete the chest area with the breasts. And now I'm showing
the shape of my body. Therefore, it would be
obvious that my character is basically athletic. Then. From behind of our hand, from behind of our arm. I bring down the
back of my character and then I will reach the first, like just as easy as that. Then. I would also shape
the foot and toes. It would be very easy for
you just have to be a little bit more careful and
pay a bit more attention. So this way, we can
see and the foot even more comparing usual
situations and positions. And then also complete
this lower part of actually the back
part of the leg, which connects to the bottom of the pelvis or the buttocks area. Now we're going to do exactly the same thing
on the second leg. We're going to complete
it with more lines to showing more
muscles and so on. Make this knee area prominent than the
lower part of the leg. The ankle, and the foot. At last. The foot would look like this. Here we go. Now our
whole leg is completed. So this is our character in
a position that is jumping. And she is actually
jumping from an object. She's jumping off an
object or a stage. And at the same
time simultaneously she's doing is split and
opening her legs wide open. Then with two curved lines. We can also show the pressure on this chest area like this. Alright, this is our character.
9. Lady Ballet Style: Hello to all of my
dearest friends again, I'm here with another
tutorial for you. Well, in this session, we are going to create a
ballet is style together. So we wanted to create
a ballet dancer. And we want to see
how we can create this elegant move
in our character. Start with creating
our character's head. And we do that by creating
an oval over here. Then basically, I'll add
the draw to my character. Okay? Something that I can
tell you about ballet is that is usually
done by women. Therefore, we are going to
create a female character here who is dancing ballet. And we want to show one
of her movements for you. In this anatomy. I would also just
generally determined the placement of the face parts. I will use several
lines in order to show the direction of the
face and then I'll determine the
placement of the ears. Then after that, I'm
going to add the neck to my character in this way. Alright, now, the
shape of our body is going to be like the way that I'm going
to create a line. Right now. We want our body to go a
little tour the right side. So we wanted to go
sideways toward write. This leg would be here and
the other leg would go down to be placed on the ground to keep the
balance of the body. And about the arms. One of them would go toward the leg and the
other one would go up in order to create a beautiful pose for
this ballet. Okay? Now that I've created each action line for
each part of my body, we are going to create the
anatomy on these parts. Going to actually add
the body parts here. So far here we're going
to consider the volume. Because in this area, the arm has went up. This part of our body
should have some stretch so we can show that arm
going up completely. Alright. So we shape the chest with the
breasts inside of it. Then we will create
this middle part of our body in this shape. And after that we will create
the pelvis, obviously. And now I'm going to create the legs from both ways and I'm just going
to bring them down. Then I will also create
the knee over here. This leg should
just come down and sideways and all fiercely because we are creating
a ballet movement, our food should be
completely on the toes. So our character is basically
extending on her toes. So she's pointing her foot and she's standing on
her toes Totally. And then in this way, our ligand foot
will be completed. Alright. Now I'm going to work on
the other leg as well. Because this leg is facing us. For our beginning of our leg, we can consider a
circle over here. And then from both
sides of our circle we can create the shape and
move toward the knee. And then just like that, we can move toward the ankle, the shin and the ankle. This leg would
actually this foot and this leg would
also be stretched. Again, she is pointing
her other foot as well. So from risk down, we will have this shape, which is an appointed position. So we start our work
with narrow lines, then we make it wider. And then again at the toes, we will be narrow again. Now later when we want
to add the details, you can even create a
ballet shoe on your foot. So you would see how you
can do that as well. It's pretty easy. Now, I'm going to
create the arms. I'll start with their
general shapes. And then later in next step, I would work on the
details a little. This way. Then after that, I will
just complete. They are. And at last, the hand
with we created very, very elegantly over here. Alright. Now I'm going to create the
other r which is going up. I'm going to work
on that as well. From above the ear, I will continue the arm
and just bring it up, take it up to make
the arm complete. Then I'll create the wrist and
general shape of the hand. It would have it over here. Alright. So She's posing just like that. Alright. Ballet. Fingers are in most stretched
way as possible. And also the legs are in the most stretched
way as possible. Basically in ballet dancing, all parts of the
body to the legs, feet, and hands and arms are all completely
stretched out. So if you want to make it more, make it better, we can
place more focus over here. So depending on the action
that you are creating, you can work on your details or work on some parts of your work. And our need to be worked. Example the muscles. Now I prefer to use my edited in order to work on
the thinner lines, elegant lines,
easier and faster. I can also sharpen tip of my
pencil and then use that. But it's just easier
to use and that's it. So I've created the head. Then I'm going to work on
the neck in this shape. Therefore, I can create a parts which are
coming out more. Okay. Arm cannot be seen. I mean, the shoulder of the
other arm can also be seen. So it comes out behind the
breasts and the chest. So we are going to continue
the breast line to the chest. The stomach until we
get to the pelvis. Alright. Now I can even create a ballet
dress for my character. Just going to create a very, very simple dress in order
to show how you can do this. Alright? So you would know what
can you do if you want to apply a very simple clothes
on your character's body. Now over here because there are some squeezed part and some
pressure here can be seen. We are going to
create several lines, curved lines for the wrinkles and the layers of
the body over here. And because this leg has risen, we are going to
show the volume of the buttocks area with
this curved line. Then I am going to
turn this line. And I want to show that my
dress is finished here. Then again, I would have
another term over here. Okay, Now from here, I'm going to create
the rest of the leg. This leg is a little bit sideways notes to,
to lay straight. Therefore, I'm going to shape the knee like this,
making it prominent. Then I'll create shin, lower part of the leg and making it thinner
and more narrow, we will go down. Alright. Then I bring the leg
down until I get to the foot and created as well. Okay. As I said before, I'm going to create a
ballet shoe for you. So you would know how it's done. First of all, we create the
bottom part of the shoe. Then I go toward the
tip of their fingers. And then four here, I will actually create the
shoe laces of the ballet shoe. Then for another part, we can just bring it upward. And with this very,
very simple lines, you can just create some ballet shoes in order to show them with
the whole costume. Now I'm going to complete
the other leg as well. Then we are going to divide these shapes a little
from each other. Then I will consider
several lines for the knee to show it better. And then we move
toward the foot. And we will shape the foot. For this foot if we want to
create another ballet shoe. So we would have a pair. We should start creating
a curved line from here, which is near to the tip
of the foot and the toes. And then on the wrist, we can create several
crossed lines in order to show our shoe. And create a shoe
laces in a way, which is saying our character is varying ballet shoes and
they can be more visible. Okay, several simple
lines we could easily create our characters. Ballet shoes. Now I'm going to
complete the arms. And from here, the armpit, bring it out toward the elbow, then the lower part of the arm. Just like that. Okay. Now we are going to create the fingers in a
stretched way as well. So we can even bend
the fingers a little, the ones which are on behind. And just like that, we will complete the
shape of our hand. Now, I would also work on this arm which is
going up as well. For example, in this area, I will create some
prominent parts for it and bring it up. Then just like that, I'll bend the arm
a little surely going toward the wrist
and we'll continue the hand and we'll create it the same way that we did
in the beginning. So that's it. Alright, as you can
see, step-by-step, we started with very simple
shapes now to create this complex anatomy
in this character, which is a ballet dancer. I'm just completing
the fingers and I'm adding two fingers which
are behind this area. Okay? This is our final
outcome for our characters. And that to me,
again, That's it.
10. Lady Ballet Style with dress: Hello to all of my
dearest friends. I'm here with another
tutorial session for you. And in this session
we are going to create another position
of ballet to gather. Want to see how this one
can be done, alright, for creating the action and the position of
our ballet dancer. First of all, I'm going
to tell you how we can create the basic of our
anatomy for this position. First of all, I'll start with
creating the action line. For my body's anatomy. I wanted to start
from the head and the upper body part going down with a nice curve. And then I will here show
the motion of the leg. One of them, one of the legs is going to be placed in the air and the other leg is should be placed
completely on the ground. Therefore, it can actually help us keep our balance
of the whole body. So it's better to
determine this line going down with a straight line. So we can create our leg straight down
towards the ground. Now because I want to give
my arms a specific position. It's fair to create them, but I'm going to determine the placement of
the head from the beginning. And then I will add the
arms to my hole character. Okay? I want my character's
head facing up. Therefore, I'm
going to create the head little bit tilted
toward this side. And then we're going to create
the circle of the head. This would be the skull. And then we can add a small
part as the draw over here. As I said, I want the head to
be turned upside a little. I mean, our phase
should be facing up. I want my hair to be
placed in this position. And I can also add
some more lines inside of the face to show
the direction of the face. And at last, I will determine
the placement of the ears. Therefore, the placement of the head of my character would be completely clear here. I can even add some
hair to my character. Therefore, it can be seen better and more and you
would know better. That's where we
can have our head. Now, I'll be starting with
creating my characters Nick. Then I will create
her chest over here. And in ballet
positions, actually, in all ballet positions and actions you can see the body
is stretched completely. Therefore, you should create all parts of your body
with more stretchings. Mean you should create
all of them is stretched out in order to create
a correct position. Now, I'm going to determine
the arms over here. And I can bring
the other arm from the other side of the
body going up as well. These are the action
lines for our arms. Now I'm getting to
complete them more. First. I'm going to
create the arm over here. And I will add it to my work. Then I get to the elbow, the lower part of the arm, and then I will
create the wrist and the hand in a very general way. Then I will add the
fingers as well. Okay. I would also create
the other arm of our character in this shape. Here we will have
the elbow going up. Which is basically
below the elbow. And here we get to the wrist
and the other hand as well. Alright, this is it. No, I'm going to create the rest of the body again,
stretched out. Here would be the middle
part of our body. And then at last, I would have this
shape for the pelvis over here. Like this. Now we should bring
one of the legs. Actually, we should take
one of the legs backwards and the other one would go
down to keep the balance. The leg which is closer to us, is going to move backwards. Then with a circle or
better to say with an oval, we are going to shape this leg, which is a stretched
out toward back. And just like that, we are going to determine
the whole shape of the legs in this way. Then over here. I'm also going to show that her leg and her foot
is in a point shapes. So she's also stretching
this part of the foot. As you can see on the
ankle, It's more narrow. It gets thicker and wider. And then as we move
toward the toes, again, it will be more narrow because our foot is
in point position. And basically we are seeing all the leg through the foot
stretched out completely. Okay. Deal other leg will
be created here. But because I want to bring
some clouds on my character, I would not need to
work on it too much. So I will create
the leg over here. But if you want, as I'm doing, you can
cover it with your skirt. And if you want, if you think your
advanced enough, you can actually not
create the parts which are going to be
underneath the skirt. So that's it. I'm going to create
them for you. And then at last, I will create the foot. Now in detailing, I'm going
to also add a ballet shoes, actually, a pair
of ballet shoes. The language is on the ground, is in the side view and
the leg which is up high, is in the front view. Now I'm going to add the
details and then I will add two clouds and
ballets skirt. So you would see
how you can dress your character and
how you can create actually a skirt for a person
who is in this position and one of her legs is up high. I'll start with creating the hair so I can show better that my
character is toward this side. And it's actually looking up. The face is looking. I'm going to complete the
shapes a little bit more. I'm going to make my
anatomy more advanced. And the best thing that
I can do here is to add the dress right from
here to my character. And then I can
move with my work, move forward with my work. Then I would also create the
armpit for my character. Then I go up toward
the elbow and even higher until I can
get to the wrist. And the hence, Be careful
you should not create very big arms for your
character because actually, ballet dancing is very, very delicate and elegant in we should consider that while
we are creating our work. And ballet dancers are
usually very thin, slim, better to say. Fit. I will create the
hand in this shape. Maybe even create several
lines for the fingers. And I can actually even create a stretched fingers
for my character. And then for this other arm. I can just start from the back. I mean, from the place
from behind and neck. I will create the other
arm on the other side of the body in a shape like this. Alright. That would be it. Now, as you can see, the fingers are also stretched. And we're going to show
them like this. Alright. Now we can also create the fingers in
different positions. Now for the chest area, I'm going to add the breasts, going down towards the stomach. From the back. Ali also come down. And from here, which is the
waste I am going to create. My characters are scared
and I'm going to shape it. Start shaping it from here. So I would have to create shape for my
characters, a skirt. I'll bring it down, up to here. And then I can also create this part a
little bit more puffy. And then with some
turns and twists, I can shape the whole scared to make it more interesting
and more realistic. And also just like that, we need to come down again
in order to show that our volume is not
one-dimensional surface, it's a thing and
it has a volume. So this would be actually
in its inside of our skirt and we will bring these down. So we can show that R squared has a volume and going
inside and outside. Alright. Now I'm going to create the leg from the
part which can be seen. So I'll continue the
shape of the leg, the lower part of the leg, going toward the ankle
and the foot area. I'm going to shape it this
way a little bit more. And now I can also create a
ballet shoe on this foot, making it more cohesive
with the whole character. Alright, that's it. That's the shoe on this
leg and this foot. Now we're just going to do exactly the same thing
on the second leg. Wherever we can see
the leg is starting. We will start from
there and create our leg more detailed, more advanced in
terms of anatomy. With some lines. I would also consider
a volume for the knee. Then from here I'll
have the ankle going down towards the toes
to create a whole foot. And because our character is actually wearing a ballet shoe, we will show the shape
of the foot in this way. Then the shoe laces
for the ballet shoe. And just like that,
our whole character is complete in the ballet position. Okay. This is another character in
ballet position or movement.
11. Woman Skate Style: Hello, my friends, and we are here again with another
tutorial session for you. In this session, we are going to create an action which
is in figure skating. And we want to see
how it's done, maybe when it's dancing on ice. Alright, I'll start with creating the action
line for my body. The thing that I
want to do here, actually in this action, the things that we
see the most are our arms and legs
of the character. Therefore, we'll consider
the direction of the arms and legs in this way. Then after that, I will also create the shapes
and volumes for the legs. But first, I'm
going to determine the placement of
pelvis over here because one of the
legs would actually go up and the other one would go toward the ground in
order to keep our bodies balance in this way. And now, well, I'm going to add the other parts of the
body to our character. We should create, add
character's head in this area between the arm and
our characters leg. Why? Well, because when the
arms are placed over here, this would be our
character's head, somewhere between the two arms. And because our body is
bent forward and down, we can determine
the placement of the head this way. Alright. Now I'm going to
create my characters chest with this
volume of this shape. Then I'm going to create the placement for my
character's arms. Alright? I'm going to create very, very delicate and
elegant hands and arms for our character
because it is a female. As the same time she is doing
a very elegant a sport. Therefore, we are
going to create her very elegantly and
just in some parts we are going to show
some of the muscles so we can show our
characters is also athletic. Now, we are going to
create the general volume for the arms, for our character. And then I'm going to add
the other arm as well. But this one would
be toward this side. And then I will
work on the wrist. And a general shape
for the hand. Alright. Now, from the pelvis, I'm going to create this
leg downward, toward down. As easy as this. And you should know that
this leg is more in front and it's closer to us is in the matters
of perspective. Then I will the lower part of the leg and then
I'll create the foot. And later on, I can also add the ice skating shoes later
in the detailing phase. Now we are going to
work on this other leg as well in this way. So we would have the knee. And then just like that, this other leg
will be continued. I'm going to make the muscles
a bit more clear because our character is obviously
an athletic person. So we need to show some muscles. Then we get to the anchor and the ending part of our work. Then later I will
add a skating shoes. I so skating shoes
to my character. So this is a general shape
of a character's body, which is doing
guys, this gating. I'm going to add some more
details to this character. I'll start with my
character's face. Then I can even shape my character's
head a little bit more. I can determine the placement
of the hair over here. Then I will have my
lines to determine the direction of
the face. Alright. Now for the chest
area of my character, I'm going to create my
characters breasts. And then from the armpit, I move forward to create
the arms and complete them. From this side also, I am going to create
the shoulders. And then just this way, I get to the elbow. And then I'll continue my arm. And in this area, I can also create a line as a representative for my arm
being a little bit bent. Then I will work on the
wrist and later the fingers. Just looking like
this. Here we go. Then I'm going to create a
line between the fingers so we would know how our
character's head is shaped. Then from here again, I'm going to stretch
the arms going up. And then I'll create the
elbow going up again. Just I can create
a line in order to show the elbows placement, making it more clear. And then I can move on to create the fingers of my
character in this shape. Alright. Now, I can create
several fingers. And then I can finish my
work on the arms as well. Okay. Then atlas, I'll
create the thumb and I get to their wrist again. I'm going to make
this a more complete. I'm going to work
on the leg which is more in frond and
is on the ground. Then I would also create
another line for the knee. Then the shin, the lower
part of the leg will be created for this area. And now I can create
an ice skating shoe. I start from here because the shoe would
just start from here. Then I bring it down. And over here we will have a very small, small,
prominent heel. Then we have a curve and
we move toward the toes. Alright, that's it. The most important part
is the place which is actually underneath
the shoe and on the ice. I can easily create a
shape like that for it with a rectangle shape, which I can consider for
this area beneath the leg, beneath the foot, actually. Now I'm going to complete
the other leg as well. And then I'll add my
characters skirt to it later. Then for this leg, the procedures are
basically the same as we did on the other leg we're going
to do on this leg as well. Just one thing that we
should pay attention to is that we can see the
back of this leg, not the front part of it. So we would not create any lines to create the tip of the knee. We can just shade
this area to make a shadow maker shade
in order to show this area as a curve and it's
actually behind the knee. Alright. Now we are going to create ice skating shoe for
this foot as well. We're going to create this
small prominent hail, then a curve and then again
more prominent area for the toes in order
to show the shoe. And then we will create a rectangle which is going
to be placed on the ice. Actually, as you can see, it's a horizontal long rectangle. Alright, that's it. The front part of
it will actually go to the back of the shoe
and it cannot be seen, can actually darken
it to show it more. Now, I would also want to create a skirt for my character. In order to make that, I can create the skirt
with some wrinkles. If I want my work to be
seen better and more clear, I will actually create several lines connected
to my characters pelvis. In this way, it can create wrinkles on the skirt and
give a puffy shape to it. One of these parts will come
out and again next to that, it will go in. So as you can see, we have ups and downs
right next to each other. Arcs and curves, if you'd like. Alright. Now, for this front part, also, I am going to create some
lines for my characters. Dress. Cool OR, and over here, I will finish the dress
just right there. Beneath the breast. Then I can create a
general shape for to face. Just like that. Alright. This is our character which
is doing ice skating. And I actually would
look like this. She is in isis
scanning position. Then I can also
create several lines underneath the foot in
order to represent the ice. So we can move our work even
more forward in this way. Alright, that's it.
12. Man Falling Style 1: Hello to all of my
dearest friends. I'm here again with another
tutorial session for you. Well, in this session, we are going to create
different styles together, which a character can have when is falling from
different places. For example, if he's falling off a high plays like a building, or if he's falling off a step, we would have
different actually, we can have different
types of positions, but we're just going to create several of them for you here. Therefore, we wouldn't
know how we can do that. Alright, I'm late to
start with the model, which is the most
simplest of all of them. And then we will create more complex positions
and movements. When a character is jumping from somewhere or falling
from somewhere. The most common way and the most common
position is that one of the arms are going towards the ground and the
other will go up. And basically the feet
are up in the air. So first of all, I create my action line for my characters,
bodies and SME. And then I create different
parts of my body. So if you want to
show the direction of our movement from here, we'll start from our arm. We go up for the body. Then at last, we have the
legs up in the air again. We can have one of the legs
actually bent down to. Now I'm going to
create different parts of my body on this action line. Obviously, I should
consider the head facing down because we are coming
from top to bottom, from up to down. So I will almost
consider my head over here with
creating the skull. Then after dad,
obviously to Joel. Alright. Now over here, I can also
consider the ear over here. And this way we
would know our face, our head is facing down. Then I will create
the neck area. And then for the
upper body part, I will create a chest over here. And defending our character, which can be male or female. You can add the breasts
or eliminate them. Right now, I'm considering
my character resume one. So I'll create the
upper body part this much and
without any breasts. Now, I'm going to work on the
middle body part like that. And then I will consider
the pelvis over here. The lake which is closer to us, can be bent sideways, Of course not straight, and maybe toward left a little. So you can also create
both legs are straight, but I just want to show you different shapes you can
create your body, therefore, it's better to create
this leg bending backwards and
mostly toward left. And we will create the
other leg from here, from the pelvis area upwards,
straight, almost straight. Here we would have the knee and I would still go
up to hit the foot. Reach the foot, actually. That's it. So you can create
your character in so many other
different positions, but this is the most basic one. Then I'll create
a foot over here. So it wouldn't be
completely straight. I will just create the ending part of my
foot, also sideways. And then with creating
this second arm, which is also closer to us, I can give the viewer a feeling that he is
actually falling. So in order to emphasize
on this motion, I will consider this
arm up in the air. And even for making it better, I can create a hand
in this shape, which actually my
hand is opened. And there are some spaces
between the fingers. In order to show that this
character is falling, is trying to reach
something but he can't. I'll create the thumb and I
get back to the wrist again. And I can also create
several more fingers. So I can show the palm
is a stretched and there are spaces between
these fingers. Just in order to emphasize on the fact that our
character is falling. Then I'm going to
create the other arm, which is going to be
placed on the ground. A part of it was obviously
behind the head. Therefore, I almost create
my arm from the elbow down. Then here we would
have their wrist. And you will create the hand basically
touching the ground. This way. Again, this hand will be
also created completely open and stretch to
show he is falling. Alright. I'm going to work on different parts of my
character a little bit more just to get it a
little more advanced. Not too much. You don't want to make
it too complicated. But because it's a
very simple motion, it's a very simple position. I can create more details on it. So because our body
is falling down, you can emphasize on these
lines a bit more than usual. You can angle some
lines here because our body is facing the ground and it's also
a little bend forward. So we can basically show it with very simple
lines all over the body. This is the simplest
way a character can fall that we can actually have. Looking like this. And completely with creating the position of
the arms and legs, we can show our character in
a position which is falling. So you see how easily we can
create different motions, different positions for our characters in
different situations. And now we can even emphasize on the fingers which
are placed behind, more behind and we
can shade them. So we can show they
are in perspective, they are behind, and
they're further away. So this is the first
time that we've created all the
character falling. And the simplest position, it almost a basic anatomy.
13. Man Falling Style 2: Hello to all of my
dearest friends. I'm here again with another
tutorial session for you. Well, in this session we are
going to create a character together which actually has been gripping someplace and
now he is falling. So basically we are creating a falling character from
obviously a height. Now. We want to create the body parts hanging on the air
and up in the air. Therefore, in this
position, the middle, our body part can also
considered a straight. I'm going to create my
action line for you. Therefore, you would know better than how
you can create it. All right? If this is
our middle body part, we will create one
of the legs this way and the other this way. And I would also create DRAMs. Let's create the other
arms action line because we can only see some part of it and the rest of it can not
be seeing completely. Now, if I want to place
my body over here, if it's the arm here, this would be our head. Because our body is squeezed. Actually. Consider our
perspective as well. So we will create the angles this way because it's falling this way, and so on. We can see the head
in this direction. I'll consider generally an oval for the whole
upper body part. And I'm right now
creating DNS domain the most simplest way because the action and this
position is complex enough. Therefore, we would not want to make our work even more
complex with creating more detailed or
more complex anatomy because the action has
enough complexity. Alright, then I will
create a pelvis with a circle. With a circle. Then you should know
that our body is in this shape and it
has some volumes. Therefore, you would know these two parts will be
connected to each other. Okay? I'm going to create general shapes
for the legs as well. Going up this way. Next to the pelvis, they would go up and then
they get to the knee. And the lower part of the leg shin can't
recreate it in this way. Alright. Now we can see this
ending part of the foot and also
the side of it. Now I'm going to work on
the other leg as well. I will create it from
this part of the pelvis. And this other leg. If we can create it in
actually a bent way, it would be much better. So if we create this leg
showing that it's bent, it would be much better because
it can actually show us the position of falling
more than that. Okay? Now from here we can
have our foot as well. Alright. Now, later on I can work
on some little details. Then I'll create
this arm which is closer to us and is
closer to the head. Shape it from the shoulder
going up to the elbow. Then just like that, I can show the motion and position and this action
with the fingers even more. So sometimes you can
actually show the emotion and your action better
even with your fingers. Okay. Now I would want to work on
this other arm from here. We would create a tour
decide and in this shape. Okay, well basically after that, I will complete this area so that I can create it
completely stretched. And both the arm and the hand will be created
a stretch this side. Now in the falling position, the fingers can help
us a lot in order to show that our character
is falling actually. So let's start with the head with completing
different parts of the body. And actually, I can bend
this leg a little bit more forward so I can show the
falling feeling a bit more. And this work can
be actually shown better if your legs are a
little bit, bend forward. Okay. So you can basically practice on different
types of falling. And whichever was
more use to us, we can do that. Okay. Now I'm going to create the upper body part
in this shape. And then the hands
and the arms will be created like this easily. Okay? Now I'm creating the
work in the most simplest way. Again, I said, because
you would understand the position and the
motion of your character. So this way, I will
create the fingers. These actually can
show us and help us to create better shape. Now over here, between the middle finger and
the index finger, we can have more
distance so we can show our character
is falling down. Then from here, I will create
the thumb as well. You see? In this part, creating
the fingers will actually help to do that. Okay? Now I will create the
other hand in this way. And then I will
complete the hand. Then I will create a fingers in a way
that we want to show. This character was
grouping somewhere, but now his hands are
loose and he's falling. Alright, this is it. Now I'm going to
work on the legs. And now I'm going to bend the legs a little
from the knees. And I will create the back
of my leg just like this. Then I will consider the foot and I'll create the
other leg in this shape. I will continue this leg
again from the pelvis area. And yet again, I will make
it bend toward the foot. In this shape. This would be the ending part of the foot that we can actually
create with a curve. So these are the general
basics of our shape, that our character is falling, the legs are bent. The shape of the fingers
and everything in this character is actually
saying that he is falling. Okay? So I will also erase
some extra lines so you can see the leg and the
position of it even better. This is our falling
character with simple, basic anatomy, both in a
complex position and motion.
14. Man Falling Style 3: Hello to all of my
dearest friends. Good evening to you all. I'm here again with another
tutorial session for you. Well, this session we are
going to create a character together which is
jumping off something. For example, who's
jumping out of a helicopter or a plane. So he's jumping off a
very, very high think. It's not like a normal
building, is like skydiving. So we want to show a
character, a male character, which is jumping off
something very high or tall. So first of all, I will create the
action line for my body and then later I'll add
the legs and the arms. If this is considered
our bodies action line, I will determine
the head over here. In this way. Then. I am going to create
the upper body part, which would be the chest. Now, we are looking at our
character's body from behind. Therefore, we can
see only his back. So you should
consider that because your character has jumped, you can see his bag and then the arms would
come up from behind. Alright. So because
it's jumped obviously, and because he's
jumped willingly, obviously, the front part of the body will be facing down. Now for this middle
part of the body, I would also consider a shape. And then I will create a volume and a
shape for the pelvis. Alright? Now, based on the thing that our body should
be a little angled, I will create my body sideways, wouldn't be completely
straight on my action line. Then I will create the
volume of the legs. And I will actually create the legs straight
until the knee. And then from knee down, I'm going to bend them. So from the knee down, we will consider
the leg going up. Just like that. Then I would also
create the back leg, the other leg for that as well. Now this leg is complete. The one which is close
to us is completed. Now, I would be creating
the other leg, again, starting from the pelvis
and moving forward. In this shape. It can be seen a little
bit more just like that. And then after that, I will add the knee and bring the rest of the
leg up toward Deir. Upward basically. Okay. Here it is. And we can create the foot
going up like this easily. This was about the legs. Now, I'm going to
add the arms as well because character
also needs arms. And we will create a part of this arm which is closer to us. So I'm going to create this
arm which is closer to me. Then from the elbow, I bring it more upward. Then. I will come over here
and create the shape of the hand in a very
general shape. It's just that I
would also create the other arm from the other side of the
body in this shape. Again, bringing it
up from the elbow, bringing it up sideways. In order to place the position of the
body more correctly. Then I will create the wrist and the fingers like that. Okay? Now, this is our body, which is actually our character, which is jumping
from someplace very, very high or tall. Okay, and then I'll
finish my work. Now we're going to use very
simple shapes because again, as the previous one, the action that we
are showing and the position that we are
showing is complex enough. So we don't want to create
very complex anatomy are very more advanced anatomy to
make it hard for ourselves. So because the action and the
position is complex enough, we are going to use very
simple shapes to create a very basic MSME dress in order to get to
position correctly. Now I'm going to create
the arms this way. Now I'm going to create
the hands as well. And I'm actually going to
create the fingers and separating them from
each other in order to show we are going down. Alright. I will create the other
arm the same way. And D other hand, actually. So I want to consider all
these basics the same. I would also have
several fingers over here being a little separated. Okay. Now we can actually consider this hand and this a little bit more bend. And this arm has been
also bend from the elbow. And we can also
create the fingers a little bend so we can
make our character, we can keep our character
more cohesively. Okay? So if you are creating
a character who is jumping willingly
from a high part, I place, you can just
create it in this shape. And we're not going to
work on the details too much because we are creating general anatomy right now and we've completed
it perfectly. So this is our character who
has jumped off something.
15. The first style of lifting a lady by a gentleman: Hello to all of my
dearest friends. I'm here again with another
tutorial session for you. And in this session, we are going to create styles
for two people this time. How are we going to do that? Well, we're going to
create a male and a female character doing maybe even a dance
move together, or we are actually going to create both of them doing
one action together, okay? Now, our male
character is supposed to lift our female character. Okay? I'm going to create
them each partly so I would see how it's
going to be created. Now for the male
character, obviously, I'm going to consider
an action line. And I'm going to create the male character in
three phases view. Alright. This is the skull and then obviously the jaw
will be added to that. Like this. Then I would also
create a direction line for the face and can even determine the placement
of the ear as well. Alright. Now I'm going to add my
characters neck here in this way. And then I will create the upper body part again with a general shape and volume. Don't want to work on the
details too much now. So just like that, I'll create my
character very simply. Because it's so that
we're creating is for two people we're not
going to work on the anatomy is too much or
on the details too much. It wouldn't be too
confusing at last. Okay. Then I will consider the general shape of
the legs as well. Now because the body is
bent forward and little, we would have also if
pressure over here because our male character is holding someone else as well. So we're going to create
the legs a little bit backwards so our male character
can keep his balance. One of the legs
would be backwards. The other one would
be a little forward. Because as I said, he's holding another character
in his arms and therefore, there are lots of
pressures on him. So he has to place
his legs this way in this position in order
to keep his balance. Okay. Now I can also at
the ankles over here. And basically we have
to create the first leg a little bit above the second leg because
as I said before, the left leg is actually
more backwards. So it would be more above
because it goes in perspective. Then I will create my
right leg over here, creating the ankle and foot. Okay. Now I'm going to determine the placement of
our male characters arms. And then I can create my
female characters body. Okay? If you want our
character to be holding another character in his arms, one of the arms should come
to her inside of the body, and the other one should
be bent over here. Right next to the
body on this side. I'm going to create the style
of my female character. I mean position and
the shape of her. And then I can complete
the males are. This is the action line
for my female character, which I am considering
over here. So it should have
a style like this. Now, I'm also going to determine the placement of my
females characters hit. This would be her skull. And then I will add more rounded jaw to her
comparing to my male character. Then I can also create several lines here in order to show the direction
of the face. Then I would add the
neck to my character. Then after that, I will complete the volume
of the body in this shape. For example, we can
bring one of the females arms behind the male
characters neck, going on the shoulder and
toward back of his body. So we can also show that these two characters are
very close to each other. And basically, I
mean that physically then after creating the
chest area and the breasts, I will create the
pelvis over here, and then I will add the
legs on top of his arms. And then we will complete both legs when one line
like that, very easily. If this is a knee, the legs would come
down like this. Alright. Now I'm going to consider
the ankles here and defeat. You can also create
the other leg as well. Because although it's
behind our first leg, which is closer to us, but part of it can
still be seen, especially if I bring it backwards and I
bring it out from behind the first leg that we've created so
you can see parts of it. Okay. Now you can consider
the other arm of our character next to
her body like this. Alright. That's it. That's our other arm. Which we can create
in this shape with a volume like this
and a shape like that. Alright, now I'm going to complete the other
arm of my character, which is behind my
male's characters. Nick. I can continue the arm
and I can even place the hand again on the
man's shoulder like this. Now, you can clearly see that our characters are
completed this way. I mean, the basic of
them would be completed. I'm going to work on the
volumes are little bit more because I still need to determine the placement
of my male's characters. Arms. So one of them will holding, will be holding the
woman over here. So you can only see the shape of the fingers and maybe
a bit of the risks, because the risks of
the man's arm is behind our females character
and can not be seen because he was holding her. And hear from beneath the legs. I'm going to bring
the other hand. Of my male character. Again, a part of
their wrist as well. Okay. So this is
a general shape. Now I'm going to work on these
shapes and volumes a bit more there for my character
can show itself better. And I'm going to do
that with my edit. Okay, for the rest
of our character, we're going to add the details. In this way. I mean, you're not going to actually
add so many details. We're just going to make our
anatomy is more advanced. So from here, after shaping the head of
our male characters better, we can create our
females characters arm and hand with these shapes. And then because this hand is I actually this arm is going behind the man's
throat and neck. We can have our man's neck. Also from the other side. Here we would have a bit of our characters are
male characters neck. Then we get over here because in this area
on the man's shoulder, we can start our
females bodies shapes. And you can also add
her breasts over here, right next to the shoulder. We can also consider some lines over here
in order to show that the muscles of our
man's body are showing because he's tolerating a
very, very high pressure. And obviously
because he's holding someone else in his hands, definitely we would
have more pressure, so it would have more
muscles showing well, my character can be
making a fist over here in order to show that the thing that is
holding is almost heavy. And then we can create this
secondhand from this side. And we can also
consider this one squeezed or as the shape
of a fist as well. Just like that. Then we're also
going to complete this side of the female
characters body. This way. I'll complete the arm and the hand after that. Okay. Then I'm going to
create the fingers from here. Actually. I can emphasize them to show the shape and style of
her hand even more. And then I will create a curved line to show
the palm of her hand. Then I want to work on my
females characters face. So just like that, basically after they're dead, I will connect the
neck to the arm. I can create more curved lines here in order to emphasize
on the shape of the breasts. And also over here, we can consider some curves as well because this
arm has moved up. We can create some lines to
show the position of that. Okay. Now this is females waste. And then as I come down, I reach to the
woman's buttocks area or the pelvis area basically. Then I bring it over
here to create her leg. This leg is the one
which is closer to us. We should consider that
while we are working on it. And from here, from the lower
part of the buttocks area, we will actually
divide this line into two parts in order to show the leg which is
on the other side, which is on the
other side as well. Then from here, we will bend it. And who would have
the foot over here? So it will have the
shape of the leg. And we bring it up until
we reach the man's hand. And for the other
leg, obviously, I start from here and I bring
it down toward the foot. Okay. Now we are going to complete our
males character's body. Well, we are going
to create his waist. Then. We pass through the pelvis
to go through the legs. Okay. Then it will come down and there would be
created the rest of the foot. There are some of the leg
until it gets to the foot. So over here, I would
have the ankle and then the shape of the
foot itself. Alright. Now we are going to work
on the other leg as well. Again. For this leg, we're
going to bring it out from behind the woman's body. And basically bringing down. And then from here
I will separate this right leg going to Denise. And then again, I say with
several lines on the legs, on the knees and some
parts of the legs. We can show the pressure
on our male character because he's holding
a heavy thing. He's carrying a woman. So he would have
pressure on his legs. Even if the woman is light
still, it's a human, so he will experience
some pressure over there. Actually were showing the
muscles better and more. Then we'd creating
a line like that. We can level the legs
next to each other. So we would know they're in
the right place in order to anatomically keep the
balance of our bodies. So this is actually, these are our two characters which are being created
in this position, which is the man is holding the woman in his
hands like this.
16. The second style of lifting a lady by a gentleman: Hello to all of my
dearest friends. I'm here again with another
tutorial session for you. Well, in this session, we are going to create another two people
action together. I mean, this time we're going to create
our male character, placing one of his
knees on the ground. And the female character will actually be
on his shoulders, actually sitting
on his shoulders. Well, young kid also create similar positions to these ones that we are creating right now. We are just giving these
to you as a sample. So if you even want to
create a similar ones, you would actually use
them to get what you want. Alright, first, so all we're going to
create this style of our male character
with an action line. Because it's their male
character is placed lower. So first you would create
that because he's bend down. I'll create a line like
this for the body. Alright. So he would bring von knee bend sitting in
front of him and the other one again would be bent
over here downward. Okay, now, consider the general style and general shape for my
females character as well. Then I will create
my characters. So if this is my male
character's head, my female characters should
be sitting on his shoulders. So I will consider
a line like this for the action line of
my female character. I can even bring one of
my female characters leg over here, which is coming down
right on his shoulder. Now that the general placement of my characters have
been determined, I start my work with the male character and
I start from his head. Again, I say we are creating two people in another
action position. So I'll first create the school. Then I'll add the
jaw to my character. And obviously I want my character to be in
three phases view. Now I'm going to
create the males neck, but it cannot be seen completely because female characters
leg is going to cover it. But right now because we are creating the anatomy of the men, we're just going to create
it even though it's behind. And later where we
want to make our lines darker to create our hole and main shape or
a general shape. We will edit it. So this would be the
middle part of the body. And then the pelvis would
be added here to this side, to this part basically. And then from below the pelvis, I consider the legs like this. So this is a knee which
can be bent and then our leg will move
down like this. Alright? Now, if you move
down from the knee, we can get to the
ankle over here. And then after that, obviously we can have our foot again with a
general shape like this. And then later we're
going to work on it a little bit more to
add the details. Okay? And then we want the
other leg to be created over here and I want the knee to be placed on
the ground this time. So we will create the rest
of leg like this derisive. It would be on the
ground because the knee is placed
on the ground. And then after that, I'll create the rest
of the leg that can be seen like this over here. Then I would consider
the ankle over here. And obviously Atlas,
it would be the foot. Okay. Now, I'm going to
create the female character, which is on top, on top of our men. Again, as usual, I start
with my character's head, which would be placed here. So I will consider the shape
of the skull this way. Then I will add the jaw. Then I can determine the
direction of the face. And after that, I can
create my characters neck and upper body part. Alright. Now I want this character to bring
or take one of her arms forward so I can show the shape of my
hand toward this side. And in this way. After that, obviously
I get to the wrist and the hand itself. Alright. It looks like that my
woman is trying to ****, trying to keep her
balance when she is going on his shoulders. Okay. This is actually her
middle body part. And then I will create
hair pelvis. This shape. And the rest of the
body would be placed behind the man's head
so it cannot be seen. Then I'm going to create the female characters
leg in this way. Then from the sides of
our characters here, I'll bring the leg down and I'll bend it over
here, downward. And then over here, I'll create the ankle for
our female character. And after that, I
can create her foot. And the other leg
would actually come out behind the male
character's head. It will come out from behind
the male character's head, which would be actually in
the continuous of the pelvis. Then I'll create
it in this shape until I get to the knee and
then I bring it down again. And obviously Atlas, I
get to the ankle and my second foot. Alright. Now we should consider that where we can create the
male characters arms. So important as well. Basically, just below this leg, we are going to create this arm, his first arm, which
is closer to us. And this would be actually
being turned toward this side. Actually it's looked
like the man is. I'm trying to hold the
woman's leg with his hand. We can even create
a hint like a fist. He's just trying to
hold the woman's leg. That's why we turned the arm towards the inside of
the body and on the leg. And for the other arm, we can do the same. We can bring the arm up, placing the other hand
on the other leg, actually on Romans
or their knee. If we want to be more precise. Okay, This is our second hand. And I'm going to create the second arm for
my female character. And then I can move on to create the main lines for
my characters. So you would know
which parts should be eliminated because
they cannot be seen. And that would actually make
my work complete and ready. Okay, now I'm going to use my
pencil to complete my work. So in order to complete my work, I'm going to start from
my female characters. Hit shaping it more over here. So I can move on
with my work and improve it and
making it complete. Then in here, I can create
some lines for the body. This way. Dan, I will create
the arm for her. Even to armpits line. Then I can create
the rest of the arm like that until I get to
the wrist and the hand. After creating the hand, I can even create
several fingers for her. Alright, after they're dead, I'm going to work on
the other arm as well. So I bring it out,
stretch it out. Here would be the
place of elbow. And then I will move
on to reach the wrist. And over here, as I've
determined before, I'm going to create the fingers in this shape
and in this position. I can even shade
this fingers to see, to actually see and show that
they are more in the back. Then from the armpit, I'm going to come down to create the shape of the chest and
more specifically her breast. Then I come down in the middle
of the waste and stomach. I hit demands hit. I'm going to continue that from her back getting to the
buttocks area or the pelvis. And I will connect
it to the leg. And then from here I'm
going to create demands. Hit again, first as a circle and then shape it with the
drill more cohesively. And I'll determine the
direction of his face. And after Dad, I can
create her second leg. And when I reach the knee, I have to create the male's hand over
here with his fingers. Then I can ask them that
move on with my work. So I bring this leg down
through the man's face and bring it all
the way down over here until I hit the
ankle and the foot. As you can see, the leg is
covering a part of his face and most of his
neck and shoulder. Then I'll do the same
for the other leg. I create the upper leg, bringing it down until I get to the to the ankle and foot. Alright. Now we can create a second arm for
our male character. And then I get it
through my females leg. And I create the wrist. And the hand in this
shape. As you can see. Actually. And technically, the hand should
come over her leg. Should cover a part of her leg. So to make sure she won't fall. For the fingers of this hand, we've just created several
lines just to show the shapes. For this arm. I'm going to come down
from the armpit and then determine the chest
piece for the male character. Then I'm going to
create the back of my male character than the
buttocks or the pelvis area. And obviously at last, I'll get to the males legs. And the one which is closer to us and it's
more in front is the one which is bent down from the knee
toward the ground. So I get to the knee, I bring it down to the
ankle and the foot. I would also bring it
a bit more backwards. This would be the ending
part of the foot. His foot. Dan, I'll bring the other leg
coming from here downward. And we should create this
leg of our character, this leg downward as the way, as we can see it with
this very same line. Then over here after replaced the knee on the
ground with a turn. We go to the left to
create the rest of the leg and the foot
on the ground as well. So our character can
keep his balanced while getting someone
on his shoulders. And we can also
make this line more straight and making it bigger. So we can show the shape
our leg even better. So that's it. And now I can erase
some lines which I think are necessary to
show our shapes better. For example, this arm is
placed most in front. Or for example,
this leg line over there underneath the man's
hand should be erased. I'm just erasing the
lines which are extra. And if we erase them, they are going to
actually help you see your work better and
they're unnecessary actually, if you want to continue your
work and develop it more. Again here, this part of the
leg because we wanted to show his arm is wrapped
around her leg. And wherever we need that, we are going to use it to
erase all these extra lines. All right, my dear friends, this is another
position of two people, two characters together
which are doing an action, or better say,
interaction together. So that's it.
17. Double dance style: Hello too, I love
my dearest friends. I'm here for you in
another tutorial session. In this session, we are going to create again two
people together. But this time we're
going to create them in a dance position. We want to see how it's done. One, to see the position of their bodies and
their movements. Alright, first, I'm
going to start with creating the posterior and the position of the
male character. Because I want to create
a mailing front end. Create a female in the back. Alright. I'll start with creating the
action line in this way. And then I'm going to show the action that is going to be take place over
here with this line. This would actually determine the position of our whole body. Then we should determine
the placement of the head. And we should consider
that we are almost seeing the male's characters
head from it's behind. I mean, the most of its head is going to be
seen from behind of it, from the back of it. Then I'm going to
add the neck to him. And in the front part, I'm going to add the shape of the jaw a little up to here
because as I said before, we can not see it completely. We see most of his heads back. Now when we determine the
placement of the ear, you would know where
is the face of our character and how
much of it has been seen. You can see basically the
back part of this person. Now, for the upper body part, I'm going to consider a
general shape at first. And you should know that. Again, I say we are creating
our body from behind. So we would not see
the parts which are in front of the body. If I wanted to determine
the placement of the r's because the
action that I'm creating here is dancing movement. I have to create the arms in a way that I can add the
females arms to it as well. We would be able to
do that basically. Create my hands
considering this fact. Then I'm going to consider
the other hand as well. But the point for this one is that I want to
consider this arm and this hand on my female
characters back on her waist. Therefore, I'm just creating a general shape of
it and a part of it that later on when I've
added my female character, I'm going to complete
this arm as well. Because when you are creating
scenes or characters or anything which
consists two anatomies to people or whatever,
you should consider. The position and the
placement of both of them in order to create
each one of them. Consider his leg over here. This would be his knee. And then the lower
part of the leg, the shin is going to be created. Now, our leg is not completely up in the air or
down on the ground. So we are just considering
a side view of our foot and drag now I'm just
creating it generally and later I'll completed more
and I'll explain it more. Now, the other leg for our male character is actually placed on the
other side of the body. But first of all, before I create the other leg, I would have to create
my female character. So I would see the position of hair getting intimate with him. And then I can create
my mom's second leg. Because my female
character is a little. Shorter and more in the back. I will consider my
females head over here because the phases should be actually in
front of each other. So it can show the
dance movement better-and more so the phases are in front of
each other exactly. And our female
characters in the back. So we created a little
shorter. Over here. I determine the
placement of the ear. Therefore, this would be the
direction of Y females face. Okay. Then I'm going to create
her neck like this. And then over here, I would actually add the upper body part for
my female character. The point is that one side
of my females characters, body or per body, cannot be seen and it goes
behind the man's body. So we are only going to consider the parts
which we can see, especially when we want to
complete our lines more. If I want to
consider the pelvis. Because our females character are females characters
body is turned. It will be placed
in this position. So I will create the
pelvis right after the per body part
and one of her legs. This leg actually
is going alongside demands leg in the
same direction. And basically the same shape. Because our female character
is more in the bag. Therefore, we should create
the leg more stretched. These are the things
that you should consider while creating your work done, I would work on duress, sorry, on the ankle and
then at last on the foot. So I'm going to create a
general shape for the leg. Now, as you can see, my female characters in
three phases view add one of her legs is coming out
alongside of this. Then we should bring
the other leg coming out of here below the man's leg. And then we should bring it down in order to keep the
balance of our character. And in order to make our action, our dance movement complete. This is my females
characters knee. Then I get to her
ankles and her foot. So I will create the foot placed on the
ground with her toes. So of course, venue know that
your characters dancing, you can later on come and
create some high heels for her. Now that we've created our
female characters leg, we can create other
leg for our man. Exactly. In the opposite of that. The other leg for
our character from male character is
behind our females leg. And it's in the same
position, almost. It's bent down
toward the ground. So again, it's bent
from the knee. We can not see too much, but we can create a basic
and general shape for it. Behind the woman's leg. It won't be seen more. And at last, I will
create the females arms. I bring it down and then I bring it here to
our demands back. So I can place her hand
on the man's back. Alright. Here we go. See. We can not have the rest of the man's care
demands the arm actually because it goes right behind our female
and on her back. And for this area, I can see the rest of my
woman's arm, hair second arm. And it should actually
start from here. But because our man
character is covering it, you can not see that area. So we only will create
the part that we can see. If you don't want to create
it completely or you just want to not lose the
placement of your arm. It can use an action
line to continuous so you would know where
your arm would be placed when it comes out of this side above
the man's body. Then we can complete
demands hand. We can create the females hand inside of the man's
hand over here. And again, I say, we only create the parts
that we see over here. They're holding hands
in this dance movement. And just like that, we can connect these two hands together looking like this. Alright. Now that we've created
the general shape of our work and our characters, we are going to add some
more details to these, so make them more advanced
and more complete. Okay, I'm going to start with
the male's characters head, which looks like this. And this is the
back of his head. For this front part, I can consider a line
like this to connect the head to the shoulder because you can still see
the back of the neck. And then I can continue down
from the shoulders toward the arm until where it gets
cut off by the woman's hand. The woman's arm. Alright. I'm going to start the
other arm the same way. From the Schaller. I move on towards DR. And
then from here I pick it up. I bring it toward my
woman's arm and hand. And then over here we are basically creating
both of their hands. So I'll continue the
arm back all the way back down towards the
elbow and then the armpit. Then we bring it again, I say to the armpit, and then even after that, I will take it take this
line toward the waste. And just like that, I'll create this lower
part of the back. And now we can, actually, with this line, we can
show the back of our body. And you can actually use this
curved lines in order to show that we are creating
the back of our body. And because he's in
movement is dancing, you can also see some muscles. Alright. Now for the
front part of the body, for the stomach and the pelvis
area or the buttocks area. I'm going to create the
lines shorter and part by part until I get to the leg and I'll
connect it over here. Also from the bag, from the buttocks area. I continue this line until it gets to the leg
and I moved down. So I can hit Delete
again over here. And I can show the knee with a curved line like
this, better and more. So I'll create the
lower part of the leg in this shape and I move
on towards the ankle. Right. I bring it down
towards the ankle. And over here, I will
start the foot. First. I create a hill. And then I'm going for the toes. Just as easy as that. Okay. This is it. This is our male
characters, leg and foot. Now we're going to work on
our female character again. It's a bit more. I start from her
head, obviously. I continue that
down to the neck. And also from this side, I bring it down and
back at the same time. Then when determining the
placement of the ear, you can also add a
line for the jaw, and I can even create
some hair for her. So we can emphasize
on the gender of our character with
this beautiful hair. Then I will create
the neck area, the shoulder, going
down to the arms. I've created a very
prominent, small, prominent part over here
because that's actually the continuous on my man's hand
going behind her body, going towards her back. Because I might have
some pressure over here. I've just created several
lines in order to emphasize on the muscles of
her arm as well. Then on her head, I'm going to show
several fingers a little bit distant from each other with some
spaces between them. Just to show the position
of the dancer better. Then I'll start my
characters like from here, he is holding her
from the waist. So I will start
the leg from here. And then I take the leg
down with this shape. From this side, I
go out a little, making it a lesson prominent. They go, then I go inside again. And I'll do it for both
parts, for both sides. Alright. After we've got to this part, I am going to
determine the ankle. And then complete by
foods in this shape. And after we will
complete this other leg for our female character, artwork is almost done here. I will create the ankle, foot, and my foot, and my leg will be
completed this way. Okay. I can even create some
bones or muscles on the knee with
several curved lines and I can create a high
heel shoe for her. Over here, we can now see the other leg of our
males character. You can only see a part of his leg and foot,
which if created. And the last part would
be our female characters, arms and hands, which
is holding the man's. So that's it. This is the position and the
style of two people dancing together in this position and style that you can
create perfectly.