Human Anatomy Drawing : Figure Drawing Sport and Dance Styles | Amelie Braun | Skillshare

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Human Anatomy Drawing : Figure Drawing Sport and Dance Styles

teacher avatar Amelie Braun, Artist & Cartoonist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:13

    • 2.

      Tools

      6:44

    • 3.

      Woman Athlete Flexibility Style

      12:55

    • 4.

      Lady Gymnastic Flexibility

      18:05

    • 5.

      Lady Flexibility 180 Degree

      14:15

    • 6.

      Woman Falling Style

      11:03

    • 7.

      Lady Amazing Jumping

      14:03

    • 8.

      Gymnastic Jump Style

      13:59

    • 9.

      Lady Ballet Style

      18:18

    • 10.

      Lady Ballet Style with dress

      16:00

    • 11.

      Woman Skate Style

      15:52

    • 12.

      Man Falling Style 1

      10:06

    • 13.

      Man Falling Style 2

      12:11

    • 14.

      Man Falling Style 3

      9:48

    • 15.

      The first style of lifting a lady by a gentleman

      20:15

    • 16.

      The second style of lifting a lady by a gentleman

      20:33

    • 17.

      Double dance style

      21:26

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About This Class

One of the most basic human body drawing skills is learning to draw the anatomy of the body in a principled way. In this class, I have taught different sport and dance styles of woman and man in different postures in a very principled and easy way. In this course, sport and dance styles are taught, so that you can learn how to stretch and bend the human body. In this course, my focus is on the anatomy of the human body, and for this reason, I have avoided going into the details of the head, face, and body. One of the main advantages of this course is teaching basic anatomy design with geometric shapes and then details are added to the initial design to complete the anatomy.
Tools and equipment required for this class:
Pencil B and B2, Etude and tip Etude, type of Eraser and etude eraser, sharpener, Paper.

My other classes that related this class:

Human Style Anatomy Drawing : Figure Drawing with Simple Styles

Human Body Anatomy Drawing - Figure Drawing Beginner to Intermediate

The Complete Character Drawing with Pencil for Beginners

Character Drawing Course: The Ultimate Character Design

How to Sketch & Draw Cartoon Character with Colored Pencil

How to Draw and Illustration Character From Real Face

Meet Your Teacher

Teacher Profile Image

Amelie Braun

Artist & Cartoonist

Teacher

Hello, I'm Amelie.

I started drawing with a pencil when I was sixteen, initially focusing on pencil drawing classes. During these early years, I developed a strong foundation in portrait drawing, figure drawing, and facial features design. I also honed my skills in working with colored pencils, ink pens, and watercolors. These diverse experiences have given me a comprehensive understanding of various techniques and styles.

As my interest grew, I discovered a passion for character design and animation, which led me to pursue professional character design classes. My university education in the field of animation further deepened my expertise. At the age of twenty-four, I began teaching character drawing with a pencil, combining my knowledge of traditional drawing techniques... See full profile

Level: All Levels

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Transcripts

1. Introduction: Hello friends, welcome to Sports and human dances style anatomy sketching course. One of the most basic pencil drawing skills is learning to draw the human body anatomy in a principled way. In this course, I have taught different types of anatomies of male and female bodies in different sports and dances, styles and positions in a very principle, yet easy way. In this course, my focus is on a sketching Deanna, to me of the human body in complex sports and dance positions. For this reason, I have avoided going into the details of the head and the face. In this scores, unusual ist dies that occur only in sports. Activities are taught to strengthen your skill in sketching this stretchings and curvature of the body anatomy. I hope this is useful for you and have fun. 2. Tools: Hello to all of my dearest friends. As you can see, we are back again with another tutorial course for you. And in the beginning, as usual, we're going to review the necessary equipments for this course and then we can learn them together. First of all, we start with B pencil, which is actually the base of all of our tutorials. I will use B and B, two pencils, which are actually our fundamental equipments. And I want you to use these because in the beginning of our code we have to create very light lines. And in order to do that, we should use lighter pencils. Therefore, B0 and B2 are the best options for us. And then later if you want it to make your lines darker or bolder, you can use other pencils. We can also use an exit for here for our work. For example, if you want to create very fine and delicate lines, we should use etiquettes because it has a very, very sharp and thin tip. So we can do this easily. We can create very thin lines with it. Then for using it, we also need a lead over here. And just one thing that you should pay attention about Edwards is that when you're using your edit, you should really pay attention that your lead will match your edited means. It's 0.5, your edge, it should also be 0.5, also have 0.7. And then even your lead can be B2. Therefore, you can create very lighter lines out of your work. Okay? After the pencils, we also need erasers. Obviously, the most useful eraser for us is double eraser that we've got here. Because it can change into any shape that we wanted to be. And at the same time as we are erasing a surface, it doesn't give us any trash and any extra parts of the eraser. So we would not drag our hand of our work and basically our work would be much cleaner. So this is really necessary and I always advise you to require it. Then we have our edit eraser, which is also useful for us because it has a very sharp tip, thin tip. And it's usually used for places and spaces which are small and they can no spirit really erased with eraser or other kinds of erasers. It has two kinds. Actually, it has so many kinds. I have two of them. One of them is like this that has a very sharp tip, and another one which looks like this. It has a triangle tip. Therefore, you can use each corner of this triangle, use it's sharp edge, sharp tip. And you can erase the parts which are so delicate or you want to erase a part just point-by-point. But any kind of them that you get, it will make your work. Do. We have another kind of erasers like this that it has a brush at the other end of it. Therefore, we can actually blow off the extra parts of the trash and eraser parts of our work. But these are actually very rigid and stiff erasers. They have very rigid tip. So be careful, you should pay attention wherever you want to erase, somewhere which you need more softness. You should use edit eraser or eraser. But if you want to erase anywhere, heart and your line go too dark, you can use more rigid erasers. I always suggest you to get a sharp narrow like this, which has a part for containing the trash. So it will save your time. Basically. I would also advise you to require a pencil holder because as you sharpen your pencil and it will be smaller, this pencil holder will actually help you a lot. Therefore, bend your pencil is very small like this. You can put it in here. Put it in pencil holder, and it can grab your pencil for you just pay attention. A part of it is very small for smaller pencil, and the other end of it is bigger for bigger pencil. Then with this grip, you can make it loose or tight. It will be of a great help for you. We also need a paper. Obviously, you can either use A4 or a three papers. You'll also need a board underneath your paper, and therefore you can fix your paper on it. And these are all the requirements that we need for this course, for this tutorial course. And you can just equip them. 3. Woman Athlete Flexibility Style: Hello to all of my dearest friends. I'm back again with another tutorial session for you. Well, in this session we are going to create a buddy in another sports action. Again, it might be a little bit more complex from the previous ones that we've already created. Now, we are going to create a body lying on the ground and bringing the arms up. And it's actually holding one of the legs in the hands. And the other leg is bent with holding a sports ball. Alright. First of all, I started with my action line for the body. And why do I do that? Because we'd creating that. You can easily know the way your body is going and you can know the shape of the body. And the distance between our head and our legs should not be too much because the leg should be actually bend. The arms can hold it and the body has so much pressure and is squeezed in the stomach and the pelvis area. So I'll create the action line for the legs like this. And in order to know what the other leg might be like, how the other leg might be like. I will also created with another line in this shape. Alright? Now I'm going to create the general shape. So we would know how our body is going to be created. First of all, I'm going to create the placement of the head over here. This would be the head. And obviously as you can see, our body is in the side view. We're going to profile it, create the skull as a circle. Then I will add the jaw. And I'll determine the placement of the ear as well. But well, you should consider that because our arm is coming up from this side, we can not see the face completely. So you should also consider that while we're working. Now that you're creating it, it's good for you to determine all the parts. But when we're completing the shape. So any parts can be covered by the arms. Over here. I would have my characters chest, and then I'll create my characters waste. But we should consider that in here again, as I say, we have some pressure. We have a squeezed the body here because the legs are coming toward the head. So the body is completely bent, bent over. Then I'll create the pelvis, and then I will create a line as the ground line to show that the body is placed on the ground. Then I am going to create this leg which is closer to us and is turned bent actually. So this would be the knee and this would be the shin, the lower part of the leg. And then I just create a very general shape for the foot, the toes, the heel and the whole foot. And then I create a ball over here. Alright. Now I'm going to create the other leg, which is on the other side of the body and which is being held by the hands. But before that, I should create the arms so I wouldn't know where this character is holding the leg. So first of all, we need the arms. Then here we will have the elbow. And right now I'm just creating general shaping. Just, I'm creating the basis of the anatomy in this way. Now. I will create the leg as well so I can add the hands at last on the leg out, place the hands on the leg. Now. From here that leg is bent and curved. I will start creating it. And over here, I will complete it. You should bend the leg from here, from the knee because it's turned out obviously. Alright. Over here I will have the ankle and then I will continue to create def foot. Alright. Again, I say this is the general shape. Now I'm going to add some more details later. Here. It would have the wrist and the other arm would actually come up from this side. I'm only creating debarred that can be seen because the other arm will actually go in the same way up as the arm which is closer to us. Then I will create the hand, which is on the other side of the body. The hand of the arm which is closer to us, is actually beneath it. We cannot see it. So this is the general shape of the character. Now, I want to work on the details a little bit more so I can have a more cohesive and more Complete Anatomy. Alright, I can start from the head. Again, I say because my character is in the side view and is holding the arms up, you might not see lots of it. But because we want it to be seen more, I'm going to create some hair for my character. And maybe even a button. Just to show the face and the head area even more. Can even determine the placement of some face parts. Then I will connect the neck to the draw. And then from here I would create the arm. I'll bring it up, making it more complete. Now we are going to show some muscles on the arms because it's a position that we're creating. The action that we're creating is something sporty. I mean, he's doing or she's doing sorry, she's doing a sports action. And at the same time, in this position and in this action the arms are stretched. And also, if we wanted to show the flexibility, but we have to show the muscles as well because everything here is a stretched okay. I would even add some more muscles to the other arm as well. For this front part of the body, I will complete the chest area with creating the breasts. And then I come down from the back and I can connect it to here with a line. Then from the back I go towards the pelvis and the buttocks area basically. And then I could just go up to shape the legs better. This would be the front of my leg. This area is actually behind the knee and it's in the back of the legs. So we would show the bend, the curve like this. Then over here we will continue that continue this line. And we can make just a prominent area for the tip of the knee. We can even add a small curved line over here or even several lines here to emphasize on the tip of the knee. Alright. After that, I'm going to create the ankle to heal and going all the way toward the toes and then come back to shape the foot completely. Now the other hand, which can be seen from the other side of the body, can have some fingers that I can create very easily, just creating some lines. Now, I'm going to create my characters stomach and belly. Then again, I get to the front part of the pelvis and we'll get to this leg which is closer to us. We are going to complete it as well. Going up. This leg will be bent in this shape. Then we have the shame the lower part of the leg. And I would also create the back of the leg. Behind the leg. Actually. Then I will consider a ball over here, as I said before. I'm going to create the rest of the leg. So we get to the ankle and heal and toes as well as we did for the other foot. Here we're going to complete this foot as well. That's it. This is the whole shape of our work. This is a position that can have, that can exist actually in our character. If she's doing or he is doing sports action. So this would be complete. 4. Lady Gymnastic Flexibility: Hello to all of my dearest friends. Well, I'm back again with another tutorial session for you. And in this session, we are going to create a style and a position which is again related to sports. So we want to create sports actions again. Alright? The one that I'm going to create for you today is that my character is placing one of her legs down and took the other leg up and the body is two or down. And inside of one of her hands you can see a bowl. You'll see so far. So all I'll start with creating the action line for my body. And because the arms are on the ground, we can create the legs at first. So if we start our character based on the language is on the ground, we can create our action line. So I will start creating a line from the ground line upwards. Then with a curve. And we did an angle. I bring the line up, I take the line upwards. So this is the position of our character's legs being placed. Now from one part from here, it's almost in the middle of this line. From here. I can create a shape for my upper body part. Actually I'm going to create a direction line so I can show the direction of my characters upper body part. And this would be actually our character's head. Actually this is a character's knee and this part can be our character's head. Actually, they are going to be in one line in the same level. So if you're creating a character in which you can notice start with your character's head. You can start with the legs and then you can get to upper body part and ahead. So again, I say if that would be our knee, this would be our head on the right side. Now, I'm going to create the rest of the body. So from here I can start the pelvis or from a, I can start from this leg which is placed on the ground. Doesn't matter. Anyways, we have to create all parts. So I just wanted to start from the pelvis this time. So you would know how you can create your character. Starting with this. Consider the pelvis in this shape, because in here, I want to add my leg. This would be the thigh. And I create the upper leg. From the knee down. I will create the rest of the leg should be the shin. And I'll bring it all the way down in this way. And then I get to the ankle. And after that, I will create the heel, the toes and Whole Foods overall. So now I'm going to create my ground line over here. So as you can see, our characters placing one leg underground and one leg up high in the air. Alright, This is our head. Let me make it more complete for you. Venue. Create a direction for the face. You can show how the head is placed. I can also create ears over here. Because our action and our emotion is a little complex. I can create my character's hair as well a little. So the position of our character can be clear more. This is actually a bomb at the top of the head. So we've created that she can do her actions as she please. Then from my character's chin, I will come toward write a letter. I get some distance and then I start creating the body. Now next to the neck. Actually I'm going to create the arm, the shoulder, and the arm. And I will come down in this way. Then I can consider my arm going sideways. I mean, I don't want it to come straight down. Then I can create the hand like this on the ground. And then for the other arm, which I want to hold a ball with it, I will start from here. I create the arm from the elbow down. I will bend the elbow a little and actually I turn it a little towards the leg. Then I can show a ball inside of her hand. So first I create double. And then I will start the fingers. Over here. Actually, I brought the fingers from behind the ball so we can show our character is holding the ball in her hands. Basically, our hand is behind the ball, but we can not see it. Therefore, we cannot complete our shape of the hand. Now, in the continuous of the arm, I'm going to create my characters chest. And then our body is upside down. So I'm just going to create the middle body part in this shape. And then we will connect it to our pelvis. Basically, if you can see our body is in a position which is the most stretched position. And we should show that and emphasize on that with a stretching the middle part of our body as I did over here. Now, I'm going to create the other leg. And I will start from this part of our pelvis. And we will create the shape for the other leg which is getting up in the air. Then over here, I will create the knee and obviously the rest of the leg. So this leg moves up. And then I will create the ankles, the heels, the toes, and the whole foot as usual as I did for the previous characters and also for the previous foot. So as you can see when the foot is being pointed and it's completely stretched as well. Now that we've created an overall shape for our character, we can come over here and add some more details to our characters anatomy. In order to transform a basic anatomy to an advanced and cohesive anatomy, you want to create some muscles in order to show where we can have some more pressure and where we don't. Okay, over here we can create some ups and downs and prominent parts and curved parts. Because the most pressure is on this leg. And the reason for that is because it's keeping the balance of our whole body. Therefore, most of the pressure would be over here and most of the muscles would be showing from here. Over here. We should actually show the prominent area of the knee. Just to show there are lots of pressure here. Then I'll create the ankle in this shape. Then we just bring the bones a little bit out and then we will consider these parts for the toes. And from this right side again, we are going to create the bones of the leg and we move up again, I say in order to show that there is some pressure on the lake. Okay. This is the shape of this leg which has been placed on the ground. Now, I'm also going to do the same for the arms. How am I going to do that? Well, obviously I started from the shoulders again because this arm is keeping the rest of the body is balanced. We want to show this shoulder and this arm is also under pressure. Therefore, we have to create some more muscles for this arm and this shoulder. Again, I say because there are pressure there and it's keeping the balance of our body part of it. Then we create the fingers for the hands and very easily bring it forward. So we take it up. We continue our work, then we make a great curve for the armpit. After death. We're going to come out a little and then go back in again in order to shape the breasts so it can show the curves on the body more perfectly. Okay. I would also create some more ups and downs over here to show the pressure more than it's showing right now. Then from the back I come to the neck. Toward the neck, actually, you can see our head is being pulled inside of our body a little because in this area, the shoulders, the neck area, our body is under lots of pressure. So we will create the head in this show. We will create a chin and knows even which would look like this. And then we will move to create the other arm on the other side of the body. We are going to create this line because we want to show that this arm is bent from the elbow. So in order to show that feeling and position, we create that curved line. Then to create our ball and obviously several fingers coming out from behind the ball to show the fingers and to show that the character is holding the ball in her hands. So I will erase this line which has came inside of the ball because we want to show that our hand and the rest of our arm is behind the ball. It's not transparent. This way, it just makes more sense. Now I'm going to complete the other leg as well. Then we can finish our work. For the other leg which has went up. First, we would complete our pelvis area. Then after that, we can start the other leg. This leg which is up from here, going all the way up until we hit the knee. So we create a line like this in order to show that the leg is completely stretched out and up from the very bottom part of the pelvis or the buttocks area. Basically. I'll create these parts a little bit more under pressure, just a little, not too much because anyways it's been stretched so the muscles should show. Then I even go through the knee. I get to the shin, the lower part of the leg, and then here I would have the ankle, heels, toes, and the whole foot. That's how I finish my work over here. So this is another actually a sports action that if you want to place one leg on the ground and take the other one going up. You can actually use this action and we're just creating an action line and continuing the main lines. How easily you can create this complex position. 5. Lady Flexibility 180 Degree: Hello to all of my dearest friends. Good evening to you all. I'm here again with another tutorial session for you. And in this session, we are going to create another asylum position for our character. I want to see this time how the action is going to be created. Alright? If you want to create our character in a position which is doing this split, we want to see how we can create that. So this time we're going to create a female character which is doing a split. Now, we can consider a line as our ground line at first. For example. Like this, would be considered as the ground line because both of our legs are supposed to place on the ground in the split shape, then we can create our bodies straight or a little bit bent backwards. But actually, our main focus is on the ground area, which is the split of the legs. So first of all, I starred with creating my action line. So if I want my body to go backwards a little, I will create it like this. If I want the body to be straight, I can create this line is straight or even if I wanted to be forward, I create the line forward. Okay? I'm going to continue my action line because it should go both ways. One toward here and the other toured here. So we can basically create our lines are action line like this. Now I'm going to determine the placement of different parts of the body. Now, if I bring the if I actually take the body back, I should consider it a head upward. It's like my character is looking up in order to keep the balance of the body. Again. I'll create a skull and then add to draw in this way. Then with several lines, I can determine the placement of my face parts which are facing up. Now, I am going to create the neck. And I should also consider that if the arms are also going to go backwards, one of the arms will actually cover a part of the neck and a part of our face so we can not see them completely dry. Now, I'm just creating the basics of the ANA to me. Then I will work on it later. Now I'm creating this part for the chest and I want to see how it's done now. For the chest. I would also determine the placement of the chest in here. Even the breast. Then this part should be stretch. The front part of the body would be stretched and the back would be a little to squeezed because she's bending backwards this time. So I will create my characters pelvis. In this way. We are going to create a bigger pelvis or buttocks area this time because in this part of our body, we would have lots of pressure. And because the legs are placed on the ground, they also should be created more volumes and bigger. So we can actually transfer the feeling that our body is being placed on the ground and is pressured to our viewer. I'm going to determine the placement of the arms. I'm going to take this arm back, bring this arm back. Actually. In this way. And then I'm going to determine the placement of the legs and this position and in this shape. So one leg would go to the left, are basically behind the body, backwards. I'll continue the leg over here until I get to the ankle. And then this would be the foods created. As I said, this leg has gone backwards towards behind of the body. Then in that case, I should consider the second leg, which is on the other side of the body, stretching forward, coming toward front of the body. Well, I'm actually creating this. So you would know how you can create legs in a split position. Whether they are go to the front or to the back of your body. Then after that, just like this, I'm going to create a foot area, the toes maybe, and a whole foot here. Okay. This is the shape of our body in which the other arm is also behind our body. Actually, it's not like that. Our character only has one arm. Obviously, the other arm is on the other side of the body. And they definitely had brought this arm backwards as well. Because our body is bent backward, we cannot actually place the arms anywhere else because it wouldn't be nice or beautiful. I will actually creates this organization, creates something in cohesive among all our body parts. So it can also create some hair for our character. Just to emphasize on the position of our body which is bending backwards. Okay? I'm going to complete my body parts even more than this. And obviously, I start from my character's head this time. In this way. Well, I can just come over here and create a bit of my characters ear, or I can just leave it because it's obvious that our head is upside. Then I'll create the neck. And I can create even a cooler for my character. So it will actually emphasize on the position of the body moving up and backwards. So I can easily create some more volumes, even for the breasts, with some simple lines and shapes. I could also show the volume for my characters clouds. And then from here creates a short sleeve for this area, for the arm. But actually our work is sports suit, so it might not even have asleep. But we can also created a few want from the armpit. I'm going to separate the arm from the body. I bring it toward the elbow. And then in this way, I can continue this work. I would also complete the general shape of the arm like this. Alright? As I said, we're not going to work too much on the details. We're just going to show the volumes as much as you know how you can create them. And I did not get into the details of any parts. Now, I'm going to take the back a little toward inside. I'm going to create a very perfect curve on her back. And then for the pelvis, as we reach the pelvis, I'm going to bring it out again. Right? Then I'll start the second leg. And four here. Actually, you can create a shape and a volume for the leg area. And it can create some more shapes here to have a short. Or you can actually consider it. Longer or shorter, doesn't matter because our goal here is not to create clouds, is to create the anatomy of our character in a correct way. So create a leg. I get to the knees. I'll do the same for here. And then just like that, I'm going to creates the foot. And I'm just going to do the exact same things on this leg which is coming front, coming forward. Because this other leg is coming forward, we have actually considered this foot, again pointing up. So we could have both types and we could show them here. As you can see, this leg and this foot is flexed and the other one is point. So as you could see, we have created a body in a split position and action. And you actually learned how to create a step-by-step. For our body. We can even apply some more curved lines in order to show the direction and the volume of our body better. And we can actually show the pressure on different parts of the body with creating these lines. If you want. You can also create them as well. And we can actually make the hand little bit more complete. Not too much, but a lead on that set. 6. Woman Falling Style: Hello to all of my dearest friends again, when I'm back here with another tutorial session for you, my dear strands. And in this session we're going to create a character together which is on the ground and is trying to get up or good herself in some place and ask for help. Now, if you wanted to create a character which is on the ground and doesn't feel well first, so we can create our grounds line because we are going to have our character on the surface of the ground. Therefore, we would need this ground line completely. Now after we've considered this line as our ground for our body, I will create my action line. Because our body is going to be placed on the ground. We are going to create our bodies action line. In this shape. This area is the pelvis. We are going to create the leg coming down one of them toward this side. And the other one can be created a little bit more forward in front of the first leg. Okay. Now I'm going to determine the placement of the head. And then I will consider the arms. As you could guess, our head is facing down, but it's not completely underground. So it's bitter to consider a distance between our character's head and a ground. Because we don't want the head to be placed on the ground. But even if you want to do that, you should bring it more below and the beginning part of it should be created on the ground. But now, our goal here is not to do that. Do you want some distance between our character's head undergrads surface? So if this is our character's head and we want to show the direction of the face with these lines. Here. We can also have our ear so we can show the position of the head in a better way. Then I'm going to add the neck to my character, to the head. And we should consider that overall, our body is facing down. So all of our body parts should come down according to the gravity. Alright? If you want to consider this area for the chest, we should fill this area on the back so we can show this pulling down of the body parts toward the ground. So behind, behind the body on the back of the body, back of the neck, you will create more angular shapes. I will create one of the arms downward like this. And then just like that, I created on the ground, I mean, I bend the arm from the elbow down toward the ground and then I placed the hand completely underground because our character is trying to move forward getting help from her hands and everything that she can. Okay. Then I can also bring the other arm forward and place it on the ground surface just like that. So we can have both of our character's hands that is trying to move forward. And she's actually dragging herself on the ground to reach something or to save herself. The rest of the arm, the upper part of the arm cannot be seen because it's been completely placed. On the other side of the body. Then I will connect the stomach to the chest. Again. A part of it goes behind our arm and arm is basically covering it. Then I will add the pelvis in this shape. Then after that, I'll bring one of the legs forward and the other leg backwards. So I will consider one of the legs here, which is more forward. This would be the knee on the ground and knee will actually be placed on the ground which is also bend and the rest of the leg, the shin is on the ground. Then I'm going to create the ankle and the foot area with a good curve. I'll create the foot. Now. I'm going to create the other leg, which is on the back. And I'm going to create the other leg a little bit more backwards in order to keep the direction of our body moving and in motion. Because if you wanted to create your characters thing is still, it didn't matter that much, but because we are trying to show our character is trying to move forward and it's dragging her body. This leg should be placed backwards and one of the legs, which is closer to us, is going to be placed forward. Then I will create the ankle over here and then the foot. So this would be the ending area ending part of the foot. All right. That's it. That's our other leg that we've created. I'm going to make my character even more complete and I'll finish my work. So I'm going to show this ground line little bit more because character is actually connecting to the ground in several different parts. So I just make my ground line showing more. You can consider the head in the side view and profile, or you can create it in a three-phase is via that depends on you that how you want it. Then I come down to the chest area and the breasts. Then from the neck, I can go back. Then I will reach the arm over here. Looking like that. Then we can actually complete our arm. And we can create the hand area. Very generally, not emphasizing on the fingers too much. Because we're only creating Deanna tummy and we're not getting into any details. We can leave our work this way. So don't worry about it because our main focus, our main goal here is just to create a correct basic anatomy in different positions and then advancing it a little to make it more cohesive. So from the back I will connect the chest, the stomach, and the pelvis. Then I will get to the leg. I come down, I turn and create a whole leg here. Then we get to the knee, then to the lower part of the leg. Alright? And F their debt, we are going to complete this odd or leg, exactly the same way. Okay. So this is the anatomy of the body which is placed on the ground and is trying to reach somewhere or get up or get help or things like that. Therefore, we've created the arms back and forth so we can show the action and movement of our character. 7. Lady Amazing Jumping: To all of my dearest friends, I'm back again with another tutorial session for you. And in this session, we are going to create a character together which is not underground. And for example, is jumping, is doing another sports action. So we want to see this time how we can shape it. Readout connecting our character or our character's body to the ground and how we can create it in a correct way. So first of all, as usual, I start with creating the action line for my body. Therefore, we would see how our body is being shaped in the air. So I'm going to consider something like a show performance here for my character. And this shape that I'm creating here is actually, and basically the way that my characters leg is moving in the middle of this line. We can have our pelvis. Then. I will add this upper body part to my character with the help of this action line, and then I'll understand the direction of it as well. Then here I would have the head in this way. And then I can also consider the placement of the arms. So when our body is placed this way, in this position, we can create the arms this way very easily. So the arm which is closer to us can go up from, from two of the face, in front of the face. It can go up. And we can actually create the head, creates the rest of the body, and then we can create the arms. Or after creating the head, you can create DRs and then go towards the rest of the body. Again, that depends on, you know, that the general movement of our body is being determined. We are going to complete different parts of our body. If this is our character's head and is facing up, work would be more acceptable. So this arm is in front of the face so we can not see the face too much because this arm, which is closer to us, is actually covering some parts of the face. Therefore, we can note see it completely. So from here, I am going to determine the volume of the armed shape of the arm. And then I create a completely stretched arm and a hand for my character. Alright. Then later I can add the details to my character. And the other arm which has gone backward, can be created this way. Okay? This arm is actually placed behind our leg. Therefore, first we can create the leg and then we came complete this other hand, the other leg. But I've just created a very general shape for the hand right now, for this arm right now. And then we're going to place the leg on top of it to cover that. Okay. First I'm going to create the chest because our body has been stretched up and we can not see the neck as well. So just like this, I am going to consider this area as the chest. And then I'll create the middle body part here, the stomach and waist. Then after that, I will complete the pelvis area. In this shape. And I will actually create this leg which has gone up with this very simple shapes. Stretched oval because the whole body, specifically the legs, are being stretched. Alright. As you can see, I've created the front part and the back part of the leg. The area which is close to the head is actually the back of the leg. And you can show that with creating the knee or creating the lower part or the upper part of the leg. The shape of them and the muscles. You would see. Where would be the ending part of our leg. Now, we've determined the general shape of the leg. And now we're going to move on to create the other one, the other leg as well. And we can have our whole leg and foot. Actually, the procedure of creating the legs and feet are the same. Not much of a difference. Just the position of them are different. Now, this action that we are doing can be emphasized like this. And it's another sports action. And it's a little complex. But when you do a step-by-step, it would be easy for you. I can even create some hair for her, a part of the ear in order to show the direction of the face and the head better. Now, I'll start my detailing from the arm, actually making my character more cohesive. I'll start from the bottom part of the arm in this way. And then from the top of the arm, I mean, I move toward the top of the arm until I get to the hand. Here we go. Now, I can add the fingers to my character. And this is basically the shape of the hand. So if you want your details to be more delicate, it's better for you to use an edit or you can sharpen the tip of your pencil very much so you would not face any problems. So be sure to sharpen your pencil and then continue your work. All right, as you can see, wherever we need to show the volumes and the shapes, we are going to do that. No worries at all. This is it. This arm is complete. And for the other arm, actually we can only see the tip of the hand except for the upper part of the arm. We can only see the tip of the hand and some fingers actually coming from behind of the foot. Then I'll create the breasts for her. In this shape. I'll create and complete all the shapes of my body. Because our body is completely stretched. We should show this volume and show this shape in the best way. So we should actually show this stretch in each part of our body. In here. I can even determine the belly button here. So we can create the shape of our body in a better way, more correctly. Then even with some lines, we can show the volume of our body more. We can create the shapes better, maybe even create some kind of muscles. This leg went up like this. We're just going to bring it up. Take it up. The lower area of the leg, the knee, and the upper part of the leg. All of them can be created in this way. Then I can also at the lower part of the leg, just like this. Looking at right now. Then at last I'll create the foot. And as you can see, the leg is completely stretched and pointed. The best thing to do is to erase this area. So we can show that actually this hand is behind our footnote in front of it. So even that, even though we're not getting into the details, these things are necessary in order to make our anatomy more complete. Now, after creating the first leg, I am going to complete the shape of the pelvis and create my second leg on this side which is coming down. So we create both front and back of the leg very easily. Again, I say the birth seizures are basically the same. It's just a matter of attention and practice so you can create different characters in different positions. Then we go through the knee and we create a foot here again with the toes and the heel. Alright, that's it. This is actually an action which is showing a woman jumping. So if you want to create a character who is jumping, first of all, you should start with creating your action line for the body and then the rest of the steps would be way more easier for you. That's it. 8. Gymnastic Jump Style: Hello to all of my dearest friends. I'm here again with another tutorial session for you. Alright? In this session, my friends, we want to see how we can create a character. If we want her or him to jump from an object, jumped down from an object and is also athletic. We want to see how we can create this action and this motion. For example, there is a stage here or an object here that our character is jumping off of it. As usual. I'm going to start with creating the action line for my character. And therefore, the placement of the legs, the body, and the head would be determined this way. So I will create the pelvis area in the middle, almost in the middle of the line that I've created. Then I am going to create the upper body part for my character. Upward over here. I want to create my line this way because I want the upper body part, upper body part to be a little bit forward. And actually it's the arms are open and both the upper body part and the arm and the arms plural, are coming forward. Okay, now I'll start with creating the placement of my head on the body. I can also considered a body in a three faces view. So if this would be the volume of my head, this would be the jaw. And the head is a little bit toward front, coming forward. And it's a little bit turned as well. Now for the neck because we have actually brought the head down, we can not see the neck. So I start directly from my characters shoulders and then I will create the chest area. Then I'm going to create the mid body part. And I'll connect it to the pelvis that I've created in the beginning of my work. Now that our body is coming forward and we're also going to bring the arms forward. We should start the legs from the bottom of the pelvis. So it means that the tip of the toes should be facing upward, should be facing upside. And you're actually looking at the body from a lower angle. Sseuda, step-by-step first, I'm going to create the arms. If you do it step-by-step, you would know how actually your action is being performed. So I'm going to bring the arms down like this. And I would do the same for the other arm. Bring it down as well. Again, I get to the elbow, the lower part of the elbow. The lower part of the arms, and the hands. Just as you can see, I made this arm a little bit bend toward inside of the body. Alright. Then after that, I can easily create the legs from this pelvis area. That very easily. This would be the knee and this would be the lower part of the legs. And here I would have the shape of the foot and toes inhale. Now, the whole foot here. Okay. Now what I'm going to do, basically, I have to create the other leg as well in this same procedure and in the same position. So as you can see, I'm just creating everything generally. Just creating the basics for the anatomy. And then later we'll work on the details. So that's it. As I said, the legs are being created just like each other. Now because we are actually considering the body and the three phases view behind this arm, we can see a part of the back. Part of the back can be seen. Because again, I say our body is almost no three phases view. So we have the ability to see the back and little. Not too much, but a little of it can be seen. Now I'm going to make my bodies and that to me more advanced and making it more cohesive. I'm going to do it with my edit if we start from the head, obviously first. So all we can add some hair to our character, especially behind the head, back of the head. Then over here we can add the ear. And we would also have a volume and the shape fore front part of the hair. So it can show head is tilting down in this way. Alright. That's it. That's the volume of our head. Now I'll start from top of my body. So that will be the shoulders. And in the continuous of them, I would have to create the shape of the arms first, this r. And I'll bring it all the way down towards the wrist. And then I will also create the fingers on the hand. So I could just create the fingers in this shape. And then I will create the rest this way. Alright, now I'm going to work on the other arm as well as I said before, basically, the whole procedure between two sides of the body is the same. Maybe just a bit more of ups and downs, curves, etc. So from the shoulders, I come down, I bring my arm down because I want my arm to be turned and twisted a little. Basically, I can create the elbow in this shape. I can emphasize on it to show that by hand and my arm is bent a little. Then I would get the hands. Try to create several fingers. And that would be it. And as you can see, even the hand itself is bend from the fingers. Now I'm going to complete the chest area with the breasts. And now I'm showing the shape of my body. Therefore, it would be obvious that my character is basically athletic. Then. From behind of our hand, from behind of our arm. I bring down the back of my character and then I will reach the first, like just as easy as that. Then. I would also shape the foot and toes. It would be very easy for you just have to be a little bit more careful and pay a bit more attention. So this way, we can see and the foot even more comparing usual situations and positions. And then also complete this lower part of actually the back part of the leg, which connects to the bottom of the pelvis or the buttocks area. Now we're going to do exactly the same thing on the second leg. We're going to complete it with more lines to showing more muscles and so on. Make this knee area prominent than the lower part of the leg. The ankle, and the foot. At last. The foot would look like this. Here we go. Now our whole leg is completed. So this is our character in a position that is jumping. And she is actually jumping from an object. She's jumping off an object or a stage. And at the same time simultaneously she's doing is split and opening her legs wide open. Then with two curved lines. We can also show the pressure on this chest area like this. Alright, this is our character. 9. Lady Ballet Style: Hello to all of my dearest friends again, I'm here with another tutorial for you. Well, in this session, we are going to create a ballet is style together. So we wanted to create a ballet dancer. And we want to see how we can create this elegant move in our character. Start with creating our character's head. And we do that by creating an oval over here. Then basically, I'll add the draw to my character. Okay? Something that I can tell you about ballet is that is usually done by women. Therefore, we are going to create a female character here who is dancing ballet. And we want to show one of her movements for you. In this anatomy. I would also just generally determined the placement of the face parts. I will use several lines in order to show the direction of the face and then I'll determine the placement of the ears. Then after that, I'm going to add the neck to my character in this way. Alright, now, the shape of our body is going to be like the way that I'm going to create a line. Right now. We want our body to go a little tour the right side. So we wanted to go sideways toward write. This leg would be here and the other leg would go down to be placed on the ground to keep the balance of the body. And about the arms. One of them would go toward the leg and the other one would go up in order to create a beautiful pose for this ballet. Okay? Now that I've created each action line for each part of my body, we are going to create the anatomy on these parts. Going to actually add the body parts here. So far here we're going to consider the volume. Because in this area, the arm has went up. This part of our body should have some stretch so we can show that arm going up completely. Alright. So we shape the chest with the breasts inside of it. Then we will create this middle part of our body in this shape. And after that we will create the pelvis, obviously. And now I'm going to create the legs from both ways and I'm just going to bring them down. Then I will also create the knee over here. This leg should just come down and sideways and all fiercely because we are creating a ballet movement, our food should be completely on the toes. So our character is basically extending on her toes. So she's pointing her foot and she's standing on her toes Totally. And then in this way, our ligand foot will be completed. Alright. Now I'm going to work on the other leg as well. Because this leg is facing us. For our beginning of our leg, we can consider a circle over here. And then from both sides of our circle we can create the shape and move toward the knee. And then just like that, we can move toward the ankle, the shin and the ankle. This leg would actually this foot and this leg would also be stretched. Again, she is pointing her other foot as well. So from risk down, we will have this shape, which is an appointed position. So we start our work with narrow lines, then we make it wider. And then again at the toes, we will be narrow again. Now later when we want to add the details, you can even create a ballet shoe on your foot. So you would see how you can do that as well. It's pretty easy. Now, I'm going to create the arms. I'll start with their general shapes. And then later in next step, I would work on the details a little. This way. Then after that, I will just complete. They are. And at last, the hand with we created very, very elegantly over here. Alright. Now I'm going to create the other r which is going up. I'm going to work on that as well. From above the ear, I will continue the arm and just bring it up, take it up to make the arm complete. Then I'll create the wrist and general shape of the hand. It would have it over here. Alright. So She's posing just like that. Alright. Ballet. Fingers are in most stretched way as possible. And also the legs are in the most stretched way as possible. Basically in ballet dancing, all parts of the body to the legs, feet, and hands and arms are all completely stretched out. So if you want to make it more, make it better, we can place more focus over here. So depending on the action that you are creating, you can work on your details or work on some parts of your work. And our need to be worked. Example the muscles. Now I prefer to use my edited in order to work on the thinner lines, elegant lines, easier and faster. I can also sharpen tip of my pencil and then use that. But it's just easier to use and that's it. So I've created the head. Then I'm going to work on the neck in this shape. Therefore, I can create a parts which are coming out more. Okay. Arm cannot be seen. I mean, the shoulder of the other arm can also be seen. So it comes out behind the breasts and the chest. So we are going to continue the breast line to the chest. The stomach until we get to the pelvis. Alright. Now I can even create a ballet dress for my character. Just going to create a very, very simple dress in order to show how you can do this. Alright? So you would know what can you do if you want to apply a very simple clothes on your character's body. Now over here because there are some squeezed part and some pressure here can be seen. We are going to create several lines, curved lines for the wrinkles and the layers of the body over here. And because this leg has risen, we are going to show the volume of the buttocks area with this curved line. Then I am going to turn this line. And I want to show that my dress is finished here. Then again, I would have another term over here. Okay, Now from here, I'm going to create the rest of the leg. This leg is a little bit sideways notes to, to lay straight. Therefore, I'm going to shape the knee like this, making it prominent. Then I'll create shin, lower part of the leg and making it thinner and more narrow, we will go down. Alright. Then I bring the leg down until I get to the foot and created as well. Okay. As I said before, I'm going to create a ballet shoe for you. So you would know how it's done. First of all, we create the bottom part of the shoe. Then I go toward the tip of their fingers. And then four here, I will actually create the shoe laces of the ballet shoe. Then for another part, we can just bring it upward. And with this very, very simple lines, you can just create some ballet shoes in order to show them with the whole costume. Now I'm going to complete the other leg as well. Then we are going to divide these shapes a little from each other. Then I will consider several lines for the knee to show it better. And then we move toward the foot. And we will shape the foot. For this foot if we want to create another ballet shoe. So we would have a pair. We should start creating a curved line from here, which is near to the tip of the foot and the toes. And then on the wrist, we can create several crossed lines in order to show our shoe. And create a shoe laces in a way, which is saying our character is varying ballet shoes and they can be more visible. Okay, several simple lines we could easily create our characters. Ballet shoes. Now I'm going to complete the arms. And from here, the armpit, bring it out toward the elbow, then the lower part of the arm. Just like that. Okay. Now we are going to create the fingers in a stretched way as well. So we can even bend the fingers a little, the ones which are on behind. And just like that, we will complete the shape of our hand. Now, I would also work on this arm which is going up as well. For example, in this area, I will create some prominent parts for it and bring it up. Then just like that, I'll bend the arm a little surely going toward the wrist and we'll continue the hand and we'll create it the same way that we did in the beginning. So that's it. Alright, as you can see, step-by-step, we started with very simple shapes now to create this complex anatomy in this character, which is a ballet dancer. I'm just completing the fingers and I'm adding two fingers which are behind this area. Okay? This is our final outcome for our characters. And that to me, again, That's it. 10. Lady Ballet Style with dress: Hello to all of my dearest friends. I'm here with another tutorial session for you. And in this session we are going to create another position of ballet to gather. Want to see how this one can be done, alright, for creating the action and the position of our ballet dancer. First of all, I'm going to tell you how we can create the basic of our anatomy for this position. First of all, I'll start with creating the action line. For my body's anatomy. I wanted to start from the head and the upper body part going down with a nice curve. And then I will here show the motion of the leg. One of them, one of the legs is going to be placed in the air and the other leg is should be placed completely on the ground. Therefore, it can actually help us keep our balance of the whole body. So it's better to determine this line going down with a straight line. So we can create our leg straight down towards the ground. Now because I want to give my arms a specific position. It's fair to create them, but I'm going to determine the placement of the head from the beginning. And then I will add the arms to my hole character. Okay? I want my character's head facing up. Therefore, I'm going to create the head little bit tilted toward this side. And then we're going to create the circle of the head. This would be the skull. And then we can add a small part as the draw over here. As I said, I want the head to be turned upside a little. I mean, our phase should be facing up. I want my hair to be placed in this position. And I can also add some more lines inside of the face to show the direction of the face. And at last, I will determine the placement of the ears. Therefore, the placement of the head of my character would be completely clear here. I can even add some hair to my character. Therefore, it can be seen better and more and you would know better. That's where we can have our head. Now, I'll be starting with creating my characters Nick. Then I will create her chest over here. And in ballet positions, actually, in all ballet positions and actions you can see the body is stretched completely. Therefore, you should create all parts of your body with more stretchings. Mean you should create all of them is stretched out in order to create a correct position. Now, I'm going to determine the arms over here. And I can bring the other arm from the other side of the body going up as well. These are the action lines for our arms. Now I'm getting to complete them more. First. I'm going to create the arm over here. And I will add it to my work. Then I get to the elbow, the lower part of the arm, and then I will create the wrist and the hand in a very general way. Then I will add the fingers as well. Okay. I would also create the other arm of our character in this shape. Here we will have the elbow going up. Which is basically below the elbow. And here we get to the wrist and the other hand as well. Alright, this is it. No, I'm going to create the rest of the body again, stretched out. Here would be the middle part of our body. And then at last, I would have this shape for the pelvis over here. Like this. Now we should bring one of the legs. Actually, we should take one of the legs backwards and the other one would go down to keep the balance. The leg which is closer to us, is going to move backwards. Then with a circle or better to say with an oval, we are going to shape this leg, which is a stretched out toward back. And just like that, we are going to determine the whole shape of the legs in this way. Then over here. I'm also going to show that her leg and her foot is in a point shapes. So she's also stretching this part of the foot. As you can see on the ankle, It's more narrow. It gets thicker and wider. And then as we move toward the toes, again, it will be more narrow because our foot is in point position. And basically we are seeing all the leg through the foot stretched out completely. Okay. Deal other leg will be created here. But because I want to bring some clouds on my character, I would not need to work on it too much. So I will create the leg over here. But if you want, as I'm doing, you can cover it with your skirt. And if you want, if you think your advanced enough, you can actually not create the parts which are going to be underneath the skirt. So that's it. I'm going to create them for you. And then at last, I will create the foot. Now in detailing, I'm going to also add a ballet shoes, actually, a pair of ballet shoes. The language is on the ground, is in the side view and the leg which is up high, is in the front view. Now I'm going to add the details and then I will add two clouds and ballets skirt. So you would see how you can dress your character and how you can create actually a skirt for a person who is in this position and one of her legs is up high. I'll start with creating the hair so I can show better that my character is toward this side. And it's actually looking up. The face is looking. I'm going to complete the shapes a little bit more. I'm going to make my anatomy more advanced. And the best thing that I can do here is to add the dress right from here to my character. And then I can move with my work, move forward with my work. Then I would also create the armpit for my character. Then I go up toward the elbow and even higher until I can get to the wrist. And the hence, Be careful you should not create very big arms for your character because actually, ballet dancing is very, very delicate and elegant in we should consider that while we are creating our work. And ballet dancers are usually very thin, slim, better to say. Fit. I will create the hand in this shape. Maybe even create several lines for the fingers. And I can actually even create a stretched fingers for my character. And then for this other arm. I can just start from the back. I mean, from the place from behind and neck. I will create the other arm on the other side of the body in a shape like this. Alright. That would be it. Now, as you can see, the fingers are also stretched. And we're going to show them like this. Alright. Now we can also create the fingers in different positions. Now for the chest area, I'm going to add the breasts, going down towards the stomach. From the back. Ali also come down. And from here, which is the waste I am going to create. My characters are scared and I'm going to shape it. Start shaping it from here. So I would have to create shape for my characters, a skirt. I'll bring it down, up to here. And then I can also create this part a little bit more puffy. And then with some turns and twists, I can shape the whole scared to make it more interesting and more realistic. And also just like that, we need to come down again in order to show that our volume is not one-dimensional surface, it's a thing and it has a volume. So this would be actually in its inside of our skirt and we will bring these down. So we can show that R squared has a volume and going inside and outside. Alright. Now I'm going to create the leg from the part which can be seen. So I'll continue the shape of the leg, the lower part of the leg, going toward the ankle and the foot area. I'm going to shape it this way a little bit more. And now I can also create a ballet shoe on this foot, making it more cohesive with the whole character. Alright, that's it. That's the shoe on this leg and this foot. Now we're just going to do exactly the same thing on the second leg. Wherever we can see the leg is starting. We will start from there and create our leg more detailed, more advanced in terms of anatomy. With some lines. I would also consider a volume for the knee. Then from here I'll have the ankle going down towards the toes to create a whole foot. And because our character is actually wearing a ballet shoe, we will show the shape of the foot in this way. Then the shoe laces for the ballet shoe. And just like that, our whole character is complete in the ballet position. Okay. This is another character in ballet position or movement. 11. Woman Skate Style: Hello, my friends, and we are here again with another tutorial session for you. In this session, we are going to create an action which is in figure skating. And we want to see how it's done, maybe when it's dancing on ice. Alright, I'll start with creating the action line for my body. The thing that I want to do here, actually in this action, the things that we see the most are our arms and legs of the character. Therefore, we'll consider the direction of the arms and legs in this way. Then after that, I will also create the shapes and volumes for the legs. But first, I'm going to determine the placement of pelvis over here because one of the legs would actually go up and the other one would go toward the ground in order to keep our bodies balance in this way. And now, well, I'm going to add the other parts of the body to our character. We should create, add character's head in this area between the arm and our characters leg. Why? Well, because when the arms are placed over here, this would be our character's head, somewhere between the two arms. And because our body is bent forward and down, we can determine the placement of the head this way. Alright. Now I'm going to create my characters chest with this volume of this shape. Then I'm going to create the placement for my character's arms. Alright? I'm going to create very, very delicate and elegant hands and arms for our character because it is a female. As the same time she is doing a very elegant a sport. Therefore, we are going to create her very elegantly and just in some parts we are going to show some of the muscles so we can show our characters is also athletic. Now, we are going to create the general volume for the arms, for our character. And then I'm going to add the other arm as well. But this one would be toward this side. And then I will work on the wrist. And a general shape for the hand. Alright. Now, from the pelvis, I'm going to create this leg downward, toward down. As easy as this. And you should know that this leg is more in front and it's closer to us is in the matters of perspective. Then I will the lower part of the leg and then I'll create the foot. And later on, I can also add the ice skating shoes later in the detailing phase. Now we are going to work on this other leg as well in this way. So we would have the knee. And then just like that, this other leg will be continued. I'm going to make the muscles a bit more clear because our character is obviously an athletic person. So we need to show some muscles. Then we get to the anchor and the ending part of our work. Then later I will add a skating shoes. I so skating shoes to my character. So this is a general shape of a character's body, which is doing guys, this gating. I'm going to add some more details to this character. I'll start with my character's face. Then I can even shape my character's head a little bit more. I can determine the placement of the hair over here. Then I will have my lines to determine the direction of the face. Alright. Now for the chest area of my character, I'm going to create my characters breasts. And then from the armpit, I move forward to create the arms and complete them. From this side also, I am going to create the shoulders. And then just this way, I get to the elbow. And then I'll continue my arm. And in this area, I can also create a line as a representative for my arm being a little bit bent. Then I will work on the wrist and later the fingers. Just looking like this. Here we go. Then I'm going to create a line between the fingers so we would know how our character's head is shaped. Then from here again, I'm going to stretch the arms going up. And then I'll create the elbow going up again. Just I can create a line in order to show the elbows placement, making it more clear. And then I can move on to create the fingers of my character in this shape. Alright. Now, I can create several fingers. And then I can finish my work on the arms as well. Okay. Then atlas, I'll create the thumb and I get to their wrist again. I'm going to make this a more complete. I'm going to work on the leg which is more in frond and is on the ground. Then I would also create another line for the knee. Then the shin, the lower part of the leg will be created for this area. And now I can create an ice skating shoe. I start from here because the shoe would just start from here. Then I bring it down. And over here we will have a very small, small, prominent heel. Then we have a curve and we move toward the toes. Alright, that's it. The most important part is the place which is actually underneath the shoe and on the ice. I can easily create a shape like that for it with a rectangle shape, which I can consider for this area beneath the leg, beneath the foot, actually. Now I'm going to complete the other leg as well. And then I'll add my characters skirt to it later. Then for this leg, the procedures are basically the same as we did on the other leg we're going to do on this leg as well. Just one thing that we should pay attention to is that we can see the back of this leg, not the front part of it. So we would not create any lines to create the tip of the knee. We can just shade this area to make a shadow maker shade in order to show this area as a curve and it's actually behind the knee. Alright. Now we are going to create ice skating shoe for this foot as well. We're going to create this small prominent hail, then a curve and then again more prominent area for the toes in order to show the shoe. And then we will create a rectangle which is going to be placed on the ice. Actually, as you can see, it's a horizontal long rectangle. Alright, that's it. The front part of it will actually go to the back of the shoe and it cannot be seen, can actually darken it to show it more. Now, I would also want to create a skirt for my character. In order to make that, I can create the skirt with some wrinkles. If I want my work to be seen better and more clear, I will actually create several lines connected to my characters pelvis. In this way, it can create wrinkles on the skirt and give a puffy shape to it. One of these parts will come out and again next to that, it will go in. So as you can see, we have ups and downs right next to each other. Arcs and curves, if you'd like. Alright. Now, for this front part, also, I am going to create some lines for my characters. Dress. Cool OR, and over here, I will finish the dress just right there. Beneath the breast. Then I can create a general shape for to face. Just like that. Alright. This is our character which is doing ice skating. And I actually would look like this. She is in isis scanning position. Then I can also create several lines underneath the foot in order to represent the ice. So we can move our work even more forward in this way. Alright, that's it. 12. Man Falling Style 1: Hello to all of my dearest friends. I'm here again with another tutorial session for you. Well, in this session, we are going to create different styles together, which a character can have when is falling from different places. For example, if he's falling off a high plays like a building, or if he's falling off a step, we would have different actually, we can have different types of positions, but we're just going to create several of them for you here. Therefore, we wouldn't know how we can do that. Alright, I'm late to start with the model, which is the most simplest of all of them. And then we will create more complex positions and movements. When a character is jumping from somewhere or falling from somewhere. The most common way and the most common position is that one of the arms are going towards the ground and the other will go up. And basically the feet are up in the air. So first of all, I create my action line for my characters, bodies and SME. And then I create different parts of my body. So if you want to show the direction of our movement from here, we'll start from our arm. We go up for the body. Then at last, we have the legs up in the air again. We can have one of the legs actually bent down to. Now I'm going to create different parts of my body on this action line. Obviously, I should consider the head facing down because we are coming from top to bottom, from up to down. So I will almost consider my head over here with creating the skull. Then after dad, obviously to Joel. Alright. Now over here, I can also consider the ear over here. And this way we would know our face, our head is facing down. Then I will create the neck area. And then for the upper body part, I will create a chest over here. And defending our character, which can be male or female. You can add the breasts or eliminate them. Right now, I'm considering my character resume one. So I'll create the upper body part this much and without any breasts. Now, I'm going to work on the middle body part like that. And then I will consider the pelvis over here. The lake which is closer to us, can be bent sideways, Of course not straight, and maybe toward left a little. So you can also create both legs are straight, but I just want to show you different shapes you can create your body, therefore, it's better to create this leg bending backwards and mostly toward left. And we will create the other leg from here, from the pelvis area upwards, straight, almost straight. Here we would have the knee and I would still go up to hit the foot. Reach the foot, actually. That's it. So you can create your character in so many other different positions, but this is the most basic one. Then I'll create a foot over here. So it wouldn't be completely straight. I will just create the ending part of my foot, also sideways. And then with creating this second arm, which is also closer to us, I can give the viewer a feeling that he is actually falling. So in order to emphasize on this motion, I will consider this arm up in the air. And even for making it better, I can create a hand in this shape, which actually my hand is opened. And there are some spaces between the fingers. In order to show that this character is falling, is trying to reach something but he can't. I'll create the thumb and I get back to the wrist again. And I can also create several more fingers. So I can show the palm is a stretched and there are spaces between these fingers. Just in order to emphasize on the fact that our character is falling. Then I'm going to create the other arm, which is going to be placed on the ground. A part of it was obviously behind the head. Therefore, I almost create my arm from the elbow down. Then here we would have their wrist. And you will create the hand basically touching the ground. This way. Again, this hand will be also created completely open and stretch to show he is falling. Alright. I'm going to work on different parts of my character a little bit more just to get it a little more advanced. Not too much. You don't want to make it too complicated. But because it's a very simple motion, it's a very simple position. I can create more details on it. So because our body is falling down, you can emphasize on these lines a bit more than usual. You can angle some lines here because our body is facing the ground and it's also a little bend forward. So we can basically show it with very simple lines all over the body. This is the simplest way a character can fall that we can actually have. Looking like this. And completely with creating the position of the arms and legs, we can show our character in a position which is falling. So you see how easily we can create different motions, different positions for our characters in different situations. And now we can even emphasize on the fingers which are placed behind, more behind and we can shade them. So we can show they are in perspective, they are behind, and they're further away. So this is the first time that we've created all the character falling. And the simplest position, it almost a basic anatomy. 13. Man Falling Style 2: Hello to all of my dearest friends. I'm here again with another tutorial session for you. Well, in this session we are going to create a character together which actually has been gripping someplace and now he is falling. So basically we are creating a falling character from obviously a height. Now. We want to create the body parts hanging on the air and up in the air. Therefore, in this position, the middle, our body part can also considered a straight. I'm going to create my action line for you. Therefore, you would know better than how you can create it. All right? If this is our middle body part, we will create one of the legs this way and the other this way. And I would also create DRAMs. Let's create the other arms action line because we can only see some part of it and the rest of it can not be seeing completely. Now, if I want to place my body over here, if it's the arm here, this would be our head. Because our body is squeezed. Actually. Consider our perspective as well. So we will create the angles this way because it's falling this way, and so on. We can see the head in this direction. I'll consider generally an oval for the whole upper body part. And I'm right now creating DNS domain the most simplest way because the action and this position is complex enough. Therefore, we would not want to make our work even more complex with creating more detailed or more complex anatomy because the action has enough complexity. Alright, then I will create a pelvis with a circle. With a circle. Then you should know that our body is in this shape and it has some volumes. Therefore, you would know these two parts will be connected to each other. Okay? I'm going to create general shapes for the legs as well. Going up this way. Next to the pelvis, they would go up and then they get to the knee. And the lower part of the leg shin can't recreate it in this way. Alright. Now we can see this ending part of the foot and also the side of it. Now I'm going to work on the other leg as well. I will create it from this part of the pelvis. And this other leg. If we can create it in actually a bent way, it would be much better. So if we create this leg showing that it's bent, it would be much better because it can actually show us the position of falling more than that. Okay? Now from here we can have our foot as well. Alright. Now, later on I can work on some little details. Then I'll create this arm which is closer to us and is closer to the head. Shape it from the shoulder going up to the elbow. Then just like that, I can show the motion and position and this action with the fingers even more. So sometimes you can actually show the emotion and your action better even with your fingers. Okay. Now I would want to work on this other arm from here. We would create a tour decide and in this shape. Okay, well basically after that, I will complete this area so that I can create it completely stretched. And both the arm and the hand will be created a stretch this side. Now in the falling position, the fingers can help us a lot in order to show that our character is falling actually. So let's start with the head with completing different parts of the body. And actually, I can bend this leg a little bit more forward so I can show the falling feeling a bit more. And this work can be actually shown better if your legs are a little bit, bend forward. Okay. So you can basically practice on different types of falling. And whichever was more use to us, we can do that. Okay. Now I'm going to create the upper body part in this shape. And then the hands and the arms will be created like this easily. Okay? Now I'm creating the work in the most simplest way. Again, I said, because you would understand the position and the motion of your character. So this way, I will create the fingers. These actually can show us and help us to create better shape. Now over here, between the middle finger and the index finger, we can have more distance so we can show our character is falling down. Then from here, I will create the thumb as well. You see? In this part, creating the fingers will actually help to do that. Okay? Now I will create the other hand in this way. And then I will complete the hand. Then I will create a fingers in a way that we want to show. This character was grouping somewhere, but now his hands are loose and he's falling. Alright, this is it. Now I'm going to work on the legs. And now I'm going to bend the legs a little from the knees. And I will create the back of my leg just like this. Then I will consider the foot and I'll create the other leg in this shape. I will continue this leg again from the pelvis area. And yet again, I will make it bend toward the foot. In this shape. This would be the ending part of the foot that we can actually create with a curve. So these are the general basics of our shape, that our character is falling, the legs are bent. The shape of the fingers and everything in this character is actually saying that he is falling. Okay? So I will also erase some extra lines so you can see the leg and the position of it even better. This is our falling character with simple, basic anatomy, both in a complex position and motion. 14. Man Falling Style 3: Hello to all of my dearest friends. Good evening to you all. I'm here again with another tutorial session for you. Well, this session we are going to create a character together which is jumping off something. For example, who's jumping out of a helicopter or a plane. So he's jumping off a very, very high think. It's not like a normal building, is like skydiving. So we want to show a character, a male character, which is jumping off something very high or tall. So first of all, I will create the action line for my body and then later I'll add the legs and the arms. If this is considered our bodies action line, I will determine the head over here. In this way. Then. I am going to create the upper body part, which would be the chest. Now, we are looking at our character's body from behind. Therefore, we can see only his back. So you should consider that because your character has jumped, you can see his bag and then the arms would come up from behind. Alright. So because it's jumped obviously, and because he's jumped willingly, obviously, the front part of the body will be facing down. Now for this middle part of the body, I would also consider a shape. And then I will create a volume and a shape for the pelvis. Alright? Now, based on the thing that our body should be a little angled, I will create my body sideways, wouldn't be completely straight on my action line. Then I will create the volume of the legs. And I will actually create the legs straight until the knee. And then from knee down, I'm going to bend them. So from the knee down, we will consider the leg going up. Just like that. Then I would also create the back leg, the other leg for that as well. Now this leg is complete. The one which is close to us is completed. Now, I would be creating the other leg, again, starting from the pelvis and moving forward. In this shape. It can be seen a little bit more just like that. And then after that, I will add the knee and bring the rest of the leg up toward Deir. Upward basically. Okay. Here it is. And we can create the foot going up like this easily. This was about the legs. Now, I'm going to add the arms as well because character also needs arms. And we will create a part of this arm which is closer to us. So I'm going to create this arm which is closer to me. Then from the elbow, I bring it more upward. Then. I will come over here and create the shape of the hand in a very general shape. It's just that I would also create the other arm from the other side of the body in this shape. Again, bringing it up from the elbow, bringing it up sideways. In order to place the position of the body more correctly. Then I will create the wrist and the fingers like that. Okay? Now, this is our body, which is actually our character, which is jumping from someplace very, very high or tall. Okay, and then I'll finish my work. Now we're going to use very simple shapes because again, as the previous one, the action that we are showing and the position that we are showing is complex enough. So we don't want to create very complex anatomy are very more advanced anatomy to make it hard for ourselves. So because the action and the position is complex enough, we are going to use very simple shapes to create a very basic MSME dress in order to get to position correctly. Now I'm going to create the arms this way. Now I'm going to create the hands as well. And I'm actually going to create the fingers and separating them from each other in order to show we are going down. Alright. I will create the other arm the same way. And D other hand, actually. So I want to consider all these basics the same. I would also have several fingers over here being a little separated. Okay. Now we can actually consider this hand and this a little bit more bend. And this arm has been also bend from the elbow. And we can also create the fingers a little bend so we can make our character, we can keep our character more cohesively. Okay? So if you are creating a character who is jumping willingly from a high part, I place, you can just create it in this shape. And we're not going to work on the details too much because we are creating general anatomy right now and we've completed it perfectly. So this is our character who has jumped off something. 15. The first style of lifting a lady by a gentleman: Hello to all of my dearest friends. I'm here again with another tutorial session for you. And in this session, we are going to create styles for two people this time. How are we going to do that? Well, we're going to create a male and a female character doing maybe even a dance move together, or we are actually going to create both of them doing one action together, okay? Now, our male character is supposed to lift our female character. Okay? I'm going to create them each partly so I would see how it's going to be created. Now for the male character, obviously, I'm going to consider an action line. And I'm going to create the male character in three phases view. Alright. This is the skull and then obviously the jaw will be added to that. Like this. Then I would also create a direction line for the face and can even determine the placement of the ear as well. Alright. Now I'm going to add my characters neck here in this way. And then I will create the upper body part again with a general shape and volume. Don't want to work on the details too much now. So just like that, I'll create my character very simply. Because it's so that we're creating is for two people we're not going to work on the anatomy is too much or on the details too much. It wouldn't be too confusing at last. Okay. Then I will consider the general shape of the legs as well. Now because the body is bent forward and little, we would have also if pressure over here because our male character is holding someone else as well. So we're going to create the legs a little bit backwards so our male character can keep his balance. One of the legs would be backwards. The other one would be a little forward. Because as I said, he's holding another character in his arms and therefore, there are lots of pressures on him. So he has to place his legs this way in this position in order to keep his balance. Okay. Now I can also at the ankles over here. And basically we have to create the first leg a little bit above the second leg because as I said before, the left leg is actually more backwards. So it would be more above because it goes in perspective. Then I will create my right leg over here, creating the ankle and foot. Okay. Now I'm going to determine the placement of our male characters arms. And then I can create my female characters body. Okay? If you want our character to be holding another character in his arms, one of the arms should come to her inside of the body, and the other one should be bent over here. Right next to the body on this side. I'm going to create the style of my female character. I mean position and the shape of her. And then I can complete the males are. This is the action line for my female character, which I am considering over here. So it should have a style like this. Now, I'm also going to determine the placement of my females characters hit. This would be her skull. And then I will add more rounded jaw to her comparing to my male character. Then I can also create several lines here in order to show the direction of the face. Then I would add the neck to my character. Then after that, I will complete the volume of the body in this shape. For example, we can bring one of the females arms behind the male characters neck, going on the shoulder and toward back of his body. So we can also show that these two characters are very close to each other. And basically, I mean that physically then after creating the chest area and the breasts, I will create the pelvis over here, and then I will add the legs on top of his arms. And then we will complete both legs when one line like that, very easily. If this is a knee, the legs would come down like this. Alright. Now I'm going to consider the ankles here and defeat. You can also create the other leg as well. Because although it's behind our first leg, which is closer to us, but part of it can still be seen, especially if I bring it backwards and I bring it out from behind the first leg that we've created so you can see parts of it. Okay. Now you can consider the other arm of our character next to her body like this. Alright. That's it. That's our other arm. Which we can create in this shape with a volume like this and a shape like that. Alright, now I'm going to complete the other arm of my character, which is behind my male's characters. Nick. I can continue the arm and I can even place the hand again on the man's shoulder like this. Now, you can clearly see that our characters are completed this way. I mean, the basic of them would be completed. I'm going to work on the volumes are little bit more because I still need to determine the placement of my male's characters. Arms. So one of them will holding, will be holding the woman over here. So you can only see the shape of the fingers and maybe a bit of the risks, because the risks of the man's arm is behind our females character and can not be seen because he was holding her. And hear from beneath the legs. I'm going to bring the other hand. Of my male character. Again, a part of their wrist as well. Okay. So this is a general shape. Now I'm going to work on these shapes and volumes a bit more there for my character can show itself better. And I'm going to do that with my edit. Okay, for the rest of our character, we're going to add the details. In this way. I mean, you're not going to actually add so many details. We're just going to make our anatomy is more advanced. So from here, after shaping the head of our male characters better, we can create our females characters arm and hand with these shapes. And then because this hand is I actually this arm is going behind the man's throat and neck. We can have our man's neck. Also from the other side. Here we would have a bit of our characters are male characters neck. Then we get over here because in this area on the man's shoulder, we can start our females bodies shapes. And you can also add her breasts over here, right next to the shoulder. We can also consider some lines over here in order to show that the muscles of our man's body are showing because he's tolerating a very, very high pressure. And obviously because he's holding someone else in his hands, definitely we would have more pressure, so it would have more muscles showing well, my character can be making a fist over here in order to show that the thing that is holding is almost heavy. And then we can create this secondhand from this side. And we can also consider this one squeezed or as the shape of a fist as well. Just like that. Then we're also going to complete this side of the female characters body. This way. I'll complete the arm and the hand after that. Okay. Then I'm going to create the fingers from here. Actually. I can emphasize them to show the shape and style of her hand even more. And then I will create a curved line to show the palm of her hand. Then I want to work on my females characters face. So just like that, basically after they're dead, I will connect the neck to the arm. I can create more curved lines here in order to emphasize on the shape of the breasts. And also over here, we can consider some curves as well because this arm has moved up. We can create some lines to show the position of that. Okay. Now this is females waste. And then as I come down, I reach to the woman's buttocks area or the pelvis area basically. Then I bring it over here to create her leg. This leg is the one which is closer to us. We should consider that while we are working on it. And from here, from the lower part of the buttocks area, we will actually divide this line into two parts in order to show the leg which is on the other side, which is on the other side as well. Then from here, we will bend it. And who would have the foot over here? So it will have the shape of the leg. And we bring it up until we reach the man's hand. And for the other leg, obviously, I start from here and I bring it down toward the foot. Okay. Now we are going to complete our males character's body. Well, we are going to create his waist. Then. We pass through the pelvis to go through the legs. Okay. Then it will come down and there would be created the rest of the foot. There are some of the leg until it gets to the foot. So over here, I would have the ankle and then the shape of the foot itself. Alright. Now we are going to work on the other leg as well. Again. For this leg, we're going to bring it out from behind the woman's body. And basically bringing down. And then from here I will separate this right leg going to Denise. And then again, I say with several lines on the legs, on the knees and some parts of the legs. We can show the pressure on our male character because he's holding a heavy thing. He's carrying a woman. So he would have pressure on his legs. Even if the woman is light still, it's a human, so he will experience some pressure over there. Actually were showing the muscles better and more. Then we'd creating a line like that. We can level the legs next to each other. So we would know they're in the right place in order to anatomically keep the balance of our bodies. So this is actually, these are our two characters which are being created in this position, which is the man is holding the woman in his hands like this. 16. The second style of lifting a lady by a gentleman: Hello to all of my dearest friends. I'm here again with another tutorial session for you. Well, in this session, we are going to create another two people action together. I mean, this time we're going to create our male character, placing one of his knees on the ground. And the female character will actually be on his shoulders, actually sitting on his shoulders. Well, young kid also create similar positions to these ones that we are creating right now. We are just giving these to you as a sample. So if you even want to create a similar ones, you would actually use them to get what you want. Alright, first, so all we're going to create this style of our male character with an action line. Because it's their male character is placed lower. So first you would create that because he's bend down. I'll create a line like this for the body. Alright. So he would bring von knee bend sitting in front of him and the other one again would be bent over here downward. Okay, now, consider the general style and general shape for my females character as well. Then I will create my characters. So if this is my male character's head, my female characters should be sitting on his shoulders. So I will consider a line like this for the action line of my female character. I can even bring one of my female characters leg over here, which is coming down right on his shoulder. Now that the general placement of my characters have been determined, I start my work with the male character and I start from his head. Again, I say we are creating two people in another action position. So I'll first create the school. Then I'll add the jaw to my character. And obviously I want my character to be in three phases view. Now I'm going to create the males neck, but it cannot be seen completely because female characters leg is going to cover it. But right now because we are creating the anatomy of the men, we're just going to create it even though it's behind. And later where we want to make our lines darker to create our hole and main shape or a general shape. We will edit it. So this would be the middle part of the body. And then the pelvis would be added here to this side, to this part basically. And then from below the pelvis, I consider the legs like this. So this is a knee which can be bent and then our leg will move down like this. Alright? Now, if you move down from the knee, we can get to the ankle over here. And then after that, obviously we can have our foot again with a general shape like this. And then later we're going to work on it a little bit more to add the details. Okay? And then we want the other leg to be created over here and I want the knee to be placed on the ground this time. So we will create the rest of leg like this derisive. It would be on the ground because the knee is placed on the ground. And then after that, I'll create the rest of the leg that can be seen like this over here. Then I would consider the ankle over here. And obviously Atlas, it would be the foot. Okay. Now, I'm going to create the female character, which is on top, on top of our men. Again, as usual, I start with my character's head, which would be placed here. So I will consider the shape of the skull this way. Then I will add the jaw. Then I can determine the direction of the face. And after that, I can create my characters neck and upper body part. Alright. Now I want this character to bring or take one of her arms forward so I can show the shape of my hand toward this side. And in this way. After that, obviously I get to the wrist and the hand itself. Alright. It looks like that my woman is trying to ****, trying to keep her balance when she is going on his shoulders. Okay. This is actually her middle body part. And then I will create hair pelvis. This shape. And the rest of the body would be placed behind the man's head so it cannot be seen. Then I'm going to create the female characters leg in this way. Then from the sides of our characters here, I'll bring the leg down and I'll bend it over here, downward. And then over here, I'll create the ankle for our female character. And after that, I can create her foot. And the other leg would actually come out behind the male character's head. It will come out from behind the male character's head, which would be actually in the continuous of the pelvis. Then I'll create it in this shape until I get to the knee and then I bring it down again. And obviously Atlas, I get to the ankle and my second foot. Alright. Now we should consider that where we can create the male characters arms. So important as well. Basically, just below this leg, we are going to create this arm, his first arm, which is closer to us. And this would be actually being turned toward this side. Actually it's looked like the man is. I'm trying to hold the woman's leg with his hand. We can even create a hint like a fist. He's just trying to hold the woman's leg. That's why we turned the arm towards the inside of the body and on the leg. And for the other arm, we can do the same. We can bring the arm up, placing the other hand on the other leg, actually on Romans or their knee. If we want to be more precise. Okay, This is our second hand. And I'm going to create the second arm for my female character. And then I can move on to create the main lines for my characters. So you would know which parts should be eliminated because they cannot be seen. And that would actually make my work complete and ready. Okay, now I'm going to use my pencil to complete my work. So in order to complete my work, I'm going to start from my female characters. Hit shaping it more over here. So I can move on with my work and improve it and making it complete. Then in here, I can create some lines for the body. This way. Dan, I will create the arm for her. Even to armpits line. Then I can create the rest of the arm like that until I get to the wrist and the hand. After creating the hand, I can even create several fingers for her. Alright, after they're dead, I'm going to work on the other arm as well. So I bring it out, stretch it out. Here would be the place of elbow. And then I will move on to reach the wrist. And over here, as I've determined before, I'm going to create the fingers in this shape and in this position. I can even shade this fingers to see, to actually see and show that they are more in the back. Then from the armpit, I'm going to come down to create the shape of the chest and more specifically her breast. Then I come down in the middle of the waste and stomach. I hit demands hit. I'm going to continue that from her back getting to the buttocks area or the pelvis. And I will connect it to the leg. And then from here I'm going to create demands. Hit again, first as a circle and then shape it with the drill more cohesively. And I'll determine the direction of his face. And after Dad, I can create her second leg. And when I reach the knee, I have to create the male's hand over here with his fingers. Then I can ask them that move on with my work. So I bring this leg down through the man's face and bring it all the way down over here until I hit the ankle and the foot. As you can see, the leg is covering a part of his face and most of his neck and shoulder. Then I'll do the same for the other leg. I create the upper leg, bringing it down until I get to the to the ankle and foot. Alright. Now we can create a second arm for our male character. And then I get it through my females leg. And I create the wrist. And the hand in this shape. As you can see. Actually. And technically, the hand should come over her leg. Should cover a part of her leg. So to make sure she won't fall. For the fingers of this hand, we've just created several lines just to show the shapes. For this arm. I'm going to come down from the armpit and then determine the chest piece for the male character. Then I'm going to create the back of my male character than the buttocks or the pelvis area. And obviously at last, I'll get to the males legs. And the one which is closer to us and it's more in front is the one which is bent down from the knee toward the ground. So I get to the knee, I bring it down to the ankle and the foot. I would also bring it a bit more backwards. This would be the ending part of the foot. His foot. Dan, I'll bring the other leg coming from here downward. And we should create this leg of our character, this leg downward as the way, as we can see it with this very same line. Then over here after replaced the knee on the ground with a turn. We go to the left to create the rest of the leg and the foot on the ground as well. So our character can keep his balanced while getting someone on his shoulders. And we can also make this line more straight and making it bigger. So we can show the shape our leg even better. So that's it. And now I can erase some lines which I think are necessary to show our shapes better. For example, this arm is placed most in front. Or for example, this leg line over there underneath the man's hand should be erased. I'm just erasing the lines which are extra. And if we erase them, they are going to actually help you see your work better and they're unnecessary actually, if you want to continue your work and develop it more. Again here, this part of the leg because we wanted to show his arm is wrapped around her leg. And wherever we need that, we are going to use it to erase all these extra lines. All right, my dear friends, this is another position of two people, two characters together which are doing an action, or better say, interaction together. So that's it. 17. Double dance style: Hello too, I love my dearest friends. I'm here for you in another tutorial session. In this session, we are going to create again two people together. But this time we're going to create them in a dance position. We want to see how it's done. One, to see the position of their bodies and their movements. Alright, first, I'm going to start with creating the posterior and the position of the male character. Because I want to create a mailing front end. Create a female in the back. Alright. I'll start with creating the action line in this way. And then I'm going to show the action that is going to be take place over here with this line. This would actually determine the position of our whole body. Then we should determine the placement of the head. And we should consider that we are almost seeing the male's characters head from it's behind. I mean, the most of its head is going to be seen from behind of it, from the back of it. Then I'm going to add the neck to him. And in the front part, I'm going to add the shape of the jaw a little up to here because as I said before, we can not see it completely. We see most of his heads back. Now when we determine the placement of the ear, you would know where is the face of our character and how much of it has been seen. You can see basically the back part of this person. Now, for the upper body part, I'm going to consider a general shape at first. And you should know that. Again, I say we are creating our body from behind. So we would not see the parts which are in front of the body. If I wanted to determine the placement of the r's because the action that I'm creating here is dancing movement. I have to create the arms in a way that I can add the females arms to it as well. We would be able to do that basically. Create my hands considering this fact. Then I'm going to consider the other hand as well. But the point for this one is that I want to consider this arm and this hand on my female characters back on her waist. Therefore, I'm just creating a general shape of it and a part of it that later on when I've added my female character, I'm going to complete this arm as well. Because when you are creating scenes or characters or anything which consists two anatomies to people or whatever, you should consider. The position and the placement of both of them in order to create each one of them. Consider his leg over here. This would be his knee. And then the lower part of the leg, the shin is going to be created. Now, our leg is not completely up in the air or down on the ground. So we are just considering a side view of our foot and drag now I'm just creating it generally and later I'll completed more and I'll explain it more. Now, the other leg for our male character is actually placed on the other side of the body. But first of all, before I create the other leg, I would have to create my female character. So I would see the position of hair getting intimate with him. And then I can create my mom's second leg. Because my female character is a little. Shorter and more in the back. I will consider my females head over here because the phases should be actually in front of each other. So it can show the dance movement better-and more so the phases are in front of each other exactly. And our female characters in the back. So we created a little shorter. Over here. I determine the placement of the ear. Therefore, this would be the direction of Y females face. Okay. Then I'm going to create her neck like this. And then over here, I would actually add the upper body part for my female character. The point is that one side of my females characters, body or per body, cannot be seen and it goes behind the man's body. So we are only going to consider the parts which we can see, especially when we want to complete our lines more. If I want to consider the pelvis. Because our females character are females characters body is turned. It will be placed in this position. So I will create the pelvis right after the per body part and one of her legs. This leg actually is going alongside demands leg in the same direction. And basically the same shape. Because our female character is more in the bag. Therefore, we should create the leg more stretched. These are the things that you should consider while creating your work done, I would work on duress, sorry, on the ankle and then at last on the foot. So I'm going to create a general shape for the leg. Now, as you can see, my female characters in three phases view add one of her legs is coming out alongside of this. Then we should bring the other leg coming out of here below the man's leg. And then we should bring it down in order to keep the balance of our character. And in order to make our action, our dance movement complete. This is my females characters knee. Then I get to her ankles and her foot. So I will create the foot placed on the ground with her toes. So of course, venue know that your characters dancing, you can later on come and create some high heels for her. Now that we've created our female characters leg, we can create other leg for our man. Exactly. In the opposite of that. The other leg for our character from male character is behind our females leg. And it's in the same position, almost. It's bent down toward the ground. So again, it's bent from the knee. We can not see too much, but we can create a basic and general shape for it. Behind the woman's leg. It won't be seen more. And at last, I will create the females arms. I bring it down and then I bring it here to our demands back. So I can place her hand on the man's back. Alright. Here we go. See. We can not have the rest of the man's care demands the arm actually because it goes right behind our female and on her back. And for this area, I can see the rest of my woman's arm, hair second arm. And it should actually start from here. But because our man character is covering it, you can not see that area. So we only will create the part that we can see. If you don't want to create it completely or you just want to not lose the placement of your arm. It can use an action line to continuous so you would know where your arm would be placed when it comes out of this side above the man's body. Then we can complete demands hand. We can create the females hand inside of the man's hand over here. And again, I say, we only create the parts that we see over here. They're holding hands in this dance movement. And just like that, we can connect these two hands together looking like this. Alright. Now that we've created the general shape of our work and our characters, we are going to add some more details to these, so make them more advanced and more complete. Okay, I'm going to start with the male's characters head, which looks like this. And this is the back of his head. For this front part, I can consider a line like this to connect the head to the shoulder because you can still see the back of the neck. And then I can continue down from the shoulders toward the arm until where it gets cut off by the woman's hand. The woman's arm. Alright. I'm going to start the other arm the same way. From the Schaller. I move on towards DR. And then from here I pick it up. I bring it toward my woman's arm and hand. And then over here we are basically creating both of their hands. So I'll continue the arm back all the way back down towards the elbow and then the armpit. Then we bring it again, I say to the armpit, and then even after that, I will take it take this line toward the waste. And just like that, I'll create this lower part of the back. And now we can, actually, with this line, we can show the back of our body. And you can actually use this curved lines in order to show that we are creating the back of our body. And because he's in movement is dancing, you can also see some muscles. Alright. Now for the front part of the body, for the stomach and the pelvis area or the buttocks area. I'm going to create the lines shorter and part by part until I get to the leg and I'll connect it over here. Also from the bag, from the buttocks area. I continue this line until it gets to the leg and I moved down. So I can hit Delete again over here. And I can show the knee with a curved line like this, better and more. So I'll create the lower part of the leg in this shape and I move on towards the ankle. Right. I bring it down towards the ankle. And over here, I will start the foot. First. I create a hill. And then I'm going for the toes. Just as easy as that. Okay. This is it. This is our male characters, leg and foot. Now we're going to work on our female character again. It's a bit more. I start from her head, obviously. I continue that down to the neck. And also from this side, I bring it down and back at the same time. Then when determining the placement of the ear, you can also add a line for the jaw, and I can even create some hair for her. So we can emphasize on the gender of our character with this beautiful hair. Then I will create the neck area, the shoulder, going down to the arms. I've created a very prominent, small, prominent part over here because that's actually the continuous on my man's hand going behind her body, going towards her back. Because I might have some pressure over here. I've just created several lines in order to emphasize on the muscles of her arm as well. Then on her head, I'm going to show several fingers a little bit distant from each other with some spaces between them. Just to show the position of the dancer better. Then I'll start my characters like from here, he is holding her from the waist. So I will start the leg from here. And then I take the leg down with this shape. From this side, I go out a little, making it a lesson prominent. They go, then I go inside again. And I'll do it for both parts, for both sides. Alright. After we've got to this part, I am going to determine the ankle. And then complete by foods in this shape. And after we will complete this other leg for our female character, artwork is almost done here. I will create the ankle, foot, and my foot, and my leg will be completed this way. Okay. I can even create some bones or muscles on the knee with several curved lines and I can create a high heel shoe for her. Over here, we can now see the other leg of our males character. You can only see a part of his leg and foot, which if created. And the last part would be our female characters, arms and hands, which is holding the man's. So that's it. This is the position and the style of two people dancing together in this position and style that you can create perfectly.