Human Body Anatomy Drawing : Figure Drawing with Simple Styles | Amelie Braun | Skillshare

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Human Body Anatomy Drawing : Figure Drawing with Simple Styles

teacher avatar Amelie Braun, Artist & Cartoonist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:00

    • 2.

      Anatomy of baby styles

      10:37

    • 3.

      Continuation of Anatomy of baby styles

      9:30

    • 4.

      Anatomy of a child throwing a ball

      9:34

    • 5.

      Anatomy of a child playing basketball

      12:41

    • 6.

      The second anatomy of a child playing basketball

      10:30

    • 7.

      Anatomy of a girl sitting

      9:58

    • 8.

      Anatomy of a girl when tying a shoelace

      10:24

    • 9.

      The girl is crying

      8:09

    • 10.

      Three styles with simple anatomy

      12:58

    • 11.

      Acrobatic style with simple anatomy

      11:21

    • 12.

      Continuation of Acrobatic style with simple anatomy

      9:27

    • 13.

      Styles with another example of simple anatomy

      12:04

    • 14.

      Continuation of styles with another example of simple anatomy

      10:25

    • 15.

      End styles with another example of simple anatomy

      11:39

    • 16.

      Anatomy of physique style of man athlete

      16:30

    • 17.

      Anatomy of a boxer man

      16:04

    • 18.

      Anatomy of a woman sitting on the ground

      13:34

    • 19.

      Anatomy of a lady style with open hand next to the body

      14:22

    • 20.

      Anatomy of a lady in yoga style

      13:09

    • 21.

      Anatomy of a lady in bridge style

      11:58

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About This Class

One of the most basic human body drawing skills is learning to draw the anatomy of the body in a principled way. In this class, I have taught different styles of woman, man and child in different ages and postures in a very principled and easy way. In this course, my focus is on the anatomy of the human body, and for this reason, I have avoided going into the details of the head, face, and body. One of the main advantages of this course is teaching basic anatomy design with geometric shapes and then details are added to the initial design to complete the anatomy.
Tools and equipment required for this class:
Pencil B and B2, Etude and tip Etude, type of Eraser and etude eraser, sharpener, Paper.

My other classes that related this class:

Human Body Anatomy Drawing - Figure Drawing Beginner to Intermediate

Human Anatomy Drawing : Figure Drawing Sport and Dance Styles

The Complete Character Drawing with Pencil for Beginners

Character Drawing Course: The Ultimate Character Design

How to Sketch & Draw Cartoon Character with Colored Pencil

How to Draw and Illustration Character From Real Face

Meet Your Teacher

Teacher Profile Image

Amelie Braun

Artist & Cartoonist

Teacher

Hello, I'm Amelie.

I started drawing with a pencil when I was sixteen, initially focusing on pencil drawing classes. During these early years, I developed a strong foundation in portrait drawing, figure drawing, and facial features design. I also honed my skills in working with colored pencils, ink pens, and watercolors. These diverse experiences have given me a comprehensive understanding of various techniques and styles.

As my interest grew, I discovered a passion for character design and animation, which led me to pursue professional character design classes. My university education in the field of animation further deepened my expertise. At the age of twenty-four, I began teaching character drawing with a pencil, combining my knowledge of traditional drawing techniques... See full profile

Level: All Levels

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Transcripts

1. Introduction: Hello friends, welcome to the simple human body anatomy is scattering course. One of the most basic pencil drawing skills is learning to draw the human body anatomy in a principled way. In this course, I have taught different types of anatomy of male and female bodies in different styles and positions and also in different ages in a very basic and easy way. In this course, my focus is on a sketching the anatomy of the human body. For this reason, I have avoided going into the details of the head and face. In this course. I have taught you a variety of simple styles step-by-step. I hope this course is useful for you and have fun. 2. Anatomy of baby styles: Hello to all of my dearest friends. We are back again with another tutorial session for you here. And in this session, we are going to create some styles of infants and kids together, right? First of all, we should be careful that as much as our kids age is lower, I mean, as much as our kid is younger. It's shorter and it's smaller, but it has bigger hit. So I'm going to start with some simple shapes. So we would know how we can do this practically. Well, infants or kids can, babies in general can do so many funny things and we can use them in order to create our baby. For example, if our baby is sitting, we would want to know how we can create them. First of all, I'll start with creating my babies character's head. And I'll create it in this way. Now. For our baby's body, the most oval includes the head. I mean, the biggest part of the body is the head. And we can note even create a job for our character. Therefore, our character would look funnier in cuter. Considering that will determine the placement of my characters ear. And after that, I will, I won't consider my characters neck because for babies, we would not create next at all. Because if we create some neck for our character, it will age the character. So we would not do that for babies or infants. And if you can see, I've brought this our baby's head a little bit forward. If it was looking up, the direction of the head would be different. So I will consider the shoulders from behind the head because the baby is bringing the head down. Right. Now, Dad, we've determined the placement of the arms. I'm going to complete the shape of the arm and create the rest of it. The wrist and the palm, which is very, very small, will be created for our infants character, fries, baby character. Basically the shapes that we are considering for our babies character are very, very small. It's cute. Our character is sitting on the ground. Therefore, I am going to consider my pelvis over here for my character would just behind the whole body. And actually the arms will cover this area. The arms are covering the upper body parts, so we can not see it completely. Now we can add the hands to this part of our leg. We can connect these two parts together so it can show the legs over here based on the angle of our view. And so I will create defeat as well. And for this area, I'm going to create the rest of the body. Alright? Now this is our baby's anatomy right now, over here. As you can see, everything is small yet cute, except ahead. Now I'm going to create another position of our babies so you wouldn't know how it's done. If our baby is sitting from behind and we want to create it from the behind, from its back. You'd want to see how it's done. First of all, it will determine the placement of the head. Obviously. So for my babies character, I will consider the volume of the head. And because we are creating our character from the back, we can create an actual line for our character in this way. And then we can add the body to it. All right, from here, we come and we create the upper body part for our character like this. Then for this area, I will create my characters pelvis. Dividing a babies or infants character is going through three parts. Actually. We can create the upper body part and then we can add the pelvis or the buttocks area because our character's body is very, very short, so it would not have three separate parts or divisions. It's better not to do too much divisions for it because as much as we want to create a body taller or longer, the age of our character will be increased. Then I'm going to determine my character's hand from here. Because you can not see the other arm or the other hand or even the other leg. And for this area, I'm going to determine that we're watching a character from its back. I'll create the leg in this shape. Therefore, I can show my character is looking that way or it's sitting toward down. Anyway. It'll be like this. Now this is the upper body part. And this is my character's head, which we are watching behind the body, the back of the body. Now I can consider shaped like this. So we can show we have another arm on the other side of the body, but unfortunately, it's not in our site. So this is the back position of our baby or infants character. Now, if we want our character's head to be seen more, can we do then? Well, actually we are going to create our character into three phases view. And we're going to consider our character's head again as a circle, but then we are going to add a volume like this to it so we can show that our face, he's almost in a three phases view. And this would be the placement of the eyes. This is the front part of the face. We can also consider the ear. Over here. It would show we can see a part of our character's face. Then we can create the upper body part like this. And then I will add to Pell this area here. Then obviously I can create the leg in this shape. And after that, I can add defeat and even the toes to my character. I can create the arms of my character in this shape. This is if you want your character to be seen more. Especially when we want to front part of our body to be seen more. We can create the body in this shape. Three phases view. 3. Continuation of Anatomy of baby styles: Hello everyone. My dear friends. I'm back again with another tutorial session for you. In this session, we're going to create some more different positions which would be more complex for our baby or infant. So sometimes babies will bring their heads from beneath their body. They will show their heads. This is actually a very cute position and act, but it is going to be complex when we want to sketch it, we want to see how we are going to do that. To bring our baby's body above its head. First, we would create the head on this lower area. And then we will consider a very small part and small area for digital. Then we will add the skull to it like this. Actually upside down. So our head is now placed in an upside down position. So it looks like this. Then what are we going to do? Obviously, we're only seeing the back part of the body. Therefore, here we will create the shape and the volume of the pelvis actually below our head. This would be the pelvis, the shape of the pelvis, the buttocks area. And then from both sides we are going to add the legs in this shape and in this position coming down. Then we would add the knees. Then, just like that, we will add the feet from other side would also do the same thing. So you can see the legs just like that. Then we can consider this leg a little bit up in the air or we can place both legs on the ground. And then on this side of the leg we can see a little bit of our arm. And then just like that, we can complete our baby or infant, which is bringing the legs down to decide of its head from both sides, then I can determine the placement of the eyes and a mouth. So our character would be a little bit more clear that what's he doing or wants to doing and what position our baby is n. We can also consider a volume like this for the pelvis, for the buttocks area. And with that, we are basically showing more than our character is doing something especial. We can show the position and the action of our character very easily without changing the position of the arms or the legs. Now, if you want to create our character in a crawling position on its ors, or basically crawling. Because start from our characters back and then we will add a bit of our head to this body. You can see we have some angles of view over here, which are new to us. And with that, we can show the actions and the movements of a baby or an infant. This is actually the back of my character, the body of my character. Then I will add the legs. Because my babies crawling, I wanted to show it in that position. I'm going to create the leg like this. Then I will add the foot in this way. Then after that, I'll create this other leg and this side of my pelvis. And I can create the other leg a little bit bend from the knee. So I can show that my character is actually moving and crawling. If you want to be more specific. So this is the volume of my characters leg, and then I would add my characters arm. In this shape. Then F, They're done. I'm going to create a part of the head that can be seen in this position from a back view. Just like that, I can complete my character from behind and in a position that it is crawling in order to show the movement even more. And because we are creating our characters back, we can also create a line for this buttocks area. To show it better. Have a curved line and the pelvis show the buttocks area. I want to emphasize on our characters back onto emphasize on the angle and the position of the character. Alright, so this is when we want to create our character from behind, from the bag and crawling in movement. Now, if this character wants to squeeze the legs a little and I want to move up how we can create it first. So all we will consider the pelvis in a shape which is so similar to circle. This way. This is our characters pelvis. Because, well, our pelvis is not on the ground anymore. As you can see on our previous model, our pelvis is very, very wide because it's on the ground. But as it gets distant from the ground, gets higher, it will be more to a circle then an oval. Then because our leg has started from this part, we can only create a shape like this, which is our character's foot. The leg has started from here, which actually would be behind our pelvis, in front of it actually, on the other side, it's better to say, then we can create the other leg and the other foods in this shape so we can show our character is going to stand, it's actually trying to stand. Then I can also create a part of my characters are in this shape, probably placing on the ground so I can express my movement more and better. Then here, I would add my character's head. Obviously a part of it, not completely because the rest of it is actually behind the body and on the other side and we can note, see it. Alright, that's it. This is our baby crawling yet in another way with more squeezed or bent legs. These are the movements and positions that we can create for our baby or our infant. It works for both of them. 4. Anatomy of a child throwing a ball: Hello John, I love my dearest friends. I'm back again with another tutorial session for you. Well, in this session, we want to see if you want to create kits in different styles, how we can do that? I mean in different positions and styles. Alright. I would just start with creating an action for a boy. And I want them to hold a ball behind his head. Later here, he's going to throw this ball to another direction. First of all, I start my work with creating an action line for the body. Then I will consider the upper body part a little bit sideways because our body is going to be stretched back in order to throw something. Therefore, I'm going to create it sideways. Then. I will continue one of the legs which is staying still. And then I'll consider my head above my action line. Looking like this. So only with a circle, I will determine the placement of the head. Alright. Now I'm going to create a general shape for the body. And because the arms are coming up, we will not consider the neck. So in this way, we will bring that will bring the arms from the side of our face. And because this part of our arm has been bent toward inside, we will not see this area. Also this other hand, which would have considered in this shape. And it actually turns backwards. Because we want to show where these arms has been placed. We are going to create the volume of the ball over here like this. Just the point that you should consider is that the ball is being continued, but it's behind the head. So in order to show this position to our viewer, we would also create this part of our boys hands beneath the wall. So we can show this ball is actually in our boy's hand. Will determine the direction line for the face. Then after that, I am going to work on my boy's body with a shape like this. I will create the rest of my body from the arm down towards the chest and the back. And I will also create a twist and turn to this part of my body. And then four here, I will consider a circular shape for the pelvis. And then I will determine the placement of the legs. Alright. We'll consider one of the legs straight and coming down. And the other one would come a little toward back. Why would we do that? Because when we are throwing something, one of our legs are still an underground and we can actually pick up the other leg. So we could give the feeling of throwing something more to our viewer. Alright, then I will consider the knees for the legs. Then I'll create the rest of the leg downward like that. After that, I will create the ankles and align in order to make sure these legs are in level with each other. Because they shouldn't be shorter or longer. They are just in different positions. So we would want to create this foot on the air, up in the air. And then we would consider this one in this shape. Alright, that's it. This is my character's legs that I can have it like this. Okay, now for our character, we can add some details. How can we do that? Well, for our character, we can create some volumes for the clothes, some shapes for our characters clothes in this way. And I would add the volume of the clothes over here, sleeves as a T-shirt and I can add a color. And then I can even work on my character's face a little bit more. I can even determine the placement of the eyes like that with two circles and several lines. I can just give some small details to my character's face like that. And then I would work on the hands. Just like this. I would do exactly the same for the other hand in this shape. And then I can work on the waist area and then finished my clouds with only one line. Then after that, I can create some shorts for my character. Looking like that. Then I could also create the other leg with the other part of the short shorts like this. Alright. This is a general shape of the character that wants to throw something likable. So in this way we can actually proceed our work, this is the shape of a character. Throwing. Another thing, like a ball can also give some more shape to the feet and legs. And also for this front part of our character's head, we can create a general shape of the hair. So we would want to show that our character is a boy, baby. 5. Anatomy of a child playing basketball: Hello to all of my dearest friends. I'm back again with another tutorial session for you. In this session, we want to create our boy with doing something else. Weird is bull. For example, want to consider a basketball action? That boy is actually hitting the ball next to himself on the ground and he wants to move forward. This is almost very complex action, but we'd making it simpler, we will move this action more forward step-by-step. First of all, I'm going to start with my action line of my body. So I would consider the shape of the upper body part, which would be sideways and it wouldn't be straight. Then I will work on my characters leg, which is supposed to show the movement. This leg that I'm creating the action line for it is actually the leg which is being created like this. Now, if we want to create the action line for our other leg, from here, we can come down to create the other leg. Alright, on my action line, I'll create my body. And I will dive into the details. Then. I will consider the head's position on my action line because my character has actually bends the body toward one direction in order to hit the ball and bounce the ball on the ground. Therefore, I will consider the head sideways, tilt it like this. Just like that. I will create my character's head. After I would create my directions. Direction line for the face, you would know how my face is placed. Now, I'll create the upper body part of my character. The head has came forward, therefore, the body will be created without a nick. And we would not create the neck because you can not see it. Because you want to show the position of our body. Now, I'm going to create a volume like that for the chest area. And then I'll created a little for the body, medial body part. And then I will add the pelvis like that over here. Now I would create art from this side of the body going down like that. Then after that, in this area I'll create the wrist and the hand and fingers with a shape like this. So generally we don't want to work on the fingers detailed now. Now next to the leg, I will create the ball beneath my hand on the ground. So you would understand that we are balancing something on the ground. Then with this position of the hand, we can show it more easily. That is bouncing the ball on the ground like that. I would want to work on the other arm. And then later I can come back at some more details. Right now we're only creating the anatomy general shapes, so you would see how they're done. Okay. Now I will also create the other arm as well. Again in a general shape. Then after that, I would move on to create and legs. Because the legs have been bent down from the knee. We would create our work from inside of the pelvis. Pelvis shapes of course. Then we will shaped in knee and then we've been to Dover here, return it. And then we will move towards the ankle. Know obviously after that, the foot will be created in this shape. Alright. Now I would also work on the other leg as well in this position. Bringing it down. Then just like that. Bring the leg a little bit more backwards. Therefore, the front part, actually the top part of our foot can be seen shorter and this area above the ankle can be seen longer. Then I will create the wrist and the toes. Obviously the foot like this. Therefore, we can show that this leg is more behind, comparing to this slag which is more in front. Okay. This is a general shape of our boys body that we've created together. Now, I might add some details to this work, so we might complete this a little bit more. I'm going to work with at it because I want to add some delicacy to the work. You can use your normal unusual pencil. No worries. Then I'm going to work on my character's face and then I would add the ears like that. And now I can create a general shape for my character's eyes with two points and also two lines for the eyebrows, then maybe even a part for the mouth. We can also create a general shape here for our boys hair. So general, because we want to show that character is a boy. We want to make it more obvious and emphasizes donut. Now, I'm going to bring down this arm next to the body. Then I will shape it as the sleeve. And I will create some more shapes for my character's body. And obviously because our body has bent down and it's sideways, has noticed standing is straight. We can also create some curved lines over here in order to show the wrinkles on the clothes. The T-shirt here. We will bring down the other part as well. Just like our other arm. Then it gets to the armpit, comes down from the chest or the waste. And it would be ending over here. We will consider this side more stretched because this side of our body has been bent and we would have the wrinkles over here. So the other side will be stretched out. So we could actually emphasize on the position of the body which has been tinged down to one side. Bending over to one side. Again, I will create short swarm on character. Then I would do it for the other leg as well to make my shirts complete. Actually, I'm adding a volume on top of my leg. Then I will shape the link more from beneath the shorts. And then I would work on the foot. This shape. I'm just going to do exactly the same for the other leg. As you can see. Just like this. And then for the ending part of our foot, we will create the toes. In this shape. I will complete our work. Alright. Now I'm going to create the rest of the hands, the arms and the hands, of course, below the elbow. Then we'd go towards the wrist and the hand themselves. As you can see, I'm just considering the shape of the hands very generally. I'm not creating the fingers one-by-one. I would also create the other hand like this. And shape it here. After dad, we are going to create the ball which is bouncing on the ground. So one of the easiest things to do, and just like that, we can complete our work here. Alright? As you can see, because our character is in action and is moving, we will actually want to show this stability with this leg more because we want to show his walking or he's moving. So we would want one of the legs to be more stable and fixed. So this is another position of your character that you can create. Like he's playing with a ball and bouncing it off the ground. 6. The second anatomy of a child playing basketball: Hello too, I love my dearest friends. We are here again with another tutorial session for you. And in this session, we just want to create another position of our boy, moving and inaction. Alright? If you want to consider our character and almost no three phases view and we would want to place the ball in front of his feet in a way that it's like he is going to play with the ball. So we would want to see how we can create that. Obviously, first of all, I start with creating the general action line for my body and then I can create everything else on top of it. So first of all, this would be the direction line for my body. Coming down. This way, this angular way. Then I'll consider the other leg in this position going down sideways. Yet not bend. So we can actually keep the balance of our body. Determine the placement of the head, which would be here at the top of the line. So I would just determine the general position of the head. And over here, I will create my characters jaw. Then I could also, I could also at the ears and then the direction lines for the face. Then after that, I would be able to create the lines for the arms and even maybe the neck. I will consider them coming out actually from behind over the head. Then I'll create my arm. This would be the elbow and this would be the wrist and the hand itself. The hand area. Alright. The other arm is actually in front of everybody and I want to consider the ball in front of the body as well. I would want to create the chest area in this shape. Then I would go down to create the waist. And then after that, in this area, I would have the pelvis. But if you pay attention, our body is a little bit bent backwards. So we will consider the pelvis as the shape of an oval. So it can show a part of it is placed more backwards and behind. This way, we can show the whole position of the body. Then I will connect the leg to the pelvis. Then in here I would have the knee then to turn and twist of the leg in this shape. Alright. Then I would have the ankle in this area. And then the foot will be created at last. Then I would also create the other leg toward this direction. And in this position, again, I said this leg would be more straight, I mean, from the knee. So our body could keep it balanced. I bring it down towards the ankle. And then I might even determine the ending part of the other foot so I can create the other foot, this foot in the same level because well, he's a standing on solid ground on the same ground and both feet should be leveled. Then I will determined the end of my work. Then I would want to work on this other arm, which is supposed to place in front of our body and holding the ball in their hand. Then I will create my character's hand. Then I will create a general shape of my ball. Over here. It's like he's playing with the ball right here in front of his body. Then I will add the details to my sketch. I'm going to do it with an edited because I want to add delicate details. You can do it with your normal pencil. There is no necessity here. Then I will create a general shape also for my character's hair. Two dots for the eyes, two lines for the eyebrows, nose, and a mouth. Just very generally. Very, very simple. Then I could add some clouds to the character. Then I would create this shape of my clothes. In this shape, the sleeve coming down towards the chest and waist. Again, as you can see, because our body is a bend, is bent forward a little toward this side. We could create some curved lines on the right side of the clouds in order to shape their wrinkles and show the position of the body even better. And I will consider this arm coming forward sideways. Then I will create some fingers for the hand. Therefore, I can show that again. He's bouncing the ball with the hand. Then I'll create the other leg for my character from behind the body. Then I'll create the knee. And then the lower part of the leg. Coming down. Here we would have the ankle and this would be the foot. I will complete my leg in no time. I would want to create the other arm in this position and shape inside of our clothes, the sleeve. Then I will create the fingers again with a general shape. Nodes, very detail, but I just create several lines in order to show they exist here. And he's actually having this hand very stretched out in order to stop anyone to get closer to him. And then I will create some shorts for him. Then I would add the leg over here, the knee, the ankle, and the foot. Then I can create the bowl like this. Okay. This is our boy in another position. And if he wants to play with the ball in different position. 7. Anatomy of a girl sitting: Hello to all of my dearest friends. We are back again with another tutorial session for you here. And in this session, together we are going to create several positions for a girl, it child, which is a girl. We want to see how we can do them. Alright? First of all, I want to create a girl which is sitting on the ground and she is stretching one leg and holding another one toward her body. First of all, I started with my actual line for the body. So for the upper body part, I will consider a line like this. Here would be my pelvis, my characters pelvis, and then I'll create this leg into continuous of this line. Alright. Now I'm going to determine the placement of the head. Something that you should pay attention to is that I want to head to be turned to the right side a little and I want to create it in a three phases view. Therefore, the direction line of the face would be toward this way. Alright. Now because the character that we're creating is actually a girl, a little girl. We are going to create a very small drill for her. And then I will create a direction line in this way, in this shape. Alright? Because we are creating a little girl, we can add some hair to her. That later on, I'm going to do this over here. Now if I want to consider the upper body part of my character, because our character is sitting. The body would be much more, you know, squeezed because the pelvis would be on the ground. So we would not consider too much pressure for the upper body part. And we will create the pelvis in the shape of an oval like this that I'm creating over here. Because we want to show that our character is sitting on the ground. Alright. Now I'm going to create this leg which is supposed to be stretched out. So I will create the knee and then I'll create this area, back of the leg and then I'll create the front part of the knee, the ankle. And the rest. I'll consider the ending part of my foot looking like this. Alright. This is our first leg and then we're going to create the other leg bent over here toward the body. And because this leg is actually bend over, it's bent. We are going to create the knee as the shape of an oval over here. And then from here, we will create the rest of the leg and we bring it toward the other leg. This is our second leg. I'm going to create the arms for my character. I want them to create. Actually, I want to create them in the direction of her face because I want my character to show something with her hands. So I'm going to create the arms in this position over here in front of the body and the face. Then I just spent my hand upward. And then with creating The volume of the hands and the fingers. I will consider the shape of them in this way. I mean, I will shake my hand like this, like it's showing something with the index finger. Then I'm going to place the other arm next to the pelvis and the side of the buzzy underground. It's like she's tilting back and throwing her weight on her hand. Alright. I might even add some details to my work to make it more complete. Even as an anatomy. I started from my characters had, um, because I want to show that the character that I'm creating right now is a little girl. I can actually create some hair for her after creating the ear. And then I can create a ponytail for her like this. So I can emphasize on the fact that she is a little girl. Although I've also emphasized on her upper body part, which would be delicate. When we consider the upper body part and the arms. Much more delicately. We are actually to emphasize and going into effect of the gender of the character and also the age as well. Then I will create a color and I'll add her clothes, t-shirt over here. Then. I would also create the other arm in this shape. And then from behind the arm, I come down toward the waste. From the front area. I'll do the same. I create the chest and I moved down to grade the waist. And then even with the shape of my clothes, I can show the position, I can actually emphasize on the position of my character. So you could see that our character is sitting on the ground. So our clothes, our t-shirt would be wrinkled over here because she's sitting this way. I can also add the pants for the character or even shorts. That depends on you. And now I am completing the lake. And in here, I could also consider two lines for the knee. And then at the other ligand this shape and in this position with a line like this. So I will also create the second part of the shorts and then I will complete delaying the lower part of it and also the foot area. They should all be complete. Alright. This is our cute little character which is sitting underground. One leg is stretched and the other one is bent. On there. Her leg, which has been banned, should be created more volume because we want to show that the pressure which is actually being applied on this leg. And we can show this pressure better. These are the only points that you've needed to know for creating a character in this position and in this tile. 8. Anatomy of a girl when tying a shoelace: I love my dearest friends and I'm here again with another tutorial session for you. Well, in this session, we are going to create a little girl together which is sitting and she's tying her shoe laces. Alright. Obviously as usual, I start with creating a general line, general actual line for my body. As you can see, I'm creating this line corner arrays and sideways because the body should be bent forward in order to get to defeat and can tie their shoe laces. Surely, if she would want to be able to tie her shoelaces, she should bend forward. We'll create the leg which is placed on the ground. And then I bend it like this towards the inside of the body. If this is our main action line of our body, we are going to add the details in it. And first of all, we are going to start with our character's head. Basically, this would be the first thing which should be determined. And again, I say we should consider that a little bit forward. So we can show this movement and motion and position in the best way. Then I will determine the direction line for the face. This way. I can also determine the placement of the ear. Again, I say because I'm going to create a little girl. I can easily add some hair to my character so I can show it better and emphasize on it. Now we're watching and we're seeing this character from a side view this time. So almost from a side view as you can consider by the direction of the face. For, I'm going to consider a general shape for my body. Then I would determine the placement of the arm over here. The next thing that I'm going to do is that in here I will add the language should come up. If we consider this area, our pelvis and our buttocks area. We can have the leg over here and we can bring it toward inside of the body. In this way. Then we're actually going to continue the leg close to our face. And then this would be the tip of our knee. Then we will continue the rest of the leg down over here. And then in here we would create the ankle. And then we will have the volume of our foot. There. We've created leg and the foot completely. We are going to continue the rest of our arm and then we will bring it toward the foot. And even in here, we can create the shape of our hand in this show because she's tying shoe laces. Their arm can also be seen from this side. Just a little of that would be seen above the knee and a little below the knee. I'm going to create my other leg which is placed on the ground. So basically I just have it from the pelvis and then I will shape it in this way. As I said before, she's sitting on the ground and she's tying her shoelaces. So this leg should be placed on the ground in this position. So I bought it can hold the balance. And also you can clearly see the position of the character. Alright, now I will add the details to my work. Here we go. And I'm going to continue here. Then I'll start from my character's head. I'm going to work with at it. You can also do it with your normal unusual pencil. Okay. I'm going to add some hair to my character, it just in order to give it some personality in shape. Now here, for example, we are having a braided ponytail because I just wanted to be different from the previous one. So this time I've just braided her ponytail. And then here I will create some more shapes. So I can show the hair in this area. Alright. Now I would want to add some more details to the character like the clothes. Very easily, I can create a sleeve for her. Short sleeve, as you can see. Like she's wearing a t-shirt. Then I move down over here on the back until we had the waist. And then I will ring declared spring the t-shirt up to here, up to the part that my leg is going up. Then here, I would have changed a placement. I mean, I would have to change the placement of my work and then I'm going to work on the legs. I could also consider shorts for my little girl and then with a curved line like this, I would also show some wrinkles over here in order to show that our little girl is sitting and her leg is on the ground. Then we could also create some more curved lines over here and show the wrinkles onto clubs in order to emphasize on the fact that our character is venting forward in order to tie a shoe laces. First, I'm going to complete this leg over here, just closer to me as well. And then like that, I'll work all the way down toward the foot, ankle and foot. Then. I would want to work on the other leg as well. From here I'm going to turn it, make a curve and go down until I hit the foot. And this one is complete as well. Now after that, I'm going to complete the arm area. And I bring the arm down all the way down until I hit the rest. I'll complete the shapes like that. And then I would want to work on the fingers. And I would create domino ways. So you could see she is tying her shoelaces. I can also get some more shape to the face and other stuff. Depends on you. So this is our little girl character which is sitting on the ground and tying a shoe lace. And now I think it's enough for the detail of the schedule of her anatomy will be enough. Maybe just some more wrinkles on their shorts to emphasize on the fact that she's sitting on the ground and that's it. This is our outcome. 9. The girl is crying: Hello to all of my dearest friends. I'm back again with another tutorial session for you. Well, in this session, we are going to create little girl, which is crying. And she is placing one of her hands on her eyes. And you want to see how this can be done. Well, now we are creating her nose shape that she's crying. But if you want your character to be eating something, you can create your hand a little bit more above or below. So because our character is standing straight, we do not need an action line for the body. But still if it's hard for you. After you've created your character's head, you can create an action line for your body. It can start from the top of the head and bring it through the center and the middle of the head and then continue downward completely straight there. That will be your action line. Now what I'm going to do, well, obviously I'm going to determine a direction line for the face. Then this could all are they also being considered as our faces direction? Now, I want to turn the waist a little to the side because my character is crying. Her head is actually a little bit forward. So we're going to start the neck from here. We don't actually consider an egg for her, so we will start her body from here. And then because I know one of the hands are going to be placed on the body, on the face. Actually. I'm going to create it in this shape. Because our hand is coming back up toward the face. On the eyes we can not see the upper part of the arm or the shoulder. So this would be actually from elbow down. This would be our wrist. There it goes, the hand placing on the eye. We've actually turned and bent down the fingers. So we will create the hand like this because we want it to be more clear. We would also create a general shape for our face. Therefore, you would know our character is crying and she's holding one of her hands up on the eye. Then we can also add the shape of the hair in order to make it more interesting. And also from here, from the side, we can add to our character's hair. Therefore, we can emphasize on the fact that our character is a girl. Also very cute, tiny ear for her. And another one on this side. So it would be more obvious. Then. I can also at the mouth over here to the face so I can give the feeling of remorse and sadness and crying more to the viewer. Now for the upper body part of our character, we're going to consider is shaped like this, a volume like this. And I want the body to be turned a little from the waist. As I said. I could also take the other arm of my character to the back of the body, behind the body and on her back. We could also create silver or a curved lines like this in order to show the wrinkles on the clothes. So we can emphasize on the fact that our character is bending forward a little. She's placing one hand on the eye, the other hand will go on the back, on her back basically. Then I would also consider the legs a little bit bent over toward the opposite side because again, our body is turned from the waist, so they would go on the opposite way of the waste, the legs. I mean, I haven't actually determine the pelvis and then after that, the legs from the tub, I've created the surface of my body. So you would know, even if you want, you can create your work like this. But you should do it when you know this part is the chest, the lower part would be the mid part and parts below that would be the pelvis and so on. If you know the placement of things and you can just create them without any mistakes. You can just create the surface of your body from the first. As I did over here. No more extra lines or no more guidelines. Then I will create the rest of the leg. The knee over here and lower part of the leg. Just remember not to get your body to match turned or too much sideways because we have to keep the balance of our body. If you pay attention. As we came down, we've turned the body just a little in order to show the turn and twist and the waist area. But actually the legs are keeping the balance of the whole body. So it should be very careful to make them balance. Because our body is a bit turned, we should have some turn and twist in the legs as well. Then I will create the ankles and the lowest part of the legs, which would be the feet. And this is our baby girl character which is crying that they've completed it together. 10. Three styles with simple anatomy: Hello to all of my dearest friends. I'm back again with another tutorial session for you. And in this session, we want to see how we can create a character in different positions and styles. And how we can actually create a body in different types and positions or even in motion. Well, first I start with a character that if you want to create and we want to make it simpler, we can start with a circle. As my character's head. Again, I emphasize that we are making it simpler. Then after that I can create the body in the way that I want to. So for example, I want to create the body and ashamed that she is or he is stretching one leg up, hanging in the air. And then the character is holding it, holding one of the legs with one arm. So we need an action line in order to see how the body is going to be placed. This leg has been lift up and also a little bit toward inside of the body because we want to show that the leg is being held by the hand. And the other leg will go down toward the ground. Because basically we should place the other leg underground to keep the balance. Now, I'm going to start with creating a general shape for the body because as you can see, the style of our body is actually complex and confusing as much as it is. So we would not want to create too many different parts for the body in order to make it harder or more complex. We just create one part for the whole body. I mean, we are not actually dividing the chest from the pelvis and so on. We just move on with creating a no wall with the shape of our body. And it's a bit curved inside so we can learn different shapes and positions of the bodies. Can learn them easier. Then very simply, I'm going to create my arm like this toward the leg, of course. And I would also create delayed very, very simply because we just want to focus on the shape and the position of the body. And you would not get distracted because of details in the anatomy. If you want to bring it into the details. Well, learning the process of this motion creation would be a little bit hard. Therefore, we are using a very simple anatomy because our whole point here, our whole goal here is to create everything. Very simple. In this way. This other leg would go on the ground. All right, We would also determine the direction line for our phase, which if you want to create, would look like this. Our face is looking toward this side and then your body has been bent forward in order to keep the leg up in the air. So this is one of the positions of the body which would be very easy and you would see how it's done. Now, I'm going to create another shape. The shape that I want to create, a position that I want to create next is that it's actually taking the hands up in the air and holding them up in the same position as the body. And then the legs are bent. You can use it for different positions. And with practicing over and over again, you can even create very new positions that you would like to do. You can just test them on different anatomies. So first of all, I will determine the direction of the head. Then an action line. I will determine the direction of the body. And then there goes the direction of the arms. One of the arms should just be a straight. The other arm will go behind the head like this. And it gets out of this side of the head, actually goes through the back of the head and it comes from the other side, comes out from the other side, and the other arm is straight as you can see. Now, I'm going to determine the shape and the position of the legs. I want one of them to come down sideways and coronary raise a little downward to the ground. And then the other one will be actually bent toward the other leg, which we first created. Alright, for this upper body part, I'm going to create a very, very general shape looking like this. And if you want, if you'd like, you can use two circles in order to show the pelvis and chest area. I mean, if you want to know what would be the direction of your buzzy and which way it's going to be bent. You can actually use your geometrical shapes and your guidelines in order to make it easier for yourself. Both for this one and the previous one that we've had. Now, I'm going to complete the arms in this way. Then I would add the other one. Over here. After that, I'm going to complete the legs. The other one would also be created over here. The foot is coming toward the left side. Now, these are two positions that our body can have. We can have so many different models and positions that our body can actually perform. It can create so many different positions with our characters bodies. In the next one, I want to create the arms going around and then create von leg up and the other one down. Actually I'm creating my characters in the positions of some kind of dance or maybe even some sports. Because these could be some complex positions and shapes for your body. So obviously I start from the head with the lines for showing the direction of the face. Then I'm going to create my character's body. Alright? Then I can create the action line of the body. Because this leg is placed on the ground and is supposed to keep the balance of the body. You can actually consider this leg as a tool that is determining the direction line of our body. The other leg would come from here, then it comes down like that. Alright, now, for the arms, I'm going to create one of them up. And the other one would go toward this side, toward this direction. And in this position. Now I'm going to create the parts of the body and I'm going to shape them completely. So this would be the shape of my body. Because the body is turned and tilted toward this side a little too much. And it's actually holding the leg up. So this part of our body will have a curve toward inside and this side on the right would be a little bit is stretched because the body is going toward the left side and is holding the left leg up. If the body was turned or tilted to the opposite side, this would obviously be the indel opposite side. The left side would be a stretch. But right now, it's not like that. I can even show the shape of hands in this way because we liked want to emphasize the body. This body and this character is dancing or is doing some sports. Just to give some personality to our character. Don't forget all that we're creating here are different characters. Now I can bring this other leg a little bit more above in order to show that it's bent from the knee. And this area is shorter because it goes into perspective and it would look shorter. And we can see most part of the foot, not the upper part of the leg because it's actually bending forward, up and forward. Then I would create the other leg in this shape. Because as I said before, this is the language is holding and keeping all the weight and balance of our body. And we would have to foot of it like that. Alright, dislike is placed on the ground. Also. From this one, this leg is on the ground. And from our first character, this leg is on the ground. These are three different characters in three different shapes and positions, which we can also say. They are simple. 11. Acrobatic style with simple anatomy: Hello to all of my dearest friends. I'm back again with another tutorial session for you. And in this session we are going to create the rest of this tiles, which are a little bit more complex, are going to work on them and teach them to you. Now I'm going to create a character which is carrying something, is holding some things. There's some stuff with both hands. There are some dishes on the head and even maybe is holding or carrying something with the leg as well. Obviously as usual, we will start our character with creating the shape of the head with a circle. Then I will determine the direction of the head. Upward. Would also want to create some dishes above her head and two on top of her head. So this character might actually look up to see them. Then I will consider a very thin neck for the character. And then I would consider an oval shape for the body. Because one of the legs is supposed to be bend upward. I will shape the body this way a little bit. Again, as you can see, a little bit, a body is turned backwards, actually bent backwards, especially on the pelvis area. And then I will create jobs. And as I said before, we will have to create some stuff, maybe some dishes on both hands. Alright. This leg is supposed to keep our balance. Therefore, I'm going to create it like this. And this would be the foot. So again, I say this leg is supposed to keep the balance of our body and it's been placed a straight lay on the ground. If both legs are up, obviously, our character can not have any balance and it's not actually realistic and it would fall down. I will create this other leg a little bit bent. Then I bring it up. For here, I will create the foot. It's like characters running or walking. Now that the general shape of my character's body has been determined, I would also create this action line. Therefore, you would know the body came down from here and is actually facing us. And on the waist down, it's been turned and twisted because the pelvis has also been turned and twisted and it goes backwards a little because of the other leg which has been holdup, which has been held up in the air. You could also create some circle for the chest. Therefore, after you create your action line, you would know the body is not completely facing us. On the top, yes. Obviously it's facing us, but as it comes down, it's been turned into is that. Now we're just going to create a general shape for the dishes on top of the head. And we do not want to get into the details at all. We just want to show that this character is holding some stuff and is carrying some stuff on both hands and even on the head. We just wanted to show the position and the shape of the body in this situation. Therefore, you would know how it's done. I'm just going to create several shapes over here as a representative of several dishes. And I would also creates some of them on the other hand as well. First, I'll create the palm, the hand actually then like that, I will create several shapes as dishes or even some other stuff in my character's hands. Then I would also. Create and general shape of the bone model on its foot. It's going to be so fun. And as you can see, it's a unique character, is carrying so many things all at the same time. This is a character in a position that is carrying so many stuff. Some dishes on both hands, a bottle on the foot, and some of them, some dishes on top of the head. Now I'm going to create another position of the character which can be a little bit more complex if you want to show our body is actually been placed upside down and is holding the balance by one hand or one arm. Obviously, as usual, I create my character's head with a circle. We will actually create and start all the characters from the head. Because actually, in fact, the head is our main source for measuring the rest of the body. And a big things is smaller things and even the length of the body. That's why we will always start with creating the head of our character. And you can also determine the direction of your whole body based on your head. This would be our character's head. Now I'm going to create the rest of the body. And the only thing keeping the balance of our character's body is one arm and one hand which is being placed on the ground. Therefore, the body should be turned upside down and it should be turned upward. I will just create a general shape here. It's something between the novel and the bean shape. And in here, I'm going to create circle as the pelvis. Because we would want to know how our legs are going to be created when they are not on the ground. For this front part of the body, I'm going to create the action line of the body. Body is toward this side. And then after that, I'm going to create the placement of the arms and legs. This arm is actually being placed on the ground and is keeping the balance of our body. This hand will be placed on the ground. So I'm going to create some shades over here in order to show the ground. And then what I'm going to do next. I am going to create the other arm as well on the alphas side of it and on the other side of the body. It's just that this arm is actually been banned because I want to connect one of the legs to this arm. This part of our arm can be seen very, very small because of the perspective that is being created in the anatomy of our body. This arm and this hand can be seen lesson short. This would be the palm of my hand. This would be basically my hand. And again, I say because I arm is bent, it goes into perspective. Then I bring one of the legs up. And then I can even continue at higher or I can bend it a little tour inside and that will be our foot. So this is one of the legs which has been coming toward inside of the body. As you can see, it has a curve. Then I will actually bring this other leg toward inside of the body completely and toward the face. Actually. Here we will bend the knee. And over here we would have our foot. This would be the foot and the toes. You see how it's done. It's very, very easy. And with this shape that you've created your body, you can also create different positions. This is actually spores or a dance exercise for your character because your character is keeping the balance on only one hand. Alright, now I'm going to also create another shape for you. These were two different, more complex, a little bit more complex positions. So practice these to add. I'm going to create a third one for you in next session. 12. Continuation of Acrobatic style with simple anatomy: Hello. To allow my dearest friends, we are going to continue complex anatomies together. Now, we want to work on a third style and a third position. We want to see this time how he's going to be our anatomy. Now, I want to create an anatomy which has been bent. The arms, both arms from the elbow. One of the arms would be placed on the ground in an L-shape. Antibody is turned upward. And again, we are doing sport action. I'm going to start with creating the head and step-by-step, we will actually create the body together. Don't worry about it. I'll explain every step for you. This is the shape of the head. And I will create the direction line for the head because our head is facing down so we can not see too much of our face. Then F their debt. We are going to create the shape of the body. And generally it's going up. Because our body is going to be upside down and our character is doing your hand is stand, standing on its, hence. Then I'll create the pelvis in order to create the legs easier later. This part that we are looking at here is basically the back of our body. So we can show it this shape like this. Just to emphasize on the fact that this would be the back of our body. Then I'm going to create the arm which is keeping the balance of our whole body. Then I will place it like this in an L shape. On the ground. This would be the continuous of the arm and the hand. As you can see, this arm is placed on the ground. Again, I say in an L shape. We can just see a little part of the other arm and the other hand so we can create it as well. And we just bring the other hand on the ground too. Now, I'm going to create the legs for our character. I want to create one of them over here, bent upward in this shape. And then at last, I can create the foot. As you can see, this leg is bent up. It's in the air and it's bent as well as you can see. It can take the leg to the pelvis and then we bring it up from the knee. Then we would have the foot over here. Okay. And as you can see, our foot is also a little bit curved. Then I'll create the other leg in this direction and in this position. As you can see, I'm creating this other leg stretched out straight in order to keep our bodies balanced. Because in this way, you can see that your character can hold the balance very easily. Alright? As you can see, our body is up in the air by the use of the hands which is placing on the grounds. Both hands are on the grounds and it's keeping the balance by the hands upside down, as you can see. Alright, now I want to add even another example for you over here from this collection that we have here, which might be a little difficult for you. I'll say difficult and more complexed. Now, I want to create a body on their hands, which is spinning. Actually. You can have this kind of act in gymnasts. And this is a complete sports action. So you can have this if you want to create a character who is a gymnast. Therefore first, so all we're going to create a step like this. Alright, Any place can be a step, stair or anything that you want. Now I want to create the anatomy which is a standing on this step with the hands upside down. So I wanted to create a character, hand this standing on this object. So the body would be upside down. Oh, created in this shape. Then I'll create the direction line for the face. And then I will bring the arms down on this object. Therefore, the arms would be placed on this object and the body should be turned upward. As you can see. This is the shape of the body which has turned up and it's basically upside down. Then like that, we will create the waste and come down. This area is our characters pelvis. Alright. Now I'm going to create the shape of the arms and the hands. You should create the arms a little bit bend from the elbow. Because we want to actually emphasize on the fact that our character is trying to keep balance in the air. Therefore, we are going to create the arms a little bit bend or sideways. So we can show our characters trying to keep the balance of its body in the air, just by two hands. Alright. Now I would want to create the legs. The legs would go out from here, from the pelvis outward. And then I can also bend it like this from the knee. And then at last I completed with the foot. Then I would create the other leg which comes out. This part. It's been moved over here. And then from the knee goes down and it goes toward the head of our character. So you can see one of the legs aren't getting really close to the head in this shape, again, as you can see, the foot is curved and stretched as well in a point stretch. And again, I say pay attention to create the arms a little bit bent over or sideways in order to show the feeling of your character as well. Because you want to show that your character is trying to keep the balance. This is the shape of our character. And it can use all of these positions for sports actions are dancing. 13. Styles with another example of simple anatomy: Hello to all of my dearest friends. I'm here again with another tutorial session for you. Well, in this session, we are going to create styles and positions which are very, very simple. Well, we are going to create a body in this shape. I'm going to give you an example. And then we are going to create the bodies of our character in different positions and styles. But I just wanted to show you how we can simply create the anatomy so we can work with it. This is actually a sample of the anatomy that we're going to create in different positions. This would be the chest area of our character. And then with a shape almost like an oval, we would add the stomach area to it, or the waist. And then for our characters pelvis, we would create a shape like this. It's kinda looks like an upside down triangle with rounded corners and angles. Then we would create the legs in this shape. And the other one would be created like this. So we would have both legs over here. And then I would work on the lower part of the leg. You can have shapes like this. And then we would have to create the fleet. And I'm just giving you an example very, very simply of how you can create feet. So this is a general shape of the anatomy that we're going to create in different positions. We are going to work with this body. And then I'm going to create different shapes, different styles, and positions with this anatomy, which is very, very simple. I mean, we've created a simple. So you could actually see the difference, differences, and the variety in the anatomy when you're creating it in different positions, right? First of all, I'm going to create a person whose body is being bent down toward one side and is like throwing something forward. If you want to create an SME like that, we should have a shape of the body. In this way. This actually can be our action line for the body. So we would know those erection and general shape of the body. Alright. First of all, I'll create my character's head on the top of our action line. And our character's head cannot be seen too much because when we want to throw something from back forward, their hands will actually, the arms would actually cover the face, but we're just going to create a shape for it for now. Then we're going to add the chest area to the head. Then as I said before, I'll create the stomach area or better say to waste. And then after that, it's time to create the pelvis or the buttocks area. Which one you're more comfortable with. You see, I've just came down on this line that I've created at first, I've actually turned or twist my body on this very specific line because as I said before, our body should has a shape like this. And this line is actually our main guideline. I will bend one of the legs towards the inside of the body. And if it is bent, the upper part of the leg will have more volume. Because this leg is being banned from the knee upward and backward actually. And with this increase in volume, we can show the pressure and we can actually emphasize on our position more than I'll create the other leg. Because obviously, our body should keep its balance with putting one bag on the ground. It wouldn't fall for keeping the balance. I'm going to create and place this leg on the ground. So therefore, our body is sideways and curved and turn so much it's not going to fall because it has one leg on the ground. Therefore, we can keep this shape as you can see it. Now for this leg which has been bent backwards, I'm also going to create a part of the toes over here. I mean, I can see a small part of the foot. And just to show that our leg is not certainly cut off and it's been bent. So I have to create a little part of the foot or the toes at the end. Then I'm going to create the arms which are throwing something in this shape. From here, we will start the arm getting to the elbow, then the lower part of the arm, which has been ventilator. And then I'll create the other arm from this side or bring it out. Then again, I bend it too. It's like this character is throwing something forward. And as I said, part of the face has been covered up by the arms. This is the anatomy of a person who is throwing something. And we've considered the simplest way for the body in order to shape this a style and position correctly. If they have been creating a very complex anatomy in this position, it might get really hard for you or difficult for you. But as I said before, I'm going to work with simple anatomies. Therefore, we can have more complex actions and positions. Can easily do that. Alright? We're going to create so many different models together, but right now, I just want to create another model for you. Therefore, you get more familiar with this style of our work. This time I want to create an anatomy which is sitting on the ground. What am I going to do? First of all, again, as the previous one, I will create an action line for the body, which I actually determines the general shape and direction for my body. This would be my character's head, upper body part, and a part of the lower body part. Then I'm going to start creating my character's head. On the top of this line. I want to work this character from the side view and in profile, and also in a sitting position. After the head. I'll create the chest. Then here we would have the stomach and waist. And then I would at last at the pelvis to my character. But as you can see, I'm actually bringing the pelvis a little bit forward in this shape with this curve and this angle. Now I'm going to create one of the legs stretched out on the ground and the other one bend and then on the ground. So I'll start from the pelvis. And first of all, I wanted to create this leg of my character, which is being bent from the knee down and then it gets bent on the ground. Also create a straight line to show the anatomy of the body. Actually to confirm it. So I can create the foot like this. So my character is basically flexing his feet, his foot and is placing one foot on the heel on the ground. So again, I say it's bent from the knee downward. And the other leg will be created in this shape, stretched out on the ground. Then we would add the foot. This leg which is a stretched out is behind our bent leg. And then I can place one of the hands, one of the arms behind the body on the ground. As you can see, I'm bringing one of the arms backwards. And then I can place the hand over here on the ground. And the other arm can come forward. In this shape. Can have different positions depending on what you like to do with them. There are solid would be obviously behind the legs so it cannot be seen. This is the anatomy of a person who is sitting on the ground and keeping one leg up and the other one's stretched out. 14. Continuation of styles with another example of simple anatomy: Hello, My dearest friends. As you can see, we are going to continue our tutorial on simple, easiest styles together and different and various positions. So we can have more complex positions and styles with a simple Anatomy. Alright, now I'm going to create a character which is sitting on the knees. And she is, or he is holding one hand toward the face and the other hand would be placed on one of the legs. Well, obviously it's still the anatomy in a shape which our body is being squeezed and it's not too stretched. So first of all, as usual, I'm going to consider an action line for my character. My character would have a shape like this. Again, I say because the body is going to be squeezed and the legs will be added from here. Now I will start with creating my character's head in this area. Then I would actually create the characters chest in this way. Then I would create the middle body part or the mid body, stomach and the waist area. Then after that, I will add the pelvis area. Just like that. Alright, as you can see, our body is placed on this line. Now. One of the legs, which is toward us and is closer to us, can be seen more. And obviously, we would consider more volume for the shape of this leg. As you can see after creating the pelvis, you should create this leg. And because it's closer to us and it's more in front, it would be shaped like that. This is actually the upper part of our leg. And the rest of the leg is actually bend beneath this area and we cannot see it. So we will create the foot and the toes from this part down. Therefore, we can show this leg is bent and is sitting on the foot or on the knees and we can not see the lower part of the body. But when we want to create the other leg, because this leg is more in front, this leg would take a side view. So first we create the upper part of the leg and then we will bend this part downward toward the ground so we can have the lower part of the leg. And then at last we will create the foot on this line which I've considered for the ground. And this way you would be sure to add your feet and your legs are leveled as well. So that's it. That's the other leg. Now, what are we going to do for the arms? As I said before, we will create one of them in this position. And then in this area, we are going to bring one of the arms towards the leg. This shape. And then after NAD, we can even put their hand over here. Dan, what are we going to do for the next arm? Well, obviously we will bring it down first. And then from here, we will come up toward the face, as I said in the beginning of our work. And now, you can also create a palm of your hand wherever you would like to do. And you might even connected to any part of the face that you want. It doesn't matter. The more important thing is to create, is for you to learn how to create the anatomy of the body in this position. So now you would know how you can create a body. Which has been squeezed and is sitting like this. Now I'm going to work on another style and another position of the body. I want to create a position in which my body is lying down underground and is keeping the legs up in the air. Now how can we do that? We can start to work easily by creating our bodies action line in a way that I will consider a line like that. And based on your body that how much is bend forward, you can actually turn and twist this line. If you want your body to look like this, and then the legs would go up. It would be like this. If you want the angle to be less, well, you can make this line less angular. And we will actually get closer to our horizontal line. And if you want it to be vertical, we go toward this side. I'm going to create it for you and I will explain it to you again. If you wanted to create other positions, you would know how you can move your work forward. Of course. I will create my work. With creating the head. We're going to create the head as the shape of an oval this time because we can not see all of the head and we can only see the top of the head. Therefore, it would be created like this. Then I'm going to create two chest over here. And then what I'm going to do, because our body is lying down underground. Basically we cannot see the stomach and the middle body part. So right after the chest, I will create the pelvis area that I've created. The pelvis area. I will bring the legs upward like that in this shape. And then I'll continue the leg in this way. Well, I could also create some of the other leg as well. And I can actually bend it a little den for the lower part of the leg. It can get closer to our right leg again. Then I can bring both arms from both sides on the ground. It's like the character is relaxing. And the other arm will come out of the other side of the body. So we can only see this part of it. We can not see the rest of it because it goes behind the hit. And then with this general shape, I can have the arms as well. Now, if you want the body to turn toward this side, we can actually create our line toward this side too. We can turn it or twist it. If you want it to be more angular, you can turn it and twist it this way and vice versa. So it depends on you whenever and wherever you want to turn your character. And wherever you want to create your character, you can change it with your action line. And then after that, you can create your body parts and your anatomy on top of that action line. So you would know how you can improve your work and shape your character without getting the character out of its main and original and basic style. So this is another model of a simple anatomy in a different position. 15. End styles with another example of simple anatomy: Hello everyone. I'm back again with another tutorial session for you. In this session, well, we are going to create a style together very easily. And we want to use our simple anatomy in another different or various position. This time, our character is standing with one leg on a step or stage. We want to see how our character can do that. Well, I'll explain it more later. First of all, as usual, I will use my action line of the body so I would know if my character is actually holding one leg up, high, w would be bent. So I will consider this line for the body in this shape. Now, I'm going to create my head a little bit more in front of the line that we've created because even the head is going to be even more forward comparing to the body so we can create it like this. Alright? Now I will start with creating the chest, the upper body part. Of course, that will be the first thing to create. According to my action line. I said because our character is holding one leg up, the body is going to be bent forward. So I should consider that while creating the action line and creating the body parts. After that, I will create a stomach, which would be the stomach of my character and also the back-end waste of my character. I'm going to create the pelvis. And because our character is bent forward and little, you can see that in the upper body part, our body parts are squeezed a little. So I will start my pelvis from inside of the stomach area in order to show that our body is been bent forward. Now I'm going to create my characters leg. Well, over here. I am creating an oval sideways to create the leg. Because this is the leg which is used to be bent, which is supposed to be banned from Danny and would be placed like this. And as you can see, it's bent from the knee. It's placed over here. And like that, I will complete the foot. Now, this is a step or stage which is beneath our characters leg. Can consider in this shape. And then I will consider the other leg completely straight and a stretched. According to our action line. The other leg should go a little bit backwards, not too much, just a little in order to keep the balance of our body and based on the position of our pelvis and our action line. So this leg should keep the balance. Therefore, it would be stretched a little bit toward back. That's it. Then after creating the whole leg, I will create the foot as well. Now, based on the line that we have for the ground, you can actually check the position of your parts. Now, I'm going to bring one of the arms backwards and the other one forward toward the leg which is up on this step. Maybe even like our character is doing some sport and it's actually in sport action. So I would bring one of the arms forward. This next to the legs and the other one. The other arm could actually be bent backwards like this. From the elbow, it will bend. Alright. This is the character which we can create in this position. That is, a stepping on a step, can be a stair-step stage, anything. So our character is a stepping on something. One leg is up and the other is placed on the ground. Now, I'm going to create a character that is sitting on a chair. Wanted to see how that can be done. Alright? We wanted to see how we can simply create this character. First of all, we should consider that our character is going to sit on a surface. Therefore, the legs are going to come down. So as usual, I'm going to create an action line for the body downward at first, and then I can give it an L shape in this area in order to show the place where the body is setting. And then I would work on the legs from here downward. Okay. I started with creating my character's head, obviously. And then we can actually bring the body a bit more backward or forward on this chair which is sitting on depends on you. Which one you're more comfortable with it. You should do that. Alright, I'll start with my character's head and then I would work on the chest area looking like this. Then we would work on the stomach and the waist area. And then after that, I will create a pelvis and this shape. Okay. This is the anatomy of our character sitting and I've just brought it a little bit backwards. So it would be sitting completely on the chair. If you wanted to bring in more forward, you can create your anatomy exactly on the action line that I've created here for you. So it doesn't make any difference is it depends on your own taste and how you want to create your character. My character is completely sitting on the chair, so it's been created a little bit backwards. Now, I'm going to create the characters legs. And something that you should consider while creating a character from a side view is that when you want to create a character into front view, you will have the chest area, the stomach area, and the pelvis area. A little bit more volumes and bigger. Bas van. Our character is on the side view. If you're paying attention, you can see that of the body parts are being created longer and more stretched in order to show that position of the body, the angle of the view, which is actually the side view or the three faces view. Unless the body has been stretched out. Even in front view. If the body is a stretch out more than usual, you can consider your shapes like this. This is something that you should pay attention to while doing your work. For example, in here that the body is a stretch and the arms are going up. You can see we've created the body parts thinner, longer and more stretched. But if the arms down, we're not getting up or the body was not as stretched. We would consider the body parts even more. And all of these are because we want to obey and respect our perspective. And I will create the other leg on the other side of the body based on the one which is closer to us. Then I can create the leg area straight. I can keep it up in the air. For example, if the legs of your character are short and they cannot reach the ground, you can just place them up high in the air. Now, I will create this arm that can be seen here. In this way. You can also create the other arm as well. We can just create a little bit of the other arms so our work would not look just like one-dimensional. And you can show that we have another arm on the other side of the body. Alright? This is our sitting character. On any surface, it can be a chair, it can be a bit. Any surface that you want. If you want to create your character in a sitting position, it would look like this. 16. Anatomy of physique style of man athlete: I love my dearest friends and we are here again with another tutorial session for you. In this session we are going to work on the styles which are a little more closer to the real anatomy. You want to do that. We want to see how it's done to create more realistic anatomy. First of all, we are going to work on the male styles. Wanted to see how they are going to be done. Alright, really does start with our head of the anatomy, therefore, create a skull with the shape of a circle. Then I will draw this as skull. Then I'll be using a guide line like that. Then I will add the face from both sides. I will bring the jaw down, and then I will create a chin. We're not going to get into the details of our character's head. We don't want to create too many details for the face. Because we are working on the anatomy of the body and we want to make that more realistic. We can just create several lines with some angles in order to show the direction and everything on the face would go. And then I'll create two years on both sides, and that will be enough. Now. The first is that I want my character to have is to place one hand on the waist and then Ting one of the other legs. Therefore, the action line of our body is almost going to be straight. It's something imbalance. We can actually turn our body a little in order to make our character a bit more interesting. So I'll create the neck. And then for my characters chest, I would consider an oval shape. Now, if our character is supposed to place one of the hands on the waist, we can consider the waste a little bit turned or twisted. Therefore. We can also take the shoulders toward this side a little. I mean, we can create the shoulders, our corner ways like that. Because our waste is going to be turned. This area would be the chest. Then after that, from the shoulders, I'll be adding the volume and the shape of the arms. I can create a circle for this upper part of the arms. Why am I going to do that? Because I want the person that I'm creating to be muscular, masculine. This way we can work on the arms better and better. Right now, I just created a general shape. And then later, I'm going to add more details to the character. Well, the general shape would be that creating and working on the hand like this. Because this arm is going to be placed on the waist. We will make some distance from the body at first for the upper part of the arm. And then you will get to the elbow. And from the elbow down, I will bring the arm again toward the body so we can put the hand on the waist. Alright. Now I'm going to create the volume for the middle body part from the chest down. And it would be like this, this shape. And after that, I would create the pelvis for the character. This shape. Alright, this is it. This is the general shape for our upper body part. The other arm is placed right next to the body in a very simple shape. And it's being created very, very easily. And it comes down easily. Very simple. Now I'm going to work on the legs. Well, for the legs, I set it to one of them is supposed to come down a straight and the other one is supposed to be considered sideways. So I'm just going to create this shape of the legs in this way. And the other leg will go a little bit further from the body, going toward this side. And then for the knee, I will create another shape, a circle. Every shape almost a circle to show the joint here. Then I will continue the rest of the legs this way. Alright. Then I would create the other leg going out a little for the ankle and for the fingers, which would be the toes. I'll create this shape to complete my foot. Then I would complete the other leg as well in this shape. Because this leg and this foot is in the front view, I will create this other one, almost in the side view. This is a general shape for our body. And now I'm going to work on the details a little. So I would actually add some details to it. Well, from the upper body part, I would create some lines, several lines. And I will actually shape the arms better and better. Over here. We can have several lines for the arm. And just like that, we could add the fingers and the hand. But because our body is turned part of our arm and our hand is placed behind the body and we can not see it. Dan, I would add some more volume to the arms to the muscles over here. Then after Dad, I'll create the muscles like this. So we can show a shape like that. With the elbow. Then we would complete our work like that. And after that, I will connect to hand to the pelvis area because as I said before, we are supposed to place their hand on the waist and then I can actually create the fingers. We're just now creating a general shape. Don't worry. For this part which is connecting to the chest, I will shape this area with some lines. Now for the chest area, I can create these two lines in order to separate the chest from the neck. That will be the ending part of the neck. Then I can actually use some other lines to show the volume of the breasts, of the chest or the press. Because we are looking at we are looking at. And athletic person and athletic man. And he has lots of muscles. We can just create the shape of the breasts and trust. Just like that. It's more of a chest. Then below the chest. I can also add some lines to show that our body is very fit and has lots of muscles. Alright? So we can create several lines and a can be connected to the waist. We can actually do the same from the other side, from the trust, we should come down toward the waste, coming out a little and be connected to the waist. Alright, now we can create several lines for the stomach as well. In order to emphasize on the muscles of the body with several lines that we can create. From the top down. As I'm doing right now. With several lines, we can actually create a six pack for our athletic character. And this line in the middle of the body would be created like this. Then. We can also consider an area for the belly button and show it with a spot. And just with several lines in the correct position, we could show the whole volume of this body. So this is the upper body part. And now I am going to move on to deluxe. Well, for the legs, I bring the lines down to shave the upper part of the leg. Then would create the tip of the knee, the front part of the knee like that. And then for the back of my leg, I would go down a straight. We bring the other leg down as well. Same way. From below the arms, wherever we can see. We're going to bring it down. And then for the knee, I will add some volume like this going down this way. Then I would have the lower part of the leg toward the ankle. And then we can have the foot. Now, I'm going to shape the foot area, which is actually the last part of the body. Do not rush through anything. You can create a perfect anatomy for your character part by parts, step-by-step. You can also create several bones for the foot, for the feet in general. But I've just created the placement of the toes. We don't only want curved line at the tip of the foot. Now I would work on the other foot as well. All right. This is it. This is the anatomy that we can create with more details for our character. And it would just get out of that very simple shapes so we can create a complete character here. Now this is a perfect anatomy of a character which is way more realistic. And you can also, with this line, separate the legs from the pelvis. This is our anatomy and now you can create this anatomy, the realistic one, indifferent positions and styles. And can also create some more volumes and shapes over here on the legs. Some lines for the knees and above them. So we can emphasize on the muscles of the body. Don't try to overdo it, keep it balanced and normal. 17. Anatomy of a boxer man: Hello to all of my dearest friends. Again, we're another tutorial session. I'm here for you. In this session. Well, basically we are going to create this style and the anatomy of a person who is doing box. It's like, for example, his boxing and he is doing an action, maybe hitting something with his arms. Alright? If you wanted to show boxing, our body should be something between a three-phase says View and side view I bought it should be in this angle in order to show the motion of the arms and the hands better. This way we can do that easier. First of all, we should create the head a little bit more forward comparing to the body. So I would just start with my character's head. It's something between a circle and an oval like this. Then after that, I would add the jaw to my character in this way. So I would have a whole character's head here. After that, I might even determine the direction line for the face. And this way I can even find a placement of the ear like this. Then from behind the head, from the back of the head. I would actually add the neck. Alright. Now I will create the front part of the neck as well. And you should consider that our body is doing something special with the arms and the hands. So you would have to show this motion of the arms completely for one of the hands which is going to stay up and hitting with a fist. All you will start from here. This would be actually the shoulder of my character. I would have a circle here. And I would also consider another circle for this shoulder, but this time it gets Elizabeth further from the neck. And then for the chest, I am going to have an oval in this shape. Actually against something between an oval and a circle. Now it's complete of any of them. Now for the middle body part, I would add also add another part. When we are hitting something with our hands. We will actually drag the body a little bit backwards in this shape. Actually, if you pay attention, our body has a special angle and curve. Then I will add the pelvis area. Looking like this. Now we're just creating the general shapes over here. And then later, I'll come back and then add some more details. Now for computing the legs, for creating the legs, sorry. We are going to bring one of the legs down and the other one should be a little bit bend. Mean. It's better this way because he's actually boxing and hitting something. One of the legs should be straight and the other one should be bent. Now, from pelvis down this part of our body, I mean the legs. And again I say from the pelvis down to body would be straight with come down a straight bud venue. Look at pelvis up to the head. You can see the curve on the angle in our body. We should consider this as well. You want to work on your character? All right. Then I'll consider a circle for the knee. After Dad, I will add the lower part of the leg. Then there would be the ankle. And after that at last, create a general shape for the foot with the heel and the toes. Now, I'm going to shape the other leg again right now. Just generally am going to shape it. And as I said before, this leg is supposed to be banned from the knee, of course. So the lower part of the leg cannot be seen completely because it's turned IT spend and it's moving towards our first leg. So you cannot see the ankle or the foot over here completely. It's been placed behind our first leg and we can only see a little part of the foot. Now, I'm going to work on the arms which are supposed to show our emotion and our action. Basically, this is the most important part of your work. So just like that, I'll create the arm from the elbow to our wrist and our hand. We should have some turns and twists. So first of all, we're going to show a little part, arm below the elbow. And then this part would be our fist that we can only see the fingers because our arm is been turned forward from elbow down. You can only see a short part for the lower part of the arm. And then you can see a fist that you can show with several lines as represented all the fingers. Now, this is a general shape for our hand and our arm. We can also create this r outer or more insight and closer to the body. It totally depends on you and how you want to create your position. I would also create this other arm bent like this. And again, because our characters boxing, this should also be ready and maybe even going to hit anything, going to hit some thing, sorry. So I'll also create another fist for this other arm. Now for creating the details on our body. First, so we should take a quick look. For example, I can say that our head can be a little bit more straight depending on the volumes and the shapes that we've created afterwards. So we can bring the head back a little bit and making it more straight. They can consider it this way. And just like that, you would complete the work here. Alright. Now I'm going to work on my arms muscles. And I'm going to show them so proudly. And perfect. Okay. In this area we can actually have some curves, some ups and downs for our arm or our hand. Now I'm going to work on the chest area. And I'll consider it in this shape. So I can have this central line for my buddy over here. And then from both sides, I can create the chest. So basically I can show the volume with only one line. Then. I'm going to create the shoulder like this with the lines which are connected to each other. So I can show that our arm has so many muscles. And just so easily we can show its shape. Alright. Now for this other arm, we can even bring it upward a little bit more in order to complete the anatomy better. So we can show this other fist. And because the fingers are actually going toward your palm and inside of your hand, we can not see them, so we can know how to create them. We would not create them. Just be careful about the angle of your whole body. I mean, you should pay attention that your body is in a three phases view. So you should just pay attention to your position and angle point of view. So I complete the muscles in the arm going all the way back to the shoulder and now I can create the pelvis area, the buttocks area. And I will connect it to the legs. And I'll do the same from the front part of the body. Basically, I can come down with these shapes that have to use this for us. It can show this stomach area. It can actually separate the stomach area and it can also show the muscles that we have in different parts of the body here is specifically the stomach. Then I would have to complete the legs this way. And then from the knee down, I will bring the rest of the leg down toward the ankle. Alright. And then just like that, I come all the way down toward the ankle. Then there goes the hill and duress of the foot. Alright. This is our first leg. And now we're going to work on the other leg is bent. I'm going to work on it the same way. Then for the back of our leg. From the point that we can see the leg and it's visible for us. We will create some lines to complete our legs. And just with two small lines, I can show the placement of the bones in my legs. That's it. This is our whole anatomy and the whole body, which is boxing and probably is hitting something with his hands in the fist shape. Alright. This is a complete shape and complete form of the anatomy for our boxer character. And as you can see, it's another different position and his style that we can use for our character in motion and inaction. 18. Anatomy of a woman sitting on the ground: Hello to all of my dearest friends. And I'm here again with another tutorial session for you. Well, in this session we are going to create a female character together which is sitting. And it's actually got the legs inside of the arms. I would want to show you how it's done. First of all, we are going to create a line as our ground line here. Because our character is sitting, Therefore, we should know where our shape should go and where it should turn or twist. You want to show a sit in character on the ground. Alright, now, with almost a curved shape, I will determine the general position of my body and I'll create my body's action line here. Okay. This is the pelvis area. And as you can see, from the upper body part, which is the head, we will create our line until the pelvis. Then I can determine lines for the legs. Legs can be placed in this position and angle. Alright. Now this is the shape of our line, which can be in this way. And we can, if you want to create the leg more bent and squeezed, you can bring the line more toward the action line of the body. And if you want to make it more open, more stretched, you can bring it further, depends on you and how much difference you want to make in this body shape. I'm going to determine the placement of the head, which is our first step for creating the whole character, would be the placement of our character's head. Alright. Now I would add the jaw area over here. Because our character is a female. I can create the whole work more delicately. Now. Can we turned this way sideways? And this would be the placement and the direction of our head is standing. It also determine the placement of the ear as well. And then I can create the rest of the body. Alright. First, I'll start my work with creating the neck. Budge. When we brought the face down. We cannot see the front part of the neck because the head is tilted down and forward. So just like that, we will start the general placement of our arm. We're going to create that. Then from this part of the neck, we will come down. And it will create the back of our body. Again, very generally, not with so many details. I mean, then I continue this line down until we hit the pelvis area which is placed on the ground in the direction of my action line for the body should go in the same direction. Now, the back part, it's been stretched and now the front part of our body has actually been squeezed in. As the contrary of our bag which has been stretched. So if this is the volume of our chest, we are going to shape it like this. And we're going to create several parts are layers for the body in order to show that is squeezed shape for our body. And then I will start creating the leg. Just like that. I will bring the legs from both sides up. And just like that. And here I will determine. Denise area. Create any and then I create the list of their leg, the rest of the leg down. Alright. Now we can create the shape of our leg like this, a little bit more forward and a little bit further from the body. Both ways can be done and they can be created. It just depends on how much you are going to squeeze your legs toward your body or stretch them out further from it. So that totally depends on you. Now I'm going to create a general shape for the hand. I'm going to place the hand on the leg. So I will come down easily like that. And in here, arm is going to be turned toward the opposite side. If it's the right arm, it's going to go toward the opposite side. Then. The other arm can be seen like this. We can have a little of its fingers over here just to show the base of the hand which is placed on our leg. Now because we want to show the body and how it's placed, the position of the body completely. I'll start the other leg from behind of the body. This is a knee for this leg and I'll create the other leg into place. Where is between the arm and this first leg? You can create a second leg, more stretched or more band and vice versa. That totally depends on how you would like to do it and how much you want your body to be squeezed or stretch. That totally depends on you. Alright. Then I bring this leg down just like this. And then I will create it in this shape. Alright? Now what I'm going to do, well basically, I'm going to move forward with my character with some more details. If I start from our character's head, I can shape the skull and the job better, more cohesively. And the chin is actually placed on the arm, which I'm going to create with a line from here down. And we bring the arm towards the leg and we actually put it and place it on the leg. And as we move toward further point, it will be thinner as it comes toward us. It will be thicker. I mean, about the arm. The volume of the arm would be seen more as it's closer to us and it's, would be seen less as it moves further away toward the other side of the body and the other leg. Right? Now. And I'm going to do I'm going to create a part of this arm like that. And then from the other side, I can create the other arm in a very, very simple way. Obviously with creating the shape of the fingers like that on the knee. Okay. Now this is it. Then I'm going to consider the knee in this shape. Now for the chest, for the chest of my character, I'm going to show some more volumes like that. Then. I would want to work on the curves, the ups and downs on the belly and a stomach. Just to create some layers in order to express on the way it's squeezed. Then for the back, we could also create some ups and downs. So I can show the shape and the volume of my body more correctly. And then I'll move on to ground and shaped body this way. Turn it upward. And then I come down to complete the leg over here. And from here, I am going to bring the leg down toward the ankle. As you can see, I'm extending the foot little and as you can see, I am bringing the leg towards the right. I'm getting it closer to the body. Like this. Just in order to make a difference and be more interesting. Then the other leg can be created from behind this one. And it comes down, make a curve. And then we can create the foot area. Alright. Now, even for this leg, for this food, I can create another curved line in order to show the ankle. This is it, This is our body shape which is sitting and is holding the both legs inside of the both arms, which you have created a step-by-step. 19. Anatomy of a lady style with open hand next to the body: Hello to all of my dearest friends. I'm here again with another tutorial session for you. Well, in this session, we are going to create a female character together in a position that she is actually dropping something or throwing something. You want to see how it's done. And the arms will be aside from the body. I mean, they would be on this side of the body. Okay. I'll start with my character's head and I want to create it in a front view. Alright, obviously, first of all, I'll determine the placement of the head using a circle as my skull area. Then I will add the jaw to the skull to have a whole head, whole complete head. Now, because the character that we're creating right now is a female character, we would definitely create the head more delicately. What am I going to do? I'm going to consider a general shape for the body. And then later on, I will add some details to it. Because we want one of the arms to go toward left stretched out. Our body should be turned toward this side a little and actually going a little up as well. Alright. So from the neck we will create a sideway line on the right it would be lower and on the left it would be higher. So we can show the position of the hands correctly. Then I will create the chest area in this shape. Again, as I said, our body will be slightly turned toward one side. Then I will add the middle part to the body. Alright. Now after the stomach and waist, I'll add the pelvis. This is a general shape of a female body character that is sending very normally. Now we are supposed to bring one arm up and stretched out towards left. We should make some changes throughout our body, as I said before. Just to make it clear, first of all, I'm going to create the arm this way. And this would be the females hand, which includes the finger and the Paul. And just created very, very generally without any details. Alright. Now, what are we going to do? We are going to work on the armpit, bringing down toward the breasts. And then I bring it even more down toward inside toward the waste, and going out again to create the pelvis. Because when our moved a little bit upward and toward this side, the body should come a little toward inside and toward right. Basically. Specially if we want to keep something away from our body, which is in our hands, so we can actually create our body more toward this side. So it can show it. Alright. Now I will determine the placement of this other hand. And then I can work on the rest of the body and create them as well. Alright, Here it is. Now I'm going to complete the pelvis area so that afterwards I can add the legs just like that for the pelvis area. I will determine the placement of the legs over here. And I'll actually shaped them a little. That's it. This is our second leg. Then afterwards I will add the knee here. And also the lower part of the leg will be continued. Now, we should consider that the character that we're creating is a female character. Therefore, we would not create very muscular legs for her except the character that we're creating is athletics. So then we can add some more muscles to our female's body. Other than that, we're going to create normal, a bit more delicate than usual because we want to emphasize on the gender of our character. So if you'd actually create the feet completely as well with just separating some areas for the toes. You can say the basis of your character is being completed. Now, I want to make it a little bit more interesting. I want to shape it in a better way and add just a little bit of details to make it more complete. To start from the head, we can place the ears on both sides of the face. So our head would look more complete. Or you might not do that. Doesn't matter that much. Now for my characters neck, I'm going to create the shape of the arm in this way. Therefore, we can show that the arm of our character is being stretched out and created in this shape. All right, Then I'll be working like this. And when I get to the wrist and the hand area, I can create the fingers in this way. Surely I can consider them this way. Then after that, I can also create the thumb. And I would add them to the rest of the fingers. As I said before, here we are only considering a general shape because we are only creating the anatomy of this person. And we're not going to work on the details. Okay? Because our body is turned this way, we will create some more curved lines over here and we'll make them more prominent on the right side. Now, I'm also going to consider several curves over here. Bring it down until we get to the legs. For this part of the neck and the shoulders. We do not need to create the shapes which we've created on the left side because here the arm is hanging down in a usual position, so we just straight leg go down without any extra ups and downs until we hit the wrist and fingers. But if you pay attention for the other arm, we've created some more shapes in order to show the muscles which are keeping the arm up straight and a stretched actually. Okay. Then we will create the fingers in this way. Again, generally. Now I want to complete the last part of my work, which is the legs. So I would come down from here. And in this part I will show the bones of the knee joint. Then I move up from here. And in this area, we can create another small curved line to show the knee better and emphasize on it actually. Then we create the lower part of the leg. We move toward the ankle and the foot will do the exact same thing for this other leg. Because the procedure is the same for creating legs. In the same woman. You can actually add some more lines over here to show the ankle. So it can create some bumps or some curved lines to show the ankles. And then we can move toward the rest of the foot and the toes. Right? As I said, this leg is no difference from the first one. The procedure is completely the same because they are the same legs from one single woman. Then I bring it to the knee, creates some curved lines to emphasize on the joint of the knee. And so on. From the other side. Just the same way we can actually have this shape for the ankle. We create the lower part of the leg, we move to the ankle and then we will create the foot for this side as well. We can even see a little bit of the hill. So you would actually show our work is not only one-dimensional and it's a 3D. For this front part of the leg. We can basically show this area here, contains some toes and so on. We are going to create it a little bit more shaped with curves on it. Just to show that there are tos in this area can also create the heel for this left leg as well. This is the general shape of the body that we can create in this shape. And you want to see how you can create a character which is holding one hand up and stretched out. 20. Anatomy of a lady in yoga style: All of my dearest friends. We are here again with another tutorial session for you. Well, in this session, we are going to create several you go actions. So we would see how they are done and how you can create a character in Sports actions or emotions. Doing some activities. Sports activities. Start with several simple shapes and actions, and then we move forward to create more complex ones. So if you want to bend the legs a little and we want the body to move down. We want to see how we can create it. First. So I'm going to create my character in a front view. And then because I want to show how you should bend the legs, this is the best view for creating. Alright. So I'm going to create an overall in general as a representative of my character's head. As you can see, I didn't divide it into two parts of the skull and draw just graded one simple oval as the whole head. Then I'll add the rest of the body. So I start from the neck. I can bring one line down completely straight from the center of my body. Because this guideline will actually help you to keep your body is straight and do not bring it sideways without any reasonable reason. And then I can create the upper body part in this shape. I can create one of the arms toward inside of the body. So I would first create the chest area. And then after that, I would work on different parts, like the stomach and waist. This is a male body part. And then at last, I would add the pelvis or the buttocks area and can have them this way. Now I will determine the placement of the arms like that very easily from the shoulders will bring them down. Now, you should pay attention. If the character that you're creating is athletic. We should create wide shoulders for her or him. Later when I want to work on the details of this anatomy, I would work on this area more. Don't worry. Right now we're just creating a primary shape and the basis of Deanna to me. So DRM would come down from here, from the elbow down it will be turned toward the body. Alright? And like that, we will create the hand in this general shape as well. Okay. Now, I want to create the other arm going toward other side of the body and up a little. Then I'll stretch the arm out towards right side. As you can see. She's keeping her hand and her arm up in the air. I can even bring the thumb toward the palm. So actually the legs are supposed to bring the body down a little. And it's supposed to show that actually inaction. Therefore, we should create the legs in this position and in this way because we should bend the legs down in order to drag the whole body down with it. If you want to show this motion. Then I will consider the lower part of the leg, this side and then this position. And in this shape, as I said before, I'm just creating very general shapes. And then later when we want to work on the details on the work, I'll make it more complete. I mean, not that kind of details, you know, I would just shape the body better and making it more cohesive. And I'll do the same exactly. For the other leg. I'll bring it up to here and from here, it will actually the lower part of the leg will go toward the other leg. Actually move toward the other leg and I create a foot behind the other foot. Now as you can see, our body has been dragged down and knees are bent. Now, I want to shave my character a little bit better to make it more cohesive and add some more details to this body. Well, basically if you want to start from the head, we can have the ears. Can add the ears here. And then for the neck, we can have lines like this. And then we would have the neck and the shoulders area in this very athletic way. So we would consider wide shoulders for her to show an athletic body. You can also create several lines over here to show the bones coming out on top of the chest. Then for our character, we can create a sports clothes in this way. Alright, now, in order to show the chest and the breadth of our character better and more. We will create two curves on the sides. And because this arm is stretched out, this side of the body is not formed. And it's not coming out. Too much, doesn't change too much basically. Then with two more lines, we can emphasize the breasts on her. And then for the arms. We cannot get too much into the details, but we can make it look better and more cohesive. So we would create the lower part of the arms until we get to the wrist. And then the hands. And the hands, we can just add the placement and the shape of the fingers easily with several lines. And then we can create our other arm the very same way. Here we go. We get to the wrist, fingers, and even the thumb. And we would come back toward this part of the arm. Okay. Now I'm going to shape the waist area very easily. I will consider a thin waist for her. And I would do it for both sides. And then I can finish clothes and my lines over here in pelvis area. I can complete my work for the legs as well. Just like that. I will turn the knee area and then I would work on the ankles, the toes and whole foot over here. Heel. And then I would go back up again toward the top of the leg. And in this area, I'm going to turn the leg, make it a very, very deep curve. So we would show our leg is bent from the knee. And even in this area, I can bring some lines toward inside. And we can just create these kind of curves lines in order to show that there is some pressure on the leg and the muscles are showing more than usual. All right. Then after creating the knee, I will go to the back of the leg and I just bring it up. For this part. Again. We can create a line like this. Better to say some lines like this. And we can see a little part of the other foot behind our first foot and leg. So this is one of the actions and emotions support motions that if you want to bend the legs, you can create your character all in this shape. 21. Anatomy of a lady in bridge style: Hello to all of my dearest friends. I'm here again with another tutorial session for you. Well, in this session we are going to create another sports action. So we would see how it's done. Alright, well, together we want to create a more complex action or emotion. And you would see if our character wants to do a special action. How she can do that. Alright, first of all, I will create an action line from top to bottom, from the legs toward the head. And then would turn I bring it down to the other side, as you can guess, it's shaped like a use. So it's the bridge action from the yoga. Actually we will have an upside down U shape. Alright, now, on this action line that I've created here, I will execute my body. Because this time the action is a bit more complex. I will start with the legs, because the legs are underground. And from here, the head is not on the ground and actually the arms are placed underground. Therefore, we start from apart, which is more stable, and underground, which are the legs. Alright, I'll start with creating the parts in which legs are on the ground on. I'll start with the leg which is closer to us. So first I'd be creating the foot. And I will create it easily. And then I will create the lower part of the leg and shape. Alright. Now in this area, I will create the knee. So first we will create this leg completely until we hit the pelvis area, and then we will add the other leg next to it. Now, because our body has lots of flexibility and it's in this shape. It's so flexible. We are going to show it like that and we're going to actually turn it toward this area. Therefore in here, I will add the pelvis. And because we are creating the body in the side view, we can actually use circles and ovals because we are going to show the body is stretched and it's also turned. Alright. This is the waste and the stomach area. That's because they are turned and they are in this position, there are going to be considered completely stretched out. This is the chest area. Then after that, I will create the arms from this part and I will shape them in this way. And then in here, I bring it completely straight down. Then I will continue that leg so I can know where would be the hint. I mean, where should I place the hand over here? It should be on the same level as the legs. Alright, now that my body is a stable with the legs on the ground and the arms from this side, I'm going to create a head, which is going to be somewhere about here, actually. Almost from the part that our armies starts, we would have our head and it's almost at the same level as our knees. You can just measure it with each one of these parts. Alright. The head would be placed over here. And because the rest of it is behind the hand, it can not see it clearly. Now we are going to create the other arm behind this. It's, it cannot be seen completely because we are looking at our body from the side view and most of it is covered by the hand and the arm in front of us. But we will consider it over here. And because it's further, obviously it should be a little shorter. So we can have a correct perspective. Then we create a straight line from the hand toward left side. So we can create the other leg as well. And here it would be the foot would be the end of this other foot. A little bit of the toes can be seen from this area as well. Alright? Because we've created this shape, we are actually going to consider the legs a little bit more curved and bend so that we can show our body's position better. Therefore, I am going to create the knee like this and a little bit bend forward more than our primary sketch. Then I turn it on, go up to reach the pelvis. Forward of ****, this I would have the buttocks area over here behind our body on the back. And then we will complete the leg like this. It's connected to the pelvis and buttocks area. Then for the front of the body, I'll just do the same. I create all these parts completely stretch toward the chest because our body has been stretched and it has a good flexibility. I can even create some prominent part over here in order to show the chest and the breasts. At the same time. I'm Dan, I am going to complete the back her back completely toward inside and then outside again. And in this area, I can create my characters clothes. Okay? Now I will consider different parts of my body. With more muscles, especially on the arms. I will create more muscles because I want to show that there are so much, there are some, not so much, but there are some pressure on the muscles of the arms and it would be good to shape them more. Then I will reach the wrist and the hand, and I will create some fingers over here. Actually, not that hard when you do a step-by-step. It can actually be easy and enjoyable for you. Then I will consider a general shape for the fingers of the other hand and go up for it. It's arm. Forward ahead. Basically, I can create some shapes like this in order to show our characters hit. So we can add the ear over here. Maybe even we can create some hair for our character, determine the placement of the eyes. And actually we can bring some of the hair down, hanging down. So we can show that the hair are being pulled down toward the ground because of the position of our body. This way you can make your positions more realistic. This is another action that you can use when you are creating people who are doing a sports. This is our complete bridge action. And over here we can also create some lines to show the ankles. Actually. Here we go. This way, some curved lines to show the ankles and maybe even add some more details to our work. That's it. This is our whole character in bridge shape or upside down U.