Human Body Anatomy Drawing - Figure Drawing Beginner to Intermediate | Amelie Braun | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Human Body Anatomy Drawing - Figure Drawing Beginner to Intermediate

teacher avatar Amelie Braun, Artist & Cartoonist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:17

    • 2.

      Equipment

      6:44

    • 3.

      Anatomy of a fat man with a triangular pattern

      7:49

    • 4.

      Athlete Male Anatomy with Triangle Pattern

      8:23

    • 5.

      Anatomy of a fat woman and an athlete woman with a triangular pattern

      13:22

    • 6.

      Anatomy of a man with a rectangular and oval shape

      10:47

    • 7.

      Anatomy of a woman with a rectangular and oval shape

      14:13

    • 8.

      Anatomy with an hourglass pattern

      6:46

    • 9.

      Simple male anatomy in three sizes

      10:00

    • 10.

      Anatomy of the torso of a man and a woman with a medium physique

      10:43

    • 11.

      Anatomy of fat and short woman

      7:52

    • 12.

      Anatomy of fat and short man

      5:52

    • 13.

      Anatomy of a slender, tall, and short man

      11:08

    • 14.

      Male and female anatomy with clothes

      10:17

    • 15.

      Anatomy of a child and a muscular man

      7:33

    • 16.

      Anatomy of a short fat man with clothes

      6:42

    • 17.

      Anatomy of a man of medium height with clothes

      6:13

    • 18.

      Three models of the muscular male anatomy

      13:53

    • 19.

      Three simple models of male and female anatomy

      10:43

    • 20.

      Three-dimensional anatomy

      12:12

    • 21.

      Anatomy of a relatively fat man

      8:16

    • 22.

      Anatomy of a relatively tall man

      7:57

    • 23.

      Medium child anatomy

      8:06

    • 24.

      Old man Anatomy

      8:14

    • 25.

      Physical man Anatomy

      7:47

    • 26.

      Anatomy of a tall fat man

      7:48

    • 27.

      Athlete male Anatomy

      7:05

    • 28.

      Anatomy of a skinny teenage boy

      6:05

    • 29.

      Anatomy of a tall, thin woman

      7:37

    • 30.

      Anatomy of a short fat woman

      7:24

    • 31.

      Anatomy of a hunchbacked woman

      8:10

    • 32.

      Baby girl anatomy

      6:15

    • 33.

      Anatomy of another male athlete

      7:57

    • 34.

      Anatomy of a woman with a slim waist

      6:11

    • 35.

      Anatomy of another fat woman

      7:29

    • 36.

      Anatomy of a person leaning on a wall

      9:47

    • 37.

      Anatomy of a man with a curved style

      10:25

    • 38.

      Anatomy of a man bent over and touching the wall

      6:44

    • 39.

      Anatomy of a sitting lady

      9:22

    • 40.

      Another anatomy of a woman sitting on the ground

      10:01

    • 41.

      Anatomy of a woman lying on the ground

      10:32

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

3,387

Students

11

Projects

About This Class

One of the most basic human body drawing skills is learning to draw the anatomy of the body in a principled way. In this class, I have taught different types of the anatomy of men and women of different ages and postures in a very principled and easy way. In this course, my focus is on the anatomy of the human body, and for this reason, I have avoided going into the details of the head, face, and body. One of the main advantages of this course is teaching basic anatomy design with geometric shapes and then details are added to the initial design to complete the anatomy.
Tools and equipment required for this class:
Pencil B and B2, Etude and tip Etude, type of Eraser and etude eraser, sharpener, Paper.

My other classes that related this class:

Human Style Anatomy Drawing : Figure Drawing with Simple Styles

The Complete Character Drawing with Pencil for Beginners

Human Anatomy Drawing : Figure Drawing Sport and Dance Styles

Character Drawing Course: The Ultimate Character Design

How to Sketch & Draw Cartoon Character with Colored Pencil

How to Draw and Illustration Character From Real Face

Meet Your Teacher

Teacher Profile Image

Amelie Braun

Artist & Cartoonist

Teacher

Hello, I'm Amelie.

I started drawing with a pencil when I was sixteen, initially focusing on pencil drawing classes. During these early years, I developed a strong foundation in portrait drawing, figure drawing, and facial features design. I also honed my skills in working with colored pencils, ink pens, and watercolors. These diverse experiences have given me a comprehensive understanding of various techniques and styles.

As my interest grew, I discovered a passion for character design and animation, which led me to pursue professional character design classes. My university education in the field of animation further deepened my expertise. At the age of twenty-four, I began teaching character drawing with a pencil, combining my knowledge of traditional drawing techniques... See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: Hello everyone, Welcome to elementary human bodies anatomy is sketching course. One of the most important skills of sketching the human body is learning the anatomy of the body methodically. This course, I have taught you different types and models of male and female anatomies in various ages and positions a very methodical, yet easy way. In this course, my goal and focus is on human anatomy. Therefore, I avoided creating any details for the head, face, or the body. One of the main advantages of this course is a tutorial of basic and primary sketching of the anatomy with geometrical shapes. And then some general anatomical details will be added to the primary sketch to make it complete. I hope this course will be helpful and useful for you. And you would enjoy it the most. 2. Equipment: Hello to all of my dearest friends. As you can see, we are back again with another tutorial course for you. In the beginning as usual, we're going to review the necessary equipments for this course and then we can learn them together. First of all, we start with B pencil, which is actually the base of all of our tutorials. I will use B0 and B2 pencils, which are actually our fundamental equipments. And I want you to use these because in the beginning of our work we have to create very light lines. And in order to do that, we should use lighter pencils. Therefore, B0 and B2 are the best options for us. And then later, if you wanted to make your lines darker or bolder, you can use other pencils. We can also use an exit for here for our work. For example, if we wanted to create very fine and delicate lines, we should use eta. It's because it has a very, very sharp and thin tip. So we can do this easily. We can create very thin lines with it. Then for using it, we also need elite over here. And just one thing that you should pay attention about it is that when you are using your edit, you should really pay attention that your lead will match your edited. If it's 0.5, your edges should also be 0.5. Also have 0.7. And then even your lead can be B2. Therefore, you can create very lighter lines out of your work. After the pencils, we also need erasers. Obviously, the most useful eraser for us is dirty eraser that we've got here. Because it can change into any shape that we wanted to be. At the same time as we are erasing a surface. It doesn't give us any trash and any extra ports of the eraser. So if we would not drag our hand, all of our work and basically our work would be much cleaner. So this is really necessary and I always advise you to require it. Then we have our edit eraser, which is also not useful for us because it has a very sharp tip, thin tip. And it's usually used for places and spaces which are small and they can no spirit really erased with Doris or, or other kinds of erasers. It has two kinds. Actually, it has so many kinds. I have two of them. One of them is like this that has a very sharp tip, and another one which looks like this. It has a triangle tip. Therefore, you can use each corner of this triangle, use it's sharp edge, sharp tip. And you can erase the parts which are so delicate or you want to erase apart just point by point. But any kind of them that you get it will make your work. Do. We have another kind of erasers like this that it has a brush at the other end of it. Therefore, we can actually blow off the extra ports of the trash and eraser parts of our work. But these are actually very rigid and stiff erasers. They have very rigid tip. So be careful, you should pay attention wherever you want to erase, somewhere which you need more softness, you should use edit eraser or eraser. But if you want to erase anywhere, heart and your line got too dark, you can use more rigid erasers. I always suggest you to get a sharp narrow like this, which has apart for containing the trash. It will save your time. Basically. I would also advise you to require a pencil holder because as you sharpen your pencil and it will be smaller, this pencil holder will actually help you a lot. Therefore, bend your pencil is very small like this. You can put it in here. Put it in pencil holder, and it can grab your pencil for you just pay attention. A part of it is very small for smaller pencil and the other end of it is bigger for bigger pencil. Then with this grip, you can make it loose or tight. It will be of a great help for you. We also need a paper. Obviously, you can either use a four or a three papers. You'll also need a board underneath your paper and therefore you can fix your paper on it. And these are all the requirements that we need for this course, for this tutorial course. And you can just equipped them. 3. Anatomy of a fat man with a triangular pattern: Hello again to all of my friends. We are starting our first session of our anatomic course. This session we are going to start out work with the simplest anatomies of all. For starters, I'm going to create a guideline. Obviously. I can actually start my work. And I will create it in order to make our anatomy symmetrical. Both sides will look the same. All right. I'm going to use the simplest shaved and I'm going to use for my anatomy. I'm going to start my work with a triangle shape. Therefore, I'll create a horizontal line like this. Then after that, I will connect both ends of this line to this top point. I would have my triangle would do the same from the other side as well. Just go up like this. Dan, I'm going to create my anatomy inside of this triangle, this shape. That first of all, we are going to create our head inside of the tip of our triangle. Exactly here as I'm showing you. We have chosen this side for our triangle. Because we want our character to be a fat or better to say an overweight character. Right now I don't want to consider face for it. Any neck because I want to show that this character is over rate. I just move on to create the body. Right after creating the head. You are creating your body in your head. You should definitely compare it to your guideline, refer to it so he would see everything and it's right placement and in its stride size, this would be the chest, this would be the middle body, mid body. Obviously. I am going to create the buttocks area. Alright? Now I'm going to add my character's legs like this. And if you pay attention, you can see that we are creating an overweight person. Overwrite character. Therefore from here down, div volume of our character's body will just be considered more as we have done in our triangle. As you can see, I'm just creating very general shapes just in order to show the fat of our character. I don't want to add any details right now. Then I will add these lines over here. Feet at last. We should create everything simple because we are just creating a general anatomy and structure. And we do not get into the details at all. Just like that. We can create our anatomy. Now I'm going to work on the character's arms. And again, as you can see, I'm creating big hands and arms for our character. This would be the arm and the hand completely. Then, with the use of a guideline, I'm going to create the other hand with the same size and in the same shape. Now I would also create the other hand and arm all in one shape. The best thing that you can do is to use guidelines for the things which you want to do on the other side of the body, whatever it is. Because in this way, your work will actually be more symmetrical. Both sides are more likely to look alike. And I will complete hand as well. All right, Now that we've created our base and general anatomy, we can work on the volume of the face a little. We can actually make it more complete. But again, I insist we do not get into the details and we're just grating general parts of our work. Our sketch. This showing that the character that I've created is over race or fat because I create this curved line in order to show some fats here. I can also create my characters ears. Considering my guideline, I'll create it on both sides. Again, I say this curved line is to show some fats beneath chin and on the throat. Just like that I've completed my anatomy. I can also determine some general shapes for my character's face. Just as much as I want to show. My character has some face parts That's, that will be enough. No details. Very, very generally. As you can see here. That's it. 4. Athlete Male Anatomy with Triangle Pattern: Hello again, my dear friends. We are back again with another tutorial session for you. This time we are going to use our triangle again, but this time we want to create a masculine character. Therefore, we are going to place our triangle upside down. So I create my horizontal line on the top. Then, where the guideline, I'll just divide this line into two parts. Actually dividing it. Then I will connect these two corners and two ends of my line down to this point. I would also do the same from the other side. I'm going to complete my triangle downward. Alright? I'm going to determine the placement of the head over here onto horizontal, horizontal line. Because again, I'm going to say character is a masculine character. So it should have very thin waist. For our character's face on its head. We're going to create also much thinner shape. Because we want to show that the character that we are creating is actually the character of a very masculine person. We almost consider several, actually one oval for our character's head. Then we will consider a neck for it, because this time it's going to be masculine. And then after that, I will consider shoulders for my character. Because it is more athletic character. It should have big upper body comparing the lower body, or in a mid body from both sides, I come down. You should consider that as we are coming down toward the base of our character, character should get thinner and thinner. We will just follow the shape of the triangle in all aspects. In all parts. This is my characters waste. Then I'll consider a very, very thin and small bottom area for our character. Again, because we are creating a character with lots of muscles, more athletic. You are going to consider very thin legs also for our character. For the same reasons, obviously. Going to create these legs in two parts. Exactly. The contrary of our previous character that we've created its hands and legs all in one same shape. This time. The legs should actually show their muscles. Therefore, I'm going to create them in two parts. As you can see. From Denise, leg will come down. And it's really created more with more muscles. Then for the ankle. Then for the foot or better say feet. I'm going to create a shape like this. As you can see, I'm creating it completely thin. Therefore, it will be actually adaptive to the rest of my body. I'm going to go back and create my character's arms. Again, I say you should consider that this is an athlete. Therefore, you should create DRs with very big muscles and you should show them completely. One would be here and again from the elbow. Separate our arm into parts. Both of them are Megan masculine. Because I want to show that my character is an athlete. I would also create its hand like this, very small and tight. I'm going to use a guideline because I want to create the other arm on the other side of the body and its correct placement and it's correct size. I will also creates our little lines here as my guidelines so I can complete this side of the body as well as I did the other side. I would also separate this arm into 1.5 above elbow and the other one below it. I would complete all my arm parts. I created hand again, exactly the same way that we did for the other hand. Created a squeezed and small actually show more muscles on our character's body. Show the trait of that person. Going to determine the placement of the ears as well on the head. Looking like this. Then after that, I can even create a very general shape of the face parts for my character. Just enough to show, okay, this person has eyes and nose and mouth and everything. That's it. That's our second athletic anatomy that we've created like this. 5. Anatomy of a fat woman and an athlete woman with a triangular pattern: And large on love my dearest friends and back again with another tutorial session for you. In this session, we are going to use very simple shapes to create a general shape for our female characters. Wanted to see how different they are comparing to the others. All right, I'll start with creating a triangle. Obviously at first triangle facing upward, normal triangle. I might say. Just like that, I will create my triangle. Then for creating the triangle easier, you can create it like this, or you should consider this lower line. Or if you want to create it upside down upper part. Basically you should create your horizontal line and then you create a guideline in the medulla of that horizontal line, just to divide it in half, go up, and then connect the two ends to the top point. This way you can easily get to your triangle to work. From this top part, I will determine my character's heads place. And then I would come down because we are creating an overweight character. Therefore, this would be my character's head and then I'll come down to create the overweight body. Determine the placement of my head over here on the top. Because I want my work to be easier and I don't want my work to be symmetrical. Inside of the line. I won't just create a guideline here for making your work easier. Then with a circle, I will determine the placement of the head over here. Then I can easily create jaw to it. Then I would also determine the placement of the ears. Done exactly the same way for male characters as well. With shaping them in triangles, ovals, rectangles, and etc. Now we are doing it for our female characters because my character is fat or overweight, I do not add any neck for her. Then I will create my characters breast, which looks like this. Then I will determine the volume of the hands from both ways. Looking like this. Because our character is overweight. We will use one simple line. Then. The volume, all of the fingers and the hand itself. Then I'm going to use a guideline in order to move straight to create the same arm on the other side with the same size and the same level. I'll create the arm and a line over here. Come down, I am shaping the arm. This would be kind of a you can say my wrist. I would also get help from a guideline over here as well. Guideline is basically an imaginary line that we only use it to create our shapes in their appropriate place, in their correct position and size. We would have to use it. In order for us to work on our characters. Stomach waste and buttocks area. We come down from this mid part from the chest down. Over here, we'll consider an oval shape. As you can see, I'm doing great here. Then. I will determine the placement of the legs over here. I will create them downward. I bring them downward actually. Then I'll do the same for the other leg. Now I'm having both legs over here. It's very easy and simple. Should just be careful a little. Now because our character is overweight. We should bring these lines down so we can show that our legs are also fat and bake. All right. Then we create defeat as well. This is our character that we have created with a triangle that v have here. I'm going to create an upside down triangle in order to show a woman with more and more cells. Exactly On the contrary of this 1. First of all, I create the horizontal line for my triangle. And then as I told you before, I create an imaginary line or a guideline into misery, love my horizontal line. And then I connect the two ends of my line to this point on the bottom. Now because my triangle is upside down, I will create my head here on the top. And then we will use this triangle to create its body. And we want to show that this female is masculine. It has more muscles. She has more muscles. Because we don't want our character to be corner raise or dissembled. I will use this guideline to create my character in a straight shape. Then I'll create a circle for the skull. Then later I can add the jaw to the character. Otherwise, we can create our head in one shape. Just be careful because we are creating a character with muscles. We have to create Nick for our character. This would be the placement of the ears. Then I'm going to determine my characters neck. I'll shape it like this. Again, I emphasize we do not create any neck for a fat or an overweight person for a person who is athletic and in shape. And when muscles, we are going to create the neck. Then I would create the shoulders for my character. And as you can see, I'm creating two wide shoulders for our character because you want to show that she is athletic. Didn't do that for our overweight person. And as you can see, we've just created the arms right from the beginning. These are the differences between a person who is athletic or a person who is overweight a little. All right. Now I'm going to create the chest over here. Then. We will create a waste very, very thin. As you can see, our triangle is guiding goals to create the waste thin and not as wide as the upper apart. So we would have waste like this. Then we create the buttocks area a little bit bigger. Looking like this. Then I would also create the arms. Because we are creating an authentic person. I'm going to create the arms into parts. I will actually complete it in two parts. Alright, now I'm going to use a guideline and I'll determine the other arm as well. Where should it be placed? I would work on this other arm as well. And then after that, I will work on this lower part of the arm, the elbow, and the rest of it. Then I will create the wrist in this shapes so I can show my character has more strength, more muscles even in this area. Looking like that. All right, now for the legs also, I'm going to create completely masculine legs. There should be completely filled with muscles. And again, we are going to work two shapes for our legs. One for the upper part of the leg and the other one for the lower part of it. We also create the lower part of the leg a little bit thinner comparing to the upper one. Just you should consider that we can start this area from here. You can show the muscles, perfect SLI. This is really important. Then. I'm going to work on the feet as well as simple as this, the procedure is basically the same that we've used for our male characters just sat, it's different in the breast area. We can also use guidelines to make sure that our legs and our arms are in their correct placements. So this is our athletic woman. Female, and the other one is an overweight female. That's it. 6. Anatomy of a man with a rectangular and oval shape: Hello to all of my dearest friends. I'm back as usual with another tutorial session for you. And as you can see in this session, we are going to work on the other geometrical and simple shapes and we're going to use them to create our anatomies. This time, I'm going to use a vertical rectangle like this for creating my next anatomy. Because I want to create a thin person. Therefore, create a very thin vertical rectangle. Alright? I will place my body inside of this rectangle. And because I want you to work easier, I would say we can create a guideline exactly in the middle of our rectangle. Then we would place the head as the shape of an oval on the top of our rectangle. Very easily. In this way. I will add my head to my work. I'm going to create the rest of the body parts. According to the head that I've created here. Consider a very thin neck as well. And then I will create the upper body part, the shoulders, and chest and stomach until I get to the waist area with a very general shape. Then I will add the arms this way. Then I'll create the rest of the arm. From elbows down. We can use our guidelines in order to create both parts of our bodies similar and in their correct position. Therefore, we would have a symmetrical anatomy. It's always good for you to use the guidelines so you can check your work or create them in the beginning. Then I would want to create my hands over here, one on this side and another one on the other side. As you can see, we are just creating the shapes in a general way and we do not go into the details at all. Now I'm going to add the buttocks area. Then I will move on to my character's legs. Looking like that. You can consider the height of your character short or tall. Right now because we're just creating a general shape in order to show that how you can create an anatomy inside of a rectangle. We don't want to use too much variations here. We are just creating a sample here for you. Otherwise, you can create so many different shapes inside of the simple rectangle over here. Therefore, if you'd like, you can create short tie it or told one. This is a general shape of our anatomy, of our body. Then we can create a general shape for the head. We would create the general shape of the head, the face parts like this, like the eyes, nose, mouth, and etc. We can just create them in a linear way. This is the shape of our thin anatomy. And now we can create a thin person that it's middle body part. It's a little bit over rate than this. It's a little bit bigger than this, but it doesn't mean that this is a fat person. Therefore, I can create an oval to create my anatomy inside of it like this. Then after that, I'm going to start from the middle of my oval. I create a guideline in the central via welcoming down. Create it. But if you know that what are you doing exactly? You can actually met creating it. But if you don't know and it's your first time doing stuff like that, It's better to create your guidelines. Therefore, your work would be a symmetrical. I'll consider this as my head, then I will add the neck. As you can see, I've considered the neck a little bit thicker. We would not consider it as narrow and sin as the other one. Because if you want to show that a person is a little bit more over rate, but not too much. We will consider our neck comparing to our body. I mean, considering our body, therefore, our body wouldn't know speed disorganized. And as you can see, I'm using an oval for this upper part. My character per body part of my character. Because in here, we want our character to be a little bit more overweight. We can add the arms over here right next to our body coming down. Why am I doing this? Because we want to show that the volume of the stomach is more and the arms are actually a little bit behind a dead body. We do that. And then we will create a buttocks area. We will add it at obviously to the rest of our body. Therefore, because we want our character to be moreover raid, we don't want to show it's as thin as our previous one. We've used this tricks and we've used this shapes to show our concept C. And then I will create the legs in a way that they are not too thin or too fat. Basically they look like this. Then I'm going to create the wrists and hands after that. All right. This is it. This is our anatomies shape that I've created here. And at last I am going to create the ankles and defeat to my character. I'll actually add them outlast to my character. Then we can come over here and determine the placement of the ears and we would complete our head even more. You can even not place the face parts on our work. We wanted to show that we are specifically working on the anatomy. Therefore, it's going to be that this is the body of a person who is a little overweight. 7. Anatomy of a woman with a rectangular and oval shape: Hello to all of my dearest friends. I'm back again here with another tutorial session for you. And in this session, we are going to continue creating geometrical shapes. And within them we're going to create new anatomies together. All right? This time I want to use a rectangle and inside of it, we want to create a thin female character. We've already created a male character in this shape. Now we want to work on a female one. Alright. I will create a tall and narrow rectangle. Sorry. I would place my character inside of it. Now, I'm going to start with creating one line exactly in the middle of my rectangle. As you can see, I've divided my rectangle into half, therefore, I can use it and I can place my anatomy in my shape. Now, I'm going to start creating an overall for my character's head. Here we go. Then I would actually start creating the ears in their placement. Then, because my character is supposed to be thin, I will consider a thin neck for my character. And also it should be a tall neck because it's thin and tall. The anatomy must go together. Then for the upper body part, I will create an oval looking like this. Then I will consider the chest beneath this oval. I mean, the lower part of this overall would be my chest. Then from a little bit more inside, I will continue my work to create the stomach and the waste. Now before I continue more, I'm going to determine the placement of the arms as well, and I'm going to create them in two parts. I would also consider the volume of my arms much more less. Again, I say because we are creating, creating a thin character, therefore, we cannot have a very big arms for our character. Or our character doesn't seem. All right, doesn't seem okay. Okay. I will add another shape to this one that I've already created. And I will shape my characters back. Dan, I would be creating buttocks area to my anatomy. You should be careful that the waste of our thing characters should be the thinnest part of all parts of the body. Then again, for this area based on women and add to me on female and had tummies. Buttocks area will be thicker and wider. Then I will create two old walls like this in order to place the legs over here. And I will continue the arms as well until here, until I get to this part. And I'll create two tall stretched ovals for the lower part of the hand, elbow down. Then I will use two smaller ovals to show the ending part of the hands. I'm going to add the legs over here. Because the character that we're creating here. It's almost a thin character. I mean, it's completely a thin character. We are going to create all the shapes and volumes. According to the anatomy that we've created here. We would not create big anatomy is for this kind of character. When the rest of the body is thin, you can create the arms or the legs very big unless you want to create an unnormal character. You can use exaggerations in all parts of your work. Other than that, you should use body parts which should go, which actually go together. And you won't have to make any exaggerations, right? This is it. This is the female character that we've created over here. We can create the face parts also very generally. Or we can just skip it. That depends on you completely. If you want to can do this, you don't you can skip it. As I said, it depends on you. You can just make it a stop when you're finished with the whole anatomy and a head and the ears. Or you can create also face parts as well because we are working on the anatomy and body is structure right now. No details. Now I want to create my second character inside of an oval shape. Therefore, first of all, I'm going to create my oval. The character which is going to be placed inside of this oval, is a character that has almost a bigger mid part, mid body. The rest of the parts are usually normal. Basically, we want to create big stomach for our character, big belly for our character. First of all, I'm going to divide my oval into half with my guideline completely in the middle. Then I will start creating my character's head. We would not create our character's head not too fat and not too thin. Just a normal average head. Because the body that we're creating is neither fat nor thin. It's normal. Just with a bit more of a stomach area will create. And neck which is not too thin and not too thick. Again, as you can see comparing to the thin character, it's a little bit more, but it's not too much more. Because we are actually creating almost a normal character. Alright? Now I will add the shoulders to my character. Then after that, I will go to create the chest area. I will consider an oval shape for my chest. For her purchase. The actually, then I will create my characters breasts. Then I will create the arms right Next from my body, right next to my body, and from the sides, I bring the arms down. Why? Because we want to show that this character has almost a wide body is structure. And if you create your arms way away from the body, you cannot show it. I bring the arms down right from the sides of the body. Then I will create my characters stomach over here, which is supposed to be bigger. From both sides. We can come down and we can consider a share between an oval and a circle. It's a combination of an oval and a circle. This would be my characters of stomach came from top to the bottom and added the volume to it. Then again. For the buttocks area. We will make the volume less. Because characters, stomach and belly is big. It's actually affecting the rest of the body parts. We can, actually, we should create the hands and the arms like this. Actually you can see a part of the arts because the rest of it would be behind the stomach, behind the body. Then these would be the hands and the fingers, just generally added to my work. And then I will create the legs for my character in this area. I will continue this downward. As you can see, the legs comparing to the arms are almost in the same size and level. Actually created the legs according to the shoulders and the upper body part. And it's only more fat and bigger and wider in the mid part of the body, in the middle part of the body, or mid body. Now, you can also create the legs in two parts. One part above the knee and one part below it. You can just bring it down with only one simple line to basically for each leg. Because character has almost normal usual legs, you can just apply both ways on it. Then at last I will create the feet like this. That's it. These are the two characters. Are female characters basically in rectangles and an oval. Thin and normal. You can also create the face parts like the previous character. I don't do it for this one. So you can see the difference. 8. Anatomy with an hourglass pattern: Hannah, I loved my dearest friends. And back. We'd continuous of our work on different anatomies with using geometrical shapes. This time, we are going to create an anatomy inside of a shape which is actually a combination of two triangles. Basically it's an hour glass. I create one triangle from the top to the bottom, upside down, as you can see. And then this sharp part of the sharp tip of the triangle is facing down. And then, right exactly from this point I create my normal triangle over here. Looking like this. Then I will create my anatomy inside of this. Why am I doing this? Because I want to create a character which has very, very thin waist. It's exactly as the positive of the character that we've already made. First, I will determine the placement of the head like that. Then I can create a guideline. Over here. My work would be symmetrical and I just don't go out of the line too much. And I can move down on my triangle. Alright? I would also consider a neck for my head. Then I will create the upper body part. Looking like this. It can either create upper body part thin and you come down or you can create an even wider. But in this part, we usually create the upper body part in the shape of the triangle that we've already considered. Now that we come to the waist, I will consider it very thin and narrow. It will fit down or glass. We can also consider the height of our character, shorter or taller. The important part is that we will consider the mid part of our character. More thinner. The mid body should be thinner completely. Now that we've created a thin and narrow waist for our character, we will get to the mid body. And we will work on that. This kind of anisogamy is more suitable for female characters because it has a very, very thin waist. We are considering that for our character. Therefore, I can say it's more useful for females. 9. Simple male anatomy in three sizes: Hello, my dear friends, I am back here for you at another tutorial session. Obviously. In this session, we are going to create a person which is tall and the other one which is medium height, and the third one, which is a short person. We want to create them all next to each other. So we can also compare them and find out their differences and how we can actually create them according to each other, then I'm going to create a horizontal align. Therefore, all these three can be placed on this line next to each other. Now, I will start for my tall person. I can create to hide as much as I want. We only want the heights compared to each other. You can create it. Shorter or taller. Depends on you, based on character that you are going to create. Now I would consider a circle as my character's head looking like this. Then I will create a line from the center and the middle of my circle, going down as my main guideline. That later our body would not be disordered. It would go down straight. Then we can have the division of our face like this. I will add the neck to my character. Then. I will connect the neck to the shoulders. And I will consider a general shape of anatomy because we only want to compare the heights with each other. Now I will create the legs in this shape, only one plane shape. And then I bring it down like this. Now we are just creating several general shapes in order to create the sizes, right? I just bring the hands and the arms in one simple way, simple shape downward. We just create everything very simply. And generally, if this is our tall person, we are going to start our medium-high person right now. What are we going to do? Well, basically, we will create our medium height person according to our tall person. From this line, which divides the upper part of the face and the lower part of the face of our tall person. I'll create a horizontal line, and this would be actually the top of our medium height person. The top of the head of our medium height person. And from the chest of our tall person, we will create another line which determines the bottom part of my medium height person's head. Like this. Then I will create a line from the middle of the head downward. As my main guideline. This would be my main guidelines. So I would make sure that my body stands a straight. Then I'll add the neck. I will create the shoulders. And then very normally I bring the upper body part down. We can even check it with our tall guy. So we would know this would be the end of our upper body part and we would know up to where we should go down. And these would be our character's legs. Our second guy has a medium height. Then we will create the arms right next to our body and we bring them down. This shape. This is our medium height person. This is what we actually can use for our medium guy. For here, I can use that this is our average person which has medium height. Now I'm going to create my short character here. I will consider my short character be placed over here. The head of our character will start from here, which would be our sick and characters neck. So basically Nick, all of our medium height person or average person, and the chest of our tall person would be the same for the top of the head, all of our short person, for the bottom all of its head. We are going to create a line from the bottom part of our average guy's hands and arms. In this area. I'll create my short character's head like this. And then I would create another main guideline. From the middle, it's head. Then I will divide the face and the head as well. I will add my characters neck. After that there would be shoulders. And then I will create the upper body part looking like this. I can also created according to my average person or my tall person that depends on you can easily create it. Then. I would create the legs like this. This is it. Then we would also create the hands in very general shapes. And I can create them in this shape. Right next to the body. This is our short character over here. You've got tall, average or medium height and short characters which are created based on the divisions that they've made. You can practically see the differences here. 10. Anatomy of the torso of a man and a woman with a medium physique: Hello everyone. And banking in here with another tutorial session for you. In this session, I am going to create the upper body part of a male and a female. And I actually want to compare them with each other so you would see what differences they can have with each other. Well, I'm going to create a circle for the man's head. This would be the head. And after that, I will divide the face into four parts. In order to create the face parts later. I will connect the neck to the head like this. Now what I'm going to do, well, basically I'm adding the neck to my characters shoulders. We should pay attention that the general shape of the male character for its body is in the shape that I've created here. I mean, this part would be more, it will come down and we will have a short and actually a thin area like this. This would be a general shape for a male character's body. Her body, of course. Now I'm going to do exactly like that. For this upper part as we come down. It's really thinner. The males waste will be created like this. If you want to consider the bonus structure would be placed like this in this direction. With this width. According to these lines. Then in this part, we will have our characters, the stomach. And it would be finished. If we wanted to consider this area, it would be the placement of our arms. It can be the arms. And then later we can complete this shape more and more in a way that we start to face from here. And we will complete it more with these angles. This would be the place of my ear. Then in this area, we would have the structure of the head completely. I will complete it with the neck. I will come down and continue to the shoulders. I can even make the shoulders a little bit more wide. Going to widen this area. Then I can create the arms with a little bit of muscle. This would be the line for the neck which is showing goes That's the end of the neck and the beginning of the chest or the breaths. Then again, we'll do the same for this side of the body as well. We come from the shoulders down and we don't have the arm completely because our body is in a three phases view. Therefore, we cannot see one of the arms completely. Then this would be from the waist going up. This is our male anatomy. For the upper body parts, I will create the female's anatomy on this side as well. Well, considering that we want to create a female character, the head can be created way more delicate and fine. I will create an oval for the face, for the head. Then I will determine the direction of the face. And I will divide it into four parts for the body, for the face parts. Then we will also consider the neck thinner as you can see. Then I will connect to net the shoulders. As easy as this. Now if I want to create a general shape for women's and female are per body part. I can consider shape like this. Again, you see it's more like an hour glass. This is a basic shape for a female's body. This would be the waste. It will be narrow and thin and as it goes down again to the buttocks area, it will become wider. Here we have the buttocks and stomach at the end. Just do the same for the upper body part of females character. Come down from the shoulders to create chest. Basically. As you can see, even in the general shapes, the female's body is more delicate and smaller, thinner, not too wide. Comparing to death, male's body, which is more rigid and white. If I consider the waste over here, as you can see, we will bring the lines out toward again. Just like that, I've created two bodies right next to each other. Therefore, you can just compare them more clearly. Now I can create the hands like that. And I can place it right next to my body. All right. Now, I will want to add a bit more of details to it. For our female character reshoot, consider that we have to create a very soft, soft face and the soft head exactly on decant under contrary of our male character, which was with so much angles and sharp angles are females face would be created very smooth. Then we create the neck enough there that there would be the shoulders. And again, as you can see, I'm considering the arms even thinner. Then I'll do exactly the same for the other arm. Just like that. Because the body is in the three faces viewed, this arm can not be saying completely. All right, What am I going to do here? For the female's body in the chest area, I'm going to create the volume of the breasts. I will create two curved lines and two shapes over here to show the breasts of my female character. Then from here, I will make the lines more smooth and more around to show the vase and I'll complete it more. That's it would be shaped like this. Now, as you can see, everything for our female character is softer and more delicate. And for the male character is more rigid and angular and it's also bigger. It's a while. Our female character is more smaller in the body parts. You can later add the details to these anatomy's so you can show these differences more and more if you want to compare them with each other completely. Basically, these are the basic differences of female and male anatomy. If you want to create a character, you should create them according to these. 11. Anatomy of fat and short woman: Hello to all of my dear friends. I'm back again with another tutorial for you. In this tutorial, we are going to create different shapes and different types of a character altogether. For example, we are going to create a short and fat character and also a thin and tall character. Well, we will create different types of Ed. And now we want to create our short character first. If you want to create it in a front view. This would be just typical because we've worked on the front view a lot. So I'm going to create my character in a three faces view this time. You can see different angles of it as well. I will create a guideline, which is basically my direction line. I want to show that this is a three phases view for my character's body. Then I will determine the general placement of the head, which would be here on top of this line. And then I will create the draw for her. I will create the neck for my character. Now I will create a general shape for the upper body part. Looking like this. To character that I'm creating right now, is actually character over female, but you can use it for a male person as well. I will also create a short male character. Therefore, you can just compare them and then you can work on both of them. Now, I'm going to work on the stomach and the buttocks area. You see all the shapes that we are creating, our oval or circles. And they are actually short ovals, more stretched ones on the sides. And then later I'll create a tall one for you. Therefore, you can compare it. So you wouldn't know where are the changes. For the legs. We are going to create two shapes like this. Too chubby shapes for two legs. Because our character is in three phases view and we've created this guideline for its three faces view, we would consider that this side of the body should be definitely see more comparing to the other side. This side which is closer to us, is being seen more. Then I'm going to create the arms, but I'm not going to create them exactly next to the body. I want to create this arm on the waist. It's looking like she's standing in this position which is putting her arm on hair waste. Then I would also want to create the other arm from the other side of the body, which actually is behind the body and we cannot see it completely. We can only see this outer part of the arm which has been come from here. The part which is starts from the shoulders can not be seen. It's not visible for us. Now. The general shape of my body is determined. I will complete defeat as well. Looking like this. Then, I will complete different parts of the body from the top to the bottom. The way that these would be their placement of our ears. The other ear cannot be seen because it's on the other side of the body. And it's behind our face because of the angle and direction of our character. Just like that. Then I will complete the neck area more. We will bring it down. Then we will come down from the front of the body this way. Then we create the legs and this foot over here. We'll complete it and then I will bring this part up. We will consider the waste of our character here. Then I'll create this leg on this area over here. All right. Now I'm going to create the arms. First. I work on this arm which is on this side of the body. You can also shaped the fingers from the inside of the hand going like this on the waist. This would be the elbow going up to the shoulder. And then we can complete our characters arm and the hand. And we will do exactly the same. For the other arm. The procedure is completely the same. Again here I'm going to create several fingers for her. Just as a sample, not completely. Then I will create this line in order to show that this is her palm showing. I've just created a curved line. This is the anatomy of a character which is short and overweight. 12. Anatomy of fat and short man: Hello my friends. I'm back to continuous of our work. As I said before. Now I'm going to create a male, short and fat character for you. Therefore, you can spot the differences. I would also create the male character in three phases view. I'll start with my direction line. Then. I will create the head. Over here. You can create the head all in one shape, or you can just divide it into two parts. First the skull, then the jaw. Or you can just created all at once. And you can create it altogether like this. But I prefer to create two parts for my head. Then you can also determine the placement of the ear. Then he should continue moving on the body. First you will create the upper body part. And then as we did before, you can create an oval for our body part, upper body part, Of course. Then you can determine the placement of the arms. Over here. As you can see, the male character has basically more volume. It's bigger. And why is that? Because basically I'm generally the anatomy of male characters are bigger. Comparing to a female one. If you're paying attention. We've created an overweight and short body shape and anatomy for our female character, boss. Even considering that, when we are going to create the same size, male character, I mean, short and overweight male character. We're going to create a bigger because that's the basic and natural anatomy. Old demand characters, which are bigger from women, bigger than women. They would have more volume for this arm because our character is in a three-phase his view we can only see a part of it, so we only create the parts of it that we see. This would be the wrist and the hand would be placed over here. Then we will complete the other arm, which can be seen more completely like this because it's our perspective and we can see it completely. Then for the wrist and the fingers, I'll create a general shape. And then I will actually shaped the fingers a little. Again, generally. I would want to work on the mid body, which is the middle body parts. I will create it again as well with a Nobel shame. The basics of the anatomy or the same. The structure is almost the same as the procedure. Then I will determine the legs because this side can be seen more. I will consider this leg bigger and wider. We use this area for creating the language is closer to us. Well, in this type of anatomy, we are actually showing all the parts with ovals, circles and o is again. Why is that? Well, because in this kind of anatomy is sketching. We can use geometrical shapes very easily and we can get help from them. They can be really helpful for us. We would also create different kinds of anatomies together, which you will see in the continuous all the course I'm next courses. But this time we are just going to use geometrical shapes to make them way more simpler. Then we will complete fingers like this. B have just squeeze our hand. Created like that. This is the anatomy of our male character, which is short and overweight at the same time. Now, you can consider it to actually you can compare it with the female character and the differences are obvious. 13. Anatomy of a slender, tall, and short man: Hello Joe, love my dearest friends. I'm back again for you. We add another tutorial session. In this session, we are going to create a tall and thin character together. For creating a thin character, we have to create all the things that we want to work on. Thinner. As we say it's tall and thin. Start with my character's head. For r. So all I'll create the skull. And then I will create the jaw. I will actually add the draw to it. As you can see, it's stretched yet thin. I'm going to create my character in a three-phase says view. Therefore, we will create the head in three phases view direction. Let me just create this guideline for you so you would know exactly how it's done. I will create a line in order not to make my body look disordered. I want my buddy to be straight and symmetrical. So I'll create this line downward because it's a tall character. I need this guideline in order to stay in line. Now I'm going to add the neck to the body. We should consider that because the character we want to create is thin, we should create the body parts. Again, I say completely thin and narrow. As you can see, I've created a very thin neck. This would be my characters up her body part. This would be my characters waste the same way. And then I will create the placement of the arms as well. Just determine them. And obviously I'm going to create the arms, as you can see again, they arms are thin too. Then I'm going to create the next part of the arms. Wrists and hands would be placed like this. I'm going to create the other arm, which came from the other side of the body. We can only see part of it and we only create a part of It's arm. Involved the elbow. Dan, we create the lower part and the hand. This shape, the risks and the fingers. All right. We are going to consider that we have our upper body part like this. Now we want to assert the lower body part. This would be our characters buttocks area. You will add it right here. And then I'm going to determine the placement of the legs on this area. Again. Thin, Thin, Thin everybody part is thin. Just like that. I will create the legs downward, which bring them down. Then I will separate the knee area and I will add the lower part of the leg as well just to make it more complete. Now we have our character's body. Then obviously the ankle and defeat. Last. I'll create one leg toward myself and the other fit. The other foot actually is facing to the right. Because again, I say our body is in a three phases view. So. And we can just make some variations zone the foot can see all parts of the body. This is a general shape of a character which is tall and thin. Now, we can also create a character which is shorter yet it's thin. How are we going to do that? This time is short, but thin character is going to be created. As usual. We start with the skull and jaw. As you can see, it's shorter comparing to the previous one. Just so you know, all the characters that we are creating right now are in three phases view. Therefore, I'm not going to repeat it again. Then we will add the ear. Then I'm going to add a line. I'll create a line straight down in order to keep my body this a straight line and it would be straight. I can create my work easier. Otherwise, I might just lose the shape of my lines. Especially because the body is in a three-phase his view. So I'm going to create also a line to determine the direction of the face. That's it. I've created the neck after that. This would be the chest or the upper body part. Completely. Then I will create two buttocks area and I will add it with an oval. Actually, I'm going to create this Olaf more similar to a circle. Then I will create it over here. And for the upper part of the body, we will consider more of a vertical oval. This one, the second one, is more similar to a circle. Then I will determine the placement of the legs right from here. I'll come down and then do the same on this lake. Because our bodies and the three phases view and it's shaped like this. We will see this leg less than the one which is closer to us. Then we are going to create the part which is below the knee. Bring it down towards the ankle. Then daily thing that will be left will be the foot. Obviously, the language is closer to us, is also be seen longer, taller. Now I'm going to determine the placement of the arms as well. This way. We can create hand and our arm on our waist. Then we can work on that. I will create this other hand, this other arm from behind the body, and we can even bring it out. Then. We can create the wrist, the hand itself, including the fingers. As you can see, this is our short yet thin character. And it's shaped completely. Well. This is our whole complete character. We have 1 12th in character, and one short thing character. We've created them altogether. You can consider the thin of your character like this, or you can make it realist skinny, like the one that we've created first, both of these characters are considered thin, but if you can see one of them is a slim and thin and this other one is more toward a skinny, thin. It depends on you on how much you want your character to be. Same. 14. Male and female anatomy with clothes: Hello, dear friends. As you can see, I'm back with another session for you. In this tutorial. We are going to create more different shapes of anatomy together. Going to have lots of varieties. Well, first of all, I'm going to start with creating a circle shape for the head of my character. Obviously. I can start my work with one general circle. Then from inside of it we can bring out or add the volume of the jaw to my head or you can just create it in two parts as we've done before. Dan, I'm going to add the placement of the ears. And if I want, I can easily and Lynne are recreate the volume of the hair as well. I can show the hair very simply with simple lines. The character that we are creating right now is basically a woman which is a little overweight and she has short height, shoes, relatively short. Then I'll create a line for the direction of the face, for the volume of the body. Because I want to consider and overweight character, I will not create the neck. Will just attach to body to the head. If the character di wanted to create was a thin character, I would obviously determine the neck first. But because the character that I'm creating right now here is overrated and fat I will not create and neck for her. I'll create the rest of the body. These are actually her breasts. So I've considered a volume for her breasts. And then with a curved line, we will make it more complete in order to show that she has two breasts over here. They are showing the volume of the body. Then I'm going to create another line over here from inside, coming out, from inside of the breast, actually coming out, not from the edge of it. And then I will bring it down as a representative of her stomach and belly. And also from this side I'm going to come down with a straight line. Then I will connect these two parts together with a very simple line. This would be actually my characters, a skirt. Bought for its bonus structure. I will create an oval over here. Then. I will bring it down to create the volume of the legs for her. You might not see it, but you can create it very lightly. Then later you can erase it because our bodies into three phases view we will consider this side, which is closer to us more and bigger. The other side would be thinner and shorter. Because I'm going to work on the skirt. I don't know. Let's give that much attention to the legs. But we will create them as much as we can see them. The NSA would be complete and I just create the feet and the legs very simply like that. And at last I'm going to add the arms over here. Like this. Oh, and also the arms very simply. Again, very simple. Here we would have the wrist and the hand. Well, our main goal here is to have this simple anatomy for creating a character. And we would not want to make it very complex or confusing. I'm just going to create it very simple because that's exactly our goal here. Now for this character, I would also want to consider volume of clots. Just like that. I move on to body and I will create these designs and shapes to make the dress. You can create an apron, creating very simple lines. Scared that you've already created. As you can see, I've created very, very simple lines, but in a very, very useful way. This is a whole volume and the whole shape of our character. Now on the contrary, I want to create a very tall and thin character in the same way. Very simple lines and shapes. First of all, for the volume of our character that we wanted to create. Consider a circle, usually as the skull. Then I will add a jaw to this circle. That will be our whole head. This would be the placement of the ear. And as I'm creating my character, you can find out that it's in a three-phase says view. While I'm creating it. For the volume of the hair, I can use several curved lines to create a simple shape and style for the hair. Just as easy as this piece of cake. Now, I can even very simply create a nose for her, coming out of her face, his face. And then very simply, I can create glasses for my character. You didn't need to get into the details. Really don't need that *******. Just as much as it shows our character would be enough. Now, as we've created a day ahead, it's obvious that our character has a very thin body. Considered a very, very thin shape for the upper body part. Then I'll create a very simple shape and volume for arms of my character. And I bring it all the way down in this shape, very, very thin. As you can see, I'm creating my work very simple. Little bit of an exaggeration on the thin aspect of my character. Then I can create this line all the way down to create the legs. Then I can separate them with this line. And obviously the language is closer to us, should be bigger. The other one which is further, is thinner. It should come down. And then you can create defeat of your character. In this way, you see character has very, very long legs. He's very tall and thin. We've created the legs exactly as we've finished the upper body part. I'm going to create the other arm because we can not see it. Whereas simply you can come down from here, creates a very thin shape and add the hand like this to it. As you've seen, with very simple shapes and lines, we have created two characters. One of them is shortened overrate, the other one is thin and tool. For here we can also create another line and create a belt over here. Again. Very simple. Everything depends on your choice and you can use very primary shapes. 15. Anatomy of a child and a muscular man: Hello, My dearest friends. I'm back again with continuous of the characters that we were creating. And this time we're going to create tried together. I want to see how we can create different shapes of a giant. Now, for a child's character, first of all, we should create a head which is a little bit bigger for her or him. Because Children characters always have bigger heads comparing to the normal and adult characters. Therefore, consider the head a little bit bigger. Dan, you can use very simple lines. In order to create the shape of the hair. Then we can decide whether our character should be front view or three phases via I want this to be into three phases view. We can determine the rest of the parts very easily and work in this way. Now I'm going to consider a very thin neck for my den. I will create the whole body shape shape looking like an oval. Then again, very simply I work on the legs like this. Then I can create defeat this shape. Then I can even add the arms over here. This shape create DRAMs actually going through each other in front of his chest. All right. We work on serveral lines very, very simply and we do not get into details at all because we are just showing the piano to miss in a general way. And then general shapes. We can even consider two eyes, eyebrows and a nose for our child. Just like that. We can show what kind of anatomy we are creating, what character we are creating. Then with the same shape. I'm going to create actually a big, muscular character here. Well, obviously, first of all, consider an oval for my character's head. Then I will use several lines in order to show the volume of my character. Then I can determine the placement of the eyes with a line and a nose beneath it. I denote get into the details at all. And we are actually creating everything with general lines in general shapes. Because this kind of anatomy that we're creating right now is not in a way that we can work on the details. We should just work onto generals. Because I am creating a very big and muscular character. I do not consider a neck for him. Then I'll create very wide and big shoulders. Then from inside of these lines, I'm going to create the volume of the arms. Then, because my character is an a three phases view, I'll create my characters chest again with samples, simple lines. And then a little bit from inside, I'll create the shape of the stomach. Then I will create the arms coming down from here. This line that we've created. We can basically show it like this. And then we can show this is our characters close. And then we can bring the arms out of this shape and out of this volume, looking like this. Now we are working with complete simple shapes. We denote gets into the details of our work at all. Just like that. We are going to work on this arm as well. Same way. Then. I will add the legs to this part over here with some completely simple lines. Just as you can see that I will consider it. This way. This is our second leg foot. Obviously. This is a very big, muscular character that we've created. A very simple lines and very simple shapes for you right now. That's it. 16. Anatomy of a short fat man with clothes: Hello, all of my dearest friends, I'm back with another tutorial session for you. In this session, we are going to create several characters together again with different anatomies and we want to see how they are done. First of all, I'm going to create a very straight line for my background's line. And I actually want to place all of my characters on this line. All right, I want to create short and overrate male character in a very, very simple way. Therefore, I'll start with creating a circle for my character's head for the beginning, of course, because should have a head. Again, I say because I'm considering the height of my character very short. Therefore, I would place my character's head over here according to my background, which should be the placement of the feet. If fever going to create a taller character, we should have considered the head a little bit more above this. Because I wanted to be sure. I will consider my head over here. And as you can see, I've even concerned or more circularity and chubby or head for our character. Create the jaw. Then from my character's head, I will create neck, which is basically the rest of the body. And then with the same line, I bring it all the way to the arms. I'll do the same from this side as well. Then for this area, which is our characters stomach, I will connect all these lines together. We didn't oval. Then for my characters buttocks area. I should consider a very small part in this way. And then obviously I will consider short legs for my character. Very short ones. Like this. As you can see, I've created the legs. Very simple, linear. Because as I said before, I insist that we are only creating general anatomy is and we're not getting into any details. So this would be our sleeve. And then we can bring our arms out to the slave. Very simple lines. And then we will create the arm with those simple lines again. Then, because our character has a big stomach and a big belly, the other hand would come down from behind the stomach. And if you level it with the hand which is on this side, you should endure other arm, another hand over there. Okay. Now for my characters clothes, I will consider a very simple color. Also from the site. And with the shape of the color, I just come down to the bottom of my clips. You can also create a very small part of the sleep on the other side of the body. And then for this area, at the bottom of the shirt, we will create another curved line in order to place our belt over here. Then we can just several simple lines. We can also work on the face a little, for example, we can create placement of the ears. Then we'd several more lines. We can create volume of some kind of a hair. Hairstyle. Can also create two lines as the placement of the eyebrows and eyes. Just with very simple lines. We would create our character and we will give more characteristics to it. We'd only several lines we can improve outward like this and we can basically complete it. All right, This is our first character that we've created on this line. Here we go. 17. Anatomy of a man of medium height with clothes: Hello to all on my dearest friends, I'm back. As you can see with the continuous of our characters. This time right next to it, I want to create a character which is taller than my first. Therefore, as an amount of a head and the neck, we come more above. Because we want this to be taller. I want to create this character in this side view and into profile. I will determine it from the beginning of my work. All right. This would be my characters ahead. Then I will add the draw to it. In this way. I want my character to have a thick neck. I consider it and then after that, I can create the rest of the body. I am also considering that my character is supposed to be in the side view. As easy as this for this upper body part. I'm going to create these lines. Then for the legs. Start from me hind, and I'll come down to create the legs. I can also show a little of that leg too, which is on the other side. Therefore, my character would be incomplete balance. Because if you create both legs in one line and one simple line, it would look like that character has only one leg. I can get this leg from here. And one which is coming from behind would be going in one direction. My work would still be in balance. After that, I have to add the arms, which I'm easily adding here. You see several lines. I'm going to determine the replacement of the arms and create their shape. You can even use some of the fingers of the other hand. Showing on this side. It's so right that our character is supposed to be from side view. But if you have some points to show that your character has dimension, has another side. You can use that opportunity to show that. Then I will consider this for my character. Like that. I will also create pockets for my character. I can't even show the other side's coal are a little bit on this side. Again, I say because I want to show that my character has mentioned and it's not only one dimensional character, several lines. Then let's several lines. I can create my character's hair very simply because my character is inside view. Obviously, we can see its nose. I can even create glasses for my character just to make it a more unique. But as you can see, I'm just creating everything very simple. Primaries and general because we are working on the anatomy more than everything else. We're not working on the face. Just as much as our character gets some characteristics and personalities. We can work on different body parts, very simply, linearly. Alright. This is it. This is our character that as you can see, if you just want to place several different characters in one line, you can make them more different from the previous one or the next one therefore, can create some changes in sizes and shapes. As you can see. For example, our second character is Elizabeth, taller than our first one. And it's completely different in the order of shapes from our first character. All right, that's it. 18. Three models of the muscular male anatomy: Hello, My dearest friends. We are back with another tutorial session for you. In this session, I'm going to share you a person who is muscular. And we want to show that how we can create it with very simple shapes. First of all, I'm going to start with creating an oval shape. Instead of my character's head. Like this. Then I will actually bring dynamic of my character downside from the sides and the edges. We can also create several lines over here in order to show there are some face parts. Now for this area, would almost creates something between a rectangle and a square for my characters are per body part. And then from the sides of this shapes, I am creating several ovals like that for creating my character's hands, which I'll be complete. Then for the other side, I will do the same. I can use my guidelines to create these volumes exactly on the other side as well. Therefore, I would have symmetrical shapes on both sides of my character. Therefore, I will just compare two volumes and shapes together in the order that I can get two very similar shapes. All right. You can always get a good use out of your guidelines. These are two arms of my characters. I will create a central line for here in the middle of my rectangle or a square in order to show this area as its chest. With this curved line. From inside of this rectangle. I bring two lines down. Then I will connect them together. I'll bring the two legs from the size of my work downward. I would create the other one in the same way. Then I will continue my work over here until I get to defeat. Then again, I can use my guidelines in order to create the both sides. The same way. I might just use this guidelines here. All right. This is it. This is my character's legs, actually, these are my character's legs and feet. And as you can see, this is a person who has. A bigger upper body part and is very masculine. I'm going to create another type of character for you. So you would see the differences and you would see how many different types of muscular characters you can create. The bases are the same, but they have differences. First of all, I create the head and then the jaw. As you can see, even up to now, it's different comparing to the character we've already created. All right. Now this time I would not consider neck for my character anymore. I'm going to use the volume behind my head. And I will create an oval far my characters upper body part like this. Then for the arms, I'm going to create two ovals on the sides of the body. We can create this oval completely in order to know how it's done better. But we do not need this area which is going inside of the body. It's just this outer part that we need to have, which is coming actually out of the side of the body. The rest of it is placed behind the body and we cannot see it, so don't worry about it. Then. For the mid body, medulla of the body. From the side of our arms. I come down and toured inside a little. Then I will consider another volume and another shape. For my characters buttocks area. I can use this central line and the line of the chest. To show my work more. I can actually use these lines as the guidelines. So I would know my work is in balance, is in a complete proportion. I'm also creating the hands this way. I can create it exactly the same way that I did for my previous character. Alright. I'll do the same for this other hand as well. First the arm and then terrorist and the hand. Well, I've created a hand like this for my muscular guy because, well, they have an athletic body, therefore, we are going to fist the hands so we can show that even more. That's why generally in muscular characters and in athletic characters, you can see the shapes of hands and arms like this. I would also create this lower apart as legs. Because I've concert, all the parts vary. Big and thick and volume and wide. I should also consider the legs and feet. In the same way. Complete this area with the feet. That should be created for my character. This way. With two ovals. I will actually complete defeat. All right. This is it. This is our second muscular character that we've created together for here, for the legs, we can also create some curved lines. You don't dare to show the knee and other joints. This is another time and another model of muscular person. We can also create another type. Which character? Has an upper body parts looking like this. You see, I was started from the body. Because I want to show you that if you want, you can start with the upper body part and then later you can create the head on top of it. Then you can actually create your head according to your body. Then add it over here. Just like what I did this time. There would be no problems at all. Like this. All right. Now we're going to continue our work. Coming down from the sides. Then. I can create the arms over here. I can add them to my work. Just as easy as you can see it. Now, I'm going to create the risks of the arm until I reach the hands. Which again, I said it will be created in this shape for most muscular characters because they look so athletic. Wanted to emphasize on that aspect of them. Then I am going to create a volume for an a waste. Like this. You see, you can use some exaggerations here and then suddenly you will consider a very thin waste for this very wide character. It's a big, muscular, athletic, wide character and then it has a very thin waist. Then you would add the legs like this. Well, if you can see, we will have exaggeration completely in all the body parts of our character. It has very thin legs on our body. On this big body. That's it. These are three different masculine characters that we have over here. 19. Three simple models of male and female anatomy: Hello to all of my dearest friends. I'm back again with another tutorial session for you. Well, in this session, we are going to create the anatomy of the body with very simple shapes. How are we going to do that? Well, first of all, we are going to create a square. Then with the help of that, we can get a general shape of the body. Now that we've created a square, then we can use a circle in the middle of this square to create the head. Then with two ovals, we can add the arms here like this. Then for the hand. We can also use two simple and small ovals. Will determine the placement of the legs with two square shapes, actually two smaller square shapes. Almost something between a rectangle and a square. Then we are going to create the shape of the feet with two ovals. We are actually creating the feet. This is very, very simple and we've created the shape of the body very generally. Then you can even divide the face with several lines in order to show that it has a volume and we have face parts over here. Then we can work on the other end. Smes for example. You see this is a short overweight person. Now we can also create muscular tall person. These characters that I'm creating for you here are actually male characters. Can use a triangle with a rounded corners to use it for the body of our muscular person, muscular character. So you see I've created an upside down triangle with rounded corners. Then even if you want, you can consider this in a three-phase says view. Therefore, you would place the head above the neck. So first of all, you should add the neck with two lines. And then you can consider a thin oval is stretched oval as its head. Why am I doing this? Because our guy, our character, is a muscular character, so it's an athlete and we should create a head according to the body. That's why I've created a stretched oval to show a thin face. Because we are considering this character and the three phases view. We can show the hands and the arms, first of all, with these two circles. And then very simply, we will create an oval for the arm and another one for below the elbow. And then that will be the hand. I will use a very simple circle to create a hint. It shouldn't be the same for the other arm as well. But just because we don't see the upper part of the arm completely, create the part that we see. Alright. Now for the waste and stomach area, I will create two lines closer to each other. Create them as straight downward. And then for the buttocks area, I'll create a half circle, a semicircle. Actually it's an upside try upside down triangle again, but again, with a little bit rounded corners. We too simple lines, we add our legs. And we would also consider that this leg, which is closer to us, should definitely be a little bit more bigger than the other one. Not too much later, but it should definitely happen there. Just like that. We can complete the legs without any trouble or any problems. This is actually almost a tall and muscular person character that we can create with very simple shapes and very easily. Now I'm going to also create a female character. Therefore, you would know how we can have that. All right, I'm going to use very simple shape, like a circle. I want to create the female character in a three-phase his view as well. Therefore, I will show the direction of the face with this line here. And then I'll add a very small part to her head. As a representative of the jaw. When you can see that we are creating everything very simply because right now we are only working on the CNS and this is our main goal here. To work on the anatomy notion, the details. Then I'll create the NIC. And for this upper body part, I'm going to just consider a very simple, simple shape. Then. I am going to create the breast, actually adding her breast to her anatomy. And then I will create a very, very thin waist for her. Very tiny one. Then I will create the buttocks area would which would be bigger again, comparing to debased. Almost the same as the upper body part. Create the shapes very simple again, I insist because we are actually working on the anatomy. Very simple. Very simply. Again, I'm going to use two volumes, two ovals to a stretched ovals to create the legs, and two other ones for the lower part of the legs. All right. Then I will add defeat as well. Too stretched ovals on top, too stretched ovals on the bottom, and then they would have the feet. As you can see, it goes very simple. All right, That's it. Now for the arms, I'm going to create these ovals. Very, very thin because she's a female. Then our character is a female. I tried to create my work more delicate and finer. So again, we'd too stretched ovals, but thin ones. I will create the arms and then at last the hand. Because of this arm, we can only see a part of it. We will create the part that we can see. Not more than that. Just like this. As you can see, very, very simple shapes. We have created three different anatomies into genders. 20. Three-dimensional anatomy: Hello to all of my dearest friends. As usual, I'm back with another tutorial for you. And in this tutorial, well, I'm going to create a male and a female character for you. But this time, I want to create them with volumes and some other shapes. Therefore, you would know how you can create your character in a three-dimension way. In a 3D way. For that, we have to create our shapes in volumes. I mean, we denote create them as surfaces anymore. I'm going to create some examples for you. Therefore, you'd know how you can do this. I'll start with creating square shape. Then. I will actually turn it into a cube with the use of perspective. Actually change it into a volume. I mean, this is actually the face of our character. This would be the side of our face. Also created as well. Then I will create my characters neck as the shape of a circle. Actually, a part of it would be inside of the volume that I've created at first. Then for the upper body part of my character, that my character is, I'm obviously a male, as I said before. I would create the upper body part as the shape of almost a big circle. Almost. Then for the arms. I'm going to create two more circles over here. This would be the arms. Then again with volume, I will continue my arms. I want to create the arms in different position than its normal, which is the side of the body. I want to make some differences. Over here. As you can see, I'm creating everything with some volume and I bring things into perspective. And the beginning of my work and the end of it can be seen. Now if I want to show this arm in front view, I would have to create another volume, a little bit more below. And then for the wrist, I would complete my shape here. First I create the beginning of the surface of my work and then next, I will add the volumes that I want. This is my character's hand. Now I'm going to create the other arms. So you would see how this one was placed. This one that I'm creating is the same arm with the same hand, the same shapes, but it's just turned toward a different way, toward a different direction. I'll shape it like this as a cylinder. And then I will determine this joint in the middle of the arm, which is actually our elbow. And then I create an oval and then I will add a cylinder to it. Then after that, I would want to create the hand. This would be the wrist and the fingers, which I will be placed, which I will be actually create life this surface. And then. I'm going to add volume and dimension to it. As I said. High as you can see, we are creating a 3D character here. First we get help from a surface and a two-dimensional shape, and then we give some volume to it and make it 3D. I come lower and for the waste, I also consider an oval. I will create the legs again in the shape of a cylinder. As you can see, the beginning and the end of the works will be created with ovals. Then I will continue my work. Cylinder. For the foot. I'm going to again create some volume dust as you can see. Okay. I want to bend the other leg a little toward inside. Therefore, I will create it like this. I want to show like his running or walking. And as you can see, we will create the tip of the work as an oval and then we bend the leg toward inside like this. The leg is bent from the knee. Then I can create the foot over here. I can complete it with this volume that I have here. All right, This is it. This is a male character that we have created in a 3D way. Now I'm going to create a female characters the same way. I mean, a 3D female character. As you can see, we've created the face of our male character and the head of it as a square, a cube. Because basically male characters have more angular face and rigid. But for a female character, we can create the face and the head as a circle and we continue our work like that. Dan, I would also create the neck for my female character. This way. Then for the arms and for the chest, I would also create several circles here. Then I would continue the arms as a shape of a cylinder. This way. You see we have actually separated the volumes from each other. Therefore, we would show these are not actually one, a surface and we want to show that these volumes can actually turn on each other because of the drawings. That's why we're doing this. We would also create. The other hand. As you can see in everywhere reviews cylinder is here. Then for this area, I'm going to add the waste. Obviously she will have a thinner waist. Then for her buttocks area. I will consider a circle volume. Then I will add the legs to this area. Now for all parts, as you can see, we are adding volumes notionally surfaces. We have to create all the shapes in a 3D way. In here, we would have cylinders again for the legs. And in disjoint parts, which are actually on each other, we would create some distance and we will create two walls as a representative of the joints. Then I want to complete defeat. Because our character is a female and we should keep the delicacy and elegance in our character. As you can see in our male character, we've created more angular and more rigid shapes and volumes. But for females it's not normally like that. Unless you want to create a tough character, a twelv woman character. These are two 3D characters that I've showed you. 21. Anatomy of a relatively fat man: Hello, my dear friends. Back again with another tutorial session for you. And in this session we are going to create several different anatomies in different shapes and positions. We want to create some normal anatomies for our normal characters this time, and we wanted to see how we can do that. First of all, we are going to create a male character which is almost a little overweight, is he is in a three-phase says view. Therefore, all start with creating a circle for my character's head. And then inside of this circle, I will create direction line for my head. So you would know where would our character's face would be. Then I would also determine the placement of the ear and then I will add the jaw to my head. This way. Now what am I going to do? Obviously, I'm going to add the neck to my head this way. Then with one line. I will actually connect the beginning and the end of the neck together. As you can see I've done here. All right, Now I want to use two colors because we want to, actually, I want to show the arms and the legs with another color. Therefore, you can defer the body parts from each other better and better. For the chest. I'm still working with the same black color and then I wanted to add the arms. I will bring my red color into the work. Well, we would see this part more and this left part would be seen less because we are creating a three-phase is V0 character. And these are the principles and rules. As I said, I want my normal character to be a little overweight. Therefore, I will show the stomach and the buttocks area. Like this. I'm going to use a circle to show them. I can add my volumes over here now. I'm going to use my red color for the arms and the legs. I'm going to show the arms and we would not see the other arm actually very well because we can only see a part of it because our character is in a three-phase his view, therefore, first of all, we are going to create the arm that we can see completely and is closer to us. And then we will create the other arm as much as we can see it. Then from the side of the body I'll bring the arm down in this way. And now for the hand, I'm going to create just an oval because right now we're just creating and general anatomy for this other arm because we have an overweight character and it has biggest stomach. We can only see parts of this other arm and other hand. So we would just create a guideline. Therefore, we can level the hands and we can show, we can see a little part of this other hand. We are going to add the legs over here, obviously again because our bodies in a three-phase his view, we can see this leg more than the other one. I'll create a novel and I'll continue my leg downward like this. Then I'll bring the other leg down as much as I did for the other one. From the side of the other hand, I actually bring this leg down. And then with a circle as the joint and the knee, I'll connect it to the lower part of the leg. It's actually something between a circle and an oval that is showing the knee for us or knees that, or to say, then I will continue the rest of the leg downward. Now for the ankles, I'll create a leg and then I will add the foot. Because this leg is closer to us. We can create this one as a front view like this. We can create the other one. Not so in the front in three phases you, and as you can see, this leg and this food will be bigger comparing to this one which is on the left. I will add this front part of the foot as well. So this is our character. A point is that for the jaw of our character, we can also use the red color. Just because we want to show that this area, the skull area, is separated from the jaw. We want to show that these are two different parts connected to each other. This is how we've created this character. The red that I've used is 321. This is our film. Male normal character, which is a little overweight. 22. Anatomy of a relatively tall man: Hello again to my dear friends. I'm back again with continuous of our tutorial and this time I'm going to create another male character which is thin and a little tool, basically taller than my first character. And even that character is in three phases view to start with the placement of my character's head. Well, first of all, I start with creating an oval to determine the placement of the head. Like this. Then where the guideline I will determined the direction of the face and the head as I did for my previous one. Now what I'm going to do, I'm going to add a jaw to my character. As you can see, the face of this character is more stretched down and it's thinner because our whole characters than there. Then I will create the ears. Actually, we can only see one of them. So basically I've created a hit Santa Ana stretch. As you can see, the head that we've created for our previous character is more around it and it's choppier. But for this one, because our whole character is thin. The face is also thin. Denial create the neck and with a line simply, I connect the beginning and the end of the neck together. Well, we should be careful that for this character, the height should be told and the weight should be less. I'll create the chest area up to here. Then for the stomach. I get the lines toward inside and down a little. Again, I say because there are characters thin and as you can see, you should reduce the volume of your lines. You should actually bring your lines toward the inside of the body, not to the outside. Then for the buttocks area or for the pelvis. I'm going to consider a small circle. You should consider that all the parts, all the body parts should go together and they should be the, actually the proportionate should be a right portions. I'm going to use my red color to emphasize on my character's job because I just wanted to show the difference between the skull and draw. As I said before. Now I will determine the placement of the arms. And as you can see, our character is a three-phase says view. We can see this arm more comparing to the other one, which is on the other side of the body. Therefore, we will continue this arm up to almost the waist. Bring it down almost to the waist. And then we create the rest of the arm below the elbow, right on the side of the body. Then we get to the hands, the wrist and the hand and the fingers. But we are going to actually create an oval for the whole hand. And we do not get into the details at all because our main goal here is only and only the anatomy, basic structure of the body. We are only creating general shapes. I can only see a part of the other arm right next to the shoulder. So we only create that area and then we level it without other arm, we create the elbow. And again, for creating the hand again, I would level it with my previous one, the right one. Now from here, from the pelvis, I come down and I will create the legs. You should just consider that because the character you are creating is tall, it would not sketched out of balance and you will not create the legs in different positions or direction. So you should be really careful that the lines that you're creating downwards for the legs are straight and in their correct direction and position. As you can see, my character is tall, therefore, I have to consider long legs for my character. Then I will create circles for the knee joint, both legs. Then I will continue this line to complete my legs. As you can see. Because my character's thin and slim. All the parts should be stretched and thin. Then after that, I'm going to create the legs short myself. Then I'll do the other one. I'll create the other foot little bit toward, out, toward left basically. Because our character is in a three-phase says view. This leg should go towards that way a little. Basically. We can create this other one, the right one toward ourselves. I mean, in the front view, it depends which one do you want to use. But the direction of the legs and foot and feet should definitely go with the direction of your whole body because your character would not get out of balance. So this is our second male character, which is tall and thin. We've created it together step by step. 23. Medium child anatomy: Hello, my dear friends. I'm back again with another tutorial session for you. In this session, basically we are going to create the character of a child. Actually on the boy. Something that I wanted to tell you in the beginning of our work is that if we want to create a child character next to an adult character, where should we start our work? Therefore, we can actually compare its height with our adult character. Something that I can tell you is that if you want your character to match your adult character and you would know where you should start the head of your child character. You should start your work in this way. That from the waste of your adult character, you should create the top of your baby's head or your child's head. It means that from here, I will start creating this circle for the head. So that would be, I shouldn't waste of my adult character is the top of my child's character. This is my child's head. Now what I'm going to do, I'm going to create my child character's body exactly on the opposite side that I've created my adults. I mean, the three faces view would be toward this side, towards right. This is my character's head and face. And you can consider that you actually can measure the other parts as well. In comparing to your adult character. I mean, you can create the other body parts with comparing it to your adult character so you can measure them correctly. You should be very careful that while you are creating the other body hearts of a child, it should be really careful not to get out of the line and not to exaggerate anything you should remember. To create all parts. Smaller. It would go with the whole body and your proportions with knowledge go wrong. I want to create my child's upper body part and I'm going to continue it up to my adults knee. The waste of my child would be up to the adults knee. I come down from both sides and I consider this area as waste. Then I will add the pelvis like this, as you can see. For the pelvis area and for stomach, we are using circles. For the upper body part. We've almost is an oval. All right. I'm going to use another color to add the arms and legs GMI, tribes character. For our character's head. We haven't added the job because our character as a child, therefore, we are going to create a very small jaw to our character. Well, in fact, it's inside the character's head because we have a child over here. So you should pay attention not to create your character's head various stretched. Because as much as you stretch the face, your character will get older. As you can see in previous character, we've stretched the face bought in children. We should not do this at all. We should be really careful not to stretch the face. We see this arm more and we see the other arm less because this one is on this side of the body and the other one is not seeing completely. Just like that. I will create the arm. And then I'm going to add my character's legs from the pelvis. And I should be really careful to create all the lines straight. Therefore, my body, actually, the child's body would not get out of balance. If you feel like your body will, might get out of balance and it would not be straight. You can just create a guideline from the top of the head to the bottom of your character. Therefore, you can check the balance of the body. Then I would also create Denise and then create the lower part of the legs. Until I reach the ankles. For this area, I would have to create the feet, one on this side and another on here. Just like this, I've finished my work. I mean, I finished the base of my character. Do not see the other arm, but we can show it very, very slightly on the side of our body. Just as very thin line right next to the body. Because we've brought this arm toward behind of the body and toward the back, we can just do the same for this right arm. It's already placed behind the body. And as you can see, our trials character is on the same floor as our adult. It's on the same horizontal line. And if you wanted, we could actually take the child's hand to grab the adult's hand. You can create two characters together next to each other like this. And we'd good measurements when you compare it with the adult. That's it. 24. Old man Anatomy: Hello to all of my dearest friends. I'm back with another tutorial session for you. And in this session, we are going to create an old man's character together, which is standing in a three phases view. We will create our old man's three phases view in the same direction as, as we've created our child's character. Anatomy of our old man's character is created in a way that the upper body parts of our character is bent toward forward. Then the legs are bent toward down as well. Because we are creating an old person. So we should show that actually in the anatomy that we are creating. So I'm going to create the head is straight at first. Then I will use a circle to show the head area. Then with a line, I'll determine the direction of the face and determine the angle of the face. Then after that, I'm going to create the neck for my character toward back, as you can see, it would look like this. We have not brought down the neck straight down because we are creating an old character. Therefore, we should consider that in our anatomy that the old people have bend down bodies. I'm creating it like this. His back is bent. I am going to connect the neck to the shoulders. Then I will create the chest coming down. Then after that, I will create a waste in this shape toward inside. As we have this three phases view, we go toward insight from this side. If ever creating our character in the opposite direction, we would do it in the opposite way because we wanted to show that the back is bent. Therefore, we are actually creating a character in a crescent shape. Therefore, I will have the pelvis and I'll create it as a circle. On one side, it will be attached to the waist. And on the inside and the right side it will be a little bit out of the waist area. I'm going to continue my work with the other color and with my red color, I'm actually going to determine the placement of the arms and the legs. First of all, I'm going to use a circle to create the shoulders. And then with two ovals, I will continue the arm until I get to the elbow. And I will bring down this arm from the sides. Then in here, I want to give my character a came because I want to emphasize on the point that my character is old. Therefore, in this way I can show it more. That my character is old. And he is walking with a cane. I bring my arm out toward out. And then I'll add the wrist. Then I'll bring the cane straight down toward the ground. I actually created a cane with two thin lines, narrow lines next to each other. And I will create the curved part of the cane on the top like this. I can actually bring the hand on the cane so I can show he's holding it. I'll complete this other arm as well. And then after we've created the legs, we can determine the ending part of arcane. So I'll continue bringing my arms down. Then. I'll create an oval for the head that's less. Well. The legs are going to be bent toward down and forward LA tilde because this is an old character and it cannot stand straight. Therefore, we are going to bend the knees and the legs. This leg which is toward us, basically seeing more. The other one can be seen less. Now, after we've determined the knee area. We would also bring these lower parts of the legs toward back. Little, not too much. I don't want to exaggerate so much here. Then. I would want to work on the feet. And just like that, I will complete the feet. This way that we came down is only used for old characters because we want to emphasize on the age and the disorder in the anatomy. Want to show that completely. As you can see. I will finish my cane on the same level as our legs and feet because the measurements should be the same. We would also add the jaw to the skull on the face. This is our old character that we've created. In this way. It's a little bent down and the anatomy is a little bit disordered. Should just be careful about that. 25. Physical man Anatomy: Hello to all of my dearest friends. We are continuing our work with another tutorial session. In this session, well, we are going to create a male character which has wide shoulders, maybe an athletic one. We want to show you how you can create a big wide character. Well, obviously I'll be starting with creating my character's head. This time as the shape of an oval. I'll determine the placement of the head. Then. Determine the directional my face. That which way I want my head to be created in. Now. Because I want my character to be big and athletic and I wanted to have wide shoulders. From the slides of our head. We should go outside toward out like that. From here. We would go out as well. Then after that, I'd want to connect the beginning part and the ending part of the neck, which would be the two parts of my shoulders, two sides of the shoulders. Then from here, I will move down. Then creating the characters chest. I would like to move toward insight like this. Then after that, I will add the waist area. Just like that, would also create the pelvis as the shape of a circle. And I'll place it just below the waist. Add it to my character. Then. I'll determine the lines for the chest. Then with another color, I will add the legs and the arms. For the head area. I will add the jaw with another color which is red. For me. You can also use any other different color that you want. No necessity. For the arms. I start from the shoulders and I will share them with ovalis because the other hand is on the other side of the body and it's actually behind the body. We can only see small part of it that we create. As you can see. For our big character, which has wide shoulders, came out from both sides more than usual because we want to show the shoulders are very wide. If you didn't want that. We could actually bring these lines down from the neck. We could have had a normal guy. But when we want our characters shoulders to be wide and we want to show a big upper body part. We just have to bring the lines out as much as we can to keep the proportions. And that would be it. Now I'm going to create the arms like this. Then after that, I'll create the lower part of the arms. Then I will show the fingers with a simple oval. Create the other arm as much as we can see it and in the same level as our right arm. And then like this, we would determine the placement of the wrist and the fingers generally has an oval for the whole hand. For the pelvis, I'm going to add the legs. And because our character is in a three phases view, definitely this leg can be seen more and it will be seen bigger. And I come down until I get to the knee, which I'm going to show the circle or an oval, actually something between them. And I'll bring the other leg down from the side of the body as well. Just like that, as easy as that. Then I'm going to create the rest of the leg downward until I get to the ankles and then I can create defeat. I create the lower part of the legs below the knee, like that. And we are actually considering that because our body is stretched, it will not get out of balance. So you should be really careful with the balance of your body as you are creating it. Don't exaggerate too much fat, you get it out of balance. That's last, I will add defeat. My wide shoulder character, which has a big upper body part. And I'll create this other foot forward toward ourselves. That's it. This is our whole character. It was very easy. You just have to be careful a little. 26. Anatomy of a tall fat man: Hello everyone. We are here again with another tutorial session for you. And this tutorial, we are going to create the anatomy of an overweight person. This is actually a male character, which is overweight and is in a three-phase says View. Start with creating the skull of my head. This way. Then. I will determined line for my faces direction like that. Then I will add the neck to my character, which would look like this. Then after that, I will add the jaw to this area because we are going to create an overrate character. Right now. I'm only creating this area, believe it. And then later because my characters over rate, I will add it with another color. We are actually going to basically add some shoulders to my character. Then for the arms I'm going to use another color. Therefore, I'm not going to complete them right now. Now I more focused on the chest, the upper body part, stomach, and then later I will add it to them. Because the person that we are creating is actually an overweight person. We are going to use a circle for the stomach area and also the pelvis. Just like that. Then with another color. I'm going to add the parts to the face, which are going to show that our character is really overweight. And somewhat can say a base or fat. As you can see, I've added the jaw. And now the whole face of my character is for F fat person because we've added a really big job for our person, for our character. Now I'm going to add the arms. This arm would be obviously seen more and the other arm, which is on the right side, can be seen. Little just a little part of it can be seen. I'm going to consider the arms, again. Big fat. Because the person that we are creating is actually an overweight person. And we can also show it very easily. The volume of the arms and the hands. I can only see a little a bit of this other arm on the top and a little below the stomach. Again, when we get to the legs, would also consider the legs very big. Because of our whole character. Why we're doing that, we should consider that this leg can also be seen more comparing to the other one because it goes in perspective and it's closer to us, as we've always said. Alright, forward the knees. I'm going to create a horizontal stretched oval. Almost the big one. Comparing to delay that I've created. It should be proportionate. That if you can see for our thin person, for a thing character, we've considered the joints and the knee as a circle. But as you can see here, if you want your character to, you seen overweight or fat, you should consider lots of parts with lots of volume. And very big sometimes. I also create the lower part of the legs, big as well. Then between the legs, we will consider space distance. Because our character is big, we are going to create this leg smaller. As we come down, we create the legs thinner. I mean, we reduced their volumes as we come toward the feet because it's right that we are creating a fat character, but still it should obey the rules of human anatomy. At last, we will add the feet to our character and then again, defeat are also bigger and more volume to comparing to a normal person and a same person. Again, as I said, this leg would be smaller comparing to the one which is closer to us. This is DNS. To me, all the thoughts or obese person has overweight. And if you want to do that, you should start from the beginning, from the top, which is our character's face. And you should consider a bigger until we get to defeat. Everything should be bigger and every Xing should hold its proportions comparing to the whole body parts. If you want, you can also created with more overweight, but this is almost normal. 27. Athlete male Anatomy: Hello, my dear friends. As you can see, I'm back again for a you with another tutorial session. And in this one, we are going to create a thin, tall character, yet with wide shoulders. Wanted to see how it's done. And we want to see how we can combine all these features together and have them all at once. For the beginners, we're going to create our male character in a three faces view. Therefore, we start creating the skull of the character. With creating a circle. I would have started my work. Then. With the guidelines, we are going to determine the position of the head. I mean, where it's going to face. Dan. I will add the neck. Then I will add to draw to the skull later for creating a character with wide shoulders. Obviously, when we get to the end of the neck, we continue the lines for the shoulders and we actually bring them out toward two different sides of the body, to the right and to the left. And very wanted to start the arms. We will actually finish our shoulders like this and then we bring the body down. But for people who are not supposed to have wide shoulders, we are going to actually bring the lines very smooth and round down. But because we want to show that this person has wide shoulders, we bring these lines down very sharply with rigid angles. This is basically the difference between someone who doesn't have wide shoulders and someone who has. Just be careful. Because we want to show that our characters thin. We bring the chest and the ways toward inside of the body and we are actually reducing its volume and make it thinner. As you can see, because they are characters in three phases view. We are also paying attention to the parts that can be seen More or less. Then I'm going to add the waste over here. Then I will create my characters. Wastes like this. Well, the thing that I'm creating right here now is actually being considered thinner because I want my character to have some differences with our first character that we've created that was normal. This one is thin as you can see, but they both have wide shoulders and big upper body part. Alright, now I'm going to add the Georgia, my character with my red pencil. And as you can see, I will consider my character's face completely thin with the lines that we've brought down from the side of the skull. Dan, for creating the arms. I started from the part that can be seen more. We are really careful about the arms. That's because we are creating a very thin person. We should not give too much volume to the arms. And I want to place the arms behind of my waist, basically on the back. For the other arm, we can create only the part that can be seen in this angle of the body. We actually bend the arm from the elbow and bring it to the character's back. Alright, now I'm going to add the legs. Actually, I'm going to add the legs according to my body downward. Because you would not character to just slip out of balance. But because you know, the character is a thin character, you can basically create the legs very close to each other because we have a tall character as well. We will consider this upper part of the leg more. We'll do the same for the lower part of the legs. If you wanted our character to be short, we would definitely measure these parts smaller. We want it to be tall, therefore, I will consider these parts more. I actually consider these parts longer and bigger. We would basically place the legs next to each other and then defeat next to each other as well. Then completely according to the legs. We will consider the feed small, thin, and narrow because our whole character is thin and tall, yet with wide shoulders, these are the things that you should pay attention while you are creating the body as one. That's it. 28. Anatomy of a skinny teenage boy: Hello, My dearest friends and bank again with another tutorial session for you. And in this session, we are going to create a thin child. We would want to see how we can create a child and a thin character. Put them in one. Well, we are going to create our character in the three faces view. Something we can consider, is that something we can consider is that based on our thin person, we are going to create the child together. Well, we're not basically creating a kid here, it's more almost a teenager. Therefore, a little bit below our characters shoulders, we will create a line that would be the tip and the top of our teenagers heads. So this time, instead of creating a child, we are almost creating a teenager's. So the top of its head would be a little bit below our tall girl characters shoulders. So you should consider that in this way, you can actually measure your work easier. So if you want to create two characters, they sue each other. You can just do it really easily. Because we are creating a teenager. We can create a small jaw for it or we can not create it at all. We can just create a circle for the whole head. I'm going to add the neck to my character. Then I would create some lines to go for the shoulders. And just like that, I will come down. I bring my lines toward each other to make the chest smaller. At the bottom. Well, the teenager that we are creating is a thin teenager. Therefore, we'll consider that as well. All right. I would also want to work on the pelvis. Then. I'm going to create the red parts, which are the arms and the legs. As you can see, I've created two circles as the shoulders. And because our characters thin, I'm going to consider the arms very thin as well. Then I will bring the arms going to or the back of my body, behind of my body, which is actually the character's back. I would do the same for the other arm as well. Basically, they are behind the legs on the back. Then I will be adding the legs over here. Again, I say, because we are creating a thin character, everything should be thinner comparing to normal. On our teenager. Now, I'm going to create the knees with two circles. Then. I'll create the lower part of the leg, bringing it down. I can bend this leg a little bit toward down. Then it would look like this. Here we are. If you want, you can create them straight or you can bend them and later that's when you see your own decision. I've just wanted to make a difference. So I've done that. Did that actually. Then at last, I'm going to create defeat just like that. Very easily and very simple. This is it. This is our teenage character which is thin. And you can complete it this way now, because our previous character is tall, have considered it a tall character. It wasn't normal. Therefore, you can see that our teenager would look a little bit shorter comparing to our previous one. But because if the previous character was normal, they would be on the same level with each other. On the bottom. I mean, they would standing on the same ground. But because our previous character was taller, therefore now our teenager looks a little short, but it's really not. And fortunes are completely correct for a normal person. 29. Anatomy of a tall, thin woman: Hello everyone. I'm back. I met another session for you today. Well, I'm going to teach you how to create a female which is tall and thin and we want to see how it's done. Alright? We should consider that generally and basically should create female characters more delicate and fancier than male characters more delicate, you can say, therefore, for the skull that we are creating, we are considering an oval. Because as usual we start with the head. We should have this delicacy in all of our body and we are just going to start it on the head. So first of all, I'm going to consider to head and then I'll just create some lines in order to show the direction of the head, which is in three phases view toward this site. Then I will add the neck, again, thin. For her shoulders. I will consider the shoulders very small because the character that we are creating is a female. At the same time. She's thin. Pay attention to these details while we are creating the anatomy. Then I create the chest area. Then after that, from the back of my character, I go toward the waste. And as I do that, I will make my character thinner towards the waist with the use of the lines that I'm bringing toward each other, toward inside of the body. Because I want to thin waist. Then for here, for the pelvis. Link character, I will add some more volume like this simple circle. Then I'm going to create the legs and arms with another color in order to show the difference. Then, first of all, I will add the jaw to the skull that I've created. But I will create the jaw very, very elegantly and delicately because my character's face is very thin, stretched and round, snow freely angular. Then I would also consider the chin and jaw thin and the stretch. Then after that, I would want to move on and create very, very thin arms for my character. Because first of all, our character is a female and sick and dual. Basically it's a thin character. Therefore. I'm going to create very thin hands for her as well. Thin arms and thin hands. Because we can see the other arm less than this one. Just like that. We bring it down from the side of the body. I just check to make sure it's leveled with the other arm. The other hand. As you see, the arms and legs are considered very, very thin. The arms right now. The point is that you should be a little careful because this hand is closer to us comparing to the other one. Therefore, the other one which is further from us will be end. We'll end and we'll be considered a little bit above the one which is closer to us. Especially because I want my character actually I want to show my character is walking. Because if she was standing still, didn't have that much difference, but because she's moving more important right now, therefore, I am going to first create the languages closer to me and is bigger. It has been seen more and bigger. Then I will create the other languages on the other side of the body and is seen less. You should consider that we do not see this line coming behind of the other leg, but it exists. We just don't see it. But we should just create it very lightly. Therefore, you would not miss any part of the piano. To me. Then I will create the rest of the leg after creating the knees with two circles. Again, pay attention that you should create all the body parts very thin. And this area, we would have the ankle and foot. Then I would want to do the same for the other leg and the other foot, which is created like this. This is our female thin, tall character that they've created together. And as you can see, she's walking. So we've considered the legs moving. One leg is more forward and the other one is a little bit more behind. Would just look like that. Next, I'm going to do some touch ups over here. We would do not see this area of the foot, which is behind the first one. But we can just create a little bit of the tip of the toes so you would know it exists. 30. Anatomy of a short fat woman: Hello to all of my dear friends again, I'm back with another tutorial session for you. Well, in this session, we are going to create An overweight female character, which is also an almost short as well, and we want to see how it's done. So again, I say, I'm going to create a short, overweight female character and I'm going to create it in a three phases view. And I start my work with creating a circle as the head. And obviously because my character is going to be overweight or fat, I will create a circle as the skull. Well, if the person that you're going to create is thin, you would have to create your skull as the shape of an oval and vice versa. As I've said. This is fat or overweight character. Then I will add to the neck, to the skull. I will create to draw with another color. I will add the shoulders. Then because the person that we're creating is overweight. I will bring the shoulders a little bit more toured outside. For the chest. I'm going to bring the lines out a little like this. Then because our character is female, we will show the volume of the breasts creating two circles. These are actually her breasts. And one of them can come outside of the body. I mean, we should show that they are coming out to the body. Now. For the waste and stomach area. I'm also going to create another circle for here. Just as this. Then I'm going to connect to waste to the stomach. Now, I'm going to use the red color to add the arms and the legs. But before even doing that, I'm going to add the draw of my character to its skull, her skull. So as you can see, I've added a big job because I want to show overweight or fat character. Therefore, we'll consider the volume of the jaw more and more. But again, we do that considering the gender of our character because if it's a female as we have here right now, we should consider it more round and smoother. And because this arm can be seen less, we actually consider that. Basically the only part that we see is over here because both the stomach and the breasts are, the breasts are covering it. Then I'll bring the arm from here toward behind of the body to the females bank. Because our character is overweight, we will consider this arm very big. As you can see. It has lots of volumes. Now I want to place the arm on the waist actually, I want to connect it to the waist area. Then an oval for the whole hand. Because again, I say we denote get into the details and we're just making everything in general. All right. Now I will add the legs to the character. Again. Because our character is overweight. The legs are going to be fat and big as well. Because our character is also short. We didn't note consider the legs very long. Actually consider them short as well. Just like that. I will add the knees as horizontal stretched ovals. Then. 31. Anatomy of a hunchbacked woman: Hello everyone. I'm back again, my dear friends with another tutorial session for you. Well, in this session we are going to create a person together which is bend forward and is actually a hunch backed. He or she will have a hunchback. And I want to show you how you can create an anatomy like this, how we can proceed. Alright? First of all, I start with creating the oval for my character's head because I want to create a thin character. And of course, it's also in a three-phase his view. For soul. I start with creating the heads of my character. This way. Then I will create direction line for my character's face. Alright. Now, I'm going to create denature like this. What do I mean? I mean that I will bend the neck and then bring it back to the back and vary your head was you will bring the neck curved toward the opposite side because the head is on this side right now, for our character, we denote sketch the neck straight down from the body toward the body. Actually, basically I curved line for the neck and I bring it toward the opposite side of the head. For the chest and the upper body part, which includes the back of my character. I will consider an oval because again, I say, this is a hunchback person. We want to show that hunchback over here. We should have this curve as the hunchback for the character that we are creating. Right? Now. I'm going to connect it back to this oval. I mean, actually I'm going to connect the waste to this overall that I've created over here. Then I will add the pelvis. Because the character that we are creating is a female. We should also create some breasts for her like that. Then I'm going to use another line to create the arms and legs. Well, first of all, I'm going to add the jaw to the face because I wanted to character that I'm creating a thin person. Therefore, I'm going to create a stretched thin jaw for my character because I want my whole character to be thin. So it's not unusual. Now this was about the head. Now I want to place the arms in front. I want to put them on each other and bend them as well. So I start with creating parts of the arms. Because our body is actually bends down. We see this hand, see this arm completely. Our character is thin. Therefore, we will bring this arm down VD, as thin as you can see it over here. I will create the wrist and the hand looking like that. Then there is another arm on the other side of the body, which we can not see completely, but we can bring it down from the side of the breast. I bent it. I move toward this other hand and I'll place both of hands right next to each other. Almost. Just like that. We actually place the arms on each other. Now, I want to add the legs. You should be really careful that because he had a hunch backed person over here, the legs should also be a little bit of stretched and bent as well. But you should be very careful not to lose the balance of your character at the same time. Therefore, first of all, I'm going to create the leg which is closer to us. And as you can see, I'm also creating the legs very thin because the character is very thin. Then I'm going to create this leg right next to this one. I will determine the knees for my legs. And I would also create this area below the knee. If you pay attention, I've brought the legs toward this and then this direction. Just do the same for the other leg as well. It's really easy. Bring both of them down. And then basically I'm going to create the ankle and defeat one after the other. I'm also creating the fingers in a whole general shape. Then I've placed this one right next to it. This is a hunch backed person that we've created together and we can actually show its anatomy like that as I've shown you right now. And if you want, you can also create a cane beneath the hands. Or if you don't want it, you can just keep it this way. 32. Baby girl anatomy: Hello to all of my dearest friends. I'm back again for you in another tutorial session. In this session, we are going to create a girl, actually a child, which is a girl and we want to see how it's done now. Well, first of all, as usual, I start with creating my characters, the skull. I'm going to create it this way. Well, I'm creating the head for my child's character, which is a girl. So I'm probably going to call her a sheet. We should just consider that in children, the head is bigger comparing to their bodies and little, not too much. Then I will determine the direction of the face, which is in this way. And it's definitely in a three faces view. Then after that, I'm going to add the neck. All right? Because we are creating a child. I'm going to create very, very narrow shoulders for her. Basically, we come down real quick. We don't have any wide shoulders for our child. Basically for all our children characters. Then I would have the chest area, the waste. Then after that, I'm going to create this area which is a pelvis. And we create the pelvis as the shape of a circle. Then for this area which is the chest, we can actually start our work with just several simple lines. Now, I'm also going to determine the placement of the arms and legs for my character's head. I'm going to create a very, very small jaw just to create some chin for her. As emotional as that, because our character is a child, we wouldn't know how to create a big draw for our character. Then. I'm going to work on the arms like this. Then because the character that we are creating is actually a thin character, we are going to create some arms for her which are adequate to the body. I want to create the arms on the side of the body and I'll bring it toward inside of the body. I mean, I'll bring them forward because I want to put the hands next to each other. And for the other arm as well, we will create as much as we can see it. And then I'll bring it toward inside, toward front of the body. And then I put the arms right next to each other and we put the hands on top of each other. So that's how we can place the hands on each other. Now, I'm going to add the legs over here. And as you can see, the height of our character, because she's a child, is completely short at all. The measurements will be considered shorter and smaller comparing to what we've been doing for adults. For the knee, I'm also going to create two circles. And then I will create the lower parts of the legs beneath Denise. Going down. In this shape. I basically do the same for this other leg as well. I come down, then I determine the ankles. And last I'm going to create defeat. So I'm going to create defeats very generally in this way. I just created this shape at the tip of the feet in order to show that it contains some fingers. Well, you should also consider that the language is closer to us, is always a little bit bigger and longer because of the perspective that we put our character inside of it. Because our character is in three phases view. This is our child character, which is a girl. All right, that's it. 33. Anatomy of another male athlete: Hello everyone. We're back again here with another tutorial session for you. Well, in this session, we are going to create an athlete together. Athletic, male character. Wanted to see how it's done now. All right. First of all, I wanted to start with creating my character's head. And I want to place it in a three faces view position. Now with creating my characters skull of the head. Starting my work which is a shape between a circle and an oval. Consider it this way. Then. I'll determine the direction of the face with just these two lines. Then after that, I will add my characters neck. Just as you can see it. Done that, I move on to create the shoulders of my character. Now. Bring down these lines. Now, I connect these two parts together for my characters chest because I want to show that he's an athlete. I will create his chest like that. I will actually emphasize on the breasts a little because he's an athlete. And if you can see even male athletes, you can see the breasts. So I'm going to make them a little bit more prominent and I'm going to emphasize them a little. Even for above them, I'll create two curved lines as a representative of the muscles here. Then. From the lease, a chest, from below their breasts. I'll create two lines. And then I will consider the waist very thin. Obviously because the person that we're creating is an athlete. Therefore, it has lots of muscles in all parts of his body. All right. Now for my characters, pelvis, I will consider a circle in this shape. Just like that. I dragged the lines down very, very easily. Now I'm going to use my red color in order to add the legs and the arms over here. Well, first of all, I start with the face and I will add the draw to my character. That's it. Well, after that, I am going to work on their arms because the character that we're creating is athletic. Basically, we are going to create the arms in this way. As we go toward the elbow. We are going to make it thinner like that. And yet again from here, add some more volume. Again. You can show the prominent parts of the muscles as much as you can. The simple anatomy. Then I move to create a wrist and I will create a handout last. Alright. Then after that I'm going to create the other arm from behind the chest and the breast. I bring it down. And then again from here, I will show the muscular part of the arm, the hand. Then there would be the wrist and the fingers in a one general way. Now I'm going to add the legs are to my character. How am I going to do that? Well, first of all, I create one of them toward this side and another one will be created like this. One of the legs are a little bit towards the back and another one is a little bit forward because I want to give more athletic aspect to my character over here. I will add the knee area. Then after that I'll create the parts below it. I would work on it like this. Now I'm also going to create the other leg as well. From here. I would create a shape like this. Again, I will create a circle for the knee. Then obviously, this lower part of the leg will be created here. And we bring it down. Because I want to show that our character is athletic. I would definitely bring this part of the leg a little bit out and then I'll bring it down. And then I would work on the ankles. And then I will add tos. I mean, I'm actually showing this shape as the placement of the toes because you're not working on the details. So I don't literally mean that. All right, Here we go. This is our athlete character, which was a man. 34. Anatomy of a woman with a slim waist: Hello to allow my dearest friends, I'm back again with another tutorial session for you. In the county ideas of the character that we were creating. We want to create a female character which is thin with kind of a curved shape. What does it mean? It means that we're going to create very thin waist for her yet a big pelvis or a big buttocks area. How am I going to do that? Obviously, I'm going to start with my character's heads like that. Then I will determine this line for the direction on my face. Then I will add the neck. Later on we will add this jaw to the skull with another color. Don't worry about it right now. Basically, this is a neck and then I can move on to create the shoulders, which I'm going to add here. Therefore, just as easy as this. I am creating the chest area which contains the breasts. Alright. Now I'm going to continue my work like this. Then. I will added the waist area just like that to my character. And as I've said before, we are going to have a very thin waist for her would create with a shape of a circle. And then we connect it to this part. Alright. Now for this pelvis area, I am going to consider a circle. This shape. Then. Just like that, I will create my work. I proceeded until I complete it. And as you can see, waist area is very, very thin. We've also considered a big pelvis or a big buttocks area for her. Now, I'm going to change my color. Basically. The parts which are missing. For example, for the beginnings, I'm going to add my characters draw over to the head. Then later. I would want to work on the arms. Therefore, I would also add them to my character's body. I could also get the hands going toward the behind of the body, actually going to be placed on the back. Now I can continue my work. Now we can also do the same for the other arm, which we can see to let the love. We can create just the upper part of the arm over here next to the breast and the rest of it will be placed behind our body on the back. Now from here, I'm going to start creating the legs. Because our character is placed in a three faces view position, this can be seen more and this right one can be seen less. Will be seamless. Actually, because it goes in perspective. Then I will add two circles as the toonies. Then I'm going to create the part below the knees. Then last I'm going to create the rest of the foot, which are called the ankles. The very last, the very last. I am going to finally create the whole feet, creating ovals on tip of it to show the placement of the toes. That's it. This is a female character which has a very thin waist and you can create it just like that. We are actually creating different positions and different models of the characters bodies. And this is another type of anatomy. Models that you can use. 35. Anatomy of another fat woman: Hello everyone. As you can see, I'm back again with another tutorial session for all of you. And today we are basically going to create a female character again, which is a little bit overweight. You can say she's fat and then you would know how we can do this literally. I'll start my work with creating my character's head. Should consider that whenever we want to create a character which is chubby or fat or overweight, you should consider the head bigger than usual or normal characters, because based on our character's head, we will create the body. Therefore, the head is one of the most important parts for our whole work and we will consider it bigger. And shrub year comparing to the head of a person who is fit or has a normal body or even thin, small, rounded and its maker. I'm going to add the neck to my character. And because we are creating an overweight person, we do not create very long neck for that person. All of these small details into works, better to say all of these small hints in the work will actually help us to execute our work better and more. After I've supposedly created the shoulders, I'm going to create the chest like that upper body part, the breast and stuff like that. You should just consider that all the parts in our body should be considered with volume. Because here we want to show that our character is overweight. Now I'm going to actually combine the stomach and the pelvis together. On the contrary of our very athletic girl athlete, which was a girl that we've completely separated the stomach from the pelvis. In our fat character are overweight character, we just create a very weak circle, very generally for the stomach and the pelvis at the same time. Now I'm going to choose my red color and I want to complete my work over here for creating our characters jaw. We can actually come down from both sides of the head. Then we can connect these two parts together with considering a shape like this. Actually chin. So we would show that our character is overweight and he has some kind of extra meat and skin beneath the chin. Below the chin could have different coins of them. Now I'm just giving you the basics and debase anatomy for anything that you'd like to create. I mean, for anyone in any position that you would like to create. Now you are going to create the arms very more profound and they are going to be created a lot bigger, especially comparing to a normal or a thin person that we had before. We can also place the hand on the belly, stomach, both the same. This time the female is touching the belly. And we would see the other arm very, very little because it's behind of the body. But we can just create it as much as we can see it. Therefore, because character is overweight, you can only see a very, very thin and narrow part of the arm or the hand. The rest of the hand and the arm will be placed behind the stomach and we can not see him. That's it. And now I'm going to create the legs according to my characters pelvis. But you should definitely consider that because our character is very fat, it has very big legs. We would create the other leg just like that very easily. Worry about this at all. Just remember this language is closer to us, would definitely be bigger. Just a bit longer and taller because it definitely goes into perspective. So have you counted the languages closer to us would be bigger. Then I'll add two circles over here as the knee joints and then I'll create the lower part of the knees like that, getting thinner as they go down. Just like normal human anatomy. Then for the ankles. Basically, I'm going to create defeat. We just easily add two feet over here. And I'm just going to follow the same procedure and do exact same thing. And that would be my results and outcome. Here we go. According to this leg. I would create the other leg and foot as well. This is our overweight female character that we can have here. 36. Anatomy of a person leaning on a wall: I love my dearest friends. I'm back with another tutorial session for you. In this session, we are going to create a character together that is leaning on a wall. First of all, we create straight line in order to have our wall because we want our body to lean on this wall. All right. I'm going to start creating my body's anatomy. And I'll start with my character's head. I will create a circle as the head. This way. Then I'm going to create a direction line for the face, which would be here in this way. Now what am I going to do next? I will start creating the body a little bit more behind because our head is coming forward. Then we want to create the body from this inner side of the head. We started about it from this inner side of the head. It's showing that the head is, are actually more in front of the body. They're not on one straight line. I will create this area. I will create the upper body part with an oval. And then I will connect the upper part with the lower parts of the body with a curved line. This would be my pelvis in here and close to the wall because our body is supposed to lean on the wall. Then I will connect this waist line. So I can connect to parts of my body together. The upper part and the lower part, which contains the pelvis. I'm going to create the hands. Well, I will create one of these arms over here, hanging down to body like this. Then we will lean the other hand on the wall like this. Then after that, I'm going to add the legs. Again. We just lean one of the legs to the wall. Then I bring it down and then I move it to this side. And this would be the back of the leg. Will do the same. And we will bend it into knee area. This is actually a part of that. We have our knee joint. Leg is bent. Right. Now what I'm going to do, I'm going to complete the leg. Even believed in me. Then I'll create the foot for him. I'll put toes on the ground and maybe even keep the heels a little bit above the ground. And then after that, I'm going to create the other leg in this way until I get to Denise and I will create the other leg, this position. All right. I'm going to create this other leg a little toward this way. Because our body is leaning on the wall. I'll create this leg, this shape. And we want to create our character in a leaning position. We can clearly show it with the position of the legs. This way. Basically, this is the anatomy of a person, of a character which is leaning on a wall. We can also create another way to show a person leaning on the wall in another position. I mean, how am I going to do that? First of all, as I said before, I'm going to consider and I'm going to create an imaginary wall. But this time, you see this area is the wall completely. This is actually the surface of the wall, but it's not only a line of the wall. Then I will stick to head to the wall. Then I will create the direction line for the face. Like this. I will create a direction line for my body. You would see how I want to create the body in this way. Then for this upper body part of my character, I will create a shape like this, something like an oval. And then I'll create a pelvis like this. Leaning on the wall. Then, based on the shapes that I've created, I will add the line to represent the waist here. Then I will create this arm going down, bring it down. Still on the body. Front of the body as you can see. The other hand, sorry, the other arm will be just going down on this side of the body. Without bringing forward. Our body is a little bit bend, so we will add this leg over here in this shape. As you can see, the leg is stuck to the wall. Still my character is leaning. The other leg should be a little bit more in the back this way. So basically the procedures are the same. I'm just creating this leg a little bit more to the back. This is our second leg which looks like this. If this is the side of the wall, the bottom part of the wall, just like that, our character is leaning on the wall. This is the surface of our wall and this is the body which is leaning on it. As you can see, I've created two characters leaning on the wall and dare anatomies. That's it. That says another way. 37. Anatomy of a man with a curved style: Hello to all of my dearest friends. I'm back again with another tutorial session for you. In this session, well, together we are going to create different positions with our bodies anatomies. And we want to see how it is possible, how we can create them. If you want to create a person that is holding their hand on the wall, is leaning forward. Actually, this person is putting the hand on the wall and is leaning forward. First of all, we create a line as a representative of the wall. We will create our body proportions that we want. Basically, first of all, we should determine the placement of our head. So we will consider a circle as the head. Then we will create the body in the continuous the head going downward. Then from the front part of our head. We will continue our body. This bar that I've created as the shape of an oval is actually our upper body part. And this part which is leaned down is my characters pelvis. That as you can see, the waste has a good flexibility and it's completely leaning forward. Therefore, we can consider the legs, one of them bend forward and the other one line for the waste we come down from here. We will create the beginning part of the leg, the front part of the leg, the beginning part of it. I would also want to Denise downward. This way. Then I will create the rest of the leg and at last, I'll create the foot or feet basically. For this leg, we're going to bend our knee forward and we bring the lower part of the leg to dip back. The balance of our character would not be affected. These are the placement of our character's legs. Now, we can get some one of the hands leaning on the wall. Just like this. As you can see, one of my arms and hands are put on the wall. The other arm can be placed on one of the legs. The other arm or the other hand. Difference, they're the same. Then from this top area, we start bringing the arm down to the leg. And I can place my arm and my hand on the leg. This is our arm. And as you can see, for the other arm, the rest of the arm is actually placed behind the head and we cannot see it. So it does is start from the shoulders. This is the anatomy of the character which is putting one hand on wall and which is leaning on the wall. And if you want, you can actually change the place of the arms and the hands, put them in different shapes, doesn't matter. It just that you should be able to create the arms on the leg or on the wall or in any positions that you want. And at the same time you should be careful to keep the balance of your character. Now, this is usually used for some characters which are sleepy or they have some problems that they cannot stand. It straight. So they need the wall to help them standing. Alright. I'll create the head on the wall. I will create a direction line for the face. Then I'll start creating the body parts. This way that with some curves I bring the lines down and then from the front part, I will create upper body part, this general shape of an oval. Then after that I will add the pelvis with a circle. Then I will create a line to create a stomach here. I mean, I create a curved line to show the stomach here. Now we can also create the arms because I want the arms to be dangling down. Just like that. We bring them down. I want to bring both arms down, hanging grabbing anything or anywhere. Bring them down just like this. Be careful that because this arm is a little bit more above, because it's on this side, it's on our side. The other arm, which is closer to the wall, is a little bit lower. I'll create this arm. Bring this one down again until I get to the hand and the fingers, but I'm not going to create the fingers. I'm just going to create a hand very generally in the shape of an oval. As I said before, this arm is basically going to be placed lower than our first one. Then I'm going to create the legs. Over here. This leg is placed a little bit more behind. The other one is a little bit forward. It's basically a straight, but it's a little bit bend downward and forward. The other languages on the other side of the body. Languages closer to us is murder in behind. We complete the legs. As before. Then we can create the other leg a little bit, as I said, more behind the back. In this position, this would be the back of the leg. And at last we will create the foot on this leg as well. This is our knee, which looks like this. I can also create the other foot in this shape. The way that only our toes are placed on the ground and the hill is not. We can actually show the feeling of dizziness with this position of the body with hands actually hanging down and with legs which are not really straight. So these are two characters that we can create leaning on the wall. And you're not really conscious and straight. 38. Anatomy of a man bent over and touching the wall: Hello to all of my dearest friends. I'm back again with another tutorial session for you. Now. I want to create another model of a body leaning on the wall just with the difference that this time I'm going to use an action line. So you would see you can actually do, do this with your body's direction line. You can actually use it itself. It can use an action line for that. This time I want the body to be a lot lower and put one hand, place one hand on the wall. The other hand would be hanging down. What am I going to do? First of all, I create a body with a line in this position and in this shape. Then for the lines of the legs, you can create each leg that is holding the weight of the body. Continue with our action lines. So basically I'm going to say it again. I create a line for my body as a model for our body's position and shape. And then in the continuous of that line, I create one line for one leg, which is holding the weight of the body as actually holding the body, then I will create my head over here as the shape of a circle near to the wall. And then with the use of this line that I've created, I will follow my body here. In this way. I will create this upper body part for my whole character. Then I'm going to add the pelvis to my character here. It's going to be in this shape. Then after that, I'm going to add the waist area and the stomach, just like that. All right. Now I'm going to create the arms. Well, this arm is supposed to be placed on the wall. So putting one hand on the wall over here. And the other one is supposed to be hanging down toward the ground. Look like a very sad character. This is it. Now I can also determine the direction line for the face. Therefore, we can show it more. Basically, we can determine the general placement of the ear as well. After we've created direction line for the face. Now I want to complete my character's legs. All right? As I said before, this line can be for the leg which is straight on the ground and it's basically holding the body altogether and standing. I'm going to complete it in this way. This area is actually our legs knee. That's the foot. Now. I'm going to create the other leg going behind. Like this. I'll create a knee area again over here. Then. I will create the rest of the leg in this shape. I mean that this leg is bent from the knee and then I will place the foot over here, just the toes on the ground. And the front part of the foot. We have both legs and feet here. We have our whole character leaning on the wall. This is another way in another position of a character leaning on the wall. That as you could see, we've created it with the action line hour or the direction line of our body. You can either created this way or you can use previous kinds that were without any actual light. Well, basically, I advise you to try both of them. Therefore, you could see which one is more comfortable for you and which one you can guess better. This was another position which is actually bending down, venting over. It's either like that. Our characters picking up something from the ground or exercising, or as I said before, it's very, very sad. Well, you can basically creates so many actions and motions with these different positions of the anatomy. That's it. 39. Anatomy of a sitting lady: Hello, my dear friends. We are back again with another tutorial session for you. Well, in this session, we are going to create an anatomy together, which is sitting on the knees. And we want to see how it's done. Dns I made and I'm going to create is actually a female and add to me. So I'm going to start with creating the head. And we can create our character's head in a front view. Or maybe because we want our to be better, we will create our work and our character in a three faces view. Therefore, we can make it more interesting. I'll start with creating a circle for the head. Then I will determine the direction line for my face, for her face actually. And then I will add the draw. Because the character that we are creating is a female character face that we are creating for her should be a very, very delicate face, which was very round and smooth. It's very specific angles. I will add a neck to my head this way and then I will move on to create the shoulders. Then obviously the rest of the body. From here I come down to shape the shoulders. As you can see, it's a little bit more round on this side. With connecting these two lines together. I'm actually shaping the chest area in this way. Now for our body, we can create a direction line or an action line like this. Then because the legs are going to be placed behind the body, it's enough if we create our line up to here. At the end of this line, we can work on our legs. Just, we create this line in order to know how our upper body part will be placed. After that, I will add my characters waste over here. Now we're only creating general shapes later, I will come back and work a little on some parts. Now for the pelvis, I'm going to create a circle for her buttocks area. This shame. The most important thing for character, which is sitting on the knees, is the point that you should get the legs completely? Correct? This person is sitting on its legs on the knees and actually the upper part of our leg is having the most pressure. Therefore, we should create the upper part of the leg bit more bigger and wider and it's getting a little bit out of that oval shape. In this area, We have more pressure. Then I can create the knee where the circle in this shape. I can have the shape of my leg. Now. I'm going to create the other leg as well. Like this. I will connect the pelvis to the upper part of the leg and then I will create a ni over here. Circle as the knee. Because our body isn't a three-phase says view almost. We will create this leg because we can see a part of it which is on this side of the body, therefore, right next to the knee. We bring this leg toward the hairline, the body, and then this would be my ankle over here. After that, I can even create the foot part of it that I can see. Then I will create the toes in a general shape as well. This side of our leg is not seen, but I can just shape this leg a little bit more to emphasize on the way that she is sitting on her knees. From Denise. I just move a little bit toward behind there for we would just show we have a volume of the leg over here as well. Now, I can bring the arms behind the body or I can put it in front of the body. Therefore, I'll bring the arms behind my body. It's like she's putting her hands on her back. Because I want to show my anatomy in more different ways. Now I will complete my anatomy from the top of my body. Here we would have her breasts. And here I go down until I get to the legs and from this side, from down we go up, shaped the waste a little bit more and then toward her breasts. This way I can complete my whole body. Again, I say the most important part Is delay legs in this position because we want to show that our legs are placed on their knees, actually shoes sitting on their knees. So we would have some pressure here. Therefore, this part would be wider than usual. It's the most important thing to be created correctly. In this position of the character. I can also create a line Beneath the legs so I can show that these are on the ground and it's sitting because our character is sitting in a three phases view. It's like that. If she was sitting from the front view or in the front view, both legs would be placed on one line. This is the anatomy of a female which is sitting on her knees. That's how we do it. 40. Another anatomy of a woman sitting on the ground: Henna, to love my dearest friends. I'm back again with another tutorial session for you. Well, in this session, I am going to teach you how you can create a character which is squeezed the legs inside of her stomach. And she's basically setting kind of yoga position. First of all, I can create the action line for my work in a way that I bring one line down from the top to the waist. And then I can create one of the legs, which can be seen more. I will add it to my action line like this. Therefore, I would know what is the direction of my body being placed and I would not just get out of that line and direction. Well, I started with creating my character's head. Over here. I will consider my character's head in three phases view. Then I will also create the direction line for my face. We can even generally determine the placement of the ear as well or it can not do. It, doesn't matter that much. Now I will start with creating the neck. The character that I'm creating here is a female. Again. I'll move on my work like this. First of all, I will create my characters shoulders after the neck, and then I bring the lines toward each other to shape the chest and the waste. Waste basically. I will add the waste over here after finishing with the chest. Then for the pelvis area because our character is sitting on both her legs, we have some pressure on the pelvis. Therefore, we will consider the pelvis as a shape of an oval, not a circle this time because actually the pressure of the body's rate and bodies volume is on our pelvis in this position. Therefore, we will use an oval instead of a circle this time. Because of the position that she's sitting. Now, I'm going to create the legs. So I will create the legs, this shape. I will consider the leg like this. I will use the most part of the leg. And because our body is placed almost in a three-phase says view, we would see this leg more because it's closer to us and it can be seen more. Because of that, I'm going to create this leg like this. I will create the upper part of the leg, then I will have dinner. And we should consider that leg is placed on the ground. I'm going to create the other leg as well. This shape obviously. Then I will bring this leg inside of this one. And this general shape. Basically this is the name of our leg. Alright? I would also consider that this leg is starts from here and this one will be start like this. So it is shaped like this as well. Then I am going to create this inner part of the leg looking like this. Just like that, I would also create the foot. And the toes in just one general shape. Will not want to go to the details right now. The other leg should come toward inside as well. Then I'll create the lower part of the leg looking like this. And then I will bring the leg inside. Now. I can bring my character's hands and arms toward inside of my body. Like this that you're seeing now? From both sides. I bring them down and to the front of the body. This way. Also from this inner part of the body, I can show my arms with these lines. Actually, I can separate the arms from the chest with this line and this shape. Then I'll create the other arm as well with the same procedure coming down. Then from here. Just like that, I can bring my hand toward inside like it's a little bit bent as well. Dan, I'm going to work on the wrist and fingers like that. But because we're only creating the anatomy right now, we just consider a general shape and we do not get into the details. We can create this arm on top of the other. This hand on top of the other like that. Alright. Then I will complete the chest width, the breasts. And then also I would want to work on the legs and the pelvis a little bit more. This is the anatomy of a person which is sitting like this, in this position, obviously on the ground. And you can have it just like that. You can bring the legs inside of each other even more than that, or you can make them more distance from each other. Everything depends on how you create the pelvis and the lower part of the body generally and the legs, of course. If you want to tighten the legs, you should bring the legs toward this side. More. Therefore, the line will go towards the inside. More than this. Be careful that the pressure on the pelvis would be more. And here we will have more volume. Or if you wanted to make the legs more open, you should bring this line more toward down and be more straight. You can create any positions and any models that you want over here. And really it doesn't matter that how you want to place your legs, you can just try different ways to see which one looks better. In your view, new European Union. 41. Anatomy of a woman lying on the ground: Hello to all of my dearest friends and back again with another tutorial session for you. And this time, well, we are going to work on DNS for me of a person which is lying down on the ground. We wanted to show that this person is lying on his or her back. First of all, we will create the action line for our body, basically our bodies direction line. And we started from the place that we have our head and then bring it toward inside of the body. Then we will continue our line on our bodies surface. Then from this leg, which is closer to us, we go up and towards the back of the leg. Because I want to bring the legs toward inside. This is the action line for my body. I'm going to show the general shape of my character here. Alright? I start from my character's head. I will create it. First of all, I consider here as a circle. Then work on the jaw. And I will add it to my work just in this way. Alright, character that we're creating here is actually a female character. And just like that, I would also determine the direction line for my face, which would be in this way. Now I want to create the general shape of the chest here. This is the general shape for the chest. And then I will add the waste over here to this area. Then after that, because the body will turn toward the pelvis, I am going to create a stomach area in this shape. Then. For the pelvis. Just like that, I will create a circle. I will consider a circle. Then because our bodies placed on the ground, this side will come down like this and it will be connected to the leg. This would be the pill, this area or the buttocks area will be connected to the ways like this from behind our body. Because our body has a dimension. We will move like this. Because we want to show the pelvis is connected to the robotics area. So this would be the back of our body. As you can see, it's very clear and from here we will connect it to the rest of the leg. And in here, I'll actually create a ni over here. Then. This would be the lower part of the leg. Going up to reach the ankle and the foot. Heels and toes. We will see actually are hills. The most because we brought our legs up. So you can see the legs in this way. Totally. Then we will add it like this at the whole foot like this. I'm going to create the other leg as well. We only see the lower part of the leg because it's on the opposite side of the body. It's not really seen here. Then I can create the ankle. I'll add the foot in this shape. Then I can make it go closer to the other foot. All right. This is a basic shape for my body that it's been placed like this on the ground. Now, I will also add the hands, the arms, and the hands. Well, I want the hands to go on the ground and under my chin. Therefore, I will consider the general shape of the arm like this. Then I will create this part of the arm that can be seen more below the elbow. And then I'll have the wrist and the hand itself, including the fingers, which I just create very generally liked that. I should also create the other arm the same way. The other arm will also be placed under the chin. With this oval that I created over here. These are the arms basically. That's our place like this. This is a general shape of my female's anatomy. Now I'm going to work on some parts a little bit more and therefore, my work would be more complete. First of all, I add my characters neck, connects the head to the shoulders with the neck. Then I will complete this area with the arms. The elbow over here. Just give them a more comprehensive look. You can see a little bit of the breasts and chest. Basically. They'll all create this one. Then it's several lines and can show several fingers are here. Then we create the other hand like this with general shapes of the fingers again. This is the line of the stomach. Then over here on the legs. Then I turn the leg going up toward the ankle. Then here I'll reach the foot. This is the back of the leg as well. We will create all of these smooth lines because we should also consider that this is a female character. Didn't we move to the heel? To the foot? Basically. These would be the placement of the toes. Just make a curve here to show it better. The other foot is Dawn the same. We can actually shaped them the same way. The procedures are the same. We are just going to show you some examples and you can create your character in other different positions as well. This is her buttocks area. And that's basically the anatomy over female character, which is lying down on a ground on her stomach. This is the general shape that we wanted to create here.