Graphic Design Theory - Web & Digital Design | Martin Perhiniak | Skillshare

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Graphic Design Theory - Web & Digital Design

teacher avatar Martin Perhiniak, Graphic Designer, Illustrator & Educator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:21

    • 2.

      Roles in this sector

      5:29

    • 3.

      Basic Web Design terms

      7:54

    • 4.

      Additional Web Design terms

      5:07

    • 5.

      Structure of a website

      5:22

    • 6.

      Grids, Sitemap, Wireframes and Scanning Patterns

      4:08

    • 7.

      Screen sizes and Responsive Design

      6:34

    • 8.

      Adaptive Design and Pixel Density

      2:32

    • 9.

      Commonly used file formats

      5:28

    • 10.

      SVG, WebP and JPEG 200

      3:51

    • 11.

      UX & UI Design

      6:41

    • 12.

      UX laws

      3:54

    • 13.

      Additional UX laws

      4:14

    • 14.

      App design

      6:57

    • 15.

      Intuitive tools for web design

      2:07

    • 16.

      Adobe XD + Webflow workflow - Getting started

      5:05

    • 17.

      Adobe XD + Webflow workflow - Importing design to Webflow

      9:47

    • 18.

      Adobe XD + Webflow workflow - Adding animations

      3:58

    • 19.

      Adobe XD + Webflow workflow - Scroll animations

      7:55

    • 20.

      Adobe XD + Webflow workflow - Out-of-bounds effect with parallax scrolling

      7:34

    • 21.

      Design systems

      5:38

    • 22.

      Icon design

      4:14

    • 23.

      Icon design techniques and terms

      5:58

    • 24.

      Banner ads

      4:59

    • 25.

      Social media design

      6:40

    • 26.

      YouTube thumbnail design

      8:30

    • 27.

      How to make thumbnail images stand out?

      9:23

    • 28.

      Presentation design

      3:56

    • 29.

      Digital publishing

      7:16

    • 30.

      Motion design

      2:58

    • 31.

      AR & VR

      3:46

    • 32.

      Conclusion

      1:23

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About This Class

An in-depth guide on web and digital design techniques, products, workflows and terminology


Do you ever find yourself admiring beautifully designed websites, a unique tab bar in a mobile app, a fun icon or a cool animation of a logo? Do you appreciate easy, intuitive navigation, the clear, well thought experience that just feels home for the first sight?


If you do, and are interested to learn the underlying principles and practices behind it, I would like to welcome you to this part of my Design Theory Series, where we take a deep dive into the field of Web and Digital Design!


This specialised sector is one of the most high-demand and high-earning fields in Graphic Design and for a good reason. As the digital world takes a main role in our lives, businesses seek to create a personal welcoming environment to their audience. And no matter how great the content is, how useful the functions are - the way they are displayed and organized will make or break the experience.


And this is why your knowledge in web and UX design would can be so valuable.


Who is this course for
Whether you are an aspiring graphic designer, or anyone from front end-developers to marketing professionals working with websites, applications or online marketing elements, this course will give you the underlying principles and best practices to create pleasing, harmonious sites and a great overall user experience on any digital interface.


What we will learn in this course

  • Learn essential rules and principles of User Interface Design and User Experience Design
  • Avoid easy to make mistakes when adjusting to different screen sizes
  • Learn best practices for App, Icon, Social Media, Presentation and Digital Publishing design
  • Understand how Design Systems and Banner Ad campaigns work
  • Master the best practices of effective website and app navigation
  • Learn the professional usability guidelines that will make your app easy and enjoyable to interact with

Mastering by visual examples

Just like in the other courses in my Graphic Design Theory Series, we will analyze hundreds of web and digital design projects to give you a solid understanding of the important rules and terms you need to be familiar with as a web/digital designer.

Who is this course for?

  • Anyone planning to get into the creative industry
  • Creative professionals aiming to improve their compositions
  • Marketing managers working with agencies

Practical advice with invaluable industry insight


This is not an abstract theory course at all, but a very practical one. As a professional freelance designer myself I will give you all my 20+ years of experience of managing 100s of high-paying projects from simple to complex, from small shops to global brands like Disney and Lego.


In fact I was working in a special consultant role for Adobe for more than a year, teaching design workflow and process practices to their most esteemed clients.


And I can promise you with confidence, this part of the Graphic Design Theory Series, will literally elevate you to the next level as a designer, giving you a huge advantage whether you're just starting out, or already working as a designer for years.


I highly encourage you to collect all the already published chapters of this series here on Skillshare, nevertheless this course is a complete, standalone learning program that will give you a great value on its own.


Come, join me on this exciting journey, let’s explore the amazing world of Graphic Design together!

Meet Your Teacher

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Martin Perhiniak

Graphic Designer, Illustrator & Educator

Top Teacher

Martin is a Certified Adobe Design Master and Instructor. He has worked as a designer with companies like Disney, Warner Brothers, Cartoon Network, Sony Pictures, Mattel, and DC Comics. He is currently working in London as a designer and instructor as well as providing a range of services from live online training to consultancy work to individuals worldwide.

Martin's Motto

"Do not compare yourself to your role models. Work hard and wait for the moment when others will compare them to you"

See full profile

Related Skills

Design UI/UX Design Web Design
Level: Beginner

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Transcripts

1. Introduction: You ever find yourself admiring the main menu of a website, a unique ta bar in a mobile lap, a fun icon, or a cool animation of a logo. If that's the case, you are going to love this course. Everything that is not printed and appears in a digital form falls into b and digital design, which is a subset of the broader field of graphic design. In this course, we will be covering everything you need to know about web design, user interface, and user experience design, screen sizes, file formats, and so much more. We will also dive deep into all the specialized areas within this field like Ab design, icon design, social media design, presentation design, digital publishing, motion design, and learn how design systems and banner ad campaigns work. We will analyze hundreds of ab and digital design projects to give you a solid understanding of the important rules and terms you need to be familiar with if you are planning to get into the sector. Together with the exciting class project that I hope you will complete at the end of the course, you also have the analysis worksheet and the term glossary to help you practice everything that you've learned. I hope you are just as excited as I am to get started and dive into the sea of knowledge and beautiful graphic design examples. 2. Roles in this sector: Similarly to print design, in case you are planning to specialize in web design as a graphic designer, you will also have to know about a couple of essential terms. These will help you to better communicate with other professionals in the area, with developers and also with your clients. But first and foremost, let's try to define what actually is web design. Although a lot of people prefers to use this term for everything related to lab and creating websites, including coding and the development of them, it is more accurately use when it refers to the user experience and all the other front-facing aspects of a website. A web designer would normally work on the appearance, layout, structure, and content of a website. A web designer is not primarily responsible for coding a site. However, some knowledge of HTML, CSS, JavaScript, and other coding languages can be very useful in this field. Now in case you want to be very specific and you want to make sure that no one confuses your role with someone who is also doing coding. You can also call yourself a visual designer who's purely responsible for the aesthetics of our website, which can include buttons, menus, backgrounds, and so on, so forth. In this course, we will also be talking a lot about digital design and the role of a digital designer. And the main difference between a web designer and the digital designer is that while a web designer is focusing purely on designing websites, and digital designer has a broader set of skills and set of responsibilities, which can include the design and creation of banners and banner campaigns and emissions, motion graphics, interactive elements, videos, and also websites. So there is an overlap between these two roles and it's always worth clarifying. Whenever you are applying for a job, what are the actual responsibilities that they are expecting you to cover? Now to better understand the roles within the web designer sector does a couple of additional terms that can help you. You probably heard of front-end and back-end and they simplify things, anything to do with the design and the look of a site would be considered part of the front end development. But this also includes HTML, CSS, JavaScript coding, search engine optimisation, accessibility, cross-browser issues and so on and so forth. And again, as a web designer, you might need to be involved in all of these things. So anything that relates to the front end aspect of the development of a site, What's rarely is a task of a web designer is to handle also back-end development tasks. So this is more about database administration, server architecture, security, data transformation, backup and so on and so forth. Now if you are coming from a visual and graphic design point of view, this is probably the least attractive part of web design, but this is obviously also crucial for things to work. And even if you have a simple blog, for instance, you would still have to have a content management system running in the background. So even if it's not handled by a professional that are still things running in the back-end that are handling all the data and information that are displayed or the things that the users are interacting with. There's one additional term you may have heard, the full stack development, which would include both the front and the back end together. Now, user experience is another large topic and we will actually be covering it in more detail in a separate video. But in terms of web design, the three essential terms and tasks that you're required to work on and improve as much as possible. First of all, is navigation for which we have menus, buttons, drop-down items, and all kinds of interactive elements on a site. And while in print design, this is usually a fairly straightforward thing and quite linear. For instance, of a magazine, you would have the Table of Contents which helps navigation. And then you will have page numbers on the strands. But besides that, it's really up to the reader to actually physically turn pages and to go from one article to another. Buyer with a website, there are almost limitless options and possibilities or paths that a user can take. And you as a web designer, has to think about ways of making sure that the users can find all the navigational elements easily and that whole experience on the site will be seamless and convenient. Now there's an even broader term when it comes to a user's experience with a side which is usability. And this is something that includes navigation, but also any other aspects that makes a site usable. So why navigation focuses more on getting from one page to another, for instance, usability would include also the general layout of a webpage. How large certain elements are compared to others, or how high the contrast is between elements. But in general, it's mainly about removing any possible obstacles that can prevent the user from finding the relevant information that they are looking for. And last but not least, accessibility is also very important, which makes sure that people with hearing or visibility impairments. We'll also be able to use the site without any frustration or difficulty. 3. Basic Web Design terms: Now that we've covered the main responsibilities of a web designer, we can focus on a couple of additional terms before we jump into talking about more complex things. Let's start with something simple. Above the fold is something that we use to refer to the parts or elements of a site that would show up at first visible on the user's screen, whether they are using a desktop or laptop computer or a mobile device. And below the fold would refer to all the additional contents of the page for which users will have to scroll down. Now even though this would be most commonly vertical separation in case of a horizontal navigation within a site, you might also have above the fold on the left and then below the fold further to the right. But generally what you have to always pay attention to is that the above the fold section of your design has to be already very engaging and informative to ensure whoever is visiting the site will leave immediately and they will spend a bit of time exploring it and hopefully staying long enough to find what they're looking for. You can consider above the fold of a site like the shop front, which has to be exciting enough for customers to actually decide to walk in to the shop or the cover of a magazine or a book, which once again has to be exciting enough for users to start interacting with the product and eventually making the decision to buy it. Now you might be wondering how can we specify the exact location of this folder, where the actual scrolling is starting on the side when there are so many different screen sizes. This is actually something that we will cover in more detail when we talk specifically about screen sizes. But since we are talking about above the fold and how important this section is in terms of the retention or engagement of a visitor. The most common element or component that would take up most of this above the fold area is what we would refer to as the header or hero section. And this information needs to really introduce the side so it can have the title or logo, also a tagline, a compelling image or illustration, navigational elements, maybe testimonies and any additional proofs or unique selling points that's worth mentioning straight at the beginning. Now besides making this hero section really stand out and engaging, it's also a good idea to indicate that there is further content for the down, which will make people want to scroll down and explore the rest of the contents. Remember that just like in print design, the first impression is extremely important. And that is why it's so important to get the header or hero section right? Now, in case of a complex website, like with Adobe's, at first, it might look like that the header or hero section is fairly simple and it doesn't have a lot of elements. But this is just to keep things simple and makes sure that people find what they're looking for quickly without overwhelming them. And notice how here in the main navigational area, besides the logo, we have these five main categories, so 12345 and then some additional options here on the right search, the account information, and a quick access menu, which can take you straight to a specific tool. But let's see what happens if we click on, for instance, creativity and design. Now you see most of the header area is taken up by this element that we would refer to as a mega menu, which opens up a lot more navigational options for the users. Now giving all of these options at the very beginning where they've been extremely overwhelming. That is why it was important to keep all of these hidden under a single button. Generally, what's a good practice is to limit the main parts that a user can take from a header area to around seven, give or take out of which the most important ones should be placed somewhere in the center, like in this case, manage your account is probably the most important one and it really stands out. So it makes us want to click on it. Then this is probably the second most important one. And then all the rest of the navigational options we have up here, once again, categorize and made easier to access through these mega menu. Another good example is Apple's site, where once again, we have a very simple design focusing on the product that is promoted at the moment, giving two main navigation options to learn more, find out more about the product, or to go and buy it straight away. And all the additional options that you can find on the side are all categorized and hidden under these options here on the top. Now, remember, they used to be only like four or five elements here, but it just keeps growing because Apple is doing so much different things. But still it is a fairly simple menu to get through. And once again, if I click on any of these options, like Mac for instance, we will get a lot of additional options to choose from. Now you probably already know that the most important navigation elements of a site or the buttons. And when it comes to designing a site, There's also a couple of specific terms that we would use to define a button which most of the time would have a label, maybe an icon, the background, which could also have a border around it, depending on the aesthetics of the site, it might also have rounded corners, which is defined with the border-radius. And then to specify the distance between the icon and the label and the border of the button, we would refer to as padding. So you would have top, left, right, and bottom headings. And padding is actually a general term that is used not only with buttons, but almost every element that you would have on a website, defining the space directly around the content itself. And what follows the padding is what we refer to as border, which again is defined by the four directions. So top, bottom, left, and right. And then finally, most elements would also have a margin, which you can think of as the negative space or whitespace in web design. So this is something that is defined to be kept empty, making sure that there is enough distance between all the other components or elements of the side. Coming back to talk a little bit more about buttons, There's also the states that you will need to be designing individually. And most buttons would have a normal state or resting state. There's a hover state, which is mainly important on desktop and on mobile devices. But the interactions are happening by tapping instead of clicking with the mouse and active state when the actual interaction is happening depending on the button, it can also have lots of additional options, like the ones that you can see here. It can have a progress loading focus disabled states as well. And besides the generic type of buttons that we've seen so far, there are lots of additional types of buttons like checkboxes, radio buttons, switches, choice chips or multi-select chips. And you as the designer, should always use this whenever they are most applicable. For instance, with radio buttons, you would want the user to select one specific option. Why we check boxes? Users would expect to be able to select multiple choices. Another common term that we mainly use for buttons is called to action or CTA. These actually can mean any element on the side that will help for the visitors to make a decision, whether it's about buying a product or signing up for a newsletter, whatever you decide to use as a call to action element, it should always stand out and be very prominent on the side. 4. Additional Web Design terms: Now when it comes to referring to colors in web design, we would use the hexadecimal codes or hex numbers, which is a base 60 number system, meaning that there are 16 symbols including numbers and letters to define colors. So for instance, if I sample one of these colors from this side and I come to the color picker in Photoshop, you will be able to see this hex code here at the bottom. So this one, for instance, is d 27643. But before we try to understand exactly what this means, there is also an important little warning here in Photoshop. This little cube refers to any issues for Vab with a particular color. This is actually not a web safe color. Now what does that mean? This is actually a very limited palette of only 216 colors that is standardized and displayed consistently across every browser. And in case you want to find the closest similar color that is considered website for you have to do is to click on this cube and you can see it shifted slightly to the right. And we can compare the original selection and this new one to each other. But if we want to see on the web colors, we can also click on this option here on the left. And as you can see, it is very limited because any colors that I would pick around this area would result in the same values and the same hex code. So if you keep an eye on that hex code, no matter where I click within this region, it's always going to give us the same code. But if I turn off the only web colors, we will be able to move around and see how that hex code is updating. Now, the good news is that you don't really have to worry about web safe colors anymore because it would be a very small fraction of users that might experience any issues with non web safe colors. And it mainly comes down to the screens are monitors that they are using. And if they are older than, let's say, ten or 15 years. But even though web safe colors is not important, hex codes are still very important to understand because that's the way every coding language would refer to colors. And in case you're interested, the first two symbols within a hex code will do refer to the intensity of reds out of RGB than the second set, which is the third and the fourth symbols, would be the intensity of greens. And lastly, these two at the end would be the intensity of blue. So these are the RGB or red, green, blue channels. And when the hex code shows a 00, that's no intensity, meaning there's no color used. While if the two symbols that F, F, That means it's full intensity. So that way you would have the actual color itself. And since RGB is an additive color model, when you have all the three channels empty or set to 0, then you would get black as the color and value would have all of them are full intensity, so all three colors fully visible, then they would add up being white. Now, don't worry, you don't actually have to learn any hex codes or how to describe specific colors with these codes, it's just useful to know how it works. But most of the time you would be able to select colors with a similar tool like the color picker in Photoshop, no matter which application you are using to design a site. And last but not least, there's just a couple of additional terms worth mentioning when it comes to scrolling. First of all, what is a fixed or sticky element? This is actually something that will stay on the screen while all the additional details scrolling up and down. Although this example is showing a phone, of course this also applies to the desktop versions of sites. So for instance, on our website, if I'm scrolling down, you can see that the main navigational area stays visible. So that would be a sticky or fixed element. Since we are on this side, there's also another interesting detail here that we can see. This is something that's called parallax scrolling. When you can see details moving in different speed on the side. So the actual section about the Pro membership is scrolling at a certain speed. But the background details or the graphic in the background of it is, seems to be stationary or fixed. So it almost feels like there's two layers within the composition and they are moving at different speeds, is great for creating the illusion of depth and generally just make science more interesting. And last but not least, since we are talking about scrolling, there is also infinite scrolling with sites like Pinterest where you can scroll down on the home feed and new pins would just keep appearing constantly. So it is like a never ending page. But now that we've covered some of these essential terms in the next video, we can focus talking more specifically about the structure of websites. 5. Structure of a website: Although there are a lot of different types of websites that are still a couple of terms that apply to pretty much all of them. One commonly used term is container or wrapper, which essentially means whatever holds together the structure or the contents of a site. So this is a region that normally has a fixed width, which could be 1280 pixels, for instance. And the height of it, of course, depends on the amount of content on a page. Most websites are aligned to the center, which means that to the left and the right of the wrapper, you will normally have background, whether it's just whitespace or maybe a color or pattern. While inside the container you would have a couple of very distinct elements, like the header area, which we already covered in the previous video. And normally the main navigational menu is part of the header. It can also be two separate elements, and the menu can be above the header or vice versa. But essentially these are the first elements that visitor would see when they go on her website. And these two together will take up most of what we consider the above, fold over side. Further down you will reach the main page content which can take up the full width of the container. Or optionally, you can have sidebar either on the left or on the right side of the page. In rare occasions on both sides. And similarly, the way we started with the full width header, we will also end with a full-width footer, which will normally have contact information, small sitemap, and a couple of additional links like social media and so on, so forth. The largest portion of the site normally is the content area that we already discussed. And to make navigation easier and to separate the content into smaller chunks. When the users are scrolling up and down, it's recommended to create distinct sections, or as it's sometimes referred to, fields that you can see here as well. The areas that I'm highlighting and each of these sections should have distinct role. One could be about the newsletter where people can sign up and receive information about that particular site. A goodly to analyze a website and how much sections are used is by simply using the Command or Control minus keyboard shortcuts in any browser that you're using, it should work, which will help you to zoom out and get this bird's eye view where you can see the whole structure from a distance. So here we can see clearly that the container or wrapper is aligning all the content to the center. And there are these distinct sections separated by color like here we have this black backdrop or we have the gray one for this section here. And we also have this nice gradient line dividing the footer from the rest of the page. When you're looking at the site from this distance, you will also notice vertical alignment between elements. So for instance, we can see that the edge of these images are aligned. But if I come further down, there's also an alignment to these components. And the same thing will be true to the right edge of these elements. And the two edges on the left and the right normally defines the wrapper or container itself or the page width. However, it can be misleading if you are just concentrating on the contents, it's always better to take a look at the full page, like in this case, the main menu on the top or the footer at the bottom. And with that, we can see that actually there is also this space on the left and the right here, which is considered the margin within the site. So we can see it here on the left, and we can also see it on the right side. And that's actually still something that would be considered part of the container. Now in terms of the actual components or building blocks of a site, we would refer to visual and functional elements and a copy, the fonts, the colors, the images, videos, animations, the legal itself, even the space between the elements would all be considered the visual elements. While everything else that is used for navigation or interactions, including buttons, drop-downs, and the menus would be considered functional elements. A web designers task is to make sure that there is a good balance between these elements. A good website should always make it clear whether we are just looking at a purely visual element or something that also has a function. So for instance, when I hover over this image, I can see my cursor is changing, which means that when I click on this, something is going to happen. But besides the cursor change, that was nothing else that indicated that this is a clickable item that can be a lot of ways of making things more obvious. So in case of an image, for instance, that can be a hover effect or there could be a small caption somewhere here on the image saying click here to find out more. By in general, remember that good navigation has three main characteristics. Simplicity, clarity, and consistency. And we will keep referring back to this throughout this course. But there's also another term you might come across and that's information architecture or IA, which again refers to organizing the information and displaying it on our website in a way that is clear, intuitive, and sensible. 6. Grids, Sitemap, Wireframes and Scanning Patterns: Just like in print design, visual hierarchy is also extremely important in web design. And one of the main ways that you can create this hierarchy is by using a grid. So a website grid can help to maintain visual or they're within the site and between the elements. Just like in print design, a grid is made up of columns. Or in case of web design, these are also referred to as units. For instance, at 12 unit grid would refer to 12 columns, which is by the way, the most common one used in web design. And here's an example of this use by BBC's website. Now the spaces between columns we refer to as gutter and where multiple units are used together for certain sections within a site, we would refer to these as columns. So here, for instance, this is a three unit column, or another one here on the left, which is twice as large debts, six unit column and multiple columns together can form a field which add these horizontal divisions within a page, which can also be referred to as S section. This one is one here on the top, and this would be considered another one, again, in this case made up of three columns and each column made up of four units. To go beyond the structure of a single page within our website, we would normally use a site map, which is a diagrammatic representation of all the sections and pages and also the connections between them. And it is a great way to visualize the main navigational units and relations within a website. Another very common term and something that we will keep referring back to in this course is the wireframe, which again is mainly used in the planning stage of a site or application, which is simplified sketch or draft of the final page structure representing main building blocks like images or videos of it, rectangles and copy usually with a couple of horizontal lines. You may have heard of scanning patterns as well, which in case of web design also really affects the visual hierarchy of assigned. Here's a couple of examples of these heat maps where we can see where the visitors eyes tend to move and stays for longest. The most frequently seen areas are in red. And we can immediately see a particular pattern that is very commonly referred to as the F pattern. So we can see that here as well. This is true for most of the sites where there's a lot of information or copy specifically. While another very common way of scanning through a page is referred to as the Z. Z pattern, which similarly to the F pattern, we'll start on the top left. From here, it would go to the right and then crossover to the bottom left side of the screen and then finally go to the bottom right. We can see in case of this side, it works really well for this scanning pattern because this is exactly the order in which the information is displayed and will make sense for people. So a simplified structure using this scanning pattern can be where we have the logo to start with or the name of the company than the sign-up or login options on the right. Then we have the main hero image or hero section with some helpful texts underneath it. And then finally the CTA or call to action button or link. And the whole idea is by the time someone gets to this point here, they know exactly what they're signing up for or what they are buying. It is crazy, But statistically, it only takes 50 milliseconds for an average website visitor to decide whether they are in the right place or not. So basically that's how long it takes for them to make a decision, whether they like a page or not. And that is why it is so important to use visual hierarchy when defining the structure of a site and to make sure that visitors won't get frustrated. And they will always find what they're looking for. 7. Screen sizes and Responsive Design: One of the hardest thing in web design is that the experience of a user is hard to predict because it can really vary depending on a lot of factors. But probably most importantly, the screen size of the device that they're using to access the Internet. Now, since you cannot predict what will be the most commonly used screen size, technically, you have to make sure that a site is going to work and function properly on any screen size. And to achieve this, there are several methods like responsive design or adaptive design, and we will discuss these in more detail in this video. First, let's start with this interesting graph that shows that in the last ten years or so, there was a huge shift and change how people interact with sites and how now most commonly they would be using their mobile phones. So more than 50% of the global web traffic is happening on people's phones. This is why nowadays most companies would consider the mobile first web design approach, which is designed philosophy that concentrate making the user experience the best on the smaller screens, mobiles first, and then adapt the design and layout to larger screens as a second step, this approach aligns really well with Google's search engine optimization as well, which also favors mobile first design or mobile friendly websites. For this, there is actually an official Google online tool where you can type in a URL and after a few seconds you will get the result. And in this case, I just done a test with our own site and it came out as a mobile friendly page. Now there's another aspect of mobile devices that you have to also keep in mind when you are designing sites. Some people might actually see the site in portrait format, while others might look at it in landscape format. And it can get further complicated when you also consider tablets or various sizes, which again can have both orientations. But this graph helps us to understand that another very interesting behavior or statistic that depending on the screen size of a mobile device, the preferred orientation will change dramatically. And we can clearly see that the larger the screen gets, the more likely people will be using it in landscape format. While in these smaller sizes, which are the most common mobile phone sizes, it's more likely people will be using them in portrait format. We already talked about the mobile first design approach, where we first consider the smallest screen and then adapt it to larger screens. And although it reverses, the order of priority is still relies on the same principle as the responsive web design approach, which again means that the layout of the site will automatically adapt to the available screen size. But what's important is that you are always going to look at the same site is just going to be rendered differently. And most commonly, the distinction between the different screen sizes would rely on the breakpoints defined in the CSS code in a site. And here we can see an example of a couple of commonly used breakpoints which referred to the width of the site based on the available screen size. So 1920 pixels, for instance, would be the largest size that you would need to design for. 320 pixels is a standard for the narrowest or smallest screen size. And we can see that when you are holding a phone, having only this much space available than the actual content area would even be less. So it would be around 280 pixels with the margins on the left and the right side. Now for most mobile devices, you would have these smaller breakpoints and all of these would use normally a single column. So the structure would be fairly uniform and you would be just scrolling up and down to access certain parts of the site. While when you have larger screen sizes, you will start to be able to introduce more columns, divisions horizontally in the side until you get to maybe three or four columns. Even when you're using your browser on your computer, you can actually test a site and how it adapts to different screen sizes. So we can see when I reach a certain point without side, it's going to start shifting the contents. There was a break point so I can jump back and forth. And we can see between the two breakpoints how some of the elements are disappearing. Or the menu here on the top is getting simplified into a simple hamburger icon like that. Then if I go further to the left again, that was another breakpoint. So the two columns are now simplified into a single column. And then even further down here, everything is now in a single column. And then if I go any further, it just gets closer and closer to what we would see on a mobile phone. Here's another great example of a responsive site. Again, if I start changing my browser width, immediately all the elements are updating and there was a breakpoint. We can see clearly how everything is rearranged. And then as I go even further down, we will have another breakpoint visible right there. And that's probably the last one. So again, two major breakpoints. One right here and then another one right there. What's great about this site is that it uses these blocks really well and keeps everything is still very easy to access and find no matter what screen size you are using. Here is also an example of seeing side-by-side the mobile and the desktop version of the same website. And although usability should be the priority, and besides usability, similarity between the different versions of the site is also important. You want users to get a very similar experience no matter what device they are using to access a site. Fluid design and fluid layout is also another term you probably were here, which means that instead of referring or using pixels to define the size of a screen. So for instance, the width of a site, it would calculate all the components within the site using percentages. So as the viewport is getting smaller or larger, the Fluid Layout would automatically and dynamically adjust all the values, again using percentages. 8. Adaptive Design and Pixel Density: Now there's also another big category in web design called adaptive design instead of responsive design, even though the aim is the same, to make sure that users can experience a site in the most comfortable way depending on the device that they're using. But via responsive design was just adapting a universal design to the various screen sizes. In case of adaptive web design, that would be completely unique and independent designs created for various screen sizes. And the main advantage of adaptive web design is that it's always going to improve the site speed. However, it's much more time-consuming and expensive to develop a site like this, because obviously you will have to create multiple versions and also you will have to maintain and update each of these versions side-by-side. Now to make matters worse, in case of web design is not only the screen size that you have to keep in mind, but also the pixel density of a device. And don't confuse this with the resolution of a screen. So for instance, with this particular iPhone, the resolution of the screen in landscape format is 1136 pixels by 640 pixels at 326 PPI. Pixel density, PPI stands for pixels per inch, similarly to what we use in print, where 300 PPI would be considered a high resolution print, where the original pixels of an image or printed in such a density that you won't be able to tell those pixels apart from each other and you just simply will see a continuous image. And pixel density again, works in a similar way. The higher this number is, the finer the details will look on the screen. And in general, it will improve the viewing experience. Now you've probably heard of Apple's Retina displays. And these are essentially these higher pixel density screens. But there are lots of other standards used for these higher density screens. And from a web design point of view, you just have to make sure that there is always a fallback for images that can work for these higher density screens. Now of course, this is only important for pixel or raster images because in case of vector graphics, they can scale to whatever size is necessary without losing quality. And there is actually a specific vector file format that is used in web design, which we will be covering in more detail in the next video. 9. Commonly used file formats: The four most important file formats when it comes to web design are jpegs, PNGs, SVGs, and gifts. On this board you can see a great comparison explaining the main differences between them and a great explanation that will help you to decide which file format is best for the image you're working with. The easiest way to compare these most commonly use phi formats are in web design is by using photoshops, Save for Web option, which you can find in the File Export menu. Once you select this one, you will be able to choose two up here on the top left corner with which you can compare the original image quality, the specific file format or preset that you are going to choose here on the right side. So in this case, for instance, if I select the JPEG file format, we can see that the current file size is still really high. It's almost three megabytes. But by reducing the actual pixel dimensions, we can already improve that. So instead of having this over 2 thousand pixels, we can go down maybe to a thousand pixels width. And by zooming a little bit closer, we will be able to keep an eye on the quality. But most importantly, with the JPEG file format, when you want to change is this option here, the actual quality setting that we can set to 0, which will lead to the highest amount of compression artifacts. So it's basically these little blocks that we can see here on the right. But by using the lowest quality, we also get the lowest possible fire size, which in this case is less than 50 kilobytes. Now of course, this is something that you can tweak and find the best option for whatever you are doing most of the time setting this around 50 would give you a very good result where the compression is hardly noticeable, but the file size is still going to be radically reduced compared to the original or compared to the highest quality JPEG setting. The main advantage of using PNG over JPEG file format is that with these, you will also be able to include transparency information. And this is actually a setting that you can see straight away here on the top. But in case you are using this file format for photograph, you should make sure that it's set to PNG 24, which means 24 bit depth, compared to PNG eight, which is a more limited version of the same file format using only 256 colors or eight bit depth. Now, even with this limited color version of PNG, the file format would still be much higher than medium compression jpeg. We can see it's almost twice as much, around 400 kilobytes. Why are we the higher-quality? So PNG 24, it would be the larger, in this case, that will be 1.2 megabytes, almost ten times as large as the compressed JPEG. But when it comes to illustrations of graphics instead of photographs, you normally would want to use PNGs instead. So here we can see a JPEG would result in 41 kilobytes using the 50 quality setting. And if I switch to PNG 24, the size of the file will be exactly the same. However, here we can already utilize the advantage of having transparency included in the file, which will make it easier to use this graphic on top of different background colors, for instance, on our website. However, when I switch to the lower color depth option PNG eight, immediately we get a much smaller file size, so that's only 15 kilobytes. And because there are no gradients, blur effects, or photographic details, the 256 colors will be more than enough to represent the image and give us exactly the same result what we've seen in the original version. Now, a GIF file is very similar to the PNG format. Again, it is limited to 256 colors and that's actually the maximum that you can save. However here you can go even below that. So we can go all the way down to two colors, which of course will result in the smallest file size. However, in this case, we can just go to maybe eight colors. And just like with P&G here, you can also decide whether you want the transparency included or not. When you enable it, it's actually going to be considered as a color within the color table. Now one of the main advantages of a GIF over PNG is that it supports frame animation. So here's an example of a GIF file which has 12 frames. And we can actually play the animation here. And we can also decide how many times we want this to loop by default is set to forever. But of course we can change that easily. And all of these frames combined together would result in a 32 kilobytes in file size. The best way to study these different file formats is to save a few examples from various websites. Open them up in Photoshop. Using the Save for Web option, you will be able to see the settings that were used when they were saved. We will discuss Frame Animation in more detail and how to set it up in Photoshop. Once we get to the banner design section in this course. 10. SVG, WebP and JPEG 200: Now when it comes to saving SVG or Scalable Vector Graphics files, it is recommended to use Illustrator. And from here, you just have to go to File, Save As. And then from the format, you can select two types of SVGs. That's the normal or the compressed version. And in general, the compressed option will give you a slightly smaller file size. However, this format is not as widely supported as the standard SVG. So I'm just going to choose that. And once I click on Save, we get the additional options here. There's actually a couple of different profiles and also more options if you want to dive deeper into it. But what's most interesting is that when you click on SVG code, it's actually turned into code that can be used in websites. So it can be copy and paste it from here directly into the code of a site. And that will already be able to represent the image in a browser. And just like with vector graphics in print design, when you have an SVG file on a site like this one, the main advantage besides the low file size is that it's completely resolution independent. So even when I'm zooming really close, we will always see crisp and sharp edges. So we will never see any pixelation. But there's a lot more you can do with SVGs. You can even include animation in them. You can also use them for fonts. Here's another cool example of an SVG file, which includes not only animation, but even interactions. So I can control the circle and the numbers also follow the changes that I'm doing. And all of the information required for this is actually returning the code on the writing in HTML, CSS, and JavaScript languages. And last but not least, it's also worth mentioning another file format that is becoming more and more widely used on websites. This is the WebP format which was developed by Google. Unfortunately, it's not yet natively supported in Photoshop. But you can find an official plugin from Google that you will be able to download from the link listed on the board. Once you install this, you will be able to open web Py files into Photoshop. But most importantly, you will also be able to save into this file format. So just to show you on my computer, I already have this installed. And if I go to the File menu and choose Save a copy. In here at the bottom, I will find the VAB p sharp option. So this is going to be the web py file format we can see here on the top. Once I click on Save, I will get these settings and I can even see a preview of certain details. And just like with a JPEG, you will be able to control the quality. So either saving something completely in a lossless way or by using the losses setting, you can reduce the file size. This file format supports both animation and transparency. So in a way, it combines all the advantages of jpegs, PNGs, and GIF files is widely supported now by most browsers. So I highly recommend to start using it in web design projects. Just as a final note, it's worth mentioning that there was an attempt to introduce a new standard for JPEG files called JPEG 2 thousand, which is actually supported natively in Photoshop, which can achieve better image quality at smaller file size compared to the original JPEG standards. However, unfortunately, this new standard didn't really catch on. Most platforms, don't support its tail. And that is why I would rather recommend using these original file formats or the new web format that we talked about. 11. UX & UI Design: You most likely heard of the terms UX and UI design, or user experience and user interface design. And most of the time these terms would come up when we talk about development of an application and online tool, a mobile app. But it can also be referred to in case of web design projects. Essentially, whenever you are creating something where there will be users interacting with your product, you have to think about the user's experience and make sure it is as smooth as possible. Now, UX and UI designers are two separate professions, even though they work together and they have shared responsibilities. They don't actually have to possess the same set of skills. A UX designer would be concentrating on strategy, planning, testing, and generally trying to understand the problem that needs to be solved and find a good solution for it. While a UI designer would be concentrating on things like topography, visual design, the graphics, icons, illustration, and color. But most importantly, these two rules are connected to each other. So the UI designer wouldn't be able to do a good job without the initial work of a UX designer. So most of the time the work is starting here with planning. Then at the very end, it can reach the stage of actual visual designs. One of the best way of imagining these two roles and responsibilities and how they can build on top of each other's work is these five elements of user experience example, where the work always starts with the strategy. That's the first layer or foundation. And this is actually the most abstract stage. From here, everything is getting more and more concrete as we are going up each layer after the strategy, reaching the scope. So these are the actual requirements the project has to meet. From here, a structure can be created, then that can be further refined into the skeletons or wireframes. And then finally, the design stage comes on the surface level when we're concentrating on actually what the users will be seeing. Now you might be wondering within these five layers, that would the separation be between a UX and UI designers responsibilities? I would say that the top two layers is something that the UI designer would be focusing on. While the bottom three layers would be more of a UX designers role, but usually there is always an overlap. So I would say all of these three layers here in the middle could be shared responsibilities. Now one thing that's definitely come in between these two roles is that both of these professionals will need to rely on design thinking. And this is actually a term that's mainly used in this field. However, design thinking can also be applied to any other areas in graphic design. And it is like a method or process where you can follow the most important steps in reaching the final product. So everything is always starting with the design challenge, identifying what is the problem and what needs to be solved. Then comes the empathy phase, which is mainly about interviews and observing users doing certain tasks. Then based on these observations and defining exactly what the problem is, the ideation can start, which can then move into creating actual prototypes and then finally, testing these out. Now in case you want to get into this field, whether as a UX or UI designer, you have to learn a couple of essential terms. Similarly to all the other areas within graphic design. So let's just cover a few of these in this video. First of a user persona is a made-up fictional person who is an archetype or user of a product whose goals and characteristics represents the larger group of users of the product. Defining these user persona is in the beginning of a project, is very helpful. And it is something that you would refer back to as similar to referring to the project brief. Once you have your user personas, you would also come up with scenarios which would define when and how a user story takes place. And it is more like narrative, which describes how this music would behave in a certain sequence of events. And finally, it's also important to define the goal or goals of a user, which is the main motivation why this user is taking action. Once they reach their goals, that is when the scenario ends. Now once the user personas, scenarios and goals are all defined, you can continue exploring ways of defining the most important functions of your app or tool that you're working on. One of these methods is called User Story Mapping, where all the potential tasks are listed. So it is categorizing all the feature requirements from the point of view of the user, starting with the most important tasks that they are planning to accomplish, and then moving on to additional tasks or features in the order that most likely they would want to accomplish them. This is a great way of filtering out what are the most important features of a product and make sure that they are really noticeable and easy to access. We already discussed in a previous video what wireframes are. So I'm not going to spend too much time on it. But of course, these are extremely important for UX and UI design. And this is what we would normally refer to as a low fidelity overview of tool or application. The main aim of these simple illustrations or sketches is to establish the structure and flow of the possible design solution. Creating user flow diagrams can also be very useful in the planning stage to understand the actions and in what order the users who will take them. And depending on the complexity and scale of the tool, application or website, these diagrams can also scale up and end up being quite complex with lots of various routes. And finally, you can also combine your user flow with wireframes, which we would simply just call via flow. And this is a great example. Once again, we can see the wireframes of each of these pages or screens. And then instead of displaying the actual structure of the tool, it is concentrating on the user's flows, so how they are going through the app and what are the potential next steps that they might take from a specific page or screen. 12. UX laws: Besides the basic terms that we covered in the previous video, it's also important to talk about some of the user experience, laws or principles. And in case you already watched the Gestalt principles or the design psychology topic in this course, you will probably recognize some of these rules because they are in fact the same rules just applied in a different context. But besides this, there are a couple of laws that were specifically used for UX design. Let me show you a few examples of these. So first up, Fitts Law is about to make sure that actionable items are easy to access. And in case there are multiple actionable items, they are not too close to each other, making sure that users don't accidentally pressed or click on something that they were not supposed to. Now this is a very interesting illustration showing that when someone is holding a phone, which are those regions that are easiest to access, and in this particular case is the single hand use. So it's just the use of the thumb on the screen. And we can see that right-hand users would have a slightly different region compared to left-hand users. Most importantly, these corners would be much harder for a left-hand user to access, while for our right-hand users is the opposite corner. But for universal design, of course, it's always good to consider both left and right-handed people. So applying Fitts Law, it means that this is the area where it would be easiest to reach the most important actionable items. Hicks law is about simplicity, keeping the choices that a user can take to a minimum. And this example shows a comparison between two types of remote controllers and how a very minimalistic design like apples controller follows the Hicks law really well. But the same principle applied to a form or interaction on a website would look like this. Where once again, instead of listing so many different options, you would have a limited set of options. And maybe one of them can already be selected as the optimal outcome or choice from the forum. Of course, the user will be able to change this. However, having something already selected still makes the decision process slightly faster and easier. Jacobs law is stating that you should always use familiar scenarios and logic for things that users encounter on a regular basis. And a good example is the sign in form, which we can see in a couple of different sites would look very similar. So I'm just going through three of these and as you can see all of them first, we'll start with the fastest or easiest ways of logging in, relying on an existing account with Google, Apple, or Facebook. And then after this, giving the user the option to sign in with their email address or password, followed by the same exact setup, again, concentrating on signing in. So that's the main call to action here. And then additional tasks that the user might require in case they forgot their password or in case they haven't created an account yet and they are planning to sign up. So once again, if I switch between these, you can see that even though the designs are slightly different, the general structure is pretty much the same. Law of pregnancy is also about simplicity. And in this particular case, it's about using simpler shapes wherever possible. And this is something we can see apply the most successful designs. So for instance, avatar images would always be in a circle. Icons would be very clear and simplified. Functional elements like buttons would also have simple shape and even information that is connected is normally contained or grouped vid as simple visual item like a rectangle. 13. Additional UX laws: This section of a page from Amazon's website shows two of the other laws in action, the law of proximity and common region, which are both Gestalt principles. So first of all, the Law of common region means that you should keep the related functions or features in common areas. So we can consider this grouping here already a common area. But if we look at these six groups together, this is also forming common region, which separates these from the ones that we can see here on the top. So again, we can consider this as one region. And because these options are higher up in the page, the text inside them are larger and they also have visuals inside them. Immediately they feel more important. So it is going to be easier for the user to find these most commonly searched for options. And in case they need something else, they will be able to move to the next region within the page. And the way the law of proximity is applied here is by keeping these two groups further apart from each other. So there is a larger space created here, even a very subtle division line between these two groups. And another example for the law of proximity would be menus in case of Adobe's website, again, we can see that these options are kept closer to each other and they are more related compared to the additional options that we can find here on the right side. So that big empty space that we have here is the one that separates these two groups from each other. Now there's also Miller's Law that we can discuss here with this example, which is about dividing your content into smaller chunks to make it more digestible for your users. So you want to limit the amount of options that they need to perceive at any given time. And we already seen in a previous video that there's a massive mega menu that would open up in case we click on any of these options up here, but those are all hidden in the beginning. So then we can concentrate on these five options here on the left and the additional three options on the right. In case of the main navigational menu, that's eight options for the users to choose from, which actually perfectly aligns with Miller's Law, which also states that seven is the magical number. It is the amount of things that an average person can keep in their short-term memory. And all the seven is the average. It's always good to consider plus minus two. So anything between five to nine, it should be a good amount of information to display. Law of similarity is another Gestalt principle for which we can see a great example here. So similar objects will always be perceived as related or connected to each other. And in case of a simple chatbot or messaging tool, you will always be able to immediately tell apart the two people taking part in the conversation. So we have one person here on the left and the other one on the right. And in this case, the similarity between these items comes from the color of these blocks, but also that alignment to the right side of the screen. And these ones here aligned to the left side of the screen. And whenever you see your progress being tracked, when you are checking out, for instance, buying something online, you will see the law of uniform connectedness in action. So the lines between these items, whether they have some gaps in-between them or completely connected, we'll make sure that you perceive these details as a single unit. The serial position effect is also interesting, which means that the first and the last item of the series is always going to be best remembered. So in terms of your design, this is where you should keep always your most relevant or key information. But besides these most common laws that we discussed as also a lot of additional ones used in user experience design. And this chart shows some of them. So feel free to check it out, it's on the board. But now that we better understand what UX and UI stands for, in the next video, we will focus specifically on app design. 14. App design: He's crazy to think about it, but nowadays you can pretty much do anything just using your mobile phone without relying on a laptop or desktop computer. I still remember that buying something online was really complex and it's something that I definitely wouldn't have used my mobile phone for. But now this is the complete opposite. And even banking is something that I would prefer to do on my mobile compared to using my computer. And the main reason for that is because mobile devices and mobile apps in particular improved so much in the last couple of years. And especially in terms of their usability, that they are actually exceeding, are performing better than most websites. Now in this video, I just would like to give you a few examples or interesting things that an app designer would need to consider in their work. But of course, this is a huge topic. And to be able to see AB design in action, I'm actually going to show you a specific project from start to finish in a couple of videos after this one, using Adobe XD app design projects like usually all other graphic design projects would start in the research phase. And this is where it is easiest to make any changes to your projects direction. And then receiving this one to tend to 100th rule for change, which means that you can either spend $1 at the very beginning in this research phase to amend the project. Or you wouldn't be spending ten times more than that if you are already in the design stage, or even worse, you can spend a 100 times more than that if your project is already in development. And this is why it is so important to first start on a high level planning, which we discussed already would be a UX designers task. So that's the strategy phase and identifying the problem. And once all the important functions and features of an app are all identified, the user interface designers can start working on various prototypes. Now, normally they would start with these low fidelity prototypes, which are simple sketches concentrating on the layout and structure of each screen. And once these are tested and approved, they can move on to creating more high fidelity prototypes, which look very similarly to the final version. But in most cases, they would also already functions similarly to the final product. So you can consider this as pilot versions of the final product. These are extremely useful for everyone involved in the design process, including the client as well. Of course, I most importantly, it is also going to help a lot when it comes to transitioning from the design to actual development. So the designers has to pause their work to the developers. And having a functioning prototype like this, where the interactions are all made visible is going to make everything much clearer. And it can save a lot of time and money getting everything right in much less stages. So here's an example of a high fidelity prototype created in Adobe XD. And this is actually something that we will take a closer look in the next couple of videos. But just to show you how it works, I'm just going to press Command or Control Enter. And that gives us the final version of this app in Adobe XD. So here we can already start the interaction and click on different elements and we can see how it's going to affect all the elements in the design. We can jump to other pages. We can switch between these pages. We even have a menu where we can once again jumped to different pages or screens within the app. And then we can also jump back to the home screen and there's even a little bit of information up here. The great thing about Adobe XD is that you can even test every design that you are doing directly on your mobile device, as long as it's connected to your computer. And this type of immediate feedback can be extremely useful when you want to make things more user-friendly. So you can test out things yourself as soon as you create something in the application. Now you may have heard of software or economics, and this is actually a specialized field which deals mainly with the interactions of a user when using a software or application, or in this case, an app on a mobile device. We've seen a few examples of usability, and we also discussed that the areas closer to someone's thumb is going to be ideal placement for primary navigational elements. By another important, essential thing you need to keep in mind is that most elements in your design that you want the user to interact with needs to be around ten millimeters in size. Anything smaller than that would be quite tricky for most people to be able to precisely tap on. It can be extremely frustrating when you can't make something work. So this is definitely something that every app designer has to keep in mind. And for this reason, limiting the amount of options, for instance, on the main navigational area, which we will normally refer to as tab bar to a minimal. So in this case there's only three of these. And there's these really nice animations that of course, in some apps you would see, which can just make the aesthetics of an app more unique and more engaging. Here's another great example of a tab bar applying one of the principles that we've talked about in the previous video. So we can see that by only showing either the name of a function or the icon, we can simplify the interface. And instead of having eight elements, if there's only four at each time that we can see. This is a very clever way of indicating the selected tab or screen that the user is on. So that's the one that comes up in written form or the other state in iconic form. You might also remember Jacobs law was saying that you should stick to familiar scenarios and that also applies to familiar icons or formats of certain design elements. And the hamburger icon for menus can be considered one of these standard elements that everyone will know how to use. And we'll expect to see an overlay like this showing up whenever they are tapping on it. The way that the tab bar or the hamburger menu will operate. And at peer can all be perfectly recreate it in a prototype using tools like Adobe XD. And we will see examples of this shortly. And there's one last very important aspect of designing for mobile devices compared to designing a website, for instance, and that is the use of gestures. Now these became more so standard than almost every user would expect to be able to use them. Depending on the type of app. Of course, you can use these gestures for very specific things or things that users would normally expect, like pinching or spreading would be zooming in and out, for instance. 15. Intuitive tools for web design: Now in case you are more of a visual person but still interested to get into web design. One question you might be asking whether you can get a job or whether you can get into this sector without knowing anything about coding. And the good news is that of course you can, and you can even create fully functioning websites or prototypes relying on tools like Adobe XD examples we've seen in the previous videos. But there's also tools like Webflow, which can create and even deploy fully functioning websites without you having to write a single line of code. Now the Webflow is not part of the creative cloud, is still going to be a fairly easy tool to pick up for most graphic designers because of the familiarity of the interface. Well, we will see this in action together with Adobe XD used for a web design project in the next couple of videos. Within the Creative Cloud, we also have Adobe Spark, which is a great tool that you can use to build lending pages quickly and easily, once again, without doing any coding. And there used to be another tool within the Creative Cloud called Adobe Muse, which was similar to Webflow, but unfortunately it is now discontinued and Adobe is not developing it any further. I also like to mention thrive architect, which is the tool that we're using for our WordPress site. That again is a great drag-and-drop type of Builder, which makes customizing WordPress themes and templates so much easier than once again to rely on coding. So to answer the original question, yes, you can do web design without coding knowledge. And by using tools like these, you can get really far in your projects, maybe even to a final product. However, if you have basic understanding of coding languages, it will be much easier to be able to work with developers whenever it is necessary to have them involved in your projects. So in case you are interested to see how Webflow can be used in combination with XD. In the next couple of videos, I will show you an example of this. 16. Adobe XD + Webflow workflow - Getting started: Before we get started, I just wanted to show you two sites that were built in Webflow. And they show and highlight some of the cool features that you can use, like these parallax effects that you will see further down here, the interactions on hover and page scroll. And we can see that also this is a fully responsive side. So when I changed the size of my browser, it adapts to it. Now, the best thing again is in Webflow, you can do this without writing a single line of code and you will see exactly how it's done. But here's another really nice side. I'm just going to refresh it so you can see how it loads up. We have some really neat animations and effects here. And you can see a lot of things going on here. Cooler facts, really nice transitions. And then once again, this is all responsive. And we have some nice menus here, even cursor effects and so on and so forth. Now if you go on Webflow side, you can find these examples in the showcase. But I'm going to start a new project as I promised. So without any further delay, let's get started. I'm going to pick the blank side and I'm just going to call this nature photo. I'm going to create the project. Now here we are in the Webflow builder. And if you're familiar with Adobe products, you will find the layout and the user interface quite similar. So on the left side we have the toolbar, then we have panels, and we have also selected here on the top to change the view between different platforms or screen resolutions. But I'm going to tell you more about this as we go along. So first of all, I will show you in XD what I created. So this is the visual for the side, the main page of the website. In XD, you can use the command scroll or Control scroll to zoom in and out quickly and Command or Control 0, just like in Photoshop and Illustrator to fit the page or art board to the screen. So you can see it's a fairly simple site. We have a header, we have a mean slider on the top and a couple of things below. Now, I'm going to make it slightly longer in the actual Webflow, a project. But for now, this is all that we need to note in XD when you start creating your mockups, you can also create prototypes. So create multiple pages and even trying out how he's going to work when you switch between the pages. But for now, I'm just going to show you that when you are ready, you can go into the File menu and choose Export, All Artboards or batch. Or you can even have a selection and then export only the selected items. But before we jump into Webflow, let me just show you one thing here in XD, which also is an amazing feature, especially when you're working on these visuals or mock-ups. I'm first of all going to double-click on the art board and drag it further down. So we have a little bit more space here. And let's just say this layout that I have in the camera and the text next to it is something I would like to have more off. So I would like to have a couple of features listed below this. For this, you can use the Repeat Grid feature in XD. You can press Command or Control R or click on this icon here on the right. And that creates a grid from it, which means you can then drag it down and you can duplicate things as easily as that in both directions and then just work perfectly but also horizontally. Now, the best thing about this is that we can make amends to each of these items without messing up the grid. So let me show you what I mean. I'm going to zoom a little bit closer. For example, if I want to change the text on this second item, which would be wildlife at your fingertips. You will see that it's not changing anything on top and the bottom. And to replace the image, it's best to drag and drop all three images that you want it to use. So if I drag and drop them in here, it's going to update all three images at the same time. Now the cool thing about this is that since this is still a repeat grid, I can select it, adjust the spacing between them will at the same time, I can also continue adding more images at the bottom. And notice that it's going to repeat with the first one in that column. But of course I can make additional amounts, like selecting the text, double-click on it, and start moving it around. Notice how it's updating all of them at the same time, or just simply increase the size of the text. And without messing up the copy, they are all moving at the same time. And this is just one of many things that I love about working in Adobe XD, especially for web design. It is really a rapid prototyping tool from which you can get started and turning it into a working functioning website in Webflow. 17. Adobe XD + Webflow workflow - Importing design to Webflow: But I have already everything prepared so we can just reach back into the browser. Now, the first thing that we need to do is to add the header. For this. I am going to click on the plus sign here. And you can see that we have a couple of pre-built layouts here, but what we need to start with is the navigation bar. So I'm just going to drag and drop that in here. Now, if you start off without having any sections in your design, that might be a problem later on. So I recommend to do that first. And obviously you can do this later as well, because you can drag and drop every element easily from one place to another. I'm just going to drag this section and you can see I can use the navigator as well to decide where this is going to be or here in the actual viewer or layout area. So I'm just going to drop it here on the top and then drag the nav bar into the section, just like in the layers panel, you can see exactly now Navbar is inside the section. So now that's ready. We can put our first image inside this box. There's a very handy shortcut in Webflow. And if you press Command or Control E, that's going to give you the quick fine. And if I just type in image and then press Enter is going to place it in already inside that selected item so we can see it now inside the brand section, we have the image. Now I can choose image and we can just simply drag and drop images in here, I'm going to use finder and select the image that we need, the logo and just drag and drop it here. And you can also drag and drop multiple elements or images at the same time and add them into the SAS Library in Webflow. By the way, you can also switch to that view by pressing G on the keyboard. So you can always see all your assets or just click on this icon here on the left, there's also a shortcut for the Navigator, which is z, or click on this icon here on the left. So now that we have the image in place, I can start refining the spacing and the padding. So what I'm going to do is to add a margin above it. And notice I'm just simply dragging up and down these numbers. But what's even cooler is if you hold down the Shift key, you can increase and decrease these values all at once, So in all directions. Or if you use the Alt or Option key dragging up and down, it's going to change the opposite sides simultaneously. Again, holding down Alt or Option key, clicking on a number, you can reset it. So I can very quickly reset these and then still holding down Alt or Option, I'm just going to increase the top and bottom margins. And then I am going to also reduce the size by holding down the Alt key or Option key. You can also click and drag left and right on any values and you can very quickly update them or change them. So now I can just set it up to probably around 70%. I think that's a good size for the logo and for the actual navigation links. I can select the whole menu and I can continue doing the same thing so I can move them further down, something like that. And then of course we can start changing these. So here I'm just going to type in magazines. And then I'm going to select this one. And I think in the original design, if we go back to XD, the next one is school. So once again, just simply double-click and start typing them in. Now if we need more navigation options on the top, we can just simply hold down the Alt or Option key and drag one of these, place it where it needs to go. Once again, let's check the next one is authors. So I'm just going to double-click type that in. And then we can also do the same thing by using Command C or Control C to copy and then Command or Control V to paste. You can see how quickly we added another one again. And I can just type in one mole portfolio is for now. Now I'm not going to spend more time on the navigation bar for now. Let's move on to a more exciting element, the slider. So for this, I'm going to again create a new section. So you can see our first section is here. I'm going to just select it and create a class for it, which is useful because then later on we can reuse this class if you need to. I'm just going to call it navigation or main menu, maybe, something like that. Now let's create a new section. We go into the ad options and then drag this section right here under the nav bar. For this section, I'm going to use another element. Quickfind is probably the easiest Command or Control E, type in slider and then Enter. So that's already placed then, now the height four, this should be different. So I'm just going to find the size. It's up here. So instead of automatic height, I'm going to define this to be 400 pixels, maybe even bigger, 500 pixels. For now, we can change this always liter, but that's a good size. And I am going to show you that here in the navigator. If we open this up, you can already see that we have two slides. And also here at the bottom, we can see that now in slide one, I am going to place in the first image. And the best way to place it in is instead of dragging and dropping an image inside it, I am going to use this background option. So click on the plus sign and you see by default is going to add the background image. Then we can choose the image. And once again, from the Finder, I'm just going to drag and drop one of these images in. Let's just drop in few more. So I'm going to select this one. And then maybe the pelicans as just drag and drop or three of them in here. Now, out of these, I'm going to select the first one. Of course, you want to minimize the size of your images. So if they are really high resolution, it might take long for the site to load. But that's actually one of the biggest advantages of airflow, that if you are hosting your site with them, the speed is incredible. So the science loads really fast. It's really well optimized both the code and the hosting as well. Now I'm going to go back to the images. Once again, choose Image and I start with the image one. But it's important that instead of using it as a pattern, we want to set it to cover. We can also pin the position to the center point or any points of the image. So if I want to see a little bit more of the bottom part, then we can pin it at the bottom. Now I'm going to set it to the center so we can see the night sky with the Northern Lights. And I'm going to switch to Slide two and repeat the same thing. So once again, we go to backgrounds, choose the image for this. I'm going to choose this second one, Canyon, and I'm going to set it to cover and then pin it to whichever part makes sense. I think this time it's probably good to have it here on the top. Now, if you want to add that third slide, the easiest way to do that is to go to the Settings tab. And then there we can choose Add slide is better to do it then copy pasting, because if you're copying a slide, they might get connected. So one of them will be the parent and the other one is the child. And then you just have to fiddle around a bit more to divide them or separate them this way. I think it's faster. So now that we have slide three, we can go back into the style Options. And then here further down, we go into the image and then choose a different image, and we choose this one. Once again, it's already set to cover. It seems we just need to change the position. Probably Center will work for this one. Yeah, I like it. Now, the only thing I'm going to change is to go back to the main size of the slider. So I'm going to select the slider and then maybe increase this to 550 pixels. Yes, something like that. Now at any point, if you want to test out how your site works, you can use Command or Control shift P, shortcut in which you can test it out. And by default the slider is not going to move around. So we can only manually switch between the three images that we added. And of course, depending on the screen size, we will see different parts of it in the preview. We can already switched to, let's say the tablet size in which I can see a slightly different proportion in the image. And notice that already the menu switched into a mobile friendly menu, which is quite nice. You can also see how it's going to look like on mobile. So we can go back to the design mode with the same shortcut Command or Control shift P, or click on the icon here on the top. So there we are, We are back. And I'm going to select the slider and go into the settings. And I would like it to automatically play the sides. So I'm going to just add that option. And then we can set up all kinds of other things. Like instead of the animation type that we had, we can choose fade over, which is quite nice. So let me just show you this one small we're going to preview and I just read a little bit longer. And then we will get the feed or we can also see it when we're switching between them. Alright, so that's all we needed to do for the slider. 18. Adobe XD + Webflow workflow - Adding animations: Now I'm going to show you a really cool feature how to add an animation on the side. That flow has an integration with a site called Lottie, and you can find this element here on the left side. First of all, let's just add another section at the bottom. And I'm going to go back to adding elements, scroll all the way down, and then you will see it here in the media section, latae animation. I'm going to drag and drop that element into this new section. And if I scroll a bit further down, you can already see it here. And to find some sample animations, we can go to this link, Latif files, and it opens up the website where you will need to create an account for yourself. And then you can download these pre-made animations. Now some of them are paid, but there's also free ones. So for example, if I just type in camera, we can find a lot of cool animations. And here's one which is completely free. So all you have to do is to download this JSON file. Once you download that, you can import the street into Webflow. And this is the file format that you need to use even when you are creating something yourself in After Effects. And that's a really cool aspect of this. Again, an integration between the Adobe Creative Cloud Webflow that it's really nicely connecting these tools together. If this is something you would like to learn more about and you would like to see me creating something in after effects than preparing it for Webflow. Let me know in the comments section below, and I will be glad to record a separate tutorial on this topic. But coming back to the designer, I have this file already downloaded so we can just add it to our assets. Here is the file JSON, and I'm just going to drag and drop it in. Now it's added. I can just replace it with this one and it's already on the site, but you won't see it unless you go into the preview mode. You can see at the moment, it's huge. Now to fix this, we need to have a separate element within the section. So what I normally do if I want to constrain an element is either use a container or a block. I'm going to use Command or Control E and then type in div. And they've blocked comes up. So now that we have this, we can just set it up so that the animation is inside the block. Then we select the def block and from the settings here on the right, we can set up its size. So I am going to use for the width, maybe 200, and then for the height, maybe a 150, something like that. And then with this icon here, we can center it. So the DFF block is now in the center. So let's see the preview how this looks like. And I think that looks perfect. So that's how quick and easy it was to set up this animation. And we can go back into the settings and make sure that the animation keeps playing. So when the animation itself is selected, we can go to the settings and just simply choose loop. Now just to make sure you understand how quick and easy this was, I'm going to replace this animation with another one. So I just go back to Latif files. And here's another one which just shows the aperture and how it's changing, which is quite cool. If I click on this, once again, this is a free animation from Latif files. I'm going to download the JSON file. So now that the file is downloaded, we can go back to Webflow and we can go into our assets and just simply drag and drop the file n. So that is the aperture File JSON. And then all we have to do is from the media assets, we can just drag and drop this into the def block. Can click on Preview animation here on the right side, and we can already see it working. So once again, that's how quick and easy it is to add animations to your web designs. 19. Adobe XD + Webflow workflow - Scroll animations: Now let me switch back to XD to show you the next part of the page. I'm going to actually skip this bit here in the middle because I would like to focus on this bottom part where I'm going more into the features of these magazines. And the first one is about the cameras and gear tested in the field. So for this, I would like to start introducing some parallax animations now just to have something to be able to scroll up and down and be able to see the parallax effect. I'm going to add another element here. In this time, a container. I'm going to use Command E and typing container. There it is. Just make sure it's not inside the if block. I'm just going to drag it out. Yeah, there it is. And I'm going to place an image inside this and choose the image. Let's just choose the magazine. And there it is. Now we can create a new section at the bottom. So let's go to the plus sign section and then drag and drop it all the way here at the bottom. So notice that we can't add this section inside another section that's completely normal. Now that we have our section here, I'm going to use another element called columns, which will give us the settings whether we want 234 or any types of columns. I'm going to pick two. And also notice that we can already set up the size or division between these columns. I actually would like slightly more space on the right for this first feature than here in this left column. So column one, I would like to place an image. So I'm going to again type in image, place it in, and then choose the image, and just drag and drop the camera into our library. And once it's uploaded, we can select it and it's already there. Now on the right side, I would like to have text, so I'm going to add a heading first of all. And then I'm going to add another element paragraph using this shortcut really feels like I'm in InDesign where we have Quick Apply with Command or Control Return or Enter. Even the shortcut is almost the same. So I really like this. It feels really natural. Now I'm going to just make some adjustments for the paragraph. I would like to have some padding from the right. So I'm just going to squeeze it in a little bit like that. And then I am going to just type in here Camera tests. It doesn't really matter what we right there for now. And I'm going to have some more margin from the top. Then I select the image and we will also have a margin from the left. I'm going to make this smaller. So all left drag the maximum width, something like that. Then from the position, I'm going to open, float and clear and choose the right option. So position the element to the right of it in that column. And then maybe I'm just going to increase the margin a bit more on the text, something like that. And now we can start adding our parallax effect. What you need to use is an interaction. So I select the image, I go to interactions here on the right. Choose the plus sign on the element trigger, then choose while scrolling in view, then choose, Select action and create a new scroll animation. Now, this is a really powerful editor where you can create all kinds of cool animations and you can combine multiple movements as well. In this case, I'm going to start with a simple move transformation. So select Move. And by default, when you see underscore elections, when you select something is going to create a start and an end point. Now, for this to work, you need to define something. For the start point. I'm actually going to define the endpoint first because this is where I want it to be. So I'm going to just type in 00 pixels in the x and y values. Then I go back to the start point and I'm going to move it to the left. So I want it to come from the left side. And for the y value, I'm just going to type in 0 pixel ones. The little exclamation mark disappears. It means that the animation can work now and we can even test it out by turning this live preview feature on. So if I scroll up and down, we can see that the camera is coming from the left into the side, which is great. But to be able to see it properly, I'm going to add another section to the page. So let's just drop as section here at the bottom in the navigator, it's easier. I'm going to go into the options for this and type in 800 so we have more space to scroll down, select the image again, and then I'm going to go back to interactions. And by the way, it's good to rename your interactions like this one by scrolling in view, I am going to select it and change the scroll animations name because this is something that we can reuse if we want it to. So I'm just going to rename it and call it fade in from left. I'd like to derive the directions in capitals usually feed him from left. That's nice. But if I want to make changes to it, we can just click on the cog icon. And I am going to add an additional scroll action because I would like it also to fade in. So I want opacity or so to be animated. And I would like to add an additional opacity keyframe. We can also call these. So there's our opacity at 100%. I'm just going to select it and we can see opacity is a 100%, but it should start with 0 per cent. So if we turn the live preview on, this should already work. I'm not sure why this didn't register. Let's just set it up again. 0, That's it. Now, turn the preview on. Then as we scroll up and down, we can see how that looks like. Now, I actually would like the opacity to start already on, let's say 20 per cent. So if I go up and scroll down, you can see how that changed it. And also I would like the opacity and also the movement to arrive to its final destination or end point before it leaves our viewport or screen. So I'm going to set it up a little bit further up. So the end point is going to be around 6070 per cent. So if you check this out, you will see that now it reaches the center a bit faster. I would say even earlier is better. It'd be 50, 60%. The movement should be actually before the opacity or the fade, or very close to each other, something like that. So now let's test it out. Yeah, that feels nice. So it arrives to its final destination around when it's at the center of the screen, which I think works really well. And of course you can add all kinds of different things like rotation. Again, we just going to scroll elections, rotate, and then we can set it up so the Z rotation is 0 at this point. So that's again the end point. Then we add the starting point for rotate. We just add that here and then drag it to the top and then change the z rotation maybe slightly to the left. Now once again, if it has this out, Let's scroll down. We'll see there's a subtle rotation as well added in there, which is really nice. 20. Adobe XD + Webflow workflow - Out-of-bounds effect with parallax scrolling: Now on the next object, Let's take the parallax effect even further. I'm going to create a cool out-of-bounds effect with this image, which we've seen already in XD. Now, what I've done here in Photoshop is that I prepared already the background and the bird in two separate images. So originally this is one photograph. But what I've done is to remove the eagle. And I just have the background for this. I use content aware fill. And on a separate layer, I separated the bird from the background by using simply masking. I use the pen tool, drew the path around the eagle. It took some time, but now I have it completely isolated. So what I am going to do is to save these two images separately. I will have the background saved as a JPEG and the bird layer as a PNG because I need the transparency for this to work. Now, you can do this in Photoshop very easily by selecting both layers. And you can right-click and choose Export As. Once you are in there, you can select the layer that you want to save as a JPEG setup, the quality probably to 60% usually is a good idea to do and also make sure that you reduce the size. So in this case, the scale can be much lower. Probably the width can be around 600. For this website, I think that's enough. And you can see already it's 60 kilobytes. So fi size is always important to reduce as much as we can. But then we can select the bird layer and then we can set it to PNG so we have transparency there. But once again, the width should be lower. Again, 600 pixel in this case, should be fine. Now, this is slightly bigger, but we can always try to use the smaller file size with eight bit. Then it becomes much smaller and I think it still looks good. So I already have this saved out. So let me show you how I put it together in Webflow. So here we already have a section prepared at the bottom, and I'm going to just drop a column in here. So I select the section, use the shortcut Command or Control E, and then type columns. Then I am going to use the same settings, probably five on the left side, seven on the right. We can already add a bit of margins just so we separate it from the top. And then on the left side, I am going to actually add a div block. So once again, we start typing it in, pasting it in. I use the same shortcut again for the quick edit. So we have the block in here. The reason I use a diblock because first we need to create a background and then place the image on top of that. So the book itself is going to use the background by adding it from here, backgrounds click on the plus sign and then choose image. And we will need to drag and drop these images that I saved. So the PNG and the background, so the bird back. So let's just drag and drop them in here. And I'm going to select for this block. I'm going to select that bird back which is already selected. It's great. We can just set it to be a cover. Set the position to center. And then we can go to the actual size of this. I'm going to set up the height to maybe 600. Let's just see how that looks. Okay, so that's a little bit too big. Let's make it 300. And then the width also 300. Okay, that works quite well. I can now align this to the center of the frame and then maybe add a little bit more margin here on the left side. I'm just going to do something like that. Okay, that works well. Now we can add an image inside this div blocks. So even though we have an image already inside it that is just the background of the block, but we can still place an image inside it. So this is really the trick. So what I'm going to do is to use the shortcut Command E and then start typing image. And notice this will already show up here in the navigator inside the diblock. So now we can choose our image, and that is the bird PNG. So that's already there. And we can again just adjust the margin, drag it down. Once again, it feels like working in Photoshop, moving things around so easily. I love this about Webflow. So I'm just going to set it up somewhere around there. I think that's good. And now that we have it in place, we can go to interactions. Click on the plus sign on the element, trigger and choose the same option as on the camera while scrolling in view. Then select the play scroll animation option. And this time we will create a new scroll animation. We could use the same one as we had on the camera. But instead I'm going to create a new one because this will be slightly different. We'll start with the movement. So I add the movement and the start point. I want it to be where it is. So I'm just going to type in 00 for x and y. And then the end point, I'm going to move it further to the right, something like that. That's enough out of bounds. I think I don't want it to go over the text, which will be on the right side. So that's already good. But we can just move this a little bit higher up, something like that. And don't forget to add 0 for y. The y value doesn't change, but you still have to add the number there for the animation to work. Now this is all set up. We can turn on the preview and once again scroll up and down. We can see how it works. Okay, that's great. And we can add a bit of rotation as well. So let's choose Rotate. I'm going to put this here so it can arrive to how it is. So I'm just going to add z rotation 0 degrees, and then I'm going to add another rotation here in the beginning where I'm going to set the rotation to actually, yeah, somewhere, maybe there. Okay. And then the other one can be slightly rotated higher up? Yes, something like this. Let's check the preview again. If I scroll up and down, we can see the nice movement there. So the eagle is going outside of the frame and also slightly rotating. Now of course, this is again just scratching the surface of what's possible interactions in Webflow. So if you are creative, you can utilize this and really create some amazing effects on your web design. And of course, the site already without me doing anything, is already responsive. Of course, you can refine the responsive settings if you go into the tablet size and then the landscape and portray mobile sizes. And because Webflow is handling all the CSS in the background, if you are making changes in one breakpoint is not going to affect the other breakpoints. So just as an example, if I want it to move these elements around, I can go in and adjust the margin, move it a little bit up, and then our logo, we can move it further to the center, in this case, something like that. And now if I switch back to the desktop size or the tablet, you see not affected at all, but in the mobile size, we can see how nicely it's positioned. 21. Design systems: A design system is a library of user interface elements and other components that share a common language. Using a design system can ensure that you can maintain harmony in case of a larger and more complex verb or digital project. Now it is not to be confused with a UI kit or a style guide because these are usually also part of the design system, which would also normally hold the following main categories. The building blocks, the pattern library, and the rules which can make all the elements work. Just to see a few examples of design systems. Here's Apple's human interface guidelines. We can start with any of these platforms, but maybe let's concentrate on iOS. Within reach, we will be able to find all the relevant information that makes sure that most apps on the App Store will feel and behave in a similar way. So it has categories like app, architecture, user interaction within reach. If we just jumped to drag and drop, for instance, we can see this being explained how it needs to be used, and what is the expected outcome of these user actions. Microsoft design system is called fluent, which is also cross-platform. And again, we can find all the relevant information on this site. Google's design system is called Material Design is three, that's the current or most recent version, and it highlights a few new features in this iteration. So it has updated components, libraries and guidelines, including design for foldable devices, the implementation of dynamic color, and things that are new in Android 12th. But there is also an interesting term here, design tokens, which is a very common dimension thing in design systems. These are essentially the building blocks of a design system. They add the smallest species of style values and they can define anything from color, typography, spacing, even animation. Probably one of the biggest advantages of design tokens is that they can also record the changes in design system as it continues to evolve. And atomic design is another term that is very commonly used when we refer to design systems. And essentially it means that you would have the smallest components considered, the atoms. And these are the simplest building blocks like a label and input field textbooks or a button. Why? When you start combining these atoms, you would create molecules which could be more complex components. Several molecules together would form an organism which could be a whole section within a screen or interface. Now just to demonstrate this in Adobe XD, I have spectrum, which is Adobe's design system. And this is actually a free plugin that you can install for XD, but in which we can find that these components like a button which we can add, which will already have all the attributes setup. And we can of course make changes to it. We can find the different states for it, for instance, and immediately updates here in the design. We can of course, update the label itself. And we can also change the color theme from light to dark, or even switch to the wireframe mode. Now going back to the components list, we can find all these other elements like combo box, which again would have a lot of options here that we can change. Now, as I mentioned, that UI kit would be part of a design system. And in this case, this is the cards UI kit for spectrum. And I can zoom closer so we can see the style and grid of these cards where we have the different orientations and variations on cards. And it also includes all the different types of cards, depending where they would be showing up in the interface. And just so you understand how these cards are used, if I switch to the Creative Cloud app, immediately we can see these cards showing up here within the interface. So this is all defined in the spectrum design system that we've just seen. Again, the key thing about design systems is consistency, making sure that everywhere all the elements will look familiar and similar to one another. Good design system, of course, also allows some flexibility, which means it would leave room for improvement and allows the system itself to evolve and get better. And as we've seen with the examples that we went through, another very important aspect of a design system is that it has to be very well-documented. And that means it has to not only be detailed, but also updated on a regular basis. Now in case you are interested to learn more about design systems, makes sure you check out these few examples that I have here on the board. And as a final note, I wanted to also mention that nowadays there are also illustration systems which are very similar to a design system, but these focus on actual illustrative elements, whether they are static or animated. And a great example for this is the Google Chrome Operating Systems illustration system, which has a very specific visual style that again ensures that all the elements will feel related and part of the same family. Now, since we can already see a couple of amazing icons here in our next video, we will be discussing icon design in more detail. 22. Icon design: Icon design is a specialized field within web and digital design. And in this video, we will talk a little bit about the main principles that are used in this field, and also a few distinct styles or trends that affected icon designs in the last couple of decades. And we will also see an icon template in Illustrator that shows the underlying structure that's used whenever someone is designing an icon. But first, let's start with the seven key principles of icon design. Clarity, which simply just means that the icon has to be very clear and it should have an immediate read, making sure that people will know exactly what the icon stands for. Readability is something that applies even if you don't have any texts or topography in your icon. It also can refer to distance, for instance, between elements or making sure that the lines in the icon are not too thick, not too thin, so they are just the right amount for a particular size. Icon. Alignment is also important to make sure that the icon, especially if it's part of a set, will feel balanced. And like I mentioned in case of an icon set, consistency is also of course, very important. So making sure that the icons in this set are all in harmony. Personality in icons means that they are unique and they can be easily recognized. Icons, for instance, can be abstract, quirky, or playful. Again, depending on what is the tone of the application or the interface that they are designed for? Brevity essentially refers to simplicity of an icon. So to make sure that you only use the necessary amount of details and not more than that. Think of propositional density in logo design. And last but not least, ease of use can be achieved by making sure that an icon family or icon set is organised, well-documented, and also tested in context in terms of clarity of icons, here is a great comparison, going from clear and immediately recognizable icons to the ones that are not necessarily straightforward or more hazy. And these, by the way, are all icons used on cars, dashboards in terms of brevity, we can also see an interesting little comparison here. So on the left side we can have the simplest representation of a house, a single line. And by introducing more details, we can make the design a little bit more clearer or more recognizable. And this is probably the ideal amount of details. While if we add too much details, it is starting to get too complex for an icon to work effectively. Since we are talking about brevity, here is a fun throwback to the Macintosh icons from 1984. And in this case there were lots of limitations holding back icon designers introducing fine details. So first of all, these are all monochromatic designs, and they also have a very limited amount of pixels to work with. But sometimes having limitations, like in this case, can really improve the designs. And I think these icons still work really well and they can still be recognized. And it's also just a fun thing that for saving things, we are still using the icon of a floppy disk, even though these are long gone and I don't think anyone is using them anymore. Now we also mentioned alignment and how important it is to make icons field balance. And here's a great example that actually optical alignment, in most cases, more important than geometric alignment. On the top, we can see that the left and the right sides kept the same distance will make a strange final result in this case. And that's mainly because of the distribution of values within this triangle here in the center compared to, for instance, if we have a stop button, which would have a block of square, that would make the icon feel much more symmetrical. In case of a play button, you actually need more space on the left side then the right side. And this is what we referred to as optical alignment. 23. Icon design techniques and terms: Now there are two terms that you cannot avoid when it comes to icon designs. And here's a great comparison showing how Apple shifted from the original skeuomorphism to the flat design that we can see on the right side. This is probably the most drastic or extreme transition, and it happened in iOS seven in 2013. And even though the icon has changed since then, they haven't changed as much as between these two versions. Now the original icon family, as I said, was using skeuomorphism, which we call when a design is trying to imitate real life object. So a great example of this is the new standard, which literally is an illustrated version of a new standard or the notes app icon, where we actually can see that little torn paper effect in this realistic looking rendering of a notepad. The key of skeuomorphism is that it is trying to be photo realistic and it utilizes textures and a lot of details by flat design, on the other hand, is the minimalistic approach which focuses on simplicity, readability, and usability of an icon set. This type of approach relies more on negative space, 2-dimensional illustrations, solid blocks of colors, and simple shapes and forms. Here's also another nice example of how Google shifted from its original icon set for Gmail, the calendar app, Google Drive, Google Docs, and Google Meet or Hangouts through these more simplified versions of them. And the main thing that we can see here again is that these icons are completely flat. They don't even use any gradients or shadows anymore. And in general, they are just much more consistent with each other compared to the original set. If I want to be picky, that's probably only one of these icons that still stands out. That's the Google Drive icon, which has a different thickness of these lines compared to the other icons in the set. Similar to skeuomorphism, there is also a new trend called the newer morphism, which falls somewhere in between flat design and skeumorphism. It's also sometimes referred to as soft UI, mainly because of its soft aesthetics. That comes from the monochromatic color palate, the soft shadows, and the low contrast details. Here's another quite extreme example where an on-off button, which is probably the most important functional element in this app, is almost invisible, hardly noticeable, but to balance things out and to make sure that it's still going to be usable, it takes up a much larger space in the screen. So it is really a dominant element and where it is turned on, it actually stand out much more because of the color contrast. Now in case you're wondering how these subtle shadow effect is achieved in new morphic designs. This is a great comparison that shows or reveals the secret. So in case of a generic design style, you would have shadows similar to this around the card, for instance. And if we are imagining this object from the side, it feels like this is floating above the surface. While a new morphic card with feel like it is part of the surface and only stands out from its slightly, but it is not floating. So it is more like an extrusion effect compared to the floating effect that we've seen on the right. So after seeing this, when you look at another nice example of new morphism used in an app prototype, you can see how these subtle shadows and that soft extrusion work on all of these elements. It is a very interesting side which obviously not only relates to icons, but also full interfaces, but it's definitely not the most usable one. Because remember, contrast is very important in general, in UI design. When it comes to designing icons, it can help to have an icon grid which will make sure that all of the icons and the family will be consistent and similar to each other. And in case of the App Store, this is the icon grid that is used in the iOS, or here is the illustrator template for the Play Store icon. Once again, we have the grid on the left side. And a few examples here on the right of how the icons will look like In the different formats. And to see how these grids relate to actual final icons. Here's a few of the examples from Apple's circular icons. So we can see Safari, the clock, the compass, and the settings apps, and how the diameter of all of these circular elements rely on the original large circle within the grid. And in case of multiple standard out circular features within icons, they would also relate to these other smaller icons that are also set within the grid. Using icon grids like these can really ensure that you will get the alignment and consistency of an icon familiar, right? Last but not least, I just wanted to show an example of an animated icon where the download button transforms into a progress bar, which then transforms into a completion icon. So it's almost like three icons in one, depending on the actual status of this process. In general, for icon design, Adobe Illustrator is the preferred tool. However, to create something like this animated icon, you would also have to use a tool like After Effects. And we will actually discuss this in more detail once we get to the motion design topic in this course. But now that we've covered icons in the next video, we can talk about banners. 24. Banner ads: Web banners are similar to posters and billboards. They are the primary online advertisement tools. The domain purpose to grab a user's attention and make them want to interact with the banner to get to the advertiser's website, landing page or app in the App Store in general, the purpose of banners is to generate traffic for the advertiser. And while in real life, it is hard to measure the efficiency of a poster or a billboard with web banners. It is actually something that can be measured and tracked perfectly. And one of the most important results that is measured is called CTR or click-through rate, which calculates how frequently people would click on an ad. It's important that CTR is a much better way of measuring the success or the efficiency of an ad compared to simply just counting the number of clicks, because it is always relative to how much people have seen the adverts. So it's actually the percentage of relation between the amount of clicks and the amount of impressions that counts. And the reason why it is important to understand that the performance of webinars is always going to be measured is because you're, the designer will be mainly responsible for how successful that banner can be. Now the good news is that all the design principles that we covered in print design and in other topics of this course will also apply to web banners. And just to mention a couple of things, color harmony, contrast, use of negative space, emphasis of certain elements, and bold typography are just a few of the things that will help you to make banners standout and perform well. Now when we talk about digital ad types, banner ads are actually only one group out of money. So as you can see, there's lots of other options like video, advertisement, pop-up ads, paid social apps, native apps that are integrated into websites, content, or ads that appear within mobile app. For instance. Although these other types of ads would require a slightly different approach, setting them up compared to creating banners. The reason why we are focusing on banners in this video is because these are still the most commonly used types of advertisement in digital space. In terms of the size of banners, There's lots of different standards and names associated to them. And you can see some of these listed here. But also interestingly, you can see the amount of times these are used. So the most common one out of all of these is this medium banner format, which makes up 40% of all banners on the Internet. Then the second most common one is this narrow horizontal banner, usually referred to as leaderboard. Equally commonly used is the vide skyscraper. The more tool format. And then the rest of the sizes are used much less in comparison to these first three. Besides the pixel dimensions of banners and other very important aspect is to get the file size of them right? And in general, the lower it is, the better. But most advertisers would have very specific maximum file size that the designer will have to make sure you meet. Otherwise you abandon design, will be rejected. So we can see that for the smallest banner sizes, the actual file size is limited, usually to 50 kilobytes. And that applies to JPEG, PNGs and gifts in case of static banners and in case of animated banners, There's a couple of additional ways measuring how they are going to affect the page load time. Iab actually refers to the Interactive Advertising Bureau, which created the universal guidelines for banner advertisement, for instance. One of these is that the audio by default in web banners should be muted and it should only be allowed to play if the user decides to play it. Another important guideline is that an ad should always be very clearly distinguishable from the rest of the environment, in most cases, a website or an app. But there are also other rules that will apply to the Bednar designs like that as should never completely cover the screen of an app. Compared to the static banners, animated banners can be more effective in getting people's attention. And they can also tell more complex stories, which might also be essential in case you can't fit all the relevant information into a single static banner. The main file types that can be used to create these animated banners are gifts, HTML and MP4 video file format. 25. Social media design: For most people's social media became one of the most frequently used source of inspiration, news and entertainment. All of these platforms are built in a way to get people hooked and want to spend more and more time using them. And that is why they also became so effective as digital marketing tools. It's enough to just look at these statistics and see the actual existing data and the rest which is prediction. So this is showing the social media advertising spending worldwide in billions of US dollars. And we can also see the ratio spent on desktop compared to mobile. The darker blue colors are the ones on mobile devices. We can see that in 2021, the total spent was already close to 154 billion US dollars. And according to this prediction, that trend is going to continue that we've seen in the last couple of years. Now, the task of a social media designer who is specialized in this field would include quite a lot of different things. First of all, it is about to create designs for the unique needs of each social media platform. This can actually be quite a tricky thing, not just because there's just so many different platforms, but also they are changing very frequently and to be up-to-date with all the requirements and best practices, you have to constantly learn new things and adopt new workflows. Similarly to the other videos in this course, I'm just going to focus on a couple of important terms in this first video. And we will actually use mainly Instagram as an example. However, most of these terms will apply to other social media platforms as well. And then in the next video, we will analyze YouTube thumbnails and see what makes some of these more effective than others to attract views on this platform. In all social media platforms, you would have a timeline which shows the post in the order that they were released. So having the most recent one on top, one of the important tasks of a social media designer is to make sure that there is some harmony between these posts, especially for platforms like Instagram, where the timeline is all about images and videos. And to establish the harmony in a timeline, you will have to rely on repeated elements and consistency which can be applied for a typography, colors that you are using. But it's also important to make sure that there is also a variety. So you want to make sure that each post stands out so they don't all look the same. So it is a fine balance and it can be tricky sometimes you can see how we are using certain elements, repeating or recurring. But we also make sure that there is enough contrast and differences for each of these posts to look unique. Now outside the regular feed in most platforms nowadays, you would have also stories, which could have images or videos. But most importantly, these are in the full-screen vertical format. And you would have the option to have multiple screens, like in this case, we use these additional screens for the 2022 design trends. And I can flip through them here on the desktop or also of course, on the mobile. And by default, these stories would disappear unless they are saved. This one that we have here in the collections section. Now, social media designer is not only responsible most of the time for designing actual graphics for the various platforms, but also to analyze the performance of the posts. As an example, here is the back-end or the dashboard where we can see the analytics of your assignment designers Pinterest account. And there's a couple of important terms here on the top that would be pretty much the same on all social media platforms. And these are the main indicators of success. So first of all, it's the impressions. And in this case, this is the total impressions of all of our images are posts on this platform in the last 30 days. And then impression just simply means the number of times post or pin. In this case, we're seeing on a screen of a user. This is already an important metric, but probably the most important one is the engagement. And that can mean how many times people click through a pin or post or interact with it, whether they are saving it or liking it. Again, it can vary between platforms, but in case of Pinterest, it would count the clicks and the Saves. And similarly to the ratio between impressions and engagements, you would also have a larger total audience. People who check out your pins and alto, which a certain amount will be your engaged audience who is actually liking, clicking or interacting in some ways with your posts. Another important term to know in social media design is what is an organic post? We simply just means that it was created and shared without any payment involved. So it is essentially not a promoted post. So for instance, if we jump to our YouTube channel and I scroll all the way down here to the bottom. The product reviews that I have were all paid promotions. So I was supplied by device, by these companies. And in return, I created the review video. But it is always important to make it clear in these type of posts or videos that they are not organic and that they include paid promotion, buy a specific brand. The reason why I mentioned this is because that's again, another very important aspect of social media designer's responsibilities. So besides the actual graphics or designs and the analytics, another crucial task is to maintain a good brand image throughout every action that's taken on social media platforms. That includes comments or replies to people's comments, curation of topics that are covered, and the general tone of voice used in all of the platforms. So as you can see, even though it might seem at first step as social media designer's job is fairly simple and straightforward. It's actually quite complex, and there's a lot more to it than just designing the actual posts. So if you are interested to learn more about this field, in the next video, I'm going to analyze a couple of YouTube thumbnails from various channels, or in case you would like to move on. In the next topic, we will be diving deeper into presentation design. 26. YouTube thumbnail design: One of the most effective way to get people's attention is to have a head shot or a portray in your YouTube thumbnail. So this can be a single person or it can be a group of people. But probably most importantly, you want to get an exaggerated emotion. So someone with a very specific expression. Now some YouTubers like PewDiePie would use liquify filter to distort the face and again exaggerate the emotion. While others like pizza McKinnon, or Gezer, pick a snapshot from that video that is the most expressive or interesting from all the expressions. But again, probably the more extreme ones are more effective. So someone being scared or Shrugged, or someone's angry, or someone looks surprise, these work usually the best. Now, you don't always have to establish an eye contact with the person in your thumbnail. Or that can also help to increase the effectiveness of the thumbnail. But for example, with Lou from unbox seller P, he's always a little bit further in the background, but he's always staring at you. So here the product of course, is in-focus and Louise out-of-focus. So there's a little bit of there that we can see. But still he's always staring and looking at us with a serious face in all of his thumbnails. But as I said, you don't always have to have the eye contact. And you can see how well this works with this thumbnail, Jeremy Jones looking to the right. And obviously because this is about the Invisible Man, we expect something to be happening on that side may be outside of the frame. Once again, it's a very smart and good composition, again, mainly focusing on a headshot. And remember I mentioned that you can have multiple people in your thumbnails. Now, corridor crew does that really well. They managed to fit so many characters in their thumbnail. So we have gear out here, we have Baby Yoda. They also have the Mandalorian, plus we have all three of them in the frame. So even though the thumbnail gives you a very small space to work with, they managed to fit so much information in there. And having all of these faces or headshots makes it really interesting and a lot of people would click on it. Now of course, you don't always have to fill up your thumbnail completely because negative space, like with every design, can help to really focus on certain areas. And here the game ranks. We always have these big empty spaces in the thumbnail because they always use the same expressive body and this guy in the suit, but then they are replacing the head always the main characters portray from a game. Now sometimes this results in very interesting thumbnails, but generally this works really well once again, because of it being a head shot, but they also utilize the negative space in their thumbnails. And the technique of using negative space is also very clear here with unbox therapists thumbnails, a technique that always improves your designs and helps to make it more engaging and interesting is whenever you can establish depth. And to create that, one of these techniques is to use out-of-bounds. A good example for this would be rostral thumbnail. Just write it above me where we can see that the pizza is overlapping. The actual final artwork here on the right side. This is what I'm talking about, this section here, that overlap creates more depth and more interests. So we have that nice layered effect. And also notice that we have a white outline around the hand. I'm going to talk a little bit more about that, but that's the sticker effect, which essentially again, is a way to separate the hand from the background. So creating a multi-layered composition. And since we're on this thumbnail, there's also another detail here, the frame around the thumbnail, which is actually part of the design. And notice once again that the depth is really wisely used here because the hand is in front of that frame. So another very subtle out-of-bounds effect. If you check out our thumbnails, you will see that we use this a lot. So we both use a frame and we also use sometimes the overlapping or out-of-bounds effect that separates or elevate certain details and make it look like they are coming outside of the frame. It's coming back to Peter McKinnon, thumbnail. We can also see this out of bounds effect. So this is the original background or backdrop from his video. Then we have the shoulders coming outside of that and overlapping the design, which really nicely integrates everything together in the whole composition. And although it is very subtle, we can also still see the overlap here. The shoulder just very gently overlapping the poster. Now having texting your thumbnails can be very effective again, because a lot of people, when they scroll through, whether they are on their mobile phone or the error on the computer. They don't necessarily look at the titles. They would just skim through and look at the visual as the thumbnails. So having texting the thumbnail can be a good strategy to get people's attention. Make sure they understand what your video is about. However, it does a couple of things that you might want to consider if you decide to do this. First and most importantly, try to avoid clickbait. So whatever you type, either in the title or in the thumbnail, should always be representative of the topic that you are covering. So don't fool people into clicking on your videos because if they don't get the content that they are expecting, then they won't trust you and they most likely won't be watching your videos in the future. Another thing that you might want to consider is not to repeat the title exactly in the thumbnail. Maybe you can have something that extends the title. So instead of trying to fit in everything, you can simply find a title or even add more context to it. Ian Barnard, for example, managed to fit in a very long tax here in the thumbnail, seven procreate tips that will leave you speechless in under five minutes. So that will be very long for a title, but it actually works quite nicely. And although he didn't actually use an out-of-bounds effect, it almost feels like the iPad is out of the frame. And that's just because of the composition itself. And also another very smart technique here is an enlargement or increase of the size of the head. Make it look even more exaggerated and almost like a comic book character. When it comes to using texts in your thumbnails, It's good to be consistent and make it recognizable. For example, IG N is doing a brilliant job at that. So we can see that they have a template or a standard that they use for their composition. So it's always going to be on the same angle. It will have this hard drop shadow behind this outline text. And then we will always have the title and subtitle nicely separated and divided. And since we are looking at this thumbnail a little bit closer, I would like to also mentioned that they've done a brilliant job at adding this red highlight on the actresses face. That wasn't there originally. This was added because they are using this red backdrop here. And to create that realistic atmosphere, they use this Photoshop effect, which makes it look very professional and cinematic. Similarly to using tax, you can also include graphic elements, which can again direct the attention of the viewers. And these can be circles like in this case with Ms module, or also bigger elements like this huge arrow here, and even the separation between the left and the right, this diagonal white line can be considered graphic element price tags are extremely useful just like with advertisement in general. Thumbnails as well. He became a very commonly used element. Pizza MacKinnon is using these price tags here on the thumbnail on both sides showing how much he paid on Fiverr for photo editing. And we also have a nicely integrated price tag here in this thumbnail from cow. And since we are looking at this a little bit closer, we can see a couple of things that we already talked about, like the head shot here on the right, the title or texts to repeat it in the thumbnail. And a very subtle overlap once again with the shoulder and the tire, just to establish that. 27. How to make thumbnail images stand out?: Contrast is one of the most important aspects of design, and it also applies to YouTube thumbnails. So you can utilize contrast in many different ways. You can either put contrasting colors together, contrasting tonal values together. And you can also create contrast by using adjustments and filters like sharpening and saturation. Now, here's a good example of a thumbnail that was auto-generated from the video itself. So this is something that you should always avoid them. Always make sure that you create a custom thumbnail, instead of relying on the YouTube engine that would generate thumbnails for you. This is the actual thumbnail on YouTube for the announcement trailer for season for, for the amazing series called Last Kingdom on Netflix. And this is clearly just a snapshot from the video itself. It wasn't designed or created as a custom thumbnail. So I would like to show you how this can be improved by introducing contrast and make it more exciting. The best filter, what I would normally use is the Camera Raw Filter. But before you would normally apply this, you should choose Convert for Smart Filters that makes sure that the layer that you're working with is turned into a smart object. So then you can use it non-destructively. I'm going to go into Camera Raw Filter, which opens up this separate editing area. Now here what you would normally want to do is to create almost like a HDR toning effect where you increase the shadows, increase the exposure. Probably you can go even further than that, really exaggerate everything. And then you can probably increase highlights a little bit by whites and blacks. You can also drag to the right or the left, whichever creates more contrast. In this case, dragging it to the left is probably better. I feel like we can still have a little bit more brightness here. And for this, I would use the adjustment brush with which I am going to paint over this darker part of the face. And then you can see we can selectively increase the exposure that as well. I'm going to go back to the additional settings. And once we have the tonal values, setup correctly, so we can see before and after I'm just pressing P on the keyboard that already make a huge difference. And don't forget, we are always thinking on using a small thumbnail because that's what people are going to see. We're not seeing the whole image. So for this small detail, it has to really pop and be very expressive. And to increase the contrast even further, we can add also clarity. So that's usually works quite nicely. We can also maybe add a little bit of the haze, however, I think in this case that's not helping, but was definitely going to help is to increase vibrance and saturation. So that once again, from a distance you will see it actually works okay, When we look at it close up, it can be overcooked. And of course I wouldn't use this on a poster, but for a YouTube thumbnail, which is tiny, it's these exit curated adjustments and changes that's going to make it work. One other thing that I would normally do is to also add sharpening. So from the sharpen tab and we can increase sharpening. And once again, you can go crazy. Normally, I wouldn't go this far, but because we are working on a thumbnail, I would normally do this, maybe add a little bit of noise reduction just so you don't start introducing also a lot of noise into the composition. But now if we accept these changes, we can see before and after. Obviously, that's a huge difference, especially when you look at this in a small size like this. Before and after massive difference. Last time we talked about the importance of using headshots in your thumbnails. Also the out-of-bounds effect to create depth. Now, one effect or technique that can be very effective to utilize is the sticker effect, which you can see really well utilized here on Jess's thumbnail. So that white outline with a subtle drop shadow around it is the one that I'm talking about. And this is a very simple techniques. So just to show you how to do this, let's return to our last kingdom thumbnail. Here. All I'm going to do is to go to the Select menu and choose Select Subject, which is going to select our main character. Now we just need to refine this selection a bit. So I'm going to use the magic one tool holding down Alt or Option. I can paint over sections that I don t need to be selected. And then I'm, without holding down any keyboard shortcuts, I am just going to select the sword here on the left side. And I think that's pretty much what I needed in this selection. So now all I need to do is to turn this into an outline. And the easiest way to do that is to create a separate layer, just the blank layer, and then fill in the selection with a color. It can be any color. I'm just using Alter Option Backspace, which is going to fill in with my foreground color. Then I'm using Command or Control D to get rid of the selection. By the way, at this point with your brush tool, you can refine parts of this selection. So this way I can very clearly see if there's any overlapping details that were missed by the selection tool. But then this is the important part. What you want to do is to add the actual stroke or outline by using the layer styles. Double-click on the layer and then choose Stroke. And you will see that I already have the white color selected with a thick size and the position set to outside. And I can always increase, decrease the size of phi one. But I'm just going to click Okay for now. And I can see there's a couple of details here that shouldn't be visible. So for this, I'm going to use the eraser tool and just very quickly delete that. Now that I'm happy with the result, all I have to do is to reduce the fill opacity. So reducing that will keep the stroke visible. Or any layer styles that are on this layer. And it will make the actual contents which was that fill color completely transparent. But to make this thicker effect work even better, I can then go back into the layer styles and also add drop shadow, which were separated even better from the background. We can increase the opacity. Maybe also we can add a little bit more distance and spread and size to whatever effect you like. Don't forget, you can also drag and move the shadow around while you are clicking on the thumbnail. And that's going to create an even more separated and more sticker like effect. Another effective composition that you can utilize in your YouTube thumbnails is to create a division between the left and the right side. So it can be used for before and after, or it can be used to compare certain things. And we've already seen this used in some of these thumbnails. But let's just take a closer look at some of them. For instance, we have a nice face of here between Beauty Pie and character from Minecraft, which once again goes back to using head shots. So we have two very effective headshots here. But then we also have this nice separation or division between the two sides of the frame. There's also a little bit of overlap created or out-of-bounds effect utilized with hands overlapping the details in the background. And remember we talked about the exaggerated expression using the liquefy filter. Another example of this divided composition would be Jesus thumbnail, where we have Jesus had shot as a divider between two compositions, the one on the left and then one on the right. Now, the blur effect that we can see here is also a very common technique that's used to make you want to click on the thumbnail. So especially if there is a final result or reveal in the video, that's usually not a good idea to show in your thumbnail because then people won't be that interested to see what it is all about. Using blur effect for that reason can be very effective in thumbnails, which we can also see with Peter McKinnon. He's showing the one on the left side, which was the cheaper design. But then we have a quite strong blur here on the right side with the more expensive design, which once again makes us excited and interested to see what it actually looks like. And then last but not least, I would like to remind you not to use the bottom right corner of your thumbnail for important details because that's where the timecode is going to show up. So you can see that most of these creators are aware of that. And they intentionally keep this section here on the bottom right completely empty. So once again, we have an empty space here. Also, IgM intentionally keeps that area MT. So this is where the time code would normally show up. The only thumbnail out of all of these where it would overlap. An important information would be Peter McKinnon and it's because they have the $200 would actually be hard to read because of the timecode. 28. Presentation design: Presentation design is another interesting niche within the digital design world in case you want to specialize in this field. In this video, I'm going to give you a couple of useful tips that you should keep in mind. First of all, the main goal of a presentation is to persuade the audience. And one of the best ways of doing this is by having engaging slides in the presentation, but also to rely on storytelling in case you are the designer and you are not going to do the presentation itself. Most likely you will be provided by the copy that the presenter wishes to use on the slides. However, you can always suggest the additional things like a code. For instance, if it works well in the context of the presentation, and it helps to engage the audience. When you're designing slides, make sure you don't overcrowd them. So use plenty of negative space and avoid editing too much text or bullet points. Make sure that the presenters have their own copy while they are presenting. It doesn't have to actually show up on the slides. Instead, the design and the elements that you're using in your slides should always tie in with or extend on whatever the presenter is saying. Similarly to a timeline in a social media platform, the slides should also have harmony between them. So there should be consistency and repeated elements, whether these are colors, typography, or the style of illustration or photographs. But in order to keep the audience engaged, you also have to introduce some kind of rhythm between the slides. So for instance, you can use stronger or more vivid background colors for the introductory slides are slides that divide certain chapters within the presentation and use brighter background slides for the general contents of the presentation. Also don't be afraid of cropping certain elements within slides. So for instance, here we have all of these floating details in the center of the slide. While the slide can be much more exciting if things are made larger and having them placed on the edges of the slide, once again, before small floating items. And then after everything made larger, that has much more impact and much more interest in this slide. So by having these details around the edges and not showing every detail from them, will immediately make the audience more engaged because they automatically will start filling those missing details in and imagine what these illustrations would look like in full. Now, although PowerPoint and Keynote, or the most known tools for creating presentations, if you are a professional presentation designer is better if you are using tools like Adobe InDesign. And I just have a quick presentation here as an example. And of course in InDesign data and lots of useful techniques and tools like using master or parent pages as they are now called for repeated or recurring details. Like in this case, this little bar here at the bottom, which would show up on all of the slides. But my favorite tool is actually Adobe XD to create presentations. And there's even an amazing plugin called presentation by Adobe, which you can install. And it's completely free. And it will have lots of pre-built templates that you can use for. In this case, I already started a presentation project and I chose a specific style. And when I click on slides, I will be able to choose from all of these pre-made template options. So let's just say I need one with a paragraph and an image. And as soon as I add that, it will appear next to my previous slide, everything is completely editable of course, so I can select things, move them around, change the text, change the images. And I can also access elements here on the left side, including icons, shapes, charts, illustrations, pictures, and so on, so forth. 29. Digital publishing: Digital publishing, sometimes also called Online or E Publishing, refers to the publication of usually long format documents displayed on the web or on electronic devices like e-readers and tablets. In this video, we will go through a couple of important things that you need to know about this sector. A few terms that you should be familiar with and the pros and cons of digital publishing compared to traditional publishing. So first of all, here's an interesting statistic showing the opinion of people in general about printed books compared to e-books and which one they would prefer in specific situations. So for instance, most people would prefer to have a printed book when they are reading with a child, while they would prefer an e-book when they are traveling or if they want to get a book quickly. And in case of reading books in bed, the decision is really split between printed and e-books. One of the advantages of a digital publication is that it can reach a larger audience. Because a printed publication will always be limited to the amount of prints that were created. While in case of a digital publication, of course, there is no physical product that needs to be manufactured and distributed. The time it takes to get a publication ready and in the hands of your audience is very faster compared to again, traditional printing. And of course not having to deal with printing and distribution also means that it is much more cost-effective to use digital publishing, but it is also easier to track the success of publications thanks to statistics. Similarly to what we've seen with social media in case of a digital publication on most platforms, you will also be able to see important data like the amount of impressions or publication got out of each. How many people actually flick through the whole publication, which most of the time doesn't necessarily mean they actually read everything, but they just seen all the contents in the publication. And you can also most of the time see the average rate time and most importantly, the clicks or interactions that people take. Because that's again, a huge advantage with digital publications that you can have interactivity included as well. Here's an example of an online publication. It's a magazine about nature photography. It's in Hungarian. But we can see that, for instance, here immediately on the first spread, we have an advert, which ones I clicked on. It takes me straight to the advertiser's website. Interactivity in digital publications can also be used for a lot of other useful things like navigation within the publication. In this case, we are on the table of contents page. And here I can easily jump to any of these articles. Let's just jump to this one here. So instead of me flicking through the whole publication, I can get to it straight away. By the way, whenever I come to a new spread on this particular platform, issue.com, any interactive element on a spread would be temporarily highlighted like this sponsor's website here at the bottom. If I again go to the previous page and then come to this spread, you could see the little highlights showing up there at the bottom. Another big advantage of digital publications is that in case there are any mistakes, for instance, typos that are discovered after the publications gone live, they can still be easily amended. And most of the time it just means to replace a specific page which will immediately refreshing show up on every device wherever this publication is displayed. You can of course produce digital publications directly from InDesign using a feature called Publish Online. And here's an example of a publication that I created a couple of years ago. We can flick through all the pages. Of course, we would be able to zoom closer as well if we want it to and pan around or then again, zoom back out and even see the little thumbnails here at the bottom. In case this is something you would like to try out, you just have to go to the export options here on the top-right in InDesign and choose Publish Online, where you will be able to publish it as a new document or update an existing document. So this is what I meant. If you need to update your document after you made your changes in InDesign, you just have to make sure you select the correct one here and it will be immediately updated with the amended design. There are also a couple of additional useful options here, like you can allow viewers to download the document as a PDF file in case they want to access it offline or maybe print it out. And by default there will be a share and embed options available, which in case you don't wish to use, you can hide from the Online Viewer. Now so far we've concentrated on the advantages of digital publications. But it's also important to mention that in many cases, a publication would be distributed both in print and in digital format. So here we can see a magazine in the background, we see the printed version, and here on an e-reader we can see the digital version. The reason I'm showing this is because from a design point of view, this often means a subtle rearrangement of the content. So instead of relying on exactly the same layout for these two formats, you might be required to make small adjustments and rearrange a couple of things. There are actually two very important terms you should be familiar with. What are refillable and fixed layout e publications or ePubs. In case of a fixed layout publication, the contents of the pages will always remain static. It will be displayed exactly the same way on every device. And this is the option that is used normally when the publisher wants to replicate whatever was printed while with a reflow ball ie publication, the contents will always be able to adjust to a particular device. And in this case, the page breaks and amount of pages will really vary between devices and between the settings that a user would prefer or the type of device they're using, whether it's a phone, a tablet, or a desktop computer. And by the way, in this comparison, we can see the five most common file formats that are used for digital publications and features available with them on the right side. And in case you are wondering what DRM stands for, this actually means digital rights management, which is a feature that allows the author of n e publication to have legal control over what the purchaser will be able to do with the work. So to summarize, digital publishing can be a very interesting field, especially if you are already familiar with the traditional publication workflow, since you don't really have to learn a lot of additional new skills, apart from maybe utilizing interactivity and understanding how to track the success of e publications. 30. Motion design: Motion design is another very exciting and interesting field, which can easily be something that you transition to from graphic design because it uses essentially the same principles and same tools, even maybe with the addition of Adobe After Effects or Adobe Animate. And the best way to describe what motion design stands for is that it's a type of animation which is more like dynamic or moving graphic design compared to the other more traditional type of animations, like cartoons, motion design is used in lots of different areas, from advertisement to logo designs and even interface design compared to traditional animation. In case of motion design, most of the time, you would be animating topography and shapes. And on this board we can see the ten principles of motion design, which are all different methods and ways that again, were developed originally in animation that can make your designs more engaging and more interesting. Easing, for instance, is a very common technique that can make the animation feel more subtle and more realistic. So instead of a very abrupt change or a very linear and boring movement, you can have more smooth movements like these two examples here. So in general, easing is just a way to help the viewer to understand what's going to happen before an action is taking its full effect. Dribble is a great platform to explore and be inspired by motion design examples. So when you are searching for these projects, I recommend choosing animation as the main category and then type in motion design on the tags, which will lead you to really cool projects. And it will give you a better understanding of what counts as motion design. This example, for instance, falls into a particular category within motion design that we call kinetic topography, which turns letters and words into characters or actors of an animation. It's a great way to make a message more compelling and engaging. And again, to attract people's attention. So it's again, something that is very commonly used in advertisement. You might remember when we talked about icons, I already mentioned that animating them would fall or so into the category of motion design. Here's also a couple of simple examples that even with a few lines, by introducing dynamic movement, you can make things much more interesting and even tell a whole story compared to a simple static icon, for instance. So in case you want to get into graphic design, you will mainly be working with Illustrator and After Effects, preparing your elements and components in Illustrator and then animating them using After Effects. 31. AR & VR: Both augmented reality and virtual reality are opening new dimensions in the world of digital design. If you are planning to get into these types of projects, besides using tools like Photoshop and Illustrator, you will also require some knowledge of 3D applications because both AR and VR relies on three-dimensional experiences. Additionally to 3D skills, animation and coding is also important for these types of projects. But the good news is that even if you have none of these skills and you are coming purely from a graphic design background. You can still generate augmented reality scenes by using the tool called arrow. In the next couple of videos, I'm going to show you an actual project, how I put it together from scratch, relying on assets that I prepared in Photoshop and Illustrator. But before we go there and in case you are new to these fields, I just want to make sure that you know the difference between AR and VR. So in case of augmented reality, you will be using your mobile device and through the screen of your phone or tablet, you will be able to see an enhanced version of your own environment. And as you walk around holding your mobile device, you will be able to see different signs of the objects that are placed in this augmented reality world. And of course, the best use of AR is when you can also interact with these enhanced details that are great examples of AR already used in education, for instance. And the most important requirement of AR to work properly is for it to recognize your environment. Now it can be a whole room or even outdoors. However, it can also rely on a specific physical object that you need to have for the AR experience to work. So in these cases, the interactive experience is tied to having that physical object. Once you have this object and your mobile device is pointed at, it is going to track it in space, and it will align all the augmented reality details, including the 3D objects, the animations, sounds, and interactivity to that tracked object in your environment. Another great example is how it can be used to test out a furniture, for instance, in your own room to check whether it is going to fit and whether it's the right size. Because that's actually also something that an EIR project can easily estimate for you. Since the cameras on most mobile devices now can understand distances and the proper scale of your environment. So an AR project like this one will be able to accurately display the correct size of a furniture, for instance, uh, compared to Augmented Reality, VR doesn't rely on your actual physical environment. In this case, you will have to put on a headset or helmet, which is going to place you in this virtual world. And to experience this world, you will have to just turn your head around. And in some cases, you can also walk back and forth as long as there is safe environment around you to be able to interact with a virtual reality world. You will also need controllers in your hand. And besides the obvious and most commonly used examples of games that are actually already amazing creative tools built specifically for VR, where you can sculpt or paint or do other creative stuff. From a creator's point of view, both AR and VR are extremely interesting areas and I highly recommend to try both of these out for yourself to appreciate the creative possibilities. So join me in the next couple of videos if you're interested to see how to use Adobe Aero to create an augmented reality project. 32. Conclusion: Congratulations on completing this course of the graphic design theory series. I hope you found it useful and inspiring. Don't forget to go through the glossary of terms PDF, review everything we covered, and if you feel ready, take the quiz to test your knowledge. Come back anytime to the references on the millenial boards we used in this course to help you remember the things we talked about or define inspiration for your next design project, please let us know if you felt there was anything missing from this course or if you have any suggestions on how we can improve it, email us at info at the assignment designer.com, and we will get back to you as soon as possible. We really appreciate your input and help. Now, it's time for you to pick your next topic and dive into another graphic design theory course. Remember, there is no right or wrong order to complete this series. All the rules we cover are equally important and everything is related. But what is most important is getting a good understanding of these rules and applying them in your projects. I'm sure you will use what you've learned to create something amazing. And I cannot wait to see it.