20 Tips for Using the New 3D Illustrator Tools - A Graphic Design for Lunch™ Class | Helen Bradley | Skillshare
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20 Tips for Using the New 3D Illustrator Tools - A Graphic Design for Lunch™ Class

teacher avatar Helen Bradley, Graphic Design for Lunch™

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction - 20 3D tips for Adobe Illustrator

      1:02

    • 2.

      Before We Begin

      1:23

    • 3.

      Tip 1 - Find the Old 3D Tools

      1:52

    • 4.

      Tip 2 - The Basics of the New 3D Tools

      3:47

    • 5.

      Tip 3 - Rendering and the Basic Rendering Settings

      2:27

    • 6.

      Tip 4 - X Y Z and Perspective Rotations

      1:25

    • 7.

      Tip 5 - Create a Sphere from a Half Circle

      2:49

    • 8.

      Tip 6 - A Sphere From A Circle

      2:12

    • 9.

      Tip 7 - Working With Materials

      2:21

    • 10.

      Tip 8 - 3D and Lines

      2:48

    • 11.

      Tip 9 - Editing a Shape with a 3D Effect Applied

      2:28

    • 12.

      Tip 10 - Higher Quality Rendering

      2:10

    • 13.

      Tip 11 - Expanding a 3D Shape

      2:00

    • 14.

      Tip 12 - Render as Vector and Expand

      1:59

    • 15.

      Tip 13 - 3D as a Graphic Style

      3:22

    • 16.

      Tip 14 - 3D Objects inside Patterns

      2:23

    • 17.

      Tip 15 - Repeat Pattern with 3D Shape

      2:53

    • 18.

      Tip 16 - Image and Non Native Art as Patterms

      3:05

    • 19.

      Tip 17 - Recolor Options and Limitations

      4:58

    • 20.

      Tip 18 - Symbols on 3D shapes

      2:22

    • 21.

      Tip 19 - Groups of Objects and 3D

      2:35

    • 22.

      Tip 20 - Color on Color 3d Effect

      2:38

    • 23.

      Bonus Tip - 3D Text

      4:26

    • 24.

      Project and Course Wrap Up

      1:07

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About This Class

Graphic Design for Lunch™ is a series of short video courses you can study in bite size pieces such as at lunchtime. In this course you'll learn 20 tips for using the new 3D tools in Adobe Illustrator. These tools were launched in April 2022 so they are new and very interesting and will help you create 3D designs in Adobe Illustrator.

These 3D design tips cover the basics of creating 3D objects as well as the impact of using them in patterns and expanding them. These new tools are completely different to the original 3D tools (which are now called Classic) and this class focuses solely on these new tools. When you have completed this class you will have new skills you can use in your everyday Illustrator workflow.

More in this series:

10 Adobe Illustrator Layer Tips in 10 minutes - A Graphic Design for Lunch™ Class

10 Adobe Illustrator Pattern tips in 10 Minutes - A Graphic Design for Lunch™ Class

10 Illustrator Pen tool and Path Tips in 10 Minutes - A Graphic Design for Lunch™ Class

10 in 10 - 10 Adobe Illustrator Align tips in 10 minutes - A Graphic Design for Lunch™ Class

10 in 10 - 10 Adobe Illustrator Type Tips in 10 minutes - A Graphic Design for Lunch™ Class

10 in 10 - Ten Top Adobe Illustrator Tips in 10 Minutes - A Graphic Design for Lunch™ Class

10 Interface & Workflow tips for Adobe Illustrator - A Graphic Design for Lunch™ Class

10 Tips for Rotating Shapes in Adobe Illustrator - A Graphic Design for Lunch Class™

20 Adobe Illustrator Appearance Panel Tips in 20 mins - A Graphic Design for Lunch™ Class

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20 Adobe Illustrator Recolor Artwork tips in 20 mins - A Graphic Design for Lunch™ Class

20 Illustrator Gradient tips in 20 mins - A Graphic Design for Lunch™ Class

20 Illustrator Reflect and Rotate tips in 20 mins - A Graphic Design for Lunch™ Class

20 Path, Crop & Cutout tips in 20 mins - A Graphic Design for Lunch™ Class

20 Things New Illustrator Users Need to Know - A Graphic Design for Lunch™ Class

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3D Extrusion Effects with Text & Shapes in Adobe Illustrator - A Graphic Design for Lunch™ Class

3D Perspective designs in Adobe Illustrator - A Graphic Design for Lunch™ Class

3D Y Shape Pattern in Adobe Illustrator - A Graphic Design for Lunch™ Class

4 Exotic Patterns in Adobe Illustrator - A Graphic Design for Lunch™ Class

4 Handy Patterns in Adobe Illustrator - Graphic Design for Lunch™ - Diagonals, Plaid, Dots, Chevron

4 Illustrator Shading Techniques in Adobe Illustrator - A Graphic Design for Lunch™ Class

5 Cool Text Effects in Adobe Illustrator - A Graphic Design for Lunch™ Class

5 Hexagon Patterns in Adobe Illustrator - A Graphic Design for Lunch™ Class

Abstract Ombre Background in Adobe Illustrator - A Graphic Design for Lunch™ Class

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All you need to know about Brushes in Illustrator - A Graphic Design for Lunch™ Class

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Bends and Blends in Adobe Illustrator - A Graphic Design for Lunch™ Class

Blends and Gradients in Adobe Illustrator - A Graphic Design for Lunch™ Class

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Braids, Rick Rack & More in Adobe Illustrator - A Graphic Design for Lunch™ Class

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Circles with Brushes, Blends & Transformations - A Graphic Design for Lunch™ Class

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Custom Organic Patterns in Adobe Illustrator - A Graphic Design for Lunch™ Class

Custom Project Backgrounds in Adobe Illustrator - A Graphic Design for Lunch™ Class

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Cute Furry Creatures in Adobe Illustrator - A Graphic Design for Lunch™ Class

Cutout Text Effects in Adobe Illustrator - A Graphic Design for Lunch™ Class

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Designing with Spirals in Adobe Illustrator - A Graphic Design for Lunch™ Class

Designing with Symmetry in Adobe Illustrator - A Graphic Design for Lunch™ Class

Design with Lines in Illustrator - Make Saleable Shapes & Patterns - Graphic Design for Lunch™

Diamond & Crystal Patterns in Illustrator - Graphic Design for Lunch™

Diamond, Harlequin & Argyle Patterns in Adobe Illustrator - A Graphic Design for Lunch™ Class

Dimensional Line Art in Adobe Illustrator - A Graphic Design for Lunch™ Class

Doodle Flower Design & Pattern in Illustrator - A Graphic Design for Lunch™ Class

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Draw a Retro TV in Adobe Illustrator - A Graphic Design for Lunch™ Class

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Flat & Dimensional drawing techniques in Adobe Illustrator - A Graphic Design for Lunch™ Class

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Make Retro Shapes in Adobe Illustrator - A Graphic Design for Lunch™ Class

Make Scrapbook Papers to Sell in Adobe Illustrator - A Graphic Design for Lunch™ Class

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Warp Shapes & Text in Adobe Illustrator - A Graphic Design for Lunch™ Class

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Watercolors with Type & Brushes in Adobe Illustrator - A Graphic Design for Lunch™ Class

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Whimsical Scrapbook Paper Designs to Sell in Adobe Illustrator - A Graphic Design for Lunch™ Class

Whimsical Text Effects in Adobe Illustrator - A Graphic Design for Lunch™ Class

Whimsical Tree Design in Adobe Illustrator - A Graphic Design for Lunch™ Class

Wreaths & Floral Designs in Adobe Illustrator - A Graphic Design for Lunch™ Class

Zentangle® Inspired Pattern Brushes in Adobe Illustrator - A Graphic Design for Lunch™ Class

Meet Your Teacher

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Helen Bradley

Graphic Design for Lunch™

Top Teacher

Helen teaches the popular Graphic Design for Lunch™ courses which focus on teaching Adobe® Photoshop®, Adobe® Illustrator®, Procreate®, and other graphic design and photo editing applications. Each course is short enough to take over a lunch break and is packed with useful and fun techniques. Class projects reinforce what is taught so they too can be easily completed over a lunch hour or two.

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Level: Beginner

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Transcripts

1. Introduction - 20 3D tips for Adobe Illustrator: Hello and welcome to this class, 20 tips for working with the new 3D tools in Adobe Illustrator. My name's Helen Bradley and I'm a Skillshare top teacher. I have over 270 courses here on Skillshare and over 168 thousand student enrollments. In this class, we'll look at tips and tricks for using the new 3D tools in Adobe Illustrator. These tools work very differently to the older tools which are now still there but called classic. I'll explain to you how to create 3D objects, how to light them and add materials to their surfaces. I'll also explain what you can and cannot do with these objects. And I think that some of these things are going to be a surprise to you. By the time you've finished this course, you will have made a good start towards working with the new 3D tools in Adobe Illustrator. And you'll have learned some additional tips and techniques for working with Illustrator every day too. So without further ado, let's get started with the new 3D tools in Adobe Illustrator. 2. Before We Begin: Before we begin these tips on using the new 3D tools in Adobe Illustrator, I'm going to jump forward to something we're gonna be covering in one of these tips. And that is that these new 3D tools are really processor intensive. So when you're creating a new file to use, I suggest that you create something really quite small. In this case, I'm going to create a file that still has the 1920 by 1080 proportions. But I'm going to make one that's 480 by 270 pixels in size. A very small file that's going to scale up on the screen so I can see everything very clearly. But it's going to be a lot to my computer's processor. I'm going to get things to render much more quickly by using a small file size. So heads up, if you're following along, make sure to choose a very small file size to work with. Otherwise, you may find that your computer crashes. Of course, if you do have problems, there are a few things that you can do. Firstly, restart your computer and particularly a Windows computer, you can get better results with a computer that has just recently been restarted. Also close down absolutely everything that you don't need to have open so that your processor can focus on dealing with Illustrator and the overhead that these new 3D tools have. 3. Tip 1 - Find the Old 3D Tools: The first of our tips is that you don't actually have to be using these new 3D tools in Adobe Illustrator. The new 3D tools were launched in about April 2022, but the old ones still exist. So let me just show you if you're watching a class that uses the older tools or a teacher or suggesting you use tools and they don't look like the ones that you get to when you choose Window 3D and materials, which is the new panel, then you can find the old tools, but you'll find them somewhere differently than perhaps that teacher has told you to find them. Just be aware of this. Here's where you find them Effect 3D and materials. And here are what are the old tools? They're now called 3D classic, Extrude and Bevel, revolve and rotate. It's really unlikely that this will be removed from upcoming versions of Illustrator because they are so different. These tools result in very different things than the new tools do. So the two can coexist and in many cases, you may want to use the old tools because they were simply more powerful in a lot of instances. Now these same features are also available from the appearance panel. So if you choose Window and appearance, you can get to the appearance panel with your shapes selected. Click on f x, go to 3D and materials. And he had two are the classic versions of Extrude and Bevel, revolve and rotate. So you can follow along with classes that were produced in earlier versions of Illustrator that use what are now the classic 3D tools quite easily, just so long as you realize where you're going to find those tools. 4. Tip 2 - The Basics of the New 3D Tools: Tip two is looking at the basics of the new 3D tools. I'm going to create a hexagon. So I'm going to the Polygon tool, I'll click once in the document, I'm going to create a six-sided polygon. It doesn't have a stroke, it does have a fill. To use the new 3D tools, I'm going to use Window 3D and materials. The first thing you'll want to select is your object and then the type of 3D effect that you want, for example, inflate is going to give it a inflated look. Let me just change this to off-axis front so that you can see what's happening here. You can see that it's got a bubble front. You can use revolve. It probably won't be what you want here for this particular shape, but we will be using it elsewhere in this class. And you can also use extrude, which allows you to extrude a shape. So we've got our polygon shape, but it's extruded into something more like a cylinder if you like. Because I've added some depth here, we've actually got some depth on this extrusion. Volume is going to flatten there. So we can have a very flat affect or we can have something that is a little bit more robust and a little bit rounder. And if we go all the way up on inflation, then we get a bubble front on our shape. If I bring the depth all the way back to 0, I can inflate both sides. So shape is going to be inflated on both sides of our polygon. Once you've determined the type of 3D effect you're going to be using. You can go across two materials. And here you have access to some built-in materials, as well as the ability to just go with the material that you already have. You can also use graphics and we're going to say how we can do that in a later tip. But let's for now just choose a material for our shape. Let's choose this sort of gold material. They can say that our shape now has a gold material surface. And finally, you'll want to go to a lighting. And with lighting you can change how the object is late. You can move the light around. You can adjust the intensity of the light. You can adjust its rotation to position it elsewhere over your object and its height. And also the softness. Now softness is particularly going to impact shadows. Ambient light is not the light itself that's shining on the object that's like the room light. It's like the light that is in the atmosphere. And so you can make that more or less intense. Let's go to shadows here. I'm going to turn shadows on. Can say that behind object is rendering the shadow up here. Let's go and place it below our object. I can change the distance from the object, but you'll see that you'll start to get things cut off. And that is a feature. Well, a feature or a problem with this new 3D tool is that it does tend to cut your shadows off from time to time. You'll find that in particular, if you decrease your shadow bound, you'll get your shadow cut off. I've got a nice soft shadow here, but you know what, we're not saying any of that at all. And the reason for that is that I haven't actually rendered this 3D effect. So you can do that by just clicking up here on render with ray tracing. And when you do, the shape is actually rendered and you can see now our shadow is very, very soft indeed. There the basics of working with the new 3D tools in Adobe Illustrator course. We're going to investigate these in more detail in further tips. 5. Tip 3 - Rendering and the Basic Rendering Settings: Tip three involves using the rendering settings in the new 3D tools. Let's go back and let's inflate that this shapes. I've just got the inflation set to 100 per cent. I'm going to inflate both sides and I'm going to bring the depth back to 0. I'm going to choose off-axis front for my rendering. So you can see that we've got an interesting rendering, a 3D rendering here on our star shape. I'm going to materials because I want to add some shine to this at the moment it's set to some roughness. I'm going to drag back on the roughness here to 0, so it will ultimately get a shine. Let's go to lighting and just set up our lighting. I like mine to come from the top-left typically, but I don't like that at all. So let's just go with something a little bit different. I'm going to turn on my shadows. Let's choose below object. Going to increase my shadow bound to make sure that I get at least a chance of getting the shadow to render properly. Don't think it's going to, but we'll give it a shot. So I'm now ready to render my shape. If I go up here, I have some options for my ray tracing. I have low, medium, and high, and typically you will find that low is all that you need. You probably don't need it to be any greater, and certainly you don't want to be setting medium and high if you've got a large object or a number of objects to render because your computer will suffer and it may crash. I'm just going to do a low quality render here. I'll just click on Render. Once you've done your first rendering, you'll notice that this is already set to real-time preview. So if I make changes to the object at this point, they're going to be rendered automatically. So let's, for example, bring down our softness. And you can say that the rendering has happened all over again. It's sort of like a live rendering. Again, if you have that set to too high, if you have it set to a high value here, then it's going to take forever every time you make a change to your shape and you don't want to be doing that. If you want to be working in a live shape and making changes as you go, you'll want that low quality rendering so that you're not waiting for ages for the renderings to take place. 6. Tip 4 - X Y Z and Perspective Rotations: Tip four is adjusting the placement and rotation of your object. So if prompt the object area of the 3D and Materials panel, you have a number of presets that you can choose. Each one of these is going to change the position of your object. And sometimes using the presets as the simplest way of managing the placement of your object, but you can do it manually as well. You have this little widget here. But crossline is the x-axis, the up and down line is the y-axis, and this is the z axis, a circle around the edge. So you can come in here and just adjust the x-axis, the y-axis by simply dragging on them. And then we can adjust the rotation using the z axis. Obviously, that's had a rather profound effect on our shadow and not a particularly good one. You can also get to those same settings here. So you could adjust the z axis by just dragging on this slider here. And then you've got the y-axis and your x-axis as well. Here too, you have a perspective settings. So let's just go to where we can see our shape and you can adjust its perspective. 7. Tip 5 - Create a Sphere from a Half Circle: Tip five is creating a sphere from a half circle. I'm going to create a circle using the ellipse tool. Hold the Shift key down, I'll fill it with a color. So I have a pink color here and I'm going to remove its stroke. I want just half a circle. So I'm going to the direct selection tool up here. I'm going to select over just this anchor point here and press Delete. So I have a half circle. Half circle can be rotated around to create a sphere. So with it selected and with the 3D and Materials panel open, of course, we're getting to that by choosing Window 3D and materials. I'm going to choose Revolve. Revolve revolves this shape, but it revolves around one or other of its left or right edge as well. We're revolving around its left edge and this is what we're getting. If we change this setting to right edge, then we get our sphere. We have a full 360 revolve here, but we could bring it back to being less of a full revolve if we don't want a sphere, but I do want a sphere and offset is going to give us a doughnut. Well, a sort of a doughnut thing. I'm not going to set any offset because I did come here to make a sphere with my rotation, I can select that a different rotation. So isometric, right? Or off access France, They just going to change the way that the lighting appears on this object because the sphere, the rotation of a sphere isn't really something that's going to give us a different book to the shape because it is basically just a sphere. I'm going to materials, I'm going to settle for the look that I've got here, but I do want it to be shiny. So I'm going down to base properties and opening up this base properties panel here with the little triangle and bringing the roughness down to 0. Of course, this isn't rendering yet because we haven't asked it to be rendered. Let's go to lighting. And I like my lighting to come from the top-left. I'm going to soften this so that I can get my shadow out. If I want a shadow, then I'll turn on my shadows. Choose behind object or below object. I prefer mine to come from below. And I'm going to make it really soft because that's the kind of shadow I like. Of course, none of this has been rendered. So let's go up here and random width ray tracing. The result is our sphere, but it is just a half circle that has been revolved. If I go to the appearance panel here and turn off this 3D and materials effect, we're just back to our original half circle shape. 8. Tip 6 - A Sphere From A Circle: Tip six is to create a sphere from a circle. This time, I'm just going to drag out a circle again. I'm using the Shift key to make sure that I'm constraining my shape to a perfect circle. I'll choose a turquoise color. I'm going to remove the stroke from this object. This time, I'll create my sphere from the circle. I'll go across here to the Object menu. I'm going to choose inflate and I want the inflation to beat 100 per cent. Now you might be tempted to adjust the depth to get a better inflation, but that's not going to have the desired effect. Let's go to off-axis front and see what happened. So depth has to do with the depth of the extrusion. Right now, we've got something that is sort of halfway to what we want. We've got a half circle that has been inflated. So let's inflate both sides and that gives us our sphere. So we can rotate it around and we can move it on its x and y axes here. Let me just grab this y-axis here. Of course, we can also just go here and choose something like off-axis front, which is a nice sort of presentation for a sphere. I'll go back and do the same things as I've been doing with my spheres, is to just add some shininess by removing the roughness and then just adjusting the lighting to suit. Bring up the softness here. And if I want a shadow, then of course I'm going to turn on my shadow, choose the shadow that I want. Make sure the shadow bands are large enough that we're going to trap this entire shadow when we go ahead and just render our shape. We now have a sphere that has been created from a circle which has been inflated, sort of like a balloon, which is a different way of approaching the task To revolving a half circle to create a sphere. But the result visually is pretty much the same. 9. Tip 7 - Working With Materials: The seventh tip involves using materials on your surface. I'm going to re-select my object here. This is the severe that was created from a circle which has been inflated on both sides. But the same principles going to work for most of your shapes. I'm going to the materials panel. We're just using the default at the moment, but we have access to a whole heap of materials here. To apply a material to a shape, you just click on the material. You can see here that the pattern or the material here in the diagram looks a lot different to the material actually in use on my shape. I can adjust that using the properties. So let me just open up the Properties panel. Every single one of these patterns will have a different set of properties. So you'll probably need to experiment a bit to get the results that you're looking for. In my case, I want my material to look more like this. So I'm going to increase the number of repeats. That's having a better result on my design. I'm a little bit worried about this edge effect. I might need to change some of the rotation to get rid of that so that it's not as obvious. Back in materials, there will often be a way of changing the color of a material, particularly if color is implied in the material like the marble paint, then that's obviously something that could potentially be recolored. Let's do that. Let's go and see what marble paint gives us. Well, down here are the colors that are in use in the painting. If you want to change one or any of them, then you can do so. Going to bring in some sort of yellow into what were the paler blue areas. And you can see that I'm changing the color of this marble. Some designs will allow you to change color on simply a sliding scale. So just be aware that they're going to be different settings available for every single one of the materials that you're using. Once you have applied a material, if it's not looking the way that you think the shape should look, don't hesitate to come up here and render your shape again, just making sure that you're getting the dimension in the shape that you expect to see. 10. Tip 8 - 3D and Lines: Tip number eight, it involves using the line as a 3D object rather than an object itself. I'm going to the pen tool here. I'm just going to click to create something that is reminiscent of the letter W. I'm going to press Escape to finish. I'm going to select over my shape. I don't want her to have a fill, so I'm going to turn off the fill at this point. But I do want to increase the stroke considerably. So I'm going to beef up the stroke and let's just change its color to something that's going to be easier to see. Now, also in the Stroke panel here I can change the way the ends are on these lines. So the cut ends, these two here can be rounded using the caps. And if I wanted to round these areas down here, I can just click here on corners. But you can choose what you do with your shape. Now that we've got our shape, I'm going to Window and then 3D materials. And I'm going to object because that's where we start. I'm going to click on inflate. I don't want it to have a lot of depth, but I do want it to be a 100 per cent in terms of volume and I will inflate both sides. So it is sort of like a blown-up letter W. If I choose off-axis front here you'll see our shape now. The depth has just blown out again, just removing that so that we just have blown up letter W. So this is a line that has had a 3D effect applied to it. And you can add a shadow in the same way as we've been adding shadows. I'm going to add this below the object, increase the shadow bands to give myself a chance at this shadow actually being able to be rendered. And let's just render it. So everything's looking really good here. Now, one of the things you can do in 3D is you can alter the original shape while you're working on it. So what I'm gonna do is go here to the fill and I'm going to apply a sort of pink fill, which is going to fill up these areas here in my shape. And as you can see, that's also had the effect of applying a 3D element to these filled areas of the shape. If we have a look and see what the shape looks like without the 3D, this is what we've got. And when we apply our 3D effect to it, we've got this sort of dimensional look where the fill areas and the stroke have been treated as two separate objects. And so we're going to see that elsewhere in these tips because that is very typical of 3D objects in Illustrator is having this sort of dimensional look to your 3D effect. 11. Tip 9 - Editing a Shape with a 3D Effect Applied: Tip number nine is going to build on the previous tip and we're going to look at how we can adjust shapes while they're actually having the 3D effect applied to them. I'm just going to drag out a square here. That's a rectangle created by holding the Shift key. It's got a pill, it has no stroke going to select it and let's apply the 3D effect to it. So I'm going to 3D materials, I'm going to object, I'm going to inflate this a 100%, going to reduce the depth to 0 and inflate both sides. I've got something equivalent to a pillow here, if you like. I'm also going to look at a slightly different lighting effect. Maybe adjust the height a bit and increase the softness. And I'm going to render this by just clicking the render with ray tracing option. So we have at the base of this shape a rectangle. And you can see here that there are the corner widgets that we would be used to sing on any rectangle that we created. We can drag in on those corner widgets to change the shape. So now we've got something that's a bit more like a pastel, if you like. And I can drag it out so it becomes a different shape entirely. At this point, I'd like to create a more hollow shapes with my shape selected. I'm going to duplicate it. I'll choose Edit Copy and then Edit Paste in Place. That's pretty important because I want my second copy to be right on top of a first, I'm going to hold Shift and Alt and Shift Option on a Mac, and I'm just going to drag in. So I have two shapes on top of each other here. I'm going to select everything and go here to the shape builder tool. Because using the shape builder tool, I can cut one shape out of another. I'm going to hold the Alt key that would be option on a Mac and just drag through this center shape. And what I've done is I've cut that shape from the inside of the other shape. So we've got a shape that has a hole in the middle, but the entire 3D effect is still being applied to that compound shape. So you can do all sorts of things with your shapes while you are actually creating 3D effects. And then the 3D effect is going to be applied to the resulting shape that you create. 12. Tip 10 - Higher Quality Rendering: Tip number ten, we're going to look at the things that are going to affect the quality of your render and why you may not even want to use them. I'm going to create a rotated object here using the revolve tool. I'm going to revolve from the right edge, so I have my sphere. Now when we're going to apply a ray tracing, we can click here on render with ray tracing, but there are options here in terms of the quality that we can use. I'm turning on ray tracing. We will see that we have low, medium and high. Typically you'll find that low. It's probably all that you need. If you use high than the rendering is going to take a lot longer. And depending on the size of the object or the number of objects that you're rendering. This could be quite an overhead on your computer. I'm just going to render this out and we'll see if we see the dialogue. Well, we didn't see the dialogue, but typically if there was a lot of work to be done, I would be saying a progress dialogue here. Now you can also see inside the ray tracing dialogue here that there is a setting for Raster Settings. This is the raster effects settings for the entire document. And by default it'll be set to something like 72 PPI. You can set it to 300 ppi, but that again, is going to take a whole lot longer for the ray tracing to take place. So let me just render this. It's not stopping this particular computer. But again, if you have a lot of objects, we would find that this high-quality setting is probably far in excess of what you would want. But if you are finding that your quality is not high enough, then it is going to be controlled by two things. Firstly, the quality of the ray tracing set here in this dialog, and secondly, the raster settings which you can get to by clicking here or there also available in effect and Document Raster Settings and you can set them too high, or there are other values, medium and screen. Screen is typically the value that you'll have, but I've just set mine to 300 or high for this particular document. 13. Tip 11 - Expanding a 3D Shape: Tip number 11 involves expanding a rendered object. If you've used the previous, the classic 3D tools in Adobe Illustrator, you may recall that when you expand it an object, you got a whole lot of vector objects. This new 3D tool does not work the same way and that's a really critical thing to understand. So I've got my object ray trace. So let's just confirm that it's a high setting way more than I need. I'll click on Render. This has now been rendered. If I want to expand this, I can do so. Let me just make a duplicate of it so that we can see What's going on here. So we're going to keep an unexpanded version of the object over here. And let's expand this one. I'll choose Object, Expand Appearance. We'll go to the Layers panel and see what we got. Well, this shape here is just our half circle with a revolve applied to it. It's a 3D effect which can be removed from it just using the appearance panel. Let me just set that back on again. This shape is something completely different and it's very different to what we would have had had we used the older classic 3D tools in Adobe Illustrator. Because what we have here is just an image. This is a bitmap image. So this is what the new 3D tools expand into. They expand into a picture. There are no vector shapes here that are accessible to us. It's just a picture inside a group. So this is really critical to understand. This is no longer editable. We can even change its color, is basically as soon as you expand that, that shape that has a 3D effect applied to it, all bets are off. You are limited in what you can do this shape, and it just expands into a picture. 14. Tip 12 - Render as Vector and Expand: Tip number 12 involves rendering as a vector and expanding your object. So in the previous video, we just rendered the 3D object as usual and expanded at using Object Expand Appearance. And what we got as a result was an image. But we still have our original path. So I'm going to grab my original path and I'm going to make a duplicate of it. So I'm just going to hold the Alt or Option key as I drag it another duplicate away. Now, this one, I'm going to render as a vector because there is an option in the new 3D tools to do just that. But again, the result of this is going to be very different to the classic 3D tools in Illustrator. So I'm just going to do a low quality rendering, but I am going to choose here render as vector and I will click Render. Having done that, I'm now going to expand this shape with Object and Expand Appearance. Now we get something different but not particularly helpful. This time we get what's called a non native art. Objects are this is a non native art and it basically is just a picture of the rendered 3D object, not much different to this shape over here. Then we get a few other bits and pieces, some paths here which are of negligible use because they'd just lines. If we had had a shadow on our original shape, we would have the shadow as an extra object here inside this group. So basically rendering as a vector and then expanding doesn't get us a long way further ahead than just rendering and expanding our object. It's important to be aware that there are these two options because at a deeper level, you can do things with this object that you can't do with this one. And we're going to look at those shortly. 15. Tip 13 - 3D as a Graphic Style: Tip 13 involve saving a 3D effect as a graphic style. I've got a circle here. I'm going to apply an inflation effect to this. So I'm going to inflate it with a 0 depth than I'm going to inflate both sides. I'm going to set up my material so that I have the roughness set to 0, so it will be quite smooth. I'm going to apply some lighting to my shape again, softening it so that I have a ability to get a nice soft shadow. I'm going to drop my shadow below my object and just increase the shadow bounds to make sure that I'm able to see my shadow, I'll select OpEx as front so we can actually get a shadow and I'll render this. Let me just check the settings. I'm on low quality, that's just fine. I've rendered my 3D shape. I'm going to select my shape and I'm going to my graphic styles panel. If you don't see yours, you can just go to Window and graphic styles. With my shape selected, I'm going to click the plus sign and that will add it as a new graphic style. I can now apply it to my shapes. I'm going to make a duplicate of this star because I want to apply it in two ways. I'm going to click on my star and click on my graphic style. And you'll see that I now have a 3D shape that has the exact same properties as this one. It's off-axis front. It has a puffiness that is set to 0 depth and it's inflated from both sides. But you'll see too that my color has disappeared. And that's typical when you use graphic styles. So let me just click away from this. Sometimes you may find it a bit difficult to click away from your object. If you do switch to the Direct Selection Tool, click away from your object because that seems to work just fine. And then you can go back to your direct selection tool. Let me go back to this star and let's apply this same effect, but let's keep the color of that object. To do that, I'm going to hold the Alt key that would be option on a Mac as I click on my graphic style. And now I get all the graphic style settings, the 3D effect, but the color of the object is not affected. In this case, it's staying the same orangey yellow color that I had originally. Let's do that to this shape. I wanted to keep my color, Alt or Option. Click on my graphic style. And here we get a doughnut. Look again, I'm having trouble clicking away from my shape. If I continue to have trouble, I'll just click on the Direct Selection Tool because that's a way of getting away from this. Now, if you want to save your graphic style, it's going to be saved within this document. If I were to save this document, but if you want to be able to use it later on, you would come here to the flyout menu and choose Save Graphic Style Library. And that would save it as a graphic style library that you could then open later on from the user-defined area here in open Graphic Style Library. Because what Illustrator's going to do is to save this by default in the place that expects to find it when you want to go and open it. 16. Tip 14 - 3D Objects inside Patterns: Tip 14 involves using 3D objects as patterns, using the pattern make tool. Let's start by creating a 3D object of this circle. Now I went ahead and save that graphic style. So let's just go to the flyout menu, open Graphic Style, user-defined, and it's in a folder called 3D. Here is my graphic style. I'm going to Alt or Option, click on it to apply it to that shape, keeping the color as it was. Now, I have my graphic style, but I'm thinking that I would like to remove my shadow. I'm going back into the lighting area and I'm just going to delete the shadow. So I'm left with a sphere. I want to create a pattern using this 3D sphere. It's all selected and choose object pattern make. I'll click, okay. I'm going to increase the spacing around this object. So just going to increase the width and the height values. And I will use a different style grid. I'll use brick by row. So basically this is what my pattern is going to look like. I'll click Done. When we look at the pattern itself, if I drag it out of the swatches dialogue, we can have a look at the objects inside the pattern. I'm going to just choose the group selection tool. I'm just going to click on this shape so we can investigate what we have here. I'll go into the Layers panel, open up the document here and you'll see that what Illustrator has done is it has converted this live 3D object into a series of images and other words, it's done the equivalent of choosing Object, Expand, Appearance. So these are just images inside the pattern. They no longer have the ability to be recolored as easily as we could. For example, re-color alive 3D object. So while you can use the 3D objects inside patterns, inside Illustrator, just be aware that they will no longer be 3D objects as soon as they're saved as a patent, they will be expanded into these images. 17. Tip 15 - Repeat Pattern with 3D Shape: Tip number 15 involves using 3D objects inside the new pattern repeat tool in Adobe Illustrator. I've already bought it in my 3D design here as a graphic style. So with my shape selected, I'm just going to Alt or Option click to apply it to my shape. It does have a shadow on it, so let me just go and remove the shadow while I'm here. I'm going to save this as another graphic style because I'm finding that I'm using these a lot with my shape selected. I'll just add it as a graphic style a little bit later on. I'm going to save it the same way as I did this one. It will be available anytime in the future. But right now we have here a live 3D object. I'm just going to re-size it and we're going to use it inside the new pattern tool. I'll choose object and then repeat it and I'm going to use grid. I'll choose object and then repeat and option so I can get access to my repeat options. And I'm going to change the look of the pattern and just click, okay. Now, if you're unfamiliar with this way of creating patterns, I do have a class that is on this and I'll link to it below so that you can learn how to use it if you're not familiar with it. The important thing to know is that this is not a seamless repeat. It's just an object that is filled with a pattern. But these are still live objects. So if I double-click on it, I get access to the same tools as I would for changing the object if it were not in a pattern. So for example, let's go and change its color. So we'll make it the pink color. And of course, every single object within this grid pattern is going to change because that's how these grid patterns work. So I'm just going to click here to get out of that isolation mode. But here is our pattern and it does have a live 3D effect applied to it. So at any stage we can just double-click on one of these shapes to isolate it, go into our 3D tools and we could change things like the lighting of it. We could change the type of design we could change if it was a star, for example, we could change the rotation so we get something more interesting. Perhaps, we can also change the materials. Let's just go and apply this material to our shape. Increase the number of repeats. Click away from this, and go back out of isolation mode. And we have a pattern this time with a material applied to our shape rather than just the shiny color. 18. Tip 16 - Image and Non Native Art as Patterms: Tip number 16 involves investigating the Repeat Grid feature just a little bit more this time with objects that have already been expanded. We're returning here to the file that had objects in it that had been expanded. This one was just a 3D object that was expanded. So it's expanded into an image here it is here, just an image. This one here was a vector object that was expanded. So it's been expanded into non native art. This was our control. So I'm going to just delete our control because we know that a 3D object can be used in that repeat pattern grid. We've already covered that, so I'm just going to delete that one. I'm going to take my non native art out as a single object. I'm going to take my image out as an object because I don't need these other bits because they just nothing. They're not helping things at all. But let's compare the non native art, which is the object that we get from a vector expansion with the image that we get from just a regular expansion. So we're going to start with the image first. I'll select it. I'm going to size it down a little bit. First of all, I'm going to choose Object. Repeat. And you'll see here that it cannot be used as an object in a repeat pattern. So that's really quite interesting that the actual 3D object could have been used, but there's expanded one cannot. Let's just talk that to one side for now because we're going to come back to it a little bit later. I'm just going to scale down my non native art. You can see this as non native ad that says so up here with it selected, I'm going to choose object and then repeat. And here we can use a non native art in our repeat. Not quite sure why it is that one can be used and the other can't, but that's the way it's working. So as you can see here and on native art as being able to be used as a pattern repeat. But our image cannot. Just going to move this one to one side. And let's come back to the image that is not performing for us, that we cannot select object and repeat and use. But we can, if we created as a symbol, I'm going to my symbols panel. You can get there by choosing window and then symbols. I'm going to select my artwork and click the plus sign to add it as a symbol, you can just click, Okay, it doesn't matter what the settings are. The important thing is that it is a symbol. Right now, this new symbol and this object here are linked. And because it's a symbol, then all of a sudden we can add it to a repeat pattern. But again, just a little bit confusing. But if you find that you're not able to use an object inside a pattern and you want to be able to use it. Sometimes dropping it inside the symbols panel will solve your problem. 19. Tip 17 - Recolor Options and Limitations: Tip number 17 involves re-coloring 3D objects. I have three identical 3D objects. I'm going to draw three different things to them. This one I'm going to render as a vector. So I'm going to Window 3D and materials. I'm going to drop this panel down and choose render as vector and click to render it. Then I'm going to expand it with Object, Expand Appearance, naught. Unsurprisingly, that's going to lead us in the last pallet to have a group with our non native art. This object is now a piece of non native art. This one has already been rendered just as a regular object. So I'm going to choose Object Expand Appearance. This is going to give us a image. So I'm just going to take this out of its group because it doesn't need to stay in there. So this one's an image. Just going to use the non native art here. I don't need the rest of this group. So I can just turn it off and discard it. The last ellipse is actually still intact pace of 3D art, so it hasn't had any changes made to it. This one is the easiest to re color. We could just click here and change the color by selecting a different color. But perhaps more A's lay still. You could use the recolor artwork dialogue. So I'm going to just adjust the color here by just dragging around and I can do this live so I can preview what the color is going to look like before I actually select it. So that's one option that you have. Another option we have with our shapes selected is to go to the appearance panel and hold the Shift key as we click on this color selector, this gives us access here to RGB colors. And we can also just drag across to select the color here. But we can also choose, for example, hue saturation brightness. And this gives us access to a hue slider. So there are a number of different ways that you can get a live preview of what your color is going to look like so that you're not committing to a color and going, Oh, that's not what I wanted. And then having to reopen that color picker dialogue to be aware of those options. For these other two shapes, there are limited options available for this one practically nothing at all. You can see when I select it, there is no color that can be selected here. There's no re-color artwork dialogue. I can go to edit and edit colors and see what's happening here. Well, there are no presets I can use. I could adjust the color balance, I can convert it to grayscale. This is pretty much all I can do. Adjusting the color balance opens up this dialog where if I click on preview, I can adjust the colors in the image. This image is blue right now. If I add more blue, it's going to become bluer. If I remove blue, I'm going to add yellow, so it's going to become more green. Green is opposite magenta on the color wheel. So dragging on green to increase it is going to make it more green. Removing green is going to make it more magenta and mixing with the existing color that's giving us sort of a purply blue. Red and cyan are opposite each other. So if I add red, we're going to get more red. If I remove red, we're going to go into the cyan colors. So here you could adjust your color using the sliders by that is a little bit hit and miss. You may not be able to find it quite as easy to get the color that you're looking for by subtracting or adding blue and yellow and green and magenta and red and cyan because sometimes our brains just don't work in those colors, but that is your option. I'll click Okay. For our non native art, the options are similar. You can see that there's a color here, but it bears no relationship at all to the color and the artwork and changing the color has no effect on the artwork. There is no re-color artwork dialogue accessible to us when we go to edit and edit colors. We have re-color with preset available, but there is nothing there that we can actually choose. So basically, the non native art is fixed in place. We can even do minor color adjustments to it. The image can be sort of changed, but the 3D object is the one that gives us some flexibility. So if you want to be able to change these objects, the color of them, don't expand them and leave them as 3D objects instead so that you can get access to the re-color options that you want. Or at least make sure that you've selected the color you want to use before you expand the object. 20. Tip 18 - Symbols on 3D shapes: Tip number 18 involves adding elements to a 3D object using symbols. I have a 3D object here. It's just created using my standard graphic style, which is this one that's just an inflation. I'm going to create some additional objects on going to the Rectangle tool. I'm just going to drag out a long thin rectangle and I'm going to change the color of this to a very light, purply pink so that we can see it. But it's not really, really obvious because it's going on this shape in a minute. I'm going to Alt or Option drag a duplicate away. And having done that, I'm going to continually press Control D. That's going to give me a whole series of these objects, all nice and evenly spaced. I'm going to select over all of these and I'm going to my symbols panel. I'm just going to click to add them as a symbol. I'm just going to click Okay, it doesn't matter what settings we use there and I'm just going to delete them from my document. So those stripes are now available as a new symbol. Let's go now to our 3D object and back to Window 3D and materials. And if we go to the Materials panel, will notice that there is an option for graphics. And if I go to graphics at the very bottom of the graphics, these are the symbols that default symbols in Illustrator, there is my new symbol. So if I click it, that symbol is then applied to the shape. Now if you've done this using the original, that classic 3D options in Adobe Illustrator, you'll know that they are a lot more robust. You can do more interesting things with your actual symbols, but you can do some things with this one. I'm just going to show you that you can scale it here and you can rotate it, but that's pretty much all that you can do with it. And if we click on Invisible geometry, you can see that this is being wrapped around, but not all the way around the shape. So if we were to expand it with Invisible geometry set on, we will get these bent shapes, but there's very little that we could actually do with them. In the classic 3D effects, you can do heaps and heaps of things. So just be aware that this is available, but it is somewhat limited. 21. Tip 19 - Groups of Objects and 3D: Tip number 19 involves grouping objects and dealing with a group set of objects with the 3D tools. What I've got here is a couple of circles on top of a couple of rectangles. These are two identical sets of objects. This said I'm going to grow up with Object and then Group this one. I'm not going to grow up, so I'm just going to leave them as they are. I'm going to select over this combined group set of objects. I'm going to apply a 3D effect to it. So I'm going to object and I'm going to inflate them. I have a certain depth here. We're using a 100% volume. I can inflate both sides. If I like, I can choose a different rotation, such as off-axis front. I may want to bring the depth back a little bit, but even if I bring it back to 0, you'll see that there's still a definite shadow here. These two objects are being treated separately and together, they're actually interacting with each other in this 3D effect. So if I go to on lighting, we can change the lighting for the entire object. Again, soften it and just render it out. I think I would like to get this to be a bit shinier, so let's just remove the roughness there. Let's go and see if we can do something about the lighting, which was pretty horrible. So there is our resulting object. We've got these two flat objects are two-dimensional objects, the circle and the square, grouping them together. And this is how they are been created as a 3D object and they're interacting with each other. These two objects are not group there just by themselves. And if we go to object, you'll see that we've got practically nothing we can do with it. We can click on inflate, but we don't get any inflation settings. We can change this the x and y-axis, but we have very limited things that we can do here. In materials. We do get access to materials, but we don't have the properties that we're we're used to. So if I open up the Properties panel down here, we can't adjust the shine. And in lighting where we don't have any options are all in lighting. So the process of applying the 3D effect to true objects that are not grouped is very different to applying them to two objects that are grouped, we get very different results. So just be aware of that if you want this sort of interaction, just pop the objects that you want to interact with each other inside a group. 22. Tip 20 - Color on Color 3d Effect: Tip number 20 involves getting a dimensional color on color effect. I have a heart that I have created here and I'm going to make a duplicate. I'm going to choose Edit Copy and then Edit Paste in Place. I'm going to hold the Alt and the shift key that would be Option and Shift on a Mac, I'm going to create a smaller heart inside the larger one. And because I want these two interact with each other as I apply the 3D effect, I'm going to group them because we learned in the last tip that that's the way that we get this dimensional effect. I'm going to my 3D tools with window and 3D and materials and I'm going to inflate this. And you can see immediately that things haven't worked out the way that I expected them to work out. I don't have a dimensional effect. I don't have the second heart interacting with the first. And whatever I try, I'm not going to get the result that I want. So why did it work before when I had different colors, shapes, and it's not working when I've got two shapes are the same color. Well, it's the two shapes that are the same color. That is the hint to why this is not working. Let's open up our group and let's go to the smaller heart. That's the one on the top. I've got a color associated with it. I'm going to double-click on this color, and I'm going to look at this color here, the numbers. And I've got RGB values. What I'm gonna do is just change one of these values by one. So for example, I'm going to take this blue value and instead of 255, I'm going to make it to 54 and I'll click OK. Immediately. You'll see the result by changing the color, even by just one number or one of the three red, green, and blue channels we've created in quote marks, a different color. And so we're getting the 3D dimensional effect. So at anytime that you want a sort of color on color effect, you can't do it with the exact same color, but you can change your color by just one number. You won't be able to see the difference. It's so subtle that you won't notice it, but it will allow you to get this effect that you're looking for. So now I can go ahead and work on my heart. I can change its rotation. I can add some lighting effects and for example, add shadows to it. But we just need to make sure that we're working with two colors that are not the same. To get what it is that we want from our heart or from our 3D effect, if you like. 23. Bonus Tip - 3D Text: For a bonus tip, Let's have a look at 3D and texts. I've already pre-prepared my text. It is live text, so it is fully editable. I'm using Myriad Pro bold, about a 100 points. I'm still on my very small document. And if you're working with texts, you really will want to be working on small documents as you're about to see. So let's go into the 3D materials panel. We've got options like plane, which is just going to give us our text rotated. We can extrude it, which is possibly what you will want to do with texts. So we can just extruded and choose the depth that we want to extrude it too. It's also possible to inflate it and that sort of it's going hand in hand with that Extrusion. We've still got our extrusion depth here, but here the front of the letters is all sort of bubbled out. I'm just going to choose a plane extrusion here. Now I am working with off-axis front or I was now I'm back there. Again. I'm going to choose a bevel for this. So let's go and have a look at our bevel options. I'm going to turn beveling on and then I can choose the type of bevel. So I have classic here, but I could choose other ones that I wanted to use. And you can adjust the width of the bevel and have it more or less and its height so it can stick out further or be more flush with the surface. If you choose Bevel inside, then it's going to be indented rather than puffing out from the top. And there's also a repeat option, so you can repeat your bevel. So you can have multiple bevels on top of each other and you can adjust the space between them. Obviously, if you have too many, you're going to run out of space pretty quickly. I'm going to just do one repeat, but I am going to have this sizable bevel here. I'm going to materials. So with text as you can with any other shape, you can add materials to them. This is probably one of the areas where this particular 3D tool is better than the old 3D tools, because the materials tend to work better on their shapes. Just seems to grab hold of the shapes a little bit more accurately. So I'm just going back to my default, but just be aware that you have all your materials options here. I'm going to base properties because I do want my text to be nice and glossy. Let's go to lighting and let's go and see what we can do here with lighting. Well, this is top-left, this a standard. You might even like diffuse lighting for your texts and you obviously have, right. I'm just looking for something that is going to give me a fairly good contrast between dark and light. And you can adjust the intensity and all the things that we've been used to setting like this because I'm saying this edge bevel here going to increase softness because if I want to use a shadow, I want it to be fairly soft. Let's just add a shadow here below the object. Let's increase that shadow bombs. So we do get our shadow. All of a sudden, I don't like that at all. So let's just turn the shadow. Let's now render our text and it rendered up pretty quickly. But if I zoom in, you'll see that this rendering is really, really obvious. There's real pixelization here. So what I'm gonna do is go back out. I'm going to change my rendering. So for this, I'm going to increase my raster settings all the way up to 300 and click Okay, so that's going to be my Document Raster Settings. I'm also increasing the quality of my renders so it's set at high and I'm going to click Render. Just be aware that depending how many bevels you have and how complex your object is, it may take longer for your object to render. And I've actually had mine taking couple of minutes to render earlier today. So just be aware of that. And same things close down applications that you don't need while you're rendering. And make sure that you render off a small enough starting object so that you're not going to tie your machine up impossibly long or even risk of crashing it. So there are some of the options you have for working with text here in the new 3D tools in Illustrator. 24. Project and Course Wrap Up: We've now completed the video training portion of this course, so it's over to you. Your project for this class is to create one or more 3D objects using these new 3D tools in Adobe Illustrator. Post an image of your completed shapes as your class project. Now, I hope that you've enjoyed this course and that you've learned lots about using these new 3D tools in Adobe Illustrator. If you did enjoy the course. And when you see a prompt that asks if you would recommend this class to others, please. Would you do two things for me? Firstly, answer yes, that you do recommend this class. And secondly, write even in just a few words, why you enjoyed the class. Your recommendations will help other students to say that this is a course that they might like to take. If you'd like to leave me a comment or a question, please do. I read all your comments and questions and I look at and review all your class projects. My name's Helen Bradley. Thank you so much for joining me for this episode of graphic design for lunch. I'll look forward to seeing you in another class here on Skillshare soon.