Procreate: Solid Foundations, Part 4 - 2d Animation | Simon Foster | Skillshare

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Procreate: Solid Foundations, Part 4 - 2d Animation

teacher avatar Simon Foster

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Hello and Welcome!

      1:16

    • 2.

      Set up your Animation

      12:19

    • 3.

      Rotoscoping your Work

      13:30

    • 4.

      Painting your Animation Frames

      15:22

    • 5.

      Adding a Foreground and Background

      20:37

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About This Class

You only learn Procreate once, so learn it properly!

Treat yourself to a thorough grounding in the tools and techniques that Procreate has to offer. Along the way you'll get tips and advice from someone with nearly 40 years as a digital designer/illustrator.

You created your first artwork in part one and learned about color and brushes. You took your knowledge to the next level in parts 2 and 3. Now it's time to animate!

On this course you will:

  • Learn how to animate with Procreate
  • Learn what rotoscoping is
  • Learn how to add backgrounds and foregounds to your animations

There are hundreds - no - thousands of Procreate tutorials out there that show you how to do this or how to paint that. But do you ever get the feeling that there are gaps in your knowledge? How do you know when you've learned all the important stuff? These are the questions that Simon's Procreate: Solid Foundations classes answer.

All you need to bring is Procreate plus ideally an Apple pencil for your iPad and you're set to go. This course is aimed at beginners plus existing users who want to round out their knowledge. But that doesn't mean it's over simplified. Nope! You will learn the same tools and techniques that are used in professional studios.

As well as being a designer/illustrator for decades, Simon also spent time as a teacher and his university degree is all about how people learn. And it is his firm belief that the right way to learn something like Procreate is not to just learn the tools. The right way to learn Procreate is to practice the right workflow, and use the tools when they are needed.

See you on the course!

Meet Your Teacher

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Simon Foster

Teacher

Hi, I'm Simon, aka Drippycat.

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Transcripts

1. Hello and Welcome!: Hello and welcome to Procreate, solid foundations part for 2D animation. Procreate is a great art program, but you can also animate with procreate, and that's what I'll be teaching you on this course. Alter your right through the process of creating an animation. Start to finish from a series of video stills of me looking a bit silly, doing a martial arts kick in my own back garden. You will learn the process of setting up an animation using rotoscoping. You will learn how to have more than one layer for every animation frame so that you can really build up the complexity of your animation. More than that, you'll learn how to add a layer behind plus a layer in front of your entire animation. To really give it a nice look, you'll learn how to speed up and slow down your animation. And you'll also learn what onion skinning is. I'll provide you with all the materials you'll need. And by the end of the class, you will have a great looking animation. Or why not create a short video of you doing something fun and then apply the techniques from this course and come up with something which is yours or looks spectacular. Go straight to the first video and let's get started. I'll see you in the next lesson. 2. Set up your Animation: Hello. In this video, we're going to start learning about how to do 2D animation inside procreate. I'll show you how to set up an animation. I'll show you how to add frames and how to add layers, various different things. There is not enough time to do is to teach you the principles behind 2D animation. Things like squash and stretch, things like anticipation, that is complete course all by itself, even to teach the basics. And so rather than asked you to do an animation yourself, we're going to be doing something called rotoscoping. To do this, I went out into my back garden and I put on a really silly outfit so that when I do these various different movements which I'm doing now, hopefully you can see clearly where my arms are, where my legs are, and I've chosen one of the cakes that I'm doing now. I've taken off various different frames at regular intervals from that kick. And we're going to import those into procreate and trace over the top to create your own 2D animation with rotoscoping. It's been around for a long, long time. Anyway, let's move on because frankly, I'm embarrassed about you watching me have a midlife crisis in my own back garden. We're in Procreate and I want to import those various frames. Now they are available for you as a download. But what I'll do is rather than creating a new file and importing those frames one by one, I will import the first frame which is k 01, to get my basic file. Then I will come to my wrench icon and you can see I have add selected at the top. And then I'm going to come to insert a file and I will tap on k is 02. You can see I have layer one, which was the original file I imported, and that new image has been inserted on top as a separate layer. And then I will curve and I will insert a file and I will choose k3 that gets imported. Now the reason I started by importing my first image for layer one image is because I know that all files I'm importing are all the exact same size. And so I'm not going to have a problem of creating a file and having to re-size every image that comes in, that would lead to all kinds of problems. I love the next file, k is 0 for I don't touch it, I don't try and transform it. Then I come back in and insert a file, okay, 05. Gradually I'm going to build up this sequence. Now this like a lot of things inside animation is going to take a lot of time because 2D animation can be fun, but at times it is tedious, especially when you're doing stuff like this. Just be ready for that. It is a lot of work. So I will fade out and I will fade back in again once I've imported all the separate images into this one procreate file. So I'll see you in just a couple of seconds. Okay, They are all done. When you are importing things, try saying frame one, frame to frame three. Say it out loud because I lost count twice. When I did, I had to go to the bottom and start counting up wall 2345, like this. But anyway, we want to see what that looks like when it's animated. Because all I have here is just a whole load of different images. They're all active. And if I come to the top one and I turn it invisible, you can see the previous frame and the previous frame in the previous frame. But we want to see this animated. So come to our wrench icon at the moment, at a selected, we will come to the next icon along which is Canvas. Second one down, animation assist. I will turn that on. And if you watch at the bottom, you will see a little graphic popping up. There you go. This is the animation assist bar. While we want to see what the animation looks like. So we will tap on Play. There you go. Yeah. Okay. Yes, I know lousy technique, but I'm here to teach you about animation inside Procreate, not how to have a midlife crisis. Do a martial law kick. So if I zoom in on the bottom, you can see all the frames that I have laid out and I can just tap on any frame to make it the currently visible one. Now this is something you can't do inside the layers panel because all the layers of visible, what this is doing is cycling through every visible layer or group and showing them quickly one after the other. And in that way, you get yourself an animation which frankly is exhausting me. So I will come to Settings. At the moment is set to loop. And if you look at the very top at the moment it's set to loop. That's why I keep on doing that kick again and again and again. If I set it to one shot and press Play, one-shot, press play again, one shot. All right, well look if I come to ping-pong, that will play to the end of the animation and then it will reverse the animation back to the start like this. Well, let's face it, one shot is the least exhausting out of all of those. Now underneath frames per second, moment, it's set to 15. If I make it, say 24 frames a second, Let's try that. Because it's 24 frames a second, everything goes faster. There you go. That's me actual speed, right? I think that might be a little bit fast for this. So maybe I'll take it down. What was it about 15, I think I started about 18 frames a second. Okay, we'll go with that. Okay, So there's various other sliders here, which I think it's best to show you those once we've gone a little further down the line. Because the next thing we want to do with this is a turnoff Animation Assist. So now we're back to our regular workspace. And you can see I've got all these images. What I wanted to do is create another layer on top of layer one for example. And I want to trace over my outline so that I get a line drawing rather than the photo itself. That is the essence of rotoscoping. But straightaway, I've got two different problems. Number one, I want to work on my first try, but all the frames above are all visible that all getting in the way. So every time I work in a frame, I've got to come up and I've got to stop making everything invisible one-by-one. That is not going to happen. Instead, here is one of the single most useful tips I can give you when you work in your animation. I want layer one visible, the one right at the bottom. So all I do is I put my finger on the checkbox which controls the visibility. And instead of tapping, I'm just going to hold on when I do look at that, everything became invisible apart from the layer I have selected. And I help, I figured out that is gonna be a massive, massive time-saver for you. Then of course, all I need to do is come to later 27, turn that on, make that the active layer. And now I want to trace over the top, what would I do? Well, for this CrowdStrike coming down to inking, because look, it can look fairly nice with a sketchy outline. That could look nice. But I want to go beyond this instead. I wanted to a couple of things here which might prove to be useful for me later on. Let's try technical pen. Let's just try blue, shall we? Let's check our size. Let's zoom in a little bit on my head. Oh, sorry, I was concentrating there. But let's make our price size. Is that the right size? Yeah, that's not too bad. And so double-check, make sure I've got the right layer selected. I want my transparent layer, not layer one. Now I'm just going to trace around the outlines of May on this frame. I'm also going to trace off some of the biggest shapes and get some fairly closed areas. Because if I want to flip this later on, I think for this I'm just gonna do the general outline of my iss plus nose and round like this. And the is I don't want a lot of details with this. Nice and quick. You'll find certain areas like this. Unfortunately, the video burnt out in certain areas here when you get stuff like this and also you will get blurred frames as well. You just going to have to guesstimate it. Putting some of the large areas like this animal so it cannot cross, cuts out a little bit of my belly there. Because I'm vain, because I want this to look a little bit more dynamic. Do I want my mouth and there? Yeah, I'll do that. But whatever I decide to put on this first frame, rarely should be consistent throughout. And I'm going to be doing this 26 times the mole worth I give myself here, the more that amount of work is going to be multiplied by 26. But let's just put stuff in. I'm just drawing rough foot shapes rather than the clothes. I don't want this to be closed. I want it to be a little bit more abstract than that. Just a figure doing a kick. I'm tempted to do as well, is just a margin where there's a center line going down my chest like this. So that's my very first frame. And if I come here and I make the layer underneath invisible, There's my first traced off shape. I'll just erase that bit there. And then let me show you something. Let's come back to Animation Assist. And I'll press play again. Did you see that little blink or right at the start of what I was doing a show you once again, because the proper I've got at the moment is look, I've got let's make things visible because that's one thing to say. If a layer is invisible in the layer stack when you play your animation, it won't show. That is very important. Sometimes you will want to hide certain layers. But let's make this plus a few layers visible. Because that was my first frame. That's my next frame. And there's my next frame. What I don't want. The photo of me, then the image of me, than a photo of me, then an image of me, and so on and so on, that's going to look terrible. So this is what you do. You select the layer you've been tracing from. Then you swipe left to select the layer on top. And at the top you come to group and you rename this group to G for group 01. Because one procreate plays by your animation, it will look at either a layer like this one or this one or this one. Or it will look at a group and every layer inside that group counts as one frame. You can have one layer, you can have ten layers. It all just counts as a single frame. It'll play this entire group for one hundred thousandth of a second. Then all play the layer on top for an 800th of a second, layer on top for an 18th, and so on and so on and so on. This is very useful because there will be times where do you want to build up your animation in layers? For example, with this, I'm going to be putting a more fancy brush on this, on a layer above layer 27 when I'm done. And then if I wanted to do another effect on top of that, that might be on top of another layer. When it comes to animation, groups are exactly the same as a single layer. Alright, well look, I've cut a lot of work to do. I've got what, 26 separate frame. So I've got to repeat what I just did 25 more times. I'm not gonna make you sit through that. And I'm not gonna make you do it either way I've done this. I will export the file as I didn't have kicker 01 or something like that, so that you don't have to do all this work yourself unless you really want to fade out now and I will see you in the next video. 3. Rotoscoping your Work: Okay. I'm back after a whole load of rotoscoping. This file is kicker 01 and it's available as a download just in case you want to follow along. If I open up my layers panel, what those all my images and you can see I've got a basic outline of me on every frame now because it's animation and everything takes a long time to do. I've got to go through and in the layers panel, I've got to uncheck every image which has the original screen grab. This is going to take a bit of time, so I will fade out and fade back in once I've done this. Just coming to the last one. They're all my drawings. Let's see what it looks like. So come to Canvas, Animation Assist and turn that on. What's going on there. I have a frame there with nothing in that stretch across and count back from the end frame, 12345678. So now let's come to the layers panel. Come to the top, 12345678. There we go. Now that's on. Hopefully the whole thing should work a little bit better. Sir. Girl. Is Warren wrote a script individual. Just play it through a couple of times to see what it will look like as you do. One thing you might notice is you get something called chattering lines. That is where when you trace off from the photograph, you'll put, say, the line of the rear thigh in a certain position. You can see between those two frames it doesn't change that much. But also, I was a bit more heavy handed with my pen on this frame than I was on this frame. And so you get slight differences in places which aren't moving very much. Take the rear most foot, for example. Those changes which you don't really notice that at the time. When you play. If you look at that rear foot, just at the end of the animation, you see how trembles, that's what a chattering line is. I'm not gonna worry about that right now because this is just a sketch. I want to build something on top of this. And actually for the technique I once, I quite like the idea of a chart or a line, but just for now, let's come to our settings. It's on 18 frames per second. I think that is a little bit slow, so I'm going to increase that to say 2425 frames per second and press Play. Yeah, that's much more crisp and a lot more snappy. Now I'm gonna come and I'm going to tap on any frame and just drag to the left and I can scrub through the timeline like this. What I'm looking for is that frame, That's where the foot is at its most extended. Let's check that. Yes, it is. That is something that will be known as a key frame. It's an important part of the movement for this particular kid gets the maximum extent of the leg. I'm wondering what it would look like if I was to pause it a little bit there. So one thing I can do is tap on the frame itself. I could try coming to the whole slider. And if I do that, and I do that, I get a little slightly gray frame just to the right of my active frame. What that's telling me is I put an extra frame of animation and it stuck to the right. If I was to put a whole duration of two or three. Now I've got my original key frame plus an additional three. All right, well let's take a look at that. That's holding a little bit much. Maybe I can come back to this frame. Again. I'm bringing it down to maybe one or something like that. And try again. Here. I quite like that. I know on tracing from real life. But the problem with tracing from real life is sometimes it looks like it's been traced from real life. But with animation, you don't necessarily want that. Sometimes you add exaggerated movements. You want a little bit more push and pull in the timing of your animation to get something which people are very good at recognizing as animation. For that, I'm gonna do, I'm gonna take away that. Another thing I can do is come to duplicate. Now instead of a frame after my keyframe, which is exactly the same and will never change. With this one. I could change the movement on this slightly. In order to do that, let's come to settings because you have something here called onion skin frames. And if I start to slide that up, look at this. You can start to see the frames of animation. You can kind of see the movement of what I'm doing, onion skin opacity without controls. How easy it is to see the onion frames, like if I take it down, you can barely see them at all. If you bring it up, you get quite a strong effect. On at the bottom I have something called color secondary frames. If I turn that on, now at the moment it hasn't kicked in just yet. But if I move around there, you see that? As I move through, you can see my primary frame, which is the frame I'm on at the moment. Is in my original blue, the color that I use to sketch any frames you can see which are in red, are the frames leading up to the frame I'm on. Any frames which are in green are the frames that are going to come after this frame. Think of it as green for green traffic light. You can go ahead. This can be very useful because it gives you an idea of what's happening with the flow of your animation. Because almost always you want your frames to flow smoothly from one to the other. So I can crank that up if I want. But also one thing that I do find useful is if I just wrote the onion skin frames backwards or forwards like this. Then you can see, take for example head. Can you see, as more frames start to appear, you get an idea of the movement of the head or water. You can see there is a fairly smooth arc on those red frame is going backwards. That tells me that I have a smooth movement there, which I would expect because I am rotoscoping. But if you're creating your own animations, this can be very useful because if in that head section, if you are getting through like this and all of a sudden you saw say, red frame that suddenly jumped off to one side. You'd know there's something wrong with that frame where the head jumps off to one side because you don't get that relatively smooth curve. And for example, look at the curve of the top of the head with the green frames. By rocking backwards and forward, I can see a smooth curve going there that way I know that animation is pretty smooth. The other thing, blend primary frame. What that's doing is it's taken my primary frame, which is the blue one, which clearly stands out. And he planted in with the other frames that I have that I can see the movement as a whole without being maybe distracted by the color of the primary frame. Let's take onion skin opacity down. There's my primary frame now in green. Let's turn that off actually, because usually I do prefer to see the primary frame of what it's doing. I do find sometimes when that happens, it hasn't reset itself back to the blue. So sometimes I find I need to scrub through a little bit like this until eventually there it is again. Now, I was saying, Oh, his great idea. Let's stick in an extra duplicate frame, which is the one I'm on now. I don't need it, so I will just tap on it and I will delete it in that way you can not frames out. Alright, so let's play just once more just to see what it looks like. There you go. I'm gonna turn off. Animation is set for a moment because now I can see all the frames, which is a bit of a mess. You can't tell anything from that. But it is useful because now I want to crop this image and I want to enlarge it. To do that, let's come to our ranch icon again and Canvas. And right at the top it says Crop and Resize. I will tap on that because he's kicking off to our right. And so there's a lot of dead space behind us, too far left. I don't need that. Bring it into about there. I don't need quite as much space on the other side as well. I'm going to drag in just on the side. You can see just on the edge of my crop box where it's blue, that's where I'm dragging from. I'll also maybe make it just a little bit taller because yes, I can drag up as well. Maybe I'll add a little bit more space where the kick is. A little bit more like this. And I think we'll do for me and I'll come to done. If I come back to animation assist play. Yeah, Very are now turn off Animation Assistant. I want to come to crop and resize it again. Because now I want to make this bigger. I was worried about file sizes when you download stuff. And so the size of all the frame grabs from the video I made, I think it's 1280 by 720. That is good for us because it reduces the file size, which means that you can get the frames. That's what I want. But now I've got all the frames in place. I want a larger file size because as I think I've mentioned before, the various brush sizes in Procreate tend to work better within certain file sizes. Oh, how big is the file size at the moment? To find that out, Let's come to the top right and tap on settings. I've got 996 pixels by 707 won't pixels, that is going to be a little bit small to get some decent results with quite a few of the brushes inside Procreate, I want this to be bigger. Now in order to do that, first thing I'll do, I'll come to the top two fields and in-between them there's a little icon, looks like a chain. And I will tap on that. That locks the two boxes together so that if I enter a new size in one field, which is say, 50% bigger than what's there already than the other field is going to increase by 50%. I also want to resample canvas. Because when you resample canvas and when I do that look, it says 250 lays available. That's gonna give me enough space to do my animations because we need a lot of layers to do animation. And I'm going to increase the file size from 996. Let's try this to 2 thousand. Did you see at the top it flashed up. It gives me a 169 layers that is enough for me to be working with. I have an iPad. I think it's a 2018 or 2019. You may have an iPad which has slightly less RAM. If you're following along and you enter 2 thousand there and you don't get many layers to play with, then maybe enter a setting less than 2 thousand in that left-hand box. Alright, I'll tap on Done at the bottom and then afterwards outcome to done at the top right. And because I turned on re-sample canvas, the canvas, but also my drawings get bigger. So now I have the same file, but it's bigger overall. This hopefully will give me some nicer effect with my brush. If I come just to say the very top, can you see that line as quite ever so slightly softer because I have increased things in size and that will happen if you make something bigger, things are gonna get softer. So from that, I can tell you this is called upscaling. When you start painting on a file which is fairly small in size. And then gradually you increase the size and increase the size and increase the size. A lot of people do this. If you'll go into, my advice is for things like soft brushes or what have you. That's great. You can do it. It doesn't matter for fairly texture brushes, as long as they're not too contrasty and too crackly, You can also do it, but for things like line artwork where you want things crisp, in that case, the attempted to your line work at the end once you've scaled to the maximum size so that all your sharp lines stay sharp because you've added them at the end rather than adding in them at the beginning. And as you get bigger and bigger, they get softer and softer. For animation, when you start out, you may not know how many layers you're going to need. You might want to make your initial file size is relatively small, so you got plenty of layers to play with them. And you've got to the stage we were at where you've got all your animation frames where you want them. That will be the point where you start scaling things up to maybe get a bigger file size so that you can get brushes that play nicely on the canvas. Now just before I move on with this, I need to do some housekeeping, which again is going to be a chore. I need to come and delete all of the frames of media in the kick. And so I just leave the animation at the end. And also one thing I do want to do as well, just while I'm going through, I know I'm going to need another frame on top of each of the frames of my animation because I'm going to be drawing on top of those. I will go through out, do all this rather tedious business. Then I'll save off a file as kicker t2. I'll upload it so that you are making both be working on the same image. In the next video, I will see you there. 4. Painting your Animation Frames: Hello, welcome back. This is kicker 0 to, well, let's see what we've got so far. I have Animation Assist turned on. Let's press Play. Okay. Yep, I can build on top of that because if I came to my Layers panel, I can write down to the bottom because I'll start on frame one. Inside every group, I have two layers. I have my basic layer which I've traced off, and I have another layer on top, which I'm going to draw on top of this lesson. Just for reference. I didn't make an effort to draw some closed shapes here. I try not to leave any gaps so that if at some point I wanted to flood fill the various different areas, quickly laid out blocks of color. Having all the shapes closed would make my life a lot easier. But when I was doing this, I already had an idea of what I wanted to do instead. What I want is to have kind of a sparkling multicolored line going around the character. And that sparkly outline is going to get bigger the faster the bit of a character moves when the legs suddenly kicks up. I want that to be some nice large sparkly outlines. And if there is a bit of a character that isn't moving very much for that particular frame that I'd like it to be a more of a thinner line. So I took a look inside my brush library and I found an abstract, this one here, spicule, which sounds like it should be said with a French accent speaker. Oh, yeah, I like saying it like that, but if there are any French speakers listening, if I have butchered the pronounciation of your lovely language, I am sorry. I quite like spicule, but I wanted to make a couple of changes to it. I have black selected, it's on opacity of a 100% on my brush size I made. I think it was 2, 2% percent wide. Let's take a look at what I've got. C, that's not bad, but I can do with one or two changes to that. Because we'll actually look, let's take it up to 3% of a bit undecided about this. Just 3%. And yeah, that is working better, but I want to make one or two changes to it. So I come back to my brush library and I swipe left and duplicate the brush and I'm going to tap on it, not going to alter some parameters. Now this is what I consider to be the main advantage of knowing about the brush engine. Yes, you can create lots of new brushes and sell them online. But when you're working on are the main advantages is being able to come to, for example, the Apple Pencil and knowing which parameters to alter to get the look you want. Like for example, with this, I have this line. I want that line to various size based upon how hard I press with my parents. So I take my size and I move it up. I'll take it up to about say, 50%. If I get a line here and pressing soft and pressing hard. And you can see now I get quite a bit of size variation based off my pen pressure. That's what I want because I wanted to be able to make the lines thicker and thinner as I go around the outline of the character, just based on how hard I press. What I don't want though, is to get the brush fading away. As I press Softer, I want it to be the same transparency no matter how hard I press. So quick quiz, look at the sliders. Which of those sliders do I have to alter so that I always get the same transparency? No matter how hard I press. The answer is, flow. If I slide that down, see what's happening to the beginning of my brush stroke. Now I have a brushstroke, which gets thicker and thinner, but it doesn't change its transparency. That is what I wanted. So I will come to done unless just check that. Now, pressing soft, pressing, hot, pressing soft again, that's what I want. I think 3% big is the right size as well. Because I know there's going to be a lot of movement when that leg flicks up. I think I'm going to need some fairly big brushstrokes for that. Let's come down to frame one. Frame one above it. That's the layer I'm going to be drawing on. So let's move it in a little bit so I can work a bit more comfortably. I'm drawing with Animation Assist on because if I turn it off to draw with I've got that. And it's a bit difficult to see what I'm doing here. Animation Assist on. Let's come down. Let's double-check, make sure I've got the right layer selected. Yes, I do. I suppose I could always fade my background laid out a little bit like that. Actually, no, I've got an idea. Let's turn on the onion skin frames again, because that will give me an idea of which bits of the character are going to be moving more Like, for example, if I take a look at the foot on the left, the back foot, but the front leg is moving a bit more. So maybe for this frame, the brushstrokes on the front leg should be a little bit larger than the backlog. And because I'm completely paranoid yet, you can see I'm drawing on the group here. I need to make sure I'm drawing on the layer. Now let's try. My line. I quite like all others to hit. All I'm doing is just tracing off the line. I'm not going to be tracing around all the bits of the character. I'm not going to trace that his neck line. I'm not going to trace the central line or that line where the shirt joined the waist. I'm just going to do the outline like this. Maybe do a bit of the chin. I won't bother with the air. Just come around like this. I won't bother where the sleeves are tucked up on. I won't do the details on the finger. I will do this on here coming up. Just do the general outline of a hand, just doubt about their bring this down. Actually. Let's undo that because if I look at that, you can see there's a bit of movement going on there in that frame. Soft brush just a little bit harder there. Now for the leg, remember I'm doing the blue bit, but there is movement there, so I need to make that a little bit bigger. I'm pressing just a little bit harder and you can see that's bigger compared to the other foot. There we go. And then we get to about there. And I'm gonna press a lighter because there's hardly any movement around here. And that is my outline. If I make the layer underneath invisible for a second, that is a little bit indistinct. What I wanted to do with this is end up locking the layer, changing the background color and they're making all the brushstrokes are lighter and I want to vary the color a little bit, but that's my very strong. So this is what I'm gonna do. I'm going to slide to the left and I'm going to duplicate. You can see how it's suddenly got stronger and more well-defined. I will merge down and then I'll repeat that. I will duplicate it again. Merge down. Now I have a layer now because I duplicated and merge down and then repeated are effectively got four of the same layer or merge into one. And you can see, I'm getting a much better defined brush there. Okay, so the next thing we're gonna do is I'm going to turn on Alpha lock because I know I'm gonna have to come back and do that anyway. If I remember to do alpha lock every time I finished drawing and then duplicating my layer. It means I don't have to come back and repeat the same operation 26 times because animation, just in case I haven't already said, is time-consuming. And so the more you can think ahead about the things you're going to have to do down the line, the more time you're gonna save yourself. It does mean that look, if you just doing a painting and you come up with an idea, you can investigate that idea straightaway with animation. If you suddenly came up with an idea, yes, you could investigate it, but in this case, I'd have to repeat that investigation 26 times. So a little bit of planning ahead and knowing where you're going with an animation that can come in useful. Anyway, let's do our next frame. And we start off small as before, I'll start and the trailing foot and make it fairly small, fairly tight. I'm not going to bother fading that blue outline again. I think I know what I'm doing. Just want to come back around again all hang on. I'm talking and working at the same time. So I realized a bit of movement in the shoulder, so that needs to be a little bit bigger. So press a bit harder. Enormous mood in the head itself. So press light around there, just go down to the chin. Bit of movement in the top of the shoulder but not too much. So don't press too hard there. A bit of movement in the forearms. I press a little bit harder, but not too much down again and just a little bit harder. That leg again is moving quite a bit. So I press harder. They're not pressing full strength. Because I know when the leg flex up, I'll need some really big sparkly lines so I don't want to press too hard at the moment. I want the light to be bigger when it's moving, but not massive, not as big as it can go. Anyway. Smaller again, come down like this and just check what we've got. Let's duplicate. I can see I forgotten to do an area. I forgot to do the rear arm. I mustn't forget that. So I will delete what I've got there. Other Laura I wanted to draw on is selected so little bit of movement on there compared to the previous frame. Not too much. Duplicate. Yes, everything's where it should be merged down. Duplicated again. Merge down. And actually, you know what alpha lock, something I should do is turn off the blue outline in the background. I must remember that with the end of every frame, alpha lock on blue outline off, the remainder of the frames are going to be very similar. When I come to the Kikee frames, you can see there's a massive amount of movement. Look at the red frames leading up. I went to need a very large line there, but I'm going to make a rule with this alkene, my leading edge fairly small, but I'll make my trailing edge large. So what does that mean? Take a look at that. Like the top bit of the leg is the leading edge because that leg is moving up and kind of anticlockwise. So the top edge, that is your leading edge, the trailing edge that's the bottom of the leg. The movement is traveling upwards. The bit underneath, that is the trailing edge. I will make the training age large but leading edge small. That way I don't completely lose the form. And also that's what you do if you think about say, a sort with wad sharp edge and that is whistling down through the air or the sharp edge that's going to remain sharp. But the other age, they're blunt edge, that's going to be the one with all the blurry lines on. It's the same principle here, leading edge and trailing edge. Anyway, I think the best thing to do right now is for me to fade out and fade back in once I've done all the sparkly lines. So I will see you in a bit. That was nice and relaxing. What I was doing didn't require huge amount of thoughts. So when you're doing this, put on some music, put on a podcast, whatever you like to do in the background. Although for me I find music without words tends to fit in the same brain space that I'm using when I'm drawing a podcast, I find having to concentrate on words and use my eyes kind of feels like I'm trying to live in two parts of my brain at the same time. Just for me, music without words. Anyway, this file is kicker 03 sparkles. It is available as a download and then creating copies of my files and renaming them as I go along fairly frequently. Or that is because I have a lot of frames to deal with, but I also want to experiment. And if I get to a stage where I liked something and then I experiment on it and then decide I don't like it, I'm kind of stuck with it. Unless I do iterative saves. That will be where you save your file. And actually I'll do that now because I've uploaded this file. I want to experiment with it some more so I will duplicate. Then I'll come and I'll rename it to kicker 0 full backgrounds. The reason I'm naming this is because in this session I want to check what I've got first of all, but then I want to start working on a background for this and also something that's going to sit in the foreground. Serena in lab. That way, if I decide I hate what I've done with this file, I always had my previous file as backup. But anyway, let's see what I've got. I've got that. Let's make it a little bit smaller and pensions so you can see the whole thing. You go. And so at this stage what I want to do is just check for errors before I do anything else. So I'll come to loop. Just play it and see what happens and looking at it. Yeah. Can you see I'll circle it. Can you see I've got a little stray sparkle to the pairing. It looks like in one frame. Also looking at the body, you can see the blue outline just suddenly flipping on and off. Again just for one frame. I need to take a look at that. So press pause and I'll scrub backwards through my timeline until I get to where I find that. That's the one. You can see it appearing in blue. Because I have that particular frame selected when I come to my layers panel, that GZ. And sure enough, I'd forgot to turn off that blue layer and also I forgot to turn on the Alpha. Yes, I left a couple of deliberate mistakes in because I need to show you this checking process. But there's also another one. Where was that stray sparkle? There it is on the first frame. Right there. I'll come to my eraser. What arrays do a half. Just get rid of that. Unless try play again. It's working. I think I've taken up the errors, but I could do with a bit of a pause at the beginning and the end because a guy here leap straight into the reaction. So what I will do at the beginning, I'll tap and welcome to hold duration. I don't know whether I wanted to keep this butt. Good thing about whole duration is at anytime you just come in and move the slider again. I'll try five frames at the beginning. Let's try at the end. Let's try four frames at the end. Let's see what that looks like. Yeah, I prefer that you can hear a little bit of a pause just before you dive into reaction. Okay. Now I think I'm ready to oh, hang on. What's the just where I'm circling. Take a look. It looks like I've got a one or two little stray sparkles there, so we get rid of that. And that was on group number ten, layers 79. There's a lot of layers 79 is here. You may notice for this I'm not following my own advice where I rename all the layers. That is because I'm adding layers, sometimes 26 at a time. And as long as they're inside the groups, the groups are named G21, G11, G12. So as long as those layers are inside the group, I don't really care what they're called. Renaming them with just takes so long. Anyway. There's my animation. Let's start to do something a bit more creative with it. 5. Adding a Foreground and Background: Okay, let's pick up where we left off from the previous video. How my animation, and there's one or two extra things I want to show you to do with animation. Okay, so let's move on. The first thing I'm going to do is come to settings and I'm going to take the onion skin frames down to none because I don't need those green and red frames in the background distracting me from what I'm about to do. Very quickly. I'm inserting a section into this video because procreate 5.2 is being released. And there's a little tweak which can be useful if I come to Settings, you can see my onion skin frames and my onion skin opacity will now within procreate 5.2, you have this onion skin colors. And if I tap on that, I can affect the look or the color of all frames are leading up to my key frame and all the frames leading away from my keyframe. Okay, those two colors are a bit too similar. Let's try another one. On the other side. The next thing is, I won't just some kind of pattern or decoration or symbol in the background that's going to play while the animation is running. I also want the same kind of thing in the foreground. So something in the background which the animation plays over, the thing in the foreground will be in front of the animation. So to do that, let's come to our first frame and open up my layers. So now I'm down at the bottom and I'm going to create a new layer. And I'm going to drag this layer down underneath groups 01. Now it's not blocking groups 01. And I will come to my wrench icon, my actions, and I will insert a file. I have a file for you here it is a Japanese symbol, which I'm informed stands for courtesy. So let's put courtesy. Let's make it bigger and come to my layers panel. And straightaway, here's my problem. I want that to be in the background while the animation is playing. But if I press play, I don't get it. Let's try putting it out on loop so you can see the problem more clearly. Okay, that's not working because procreate is treating that as just any other frame of the animation. It blips at once and the animation runs through. To get around that, I tap on it. And just the first frame of any animation gets this option background. If I turn it on, is now a background layer. And now if I play, because that is now a background layer, the animation plays in front of it. Similarly, if I come all the way to the end, come to the top, had a lab, that layer is sitting up above group 26. I'll do what I did before. I will insert a file this time, I'm going to choose what I'm led to believe is the Japanese symbol for wisdom. I'm gonna move that over here, make it a little bit smaller. I'm not going to make it too small because I want to resize it again. Once I have decided that this last frame is my foreground, then what I'll do, I'll come to, I think it's about frame 12 where the kick is at its maximum height there. Because, well, I do want to move these symbols around a little bit. Let's come up to Layer 80 again, because that needs to be a little bit smaller. So I will come to Transform tool, make it a little bit smaller, like this. Sudden my layers panel, I will also come down to the one at the bottom because I think that's a bit too far over, so I'll move that down to about there. Applewhite. All right, okay, so now when I play, I've got the symbol for courtesy in the background. And I also have the symbol for wisdom for some strange reason being kicked. No. Not really sure why wisdom is being given a good kick in this video, maybe it's a comment about some of the things that are happening in the world today. Anyway, let's move on. Because now that is pretty much everything I wanted to show you as regards animation. And so for the rest of this video, I just want to work this up just so we can do a couple of workflow things which might be of use to you. Okay, so for the first thing, unlike come down to the bottom. For the background, I want it to be a dark background and I want those dark sparkles to be lighter. Looking at the animation, I'm reminded of some of those cheesy animations you use to get at the start of like 80s TV programs. Let's do something a little bit cheesy 80s TV program. So let's make that a dark blue. I know the moment the animation is practically disappeared, but if you're a member, all my sparkly animation frames are called alpha lock, so I can paint those whatever color I want for the symbol for Kurtz here at the bottom. Well, I could do without being a slightly different color. I'm thinking about maybe doing an overlay on top of that. What I would do is add another layer. It's like malaria at the bottom as well, by swiping left. And I will group them. And I'll call this group background for this. All right, Well, let's do alpha lock because it's the most simple and straightforward. I will choose a color from the background and maybe move a little bit more towards the red end of blue and make things a little bit lighter. What brush do I have? Let's go for the airbrushing soft air brush and its maximum capacity of maximum size, that's fine. And I will just color over this. Remember, I want this to be a background image. I don't need it a leaping out in that large, friendly brick red kind of like that. Let's make it a bit more round movable multiples, purple like this. And I will just draw in from the bottom. Just so I get a slight difference in color tone there. It's very simple to do. Let's try sticking a glow on it. Why not? Let's duplicate that layer. I will come to the label low, and I will turn it very light purple. And I'll do this. I'll just draw on the background. You can only see the outline of it. But if I come back and I turn alpha lock off, without less lighted, come to Gaussian Blur. I'll come to the top left-hand, slide my finger along until it gets a halo effect. Tap my layers panel to commit to that. Let's lower the opacity for that because it's way too strong. Take it down to 0, and gradually dial in the tone you want. That is as much as I want. I think the reason you do it this way where you go down to 0 and dial thing in is because normally you starting out at a 100%, it's something about going down from 100%. It will almost inevitably end up with a stronger effect because you're going down and you see the effect getting less than you do if you take the opacity down to 0 and dial the effect in like this. And it turns to be the case that when you're learning how to use a package like Procreate, people tend to be so happy with the new effects they found that they tend to overdo them a little bit. And so by taking this down to 0 and dialing in, you're going to end up with something you just a little bit more subtle. I wanted almost not be there. Anyway. I still have a spare layer because I created a lab that's come to insert a file again, what do I want? Overlay paper there that will be included as well is just downloading. And there's my overlay paper. I'll make it big like this. And actually maybe make it just a little bit bigger because I want to get that grainy effect quite large in the background. If you remember from the layer blend mode videos, if I turn that to one of the contrast layer blend modes, midway becomes invisible. If it's lighter than my gray, it becomes lighter if it's dark and then migrate, it becomes darker. So what I've got here is instead of a very plain blue background with a fairly flat logo, it's now more textured because they are 81, which has that paper texture on there is in one of the contrast layer blend mode, look, it's an overlay at the moment. That will be soft, light, hard light, too strong, vivid light. Again, that's a little bit harder than I would like. I think for this overlay suits me better, but maybe I could do with a little bit more contrast there. Now I could duplicate the layer that can work. And if that's too strong, again, I can take the opacity down to 0 and dial in the extra amount. In contrast that I want to round about there. I'll make that invisible for a second because I just to show you another way of doing it, I could also come to curves. Remember curves, hopefully I didn't scare you away when I explain them. And to get more contrast in there, I can just take the bottom part of the curve and move it this way so the dots have got darker, but I can also take the upper part. Satellites get lighter and as a result, it gets more contrasty. And I can also add an extra point there. Say about there, another point there. So you get the S-curve, which creates a lot of contrast. Now that is way too much better. Do something about that. Otherwise, you might think, oh, note curves don't work. They do work and they can work very well indeed, but you just have to spend the time tweaking them around. Okay. Let's take a look at what I did with that and that worked as well. So you've got a choice. Well, you can go for golden, stick, the top layer on there as well. What's making a difference? Yeah, That is. But I think that's too much, so I will get rid of that. That's my background. Now what about the foreground, that little symbol at the top? Well again, I want to do something with that. So I'm gonna create another layer and swipe from the left and ungroup these and rename the layer two. Foreground. Let's come to this logo and let's just come straight to hue, saturation and brightness because I just want to play around with the color just to get a general idea of what I'm looking for. Maybe make it a little bit lighter, T saturated, both saturated. Maybe that should be a slightly different color, so it stands out a bit more. Maybe a slightly creamy color like that. And I think I'll duplicate it. I'll come to this layer here and I'll drag it down a little bit like that. Now with the layer on top, I will not be underneath, so I'll drag it underneath. And again they come to hue saturation and brightness to the layer that's maybe this quite a bit darker, maybe desaturated a little bit. Lucky case, it's not obvious. I'm just making this stuff up as I go along. And maybe for that Gaussian blur. And the reason I'm making things up as we go along is because sometimes it's good to just see somebody working and you get ideas about workflow because workflow is every bit as important as the tools, which I believe I've said before, but it doesn't hurt. Say it again. I lower the opacity so I'm getting a blend of the original color plus the blue in the background, which will help to fix that in place a little bit more. And let's create a new layer and drag that up to the top. Because I want to insert the same file as I used before, that overlay paper file. Move it up to about there. Change the blend mode to what was it. Try overlay again and I will tap on the outcome to clipping mask so that texture is only showing on the layer below. Just thinking about this, you probably wouldn't see this. But can I take my layer? I'm going to tap and hold and I'm gonna drag down right to the bottom. And you can see just by holding it at the bottom, the layers are sliding upwards. I want to drop that in background layer. There it is. I will position us. That's just underneath the original paper layer. That way I am getting the texture, but also I was thinking when this guy kicks, the kick is gonna go in front of that shadow in the background, but also behind the symbol in the front. I'll just quickly slide up again because I have a redundant layer there, which I don't think I need. So let's get rid of that. Let's give this quick plate. Won't come up. There you go. I like that, but there is one small, tiny problem. The animation still black and you can't see it. For this. Let's come back up to my foreground layer. Actually, yes, I do want an extra layer inside the foreground layer. For this layer, I'm gonna come to my paint brushes. I'll choose a medium hard air brush. I'm sure the size of the rule. Okay. And now I'm gonna come to around whereabouts my yellows are, maybe study cool yellow. It starts off with players choose an almost white yellow. Make sure I'm painting on that layer 87 in the foreground. Little circle like this. Then a slide along a little bit more, maybe make it a little bit more orangey. Choose something there, then a bit more orangey and quite intense orange. Then come more towards red, or deeper orange. Then more towards red, but a deeper red. Finally, quite a deep red. Like this. These, I want to be the colors that I'm going to use for the actual animation. Let's take a look at this. What I'm thinking is why there's a law of movement. I'll make the colors brighter and when there's less movement, I made the colors darker. So for that, the most obvious frame to choose is one of these ones here where the kicking is at full extent. I can get an idea of the range of colors I want to use and how they stand against the background. So soft air brush, I don't want it pretty big. Just double check. I need to be painting on the layer rather than the group. Lets me as long a little bit so I can have my Layers open one I wanted. Let's try sampling that color that the brightest one arm unless 179. When I paint, go. Let's just try playing with these colors. What I can do, because straightaway I'm thinking this color on the end was too bright. I want the next brightest color along. Let's take a look at this orange. Now. In fact, let's see what this aren't just like for the base file that is looking a bit too bright for me. Let's make this red. Let's try a slightly deeper at That's not standing out enough. I don't think so. I want to color range from that red coming through to the orange, going through to the yellow, then the maximum lateness yellow is gonna be this. So now what I do is I come back up to the top, make sure the layer is selected. And I'll tap and hold on my eraser so I can erase with my current brush, get adds up to a 100%, make it slightly smaller, and get rid of that, and get rid of that. Sorry, I don't accidentally choose them. Those are my four colors I want to use. Now for the sake of consistency, I need to come back to this frame here and work outwards from that point. I'll come to the frame before, but I'm wondering now, onion skin. No, that's not really going to help me as it, let's just look at that. Make a mental note of why the various colors. Then come back to here, make sure the right frame is selected. Paint brushes selected same size and become too. What I want to do at this stage is Rob between there, there, there and there. And I get an idea of whether the general coloring in is consistent. And yeah, I'm fairly happy with that. Then afterwards I would go in and do the small areas once I realized that the whole area is fairly consistent. Now, I'll come to the frame before I, once I've done all the frames will fall. I will do all the frames afterwards. This is gonna take some time, so I will fade out and fade back in once I've done it. Okay, So I've counted my last frame and then if I gradually cycle through what I've been doing, you can see where, where there was the most movement. That was the lightest part of the outline. But also when you're doing that, you have to try and gradually fade those brighter colors back into the background. You may also notice that I did a little streak of light just running down the left side of the figure has the frames went on, which gradually fades away. Because whenever you're animating and you're doing colors like this, you have to think about how does the frame look, but also how does the frame looked compared to all the other frames surrounding it? And you've got to make the colors work it together as a whole. The very last thing, what do we got here? Frame two of the actual animation. I can tap on it and drag it out and I can drop it in wherever I want. But now I've got a problem with that. You can see the order is wrong now. So I will double tap Undo, Move layer, and then I'll come to the top layer 87 where I put all my color swatches on, I should make that invisible. The reason I put that layer with all the color swatches on in the foreground layer is because I was coloring in things with the Animation Assist on. If I turn off Animation Assist, That's what I'm left with. There's no way I'll be able to cover all that in trying to guess what color should be a wireframe. But with animation assist with arm. Because my swatch layer is in the foreground layer, which is sets of foreground. Those colors were always visible no matter what frame I was drawing on. But now I don't need it. Make it invisible. Okay, so let's take a look and see what we've got. I'll stick it on loop. There we go. We can make it bigger. If I do four-fingered tap, I can take away the interface. Just see the animation playing as a whole. That is animation. Let's press pause for that. Those are various controls at your disposal and also using the workflow in action. The only thing I would say now is what, as it's looping, it's going a little bit fast because do you remember me talking about the chattering lines? That is where the lines vary from frame to frame. So you get slightly wobbly lines will actually add quite like that for this animation, because you've got different sparkles going on there. And I think at the moment is going so fast that you can't really see them at the moment. I've got 25 frames per second. Let's take that down a little bit to what, 20 frames a second. Well, the animation is a little bit slower. It's a little bit more real time, but I'm getting more of the effect I want where I can see the individual sparkles on each frame. Okay? Four-fingered tap to bring back the interface. And there's our animation. There are the technical bits. Plus also, there's a workflow.