Procreate: Solid Foundations, Part 3 - Layer Blend Modes & Adjustments | Simon Foster | Skillshare
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Procreate: Solid Foundations, Part 3 - Layer Blend Modes & Adjustments

teacher avatar Simon Foster

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Hello and Welcome!

      1:26

    • 2.

      Project Time! Jukebox Jive!

      4:55

    • 3.

      Block in Areas and Paint

      13:09

    • 4.

      Light & Shade with Blend Modes

      16:16

    • 5.

      Save & Load Selections

      16:18

    • 6.

      Paint your Highlights

      9:29

    • 7.

      Change Colors with Adjustments

      7:18

    • 8.

      Import an Image and Finish

      12:47

    • 9.

      Layer Blend Modes Introduction

      13:06

    • 10.

      Applying our Layer Blend Modes

      14:31

    • 11.

      Say Hello to Adjustments

      12:19

    • 12.

      Balance your Colors

      6:45

    • 13.

      Harness the Power of Curves

      10:17

    • 14.

      Gradient Maps

      7:10

    • 15.

      Blur & Noise

      7:28

    • 16.

      Sharpen! Clone! Dots! Bloom!

      13:06

    • 17.

      The Liquify Tool

      15:45

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About This Class

You only learn Procreate once, so learn it properly!

Treat yourself to a thorough grounding in the tools and techniques that Procreate has to offer. Along the way you'll get tips and advice from someone with nearly 40 years as a digital designer/illustrator.

You created your first artwork in part one and learned about color and brushes. You took your knowledge to the next level in part 2. Now it's time to get creative in part 3!

On this course you will:

  • Learn all about Layer Blend Modes
  • Learn how to automatically select areas plus save and load your selections
  • Learn all the Adjustments that Procreate has to offer
  • Master the Liquify Tool

There are hundreds - no - thousands of Procreate tutorials out there that show you how to do this or how to paint that. But do you ever get the feeling that there are gaps in your knowledge? How do you know when you've learned all the important stuff? These are the questions that Simon's Procreate: Solid Foundations classes answer.

All you need to bring is Procreate plus ideally an Apple pencil for your iPad and you're set to go. This course is aimed at beginners plus existing users who want to round out their knowledge. But that doesn't mean it's over simplified. Nope! You will learn the same tools and techniques that are used in professional studios.

As well as being a designer/illustrator for decades, Simon also spent time as a teacher and his university degree is all about how people learn. And it is his firm belief that the right way to learn something like Procreate is not to just learn the tools. The right way to learn Procreate is to practice the right workflow, and use the tools when they are needed.

See you on the course!

Meet Your Teacher

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Simon Foster

Teacher

Hi, I'm Simon, aka Drippycat.

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Transcripts

1. Hello and Welcome!: Hello and welcome to Procreate solid foundations Part Three. We'll start off this project by creating this image but old-fashioned jukebox. And while we're creating it, I'll be introducing you to how to save and load selection so you can work efficiently. But the main point of this tutorial is to introduce you to the layer blend modes and Adjustments. Layer blend modes are the secret weapon of the mom digital artist. They let you easily create images and effects, which would be so difficult using traditional media. They look complicated at first, but I'm gonna give you five simple rules for using them. Plus, they're divided up into groups. And once you know what those groups are, all of a sudden they become a lot easier and you will learn to master layer blend mode on this course, we will also be taking a look at all the various different adjustments you can do inside Procreate on what's more. You'll be learning how to apply them to an entire image or just a small part of it. You'll learn how to shift colors around. You'll learn how to add nausea, learn how to blur, you'll learn how to glitch. You'll learn how to use a massively powerful liquefy adjustments. Every adjustment Procreate has. I'll show you how to use. I've supplied all the images for you to download so you can follow along. So go to the first lesson and take your Procreate skillset to that next level. I'll see you in the next lesson. 2. Project Time! Jukebox Jive!: Hello and welcome to this section of the course. In the previous section, we were talking about things like selections, clipping layers, layer masks. Well now I want us to do an exercise together to practice those some more. But also, I want to show you some practical usages for layer blend modes plus a few things from the adjustments menu before both of them get their own dedicated set of videos. Okay, let's make a start to do this. Let's come to import. I have mine stored on my iCloud Drive. This is jukebox jive 01. This is available for you as a download if you want to follow along. So just to give you a quick preview, this is what we're going to end up with by the end of this tutorial. So let's get started. I will just pinch in a little bit just so I can see everything on my screen. And I'll come to my layers panel and take a look. We have our top layer, layer one, that's our import. And all it is is a black and white line artwork of one of those old-fashioned jukeboxes. But straightaway, I've got a little bit of a problem. I want to use that artwork sitting on top of a whole load of different colors. But the point is it's just black and white. I want the black bits, but I don't need the white bits. I need them to be invisible because low exposing and welcome to my background color and I changed that to say, fairly deep red. You can see this nothing happening there. Now my background color is deep red, but the layer one is covering all that. I can't see that deep red where I want to see deep red. But actually, that is a very simple thing to change. Because if I come to that little and sign just where I'm circling now and I tap on it. Every layer has a number of different layer blend mode. At the moment mine is set to normal. But if I drag down a little bit, can you see how everything's starting to change? I want to set mine to multiply. That is one of the darkened layer blend modes. And what that means is in very simple terms, anything which is black is going to stay visible and anything which is white is going to become invisible. Now, I can see my background color and I can change that to what I want. Let's just change it to a fairly neutral, fairly deep gray like that. Wow, Come on. Let's do what we're supposed to do. Layer one is not a very imaginative name, so I will change that to Leinhardt, which is also not a very imaginative name, but at least it tells me what that layer is doing. Okay, so the next thing to do is to block in the various different areas. If you remember from a previous part of the course, we had the Wu Siew image with martial artist Henri block, the colors in there. We're going to be doing the same thing here. So I'm not gonna spend a lot of time doing this because you've already seen how to do it. Just very briefly, I will create a new layer. I will drag that underneath my line art layer, counting my brush, what do I need? Well, to block in, remember we need a hard brush. So I will come with hard air brush from the airbrushing brush that Let's choose a color at random, but somebody fairly priced, so you can see what I'm doing. And let's choose something fairly vivid. This is going to change. But supposing I want to do these little bars just at the side. If I come and I zoom in and I put down my colors like this. One, you already know how to do this or I'm not going to spend a lot of time doing this. You have a choice. You can either color in these areas or for a bit of practice, because you already know how to do this. I've loaded up another file before you call jukebox jive 0 to where I've done it all for you. And if I open up my layers panel, you can see I have line work and you have four different layers, blue blocks, red blocks, yellow blocks, and well, it was green blocks, but I decided to change the color to a slightly deeper red. So maybe I should be consistent with that and change that to red blocks. And let's make this so it's consistent with what I call the before the line art. And you'll notice that the various different block layers, they're all certain neutral blend mode. That's fine for me for now. And also, if I tap on the icon throat blue blocks, for example, you can see I've set it to alpha lock. And if you remember with alpha lock, that means I can only draw on that layer where there was already some color there. If there's any transparent pixels, I can't draw on them. That will make it useful for just containing the various different paint strokes that I'm going to be doing. Alright, so let's come to our gallery. Let's come to jukebox, jive CO2, swipe to the left, come to share, share, procreate image format unless get that sent off to my iMac. That science and that is ready to be uploaded to you so you can download it. We can carry on with what we're doing in the next video. 3. Block in Areas and Paint: All right, so I've got my file. If I come to my layers panel, you can see I have four different block layers, blue, brown, yellow, and red. And I'll just point out a couple of things. If I make my top line art layer invisible, you notice when I did my coloring in, it's all looking rather blobby and rather untidy, but that doesn't matter. It just makes sure I went over the edges of my line art work so I don't get any stray pixels. And if I turn on my line art layer again, everything's suddenly becomes all crisp and neat. Okay, let's make a start with this. I'm on my blue blocks layer, and I want to create two different colors on two different sides of my jukebox. I also want to get a little bit of a glass effect with a kind of, it looks like sparkling water on the inside of it. Okay, so let's make a start. Now I could create a new layer like this and make this into a clipping mask so that anything I draw on this new layer six, you'll only see the pixels where there's already pixels on the blue blocks layer. And if I show you this, I've got my paintbrush by hard air brush is selected from when I was blocking in and I have read now, last six are selected. And if I draw on that layer, you can see that I'm only making brushstrokes wherever blue layer is selected. If I come here and I turn off my clipping mask there, all my brushstrokes sitting on top of my blue blocks layer. If I make it into a clipping mask again after they gets masked out like that. But I know for this tutorial, There's a good chance I'm going to create quite a few layers, so I want to do everything. I can't keep the layer count down. This file doesn't get too big to upload. And also some of you are gonna have older iPads or so. I don't want anybody running out of memory. So let's try and keep as far as smallest possible. I will get rid of that layer for now. I'm on my blue blocks layer and supposing I wanted to select just a certain part of the area. Well, I can always come to this tab, my selections tab. You can see I have a number of options at the bottom, I have automatic freehand rectangle, an ellipse supposing I come to automatic wall, that means is that if I tap on a certain area is going to get selected. So if I come to say this circle of blue at the bottom, I just tapped in those four areas and the old becomes selected. And what that means is if I came to my paint brush, for example, I can paint just in that area like this. And now now I'm trying to paint in that bit of blue off to the side, those two blue vertical pillars. And I can't do anything. That's because selection, it does what it says on the tin. It just selects a certain area so you can just do things in that area, are not worry about other areas. And I am going to undo that because I don't need it. And if I want to clear my selection, all I need to do is just tap on the Select icon again and it's gone. Let's get back our line artwork. That's mainly what selections are all about. But look, I want to show you something. I'm gonna come to my soft air brush. And supposing I want to select those two blue pillars on the right. That's pretty easy. If I come to my selections again, I've got automatic selected. There you go. I've selected those areas. Now if I was to come to my paint brush and sure enough, that's my God, my purse size, bigger and more opaque. I can draw in just those areas. Well, that's all very nice. And so I clear my selection as well. Okay, That's lovely, great. But supposing I want to come back to that area again. Well, okay, So let's come to selections and and automatic is selected. I'll tap on the same area. What's happened? Why isn't the whole area being selected? Well, the reason is when I use something like automatic selection, for example, you tap on a certain area and then it goes off searching for pixels that are the same or very close in color, it will flood outwards into, it finds a boundary. In the case of this, the boundary at found was that different area of color, that red color. So it stops. Now because I've painted directly on my blocks layer, that's starting to limit what I can do with it. So if I just double-tap a few times just to get rid of them on coffee, go there. For that reason, when people are working, they want to keep their blocking in layers as just that blocking in layers. And they don't want to paint on them directly because you run into the difficulties we've just seen. But like I said a few minutes ago, I want to try and limit the amount of layers I used for this. I'm going to use my blocking in layers are putting down basic areas of color. But then I'm going to use clipping layers on top to show you different things. So for our blue blocks layout or candlelight, the blue, but I want a different color on the other side. So let's choose another color. I fancy some kind of read a bit more of a hot red maybe around about there. For this, well, I could use my soft air brush and gradually build up because I do want a gentle gradation from one side to the other. But instead I want to come to my hard air brush with my hard edge. You're going to make my size very large. And I'm gonna draw. In this side like this. And I'm also going to come, and I'm going to choose a yellow. So let's come to around about maybe somewhere around there. And I'm going to draw in yellow at the top, which so far is not brilliant because I did want to soft gradation between the red to the yellow to blue. And I am not getting that at the moment. Well, I could come to my blend brush and start trying to blend in, but there's a much quicker way. If I come to my adjustments, I'll come down to this thing here. Gaussian blur. And the trick to this is to put your finger. It used to be at the top of the screen now it's more say halfway down or just drag with your finger from the left to the right. As you do, you start to see that bar at the top and you can see the further I drag it out, the most software more blended, a blur I get if I take it almost out and nothing very hard, but as I drag it across software and software and software until eventually I get something you'll rarely soft congregated, which is exactly what I wanted there. That's to about 32%. And look at that lovely smooth color. Let go off my paintbrush to accept that. Okay, the next thing I want some dark and light on this, so I'll come to my layers. My blue blocks is selected, and I'm going to add another layer, and I'll set that to a different blend mode. Well, first of all, I want to concentrate on the darker areas. So I want one of the dark and blend mode I'm gonna come to multiply. I'm also going to take down the opacity down a little bit to around about the halfway mark. And I'm going to choose a fairly dark gray. My art brushes, I'll choose soft air brush. I want this to be pretty large and I want it to be low opacity so I can gradually build up my brush strokes. Now the last thing, I only want that color to appear, whether a pixels in the blue blocks layer. So I tap and I came to clipping mask, and that should help with that. Now let us see what I can do with this. I'll start in the bottom right and are gradually starts to build up like this. That's looking okay. And also, I want to darken the area just around the top, just where there's that little I think for the actual jukebox, if they're gold color or maybe just around the side bits just on the other side. Down the bottom here. Now straightaway, do you notice something with this? I just put down gray and yet I am getting deeper blues, deeper reds, deeper yellows, which is kind of a green color. And that is because my layer blend mode is set to multiply. Now, multiply, this is one of the dark on blend modes. Let's just take a look at some of the others and experimental little bit. That's dark and that's colored been an, OH, that's looking quite interesting. I think prior to multiply, I'm getting maybe a slightly richer tone there. What about Linear Burn? Maybe not color. Now, instead of multiplying, I want to choose Color Burn because that's the first thing about layer blend mode your experiment. And also because I set it to around about halfway, I can now make it more subtle by lowering the opacity. Or I can make it much more in your face by raising the opacity. That's way too much. Let's take it to about again, around the halfway mark That works for me. And my advice to you when you're doing something like this is be bold. You can also fade the layer afterwards. That's not a problem, but quite often, people can be a little bit timid with this, but there's no need to be because if needs be, just turn the entire layer off and it's gone, you can create a new layer and start again, again with this layer up further to be a little bit more graduated. So again, I'm gonna come to Gausian blurb, do what I did before. Just blend the whole thing and so it's looking at a lot softer. And then tap on my adjustments icon again to commit to that. Now, while we're on this layer, I want to add some shade so that this whole thing looks a little bit more cylindrical. Look if I come to this red area here, make sure my layer is selected. Same brush, that's all fine. And I will make my brush maybe a little bit more opaque like this, about 45% and make my brush size a bit smaller. And I wanted to do just on the right-hand side of both of those road tubes. So if I come like this and I draw like this, you can see it's looking a little bit well, my hand shuffled little bit. Let's try the other side as well. And I'd like that to be a bit smoother. Two-finger tap and two-finger tap. Now I'm going to draw a line again, but this time when I finished my brush stroke, I'm just going to leave my pen where it is and I'm not going to move it off the surface of my iPad up like this and white. At the top, do you see lying created if I can to Edit Shape, I get these two little dots. What I've got is completely straight line. And by dragging those two little dots around, I can move this line to where ever I want it to be. This you can see I can get just a little bit tiny bit of shading like this or it can make it a little bit more about say there. And if I decide yeah, I'm happy with that. We can just tap on my brush icon and I can make another brushstroke on the other side, like this. The same thing again, edit my shape and I can drag that out at about the same on the other side. Drag a line, edit shape around. Tap my brush and come. Edit shape. Move that to Y1. To be straightaway, I'm getting a more of a 3D look. Now. Here's where it gets interesting because that was fine. One had a line, but here I've got a huge curve or I will come on, let's try it. I'll drag around like that. And oh, did my pen work is not that good, is it not a problem? Two-finger tap to undo out. I will just repeat what I did before. I will draw an arc and I will hold my pen at the end. And I get are created. I can edit the shape and I can move this to wherever I want. I've got three points. Look, I've got this bit here which controls how our key or not our key, that our kids, if English is not your first language, the word archaea is something I just made up. Okay, So don't worry about it. Again, I get a much smoother transition like that, except that I'll make my brush a little bit smaller for that slightly thinner outer part. Drag around like this are created Edit Shape. And sure enough, there you go. This is just making my life so much easier and more precise. Upgraded shape. Take it where I want it to go. Remember size a bit bigger again and do this bottom bit here. Co-created, edit the shape. Why do I want that? Top my brush once more to accept it straightaway, I'm getting more of a circular effect there. And again, I'm going to pull, again, bear in mind when I do this, everything is on the same layer and I've already blurred this one. So now I'm going to be blurring a blur. I just have to be aware of that. Things don't get too blobby. It's a case of judging it. But anyway, let's move this. So I get bow there, I've got 7%. You might have something different if you're following along. But it's up my adjustment iconic GAN. But if we come to our layers panel, everything's on that last six. In fact, come on, let's do what I keep on nagging you to do and I'm not doing myself, but I'll do it. Now. Let's rename it. What should we name it to? Chub shadows. I think that's a good point to wrap up this video, I will see you in the next one. 4. Light & Shade with Blend Modes: Okay, so I've got my nice colored tubes and I've got the shading for my tubes, but it's all looking a little bit dead. I'd like a little bit more depth, maybe a little bit more vibrance in those shadow areas. So my tube shadows is set to color burn. But if you remember, I just use gray to create my darker areas. I think I can do maybe a little bit more with this. So what I will do is I will tap on my tube shadows layer and I will come to alpha lock. So now if I paint over those shadow areas, I'm just going to paint in the shallow areas are not anywhere else. Then let's count on my brush. What brush you're using. Software push, that should do the job. Okay, and I'm gonna put my finger just in that blue area here. To sample that blue color. I will open up my color panel and I still want an intense color, but I'm going to move a little bit more towards the purply and rather than cyan and blue. And I'm gonna make this a fairly intense color. Now let's paint in that area and we'll look at this. I'm getting a much more attractive blue in those areas alike. This will, okay, What about that yellow color? I'm gonna sample from that yellow area. In fact, now you can see I just chose a color from this region here. But instead, I'm gonna move a bit more towards the orange area. Because when things go in shadow, sometimes they take on a slightly different hue. I want colorful for this. I've got that orange color. Let's see what that looks like when I painted into the shadow areas and that is nice. You can see I'm getting a much more attractive effect there now and just wondering, maybe make that a little bit deeper in color like this. No, that's not gonna make much of a difference there, but I will come to my reds sample. My rights are for this. I want somebody a little bit more towards the purple end of the reds. So I come to this and why palette? And I'm gonna drag and a little bit like this. I make this still intense, but a bit of a deeper color like this and see what that looks like. That's looking more attractive, but it's still a little bit too bright, I think so let's make it a little bit dark and the like, but the short c'mon, let's make it very intense because we're not applying colors directly at the moments. That very intense deep purple is not going to be what I see when I actually brush it down because this is set to a different layer blend mode like that. And those colors I've got in those shadow areas, they're much stronger and much more vivid and that's what I want. I mean, let's face it. This is an old-style jukebox and subtle unrestrained. Not really. But look, here's the nice thing. I'm liking the effect, but it could do with being a bit darker. Well, do you remember in the last lesson, I said my opacity to 50%. And this is a good example of why setting your opacity to lower, especially in layer blend mode is a good idea because I can just come now, I just make the whole thing more intense like that. Look, I took it to 63% and immediately the shadows are getting darker. And when I could take it all the way to a 100, in which case that's looking, that's too strong. That's non-existent, way too subtle. But now I'll do the trick that you should get into because look, I'm wiggling in my slides around. I bet you're looking at that little blue dot moving around on the slider. And you may even be looking at what, 57%, and now it's 66%. I'm looking in the wrong place. Look, just take it down to it's nice and subtle like this. Don't look at the slider. Look at the image. Look at the picture effecting. Don't look at the number. Don't look at the slider and adjust this so you get the effect you want. And I'm gonna say around about there. Then I take my pan off the slider and just out of curiosity, I'll look at the slider and I've chosen 60% opacity. And the point I'm making here is use your eyes, not the position of the slider and definitely not the numbers, not when you're going through a visual effects. Okay. So I should say that has improved in the shadow areas are looking much nicer. Now, what about the highlights? Because those tubes are made out of, I don't think it's glass, maybe some kind of perspective or something like that. So I need to add some highlight areas. So I will create a new layer. And let's just do this the most obvious way. I want some highlights in certain areas, but not others. I need some way of isolating the areas I paint. So supposing I come to these two tubes like we did before. Well, if I come to my selections, I was using automatic. Let's come to rectangle. And I'm in that mode which I'm circling now, which means if I drag out a box like this and maybe another one. Here, I now have two boxes selected. And if I come to what am I using? My soft air brush, Let's choose a straight up white color. Let's make the opacity nice and low so I can gradually build up brush size, pretty large. Now, when I brush in, I can build up a lighter area just in those particular areas which are selected. I am finding those moving diagonal lines which show the outside of the selection a little bit distracting. This is what you can do. Come to your wrench icon, come to preferences. There can you see right at the bottom, selection mask visibility law can take that down to 0. The mask is still there. You just can't see it, which means it's not distracting you. And if I make my brush size a bit smaller, I can create some highlights, maybe zoom out a little bit. Alum getting that kind of an effect. Okay, that's all right. I suppose that's the visibility so we can see what we're doing adult at one small on my selections icon to lose that. And I have that lighter color. It's looking a little bit flat to my liking. Let's change the layer blend mode. Let's try one of the lightened blend mode, like lightened, the screen color dodge. Going to be very intense way by just go full screen for now. And I can play with the opacity as before. Okay, that's okay for that. Straight up, straight down because I have a simple box, but what about this area here? Well, okay, let's come to my selections will have an ellipse selection there. And maybe if I drag out a little bit light, that's a bit difficult to do. So I'll tap on clear at the bottom. Zomato little bit, maybe try doing that. No, that's not quite there. Let's clear that. Let's try something about well, I could concern move and remove things like this, but this is looking difficult. Okay, so let's clear that. Let's come to freehand and zoom in on that area. Add mode. Let's come around a little bit like this. Paint brush again, make it bigger. And this is not ideal. If I tap on my selection icon again, it's kind of working, but I had to rely on my freehand skills which weren't so good in that particular case. And I think the point I want to make is that the selection tools, this one just here, the selection tools, combined with the transform tools, can be very effective when you are sketching things out and maybe you want to alter the position of a head so it's tilting further back for that. Yeah, the selection tool, combined with the transform tool can work well. And the selection tools have been around for a very long time in decades. But when it comes to isolating certain areas of your picture. So you can paint without going into other areas, which is an absolutely vital skill with digital painting. Selections are a little bit Stone Age. There's other ways to do it. There's better ways to do it. So let's take a look at some of them. I will come back to my layer seven and I will clear that out. And I'm going to set the layer blend mode, for example, to overlay. Then I'm gonna come in and choose a paint brush. I will choose my heart airbrush, medium hard air brush. Let's try that. So I have just slightly soft edge, but it's still pretty hard. I'm going to come to my color panel and I'm gonna come to value now because I have white selected, the saturation is set to 0. I'm gonna take my brightness value. I'm going to tap in there and I'm going to enter 1130. Now I have a dead mid gray. The gray add 50 per cent. And if I quickly backtrack, look, I'm gonna set my layer blend mode to normal so you can see more clearly what I'm doing. Then I'm gonna come to this area. I've zoomed into this area. Now let's take a look at my press size. I want the opacity to be set to a 100% opaque. I want a definite line, nothing transparent. For omega line that is too thick, that's too wide. Let's make it a bit thinner about there. I'll go with about that. And what I'll do is what I did before I will come and I'll make a loan from the bottom to the top, white until I get my Edit Shape. And I'm going to move this around to about my paint brush and I'll do the same thing again. Make line weight for the edits, turn up, edit my shape, and move that to about that. Tap my brush. Now we've already seen this in action. We want to create a curve like this. Edit my shape, like this, and I can move it in place and I'm getting all the accuracy that I had when I was creating my darker areas are differences. This is a digraph and it has a hard edge, sap away. Now I think for this thing will know, look, I'll tell you what I'll do. I'll speed up just while I do the other side. My brush size a little bit thinner because that tube at the top is thinner. 16%. Let's try that again. Rod EFL do. Move it around so that it follows pretty closely the outline of that tube that works for me and camera to the other side away. Now I have my dead mid gray lines, which at the moment, we're not looking too attractive, but Come to my layers panel. The mode is set to normal layer blend mode and you've got these dead mid gray. Now watch what happens when I take this to one of the contrast layer blend modes. Let's take the first one, let's take overlay. I will look at that everything has disappeared. If I make the layer visible, invisible again, it's completely disappeared. That is because you have a number of layer blend modes, which are called the contrast layer blend modes. And what happens with those is that anything which is a dead mid gray like we've got disappears. Anything which is lighter than McCrae will make anything underneath it appear to be a lighter version of itself and anything which is darker than McCrae will make stuff underneath it appear to be a darker version of its own local color. That sounds very complicated. Let's show you this in action. I will take my layer seven and I will stick on alpha lock. So I can only paint where those invisible gray areas our outcome on let's name this, let's call this. We'll call it overlay. I may change the layer blend mode from overlay, but let's give it a try. I have dead mid gray, Let's come to my classic and I will choose a lighter color like this. I'll come to my paint brush. For this, I'll use my soft airbrush that's come down to this area here. I pass the set too low so I can gradually build up my size. I will set to about 13%. And now when I start to draw in this area, but because I'm painting a lighter gray over that, I'm getting a lighter version of that red in the background. Now let's undo that for a second. Unless you just choose a straight white. Just make a couple of brush strokes here. Now can you see that on the other tube as well? But I'm starting to get a light colors now. I'll make my brush size larger, pasty lower. So I get more of a faded effect. I'm still getting a sharp edge because there was a sharp page to the gray underneath. But it can really start to ride the size and the opacity and start to play some games with this look at that, see, I get some nice highlights in the shadow areas, which is what you would see with glass. If I come to the top here. Look at that. I'm getting some nice little glass-like highlights here, but they're all lighter versions of the level of color, in this case, the yellow. Now just in case you're wondering, if I switch to, let's try black. Brown here. I'm now getting darker versions of my black and I allege at a few streaks in there like this, but I'm still getting some of those dark reflections which I would expect to see inter-class area like this. Maybe here. Let's make this a bit bigger. And I can in some slightly darker areas of the glass here. Let's switch back to white and maybe a little bit faster now because while I've already explained the general principle, so let's show you it in action. And I'm getting hard edge, soft edge. And I can vary the amount of water put down. Vary the effect like maybe a little bit of a highlight down here. It's all local variations of the reds are the yellows or the blues. You getting darker reds, lighter yellows, darker and lighter blues. And that's a huge advantage when you're doing work like this. I've said this to overlay, but you have a number of different contrasts, layer blend mode. Let's go through a few of them. Soft light, which is a bit more subtle. Hard i o, that's a little bit too hard in some places because I painted this with the overlay in mind. Vivid light. That's giving some interesting colors. Linear light again. But vivid light was interesting. Look, I'm gonna take this back to overlay. And I'm going to duplicate my layer, which immediately makes things strongest. See that. But with this, I am going to come to what was it? Vivid Light. And let's try it. The opacity down to 0, gradually dialing in some of the slightly stronger tone or like this. And it's looking a little bit too strong in one or two places. So this, what I'll do, I'll choose mid gray again. What am I doing? Come out to be silly. That's my mic. Great. It's in my history colors. Just rub circling. Now with this, we'll take a look at these blues down the bottom. I like what they're vivid light is doing in certain areas but not in others. I'll make this a bit smaller. And I can just paint out that vivid light area in certain areas just by painting in that mid gray, I get to pick and choose how strongly affect is and where it actually applied. That vivid light is light overlay in that it is a contrast layer blend mode. For any contrast layer blend mode, mid gray mix things invisible. So I'm just making the effect of the vivid Light layer invisible just in certain areas. Now that I've done that in certain areas, can I capacity? I will do. Yes. Just to make a point, but maybe I'll just come in and just fade out certain areas because it is just too strong in certain areas. But okay. Some highlights for you. 5. Save & Load Selections: Okay, I think I'm starting to build a little bit of a problem for myself because after I finished the previous video, I thought, Well, okay, let's work with the image some more so I can show people what I've done. And I did that in jukebox jive for, Let's come to our layers panel. And I did everything to the blue blocks layer. I added another layer called glitter there, just to give a little bit of a pattern in a texture inside the tubes. And so counting up the various different things I did, I've got for my blue blocks layout, 1234567, different layers. And that is all very well and good, but I also have my brown blocks layer, my yellow blocks layer on my red blocks layer. If I want the same amount of detail and flexibility for my other layers, that's seven times 428 different layers. And so depending upon the size of my image, I might run out of memory before I can get everything done. There's also the fact that if I repeat the process, for example, with my tube shadows layer, I'll end up with four different layers, all in Colorbond light blend mode, and they're all doing the same thing. Also one I've got so many layers in my layers panel. I'm going to be spending a lot of time playing hunt the right layer. Don't want to do that. And so what I'll do is I'll come back to my gallery and I've created a new file which I will set up and then I will send to you. And that is jukebox jive 03 flattened. We're gonna go back to basics. Now if you remember the whole reason we had four different blocks layers were so that supposing, for example, I'm on the blue blocks layer, I choose a paint brush from my airbrushing brush set soft air brush, and I can paint in the blue and it won't affect anywhere else. Let's make that just a little bit of a brighter color cast that black is just dead. And so it would be nice if all those blocks were on one layer. And so what I can do is I can come to my red blocks, merge that down. Now the red and the yellow blocks are combined. I can merge them again and I can merge down again. So all of my blocks are all on one layer. Now you can see it still has the Alpha Locks later, but now my problem is there's not much point. We haven't blocked in the first place because any brush stroke I make is going to go across all of them. So this is what I'm gonna do. Okay, so what we're gonna be doing is we are going to be using the selection tool, using the automatic selection to select various different parts, say all the blue areas. And then we're gonna come to save and load and save the selection so that I can call up a selection whenever I want. But there is a subtle problem with this. And I will show you this if I come down to say this area here, just at the base, just where the blue tubes meet that yellow area. If I take my yellow blocks layer, they lower the opacity. Can you see I've got bits of the blue block layer, which you can see when I painted in the blue blocks, I went over my outline slightly just around that area which I'm certainly now. But that was okay because I added in my yellow blocks layer over the top of that which mask that area, which if I'm using Alpha Lock and four separate block layers, that's really not a problem. But now I want to create my selections and supposing I might my yellow blocks area invisible. I come to my blue blocks and I make a selection or come to my selection tool, the automatic is selected and I tapped just in that area. You can see those areas where I overlap are now selected. Now, if I was painting, allow us to create a selection. I think all this is wonderful. This is really working. But if I was to paint just in the area, can you see I would be affecting and I'll choose a different color. Let's come to my classic palette. I like to say green color. If I was to paint there, yet started to see that green encroach into the yellow area. It is a very subtle gotcha, but it is there. So let's do something about that. Tap to undo, get rid of our selection, make a yellow blocks that layer visible. Now before I make all my selections, I do need to come and I need to merge all these different layers down. So I'll take my red blocks and are merged them into the yellow blocks layer. And I'll take that layer and merge that down to the brown blocks layer. And I'll take that and merge it down into the blue blocks layer. Now, when I came down to the same area again, and I'll just make my line art layer invisible. In fact, look, let's lower the opacity. You can see now because I merge the layers down one on top of the other, those rough edges are hidden by my top Leinhardt area. So that's not a problem. But also because I merged down the layers with the yellow layer being merged down on top of the blue layer. I don't have that overlap anymore. And I'm telling you this now because you might be doing a project and thinking, Okay, this is great. I can use selections with a neural into that problem where one area is bleeding into another. And you're not sure why. That is, why. Now that's come to my selection tool. And I want to select all of the blue areas. For example, tap, tap, tap, tap anything you see which is blue. Again, so fiddly bits here. Whoops, two-finger tap to undo that and type just these areas here. I've noticed that if you do make a mistake and you tap on a certain area that you didn't want to and then you undo it when you tap next to this little area which I'm circling, that suddenly became unselected. That might be a little bit of a glitch. Please just be aware of it. So let's do the other side. Yes, it can become difficult because what I'm getting is the complementary color of blue. So I definitely know I'm selecting the blue areas, but it is a little bit similar to that yellow color. Never mind. Okay. I'll just speed up a little bit. I think that's all my blue areas selected. So now what I do is I come to save and load and I tap on the plus sign where it says selections, tap on that and a half, selection, one that is now saved. I can now come out of my Selection tool, so nothing is selected. And I can go back in again, come back to my selection tool. Automatic is selected. All right, well let's do. Yellow is next. Just make sure it is selected. I'm not painting by mistake and tap. Yeah, you can see it chooses the opposite color, which in this case is blue. And that's not confusing, but stick with me. It's fairly quick to select all of these areas. I think that's all my yellow selected. So again, I come to save and load. I tap again and I get selection to come out so that everything is deselected. Come back in. Again. I've got my yellows blues now what about my reds? A little bit here, watch out for the tiny bits. Save that selection three. And I've got a bit of a problem here. It turns out the red areas and the brown areas are so similar that they're both being selected at the same time. All right, well, let's do something about that. Let's tap on say this red area here and odor, it's flooded everything. But if I put my finger on my pencil anywhere on the screen, maybe towards the right-hand side and slide to the left, you can see my selection threshold is going down like this. I'll take that down to around 19.420%. I would clear by tapping on the bottom. Let's try tapping again and see what happens. Yeah, Now I've learned my selection threshold. It's being fuzzier about what it picks up. So now I can choose all my reds. I can save that selection three. Incidentally, if you are making these kinds of selections and you make that mistake where you select too much and then you create a selection. All you need to do is just slide for left and you have the option of deleting that selection. I don't want to do that. So Slide back to the right and tap once more on my selection icon to de-select everything, then come back in and we just have the browns to do now, don't we? That is all my brows, I think, Yes, this one small save and load up there. Now with everything deselected. Suppose I wanted to work on the blue tubes. Now again, just come back to my selections, come to save and load on what was it selects you want. I tap on that, that will get selected. I'll tap my paintbrush to get ready to paint. And you can see just my blue areas are selected. And then suppose you only want to come back in, work on just the reds, come save a load. I think that was selection three, wasn't it? That selection three, tap my paintbrush and I'm ready to start painting. Now, back into my layers panel. I have my blocks all on one layer. But one of the main points of having blocks as you can control your brush strokes so they don't float over into other areas, which is always important with digital painting. But in this case, I don't need to have for lots of seven layers all doing the same job. I can use the same length, isolate certain areas by selecting, which means I can have bigger files and also it just gets less confusing. The only thing I would do with this is look, if I come in close like this, those moving aligned to its show the outside area of my selection. They are very distracting. So come to your wrench icon. And under the preferences, you've got this one here, selection mask visibility, right at the bottom. Now I'm gonna slide that down. I'll take my down to around about, I guess between 10, 15% so that I can just see the lines moving, which is gonna be important because I just want to be clear while I'm working which areas are selected in which aren't, but it's not distracting. I can make some better choices about what my color or my values next to another area. All right, So if I move this off to the side, the thing that remains for me to do now is to create some layers. And let's create some layers and use some layer blend modes. The first thing I did was I made things darker. So I will tap on my little and call up my layer blend modes. And just above the normal, these are all of the dark and layer blend modes. I will set mine to color burn because I seem to remember it gave us some more attractive colors in the shadow areas. But I'll also take the opacity down to around about the halfway, maybe just a little bit over. So that later on down the line I can make the effect stronger or less strong. Gonna rename this to dogs. And just in passing, I should mention, you don't need to put all your darkening effect on one layer. You can have more than one darker layer. It is a very common practice. You might do a lighter shadows on one layer, your darker shadows and another, and you're very deep shadows on another layer. So you'd have three different dark and layers. I also want ally, which I will call lights. For this. While in the previous videos, I used overlay where I put down a mid gray color that I lock the layer and then anything lighter than McCrae a page be lighter and everything darker than my gray appear to be darker. Hopefully you remember that. But for this to make things less confusing, I want one layer doing one job, the darks layer. Its job is to make things darker, the lights. It's job is to make things lighter but loved. Let me show you if I come and I choose it, That's more or less than the gray paint on that area. Okay. Well, that's a makeGray. And if I was to take that too, the overlays, it will appear to be pretty much invisible. But if I choose one of the lighter blend modes, which are the ones just underneath an all blend mode like lighting or screen. You can still see that great. That's because the lighter blend modes work a bit differently. Look, if I clear this layer set to screen, which is the lighter blend mode. If I choose a black like this and I scribbled, you can't see anything. Because with a lighter plan modes, anything which is black becomes invisible. Look, I'll show you. If I change this back to normal there that's black. If I change it to one of the lighter blend modes, any of these black becomes invisible. So I can use that to mask out like I did using gray, but instead of using great, I just use black. Then I can alpha lock the layer until the light turns on top of that. If that sounds confusing, you will see this in practice. But anyway, the set that to screen for now that might change our lower the opacity again for the lighter colors. I'm gonna take it to around about between 6570%. So I can still get brighter colors because I want bright colors on the glass, for example. So around about 70% is going to make things brighter overall, but I can still nudge it up a little bit more. So around about the 70% mark, I will up and clear that layer. And now I think the best thing for me to do is to put down those little areas, say on the glass, for example, where the highlights are. All know, in order to do that, I will come to normal or raise the opacity up to maximum. So I can definitely see, yes, I'm doing black. I only want to paint on the blue areas, so I will come to my selections and save and load. Well, that was selection one, wasn't it? That one there, tuple my paintbrush, those areas are selected. Now I can do what I did before. Medium hard air brush. My width is about 41%. See what that looks like. Yeah, that works for me. Arc is created because I held my pen on my layer, come to Edit Shape and do what we did for the setup, an area I can mask. Then I can alpha lock that layer, several layer blend mode to screen so everything becomes invisible lower the opacity like this. Choose, say a soft airbrush. Make my color light, make my pasty way low brush, medium-size. And now I can do my highlights like I did in the previous video. This is what I'm gonna do. I'm going to undo that. Take me back to where I worse or about 70% on normal and fat now make it a 100%. I can definitely see what I'm doing. I'll carry on doing this. I'll carry on masking out areas. Once I've done that, I will take this file, I'll make it available to you as a download. In the next lesson, you can follow along, I'm sorry if this lesson seemed rather dry and technical, but I've also tried to teach you about workflow as well as the more creative stuff, the more fun stuff. But what I find is if I'm working on a project to all this stuff first, setting up your blocks, put any lays that you think you're going to need, like your dogs and your light and you rename them and you set the opacity and you put down your masking because this is all housekeeping. What I suggest you do is divide up the boring housekeeping stuff like we're doing now into one block. Then you do your creative stuff and all the fun stuff and all your artistic decision stuff in another block. Then if you think you need to do more stuff like this, put that in another block, and so on. Because it requires you to think differently and it's very easy to get knocked out of the creative headspace. We don't like it when that happens, we want to be creative. And so it can lead to shortcuts and all of these little things like, I can't be bothered to rename the layer because I'll be creative. They start to add up and that's when you start to get problems like I've got layer 23, what's supposed to be on it. Anyway, I will carry on with this, get it sent to you, and I will see you in the next video. 6. Paint your Highlights: Okay, So here's what I've been working on and this is available for you as a download. I have my lights layer that's got the various different black lines which we're going to be using as masking. This file is available for you as a download, as a hopefully if you load it up, you will see what I am looking at right now. Okay. So last thing before we start tap on the N on our lights lab, whenever we choose the opacity, what was it around about 70% mark. And I'm going to change the layer blend mode to screen. On last thing as well. I need to alpha lock this layer. Okay, let's get started. I think I'll start by doing the blue areas. We're gonna make sure my blue blocks layer is selected. Because now this blue blocks layer, I can use that left for putting down base colors and then affect the darkness or lightness of them with a layers on top. So let's come to US elections and we can just save and load and selection one, that is all my blue areas. And then I'll come to my paintbrush. I'll start putting down some local areas of color now what do I have? Well, I want baby blue, Little bit deeper around about hair. And for my brush, I'm using airbrushing, soft air brush. I want it pretty large for this opacity. Well, it can be about halfway, that's fine. And I'll start putting in some different areas of color or like this. I'll have blue on the one side and I will have, well, let's try a red color, fairly light red color. On the other side. Let's do what we did before. Let's try it. A little bit of yellow suit maybe around about pretty bright, just around the top area. Now I do have some other areas as well which I'd like to concentrate. Pow1 have that doughnut shape. So I think for that, I would like to have I'd like to have a lighter version of that, blue on the one side, but my brush is quite big for this. Maybe make it a little bit smaller so I have more control. And I want a lighter version, kind of pinky color. For the right-hand side. They've made it a little bit of that spillover on the one side, sample my color on the other side, or maybe just put this some of this blue just on the bottom. I'll also bear in mind, I have a couple of extra blue areas I could do with filling in. I will sample up pink and output pink, just not little doughnut shape at the top and maybe have a similar pink on one side of their little diamonds. And sample that blue from the bottom and put that on the left-hand side. That will do. Now, let's come to add darks layer that is set to color burn. I should get some fairly saturated darker areas. I will solve them, I read, I will come up to my colors again. I think I'll introduce a bit of color, drifting hair just to provide a bit of interest in the shadow areas, the dark areas, not necessarily shadow. I'm going to choose a darker red and I'm gonna drift this much more towards the purple and Lima pretty low pass state, about what, around 20%. Let's see how this goes. And put in some shadow areas just on the side of those red pipes, a little bit more at the bottom. Maybe I'll up the opacity a little bit because I'm scrubbing quiet hard with this. Definitely want a bit where that little gold area is, just where I'm drawing now, on the one side, maybe a little bit on the other. Thing that we'll do for that, sample, some of the blue on the right. Make that a little bit darker and watch light do with this. Try moving it a little bit more towards cyan, a kind of a color. Let's just see what happens with that. That works. Let's put a bit at the bottom, little bit on the sides. Your notes are not making these very, very straight lines. I want a little bit of variation going on here. Definitely want some shading around these bits, just around the Golden areas towards the top. Not so keen on that, I will undo that brushstroke instead for that yellow. Let's try little bit of this red and see what that looks like. When I had a bit of shade. Yeah, I like that effect. Getting a very orangey kind of a shadow there. Let's put that at the top as well. I've done that now let us not forget the bits at the bottom. Let's take that pink. That's produce a deeper version of that. And let's move that more towards, more towards purple. Again. What does that look like? Quite like that. You know, some not being shy with making things darker. Quite often when people are putting in shading, they get a little bit timid with this. Leave large areas of loci color with not much shading. It tends not to work too well. And we've done it and actually. I'm finding that same colors working quite nicely for the blue in this area. So I will go with that. Now let's just provide just a little bit of interest. Just in this top area where the diamonds are. What bouts little doughnut shape at the top. I can go with that. Maybe make this just a little bit darker still. We choose the size of my brush and add just a little bit more. Just to get a slightly 3D effect there. Yes, I'm working quite a bit faster than I normally do, but I need to try and keep you awake from that previous lesson. I think I'll give it Now. Are there any other blue areas? Yes, there are. This area here. Choose a blue color in a few bluer areas around here. Just scribble across a little bit like this, makes them blue top. That's quite rough, but give the journal I did add a little bit slightly deeper blue in longitude areas just around these blood types. I'm going through a bit of depth here. But listen, I think that's probably enough for you to get the general idea. Now, let's come to a lights area. Now for this, I'm just going to choose a straight at White. Software brush is still selected. Capacity. Nice and low size. What about 13% opacity is going to be around, somewhere around the course of bright mark. And let's come up to this area here. If I just scribbled in because that area is locked, you can see I'm getting my highlights, but that is way too much too strong. So I'll tap to undo that, maybe make precise a little bit bigger. Started gently brushing on one side. Just to get the highlights. I want this to be a quite a sharp highlights on one side of that masking area. But then gradually fading away to try and get a little bit of a class effect, blast or perspective or whatever they use. These lovely old jukeboxes that works there. Now let's try it on the other side. The nice thing about it is I can create my highlights, but that also sitting on top of those deeper shadow areas. So I can build up some really quite complicated coloring and effect very, very quickly. Like if I come here you can see my paint, that light that goes over the top of my shadow area. That's come down to here and see what we can draw little bit on the other side. And let's not forget our doughnut shapes at the bottom there's a bit of black. I think I put a little bit of a highlight, just hair. Yes, I did that. See now, can I just check all the other areas here where we put highlights? Let me check that up into one lights layer and I'm just going to change it from screen back to normal. The blue section. Yeah, there's just a tiny bit just at the base of those two pillars. And yes, that does look weird, it doesn't hit, but if I take that back to the screen, there you go. Now what about while I'm here, let's take a look at a few of the other lightened blend modes. Line Nope, screen. That's what we had. Color Dodge. That's given me some really quite intense highlights. Work as well. Light color, I'll never forget it. By the way, in the videos following this, I'll be explaining what all those different layer blend modes are that is coming up very soon. I think for this, I'm just going to stay with screen. 7. Change Colors with Adjustments: Okay, so I've done my blue areas. I've got those nice multicolored tubes. What about those yellow areas? Which for the original jukeboxes, they were either a kind of a plastic is silver or a plastic eat gold effect will go for plasticky gold. We will also make this very simple because this is a stylized drawing. Any way, I am not going for ultra realistic here. I'm just going for a stylized color effect. So my blue blocks layer where I put down my base colors is selected. I'll come to my selections and I've come to save and load and I will choose selection to. That's where all the yellows are. And come to my paintbrush. I wanted to change that yellow is slightly so it's kind of a warm gold effect. And I could do that just by painting with my paintbrush. Or I can give it to my adjustments and choose Hue, Saturation and Brightness. And if I tap on that, I get my three sliders at the bottom and I can change my hue to whatever color I want. I can change the saturation to whatever I wanted, and I can change the brightness to whatever I wanted. So let us see if I can get kind of a goldfish effect. You can make it a little bit brighter. Move this around. I guess that's fairly yellow enough and quite saturated because we're not going for subtle here and okay, that gives me my basic color. But just for the sake of showing you this, let's come to this little triangle I'm circling right now and I'll tap on it. And now instead of affecting the layer as a whole, I want to paint in just certain areas. And so look, if I come in, zoom in a little bit and I'll paint just in, say, this area just at the top. And can you see that the hue saturation brightness adjustment is only affecting the areas which I'm painting in. Again, I can move that around to wherever I want it. I can make it the variety because these are the priority areas. I do not need that pink color though. Make it a little bit more saturated and play around with the hue. Okay, that's a lighter version of the yellow. I had to play around with the hue a little bit more. Saturation. I can go with that. And I just put down to the few areas of color and what brush I'm I using my software box, that's fine, but I wanted to reduce the opacity down by quite a bit. So I can gradually build up this effect. Just around the top of the keystone, just on one side and maybe on the other side. I'll just it down in general, lightning areas. Mustn't forget that. These bits, I want to affect those, make it more on one side than the other because the light is coming in from the top left. So a little bit more emphasis of the lights on the left-hand side because the light is coming from the top left direction. Now, I will tap with one finger anywhere on my screen. And I get this five choices. I'm gonna come to the top one and tap on, apply. That has applied my hue saturation, but it's still active. So that's come to the top keystone effects. And I can repeat the same process again this time, I want to give you something a bit darker. Try and find the right cue. I want a fairly hear about there maybe, because I'm just putting down some base colors here. I also have my lighten and darken layers on top just to add to this effect. But I just wanted to show you this effect because it's very useful. Being able to paint in your adjustment layer exactly where you want it. A little bit down, a little bit down here. If I zoom in a little bit, my brush size a bit smaller. Let's get some of these buried areas where the light wouldn't quite get to. Let's not forget some of these areas here. I'm working up. Next speed here. I would normally take more time, but plenty of times before you are on the clock, on the most important thing for me to do right now is to show you the general technique and you can take as much time as you like. I've done my local areas of yellow, I will tap once more on my Adjustments Layer icon to commit to that. And then I will come to my account, my lights first, I'll add some highlights and my brush is still selected, my soft air brush. Now I've got some highlights. Put it in there somewhere. So let's make my brush size a bit smaller. I think they're quite tight. I've got some hair. And you see just in little bars, I put in some areas there, some on the other side, putting those in very fast. If I decide to those highlighted bit too sharp all the way through, I can always come to my eraser. What is my eraser again, soft airbrush, going to have to make it pretty small, reduce the opacity and then just gradually, let's just take this area here. Gradually just fade away. Just the areas where I want the highlight to gradually fade out. You can play with this as much as you want. Did you really do have that amount of flexibility? All that rather boring like work we did in the previous video, is where it pays off. In terms of all of flexibility for all the things you can do. I know I've got some highlights up here, so it's my paintbrush down there. And I also have some bits just at the top here. And as before, I can fade things out wherever I want. And if I change my mind, I can always come back to my apparent motion. It's paint them back in again. I know I've got some highlights down here. You go. There's one set of highlights. Another set. As before, where I think it's too much to my eraser and just erase back out. I can have a hard edge, add a soft edge. Whatever I want. Do. I want to strengthen up some of the dark areas of this gold that came to darks. Choose all, let's choose that darker color I've already used. And let's just take a look. That's looking quite nice. It's a very, very warm red, but hey, it's working for me. Let's make sure there's bits in the background are well hidden and maybe still a little bit on the underside of these bars like this. A little bit around the top, a little bit here. Let's do the other side. A little bit at the top as well. Could do with having a little bit more definition, I think a bit more down the bottom. I will call that done for the other bits. Well, actually I'd rather do a little bit more on it, but time is marching on. 8. Import an Image and Finish: Okay, We did, they gold bits. Now what about there's just one or two little red bits plus the brown. But let's take a look at those selection to de-select. Selections again, save and load. Selection three. Yeah, that's just the reds, the fairly deep reds. I want to do fairly simple things with these because I'm getting so many colors here at the moment that it's just going to get wherever powered. So choose my paintbrush. I will just come straight to my dogs that is already selected, That's good. I will just come and choose my local color there. Just use my arrow pushing for this. Let's make it a little bit bigger. I just want to have one or two. The deeper areas here, get some nice deep breaths. Just this, but at least I want this to be fairly restrained. Not any face. Also have these things at the bottom. I'll make my brush a little bit smaller. Just a local TV color now for these, and make my brush a little bit bigger just for the bottom area here. Selections, wonderful, come to all these colors, but I'm painting or right in the area I want to paint and nowhere else. Other red areas? No, I can't see enough of my lights. I didn't put any masking areas there and the layer is Alpha locked. I will just temporarily take it out of Alpha Lock. Which sample? My red color again. Can I get yes, I can. I can get a slightly rich, slightly lighter red, deep shadows, slightly rich highlights for this was all a little bit of light coming out from underneath. That's all I really wanted to do with the reds tapped to de-select and come here. And finally choose this area. This was the browns area wasn't confined blocks layer. What about this layer down here? I think for this, this was originally a gold color, so I will choose some of my gold color and choose some of this deeper color because I have my lighter layers are my dark layers. But there's no reason at all. Well, I can't just love with color just in that area there. That look, I'll come to my lights layer again, Alpha Lock is still not selected. I'm just going to choose a straight white, light yellow. I'm just gonna put lighted area. Simple as you like. While I'm here, maybe I should put the alpha lock all of you again for the lights. Now one thing I'm thinking is that those little diamonds, maybe I'd like them to be just a little bit out of focus. They're very sharp at the moment. So this is what I'm gonna do. I want to come to my line art layer, come to my adjustments. And I'm gonna come to Gaussian blur. And I'm gonna do the Gaussian blur using my pencil. And I'm going to just draw in this area or we see how everything suddenly blocked out. That's because my Gaussian blur you can see at the top is set to 60%. That is way too high. That is not a problem. I'm going to place my finger just close to where it says 60%. I'm circling it now. I don't want to drag this way down. And you can see I can ride the Guassian blur. Twenty-seven percent. That seems to work for me. I just want this to be broken up a little bit and now I'm painting on them. We know this is the soft brush, but it's doing the job quite nicely. Thank you very much. I like what that did. So I can either single-phase top and apply, or I can just come and tap on my Adjustments menu again in the top left. And that commits to that part. Now there's just one area which I haven't colored in and that is that little semicircle at the top. All I wanted to do something a bit different with this. So I will come and our tap on my selections layer to de-select everything. I am going to come to my darks layer and I'm going to add a new layer. Then I want to come to my wrench icon. It is selected and I'm going to insert a file. Now I will upload this for you as well. It's called jukebox image. Tap on that it imports. And you can see I have a little image here. I just quickly not to gather just a composite of two separate images. I'm going to resize it by dragging the handles around and take it just this area here. That will do for me. So I will just tap once more on my transform icon to fix that. The only problem with it is I only wanted in that top semicircle, It's going to fall. So come back to my selections, come to save and load. I want selection for again, don't type. There we go. That selection for selected in my layer is still selected. That layer five, which is the imported image, I could come to my eraser and take the opacity way up like this and try and erase. But the problem is, I want to get rid of everything on the outside of that selection. So that is not working, not a problem. Let's come on. We will select again, but this time just where I'm circling it at the bottom, it says invert. And if I tap on that, now everything on the outside of that semicircular selected. So now if I come back to my Eraser tool, I can just erase just that area. These old jukeboxes often used to have a little image just in that window area. Now I quite like what that's doing, but I want to show you a few more things. So outcome and I will duplicate that left. I don't think I need my selections anymore without layer five selected. Let's come to our adjustments. Let's try. Let's try halftime. Welcome to newspaper. And I can slide along with my finger anywhere on the screen. And you can you see how I get this kind of a newspaper half tone? I want to slide mine to around about 10, 10% percent. I will tap on my adjustments once more. And for this, instead of a straight up normal blend mode, Let's try this with one of the overlays. Yeah, when I do that, and especially if I lower the opacity just a little bit, I'm getting a stylized effect. But the overlay means I'm getting darker tones rather than just a straight dead black for this lab. Let's see what else I can do. I'm gonna come to my blue blocks lab. I am going to swipe to the left and I'm going to duplicate it. I'm going to move this so it's sitting over the darks layer but underneath the lights lab. And I'm gonna come and I'm gonna select the what used to be the blue areas. Now, the various different types of selected, but I'm gonna come to my adjustments again and I'm gonna come to noise. And again, I can slide anywhere from left to right. To add some noise to this. I want the noise to be bigger. Like this. Let's just have a quick experiment around with this octaves. Okay, That seemed to work. Turbulence doesn't seem to make much of a difference now what about pillows or ridges? Now, I will go with clouds on the scale to be quite large like this. And I will tap on my adjustments icon to commit to that. Often inside these color pipes you get litter. So you get all these little sparkles of light. And that's what I'm going for with this effect. But obviously that's way too much. I think let's take a look at this. The various blend mode. Again, I think similar overlay, a bit harsh. Soft lights working quite nicely. Hard light too much? No, I think for this soft light and also maybe I'll just lower it down a little bit. That's down to nothing dial in the effect. I want about that. And I quite like that, but I don't want it everywhere. I think it works in certain areas quite nicely, not so much in other areas. So I'll tap on my layer and do anything else. Come on. Let's call it sparkles. And then our top again and I'm going to come to mask because I want to mask out certain areas. While I did that, black was selected. My soft air brush is selected. I will just move past you so I can build this up and I'll make my size what, twenty-five percent. Now, let's take a look at this. I think it works at its best in some of the lighter areas, not so much in the darker areas. I can paint it out where I don't want it. By painting black on my layer mask. I love the opacity a little bit because time Rhody is moving on. I can do that. And if I decide well, you know what, I changed my mind, I can just come to white. I can paint back in the effect wherever I want. That's the advantage of layer masks. And a little bit is nice. And it's little doughnut shape nor so much in the shadow areas. I think it's at its best, whereas a little bit of light showing through from the lighter layer. All right, So there we go, sparkly bits. While I'm here as well, the lights lab, I am going to turn off the alpha lock. Just choose a straight white color. Again, my advice is started and make it fairly large. And I just want to provide a little bit of a highlight just on that picture of the girl on the car. But I don't have that particular region selected, so I will turn off my selections, make the brush a little bit of a highlight. Just here. Now it could keep on going with this. But look, I'll just show you one more effect. I'm gonna come right at the top of my line art layer, and I'm going to add another layer on top of that. I'll set the blend mode to something like add, which is a very, very strong lightened blend mode. Because in the luminance process that are discovered, a nice thing. This one here, the flat, which already lightens things up very much. I'll make it the opacity download. What size I got maybe about there. Actually, no, let's crank up the opacity so there's nothing subtle about it whatsoever. Look at that. I get little sparkly highlights which are gonna get just where the light is showing how they can be white. This is not a subtle image anyway, I can put little sparkly highlights wherever I want, which provides just a nice it completely over the top effect. I think I should leave that up to you to decide how completely over the top you want to be with this may personally, I'm having fun. Okay. I think it's time to call hall with this. I would like to carry on with it, but I think I've done enough hair to show you the two things I wanted to show you. Yes, selections, that's nice. It's nice to learn a different workflow. But the main two things I wanted to show you are some uses for the various adjustments. You've seen hue saturation and brightness. You've seen Gaussian blurred, you see noise. But we will go through all these various different ones. And the other thing I showed you was how using various different layer blend modes can really help the productivity of your artwork. We had multiplied for our line art layer, we were able to make things darker but colorful using color burn. We were able to lie in various different areas using our lights layer. And you can make things darker and lighter by using things like overlay or soft light. Because with layer blend modes, you can get all your various different layers interacting with each other in all kinds of creative ways that you just couldn't do by just slapping down some paint on top of wad layer so it covers up whatever is underneath. That's not the way a layer blend modes work. They interact with layers underneath, and we'll start talking about layer blend modes in the next lesson. 9. Layer Blend Modes Introduction: Okay, let's take a look at layer blend modes. I've mentioned Blend Mode several times up until now on the course, let's actually figure out what they do. I have this image, it's available as a download, but really all you need to do is just follow along and understand the concepts. Because I have two layers. I have my layer one, which is just a simple palette with some colors on that. And on top of it, I have a series of colored dots going along the top. I have up dead mid gray circle and a white circle along the middle. And on the bottom I have a gradient that goes from black at one end, mid gray in the middle, and white at the other. And at the moment this layer isn't a blend mode called normal. And you can check that because if you've come to your layers panel has a little n to the right of the layer name, and the N stands for normal. If I tap on the end, I get two things. I get the opacity of the layer, which you can alter using the slider. But then you have a list of all the blend modes that Procreate has to offer instantly. These are the same layer blend modes that you will find in just about any image editing or digital art program. And if I put my finger or my pen on that little blue bar with normal anti-drug up or down, I change the layer blend mode. You can see when I do that, the look of those pixels on the top layer changes depending upon what's underneath. Now that is an important point because and this is the most technical I want to get for this lecture. What procreate is doing is looking at all the pixels on this layer and every pixel there has illuminance or brightness value. And so procreate convert all those brightness values into a value between 0, which is black and warm, which is white. And it does the same thing with everything that's underneath. It could be one layer, it could be many layers. And it takes all the pixels there and converts them into a value between 01. And so for every pixel that you can see on your screen, There's two values between 01 or procreate or any other image editing program. It program does mathematical operations on the two values. That's why you get certain layer blend modes are called multiply, for example, or ADH. And that gives you a clue as to what kind of math procreate is doing to the top layer and the layers below, like in the case of this pad, we'll take a look at what's going on here. Everything suddenly got brighter, much brighter in many cases, because procreate has taken the brightness or the luminance values of the layers underneath. And it's added the brightness values of the layer on top. And you end up with this effect. You add two luminance values together. You're gonna get something which is brighter. And that's the way every layer blend mode works. Okay, so that is as technical as I wanted to get. But here are five things you'll want to know about layer blend modes. Number one, any and every layer is always in one of these blend modes. By default, that is normal, which is what we're on now. Number two, they usually work by changing the look of the labors below them, but they don't permanently alter the layer below them. Number three, you've already seen it. A layer can be changed at any time to a different layer blend mode. They aren't fixed in stone. Number for any new layer which you import or you create starts out at a 100% opacity that is not fixed in stone either. You count and you will change the opacity plenty of times. A number five, all these layer blend modes which are looking very scary at the moment and confusing, are actually divided up into logical groups. And that is what makes life easier. Let's start with that last point. They are divided up into groups and that's go through them because in Procreate, you have a series of blend modes called darker color, Linear Burn color burn, darken or multiply, and they all do variations of the same thing. They make things darker. So what are we on now? Well, at it, it makes things darker. If I take this briefly back to normal, take a look at the black, the mid gray, and the white circle. If I change it to multiply. But why circled disappears? They may gray circle or yeah, you can see that it's making things darker and the black circle remains black. If you take a look at that black to white gradient at the bottom, you can see how things get progressively darker for the image as a whole when you go from white to black on this top layer. Now for things like photographs when you want to make things darker, multiply is a very, very popular choice. The darker, the gray, the dark of color underneath. But also take a look at my colored dots on the top. Instead of being solid colors like that, they're providing a darker color cast to whatever is underneath. One of the reasons this is popular is because this makes things darker, but it doesn't saturate the colors underneath. So you tend to get a fairly natural darkening effect with a photo. But this is Procreate. This is an art program where you might want more vibrant shadows, for example, in which case, look at Color Burn, especially that gray dot in the middle. Let's do that again. Multiply color burn. You can see how the darker areas have gotten much more saturation in them. And actually that's quite an attractive effect. Take a look at the gradients at the bottom of what it's doing to the paint underneath. And if he finally effect a bit too strong, you can do what you should be doing with layer blend modes. Play with the opacity of a layer to get just the amount of darkening that you want with plenty of color. Also you have the other darken blend modes. Darken the whites and the lighter grays of the gradient just disappear. On the other end, you only see the black, but in-between procreate is figuring out which pixel is darker and whichever one is darker, That's the one that gets shown. Then you have something like Linear Burn, which is kind of a halfway house in-between, multiply color burn because things are getting darker but they're less saturated. Color burn, saturated, Linear Burn, not as saturated as color burn, but more saturated than multiply the darkened layer blend mode are all just doing variations of the same thing. If you want to make parts of your image darker, you've got a choice of all these different ways of making things darker, preserving the details, but with a whole load of different options as to how saturated the darks get. Now if darker and it's choosing the darker color, but you're getting a little bit of play in-between this layer on the bottom layer, you can pair that with darker color and it's all or nothing. If you take a look at, say, look at that cyan dot. If I change that darker color while the wood underneath is darker than science server side completely disappears, but that white paint is lighter than the science with darker color, you see the cyan that might be good for some stylized images, but you tend not to use it very much for natural effects. Okay, So that is all of the darker blend modes that are doing the same thing but in different ways. Then you have normal, then you have the lightened blend mode and guess what they do. They make everything underneath a lighter but in different ways too. For example, lighten a lighter color while they're doing the opposite of what we were just talking about, takes a look around, decide whichever pixel is the lighter on, that's the one that gets displayed. Lighten does something similar but less intense when you're doing photography. Screen is your friend because it makes everything lighter, but it doesn't really play around with the saturation too much. And so you tend to get more real-world lightening screen, good for very realistic paintings and photography. Compare that with color dodge, we'll color burn. A color dodge. They're twins. Color dodge is making everything light, but also it's a much more saturated effect. Compare that with AD will. All add is doing is just adding the two different values of the two different layers together so you get a very intense effect. Adh is useful when you do some quite strong, almost burned out highlights. But one thing you do find with ad is that it gets brighter, very, very fast, so it can be quite difficult to control. And so this is a good time to give you another tip when using lay-up lab notes. If you're using ad, you can always take your layer blend mode down to around about the 50% mark. And then you do your work on that layer because then you have the option, I'm making the effect more or less intense. And this is something that a lot of people don't say about layers. And I find it a bit frustrating. Remember, every layer that you create starts out at a 100%. But if you're using layer plant modes, that can be a good idea to create a new layer, change the layer blend mode, and then take it down to about 50%. Because then instead of just reducing the effect, you can reduce it or you can make it more intense. And that was gonna be useful in the case of ad, might want to reduce it down to around 50% and then make your brush quite transparent. That way you've got more control and how you build up those pretty attractive, bright highlights. Okay, so, so far we've got through what, ten or 11 different layer blend mode, but there's only a couple of things they do make things darker or lighter, which is actually quite easy to remember. And here's something else which is easy. The next set of blend mode make things darker and lighter. They are the contrast layer blend modes. And here's the first one, overlay. Let's crank that up to maximum. So you can see the whole effect and look at that. It's increasing the contrast by making things darker or lighter. Interestingly, take a look at where the gray circle used to be. It's disappeared. Every contrast layer blend mode has that in common. Look, if I take this back to normal, There's my mid gray square. And if I sample it and come to a value, you can see the brightness value is on 50%, the RGB values are on 12k, 12k and E122 also a value of drain 0255. And if I go through the different contrast blend modes, the mid gray always stays invisible. If a pixel is brighter than McCrae, things get progressively lighter. And the opposite is true. If a pixel is darker than my great things get progressively darker depending on how the Alpha pixel is. Let's go back to overlay. It is a very widely used blend mode. It is a combination of multiply and screen. Now if you remember me telling you, these are two blend mode which are very popular when doing real-world projects, things like photographs because it gives a natural dark and unnatural lights. So with overlay, you can get a natural dark and light. The difference being is you can still see the brightest whites in the darkest dogs because overlay is combination of a multiply at half strength and screen at half strength. That's all it is, but it's very, very useful. Okay, So at this point I could turn around and say, Well look, take a layer, set it to overlay, do what we do first. Set it to around about 50%. Undo all your dark and light work in this one layer. And then great, you've got all your shading and audio highlights on one layer. But when people are working, they tend to have say, a multiply layer and a screen layer, for example, to do the darks on one layer and the lights on another layer. For the simple reason that you can control the opacity of the two layers separately. So you don't end up with a situation where you want the shadows to be more intense by the highlights to be less intense. Well, you can't do that on one layer. You need two separate layers with two separate plan modes to give that level of flexibility. Soft light pretty much does the same thing, but it's a more gentle effect. Again, useful for real-world stuff. Hard light, hard light is similar to overlay, but it's more intense and you can see the darkest darks and lightest lights completely obliterate everything that's underneath. Whereas with something like overlay, you still see the bits which are underneath. Now Vivid Lights. Vivid Light is a mix of color. Dodge on Color Burn. So as things get darker, the colors get intense. And as things get lighter, colors also get intense. And you can see it again on my gradients at the bottom and getting some really quite strong colors that both in the shadows and the highlights linear lights, it's doing something similar to vivid Light. The colors don't get as saturated, so that can give you some nice painterly effects. Pin light is a mixture of the lightning dark and blend modes. And it's one of those blend modes that I don't use very often because I'm not particularly happy with what it's doing to the darker areas of the lighter areas. Now Hard Mix is a bit of a curious one. It's a variation of linear light mode, but you end up with the image containing up to eight colors, red, green, blue, cyan, magenta, yellow, black and white. So it's all the primaries, all the secondaries plus black and white. But if you lower the opacity, you starts the other colors sharing through. Maybe this is the kind of thing that gives you quite a stylized effect which you may be able to use, but not so much for many different kinds of painting. 10. Applying our Layer Blend Modes: All right, those are the various different overlay modes. Things get darker and lighter. That's all they do. Underneath that you have what I refer to as the slightly weird modes and I'll go through them. But really, you very rarely used these unless you're going for a particular kind of effect. Difference. White inverts the color to the base layer, black becomes invisible and strange things happen, and strange things happen in-between. Exclusion is similar to difference. The difference is blending with 50% gray produces 50% gray. The subtract blending mode, subtract pixel values from the base layer. This is the opposite of the ad blend mode, and as you can see, it's very drastic. This is one of those blend modes that's probably more useful when you drop the opacity down to round about halfway. Do you work and then have an experiment as to how intense or less intense you want the effect to get underneath that you have divide, which is actually the opposite effect of subtract. White has no effect. It's only as they'll blend values get darker, does the result gets brighter. Which yeah, that's not confusing to work with. That's it for this particular group, it's known as the inversion group or the subtraction group. And really these very eradicate used. But underneath that, now this stuff is interesting. You have the component group. These are the final for that you have to worry about. Now to explain this, let's go to our color palette again. And goodwill Audion value. Take a look at the top. You have hue, saturation and B for brightness or luminosity. These are the components that make up the final color of every pixel. So remember that you're looking at three components. Hue. Is it red, Is it orange? Is it cyan? Is it blue as it magenta and so on and so forth. The other components are how saturated as it. The other components, how bright is it? Hue, Saturation, Brightness. If I go back to my panel, what every component group does is it takes two other components and gets those values on one layer and the one remaining component gets stuck on the other layer. Take for example, hue. Hue is giving me the colors of the top layer. Look, if I just take this back quickly to normal. For this, take a look at those colored dots on the top. And the hue component is going to be red, orange, yellow, green, cyan blue, and purple. If I come down to hue, when you look at those colored dots again, you're looking at a mix of the hue of the top layer plus the luminosity and the saturation of whatever is below those circles. In normal blend mode, they start out pretty bright that when you take it the hue, because it's taking the saturation of the layer underneath which is not as saturated, they become less saturated as a whole. And also because it's taking the dark to light values. We'll take a look at that spatula head. You're seeing tinted version of a spatula head with a low saturation purple because you're getting the hue of the top layer with the saturation and the dark to light of the layer underneath saturation, you've got the luminosity and the hue of the layer underneath, but the saturation of the top layer or the blend layer. If you look at it, black, McCrae and white dot plus the gradient at the bottom. While black and gray and white are completely saturated so it desaturating the colors underneath. Incidentally, one thing I should point out, it looks like the gradient just around the midpoint or slightly above mid points. It's not a 100% opaque. So are you seeing just a little bit of the color peeping through my apologists for that in case it was confusing you. That is just because there's a slight transparency in that area. All right, Let's go into color that keeps the hue and the saturation of the top layer and gives it the brightness of the layers below it. And so those top dots, because they're keeping their saturation, appear to be much brighter. You can pair that with Hugh, where the saturation gets less. That's because with hue, you getting the saturation of the bottom layer with color, the differences you get the saturation of the top lip instantly saturation. If ever you want to take a picture and you want to make it black and white, adult layer and just flooded with gray or black or white, any color as long as it's desaturated and then change it to saturation blend mode. And there you are, instant black and white color. On the other hand, have you seen these photographs where they take a very old black and white photograph and then they color it in sometimes very realistically, sometimes not so realistically. Well, That's how you do it. You import your black and white photo, you add an empty layer on top. You take the blend mode and you set it to color, add various different colors to that layer. And those colors combine with the brightness of the layer below and you get to color things in a very finally, you have luminosity. This keeps the dark light values or the brightness of the top layer, one we're working with. And it gives it a hue and saturation of the layers below. What you're looking at now is a dark to light values of the top layer, but the hue and saturation of the layer below. That is it. They are all divided up into groups. You can opponent group, the weird group, the contrast group. The lightness group, normal and the darkness group. So in practice, you decide whether you want to have darker effect, in which case you come here. Whether you want to have lighter effects, in which case you can to the bonds below whether you want contrasty effect, in which case you use these ones, you skip over these ones gives you don't really like them. Or you want to color in something. You might want to desaturate something or make things more saturated by applying more saturated colors to the top layer. And as I said before, by default, things are normal. A lot of people get scared of layer blend modes because they look confusing. But now you know that it's just making things darker or lighter or more contrasty or coloring and things or desaturating things, all the things that you want to do with a modern digital art program. You may recognize this image from part two of the appropriate solid foundation series. It's called Wu Zu masking and I'll include it here in case you want to follow along. Take a look at these little letters of all the layers which are used to create the composite effect to all different layer blend modes. Let's go through some of them. Take flip 01 that was set to color dodge. And I can alter how intense that is. At the top. You can see I'm getting some quite interesting effects without highlighted at the top just by altering the opacity. It's always worth having a play there because you might get something that you quite like or you prefer to what you heard. But if I change that around, the screen gears, a more natural effect we spoke about this screen is useful for real-world projects. Lighten, Color, Dodge, Add gives a pretty intense effect, like we mentioned earlier. Okay, What about clipped to Will? I did set that onto ad for a strong highlight. I can reduce that down if I want or just keep it where it is. What are our zeros? Three, that was the darker areas there. I set that to multiply on a 100%. But what about the other blend modes? Darken. Oh, interesting. Color burn is given me a much more intense color in the target areas. In fact, I think I prefer that, but Linear Burn or taffy color, dark color, note, Color Burn. I like what it's doing around the top of the symbol, but I don't like what it's doing with a scarf around her hand. So maybe that our preferred set to multiply for the scarf or maybe create a new layer to Color Burn for the shading on the symbol. Now what about the top Lab? Actually, if I set that to normal, whereas normal, They're all that is is scanned piece of paper which I played around with the values to make it basically a mid gray with darker and lighter variations in their different texture of the paper. Now on its own, it looks boring, but if I take that to one of the contrast layer blend mode or Member McRae gets invisible, but anything darker or lighter on the top layer affects the brightness of things on the layers underneath. And you can see that overlay soft light and much more gentle subtle effect, hard light or more intensified, vivid light. That's really giving a strong effect. Linear Light bit over the top. Maybe I'll take that down. But you can see that all of these contrasts layer blend mode are basically doing the same thing, but variations of the same thing, penal light, hard mixed, knew I didn't think so. But usually when I'm using the contrast layer blend modes, I'll take the top three overlay, soft light, hard light, and I'll make my decisions based off there. Now for me, overlay was the right choice for that particular layer. But there you have it. 1234 different layers or with different layer blend mode. All of which are going to create the overall effect. And especially look just something like this top one, the overlay, that's normal. It's set to overlay if I make it invisible for a second, all of a sudden you get a very smooth effect. Now imagine I wanted to paint in all of those highlights and all of those shaded areas, but at the same time creating that texture effect that I'm getting from my top layer. That would be really difficult to do. But just by putting on a layer and changing the layer blend mode, I get that much more natural effect. And it's an effect I like, but it's touch of a button stuff. Or I will look, I've got the block 0 wall with a shaded layer there. What I'll do is I'll create another layer and I will clip that to the blocks layer underneath. And let's change the layer blend mode. Let's change it to something like Let's try multiply. Maybe I wanted to reduce the opacity down a little bit. For my brush. I've got hair brushing. I'll just use the soft brush, my pasty. I'll lower the opacity down to about halfway. Let's play with the size a little bit. What I'll do is I will sample the exact same color that that flying bit of the robe is. But now I will paint on this layer using the same color. When I do look at that because the layer blend mode is set to multiply things like getting darker, because I'm taking the one color and it's being somehow multiplied and have math done with the same color, which ends up with a darker color. Like that. Then I think, well, okay, multiplies working. What about another mode? Dark and no color burn? While this is exactly what we were talking about, it's given me a more saturated dark color and I do like that. What about Linear Burn? Somewhere in-between? Color burn and multiply it. How go with color burn. Carry on painting with that. They've made my brush size a bit smaller. Maybe put in one or two shaded areas around here, maybe a little bit down here. I am working very fast with this because I want to show you the principle rather than working hard for a finished painting. Of course, remember I had it set to 50%. So now I can play around to all want a lesser effect or more of an effect. If your layer blend modes to around about the halfway mark and you have that kind of flexibility. But now what I'm set to color burn that about 50%. Alright, well I'll add another layer. I will click that layer to the block 01 layer. And this time maybe I'll make something lighter. Let's set to screen, for example, and take the opacity down a little bit. I've got the same color. Let's see what happens when I add this brush a little bit. And again, it's the same color, but in this particular case, it's getting lighter. Make it a little bit smaller for a little bit of variation. And straightaway, I'm getting an interesting effect. Now, if you remember, we were talking a short while ago about layer masks. So I can always add a mask to this. I will choose black, my brush size a bit smaller, I'll crank it up and I can alter look authors lighter areas by masking out certain areas out a bit too far with that. So I will change to or white, ultimate personalized and I can press the effect back in, getting just the start of a slight suddenly silky effect. But one thing I can do again is I come back to, well, let's take this layer here, the original darkening layer, and I'll come to hue saturation brightness on my entire layer and play around with the hue. That's looking a little bit, That's looking a little bit more vibrance. I can change the saturation as well, the overall brightness of it. So I'm combining the power of the layer blend modes to I want a more subtle to, I want it more in your face. Along with the opacity of the layer, along with clipping masks, along with layer masks and altering using hue, saturation and brightness. Some traditional artists level the complaint against digital art that it makes things too easy. And when you're looking at something like this, you might be forgiven for thinking, well, maybe they have a point, but as with any creative thing that you do, which requires a toolset or what's going on in between your ears. What's going on in between your ears is the important thing that decides whether you create something wonderful or create something which just looks a bit rubbish really. But layer blend mode, you just seen a little bit of the power of what they can do. And you've also seen how straightforward they are. You take a walk around town, you'll see loads of photographs where there's all kinds of weird and wonderful graphic effects they've done to the photographs. If you've ever wondered how they do that stuff. Most of it is variations of layer, blend modes, photography, digital art, whatever. What would you get used to them? I want you to make them part of your workflow along with the other tools we've just discussed, the sky really is the limit as the amount of creative things you can come up with. Okay, let's move on to the next video. 11. Say Hello to Adjustments: Hello and welcome to this tutorial. This file is called peppers adjusted. If you went through the section on color theory and using the color panels, I'm sure you will recognize this image. It is slightly different though. If I come to my adjustments panel, I took all the various different layers that made up the painting and I combine them all into one layer called peppers merged. But we're talking about adjustments. We have used the adjustment layers several times up until now, but I thought it was time to give the whole subject its own set of dedicated videos. So in the top left where I'm circling right now, that is my adjustments panel icon. If I tap on it, my adjustments, if you're used to using image editing programs, a lot of these names are going to be very familiar. The reason I've decided to use quite a realistic painting is because the kind of effect I'm seeing here are the kind of effect that I've seen used most often in photographs with all the complexities in detail and reflected light and what have you. So I thought it would be a good idea to use a pretty realistic painting to demonstrate these effects. If I used a very abstract painting, some of the things I'm going to say here might get lost. The very first thing I want to say is all of the adjustments you see there are destructive, which sounds a little bit dramatic, but there is a term which you may or may not know called non-destructive image editing. At a demonstration, I'm going to quickly flip over to a desktop image editing program and show you exactly what I mean. Okay, So I'm in a package here called Affinity Photo. I could have used Photoshop. I could have used any one of a number of image editing programs. But what I want to show you is the difference between a package like this and procreate as it is at the moment, I have adjustment layers. And if I come to HSL, we've got something very similar to this inside Procreate. But with this look, I choose all my colors and I can move everything around like this. This is pretty much exactly what you can do inside Procreate. There is a little bit more power in this and that you can target certain color bands and try and move just them. You see how the yellow pepper and part of the green pepper is moving around. And if I move these little sliders, I can really start to target, say the yellow pepper. But here's the thing I really do want to show you. I have a separate adjustment layer that will be saved with a file. And so at anytime, say six months to a year down the line, whenever I can come in and I can turn this off at the touch of a button. I can turn it on. I can double-click again and I can adjust it again to what I want. Also, I can come in at anytime and alter the opacity of it like this just to get a little bit or a little bit more of the effect. I can also change the layer blend mode to whatever I want. So this is an example of non-destructive image editing. Okay, back in Procreate. Procreate does not have the adjustment layers that you just saw. It has adjustments, but it doesn't have adjustment layers. Once you make changes using the adjustments, they are set in stone. If you decide later that either you don't like the effect or you wish you could adjust it. You can't, all you can do is undo back to that point. And so because of that, here is the single most important bit of advice I would give you for all of the lectures to do with adjustments come to your layers and whatever you want to use the adjustment layers for, you slide to the left and you duplicate. I cannot stress how important that is. And you do your adjustments on the duplicated layer. And from there, you can alter the opacity of the adjusted layer. You can alter the layer blend mode. You can do a lot of the things that you could do with those adjustment layers that you just saw. But you can't come back in and re-tweak the various different sliders. Alright, well we have a duplicated layer selected. Let's come to our adjustment layers. Here's one you've seen before, hue saturation and brightness on what you're looking at there is quite new to Procreate. You have two options. You have either layer or you have pencil. Let's look at layer first because it's the most straightforward. I tap on that. And at the bottom I get my three sliders. And if I come down to my hue slider, put my finger or my pencil on the little button. And if I move it around, I can alter the hue or like this. I can also come to saturation and I can turn it into screaming in your face. Who isn't it vibrant? Or I can reduce the saturation until eventually I get black and white. We'll make it a little bit more muted. Autoharp back to where it was. As surprised us. I'll give you a three guesses to what that does and make sure you make one of those guesses. It makes things are lighter or darker. There you go. Now, here's the thing where I'm circling now. I'm going to single thing Minitab. And I get a little menu and you can see I have different options there. What I want to do is come down to the bottom one and reset my sliders. So then if I make a complete mess and I'm not sure where I am, I can start again or if I tap again, I'll come to cancel because this time I want to come up to the same thing again, hue saturation, brightness. But this time I'm gonna come to pencil. What I do that take a look at the brush icon at the top where I'm circling now. I'm tapping pants or now I get little sparkly things happening. What that means is that instead of applying this effect to the entire layer, I can brush in the effect only where I want it. So what brush do I have at the moment? Fat nozzle? Yeah. Okay. Okay. With that, what sizes? It doesn't make it a little bit bigger. And you notice how the hue, instead of being on 50%, which is the midway point, is now on 30%. I think that is so that when you do start painting, you immediately see the difference. Look, if I came down to my green paper and start brushing in, there. You go. Nice thing about this is when I'm painting, I can alter my settings on the fly. And then maybe I can alter the size of my brush. Carry on painting down here. Speaking a bit bigger, lower the opacity and come to this top area. And I can gradually height in that area rather than all in one go. That's very nice. But here's another thing which is really good as well. At the moment, I have my brush slighted. What about if I choose my eraser? I just tapped on it and I'm getting the same little sparkles around there. And if I choose, say, okay, we were in our brushing, Let's try soft air. Brush. Size is about right for me, the opacity, I'll take it fairly low. But now I can come to an area of my painting and I can gradually you raise the effect it as well. That is really nice. I didn't come to my smudge tool. Let's choose some old brush. Let's see what that does. I'll come to this area I just erased. And if I scraped down, oh, look at this. This is nice. Not only can I choose any color I want, which is really, really nice. Well, I've got it all. I can alter the hue, saturation and brightness, and I can edit where there's various different things are. In fact, with this, I'm going a little bit off where I was talking about at the moment. Willow charcoal, make it a bit bigger. Take the opacity down and just work on these edges. Because I'm wondering whether I could start to get, you know, how purpose, sometimes fate, though they change color in various different areas. And I'm just wondering whether we can achieve that effect really quickly and flexibly. Doing this. All right, Well come on, let's take a look. Well, originally it's green, it starts to drift a little bit more to walk through the yellows and the oranges and reds and what have you, I can alter the saturation as much as I want. I'm starting to disappearance my own head at the moment, so I won't carry on with this, but yeah, that's a definite possibility. All I wanted to do was to show you how you can brush on the effect and alter it on the fly and smear it around and erase it. And that is a really nice way to work. I want you to decide you like it. Well, you can tap again and I can apply that. Look at this. It's applied the effect, but the adjustment is still active. Now it's saying to me, go on and try the same thing on the yellow area. So I came to the yellow area. I can also hue, but you notice that only my new brush strokes are being altered. That kind of reddish color I put on the other paper that staying the same. So this is a really nice, efficient way to work. I fancy oblique pepper. There you go. There's a blue pepper. Incidentally with this, if I come to my layers panel, back kicks me out of the Adjustments layer. But the reason I went here is to show you that anything which isn't a pepper or a stem is transparent pixels. So I was making the point that once you get to the transplant area, you're not going to be putting down any more adjustments. Okay. So this video was all about the main things I wanted to say about adjustments. They will permanently alter the look of your pixels. So you make a duplicate of your layer. If your image is made up of lots of different layers, the adjustments only work on one layer at a time. It's not like adjustment layers, which we saw at the start of this video because adjustment layers sit on top of everything that's below them. This, it's only one layer at a time. And so the workflow you should follow is take all the layers that make up the image that people see. And you duplicate them and maybe put them inside the group and duplicate the group, then you have to flatten the group so that you have one layer of cold. Well, for example, peppers merged with everything on that layer, but make sure you keep your separate layers in a group underneath in case you want to go back and edit the layers separately later on. Before we get too deep into the adjustments and what you can do with them, there is a new feature inside procreate 5.2, which is very handy. And it does change the way you use the adjustment slightly. So let's show you this thumbnail. I have the main Fox layer selected and I will zoom in just on the fox's head. Then I will come out, for example, I will come to Gaussian blur. Now instead of having the option when I select Gaussian Blur just underneath to have either lay all the pencil in the middle of a top. I have the name of the filter out plus slide to adjust, add. I can put a single thing and drag from left or right anywhere to adjust the entire layer. So supposing I want a very low blur like that. But if I come to this little downward triangle and tap on that, I have a choice, layer or pencil, and the Gaussian blur is 2%. But if I come to the pencil, can you see all of us and I've got 60% and let's choose a brush. Let's try a soft air brush for this, Let's make the opacity right up to the top and I'll reduce the size of my brush. And now when I just come to save the eye area, just the eye area is now blurred at 60% and I can adjust that as well. Tap anywhere on the main layer. And I'm sliding from right to left. And you can see just in the eye area, the blows getting bigger or smaller like this. Now, when I come in tap, I can come back to the lab and I can readjust the VAT as well. It looks like you have to start from 0 there. You're blowing the layer on top of another layer blur. And if I come to the pencil, it resets back to 60%. Okay, I will just double-tap to undo that a couple of times. The whole point is, you can adjust the entire layer like this, and then you can come in with the same Gaussian blur. You can adjust parts of your layer as you see fit. This is a very welcomed new addition to procreate. So as you see these adjustments videos, just bear in mind this new way of doing things inside Procreate five-point to be like me, be happy about the new workflow enhancements. Okay, let's move on. 12. Balance your Colors: Hello and welcome back. The first thing I'm gonna do is come to my top layer where I was showing the general principles. I will swipe left and I will delete that layer. Then my peppers merged layer, our practice, what I've been talking about, our swipe left duplicate and I'll work on that. Lab beakers come back to adjustments. The next one down from hue saturation and brightness is color balance. And if I tap on that, I'll do the whole layer. This is a super deluxe, more complicated version of the adjustment we just looked at the hue saturation and brightness adjustments that this initially is gonna look confusing. You have three sliders here, and you can see cyan to red, magenta, green, yellow to blue. But not only that, you have a little symbol on the right-hand side, like a little sunshine. And if I tap on that, you've actually got three different groups of three sliders at the moment we have highlights selected, but you will have mid tones and you also have shadows. And each one of the shadows mid tones and highlights, has its own set of these three sliders to that nine sliders and all to get completely confused about. But let me break it down for you. Supposing I come to the shadows first. Let's come to our cyan and red slider, and let's move it around. See how things are altering, but they're being altered in the shadow areas. Look if I make it fairly extreme, look at the shadows on that red pepper because that's probably the clearest indication of what's going on. The shadow areas or the darker parts of your picture is being affected by the three sliders we have at the moment. Or what I did was I made my cyan red slider from about midway towards the cyan, that is to say away from the red. So I'm adding more cyan into the shadows. All right, we'll look how stick with that, because it's very obvious what's going on. It just doesn't look very nice. And I'll come to the highlights. Maybe I'll come to my yellow, blue slider and see what happens. They're not so obvious there because it yeah, that's more obvious. Look at the highlights on the other paper when I do this. See how they're getting more green or getting more magenta. All of the lightest beta of all kind of distinct shade or magenta, which is not that nice. But what about mid tones? Now when I move that around, you can see them midtones off the pitcher or being adjusted in all kinds of not very appealing ways. So I will single finger, tap and tap on, reset because when you're using the color balance, you're having to balance all the three sliders against each other, which is not easy to start off with. And so chances are you might want to do quite a few resets. This is all very nice, but I haven't asked the most important question and that is, why is it setup like this? Why do you have separate sliders for shadows, mid tones, and highlights? Why are they apparently so random science or red, magenta degree in what's that all about? Well, the reason is color balance comes directly from image editing programs where you're dealing with photographs and when you're taking a photograph, you have different lighting conditions. All right, Well look, I am going to make all these invisible and I'm gonna create a new layer. And I'm going to have, oh, let's have a blue ball. And let's choose airbrushing. Let's choose medium hard airbrush. And there you go. There's my blue ball and a blue ball sitting on a reddish kind of carpet. There is a very warm tungsten light. Make that a little bit prior to show you. There's a very warm tungsten light hair, which is shining on the blue ball. Let's take our bowl layer and let's Alpha lock it. Choose a soft air brush, make it low opacity. This is gonna be very, very crude. But where that warm light shines on that blue ball, you're gonna get a warmer highlight just in that area. The color of the light is affecting the highlights on that ball. What about the shadow of that ball? Sitting on top of maroon carpet. So you're going to end up with a slightly red cast in the shadow, areas like this. You've got your local color. You're blue. In the highlighted area, you're gonna get a more orangey version of that blue. And in the shadow area, you're going to get a maroon color cast in the shadows or the highlights. And the shadows maybe different to the local color or that is where color balance comes in. Because you have highlights, midtones and shadows. And if you decide that the shadows were too warm, for example, there are two red. For example, you take your cyan red slider and you'd move away from them towards cyan to get this kind of effect. Or here's a question. Why is red opposite cyan? Let's come back to our color wheel. Here you go. There's red. What is directly opposite red on the color wheel. I will look at cyan. Let's take a look at yellow. What is directly opposite yellow on the color wheel. I will look at that kind of a blue color. What about magenta? What directly opposite that? Green. And so what you're looking at with the color balance, or the opposite colors on the color wheel. Cyan and red and magenta and green, yellow and blue, that they're all complimentary or opposite colors. And so if you want to take away a bit of red from the shadows, you add its opposite color, you move more towards it like that. And so from that point of view, all of a sudden, this becomes very logical. And because you're working with different lights on your opiates may have different colors, shadows depending on what's around them. It makes sense also that you have shadows, midterms, and highlights, but look, if I want to slightly cooler shadows, would you saw me do that with cyan, but also blue is also a colder color. So hey, Let's try moving the blue slider as well. And it's a combination of these six colors which are at six different points around the color wheel by combining a little bit of one slider and a little bit of another slider. And maybe in a little bit of the third slider. You can get any color you want in the shadows, the mid tones, and the highlights. And that is why hue saturation and brightness is great for overall changes. The color balance that will give you a huge amount of control, nearly as much control as curves which are sitting underneath. And we'll talk about those next. 13. Harness the Power of Curves: Okay, We're back. I deleted my old layer and then I reduplicated my purpose merged layer so we can talk about the thing that's probably going to mess with your head. Even more. Color balance, that is, curves. I'll do this on the entire layer again. And I get this graph at the bottom and at the side I have gamma ray, green, and blue. All right, well let's take a look at gamma first. Now you may remember inside that huge section on brushes and how to alter them, I spoke about brush pressure and how we had rather a similar graph there. But I will go through the principal again. What you're looking at, is it dark to light graph and on the bottom you have markings at 2550, 7500%. That line along the bottom is your before colors. I'm going up the side, you have your after colors, 2550, 7500%. So what I'm gonna do is I'm gonna put a little dot right in the middle as much as possible, just by tapping with my finger or my pencil. I can move that around and we're going to push that dot up to there. And everything got brighter. What's happening? Well, all the pixels which are 50 per cent bright allying at this point here on my graph. If I reset all the pixels on this layer which are 50% bright, well, they realized that I've just called it the Curves Adjustment Layer. And so they go right lads, come on, let's go and they travel up the graph until they meet that line. And soon as they hit that line, they do a sharp left and go to the edge of the graph and they read off the value that you want them to be. Now at the moment, that is 50% of the startup, 50% go up the line, go left, read off 50%. But if I put a point there and I move up to 75%, now, all the pixels which are 50% bright travel up the line until they get to the curve, take a sharp left and read off a new value which is 75%. So all my pixels that would have 50% bright. Now, 75% bright. But it's not just that because all the pixels on this layer, which are seventy-five percent bright already, the same thing. They travel up until I hit my curve and they read off a new value. And in the case of that, that's about what 90% bright would you say? What about all the pixels on this layer that starts at 25 per cent bright while they travel up, read off their new reading. They are now about 3840% bright. Everything's got brighter, but by different amounts depending upon where they meet this curve to read off their new value. And so the curve is a super deluxe way of making things darker or lighter and rarely controlling the individual areas. While I haven't told you is, look, I've got this 1 and that's wonderful, that's lovely. But I can also add another point. I can alter that. This, what you're looking at right now is called an S-shaped curve. That is a classic shape for a curve advocates you've made the lights lighter and the darks darker. It increases the contrast of your picture because you could alter these two, it really fine degree. For example, if I wanted to make the shadows brighter to tease out a bit more detail from the shadow areas. I could do that, but I don't want to make the highlights any brighter, so I take my highlights down like this. Here's a thing. I'll tap on reset and I want to make my talks a little bit lighter so I get more detail in the shadows. But you can see when I do that it affects the whole curve. Everything's got lighter, not just the darkest areas. So let's reset that. So now what I'll do is I'll put a point right in the middle because I don't want anything above 50%, right to be affected just the darker areas. That is known as an anchor point. And its whole purpose is to stop the curve doing silly things where you don't want it to do silly things. So now I come to my darker area. It doesn't have to be 25 or 50%. It can be anywhere on the curve. I make that a bit brighter. So far yet that's nice. But look at the problem I'm getting on the other side of the curve as I move this control point up the curve on the other side for line. In general, the steeper the line of the curve, the more contrast you'll get in that area. But also the shallow where the curve is, the less contrast you get. And so what you're getting now in the mid area where that curve has gone very shallow, is much less contrast than a half before, and that does not look nice. So I will reset again. I will put my control point in the middle. I will also put another control point towards the higher end. And now our rise up the shadows a little bit by tapping, drying up. But you can see that top control, 0.75% is controlling, occur from wiggling around in the top area. When you're using control points, often you need more than one. Because the thing about curves as they are probably the single most powerful adjustment you could have for altering the dark to light values of your image. And that's in any image editing program. But with that power comes a price. They are difficult to understand initially. Hopefully, you have an idea about them now after my brilliant explanation, but also it can be easy to lose control of them. And so my advice to you is a little movements like this. Sometimes you think, well that curve is practically straight green. I want to make an adjustment to the shadow areas, but I don't know if I actually have, in which case. Come and tap again. And in the middle of those five icons, you've got preview, tap and hold on that. As long as you are pressing your pencil or your finger on the preview icon, you can look at your layer, but without the adjustment applied. And when you take your finger away, that's what it's going to look like if I accept my settings now without the adjustment, with the adjustment, do that a few times and you start to get a clearer idea of what you're doing. Well, okay, colon, Let's move on with this. Let's move because maybe I'd like some more highlights, but that's a bit too much of a lighter areas selected. So I'll drag that point down there and I'll add another point here. And I'll move that up. But also I'm going to push this point behind it up a little bit. And you can see how I rarely, rarely targeting just the highlighted area. C, I make huge changes just with small movements of the node I'm choosing at the moment, these little dots, they're called either points or control nodes, use whatever phrase you want. And I can readily zone right in on the highlighted areas and make the various different changes that I want to get the effect I'm looking for. And instead of having just a little slider which says make it brighter or make it darker. I have six different control points all affecting the look of this. This is why this is known as a very surgical tool. By the way, those start and then control points. Yeah, you can drag those around as well. For a truly interesting effect, this reminds me of what used to be called solarization techniques in traditional film editing. And you get that rather interesting effects because we've taken that start point and we've pushed it higher than the point to the right of it. So we're getting inverted color changes. So if ever you wanted to do a remake of 2001, a Space Odyssey. We'll take a look at this. Let's talk about point down. So far we've looked at curves as being something that you can use to really precisely alter the dark light values. But here's the thing. Not only do you have your camera channel, you have separate curves for your red, green, and blue channels. Supposing, I want to make the shadows a little bit cooler. Red is a warm color, so I can again add my control points. Incidentally, do you notice when I'm tapping on my curve, I was trying to tap on the 50% 75. But because of the way a pan works or your finger works, that can often be very difficult to do. And so when you use curves, you get something which is a bit like a notch feature where you try and put down your curve rarely precisely where you want it to go, so it doesn't affect anything. But because it's so hard to do it precisely, you end up knocking the curves slightly when you add a point, you nudge it. Just be aware of that. But anyway, cooler shadows will read as a warm color so I can lower the red value just in the shadow areas that will make it cooler. But because I'm lowering one of the colors is also getting a bit darker. But so when you lower color light that sometimes you have to come in and maybe be tweaked the shadow areas like this. Or you can add in a little bit more of a cooler color, light more green is a cool color. Well, depending which queen you're talking about. But maybe I can raise the green in that area, which is making a huge difference to that green pepper. I mean, look at that. What I'll do is I'll move that node down. I'll take this node, I'll move that down, maybe have another control node. Now I can target the green areas a little bit more precisely. Let's take this right way down here. There. Can you see that I'm able to control the shadow areas much more effectively by adding extra points. And of course, blue is a cool color. But I'll come out. I think by now you're getting the general principle. What's more? Let's take a look at preview. That's before, that's after white alter not only the Gamma curve, but I've also altered the red curve, the green curve, the blue curve. That's a really nice amount of power. But then I've got red, green and blue work and alternate dark and bright in different zones of the blue channel or the green channel or the red channel. Because if you're working in RGB color, you have three channels, red, green, and blue. But there you go. That is curves. Huge amount of editing power. 14. Gradient Maps: Okay, next up, we're going to be looking at something called gradient maps. I should say at this point I'm not going to go into much detail with all of the adjustments as I have done so far. The reason I've gone into the detail with things like color, balance and curves is because they are very useful tools, but they can be quite complicated to do other things like, for example, the glitch effect. Let's do that. Well, in the case of this, you slide your finger or your pen along the top of your screen and you get a little blue bar, which makes the effect lesser or greater. That's what it says, right up high. And then all you do that is just alter the amount of block size, the Zoom. Lot of this stuff is self-explanatory and you just experiment around with it to get all kinds of nice and weird, wonderful effects. So all you do is just experiment and you don't need me to tell you ought to do with that. What I'm concentrating upon the adjustments which either need a bit of an explanation or in the case of Gradient Map, have a little extra feature that's going to prove useful for you in your work. I think for this, just to mix things up, I will use the pencil. What do I have? Soft airbrush they'll do. And I can just paint onto this area at the moment, I'm just getting a fairly blank green. I'm using one of the presets called gradients. And you can see it's selected because it sticks out a little bit taller than the other ones. But if I kept something like blase, different effect, what about neon? That's interesting. Yeah. Or mock-up. Oh, that's quite nice. That's taken my red pepper and it turned into it looks like an OPG in color, sorry, an eggplant color. And so basically what's happening is you're getting different kinds of gradients. That is why it's called Gradient Map. Miss the EQ. Very nice. But things start getting interesting with this when you come to this little plus sign on the end. And you can get to define your own gradients. And the moment you see how the gradient with two little buttons on either end while I can come to this one, and I can choose any color I want, making it dark might be an idea, lets me quite colorful low. And I can come to the other end, tap on it, and I can choose a gradient. From here. You can see I'm getting my color transitioning from that yellow at one end down to a kind of a dark brown or the other. But the nice thing is I can also tap anywhere on my gradients and create a new node. And I can turn that into whatever color I want using any of the color methods we've used in the past. So you have all that flexibility. On one more thing. I can move the slider around. I can control it. I can add another node if I want, change that. It can get all kinds of interesting effects like this. But I'm going to come to Council for this because there's something I wanted to show you at the start of this lecture, well above the peppers merged layer, which I duplicate it. I've got this like old watts, this for, well, if I turn it on, it's 20 things, black and white. What I've got here, if I change the layer blend mode to normal is just plain gray layer. It could be like rate could be dark gray, it could be light, it could be black because I changed the light blend mode data, one of the component blend modes that could be color, it could be saturation, could be hue, but it alters the same thing because it's taking its color or its information from the top layer. What I end up with is a black and white image. Black and white. If you want to convert your images to black and white. Well, this is one way of doing it. I think I mentioned that when we were talking about color blend modes, but rarely, It's a very simple and rather crude way of doing it. Because when you're converting to black and white, you taking away all the color and all the saturation on your left with one thing, the values that dark to light values, I'd say finally, convert black and white. I want much more control than this because that's looking really kind of gray. I want more control over how much of a highlight I get in there or how deep the shadows are. This is just a little bit too crude for me. So I want to turn that off. I'm going to select my peppers marginal layer. I'm gonna come to my gradient map again on my entire layer. I don't want that to y. I'm going to create a new gradient map. I have bluff on one end, I have white on the other end. I can take my slide is an, either an alter the overall thoughts light, but also, I don't know, add a note here and I'm going to make this pretty dark gray. I can make it any color I want, but I'm going to make it a little bit darker to what it already is. I want to add another note here. Oh dear, that's not what I want, but I'll make that not white, but it just slightly off-white. Or maybe come to the one here. I make that a mid gray. Now I've got five nodes and I can alter them. All I want. I can create a larger, more spread out highlights or a title more focused highlights. I can alter the mid gray around here. I can tease out the detail and the shadow areas by altering this. Or I can make it a little bit darker and a little bit more contrasty. But the point is, instead of the computer science, to me write these ear color values and these are your color values desaturated by using that gray layer, such as saturation layer blend mode or color layer blend mode. With this, I've got much, much more control over the dark to light of my black and white image. And given that dark to light is the only thing I've got for my black and white image. This is a level of control I really want. If I decide that this slider here, it's giving me just a little bit too much dark. I can always come in and alter the actual value of that so it's a little bit lighter and slide it around. What I'm getting here is much more control over my black and white images touched on using the Gradient Map. And it has to be a better way of working. Van just coloring everything gray. Instead, you may notice with this, I have a purpose, but I have a layer. One is background layer. I'm getting colored chateaus who did. But if I just turn on my top layer again, I can take the saturation out of there. But as you can see, if I turn it on or off, because my black and white layer, which I just created is already completely desaturated. It doesn't affect the look of that layer. That is gradient map. I will believe that and I will delete that and I will duplicate this because as I say, there was some things here which I'll, you know what, I will go through some of these. Let's do that in the next video. 15. Blur & Noise: Gaussian Blur. I've used this before in several places. Hopefully by now you've got the general idea. We tap on layer. This is probably the simplest one to demonstrate that if you come to the top left uncomfortable point and just underneath that light gray area and slide gradually increase the blur for that layer. This is fairly self-explanatory. If you take it too far, the whole thing blows out completely. You can alter the affect your heart's content. Let's cancel that because we've seen it so many times. Motion Blur. Straightforward enough. Look, you can see I can adjust the motion like this is going side to side. But if I take my finger and just place it, say in the top right of my picture, I move that around. You can see I can use my finger directly on the layer and I'm sliding diagonally from top-right to bottom-left. If I was to do top-left to bottom-right, I get the same effect, but this time you can see the motion that's great for doing speed effects. So if I want to make this a little bit bigger like this, then I might come and duplicate the layer so the effect gets even stronger. Merge it down. And my particular case I would add a mask. Choose some black. I have software I selected. Let's make it nice and big. And then I can just hide the effects where I don't want it at all. Down here. Maybe make my brush a bit smaller and a bit less transparent and gradually put the effect in where I want it. Now, what do you know? You've got instant and used in conjunction with a Layer Mask, you get to control exactly where those speed lines appear. Let's get rid of that and duplicate again because perspective blur on the layer. Positional, put it there. Slide from the top. Things radiate outwards from wherever you put your little dots. But instead of parallel lines like we have the speed blur, the lines radiating outwards from the point where you are, as opposed to a directional way. You can see I'm getting no perspective lines on a certain point, but lines radiating outwards from wherever I put my little dot thing. It's not radiating out from absolutely everywhere though. Like if I put it about there, if you take a look at the right edge, you're not getting any direction lines, but they're radiating out from the point where I now, okay, that's all I really wanted to say about the direction lines. So I'll delete that and I will duplicate it again instead. Let's come down to noise. Noise is a nice one. I do like it. I will slide along the top to adjust. And you can see I get a noisy effect like this. This is one of those things where all you do is experiment look, you can alter the scale. You can make it bigger or smaller. Octaves. Makes the actual noise pattern itself go to a final detail and then you adjust the overall scale like that. Turbulence. Let's make this bigger again. Turbulence. You can see how squiggly that particular clouds noise gets. Have a little lightning sign at the bottom with a couple of controls. Additive is turned on at the moment. And you can see I'm only getting the noise on this layer where they're already pixels. If I turn it off, you get an everywhere. And in fact, you can see one or two stray pixels on this area which are not quite transparent. Oop, naughty me. And also make it a bit smaller because noise generally tends to work better when you make it pretty small like this to get a grainy effect. Suppose you could use it for patterns as well. This is single-channel. You're only getting monochrome or black and white noise effects. If I turn that to multi each other, red, green, and blue channels is slightly offset. So you're getting colored noise effectively. Lot of time people tend to stick with single-channel unless maybe you wanted simulate some color noise from a digital photograph in the shadow areas. Not really sure why it wants to do that. But anyway, we've been looking at clouds, but you also have fellows, which is a different kind of noise and rigid gluteus medius bit bigger. Ridges, billow, clouds. You just get different kinds. I'll say this down. So the scale is very small. I'll stick with clouds and I think that's a little bit much for me. So I can take that down like this. One thing I do find noise useful for though, is when you have a very smooth area. Like for example, a lot of people like to do some very, very slick Abishek looking portraits, usually a very beautiful girls, but sometimes you want to break up that rarely smooth, airbrushed look to make the skin look a little bit more like skin we're using noise is a very straightforward way of doing this. Now, make this a bit, they go a little bit more. So we're getting a very strong effect. And I will apply that to this layer because I can always reduce the effect like this if I want. So now I have more control because I'm combining this layer with a layer underneath where I got this layer from. I duplicated it. I'll take it up to max again, zoom in a little bit. But what I will do is I will then come to my Gaussian gaussian engage in Blur. I call it gaussian blur. And I can blur those dots a little bit like that. So I'm getting a much more of a softer, more mottled effect. So combining the two filter together and doing things like lowering the opacity, I can get some really very subtle variations in texture using mixture noise plus Gaussian Blur. And what about if I start using various different effects like overlay? I'm getting a very soft, saturated, slightly dabbled effect, which can be very attractive. Too much for you, okay, not a problem. Lower the opacity down to 0 and then do the sensible thing, gradually dial in. The amount of effect that you want. Also bear in mind as well. I've, I want the effects in a shadowy areas because with digital photography, you do tend to get noise and shadows. Well, I can always come to my Layer Mask. Just mask out the effect in the areas where I don't want it. At the moment that's set to overlay, that's a little bit too strong, so I will just come to normal. So the overall intensity like that, come back to my paintbrush, make it as big as I like, and I can take it out of the shadowy areas. Sorry, the highlight area. Just leave it in the shadows. As much or as little as I want. And if I've gone too far with that pepper, I can add it back in because I'm using a layer mask. If I decided I like that. And I have all this massive amount of control. 16. Sharpen! Clone! Dots! Bloom!: Okay, we are raising our way through, hopefully giving you some information a little bit more useful than what the adjustment does, because there's all kinds of practical applications. We've seen black and white. We can see how you can add noise to your images in the shadow areas if you want or wherever you want to add noise. Now sharpen. This is something you do a lot if you're working with a raw photography where you have to try and sharpen up your image. Our account sharpen. I'll come into my layer and I will zoom in on this area here because you can see I have areas which are fairly soft transitions, but I also have Wanted to slightly sharp transitions. Take the bit I'm circling now, that's fairly sharp. Now supposing, I want to try and sharpen up my picture overall is at the top, sharpen slide to adjust. So we do what we know how to do. Start in the top left and drag sideways. And as I do, Karen, you see things appear to be getting sharper while this is doing is what just about every sharpen algorithm I can think of, does it looks for borders on your image. Like for example, that area I've just circled. Well, that's a border. You've got a border between the dark tones and the lighter tones. And when it finds a border, it increases the contrast alone fat border. So if I take it down a little bit, and that was it before. And also if you take a look where the stem joins the pepper, you can see, look if I zoom right in on that, you've got some transitional pixels between the yellow of the pepper and the green of the stem. Those transitional pixels are kind of a mixture of yellow, a little bit of green. But if I raise the shop and value again something like nearly a 100%, it increases those contrasts by deciding, well, that yellowy pixel with a little bit of green, I want it to be either yellow or I want it to be green. So it's forcing those pixels to take on a more definite I've color or tone. I want it does that. It means there's less pixels along the border between the yellow of the paper and the stem because you have that increased contrast there along the border. That's what gives the appearance of it being sharp. And if I take it down again, see much softer edges. This is a tricky one because what you've probably already seen it supposing I wanted to make to be sharper. I think great. Increase it. But as I do, procreate gets a little bit happy with all the borders that you can see. I'm sorry, I'm getting this very busy effect. Look at this bit here. That used to be a nice soft transition when it was lower like this. But as I increase the sharpening, yes, it's sharpening the edges, but it's also Sharpening everything else. I do have to say the sharpened tool within procreate is quite crude compared to a lot of other image editing programs. Because in other editing programs, a good case in point being Lightroom, for example, you can control how wide the radius of the sharpeners, but also more importantly, you can let Lightroom know how much of a board of a has to be before the sharpened starts working its magic. So it can be very selective about what it decides to sharpen with Procreate. Know, it might be useful for sharpening up things like Thoreau or stuff like that. But I would say beware of this one from a distance like this. You thinking, Oh great, I'm sharpening up the edges, but when you zoom in, you start to realize you're getting some problems there. So please be careful with this one. Bloom. Again, this is a photography thing. Sometimes when you take a photo, you might get blown out highlights. And if they're soft, sit on a portrait or something like that, that can also look nice. I will slide up and I'll make it rarely quite intense. See what's happening when I move my slider. The highlights, especially on that yellow pepper getting a lot hotter. In fact, no, it's doing all over the place. Look at the red pepper, look at the green pepper. So I'll set it to stupid high. So I can just take a look at these sliders along the bottom transition. That's deciding while the start of the bloom effect is and where the end of the plume effect is. If I move it lower than Procreate is getting a little bit happy about how far it goes. I think the overall slider is a little bit too high at the moment. Let's drag it down a little bit like this. And transition a type highlights set to max and a much more diffuse, softer highlight. As you go low, the size, almost the overall size of it, isn't it? Show tight controlled learning outwards. A little bit of crossover in what the transition is doing and what the size is doing. Now the burn that controls how much everything just blurs out into one loan out color. He uses a fairly tastes me look what's happening when I set it at that setting, I'm starting something called banding. Where instead of getting a smooth transition of color from one area to the next, I'm getting a little it looks like little bands. Look if I squiggle around, can you see that? That's not a smooth transition that is banding. It's possible to do if you set all your sliders in the role-plays basically. But I do things like a love of the transition or increased transition. It's a case of just having a fiddle around with these effects. Fact that's quite a good point. I was there thinking, right, settle my sliders based upon the green pepper. Yeah, I'll do. When I zoom out, look at the yellow pepper, who did for this command, take the burndown. Definitely control the transition, the size, roughly where it wants it. And so you can control the highlights and burnout the highlights. Look, delete that, duplicate the original because we're nearly there. Glitch I already showed you right at the beginning, halftone. Let's add it to the layer. Slide. A lot of talk to adjust and you get the dotted color effect. It's like magazines, newspaper pictures where they use a series of dots of red, green, and blue to create a color image like this, which you can control. Or black and white in the case of newspaper. Now for this, if you wanted to get a newspaper effect, then you'd have to also make the overall image black and white as well. Because at the moment you getting black dots on top of a colored surface, which can look nice. But if you're going for the newspaper effect, well remember the gradient map where you can control the dark to light. So you use that in conjunction with this screen prints. It's just a different kind of red, green, and blue effect. Let's delete that. Let's duplicate that. Chromatic aberration on the layer. And this is a slide at the top which you use to adjust. If you look at that, that can be nice for some fairly interesting effects along the borders of your image. You can control where it starts and stops with your little slider. What chromatic aberration is when you take a photograph, especially with something like a telephoto lens or especially his zoom lenses where zoomed out. If you were to take a photograph of, for example, a branch against the white sky or some leaves against the white sky. Depending on how good the lenses, the light coming in is refracted by the lens of your camera before it hits the camera sensor and you take a photo. The thing is, as most people know, different frequencies of light refract differently. And if your zoom lens is not that good, then because of the optics, you end up with kind of a halo effect where you get a lot of light against the fatty dark object, light leaves against the sky, for example. Say you do get this kind of effect where on one side you might get one color of this halo effect. On, on the other side, you'll get a different effect because different bands of light refracting differently depending on which side of the object the light is coming through. Okay, maybe I'm over explaining this, but the fact of the matter is, this effect is probably more useful for creating kind of neon effects. You can alter transition on the falloff, look like this, goofy looking for. And you also have displaced as well. Where you're getting a slightly more subdued affair, but nevertheless around the edges of the object, you're getting kind of a halo, which you can control using transparency. Liquefy. I have done a complete video on Liquify. I'm not going to repeat it here. Instead, let's take a look at the clone because this can be useful. That's a clone. And I have this little circle, I'm gonna drag that circle right to where the top of that green pepper is. If you notice, I've got my little blue sparkly paint brush, which means I can select any brush I want. I will just go with medium airbrush for this, it's set to a 100% opacity, fairly large. Now when I draw in a different area of my painting, here, it's cloning the pixels underwear I'm drawing. You can see my little white circle moving around and it's cloning them to another area. If I tap and hold, creates the polyline, editing, that that's gonna be an absolute nightmare. But nevertheless, if you drag a point, you can quickly pull out the area like that. I think I'll tap to accept that, but I still have the adjustment selected. And so if I come to another area of my picture, put down the same thing. Now this is nice. But if I let go, you'll notice that my little circle, which used to be directly above the very end of my green peppers now in a slightly different areas. So now if I try drawing in the exact same area, I just drew using the new source area and look if I was to move it, say to this area here and try and draw on the same area, I'm getting something completely different. We come down to here. Yet part of the red. Now if I try starting off in the same area. Okay, that's good at snapping back. They're not snapping to the exact same area where I want it to snap too. Because if you look at that area where I've created, take this highlight from my source area where I am now, you can see that hard I think to separate areas. The clone stamp tool is not returning to its original point. If I came down to here, drawing that area. And then start again. It's wherever the source point is, that will be the new area that you pick up from. What I'm telling you is, if supposing you've painted some leaves in one area and you want the same leaves in another area to save yourself a bit of time. That makes sense. But you may find as you're doing it, as you're picking up and putting down your brush, you started to pick it from different areas and you may not get the effect you want. My advice is, if I come to say the stem here, and I might approach it a little bit smaller. Come down to the bottom right. As I paint. Try and do it in one, go like this. So supposing, I just want the stem like this. Okay, I've got that, but if I come to my eraser, I've suddenly being kicked out of school. Okay. Let's get rid of some of that red. It looks like okay, yeah, I can erase it, but look, if I make everything underneath invisible. I've just erased directly from the layer I was working on. That is the other thing about the clone stamp tool look like this. Let's get rid of it. Let's duplicate the layer that's come down to clone again. In very many apps. Look, if I create a new layer, for example, I have that selected. I come to the clone function. What you can see, I don't have that little circle. That's because not only pixels that, Let's come back to our layer. And if I come to clone, then I have my little source area. But the other problem is a lot of other image editing programs. You can choose pixels from the layer I'm working on, but you can also put down the pixels on a new layer, like for layer four, for example. You can't do that inside Procreate. I hope they give this kind of functionality in a future updates, but right now we don't have it, which means you can't use all the benefits of different layers. That is a bit of a shame, maybe will get sorted out. But if you take a look at the adjustments, those are all the adjustment layers are the ones which are self-explanatory. I'll quickly run through just to show you that there are things like color balance curves, gradient map are going into a bit more detail with them because it's more than just showing you the controls. It's showing you the kind of things you can do with them once you've been using them for awhile and you realize some of the possibilities, but that is adjustment all done and dusted. Let's move on. 17. The Liquify Tool: I want to show you what I think is the secret weapon of the digital artist. I think for this, I will come to my fido layer and I'll duplicate that bottom layer invisible. I'll work on the dinosaur they are instead, because look, if I come, I sketching my peppermint and I come and I choose the same color. If there's something in here which I'm not quite happy about and I want to adjust it cell-like back of her head. I wanted to make it longer. Well, in the old days you'd have to draw something new here, maybe or about that bit. And there comes a certain point where you get a bit of a mess of eraser marks plus the sketch lines in that particular area. Altogether, it doesn't work very nicely. So I will double-tap a few times to get rid of that instead. Well, we've already seen how we can use the transform tool to warp or distort or increase or decrease various different areas of your picture when you used in conjunction with the Select tool. But I think this is kind of hidden away and I think it should be in a more prominent place. If you come to your adjustments icon, that's where I'm circling now. In the top-left, I like tap. I'm hiding away practically the bottom of the list, minding its own business is the liquefy adjustments up on that. And I get a whole lot of buttons and sliders, a bottom, and you have seven different ways to alter your paycheck. Let's take the one you're probably going to use the most, the one I'm circling now that is push. And I can adjust the size of my brush. Pressure set to max, distortion of certain non momentum has certain NADH. Now if I come to that area of the back of her head which is sketching earlier. And I started pushing. You can see the size of my brush. It is big, but look, it's taken the bathroom, the dinosaurs head and it stretched things out. And then if I want to make my brush a little bit smaller, maybe I want to push the front of the snout forward a little bit like this. Maybe I want to make that horn bigger but it's raising some of the surrounding areas. So I'll make my brush a little bit smaller and just drag up the tip of the whole. And so now instead of me having to really sketch in certain areas and arrays other areas, I can now take my existing sketch lines or my finished lines and just pull them around like this. This is amazing. This is a really, really useful thing to have. And along with a few other things which I've said in Procreate, you get liquefy in various different image editing programs. And our programs, I think the Liquify tool within procreate is one of the best, if not the best that I've seen others. Onedrive a good reason for that. And that is in a lot of other programs because this is a powerful function, requires a lot of processing power. You get a separate window with just the way you're looking at and to adjust it. So that can make things a bit difficult to adjust one layer relative to another layer, both procreate and you see all the layers and you just get the Liquify tool popping up and doing what you wanted to do. Okay, so I will come to reset just on the end where I'm circling and everything goes back to normal. Let's take a look at some of these tools. First of all, I'll start off with a couple of golden workflow rules. First thing is you start off big, then you get smaller for the final adjustments like supposing I want that to be a little bit nobly, I'll make it even smaller. My final adjustments like this make it really small to get the individual novels and what have you, which maybe I want there, an autopilot reset. The reason being is if I start off small and start to nurture, nurture, nurture like this. I'm getting some very wobbly lines there. And then if I think, well, actually I wanted it to be big on, I'll make it bigger than those novels get dragged out. It is far better to start off as large as is reasonably practical like this. And then go in and do things smaller and smaller and smaller. The other golden rule is if you're going to use this, the bigger the dimensions of your picture, the better the end result is going to be. This image is fairly small. Let me just check. Welcome to reset. And I'll come to my wrench icon and I'll tap on my Canvas icon crop and resize. Let's take a look at my settings. Yet this is 5 thousand pixels, y by 2854 pixels up. That is large file size. And so I've got lots of different pixels, just saying this area here to make my distortions. Or if you have a much smaller file, you've got less pixels. And so because you're pushing and pulling them around and stretching things out in compressing things in. Pretty soon, you're going to start off with a rather blocky, unpleasant looking effect. So if you're doing something like construction, yeah, it's great. Look, let's come against liquefy. In my slides, a certain size ambiguous, it's a sketch, it doesn't really matter. I'm getting a good line because this is a large file size, but it doesn't really matter about the quality of that line. Let's tap on reset. But if I create a new layer and I will come to inking and supposing I've got syrup. And let's choose something dark. It's not gonna be yeah. There you can see I've got my fine line. Come to look at fine. Now. I started to push it around. Let's make it a little bit smaller to look him a certain point where it look at that. Once you push it beyond a certain point, you're gonna get certain distortions. That is not going to look nice if you have that finished line layer, which I did in the previous video where you draw over the top of your construction lines to create a nice character lines. So I think liquify, yes, you can use it on more finished work, but if you do be careful of any crisp outlines that you've got smoother areas of color which gradually transition into each other. That's gonna be less of a problem, the larger the file size for lesser problem. But if you have a fairly small file where not many pixels along the bottom and going up the side. And you've got a lot of crispy artwork and the Liquify tool may end up giving you some problems. I will, it's up somewhere else and I will get rid of that layer and come back to my fido layer, zoom-out, come back. So I liquefied tool. Now at the moment, I'm using the Push tool. That's probably the told you we're going to use the most. Like it a little bit bigger. Let's take the end of that tail and drag it up a little bit like this. Now at the moment my pressure is set to max, so I'll undo that and I'll make a light brush stroke and it gets a little bit of movement. If I come on, use my pencil, but this time I press much harder, things get dragged out much more. I will undo that. If I take my pressure throughout, say well thirty-five percent, I'll make a similarly hard brush stroke. Because the pressure was set lower, even though I made a hard approach stroke with more pressure, the whole thing moves much less. Personally. I find with that, I'll just normally leave it on max and just press really lightly. If I want a little bit of movement, then suddenly press a lot harder. If I want more movements, distortion, I'll leave just for now, but instead, I'll come to momentum. That's a max. What that does is once you take your pencil off, the momentum will carry the brushstroke forward. So with the same area, Let's make it a bit bigger. I'm pressing harder and let go. Did you say carries on going a little bit beyond I'll do that again. Pressure on, uh, let go and let go. It starts to give the brush a life of its own. And so once you tell your pencil off, it'll carry on going depending upon how much momentum you have set that. I think, well, it's not that much useful what we're doing now, it starts to become more useful when you're using things like the twirl tools, which we'll take a look at because I'll take the momentum down and now I will choose, Let's try twirl, right? And I'll make my brush bigger. And I'll praise my brush just about where I'm certainly now where those two little spikes that he had at the tail join the tail and I'll take my distortion down to none. Then. We'll look at that. The whole tail starts twirling to the right. I'll tap on reset. And if I 12 volt left. Now, see if you can guess what happens now. It 12 to the left. I will double tap to undo that and come back to 12, right? But this time I want to add some distortion when I do it. Okay, So distortion, just crank it right to the top so you can see what's happening. I'm going to press light so it gradually applies the effect. You can see as it's twirling, it's also putting in various different distortions. And if ever you've seen a modeling exercise done in Procreate anything. Well, how did they do that? This is how they're doing it, is the distortion slider in the Liquify tool. Let's tap to undo that. Let's take the distortion down a little bit more, quite a bit. And I'll do the same thing again. So now we're getting it twirling, but I'm just getting some very light distortion added to the overall twirl to the right. It's a case of riding these different sliders to get the effect you want. Now if I wanted to get really silly look, I'll take momentum right over the distortion write-up and I'll say stop when I let go. Stop. You can see it's got a life of its own and it's doing all kinds of weird and wonderful things. Let's take momentum down and distortion down. Tap to undo it again. Just very quickly. If I come to push, make my brush size a bit smaller as well. You can see as I start to pull, I got a little bit of distortion. Just pushing and pulling the lines around the distortion. While it tends to have a bit more effect when you're not using the Push tool, when you're using one of the others. So 12 right to the left, we've done pinch to unless take distortion momentum, so they are off. So we just see the effect pinches gonna be quite obvious. One, I made my brush if I come to the eye and I just rested my pencil against my iPad. And you can see it pulling everything in so everything gets smaller. Tap to undo. Now, welcome to expand. And no, you're not gonna get a price or guessing what happens next because I'll come to the same area. And this time everything gets bigger. Distortion is set for this particular slider, which I didn't check, so I will take that down. Then. Everything starts to bulge outwards, which is giving my dinosaur bit more of a puppy dog look, which are quite light. So I'll keep it. Alright, crystals, There's no distortion. The moments by size make it fairly large. Let's just try a random part of the diastolic is take his thigh and just draw along there. Can you see how I'm getting? Kind of crystalline type effect? Let's zoom in. That's quite nice, but I'll tap to undo that. That's up the distortion a little bit and see what happens with it now. Oh, now I'm starting to get some nice effects. Not so much for construction here, but if you wanted to create an interesting texture than this is a nice way to do it. In fact, whoopee, unhappy. So I'm going to do some more around here. Then I'd slide, you know what I like in some areas but I don't like it in others. So rather than coming to undo, look, I've got a little brush here and reconstruct brush distortion. Certain known momentum is set to none. That's what I want because I want control with this brush. My size, I'll make it a little bit smaller. And now if I come to that whole area which I've affected, and I'll start off just around the friends. Let's make it a bit smaller. The reconstruct just takes the area that you're brushing back to its original state before you called up the Liquify brush in the first place. Need I say how useful this is? Because come on with something like this, as well as being able to push the lines around, which is a huge help for construction drawing, sticking a bit of chaos in with a twirl or the crystals. Why didn't you? Some interesting effects. And so it's nice to be bold, but take for example that lead. Suppose you don't want just the lead. Be unaffected. Well, I can just draw around where the lead is, a takeaway, the distortion just from that area, which I think is pretty useful. Okay, I will reset it again because the one I haven't taken a look at is edge. Let's make that a little bit bigger. Now supposing I wanted parts of the world to be much thinner, I'm going to come to that languages at the back. I'll circle it now. And I'm going to draw up and down with this. Can you see how it's pulling the two edges into each other like this. If I undo that and come slight aside, it's not really working. You have to draw along the area where you want to pull the edges in like this. And if I wanted to come to the other leg, which is going more horizontally but slightly down. You just want, You can see what my brush is doing is just pulling things in as I draw along the two parallel lines. But now I suppose that's way too strong. Well, the brush I haven't shown you is adjust and you get an amount slider at the mode is set to max. Watch what happens to that leg when I take this slider down from maximum. That was before I apply the brush stroke. Now I can progressively apply for last brushstrokes that I made. Anywhere between wherever the top like this, nothing at all or anything in-between, maybe like that. Then when you decide well, okay, That is absolutely fabulous. Just come to any other tool and you're ready to start working again. When you are doing what I was doing here, where you're sketching out ideas, layers, your first friend, because you can put things on different layers. You can duplicate a layer and work it up some more and see if you like it so you can be bold and not worry about messing things up. Selecting parts of your layer like this, you can just concentrate on those. That is also your friend. The transform tool is going to help you some more like this. But then of equal value for him to push. The Liquify tool is your other friend. And just because it's tucked away down in some menu, do not disregard it. Just be aware that it can start to distort lines. But when it comes to working out the details of whatever it is you're doing. This is a sketching revolution. If you are sketching things out like this to construct or to work out a composition. Please, please, please use these tools. You are going to find them so useful and it's going to transform the way you work. All right, let's move on to the next video.