Painting Fantasy Art - Using References to Create Beautiful Original Art in Procreate | Celine D. | Skillshare
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Painting Fantasy Art - Using References to Create Beautiful Original Art in Procreate

teacher avatar Celine D., Digital Fantasy Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:29

    • 2.

      Finding References

      1:56

    • 3.

      Sketching

      3:24

    • 4.

      Background and Color Scheme

      1:58

    • 5.

      Shading Character and Light Source

      4:07

    • 6.

      Details and Adjustments

      1:47

    • 7.

      Final Thoughts and Class project

      0:56

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About This Class

If you  want to learn how to draw fantasy art, this class is for you!

In this class you will learn:

- How to draw inspiration from multiple references

- How to choose inspiration photos to work with

- How to combine aspects of references to create original art

In this class we’ll be going over the entire process of painting a mermaid scene in Procreate, working from specific pointers and bringing it all together.

We will be going over everything from finding references, sketching, background and shading, all with tips and advice for you to follow along. The references used for the art, along with the sketch and my favorite blending brush is available under resources.

If you want to learn how to pick and mix your colors in procreate, check out my color class!

Even if you are using a different drawing software or devise, you can learn from these tips, as they translate well to e.g. Photoshop and pc.

Although starting my digital art journey in Photoshop, once I got my first taste of Procreate I’ve never looked back. I draw inspiration from multiple sources all the time in my work, as I create fantasy portraits and magical settings.

Music from

www.pixabay.com

Meet Your Teacher

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Celine D.

Digital Fantasy Artist

Teacher
Level: All Levels

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Transcripts

1. Introduction: Hi, planning, sleep. And I'm a digital fantasy artist from Denmark. In my art, I tend to betray mermaids and Evan characters in fairy tales settings all illustrated in Procreate on my iPad. They all have one thing in common though. None of them exist. So therefore, I often find myself having to draw inspiration from multiple sources in order to create the characters and settings that I want. The art of drawing inspiration from multiple sources is something that many people can use in the art process, in many different art styles. So in this class, I'm going to show you how I combine references to create something brand new in my preferred fantasy style. I'll be giving concrete pointers to follow along on the way to prepare you for creating your own pace. If you're looking for more procreate or digital art classes. I have a variety on my page on painting portraits, mixing colors, and even landscapes to name a few. So when you're ready, get out your iPad file, procreate, and let's get started. 2. Finding References: Depending on what sort of audio making, you can find references from many different sources. Since I wanted to give you guys my references for this project, I made sure that they will all free for commercial use. I tend to use sites like Pixabay and Unsplash. However, if you're doing personal work, you can find inspiration on sites like Pinterest. When you have your images, I find it useful to gather it all in a little mood board to really set the tone for the art. Sometimes I include color samples to know what's our palette I want to go for. If I have many elements in the painting, I can have a large amount of different references. If you're new to using more than one reference though, you can start by just using a couple, unlike indicates for this project three, and gradually add more intricate details into your pieces. And therefore using more references. When choosing what images to draw inspiration from, I find it useful to browse around until you have a pretty good idea of what you want to paint. In this case, I knew I wanted to paint a mermaid. So I looked for a beach photo of a woman in a post that could translate well to a mermaid. Whatever gaps you have between your references and the painting you want to do is something you have to fill out with a mixture of knowledge and imagination. So when you're first starting out, I recommend finding images that are as close to what you want to paint as possible to make it as easy as possible to put together. I prefer the look of very flowy fins like those of a better fish. So find a reference of one of those that give a good idea how the Finns could follow them. And finally, I was very inspired by the speed sunset with such vibrant colors in contrast to the dark and wanted to have that as my background. Their references are used will be in the resource section, so you can download them for yourself. I'll also be including my favorite blending brush and the sketch from this project. So you can play around with it yourself. Now, let's get started on that sketch. 3. Sketching: For the sketching section, we'll be going over three points being getting down the basic component for each reference, using imagination to fill in the blanks and making adjustments to make it all come together. I always start by getting the other basic component from each reference so I can see whatever gaps I need to figure out afterwards. Since a mermaid is the focal point in the foreground, that's where it started. Most of my art features some sort of character. So always look for reference to help me get the look I want for that character. I usually give all my characters pointed ears, since it helps with the fantasy feeling I like to go for. I also spent a good amount of time on the features of the face, since I wanted the perspective to be right. And in the end, I want the face to be the most rendered part of the finished art. This reference is very good for mermaid since it's a beach photos, so the model is wearing beach appropriate attire. This translates well to mermaid, since we often depict them with some sort of top like a classic seashell profits. Now, it also makes it easy to see the proportions of the body, which is helpful since it leaves less up to the imagination. I do have to pay attention to the left, since the back leg won't translate to a tail and will have to be adjusted. Next, we need to apply some imagination. When it comes to the tail fin, I used a picture of a better fish since I liked the look of the flow events. Using this for reference, I rotated the image to best fit the angle I needed for the field and then use my imagination to get it to look right. A lot of it also comes down to personal preference, since we are in the realm of fantasy here. But having the reference as a base can still be crucial. You also have to envision how I feel like this might look in movement. And in my mind, she's flappy the end of hotel, making the FIN flag that way. For the background, I already put down some basic lines for the horizon and such. Since it all really comes down to the colors. Then we can move to the final point, adjusting it all to fit together. This is sort of an extension of the prior point, but we're looking at how everything comes together overall and not just the individual elements. Now, for instance, the bad leg of the model now has to be adjusted since the moment it looks too narrow, if it's only the width of one leg. I played around with it until it looks right to me. But as mentioned before, it's easiest to have a reference that is as close to what you want as possible. Alternatively, you could sit down in the same position and take a picture to see the width. For guidance. In general, you can take many references yourself. If you can find something suitable for the mermaid top, I went with fins as it's what I usually do for my mermaids, but you can do whatever you like. That concludes the basic sketch. So let's recap. Get the basic sketch down according to each reference. Use your imagination to fill in the blanks. Make adjustments to make it all fit together. So now we can move on to colors. 4. Background and Color Scheme: For the background, we have two points to cover. Firstly, we need to get the basic colors of the background down. Since the background color scheme affects the character and not the other way round. This way, we can also adjust the values of the picture as a whole better along the way. Then if we left part blank. You can work in as many layers if you want. I tend to add a new layer whenever I'm unsure of something because then it's easier to adjust said layer later. It also makes it easier to keep separate layer for elements like the sky versus the ocean in this case. So we only have to focus on one at a time. I went for a painterly look, focusing mainly on the corners to set the scene. Our second for this section, being mindful of the character feeling grounded in the scene. This is of course, something to be mindful of later in the process too, but it will benefit you to think of it already. In this case, it means that we make sure it makes sense for our mermaid to be sitting where she isn't seen. Here I added in the rack that the model sits on in the reference to the foreground. And later I bridged the gap further by adding more rocks to the background. Let's recap the section. Get down the basic colors in the background first. Since the background affects the character, be mindful of the character feeling grounded in the scene so they don't look out of place. 5. Shading Character and Light Source: Now let's talk shading and light source. Both are set by the background, which is why we got that down first. Now we can choose a base tone that worked with this lighting and color scheme of the background. If the character doesn't fit with the same color wise, it looks really out of place. So this is an important point. A little tip is to keep the character on its own separate layer, because we can then go into adjustments and tweak the hue to find the color that fits the setting the best wants. The basic shape of the moment is bound. I use clipping masks on top of that stay within the shape when filling in the tail and fence. Those can also be adjusted. Hawaii's ensuring that everything fits together. Next point is thinking about the light source. This is important in order to get the whole artwork to look cohesive. In the reference. The model is lit naturally from above and slightly to the right, leaving most of the shadows on her left side. This fits okay with our background, since the sunset is to divide it and I made it is in the background though, which means that the light should be coming more from the back and above. Figuring out sort of things can be tricky, but does get easier with experience. Like I said previously, finding the reference best suited for your concept makes it easier. So if you can find a reference with the right lighting, by all means do. In this case, I shaded the mermaid much like the reference at first, but then adjusted to the scene by adding more light and glow to the right side of the mermaid to account for the sunset behind her. Light bounces off everything around us, even sand and rocks. So the left side of the mermaid shouldn't be left to dark and flat. You can also have secondary light source is out of frame. So killing a bit of basic shapes to all areas of the character is a good place to start. Attempt to get a feel of how the artists coming together shading and value wise is to cover the entire canvas and paste that on top of the layers. Then go into adjustments and remove saturation from this layer. That way turning it integrated scale. Now we can see much clearer if the character look pasted on top of everything or if we need to adjust the shading so more. The final part of this section you may already have guessed is to keep all the elements on separate layers and clipping masks procreate. And digital art in general gives us so much freedom for playing around and the option of changing things along the way. Opposite to traditional art, where things are much more permanent. As many or as few layers as you want, depending on your process. But keeping many is a good thing when experimenting with fantasy settings like this. I go back and forth between the different layers, adding more shading and highlights. And you can still have returned to the base layer of the Mermaid and tweak a whole skin tone should you want to. You can also go into the shading layers and go into adjustments to darken or 19 them over all without having to completely rework them. So layers is a great tool to play around and work your way to getting the odd looking how you envisioned it. You shouldn't be scared to undo things are race as it can be a trial and error approach to getting the result you're looking for. Even if you aren't actually completely sure what it is you're looking for. It's okay to figure things out along the way too and see where the process takes you. And seeing things visually often makes it much easier to figure out when things looks right or not. And your personal style also comes into play when deciding when something looks right. So let's recap. Choose bass tones that works with the background. Think of light sources to get a coherent lighting scheme. The whole canvas to grayscale to see values compared to each other. Keep separate layers so colours and shading can be changed along the way. Now, let's move on to the finishing touches. 6. Details and Adjustments: When it comes to finishing up artwork, it's ultimately up to you and your art style to determine when the artist actually done. For this finishing touches section, we have three points to cover. The first is continue adjusting the different elements to each other in order to make it all look cohesive. The longer you work on it, the further you get into the smaller details. So keep going until you have the level of detail that appeals to you. Thinking about bringing tones of the background and surrounding scene into the character. Once again, making it all look like it belongs in the scene. I use some additional layers with different blend modes to make this a little easier. It's also a risk-free way to play around since these layers can just be deleted if they doesn't add anything in the end. I added some of the Blue Ocean tones to the shadows and some pinks and orange from the sun's reflection to the highlights. This all brings more life to the character. The final point is to add any personal touches you think is missing. To emphasize the magical and whimsical field, I used a procreate standard brush that illuminates in small bubble shapes to bring some subtle color to the foreground. Like most things, this is optional, but we'll make fantasy art. I really like adding a bit of whimsy. Let's recap the section. Continue adjusting the elements to fit together. Bring tones or texture of the background into the character. At personal touches. If you want. 7. Final Thoughts and Class project: Here we have the finished artwork made following the points we've covered in this class. So now it's your turn. The class project for today is to paint your own fantasy art piece, drawing inspiration from multiple references and falling the points given through this class. If you want to work with the three references are used for this demonstration. I'll leave them in the resource section for you along with this sketch, should you want to play around with it. Thank you so much for taking this class. I hope it's given you some good advice on how to make unique output, drawing inspiration from multiple sources. I also have other Procreate classes on my page, like painting what traits? Mixing colors and painting skin. So have a look in that tickles your fancy. You can also see more of my personal ad on my Instagram. This is my red bulb is sharp. So have fun creating and bye for now.