Motion Design for Breakfast - Easy Character Animation in Adobe After Effects | Tyler Bennett | Skillshare
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Motion Design for Breakfast - Easy Character Animation in Adobe After Effects

teacher avatar Tyler Bennett, Motion Graphics Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:29

    • 2.

      Getting Started

      0:24

    • 3.

      Drawing the Legs

      1:56

    • 4.

      The Basic Walk Cycle

      4:10

    • 5.

      Refine the Walk Cycle

      2:05

    • 6.

      Body Animation

      1:12

    • 7.

      Extend the Walk Cycle

      1:39

    • 8.

      Animate the Background

      1:40

    • 9.

      Eye Blink

      1:34

    • 10.

      Shadow

      2:14

    • 11.

      Boil Effect(Hand Drawn Look)

      1:25

    • 12.

      Final Thoughts

      1:07

    • 13.

      Export Using Adobe Media Encoder

      1:10

    • 14.

      Outro

      0:10

    • 15.

      Bonus Lesson - Walk On

      1:10

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About This Class

This very simple character animation class will teach you how to animate a walk cycle in Adobe After Effects. No plugins required. We will be animating using the path option as well as basic position and scale animations.

Character animation is one of the more complex things you will have to do as a motion designer. For this reason, I recommend this class for intermediate students. For absolute beginners, I suggest taking one of my beginner classes such as "Basics of Motion Design - Start Animating in Adobe After Effects".

In this class you'll learn how to:

  • Animate a walk cycle
  • Animate a character using simple path, position, and scale properties
  • Create a boil effect(hand drawn look)
  • How to export your animation to share in the project gallery

You’ll be creating:

  • A character animation using the techniques taught in this class

Adobe, After Effects, and Media Encoder are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.

Meet Your Teacher

Teacher Profile Image

Tyler Bennett

Motion Graphics Designer

Teacher

Hello, I'm Tyler. I'm a motion designer based in Ottawa, Canada. I make simple and easy to follow classes for beginners.

See full profile

Level: Intermediate

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Transcripts

1. Introduction: Character animation is one of the more complex things you'll have to do as a motion designer. That's why I've created this very simple and easy to follow class. I'll teach you how to animate a walk cycle all inside of D after effects. I recommend this class for someone who knows their way around, but has never done character animation. For absolute beginners, I recommend taking one of my beginner classes. Your class project is to create your own character animation. Can't wait to see what you create. 2. Getting Started: For this class, you're going to need adobe Aftereffects, Adobe Media encoder to Export. Download the artwork from the Project and Resources page. I will also be included a completed version of the class. Feel free to download that as well. Your class project is to create your own character animation, and feel free to post your projects to the project gallery so everyone can see what you've created. 3. Drawing the Legs: The first thing we're going to do is draw the legs. Zoom into 200%. Turn on the grid. Get the pen tool. I'm using a black stroke, 15 pixels. Make sure there's no fill. Click somewhere around here. Remember to hold the shift key to draw a straight line. Something like that looks good enough. Toggle down the layer contents, shape, path. Change it to round cap. Now we have our first. To create the second leg, we're just going to duplicate our first leg. Click Control D. Now press P to bring up the position, and we'll drag it over somewhere around here. Move the doughnut layer to the top of the layers. There. I think that looks good enough. I 4. The Basic Walk Cycle: Now we're going to animate the basic walk cycle. Turn on our grade again. Zoom in to 200%. We can turn off our second leg. Toggle down our leg one, Path one. Make sure you have path one selected. Select the two foot points. Holding the shift key, drag over the foot to around here. Okay. Press the stopwatch to put a keyframe. Now move to exactly 1 second on the timeline. Place another key frame. We want our first and last key frames to be exactly the same. Now moved to halfway at 15 frames on the timeline. Again, make sure your path is selected. Select the two points. Hold the shift key, drag the foot over. Now we've got our foot moving back and forth. Around halfway through our foot moving forward, we're going to lift our foot up. Again, make sure the path is selected. Select the two foot keyframes and lift it up about one square on the grid. I think that looks good. So now we have four key frames, our feet moving back and forth and our foot lifting. Our first leg is done. Now we can turn off leg number one and turn on leg number two. We're essentially going to do the exact same thing. Toggle down the contents, shape. Make sure path one is selected. Select our two foot points. Holding the shift key, move it forward. Toggle it down, press the stopwatch. Go to exactly 1 second on the timeline. Place another key frame. Move to 15 frames. Select our two points. Now, holding the shift key, we're going to drag it backwards. I think somewhere around there should look good. Now, around halfway through our foot moving forward. We're going to again lift our foot up. Select the two foot points. Lift it up around one square. There we go. We can turn on our other leg, and now we can preview what our walk cycle looks like. Let's trim our work area to 1 second to preview our walk cycle. Now we've got our basic walk cycle. 5. Refine the Walk Cycle: Now we're going to refine our walk cycle. Turn off leg two. Zoom into 200% again. Turn the grid on. Select leg one, move over to the second keyframe, the keyframe where our foot moves up. Toggle down the layer. Select path one, This time, we're only going to select this one key frame, and we're going to drag it up just a little bit to make it look like our foot is bending. Now, select your pen tool to create a new point in the middle of our leg. Drag it out just a little bit. To make it look like our knee is moving. Again, we're going to turn off leg one, turn leg two on, and we're going to do the same thing. On the keyframe where our foot is moving up, select this one point. Drag it up just a little bit. Select the pen tool again. Around halfway through our leg, we're going to place a new point. There we go. Let's preview. I think that adds just a bit more realistic look to a walk cycle. 6. Body Animation: Now we're going to animate our donut moving up and down. Select the donut layer and press P to bring up the position property. Move to the second keyframe on our leg one. Now, select our donut layer, press the stopwatch. Now move to the second last keyframe on our leg two. Press the keyframe button. This is going to be our up position for the donut. Now go to 15 frames on the time line. Select the donut layer. Now using the down arrow key, we're going to move our donuts body down. Or you can type in five 50 into the y position. Now move to the beginning of the timeline. Select our middle keyframe. Control C, Control V. Now go to the end of our walk cycle. Control C, Control V. There, now our Delonut moves up and down as it walks. 7. Extend the Walk Cycle: First thing we're going to do is easy ease our key frames. It'll make our walk cycle a little smoother. To extend our walk cycle, we're going to be doing a lot of copy and pasting. Now, let's extend our work area to the end of the composition. Make sure you're on the last key frame of the doughnut by pressing the arrows here. Now, select all the keyframes. Control C, Control V. Do the same thing. Move to the last keyframe. Select all the keyframes. Continue doing this until it covers the whole timeline. Make sure to do only one layer at a time. After ffects doesn't let you copy paste multiple layers. So, for our leg two, we're going to do the same thing. Move to the last keyframe. Copy paste. And finally, we're going to do the same thing for our leg one. Now, our walk cycle will loop throughout the timeline. 8. Animate the Background: Before we animate our background, I just want to give you a look at how I created the background. Go up to composition composition settings. You can see the size of our main composition, 1920 by ten 80. Now, let's head into our background layer. Head into background original. You can see I created a composition the same size as our main composition. Let's close background original. Here in the background composition. You can see what I've done is created a composition twice as long as our main composition with one background, a aligned to the left, and one line to the right. Now, let's animate the background. Drag our background layer to the bottom of the layers. Press P to bring up the position. Head to the beginning of the timeline. Now, let's align it to the left using the align panel. Press the stopwatch to put a keyframe. Now let's move to the end of the timeline. Now we're going to align it to the right. This places another key frame on the timeline automatically. Now, let's see what happens if we preview our animation. 9. Eye Blink: For this blessing, we're going to animate the yes blinking. Let's head into our doughnut layer. Select our yes layer. Make sure our anchor point is in the center of the eyes. Press S to bring up the scale property. Make sure the scale is linked by clicking this button here. Press the stopwatch to put a keyframe. Move over three frames, type of value of five into the y property. Move over another three frames. And let's put the value back to 100. Select the keyframes, press F nine, to add some easy Es. Right click. Let's go to keyframe velocity and type of value of 50% into both values. This will add a little bit more energy to our blank. And that's pretty much it. You can copy and paste throughout the timeline to add as many blinks as you would like. 10. Shadow: Another thing you might want to do is create a shadow. To draw our shadow, we're just going to use our pen tool. Remember to hold the shift key to draw a straight line. We can rename it. Remember to press enter to rename a layer. Move it to the bottom of our character. Press T to bring up the opacity. We'll bring it down to something like 20%. But we can open up our layer contents. Shape, stroke. Let's change it to round cap. So to animate the shadow, we're going to make sure that our anchor point is in the center. You can use the snapping tool to make sure that anchor point snaps to the center. From there, we can press S to bring up the scale, unlink it. With the doughnut layer selected, press P to bring up the position. And our doughnut character is in its down position, we're going to want our shadow at its longest. So let's put a keyframe for our scale. And let's move over to when our doughnut is in the up position. We can shrink our x value to something like 75%. I think that looks good enough. And from there, it's just a matter of copy and pasting. Move over to the next doughnut position. Copy and paste our first key frame. And we can keep doing that till it covers our whole timeline. If you want, you can easily ease the keyframes. There we go. We have a shadow. 11. Boil Effect(Hand Drawn Look): In this lesson, we're going to create the Boyle effect. This will give our animation a little bit more of a cartoony look. We're going to create a new adjustment layer. Rename it Boyle. I effects and presets, search for turbulent displays. Add that to our adjustment layer. We can turn our amount down to five. Turn our size down to ten. Complexity to two, Toggle down evolution options. I'll click on the random seed stopwatch. In the field here, we can type in our expression. Random, 10,000. This adds a little bit of animation to our boil effect. To make it even better, we're going to duplicate our turbulent displace layer. Turn the amounts to 30. Change the size down to two, complexity to four. And that's pretty much it. 12. Final Thoughts: Another thing you might want to do is give your walk cycle a little more style. An asy way to do that is you can select all your keyframes. Right click, head into keyframe velocity, and you can up these numbers to something really high, let's say, 80%. That gives your walk cycle a little bit more energy. It's up to you if you want to do that or not. And maybe your boil effect isn't as extreme as you would like it. Maybe you would want to go with a more squiggly line look. You can always go into your boil layer and change these amounts. Play around with them until you get a look that you like. I'll give it a more extreme squiggly line look. But it's up to you what you want to do. Anyways, that's just about it. Feel free to post your project to the project gallery. I love seeing the stuff that you guys create. And that's just about it. 13. Export Using Adobe Media Encoder: Now we can export our animation to share in the project gallery. You don't need to export the full ten second animation. I'm only going to export the first 5 seconds of the animation. I'm going to drag the end of my work area. Now we can go to File, Export, add to Adobe Media and Coder Q. We'll click on one of these links to bring up the properties. Besides the presets, I'm going to choose Tube ten 80 P full HD. Click Okay. Now, click the green arrow to Export. 14. Outro: Congratulations. You just completed your own character animation. Now you can share your project in the project gallery. 15. Bonus Lesson - Walk On: Let's say you want to make the donut character animate on the screen. So the biggest drawback of this type of animation is that our legs aren't actually connected to our donut. The easiest solution to this is to simply just precompose our character. Select all three of our character layers, right click, precompose. Bring up our position property, can drag our character off screen. Put a key frame, move over on the timeline. Drag our character over. There we go. Obviously, you'll have to play around with the keyframes to decide how fast you want your character to be walking.