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Mastering Fine Art Photography at Home: From Shoot to Print

teacher avatar Umberto Zanoni, Nero di Venere Fine Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      4:58

    • 2.

      Light Setup

      11:44

    • 3.

      Lightroom Starting Process

      4:37

    • 4.

      Lightroom Final Editing

      11:18

    • 5.

      Photoshop Firsts Steps

      12:24

    • 6.

      Photoshop Final Editing

      10:27

    • 7.

      Photoshop Final Print Setup

      10:36

    • 8.

      Final Result

      4:24

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About This Class

Mastering Fine Art Photography at Home: From Shoot to Print

Turn your home into a professional photo studio and create stunning fine art prints! In this class, you’ll learn the full process of capturing, editing, and printing a fine art portrait, all from the comfort of your space.

What You’ll Learn:

- Home Studio Setup – How to transform a simple space into a functional photography studio with minimal equipment.
- Mastering Flash Lighting – Setting up and shaping light to create dramatic and artistic portraits.
- Editing Workflow – A deep dive into Lightroom and Photoshop to enhance colors, refine skin, and perfect your image for print.
- Preparing for Print – Essential steps to ensure your final image looks stunning on paper, including color calibration and file setup.

Why Take This Class?

By the end of this course, you’ll have the confidence to create gallery-quality fine art prints, from capturing the perfect shot to producing a professional-grade print. Whether you're a hobbyist or looking to sell your work, this class will give you the skills to bring your creative vision to life.

No prior experience? No problem! I’ll guide you through each stage with step-by-step demonstrations.

Let’s create something extraordinary—see you in class!

Meet Your Teacher

Teacher Profile Image

Umberto Zanoni

Nero di Venere Fine Artist

Teacher

I just can not live without Art. Art is my way to say everything without a word.
Every single thing I do in my life, is based to be creative, and my focus to create something new, improve myself, and tell some story just with any kind of artwork or photography. A right colour combination, or a mixing techniques, really make the difference. This is the reason you will see me jump between painting, to photography, to print. The only thing really matter is what you feel any time you look one of my artwork. and I really hope to make you positive, happy, and vibrant when you join my Art

See full profile

Level: Intermediate

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Transcripts

1. Intro: Welcome back. Near Diner channel here. So today, I'm really excited because I'm going to share with you all the full entire process of a photoshoot from the light settings, not this one. I mean, flashlight. And sorry, I'm wearing the gloves because I'm going to show you the final results straight away, and then I'll talk to you about all the rest. I'm going to show you all the full entire process of a photoshoot and how to get a final print like this. I'm going to put the picture of the print somewhere around here. So to touch the print, don't miss to wear some gloves because it's important because your finger is always oily and stuff. So you're going to ruin the paper and leave the fingerprint mark on top of the paper. So back to the point, I'm going to show you how I set up the light, the background, the backdrop I took more or less three or four shooting with three or four different models around this week, the last ten days. I pick up this one because I think is a good example about editing because I'm going to show you all the full entire process of my editing from light setup to shooting to editing to final print. I hope you I'm going to enjoy this channel. Sorry, this class. Just a quick remind I am using for editing light room and photoshop. So if you are not using those two programs, probably you're going to get a little bit of different results because I will share with you and I'll give you all my lots, all my action I've used in Photoshop and more or less, how to create a setup in light room and Photoshop to have a quick workflow compared to, um, old school method, which is when I came from. To take the shot, just a quick details. I used the Sony A 74 with 50 millimeter 1.4 and the other A 74, which is Rconic right now with the Sigma 85 millimeter 1.4 Sigma art. I'm actually impressed of this lens. I have also the Sony 8,051.8. But to be honest, I didn't expect Sigma can make a lens absolutely outstanding like this. This is going to be one of my favorite lens. Ever the best lens I've ever used in my 17 years of photographer still the 50 millimeter, 1.4 from Sony Um, sorry, I am 50 millimeter guy. It's as if anyone ask me, you have to choose one lens for the rest of your life, it's going to be the 50 millimeter. That's it. Because it's more close to the natural view of your human view. And also, it's going to be the 1.4 gave me a wonderful separation of subject from the background because I do also street photography, this in the nighttime is absolutely outstanding. It's sharp, it's fast, it's basically perfect. Okay, jump to the light setup, the backdrop setup. Oh, I was going to forget. Everything in my let's say, bedroom can be your bedroom? It's in my house. I do not have the classical, huge, expensive, massive studio, okay? It's just Anything or everything you can do by your own in your home and in your house. This is, I think, a very plus, at least from my point of view. Okay, let's go to shoot. 2. Light Setup: So I'm going to show you my light setup. In this particular case, I use three lights. They are speed light flash. I like to use speedlight flash. First of all, because I didn't use flash for a very long time and I sold my old big Elinchrom portrait something. I don't remember. I was nine years ago, but secondly, because with the speedlight, I can divide each flash in a different group. So in this particular case, I have group A, group B, group C, and from the trigger here, to me, it's easy to set up the power of the flesh and the zoom of the flesh. So so this is why I divide the group in three different because if I put everything in the group A, which means every flesh will get the modification. So if I up the power to the group A, only this one is going to get up or down. And of course, consequences of the other two. So first, this is my main light. I know you think this could be my main light, but not now and tell you why in a moment. I'm doing a kind of fine art slash fashion between that two. So typically, the beauty dish could be the right light, but I don't like the beauty dish for many different reasons. It's too strong, it's too bright. It's too, yeah, you can put some soft box on top, but I don't like so much the beauty dish. So this one is going to be the substitution of the beauty dish, because I don't know if you can see right now. I will move in 1 second. So I got a grid and it's not parabolic, but the light is concentrate back to the setup. Straight away on the face of the model. So this is why I call that main light. It's not the biggest light, but it's the main light for the portrait. Okay? So, this one is the biggest, of course, is the feeling light. Um, I'm waiting for a grid because this came, they forget to put the grid inside of the soft box. I quite like use the honeycomb or grid on top because I can direct the light more specific. In this particular case, because there is no honeycomb and grid on top, the light basically is spreading 80 degrees. Is not 180 degrees straightaway, because this is a little bit inside. But anyway, the light is going to be more or less on this angle, which means I can take this light very hop, but not straight on the model. So, which means I do not have a very big strong light on the face of the model. Last but not least, this one, this is a strip box with the honeycomb on top. This is actually I have to change because it's a little bit broken, but it is still doing the job. So what is this flesh? This flesh is the film light on the side of the model, and that specific flesh has kind of gel gel. So it's colored. This flesh gave me an orange light. Of course, the gel can change because there is a many different gel and colors you can put on, and this actually depends scenario by scenario. In this particular case, I have this backdrop here is quite warm, so I think it's better make the skin of the model a little bit warm just on the side. About the power. I cannot tell you the power because it depends on many different situation. So it depends of the distance because the inverse of square. So that's the most important thing. But the only thing I can tell you is if, let's say, the power of this one is one to one, so full power. At the moment, I think is one on four. But every flash works in a different way because someone has power one to ten. This one is like a shutter speed of the camera. So let me explain as best as I can. So, if this is full power, this is going to be one quarter, a quarter, so 25% of the power, and this is going to be 136. So, let's say, one 12%, 8% to 12%. So this is just a very, very small filling here on the side of the model. Last but not least, this panel reflector here. So in this particular case, I choose white, why white because, of course, I can use this big here, silver. But inside, I got gold as well. But the thing is this because it's matte. Reflect the light, but a little bit softer compared to gold or silver. I can use a white. So inside of the big one here, I can have white, black, gold and silver. So I got pretty much everything, every single color I need. And you can say, Oh, you're doing everything warm. Why you don't use the gold one? Because I think it's going to be too much. I didn't try, actually, but the thing is, this is very big. And because this one has the right size, so it's not full body. Remember, we are doing portrait. Here, I try to do full body, but portrait is still the best scenario here. So this is going to take a reflection from this one and this one is going to take the light and reflect on the model. I try both of them and this work much better. Probably because it's white, I think because it's matte. I think it's most important. So it can absorb a little bit and release a little bit. This one basically reflect more or less 90% of the light. And I don't want a flat light on the model because when you do fine art, yes, you need to have both of sides with details, but I like to have three dimensionality. So I like to play with the chiaroscuro, so between light and shadow. I think I told you everything. Hopefully, I'm going to show you more clips of different shooting I I took in the last two weeks. In someone, probably you're going to see this an umbrella instead of this because the umbrella is bigger than this. This is 90. The umbrella I have is 120. I am waiting for the honeycomb grid because I prefer to use this one with the honeycomb grid. And I am going to probably to get another one slightly bigger than this one. This is 35. I'm going to I think to try 50 or 65, okay, 45, something like that. Just to see what happened with a big I stick on the octagonal because I have a square soft box as well, but I don't like so much. Oh, another important thing last but not least, this one because he got the square. Basically, is a rectangle and not circle. I can use it to put in case like this, like so, 45 degrees like this. Well. Okay. So you can take the light, reflect on the model, but block this one on the backdrop. Just a few maybe other ideas. We have to try because, of course, the model is going to be different, the backdrop is going to be different. The space is going to be different. Of course, if you have a bigger space, good for you. But I shoot in a huge space as well. So I know it's better to have a huge space, but in this particular class, I like to show you that you can get a wonderful, amazing result even in a small space like this because as you can see here, we have a let's say three meter, 2 meters by 3 meters. So it's a normal room, and I'm going to take half of the full space. See you next time, go to shoot. No, see you next time. We go to shoot now. 3. Lightroom Starting Process: So I choose to So I choose to edit this image for a couple of reason, and I will show everything in a minute, especially because I have something to remove is not really easy, and this is my fault because I should check this before start before take a shot. What I'm talking about is this clock over here. It doesn't look very good, so I already did it here because this is the final edited image. I'm going to replicate this image over here. Remove the watch. Just go here on the section of remove, use generative IE and detect object. So just paint quickly over the watch. Like so it's going to find the object. Leave as it does because we need a couple of pixels. So the area needs to be bigger than the object we're going to remove. Try to remove them, see what happened. They should Light room should be a very good job, but as you can see here, there is a few things not work the best, especially because he's going to create something weird. Try to see if the other variation is going to be better. This is definitely much, much better. I think I'm going with the second. So it's a good job, but here, we have to fix this two area later in Photoshop with liquefy. Sometime you can get here a square with the skins lighter than the rest of the image, but in this case, not so much. After that, the first thing I do usually is to clean the skin, so remove the tech object, still with the rubber gum, AI generative. Make the brush a little bit smaller and just paint over all the spot you can actually see. Take every spot now and leave the application doing the job. This is going to take some time because more spot you want to remove, more time needs the application to remove everything. So now I'm going to pick up everything. I don't like this particular things over here. This modi is personal, but because it's not relevant compared to the rest of the image, I know it's a personal things of the model, but in this case, it doesn't look very good. This one is characteristic of the face, so I'm going to leave it. Take all the spots. It can take 30 seconds, 1 minute maybe. But it actually doesn't really matter because this is gonna get a very, very, very good job. After that, I will clean much better in photoshop, other areas. But as long as I can see something I will probably fix the hearing photoshop, as well later. Anyway, I think it's okay. And now just click Remove and wait until it's finished. It's gonna take a very, I think, 1 minute more or less. 4. Lightroom Final Editing: Well, it took almost 2 minutes because, as you can see the spot, very good amount of spots. It does a very good job apart from this area, but I don't care so much. Actually, we can try again to paint over here, but I think this is gonna be fixed better in photoshop later. This is real time, so just for those two spots, look how long it takes. So you can imagine for the rest. It was really 2 minutes, two full minutes. Let's see what happened. Well, not bad. I'm going to leave it. It's okay. So yeah, it's a good job, but I don't like this shadow. So you can actually go over and over and remove the items many times, and it's okay, right? So typically, now I create this preset, and you can do actually the same. So you can create your own preset. I'm going to show what this is. I'm not going to touch anything here on the editing. I just go over the mask, pile detection, and I create facial body, eyebrows in case, not this case because she got the close eyes, but I will create the eyes clear lips, hay, clothes. Create separate separate masks, and then create masks. So face just to recover body, just to recognize later. So those are actually, this doesn't is not is not important. I'm going to delete. Lips are important. Let you know later. This is hair, and this is clothes. Plus subject plus background. So if you can select even the e or something else, exactly as it is right now, you just can create a new preset and just mark only the masks. Put the name. So when you click over here, it's going to create all this mask for you. And this is quickly. Now we fold the mask. We can go back to the edit area. The first thing I'm going to do is change the profile. I have many different lots installed here, but I go all the way down and pick one of the light room default image, it's going to call vintage number one. Actually, the number four. The number four is better. So first things first, the profile. I'm not gonna touch basically anything here because this profile brings a little bit up. The shadow, the eyelads are exactly basically perfect. Clarity and texture. I'm not going to touch anything. Vibrance. Slightly more. Curves. This is the curves I typically apply basically all the time. So I'm going to open a little bit of curves like ten of the output and then recover some dark areas. With or without. It's going to make the image a little bit softer and more creamy, more cinematic. The color mixer, I'm going just to touch the saturation of the orange because we touch the vibrancy here. And this is the most important thing calibration. I typically remove a little bit of green of the full entire subject, basically, reduce the saturation here of the red. I'm not going to touch the hue, just the saturation, but this is a kind of magic. When you apply when you increase the saturation of the blue, you're going to inject a lot of skin tones. Without and without It's not so much, but to be honest, I think I like a lot. The final result of the color calibration. Color grading, I'm not touching here right now because I like how it looks right now. Go back to the masks face. Here I got my preset and you can create the preset, of course. Skin soft what basically does I reduce the contrast a little bit, increase the eyelights, increase the shadow, and most important, keep the texture and reduce the clarity. Maybe it's a little bit better like this. And I apply more or less the same curve, but the black point it's a little bit less than eight. Same thing for the body. I'm going and apply to. Of course, if you apply one preset on the face, apply the same on the body because otherwise, can be a little bit weird. Okay, lips, first of all, is too much. It's going to be a over I'm going to remove slightly the mask here because I don't want to go into the skin. And, of course, I'm going to make also the border a little bit softer. Lips. Here lipstick is slightly orange. So what I'm doing right now is increase the contrast, reduce the shadow, make the color more cold, so more natural and, of course, desaturate a little bit. This is more natural now. Um before and after, looks much, much better. The only thing I don't like it some border over here. So I'm going to add wash, reduce and paint here on the border because I still see ONG. Um, keep an eye on this because if you go over. When you touch the skin, you're going to saturate the skin, and it is looking very gray. And it doesn't look much better, much good. I think it's okay. The hair I typically have my preset here. And what I'm doing now is increase the contrast, increase the eyelight. The shadow in this case, I'm not going to go down so much. Inject texture and clarity just to pop up the the hair, and of course, if she's blonde, you can play with those three slides. But because the hair are brown, I'm going to dehaze a little bit. Clothes I still here, and I increase clarity and texture. Maybe reduce a little bit of shadow, add more contrast, and the highlights. Let me see it before and after. Much better. Probably No, the texture is okay. Yeah, yeah, it's okay. Subject. And good to touch the temperature of the subject. Make it a little bit warmer, not so much, a little bit. A little bit. This is just small amounts because on the shot was already good. So I don't think you have to do anything special on anything crazy. See, just ten, nine, 20, not so much. But as you can see, the subject is gonna pop up a lot. For the background, I'm going to do more or less increase the highlights because of the center of the background. The subject is going to be more separate from the background and decrease a little bit of shadow, not so much. So for light room, I think it's okay. We're going to jump right now in photoshop to make some other editing and make this a real fine art. 5. Photoshop Firsts Steps: We are going to jump in Photoshop, and to do that from here, so I'm not going to touch anything else. Command E or probably Control E if you have Windows, but I have a MX so Command E. And as you can see, Photoshop is going to start right now. He's going to ask me a very important question right now. So convert documents coloring in workspace. Why? Because the Embed image so the original image was Prophoto but because I'm going to print, and in general, it's better to use the Adobe RGB 1998 color space. Because it's more accurate when you edit a photo like this. So I'm going to start with the first thing first I do every time I jump in Photoshop, and then I'm going to use a couple of these action made by me. No worries because all the action I'm going to use here, I will export and give you so you can use exactly the same action. Those action are not very difficult. It's just to save time. And of course, I will explain step by step everything about those actions. Okay, start with the editing. As you remember here, we have to fix some spot here, so I'm going to liquefy. So this is just moving up and down to make the arm straight again. I okay? Now, I'm going to clean the skin a lot more because to properly clean the skin on the last step, we need to use the frequency separation. So this is why now it's good to take all the time you have and make the texture properly. I typically use this one for the quick spot like those small area, maybe this hair and another tool in the same section to do something different like to fix this part here, it's better to use the healing brush, heat option, and then paint over. As you can see, it's much more precise, and it does a definitely better job. You can also use the patch tool like this one, but not in this case. So seriously, don't rush because what you do now can save a lot of time later. So make this section pretty much perfect. Because if you make a mistake right now and you leave some spot, not in the right way to come back is not easy. If it's possible, please tell the model do not use glitter on the makeup because look very I know, like I hate glitter, especially in photography. Maybe it's not maybe it could be a good choice in the video stuff, but definitely not in photo because it looks like just a white random spot spread in the face. And, um, I hate I hate glitters. It doesn't. Okay, to me, this looks quite good. And still use this to here to remove too much. Okay. First thing first, save, save. Save, save, save, save all the time. I already saved this, so I'm going to change the name slightly. Right. When we did this, typically, the first thing I do is to make a frequency separation. So because this image is 16 bit. As you can see, I got frequency separation 16 bit and frequency separation eight bit. I download this action from a YouTube video, and I slightly change something. I'll tell you what he is doing right now. So frequency separation means separate the skin color to the texture of the skin. If you don't know what is the frequency separation, it's a very, very long and complicated. No, complicate, not so much. But it's a long tutorial, so I suggest you to jump in, I don't know, YouTube and check it because there is a tone of tutorial about the frequency separation, and now you can see better what happened. I can do another thing before, but I don't like so much. So in neural filter, there is a smooth option. So there is an option to smooth the skin, but I don't like because it's gonna touch even the eye, the lips, and something like that. You can play here with a slider, but let me show you what is actually difference. So if now I go over here and I put a mask and paint with black to get back the eyelash. Because they don't want to smooth the eyelash, even the eyebrows, and even the lips. By the way, flow very low, like ten, 15, maximum, not so much. So you can go over and over without destroy what you did and make a painting very strong. Also, I have a Wacom tablet, so I can be more precise and I can use the pressure. But if you have just a mouse, just reduce the flow about ten to 15%. So this is before this is after is not bad, but I'm going to play frequency separation. Now, this is the cache and bleu. Every picture is different, so move the slider until you stop to see detail. So this is too far. I think 11 is correct, so I'm going to put 11, and that's it. So as you can see, this is the group of frequency separation. This is the color, so frequency. This is the texture. I'm going to show you what I mean, and this is the color. So basically, this is our gahableu. I called remove tool because we have to use the remove tool just a reminder. So those two are pretty much the same. This is a copy of low frequency, but I'm going to work on this one. And to do that, I'm going to use the removal tool or other tool. I'll show you later. But What I'm doing right now is to remove some area quite weird. And also, the other thing you can do is hit a brush tool. So brush tool over here, flow, kip 10-15, increase the brush side, sorry. Hit option to pick up the color and paint a little bit over here. Pick up the color and paint, pick up the color and paint. So as you can see, there is some area, for example, here is too reddish. The other one has some weird, like, yeah, some weird shadow. So I'm going to fix all of these things, and don't worry because when you go back with a high frequency level, everything will be absolutely right and it's going to look very, very, very good. There is a lot of technique, other tools to do that, but to be honest, at the moment, this, to me, still the best way to be precise and get the best result. About cleaning skin, I will show you in a minute before and after, so you can see by your own what I'm talking about, and probably you will hopefully you will agree with me about this technique. So I call removal tool, I should call painting tool because this is a layer when we keep an eye on the skin tone and on the color before and after. And this is the layer of the neural filter. So Nurofter frequency separation, I think it is much better than frequency separation. In fact, I'm going to delete this layer because I'm not going to use that at all. And I still paint a little bit over here because I can clearly see something to fix. I'm just painting, nothing special. I'm going to pick up the color here and I'm going to paint over the shadow. So this helped me to remove here you can see the color I'm going to use right now. This helped me to remove some shadow and also to fix some weird color into the skin. Oops. Take back the hike frequency. General view. Much, much difference. Save. 6. Photoshop Final Editing: The following technique is to create to use the dodge and burn technique. I know you have the tool right here, dodge and burn, but this technique I'm going to use is not destructive. So here I have my action. I'm going to leave the action. I'm going to play the action and I explain you what the action does. Basically, this is the dodge and burn. Those are two curves, but in luminosity. So we are not going to touch anything about saturation of the color when you we paint over those two layers. This one on top is a contrast layer, so you can see better when you're going to paint, and pretty much this is a color fill with 50% of gray you can do by here. And this is the brightness and just a brightness, contrast, correction. So this is gonna help me to understand where I have to paint. In dodge and burn technique, and also I will use later for another thing. I'll show you in a minute. First of all, Dodge. Dodge means we are going to make some area more light. You're going to inject light. And of course, because it's on luminosity, we are not going to touch the saturation of the image. Again, brush, stay here around ten to 15%. And if you have um Tablet, like a Wacom, hit the press button. Brush, increase as much as you need. White on top, and you just paint slightly carefully the area you want to make light. Now, you are not going to see so much, but when I'll show you before and after, is going to be sometime very surprised. So I'm going to increase the highlights in the hair, especially in the hair, especially here, some part of the clothes. This is why I didn't touch the clothes so much in light room because I prefer to do this technique here because I can I can be more precise because every image is different. So this is why I stick to use the brush tool. Because there is not a rule for everything. It should be amazing to have a rule, hit one button and get the best result for everything in one click. But every image is different. So I think at the moment, you have to play, image by image and do step by step, especially, not in a massive workflow of image, but if you want to print this one, for example, and you want to be sure you're going to get the best result, I think there is no way you have to do this manually. So again, now I'm still using the dodge level, so I'm going to increase the highlights, not so much, okay? I'm not going to do anything crazy, but, um, I will show in a minute how much the difference is when you do something like this. So the light is coming from top. So the bottom lip is going to be in light. And the top lip is going to be a little bit more in shadow. Go back and forward all the time, and now I'm going to burn some part of the image. So make the image dark. I'm not going to touch brush and the color white because this is negative mask. But this helped me to increase the contrast in some area. I'm using usually more dodge than burn technique. So more dodge level on the burn level because the print would be anytime darker compared to the what do you see on the screen? And this is why I don't want to make it too dark because it's gonna be already darker than what I see in the screen. Okay, this is do you think is right before and after, before and after. I'm going to show you with color before and after. It's from a point of view, a huge difference. And I think it's much better because you can get control of everything. If you think some area is too dodgy, you just switch to the black and remove the area you don't like. Why I'm using the contrast as well, Because so you have two options here. Reduce the opacity. Sorry. This one, reduce the opacity and get back some color, but I prefer to do something like that. Color filling, reduce about ten, 15, 20%, is going to make the image less saturated. Actually, I'm going to go up to 20. And with the bright technique, I'm going to get down until 25 maybe 30%. I'm doing this thing separately because if I apply an opacity here, both of these layer are going to work in the same way, but I don't want this. Sometime I want more color. So this is going to be 15, and this is going to be 30 or 25. I think is okay, before and after. So we start from here, and at the moment, we are here. Last things. I like to apply color lookup, and I already know all Those are pretty much free. It is too much. Actually, I stick to use this one KH ot two. I'm going to show you why. Okay, these make all the image very softer. Of course, the opacity 100 is a lot. So I'm going to decrease about 50%. And as you can see everything now is more soft or there is another one down here. See, they are too much. It's not better than I'm 51. At the moment, I prefer to stick to keep the KH two, because it looks I think it's more suitable for this image, maybe go down 40%. It's okay. Save. So pretty much now we are done here. The image is not ready for the print yet, but this is going to be another step. And the thing I like to show you is now I'm going to save this PSD file, so with all of this, editing. But this is not going to be the file I will print, because I need to do other two steps and I don't want to involve all of this. Levels because this print can go in some different kind of final paper. So this is going to probably print on a satan or made paper, but if you like glossy, you have to do something different in the next step. So what I'm doing right now is go to image, duplicate the image. Call this print 26 by 36. I'll tell you later why these numbers and merge all the layers. So what I'm going to do here is I just duplicate the image with all of my edited things here. And now I can play with this image just to make ready for the print. So this PSD is going to be safe and I'm not going to touch anymore. Now, here I'm going to prepare the image for the final print. 7. Photoshop Final Print Setup: I'm actually doing right now. Why I called 26 by 36. I'm European, so we use centimeters. So this 26 by 36 will be my final image size because I'm going to print this image 30 by 40. So why 26 by 36? Because the image needs to be 26 centimeter by 36 centimeter, plus two centimeter of white frame or pass part two. Would this make the 26 plus two centimeter plus two centimeter 30 and the 36 is going to be 40. So first, I have to cut the image, and you have two options here. You can cut as I as it is like this, or you can use the generative Expand. Okay, now Photoshop God, I'll I'll slide it back. I don't know what happened because this is going to give me this weird message. So I'm going to do the old in the old way because here we have just to increase the background and it's gonna be very easy. So generative feel generate, and this is going to be basically perfect. Sometimes the service and Photoshop is not collaborative. Let me fix this. That was definitely a challenge because the server drive me crazy. I don't know what happened in Photoshop in last Adobe in the last few weeks, but he gave me something like, I did something against the guidelines. I have to do separately. Well, okay, go back. Finally, we did it. As you can see here, we just change slightly. The background, and I think it's okay. Actually, I don't like so much the bands because I can see some bunds here, but it's easy to fix this. So I'm going to flatten the image. What is flatten image. Go back to have a background, and then use my favorite heating brushing tool. I'm going to heat option over here and then keep shift press. To go straight down with the brush tool. I'm gonna hate now a lot. What happened? I don't like when this I think the servers just can be quite busy at the moment because I actually don't have an explanation. I never have any kind of problem with Adobe, but lastly, in the last few weeks, days, weeks. I still have a lot of error like I got right now. And typically, I don't need to paint and do something like that. But anyway, now it's okay. So now we've got an image ready to print 26 by 36 centimeters, and it's going to be a tif. So I'm going to save this as a tif, but it's not going to be a huge tif with level. So it's the file is not gonna be kind of 1 gigabyte or something. This is going to be a very light final image is going to be around 121 50 megabytes, and it's actually 16 16 bit, so very deep and it's going to be the RGB, Adobe, so I'm going to match perfectly the color space of the plotter and the printer. Last things I have to do here because the paper all the time, is going to be softer than the image. I'm going to add some sharp. I will show you again what I'm doing right now. Don't exaggerate here with as you can see here, do not exaggerate with the radius because it's just a little bit. We don't make the image too sharp. But as you can see, the difference is massive. If it's too much, just use the opacity to get down. And what happened here, okay, this is a little bit more than could be. So to sharpen image, you basically have two options. Go here, go to filter, and go to other and use the high pass or you can use vivid make this layer in vivid light, invert the layer, and play with the Gahanblur on the layer underneath. I know it's complicated to explain. I just save, actually, to be honest, I just save the action and I'm music because it's much, much better compared to using just the high pass. As you can see here, the difference is absolutely outstanding. And again, if you play with opacity, you can go up and down. Until you have the right amount. Usually, 50% is going to be perfect, especially in an image like this because we want a soft image. But again, the paper will be softer than compared to the image you're going to see here. Um flatten the image again. And actually, the last thing we need to do is a proof. So we are going to simulate the paper we will use. This is going to be much, much different for any kind of paper. Sorry, I made a mistake. It's better to keep the sharpening out. And now, yes, I think it's much better in this way. So because the paper is going to be different. So if I using a stan paper like this one, I can see if it's too sharp. But if I'm going to use like this because it's t paper, maybe I need to increase the sharpening back. To see what happened here. This is very, very personal. The thing is you have to pick the ICC of the paper you are going to use to print. Satan, of course, is a little bit deep in the shadow compared to the matte paper and at the Black point compensation, and you have two options here. Just simulate a black ink and simulate the paper color. I usually I typically use both of them because if your monitor is calibrate correctly and the ICC is correct, you can see 95 90, 95%, what would be the final result on paper? So if you don't like the color here, you see there is a little bit of shifting color. Okay? Not so much, but there is. You can go back and play with the hue and saturation to save that. Also, this is perceptual. Try relative colometric. Pretty much those two relative colometric and perceptual are the two tools works better with the final print. Because when I'm going to use this when the professional printer lay out from Cannon, those are the two options the program will give me. To see the color proofing, sorry, the paper proofing or turn off is command Y. Okay. But this is going to be what happen if you print the image on a matte paper. I think I'm going to use the satan paper because I like so much the kind of paper for this specific print. The mat paper is gonna get more softer. The black would be more The gamut of the paper is not deep enough. So yeah, I think this is ready to be print. And I will show you the fans 8. Final Result: Well, I really, really, really hope you enjoy my class. Sorry again about my broken English, but I think you're gonna get the point. Just a quick reminder, let me sir, do not use your mouth to clean the dust on the paper. Never because I sometime I did it and a little bit of saliva go on the paper and I just trash the print. I know it sounds weird, but it's the truth. If you're a photographer, definitely you have one of the, use this. Okay? A quick reminder. During the editing in Photoshop, above the Dodge and Burn group, we used a contrast group. Do you remember that? Perfect. If you want the print, a little bit more spring in saturation, the gray layer dropped down a lot because if I remember well, I did around 20 or 25, I should go down on ten. Because this is very, very, very, very low in saturation. I like it because it's fine art, so I don't mind to have a massive pop up. But I can understand probably a few people or a lot of people would love to have more saturation. So drop down the gray layer and you are going to be fine. And this is depend of your printer. Move the light down even on the brightness, so you can get more highlights in the final paper. I actually love this one. I would probably make another one a little bit more saturated and a little bit more with some highlights with the white, a little bit pump, but just because it's just to compare, okay? This is absolutely fine. This is, again, this is a test paper, so you're going to see here, I can see some bands. It is a very it's not a professional paper. I have other kind of paper definitely much better, and probably at some point, the black and the dark would be more and the saturation, of course, would be more, um, tasty, if this can be a good word to use. Anyway, don't forget to message me, contact me if you have any question, if you need more details, anything you want, I'll be here for you. See you next time. So now, pick one of your friends because she is one of my friends. She's not a professional mother. She could be a professional mother, but she doesn't at the moment, at least. So pick up one of your friends, set up your home studio because I did everything in my home and in my house and try to do the same thing. Even if you don't do the last step like printing, it's okay to stop even on just a digital image. You don't need to print. If you can print, it's better because actually, I love to print. I have a plotter, and it's a huge printer. It's a professional printer because I love to print and I love to sell my print. But this is not a mandatory, okay? You can create a very wonderful picture and a very wonderful image even without print. I suggest you to print. But anyway, thank you so much to join my class. See you next time. Show.