Make everything Fluffy with Blender 4 │ 3D illustrations for Beginners | Sasha Luvr | Skillshare
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Make everything Fluffy with Blender 4 │ 3D illustrations for Beginners

teacher avatar Sasha Luvr, Work in third dimension

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      About that class

      1:25

    • 2.

      Lesson 1: Create a Bee

      6:58

    • 3.

      Lesson 2: Flower

      6:34

    • 4.

      Lesson 3: Materials

      6:06

    • 5.

      Lesson 4: Lighting

      13:27

    • 6.

      Lesson 5: Fur and hair system

      8:50

    • 7.

      Lesson 6: Render

      4:01

    • 8.

      Congratulation

      0:34

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21

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About This Class

Welcome to "Blender 4.0 Mastery: Your First 3D Illustration!" This course is your gateway to the exciting world of 3D design using the latest Blender 4.0 software. Whether you're an aspiring artist, looking for a career change, or simply seeking a new and rewarding hobby, this Skillshare class is your perfect starting point.

Every topic covered builds upon previous lessons to form a solid foundation as we progress through the class.

 

What You Will Learn:

  1. Master the fundamentals of Blender 4.0, from navigation to essential tools.
    - Interface Navigation
    - Editing Objects
    - Modifiers
    - Materials
    Lighting
    - Hair System and how to Create Fur
    - Camera Placement and Settings
    - Final Render and how to save it.
  2. Create your first 3D illustration, taking your vision from concept to completion.
  3. Develop key skills in 3D modeling, rendering, and animation.
  4. Understand the versatility of 3D design
  5. Gain confidence in using Blender as a powerful and creative tool.

But why you should take this class?

  • Relevance and Innovation: 3D design is a crucial skill in today's digital landscape, offering endless creative possibilities and career opportunities.
  • Versatility for All: Whether you're an artist, entrepreneur, or hobbyist, 3D design enhances your ability to communicate ideas and express your creativity.
  • Career Advancement: Acquiring 3D skills opens doors to industries like animation, gaming, and virtual reality, where demand for talented artists is soaring.

But what if I'm a beginner? 
This class is beginner-friendly and suitable for anyone interested in 3D animation, illustration, or design. No prior knowledge of Blender or 3D modeling is required.

To get started, you'll need:

  • A computer with Blender 4.0 installed from Blender.org for free.
  • Your imagination and enthusiasm!

You'll create:
I'll lead you through our class project, where you'll create your first 3D illustration with fluffy bee around the flowers.

Afterward you can easily upload it here in Project Gallery section. 

Join us in "Blender 4.0 Mastery," where you'll not only learn the foundations of 3D design but also unlock a realm of creativity and possibilities. Can't wait to see what you're done. See you in the first lesson!

Meet Your Teacher

Teacher Profile Image

Sasha Luvr

Work in third dimension

Teacher

Hi there, my name is Sasha Luvr. I'm passionate about 3D art and love creating illustrations using Blender. I'm constantly striving for self-growth and self-education, always eager to learn and improve my skills.

In addition to my love for 3D art, I'm also a professional yoga teacher. I find that practicing yoga helps me stay focused and centered, which allows me to approach my work with a clear mind and open heart.

I believe in the power of sharing knowledge and helping others improve their skills, which is why I'm excited to be part of this online community. Whether you're a beginner or an experienced artist, I'm here to support and encourage you on your creative journey.

See full profile

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Transcripts

1. About that class: Have you ever thought about diving into a new hobby, one that's not only enjoyable but could potentially shape your future career? If you're wondering where to begin, look no further. I introduce you to our skillshare class Blender Fo 0.0 mastery. This course is the key that will unlock your talent as a three D artist. Here's what you'll learn in this exciting process. You'll master blender fundamental tools such as navigation, working with modifiers, camera placement, and many more. You'll create your fair three illustration from scratch to final render. You'll learn to work with particle systems that will level up your final results. You'll emphasize specific areas via different sources of light. You'll gain confidence in using blender creatively. But what if you have zero experience? Don't worry. This class is beginner friendly and suitable for anyone interested in three animation, illustration or design. No prior knowledge of blender or three D modeling is required to get started. All you need is a computer with Blender 4.0 that you can install for free from Blender Org. I'll lead you through our class project where you'll create your first three illustration with a fluffy B around the flowers. In summary, learning three D not only unlock endless career opportunities, but also provide a dynamic and exciting journey into the world of digital art and technology. Join me on the skillshare class today and let's open that wonderful door together. 2. Lesson 1: Create a Bee: Welcome everyone. Lesson number one, where we're going to create our B. Before we start, I want to say that everything that I press, you can see in the left corner. In case if you have any question, just take a look right there in rest. Let's start. I'd like to delete our point. Left click on your cube control for the subdivision surface modifier, which you can see appear right here. Then right click Shade Smooth to make it a little bit more bigger. Then we go the X to make it a little bit more bigger, only on the side or on this red one. Then we go with a seven on an ped to take a look above. I actually like the thickness right there. Let me check right here, we can make Gk also a little bit more bigger. You can see it isn't really smooth. The next step, after you created the size, go here in the modifier, tap and press Apply. Then one more time control two, and now it's much better than it was. This is going to be the body of our B. Let's go here. Double click, underline body. Good. Let's move forward. Our next step going to be the ice. I hold the mouse wheel, bring myself on the left side and in the last moment hold out, and that's how you can catch this straight angle. You probably noticed that our mesh usually appear from the cursor. What we can do is shift click right there. Now the I will appear right here. Shift a mesh, the sphere, to make it a little bit more smaller. Now we have the I in the position that we need. Right click, shade smooth. Then seven on the naped to look above. Go a little bit further because don't forget, we'll have the hair system, we need to have our eyes a little bit more further. Then to duplicate our I, we go with the shift, Greg, and move this one on the other side what we have at the moment right now, I think for me, they're a little bit too big, so I'm going to make them a little bit more smaller. This one right here. This one right here. Okay, let's call them, this is going to be left under line. This is going to be right under line. Good. The last one going to be our wings, which will be a little bit more harder than what we did at the moment right now. But shift a mesh and cube. Want to work solo with some specific mesh? Press on the need. Good, now we are in the object mode. Let's switch this one on. The edit mode or the hot key, Tap, tap. Great. We go make it smaller than seven on mp. To take a look above, I would like to add one more additional loop. What is loop? Every mesh contains three important things. Vertices which are these points, or one on the keyboard, two on the keyboard are these lines, and three are faces. In our case, we press two, then seven on an M Pt and go with the control err. And how you can see a yellow line appear. We need this one. This will add additional edges around our mesh. One time left click, move it above, and second time left click. Now how you can see, we have additional vertices, faces and edges. To choose this entire loop, press Hold Alt and left click, and now we have this entire H loop. Choosed seven and put. Let's make X and a little bit more thicker there. Then I want to choose vertices from this side. The life hack, let's call this one like that, Al. Al is a transparent mood. This is the transparent mood when it's blue, It means that you turn on, when it's gray, it means that you turn off al one for the vertices for this point. Then I choose all of them from that side. How you can see, we choose all of them and make them smaller Erik. And the same thing right here, smaller Erik. A little bit there. I think it's enough. Out of the transparent mode. Control two, right click, shade smooth, good out from the solo mode which is slash empt. This is our wing which I think can be a little bit more thicker on the one grightGgrik move there. Then let's go in front of our B Z now. Just a line under your body. Good. Probably a little bit more bigger and I think it's enough. Is it? Yes. Again, hope shift D to duplicate. Move this one on the right side. Control for the mirror modifier and Greg, which means we choose the x left click and move this one on the right. Let's save our file, which is of course very important and control. Choose the folder that you want and give it a name skill share. Save blender file. I think I'll do them a little bit more thicker on the red one. On the X, X, X. And like that, this is it look very simple, but when we're going to add the materials, when we're going to add the lighting and everything else going to look up. But this one is the same as this one. Don't worry. Let's give it a name. This is, this is left antral safe. Let's move our B upward, a little bit more higher, G x, Let's make it a little bit smaller. Let's apply our transformation, our scale, which is going to be control. And apply our scale, which is going to be very important when you're going to add materials and everything else. But for now, we finished with our lesson number one. I hope you enjoy it. Let's move forward for our next lesson. 3. Lesson 2: Flower: Number two where we're going to create our flowers. Let's start. First of all, let's bring our cursor in the middle, which is going to be shift a shift cursor to world region. Now we're going to go with mesh and UVsphere. This is going to be the center of our flower. Right click. Shade smooth. Let's bring this one in, the collection apart, which means new collection flower. Okay? Okay. Now we have a collection apart for our flower. Let's call this one fair middle. You can give your own name. This is my name. The way how we're going to create the petals are similar in the way how we create our wings. We go the shift, a mesh cube solo mode. Let's start as, but let's keep this one thicker. As Greg, like that. Seven for the page seven page. Take a look above tap for the edit mode which means right here, control error. Let's add additional loop. One left click, a line second left click, make it thicker. Then out of the edit mode control right click, shade smooth out from our solo mode. Let's go with the Greg, let me take a look because I did them pretty thick so I think we can make this one first ble smaller but thicker on the red one. Take a look one time. If I'm going to duplicate and rotate, it's going to rotate around self. What we have to do, control controls that. Okay, we go right there and press instead of median point, we choose three cursor, which is um, aligned in the center of our world right now. Take a look. I press shift D to duplicate, and then, and now it's move around. That, how we can create our petals. Shift shift D. A. Good. Then I choose, we should call this one petals. Now we have to rename all of them. Okay, M to move them into the flower collection. Now let me make this sphere a little bit more bigger. Right there, probably I'm going to make the cube also more thicker on the one like that. Great. Let's first of all, let's set our camera view. I think something like that will be great. The hot key is pretty simple. For example, you choose this window, this angle, and you press control out zero. That's how you can set your camera from the point that you need. Probably. I'm going to move a little bit aback in case if you don't know how to bring yourself into the camera or out of the camera, it's zero on the pat. Okay, I'm going to go a little bit behind and I'm going to choose this one. If you want to set the camera being in the camera for the side menu view. And here you have check in on the camera view. Now you can set your own angle and I think this one will be better than check off. I'm going to choose our flower. Just choose all of them. Let's rotate something like that. Move it a little bit up, prob them. Going to move our B. Let's go for our B except camera Greek. Then somewhere there now, I like how we can see. Now we have to move back for the median point. Median point. And it will be easier to roll with our B. Now it looks like the B is looking toward the flower. The flower is looking toward the B, probably. That S is the green parts are don't know the name of this one in English, but we go down under our sphere, shift right click to set our three decursor. Then shift a mesh and cylinder. Then one on M ped. We go make it smaller one more time. Go down shade smooth, let me take a look. Probably even a little bit more smaller, something like that, which is good. But how you can see we have this type of curve shape, it's actually very easy. Press on your cylinder, tap for the edit mode. Let's go in the solo mode to make it more easier for you to comprehend. Control a search for the loop. One left click, move it above second left click, and then x and go on the side out of the edit mode, control two. But you probably don't like that and that part very easy to solve. Back to the edit mode. One more time control, search for this one. Go down left click, go here, left click, go up, left click. Now this shape is much better, and that's how we created our curve flower. The name is steam. I search right now. Steam. Oops, Steam. I will not rename the petals because too much. I think it's enough with one of them. How we can see, I have three flowers right here, but I'll recommend we're going to add them at the end. Now we're going to set the materials, and then we're going to make the lighting. Then we're going to make the hair. And only at the end because it will be much easier. And we're going to save more time to duplicate the flower and to move one here and one there. But to the rest, we finished with another lesson. Thank you so much, and let's move toward the next. 4. Lesson 3: Materials: Less. Number three where I'm going to show you how to create materials. And it will be much more pleasant lesson I suppose. But before we need to create small lighting source of lighting, just to see what we've done, one of the main techniques, one of my favorite one shift firstablelet's go with a new collection. Right click new collection, Let's call this one lights. Then from here shift a mesh plane and let's double click plane underline light and make it bigger z and move it up, Don't do anymore. Then we go to the render or shading, which means the less circle at the moment. Right now you don't see anything because we have to switch from V to the cycle which is the render engine from V go to the cycle. Again, you don't see nothing because we didn't establish our light. We press on your plan light. This circle right now is where we can set the materials, press, then we go within, let's call this one plan light. Now the magic part. Surface instead of principle BSDF, we choose emission val, first source of flight. Here we can make it stronger or less. I'm going to keep this one on 1.5 then I'm going to move this one retal, say zero on an M. Ped's enough. We're going to have a lesson apart, which I suppose the next one going to be the lesson where we're going to create more sources of light. But for now it's more than enough how to create an additional window in Blender. Right click, you go here on this border, you can see two arrows and press right click, vertical split drug, this one on the left and we have additional window. We're going to check the results here. We're going to establish our materials how left corner and choose shader editor, direct this one under right. Let's go with our B for example. Let's call this one our B already have the material. Let's call this one underline body here. We can choose the color but have two colors. Let me show you tuck. If you want to go to the white, just bring saturation toward the zero. If you do this one for the first time, take a look, shift A search for wave wave texture, bring it right. Here we go the shift A and search for color ramp, which will allow us to set the color color connect to the base color and this color connect to the factor. Something interesting appear. Let's set our colors. First of all, let's set the scale for these lines. Probably here you can play around, do what you like. I think I'm going to keep somewhere like 1.3 and I'm going to make the black one more thicker. And the white one, we have to change toward the yellow. Now our start to look like a B, then probably like that. Let me check this one right now. I think 1.4 it's already what works for me. Great, Quantral Save. Is it hard? I think, no. Then we go to our and press new material. Let's call this one, let's make them black. You just bring this one toward zero. We have here a thing like roughness, you can see here or here. You can make it shiny, or you can make it shiny. I'm going to keep this one on 0.3 which means more toward shiny, but not completely. Then you have two options. You can choose this, search for the material and choose the ice or control. You can press on that. Then shift left, click on this control L and link materials. That's why two ways of how you can bring the ice about wings. I'm going to keep them white because we're going to bring the hair around. We actually don't really need special color. The same thing with our flower. Let me choose this one new flower. I'm going to keep this one flower underline, middle base color. Let's choose something. Choose your own color. Choose your own color. I want to keep this one on red. The last one, the color for our steam, new. And let's call this one steam, it have to be green. Let me go on our camera. This is what we have at the moment right now. Again, it's very simple. But this is a great illustration of how in blender, from very simple things you can turn something more specific because of the lighting materials and hairs, and many, many more what we've done. I know you probably want to add additional flowers, but again, I don't say that this is wrong, but it will be much easier and you're going to save more time if you're going to do this one at the end. Also you can see our petals aren't very smooth, so you can go to the modifier, tap, apply subdivision surface, and then add additional one. But I will not say that we really need this one. It's more than enough because they're going to be covered with hairs or probably will do. We'll see. But at the moment right now, thank you so much. Another lesson. Control S save and let's bring ourselves for the next one. 5. Lesson 4: Lighting: Lesson. I don't say it will be harder, but also we have a lot of freedom right here to play around and to copy everything in the same way. How I show, let's start direct this one on the left here. Let's search for a three D viewport here. We're going to play around. I'd like, first of all, to show the thing very easy. Go here in the render settings, bring yourself down in the color management look. You can choose the contrast. This is the first thing that you can choose for yourself. Can make the colors more emphasized or less emphasized. I personally would choose medium high contrast. Also you have here like standard filmic, just play around. Especially if you're a beginner, it would be very useful exposure. I'm going to add additional five at the end. It's more than enough for me. Let's go forward and bring our background shift, a mesh plane, four scale, then x 90 Gs, Eric. Move it behind. Then we can turn this one toward our camera, and this is what we have also, we can play around with this one X X. I actually didn't tell you about this thing, but you can move them along the X. Or for example, we rotate our lighting plane and I can press X, and one more time X, how you can see. We have one more additional X, the same thing, Greg, or move this one on this Xx X. Make it a little bit more larger. Cool. Let's go and at lighting lighting, we're going to have a lot of sources of light. I need one here, one here, one there, and probably one here, and one here. Sounds a lot, but it will be easier shift a light and let's go with sun in the way. If you want to set your lighting, you have the data. You can even transform our sun into point sun, spot or area. We're going to keep it on sun. Sun is very strong. Remember that, that why we don't need to increase toward hundred, it's enough. Just 1233 will be enough. Then let's move this one. Greek now start to rotate our sun toward our B. I need this color to fulfill the entire scene, not to emphasize something. I want gradient in between of my lighting without this type of sharp shadows that Why? Let's choose, first of all, something to yellow. Let's say small yellow. Then we're going to play around trying to search for, okay, this one is good. Then A, I don't have here a lot of things to comment. I'm going to just try to move it under the petals a little bit more probably. I'm going to move this one a little bit more in front, toward the scene like that. We have sharp here. I don't like it. I have to correct this one. I think this one is great. And now I'm going to decrease toward 05. Now the shadows are more soft. Okay, we go forward. Let's go with one ped for the front view light area, X on the right, 90 -90 Let's all increase the power toward 100. Now you can see we have one color additional right there. Let's make this one more blue, that but not very pronounced. Let's make our spot a little bit bigger, which means size, for example, toward six. Let's try to keep it above. I like that. I want this slide to be in between of these two petals, Greg, and that where we can add now you can see even our shadows start to have gradings in between of the color here, here. But I don't like the steamy worry. We're going to go and play around. One more spot area. I'd like to. On the right side. What we're going to do, we're going to shift and then we press Rich 180 to turn this one on 100 degrees. Then Erik, let's make this one more toward, I think something yellow and red. Probably orange will be more toward the red One. Good. We want to increase the power toward 150, and you can see the color here. But also reward a little bit more closer to our petals. Now let's check. Good, great, let's make our background. Let's turn our background in some specific colors Chose. Go to the shader editor. It's going to be very quick. Go to the Materials new material. Call this one background. Let me show you quickly search for gradient texture, then search for color ramp. Connect color with a base color and connect color with a factor. Now choose two colors. For example, let's go with something like yellow, blue, like this blue. Then go to the linear and play around with the settings. I'm going to keep this one on diagonal is pretty cool spherical but quads diagonal. I'm going to choose diagonal. I'm going to just drag this color more toward the left. This one here also. You can play right now in between of the interpolation. Easy constant is a straight line. Spline is the most soft gradient and these are less gradient, linear or line probably. I'm going to keep this one on linear. I like it. I'm going to make this one a little bit more white. Just small gradient right here. What if I'm going to increase the contrast? Not medium but high contrast. I'm going to keep this one as this one also. We can make our world more brighter. You can see the planet right there, world. And you have color and you can make it more brighter or less brighter. Probably, I'm going to keep it a little bit more brighter than it was at the start Control, safe. Let's move forward. I remember that here I have a source of light there. I have a source of flight shift, a light point, which going to be right here, close to our steam, because we're going to have one more additional flower right there, x. Let's go to our properties. Let's make it bigger toward, I think the color. Let's just bring the red one, don't worry, make it stronger. Now you can see the area of influence. I usually do this one. I choose the red one. I see where the lighting and then you can bring toward the white or something else. But at the moment, I probably would like to move a little bit more in front like this. Then I'm going to keep it toward the soft blue, probably. I'm going to keep it behind like that. Just have a small shadow right there, probably. I'm going to make it toward 2.5. No three, great. Instead of hungry, I'm going to keep it like 75 enough. We'll have more flour here. How many sources of light we have the moment. Right now, it's actually pretty enough, but we can add one more there. In the background, we press shift a light a 90, like this line have to be toward our background. Greek moved behind, the radio is going to be for seven or probably even more. Let's bring the red one to see the area of influence. Let's make it stronger. Okay? Even more bigger. Let's say 15 where it is. Greek. Greek Move it a little bit more close toward how we can see. Now, even our back background can have an additional like the small gradient because of the lighting color now to yellow or probably more white. I'm going to keep without with small change, but it's a good change. Great. Probably I'm going to add one more source of light right here. One more source of light right here. I'm going to choose this point shift x greek. I'm going to move this one in front. I'm going to decrease the radius toward one. This power, I'm going to be like 35. Okay, Let me make it bigger that not really one. I'm going to move it more inside and a little bit more down. A little bit more bigger and soft. 151.5 Good. One more spot area, going to be right here. Let's call zero shift A light A. Turn this one toward our flower, to this one right here. But what if it will be the sun? Let me, yes, the sun is more stronger and I really like because we have an additional shadow right here. What if going to be red? Just to check back here to the three D viewport for the second window. No, it doesn't work properly. Doesn't work properly. I have to turn around to Re X Greer, Greek. Just play around. I like this one. We have like a above of our flower And it's a little bit more interesting than it was. I'm going to choose the color yellow toward the white or blue toward the white. Which one? I think yellow going to make much bigger contrast. Instead of ten, I'm going to bring like four, or probably even three. In the next lesson, we're going to create the hair, then we're going to bring our flowers, and then I'm going to make it 1.2 Then we will render. 6. Lesson 5: Fur and hair system: Lesson number five where we're going to create this fur and going to bring the main difference in between what we have at the moment right now and what we'll have after this lesson. Choose our body and then go here in the particles properties, press plus from the Emeter, choose hair. Then let's start to play around. Remember what I'm going to show is going to be the general settings, but feel completely free to have fun hair length going to be for 1.3 Then open the Children tab and press on Simple. There we're going to have the king and open type. Just take a look, for example, curl. These are some patterns of, of the form of our hair. For example, curl, radial wave, brad, spiral curl. Personally, I'm going to stop on this one. If you like something else, no problem. Then just play around with the amplitude. For example, you can make it bigger or lower. I'm going to keep it on probably 0.26 And then also with the frequency, I'm going to keep it for round 1.6 or probably, let me check 1.88 also. No two was good. Great. Let me there is a very important moment. When I was beginning, I remember I stuck with this one and I was very annoying. So you can see here display amount and render amount. Let's say you render this one right now, you'll have way more hair than what you see at the moment. Why? Because you can see the settings. The value here is different in the display amount. What we see right now is ten, and here is 100, which means way more bigger. Why? In case, if you don't want to be disappointed in our final render, keep them at the same value. For example, 45.45 or 25.25 I'm going to keep it on 25, and I'm going to decrease the hair length towards 0.2 Great, let's move forward. Let's move forward because we have a few more settings here. For example, in the roughness uniform and random, what we can use also for example uniform, I'm going to keep it on 01. And the random k 0.300 it will make a little bit not so smooth and I think it will be better. Let's go forward. Let's go forward because we have a few more settings like radius and roundness, which also can add something dope in our work. 0.21 if I'm going to keep it toward 24. And roundness also, I think I'm going to keep it on 03. Great control to save the last thing, that hair shape open. And here we have diameter root. If I'm going to change it, you'll not see anything. But for example, let's go to the render settings. This is how our B is looking at the moment right now. If I'm going to change the diameter root, for example 0.2 you will see the difference the hair will display will perform completely different on the render, not in the Viewpoard, but on the render it will make it a little bit more fluffy and so sharp in the way how it was. For example, when we got the value of 11 more time, one you can see the difference. And one more time where we are diameter 0.2 control safe. Actually, this is probably everything about our hair. How you can see it took a lot of time. Again, you can go forward, play around with other settings. There is no problem with that, but I'm personally good with that. I would like to make the black one a little bit more thicker than the yellow. Let me bring myself into the shader editor for the B, back open the second video, second window. Great shader editor. And let me go to the render. And more like that, no good. I'm going to keep it like that. Qudraala, let me check what we have. Yes, it will be more heavier, so that's why I decided to keep it at the end. But this is our fluffy and very cute. What we can do next. This solution, you probably think that we have to apply to create for each one of them. But actually no, there is one very simple method. Back to the viewport. Let's choose our flower completely where the flower I hold shift. I forgot to show you the screen cast. Now you can see everything that I press again. Hold shift, left click, and choose all of them. Also shift left click on the wing. The last one, shift left click on our B. How we can see, these are more orange and this border is more yellow. The border of our B have to be yellow. And then we press control L with a second. Copy modifiers. Yes, that's how in a matter of seconds, we applied everything on our hair, on everything. Let me check right now. V we created. This is what we have at the moment right now. Our next step, which could be, is just to copy our flowers. We go with the shift left click, for example on the X. Then go Greek a little bit behind. Make it smaller. Back to the window, back to the camera. Just rotate, grip three. Let me go like that now. Just set the flower where you'd like to see one here. Shift duplicate. Wait a second. On the left side, I'm going to make it more smaller. Erik, a little bit behind. The last thing is let's change the color of the shape of the, of the sphere inside. Go to the materials and duplicate this. One will duplicate the material, so how you can see we have flower middle 001. Let's just press this 12. And I'm going to choose the yellow. For example here I'm going to duplicate. This is going to be the material three here. Let's apply blue. Now let's go to the render V. This is what we have at the moment. Right now, probably I would like to make this one a little bit more bigger, the less flower shift. Left click, left click, left click. Okay, a little bit more good. Now let me check, it will take a little bit of time. What we can do also go to the renders, and here in the Viewpoard samples, instead of 1024, we can press, for example, 240. And it will be a little bit more faster than what we have at the moment right now. But ladies and gentlemen, this is our result. At that lesson, I hope you enjoyed again, don't worry, you can now take a little bit of time for yourself. Put this video on post and just play around with a few. Make your own settings. But again, this is what we have at the moment right now. Thank you so much. I hope you found it useful. And in the next lesson we probably, I'm going to add two more additional sources of light here and here. And then we're going to render. 7. Lesson 6: Render: In that lesson, we'll prepare our work for our final render, which will be pretty quick. Before I would like to add one more additional source of flight. I'm going to copy the sun shift D X somewhere on the left. Now let me play around, let me try to turn this one. Let me check how you can see. Yes. A little bit more slowly, but you can see the small shadow of the yellow appear under which emphasize our flower. I personally like it. I'd like to add one more point from this one. Yes, shift D, Greek. Let me move this one a little bit in front, under these two flowers, probably I'm going to decrease toward 25. I'm going to make it more toward green. Wait a second, great. Then I'm going to choose the sun. I'm going to make it a little bit more brighter, I think. I'm going to make this one also the plane above, a little bit bigger. This is what we have at the moment right now. The green one of our steam. I'd like to make it a little bit more dark like that. Good. Now I like everything, if you like, also from the point of light colors, let's surrender, which is very easy. Go to the render settings again. Check one more time. Medium, high contrast. What about high contrast? I'm going to keep it on high then. Noise I have the default settings, just have the check in in the render max samples. If your PC is strong, you can keep even on this value. But I'm going to decrease because first of all I render it once this work. Second one, it will take a lot of time. I'm going to keep it on 400. Which, trust me, just because it is lower doesn't mean that the quality is going to be poor. The quality will be more than enough. Very important moment. Be sure that you didn't hide anything in your work. Let me show you, especially if you're a beginner, this is very important. Let's say, don't repeat, just take a look. I edit a cube. I can hide this cube where this cube here is, but in the final render, this cube will appear. Why? Because we hide it in the viewpot, but not in the render. Be sure that you don't have the eyes closed and the camera on. Both of them have to be on or both of them have to be off. So I'm going to delete it. Let me check. Everything is on point. Great. One more time. I like it now that all actually the toll that I keep for my settings, nothing so special, nothing so fancy. We go to the render and render image, I will see you after This is our final render. My last recommendation is to bring this in case if we didn't know how to save. Okay, let me show you, go to the image, save, choose a folder, give it a name. Then I go to the Color depth and bring 16 and save as image already saved. So I will not do this 11 more time. My last recommendation, bring this one in Photoshop or wherever any other photo editor bring some contrast color correction. But that is, I hope you enjoyed this course. I hope it was useful, especially if you're a complete beginner. Leave me review with a big pleasure. I'll hear your opinion and if you have any questions, I also try to answer all of them in rest. Thank you so much and I wish you the best on that amazing path of being three D artist. 8. Congratulation: Congratulations, you did a great job. First of all, I hope this class is useful and interesting for you. The golden ruling three D is to always have fun. Now you can applaud your final rendering project section, which will be very inspiring for other students to share their own results. If you're looking forward to dive into character design or animation skills in Blender, there are other useful classes on my Skillshare page that you can try and rest. I want to wish you the best because you are in the right path. Keep going.