From 2D Illustration to 3D | Your first day in Blender 3D | Sasha Luvr | Skillshare

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From 2D Illustration to 3D | Your first day in Blender 3D

teacher avatar Sasha Luvr, Work in third dimension

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro About that course

      0:27

    • 2.

      Head Lesson 1 1

      12:09

    • 3.

      Eyes, mounth, shiny, eyebrows Lesson 2

      15:07

    • 4.

      Ears Lesson 3

      9:17

    • 5.

      Body + Legs Lesson 4

      4:46

    • 6.

      Hands Lesson 5

      9:29

    • 7.

      Heart Lesson 6

      5:00

    • 8.

      Hair , Grooming Lesson 7

      15:58

    • 9.

      Body + legs Hair Issue Lesson 8

      2:58

    • 10.

      Ears Hair Lesson 9

      4:31

    • 11.

      Compositing Final Lesson

      12:32

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About This Class

Hello. If you are a beginner at the start of your 3d career, making your first steps or just want to have fun, welcome to that course, which definitely will improve the amount and quality of your knowledge.
Here we will jump deeper into:

  • Blender
  • Modeling
  • Texture
  • Grooming
  • Comopositing.

That is course number one where we will create a cat male, which is your final work. Don’t worry if you have lack of experience. I guarantee that I explained everything clearly and I hope for your enjoyable time. Let’s start

Meet Your Teacher

Teacher Profile Image

Sasha Luvr

Work in third dimension

Teacher

Hi there, my name is Sasha Luvr. I'm passionate about 3D art and love creating illustrations using Blender. I'm constantly striving for self-growth and self-education, always eager to learn and improve my skills.

In addition to my love for 3D art, I'm also a professional yoga teacher. I find that practicing yoga helps me stay focused and centered, which allows me to approach my work with a clear mind and open heart.

I believe in the power of sharing knowledge and helping others improve their skills, which is why I'm excited to be part of this online community. Whether you're a beginner or an experienced artist, I'm here to support and encourage you on your creative journey.

See full profile

Level: All Levels

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Transcripts

1. Intro About that course: Hello, if you're a beginner and you're a startup, your 3D career, making your first steps, or just want to have fun, welcome to the course that definitely will improve the amount and quality of your knowledge. Here we will jump deeper into Blender, modeling, text or grooming and compositing. That is course number one where we will create kit mail, which is your final work. Don't worry if you have like an experience, I guarantee that they explain everything clear and I hope for your enjoyable time. Let's start. 2. Head Lesson 1 1: Hello. Okay, to think before we start, I want you to stay but they'll work in Blender two-point entity you today we had 3.23. I don t think that this is a big problem if you are on another version. So don't worry. The second thing, if you're completely beginner, you'll see everything that I click on my keyboard on the left corner. So look left mouse as if you will not understand something. Just look in the left corner and you will see what are my keyboard to achieve the same result. Great, Let's start the third thing. Let's save our file Control S. How you see it. Create a folder. Let's name this one. Male. I have this one right here. Kept meal, sound vendor file, good. Teachers, everything. Do it. We have collection in the right corner. Double-click. Let's name this one. This should be a golden rule. Everything, should you have a name or it will be too messy. The final of your work, mail. Good Control S to save. The second thing under this course, you can find a reference images. Download this police wanted to be very comfortable to work with it. Reference cadmium and drug into your 3D view port. In case if that doesn't work for some reasons, let me show you another way. Shift a image or Reference, choose the same result. Okay, Click on that one, Altair to place. Make it straight and one line, L x 90, good. G, e Greek and move it a little bit behind something that S, for scale. We need to have a little bit of space between these bitumen. Bitumen here. S for scale, not too much, not like that, just something in the middle. Good Control S to save. Great job. I click one ampere to be in the front view. Now we are in a Greek axis. I think it's a little bit more in the middle and there his mouth will be great. One more thing. Don't try to make it completely like me because you have referenced and this will help you to achieve a greater result. So I'll just leave you with some things, but interest to write your work and to understand alone. Good. For his head. We'll create, will add cube another sphere if you think that sphere will be way more better choice. No, trust me, cube, shift a mesh cubed. Okay, It's just kill Jesus to make it like that. And now Control to, for a subdivision surface, this is, you will see the same thing here. Let me make it a little bit bigger. So we have some division. It gives the same results. So we can go here, subdivision surface to the same result, only control chew it a little bit more faster. As just scale on the z axis as x to scale on the x axis. Good. If you want to see the image, the image behind you don't need to make, lay this all the time, just algebra. You can see, or you have here, you have two squares in it. And you can see a shortcut. I'll set it. What will help to see what you have behind your object. Great job. Now we have something. We go to the Edit Mode tab to choose Edit mode. Or you go here and choose Edit Mode. Good. I hope you have your tea or your coffee control error. And if you drag your mouse, you will see this yellow edge that will be surround your entire mesh. Click and you see that the shape is changed. The reason why we add this one, because you can see that this isn't completely sphere. He had this thing. Chicks. I hope I pronounce this one correct, so that one, and this is why we need another edge. And now let's work with his shape. Choose vertices that are upward, S, and scale. Till you will not achieve something similar. G, is it drag it down? Okay, Could the reason why you should apply L, L, Z is because if you'll be here and you'll choose these vertices, you choose only this one in front. So how you see this one are the same place, but you want to work with them at the same time. And to avoid waste of time. And that you will choose all of them. Okay, Let's, S for scale over a bit more. Let's do this one from the down. Just move upward. Science, this line's good. Let's see what we have. Nice. He's jokes. I think we can add one more edge, control error. Yellow line, click and move it down. Four years. I wanted here, double-click. Good. We're still in this mode on our toggle x-ray or just in some case, choose these vertices to x and move it a little bit on your right. So you see, we don't need to use all of these settings. If you're a beginner, explain that for you. It's an odorous to know a few things like G as Eric to rotate off churches, something like that. Do move it down. Good, Let's do this one. Let's move than household little bit, like the eggs. Just play around, just play around science, you will not achieve the shape that you want to achieve. And now you can see that we work on that part. And if you don't want if you're a lazy and I don't know if you don't watch your torch, you do the same thing. Sunlit. Choose your object, Alt X. This is mirror on the x axis. And now you achieve, you heard the same thing. Or if you want, you can play around and to do the same thing. For example, if you don't want to make them because they are incomplete, this similar. Here we have that shape and here is a little bit different. So you know what? Let's stay like that. I didn't do anything hard for now. I just use my reference to help me. Missy, cute, very cute. Control S to save. Three are numbered to choose the same view. So we are here now we want to be here. Three are numbered. Let me move this reference a little bit more behind. Choose your, oh, I forgot. Let's rename this one like always, do that. Three. K edit mode. Let's choose his faces. If you don't know, this is vertex and this edge and this is phase, choose face or three. So this is the same thing. One, shift, shifts three for the side view, G, e, Greek. And I want to make this shape. I think we'll choose on that. Air. Air peaks rotate a little bit like that. Now choose this one only below three or none, but g, e, Greek, move it forward. Oh, okay. I see. I think something like that. Good. It to mess right now and not like messy low poly, we need to have a little bit more smooth. But before that, my recommendation always is heavy. Head a copy for that. M on keyword new Collect. No, no, no. Excuse me. I may sometimes I'll click on that. First of all, let's create a copy Shift Z. Now have a copy right-click to keep it the same, to call that in the same place. Now m, new collection. Copy. Good. Okay. Okay, and now we have one collection here and one collection here. Here we will save everything before we want you to do some change that we will save our nerve cells in future. Height and good. Now we will work with the main head. Let's move this one, right-click Shade Smooth, but you can still see that this isn't completely smooth for that one, let's apply our subdivision surface. Apply. Now one more time control too. You see the difference? Yes. And this is the final visit, the finish of that lesson that was head, but before, let's, let's set our Render Settings. So let's create light and material. Usually for light, people love, Shift a, go here and choose something for that. My recommendation. And it's something that they didn't just say t from my experience, shift a mesh plane S to scale, something like that. G. Does it move upward? Go through the material, mu, name it, Light underlying. Blaine. Great. Go to the British Museum for this surface. Click and choose emission. Now, before we move to the render, know, go here on the one that looked like English from Render instead of EV, choose cycles. And now you can go to the Render Settings. So the different that one doesn't work in EV, like properly, what does the word good in cycles that make our big round a little bit more darker. So we're here on the red planet, world properties. And here we have the color. Click on color can make it a little bit darker. So I honestly love to work with it. Lightweight, lightweight, more S for scale. Of course we will add a little bit more light. I love final lesson, but for now, this one is enough. We can go GE Greek a little bit in front error to rotate. Oh, okay, let's create a material for our head. For that one. Go here. Material properties. Mu. Okay, head, sea, which means color, Base Color. Click here, choose. I forgot this name. Picker here, picker. Choose his color. And voila, we have the same color like our cat. If you want to change it, no problem goes here and change. Personally, I would like to make it a little bit more gray. I had done this. I like this one a little bit more. Control S to save. Congratulations, we've finished our ahead and let's move forward for other lessons. 3. Eyes, mounth, shiny, eyebrows Lesson 2: Lesson number two, I think this is the most simple one we would create. His eyes, mouth and this shiny things. But before, let's create another collection. We will add our lighting, camera and other settings for compositing new collection. Bg, which mean background. And here we have our plane, which is our light, double-click light underlying Blaine. Good. Move to the BG. One or none. But let's go. Welcome to the video for you. This thing in a coarser and usually everything that where did this courser there will be your mesh. But because I don't want, for example, the upgrade right now and I, I don't want you move up from the right. You can move this course or with Shift and right-click right here. And now, shift a sphere, UV sphere. And the object will be added here with your course. Or if you want to return this one at the center of your 3D view port, Shift, Shift S, corso to world origin and its return to the same place. Great. Back to his home. Also get to see what we have behind S for scale. Something like that. G, x. Good. Right-click, Shade, Smooth. Let's call it where is our I? Our eyes is edit in the list collection for instable. Let's rename this one. I write M, Mailchimp. Good. Three to this side of you. You know what? This is good. We don't need to have like that or like that. So that one, you can move a little bit on x to rotate. In Greek. It's good, it's good. What do we can do? Select your, I select your head. Right? Now we have two eyes. Let's create materials for him. Choose your I knew I underlying S, which means color, base color, dark. And here we'd have roughness. Let's move this one to 0.8. Let's return to the render mood. Know we have something similar to our address or you know what we can play with their office. What if it will be more like that? More shiny? Yes, shiny. Look more beautiful. Is 0.35. Nice. Let's create his shiny part. What we can do is mesh, shift a UVs here, let me back here. S for scale. Move it. She said, I'm sorry, to S, to scale g, x, move it here. Good. Three to the side view of three are numbered GE Greek, move it in front, somewhere here. Shade Smooth. Okay? You know what? I would like to, let's try this one. Your plane, which means hush seven and input to the upper view. Choose your very shiny thing. Let's call this one shiny. I hope this is the correct name. M more to the meal kit. And let's rotate this one and move it like this. Good. Now, now is the better one or number two, the front view. Choose your head. I'll fix it. So you see Nephi character just a few clicks and you can achieve that new material. Ah, shiny. Yes. They have the same color. They have the same color like this year. So click here, base color, choose your color, picker. Go here. Next to the render. The reason why I forgot to open our light, click on this eye and we have our shiny thing. Nice. Let's create his mouth, which will be the last thing for our lesson. Part of that lesson, we will create his mouth with your shift a Here curve. I think this is a correct and choose path. Where we're, we're, we're, we're Hagrid. Your path is hydrates right here. So g e Greek and move it in front. And you can see this line. Make this line a little bit smaller with S. And go to the Edit mode, G up, sorry, g, z. And move it up somewhere where excuse mouth. For now, for now, hold it here. It's not the problem. What we will do, we have here four vertices and these vertices will help us to achieve that shape. But before I use here, this one is too skinny. We should add a little bit more. So now when you have a curve, so you didn't have, when you click on something else, you will not see. But when you click on curve, you have this green object that the probabilities click on that one. I think to the geometry. Yes. And we have depth that you this arrow, you'll see. You actually can track with it. But you can see now it's more thicker. I think something like something like 017 will be more than enough resolution. You can make something like 12 and fuel caps. Why do this? You can see right now that this is empty. If you want to not have that one empty, fuel caps, nothing card. Back. Click on that one step to the Edit mode or how I saved it for edit mode. And now choose the vertices in the center G. Move it. You see how the shape is. Shape starts to change. Choose this one. These two g said, move it down. Move it up. So I think where is our curve? Let's rename this one like mouth. K, g, x, move it up. Okay, let's kill this one. You see that this point is in another place. If you want to have one here. Right-click. Cetera region, origin to geometry. Now, it will be more comfortable retool S to scale something like that. Good. Now, the same thing, D juice you this reference. Don't look at the lesson. Try this one. Let's say this is your homework. Move it up. These two Gs, move it down. Let's listen this, move it up. I think you can make this one a bit more thicker. She said Mom. Mom? Yes. No, or something similar similar to that one. But I didn't know for the reason I don't like it. I think S to scale. Or now it's better. Use S to scale or make them one a little bit more close to each other. Control to know. Go to the material properties. Mu mouth. Okay, let's make this one with a big letter. Mouth. Color, black color. Ralph minus I here, I think here there are seven, will be more better. Good. It's too far from the side view. G, e, Greek, more with more close. I think the same can help us. So when you click why we should show hide our plane because when you click seven are numbered, you see, actually you can't see anything because the light is what prevent us. So high delight. Good. Choose your mouth, G, e, Greek and move it close. Not like n, But like that. Oh, okay, one of them, but return your light with this. I Let's hide our our image. Good. It starts to look cuter. I actually forgot. I forgot about his eyebrows. I'm not sure right now if I highlighted shape. So how I said before, if you want, you can do the same thing here. Just click on your head out through that. Now, I think better in case if you like the previous one. Well, not a problem. Go here, you have, you can see that we added right now hops mirror modifier. Remove any old boat to the initial shape. So, okay, let's work with that one. Remember you always have this choice to change his shape. His eyebrows, a shift right here. Mesh, cube, like always. Cube. Scale, s, sound. Think of it in Greek to move it a little bit in front. One are numbered. Tag to that edit mode. No, no, no. You know what control to do this subdivision surface, but lead. Now we go to the Edit mode. Coin error. Use your mouse scroll to add two edges. Click one time. Good. Now let's choose that one. You can click here or to, or to number, number to. Go here to this edge, but that only this one, but Alt, left-click and you'll choose every one of these edges. So all the edges around do x and move it on the right for that same thing here, alt click on your left, good. Right-click, Shade, Smooth. Don't repeat. Let me just see. Let's create the copy. Copy for that one. Shift D. First of all, first of all, the name, It's okay. We all need a little bit. I borrow left, no, shift D for copy and move it to the copy collection. Great job. We should remove this two to the male head. M mail kit. Great. S for scale. You can play around, make how you want to make Shift G to make the copy on your right x and move it on your right. Now I can make them actually, actually you can create the shade that you want. I would like to this one a question like that. My render. So something like this, g, g, z, I move it up. Let's create another material for this one, mu, i bro, black color. And let me show you one trick that will save a lot of time. So for example, if you shoot, you add one color in a lot of objects. Instead of choose every object to go to the material to add this one, which will be a waste of time. What you can do, choose that choose object where you want to add a material, Control L. And now you have here materials that will apply. What we will choose, that will apply for the first object. So we'll choose material. This one now have eyebrow L. So why not control? They'll make sure my mistake. So the last one should should be the object that had the color. Yes. So this shows that control material, good job. No. They share the same material. Looks like this. I don't know. We'll see we will see. Let's play around. High the light seven unhampered to the view error z. Change megabit is the change that choose both of them. G, e, Greek. Thing here will be enough. I think roughness, I'll add to have 08. Now return your light. Look one more time. What about 05005057? If you want to hide this grid behind, you can click here. And to restore health or here. I still can decide which one. Okay, Let's move forward to the next lesson. Thank you so much. 4. Ears Lesson 3: Let's see one more time. What do you have for now? Good. In this lesson, we will create his ears. Like always. We choose cube for that one, cube, g x to move it from this side. For now. Here it will be enough. Three or number two, this side view of S e Greek and make it a little bit more thinner but not like that. I think I think this will be enough. One or number two, the front view tab to the edit mode, I'll choose vertices that are upward S, scale, and move them to something like this. Let's make our yearly little bit more smaller. Now, one thing, we have here two colors for that. One we should do, We should you create another thing? So three, to choose phase to that phase that is in front of you. So you can see three. Where are my Screen case? I'm sorry, I'm sorry. Yes. To the insert. This phase that will create another face and make something like that if you want to move it slower, hold shift and move your mouse. I think something like that. Only one-click, not double-click, one-click. Good. In Greek, and move it behind. Something like this. But be careful to not go to forward. I like abroad of your of your urine. So this will be enough. Why are numbered? I now wish you chew how subdivision surface like always. But if you click Control chew right now, that will be our shape. And this is kinda weird shape in my personal opinion. So what I find more butter or go to the Edit mode, a four, choose everything. Right-click, right-click, sub-divide. Now in the object mode control tooth, and you see that shape. Now, it's my opinion is more better than this one that was before. If you like that one that was before. Well, they'll problem. Let's call this y. They all are in Vg. It's annoying me. Let's call it alright. Market. Let's create a copy Shift G For a copy, M. Copy. Good. For now, for now. Material. Let's go to the material property. We don't need to create another material. We have cared head as they share the same thing. But you want this shiny one. How we can do this one? For now, they share the same color, right-click, Shade Smooth, and go to the tab. Back to the Edit Mode. Choose phases, and choose that face, that face that. And it goes to the material properties. Let me make this one bigger. Click on plus to add another material. This is very important to be in the edit mode. In other words, otherwise it will not work yours here. And don't create a new material. We don't need that one. And go here where you have the list of all of the materials and choose shiny one side. Now, magic only, it's weird. The reason why they should edit mode as scale, make it a little bit bigger, something like that. Even that. I don't like. This shape is too much. Wherever. This one is better. Yes. Let's move tricky his head, he's here. Okay. I like it. It places on this side d x d is it agaric? G is just place it. And I didn't know that one is a little bit more bigger. Let's make our head a little bit bigger too, just a little cheeks. And go into the Edit mode. I'll set one to choose vertices. Let's choose all of these below S. S to scale. This one in the middle L. So just scale. Yes. And go into the render mode. Good. You don't need to create another one to your ear. Choose your head out x. Let's hide our empty. I still can decide what type of shape of his head I like more. I think this one is a little bit more curator wherever we see the final. So you can play around if you'd, if you feel that you would like to have this era, so a little bit more different. Go to David molt and feel free to work with these vertices to be more comfortable. If you want to move. They said to the sideline like not just the straight. One more time is it? And you can move to another side. So let's make, for example, more like that. You can choose all of these vertices that are upward. Or another three could all electric show you. So choose all these vertices that are upward. And now you can look another option and move all of them and they sinter. Well, I expect a little bit a different shape. I think, if you will. Okay, Let's do this one l. So just to try their dead. And I'd seen her wherever. It's look. I just showed you and just in case you didn't know. Well, we tried, but no, I don't think that someone who like that. Let's try to choose this less chance. Control C. No, no, no control Z, control Z, control Z quench, controls it wherever it. Remember this one is kind of a useful thing when you want to add a few vertices at the same place, I M and the center. But for now, that doesn't work properly. Let's play around. Due to these whiteboards peaks I like this one. That one, d x w x. I'll wake up early to move this one a little bit more close to each other. So that, that S for scale and back. Good. What it will move more like here. Now we'll just play around and don't copy if you want to look at my workflow. Well helped me happy. If not, just do what will make you more happy with the final result. I show you the tools, you use them, how you want. Okay, Let me quickly to finish the lesson that I think I would like to move these three elites are upward, something like this. What about this? Jesus had said, Okay, I'm finished. Another lesson that they expect to be for two minutes and this is ten minutes wherever. Such a big question in my life. Which one to decide? Oh, okay. That was our ears. Like, let's look from the side. You can move them a little bit more behind if you want, something like this. Wiki, Let's move forward to the next lesson, where we'll create Bali and his legs. 5. Body + Legs Lesson 4 : Hello, I'm more time. Let's Move. In this lesson we'll do body and his legs without hence, the reason why is because it will be more comfortable, should have our hands apart. It will give you way more freedom to and give them different shapes. Like always shift eight, choose cube, g, does it. S for scale control, too good as x to make it a little bit like that. She put up three from the side of U S in Greek. Make it a little bit more smaller on this axis. One unknown path we are in the front view. The next step will be go to the motif fire, blight, our subdivision. Right-click, Shade, Smooth. One more time control to make it way more smoother. Edit mode. Let's create his legs for that one. We need another edge. One here, control air, yellow line. Move it more close to the center like this. One more time Control L. Move it more close. Or something like that will be enough. Go under his body, three to choose faces. Should this, this, this and that will create one leg. And then we will mirror to the other side E and move it down. Just something like this error e Greek to rotate or that shape S to make it a little bit more, more. Good. Let's work with this area. Two edges, out and left-click. So you will choose this one. If you only will click, you will choose that out quick. You will choose, you choose both of them. Sideview in Greek and move a little bit forward. The same thing Let's do right here. D, e Greek LFO bit forward. This time, I think our shape will be a little bit different, but it's not such a big problem. You can choose the vertices that is here and move it on x-axis, something like that. Nice. Let's choose one more time that g x to move it a little bit on your right. As far as smaller. For smaller, know, I will return true that one out x on the right. Okay, it goes through the materials. Choose his cat head. Let's see. Let's hide our image is very cute. So it's not a problem if this one isn't completely inelastic, collision the line. Wherever I feel free if you want to change the shape, go to the tab. Let's create our copy. Shift G, right quick. And move to the copy M, mean move. Good. Edit mode. How I see it? If you want to change something, you have all of this my recommendation on in not apply your subdivision because in that case, it will be way, way, way more harder to change something. So back to that one. I didn't know, let's say this t, e Greek, it would be tiny Greek. Eureka little bit forward. I think this one else so we can move a little bit more up or lower, know, up. Yes. And probably, probably, I think that one will be good alt Z. So this query, should she be blue, g e Greek, a little bit behind? Choose this one in front, g e Greek move, they move a little in front. It will make them a little bit more thicker. Okay, very nice. In the next, we have a little bit of more of lessons where we will create his hands, heart, grooming, rendering. And we'll finish. 6. Hands Lesson 5: Hello, lesson number five, where we will create his. Hence, the reason why I created his hands apart is because it's way more comfortable as we give them different shape. If we, for example, we create these shapes somewhere that can extend from here on x-axis. It will be very hard to move them. In that case, we should create bonds, we should show Rakim, it's a lot of waste of time and energy is way more comfortable and at the same time, pretty cute to create his hands apart. Like always, shift a mesh cube, move that one on the x-axis, three or number two, the side view as agaric, something like that. Just make them something similar to the thickness of your leg up. Now as x, something like this, go to the Edit mode. I'll set or torn on this two squares. So the same thing I'll set or that one. I'll choose vertices, choose all of these vertices that are upward, S to scale them, something like this. Back to the object mode. Like always, we can apply subdivision surface like that. But honestly, I don't think that this one is very related to our reference, if you like it. No problem, but in my opinion will be better. Controls it to return. Go to the Edit mode a on the keyboard, introduce completely everything. Right-click sub-divide. And now back to this object mode controlled shoe, which is subdivision surface. And this one in my opinion is probably better, not a little bit, but in my opinion, this is better. What do we can do? How should this May 1 go a little bit smaller. Good, Don't forget to save shade smooth. I don't think that we need to apply a subdivision surface because the shape will be, will not see this one. So we will not see that it's comparable. Okay, well, let's name this one. Hence. I think a little bit smaller. And now you don't need to follow me completely. We'll put his hands like this and like that because we will have a heart inside. So I'll just do the same thing that we did before. 1990. Yes, g more summer here. G x close to his hand. You don't need to create another hand will just mirror that 13 are numbered. Move, move it on the axis somewhere here. It's okay if it will be a little bit in his body. I think if you want to have different windows, have you different point of views. What we can do is to go here when you see two arrows, right? Quick, vertical split. And now you can have one for the front view and the other one you can just move around or even more, you can go to the render mode. But we don't need this one for now, L. So let's not forget about his material and go to this one, the red sphere. See, I actually rename this one that was our cat head. See, I just remove two that get color because actually they share the same color, so I don't find the reason to create different materials. Can see. Oh, okay. Let's go to the solo mode. How we can go slash are numbered bones, especially number to return seven and unpatched for the app view. And move that one inside like this. I think we can create that one. We can make the handle a little bit thicker. But at the same time a little bit smaller? Yes. Now, our zip for something like this. Yes. Elizabethan x axis. Yes and no. We just need some more of that one. And move it a little bit up, a little bit down. Let's see, from this site, per KG egoic, move this one a little bit forward. Good. Now, choose your hand. Choose your budget a second. I'll mirror on that one. Let's see what we have. Much more of them. It will be upward like that. Those little bit far from each other. But I still think that we can do this one better. So how, so how I say it, just play around x. Now. Yes. I think I found the perfect one. Three, move them just a little bit inside leg. Missy. Here will be his heart. Yes. I like that. Okay. But we didn't finish our lesson for it. First of all, if you want to look to the one we know what you can do. Right-click join area, moving there, right there. Second, your question can be How we can divide that one? Because let's say you want to have a right hand and left hand. In that case, we have a few options. Option number one, we click, we will apply mirror. But our hands are still one object. The second thing that we can do is go to the edit mode. And you have L on keyboard. That is kinda smart thing. So he can understand where are the objects apart. So you click L and you see he choose only one hand because this object apart, L, l, L. So you can choose different things like this is very comfortable, especially if you do hard surface, that thing will save you a lot of your time. So we can go L. And now in the edit mode to change, for example, he's positioned, let's say like this. And back. Of course I don't like that one. That was just for an example. But your second question can be How we can divide them like two different objects. In that case, choose your area with L, or what do you can do for now? And for this project, I'll choose everything is just on the keyboard selection. And now you have a left-hand and the right-hand, left and right, left and right. Good. Let me keep working like that. So if you want control that and back to the one object. If you want to work with their hands apart, no problem. It's comfortable to this one is hand pumps and write that one. Hand. Left. Herbie done something. So I want to, I wanted to see a little bit off here is by the way, not so much. One more thing that they found that the rate now, if you're a beginner, you're probably can, nope. I want you to rotate. And you see he, he's rotation is around that yellow point. Though the name quark name is anchor point. How can you have that one in the After Effects in Photoshop in a lot of things. So actually we're especially where he do motion design, original work with 3D. How we can put this one at the center of your object. Her right-click. Set the region already entrenched elementary know, everything will be around that point. G, uric. Those may take one of you. I like that. I don't know. Probably I can play around with I'm not sure. I'm not sure. I like that one. Probably a little bit more smaller. Yes. This one is more than enough for me. I think you'll like always ten minutes, like always. I hope you found something not only interesting but useful for yourself. And let's move to the next lesson where we'll create his heart. 7. Heart Lesson 6: In this lesson, we're going to create his heart. I hope that one will be under five minutes. So let's go. That will be between his hands right here. I am in the outset. Good. Shift. A lake Always cubed, three, G, e Greek. Move that one in front. Ji, said, moving down. Let's call that one leg right here. Let's make that one a little bit smaller and not too much for now. And I think S, e Greek and something like that. Good. Go to the Edit mode. Right now. Control error, one line, one edge right here. Yes, control error, one right here. Good. The next step is kinda very easy. I'll choose all of these vertices that are downward. S scale for something like this. Good. Chew that one g x. This one g x on the right. This one that are upwards in the center, G. Move it down. Good. These two S animal them for something like that. Good. We create our heart is the thing that this is weird. You're completely right. Control Chu, and now that one look way more, better. Her right-click Shade Smooth. Let's create material for now. New material, heart, which mean a red color. Play with the roughness. You can make that one shiny or completely made. I don't know, I think I want something shiny, shiny. The second thing, of course, we can agree that this one isn't smooth. So what we can do, don't apply or change the player subdivision and just increase the level of viewport. But remember that one should be equal if you want to have the render similar, because right now the values to move up to the four l. So now it's better. Let's move that one hare agaric between his hands. Let's make that one a little bit smaller. Smaller. Agaric, more inside. Yes. If you want to change it one tab to the edit mode, let me, for example, outset to choose all the vertices G, to move it a little bit down, these two has to move them close to each other. We can turn all of these vertices in one. I will show the trick. Don't repeat because I'm not sure that that result, but just to show you one more thing. So it shows them and move them at the center. So how you see we have for now only 1 on one vertices, but that look weird. G is not what we want. So, but, but for the future and just, you know, just to make you know, how you can create for all of them just only one. Good. I think I will choose this G x. G x. Let me check from the side with NO, like I think I would like to me that one a little bit thicker. I'm from the below. Choose this one in front. Agaric more than in front. Choose this one behind, move them behind. Good. Back. I'll like that. So yes, I think this one is the shortest one. I don't know. You just can play around with your heart invaded more if you want, you can create more edges, which will allow you to create a little bit more concrete, more clear shape. If you can say like that. But I'm not sure that I am honest, I'm completely okay with that one. They want one thing probably. I'll make this one a little bit close, just a little bit up. No, As for that. Oh, okay. We finish with our lesson. The most funny part coming is hair and after will be rendered setting. And we'll finish with that course in our acute male cat. 8. Hair , Grooming Lesson 7: So grooming or hair for our kit. First of all, I'll actually say that, especially if you don't have experienced before, it is very hard. But if your PC is very weak, be careful and save every, every step after every step, because probably sometimes blender can crush if for example, it will be two headed for your PC. Okay, That was an important disclaimer. Now let's start. So we'll create for his head and then after we'll apply it to other parts of his body. Very important thing for that lesson, we create a copy before his head that we have in the collection apart. But for now, let's create one more copy and then a bit later just after lunch. I mean, it's you understand why we did that. So Shift D X. Left-click. Okay. Now let's start with that head. Go to the particle brokerages years. I didn't know what, what comparison I can create shoe that I can go here. Plus. And instead of emitter choose here, for now, you don't see anything. The reason why is because we should, she'll go to the other modifiers and move our particle settings upwards, upward between hops, mirror and subdivision. Now you can see, okay, back to the hair system settings. Let's name that one like I do here. Yes. Motion the number. Let's start. Number. Pretty, pretty simple thing, five, thousands. So that increase in number of Harper's particles here length will be 0.02. Yes. Next one segment. So segments, I will not say that this is something very important and you can see a big difference when you increase the number. But let's say that improve a little bit the quality of your hair particles. So let's say six. Yes. Here we don't need that one for now. We go to the children, and this is a very important thing. Instead of known, choose interpolates it. This is why it's usually tutorials look like one big thing, especially if you're a beginner that eat a lot of my near of seals. So I remember I render it. I have an amount of hair that they wanted to see what the final but when I render it, they might have here was way more, way more than I have here. I didn't understand why. Hello, I find it later. Then Chu thinks, should she be equal? So that display amount shows you the amount of hair that you have here. But the render amount will be different if they will not have the equal value. So that one is ten and that one is on 100. Remember that thing? And that will save a lot of your time. Here in display will change L, so it's 100 goods. And now you see the amount of hair that you will see that final of your render. The reason why I say to create a copy because probably for now, if you make the same thing, like knee everything. So you have that empty space, to be honest, I don't know why we had that empty space. What is the reason probably blender. Don't like something. I want to say no, no. I don't want to lie. But of course, I know how to resolve that one. So let's go here. And we go to the modifiers. We apply our subdivisions. First, we apply our hope mirror. The second. Now go to the particles plus the grade anything, just go here. And this is the same thing like your material. Jews choose our hair. Now you can see that we don't have our empty space. Everything is good. Everything look good. This green, these gray actually is the light. So yes. But another problem, either one of you apply subdivision surface. I don't know if the bar look boring for you, but all if I say is will be pretty important. So another thing when you apply subdivision surface, look at this topology right now. So if you want to change something in your head shape, yes you can. And yes, it will be very hard because look at the amount of edge vertices basically that you can for now choose everything can look in comparison to our previous one before we apply a subdivision surface, whereas way more comfortable to change something. So this is why I said before they start, we shoot. You have a copy. Always. When you hit a copy. Just trust me, you'll be grateful the degree that one. We actually have a copy collection that we should feel with other things that we didn't before. But actually we have our head. I think we can create the copy for our body shift, right-click m and move through their copy. The same thing for our left hand, right hand. Shift Z, right-click. When you When you click on the right-click on, I don't know how to use area. Right-click on your mouse. The copy is you stay in the same place. So actually we had that copy. But if you want to have them at the same place, right-click Copy. Let's do this one for a hardship Z or right-click and copy. And I think his ears shift. Right-click and copy. Good job. Now that wasn't example. So what we're gonna do, our Julie, that one. We have copy of our head but juice for us, Let's create another copy. Or right-click on that one, delete the particle settings we don't need. Now m more to their copy. So we have one head before we will apply it subdivision surface and one head. That will work right now where we will apply our subdivision surface. I hope you understand everything that they said and how I say this is kinda important stuff. Apply. Apply. No, Is it better? Let's look how we look at the render. Let's look how it look. Oh my God. Yes. So I I think everyone is beautiful in their way. Of course, without any discrimination, without any judgment. This is beautiful. Kids, especially are they are more beautiful than any human, no matter how they look. But wherever for our work, a little bit, a little bit After Effects journalist, I didn't know how this word is pronounced it. And let's apply. Apply. Now is better in that way. You see you. So this is an example when I say that blender crushed and an avian don't want to cut that one. Just to show you that we always can expect something like that. Do they have a copy? Yes. And create an image or an image and if you will not have their copy, this isn't just good example. If you've not had a copy and you wanted to change something if the shape, but look at this now, it will be very hard. This is why I saved him a copy and save, you make one step, save my recommendation. Download this add-on power safe. It's free. If I remember, it's free. But he can create a copy of your file so you like safe point in the game. Well, thank you. If your patient to wait for all of these words, how I said, I will say for the last time I promised this was important. Now, let's work with our hair. Okay, go to the render material. We actually have only one material, but for future, if your object will have a lot of materials, don't ask herself while that or don't create another material apart for your hair, which you can do, but I don't find them areas. And for that one, you just go through the material and choose your material steps. Steps is also thinking that will improve a little bit the quality of your hair particles. You go to this six. Yes, it will be more than enough, but remember, that can be very heavy for your PC Control S to save ourself. Columbia. I'm about to show you the explanation from the Google. So clump is a small group of threes. Are plants growing closer together. But let me show him practice. Don't repeat. Just look, just for your example. I'll move that one for a 1 thousand done, repeat 011. Okay, There's going to be better and go here. And now that clump have 0 value. And you see, so these hairs move each other two little groups, like how Google say a group of three or blends. The same thing we saw here. I am back to 5 thousand how's and zeros here are two. Good one. Okay, I'm here. We can move for round 0.1504. Now it look a little bit weird, but don't worry, and that roughness is the most interesting part. So from the start, especially if you have a lack of experience in the system and the hair system, don't worry. You have a lot of settings in anything that this is hard. Trust me, don't worry, nothing is hard here. You just play around, play around a little bit of experience and you'll feel very comfortable right here. So uniform, I usually work on the belly like 002. Endpoint will be something like 01. Yes. Good. Shape. I think this shape can stay the same value. Random highlighted one. Let's look more or less, make a zoom in and see how random work or random work. So one will be like that too much. I think something like 008. Yes. Because why did this? So we can play around with something like 0 is 0. Nine let me see you that work, but in the render, everything is good. Yes. The last one says will be for around 0, gives me 0.8 or even or even 0.415. Yes, there's one for me is more than enough. All of this stuff, kink, kink is kinda interesting. We don't see the reason to explain that one for dead course because we work a little bit in a different way. So but this is kind of type of hair that you can have, for example, more wavy or more, you know, more curly hair or more straight hair. For the, I don't know. Let me show you just for an example, Carl. Okay, it will look better because you should you play around and have fun. But just to remember, kink is the type of hair that you can have. Good. Let's go to our buddy plus particle choose here. Go here, plus choose here, Here else. So let's take a look. If you want to play around a part, which of course you can do. My recommendation instead of, you know, create new particles to repeat all these steps, you just go, for example, on your body lift. You can look here and that one will create a copy of the same here. Savings copy budget here. Now you have simple hair antibody here. You're just can play around with that one. For example here length can be 04005. Then we get, when we go here, we can make this size one, which doesn't add a lot of differences. But wherever your first shape, I didn't think that they wanted to change something here except random 02. Okay. The same thing. You can go and you do with their hand hair. Just copy, name that one. Hand hair or grooming wherever you're at. Chile's ok. I think is 005. Yes. It's a little bit better. So that's how it was before and that is now uniform. 0.0010010 was good. What if you made 0 to random like that? Actually, I don't think that this is a bit, let me take a look. You see how he started to load way more way more hard. So let me close that one. Let me close that one. Sure. That hair. Yes, I like that. Random. You probably can hear how my laptop work now for your heart. Yes. There are 0.01 is way more better. We can move to the other hand. And to choose the same here. Hint. Hint here, pardon? Oh, no, it's good. In the next lesson we will work apart with the ear because here we have two materials and I went to explain that one to not make the tutorial too long. So let's take a look on that. And I'm the true personally, if I like that, by the shape. Here. We are one step farther to finish our work. So we will see, I will see you in the next lesson. 9. Body + legs Hair Issue Lesson 8: Hello, this is completely unexpected. They do that they do for now. And the reason is because I didn't like the hair in the body of x in the previous lesson, but I didn't want to have that lesson too big, and I decided to create another one. So when we turn on, let's see what is our hair for now? For our body and legs. And this is how it looks. You actually can see a big difference. So like that. Don't like please. Good. The reason why, first of all, the same thing, like with our head, we should, should move. We'll go through them modifiers and go and choose particles settings, which is our hair in that case, and move up upwards between hot mirror and subdivision. Now we can see the difference, but at the same time here, the issue with this empty space, the same empty space we have on our head before. So one more time we can create a copy. Just to show you the difference. We actually have a copy of yes, we have a copy. Let's don't use that one. Hide everything except excuse me. Where is our body? We didn't create? Yes. Yes. We have yes, we have by the legs, copies worldwide. Now. Our body, Let's copy will move here. Look at the topology right now. They share the same topology, but this is probably the problem. And what we can do, a play subdivision, apply hubs mirror. Now everything is done except our topology will look like that because we increase the amount of vertices. And it will be very hard for us to change the shape right now. At the same time, we have our copy before with a good topology. And if you have some issue, you always can come back to that one. But at the same time, look at it here right now. I think it's way more better. We can see the difference, which we can see before. So we told yes, that one is way more bizarre. Thank you for your attention. I didn't want to hide the problem. I actually even happy that I faced a few issues here in the course because nothing is perfect. Everyone had that one and the most important to understand how to resolve them. So thank you so much for your attention and let's move forward for our next lesson, where we'll create hair for our ears. 10. Ears Hair Lesson 9: Okay, in that lesson, we will create here for our ears, the reason why I didn't want to have too much information for one lesson. So in this way, divide. Let's hide our copy of the bottlenecks. Let's hide this copy folder. Let's hide our hair so quick here, he will not remove, but only will we go here. Create new particles settings for yes, create new one. And then we choose personally I found hand hair like the best one. And you can see right now that we have a problem, we have a problem that we want to have that rush. Again, go to the modifier and move particles settings upward between hops, mirror and subdivision surface. Personally, I like it how it look. But the problem is we don't have that. We don't see that. First of all, and I don't think there'll be one to have the hair inside his ear because usually kids don't have that one. So what are we gonna do? We go here, back to the object mode. Let's hide that one. Let's hide this here. For now. Go to the Edit mode, three, to choose faces. Choose this shift, that shift, shift that. Good. On keyboard selection. And now we'll have that throws like an object apart. We go back to our ear. So this is the copy. We will name that one year row. So now let's apply our hair on our ear. So now we can see here on our IR R rouge is clean, but we have one more problem. So if I would like to move somewhere my year, the Roche part will stay apart because we divide them and we have two different objects that, and this Roche in Iraq. Why do we can do choose first of all, the roof. The second one, your ear. Combination of control. B. You have object, keep transform. So now when your leg to move, your eyes select only my ear, but I move somewhere like on the right. You see that the Roche follow the same path and it will be very comfortable, for example, if you'd like to do some animation, and instead of waste or time, animate a part of Russia are animated about your ear. Control P, object, characters, object, keep transform. And the problem is resolved. And at the same time, you can manipulate them apart because you have two apart objects. I hope that was useful for you. Thank you. Oh, oh, of course we forgot about that one. Yes. And good at annotate this before I close the tutorial because we should apply our hops mirror. If all they have to move my ears right now. Where am I? D like this? You can see that this Roche like that one on the left have different behavior and we'd done don't need that. One. The reason why is because we should to apply our hubs mirror. Good. Now, they all follow the same path. And of course, if you like to divide the ear for it here I showed before in the hands tutorial. So you go to the tabs you choose with Alan keyboard, P selection, and that will help you to divide. Actually, we do the same thing with our loose right here and the tutorial. So be selection and you divide to another object. I personally don't want to do that one. I want them to be ended place for me is very comfortable. Thank you so much. See you in the next and probably less lesson for that mini-course for our acute mail kit. 11. Compositing Final Lesson: Hello everyone, For our last lesson. Yes. So first of all, let me hide all of these particles settings because it's too heavy, even if your PC is poor full height ways. I forgot I did in the voids on the particle settings bar to cause settings. Here. Yeah. Okay, good one. So first of all, let's create another collection. I usually do. We actually have BG, which means the ground here. Should that one shift a mesh and plane. Finally, something except Our usually cubed S for scale, for something like that. 34, this side view, go to the Edit Mode. Choose edge, choose that one. E to extrude. Move up. E is the same thing like that one extrude region. So you can see the shortcut is, okay, choose that one, Control V to bevel. Use your mouse scroll to increase the amount of edges or something like that. Back to the object mode. Right-click, Shade, Smooth. Great. And I think we can do one more thing as worldwide. So very important the moment. Let's create a camera. Good one. We go to the view. So how to align your camera the same the same place like how you see for now, you go to the Align View and choose the second one alone, active camera view. Good. Go here. Where are under the photographer? And let's say, I want personal to do a square if you like, and other settings of your solution. No problem. I personally will do square with equality. Thousand on 2 thousand. Good. For now. If you want to control that one, let me show you also camera. You go n and that menu will appear. You go to the View, camera, view. You see now it's torn or read the border. You can scroll and you're here. Okay. The problem is that when I click one or none, but this is my front view. And then once you align to the same, to the same, do they seem contradictory to the same point of view? When I go to the camera, which is 0 and M, but I saw a different perspective. Remember that was a problem for me l, So how I found a little bit later. So choose your camera and you will see that icon off camera appear here. Object data properties can go here. And now type from perspective, you choose the second one orthographic. Now, we have the same like on one or num put 0 on camera, we have the same point of view. You don't need to go to the enemy and you introduce that one, you can change the perspective using these orthographic scale. Eight is 0.4 is the perfect. Actually a really perfect. It like line-by-line, if you like the previous one. Well, no problem. You can play around shoe the perspective that you want like these, that he's making it for the studio. He's cool. But personally, I want the second one. The third one. You like the type of fisheye? Yes. Why he didn't change? I know. You should you go to the rendering is very cool. You can play around with that one else. So silent. Where are the silent? Yes, but the purpose of this course, so it will be different. The fisheye is very trendy, fuchsia is what usually skateboarders use. And you have even more settings for that one. Great. It's very strange. It, He's very nice. Madame going to the second one. I hope that the device is very useful for you because personally for me, it was useful. We have two more things to add right now is a little bit light. So we shift a light. Hurry. Yeah, Good. G, x on the right, air, e, Greek. Sure. Rotate around an axis like that. Let me see. Yes. Let me go here. We go to page that lamp. We have power. Ten is very small value. 1 thousand will be elsewhere too much. We can choose something like 17. And I will like to choose the colors. Something close July, light blue thing, please. Yes. And I think I'll increase the value chain back. We can see the difference. I would like to picture them. The white. Yes. Just if you didn't know, you always can turn that S, respond for the white. So if you'll turn to the 0, it will be completely white again. So I'll like something like what if about lighter red or that one is way more buys her? Yes. And that one is better. I think. I will go through that 250 or even 200. Let's create a material for our backgrounds room, new material, room. Underlying S, which means color. We got here, which is the maximum. We can play around with the roughness. I would like. They complete the wind. And I want to copy that one and you move on the left. So Shift Z, each move here. Then e, grip 1018. Great. Let's move. I make it a bit more lower with e Greek sound like this. What if, what if I'll move that one behind him? So G, e Greek, move something somewhere here. We can move power background. That one. Done copy completely, just understand the movement and everything will be great. Jigs said. And I would like somewhere behind his shoulder like that. Pair X to move it down. Let me see what behalf for now. It's a good point Also. I think is a good point. Also, accept their color. I like the color white, but I'm not sure. I made sure that I like that point. So let me move more on this side. More like here. Yes. I think is too high. G is at x. I'm not sure that I get that one. Altair to return to the initial rotation 0.90 x minus nine to the Greek, move it forward. Or said something like that. Let me see now. Yes, that one. A little bit of highlight from this side. Let me see without Let me see within. Yes, this one is a little bit more better. I also would like to decrease the value right here on the red one. For i, something like one to five. Good. One more thing before we will say that this is over. So what we're gonna do, when you will render, you'll see way, way more objects. The final result. The reason why is because you can ask herself way if I hide everything here. Yes. You hide in the viewport but you didn't hide the render. So you go here, which is the filter quick. And you have here that one foot abroad. And human explained that this is disabled in the renders. So how we can see you hide your copy folder here in the viewport, but you didn't hide in the render settings. So now, if we do like that, no, you can be sure that nothing will appear, nothing that you didn't expect will appear in your final image. They choose our mail kit, you see are empty, which was our reference. Let's look, let's take a look at our reference. They both are very, very cute. I didn't know who the creator of that gate, but if someone know, please tell me I want to say a lot of compliments for that person. So high that one, high that one. And yes, one more thing, one more thing before we go. So we are here in the render settings, and here below you see the color management. You can choose that look like they exposure. So very high contrast. I mean, you don't need an explanation, you see the difference. I usually work with medium high contrast. I like that. So with known and with medium high, It's a little bit better. We also can increase that light sources for 1.3 years, but I would like to move that one up for the GE, Greek. Good one. And why do we have to do more denoising? Denoising for a lot of people are a big problem. I'll be honest with you. I render it my previous image that I showed you in the intro of that course without any denoising. So it was good how it was my recommendation to play around. But objects or open image denoising, or they are way more better than NLM. You can see the difference in Google because it will be a lot of chicks planes. So just remember that these two are a little bit better, but at the same time that took way more time. But personally, I don't want to render them with within nicer for me. It's completely okay with that. Yes. I think that these we can put that one on the render. Let's actually render and see what is our final result. So that is the final of this course. I changed the size of the resolution and the rest of the settings was the same. Thank you. I hope this course was useful for you and I hope that was enjoyable time. Humanize day and see you in the next one.