Logo Design with 3D Typography: Create Stunning Visuals with Blender | Sasha Luvr | Skillshare

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Logo Design with 3D Typography: Create Stunning Visuals with Blender

teacher avatar Sasha Luvr, Work in third dimension

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      About that class

      1:19

    • 2.

      1. Logo Technique

      9:17

    • 3.

      2. Dope Materials

      10:02

    • 4.

      3. Lights, Outline and Camera

      12:41

    • 5.

      4. Render

      2:09

    • 6.

      Congratulation

      0:40

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165

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7

Projects

About This Class

Class Overview: Immerse yourself in the captivating world of 3D typography as you learn the art of crafting dynamic 3D logos. This course will equip you with essential skills to transform your creative visions into tangible designs, opening new doors in your artistic journey.

What You Will Learn: In this class, you'll gain hands-on experience using Blender's powerful tools to create stunning 3D logos. You'll explore:

  • Practical techniques for crafting diverse and engaging 3D logos
  • Application of color palettes and materials to enhance your designs
  • Mastering lighting and compositing for impactful visuals
  • Achieve polished final results through optimal render settings

Why You Should Take This Class: Elevate your creative prowess and dive into the world of Logo Design, where your creations become the symbols that resonate with your audience. A logo goes beyond mere identification; it's a vessel of brand recognition and emotional connection. Whether you're aiming to enhance your freelance career, explore the world of 3D, or expand your skill set, this class provides you with the tools to breathe life into your 3D logo concepts. In under 40 minutes, you'll gain insights that can shape your creative journey.

Who This Class is For: All levels of enthusiasts are welcome, though beginners might find it a bit challenging. Don't worry, Blender is here to empower, not confuse. We'll have a great time learning new skills together.

After you will finish that class, I encourage you to share your final result with other Skillshare members that you can easily upload in Project Gallery section.

Where You can also found a zip file with fonts and reference image that we will use through the course.

Ready to Create Stunning 3D Logos? Join this course to acquire essential skills, discover the magic of logo design, and bring your concepts to life in vibrant 3D. Your journey into 3D typography starts here

Meet Your Teacher

Teacher Profile Image

Sasha Luvr

Work in third dimension

Teacher

Hi there, my name is Sasha Luvr. I'm passionate about 3D art and love creating illustrations using Blender. I'm constantly striving for self-growth and self-education, always eager to learn and improve my skills.

In addition to my love for 3D art, I'm also a professional yoga teacher. I find that practicing yoga helps me stay focused and centered, which allows me to approach my work with a clear mind and open heart.

I believe in the power of sharing knowledge and helping others improve their skills, which is why I'm excited to be part of this online community. Whether you're a beginner or an experienced artist, I'm here to support and encourage you on your creative journey.

See full profile

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Transcripts

1. About that class: Welcome to Logo Design with 3D Typography. This class, we will dive into the fascinating world of 3D typography only have to create dynamic 3D logo. This course will give essential skills to turn your creative ideas into real designs, opening doors to new artistic opportunities. In this class, you'll get hands-on experience using powerful tools and Blender can make beautiful 3D logo. You'll explore practical technique for making different and interesting outcome, using colors and materials to make your design better. Becoming rated lighting and putting things together for cool visuals. And of course, final touches for high-quality render. Why You have to take this class. A logo is more than just a name. It something people connect with them emotionally. Whether you want to do more freelance work later and 3D design or get better at what you do. This class gives you the tools to make her own 3D logo ideas come to life in less than 40 min, you'll learn a thing that can help you in your own creative journey and for whom who This Class, of course, everyone can join. But for beginners, I have just say it can be challenging but not impossible. No need to worry because Blender is here to help NOT confuse you, will have FUN learning new things together. I hope you're ready to bring your 3D logo design to life. Join me on this class today and let's get started. 2. 1. Logo Technique: Hello everyone and welcome. In this lesson, I'm going to show you the main technique that you can use to create different logo and just you can found in future is going to be simple and I hope you're eager to start. So emphasise or QP Edit Mode, then choose the feasible, this one below the X and delete faces grade back to the object mode. Then they go to the modifier tip 1 s and then add modifier, solidify modifier seven an input and bring the thickness value -0.15, just to make this one that we did with more thicker. Then we go and apply our modifier. Now, just to make it clear that he's going to be the frame for our texts. And actually let's go there, double-click and let's call this one frame. Our next step is, of course to add the text, shift a text, then to edit this one, you press Tab and how we can see we have edit mode here also. So actually the text. And they decided to choose Puma worth, which is also very popular support brand. Go back there. Let me adjust this one, G X, G agaric. And here we have an icon of the letter where we have to do some adjustments. So the first thing first, we're going to choose a font. You have three options. You have fonts from the photon Blender. You can download the zip file Under this course where I bring a few of my fonts that you can easily use or you can go to their website. They, for example, the 1001 fonts, choose wherever you want, download. Then you're going to have this type of file just opened press Install and you're going to have them Blender After Effects and wherever, wherever. So it's very simple, actually took around one time, 1 min. I'm back, I'm going to choose one of the fonts that how I say you can find that a zip file before and this is going to be bold, italic. Second one, like that. Yes, I like it. Our next step, I would like to bring a little bit less space than between them. We have the paragraph spacing and line space. You're going to be 0.6. And the character spacing gonna be 1.1 S for scale G X Megiddo with more smaller, something like that. Create a little X1, 100 and birth. And how we can see our text is flit. We need to make this one a little bit more thicker, so we'll go to the geometry, extrude 0.3. And now the next thing that we have to do is to convert this one into the image, which is very simple or right-click convert Shemesh, how we can see now we have topology, but also you can see that this topology is dirty. So let's solve this one. Here we go to the Modifier Tab and then add modifiers second column. And here we have the 3D mesh where your fire than the voxel one direct towards 01, like that, or actually is gonna be one more 0.9. So yes, I think I would be this one. If you want, you can draw a little bit more. I don't want to make it very detailed, but also to keep it to keep it close to the original one. So 009, I'm going to be more than enough. And then let's apply our image. Now let's take a look. Our topology is very clean in comparison to what we had before. Before. We're going to move forward. Let's save our file just in some case, choosing whatever folder you want. And let's call this one Puma, logo and save Blender file. One very important moment that we actually do right now is to scale. So choose both of them and scale until you have a little bit of space in between of your cube and the default lights. So I'm going to keep it like that, goes a little bit more in the center. Seminars. And other important thing also is choose your frame control a scale, Control a, and apply scale. Let's play around with a litters, go to the edit mode and press for it doesn't matter. You can vertices, edges or faces, for example, Bresson the face, and then having caramels, not somewhere outside but on your latter point and your letter, press L. And that's how you emphasize the entirely letter. And then go to the GX. Just a line, this one under your own tastes. So as far as scale, I'm going to the later, I've showed you those are M, el. Make this one, I'll do it more bigger. Very important moments to emphasize, either keep a small distance in between of them and in between of the border choose so don't have moments like that. Everything should your container with a bit of space in-between? Let's go here. Bit more bigger like that. Why did I want to rotate? Ok. control is back. And now it's time for our physics part. On the frame one, we go on this icon below which of the physical properties and turn on the collision. And actually that's all you can forget about that Then we go into the pool. Malware will have a little bit more settings stored on cloth. And don't worry about everything here, we just have to touch a few of them. The first one is gonna be the quality steps, which means we're going to increase their quality. Then go down to the filed weight, open this one, and turn the gravity towards zero, which means when we're going to inflate, we don't need our Puma to fly around. We want to give this one in one place. Then we have collisions. Check in on the self collision, which means it will avoid the moments where we're going to intersect in between of each other. They're going to interrupt. Each letter, going to interrupt like an object apart. For this one, you just have to check in on the self collision tomorrow settings pressure. This is the main thing that we're going to inflate our promo word. So we're gonna keep this one on for custom value to three. And that'll catch the last one. So move yourself on the frame zero, right there. And here, simulation starts simulation and on. I suppose 88 is more than enough. You can keep something like ten. Actually, let's go to their name, which will be more than enough. Control S is very important because Blender could crush the big process, can take a little bit of time, but there'll be, it will be much easier to work in your PC will say, will tell you. Thank you. So after we do want with all of our settings, we apply our scale. We don't have any modifiers. Now we can go again to the physical properties. Having your puma emphasized. Go here and press on the bag button. It took me for around 2 min. And now just having that will just scroll and emphasize which one we like more. It's cool. I think I'm going to keep my own on a 654. Definitely not 456 or Puma. I like the B letter from them. From the frame for, but in the rest I like everything from the frame five. Probably I'm gonna keep an eye frame file because I like this one a little bit more than everyone else. When did you choose which one do like more control as of course. And then again, we have to throw this one into, into the mesh, which means right-click convert to match. Our topology is very good, actually. Great. Now we don't need anymore our frame. Let's just hide this one. And this is what we have. Two more things that we can add to keep this more clean and equality much higher for the thing. First is right-click Shade Smooth. And another one is control two, which means subdivision surface modifier. We're going to be it will make this one, it will be the more detailed and a little bit more smooth. So how it was before, how it is right now, having our subdivision surface modifier on, turn on. And that is X 90, which men are turned on 90-degree. This is what we have a very cool for my work. In the next lesson, I'm going to show you how to create materials, lighting, can chimera, and the render. I will say it's very easy. I hope it was easy for you to follow. And it gives if you have any question, just open the discussion here under the Skillshare page. Thank you so much and I'll see you in the next one. 3. 2. Dope Materials: I hope you're satisfied with the previous lesson and it's time for one of my favorite bar to bring the materials. And in the next one we're going to set the Allies and the camera, but material is going a bit first one, so we can pull my word. What are we gonna do next is go to the render settings, render engine switch, and the cycles. Let's go right there. In their, in their mood. And how we can see we have this one small light, actually don't need it anymore. I can delete. One of my favorite technique that they use probably most other time is shift a mesh and then bring the plane S for scale. Make this one a little bit more bigger. Move it up. But I haven't thought what if we're going to make our promo work a little bit more smaller. So wait a second. We go to their right-click Set Origin, origin to geometry. And now we're going to move into the center so that it's gonna be a little bit more comfortable now. Okay? Vector for plane, which gonna be playing underlying light. And let's move this one in the collection apart, which is M, new collection. Lights. Go through the material window, which is this circle right here. Bring the new, let's call this one else. So also playing light here in this survey is switch, the principle-based deer shoot, the emission. No. You can see clear that the results, as for scale, maybe there's quite a bit more smaller cheese that God's own. And I think it's more than enough for us. And then go to this. I will like to make this world though is a bit more darker. So I go here to the world properties and then bringing the color a little bit more toward the black one. Great. Now let's bring the materials for our promo Word. Press, then go here, mu. And let's call this one Logo underlying one. Why one? Because it can create different materials and it blew much easier for you logo on one or with Chula with 3D logo for it like that. Go there. When you're going to have a two arrows, you press right-click vertical, split, and drag this one on the left. Great Z, render it, which means we're going to switch and the render mode. Here we're going to switch to the shader editor. You can take a look one time just to understand, but actually it's going to be very easy to shift a. We're gonna go with a gradient texture. Then we're going to press Control T, which will add mapping contextual coordinate. And in case if you've done a habit core to the Edit Preferences, Add-ons and search for Node Wrangler and have a check in right there. Great. One more time Control T to turn this one on. Then we have another thing which is color ramp. We, where we're going to adjust our colors. So right here to connect gradient to the effect and color to the base color. And now you can see our first changes. To choose the colors. I'll recommend you to go to the Google or wherever browser to use. And doesn't matter actually, you can search for the website color hand that's got here. I found a column of the reservoir and I think there's a lot of options of the color palette, which we'll easier your work. But I think that the retro one is where I want you to stop and I want you play around with a blue one. So I think this one I like, let me show you the more I like this one. I think I'm going to stop on this juice or that or that I liked this one more. Four colors. Okay, let's go, we go here. Let's go to the list one and Control V. Then we can plus, plus twitch remorse. And here we're going to choose these blue and bring that one here. One more. Last one. Another thing, instead of linear, I'll let you choose the B-spline, which is going to create more smooth transition in-between of colors. So for example, this hardwoods before, this is how it is right now. But of course you can play around constant is we're going to create this strict. I like the B-spline and now it's time for me just to adjust my colors or what if I'm going to keep this one and the linear, too much cardinal, much easy. Display. Great. But honestly, I'm not sure that I like this color palette. Probably I would like something more toward yellow. So the point here is used to play around choose your own colors. And then we're going to come back when I do get time to move forward. Okay, This one is pretty nice. I'm gonna say this one, which means she 3D just More move above. And I want you to try this one also. Another thing that you can do is choose Swedish them out and the gradient texture, I think diagonal is what I use most of their time. But again, Let's play around quadratic. No easing, no spherical. It's very cool how you understand work from much better always fear. No. And radial. I think we have to adjust here, but it's too much know that they are going to lose one of my favorite one. Here you can play with the settings, for example, the location. Latif. I'm going to drag this one a little bit more. I don't want too much with the red allergies to small. Think right there. And problem when I drag the yellow one at a bit more here. So I switch the color a little more towards pink and are more satisfied with my final results. This is the part of the 3D. You just have to play around and as you have FUN. So then what about rotation? What about scale? I don't think there's been a bit more. I think I'm going to keep everything like that. But we can make this one that we did the more interesting than the way how it is at the moment trade. Now we're going to add a glossy material, Shift a and search for glossy be SDF has been, first of all, show you what does this node, this texture does. Great. And I would stay image should combine both of them. So it shifts a mix shader and bring them right here. These gloves you're going to be in this one below. And BSD if it's gonna be on this one above. Now in case if you don't know how they think work, my interpretation is that vector show which node is going to dominate. For example, if I'm going to drag this one on the right, that means the glossy. I'm going to dominate. If I'm going to drag this one on the left. We're going to see on the principle is DF. So that's why we have to keep them in balance. I think something like 0.3 gonna be good. So now we can see the shiny parts or Ireland or water. If I'm going to give this 1.5, I think it'll be too much, I think zero for your gonna be more than enough. Another thing, Jamaica, this one that we did, more saturated, is we'll go here where the scene properties and go down. You can think here the color management. And here on the look, you can bring, for example, the high contrast. You see the difference. Now, what about medium, high contrast or another thing, you can switch from the fuel mixture, the standard. It's going to bring a little bit more saturation. But I'm not sure that I want I'm not sure I think I want to keep this one and the filmic one. High contrast, very high contrast, no medium, high contrast or high contrast. I'm going to keep this one on the high contrast. I like it personally, I like it white about with exposure or we can keep this one and 0.1 or even 0.3, which is too much to point you. Great. The last thing we can play around with the roughness or foreign glossy. We can make this one very shiny, which looked like candy. Or we can make this one lack of shyness. So I think 0.45 gonna be good or what about 0.55? Let me check one more time. 45. Okay. And when I give you this one, I'm pointing four to five. And let me check with this color palettes. So looking at, for example, hold control the right-click and cut this node. And then you can bring this one just to see which one I like more. So they have similar colors. This one look like more and more head birthday party. So I'm going to keep this one out. It's a bit here. It's cool, but I think instead of yellow, I can bring it a green one or sending me to be enough green and yellow right there. But however, unlike the previous, anyone for our final render to keep this one, I'm going to cut them, bring this back. Yes. That's how we created our materials. I hope you enjoyed this lesson in the next one, we'll, we'll make this one even more interesting because I'm going to bring, we're going to bring more sources of light, the Camera one, but this is our materials for now. Thank you so much for your attention. Nicu, in the next lesson 4. 3. Lights, Outline and Camera: Lesson number three, where we're going to adjust our lights and bringing the camera and prepare the scene for the final render. So probably I'm going to keep the show window. So I'm gonna go here, 3D view port. And then I'm going to press one and an input here, I'm going to switch the Z solid. And now let's bring it. Actually there's nothing card and I just use the point lights to move them under here, here and here. So let's have fun. Emphasize the lights collection and then Shift a, go the first one, light, light and point grid. And actually would like you to begin to give you this one here on layer. Let's adjust this one summer here in the middle. And one very useful advice that you can use in case if you don't understand the array of influence, what you can do is go here to the icon, switch the color, for example, toward very red. Now you can, first of all, let me turn off this setting, okay, and now we can clearly see the area of influence of the light because their color one is very emphasized. Problem, I'm going to keep this one. First of all, it Manchester, them adjust their location. I'm going to bring this one there. I'm going to decrease two or three. I just want a small outline here and there. And I think even to be more than enough or not, three was good. And let me come back to the previous color of, for example, something like in-between of yellow and white, gray. The first one is done. And next we're just going to duplicate, which is shift the x. And I want you to keep this one here in-between of M and a because it's too dark there. And another thing, e Greek, I'm going to move this one a little bit in front so that actually agaric, let me go there. And let me choose, for example, the blue one or something toward this color palette of pink, violet and blue. So somewhere here. But I don't like this reflection Greek. And I'm going to move this one a little bit more insight or a little bit more outside. What about that? So let me check without width. Okay, it's done, but I'm gonna keep this one on two. And we can move forward one to light under somewhere here. So I think another shift a light and point G and go down create that may increase just to see their area of influence were hungry. And then I'm going go to the red one. Okay. I G X grade three. Why didn't want to move this one a little bit more insight or whatever, I'm going to move this one a little bit more outside. It has been shown a lot of influence, but I think this one is pretty good if you're going to keep this one and the low value and colors, I want something like Bash, which is this one. And let it go with five or actually 15. Play around 25. What do you think is too much here on this side? So problem when I keep this one more like that, just you have a small outline. Actually a little bit later we're going to add the outlines, the black outlines, but it's gonna be after we're going to set all of our lights. This one is good and I'm going to keep this one on for or actually on nine. And then this one a little bit more on the right. Like that. Nice Shift D to duplicate, bring this one right there. This one, I'm going to move more in front. So just to bring more light because I'd mentioned show you is too dark here in this zone, in this zone. So I don't want that. I want you to keep the lights. So that way I'm going to give you this one on for the color, we're gonna miss something again. More towards light blue like that. I'm going to keep this one on hate or on three. Good. Just a little bit of light gonna be more than enough. Then I'm gonna keep one more right here. How we can see ISA, there's nothing card. Just play around satellites and just have fun. Do to, to, to usually people bring it the time-lapse here. I just want like a real time to make you see everything that they do in cases, especially if I'm going to do some adjustments. I want you to know about this adjustments. So g x g is it. I'm going to put some low-fi in the background to make it a little bit more pleasant for you to hear. And I like to take a look, take a look. I'm going to hide is very dark. But if I'm going to turn on, we have the lights reflection here on this side. On this side, which is which looked very interesting considering the reflection of horror promo word. I like it. I like it so much. So the next one we go to the 11, what I'm going to bring something like green. Now I'm just experimenting. Know, something towards blue, toward, toward, Great. And what if, just to check, what if this is the G agaric? I'm going to move this one here. Like this one wasn't a perfect spot. Great. What else? I think it's not enough for a meal light here. And I think I want one more on this side. And then I could say I have so many things that I wanted to tell you about it, but everything at the right time. One light here when I hear and then the secret thing. So copy x. Then move this one inside under the a later. Somewhere here. I'm going to take this one. I'm going to turn this one into the area. I'm going to -90. 90 to turn this one here and then go with a G agaric. Now, keep this small thing. It showed the area of the main light. So that's why keep it. Don't look at the entire thing. Just take a look at this one and then this one and this distance. I'm going to adjust under that. I'm going to keep this one somewhere here. And I'm going to keep this one on two. Now. I have small outlines. I think I'm going to keep this one a little bit more on the right side or more in the middle site. Like here. A little bit more behind and just a small light right here. Okay. One more thing here on this side, which I think I'm going to copy this one, g x. Let's see if this wheel. Take a look. Again. It's emphasized. Do see that our bubble, bubble, I'm sorry, our Belen effect had this type of things here. So when you have a light on this side, they are very emphasized which create a more complex work. And then which I personally like. I think I'm going to increase the power towards 15 or I'm showing I'm gonna decrease or attend. And I'm going to color to something more of the yellow this time just to even more war. Like that. Great. I say one very cool technique. Actually not a technique just to think how we can see every light have their own temperature, independency with the power. And we have a main light right here that I would like to adjust back to the shader editor. And here we're going to bring shifts, a black budget, and connect, connect the color toward the color. And now you can see that we switched the temperature. And you're going to see this image under the zip file, in the zip file and reading scores. I'm going to keep this one in between now for thousands and thousands. But you can set your own value, for example, for I'm gonna keep in-between of something in the middle of in-between of hot color and called color. If I'm going to keep this one on for thousands, is chewing yellow, but five to white. So that's why 400750. And that were the small secret. Okay, great. We've finished with our lights. But how I said before, we're going to create the outline. I'm going to make the world believe the more darker. And let me show you a very simple technique. So emphasize your promo word. We can go right there. Control S to save, of course, and Shift a and bring the grease pencil. And the last one, object line art is very messy. But we can call this one style. But however, let's solve this one. So first of all, m new collection line art to give this one here. And just hold this one is very easy. We just should choose set the camera, which we actually have the camera in this scene. And what you can do is the combination of where my screen case, sorry. So we're going to press Control Alt and zero on the numpad. Excuse me. Now we can see that how you can easily, you can easily say the camera from angle that you see at the moment right now. Ups, for example, Control Alt zero. And that's how you set from that angle. So it's going to save you a little bit of time. Actually, this angle is pretty cool, but probably I'm going to give you this one in the middle. So control, I'm one of the numbered and then Control Alt and 01 more thing. This is the perspective type of view. But what I'm, what I would like is to bring the orthographic go to the camera. Here on the camera icon. Switch the type from perspective to the orthographic. And then how we can keep the same outlook. For example, it will be like wondered am pet or zero, which means you go inside of the camera. Then let's set our resolution where we go right there. And a switch, for example, 2000s on 2000s and back to the camera. Let's move this one toward ten. She make it to zoom in or out. Three, which means you zoom in too much. Five. Okay, so this is what we have at the moment, is right now probably one or thing that they want you to do that line art to make it a little bit more thicker. We go to the strokes and here it has a thickness scale. I'm going to keep this one on 1.3. And the outline, now we have this type of comic book style, but I think 1.3 is too thick. 1.1, I'm going to be more than enough. And the curve resolution towards 64. And voila, very quick, very easy with Zorn in probably less than 40 min into something like that. I hope you like it. I hope you enjoyed and I hope you found this information useful for you. In the next lesson, we're going to render our promo work. See you there. 5. 4. Render: This lesson where we went render actually you're going to be very easy for the first thing first, we should make sure that everything is hide from the final viewport, sorry, from the final render, which means turn off that Camera. Here is good. Here is a good. We just have to turn the frame that we can before. Great. Then next thing is to increase the quality. We're in the render. I have the chicken on the denoise, everything on the default. Then samples for thousands is too much. Let me tell you that 256 is more than enough for a decent, for a decent quality. But I personally would like to keep this one on 1024, which we'll talk a little bit more time and hotel they don't bit, which took more time. But the final quality, you're going to be more pleasant. But again, 25063, hungry, it's can be more than enough. So it's your own, your own choice. Then they color management and when I keep everything leg of it. And actually that all probably the background I'm going to make whatever I'm going to make it go to the more brighter, know, I'm going to keep this one I did more darker like that. So we check everything. And these are my simple render settings control S to save. And let's bring this one. Or wait a second, wait a second. Why didn't want to know type contracts but medium, high contrast, high-contrast to the render, render image. And I'm going to see after my render will be done, somewhere, render is done. Of course, we can image Save As choose a folder. One, bringing their color, their, For example, your 16 and save as image. That is our final render. If you have a desire to bring this one into Photoshop to add with a grain of color correction. No problem. My main purpose was to show you how in Blender easily and actually in less than 1 h to achieve this type of thing. And just you have a good time. Thank you so much and I'm looking forward to see why You haven't done 6. Congratulation: We finished congratulation. I want you to ask you should not be shy and she upload your final result here in the project section under this Skillshare class on Skillshare page. And you share your work with the entire community. Or if you want to do your own work, your own brand, your own logo, using the technique that will be learned here. No problem. And looking forward and I'm eager to see what you've done. Also on my page, you can fall in some other courses that can be very useful and push you toward new levels. Thank you so much for your attention and I wish you the best