Learning 3D with Nomad Sculpt: Simple Beginner Tutorial | Dave Reed | Skillshare

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Learning 3D with Nomad Sculpt: Simple Beginner Tutorial

teacher avatar Dave Reed, 2D & 3D Illustrator - Brooklyn, NY

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Intro

      1:19

    • 2.

      Class Project

      0:27

    • 3.

      Cube Body

      2:45

    • 4.

      Arms & Legs

      7:49

    • 5.

      Eyes & Mouth

      4:46

    • 6.

      Coloring & Lighting

      5:35

    • 7.

      Post Process & Export

      4:48

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About This Class

Nomad Sculpt is an incredible 3D application that's available on iPad or Android tablet, so you can learn during a commute, on vacation, or just relaxing on the couch. In this beginner course, we'll create a super simple character while learning the basics of 3D with Nomad. If you're brand new to 3D this will be the perfect place to take first steps.

If you're thinking about what you can create in 3D then let's get you started. I look forward to seeing you in class!

What you'll need: 

iPad, iPad pro, or Android Tablet (Nomad is now also available on desktop!)

Nomad Sculpt application

Meet Your Teacher

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Dave Reed

2D & 3D Illustrator - Brooklyn, NY

Top Teacher
Level: Beginner

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Transcripts

1. Class Intro: The idea of learning a new skill can be daunting, especially when it comes to three D. I love to show you that it doesn't always have to be. Nomad Sculpt is an incredible three D application available on iPad and Android tablet, so you can learn during your commute on vacation, or even just relaxing on your couch. I'm Dave Reid, a three D artist and content creator living in Brooklyn, New York, with my wife, our cat, and our brand new little one. I'm a lifelong traditional artist, turned digital artist who now specializes in three D sculpting. And this 25 minute beginner course we'll create a super simple character while learning the basics of three D with nomad. If you're brand new to three D, this will be the perfect class to take first steps. If you're just new to nomad, this will be a quick Start guide. Nomad sculpt is also perfect for The D printing. Sculpts made in Nomad can 100% be printed and I'm obsessed with The D printing. You can also send your sculpts to Blender, which is way more complicated, way less fun, but it allows for things like animation and next level renders. So if you're thinking about what you can create in three D, and let's get you started. Once again, I'm Dave Reid, better known as Drug Free Dave, and I look forward to seeing you in class on Skillshare. He's good? 2. Class Project: Today's class project will be your completed character. Please upload to the Class Project Gallery so I can see what you made. You'll also be able to see other students' projects from class. I highly encourage making the character your own and adding different elements to make yours unique. Experiment with colors, shapes, designs. You can add anything that you want. As long as you're having fun with it, I can't wait to see it. Alright, let's jump to our first lesson cube body. 3. Cube Body: Okay, let's open nomad sculpt. So yours might look a little different than mine. You can change the colors and the background and all that stuff. So don't worry too much about that. So here we have our default sphere, which we're going to delete. So let's go to the scene. And here you'll see the default sphere. And we can go ahead and just delete that. So let's go up to this little trash can and hit Delete. So now let's add a box. So you'll notice me tap this little snap cube here, and that's what that's called. It's just a snap cube. It's an easy way, so you'll know which part of the model we're looking at. So if I tap front, you know that we're looking at the exact front of our project. So you see you can rotate it and look at all the different sides, but we are going to look at the gizmo. So let's tap the gizmo. And this is going to be our controller. The gizmo is what you use to scale, which means makes something bigger and smaller with this big orange ring here. So you can make it bigger and smaller. I'm going to tap with two fingers to undo. And then, of course, you can rotate with these colored rings. You can move it up down, left, right, back or forward, of course. And then you can use, here's autosave. So let's go ahead and save this. I'll just do it Skillshare, beginner. And if that doesn't pop up for you, you can just go to this little folder and then hit Save. And you can save there as well. So if yours doesn't look like this, if yours looks very straight like an actual box, just tap on this little sphere right here. You can go down to smooth shading. Mine is on by default. Yours might be off. I'm going to keep it on because we're going to make it more rounded on the sides. So let's tap these three dots here. Let's put the post subdivision up to two and then unbox topology. Let's bring that down to, maybe to three. And let's bring this up one more. So now we can hit this X, and we can hit Validate. Okay, so this is gonna be our body. So we kind of just made a rounded cube. 4. Arms & Legs: Okay, so this is going to be the character's body. So if you want, again, we're still using the gizmo here, and this is the front, so I'm going to turn so we can kind of see the side. You can keep it a cube. I'm going to make mine a little bit thinner. Okay, so let's add some legs. And for that, let's try using the cylinder. So we'll go back to the scene. Add cylinder. Okay, I'm gonna hit front. Oh, I didn't my So what I'm noticing here is that the original box and the cylinder are not in the same position and they should be. I must have moved my cube at some point in time when I was showing you the different movements of the Gizmo, but I can bring it back to the center if I go to the Gizmo options, and then I hit reset. Then it moves it to the middle, which is where I want it. There's no reason for it to not be in the center, so that's why I wanted to move it back. Now, let's tap on the cylinder, and you can see they're actually occupying the same space, but that's okay. So once you tap on the cylinder, each part that you tap on becomes the active part. So once you're on the cylinder, just move it down with the gizmo. And again, if you don't see the Gizmo, you can select it here or here on your toolbar. And here are your tools here. So we'll just move it down. Now, let's use the big orange ring to shrink it. Okay. Let's move it up. And now let's hit mirror. So once you hit mirror, you can use the red arrow and just move it over, like so. There's a few things you can do. You can use this little green sphere if you want to stretch these like this, or you can have this little option here, and this gives you a little bit more control, so you can stretch it. You can make this a little bit bigger. You can make this bigger. So you have a little bit more options there. I think I'm just gonna stretch this. Mm hmm. I think I like that. I want to make it smaller, so I'm gonna hit the gizmo again and then just shrink it down a bit. And maybe I'll just stretch. Now, I mentioned mirror, so I just want to let you know what that is. So when you hit this option, if we go back to the scene, you can see this is our cylinder, but it's within a mirror. So that's what happens when we hit that mirror. All it is is one cylinder, but it's inside a mirror. So if I wanted to drag this out, you can see that it's just the one leg. But as soon as I long press and nestle it under the mirror, it gets mirrored to the opposite side. Okay, and quickly, let's round these legs out. So the easiest way to do that is, again, we're going to use these three dots like we did with the cube, post subdivision up to two, and let's bring division X down until they get a little bit more round. Let's bring it down to five. I kind of like that. I'm going to bring this up to three. I think I like that. So I'm going to hit front again. I'm going to tap these little options, and maybe I'll just adjust it to my liking now that they have a little bit of a different shape. So now so I also want to show you how to use the tube tool. So let's take the tube tool. And over here are your options. So we're gonna hit path. And let's put the arm on the side. So what we're gonna do is tap down on the screen, drag down, and then lift off of the screen. So let's tap this little green sphere. Okay. And we can go ahead and hit mirror again. But you notice, and I want to point this out because it happens a lot. You notice that it's already mirred even though we haven't touched mirror. That's because when we added it, it probably went into the leg mirror. So if I go here, you can see that it automatically added to this mirror. But you can just long press and drag it out. And then you can hit mirror, so it gives it its own mirror. And you can do both. You can bring this into this mirror, but I'm just going to separate them so it's not so confusing. So let's tap on this mirror here, tap the three dots, name arms. Same here. We'll just tap this mirror, three dots, name legs. So let's go to the tube, which is the arm that's in the mirror. And we want to make this rounder, just like we did with the legs. So let's just thicken it up a bit and let's tip these three dots Post subdivision up to two division X down Okay. Division X down to four. Let's go ahead and put the Post subdivision up to four, as well. Okay, so now we have some arm looking things, but we can still kind of manipulate them a bit. So this orange ring is going to change the size or this orange sphere, excuse me. So this is called the radius. So if you look down here, if I tap this again, now I can adjust the bottom and the top. And if you tap it three times, if you were to tap on here and add different nodes, you can adjust each of them. So I think that looks pretty good. You can kind of position them wherever you'd like. And I'm gonna tap Snap. What Snap does is it tries to snap it to the nearest surface. So once I uncheck that, then you can kind of move it around a bit easier. Okay, so that'll kind of be the arm. So let's go ahead and invalidate. So I'm going to use the gizmo, and let's hit front, and I'm gonna kind of move it over a little bit. And I might even squash it together a little bit, like that. I'm actually going to hit a line. So what that does is, if I don't have it on a line, you can see that the gizmo is not perfectly centered. So if you hit a line, it's just going to align the Gizmo to the project. That means perfectly up and down, left and right. So it just can make things a little bit easier. So if I wanted to move this directly left and right, you just hit a line, and then you can do that. But Alex want to rotate it a little bit. So we'll rotate and maybe put it right about there. And if I wanted to add a little bend to it or something, I could just take move. I'll put the radius up a little bit, and you can just kind of push it. Something like that. Alright, so next, we'll do the eyes and the little mouth. 5. Eyes & Mouth: So let's quickly add some eyes. So let's go to our scene, add. And let's do a sphere. So you can see it edited to the arms mirror. So let's tap sphere and just bring it out. We can hit mirror down here, and let's just rename this mirror. Eyes. Okay, so I'm going to tap the sphere. And you can go ahead and validate it. Let's bring it forward. You can see it's actually huge. We'll shrink it, and then we'll move it over. And you can actually put these wherever you want. I think I kind of like that this spacing. I'm actually going to smoosh them a little bit and then push them a little bit back into the cube. Okay, so let's add a cylinder for the mouth. So we'll tap seen, add cylinder. And I'm going to undo and show you a little trick because it keeps adding them into different mirrors. So you can tap on the scene and then tap box. So this isn't a mirror, so it'll go right underneath that. Add cylinder. Okay? And let's just rename this mouth. Okay, so I'm going to move it forward. The big orange ring to shrink. And now we want to turn it. Okay, so we're looking at the front. We could rotate it and kind of guess, but we want it to be exactly 90 degrees. So let's take Snap and then rotate. So now let's stretch this with this little red sphere. I think that's pretty good. And we want to make this round. We want the ends to be round, so we're going to go back into our settings, post subdivision to two division X. We can bring all the way down until it gets nice and round. So I like four. I think that looks pretty good. Validate. And then I'm going to move this into the body, maybe around there. I think that looks good. Maybe I'll bring it down some, and of course, you can adjust it to however you like. But I think that looks pretty good. Let's go ahead and kind of clean everything up. So let's tap on eyes, validate. Join children, yes. So arm, we can validate. Legs validate. So we have the box, which is the body. It's always good to label everything. And then we have the arms and the legs. So right now, everything is separate. There's two ways that you can join the arms and the legs and the body together if you want to. You can always select them all and hit join. So now they're together, but they're not physically one piece. So they're together. If you were to move this, they would all move, but it's not physically one piece that you can smooth together. So I'm going to undo if you wanted, say, the legs and the body to be one piece, you can select them, and then you can voxel re mesh them together. So you can just go to here. See this voxel. Okay. We'll tap on voxel, and let's move this resolution down to 175 and then hit remesh. Multi resolution will be lost. That's okay. All right, so now you see these are actually fused together. So you can take the smooth tool. You want to have symmetry on, and then you can smooth. You can smooth everything out. And you notice there's some topology changes with the cube, so I'm just going to smooth that as well. So it all really depends on what you need. I don't actually want them together. I might want to change the color. So I'm just gonna undo that. I'm gonna undo the smooths and undo the voxel remesh together. 6. Coloring & Lighting: So all I want to do is select all of these. We'll go to this little color cube here. Let's make it a nice blue. So maybe something like that. Here you have roughness. So if you want it to be glossy, you can bring this down. You can bring the roughness down for gloss up to make it rougher. Of course, you have metalness as well. But I want this to be pretty glossy, and then we'll hit paint A. So that will make it whatever color you choose. The eyes we're going to tap the same cube, and I think I want them just to be black, maybe with a little roughness. Okay, paint all, and then maybe the mouth is the same. So we go back to the same color cube and just hit pain all. Looks great. So if you want to add some lights, just go to this little sun here. So you're going to have an environment by default. You can actually turn that off and then add your first light. So here's the light. It's a directional light if you look down here. It doesn't matter where you put it. All that matters is where this little white triangle is pointing, arrow is pointing. So if you were to take your gizmo, which is now on the light, let's go to our scene. We can see lights, and this is our light. Let's actually rename it. So let's go back to the sun here. So we'll just tap the little pencil here, and let's call this key. So the key light is your main light. So this is going to be the main light on the character. And let's switch this to maybe two. Let's try that. You can also scroll here. Maybe I'll do 2.5 or so. So that's good for the first light. Oh, there's one other thing I want to do. I like to tap these three little dots, and let's switch from fixed to camera. Alright, so that's light number one. We can go back to all so let's clone this light. Let's tap the pencil, and let's rename this one to edge. And if your gizmo doesn't look like this when you're looking at the front, you might have to hit a line. It just makes it easier to move the lights. And then you can move this over. So this is light number two. This is our Oops. Did I just move the wrong one? Let's see. So you want to make sure that you're on edge because right now they're in the same spot. And now let's slide that over and you can see it says edge here. So what we want to do is rotate this light until the light is hitting just the left edge of our character. Okay, I'm going to tilt it so you can sort of see these rings. I'll take the green and rotate it. Ooh. So we'll rotate and now you can see it kind of going behind. I'll hit front again. And you can see that's actually really nice. You don't really see it on the legs, so you might have to take the blue and rotate it up some. So you can see it on the legs as well, and then we'll rotate again. Something like that is really nice. And since it's an edge light, maybe we'll make it a little bit brighter. And also, you have a color here, so maybe let's tap the color, and let's change it to a warm color or a little bit warmer. Alright, that looks good. And just for funzies, let's clone this one. We'll name this 12. Whoops. I'm gonna go back to R two. I'm going to drag it over, back to the other side. I'll move it down so we don't get it confused. And I'm going to rotate this one, so it's hitting this side. Well, actually, that kind of looks nice, hitting it in the front. But I want it to hit over here, not as sharp as this edge, but just seeing it a little bit over there. I don't want it as intense. And I'm going to change the color. The opposite of a warm color is a cool color. So I'm going to change it a bit cooler, maybe something like that. Looks nice. Let's go back to our lighting setup here. Let's turn our environment back on. And of course, you can tap here and you have different environments which will change the way that your character looks because it's changing the ambient light around the character. This is my own one that's included in this class. I'm going to turn the exposure down a little bit, maybe not too much, but just a little bit. Maybe to 1.5 or so. So that looks good for now. In the next video, we'll turn on post process. I'll show you a few things there, and then we can export our little character. M 7. Post Process & Export: So now let's head up to Post Process. So we'll go here, this it'll shutter. And I'm going to put my quality all the way up. I'm going to turn on Post Process. And I'm going to tap here. You can save settings. I'm going to go to the one that I always use, which is DFD, and I'll just show you the settings here. So I have post process, reflection, global illumination is all the way up. Ambient occlusion is pretty much like this. So I'll just pause here so that you can take a screenshot if you want to remember these. But you can also fiddle around with these and make it look the way that you want it to look. It's a very simple character, so you're not going to see too big of a difference. But even now you can see that there's some ambient shadowing going on, some ambient occlusion. And that's just really nice shadows that happen kind of naturally. So Post Process is really all of the calculating to make everything look really good and to make the lighting and everything look more real. Okay, so we have this front view. Let's go ahead and save this view. Let's tap this little camera and let's tap Add view. And I like to change mine too just numerical numbers. And let's say you want to do a different angle. So maybe something like this. It's kind of cute. Tap there, add another view. Another really cool thing that you can do is you can go to the camera. You can switch to perspective, and then you can adjust You can adjust the perspective to get some really interesting shots, kind of like this. Okay. I'm gonna go back to orthographic. Actually, I don't mind perspective, but not maybe not that much. Let's Let's do about 20. Okay, let's make sure to save. Alright, so if you want to export your character, let's just go to this little folder here. And then if you go all the way down to render, and you do screen, here's where you can export a PNG. Now, I don't want the interface, and I don't want this dark background color. So I'm just gonna put transparent background. That way, it'll only export this character, anything that we've added to the scene. Export. And also, these numbers correlate to the top of the numbers in post process. It'll say sampling. And right now -350 samples. So that's why it's counting to 350. Okay, I'll just hit this little share button, and I will save the image. Okay, done. Okay, and if you want to do a turntable, let's tap this little Nomad button here. And I'm on a iPad Pro, so I'm gonna invoke my screen recorder. Okay? And then I'll go here to scene. You can change the speed and just hit Turn table. And there you have it. Alright, guys, thank you so much for joining me. I hope that earning three D has been fun, and I hope that you continue with it. I have plenty of other beginner Nomad Sculpt tutorials here on Skillshare. If you want to jump into more sculpting, please rate and review my class, and don't forget to upload the project to the class Project Gallery. I can't wait to see what you guys make. And if you want to share it on Instagram, feel free to tag me at Drug Fri Dave. And also, check out my YouTube. I have tons of other Nomad Sculpt resources and tutorials and things like that there, youtube.com slash DRUG FredaV Dave. Keep drawing. Keep sculpting, and I look forward to seeing you in the next video.