Nomad Sculpt Character Tutorial | Dave Reed | Skillshare

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Nomad Sculpt Character Tutorial

teacher avatar Dave Reed, 2D & 3D Illustrator - Brooklyn, NY

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Nomad Sculpt Character Tutorial

      1:14

    • 2.

      Class Project

      3:03

    • 3.

      Head, Ears, Body

      7:30

    • 4.

      Legs, Feet, Toebeans

      5:30

    • 5.

      Arms, Eyes, Nose, Mouth

      10:30

    • 6.

      Voxel Remeshing & Flower

      7:24

    • 7.

      Color, Lighting, & Final Touches

      8:35

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About This Class

Can you believe 3D sculpting is as easy as Procreate? 

For this class we'll focus on building a super cute 3D bunny named Clementine. Working in 3D is all about using shapes to block out what you want to create, combining some, adjusting others, until you get the shapes you need.  I go through the entire process step by step, so it’s great for a beginner, or 3D artist who's just wants to learn Nomad.  You'll pick up the basics of how Nomad works, and have a cute creation at the end to show for it!

Nomad sculpt is a great step into the world of 3D, and the app honestly just keeps getting better. 

What you'll need:

iPad or Tablet (apple pencil or stylus suggested)

Nomad Sculpt Application 

I look forward to seeing you in class, here on Skillshare!

Meet Your Teacher

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Dave Reed

2D & 3D Illustrator - Brooklyn, NY

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Level: Beginner

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Transcripts

1. Nomad Sculpt Character Tutorial: The D sculpting is as easy as Procreate. So you should start turning your characters into three D models. Oh, and while you're at it? Why not three D print them, as well? I'm Juride a three D artist and content creator living in Brooklyn, New York, and I love three D sculpting on my iPad. It's on Android, too, so if you have a tablet, you're good to go. So for this class, we're going to focus on. Super cute. Working in three D is all about using shapes to block out what it is you want to create, combining some, adjusting others until you get the exact sculpt that you want. And Nomad's workflow is actually super intuitive, so it makes three D a lot of fun for the first time ever. You'll pick up the basics of how Nomad works, and you also have a super cute sculpt to show for it. So, of course, I go through the entire process step by step, so it's great for a beginner, but it's also good for a three D artist that's just never used Nomad before. And they say I have a relaxed, chill manner. So if this is your first time here, I guarantee you'll feel comfortable. Nomad Sculpt is a great first step into the world of three D, and honestly, the application just keeps getting better. That's all I got for now. Keep drawing, keep sculpting, and I look forward to seeing you in class. You're on Skillshare. 2. Class Project: Welcome to the class project. So today, we're just going to make this cute little bunny. One thing that I want to stress is, please be as creative as you want to be. If this is your first time, of course, you can make exactly what I'm making. But as you get more comfortable or something pops in your head as we're going along and you want to experiment, you can do that. Or you can do it at the end. I really love to see your creativity and making this artwork yours if you choose to do so. If not, then either way, I can't wait to see how you do and what you create. So I just have a few little things that I do to set up my canvas, so I'm going to go through that in this video, and then after that, we'll dive into the sculpting. So on my class page, you can go down to Projects and Resources. And here you find the download resources, so I'll have my environment, and I'll have the little bunny reference that you can bring into the project. So I'll just show you how to bring it into the project. And of course, here's where you post your final. Once you're finished, you can post your class projects here. So let's go back to Nomad, and let's import the reference into our project. So I'll just go to this little picture here, reference image. You can tap the image there. Import photos because that's where I save my references and things. You can tap on the little bunny and the check mark, and it should show up. Let's see. Where is it. You can hit transform. There it is. You can hit Transform, and then you can rescale it. Like so. And then just tap with one finger, and it goes back to sculpting mode. I usually sculpt in orthographic view, so that's without any perspective distortion. So you can tap this camera here and you can make sure that you're in orthographic. Okay. Also, if you're finding that your shapes are a little pixelated, it might be because of smooth shading. My auto is on, so you might have to adjust that as needed. Okay, so this is our default sphere. This is our Gizmo. Our tools are up here on the right. Right now we're using the Gizmo, which is right here. This is the snap cube, so you might see me move it around and then tap here to go to front. So as you can see here, here's my bunny. Ooh, and there's a random sphere in there somewhere. So this will be your class project. You can make a little bunny. You can color it any color that you want. You can make changes. You can change the tow beeans and you can make a little more accurate to a bunny if you want. You can add little towbans to the front. There's lots of fun things you can do. Make sure that you feed into any creative urges that you have while making this character. Alright, so let's jump to the next video. We're gonna start out with the head. We'll do the ears and the body. The 3. Head, Ears, Body: Okay, so the first thing that we're going to do is shape this sphere to be our bunny head. So what we're gonna do is go to symmetry. And we want X. Let's go all the way down to the bottom and hit Show line. That will just show us our symmetry line. So we want X, and we want Z. So all we pretty much did was we have symmetry going, let's name this bunny. So we have a symmetry line going here and a symmetry line going here. All that means is that now symmetry is going to be left and right and also front and back. So let's take the move tool. I'm going to move this to the middle. So we'll take the move tool. Okay, we'll make it a little bit bigger, maybe 275 or so. And all we need to do is shape this. Kind of like let's make it a little bit bigger. If you make it a little bit bigger it'll be smoother overall. So let's just kind of make something like that. I think works. It's pretty cute. Let's get the bottom a little bit flat. I think that works. So now we can take the Gizmo and let's just stretch it a little bit this way. Let's take a look. Remember, it's three D, so we have to look at the side as well. Let's stretch it this way a bit. Let's take move and just make sure that this is kind of going like that. That looks nice. Okay, so let's go back to our symmetry, and let's turn off Z. Now, we're looking at the left side. You can see the left here. And so this is the front. See if we turn this way. This is the front of the head. This is the back. So for the front, we want it a little more flat. So I'm just going to press in the front a little bit. And the back, make this a little bit bigger. We'll just kind of pull this out a little bit. Like with our heads, the back of the head is sort of a bit more rounded. So you can turn it in different directions and just make sure it looks right. But I think that looks pretty good. Okay, so the next step is we want to make some ears. So for this, let's go to our scene menu right here. Let's add a sphere. We can go to the sphere. We can go down here to the sphere Options and hit mirror. And then we'll go to our Gizmo and we'll move the green arrow up. And then the red arrow, we can move that left. And then we'll use the bigger orange ring to shrink. Okay, so maybe something like that works. We can move them a little bit more into place. Now, we want to make them stretch a bit. So let's use this green sphere and stretch them. And then let's use this blue ring and rotate. So we have something like that. Okay, so now let's turn it to a side, and let's sort of just position them kind of where the ears would be. I'm gonna push mine back some, and I might even tilt them back a little bit, push them back a little bit, but you can put them wherever it feels, wherever it speaks to you. Then let's validate. So anytime you bring in a new shape, like we brought in this sphere, you're gonna have to validate in order to have all your tools. There are some things you can do before validating, but that gets a bit confusing. So let's use the move tool. I can bring the size down a little bit. So what we want to do is push these on this side. So notice we have the two dots. So we're just gonna push these in, make it a little bit smaller. We just want to push in in the middle. Just like that. Okay, I think that looks pretty good. Now let's take something like inflate. And over here, let's hit sub. So that means subtract. So instead of inflating, it's going to sort of do the same thing, but in reverse. So we can go to the ear, and then we can just press to take a little bit of clay away inside the ear. So we have something like that. And we can use move. I'm just going to make the bottom of these ears a little bit wider with the move tool. And then let's just smooth them out using the smooth tool. So we'll just smooth the ears out. Perfect. I think I'm gonna make mine a little longer. Perfect. Okay, so now let's make the body, and we can actually use a similar shape to the head. So let's go back to the head. We'll go to our scene, and we'll just hit Clone. So where this clone popped up, let's tap these three dots. Let's tap name and name this body. This is so we don't get confused. We can do the same thing with this one, but this one is the head. Okay? And let's go to the mirror and name that ears. M you can see our sphere is under our mirror. If we could always take that out and you see it's just one, but if it's connected, then there's two. So we'll take the body. We'll use our gizmo. We'll move it down. Let's turn to the side and figure out exactly where we want it, how we want it. Let's make it smaller. I think I want to rotate it a bit. It's actually a decent size or a decent shape. I want to make the back a little more flat, so we'll just use move. And then with move, we'll just bring this down. And it might be nice to make a floor. So let's go to our scene menu. Let's add a box. We can use our gizmo. We'll make it a little bigger, and then the green sphere to shrink it, maybe a little bigger still. And then just move it down. And you see that you see how even though I've hit left, you can see the top. I want to be in orthographic because that will make it easier to see the floor. So go to your camera here, switch from perspective to orthographic if you're not in orthographic already. So this is much better. So we can go back to the body, and we can just flatten this out to the floor with the move tool. Maybe we want to bring this part out a little bit more. Okay? That looks pretty cute. Okay, let's make sure we're saving. 4. Legs, Feet, Toebeans: Okay, so next we want to give him some little eggs or her. So let's go ahead and add another sphere. We'll use Gizmo. We'll go down and left, and we'll shrink. And remember, we can hit mirror and you'll see it on the other side. So let's turn it. So these are going to be the hind legs. So let's say Oops, make sure you touch the leg so you're on the right thing. Let's say this part of the leg is a little bit bigger and a little bit further back. Let's clone. So tap clone and let's move this one up a little further. So let's validate that, and let's make sure we go into our scene, and then we name this 1 ft. And we name this one thighs. Or it can be legs. That's fine. I'm also going to name the mirror legs. I'm going to change the box to the floor, and I'm going to move that to the bottom. Okay? It's always good to keep everything organized. So now for this one, I want to use Move tool again. It doesn't have to be too big, and I think I'm just gonna push it. So I'm just pushing it in. And then I'll take my gizmo and just stretch it. I'll move it up some, and then use this blue ring to rotate it outwards. And let's move it out to about here. And I might actually rotate it a little bit with this green ring. Okay, I think I want to shrink it. So you can sort of adjust it to your liking. I think that looks pretty good. And for this, I think I'm going to squeeze it with this ring or with this little red sphere. So this is the thigh part, and I might bring it up a little bit, and I might just tilt it a tad bit. That feels okay to me, I think. So I'm going to validate that. And the only other thing I might do is use move and maybe just drag this bottom part into the body a little bit more. Okay, so now we want to take the feet. Make sure you're on your gizmo and clone. And then pull the feet out so you have double the feet. Use the bigger orange ring to shrink. And make sure you don't have it on a line. Sometimes I have mine on a line. So we just want to place them in the middle of the foot. We can even flatten them a little bit and just push them into the foot. And then I'm going to use this green sphere to kind of make them a bit smaller. And you can use move to kind of make it a little more a little more shapely. I think that looks pretty good. So we'll take this little feces. I'm gonna take this out of the mirror and add I'm gonna give it its own mirror. So scene menu, add this mirror down here. Okay, so now we have that. Let's clone. And let's use our gizmo, and we're just going to make maybe three smaller spheres up here. So these are going to be like our tow beans. So we can go like that. Maybe I'll make them a little rounder. And I'm just going to tilt them so they kind of go along the foot. So sort of like this. I think that looks pretty good. So I'll clone it, and I'll move this one over. And then I'll just rotate it, so it's sort of, you know, so it makes sense. I might make it a little bit bigger since it's the middle one. Okay, that looks pretty good. And now we'll just clone that one and do the same thing, move it over and adjust it. I'll make it a little smaller. And then just use your rings. Oops, use your rings to bring it into the foot or your gizmo, I should say. And I think it's okay if they're touching. Okay, I think that looks pretty good. Alright, so all of these, I think I'm going to go ahead and join them. And these are gonna be tow beans, so I'm just gonna rename these tow beans. We'll do a quick save. 5. Arms, Eyes, Nose, Mouth: It looks great. So now we want to add some arms. So let's actually do more spheres. So we'll tap our scene. We'll add a sphere. Let's move it down with our gizmo, move it up. We'll shrink it with the orange, the larger orange ring. We can hit mirror, and then we can move this out. Okay, so I'm going to stretch mine like this. I'm gonna shrink it a little bit more. Okay, so maybe something like that. I'm going to tilt it into the body a little bit. Stretch it a little bit more, and then I'm going to validate. And I'll use move to drag this section down to the floor. You can even use Xray if that helps. Okay, I'm just making him nice and round. Okay, let's turn Xray off and see what it looks like. It looks pretty good. I'm going to turn symmetry off. So right now we're in this mirror with the arms. I'm gonna rename this mirror arms. And I'm going to go back to the sphere, and I'm just going to work on this one leg. I've turned symmetry off so we can just move the one leg freely. And whatever happens with this leg is going to happen with the other leg. Okay, these might be a little bit too big, so I'm just going to use my gizmo and shrink. Okay, I think that looks good. I think I want the bottoms to be sort of flat on the floor, so I'm just gonna pull them down a little bit. Like so. But I think I like that. Okay, so next let's give it some eyes. So we'll go to our scene. We'll add another sphere. Let's go ahead and drag it all the way up to the top. We'll use our gizmo and we'll move it forward. We'll use the orange ring to shrink. We can mirror. And I think I want them around there. I'll shrink them more. And then I'm gonna pull them. I'm gonna stretch them this way. I'll shrink them a little bit more, stretch them a little bit more. And I think I'm going to rotate them with this blue ring. So now is a good point to hit a line. So once you rotate them, if you just want to go left and right, a line is easier than having to maneuver them when the gizmo isn't pointing left and right. If you do a line, it will always point left and right. So that makes it a little easier. Okay, so I think that looks pretty good. We want to move them into the body a little bit. You might even want to flatten them some. And you can sort of rotate them until they're let's take a line off. That way you can rotate them correctly. So I'll rotate them into the body. Like so. I think that looks pretty good. I'm going to move them over a little bit more, maybe a little bit higher. That feels about right. And I'll just push them into the head. Okay. Let's validate those. And if you want to, you can use move on these, and you can sort of push. If I do Xray, with the move tool, you can sort of push them and then slide them and they'll kind of shape they'll form to the head a little bit better. So that's just an optional thing you can do. We'll turn Xray off. Alright, let's make sure we give it a save. Okay, so the next thing we want to do is let's make a little nose. So let's go to AD and let's do. Let's do a little cylinder, just to switch things up. We'll move it forward. Okay? And actually, we'll turn on Snap here. It should be on 90, and we're going to turn it one notch 90 degrees towards us. And then we'll take our larger orange ring and we'll shrink we can smoosh it this way, as well. Now, let's turn this into more of a triangle. So first, let's just tap these three little dots. Post subdivision. Let's bring that up to two and bring the division X down until it's nice and round. So if something like that is good. And we can go ahead and validate it. And then we'll take the move. So we tap on this shape. Looks like it's in a mirror. If anytime you tap on it and it has that ugly sort of purple scattered mesh, that means it's accidentally inside of a mirror. So just drag it out. I think these are the eyes, so let's go ahead and label them now. This will be the nose, so let's go ahead and label that. Okay. So now we can move it to be where we want, which is a little bit lower. Let's make it smaller. So maybe something like that. Let's move it in. And you notice I try to rotate it, but I still have snap, so I'm going to undo that. That way I can rotate it. But actually, before I rotate it, let's just take move. We can make it smaller. We can look at the front. And now let's just use the move tool to kind of press it down. We can make this a little bit more triangular. Okay, by kind of manipulating it. I think that looks perfect. And now is a better time to kind of angle it and just put it on the inside the head, like so. I think I want it a little bit further up, I believe, something like that. Alright, now let's make a cute little mouth. And for this, I think we're going to use the tube tool. We'll use path. Okay, so you can keep Snap on. So just make it look like this, and we'll tap on the screen and hold it, and then we'll drag to about here and then we'll let go. Okay? And then we're gonna hit this little green dot to give us our tube. Okay, so now we just want to turn this into, like, a So let's bring this side up. Let's tap on the line. Like so. I think that works pretty well. You might even want to put two in. That might be a little bit of a better Okay, I'm going to make it smaller. And let's try to get these ends more round. So let's tap these three dots down here, post subdivision. Let's bring that to two and bring the division X down. And hopefully we can get this nice and round. I think that works. Okay. I'll make it a little bit bigger. So now I want to hit mirror so that it mirrors on the other side. And I think that looks pretty good. So it's up to you how thick or how thin you want this to be. So it can be something like this. Okay, so I think I want to just validate this. So I'll validate it. And then I can check the size. So I think I want to I'm using the Gizmo, and you can see the Gizmo is at the end here. Let's go ahead and hit pivot Auto, pivot. And you can see that didn't really help. So let's go to our scene. Let's go to this mouth. Let's name the mirror mouth. Okay, we'll get this fixed up. So first, let's just tap so both of them are selected and let's validate join children. Yes. So with the mouth, I think we can just voxel remesh it. So let's hit voxel. It's also the same as going up here and then using voxel, and then remesh. So this is joining them, making them one piece. I'm going to bring this down to about 1:50 and then remesh so now you can go in with your smooth tool and you can actually smooth this out because it's one piece. Whoops. You want to make sure symmetry is on. That way, everything will be nice and symmetrical. It's okay, I'll take my gizmo, and now we can adjust the size. Maybe it should be a little bit smaller. Whoops. Let's go pivot, auto pivot. That way, we can use the gizmo and it's right in the middle. So that'll be a lot easier. Okay, we'll move it a little bit into the body, maybe up closer to the nose. So maybe something like that. So you can, you know, feel free to adjust these elements so you kind of get them exactly where you want them. Okay, let's go ahead and save. 6. Voxel Remeshing & Flower: All right. I think this is looking pretty good. So now what we'll do, let's take the feet and the legs. So let's take these and validate. Yes. And let's vox well remsh them together. So I'm just gonna slide up. This is just a shortcut. It's the same as going here and remesh. As you can see, it's the same number. I'm going to do 150 and then remesh. And then we can smooth this leg. Okay. Let's do the body. We can probably also do the head. So maybe we'll do the head, the body, and the arms. Okay? I'm going to select the head last because I think that's important. If you select something last, it's going to take that symmetry point, I believe. Let's see if I make a fool out of myself. So now I'm just gonna voxel re miss them together. Let's do it at around seven. Let's do it at 1:50, like we have been. Okay. There we go. It's perfect. You can see it's all one piece. So we'll take smooth and we'll just smooth out smooth all this out, make it nice and clean. Okay, it looks great. And a little fun thing we can do is take inflate and we can go to the body here. Let's rename it. So this is let's just rename this main because it's the main part now. So if we go to Maine, sometimes if I have legs like this, I like to there's two things that we can do. If this was going to be a little bit more intense, I would rotate the legs out, Voxel remesh them together, and then fold them back in. But that's a little more advanced. So I think for this, I'll just put a little bit of a whoops. With inflate, you want to make sure you don't have sub and just kind of inflate around the leg. And it'll kind of make it look like this little, like, a little chubby leg roll. I think that's cute. Okay. Give it a little save. Actually, let me see let me save as. So I'll save a new one just in case. Let's make a little flour. Okay, so let's add a sphere. Let's hit solo. I'll take the gizmo. I'm gonna flatten it this way. It can make the whole thing smaller, and then I'm gonna turn it to the top view and just stretch it this way. And then I'm going to go to my scene, add radio. So you can see now that there's four. Let's go to our scene and make sure you're on the sphere and not the radio. So once you're on the sphere, then you can see that these will sort of move apart. We have four of them. So you have to go back to the radio in order, like if you want five. So let's do five, like so. And then you go back to the sphere. Since I have solos, you have to whatever you want to work on, you have to touch that one last. Otherwise, everything will come back. But let's undo solo just in case that's a bit confusing. I don't want to confuse anyone, so I'm just going to move this up. That way we can just work on it. So I'm going to tap this little one, and I might rotate it a little bit up like that. I think that looks great. And all of these fears, I'm just going to bring the resolution down a little bit because out of habit. So I'm going to turn this down. To three, and then I'm going to validate. And I'm Oops. Okay, so I think that looks pretty good. So now I'm gonna take this radio, validate and join children. Mm mm. Yeah, let's join children. So this is gonna be the flower. Okay, so now let's take our gizmo, and we should be able to move this down, and let's make it kind of over his little ear or her little ear. So we'll just shrink it and move it down. Et's rotate it. Yeah, I think that looks pretty good. So we'll just kind of put it there as though there's, like, a cute little flower. I like it. I love it. Let's do a quick save. And you can always take move if you want to adjust some of these pieces kind of make it look a little bit more like they're resting on the skin. You can always do that and turn symmetry off maybe. Okay so none of them are going too much into the mesh, so they might look a little bit more natural. Okay, I think it looks really, really cute. So feel free to make some adjustments, and let's finish this off strong. I'm going to go back to the square, and I'm going to go to the materials and turn smooth shading off. So it's just a regular little box. If you want, you can bring the division X all the way down to one or zero, actually, and just validate it. So then we just have this little box here. Okay, let's go Xray. And let's tap on this character. So we want to use trim and see how the arms and some of the body is probably going underneath the floor. So we can use trim and rectangle, and we go right underneath the top of that rectangle and just trim. You can tap on the legs and do the same thing. Okay. That way, nothing's going underneath. You can tap on the ears, and let's use Lasso. See how this piece is going into the head. You can just use Lasso and you can go like that, trim that. Another little extra that you can do. 7. Color, Lighting, & Final Touches: Oh, you know, I probably should have vaxer re mashed the ears to the head, too. I guess I still can if I want to. But anyway, let's change the color of this, so it's a little shiny right now. So let's just tap this little cube with a line through it, and let's go to let's go to white, but let's not have it so shiny. So maybe something like that we'll paint that we'll go to the legs. Same thing. Just tap on the color and hit paint all Ears, tap on the color paint all. And this little flower we can paint maybe a light pink. Paint that and maybe we'll paint these the same color. These can be nice and black. Maybe we'll make those a little shiny. This, maybe we should use that same pink. So we'll tap the color, the eyedropper. We can go on this to get that color back. And if we're on the nose, we can hit paint all. And then this little mouth, we can maybe just do a darker color. It always doesn't have to be black. Yeah, I'll make it a little bit lighter than black. Make it a little bit more rough, and then we can paint that. Looks cute. So now on the body, let's go up here to layers, and let's add layer. And let's rename this with a little pencil reddish. Let's make it blush. And let's use a reddish color. So let's tap on our color again. We'll go more to this red here, maybe a little lighter. Okay? We'll tap our tools, paint. Okay, and then we'll just paint right about here. Okay? And then let's go to smooth. And let's bring the intensity all the way down to zero. And let's see if we can smooth this out some. Okay. So then let's go to our layer, and let's move the layer option down so that it's just like a blush. So you can repeat that. You might want to go back to the paint and make it a little bit bigger maybe. And then you go back to smooth. And as long as the same smooth setting, as long as the intensity is at zero, it'll just smooth out the color. I think that's pretty good. Maybe I'll make it a little smidge lighter. And I'm just going to bring up this back up so I don't forget. H Okay. So next let's go to our lighting tab, this little sun here. Let's turn off the environment. And of course, you have different environments. Minus included. This is the one that I always use. But let's turn it off for now. We'll add our first light. Let's tap intensity and just do 2.5. And then let's go to this little shutter, and let's turn on post process. Now, here are my settings. I'm going to go down. I have my setting saved. But you can look here at my settings. I think that's it. Okay, so you can match those if you want. Okay, so we go back to this little sun icon. This light, I'm going to rename this key. So that's our key light. That's the main light of our scene. I like to go and hear the three little dots and change this to camera. So now let's tap clone this little option there. And let's tap name and name this rim. So this is going to be a rim light on the other side. So let's tap the gizmo. Let's tap a line and then move it over with the arrow and rotate it until you see a nice thin white line on the other side. Let's rotate it up. See that nice thin line. Okay? And we can change the intensity to five. Okay, that looks pretty good. And, you know, let's clone this one, too and name this one too. Let's move this one over, and let's put a little more light on the other side. Not exactly a rim light, but just a little more light. We can turn the intensity down a little bit. Okay? I think that looks nice. So I'm gonna go back to the sun and turn on the environment, and I'm gonna turn the exposure down so it's not so, so bright. So right about there. Oh, no. This is, like, a little too bright, huh? Okay, so if you want to export this image, just tap here, go all the way down to render, and then you can render out at whatever size you want, and you can do a transparent background. So if I export this, I'm just going to do screen. So if I export this, this number down here corresponds with this little shutter at the top, there's samples, and I just do 350 samples, so it's going to do 350 samples here. See, then you can export this. I'll just airdrop it to my computer. And if you want to do a turn table, you just tap this little Nomad icon on the top left, and you can do a turn table. Looks great. I forgot to do a little tale. So we can just quickly add a sphere. Let's color it the same as the other ones. So I'm gonna tap the color, the eyedropper. I'll grab this color and then go back to color and paint all. I'll shrink it. Maybe I'll stretch it a little bit and then stretch it that way and then rotate it. Make it a little smaller. Maybe a little smaller. Okay, so we'll validate, and he has a little tail. But that's about it. It's that easy to make all sorts of cute little characters in Nomad. I hope you enjoyed this. I tried to do it as fast as possible, but still giving you some of the tools to know how to navigate Nomad. Alright, keep drawing, keep sculpting. I'll see you all in the next video. Alright, well done. Thank you so much for joining me and spending your time learning with me. I can't wait to see your projects. Be sure to post them in projects and resources, and also be sure to rate and review. That's how I stay alive here. That's how I can continue to make more and more classes. Of course, if you're on Instagram, you can tag me at Drug Free Dave. I love sharing my students' work on my stories, so I can't wait to see you there, as well. And also be sure to check me out on YouTube. I have a lot more blender material, Nomad Sculpt material, and anything in between. So I'm there at Drug Free Dave, as well. Thanks so much again for joining me. Keep drawing, keep sculpting, and I'll see you all in the next video.