Advanced 3D Sculpting & Rendering with Nomad Sculpt & Blender | Dave Reed | Skillshare

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Advanced 3D Sculpting & Rendering with Nomad Sculpt & Blender

teacher avatar Dave Reed, 2D & 3D Illustrator - Brooklyn, NY

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:23

    • 2.

      Class Project

      1:37

    • 3.

      Getting Started

      12:36

    • 4.

      Face Details

      14:19

    • 5.

      Eyes

      18:03

    • 6.

      Stylized Hair

      17:23

    • 7.

      Hair Pins & Earrings

      15:16

    • 8.

      Tube Tool Body

      8:34

    • 9.

      Necklaces

      10:13

    • 10.

      Arms & Hands

      16:56

    • 11.

      Remeshing Arms & Hands

      7:35

    • 12.

      Legs & Feet

      18:19

    • 13.

      Arm & Waist Bands

      16:32

    • 14.

      Leaf & Rock Props

      14:42

    • 15.

      Funky Floor & More Bands

      16:11

    • 16.

      Lighting & Coloring

      17:25

    • 17.

      Detailing

      9:37

    • 18.

      Blender Prep

      20:00

    • 19.

      Render & Turntable

      9:21

    • 20.

      Outro!

      2:35

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About This Class

Welcome to my advanced character building course!

We'll be constructing a cute and complex character, step by step, and then exporting to Blender for rendering.  We'll start with simple shapes as usual, and work our way up from there! This class is about getting deeper into the workflows and problem solving to foster really great sculpts. I focus a lot on the why; decision making tips, rules of thumb, best practices.  Allowing for style that brings, life, emotion, and FUN to the art and the creative process! 

In this class we’ll cover: 

  • How to create that simple classic 3D head shape
  • Choosing primitives to block out the body and hair
  • Keeping your sculpt smooth and efficient 
  • Tips and tricks for stylization and keeping the art fresh
  • Blender prep and full pipeline from tablet to computer
  • Creating a clean character turntable 

You should be pretty familiar with Nomad Sculpt already for this class. (Intermediate - Advanced)

We'll do all of the sculpting in Nomad Sculpt (iPad or Tablet)

Blender work will require a computer, as well as basic video editing software to create the high resolution final turntable. 

Note:  Feel free to do only the Nomad Sculpt part of this tutorial, you can pick back up anytime! 

Meet Your Teacher

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Dave Reed

2D & 3D Illustrator - Brooklyn, NY

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Level: Intermediate

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Transcripts

1. Introduction: Getting a little bored with simple character building and nomad sculpt, then let's step it up a notch with this cute gal, who's a little more complex. I'm Dave Red, a Toti artist, a TD artist, and a content creator with a wife and a cat. I love drawing, I love three D sculpting, and I love giving away all my knowledge. Whoo. Knowledge, all my knowledge and insight to anyone that'll listen. So here's what you'll learn in class. How to create that simple, classic three D head shape, choosing primitives to block out the body and hair, keeping your sculpt smooth and efficient, tips and tricks for stylization and keeping the art fresh, Blender prep in the full pipeline from tablet to computer and creating a clean, beautiful character turntable. You should be pretty familiar with nomas sculpt already to take this class. So let's pull everything together and create some next level art. And, yeah, it's time for you to start getting into blender. Blender. You ready? You ready? I'm ready keep drawing, keep sculpting, and I look forward to seeing you in class. Well, there it is. 2. Class Project: Alright, so welcome to the class project. Glad to see you here. So today's class project is going to be three projects. So the first part of the class project is going to be your Nomad sculpt through the render. So we're going to go through everything in Nomad scope first. We're going to create a completed, finalized render. Secondly, it's bringing it over into blender. Blender renders are kind of like next level, beautiful cycles render. Cycles is a render engine in Blender. Blender just has a lot of equipment under the hood. I think that it's worth checking out, and I think it's worth going the extra mile to figuring out how to at least sculpt things in nomad, get them over to blender and create a blender render. Now the next level is creating a nice turn table. So there's a few ways that Blender can make an actual turntable. It can make the video. But the problem is if the video fails anywhere along the line, the whole video fails, and you've just wasted a lot of time. So the way we're going to do it is we're going to export each individual frame. So we'll have a folder of maybe 240 frames. So then we just need to bring it over into any video editing software, put it all together, make it one clip, and then speed it up like 5,000%, and then you have your nice working turntable. So that's why really nice turn tables look nice because it's a bunch of really nice images and it's exported at a really high quality. Time. You know, if you're gonna spend all this time and effort, creating a really cool sculpt, then you want it to look as cool as it can look, and I think it's time. Alright, let's move on to getting started. 3. Getting Started : Ho Okay, so first, let's bring in our reference image. So we'll tap here, reference image, tap on the image, Import, photos. And let's do her. Okay, you can close this little box. If you need to move the image around, just hit transform, and then you can move it around. So find a good place for it. I like right around here, and then tap with one finger to go back to sculpting mode. You might have a grid, so the grid is here. You can turn it on and off. The background color, you can go back to this little picture icon. You can change that here to any color that you want. If you notice that your sphere looks a bit pixelated, you can go into this little sphere here, go down to smooth shading, you might have to turn that on. My auto is automatically on, so you might have to switch from off to on. When you get a pop up, you can just name it whatever you want. Let's to Azzi. As we're going through the tutorial, we're gonna want to save incrementally. I like to save a lot just in case, so just press the folder and then hit save here. So I always sculpt in orthographic. So just tap this little camera and make sure you're orthographic. That way we avoid any perspective distortion while we're sculpting. Another thing I like to do, and this is just more of a stylistic visual thing. I like to change from white. Let's go to this little Sun icon and switch from it PBR to Mt cap. So Mat cap is just like a colored sort of clay, but you can change it to any one of these that you want. Maybe we'll do this one. So it's just a little bit easier on the eyes for me personally. And just another note later on when we want to color this character, we're gonna have to switch from MATCAp back to it PBR because you won't be able to get your colors when you're using a McCAp. We'll have to switch back to lip PBR. Okay, I'm going to get rid of the grid for now. So this sphere, I'm going to delete because it's a very high resolution, and we don't really need it right now. So let's just go to the scene. This is the sphere here. We're just going to delete that, and let's add a new sphere. And we can rename this by tapping on these three white dots, name, and let's just call it head. So let's move the head up and let's make a surface just so we have some sort of a ground plane. That'll be easier when we start setting up and blocking out the different shapes of her body. So first, I'm just gonna pinch. And I'm gonna hit front. So this is the Snapcube. This is so I can easily just go back to the front of our mesh or our three D object, also called the mesh, also called Clay, whatever you want to call it. I like to call it Clay. Is mama ame, Clay, Amahol Clay. So we'll go ahead and bring the grid. And now we can move this up. So we're going to use the Gizmo over here. Your tools are over here, and you can see that a lot of them are grayed out, and that's because we haven't validated yet. And validating just kind of makes the mesh an official part of the project. It's not already. Like, it's here and we can sort of move it around, but we can't use all the tools. The only reason you can't do that is because there's some special things that you can do before it's validated. So you don't have to worry too much about that now. We'll go into it a little bit later. But for now, we want to go to the Gizmo. The Gizmo is right here, and you can see this is our controller. If we were playing a video game, this would be the controller. Whoops. I don't know what I just did. Okay, so this orange ring that controls the scale. And then you have these little spheres, and don't forget it's three D, so if I turn it, you see there's one facing us as well. So these spheres, they just stretch. So they stretch the object. I want to hit Undo. So you can undo with two fingers, or you can do the undo and redo that are over here on the left bottom corner. Okay, then we have the arrows, so they'll just move it in its respective direction. And then we have these rings. The rings rotate it. So I went back to the scene, add. And then primitives are just really simple shapes. So I just added this box here. Okay? So now we have a box. Let's go ahead and rename it. Floor. I'll just put FLR. Now we can use this box as the floor. And the surface of the floor is going to be this red line. Again, if you don't see it, just make sure that you hit front here and make sure you have your grid on. So make sure you have the box selected, and let's shrink it with this little green node. So we'll shrink it like that. Let's make it bigger. Then let's shrink it again. So now we have this flat plane. You might notice it looks a little bit weird, and that's because of smooth shading. Smooth shading tries to make your mesh look smooth, but this is a very simple box, so the edges just sort of look weird. So let's go back to the sphere, smooth shading off. We're only turning it off for this specific mesh. You can turn it on and off for each mesh or each shape that you use. So next let's use the green arrow and just move so the top edge is right underneath this red line, or I should say right at the red line. So now that we have that floor plane there, we can go ahead and turn off the grid. Okay. So now let's tap on the sphere, and now the Gizmo is active for the sphere. Anything you tap on, that's what's active. We'll just go ahead and move this up. Probably around there for now I think is good. Okay, let's dive into making the head. We have our head sphere. Let's go ahead and clone it. Now we have head one. Let's just rename this lower haw. So now we'll move it down with the green arrow. And let's use this green sphere to not shrink it. Smush it, collapse it, and now we'll use this orange ring to make it smaller. Maybe right around there or so. Okay, we'll turn to the side, and let's move it forward, which is now towards the right. It would have been Ford, but I turned it this way, so confused myself sometimes. Okay, so this is the main part of the head. So let's make this a little bit bigger. This part is this round part here. So let's make it a little bigger, maybe something like this. There we go. And we kind of wanted to sort of flow into this other sphere. Let's use the move tool. Let's put the radius around 230 or so. And also, I think the radius I think this might be contingent on how far or close your mesh is. So just notice when I scale it in, and it's pretty big. So I just want to make sure that the that you're not making the brush or the tool too big or too small. So try to zoom in and try to match the size that I have on my screen. So with the move tool, we're at about 2:15, 220 or so. And we want to match this side of the head. So I'm going to take with the move tool and I'm going to try to drag this part down. Here we go. See how we drag that part down? And then I want to take this part, and I'm just gonna stretch it out a little bit. So that looks like a decent a decent match to the way that this side of her face looks. So I think that looks pretty good. But what we want to do is voxel remesh these two shapes together. So all that is is a fancy way of saying we're going to take these two shapes and make them one continuous shape. So they're just gonna be one shape. And that's called voxel remeshing. So let's just go to these little bricks and also just so you know the icon changes depending on what you're on. So it's right next to the scene menu. Let's go to voxel. And when we remsh, we want to have both of these selected. So let's go to our scene and just make sure we have the head and the lower jaw selected. And I'm going to use my little shortcut down here. If I just go like that, it's the same menu as if I was to go here and go to Vauxhall remesh. But I wanted to point that out because I always use the shortcut. So if I pull up the shortcut, it's the same thing. The numbers are changing the same. So let's do about 1:15 or so. And let's re mesh. Okay? Multi resolution will be lost, okay? So now you can see that these are it's one piece. And now we can take smooth, and we can smooth it out. Make sure symmetry's on that way, it's smoothing both sides instead of one. Okay. Looks pretty good. Okay, and also don't forget you can use the gizmo, and if you think that it's a little bit odd, like, for example, I think that my head is a little the length of it is a bit too long. It doesn't match. So I'm just gonna take this green sphere and you can just shrink the whole thing to make it shorter. So you can make it wider, whatever you need to do. But don't forget that you can use the tools that we've learned to kind of fix it up if you need to. 4. Face Details: Okay, so let's first add a nose. So let's go to our scene, add, and let's add a sphere. So you won't be able to see it because the primitives always show up in the middle. So let's just move it up. I scroll back in. We'll move it forward and then we'll take the orange ring to shrink it Okay. And now let's move it down and nose this position. Right now, she looks like a clown. Let's go to our scene, and let's just rename this nose. So we'll tap this name, nose. Okay, so let's shrink it to about there, and then let's flatten it. Something like that. Looks cute. So let's go ahead and validate this sphere, and let's take the flatten tool, and I like the angle. Like to make a little angle with the nose. I'm just going to flatten, bring my radius up a little bit, and I just want to flatten the sides out like this. We'll take a look at the side view. So let's use drag. Drag is a little different than move because drag doesn't try to take all of the area around it, so it's easier to do small, more detailed movements with drag, whereas with MV, that's for bigger, more smooth movements. So let's use drag. And for this nose, I want to take this bit and put it up, and then I want to drag this bit down. Okay. I think that looks pretty good. Let's take a look from the front. Yeah, I think that looks cute. It looks cute. We'll do more with the nose a little bit later. I guess the only thing that I might want to do now is let's push this down and then pull this up. Notice I can pull it up even though if we hit Xray, you can see that it's behind the head. As long as this nose is selected, you can still adjust even though it's behind another mesh. Okay, so maybe something like that I think is pretty cute. Okay, so let's add the lips. I think that's a pretty good start for the nose. So let's add a cone. Okay, so we'll move the cone up. I can zoom back in. That looks a bit weird. So let's move it to the front and shrink it. And let's use this red ring to rotate it. Now, you notice it's hard to move it straight down because of the way that we've angled it since we moved it. So if you ever need to just move things straight up and down or left and right, you can always hit a line. So if you hit a line, then it makes the gizmo a line to the project and not the object. So just remember if you're ever struggling to move something straight down or straight right, then just hit a line and you can always move something straight down. So I'll move it down to there and we'll shrink it even more, and then you'll sort of see that it'll kind of make that upper lip. Something like that, little tiny lip looks cute. I like it. Makes the nose look big. We'll probably shrink it a little bit later. For now, I want to make the lip bigger. Let's soften up the edge of this lip, we'll tap these three dots. Post subdivision, we'll put that up to two, so we'll just drag it to two and then division X, we'll just drag that down. I'll leave it at around 18. I think that's a good start for now. Maybe I'll make it a little bit wider. Think that looks good. I just want to point out. I want to do really close so you can see the shapes that I have going on where the chin is. The nose is here, the nose comes down, and then the lip comes out here and you can see it almost meets up right at the bottom of the nose. You have this nice line here, and we can plug the bottom lip in a little bit later. The only thing, I'm going to go ahead and validate the lip. I might use move. I'll bring the radius down and push that bring this lip up a bit and you can even bring underneath, you can bring this lip down like this. You can use drag or move and you want to drag. You want to try to drag the bottom, we're seeing that bottom frame of the lip. So I think something like this looks pretty good. But take your time with it, get it to how you want it. I'm going to move mine up a little bit, so it's just meeting that nose. I like the way that looks. Okay, so I want to give this character a bit more of a better looking forehead. So I'm going to use move. And I just want to move this forehead up a bit. See how it pulls up and it looks weird. If that happens, that's why I'll make the move tool bigger because I want a real smooth smooth move, smooth moves. Smooth move, excellent. I'm even gonna push this in a little bit. So we have that nice curve here, and the forehead is not coming out too much, it's not back too much. We just have this nice little curve. I'm going to adjust my nose. I feel like it's not sufficiently triangular enough, so I'm going to squeeze the bottom with drag. I'm just going to squeeze the bottom I'll use flatten and I'm just going to flatten this again. So we have something like that. Of course, we can smooth it. We'll do all this later, but don't be worried if the mesh starts looking a little beat up because we can always smooth all this stuff. Gonna stretch mine out a little bit. Nice. And you'll see me go back and forth. I'm trying to keep all of my natural edits in. It's just part of my process. So if you have to go back and change something ten times, 20 times, then feel free to go back and do it. It's just part of creating the art. So hopefully you can sort of get the gist of what I'm doing. And it's okay if yours is different. And it's okay if you want yours to be different. This is your art, so follow along as much as you can. But then don't forget to be as creative as you want to, as well. I'm just gonna adjust the shape of my lip a little bit with the drag tool. Just a little something something. It's always some. Okay, so let's add some ears. For this, we're going to go to SN, add cylinder. Okay, so we'll bring our cylinder up. Actually, we can probably just I always accidentally hit Undo. It's like constantly doing it. So let's move it up and over and then shrink it with the orange ring. And now let's take Snap. And once you hit Snap, this should be on 90. And if a line is still highlighted, you can go ahead and click on a line so it goes away. So we want Snap 90, and we want the snap that's the angle, not the arrow, so we want the angle. And now we're going to use this red ring, and we're just going to bring it towards us so it flattens it out towards us. So all that is is it just keeps the rotation and increments of 90 degrees, and you could change this to whatever you wanted. But 90 degrees just makes it towards us. So now, obviously, the ears are going to be slimmer, so let's shrink it this way. Okay, so you can see the shape of the ears here. What we need to do is instead of using the symmetry as we've been using it for the left and the right, we need to make it so it's mostly the front and the back. Let's tap these three dots. Let's run the post subdivision up to two, and let's bring the division X down to maybe 30, and then let's validate. Okay, so now let's go into the symmetry options. And the symmetry can get really confusing. So just follow along. I'm going to try to not get too much in the weeds with this. So I'll go to the symmetry option. Go down to show line. So this will just show us what our symmetry line is going to be. So we're going to turn the X off and see what happens if we tap Y. Then we have this green line, and that's exactly what we want. So now this symmetry is the front and the back. So we'll hit front. Let's use move. And I'm going to bring my radius down to maybe 150 or so. So what we need to do now is make this ear shape. So let's pull up here. Let's make the out. It's kind of they're kind of boxy, which I like. Okay, so for this little bit, I'm just gonna play the time laps because I did a couple shapes that I didn't like. Ultimately, it winded up being kind of squarish, which I liked. I'm going to move this down and just make it kind of squarish. I don't know, kind of cute and kind of cartoony. So I kind of like that. So I think that works. So let's go to symmetry. Let's just go back to X, and we'll turn Y off, so we'll tap on Y. And we're gonna turn symmetry off in general. So we'll just turn symmetry off. So now what we want to do is we want to make this indentation. So there's a few ways we can do it. We can use the layer tool, which is really cool. You can hit sub, and then you could go like this. That would be an easy way to do it. But you have to do a continuous movement. The moment you take the stylus off and then you go back, it makes it deeper. That's one way to do it. But there's another way to do it. Let's use the mask tool. Okay? The radius is about 60, so this is going to be painting like that. So we just need to paint the area that we want to kind of work with. So we'll just paint the inside of this ear. So I'm going to do something like this. You can always do unmask. Like so. Okay, that looks good. Make sure that nothing came on the opposite side. So now we can take when you're in mask, there's going to be an option like this. It might be at the top. You can use this arrow to move it to the top or the bottom. Let's do invert. Invert and then we'll take the Gizmo. And now only what's shown now is what's going to move. Now we can move this in L so. Maybe shrink it to Tad and then we can go back to mask, clear all. I think that looks great. So let's take move. And now let's move this into the head, and we can actually kind of go like this if we want to make it a little bit nicer. You can rotate it to make it as perfect as you want. Maybe make it a little bit smaller. But I think that looks pretty good. The only thing that we want to do now is rotate it backwards, so it's a little more natural. We can move it into the head, rotate it a little bit. I think that looks pretty good. I think that's great. You can fiddle around with your ear, make it look exactly how you want. You can match the reference or you can switch it up, whatever you want to do. But I think that looks good. 5. Eyes: Alright, so let's make the little his, and we just want to remove some of this clay to make the eye sockets. So one way that I've made it easier for myself is to use crease and then I'll kind of make the eye sockets. I'll kind of draw them in. So it's gonna be something like that. But I think I've made mine a little too high, so I'm going to erase. See this nice shadow there, so you can tell that the eye is sort of resting there. Sort of like that. That gives me a good indication. I'll just zoom in so you can see the shape that I made. It gives me a good approximation of where I need to make the eye socket. You can use clay with sub, bring the radius down. So that's another way to do it to make those eye sockets. So let's use smooth and let's smooth this out and see how it looks it looks pretty good. So now we have this area for the eyes. So the only thing that I'm going to do is take drag, move or probably work too. But if you notice you really want to get that attitude, so I want to bring this down a bit. Kind of pull this out a little bit here. So that kind of gives us that attitude. And then I'll take flatten. And I just want to flatten this plane out right here. I'll make a nice flat plane here. Like so. Then you can take smooth and just smooth it out, make everything look nice and natural. So now let's go ahead and add in our eyes, which will just be spheres. Let's make sure we go here and save. Then next to it, on our scene, let's add sphere. We'll move it up with our Gizmo. We'll shrink it with the orange ring, and the eyes are fairly big. Let's move it over and then let's move it into the head. Right tie into that eye area. Now we're just going to have to do some stretching of the eye to make it fit where it needs to go. We can stretch this way a little bit. But what we really need to do is validate it and then use move or drag and we need to make it fit into the shape. We need to make it the shape that it's supposed to be. I'm going to pull this part up, push this part down a little bit, it's actually not too bad. It looks a little big, so I'm going to shrink. I'll kind of stretch it out a little bit. I'll use move. So essentially, it's kind of like I don't know. It's a really soft triangle almost. It's kind of what we're going after. The bottom part we kind of want straight. Make move tool small. You can see it kind of comes to a point towards the nose. That's something that you can try to shape that you can try to get. I think that looks pretty good. I think that looks nice. It's bulging out a lot when you look to the side, just go to your gizmo and it can be a little tricky because we can't quite shrink it like this. But what we can do is go to pivot and then take this green ring and rotate it. Now it's pointing towards the way that we might be able to collapse it. If you hit pivot again, we've moved our pivot so let's see now what happens if we There we go. That's a little bit better. It's flattening the eye out so it's not so bulgy. And now we just have to put it back in the right spot. Let's move it out this way. How does that look? That actually looks decent. It looks pretty good. So just take your time and just try to work out this shape so you can get it looking somewhat like this. And so when you look at it from the side, it's not that bulgy. Let's take a look from the side. Even if it's sticking out too far from the side, I'll just push that in a bit, it still looks nice. Now, this is a step that we could probably do later, but it's just so much fun. So let's use the layer tool and come over here and make sure that your radius is fairly small and make sure you're using sub. So tap on the nose, and let's mix two little nostrils. So probably around here. And let's just make two little nostrils like this and you let go and then go back into it and make those nostrils nice and deep. And then you have your nostrils. I don't know why that's so much fun for me. So next, I think I want to use tube, and let's make the eye lashes. So with the tube tool, we're going to use path, and I have these two highlighted. They're always highlighted. So I guess that's fine. I have Snap highlighted. You can match that if you want. Okay, what we're going to do is tack down here and then drag it to the end of where you want it to go, which for us is probably around here. We can stretch this node out so we have something like that. Now don't move your scene because if you do, this won't move and you'll have to do it again. Now just within this line, you can tap on the line and it'll add nodes. So you just want to match the line of the eye. So I'll probably do maybe another one here. I think that looks pretty good. So now we're just go ahead and hit this green dot, and that gives us our general eyelash. Okay. So now let's hit radius. We have the two nodes. Here's the three nodes. Here's one. One just does size. Two does size on both ends or either end. Then if you hit three, then you can adjust each individual node. I think this looks pretty good for now. The only thing I really want to do is a little wing tip on the end. They're really fun. I'm going to extend that out, add another one here and I'm going to extend that up a little bit. And you know what, Let's hit all the nodes. Let's make this one sharper by bringing it together. Oops. Oops. So then we have that nice wing tip. This we can bring together a little bit. I think that looks good. But overall, she has nice thick eyelashes. So I think this looks great. Let's go ahead and turn snap off. So we're turning snap off. Snap makes it snap to the surface, but we've turned it off so that we can drive this into the skin. I have to zoom in a bit and then I'll just drive this into the skin so it kind disappears just like that. This side looks pretty good. I can actually bring this out a little bit. I love the way that looks. The next thing I want to do is use profile, which is going to flatten this out. This is more just like a stylistic thing. I probably don't really need to do it, but I like to. Now it's flattened out. Let's tap the pink twist and let's just twist it a little bit. Just like that. I think that looks great. We can go ahead and mirror down here and we'll just leave that there from when we do the other side. Let's tap here and let's go to the mirror and rename this ashes. And save. Okay, so we're doing fantastic so far. Let's add there's another little eyelash part underneath. I think it looks really cool. Let's add it in. Let's go back to path, and we're just going to do the same thing. I'm not sure. I think I want it from here. I think I want to start here and bring it all the way over here. Now we'll just do the same thing. We'll just add some nodes and follow the line of the eye. Like so. Then we'll tap that. Maybe this is a little bit smaller overall, but I'm going to hit radius twice so then I can just adjust all of the individual nodes. I think I just want to outline this outside of the eye. I'm going to add another node here. Shrink this one, shrink the end. Drag that in. I want to bring it up a little higher. Something like that. I want to shrink this part as well. Turn snap off so I can bring it I'll add a node so I can bring this into the skin. Oops. So we'll just shrink it and kind of put it in the skin. You got to get it in there. Sometimes you got to move it oh, I thought I had snap off. I don't know how sometimes just goes against whatever I'm trying to do. I was wondering why I wasn't going inside the mesh. There we go. Something like that. And we can adjust these just make them a little smaller. You can work on this on your own time. I'm moving. It's a bit difficult to go slowly, but as long as you see the shape that I'm making, feel free to pause. Just do it at your own time. I know it's tricky and working with the tools can be a little bit tricky. But once you get used to them, then you'll be able to do this really, really quickly. So I'm going to hit profile again, and then I feel great. I like the way it looks. And just another note, you can do twist, and you can tap twist three times and you can twist each little node. Like, for example, if I want this to kind of show like that, I can twist just that part. If I want this to twist out more, whoops wrong. I can twist this out a little bit. So this is another little useful trick with the profile. There's another little piece here that I think is really fun. Right now, the lashes, we have the two, I'm going to go ahead and add another path and this is just going to be a really small node right here. I'll tap on it. And you can see it added all these, which I'm going to turn the twist off. And these I'm just going to drag into one another to kind of get rid of them. Sometimes it does that it tried to match all of the nodes that are in the other tube, which is not really useful to us. You can see even the profile kind of. But anyway, so all I want to do with this, I'm going to turn snap off. This is just kind of like a little extra piece here, but I like it. I like it. I'm going to add it in. I'm essentially just going to vary it into the other make it a little bit smaller. So let's just bring it in. Let's make this small. So it's just like a little tiny detail, but I love little tiny details. You can rotate it if you want. Ooh, maybe like that. Yeah. I think that looks pretty good. You can take the gizmo and sort of move it. I might want to make it, right on the eyelash. Perfect. Whoops. Nice. While we're here, let's go in. Let's name this I I white. We can go ahead and hit AD and we can add a mirror. Let's rename the mirror I white as well. If you have any if it feels like the eyes are too close together or something doesn't quite make sense, I would go in and edit all this stuff now and just make it look the way that you want it to look. All right, while we're here and we're getting real good at the tube tool, let's use the tube tool again. Let's hit Path. Let's make sure we don't add this into another mirror. We're in the scene, and let's just tap head. That way, when it adds the path, it's going to add it underneath the head and not into one of our other mirrors. So we're on path, and let's just make these cool looking eyebrows. I'm going to start here and then move to about here. We'll tap that. I'm going to add a node here, and then maybe add a cheeky node there. I think I like that. Tap radius twice. I just had a brain freeze. I think I want to add another little one here so I can move this up. I want to make this nice and sharp here. Like so. I might want to make this one a little bit bigger. I might even want it like a right angle. That will be cool. We'll just leave it like this. If I want it to be a right angle, I'll just add another node. At least that'll give it a little more of a shape to it. I'll add another node here so I can make this one a little more sharp. So maybe something like that. I like it. So let's use profile. Okay. And let's use twists. Let's twist it. Yeah, I think that looks great. I love that. Okay, good. Let's save. 6. Stylized Hair: Okay, so let's add this little headband. Let's go to our scene and let's add a cylinder. We don't want it to be inside any of these, just make sure that it's not inside of a mirror. We can rename. Head band, mind my spelling. This tube, this is actually eyebrow. Let's just get it out of the We don't really need it nestled in the head. We can just leave it as is. For the head band, let's just go ahead and bring this up. Let's click on the Gizmo and we can move it up. Alright. Let's do Let's do Snap. Should be on 90. We're gonna use this red ring to just snap it like this. Now let's use this little green node to bring it closer like this, like so. It's looking good. We can kind of generally place it. You can kind of see where I'm going with this. So we'll generally place it maybe around here, and we can probably before we tilt it, let's go ahead and press this little cylinder right next to the gizmo. It's almost kind of hidden. So the cool thing about the cylinders is we can kind of adjust this. So the only thing that I want to do is bring the front one. So the side that's closer to her face, I just want to make it a little bigger like that. Maybe we can make this a tad bit smaller. I think that works. All right, cool. Right now, this is just to give it a little more resolution. Let's just tap these three dots and let's just do post subdivision. We want to do it twice or that too much? Let's just do it one, and it's just going to give it a little more resolution. We'll just hit X, and let's hit hole. I hit a hole once, and as you can see, it's much, much thinner. We can take this blue ring and we can adjust the size of the hole. Okay. Okay, we'll put it right about there. I think that's pretty good. Okay, so let's go ahead and validate this and let's sort of move it down and kind of where it's going to go. Now we're going to make these little round things. So we just need to kind of pretend that they're there for now. Let's turn off snap so we can just move this freely. Let's kind of get it in the right place. So this is the eye, we have the eyebrow, and then we have so that's actually pretty good. That's a pretty good start. So now we can just go ahead and add these little round pieces that's going to be the front of the hair. We'll just add a sphere. We'll tamp the Gizmo. Let's bring this up. We'll shrink it. All of these spheres, we're just going to make around the size that they would be. So that looks pretty good, something like that. Let's go to our tool. Well, let's validate it first so that we can use all of our tools. We'll hit move, and it doesn't need to be too big. Let's hit Xray. At least so you can see exactly what I'm doing. These are round in the front, so we just want to drag out the back. Maybe push up a little bit. So something like that. Now, I kind of want to pinch it a little bit, so it looks like that this part is more round than the back. But I think that looks pretty good. I'm just going to kind of push and pull. The reason I do that is because you can see the shape of the head and you want this to look like it's falling, like the weight is on the head. So that's why I'm kind of pushing up so that it's a little it feels more natural the way that it would hit the head. So that's why I'm doing that. But that looks pretty good, I think. So let's undo Xray, and then we can take a look. And I think that looks fantastic. So in order to make this part, well, first off, before we start cloning this because that's going to make it really, really easy, we want to make sure we have it in the right spot. So let's go ahead and go back to here and just mirror this. So now that we have that mirrored, we can kind of gauge where these should be. So this we'll just take the gizmo and let's move it to where it should be. So I'm just going to move it up, maybe tilt it a little bit more down. So it's so that's kind of a better line. They just kind of go across like this. So this is a better place for it. I might have to use move and just kind of adjust it a little bit more. But for the most part, you know, it looks pretty good. I'm happy. It looks great. So now let's take this sphere and let's clone it, and let's move it over. Now, it doesn't have to be these don't have to be symmetrical. So I'm not too worried about him being symmetrical because it's it's hair, you know, it doesn't have to be perfect. So just take all of your little spheres and then move them in. Okay? We don't really want too much space. So something like that, you can move it over a little bit further. You can take move, and you can kind of drag the back if you want. You can be a little bit creative in how you lay out the hair. So just continue to do that and just bring them all across. I'm going to work on mine. You can feel free to watch and then work on yours or pause and create your hair. Okay, so let's clone and make sure you're safe. Okay, so it'll be cloned again, make this one smaller. And I'm just rotating it so it follows the so it's falling on the head the correct way. Good. We'll clone it again. We'll stretch this one. Okay. Looks pretty good. Alright, so this looks good. So now we want to do the back of the head. We can't see it, but we know it's going to be round. I'm going to tap on head so that when I add the sphere, it just goes right below and I know where it is. We can go ahead and validate this sphere. And sorry, I'm laughing at the way my voice gets sometimes. I don't do it on purpose. I really, really don't do it on purpose. Okay, so this is going to be the round like back of the head. Okay, so I'm thinking probably around there feels good to me. And let's hit X ray so that we can just see this sphere. Activate ray vision. I'm going to take trim and rectangle. So this will just allow you to cut this sphere. You just make a square, whatever is in white, boom is gone. So now we just cut the sphere so we only have the backside. We actually don't need the front either. Euks the lasso, and let's just lasso the front right around here. We don't need any of this. So we'll just lasso that part, too. Okay, it looks great. All right. Let's turn Xray off. We have the back part of the head. That looks good. Now the hair is going to slightly come over and go over the ears. Oh, where's the other ear? I guess I didn't. Let's go to the cylinder, this ear here. You can just tap on the three dots and rename it. Ear, and then we're going to have to rename it again. Now that we have this ear, let's add a mirror. We had a mirror and now it's mirrored to the other side. So now we just have this mirror. Let's just go into these three dots and we'll name this ear. Okay, so now at least we have the two ears there, and we have that bit of hair. Okay, so let's work on the hair coming off of here. So there's a few ways that we can do it. We can do it similarly to what we did with the spheres here. We can just make a big sphere and stretch it. But let's try with the tube tool. So we'll use tube we use path. Let's see. Let's just start about here and do something like that. We can go ahead and hit the little green sphere, and then we pretty much have our little hair tube there. Let's make it look more like this round stylized hair. Let's tap this three dots, post subdivision, let's put it to three. Let's bring the division X down to maybe four. Okay, so now let's hit radius twice just so you have all three of these lit up. And now let's just kind of angle the hair so that it's smooth off of the curve of the head. So I'm going to drag this up here and just add another node and then kind of pull it out a little bit. We're actually going to have to stretch out this part of the head a little bit. I'm not actually putting it in a straight line this way. I spreading it out a little bit because we might have to adjust the head band a bit. Sorry, sometimes I just go into just such detail that isn't too important at this point in time. I can't help it. Let's make this side much bigger. We can add another little node here. Maybe we'll add a node here so we can make this bit smaller and then this one a bit bigger. I think that looks pretty good, actually. Something like that, and you can add another node if it's not curvy enough for you. But I think that's pretty good. I'm going to actually move it back a bit. Kind of by the ear, it looks great. I really like it. I'm trying to look at the ratio of space between the bottom of this and the bottom of the ear. I might make that a little bit longer, make this a little bit bigger maybe, something like that. We'll fix, it's going through the ear now, but those are little details we can fix up. I think that looks pretty good. It's connected to the top of the head. That's good. Okay, let's go ahead and clone this. This is going to be hair Lock? Well, how do you spell Locke? I feel like it's different if it's like a hair like a lock of hair. I think it's like maybe like CHE. I don't know. I could be going crazy. We'll just name it hair. You guys can make fun of me. Okay, so we have hair. Let's clone that. And let's just take the Gizmo 'cause we can just move it back. Move it back, we can move it in. Now remember the trick Because we want to just move it straight over. Let's just use a line and then we can move it straight over. Maybe something like that. It looks like it's a little longer. So we'll do something like that. The great part is we can go to this little squigly line next to the Gizmo and we can edit this. You can make it exactly how we want it. Maybe we'll make this a little bit bigger. Maybe we'll kind of angle it to the front maybe, like so. All right, so that looks pretty good. Pretty happy. Let's go ahead and mirror just so we can get the full aspect. So we'll go back to the hair and just hit mirror. It looks nice. This one I'm going to make bigger and I'm going to curve it a bit more. Actually, this one I might want to curb a bit more as well. I like that curve. I think that looks beautiful. Now we can clone this. Let's clone, we'll just clone this hair, and then we can go to our gizmo and we can move it where we want it. Let's take a look from the front, get a nice little look see. We'll do it about there. Maybe we'll make it a little bit lower. Let's clone another one. Let's bring it out of this mirror. I didn't even actually didn't intend for this to go in the mirror, but that's fine. But this one, we just need one more. So let's just do this one. We'll go to the little tube tool options, and then we can adjust this as needed. We want to probably put it back or not put it back, but give it a nice little swirl back. Whoops. Let's undo, let's undo Snap because it's trying to make it not go into the other hair. It's going to try to avoid that so we can take it off of Snap now we can just adjust this accidental undo. Then we can just take all of these and you can just bring them. The only thing else I'm going to say for the hair, I'm probably going to add some other ones in here. And then I'm just going to kind of adjust these top parts. I'm going to add some lone ones just to kind of fill in this space. I think it'll look nicer. Honestly, you can probably use spheres too just to kind of fill in that space. The only other technical thing I want to do is maybe twirl this out a little bit. Oops, take it off snap and just twirl this part out as well. Okay. And I'm going to go I'll clone this and I'm going to drag it out. And then I'm just gonna make some other ones, but I'll just time lapse it. You can fix this up however you want, but I'm just gonna add a bunch of strands and just make it looks like it's not so symmetrical. No 7. Hair Pins & Earrings: So now let's tap on the headband. Let's use the move tool. Make sure it's fairly big. I want to take the bottom part and just pull it back so it's behind the ears. Okay? Something like that is pretty good. Obviously, mine's a little wide, so I'm going to make this a little smaller, and I'm just gonna pull this together a bit. So we have something like that. Now, I think I want to take move. I'll make it even a little smaller. And I kind of want this part to kind of come out a bit. And I think I want this to squeeze in just a little bit more. And the only other thing is just make sure that this is nice and snug. I might actually shrink this a little bit. And by snug, I just want it snug on the hair. You might have to adjust the hair as well. If you have part of the hair sticking out from the head, not the headband, but the head, I think I just want to take smooth and just kind of smooth that back, kind of get rid of it. But I do like the idea of kind of hair coming down here. I think the best thing to do is, let's see. Let's take this piece. Let's see. Is it mirrored? Let's go to Gizmo. Let's clone this piece. Let's move it down. Kind of tilt it a bit, let's just move it over here so it's that it's kind of sideways. So then you can take move and we can kind of just mold it so it looks like hair coming down and we'll be able to make that a little bit more blue hair. It looks nice, and it kind of covers up that spot. So I'm going to take this and it looks like we have to mirror it on the other side. Let's bring it up to where the hair is. And let's name it like hair sides. And let's do add and then mirror. So now we have a mirror to the other side. I think that's great. Let's make sure we're saving as well. Whoops. Accidental undo. I do that all the time now. So you want to make sure that this headband is nice and snug, but use move and see these parts of it. So we want to make it look like, maybe I'll make move really small. We want to make it look like, you know, the hair is kind of affecting it a bit. And actually, now that I'm looking at it, the hair isn't symmetrical. So this hair isn't symmetrical, let's go back to the head band, and let's turn off symmetry and let's just do this without symmetry. I'm going to lift this part up because you can see the hairs high there. So we'll lift that up, lift it up here. In any of these spots where it's snug against the hair, it's not really snug in this section, so I'm going to pull that down. Things like that. So it doesn't have to be completely symmetrical at all. These gaps, they kind of bother me a bit, so I'm just going to take move, and I'm just going to adjust these a little bit, just so they kind of fill those gaps. Maybe I'll scoot that down a bit too. So let's take these head pins. Let's make those. Let's add cylinder. We'll use our gizmo. Let's move. Let's move it up. And now we want to go snap. We can take it off of a line. It's fine. So we want to go snap, and then we want to snap it towards us. Like so. We can shrink it. Make it a little smaller. That's fine. Okay, so now this actually looks pretty good. Let's how do we want to play this? Let's go ahead and validate. Let's take Move tool. Now we want to move it down, but we want to move. We want to move the front and the back. So we need to go back to symmetry. And let's do we'll turn X off. Actually, let's leave X on and let's choose Y. Let's just do local. So XY, local. And you can do show line just so you can see these lines. So again, that means that we're the symmetrical regions are now the left and the right on both sides of the red, and then front and the back, both sides of the green. And just a little extra C Z would be the top and the bottom. Okay. So now let's take the move tool and we just want to make these shapes. We'll just do it pretty simple. We'll just pull the bottom down. You can make it as perfect or as different as you want. Maybe you wear hairpins and you want them a different way. That's the beauty of it. It's the beauty of it all. We'll go back to move. We'll just stretch this down a little bit. I love it. I think I wanted a little more a little more squarish. Okay? I think that's perfect. That's exactly what I'm looking for. I don't know why I said it's so weird. It's two different colors. We could split it in two. Let's do split. And let's do rectangle. And let's split this in two. Let's see how it looks. Okay, so let's take the top. And we need to voxel remsh these now. So we'll go here, voxel. Let's do it like 150. Remesh. Let's do the bottom. Same thing, Vox remesh 150. This is a shortcut. It's the same thing as here. See? Same numbers. We'll vox will remesh it at like 150. Looks great. We can go back to the symmetry, and let's just put it back to world and turn this off. So essentially, we're just going back to how it is by default. Let's take smooth and let's smooth this out keep symmetry on. Let's smooth this out as well. Okay, these both look pretty good. So they're here and here. We have two of these cylinders, and you can also stretch them out with the gizmo. Seems like they need a little stretch. I'm going to take this little bottom one, and I'm going to move it up. Like that. So that's one way to do it or you can just color it two different colors. I think I'll stick with that. Real quick, if you have quad remeasure, you can re mesh these. So right now, this is pretty dense. It's 43 K. That's very, very big. I'm going to set this to 10,000 and just hit remesh or just hit the 10,000. What this is doing is it's taking the wire frame and it's minimizing it, but it's just doing it cleanly than regular decimating. I'm going to hit half, half, half because these don't need to be very extremely detailed. If you don't have quadri measure, you can do decimate, so go here, Miscellaneous. Here's decimate. Let's say we hit decimate, decimate the size is getting smaller. But you see this is considered not clean whereas this is very clean. If I do this one, I can do with quad measure, I can do SAM. It makes it very clean. Then I can do half, half, just make it smaller, as small as I needed to be. I'll turn the wireframe off and I'll get out of that. Looks pretty much the same, much smaller size, and that's what we want. Okay, so now we have these. I'm going to take the lower one and just nestle it that way they're together. Let's just go ahead and shrink and possh we'll just bring it down. Well, let's take it off a snap so we can rotate it. Okay, so the rest is pretty easy. We're just going to try to match these up. As best we can, I'm going to clone. Do a little rotate. This one is smaller, maybe a little thinner. So now we have both of these. We can actually move them all if you want to adjust them like that. Okay. We can actually take this whole thing and we can add a mirror. Now it's on the other side. And let's just name this mirror hair pins. Perfect. Let's save. I really like the ears, but I think I want to think I want to squeeze them in a little bit. I'm going to hit a line and just kind of squeeze them in a smidge. And since I'm doing that, I think I'm going to take this hair and maybe just move it back a smidge. So it kind of goes behind the ear. I really like the ears. It looks good. So let's make some earrings. This is really simple. We have the ears here. Let's add a torus. Let's make sure we take it out of this ear mirror in our scene. Okay, so let's find it. Gizmo. Let's see. Let's do Snap and let's turn it this way. And now we need to we can shrink it. Let's just shrink it to around the size, and then we can worry about how thick it is. So that looks decent. We'll shrink it up to about the size we want. And now we'll hit this little doughnut next to the well, let's rotate it actually, as well. Let's go back to the Gizmo and just rotate it. Let's take it off of Snap let's take it off of a line as well. So let's just rotate. Let's just kind of get it in the right spot. Let's rotated a little bit more. And we want to make it so that you're looking straight at it, you get that nice ring feel. So this looks good. So let's go back to that little doughnut. And now we can adjust, let's see. Wes, is this the thickness? Yeah, that's the one. So now we can adjust how thick it is. So we'll do something like that. I think, maybe a little thicker. You know, everything is stylized and so, you know, we have to make sure that we give her some real cool looking thick gold loops. Okay, let's go with that. I'm gonna hit mirror. I might need to adjust adjust that one a little bit, but I think that's fine for now. Validate this. So now we can just kind of move move it to exactly where we want it. It looks like it's going through her face, unfortunately, so let's move it up. There we go. That's better. I think I want to rotate it out a little bit. Yeah. Let's rotate it out. Yeah, right there. Perfect. I'm going to save. I save a lot now. I don't trust I don't trust these apps at all. So now for the neck, we're just going to do a cylinder. Let's add cylinder. Let's take the cylinder and move it up. Let's try to find the head. Is the head on the top? Yeah, I'm gonna bring it right underneath the head. I'm gonna rename it. Neck and we can go ahead and just move it up in the neckish position. Okay, we want to have probably going to make it as wide maybe as the lip or so. Move it up. We can kind of stretch it a bit. Let's do Xray. So now we can see where exactly the neck is. So the neck would be probably going in right about here. Let's do X ray again. That feels right. So now let's tap the little cylinder whoops. We'll make the bottom a little bit wider. Like that. Okay, I think that should be pretty good. I'm going to make this longer so that we can figure out how it attaches to the body. I think that's fine. Let's validate. Oops, accidental undo. 8. Tube Tool Body: Okay, so let's use a tube for the body. So let's turn on the grid. Let's go to Tube. Let's make sure that we hit front on here. Let's do path. And we want to work with this little magnet. So let's hope it works. So let's start here and then go straight down. We can ignore the floor for now, and let's tap the green dot. So let's take this floor and just hide it for now. So we'll just hit the little I. So let's step back on the tube. Let's take the gizmo and we'll just move it back a little bit. Okay, so now what we want to do is hit radius three times. Let's go to the tube options, the little squiggly. Okay, so I'm going to add one here, maybe one here for now. Let's make these a little bit bigger. So we just need to figure out to get the right size. Okay, so that looks pretty good for the top actually. Well, it looks like it's not snapping anymore. Yeah, I find it a little frustrating. Sometimes it just won't snap, but that's okay. So we're going to put it here. Let's turn off Snap. That's better. It looks like this snap and the magnetics are different snap just means snaps to surface. But now it looks like it is using the magnetics. For the grid. That's what I that's what was most important. Okay, so I just wanted to kind of clear that up. That was a bit confusing. So when using the grid, when you're in orthographic view like we were, then there should be magnetics. So when I'm moving the tube tool, it should sort of magnetically snap to the grid. The reason it wasn't happening is because I had snap on in the tube settings. The tube is not going to go through, like, another mesh. So I think the tube was just avoiding the neck. It wasn't going where the neck was, so it kept jumping and moving and doing things that it wanted to do. So yeah, I was frustrated because I didn't think the magnetics were working, but I think it was just because I had the Snap function on Hopefully, that makes sense. Let's move the whole thing back a bit. I don't know if X ray will help us. Let's go back to the little squiggly. This is our body like here. The back usually curves like this. The waist usually is like that. This part, let's make this wide, too. Her dress is kind of like that. So that looks pretty good. Maybe we'll add another one here. Oh, no, maybe not. I think that looks pretty close. I think it all looks pretty close. Obviously, mine is very tall, so I'm just going to use the gizmo and just cheat it and just kind of shrink it. I think that looks pretty good. It's still quite big, so I'm going to shrink it, actually. I want to make this a little wider. And that a little wider. That's really low resolution. So let's tap these three dots. Let's do post subdivision up to three, and let's bring this down some. We'll bring it down to 12. We'll turn Xray off. I think that looks good. I'm going to go ahead and validate. Whoops, and then we'll turn off the grid. Okay, so I think she looks pretty good. The only thing is, obviously, the dress is still a bit too long for me. So firstly, let's deal with the shape. I want to make it a little more round here. So I'm just using the move tool with symmetry, and I'm just going to bring this out a little bit more so that it matches that a little bit better. Okay, and it still feels a bit big. So the bottom of the hair is here, and this part just seems too long. So first, I'm going to bring this up a bit maybe there, I might shrink it a little bit. I want to take the neck. I'm going to use X rays so we can just see through. The neck, I want to have a bit of a curve. I want it to curve into this. The neck should be curving like that. I want to make the curve first. I'm going to use move on the neck and push it forward. Now we have that curve. The second thing I want to do is pull this down a bit. This can go up, this should go down. Now I'll just move it into place. Remember, I have a line as well, which whoops, looks like I have both pieces. I want to make sure I'm just using the neck. Let's take this tube out while we're here, let's just rename it. Clothes. So let's take the neck and just move this back up, and maybe even a little tilt. Like so. Uh oh. Okay, so first the only problem I see is this isn't exactly I must have done the dress, and I must have not had symmetry on when I adjusted the dress. It's the only thing I can think of. So this happens sometimes. Sometimes things that should be symmetrical for some reason aren't I'm going to take this dress. I'm going to go to the Gizmo and I'm going to hit move origin. So that's gonna move it directly to the middle of the scene. Now, if I move this up, let's use Xray, and I'm gonna try to move it back exactly where I had it. So somewhere around there. So I'll turn Xray off, and now we'll take a look. And it looks like it's actually lined back up. So I think it's so I think it'll work. And the only reason I'm concerned is when we do paint, we really want this to be symmetrical and we want everything to be symmetrical. But she has some nice necklaces, so I'm not too concerned about it. But that's just another trick. If that ever happens, just do Gizmo and then move origin and then try to move it back up, and hopefully it'll be symmetrical. So if this is the dress, I just want to drag out the little sides of it. It just feels a little bit more like something that she'd be wearing. That makes sense? Okay. That's also a little extra. You don't really have to do that, but okay, I think I like it. I'm going to just kind of take smooth and just kind of smooth all this out here. Okay, nice. So next, let's do these little necklaces. So these are pretty cool looking 9. Necklaces: Okay, let's work out these little necklaces. So we're gonna start with maybe one, two, three, four, five, six, so six little sections, and then we can duplicate it for the smaller one or we can change it a little bit. So this to me, looks like, we'll add a cylinder. Actually, no, let's add Let's add a box. Oh, yeah, the dress really is a little bit off center. I'm gonna take symmetry off and try to fix it a little bit. Okay. I'm always a little extra. All right, so let's take this box. Let's just use the gizmo. Let's make it much smaller. You can do it down here. Okay, I'm gonna elongate it a little bit like that. Okay, so I think that looks pretty good. So let's just mirror it. Let's move it over. Let's tilt it a little bit. We might turn snap off so we can tilt it a bit. Something like that. We can probably shrink it a bit. Okay, I think that looks pretty good. So let's go ahead and validate. Then let's take smooth and let's make smooth pretty big and we'll just kind of smooth these. Let's see how they look. Okay. I think they look pretty good. I want to smooth the back more. I actually want to make the back a little bit smaller than the front, so I'm kind of smoothing a bit aggressively. I want everything to be sort of rounded, but I want the back to be a little bit. A little bit more maybe. So let's move them closer together. They look like they're actually pretty close. Maybe thicken them up a little bit. Oops, I meant to rotate it a bit. Okay, so maybe something like that. And you can adjust the thickness and stuff as well. Let's try to get it to the size that we want to actually make it. So we'll move it in. We're gonna have to adjust it more. Let's rotate it down. We'll make them really small. Now, let's bring them really close. I'm gonna hit a line just so I can move them kind of into the dress since they're gonna be sitting on the dress. Okay. Maybe a little bit lower. Let's bring them down since she has two levels of neck necklace necklaces. Okay, so the only other thing that I want is, I think I want a bit of a bend in them. So I'm gonna use move. Okay, I want to make sure that I want to bring the symmetry to local so that both sides are moving kind of evenly. Yeah, that's better. So now we can just go back to regular world. Okay, so let's take this necklace. Let's name this necklace. Let's name it Necklace B. So let's take this box, and let's clone. And now let's make the other ones. So we'll just kind of This will be sort of similar to how I always do teeth. So we're just gonna move. You can just pretend that there's only one here, and we just want to make this let's take a line off that'll probably be easier. Actually, no, let's leave a line so we can move it back to the body. Okay. Maybe we'll just leave it on a line. Let's make this one a little bit smaller, but maybe the same thickness, so we have to take it off of a line so we can make it kind of thick. Then we can kind of figure out exactly how we want to position it next to the other one. Let's take a look at the size. These might still be a little big. I think that looks pretty good. Okay, so I'm gonna use move. And like I was saying, I kind of want the backs to be a little bit thinner. So I think I'm just gonna do it manually, and just kind of push the backs in a bit. Yeah. Oh, no, did it not do it symmetrically? Oh, it did. It did. Okay. This just looks funny. I want to make sure it still looks even though, so I'm just kind of doing a little extra. Okay, that looks good. I want to try to make sure that it's like a nice line, a little curve here. Then I'm just going to clone and we'll make some smaller ones back here. It might be easy to do Xray so you can see, or that might be very confusing. If so, then you just have to try to do it by feel. Turn Xray off. Okay, so we want them to look like they're kind of going around or body. Make them a little smaller. Tap a line. And just take your time. This kind of thing is difficult if you're not that used to the Gizmo, the Gizmo can just be a little bit. It can be a lot. So, you know, take your time with it. Don't think that you have to rush. I mean, for me, I'm hoping that you're kind of just seeing what I'm doing. And that will, you know, and then you can just try to match that. But, you know, go at your own pace. There we go. Okay, I think it looks I think that looks really, really good. That's exactly what I'm going for. So if I have another one, I think that'll be the perfect, like, size. So I do want to figure out what I want to do with the back part, though. We could just continue the clone. We could take all of this, take all of these from the necklace and hit solo. Or we want the body, too, though, right? We want the dress. We want the clothes. Now if we tap on that, we can clone, and then we can actually just keep this going if we want. But this is extra. You don't really have to do this since we're probably not really going to see it anyway. So I'll just move a little faster for this. Okay, so we have all the necklace pieces. So now is a good time. If you do have quad remeasure, you can just go through and you can go to each one of these. I probably should have done it before I made the clones. But we can go to each one of these and then just do quad remeasure and adjust them, maybe go half and we can just continue to do this because we don't need these to be such high res. So even that I think is pretty good, although it looks like it melded it in the front, which I actually didn't want to do. Oh, symmetry. That's what got me. So I had symmetry on quadri measure. You know what? If I go back, I wonder if I take the symmetry off and I have if it's going to meld them together and I don't think it will. Yeah, that's more what we need. So I'm going to do 527 for each of these. Just make sure to turn off symmetry. Now our necklace is looking good. We can go here and clone and this one can be necklace A. We can just use the Gizmo pivot center pivot, didn't help us, but that's okay. Let's select all of the things in the mirror, then the pivots in the right spot. I think when we do the mirror, it actually moves it. We'll do all the stuff in the mirror, we'll bring it up and we'll shrink it Oh, right there. That's perfect. That is perfect. Love it. 10. Arms & Hands: Alright, so now let's make some hands or some arms. So, we use the tube tool path. And let's see. Okay, probably around here or so. Okay, the position is pretty good. You might have to adjust the necklace a little bit, which is normal. Sometimes you just have to adjust some things. So I'm gonna take these who push them up a little bit. Then I'll go back to the arm and back to this little squiggly and we'll just make the arm. Let's turn snap off so that we don't have to deal with this trying to jump out. I'm going to turn the radius. So all of those so that way I can make the shoulder kind of small. Let's just try to match this Okay, so I'm looking at the left side now. And usually with the arm, I kind of make an arch kind of the opposite way that this is sort of like this. That looks pretty good. And also another thing that I always do. Let's hit Xray is I usually like the shoulder to be towards the back. Okay, so pretty much like this. Let's have this be the elbow, which is around the mid waist or so. Okay. You think that looks good. Let's hit Xray and go back to the front. Looks good. Okay, so now we just need to figure out how we really want this arm to look. I'm going to make this one smaller for sure. I'm going to bring this up a little higher. Maybe even make it a little bit bigger. So there's a little bit of a contrast. I want the arms to be nice and thin. But Okay, that looks good. I'll make the wrist a little smaller. Actually, I kind of like bigger pudgy hands. So I might not make it that much smaller. I think that looks good. We don't have to do too much extra here with the shoulder because it's really underneath the underneath the necklace. So I think that looks good. I'm just going to show you what mine look kind of looks like without anything, and I think that looks pretty good. I'll make the shoulder a little bit wider, perhaps. And this is the part where it goes in the body, so that's why I have that tilted. But yeah, something like this, very simple. I think that looks good. I also now that I'm looking at it, she's very wide, so this is an easy fix. I'm just gonna use the gizmo and a line. And I'm just gonna squeeze And these details, I might fix those a little bit later, kind of get the necklace out of the arm and stuff. But again, those are really, really tiny details that if you want to go in deep and really work those details out, you can do that. Okay, so let's work out some hands. So the first thing I want to do is add, like, a box. I keep wanting to say cube. So we'll add a box. We'll just use the gizmo, and let's just place it over here. Now we'll just block it in and see where we go. Usually, this is the easiest way for me to figure out the hand because our hands are, you know, we can figure out the palm and then you just figure out the fingers. Okay, so I think that looks pretty good. We'll kind of, we'll kind of angle it like that. I think that looks right. So I'm going to take the arm, and I might as well go ahead and mirror it for now. And let's validate it. I'm going to take move, and I want to try to I'm just gonna adjust the arm so that it sort of fits this, um box. And by fix, I just mean, kind of goes cleanly into it. Let's smooth it a little bit. Now I want to take the box and I want to soften it. Let's tap these three dots. Post subdivision, let's put it up to two division X. Let's just bring it down. This just softens the topology, makes it a little more round, like so. I think that looks good and we can adjust the size of it if we want now. Maybe we'll tilt it a little bit more like that, so it looks like she's doing that with her hand. Okay. And I'm just going to validate it. So let's just use some really simple shapes for this. Let's try some shapes out first. So let's try, so we have this box. Let's actually clone the box. And let's try to make this some fingers. So we can move it down. We can kind of shrink it. Wo We can't really see her fingers, but we can sort of rotate it. Like so. So we can do some fingers like that. Let's just clone and just make a couple of fingers and then we'll see how we feel about it. I'm gonna take it off of a line so I can kind of stretch them relatively, so we'll clone again. Okay? And her hand is not wide enough, but also these fingers are a bit chunky. So let's make them a little bit smaller. I'm just gonna continue to move them towards the back of the hand. So let's do the same thing. Let's make them a little smaller. Maybe we can fit them on the hand after all. But I tend to do that. For some reason, I tend to make fingers chunky, which is fine, but then you can't fit five of them on there, you know? Let's make this one a little thinner. It's the pinky, the pinky is always thin. Let's cow again. Maybe we can fit another one on there. Give them a little rotate. Something like that. Now this is obviously a little bit too thick. I'm going to shrink that. I actually looks all right. I'm just going to use inflate and make the ball of the palm. Kind of like how we have. And now I'm just going to clone this and that'll just be that extra finger. We'll just clone it, and then we'll kind of move it into this general area where a thumb would go. Maybe we'll make it a little fatter. Okay. So I'm gonna use smooth and just kind of smooth out this palm. So that should help us a bit. Hey, there we go. It's not bad. So I'll just zoom in. So it's really just, you know, it's just shapes. It's not terrible. It's not terrible. Okay, so I don't know if we want to keep her fingers like this. I'm just gonna use move, and I'm going to bring all of these kind of into the hand a little bit more. I don't know if you can hear that clicking. That's my heater, I guess. So I'll bring the thumb. Maybe I'll widen the thumb a little bit. That's fine. Push in this palm a little bit. I might even take the arm and push that in a little bit too. I think that looks good. I like it. It's very simple. Doesn't need to be crazy. But, yeah, I think that actually looks pretty good. So the only thing that I'm thinking about is when I vox will remsh this together, sometimes they get kind of, like, melted together and it can look a bit weird. So I'm just trying to decide if I want to separate them a little bit, Vox will remesh the hand and the arm, and then, like, take move and, like, kind of smooh them together. It's very difficult, but I'm a perfectionist, and, like, that's always how I want to do it. Sometimes I hate being a perfectionist, you know? Well, there's a few other things I want to experiment with, well, I got you here. So, what if we push in a bit and kind of, like, pull out the This is just, like, a general, like, the kind of flow of the finger. Kind of pushing in and then having the finger come out a little bit. Also, another thing that's cool is if you tilt each one, let's say this one is out like this, and then this one is tilted a little bit. And then this one is tilted a little bit more kind of thing. Sometimes that looks pretty cool. But definitely the one little cheat is pushing in a bit on the fingers in the middle and having them curl Even if you push man on the bottom, too, it gives them a nice little round piece here. You can see it clearly with how different these look. Whoops. I think that looks great. And since we did it to the other fingers, let's do it to the thumb, as well. You want to drag out this piece, this part of the thumb. Push this part in. Whoops. It's a little bit difficult to navigate. Let me solo this thumb. I think that looks pretty good. So I would say that well, you can move on and we can vox remesh this hand together, and you can leave it how it is. But I might do something a little bit extra where I vox remesh the fingers a bit separately and then use move to kind of painstakingly push them together, because that gives it the space and the depth in between. Otherwise, they kind of get melted together, and they kind of look like more like a toy's hand. Okay, so let's try it. I'm just gonna take these fingers. For sake of talking about it, I'm just gonna try it. I'm gonna tilt them so that they're a little bit away from each other. I want to give them all some space away from each other. Now when we ox remsh hopefully we can easily just ox remsh them together. So the only other thing that I want to do before I do that is make sure that these meshes are nice and cohesive. Like so the arm is going into there. This looks pretty fine. That'll smooth together nicely. Everything looks good. And Okay, so these are the fingers. So let's get all the pieces of the hand. I think this is all the pieces of the hand. Yep. And maybe we'll do a whole hand first and then we'll Yeah, I think that's the smarter way to play it. So let's do a whole hand. And you know what? We might need to Well, let's try to box remastu together and see what happens. 11. Remeshing Arms & Hands: So let's go into our scene and select all the boxes, the hand, the thumb. Well, this thumb actually looks really big from this angle. Why did it look so big from that angle? Not having it. I think I just need to bring it in maybe here. Oh, that made a world of difference. I made a world of difference. Let's select all of the fingers and the palm and the thumb. I'm going to do a quick save so we can always come back if anything messes up. So let's voxel remesh this together. We have some spaces. So let's do voxel. Again, that's the same as going up here and then vaxl and changing the number there. Oops I'm going to do it at 2:50. Okay. And then we'll just remsh. Okay, that's actually not bad. So now I'm going to take smooth. The reason why this happened is because a lot of a lot of the things weren't very, um, they weren't very high resolution. So let's see what happens when I smooth them. I smooth them, it looks good. Everything looks great. Okay. So now let's try adding the arm. So let's take this mirror and let's validate it. So we'll validate it, and this will be the arm or arms. And this is the hand. Let's take arms and let's go here, multi res and subdivide, we're just going to give it more resolution. So now we have the hand. Let's add mirror. Then let's go ahead to the mirror and we'll validate that we'll just hit yes. Now we have both pairs of arms and hands. Now we can take the arms and the mirror and let's voxel remesh them together around 200. E. Okay, let's see. Good. There's still some space here. We got the size down a little bit. So now we can do smooth, make sure symmetry is on. We can smooth this arm into one piece. I'm going to be fairly gentle here. Okay, so I think that looks pretty good. I might not even have to move very much, but I want to show you what I was saying. So if we take select mask, let's use the lasso. And let's say we lasso off this Oh, I did it the wrong way. Let's say we lasso the middle finger and the rest of this as well. So we just want to leave this pinky Okay. Just a pinky. We'll leave the pinky exposed. We want to make sure that we let's hit solo, just so we can make sure that we have the rest of the arm protected. Okay, so now we can take move. I'm going to make it pretty big, and I just want to kind of slide it over. You can take Gizmo, too. Actually, I don't know if Gizmo will work. I don't think Gizmo will work. Let's stick to move. And we just want to move it over. See how I'm just sliding it over so that it's touching the other finger. That's what we want. So now we'll take it off of solo, we'll go to mask, and we'll go to cleara then we'll take smooth and then just smooth that out. So now you have them touching, even though they're voxomsh. I just want to make this finger look a bit more squarish. So that the fingers kind of match? Yeah, that looks good. I don't even know if I need the other fingers to be touching. I think they look fine. As I say that, I want to try this bigger finger because this has a lot in between there. So I'm going to use select mask, lasso, and I'm going to lasso this just this finger. I'm going to use unmask and get rid of whatever that is. So I'm going to mask that finger. Let's take it off a unmask. Let's just see if we can get a little more in the middle. Oops. And see, that's what happens sometimes it goes off and it affects other areas. That's what you have to be a little bit careful of. So make sure it's just that finger. And now we can do invert. And we can take move, and we can just adjust this finger over a little bit. Like so. Let's go to the mask and then clear all. Then we can just smooth this up a little bit, and we have those fingers touching and it doesn't look weird. All right. So this thumb is a little bit. There's a lot going on there. It actually looks okay, but I'm going to smooth it a little bit more just to get it a little more softer, a little more cute. Smooth that thumb a little bit. But again, this is very stylized, so I'm not really going for super realistic hands. I think she looks great. All right. So next for the feet and legs. Yeah, so we'll do the feet and the legs next. 12. Legs & Feet: Alright, so don't forget to save. So let's take tube. And now we're gonna just make some legs. I love her little stance. So we'll do path. We'll start here under the dress, and maybe around there. Boom, I'm gonna turn snap off. I don't know why I really do enjoy seeing boom. I don't know why. It's kind of embarrassing, but not really, but a little bit. Okay, so let's dive in and take a look. This straight little bit of a calf muscle there, nice little curve into the ankle, maybe we want to put some boots on her or something. Maybe barefoot. Maybe we'll do it the same way we did the fingers. I should have saved one of those little plump fingers. Okay, so let's go back to the tube settings, and let's do a node here and Let's do one here as well. So let's make everything a little bit thinner. We'll tap this twice and we can make the calf muscle here. We want to tilt it so that that's kind of straight. You might need to add some other little nodes here. I think that looks pretty good. Okay, I'm going to open these up a little bit. Make them a little shorter. She's not that tall. I want to make the calves a little bit bigger. My wife has big calves. They're kind of cute. Bigger than mine. I wish I had bigger calves. Okay, so that looks really good. I like it. Um. Usually, the leg would be kind of bent like this. If you bring the notes together, they disappear, so just try not to do that. Um, still looks good from the front. She looks a little wide legged, but it still looks pretty good. Let's see from the side. I think it looks perfect from the side, actually. Yeah, I think that looks good. You can obviously test out to see we'll hit a line, see if it looks better, if it's a little more forward, a little more back. But I think aligned with the hands feels the most natural to me. I think right around there. So we'll move it over a little bit. Um, the arms look a little bit. Should I make the arms shorter? Or should I make the dress longer? These are tricky questions, you know? Well, I think I like the dress a little bit longer. It's always hard to tell. Sometimes, that's the leg. Sometimes I struggle with that kind of thing. But I think that works for now. I like the positioning of the leg. I think that looks good. Now for the feet, let's take the whole character, everything except the floor. Let's make the floor visible and let's move everything up. The foot would probably be around there to the ground. Okay, perfect. So let's add in let's add in a sphere. Let's go to the leg and let's add a sphere. And let's name this foot. Let's name this tube leg. Okay, the foot, we can just move it over, shrink Okay, let's stretch it out. So it's probably going to be something like this. I just want to actually shape it into a foot. So let's validate it. Let's use drag. And let's drag this back part up. So we'll drag it up like that. I think that looks good. Let's use move. Move is a little more kind of smooth with it. So kind of smooth we'll kind of bring it down a little bit in the front. So it's a little bit more sloped. Let's take trim and let's trim the bottom. So let's use rectangle with trim, and we'll just trim the bottom of it. EasyPs. Okay. So let's use drag. And now we just want to think about the shape of a foot. So usually, maybe move is a better tool. Let's use move and push this side in. And let's flatten out this front here. So we want to do something like this. I'm gonna go ahead and spread this out a little bit, so it still kind of goes into the ankle piece. But I think this looks pretty good. Try to put it here so you can sort of see the shape that I've made. I want to use move. I want to just shift it down so that it's always on the floor. I'm going to shift this up a little bit too. If you want to make a little heel, you can make a little heel, but. I think that's good. So now we just need to figure out the toes. And I think for the toes, let me try smoothing the foot down a little bit, just making it a little smaller. Let's add another box. I'm still not sure if I want to just put boots on her because that would make it a lot easier than giving her little toes. I mean, that's just the reality of it. Oh, you know what? Let's try something that I've never tried before. Let's make a longer box. Here, let's do it this way. Let's make a big toe and then clonee it and make a longer box like this. Let's tilt this We'll make sure that that's on the ground and actually, we can tilt it sew, tilt it a little bit more even. Let's take the big toe and let's just put that right here. Can be with the others. I guess it's not to be that big. Jeez. So that pretty much looks like toes to me. I don't know what you think. So I'm going to validate these boxes. And I think that this might actually work for our toes. Okay, we'll do that. I'm going to take the foot, and I'm just going to maybe I'll use move really small, and I'm just going to drag this into these toes a little bit more. Maybe, again, I'll just do this little shape where it's like, Like that. I mean, it looks like it looks like toes, right? Tilted a little bit more so the pinky toe isn't too too small. Okay, so let's say that that's our toes. He's a good look at our toes. We validated the boxes. Oh, mate, maybe we should have made them smaller, made them softer. Should I have done that? Oh, we're too late at this point in time. We've done too much. So let's take smooth. And let's take the big toe, and let's just smooth this. We're gonna smooth out this big toe. And we're gonna do the same thing we did with the fingers, make it see bit wider. Well, let's go back to this toe, please. And so this part of it, I'm going to stretch it into the foot while still making it a little bit thinner. Remember we did that with the fingers, we kind of made the part where it comes into contact a little bit thinner. I think that makes sense. Push this down a little bit. Curl this part up a little bit, maybe pull it out some. Boom. That can be a big toe. Could make it a little bit more round if you want, pull out in the middle. Okay, so now these toes, it looks I know it seems strange. But let's do it this way. Let's take split. Now let's just do let's do Lasso. I don't know if that's going to work actually. We're going to make it work. Maybe we can use rectangle. So I'm going to put it sort of perpendicular to the screen, and then we can just use rectangle, and let's just make some toes. So here's one toe. We want to make sure we get the whole box. So maybe that's one toe there. Then we go here. How many toes do we need? How many toes do we need? That might be too big of a toe. You can make another toe here. We'll make it a little smaller. And then this Make sure. Oh, did I go far far enough? Oh, I did. And then this one we can make two toes, I think. So now we have two toes, and I think that might work for us. So I'm going to go and smooth each one. Especially the back. And then I'm going to go in with move, and I'm going to do the same thing. I'm going to fast forward, but I'm just going to try to move all of these toes, try to make them the same shape of this, press down the base, and just make the front round more round. Again, they don't have to be super, super perfect. Maybe I'll make them a little bit rounder in some spots. Maybe we'll just do inflate. Can smooth it a little bit to shrink it. Okay, so the next thing you want to do is just make sure that the angle of the foot and everything is, like, how you want it. I like it a little bit of wider stance with the toes kind of pointed inwards. Okay, so once you have your toes where you want them, you can add in some like inflate. I just added these to be, like, the ankle bones. I just use inflate to kind of add them in there. It's nice to just do inflate and just make some areas for that on the foot. I'm also noticing the back of my foot looks weird. So let me just get this looking a little more normal. I think I'm going to vax remish the toes and the foot together. So let's take the foot and the toes, and let's see what happens if we axle remish around 250. Let's try around 300. Well, that's not too bad. So let's take the leg and let's validate it. Let me close this box. So we'll validate the leg. And let's go to Multi res. So we'll go here where voxel is, but we'll go to Multi res, let's subdivide it twice. And then let's take these two, and let's voxel remesh them together at 2:50. Let's try 250. So we're vox remshing the leg and the foot. They are meshing together, but I'm not too worried about that for the foot. So let's smooth out this foot. I'm gonna try to go a little bit gentle with the smoothing. I'll try to keep it towards the base of the toes. I'll go over it a little bit soft. Go over the toes a tiny bit, but I want to try to keep all the detail that we can in the foot. I think that looks good. And now we can take this, which is the leg. So let's just rename it leg. And then let's add a mirror, and we just clone it to the other side. Okay. Her stance looks a little wide, so I'm gonna take move. And it looks like I just need to push pull that in a little bit. I'm gonna pull from the calves out. Okay, I think that looks pretty good. Adjust the feet and stuff with move. I like the way that looks. I like it. The 13. Arm & Waist Bands: Okay, so let's make these little bands. So I'll show you how to make one or two of them, and then you can add as much as you want or not add them. So I think it'll be easiest to let's go to the arm, and let's go to scene and let's add a cylinder. You could also use Tauruses, but I'm not sure about Tauruses. You think I like a cylinder better for, like, kind of straps. So we're just going to line this cylinder up with the arm. Let's make sure let's turn off a line, then we can just shrink it and we'll do something like this. We just need to bring it around the whole arm. I think that looks good. We can actually make this softer. Let's tap the three dots, post subdivision to two, and then we bring this down. Let's try making this really, really small. So we'll try leaving it at 18. Post subdivision is two let's leave this at 18. So now I'm just going to adjust it a little bit more so that it's going around her Okay. I like that. So I might make one that's a bit loose. So we're going to have this one which I might decide to make loose. I can use whole. The other ones, I don't know. I think I might just keep them. I don't think I'm going to do them spaced the same way either. So let's clone this and move it up. Let's make sure that we keep everything. Let's name this one band wrist let's take this one and maybe we'll make it a little smaller. Honestly, now I'm going to validate this and then I'm just going to use move and I'm going to move this up the arm and just adjust it as needed. I'll clone. Maybe I'll move it up, maybe one is a bit thinner, and then maybe one maybe it's tilted a bit. Can make it a little bit bigger maybe. Actually, no, let's not make it a little bit bigger. Let's make this smaller too. So let's say this one is like this. Then I'll just use move and I'll just make sure that it's around the arm for the most part. Okay, I'll clone this one. Maybe I'll have another one here that's really thin. I probably should have did. Let's delete this. Let's use this one. Let's clone it. Let's move it up and let's make it bigger and let's do whole. We'll make a few that actually have the hole in the middle. Okay. Let's let's make it a little bit thicker and maybe we want to turn smooth shading off. Let's try that. And let's see if we bring the division X down. Let's bring linear subdivision. I want to get it more squared. Yeah, I like that a little bit better, I think. All I did was I did the linear subdivision. That really helped me. I really helped to get it looking a lot more squarish, which I like. I'll bring the division X up to 29. I have post subdivision at two, linear subdivision at one, and division X at 29. I can probably bring that down a bit to 25 or so. I'm going to do I want to validate it? Let's keep this one and then let's clone it. Let's move the clone up and now we can kind of validate this one and then we can just sort of make it however we want. Maybe we'll make it a little thinner and we'll use move to give it a little bit of weight. I kind of like that. Maybe we'll take this one and maybe we'll move it up. C, maybe we'll add another one up here. Kind of like that. I think I like it. So let's validate. Let's take this one and validate. And then we'll just use MOV to make them a little more snug. Choose one of them to be on the outside. I guess it's gonna be that one. Okay. This looks pretty good. I want to make sure it's not going in the arm too much, but I think that looks pretty good. All these repaint all these wristbands look great. This one I want to do whole I'll validate. I want to kind of make it hanging a little bit, which means that we have to adjust this one as well. But I'm okay with it. Hey, the rest of it looks pretty good. I don't think there's any space there. Okay, so all the wrist bands are on. So how do we want to do this? Let's take one, and let's just nestle them all. And now is, again, a good time to go in. If you have quad measure and you want to make these nice and small, you can do that. I'm just going to turn symmetry off for these. These are all pretty small. We'll have these. Okay. So now I'll take all of these and add a mirror. Okay, so you can choose to do it this way or you can do kind of differences. Okay, so that's one way to do it. I'm going to undo. And now, let's say we want to take this clone. So then let's go to each one. We'll go to the symmetry and we'll go to flip Object, boom. Ooh, let's make sure we did. Oh, yeah, we did. So we cloned all of them, so now we can just go down the line and flip each of these Okay, good. So now we have one, two, three, four, five, six, one, two, three, four, five, six. The beautiful thing about this is they're separate now. Let's turn. Let's go to move. So they're separate now. So now if you want to adjust some of these, just so they're not matching completely, you can do that pretty easily. Maybe we want to take this one and clone it. Let's go to the Gizmo and clone and maybe move it up. Something like that. You can take move and kind of move these around a little bit. Okay, so at least they look a little bit different. Can maybe clone another one. Use move and just kind of, like, put a little further up on the arm so it looks like it just has a different vibe. So now they don't look. She doesn't look exactly symmetrical. Okay, so let's do the little strap. We're gonna do the same way we did the little bracelets. So let's add cylinder, also, make sure you're saving. So we added a cylinder. We'll use the gizmo. We'll bring it up. Shrink to around there. And I actually I don't know if I want to make this thicker and more like, where the waist is. You can always do whatever you want. Don't forget that. So I'm gonna shrink it. I don't know if X ray will help a little bit. Shrink it like that. So obviously, the bottom part needs to be wider, so we'll tap the little cylinder. We'll make this wide. Top part looks pretty good. We can do whole, but I don't think that we need to for this. I want to give it. Maybe I want to leave it how it is. I might just leave it how it is. Let's hit Validate. Let's turn Xray off. There's this or we can move it up to more where the waste would be. I was thinking maybe we might even add two of them. Maybe something like that. Might be cool. Okay, so I like the way this looks. Now I'm just going to use move to adjust it. I don't want symmetry, so I'm going to keep that off. But I just want to adjust it so that it's nothing is going through where it shouldn't be all that jazz. Okay, this one looks pretty good. It just Oh, both of these need to go in at the back. Look, symmetry is on, and this one turn that off. We'll move that in there and then just make this small and make sure that the back the bottom part is above the dress. Okay. That looks good. And I just want to make sure that it's nice and thin going across. You don't want it to be really thick. Like that looks kind of weird, you know? So any spot where it's looks unrealistic, then got to get rid of it. See, right here, even that all looks really weird. That looks better. It looks good. It all looks pretty close. So we have these little plants as well. I think we'll add those next. Let's save. 14. Leaf & Rock Props: Here's another little neat trick with the layer tool. Let's go to layer, and let's go to the leg. Now I have my radius around 68 or so. The intensity is down to 15. So again, we're using layer on the leg, and let's just go in a circular motion and that will just give some knees. I'll take smooth and smooth them out. And now you have some semblance of knees. I love it. I can't get enough. Okay, so these little rocks, those let's just add spheres. Well, let's rename this while I'm here, legs. We'll rename the legs. And let's go down to where the floor is. What is this mirror? Oh, that's the earrings. Got to keep everything. This is the upper lip. Try to keep things together. We want it to be above the floor. We'll just leave it here for now. Let's add a sphere and let's rename this rock. Let's move it down till it's above the floor. Now we can just shrink it Okay, maybe around there. Let's make this a little bit bigger. Might have to turn the grid on and just flatten it. When I write at that a little red line. Perfect. So let's take this. I'm gonna turn the grid off. And let's just validate it and let's trim it. So we'll take trim, and we'll go like that. So for rocks, usually, I like to use flatten. I've never really used this planar thing, but that might actually work well for this. I'm not too sure how to really use it, but it makes good, like sections like that, so that might actually come in handy for the rock. Otherwise, you can just use the flatten tool. Which also works quite well. I'm just going to flatten out all these really sharp parts. But notice how it just kind of starts to look like a rock. I think the plan R tool looks pretty good. I'm going to turn the intensity down and make some divots in it, and then maybe just use flatten flatten them out. Smooth. I think that's a pretty good rock, to be honest with you. It's a pretty good rock. Can clone it, can move it over here, maybe make it smaller, maybe flatten it, rotate it a little bit to give a little bit of a different vibe. Let's do a line and move it over. So now we got two rocks. You can clone it again, maybe, put one back here, stretch it out, rotate it a little bit. Stretch it out a little bit. So just like that, you have another some more rock formations. And you can just always add more little pieces to it. I still don't know the proper way to use this tool, but sometimes you just got to do what you can. Those are good for rocks, I think. Now we have these cool plants, which I'm definitely going to use again in other videos and things. In order to make something like that, let's do it the same way we made these. Let's add a cylinder. We use the Gizmo. We'll do Snap. You can do 45. You just have to do it twice. Okay, we'll go like this. And I think that's pretty good. If I'm honest. We'll validate. We'll use move, and we want to do Y, I think. Let's go to symmetry and let's go local so we can see exactly what we're getting. Now we just need to make that shape, which seems to be like this. But the top is a little sharper. It's kind of like that, right? Make it a little thinner. Top is still a little sharp. Yeah, that's a little bit better. Okay, that looks decent. Okay, so I think that looks pretty good. And we'll make two, one kind of like this regular, and then we'll put the little chop in. So I like the way this looks. Let's Let's smooth it. Let's voxel remsh it first. Let's voxel re mesh it at like 150, just to kind of solidify it a bit and then let's smooth it. That looks nice. I'm going to clone this. Let's name it leaf this will be leaf B. This will be leaf A. Okay, so we probably could have so let's take Life Leif. And let's turn off Y. And we can go back to world. Let's take move. And of course, we want to give them a nice bend, so I'm just gonna bend this forward. I'll make move really big and then just kind of give it a nice bend. Beautiful. I want to do the same thing with leaf B. I'm going to go back in here, world, turn Y off, move, and then just give it a nice bend. Oh, and again, I hear something in the backyard. Well, there it is. Okay, so now this one has a little bend in it, and we can take a chunk out of it. So let's do trim with lasso. And let's try to take a chunk out of this. It might not work. Okay, so it did that. So first, let's turn symmetry off. Let's take fill and just do legacy. Now let's try it. Okay. Beautiful. Let's see if we can get it a little sharper. That's nice. Now that I've done that, I'm just going to put this back to fill. That's what I had it on. I'm going to voxel remesh this at 1:50 again, and then I'm going to smooth this. Looks great. Now I want to take crease. Okay? Symmetry's off. I'm actually going to turn the line off. So I'm gonna go to symmetry and just turn that off. And I want to make a line down the middle. Okay, so leaf B has the cut in it. So let's move that up. Let's take the other leaf. Let's clone this. Let's make this one leaf C. So this is just gonna be plain. I'll make this small. And Leaf A, let's also put a crease in. Crease can solo it. I can turn symmetry off, and we'll just put a nice crease. I think that's it. Okay, so I'm going to undo solo. So now we have three different kinds of leafies. Alright, so let's move this. Let's start getting these background together. We'll shrink this. Bring it down to maybe around here. Let's take it off snap. Let's make it a little thinner. Okay, that looks good. We need another regular. We can use a regular one. Let's do one of these. Let's clonee this. Let's put this back there. I want these to be right behind her leg or right by her leg. Let's move the rock back. Okay, this is nice and small. We'll rotate it. Get these out of the way. Okay, great. Let's take this. Oh, I don't think I have one the opposite way. We'll just use one of these. Move all these into position a little bit better. I might even take move and just kind of continue to adjust this to make it a little more exciting. Like so. And then I'll clone and make another one down here. Okay, that's good. I'm gonna take trim, and I might even I like the little bites taken out, so I'm gonna put this back to legacy, and I'll try to take the bite out and then smooth it. Because why not? And that's pretty much how I'm gonna do these other pieces. So you can do this at your own pace, but I'll fast forward through that because, you know, we're just gonna do a little matchy matchy. A 15. Funky Floor & More Bands: Okay, so one other quick thing I want to do with the floor. I'm just going to bring the grid back real quick. I just want to add we have a lot of leaves here, a lot of leaves. I want to add a cylinder. I want to use gizmo, and I want to make the floor out of maybe cylinders instead of this square. So I add this cylinder. Let's hide this floor and go back to the cylinder three dots post subdivision to two, and I'm going to bring this down to maybe 18, I think is decent. I think that's not bad. I'm going to validate that. I'm going to use quadri measure. You can use decimate if you want, but I just want to kind make it a little bit smaller. Then I'm going to clone it I just want to make it a little more interesting. That's literally all I'm doing is I just want to make it more interesting, a shape. Let's call on this one. Maybe I'll put it back here. These are easy. I'm just going to adjust these and make sure that they're on the on the rock here. I'm just going to nestle these. Should nestle this too. I'm just nestling them, you just put them along press them and bring them underneath. That'll just make it easier. So when I move it forward, they're all together. That's more It's a little nicer. I can do it again and maybe just fill this little space here. Okay. I'll take all these cylinders and just join them, and that'll be the new floor. All right. Let's save. So I'm going to go ahead and add some of these the same little cylinder rings. I'm going to add some around her foot. So kind of like she has some little foot bracelets. Okay. Everything looks nice. Okay, so let's do a little bit of cleanup before we colour the character. The first thing we need to do is take the headband and let's put on Xray. We need to trim the bits that we don't need anymore. So we'll take trim with rectangle, and I think we can probably trim where it comes into the ears. So let's trim that. Make sure you take a look at it and just make sure that it looks good. Everything looks good to me. So I think that's a successful trim. There is a piece here, which is kind of interesting. I think we could take split, and we could use lasso, so we can do something like this, where we actually split that, and then we'd have Tavoxl remesh both sides. So that they don't look weird. Otherwise, they look real weird. We've axle re meshed both sides and we can smooth both sides. Let's try Quad remeasure for both of these. Put on the wire frame so you can see a little bitter. Let's try for this one as well. Now they're the same size. We just need to manually move them back so they're making contact. Okay, so now they look like there's still one piece. I like that. We can probably take both these headbands and just put them together. For the ears, I might want to put a little something in there. They look a little empty. I might use the layer tool. Bring the intensity up a little bit. Maybe I'll just add a little, I wanted to use a layer, not inflate. We'll use layer and add a little something there for the ears. Let's just do a test smooth. Looks okay. Let's take the ears and voxel remesh them. This is going to solidify the shapes a little bit. Let's do 160. That should solidify the ears a bit. As for the face, we want to join the face, the ears, the neck, and maybe the nose and the lip. I get a little tricky. Let's take the nose and we need to make everything a little bit higher resolution. Let's go here, multi res and let's subdivide it. Let's take the lip and let's subdivide it. Honestly, let's just see how this looks first. We'll take the head, the neck. Now we have to find the nose and the lip and the ears. Okay. Let's do this. Let's take the ear and just bring it up. Let's get the nose. Let's tap on it. The nose will bring it up. I like to call this housekeeping. Let's get the lip. I probably should bring all the face stuff up, but this is good for now. So let's take the ears and validate. So now both ears are one piece. So we have all of these, which we need to validate together or Fox will remesh. So let's do a quick save before you do any big action. We'll go here, and then we'll put the resolution to let's do 300 and see what happens. I'm gonna do it down here. And let's just go for it. Wow, that looks nice. Symmetry is on. Let's do smooth. Let's start over here. Hopefully, we can get this ear nice and smoothed out. It looks nice and natural. Loving it so far. The nose, we want to make sure we keep as much of this detail as we can. So very gingerly, I'm smoothing the edges. The lip, I'm going to smooth the edge there and maybe we want to do a bottom lip too. So we might want to do inflate And we can use inflate for a nice bottom lip. I think that looks great. In smooth out these cheeks a little bit. Make sure everything looks good. You can smooth out this bottom lip. Everything looks really nice. If you wind up smoothing out, I do like everything to look really smooth. So if you wind up smoothing out the upper lip, you can use something like pinch, where is it pinch? Then you can do pinch to really get a nice crisp upper lip. It looks even better than before. I love it. I don't know about you, but I love it. You can also use pinch on other parts like the nose to get that really clean look there. I feel like I need to smooth right underneath the nose a little bit more. You can also use drag if you need to, you know, adjust any of these things. Drag is a great tool for that, but everything looks good. You can also take crease, for example, the ear here if you want to make some more detail, maybe make it a little bit thicker like that. Maybe you want to make the ear come off like that so you can do some more detail. Okay, beautiful. The earrings look good. Move them down and make them a little smaller, I think. Are these separate? Oh, they're together. Move them down a little bit. I think that works. I think that works. Let's take the earrings and let's validate the earrings. Then we have all this hair too, which looks good. For now, I'm just going to nestle it all. This is the hair sides. Let's validate the hair sides. Okay. This is more hair. Okay? More hair. That looks good. I'm just gonna leave it for now. This is hair. More more hair. More hair. What is this? Oh, this is the hair on the head. We'll call it hair bowl. So that's the bowl that's kind of sitting on top. Here's the hair pins. These are the brows. Let's go ahead and validate the brows. Headband. This is more hair here. I'm going to go ahead and nestle all of these little hair thingies, by long impress on them for a second, and they kind of nestle hair fronts. I know this part is a bit boring, but it's really nice to have everything as organized as possible. Nestle the rocks, earrings, spring the earrings up to the head. So the upper lip is now the head. Earrings closed. What is the cylinder? These are the waistbands. These are the arms. I like to save periodically because I know I'd be set. I know I'd be upset I do all this and then it crashes. Okay, I'm going to try to nestle these, but it's hard to know which is which. These can be together. I think they should go to this leaf? Yeah. That's nice. Let's find these little things over here. Let's just put them together. Now all of those are together. Okay. Okay. So now I think we can just color this, light it, and then color it. 16. Lighting & Coloring: Okay, so let's light it. I want to find a nice spot in the middle. I think that looks pretty middlish. I'm gonna tap here and add view. So this little camera and add view just adds this view, and I'll just name this one by tapping the little pencil. I'd like to save another one. I'm going to turn the reference image off, so you just tap this little picture icon. I'm going to turn that off. And then I'm going to add another one. This is going to be two. Okay, so this way, if you move it around and you want to go back, you can just go back to where you want it. So I'm going to turn process on this little shutter. I'm going to put the quality up, I'm going to turn post process on. I like reflection and I like global illumination. I like ambient occlusion. I'm going to put the curve bias up to around there. You can adjust these to wherever you like. I think that's pretty much it. Litch Let's go to the little sun and switch from MATCAp to it PBR. Okay. I should be bright. So now let's take all of these things. We can get rid of that floor, the old floor. Let's take all of these things. It's a lot. So we'll take all these and I want to change it to something neutral. So I'm gonna tap here, and I would just change it to some sort of neutral color like this. Maybe right around there. Okay? So we have it kind of a neutral color. Now let's go to the little sun again and turn off the environment. So I'm going to turn that off, and then we'll turn on our first light and you really get a sense of what it looks like. Why is this white? How did I miss? I must have missed one of them. Okay, let's go back to our view. Okay, so back to the lights. So we have our first light here. I'm going to rename it key. Here's some options. I'm going to put this on I'm going to put this up to maybe a little bit above 22.3 or so. And let's clone this and let's name this one. Edge. Okay, so we still have a line, so I'm just going to move this one and actually should have moved the other one, but that's okay. Let's go back to the key. Let's just move it here and here. As wherever this white arrow is pointing is where the light goes. So as long as you don't rotate it, that's the only thing that will change the light. So I'm going to undo because I like the way it's hitting hitting her right now. So let's go back to edge. So this one we need to rotate until we get a nice clean line on the left side right on the edge. Just like that. Let's bring this up to five. So that's the edge lighting or rim lighting. It's beautiful. And I don't even know if I want to. Let's add another light. Let's just name it Let's name it R two. I'm just gonna stick to what I always do. So R two, we're going to move this over here. We'll rotate it. This is going to be another light coming in on this side. So maybe right there. And now let's add a last light. Let's rename it D two. Okay. And I think I want to do this one on the top. Let's change it from a directional to a spotlight. Yeah, this already looks more fun. We'll move it up. Kind of getting that nice, like, overhead view. I think that looks great. Turn it up some. Okay, let's go back to our view now. That looks cool. So let's go back to this little sun icon and turn on the environment, and let's just dial it down some. So we still get some nice shadows there. Beautiful. Now we can go back into post process and really see if there's anything that you want to change with the ambient occlusion and things like that. Sometimes it just doesn't want to work for me. I'm not sure why. I don't know what that's about. I'm going to bring the size up, so it's a little darker. I like it. So there's tone mapping, which you can play around with. Sometimes I like to up the saturation a bit. Up the contrast a little bit. I think it thinks it looks more pretty. And that's pretty much it. Everything else is just by default. I think it's fine. Okay. So now we have the lighting. I think it looks great. I'm gonna give it a quick save. Another little detail. Let's go into this and turn post process off. Some other little details that I just wanted to try out on the face with crease with symmetry on. If you wanted to add a little something to the lips, it could go like this. Let's do a little lower. Maybe a little bit of a smooth there. But just to give the lips a little something extra if you so choose. Look at those cheeks. I might have went overboard with the cheeks, not gonna lie. But that's how it is. That's how it's going to be. I'm going to turn post process back on. You can leave yours off if you like. So this is looking good. I think we just need to give her some color now. Okay, so make sure you save. I just saved as and I added a new one. So now I have Azi and As CLR. So this is just the one moving forward. I'm just going to color it. I'm actually going to save this image. You can go here, go to the folder, go down to screen, and I'm just going to save this for now. The only other thing that I want to do is go through and just make sure everything is optimized as much as possible, meaning, save Quad remeasure or decimate. Also changing a lot of these. These are really high. These leaves are 18.9 K that's way too high. I'm going to go through and do Quadremsure and really bring this size down some. Now we have post processes on. So now let's do some quick coloring. She's going to be red kind a reddish color. If you want it to be that color, she can always be whatever color. So we'll go here. It's like a I think that's good for now. I'll paint it. And her arms are kind of, like, more brown. They're almost like she has face paint on or something. And I think that's kind of like that seems kind of cool if that's the case. She's a bit reddish roughness up a little bit, so we'll paint that. We can always change it. The legs, the legs separate. Oh. Let's take the legs and let's paint them the same color. The dress, let's do like an orangy yeah, that's perfect. A nice bright orange. Beautiful. These thingies, I think we can take the necklace and I'm just going to validate it. What the heck? Take both these necklaces and validate them and we'll color them the same color, which is white but maybe a little warmish. Maybe right there. Maybe we'll lower the roughness a bit so they're a little more shiny. We'll paint that. Earrings are a nice gold. Oh, I love that. You know, I get weird. I get, so excited. Let's take the eye whites, and we'll just validate them. All these lashes, we can validate as well. So eye whites. These can be white. I'll just put the roughness up for now. I'm not sure what I want to do with them, actually. So now the eyelashes, those are gonna be black with the roughness up. We don't want too much light bouncing around with them. These are this beautiful the brows are this beautiful blue. I like, it's a little darker. Maybe a little more into the green spectrum. Like so. I like that. The hair is probably similar. Oh, we need to get all this hair together. Let's just get all this hair. I think we want a similar color, but maybe a little more, something like that, I think, we'll paint that. Cylinder split. So we want these. These are even lighter color. Beautiful, bright. Paint those. These bits, let's just join these. Let's take these two and join them. We'll take these and let's make those. They're a similar red to the face. Okay. The headband is the same. All right. Let's paint that. Let's get all these nice bands, wristbands. I think these are more. These are the foot bands, more wristbands. These we can make kind of beiges, like, a dark brownish or beiges color. Okay, kind of like that. So that's going to be the color. The waistbands, I kind of like the blue. Of the hair. All these leaves. These are going to be similar to the hair, but they're going to be more green. A roughness down a little bit. I like it. The rocks, these can all be the same color. The reason I keep touching is so that panel goes away. I mean, these are gonna be gray. That's a beautiful gray. I did get that excited over a gray. We have the whole floor. So maybe we want that just to be a little bit more orange. I like it. And, um, Oh, so we do want to paint, as well. So let's do some painting. So let's take Let's hide the floor. And I think I just want to show some last minute details, and then we can just export our final image. 17. Detailing: Okay, so the last detail that I wanted to do, let's take the clothes, the top, and let's see how paint looks on top of it. So I'm going to take a similar color to the hair, maybe a little bit brighter. I'm going to go to the layer and add a new layer. So this is going to be blue details. So the layer panel is here. If you hit the add layer and then the pencil, you can just rename it. So this is the base layer that's orange, and whoops. And this is the details. So with paint, you can paint here, you can see that it's not very detailed. So there's a few things we could do. We could go to here and do dynamic topology, turn that on. So once that's on, we should be able to get a little bit more detail. It's going close. And that might be our best bet. Wow, I shot up to 60 something already. That was crazy. Okay. Okay, I'm gonna turn dynamic topology off because usually you can get away with some clean lines as long as it's around the same area. Even eras, sometimes you can go in and kind of clean it up with eras. Oh, no. Looks like I have to go and fix this up completely. I need to turn symmetry off. Okay. I'm gonna turn it off, and erase. I must turn symmetry back on. Alright, beautiful. I'm going to turn post process back on. I know we need to paint the face as well. So I'm going to get maybe the same color as the hair, maybe a little bit brighter. And let's see what it looks like without dynamic topology. Let's add a new layer. Let's go to the face. Add a new layer. This will be face paint. Oh, I'm going to race. Okay, that looks pretty good. Okay, so let's kind of work out. Let's turn post process off. Firstly, Okay, I think that looks right. I don't think it needs to go all the way to the neck. So let's see how this looks. I'll fill this in. That looks pretty cute. Let's take a look from the front view. The only thing is, it looks a little round here. I really want it to be nice and sharp of an angle. I love the way that looks. I kind of like it. Maybe on her arm, her arms together, they are. Let's turn symmetry off. Maybe I just want to give her a nice swirl on the arm. I'm the Oh, I need to do dynamic topology again, I'll turn that on. Okay, I like it. Maybe I want to give her something on the other arm. Let's take the color of the skin. Let's make it darker, maybe with some green undertones, like a tattoo. It's solo. Let's give her let's give her some lines here. This was a tattoo that I almost got, actually. The one I did get was similar, but Oh, what happened to the floor ground. We'll bring that back in. Looks like the toes are kind of popping up a little bit. So let's just fix that with move. I feel like she needs a little toe ring. Gonna go to the legs and validate them. Is that a torus. We'll do a torus. Shrink Okay. I think that works. I don't really think we need too much more, to be honest. I'm taken off of a line and maybe it'll just stretch it out, make it a little more visible. I'm going to lower the division X, make it small, validate it, and then I'll take move and maybe just adjust it a smidge. Then as far as paint, I'm just going to grab the earrings and we'll paint it the same color. All right let's save. Let's turn post process back on. That looks wonderful. Let's go to the view number two. It looks amazing. The other thing I want to do is I like the lighting. Each one of these directional lights. I'm just going to press the little options and change from fixed to camera. And there isn't one for the spotlight, so we'll just leave that as it is. Now I'm going to save again. Now you can export, just go here. You can export settings are down here, you can just do screen. You can do transparent background if you want, and then just put Export PNG. If you want to do a turn table, you can press the little nomad icon here. I'm on an iPad, so I'm going to start my screen recording, and then you can just hit Turn table I'll make it a little bit bigger, and there we go. I think this was such a fun sculpt, such a fun character. And if you just think of things as shapes, and if you just stick to it and spend the long hours working out whatever you need to work out, you can make some really amazing stuff. 18. Blender Prep: Alright, so the next thing you want to do is bring her over into blender, and we can just do some simple renders. They're gonna look really cool. She's gonna look really, really great. So you might have noticed that she looks a bit different. So the first thing, I added eyes. Really simple. I just added spheres, and I just moved them to the eye. So you might want to flatten them up. And just remember to place them sort of on towards each other, so it'll look like she's looking straight. You never want eyes to be right in the middle of the white parts in the eyes. You want them to be sort of inward towards each other. The next thing is, I took the face and the body, and I just joined them. So those are all one piece. And then, obviously, I changed the background. I made it this orange. So that's just obviously changing the background here. That's easy. Okay, so another thing I did was I went in with paint, and I kind of did some manual ambient occlusion. So what that means Whoops. What that means is I went in and I added, like, shadows. Kind of around all these different parts. And I added a little bit of red to the tips of the fingers to the elbows, if you can see, I added some red there and then smoothed it out. So I just added a little bit of extra color, a little bit of extra details. I went in with here with crease and then I grab so I grab this color, and I make it a little bit darker. And I'm using crease, I make sure stroke painting is on. So that way when I'm using crease, it does that. So I kind of did that over these just to give them a little bit of grit. And you can see here, I added a little bit of darker blue. In the hair, I added some dark smooth out some dark color there. So I always do that to my sculpts. In the grid, I made sure that she's pretty much lined up with this red line because that's going to be the floor when I bring it over into blender, that's going to be the ground level. Okay, so I'm just making sure that there's no layers. If there is a layer, then you'll see a little green or a little purple. So let's get rid of those. So make sure there's no layers. I'm going to go ahead and delete the cameras and delete the lights because we don't really need them. You don't need post process to be on. Make sure that's off. And next, go through with the Gizmo. So just go through and make sure that they're all baked. So I've already done this, but just go through each one and make sure that it's baked. If it's not baked, bake it. If you don't do that, then sometimes when you bring it over into blender and you'll get nomad unskew I don't know really what it is, but it's really annoying, and I don't know how to fix it in blender. So just go through and make sure everything is baked. Next, you can export GLTF right here. A, so just export that. You can save it and transfer it over to your computer. What I'm going to do is I always airdrop it to my Mac, and then I have my PC connected to my MAC, so I'll do that. But you want to get that file over to Blender, the GLTFFle. All right, so let's hop over to the computer and import this sculpt into blender. So by now, you should have transferred your GLTFFle to your PC that has blender. So let's go ahead and open Blender. We're going to open up Light Bright, So Light Bright is a preset background that you can use, and it'll be easier than setting up everything from scratch. So we're going to go file open for you. I'm just going to open recent and Light Bright. Okay, so the way I have it set up in Blender, here I have my animation tab, and I like to have these two windows open. So I'm not sure exactly how it's going to open up for you. It might open up something like this. If it just opens up with one window in layout, then what you want to do is go over here to the little cross hairs and just drag this over. So then you can have two windows. On the left side, just hit Z and hit Render. And on this side, if you hit Z, it should be in solid. The reason I do this is so on one side, I can see the rendered version of what I'm doing, and on the other side, I can just see a solid version that's easier to work in. And I think we can turn some of these options off up here. Because we don't really need to see all that stuff on this side. So this is just for the render. This is your camera. So this is a light. This is the backdrop floor. This is the backdrop back. This is an empty. This is what we're going to use to do a turntable. This is the focus ring. So this is where the camera is going to focus, and here's another light here. Okay, so let's import our file. So we're going to go I'm going to go back to animation because I pretty much have it the same. So let's go to File Import, GLTF. Okay. And I have mine in the downloads with a Z. So we're just going to import. All right. There we go. So now I'm gonna zoom in here. And sometimes it'll start zooming really slow, so I'm going to hit, that'll kind of speed it up. Okay, so right now, everything is selected. So if you look over here on the right, this is all your this is everything that's in this project, and this is everything that we just brought in. So what we want to do is shrink this to a smaller size. So let's just hit S, and then we're just going to shrink. To a smaller size. And the reason I do that is because I believe the default size and blender is almost a full human size, so it doesn't have to be that big. So now I'm just using the arrows and moving it up. So here's some tools here. I'm just using this one, and you can just move it anywhere you want it to go. So I'm going to hit zero on the keyboard. That brings me to the camera view. And you can see she's way too far away. So let's go up here to camera. And let's pull out on the solid view. You can see our camera here. And down here there's camera settings. So just look for this little camera and let's scale in. I do really love a nice orthographic view. So over here, I'm going to hit Z and rendered, so we're seeing the rendered view. Okay, so make sure that in this little camera that you're in cycles. Back it up a little bit. And she's pretty much in focus because we don't have any depth of field. So let's do that really quick. So now we're back in the camera options. Let's scroll down to depth of field, focus on object, tap this little Tingy Mbab and then we're going to go to the focus ring dropper, eye dropper. And now focus on object is focus ring. So that's exactly what we want. So now we're going to go to the focus ring. And literally, you can just put this wherever you want it, and that's what's going to be in focus. I'm going to hit S to size it down. I'm going to hit three so I can look at the side view. Oh, I'm I'm in perspective. Okay, so I'm looking at the side view now, and I just want to put it where the eyes are you want the eyes to be in focus. So that's the main focus. So now I'm going to go back to the camera and go back down to the depth of field options for the aperture for FSTop, we're going to move this up. And as you move it up, you're gonna see that she's gonna become more and more into focus. Smooth this over. Okay, I think that looks pretty good. So I'm gonna put it on 23. She's in focus, and the background starts to get a little bit out of focus, but it still looks good. So the next thing I notice is these are black, and that's probably something about the normals, which is the surface of a mesh, sometimes they get, like, flipped. So let's fix it. So I'm going to hit tab. So tab enters you into Edit mode. So there's object mode. Edit mode and object mode are the two that we're only going to use for this. Okay, so we're back in edit mode. Okay, so we're gonna go to mesh. So I'm gonna hit all mesh normals, set from faces. Now they're looking right. I'm not sure what's up with this one, though, but that's okay. And I can also see that her arms are a little too out of focus, so I'm gonna go back to the camera, and I just want the arms to be a little bit more in focus. It's kind of egregious. Like, it's kind of a very high number for an FSTop, but that's just because we're using the orthographic mode. Alright, so this looks good. So the next really important thing the eyes, I want to make the eyes as glossy as possible. So I'm going over here on the right, and I'm going to tap this, which is the materials. The materials is like the surface of all of these pieces have their own individual materials. For example, this is material five, but I'm going to change that to I P one, which always is my code for pupils. P one is pupils. So now I'm going to go to roughness and bring that all the way down, and that way, they're going to be really glossy. And you can do that for some of these others, like the eye whites are also glossy. And the skin, for example, we want that to be more rough, more realistic. So we're going to bring the roughness up. The hair as well, we're going to bring the roughness up so it's not so glossy. Same thing with the leaves. And another little trick since I kind of bundled my leaves in three different sections, so one, two, and three. But I'm going to take all of those, and I'm going to hit Control J and join them together. So now in the material tab, there's actually three materials, so I'm just going to erase two of them, so now there's one material, and I'm just going to name it leaves. So now it's going to affect all of them and not just one. So I'm going to bring the roughness up. And also, if you checked out my last skill share video, a lot of this stuff should be familiar from that video. But if you have Blender kit, then you can do really cool things like, for example, these rocks, we're going to go to Blender Kit materials. And then right up here, let's hit this little eyeball. Let's just look up rock. So now we have some rocks. So let's try this one. Zoom in. It looks pretty good. So you have all these different options that you can try out for rocks. I like that. And also the floor, the ground, you can leave like that, or you can look for something like mud or earth. So then you have something a little more earthy. So there's lots of options with Blender kit. Blender kit's really fun. I think I want to do, like, a clay floor. I really like that color, but let's try clay, that's kind of beautiful. So one of the more tedious things I'm not going to do all of, but you can go into this. If you have blender kit, you can look for a gold that'll work for example, the earrings, or you can, of course, just go to your materials. And for the base color is here. If you wanted to change the color of it, you would just have to go to, like, RGB, and then you could change the base color. And you can also just up the metallic. So that'll just bring the metallic stylization up, which is pretty close to gold. But if you have blender kit, then you can find a better gold, lighter color gold. Something like that. Okay, so for the eye lashes, what I like to do is turn the roughness up a bit and then go down to the specular and then turn that down. So I don't really want any light shining off of these, so that's why I do that. The eyebrows, we're just going to go up and rough. And once again, I'm just still in the materials the little material thing here. And anything that you click on is just going to go to that. Okay, I think everything else looks pretty good for now. Okay, so there's a back wall. You might want to turn that off, that gives, like, a little bit of a better view. I kind of like my scenes a little bit darker, so that makes sense for me. You'll notice there are some other lights and stuff over here, so you can sort of play around with those. And see if any of those work for you. But you can click on them and move them around, and they kind of should add a little something something. So with lights, you just go down here and where the camera was and where the materials was is now a light. So then you can change the settings, maybe, like, 50, 50 is a little bit better. It looks like. Maybe you want to make it a little warmer. You can do that kind of thing. And let's maybe use this key light. So I'm using this tool again, the transform tool. I want to rotate it. And I want to try to get this shining on her eyes. Okay, so you want to make sure that in the light settings, multiple importance is on, and I'm going to go to the spread and put that to 180. When the spread is at 180, that's when you get that really nice round reflection in the eyes. So I'm gonna move it up. So I'm trying to there we go. So I'm trying to find it in her eyes. I'm gonna make it smaller. I'm gonna change the color. I'm gonna turn the saturation down just so it's white. There we go. That's what I'm looking for. So I think that looks good. And I always like to test out to see what it looks like the before and after. I like that. So you can play around with delight and change the shape of it, how big it is, things like that, to whatever you like. Okay, so I really like the gray, but let's say we want to change it to an orange. Let's go to the floor. Now, if you'll notice the materials, you can't change anything here. So we have to open up a new window if you don't have this. You can go to animation and see if you have this window. If you still don't have it. So let's say, for example, you're in layout and it looks something like this, go to one of the corners of the panels till you see the cross hair and just open up another view, and then we can just make it a little bit bigger and then go to whatever's here in this section, change that to Shader Editor. I can close that. Okay, so this is the shader editor. So this is similar to the materials tab. It just gives you more options. It's a little more advanced, so we're not gonna go too deep into it. Okay, so for example, the base color, maybe we want to change that to orange. Let me, I might as well go to my camera view here. Okay, so I'm going to go back to animation. You can just change the base color to orange or yellow. I think I like that color. So I want the background to be that color as well. So I'm going to click on this color. Click on the hex. I'll hit Control C, and then I'll tap on the background, click here, click here, Control V, and enter that. Now they're both matched up. And let's see. If we put it back wall, you see it's a lot brighter. Let's change this color. Let's see if we put it to just, like, a little bit of a different color. That's kind of interesting. And I'm going to change this to 500, okay? Let's change it to 200. Okay? You can always change it to a different color if you want, as well. Ooh. Look at that. Let's just do a quick turn table. So we're gonna use this box that's already there, this empty. So this is the center of the box, and I want it to be right between her feet. Actually, let's make it smaller. I'm gonna hit S, and I'm gonna shrink it. I think that should help. And then I'm going to stretch it with this blue one. She looks like she's right in the center, so I think that should work. Let's just take everything down here. So everything having to do with her. And then, lastly, I'm going to control click on the empty box, and you'll see that everything else is dark orange, and this is light orange, and that's what we want. So that just means that that's the last thing that we've selected. So now let's hit Control P, and we can set parent to Object. So now we have everything is in this. Let's just select all of these and then drag them into turn table animation. Everything is in there, but now it's all underneath this empty. So now all we have to do is control the empty. So down here, if you have your shader window, so what we need is a timeline. We need what looks something like this. So now we are in the timeline and we can set keyframes. So keyframes are what we're going to use to animate this turntable. So, of course, this is going to be our first keyframe. So make sure you're in transform. If you don't see it, hopefully you see this little item here, and we want to do the rotation and Z. That's like the turntable rotation is Z. So just go to Z and hit I. So I enters a keyframe. So we've entered that keyframe and let's bring it all the way up to let's do like 240. So 240. And we're going to go to the last frame. You can click here to go to the last frame. So now we want to essentially rotate this 360 degrees. So let's just put 360 here, and then let's hit I. Okay, so I think this is good enough. Let's export it. 19. Render & Turntable: Okay, so make sure that in this little camera that you're in cycles, Okay, we're going to go down. These are my settings for here. Max samples is 300. I do have Denis on. I have use GPU here and here, GPU compute. My computer is much faster. The GPUs much more solid and much more fast than the CPU. Okay, so we'll scroll down. Think I'm going to leave motion blur off. So now if you go down to color management, usually I change the look to medium high contrast. Gives it a lot more punch, and I love it. Okay, so now let's go to this little printer. Okay, everything looks good. Let's set a place that we want to render the turn table. So let's go here, the folder. And you can put your turntable. So it's going to essentially, it's going to export 240 frames, and that's where those frames are going to go. So I'm going to put mine blender box, animation link. I'm going to add a new folder. Turn table. So we'll accept that. Okay, so now the place where the images are going to go is set. Of course, here, you can set the resolution. If you don't have a really fast computer, I would maybe set this something smaller. You can just click here and click one of these other options just so it's not so huge. That's going to help if you don't have a really, really fast computer. Another thing that's going to help if you go back to the camera, you can set the MAX samples down to maybe like 50 or something. So you can experiment with that because that will make it go a little bit faster. It sacrifices a little quality, but it'll make it go a little bit faster. So yeah, and I think that's about it. So let's export a sample image just so we can see what we're working with. So we're going to go back up to so we're going to go back up to render and render Image. Alright, beautiful. So this is our image. Well, firstly, you can save it. You can go to Image and then save. That will save your image. I'm gonna close this, and then I'm going to go over to the rendering tab, and I'm going to open up a new window. So I'm gonna go over here to the corner and I'm just gonna open up a new window, and then I'm going to change this to compositor. Okay, so you should have these nodes in there, so you want to turn on use nodes. And then usually you unplug it and plug it back in, and it reads your render. So this is what we just rendered. Hit this little arrow. There's a little hidden arrow over there, and if you go to options, make sure your device is GPU. I'll have to rearrange that so I add that in first. Okay, so right now it's in fog glow, which I usually use. It's a little more subtle. If you turn the threshold down, that means so what it's doing is it's taking the brightest parts of the image, and it's making a fall glow with them. So there's lots of different various levels of brightness. So the threshold will say, Okay, it's not going to do anything unless it's over this amount of brightness. So if you put that really low, then everything becomes bright. You know what I mean? So if you put it up higher, then it becomes less. Let's change this to bloom. It's usually a lot more easy to explain using bloom. So let's turn the threshold up Okay, let's see how the mix is doing. Okay, so yeah, Bloom looks pretty good. You can see it's nice and shiny. You can see you have these, like, nice shiny spots. Looks beautiful. It looks great. I might want it to be a little bit brighter, a little bit lighter. So I'm gonna go back here. I want it to be a little bit brighter, you can go to the world. It almost looks like the materials tab, and you can change this color. So right now it's gray, but you can make everything a little bit lighter here. Okay, so let's render it again, so we're gonna render image. So this should render. But this is gonna include what we did in the composite because we hit use nodes. So now it's gonna render normally, and then the last step is gonna be rendering those last minute those nodes Nice. It still looks feels a little dark to me. Oh, I mean, back to render, excuse me. And maybe the mix, maybe it's just too dark. I don't want it that dark. Okay, I like it there. Yeah, I think it looks good. Okay. Okay, so I'm going to save as, and you can name it whatever you want. For some reason, I named her Asi Skill Share. Okay? So we're going to save as. So once you have your image and you're happy with your image, then you can start rendering your turn table. So we go to Render, Render Animation. So then it will start and it will render each frame in your turn table animation. So you'll have to take the images and bring them into whatever editing software like Final Cut Pro or premiere or some sort of editing software. Bring the images in, combine them all together. So it'll be like one really long video clip of all of these images. And then you can just change the speed of the image to I don't know, 5,000 or 6,000%. So you increase that, so then it's just going to play as a continuous turntable. That's what I do in Final Cut Pro, and I will show you that I would be doing you a disservice if I show you how to create a turntable without fully showing you how to create a turntable. So let's let these render out and we'll be back. Okay, so wherever you specified your files to go, that's where each of your frames that we rendered in Blender is going to wind up. So mine, I put in this folder. This is a different one. I kind of went crazy. So now you see one through 240 images. So I'm going to take all of these images. I'm going to copy them, and I'm on a Mac now, so I'm going to use Final Cut Pro, paste these all in this project. As you can see I added some backgrounds and, you know, a lot of fun stuff, but it's essentially the same thing. So obviously, if you hit play, it's going to be really, really slow. So that's not really gonna work. So here's all of our images. I'm just going to select them all and then combine them. Okay? So now I'm just going to speed this up. I'll do 6,000%. And you can see now it's quite small. So now I can hit play, and she just spins. Let's try if we tried 3,000, the animation is gonna be longer so I can stretch this out, but it probably won't look as smooth. Oh, it's actually not bad. It feels a little more choppy, but that still feels a lot better than the fast one. Okay, so now we have that. I'm just gonna export it. And then I just hit next, and it's going to export, but I don't have to 'cause I already have the file here, except it's too fast. It's way too fast. So now you have a proper turn table. You have proper images, and also don't forget that these images, each one each one of these is an image. So if you wanted to get a side view, you can just go to your side view image, wherever that may be, and you can grab that image, which is another really cool thing. But just remember that these are all kind of big, too. So once you get your specific images, once you export the turntable, you might want to go through and just delete these folders because they can add up really quickly. So I'll just show you another one that I did here. I did this one, too, but this one is also too fast. So enough to slow that one down. Alright, so let's finish on a couple of turntables. Great job. Can't wait to see what you do. Here's what I did. You know, I had to do my thing. That's the best part about this. It's art. And once you're kind of understanding it, and once you're getting a little bit, then you can keep pushing it and pushing it and pushing it until you get more. And that's when it becomes really exciting. 20. Outro!: The time to make your art look as good as it can look. That's what brings your brand image, all of your art to the next level. It's always baby steps like first nomad render, then it's a blender render. Then it's a blender turn table. And then it can keep going on from there. I'm still learning Blender, but, of course, as I learn, you learn, I'm going to bring a lot of that information to my classes so that we can just keep making cooler and cooler things. Of course, please upload your class projects to Projects and Resources. Also rate and review. Let me know what you thought. But also if you would like to see more of something or if there's something that you think would be helpful or more helpful or just different, interested to hear those kind of things as well. Of course, you can catch me on all social media as drug free Dave. YouTube, post I'm a prolific YouTube poster, so there's a lot of information, a lot of cool videos there. And, of course, I have a ton more classes and courses here on Skill Share, including my newly released Skill Share, original video. So that's one where I work with them, and I made this really cool robot video, and I'm super excited about it. And I think it's probably the easiest way to start sculpting something in Nomad and then step by step by step, bring it into blender. That's it. Be sure to tag me on social media if you post any of the work there. I love to see it. I love to share my students' work on my What is it called? On my Instagram stories and things like that. Alright, I think that's it. Great job. I really appreciate you spending the time with me, taking time out of your busy schedules to listen to me, yap on. I really appreciate you. Keep drawing. Keep sculpting, and I'll see you all. Oh, and one more thing. So I actually recorded a lot more material right after I finished recording for this class. So I'm gonna upload that to YouTube. So be sure to head over to YouTube. It's almost like a study hall session. It's gonna be me working in blender. And just some of the things that I didn't really have time to put into the class, I'm going to put on YouTube.