Nomad Sculpt Beginner Tutorial: Kawaii Jar Character | Dave Reed | Skillshare

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Nomad Sculpt Beginner Tutorial: Kawaii Jar Character

teacher avatar Dave Reed, 2D & 3D Illustrator - Brooklyn, NY

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Nomad Sculpt Beginner Tutorial

      1:25

    • 2.

      Class Project

      0:30

    • 3.

      Gettign Started: Jar

      5:25

    • 4.

      Arms & Legs

      7:25

    • 5.

      Whipped Cream

      5:08

    • 6.

      Mouth

      10:03

    • 7.

      Teeth & Tongue & Straw

      7:10

    • 8.

      Lighting & Post Process

      8:02

    • 9.

      Color & Rendering

      9:55

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About This Class

Welcome Artists! 
In this class, you’ll create a cute pink kawaii jar character from start to finish using Nomad Sculpt. We’ll keep things simple and approachable while covering key tools like the lathe tool, tube tool, voxel remesh, and Booleans—all in a way that helps you get comfortable building in 3D. You can follow along exactly or make your own changes as you go, so by the end you’ll have a finished character and a workflow you can use for future projects.  

What you’ll need:

  • Nomad Sculpt application
  • An iPad or Android tablet that can run Nomad Sculpt (it is also available on PC, though I haven’t used it there)
  • I’ll be working on an iPad Pro M2 with 8GB RAM

Meet Your Teacher

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Dave Reed

2D & 3D Illustrator - Brooklyn, NY

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Level: Beginner

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Transcripts

1. Nomad Sculpt Beginner Tutorial : Go. Okay, so for today's beginner tutorial, we're just going to create this really cute, fun kawaii jar with some whipped cream. And a lot of the tools and techniques you'll use today, you'll be able to use them in all your sculpts moving forward. That's why I like making these more simple, small characters, so you can get all the benefits, and then you can take them and use them for whatever you want to sculpt. So we'll start out using the late tool for the body. It's a really fun tool and really simple once you kind of know the basics, we're going to make some arms using the tube tool. The tube tool is one of the strongest tools that Nomad has. I use it in all of my sculpts. We'll use cylinders for the legs. We're going to learn voxel remeshing. We'll also use the tube tool to make the whipped cream on. And then we'll move on to simple and effective lighting to really make the character pop. Then we can move on to things like materials. So that's how you get that nice soft, glossy, toy like feel. Lastly, we'll walk through exporting our three D model so you can render it, share it, or even three D printed. By the end of this class, not only will you have your own version of this character, but you'll have a solid understanding of the essential tools and workflow and Nomad sculpt. And once you start having fun and experimenting, trust me, it's all over. Keep drawing, keep sculpting, and I look forward to seeing you in class here on Skillshare. 2. Class Project: For this class project, we're going to create a cute koi jar character using the tools and workflow from the lessons. You can follow along step by step or feel free to adjust things along the way. Change the colors, tweak the shapes, or add your own little details to make it yours. The goal is to get comfortable building in three D while creating something fun and simple. Once you're done, feel free to share your work in the class gallery. I can't wait to see what you make. Let's move on to the next video getting started. 3. Gettign Started: Jar: All right, let's get started. So the first thing we want to do is make sure we're in orthographic view. So just tap this little camera and make sure you're in orthographic. Next, let's get rid of this grid. So if you have a grid up, just tap the little icon down here and get rid of that ugly grid. So now let's change from white. We're just going to use a MT cap. So just tap this little sun, Mt cap. And you can tap here. You can use any of these. I usually use one of these two. I'll stick with PXG clay. I just think this looks better than sculpting in something that's pure white. Next, let's import our reference image. We just want to tap this little photo here, tap reference image, tap the image, import minus in my photos, and we're just going to import this here, tap the check, and then it imports. Now you see it here. If you need to change it or move it around, all you have to do is go back to where it was, hit transform, use two fingers. You can move it around. And once you have it placed, just tap with one finger to go back to sculpting mode. So what we want to do now is save our progress. You may have seen a pop up asking you to save your project. So let's just go to this little folder here, and here we have save. So let's just save. So let's go ahead and delete this sphere. Let's just tap the scene menu. Here's our sphere here and let's just delete it. What we're going to do is add a lathe. We'll tap the lathe tool over here and you'll see a line show up in the middle. Let's just tap this little picture, transform. Then I'm just going to take two fingers and drag the image right in the middle. I think that looks pretty good. The line is going right down the middle of the image, tap with one finger. Okay, so we're using the lathe tool. We're using curve here. We're going to start at the bottom in the middle and then we're just going to draw. We're going to trace the outer line. We're going to come here and you see a little lip, so we're just going to make a little lip like that, and then we're going to go here, and then we're actually going to come around and then go back down and then back over to the orange line. And then we have our jar that we need to fix up. I'm going to go back to the picture tap transform and I'm just going to replace this back where it was. Tap once. So now we have our jar and I'm actually not sure why it is tilted like that. B. Let's see. Reset. Okay, that's better. I'm not sure why it got tilted like that, but if that happens, just tap here and tap reset, and then it should straighten up. It's okay that it's not in the middle of the line, but yeah, I'm not sure what that was. But anyway, now let's tap the Gizmo and let's tap pivot auto pivot. Down here, you'll see the lathe tools. So what we need to do is just make it match this. But for example, the bottom, I'm just going to take these nodes and straighten them out a little bit. Then if you want the end to be see how it curves, you can always pull these nodes a little closer together to get the edge a little bit better. And to make the lip, you might have to add some nodes here to get it nice and round. If you need a little more resolution, see how you can see that it's squared off. You can go to these little three dots and just do postavision. If you put it up to one, S zero, you can see that it's a little more low resolution and it looks more squared. And then as you go up, it adds more. But this number goes up as well. So I think just ticking to one should be pretty good. I think I want the lip a little thinner. So I'm just going to bring these all a little closer together. Yep. For straight lines going down like this, sometimes it's better to drag these towards each other and get rid of one because you don't such you don't need all of these in between. They're just going to ruin the straight line. So I'm going to bring these into each other to delete them. Okay, I think that's pretty good. And that's pretty much it. You don't have to go crazy with it. The lathe is a really fun tool. Once you get something that you like, you can go ahead and hit Validate. Next up will be arms and legs. 4. Arms & Legs: So next we'll add the arms and legs. For the arms, we'll use the tube tool. We just want to go to our tools here, tube tool, and let's do path. The arms start about right here. I would say that's about right here, just tap on the screen and then drag down to about here, and then tap this little green sphere. Let's add another node here, so just tap on the white line. Now we can sort of adjust the arm. So we'll bring this part in and you'll notice that it won't go inside the jar, so just tap SNAP. Then it should go right in and we'll use this little orange node to make it a little bit bigger. We want to make this bottom round. Let's go down here and uncheck constant density, tap the three dots, post subdivision to two, and let's bring these down to four. Of course, you can always just tap. Okay I'm actually going to bump this up to three. I think that looks pretty good. It looks like we need to make it a little bigger and bring that in a little bit more. I think that looks good. Once you get your arm to where you like it, you can just tap mirror. For now, we'll just leave it because you might want to adjust it a little bit later. Let's go ahead and do a quick save. For the legs, we're going to tap our scene, add, and we're just going to use cylinders. So let's tap this little gizmo right here. We'll shrink. We'll move it down. You can use the large orange ring to shrink again. We'll tap mirror. We'll tap this little gizmo again and then we'll move these and that will give us our legs. You can tap this little cylinder to get back to the cylinder options and we can just stretch it out and then move the whole thing down. I think that works pretty well. I just want the cylinders to be nice and soft and round on the bottom. I think what we'll do is just validate them. We'll go to this little beaker icon and then we'll just hit smooth. We'll just drag smooth then we want to drag inflate to make them a little bit bigger. I think that looks pretty good. And if you really want to add some feet to it, what I would do is add a sphere. Let's drag this out of the mirror. So this mirror is the legs. This quad sphere is the one we just added. So you can actually use your gizmo, and then you can shrink this sphere and then move it to the legs and then just mirror it at the end. Or that could just be me. Maybe flatten it a little bit. And you can go ahead and validate and then I might use move to then just make this a little more flush with the leg. Then I have something like that. Then I will just go to the tools and just use trim, and you can use rectangle. All you would need to do is draw a rectangle like this and then that bottom part will be trimmed like that. I think I want it to be in a little bit more. If we go back to our scene, let's go ahead and name things so that we're not confused. Let's just do a quick save and let's name this. The lathe is the body. This mirror, this is the leg. Let's name the mirror, we'll tap these three dots. Let's name that legs. This cylinder, essentially, this red is a mirror. This cylinder, which is the leg is nestled under this mirror. That's why you're seeing two of them. If I was to drag this out, you would just see one leg. If I put it in, it's two legs. This is the foot. If I rename this foot, make sure you're on the foot, add mirror. So now we can go ahead and tap on both of those, validate, both of these, validate, yes. Now we have both our legs and both our feet. We can select them both, and then we can voxel remesh I'm going to swipe up from here. Just in case you don't see this little shortcut down here for voxel remesh, you can put the shortcut there by going to these three lines, shortcuts and then adding the voxel remesh. See? But this is the same thing. If you don't want to do any of those, you can go up here to Voxel and it's the exact same thing. If I swipe up, you'll see the numbers match. We'll just go to 150 and then hit remesh. We can use the smooth tool and we can just smooth this out. Then there's this cute little legs. Let's do a quick save. Now let's add some spheres for the eyes. We'll go to our scene, add sphere. I'm going to name this eyes, and we can tap mirror. Let's go to our Gizmo and firstly, let's just make it small. We'll move it forward up. I can shrink. Okay. And then we'll slide it to the left. And now we just need to make it flush with the body. Yeah, I think that's good. Alright, let's save. Next up, we'll work on the whipped cream. 5. Whipped Cream: Let's work on the whipped cream on top. This is going to be a simplified version. First, let's go into our scene and just hide all of these. Then we'll add tube. I'm just going to long press and move it to the top. I'm going to tap home just so it kind of shrinks it a bit, and I'm going to turn on a grid. So first, we're going to tap these three dots and put post subdivision to three. Okay? So then we're going to tap spiral, and we're going to set the twist angle, so we're going to twist one, two, three, and then four. So 3.5 rows. So now we're going to go back to radius and tap it once. So you'll see the little two orange things on the top and bottom. We'll make this smaller. I think that looks great. Let's turn the grid off. I don't like looking at it. Now let's go into the three dots here and let's just bring the division X down. Probably into 30.9, I think is okay. Let's validate. Now let's go into the move tool. Let's turn symmetry off and we don't need it to be really big. Here, I'm just going to stretch this make it a little bit bigger. So I'm just gonna stretch that out a little bit. You can just adjust it until it's however you want it to look. I think I just want a little bit of something like that. I think that looks good. And if you're showing a little bit of gabs here, you can always go into this little beaker and you can inflate it a little bit, and it'll kind of hide those. Alright let's save. So let's go back into our scene, and we'll bring everything back. The tube, let's rename. With cream, and I think it's huge. So I'm gonna shrink it, move it up. Okay, it is very, very big, that's okay. Let's shrink it a little bit more. And we want to do something like that. You could even give it a little tilt if you want. Now I'm going to try smooth. Now, smooth it might not work as well as I want it to work. It looks like it's working okay. I'm just using the smooth tool to push back some of that mesh. You could also do clay with sub. That will actually just take away that takes away. That's what the sub is. You can do it that way as well. That might be a little faster. Okay. And then I'll just go and smooth that. Okay, so I smoothed most of it away. I think that looks pretty good. No. So I might take the move tool and just kind of drag this edge a little bit in there. Looks good. Okay, I think that looks great. Okay, I'm gonna make it a little smaller. Ah, I think that looks great. I think I'm happy with that. Perfect. So now I'm just going to safe. Next up, we'll work on the mouth. Mm. 6. Mouth : Okay, so for the mouth, we're going to use a sphere. Let's go to our scene menu, add quad sphere. We can tap this little gizmo here and let's just shrink this with the larger orange ring. I'm going to move it forward. So it looks like the mouth is just about here. I'm going to make it a little smaller. Maybe about there. Let's go ahead and validate. What we want to do now is use select mask, rectangle, and we want to turn symmetry off by tapping there. If you look at my sphere, you can see this red line, and that's going to help us set the mask. Just make a rectangle and we'll just use that line as our guide and then tap Gizmo and then we're just going to use the red arrow to just stretch this out. I think that's pretty good. Yeah, I'll do it right about there. I'm going to go back to select Mask and do clear. Now we want to go back to our Gizmo and do pivot, auto pivot. Then let's go up to this little box icon and do move origin. That's going to move it to the center of our project. Now when I bring it up, we know that it's directly in the center. We can move it up. I'm just going to make this smaller. I think that looks pretty good. So now we just want to look at one side of this object and we want to do the same thing with select mask and we want to make a rectangle. Like this, but I just realized, it did go all the way through, which is great. If yours doesn't go all the way through, you might have to go to this option and you might have to uncheck this because if you have this checked, I'll just show you. If this is checked, then it might look like this. See, it didn't go through to the other side. Again, that's in the select mask options up here. It's this little option and I'm just going to uncheck this. I'm going to clear everything and then I'm just going to make a rectangle. Like that. We'll use the gizmo, and we're just going to use the arrow to stretch this out forward. And then we're going to use this little blue sphere to just make that flat. So now I'm going to go ahead and go back to select mask and just clear the mask. Let's do a quick save. What we need to do is take this piece. We'll use the gizmo and move it into the mouth. If we hit Xray, we can see that it's a good distance in there. I probably doesn't need to be that deep. So maybe something like that. Turn X ray off. You just want to make sure that you have some space in front of the jar as well. The first thing that we need to do is go to scene. We need to take let's just call this mouth X. Let's clone it, and let's rename this mouth B, we'll just call it B. Mouth B, let's just hit this little eyeball to hide it. Mouth X. All we're going to do is use the trim tool, Lasso and let's hit Xray. All we need to do is trim this little outer portion. C, we have the outside and then we have this space where it's crossing through the jar and then we have the back part. We just need to use the lasso and just trim everything that's in the front. You know what would actually be cleaner? We can turn symmetry back on and then just do the same thing because then it'll just clone it either side. Not that it really makes a difference, but it feels better for me. We'll turn Xray off so we shouldn't be able to see it, which is perfect. The next thing that we need to do is we need to make that back part and this jar one piece. Now we need to fuse the back part of the mouth and this jar. We'll go to our scene. We want to tap the mouth X and the body and let's just voxel remesh this around 200. Okay, so now they're officially one single piece in the body. And we might need to add a taurus. I don't really like the details up here. So what I'm going to do is go to the scene, add Taurus. I'm going to shrink it with this green node and then just move it up with the gizmo. Shrink it. I want it to pretty much match the other one. So here, it's a little bit bigger. Let's do this. We can go back to the tours options and we can just use this to make it a little bit bigger and then back to the Gizmo to move it up and maybe shrink it a little bit. Maybe even stretch it a little bit. Why not? I think that looks pretty good. Okay, so we're just going to leave that there for now. Going back to this, let's go to our scene and let's unhide Mouth B. If you tap on Mouth B, let's just make it a little bit smaller and then move it forward just a pinch. So I'm going to make it a little smaller and then move it forward just a little bit. Now what we can do is we can take Mouth B and body, we select both of those. Hit the little I on Mouth B. If this doesn't work for you, if you find that it won't just let you tap that I, this is what's happening. You need to go to advanced and you need to uncheck sync visibility because when you have it checked, it's going to do this. Just make sure you go to advanced and uncheck sync visibility. Tap that eyeball, tap Boolean and Boolean. So now you have the body with that clean mouth and you can see that it has the depth as well. Okay, let's do a quick save. Okay, so now let's voxel remesh this. So let's voxel remesh. It can be the same at 200. So vox will remsh that, and then let's use this little beaker to smooth this out. Perfect. Oh, no. Okay, so I'm just going to show you what happened with mine. So if you see holes, the reason that happens is because when we did the boolean, there wasn't enough space around the bottom of the top. So that's an easy fixed. I'm just going to undo it, go back to mouth B. So all I need to do is just shrink it, or I can just make the whole thing a little bit smaller and make sure I shrink it like that. So now I just do the same thing. Body, eyeball, boolean, boolean, voxel remesh it again, and then smooth. Much better, and then we don't have any of those spaces in the bottom. Next up, we'll work on the teeth, tongue, and the straw. 7. Teeth & Tongue & Straw: Okay, so the body is 230 K. It's a very high resolution for this jar, which is fairly simple. So if you don't have quadri measure, just go here and miscellaneous, and then you can decimate. So I'll turn the wireframe on so you can see the resolution is going to lower the more that you decimate. So once, twice. Okay. And if you turn wireframe on, you can see that it doesn't look that bad. But the more you do it, It's not too bad. So 7,000 is pretty good, I would say. And if you have quad remeasure, you can use quad remeasure. Let's just do half half. And you can see it gives you a cleaner flow of the vertices and faces and things like that. That looks pretty good. I think I'll leave it there. So as for this part, I'm going to go ahead and tap the three dots for the Taurus and just put the division X down. I'll bring it down to 20. And now the Taurus and the body, I'm just going to join together, and they're both going to be the body. So I'm going to do a quick save. So teeth and tongue, we can keep pretty simple. We'll go to scene, add a quad sphere. You want to make sure that it's not in this mirror. So I'm going to take this quad sphere and just put it on top and I'll rename that teeth. We'll just shrink this to about tooth size. We'll hit mirror with that little gizmo and then we'll move them over. Right into the pie hole. Now we can just adjust them how we want. I'm going to flatten them with this little sphere here. One thing I like to do is put the teeth with the curve of the mouth. I'm just going to use this to rotate them. They just make more sense like that to me. I'm going to take these and I like it, so I'm just going to validate. This is teeth Then we'll add another quad sphere, we'll name this tongue. We'll hit our gizmo. Shrink. We can just flatten. If you want it to be a little bit sort of I don't know how to make this make sense, but I'll show you. You can take select mask with rectangle and you can select the top. Then you can always pull this down straight. We'll go back to select mask and just clear it. Basically all I did was make it more like a cylinder and I think that actually looks better. Then I'm just going to take the little beaker and smooth that. I like that more cylindrical look. But are. Using a sphere just simplifies it a little bit, I think. There you go. So you got a nice cute tongue in there. I just use MV to flatten it a little bit. Alright, so let's do a quick save. So let's do a little straw. So we'll just add a cylinder and we'll just shrink it maybe right around there. It doesn't have to be long. Okay, so now it's just a matter of placing it exactly where we want. So let's just take the gizmo. Then, of course, you can adjust the size as needed. Another thing that's really cool, you can just hit a whole and then then you'll have a hollow straw. I'm just going to adjust the width of that, make it a little thicker. That's good. It's the resolution is really high, so I'm going to take that down. I'm going to tap the three dots and just bring this division X level down. I mean, that's better. It's still a bit high, but I think that's fine. I'm going to hit another quick save. Once you're happy with the eyes, you can go ahead and validate. I'm just going to name the mirror eyes so I don't have to do it after I validate. Select these, validate. These are the arms. Do the same thing, name the mirror. That way when you select them both, validate arms. Cylinder is the straw, so make sure you name everything. And you can validate. And that's where you definitely want to save again once you do all that stuff. Let's set this up for the next video. So let's go to this little sun, we'll change from MT cap to PBR, so it should be all white. And then when we come back to the next video, we'll first paint this a neutral color and then we'll add lights, and then we'll finish off with some nice rendering. Alright? Great job so far. I'll see you in the next video. Next up, we'll work on the lighting and the post processing. 8. Lighting & Post Process: Okay, so let's make everything a neutral color. That will make it easier to set up our lights. So we'll go to scene. We'll select everything. We'll go down here to this little rounded cube, tap that. Then let's find a neutral color. I usually like to do an orange, grayish to orange. Roughness should be about halfway. I have some presets. I usually use this terracotta type color. So this color is E 19357. So I'm just going to do paint all, so everything should be painted that color. So next, we want to go to the ittle sun and we want to turn off the environment. If you don't have this environment, you can download it in the class downloads. This is my own custom environment, but we want to turn that off for now. We want to add a light. This is where you add all of your lights. You add one light here. Let's tap this little pencil and just name this key. This is the main light that's lighting your character. So let's tap these three dots and we'll change attachment to camera. All this does is it keeps the cameras in place. So when we do a turn table and this is spinning, the lights don't spin with it, the lights just stay in place and only the character spins. That's why I change it to camera. Okay, so let's go back to that light. If you can't see them, go back here. If you can't see them, there's a little icons thing here. So they don't show up, for example, now you can see the icon. I always hit a line because if I want to just move it straight over this way and up, this does not make that easy, so just hit a line and then move it here and here. This is a directional light, and the reason I'm moving it here is literally because the light looks like it's coming from this direction. See this little arrow. For directional lights, the only thing that matters is this arrow. I could put this anywhere on the screen and it won't change the light. It doesn't matter. All that matters is the way that this arrow is pointing. If I rotate it, then it's going to change. That's the first light, that's the key light. Let's put the intensity to 2.5. All right, nice. Now we'll go back to our sun. We have one light set. We're just going to copy and we're going to change this one to edge. This is going to be an edge light or rim light. We can just move this over down over a little bit more and we want to rotate it so that only the edge of the light is showing on the rim of the character. That looks pretty good. I'm going to put the intensity to five maybe for fun, we'll just make this light a bit warm. Okay, so that looks pretty good. Let's take edge and clone it, and let's rename this 12. So this light, I like to bring over here. I'm going to put this back down to, let's just say two, so this intensity. And I'm just going to rotate this so that we're getting a little bit on the side of this character. So maybe something like this. We can change the temperature. Maybe we'll just do something blue. Okay, so we'll do something like that. Let's do a quick save, for funzies. And now we have space for one more light and Nomad, so we can clone this. I like to name this one D two. I'm such a nerd. Okay, so now this light, I'm just gonna put this back to white. Oh, you know what, Lynn Just for fun, let's try a different type of light. So here's our lights here. So if you tap, it's just going to go to a different kind of light. So let's go to Spotlight. You can also just go here. Oh, wait, this is R two. I meant D two. That's okay. Whatever light this is that's pointing nowhere. So you can do the same thing here and you can just change it. Where do you change it? You can change it up here. So we're just going to use spotlight, and that works just like a spotlight. So now when you move it, wherever this cone is, that's where the light is. Oops. That's where the light is shining. Sometimes it's hard to find the arrows. So you can play around with this light. It's pretty cool, actually. I don't use spotlights that much because I usually do pretty generic lighting when I'm lighting my characters, but it is pretty fun. There we go. Okay, so let's just save. Now we set up our lights. Let's go ahead and tap the sun again and turn back on the environment. But it's very bright. You see how you can't even see the lights anymore. That's why we turn this off to make the lights because you want to be able to see them fully and see what they're doing. When we turn this on, just turn down the exposure. Here is nothing. But we don't want it to be completely black. We want to have some ambient light. So that's why we do something like this. So I think that looks great. So let's turn on post process. So let's tap this little shutter icon, turn the render resolution up. We'll tap post process. And I'm just going to put it to my setting, and then you can copy if you want, but you don't really have to. So here's my saved post process settings. They tend to change with each sculpt, so keep that in mind. This color, for now, I'm just going to match the color of character just because I think it looks nice. So now the shadows have a little bit of an orange glow. Okay? So, of course, you can adjust these as you want, and just experiment. So they'll change how dark the different areas and things are. So really fun to play around with, but that's what really makes it look realistic, gives it a nice cool look. Depth of field. You can play around with all of these as you want, chromatic aberration, fun stuff there. But this is essentially my settings. Okay, so now that we have that done, also, if you're having problems, if your device is starting to slow down, you can turn post process. You can turn post process off, and then you can color it. I'm going to leave mine on because mine seems to be okay when I have post process on. So in the next video, we're just going to add some color. Then we'll do some renders and a turn table, and that will be that. Great job so far. I will see you in the next video. Next up will be coloring and rendering. 9. Color & Rendering: Okay, so let's add some color. So the first thing you want to do, let's select the jar or the body, and we'll go to this little rounded circle down here. We can go up to reddish. Let me swing this over here if we want to try to match, but you don't really have to match. I mean, you can do whatever you want. Really? I think that's a good match. So this roughness, the higher it is, the more rough, the less reflections and things you will see. But then the more you go down, the more reflections and things you'll see. So I think I want to do I don't think I want it just glossy like that because that minimizes the reflections sometimes. So I like to just add a little bit of roughness so it looks a little bit more real. Then just hit pain all. Just as a note, remember, you don't want to be in a mat cap. Otherwise, your paint will look weird. I won't look right. Remember to be on it PBR. If you want to paint something over this or if you want a two tone, just go here and add a layer. You base right now is pink. You can make this layer pink by just hitting pain all. Now this layer is pink. Layers are really great way to add flexibility to whatever you're trying to create. If we add this and add, how do you actually spell turquoise? Let's say we wanted to add an element of turquoise. You could do something really cool like select mask. Let's rectangle here. Let's blur it up a little bit. Then let's change this color to turquoise. Okay. We'll paint that. Then you can clear the mask, and now you have two colors that you can adjust if you want, you can do less. So if you tap on the paint, there's an eyedropper. So you can tap on the eyedropper and then you can grab the color here, and it'll set this back to whatever color you just grabbed. So now for the arms, we can do paint, for the legs, paint. For this, maybe we'll just do a white. Maybe a little more rough. Be you can experiment with that. This, I feel like I want it to be a nice gold color, so we'll go something like this, and then we'll turn up the metalness, so that just makes it more metallic. So we'll do something like that. Nice gold straw. Teeth we'll just go with white. Well, we can turn the metalness down. We'll turn the roughness down. Tongue, we can go pink, but I think I'm going to do, like, a nice light purple and move this, maybe a little roughness. Paint that and the eyes we'll just go with black with a little gloss. All right. I love it. If you want to experiment with some different environments, you can do that. So here's the one that we're using. This is no environment. Here's with the environment, you can rotate it. You can tap and you can use some of these default environments. So just other fun things that you can do, but I always use my own environment. Okay. Well, I'm just going to double check that post process is on. It looks good. I think I want it to be a little bit brighter, so I'm just going to raise the exposure of the environment. I like that. Now, if you want to change the background, you can just tap here and you can change your color, see there's gradient color. So you would just tap this and you can make it a nice light background. Maybe we'll add some orange to it. A little bit. Since I did this, I'm actually going to I'm going to change D two to match the background. I'm going to tap this in the lights and I'm just going to do an orange color. Oops I might bring up the intensity a little bit. I might do the same with this. So sometimes it's nice to just make the lights match the environment. Okay, I think that's pretty good. I want it to be a little bit more lighter on the left side, so I'm just adjusting the environment rotation. I think that looks good. I think that looks great. I'm going to hit a quick save. Now to do a turn table and a render. Let's turn the reference image off first. All you want to do is go to this little folder. You want to go to render. If you want no background, if you just want it transparent, just tap this. This obviously shows the interface, if you want to print that. When we render, you're going to see a bunch of numbers and it's going to count. And once it gets to the end number, that's when you're going to see the render. This is what controls that number. I usually keep mine at 3:50. Seems fine. Okay, so back here, we'll just do screen. I'm going to do a transparent background Export PNG. Okay, beautiful. So now I can save this. All right, so we have a nice render. So now for the turn table, all we want to do is tap this little Nomad icon, and then right here, these are my settings, you can match them if you like. And then we'll just tap turntable and then we have a nice turntable. I want to make it a little bit bigger. I just noticed that when it turns around, the lighting is different. So that means, let me go to my lights and make sure that these are affixed to the camera. I don't think you can do it for the spotlight. I don't think that moves. I thought I had already set them to camera, but I don't know. I guess things happen. So let's try that again. So we'll go here, and then we'll do turn table. I think this looks much better. So I record this turn table? Alright, thanks so much for joining me. That's going to wrap things up for this class. But please make sure to post your projects to the class gallery. I'd love to see what you create, especially differences and details and little things that really make it your own. But, of course, if you just follow it along step by step, I'm more than happy to see that, too. So another thing that I've been doing lately is making YouTube videos where I go over all the class projects. It's all in fun. It's not a critique. It's just an opportunity for everyone to see what you guys are up to and how you're progressing. Nomad Sculpt. So another thing that I've been doing a lot lately is making YouTube videos where I go over the class projects. It's not a critique. It's not really a review. It's just to celebrate my students and all the class projects so everyone can see what you guys are up to. So make sure you put your social media if you want, so I can give you a proper shout out and check out the rest of your work. Of course, if you post on Instagram, I love to share your work to my stories, instagram.com slash DRUG FredaV Dave. My YouTube is also drug Fredave Dave, so that's tube dot, youtube.com slash DRUG Dave. And last but not least, if you enjoyed this class, if you had fun, please rate and review. That's what keeps me going. I really appreciate it in advance. So remember a moment ago when you saw my Blender edits. If you're interested in learning Blender, I actually have two Blender beginner tutorials here on Skillshare. One is just a complete crash course and Blender, and the other one is just simple animating with key frames. But I think Blender has a lot so if you're interested in that, check out those premium classes here on Skillshare as well. Okay, that's all I got. Keep drawing, keep sculpting. I hope to see you in the next class here on Skillshare. So here's our time. It's our time down here. If.