Kickstart Your Space Adventure: Getting Started with Procreate Dreams 2 | Isaiah Creates | Skillshare

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Kickstart Your Space Adventure: Getting Started with Procreate Dreams 2

teacher avatar Isaiah Creates, Art Director & Motion Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:00

    • 2.

      Class Overview

      1:49

    • 3.

      File Setup

      2:40

    • 4.

      Keyframing Robot's Entrance

      16:22

    • 5.

      Keyframing Robot's Exit

      4:29

    • 6.

      Animating in Flipbook

      8:46

    • 7.

      Performing

      8:32

    • 8.

      Exporting

      4:18

    • 9.

      Final Thoughts

      1:14

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About This Class

Kickstart your animation adventure with this fun exploration of Procreate Dreams 2! In this interactive class, we’ll explore all the cool features of Procreate Dreams while working on a really fun space-themed animation. You don’t need any prior experience to join in. I’ve designed this class to be welcoming for absolute beginners, as well as anyone looking to get up to speed with the latest updates.

Together, we’ll:

  • Set up your project and get you feeling confident from the start
  • Try out three different animation techniques: Keyframing, Frame-by-frame, and Performing
  • Learn some key animation principles like Anticipation, Overshoot, and Follow Through to make your animations pop
  • Finish up by exporting your work as a video or GIF to share with the world

All you need is an iPad, the Procreate Dreams app, and an Apple Pencil. I’ve also included some starter files to make following along easy and fun.

My goal is for you to walk away with a solid understanding of Procreate Dreams’ animation tools and how you can use them to bring any idea to life. If you’re ready to have some fun, learn something new, and make a fun space project, I’d love to see you in class. 

Other fun animation classes to check out:

Looking for more inspiration? Head here to discover more classes on 2D Animation.

Meet Your Teacher

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Isaiah Creates

Art Director & Motion Designer

Top Teacher

Hey there! I'm so glad you've found your way to my Skillshare community. I'm Isaiah, a senior art director, top teacher, and content creator living in the U.S. I started out with a traditional graphic design background, but I've always had a special love for motion. Over the years working in advertising, I've been lucky to develop my skills in motion design and animation -- and I like to add my own quirky touch with hand-drawn doodles and playful animations that make my work stand out.

I genuinely enjoy teaching and love breaking down my animation process in a way that's easy to understand, especially for those who don't have a background in animation. You can find my classes here on Skillshare and helpful tutorials on YouTube. If you're curious about exploring new creati... See full profile

Level: Beginner

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Transcripts

1. Introduction: Hey, I'm Isaiah Cardona, and I'm a multi hyphen creative who loves using Procreate dreams to add animation to all kinds of projects. Animating is one of my favorite things to do, and I'm all about making it easy and fun for everyone to jump in. If you've seen my tutorials on YouTube or taken my online classes, you probably know I'm all about helping people get started with animation and discovering how enjoyable it. I truly believe anyone can create something amazing. I'm here to guide you through it. In this class we'll make a playful looping animation while diving into the basics of procreate dreams, too. I'll walk you through simple lessons and interactive exercises to help you set up your file and get started with confidence. We will also be exploring the three different animation techniques, key framing, frame by frame animation using flipbook and performing. And we won't stop. I will also walk you through some helpful animation principles to help your animations really blast off. And finally, I'll show you how to export your work so you can share it everywhere. You don't need any prior experience to join in. I designed this class to be welcoming for absolute beginners, as well as anyone looking to brush up on the latest updates. All you really need is an iPad, an Apple Pencil, and the Procreate Dreams app. If you're ready to kickstart your animation adventure and have some fun along the way, then let's get started. 2. Class Overview: Welcome to the class. I'm really glad you're here, and I can't wait to see what you create. Your class project is to make a looping Scifi inspired animation using one or more of the animation methods and Procreate Dreams. It could be a flying spaceship, a helpful robot, or anything else that sparks your imagination. The main thing is to have fun and let your creativity flow. As we go through this course, I'll be with you step by step showing you how to set up your file and get started. Animate using three different methods, Keyframing, frame by frame animation and performing. We'll also explore three animation principles Anticipation, overshoot and follow through. That will really help bring your animations to life. And in the final lesson, I'll show you how to expert your animation as a video and a gift so you can share it with the world. My goal for you is to walk away with a solid understanding of procreate Dreams, animation tools and how you can use them in any project you dream. The possibilities are endless. And if you ever get stuck or have any questions, just ask in the discussion section. I'm here to help. All you need for this class is an iPad, the Procreate Dreams app, and an Apple Pencil. I've also included a guide and some starter files for you to download so you can follow along easily. And once you finish your project, I love for you to share it with us so we can celebrate your awesome work. I'm really looking forward to seeing your animation. So let's dive in and get started with Procreate Dreams in the next lesson. 3. File Setup: This lesson, I will walk you through getting started with Procreate Dreams, including setting up a new file. Once you've opened up Procreate Dreams, you will see the theater. This is where all your movies and folders will live. And if you've just recently upgraded from version one, then you may see some projects with a 1.0. That means that it's still in the original formatting. So to upgrade it to version two, all you have to do is tap on it, and then it will convert it over to Procreate Dreams two, and then you'll be able to access and update it just as you did previously. And you'll see, like what it'll do is it'll create a new copy while maintaining the old one. Now, to create a new movie, all you have to do is tap on the plus icon up here in the top right corner. This will open up an interface where you can create a new movie. Here you can swipe up and down to view several common screen sizes used for animation and video content. Each screen size can be set to four different resolutions with four k being the default. To select the resolution for your movie, tap on the four K icon and choose from the resolution options that will appear in the contacts. You can also tap on the ellipsis up here to access your frames per second and the duration. For my frames per second, I'm going with 12 frames per second to simulate old traditional animation, and then I will tap on the duration, and I will input 15 seconds. And the great thing is all these settings can be updated later within your movie project. Last, you have two options for opening your movie. First, you have flipbook, which will take you directly into a new flipbook within the project. This is great if you want to jump directly into creating frame by frame animation. The other option will open up an empty file, which is great for starting projects from scratch. So I'll tap on that. And as you can see, I just have a nice empty time line. And that's it. We just created a new movie. To recap, I walked you through opening up Procreate Dreams and how to create a new movie and how to customize your settings. And the next lesson, we will dive into animating with key frames. 4. Keyframing Robot's Entrance: In this lesson, I will walk you through how to animate a friendly robot using keyframes. Before we dive into animating, let's take a moment to break down the animation. In this lesson, we'll be animating this fun robot that rolls into frame. I pauses, and then it rolls out, which creates a nice looping animation. To elevate this animation, we'll be using multiple animation principles, such as using overshoot by having it go past its final starting place before it settles back into place, as well as follow through, which is where you have limbs that will kind of continue moving after the main body has settled into place. And then the third principle we will use in our final exit of the animation by adding a little anticipation by having the robot rotate backwards before springing forward. Together, those make a really fun Eleva animation. And if you'd like to follow along, you can download the starter file in the resources section of the class and to show you how to do that, once you have it downloaded, you want to open up your files app and find the file and then tap on the Select button to select the file, and then we are going to tap on move, and then you're going to want to move it into your Procreate Dreams file within the theater folder. And then hit Move. And so now it'll be available within your theater on Procreate Dreams. And so there it is ready to go for us. Now let's dive into the exercise. The Robot starter file is already set up with two separate groups of background in the robot group. For this exercise, we will be only focusing on this robot group. And the first step will be to get into the right timeline mode. Timeline modes are a new feature that allows you to focus on specific tasks like composing and arranging assets and compose, recording movements in the perform mode, and add manual keyframes in the keyframe mode. And you may be wondering, how do you choose which mode to use when animating elements? I like to use performing when animating elements that will have a more inic movement, like an object flying around. Then for animations like this robot that will have very linear movement, I will use the manual keyframe so I have greater control of its movements. I'll tap on keyframe. And so now when we move objects around, it will add a keyframe to the track. Since my robot is in its final position, I'm going to go and add a new keyframe to record this final pose. I'm going to put it at around the two second mark as I want the entrance animation to be about 2 seconds long. I'm going to tap on the action icon and hit move and then move and scale to add that keyframe. Now I can work backwards and go to the start of the timeline, and then I'm going to drag it off screen, and I'm going to hold on one so that it snaps and it stays linear as I move it. And so as you can see, we have our animation where it rolls in. But obviously, this is really flat and boring and not very lifelike. So as I mentioned, at the front of this lesson, we'll add in those animation principles to bring more life and energy to our animation. So I'm going to go and tap on the 1 second mark, and then I'm going to click and then drag it forward so that it's gone past the final position. And to help me keep it linear, I'm going to expand the keyframes. So I'm going to hold on to that keyframe track, which is going to get me some more options. One of them is expand, move and scale. Tapping on that now breaks down all of the elements that we can keyframe. And so one of the things is, I just want to focus on the X, which is going to have its left and right movement. And so I'm going to go and delete these keyframes that are the Y, so it just stays in one position the whole time. And then I'll also just delete the scale keyframes. So then we're just focusing on it moving left and right, and then rotation, which will add in later. So currently, I have it where it's overshooting and then coming back into place. But to make this more fun, we're going to add some rotation to this animation. So then it looks like it's lunging forward as it's springing forward and then have it kind of rotate back and forth as it settles into place. So I'm going to just go to beginning of the timeline, and then I will tap to add a key frame, and then I will go to the overshoot frame and then rotate it. Tip. Before we start rotating our robot, it's important to properly set up the anchor point so your character elements pivot naturally. So since the robot is powered by the wheel at the bottom, we want to make sure that the anchor is aligned to it. So to properly align that, let's hover over a robot and click on the ellipse icon. And you'll see this provides you with multiple options from flipping it horizontally or vertically and then also editing the anchor point. Which when you tap that, it'll show you where the anchor point is set up. I have already set it up to be aligned to the wheel. Typically, though, it can be aligned to the center of the canvas and you'll have to, like, tap it and then drag it to the right place. But it's important before you start rotating objects to double check that the anchor point is where you want it to be, so your objects will pivot really naturally. And then once you're done, you'll tap on the check mark. And now we're ready to start rotating. To rotate, all you need to do is hover over your robot and then go to the corner that you want to rotate. And as you can see, I have this curve that will pop up. I can drag that Another thing that you can do if you want a more precise rotation is to actually click on the keyframe, and then that will bring up your rotation. And then if you tap on that, you can input them out. So let's say, oh, you know, I want to be 18 instead. Now that's in there. Next, I'm going to go a couple frames down, and I'm actually going to copy and paste the final X frame. So I'm going to hold on to that X keyframe, which will bring up the option similar to when we expanded the move and scale keyframes. But we also have the ability to cut, copy and paste a keyframe. So I'm going to hit copy and then go to this frame, hold it again to bring up the options and then this time, hit paste. Next, I'm going to tap on the rotation track to add a new keyframe and then just rotate it to the right this time. And then I'm going to play you back just to show you how it's looking so far. Now I'm going to go a couple frames forward again to about kind of 1 second and seven framework. And this time, I'm going to rotate it again to the left, but I'm going to go about halfway this time, as I want to show that the rotation is starting to slow down as it settles into place. And once again, you can do it this way by hand or if you want, you can tap it and choose what you want. Actually, I think I will lower this to ten just to make it a little more subtle. Next, I'm going to go to the frame ten, kind of in between the last keyframe and then the final keyframe. And this time, I'll actually just use the input function, and I will say three. So just kind of a very subtle rotation before it ends back. And that's looking really great. Adding that overshoot really helps bring some dynamic and life movement to the animation. But we can take it a step further by adding some follow through with the limbs of the robot. So the first thing I'm going to do is expand the robot group. If you go to the group name and click on this arrow, that will expand the group. Another cool thing about Procreate Dreams too is now the timeline height is adjustable. So if we ever need extra real estate from vertical perspective, we can adjust it to give us more space. So remember that as you're working through the project. Another feature I want to call out is if you ever need to adjust how like zoomed in you are to the timeline, you can hold down with three fingers on the timeline. To slide it to kind of bring it in or bring it out. Now we're ready to add some follow through to the animation by animating the arms. So as with the main body, I'm going to add some key frames to mark the beginning and final positions. Since the arms are going to be following the movement of the body, I'm going to have my first keyframe be a couple frames before the overshoot frame. And then I'll have my last one be a couple frames after the final movement. This way, the arms are going to be following through on the movement and will continue moving a little after the main body has settled into place. And so for the first movement, I'm going to go past the overshoot. So I think I'm going to go to frame two, for the first keyframe of rotation. And as with the main body, it's important to double check to make sure your anchor point is where you want it to I've already set up for the starter file, but as with before, it's always good to double check to make sure it's where you want it to be. And for the arms, if it wasn't already set up, I would want to drag it to where the joint is as that's where I want the rotation to be and then for this rotation, since it's moving the motion of the body, I'm going to rotate it to the left. And then I'm going to go to the next frame where the body is rotated to the right, and I'm going to go to the frame after that, and I'm going to rotate it inward. And then once again, I will go past the other frame and then this time kind of follow the same direction. As with the body, I want to make sure that the rotations are kind of settling down as it settles into place, so I won't rotate it as much as I did with the first frame. And then for this one, I think I'll go to frame 12, and then I will bring it in. And then if we play that back, we can see how that looks. And that's looking awesome. Now we will apply the same process to the er arm of the robot. So I'm just gonna go down to my right arm, and the great thing is I can just follow the key frames of the first arm. So I will create a new keyframe for the first one and the last keyframe since they will be the current position, and then I will go in align with the next keyframe, which is the one where we'll have our first rotation. But this time, I'm going to go inward with my movement. So it's going to move the same way as the under arm will be. And then I'll go to the next keyframe, and then this time it'll go outwards. Then I'll go to the next one and then bring it in and then go to the last keyframe where it's going to go out, but just not as much. And now I'll play that back and that's looking awesome. By just adding in the overshoot and follow through principles, we've created a really fun and dynamic animation that feels more lifelike and has a lot more motion going on. To recap, in this lesson, we walk through using keyframes to animate movement and rotation, as well as how apply animation principles to elevate your animations. I hope this has really been inspiring for you and shown you how you can really elevate your animation work very easily. Then next lesson, I will walk you through how to keyframe the robots ex. 5. Keyframing Robot's Exit: Now that we've animated the entrance of the animation, now let's go and animate the exit. So now we can collapse the group and then go to where we want to start our exit animation, which I know I'm going to have it be around the six second mark. So I'm going to go and tap on the X to add a keyframe to lock in its current position. And I'll also do that on the rotation as well. By duplicating these frames over here is going to create a hold on the animation as we just want the robot to be still during this moment and then have it move out with the next keyframes. If we didn't add these keyframes, it would be slowly shifting out of frame. Now it's time to add an anticipation frame. So what I'm going to do is go back a couple of frames. I think I will go to frame five and then I will rotate it back. And since I'm not going to have it move its actual position. I'm just having it kind of lean back before it springs forward. I'm going to actually move this keyframe to align with that rotation key frame. And then I'll go back a couple of frames. So I think frame ten and then I'm gonna rotate it forward, and then I'm going to have it move off screen. Now, let's play that back to see how that looks. And that looks great. Now let's review the whole animation together. I definitely recommend getting into the practice of reviewing your animation after each step of the process, so then that way you can catch any issues before you proceed with the rest of your animation. Another tip is if you want to view your animation in full screen, all you have to do is tap four fingers, and then it will expand to full screen. And that's it. And now that we're done with our animation, we can actually shorten the duration of the video. So the great thing about the new timeline is that now you can just click the end of it and drag it to adjust the length of the timeline. Since I know I want this to loop out, so I'm going to shorten this to about 7 seconds. So that way, the robot completely exits out, and then it'll loop back to the start. Another cool thing is not only can you drag it, but if you want it to extend it to fit the full content, you have that option as well as the ability to actually input a specific duration. So this is a great way to adjust the timeline very easily within the timeline mode. So at the start of this class, I showed you that I typically like to start with 15 seconds or whatever I think is going to be the longest. And then I do that because then I can just trim it down as needed later on. To recap, in this lesson, we walk through using key frames to animate movement and rotation as well as how to apply animation principles to elevate your animations. And the next lesson, we will dive into Flipbook and walk through creating a frame by frame animation. 6. Animating in Flipbook: In this lesson, I will walk you through using Proc Dreams Flipbook to create a hand drawn animation to complement our robot. To start out, let's tap on the add icon in the top right corner. This will give you all the different options to add content and assets to your timeline. You have photos, video, text, drawing, and Flipbook, as well as the ability to add additional tracks. So now let's go ahead and tap on Flipbook and this should be pretty familiar to most people. If you've ever used Procreate, this has a very similar layout now to that. The big difference is now, instead of having just that one track timeline, we have a multi track flipbook which allows us to create and adjust different animations that are going on at once, which really allows us to create more complex hand drawn animations. And before we get started with the animation, I'm going to exit out of Flipbook mode by tapping on Flipbook icon. And then I'm just going to drag it to 6 seconds, as that's gonna be the duration I want my speech bubble animation to be. Before we dive into the flipbook, let's take a look at what we'll be creating. So in this lesson, we'll be creating a hand drawn speech bubble that animate out with a little greeting and then disappear before the robot moves out of the room. Now that I've adjusted the duration of my flipbook, I'm going to tap on the edit Flipbook to re enter. First thing I'm going to do is draw the speech bubble. I will make sure I have the right color that I want and brush, and then I will begin my drawing. And instead of spending a lot of time drawing in the shape, what I'm going to do is I'm going to tap and hold on the color to drop it in and then just go all the way so it fills in the full space. And then one of the great updates of Procreate Dreams two is now we have the ability to transform and move within Flipbook mode. So let's say like here, I actually want the bubble to be a little bit higher, and I think I want to rotate it a little. And then all you have to hit is transform again to lock it into place. Now that I have my speech bubble where I want it, I'm going to redraw the bubble twice to create a looping animation. By redrawing an image at least two times, we will create a wiggle effect caused by the variations in each drawing, creating the illusion of movement. So I'll go to the second frame and begin redrawing my speech bubble. And then in the third frame, I will repeat the process and redraw it again. Now that I have the wiggle done, I'm going to use the multi select tool, and I will select all the frames, and then I'm going to shift them down a couple frames so then I can animate in the bubble. So I'll tap on the second frame and redraw the start of the bubble trail. Then I'll tap on the third frame and redraw both little bubbles. And now I'll review the animation. And I want to make the animation a little more subtle. So what I'm going to do is I'm actually going to select all the frames, and I'm just going to extend them one extra frame. So I'm going to hold down until I get the edges, and I'll just drag it until it's all being held for a frame. Now I'll hold onto the selected frames and shift them over. Now, I'm just going to select the last three frames, and then I will hold down and then hit Duplicate. And then I'm going to select the original three frames and then hit Duplicate again. And then I will keep hitting duplicate until I've reached the end of the track. And now we can play it back. And this looks so much better now that I've reduced the frames per second, so it's a little bit slower and a little more subtle. Now that I have the speech bubble done, I'm going to add the greeting. So I'm going to go to the first frame that I have the full speech bubble, and I'm going to tap on the add New Track icon here to add a new track, and this is where I'll put in the grating. So I'm going to first go and change my color and then I'm going to reduce my brush size. And so I will go to the first frame that I have the full speech bubble, and then I will draw in my grating. And then just like with the previous step, I'll redraw it two times. And then I will select all of them. So I'll drag them, so they're two frames. And now I'm going to add in an animation that will appear before we see the high. So I'm going to select my looping frames, and I'm going to drag them back. And then I will draw in but And then extend all of those frames. Now I'm going to go and duplicate these looping frames. So I'm going to select all of them, and then duplicate and then continue doing that until I fill the duration of the flip book. Now is time where I can just play back my animation to see how it looks. And that's looking good. Now I'm going to exit Flipbook mode. And so now I'm going to review the full animation to make sure everything looks good. So I'll go back to the start of the timeline and then hit play where you can tap with four fingers to play in full screen mode. And that looks great. I just walked you through how it's setup and use the Flipbook mode to create a hand drawn animation, as well as another animation trick to create a looping wiggle animation. And the next lesson, I will walk you through a new exercise where we will use performing mode to create a fun space animation. 7. Performing: In this lesson, I will walk you through a fun spaceship animation that will allow us to play around with the performing mode. So diving into the starter file, I have everything set up in two groups. I have the UFO and the spaceship elements. So the first thing I'm going to do is move my main character outside of frame and then I will click on perform mode. So now, as you can see, the playhead has changed into the record button. And then one thing to call out is that to adjust motion filtering, now, you have to tap on the hand icon, and this will allow you to adjust how much motion filtering you want. I have mine set up to 55%, but you can definitely play around and customize which one depending on kind of what result you want to have. And so to start out, I'm going to make sure that my playhead is at the very start of the timeline, and then I'm just going to click and then move it over. And I just kind of wanted to, like, hover in the center for a bit and then fly off screen. Now, I'm going to play back to see how that looks. And after reviewing the animation, I'm not satisfied with how my alien space shift exits. So what I'm going to do is I'm going to delete the last couple of frames. And a nice easy way to do that is using the multi select tool, which is this icon here, and then you can select multiple key frames and then hit Delete. You can also use that multi select tool to move multiple key frames around or if you want it to you can select it and then press and hold, and then you have the ability as you can see, you can drag it. But if you press and hold, you also have the ability to cut or to copy and paste. So that's really great. If you're trying to make a looping animation, you can use that to loop it. So now I'm going to just focus on having it fly out. And then now I will play that back. And then I'm just going to make a quick little adjustment so that there's a little anticipation before it shoots off. So I'm going to click on this keyframe. And just adjust it so it goes back a little before shooting forward. I'm also going to adjust my duration of the video so that it actually will end after it's fully off screen. And so now I'll play back again, and I'm actually going to tap with four fingers to play in full screen mode just so that I can see it bigger. Yeah, and then that's looking great. Now that we have the main animation done, now I'm going to play around with using the perform mode to create some subtle animations to some of the elements in the background, which is just going to help kind of just elevate the animation more. So we're going to go into our space elements group. And so I'm going to play around with animating this planet first, and I'm just going to have it rotate a bit. And to do that, first, I'm going to make sure that the playhead is at the start of the timeline. And then if you hover over to, like, one of the corners, you'll get this rotation curve, which you can use to just, like, subtly adjust the rotation. And so just try to keep it really subtle. Next, I'm going to work with the moon. And for this one, I want to make sure that the rotation is around the actual center of the moon. So I will tap on the ellipsis and then hit edit anchor. A lot of times the anchor may be kind set up for the center of your frame. So all you have to do is click it and then drag it where you want it to go. And then hit this check mark to confirm that. And so, once again, I'm just going to play around with rotating it. I'm just going very subtly. Now I'll go on to this planet. And with these, I'm kind of having them rotate a little kind of around the center. And so I'm not actually going to adjust the anchor point for these. Next, I'll go through and do these stars. M and just keep repeating the process. And then now for the last one. And once done, now I will play back again to see how it looks. And that's it. To recap, I just walk you through using performing and Procreate Dreams. We used performing to help us create a fun, organic movement of a flying spaceship, as well as playing using the performing tool with rotation to create some nice subtle background animations to just elevate our animation. I hope this has shown you how fun working with performing can be and it's giving you some exciting ideas for projects you can use with performing. The next lesson, I will walk you through how I export your animation as a video and an animated gift. 8. Exporting: This lesson, I will walk you through how export your animation as a video and a gift. To get started, let's walk through exporting your animation as a video. To start out, you're going to want to go to the top left corner of the timeline and click on the slider icon. This will bring up the movie settings, and then to get to your export settings, you're going to want to click on the Share icon. This will give you several preset ways to share videos, gifts and images from your project. And so to export as a video, let's tap on the first one, which is video. And then it will go through and export your video. And then you'll get this pop up which will allow you to choose how you want to save or share your video. I'm going to tap on save Video, and that's it. Now let's walk through exporting your animation as a gift. To get started, let's go back into the movie settings and then into the share section. And for this one, we do have an animated gift preset. Though I prefer to use the Advance Export, the animate gift is optimized for file size, and so I tend to find that when I use that one, the quality isn't as great. And so to preserve the quality, I like to go to Advance Export. And the cool thing about advanced Export is it allows you to preview how it's going to look, and it gives you the ability to adjust the format, resolution, and other settings related to what type of format you're working with. So the first thing I'm going to do is go with format and tap on gift. And as you can see, now I have some brand new settings. It's important to always preview when you make changes, as this is going to show you what it actually will look like. And as you can see, I'm missing some details of my animation. Like, the moon is kind of missing some of the quality, and it's looking generally really pixelated. So to fix this, I'm going to make some adjustments. Like I said, it currently has settings really set up for lower file size. And so I'm going to bring it up to my 1080 file size. I'm also going to adjust the number of colors and go with the highest amount, which is 256, and now I'm going to go and tap on preview. And as you can see, like, the quality is just so much better. I'm getting so much more details in the animation. Though if you're still having issues, the next thing I would do is play with some of the dithering settings like smoothness and intensity. And then every time you make a change, make sure preview and just kind of play around with it until you get the quality that you're looking for. But for me, I think this looks really great for a gift. So I'm going to go ahead and tap on the Share button up here. And then I'm going to hit Save Image. And then one thing is, once you've exported your project with Advanced Export, it doesn't exit out of the screen, so you'll just hit Cancel to exit out. That's it. I just showed you how to export your animation as a video and an animated gift. Videos are a great way for sharing your animations on social media, and gifts are an easy way to share your class project on Skillshare. Now that we've gone through the full process, it's your turn to create an animation using one or more of the animation methods from this class and make sure you share it in your class project. And then once done, join me in the next lesson where we will wrap up this class. 9. Final Thoughts: Congratulations on finishing the class. I really hope you're proud of the animation you created. I bet it's awesome, and I can't wait for you to share it with the world. I hope this class has shown you just how fun animating and procreate Dreams can be. I want you to feel inspired to keep practicing and applying these methods and skills to your future projects. I'd love to see what you made, so be sure to post your project in the project section. Sharing your work with the Skillshare community is a great way to inspire others and keep your creative momentum going. And if you're hungry for more animation classes, just follow me here on Skillshare. I've got some or courses that I think you'll love. And if you enjoyed this class and found it helpful, please take a moment to leave a review. Your positive feedback helps others discover the class and get inspired, too. Thanks so much for joining me on this creative exploration of Procreate Dreams, and I hope to see you in a future class soon. Bye for now. Oh