Mixed Media Animation: Unleash Your Creativity in Procreate Dreams | Isaiah Creates | Skillshare

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Mixed Media Animation: Unleash Your Creativity in Procreate Dreams

teacher avatar Isaiah Creates, Art Director & Motion Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:21

    • 2.

      Course Overview

      2:18

    • 3.

      Animation Fundamentals

      3:42

    • 4.

      Procreate Dreams Basics

      9:21

    • 5.

      Creating The Design

      4:35

    • 6.

      Case Study 1: Simple Animation

      8:19

    • 7.

      Case Study 2: Intermediate Animation

      14:40

    • 8.

      Case Study 3: Complex Animation

      11:23

    • 9.

      Class Project

      1:41

    • 10.

      Final Thoughts

      1:31

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About This Class

Dive into the captivating world of mixed media animation where imagination knows no bounds.
In this dynamic class, you'll embark on a journey through the versatile techniques of blending various mediums to breathe life into your animations using Procreate Dreams. From combining art, textures, and colors with digital effects, you'll learn how to craft mesmerizing visuals that convey your unique artistic vision. 

COURSE DETAILS:

  • Who this course is for: Anyone who has a passion for animation and wants a new way to express their creativity.
  • Level: Beginner to intermediate level
  • What's Needed: iPad with Procreate Dreams and Apple Pencil
  • Prerequisites: Familiarity with Procreate Dreams will be helpful. Though I will walk you through some basics to get beginners up and running.

WHAT YOU'LL MAKE:

In this class, you will bring your unique artistic vision to life in a mixed media animation.

WHAT YOU'LL LEARN:

Module 1: Introduction

  • We'll start by introducing you to the class structure, project, and resources.

Module 2: Animation Fundamentals

  • You'll learn some mixed media animation techniques including looping animation, mask animation, straight-ahead animation, and easing.
  • I'll also walk you through a warm-up exercise to help beginners get acquainted with the basics of animating in Procreate Dreams.

Module 3: Animation Application

  • In the third module, I'll walk you through my process for developing the design of my animation. You'll learn how to research, moodboard, and incorporate your style into your design.
  • Next, I'll walk you through planning out and animating three animation projects of different levels of difficulty. 

Module 4: Class Project

  • Next, we'll break down the class project and I'll walk you through the steps to complete your project.

Module 5: Conclusion

  • In the final module, we'll review the lessons learned.

Join me and unlock the power of mixed media animation in Procreate Dreams as you bring your wildest creative dreams to life!

Other fun animation & mixed media classes to checkout:

Looking for more inspiration? Head here to discover more classes on Animation.

 

Meet Your Teacher

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Isaiah Creates

Art Director & Motion Designer

Top Teacher

Hey there! I'm so glad you've found your way to my Skillshare community. I'm Isaiah, a senior art director, top teacher, and content creator living in the U.S. I started out with a traditional graphic design background, but I've always had a special love for motion. Over the years working in advertising, I've been lucky to develop my skills in motion design and animation -- and I like to add my own quirky touch with hand-drawn doodles and playful animations that make my work stand out.

I genuinely enjoy teaching and love breaking down my animation process in a way that's easy to understand, especially for those who don't have a background in animation. You can find my classes here on Skillshare and helpful tutorials on YouTube. If you're curious about exploring new creati... See full profile

Level: Beginner

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Transcripts

1. Introduction: Hey, I am Isaiah Cardona and I'm a multi hyphen creative that loves opportunities to experiment and bring in my constantly expanding skill set to projects. I've chosen mixed media animation as my way to create magic. It's a fun way to express yourself and quickly catch your viewers eyes. And in this class, you will be developing your own mixed media animation and procreate dreams which you can share on social or include in your portfolio. If you know me from my Youtube tutorials or my popular online classes, then you know I am passionate about making the world of animation accessible to non animators. Which is why in this class I have taken my animation process and broken it down into simple to learn fundamentals. I also have the class set up so you can follow along on several project examples. So you can see my full process for using the techniques and developing various animations. Which will give you the knowledge and the confidence to apply these techniques into your class project. I've designed this class to gradually walk you through different levels of animation. Whether you're a beginner or an intermediate level student, there is something to get out of this class. In this class, you will learn basics of using procreate dreams, helpful workflow tips and tricks, as well as some key animation techniques such as frame by frame animation, key framing, easing and straight ahead animation. And we won't stop there. You will also learn how to develop your mixed media style, how to plan out your animations, and so much more. By the end of this class, you will have a solid understanding of mixed media animation as well as the tools to create your own expressive animations. So if you're ready to dive into the fun world of mixed media animations, then grab your ipad and procreate Dreams and let's get started. 2. Course Overview: Welcome to my class Mix Media Animation and Procreate Dreams. I'm so excited to have you here. Your class project is to make a mixed media animation using one or more techniques. From this class, it can be anything from a simple looping animation to more advanced animation. Just make sure I have fun with it. We'll start with the Animation Fundamentals module, where I'll walk you through some fun techniques that will be the foundation of your mixed media animations. Which include looping animations, masking animations, straight ahead animation, and easing. We will also walk through a warm up exercise to learn the basics of creating motion and procreate dreams. And then in the application module, we'll walk through multiple project examples so you can learn my process for developing the visual style, as well as planning out animations at different levels of difficulty. This way you will gain a strong understanding of those techniques as well as how you can apply them to any animation application you want. The possibilities are unlimited, which will naturally lead us to the final module where you will apply what you've learned to create your own expressive mixed media animation. For this class, all you'll need is the ipad with a procreate dream app and an Apple pencil. You will also have access to my helpful animation guide and class working files, which all can be found in the resources section of this class. These support multiple learning styles as you can review screenshots from the class or even dive into the actual files for a hands on experience. Once you've finished watching the lessons, I encourage you to share your project in the project gallery so we can all see the cool animation you've made. And if you get lost or need any help anytime throughout this class, feel free to leave questions and I'll be happy to help. I'm so excited to see what you all make. Let's get started with our first lesson, Animation Fundamentals. 3. Animation Fundamentals: In this lesson will break down some fundamental animation elements of mixed media animation. Looping animation is a continuous sequence of animation frames that repeat endlessly. I've broken this concept into two techniques. First, looping movements are when objects move and return to their original position, which gives the illusion of an infinite cycle. For example, this flower shape uses rotation key frames to rotate the object 360 degrees, which can be looped seamlessly multiple times. And the second is repeating frames, which is when you repeat a set of three or more frames, which creates an endless animation. This technique is great for creating texture and pattern animations. The second concept I will walk you through is masking animation. Traditionally mixed media is made up of different images, art, and paper that are overlaid using layer masks like this allows you to recreate that effect. Here's some examples of animations that use masking. First we have these looping pink scribble animations that are clipped to this shape. Here we have a video mask. Over here we have a hand drawn animation of ice cream dripping that is masking the pink pink texture. The mask shape is actually animating. So there are so many ways to use mask and mixed media projects. The next concept I'm going to walk you through is straight ahead animation. Which is when you draw out an animation sequence frame by frame from start to end. This technique is great for visual effects where you want to create a liquid animation or spontaneous action when creating straight ahead animation. I find that helps to sketch out an animation guide to help you determine the path of movement and the timing of that movement. As you can see here, I have drawn this animation to follow the path and have created frames for each tick mark. Here's a closer look at that animation and action. The last concept is easing, which alters the look and fill of an animation by affecting its speed and timing to achieve a more natural movement. Procate Dreams comes with four common easing curves to help you bring more organic motion to your animation. First we have linear easing, which gives your animation a constant speed. Ease in will make your animation start slower and gradually pick up speed at the end. Ease out works the opposite, where your animation will start out fast and then gradually slow down at the end. Ease in and out combines these two easing types together. Your animation will start slowly before picking up speed, then reach a constant before slowing down towards the end. To recap, we just walk through several elements of mixed media animation. Including creating loops or repeating animations, masking animations, straight ahead animation, and easing animated movements. We will dive deeper into all of these techniques throughout this class. The next lesson, I will walk you through some procreate dreams basics. 4. Procreate Dreams Basics: In this lesson, I will walk you through warm up animation exercise as well as some Procreate dreams basics. To get started, let's dive into setting up our files. To add a new file, you will want to tap on the plus icon here. In this screen, you will be able to swipe through different screen sizes including vertical, social, and wide screen. For this exercise, I'm going to use widescreen Next, you can adjust the resolution of the video by typing on the red box. This will give you a dropdown with all the resolutions available for your device. I'm using four K as my ipad fully supports it. I'd recommend most people use HD for a more smoother experience and to reduce any compatibility issues. Next I'm going to show you how to set up your video duration and frames per second. These are both hidden. To find them, tap on the three dots over here. This will give you a pop up with those settings. Frames per second will affect the look and smoothness of your animation. Traditional animation is typically 24 frames per second, where stop motion is less because mixed media animation was traditionally shot. Similarly to stop motion, I'm going to go with a lower number of 12 frames per second. And then for the duration, I will use 5 seconds as a starting place. We can always adjust it later. Lastly, once you're happy with your settings, you will have two options to open the file in either drawing mode or completely empty. It really doesn't matter which one you use. Drawing mode just opens with a track already at it. With drawing mode toggled on, I'm going to tap on empty, and it opens up a completely empty file with no tracks. So I'm going to tap on this swiggle icon to enter drawing mode. Now I'm going to draw some shapes that'll later animate. In drawing mode, I'm going to use the drawing icons at the top of the screen. These are only available in the drawing mode, so if you don't see them, make sure the drawing icon is highlighted. Just like in pro crate, I will tap on the color circle to choose my color. For this example, I'm just going to use a blue for my personal palette. And then I will tap on the brush icon to pull up the brush library. And I'm using a default brush tinderbox, which can be found in the inking category. I love its texture in the rough edges, and I think it works well for the mixed media static I use. Next, I'm going to draw a simple circle. As you can see, the circle is only visible for one frame. So I'm going to have to fill the full duration. To do that, I'll go tap on the frame until I get a pop up. And I will tap Fill duration located here. And now the circle fills the full track. Next I'm going to draw an asterisk shape. So first I'll add a new track again by tapping the ad icon and then tapping track. And I'm going to change the color for the second shape. And then I will draw my second shape. And then once done, I will fill the shape duration so it's visible for the full animation. Next, I'll add a new track for a third shape. And for this shape, I'm going to go with a pink color. And I'll just draw a simple triangle shape. And once again, I will feel the duration of the third track. Now let's dive into animating the shapes. As you can see, I'm planning on setting up this simple animation where I have my shapes animate into position, and then have the asterisk shape spin around. So the first thing I'm going to do is rearrange my shapes to get them position into that final layout. Once I'm happy with the layout of my shapes, I'm going to move the playhead down the timeline to where the animation will end. And I will tap the red action icon to bring up the action pop up here. I'm going to tap on move. This will give us all the motion elements that we can key frame. I'm going to move and scale to add a key frame to the track. I'll repeat this process to add keyframes to the second and third tracks. Next, while on the third track, I'm going to move the playhead back to the start of the timeline. And I will go to the canvas and tap and drag to the right to move the circle out of the frame. And as you can see, that just create a brand new key frame at the start. Next I'll position the playhead at the start of the first track and move the triangle out of the frame to the left. And then I'll repeat the step on the second track and move the astract out of the frame. As you can see when I tap play, all my shapes will animate into the frame. But to push the animation further, I'm going to add some easing to set easing. Just tap and hold in between the key frames you wish to apply the easing to. Tap set easing and then choose the easing you want to apply. I'm going to go with ease out so the animation will start fast before gradually slowing down. Next, I'll repeat this step to apply easing to the rest of my shapes. Next I'll tap play to review the animation. And I realize that it's moving too slow. So I'm going to collapse the key frames and move the second key frame of each track up earlier in the timeline to frame seven. By shortening the distance of the key frames, it will speed up the movement. Now I'm going to add some playfulness by adding an overshoot to the movement. Overshoot is when an object that is stopping will miss the stop point a bit before stopping. Eventually, this gives the animation some bounciness. So on the top track, I'm going to move the playhead a couple frames behind the last frame. And I will tap on my triangle shape and drag it over past its original stop, which will create a new keyframe. Next, I will drag the new key frame, a couple of frames before the final key frame, which ends up being framed for. And as you can see here, the triangle now overshoots a little before resting in the final position. Next, I'll repeat the process on the second track and move the asterisk down a bit and will reposition the overshoot key frame at frame five. This way the speed of the two different shapes will be different. I found that variation speeds of movement will make your animation more dynamic and interesting. Next, I'll repeat the process again for the circle object. And I'm going to set the overshoot key frame to frame five. Lastly, I will play back the animation to review. And that looks so much better. Just playing with easing and adding a little overshoot in the motion has created a much more interesting animation. Next I'm going to show you how you can animate rotation using key frames. Now I want to add a rotation to the Asterix shape. So I'll click between the key frames on the second track. And click on Expand Moving Scale, which will separate all the attributes so we can individually key frame them. The last keyframe track here, controls rotation, so I'm going to create a new keyframe and drag it to the end of the animation. Next I'm going to tap on the corner to get this curve line, which I will drag clockwise twice. And then I will have it just stop just before I reach its original rotation. I will review the animation and I notice that it spins quickly and then slows down, which isn't what I want. I want it to have a consistent spin, so I'm going to change the easing here to linear, that way it has a nice constant rotation. And then I will play back again. And that looks so much better. Now that I'm happy with my animation, I'm going to show you how to export animation and procreate dreams. First, tap on the project title to bring up movie settings. And then I will tap on Share to bring up all the export options. So I can choose my specific video settings. I'm going to tap on Advanced Export Custom settings. I prefer to choose my settings so I can make sure the file is compatible with its intended use. So now I'm going to change the video code Ac to H 0.264 and the container to MP four. Then I'll just tap export. And that's it. To recap, I just walked you through how key frame movements of objects and how it animate rotation and how I set easing and I shared my trick for elevating my motion with the overshoot principle. We also walk through some procreate basics such as file set up and how export your animation. And the next lesson I will walk you through my process for developing the design. 5. Creating The Design: In this lesson, I will walk you through my process for developing the design for my mixed media animation. This step is where you can really bring in your personal style. I've broken my process into three simple phases, which is research, moodboard and laying out the rough design. During the researching phase, I like to review inspiration and not elements that appeal to me in my style. I'll also gather assets from sites like unsplash or take my own pictures. After I've gathered ideas and assets, I will make some quick mood boards to help me start defining the look and a static of the project. An important note about the step is that you'll see throughout my examples that I don't include any inspiration or mixed media references in my mood boards. This way I'm not being influenced by other people's work, allowing me to keep my projects unique and to showcase my style. Let's take a look at the mood boards. For the first case study, I went with a retro mid century theme, with vintage photos, paired with half tone patterns and a paper collage. Then I pulled in blocks of colors to speak to what colors I wanted to use. And all these elements really speak to me. I've always loved the mid century design and the colors are all based off of my personal branding. For the second case study, I wanted the visual style to be bright, bold, and colorful. I want to play up the theme of ice cream. So I picked other assets that had colors that reminded me of different ice cream flavors. You can also see here that I've added energetic hand drawn marks and scribbles throughout. Lastly, I'll call out that I included this dripping ice cream image. I love opportunities to include liquid or dripping animation in my projects, so this will serve as a nice reference image. I love incorporating space elements into my projects. For the third example, I collect a space image with a space mand and a hand drawn rocket. I also knew for this project that I wanted to do a colorful collage reveal, so I have multiple distinct assets to create a cool animation. And as you can see, all three of these mood boards bring in very different and unique themes and elements. I enjoy. Now I'm ready to create rough layouts of each project, so let's take a look at the first one. As you can see, I've taken my elements from my mood board and made some changes like making the color images black and white. I've also brought in some circular elements and I incorporate these wavy lines that I use a lot in my work. I also didn't end up using this pattern. That's the nice thing about mood boards is that it allows you to gather your ideas while still having freedom to push it further. Here's my second rough design, side by side with the mood board. As you can see, this project has a lot of different elements. From image textures to hand drawn shapes and hand drawn doodle. There's a lot of elements that I will be able to loop and rotate to create some fun, energetic animations. As you can see here, I have this dripping ice cream shaped clipping mask, which will become a really cool animation. And the last project is going to be a more advanced animation. So for the composition, I laid out one style frame where you can see all the elements. This allows me to figure out how the collage will come together and everything will look when you start seeing the reveal. I definitely recommend that if you're planning a more complicated animation with a live change in movement to pick a key frame or storyboard that showcases your big elements to recount. We just discussed my process for creating the design, beginning with inspiration, research, and gathering assets. Then I walked you through three different moodboard examples. And then I walk you through the layout design of all three examples. If you're new to mixed media, I definitely recommend you taking the time to research and create a moodboard to help you create your design. In the next lesson, I will walk you through how I animated my first project. 6. Case Study 1: Simple Animation: In our first case study, I will walk you through my process for animating the simple animation project. Once I have my design created, I like to take time to plan out the animation. It's important to plan out your animation. So when you dive into the software, you already know what to do, what to expect, and how to integrate the things you're going to animate. And all of that is going to save you a lot of time. So for this project I'm planning on turning the cross stitching patterns here and here into looping animations. I'll also make the paper texture inside the wiggly lines into looping animations as well. Since I'm keeping this animation simple, I'll keep all the other elements static. Now let's dive into the project and start laying out the assets for this project. I'm using four K wide screen, 12 frames per second in a duration of 3 seconds. So first I will import my assets by tapping on the plus icon to get all the ad options. Depending on where you saved your images, you will either tap on photos or files. And then I'll select all my images and tap open. Next, I will drag each image into a separate track tip. Since Dreams doesn't have any shape tools, I'm going to make my circle and procreate. I will go into a blank file and procreate and use the Select ellipse tool to quickly create a circle. And then I will drag that over to Procreate Dreams. Next, I'm going to fill duration on all my static elements since they will stay the same throughout the video. Next, I'll add the blue background by creating a new track. And I'll tap and hold on the empty track and drag it to the bottom. Now I can select my color and then tap and drag the color circle to the canvas to fill the background. Then I'll fill Duration, since the background will also be static. Now that I have all my assets in place, I will start to get them all into layout. I'll move the circle backwards and then I'll start resizing and positioning my images. Here's where having already made that design comes in handy as you can reference your design. Next I'm going to tap on the check mark to hide the top hat guy. And then I will create a new track below him and draw the blue shape for my TV screen. And I'm going to go into flip book mode so I have more space to draw. And then I will switch my brush to mono line so I can get a nice clean edge. Once done drawing the outline, I will use color drop to fill in the shape. Once again, I'll use field duration, since this will be a static object that won't be moving. Next I'm going to create the layer mask for the top hat guy, it looks like he's coming out of the TV. I'm going to duplicate the blue shape that I just created. And I will draw around the top of the guy and make sure it's all filled in. Next, I'll move the shape over the guy's image. Then I will tap and hold, then tap mask. Then here we have the options of using clipping mask or layer mask. Since I just want to control the visibility of the guy, I'll use layer mask. Layer masks are great for instances where you want to mask a layer without having that mask shape visible. Now I'm going to resize the cross stitch pattern to the size of the canvas. Next, I'm going to draw the sunglasses on my guy. Now let's animate our patterns. To start out, I'm going to move the pattern track above the circle. And I will tap on the edge of the pattern content and drag it to the right to reduce the duration to two frames. Next, I'm going to duplicate the frame and reposition the pattern so there's some subtle differences. Next, I'll duplicate the first frame again. And this time I'm going to tap on the circle with the three dots and hit flip horizontal. Then I will play back the animation to review the sequence. Next I'll tap on the timeline edit icon. I will select all three frames by dragging the pencil across them and I will tap group. Next, I will tap and hold on the group to get the pop up. And I will tap duplicate. And I will keep duplicating the group until they fill up the full duration of that track. And once that's done, I will group all of these groups into one long group. This way it keeps that whole animation in just one simple group. Which will make it easier if I need to move it around or move it to a different track. Next, I'm going to duplicate the circle track and drag that track over my pattern animation. To drag tracks, you have to tap and hold on an empty area of the track, which is why I shifted the circle content over a little earlier. Now I'll turn the circle into a layer mask and group both tracks with the group selected. I'm going to move it over to the right so it's offset, just like my design layout. Next I'm going to tap and hold on the group and select Blend Mode. And then choose Multiply. As I want the pattern to blend in better with the background. I will do some additional repositioning of the pattern until I get it just right. Next I'm going to add the pattern to the sunglasses, which I'll do by creating a new track over the glasses and pasting the animation group in it. Since I want the animation to be clipped to the sunglasses below. This time I'm going to use the clipping mask option. Now the pattern animation will only be visible over the glasses. Lastly, I'm going to select the pattern group and we'll resize it to better fit the size of the glasses. Next, I'm going to add the wiggle shaped text paper animation. First I will add two new tracks above the background and then I'll go into flip book mode and change my brush to tinderbox. I like using tinderbox brush as it has nice rough edges which feels appropriate for the torn paper aesthetic. And I will go ahead and draw all the wiggle lines. Once done, I will exit flip book mode and will fill the duration of the wiggle lines. Next, I will tap in the blank track above and import the text paper image. And I will zoom out in the timelines by taking three fingers and dragging them. Next, I will drag the edge of the content to the right until it's only two frames long. And once again, I will duplicate the content and we'll flip it horizontal. Next, I will duplicate the second frame, and this time I will tap on flip vertical. This will make all three frames different. Once again, I will group the sequence and then duplicate the groups until it fills the full duration of the track. Next, I'm going to tap and hold on the group to get the content options. And I realize I need to select the group to get the full options. If you're not seeing the full options, make sure to deselect. And now I can tap on the group to pull up the full options. Now I can tap on mask and clipping mask to clip the group animation to the wiggle lines. Next I'm going to go the Blend Mode options and then go all the way down to Luminosity. This will make the image black and white, and that's it. To recap, we walk through my process for making a simple animation that utilized looping animations and layer and clipping masks. In the next case study, I will walk you through my process for animating and intermediate animation project. 7. Case Study 2: Intermediate Animation: In this case study, I will walk you through my process for animating an intermediate project. As with the previous project, I will start out by planning the animation. I'm planning to use repeating animations for the background, the text paper underlay, and the doodles. I will also loop the flower rotation as well as giving a looping movement to the hand holding the ice cream, almost like it's waving the ice cream. And to really elevate this animation, I'm going to use straight ahead animation by creating a cool ice cream drip animation. And now that I have a plan, let's gather the assets for the ice cream. I'm going to use the selection tool in procrate to cut out the object from its background. And just like with the previous project, I will drag my isolated ice cream hand layer from procrate into a blank pile and procrate dreams. And then I will just drag the edge divider over to get rid of Procr. Now I'll do a quick resize and move the image over to the right side. Next, I'm going to import all my image assets from my files and then rearrange them into separate tracks. The first element I'll animate is the looping background animation. To help me better see the background, I'm going to toggle off some of the other layers. Next, I'm going to scale up and reposition the image until I get a similar result to my reference design. Next, I'm going to duplicate the image and rotate it. I'm just trying to make that secondary frames different to create a subtle animation. I'll then repeat this step and duplicate and reposition the third frame. Next, I'm going to reduce the frame lens. Next, I'll zoom in on the timeline, So I can just play back the portion of the timeline that my sequence is in. I'm happy with the result, so I'm going to go ahead fill the duration of the track by grouping the sequence and duplicating the group several times. This is a big reason why I use short durations for my animations. It definitely helps reduce that work needed to create full looping animations. Now let's animate the ice cream animation. First, I'll add a new empty track above the ice cream image. And then I'll switch to drawing mode and enter the flip book. And since I want the edges to be clean and smooth, I'm going to use the monoline brush again. And since this will become a mask, it doesn't matter what color you use. I'm going with a dark color, so it stands out against the bright background. For the first frame, I'm going to draw the basic shape of the ice cream without any dripping. And after filling in the shape, I'll tap on the second frame. And to help me continue drawing, I'm going to use onion skins by tapping on the time samp in the bottom right corner. And on the pop up, I will make sure that the onion skins are on which they are. Next I'll tap on Edit onion skin, and I will increase the opacity and play around with the color options until I find one that pops on the background. Onion skin is nice as it helps you see a light version of the previous or future frame, making it easier to align your drawings. I'm going to start by tracing the edge of the previous drawing. And as I get to the bottom of the ice cream, I'm going to start drawing some small drips beginning to form and will fill in the shape. Next, I'll tap on the next frame, and this time I will redraw the ice cream and I will draw the top a little lower and increase the size of the drips to show that the ice cream is continuing to melt. Once again, I will fill in the shape. In the next frame, I will start creating disconnected drops. With each frame, I'm just keeping the drawing very organic and loose and trying to mimic how something would drip in real life. For the third drop, I'm going to draw it like it's sliding down the thumb. This will give the animation some depth and dimension. Then I will redraw the rest of the ice cream. In the next frame, I'm going to redraw the ice cream with drips extending and stretch the drops further down to show them moving faster as they fall. In the next frame, I'll first redraw the drop smaller and further down. For the third drop, I will draw it as if it's dropping around the finger. Then I will work on drawing the shape of the ice cream. And we'll continue stretching the connected drips, and then we'll fill in the shape. And I'm feeling pretty good with what I have so far, so I'm going to exit the flip book mode. And tap on timeline head it, so I can select the full sequence of frames. And then I will drag it to extend each drawing to two frames long. And then I will group them and duplicate the groups until the animation repeats for a total of 3 seconds. Because Dreams has a limit on subgroups, I'm going to go into my large group and ungroup all the groups. So it just has the individual frames. I try to limit the subgroups and more complex animations like this project. Next I'm going to work on creating the looping texture animation that will get clipped to the ice cream animation. The first thing I will do is drag the abstract paint image above my frames, which will create a new track above. Next, I'm going to tap on the content to make it a clipping mask. I do this so that it helps me see how this image will look when it's clipped to the ice cream shape. Which is really going to help me as I resize and adjust the image to best fit. Once satisfied, I'm going to reduce the length of the image to two frames long. And as with the other looping animations, I will duplicate the content and reposition the image. Next, I'll repeat the previous step and duplicate and reposition the new frame. Once done, I will skim through the timeline to see how that sequence looks. And that looks good to me. So I'm going to go group the sequence of frames. And then I'll turn the final group into a clipping mask. Since I'll be turning that final group into a clipping mask, I'm going to go into the group toggle off the mask in each frame. Next, I'll duplicate the group until it fills the full duration. Now I'll group all the groups into one big group. Just like before, I'll ungroup all the interior groups, so we just have those individual files. Once done, I will tap on the large group and make it a clipping mask. And now that group animation is clipped to the ice cream frames below it. Last thing I'll do with the ice cream animation is to add an animate hand drawn outline. This will help the ice cream pop out against the background. So I'll add a new track above the ice cream group. And then in the flip book mode, using white, I will draw an outline around the full shape. And then I will redraw the outline five times, skipping a frame each time. Once done, I will return to the timeline. And we'll select all the frames and extend them so they're two frames long. And then I'll group them and duplicate the groups. And once again, I'll ungroup all the interior groups of the animation. So we just have the individual frames in that final group. Next I'll do some clean up by grouping all the ice cream groups into one group and renaming it to make it easier. Fine, also delete the empty tracks. To start out, I'm going to extend the text paper frame. Then I'll toggle on its visibility by tapping the check mark in the top right corner. Since I want the background texture to overlay the text paper, I'm going to make the layer transparent. I'll tap on the red playhead icon and select filters in the middle. And the first option is opacity, which I'll slide over to reduce the opacity of the content. I'm not moving towards a specific number, I'm just looking at what looks best and I end up at 60% Next, I'm going to adjust the canvas background color. To do this, I will tap on the time stamp to get the stage options. Then tap on background color, and I will change the color to purple. This change will allow the background to align better with my rough design reference. Now with the text paper image selected, I'm going to start repositioning it until I get a big chunk of the smaller text, similar to my design example. Next, I'm going to add a new track above it to make a layer mask. Next, I'm going to change my brush to the dreams default brush shell. As I like the range of texture I can get from it. And to help me better see what I'm going to do, I will hide the ice cream group for now. And I'm going to just brush over the area of the text, creating a nice, solid, decent stroke. And I will redraw this twice, and then I will group the sequence of frames and duplicate them to fill the duration. Once done, I will turn the group into a layer mask. Now only that portion of the text paper image is visible. And then I'll group them. Now I'm going to add the sweet text. I'll first add a new track and then I'll tap on the ad options and then text. This will give me a text box and I will type the word sweet. I definitely don't want to use this default. Font. So I will make sure to select all the texts and tap the A's icon over here in the corner. This will pull up the text styling options. And I'm going to change the font to impact. I like to use chunky font so they are bold and stand out in my mixed media projects. Next, I'm going to scale up the font and get it into the right position I want it. Next, I'm going to change the color by selecting the text and clicking on the double as icon. And this time I'll select a pink color from the color Will and then hit Done to it. Since I don't want the background applied to the sweet text, I'm going to drag the text above the background layer. And then after looking at this, I've decided I'm going to adjust the color to a brighter pink just to make it puff even more. Now that I'm done with this part, I will toggle back on the ice cream. Next, I'm going to add the rotating flour in a blank track. I'm going to enter the drawing mode and quickly draw the shape. And since I won't be doing any frame animations with the shape, I'll just extend the frame for the full duration. Next, I'm going to add the repeating scribble animation. I'll add a new track. And using the monoline brush again, I'll draw out some random scribble lines. Since this is a random repeating animation, I'll move the playhead to the next empty frame and redraw the scribble lines and repeat the process for the third frame. Next, I'll group and duplicate the groups to loop my sequence for the full duration. Next, I'm going to tap on the large group and turn it into a clipping mask, so the animation is clipped to the flower shape. As I've done previously, I will go inside the group and ungroup all the interior groups. I just have the individual frames which will keep my total subgroups low. Lastly, I will group the flower shape and the clipping mask into one group. And with all the work I've done so far, I'm going to take a moment to playpack the animation to review how everything looks. Now I'm going to add the spin to the flower shape. So I'll start by adding a key frame to the start of the time line. Next, I'm going to add a key frame at the end of the timeline on the rotating track. Before I can rotate the shape, I will need to make sure that my anchor is at the center of the object. The anchor is going to be the origin or the center point of your rotation. If it's not in the center of your object, then your object is just going to rotate around that point. Now I can rotate the shape for a full rotation. Next, I'm going to review the animation. And I instantly notice the movement looks awkward. So I'm going to adjust the easing. I'm going to select linear as I want it to be just a smooth constant speed as it spins. And that is looking so much better. The last step will be to add the hand drawn doodles and scribbles. This will be just like the pink scribble animation I did for the flowers. So I'll start by drawing different doodles all over. And I'm adding some elements like the arrow and the text underlined so we have some interaction between the elements. Once done, I will repeat the process, but change up the location of the elements. The animation keeps a random fill. And then in the third frame, I will redraw the doodles again. And then once done, I will group the sequence and duplicate it to loop the animation for the entire duration. After that, I'm going to reduce the opacity of my doodles to better match my design reference. And that's it. I now have this very sweet animation to recap. I have just walked you through my process for creating an animation with a lot of animated elements that were created by combining multiple animation techniques. And the next case said, I will walk you through a more advanced animation. 8. Case Study 3: Complex Animation: In this case study, I'm going to walk you through my process for animating a more advanced animation. With the previous animation examples, they utilized a lot of looping or repeating animation, which kept the elements pretty much in the relative space. But for this animation, I plan to have elements fly in and out of frame. To help me plan out the animation, I create a quick storyboard sketch. As you can see, I will open with a shot of an empty space. Then have my space rocket enter from the bottom and fly out in an arc shape with the reveal animation following directly behind it, revealing the full animated collage. If you're interested in learning more about storyboarding, I'd recommend you checking out my storyboarding class. The first element I'll animate is the space background. I'll first add a dark background for the full duration, then I'll work on creating the repeating frame sequence for the space texture. So I'll add a new track, and I'm going to use a speckle brush from Esther's collection. There's a link in the resources for this brush, and I'm going to just apply the speckle throughout the screen to give it a look of a night sky. Once satisfied, I will repeat the process twice to get my looping sequence. Now I can group the sequence and duplicate the group to fill the duration. Now I'll use frame animation and straight ahead animation to create the space rocket animation. Since I'm going for a hand drawn look with a rocket, I'm going to switch to the default six pencil brush to draw it. Next, I will feel duration as I'm keeping the rocket drawing static. Next, I will animate the rocket flames using frame animation. I'll add a new track and go into flip book mode. And on the first frame, I'll just draw the flames, similar to my reference design. Next, I will redraw the flames multiple times, but vary up the length of the flames in each frame. The changes between frames will give the illusion that the flames are constantly moving. And to make sure the loops don't stray too far away from the original frame, I'm going to tap on the first frame and paste it over here as a guide for my last frame. Next, I'll adjust the onion skin to better see the next frame, I'll tap on the forwards tab, and I will increase opacity. So now that orange color is easier to see, I will draw my new lines in between the purple and orange, which will make the loop more seamless. Next, I'll it out of flip book mode and delete that copied frame. And then I'll group my sequence of frames and duplicate the group to fill the duration of the animation. Next, I'm going to group the texture and background image to clean up my file and I'll make sure all my groups are labeled. Now I'm going to scale down my rocket group and move it out of frame. As discussed in the animation fundamentals lesson, I'm going to create an animation guide to help me create a more fluid animation for the rocket movement and the reveal animation. So I'll add a new track and inner flip book mode. I'm going to first sketch out the path I'm using this bright green color to stand out. Next, I'm going to draw tick marks to help me plan out the timing of the movement between frames. I'm going to start out with a mark next to the edge of the canvas. And I will increase the spacing between the marks. Increasing the space will create the illusion of acceleration while decreasing the space between tick marks will make the animation look like it's slowing down. Which I will do with the end of the animation. So it looks like the animation is easing out as it leaves the screen. Now I'll exit flip book mode and reduce the opacity in my guide to make it easier to draw. Next I'm going to go back to the start of the timeline and position the rocket along the path just below the edge of the canvas. I also rotate the Rocket to better align with the direction of the path of the curve. Moving to the second frame, I will add a new key frame. And then I will position the Rocket at the first tick mark. Next, I'll move to the third frame and position the Rocket at the second tick mark. And I will again rotate the Rocket a little next. I will repeat this process of repositioning and rotating the Rocket for the fourth key frame. Then I'll add a new key frame for the fifth frame and align the rocket accordingly. Beginning with the six key frame, my rocket is starting to slow down. For frame seven through 11, I'm going to be making much smaller adjustments each time. Starting with frame 12, the Rocket will begin to exit the screen. And I will continue repeating the steps until the Rocket is fully out of frame. Now I'm going to tap play to review the animation. Next, I'm going to animate the collage reveal. I'll start by adding all the images to an empty file. Next, I'll arrange each image on its track so we can create some looping sequences. Next, I'll select all the images and drag the edge of them until they're all two frames long. Starting with the dot pattern image, I'll create a three frame sequence and then group the frames. Next, I'll apply a layer mask to the sequence. I'll just draw the mask shape and color drop to fill in the shape. Now I'll extend the frame for the full duration of the sequence and turn the content into a layer mask. Now we just see the dot pattern visible in the first area. Next I will group the layer mask and animation sequence into one group. Next, I'll move down to the yellow text paper image. And I'll make sure it's positioned where I want it. Then I'll make the three frame sequence and group it. Next, I'll draw the shape for the layer mask. Once done, I will extend the content and make it a layer mask. Next, I'll group the layer mask and animation sequence together. Now I can move down to the next track with the black and white pattern. I'm going to first rotate the image so it's in a horizontal format. Then you'll see I'm scaling down the image a bit. Next, I'll repeat the process to duplicate the content to create the frames for the sequence. Once again, I will draw the layer mask and convert the content into a layer mask for the black and white animation sequence. Next, I will group them into one group. Now I'll move on to making the last looping animation. I'll start by rotating and positioning image where I want it. Next, I'll create the second and third frames, a sequence, by duplicating and repositioning the image each time, just like I did previously. Then I'll group the sequence. Now that I have all the basic parts of the collage, I'm going to work on that X animation. So I will toggle on the image and then begin resizing and moving the image to where I want it. Next, I'm going to draw the layer mask for the X and turn the layer into a layer mask. Now I can see how look and then now seeing it within the mask. I notice that there's more white showing than I want. So I'm going to go back into flip book mode and I will bring the edge of the shape in so less white will show. Next, I will create the group frame sequence. Once I'm satisfied with the look of the sequence, I will group the animation with the layer mask. Last step will be to play back the animation to review how all looks together. And now it's time to animate the reveal mask animation. The first step will be to add a new track above the background group. Next, I will go into the under file and copy that full collage group and paste it back into my space file. Now I'm going to add a new track and with a playhead at the start of the track, I will enter into flip book mode and I will start drawing the reveal. And as I'm drawing, I'm just trying to have the reveal begin just under the flames of the rocket. I'm making sure that it follows the arc of my animation guide. And in each frame, I will also try to widen the reveal as I go. As you can see here, I'm curving the end of my reveal. It really mimics that animation guide. And I will continue to repeat the process as I go. At this point, I will have just a little empty space on each side. The next frame, I will use the color drop to fill the full screen. Now with the animation completed, I will return to the timeline and I'm going to extend the last frame to fill the remainder of the duration. Next, I will group all the frames, and now I can convert the group into a layer mask. Next, I'll play back the animation to review how it all looks. After playing the animation, I noticed that the rocket flies in really fast. And I would like to have a little bit more time just seeing the empty space before it comes in. This is why reviewing the animation is really helpful as I find that I'm always catching issues with timing or it allows you to see if there's anything off with your elements. So to fix this, I'm going to drag the rocket animation group a few frames back. So it starts around frame four. And then I'll have to drag back the reveal mask to align with the rocket as well. So it starts in the right time. And then I'm also realizing that I need to move back the collage animation group as well. Now everything is aligned again and starting later in the video. And that definitely feels a lot better. I've just made this cool space rocket animation with a colorful collage reveal animation. To recap, I just walked you through my process for planning out and executing a more complex animation. And the next lesson will walk you through your class project. 9. Class Project: Now it's your turn to apply the techniques and skills from this class to create your class project. The class project is to create your own mixed media animation using one or more techniques. From this class, you also have complete freedom with your project. Make sure I have fun with it. The project steps include creating your rough design, planning out your animation, applying one or more animation techniques. And lastly, to export and share your animation in the class project. Here are some tips for sharing your project. There are two ways to share your animation to your class project. You could share it as a video. You can upload your video to a video platform like Youtube or Vimeo and embed it into your project. You can also share a link to a social post from a site like Instagram into the class project description. The second option is to upload an animated gift. Procate Dreams currently doesn't support exporting animations as gifts. If you'd like to share your gift, you could use a site like Easy Gift or Canva to convert your video into a gift. I have included more information on uploading your class project in the class guide PDF attached in the resources section of the class. If you run into any questions or problems along the way, feel free to reach out to me in the class discussion and I'll be happy to help you out. In the final lesson, we will wrap up this class. 10. Final Thoughts: Congrats on completing this class. I hope you have successfully created a fun mixed media animation that you're excited to share with the world. I really want to thank you for taking the time to take my class. Throughout this class, we have walked through fundamental mixed media animation techniques. How to develop your style through research and mood boarding. How to plan out your animations, as well as how to animate your animations and procreate dreams. I hope this class has shown you how fun mixed media animation can be and has inspired you to apply these skills to future projects. I'm so excited to see what you've created. So be sure to post your work to the project section of this class. Sharing your project with the skillshare community is a great way to help inspire each other and continue growing. If you would like more classes to help you learn animation, then follow me on Skillshare and check out some of my other classes. You can also follow me on Youtube for fun animation, tutorials and updates on new features on Procreate Dreams. If you enjoyed this class and found the lessons useful, please take a moment to leave a review. Positive reviews like yours helps other students find the class. Thanks again for taking this class and I hope to see you in a future One soon, Bye for now.