Transcripts
1. Introduction: [MUSIC] You love drawing
on your iPad and think it would be cool to
bring your drawings alive. Then this is the class for you. Hi. I am Isaiah Caroona and I am a Senior
Art Director and teacher on Skillshare and I have several years of experience working in advertising agencies, that's specialized in video
projects ranging from animated explainer videos
to social content and broadcast commercials and the best part of my job
has always been being able to add hand-drawn animations
to my client projects. Animation and scroll stopping, and has the ability to
engage your audience. In this class, you
will create a fun dynamic looping
animation procreate while learning about traditional
animation techniques, we will walk through the frame-by-frame
animation process. How to make an image
or texts wiggle, how to create a
morphing animation, and how you straight
ahead animation. We won't stop there. I will also walk you through how you can combine
these techniques to create a more dynamic animation that will impress your
family and friends. Lastly, I will show you how
to export your animation for different uses so you can share
them in any way you want. Adding animation to
your illustrations is a lot easier than you think. You don't have to have any previous animation
experience to take the class. I have designed this class to help illustrators and anyone else that enjoys drawing and has interests
in adding motion. All you need is an iPad, Apple pencil, and
a procreate app. Procreate makes the
animation process simple and easy to pick up and as a teacher with several animation
classes on Skillshare, is important to make animation
accessible to everyone. Which is why I'm teaching this class with
procreate instead of a confusing and complicated
animation software. If you're ready to take your illustrations to the
next level with animation, then let's get started. [MUSIC]
2. Class Overview: [MUSIC] Welcome to my class. I'm so excited to have you here. Your class project is to make a looping animation using one or more other
techniques from this class. It can be anything from a simple text animation to
a fun character animation. Just make sure I
have fun with it. To help you create your
personalized animation, I will walk you through three fun animation
techniques: Wiggle Animation, Morphing, and Straight
Ahead Animation. Once you have those
techniques down, I will walk you through an
example project so you can see my entire process for thinking through and
animating a project. Next, we'll take everything
you learned a step further, and I will walk you
through how I combine multiple techniques to create a more advanced
animation project. This way, you'll gain a
strong understanding of the animation techniques and how you can apply them
to anything you want. The animation possibilities
are unlimited. Then in the last lesson, I will walk you
through exporting your animation in Procreate
as a GIF and a video. If you get lost or need any help anytime
throughout this class, feel free to leave questions in the Discussion
section of the class, and I'll be happy to help. For this class, you'll need an iPad with the Procreate app and
the Apple pencil. You will also have access to my helpful animation
guide and working files, which all can be found in the Resources section
of the class. An important note, resources are currently not available
through Skillshare's app, so make sure you use a web
browser to download them. Once you've finished
the lessons, I encourage you to take a moment to upload
your project to the Project Gallery so we can all see the cool
animation you made. I'm so excited to see
what you all make, so let's get started with our first animation technique
in the next lesson.
3. Wiggle Animation: [MUSIC] In this lesson, I will walk you through the
wiggle animation technique. The first example I will walk you through is
a text animation. To start out, I have
drawn the word, I will be animating. Next, I'm going to activate
Procreates Animation Assist. To do that, go up and
tap the wrench icon, which will pull up
the Actions menu. Next, you'll want to make sure you have the Canvas sub menu, select it as shown here. Now you will go here and
toggle on Animation Assist. Then now we have the
animation timeline, which you can see
here at the bottom. In order to animate my text, I'm going to click Add frame, which will add a brand new
thumbnail in the timeline. Since I want to just animate
the line inside the text, I'm going to make my type
layer the background, so it stays static
throughout the animation. Tip; before setting
up your animation, think through what
parts you want animated in which you
will keep static. This will help you save
so much time so you can set up your animation
correctly from the beginning. To make a layer, the static background frame, you will tap that
frame to bring up the Frame Options and then
toggle on background. But what do you do if you're not seeing the background
toggle option? First thing you would want
to do is make sure that layer is at the bottom
of the layers panel. Likewise, if you want a static layer on the
top of your animation, makes sure is that the
top layer in your panel. In my next frame, I'm going to draw some wiggly
lines inside the tags and then I will redraw my lines
again in a new frame. Next, I will add a new frame
and then repeat the process by redrawing my lines
for the third time. Why am I doing this in threes? Drawing animation
frames in threes helps create a purposeful animation
look when it's loop. Next, I'm going to play
back my animation. It's moving so fast. I'm going to tap the Settings and use
the frames per second slider to reduce the speed
to six frames per second. Then now I'm going to preview that animation and
after seeing it, I'm going to adjust
that up a little bit to nine frames per second. To find the right speed
for your project, preview the animation at different speeds and see
what looks best for you. There's no one size
that fits all. For our next exercise, let's apply this
technique to a character. I have the Animation
Assist already enabled, and now I'm going to
adjust my settings. I'm going to use the
slider to reduce the onion skin opacity and onion skin frames to make it easier to redraw my character. Now I'm going to
redraw my character. I'm just trying to make
sure my lines match up with the previous frame as I
just want a natural wiggle, not a drastic shift
between the frames. Next, I'm going to add a
frame and I'd like to move it in-between the
existing frames so I can see where the o for
those frames overlap. If you realize your lines
are getting a little off, you can hold down on the
screen after completing a line and then readjust it so it lines up better
like I did here. Then I will finish drawing
the rest of the character. Next, I'm going to play back the animation to
review the end result. Once again, I'm going
to tap Settings and reduce the frames per
second and play back again. Watching back, I'm
going to refine some of those lines and then playback again to make sure
I'm happy. To recap. In this lesson, we talked
about how to create a looping Wiggle
animation by just tracing a drawing
or texts two times. Then in then the next lesson, I will walk you through
morphing an animation.
4. Morphing: [MUSIC] In this lesson, I will walk you through how to create a morphing animation. Let's start with our
animated character from the last session. I'm going to tap "Add
Frame" to create a brand-new frame
and now I'm going to draw a new character
that's within the same space as the
original character. Now this is important as it will help make the
morphing effect more seamless if they're
relatively the same size. Next, I'm going to tap on the previous frame and
then tap "Add Frame". You may be asking yourself, why did I add a new frame
before the frame I just drew? This is actually a traditional
animation practice of drawing the key frames or primary frames first and then going in and drawing
the in-between frames. So for this project, I'm going to draw frames that will show the progression of the morph from the first
character to the second. So the characters
are going to be those primary key frames. So with the first
in-between frame, I'm redrawing the
first character as it starts to morph into the second. Then for the second frame, I want this frame to be a middle ground between
the two characters. Then for the third
in-between frame, this one will be closer to the second character
and then I'm going to add in another frame. Then this time, I'm going to redraw
the second character super close to its final form. Next, I'll play
back the animation. Now, I'm going to repeat the wiggle process with
a second character. So when it's played back, the second character will wiggle like the first character. As with the previous lesson, in order to have the second character
have the wiggle effect, I will redraw that
final character two times and then I will
play the whole animation. This looks funny because
the animation is just jumping from the final
frame to the first frame. To create a true
looping animation, we need to actually switch our settings from
"Loop" to "Ping-Pong". Now when it's played, it actually will give
the impression that it's looping back and forth
between the characters. To recap, in this lesson, we created a morphing
animation by drawing the two characters
first which served as our key or primary frames, and then drawing the in-between
frames which would show the progression of the character morphing
into another character. In the next lesson, I will show you the straight-ahead
animation technique.
5. Straight Ahead Animation: [MUSIC] In this lesson, I will walk you through
straight ahead animation, which is when you draw out an animation sequence
frame-by-frame from start to end. This technique is great for embellishments and
visual effects where you want to create a
liquidly animation or a spontaneous action. Since I will be only
animating the light accents, I will make the light bulb layer my static background frame, and then the new layer, I will draw dots where the
light accents will begin, and then I will add
a new frame and draw a short line from
the dots outward, and then in a new frame, I'll redraw the line
a little further out, and then I will continue drawing the lines longer in a new frame. In the next blank frame, I will start my lines a
little further out as I want the accents to taper
off as they extend. To create a smoother transition, I will add a trail of dots from the lines to depict
the tapering effect. This process of stretching and squashing is a
principle of animation, which makes your
animation look more realistic as it gives
the illusion of gravity, and then I'm going
to add a new frame, and here I'm going to reduce
the onion skin frames to help me better see where
the last frame leaves off, and I will repeat these
steps from the last frame by continuing to have the line tapering off as it keeps
extending outward, and then I'll repeat
the steps again and another frame with the line continuing to get
shorter as it goes out, and then in a new frame, I will continue to draw shorter. We'll continue the
process until it's just a few dots at the end. In this last part
of the animation is made using fewer drawings, which will give the
illusion that the animation is speeding up as
it goes outward. Playing with the timing
of your animation is going to give you a
more dynamic animation. Lastly, I will add
a new blank frame, which will show the accents
are completely gone. Next, I'm going to add a
hole to the last frame, so you can easily tell
the accents have vanished before the animation
loops back to the start, and then I will play
the full animation, and this looks so great. In this lesson, we discuss
several animation principles. First, we talked about
straight ahead animation, which is when you draw
an animation sequence frame-by-frame
from start to end. Then we discussed
timing and how you can use the number of
drawings from the start to the end of your
animation to depict how the animation speeds
up and slows down. Lastly, this lesson discussed
stretching and squashing and how this principle of animation creates the
illusion of gravity, weight, and flexibility, which makes your animation
look more realistic. Then next lesson, I
will walk you through my full process for creating
your class project.
6. Animating Your Project: In this lesson, I
will walk you through my process for creating
the class project. First step is to
set up your file. I'm going to use 1080 by 1080, but feel free to customize your file size to
fit your purpose. Next, select your subject. For my example, I will be
animating the words new class. Next, animate your subject
using one or more techniques. Lastly, export your animation
as a gift or video. Step 1, animating the outline. To start out, I'm going to
redraw just the outline of my text animation twice
to get a wiggle effect. It's important to start out
the outline first and get that animation right before adding in the coloring details. Now I'm going to repeat the same process and redraw
my text for the second time, which will create my
third frame of animation. As with before, I will play
back the animation and adjust my frames per second to get the right speed
for my animation. Next, I will go in and
fix any areas where the lines are varying too much or looking odd when played. In this step though, there will be a lot
of back-and-forth of fixing and playing back the animation until I'm
happy with the final look. [MUSIC] Step 2, adding
color and details. Once I'm happy
with the outlines, I'm going to add a new
blank layer and drop in on my first text layer
to create a layer group. Next, I'm going to
choose my color tip. You can tap on the outline layer and select
reference layer to allow you easily drop your solid color into your outlines on
your new blank layer. Then I will reorder
the layers within the group so that color
is under the outline. Then I will repeat this process with the second outline form. Next, I'll repeat it again with the third text
outline frame. Now I'm going to add a new blank frame
to the layer group, and with a lighter color, I will draw highlights
on my letters to give my texts some
character and dimension. I will repeat this process with the other two frames and will quickly replay the animation. Now, I'm going to
add a new layer and draw shadows on my text. These are simple details, but they really bring
my text to live. Once again, I will repeat the shadow on the
other two frames and playback to review
the whole composition and make any
refinements as needed. That's it. To recap
the process we started by selecting
something to animate, then we started our animation by just drawing the
outlines and getting the animation right before adding in the color
in details last. In the next lesson, I will walk you
through an example of a project that uses
multiple techniques.
7. Applying Multiple Animation Techniques: [MUSIC] In this lesson, I will walk you through
a project that uses multiple animation
techniques at once. To start out, let's break down the different elements
of the animation. The first part we have
is our static elements, which is the go time. Since they are above
the wiggly lines, I will have this layer
setup as my foreground. The second part of
this animation are those wavy lines which
use the wiggle technique. The third part of this
animation are the sparkles, which are using the straight
ahead technique similar to the light bulb animation example I walked you through
earlier in this class. Let's walk through
my process for animating the sparkle on top
of the wiggle animation. To start out, I'm going to draw a diamond shape and
the first frame, and then in the second frame, I will draw the diamond
getting bigger. To make this easier, I'm going to add in the blank
frames to each layer group. Going back to a third frame, I'm going to redraw the sparkle but have
the points extend out. Then I will tap on
the blank layer and the next layer group or layer frame and redraw the sparkle, rotate it a bit and the
inner part a little bit smaller and the
points more pointy. In the next blank layer, I will lower my stroke size
and redraw the sparkle, rotate it a bit further and smaller than the previous frame. The next blank frame, I will redraw the sparkle, rotate it more and filled in. The next blank frame, I will draw a smaller
rotated shape. Then the last frame, I will delete the
blank layer as I want to show the sparkle has
completely vanished. Now I'm going to play back my animation to
see how it looks. That looks super cool. Next, I'm going to show you a technique that's going
to allow you to duplicate any animate elements
so you can save time and you don't have to
redraw new animations. The first thing I'm
going to do is go through and duplicate
each sparkle layer. Next, I'm going to select all those duplicated layers
that I just created. With them still selected, I'm going draw that sparkle from the bottom-left corner
to the top right. Lastly, I will hit "Play" to
view this final animation. As you can see, this is an easy way to
duplicate animated elements, which makes your final animation more complex and interesting. To recap, we learned in this lesson how to
use the layer groups to animate multiple
elements at the same time, and even how to duplicate
animated elements. You can utilize those
animations in multiple areas. In the next lesson, I will walk you through how
to export your animation.
8. Exporting Your Animation: [MUSIC] In this lesson, I will show you
how you can export an animation as a
GIF and a video. To start out, go to the Actions menu and then
select the Share sub menu, which will give you
all the options to export a project
in Procreate. To export as a video, go down and tap Animated MP4. Here you will see a
playback of your animation. Now tap the Export button here. Then to export a
transparent animated GIF, we would need to go
to the layer panels first and then turn off the
background color layer, which will be the
very last layer at the bottom on
the layers panel. Now we have a
transparent background. Next, go back to the
Actions menu and under the Share options
tap, Animated GIF. You can see we have a
transparent looping GIF. Now tap the Export
button and there you go. You've now exported
your animation. To recap, in this lesson, you learned how to export
your animation as a video, as well as how to
export it as a GIF and how to make your
animation transparent. Now you're all set to create your own animation project and export it to share
it with the world. In the next lesson, we will wrap up this class. See you there.
9. Final Thoughts: [MUSIC] Congratulations
on completing this class. I hope you have created an animation project that you're excited to
share with the world. Throughout these
lessons and exercises, we have discussed three
fun animation techniques, walked through my process
for animating a project, learned how to combine animation techniques to create
more advanced animations, and lastly, how to
export your animations. I hope this class
has shown you how fun and easy animation can be and I hope it's
inspired you to apply these skills to future
animation projects. I'm very excited to
see what you create. Make sure to post your work to the project section
of the class. Sharing your work with the
Skillshare community is a great way to continue growing and help
inspire each other. If you enjoyed this class and
found the lessons useful, then please take a moment
to leave a review. Positive reviews like yours helps other students
find this class. Thanks again for taking
the time to take my class and I hope to see
you in the future one soon. Bye for now. [MUSIC]