Introduction to 3D composition art with Cinema 4D | Paul Olusola | Skillshare

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Introduction to 3D composition art with Cinema 4D

teacher avatar Paul Olusola, 3D Motion & Illustrator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      01 Introduction to the course (reel)

      0:51

    • 2.

      02 Introduction to CInema 4D

      8:22

    • 3.

      03 Modeling 1

      20:38

    • 4.

      04 Modeling 2

      13:34

    • 5.

      05_Lighting

      13:09

    • 6.

      06 Texturing

      12:49

    • 7.

      07 Texturing and lighting with native render

      12:32

    • 8.

      08 Conclusion

      6:59

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About This Class

This class is designed for anybody interested in learning and practising 3D composition using Cinema 4d. You will be able to study and practise the process step by step. This course is not limited to Cinema 4D users; it is designed so that users of other 3D applications, such as Blender 3D or Maya, may follow the procedure in their own application. 3D composition art is a popular form of art on Instagram, NFT, and product design advertisements.

Note: a third party renderer is used-Vray, but a section is also dedicated for those using the native renderer of cinema 4d.

Meet Your Teacher

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Paul Olusola

3D Motion & Illustrator

Teacher

Hello, my name is Paul.


Solution-driven 3D artist and graphics designer with a creative flair for transforming complex ideas into a collection of useful visuals and related designs. I've worked with creative studios and am now a freelancer that shares my experience on skillshare. Kindly follow me on instagram, LinkedIn and Behance.

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Transcripts

1. 01 Introduction to the course (reel): Hello, my name is Paulo Luciana, 3D artist. In this introduction to 3D composition uses Cinema 4D. You will learn about my 3D heart creation process. Three-dimensional composition is visually attractive or ligament or three-dimensional objects. There can be made from fundamental geometric 2D sheets, such as Koons, keeps or Pentateuch from, from visit ships. Modelling will be covered. Lightning bolt with native rendering, hinging and also taught party rendering engine, Vireo, texturing, rendering and post editing and photoshop will also be covered. I'm really looking forward to this course because it's project B's. If you ask enthusiastic as I am jumping, unless get started. 2. 02 Introduction to CInema 4D: First introduced it towards Cinema 4D. After that, I'm going to talk about how you can get started with Cinema 4D, which is the primary tools that is used in Dili. To told you. Before we get started, this is the interface of Cinema 4D. I'm using Cinema 4D out 2030. This is Luke lie. Now, let me go to the official site. So this is the official website of what's in my 40s year. You can see all the necessary definition they give on to heat, which is meant for design, motion graphics, Webex, AR, VR, game development, etc. So there's different opposite of ease. You can see the strength. What makes it special, which meant that it is easier to learn and easy to use. And to be honest, I can guarantee that it is easier to use compared to some of his contemporaries. Talking relative to delta of Maya or 3D Xbox. You can see some amazing walks or you can just hop onto the website, get inspired by the strength of the, of the software. What is the requirement for getting started in the soil? There are some necessary requirement in relative to our you can get started with the soap. These are more recent, recent update from Cinema 4D. I know some of you may download one or maybe I'll run it in R 15 somehow detailed one. There is one I'm using this out. 23 is because it's clues EITC well, more recently because and do I know it can create lots of problems in terms of getting some tutorials for them. But I'm something that is not too much differ from the former deputy as consistently closer to the previous one. So just get one dot you are able to Kuwait and get started. Yeah, that is all about some affording the nest and I'm gonna be talking about veery. Yeah, let me, Let us look into their home website also. For Cinema 4D. This is another software that is called a login. So it is what is useful rendering one of the amazing occipital DCS, that dose and my 40 hours its own needs. Standard rendering this is competitively faster, also deliver amazing result. Another aspect there is also a GPU occipital. Another third-party rendering data's maximum just acquire Sudan that is redshift ear doesn't know the amazing proved or those. So it's also a GPU renders renderer, I'm sorry. This is viewer, you can check it out also. It's amazing software and amazing software. So we're gonna be using that. And also if you want into 12 ourselves to verify, we're also going to be using the standard result. There is no cause for alarm about tutorial. We employ you to first get started on YouTube. Just watch. Just introduction to or you can type the same thing, just introduction cinema for the alternative three. So you can give that a shot In C on which some tutorials just be careful because some tutorials are not for beginners. The medial head tick off of YouTube because you can get easily confused. Because they applauded him only brings some relative tutorial. So you can watch this window, it is 60 years ago. There are still some that are more recent. You can compute tied to be specific that okay, I'm only looking for relevance in relative to DCM. And starting YouTube is going to give you some amazing Also you see this one is absolutely beginner. Just be careful that you are going to be watching this beast. And also just for you to get along with the navigation and also the interface. It is very simple, trust me, unless even in the causal tutorial document, you'll see that it is also easy. It's, it's also easy. I think that 3D composition, this is also a half in 3D. I was really inspired from bum guy, I forgot any 3D composition. Will be phi always get started. I'll try to get inspiration from holder causes. It mean order works. It is important because to be honest, creativity is not nothing. It is from something. So it is important for you to always do that. Years might be hands account is my Behance account, yet is my Beyonce account. You can see here some of my work. This is important sometimes not only for you personally want to beauty carry-on for me, it's also important for you to look for inspiration from other people. Now if I typed in year 3D competition, Cinema 4D, you are going to be seeing previous walkers from people. So we can see some, some projects are some people who have been, I mean, I've done this project really is powering this one. I think it is just way website. You see that the two WSU software database uses semaphores, octane render. Some afford the US these trends on a lot of folks who literally get them saved US with it. And because it is integrated with Adobe software also. Apart from Behance, for inspiration, you can also draw inspiration from Instagram. This is where Instagram page. Then you can follow me. I'm also going to follow you back, honestly. Yes. So the walks that I've done so really rewarding thing, Years War and most of them. If I'm able to play. You can see this is all done with Cinema 4D. You guys really want to know how this one is also done. Well, it's a triathlon also be requested or so about this. So yeah, the last, please. Well, from drawer inspiration is impending interests bend interests is amazing. We see a type three decomposition. I can just get as many references as I need. And that's what creativity is all about. You can just draw your own board of imagination. You can just pick one big to let me, You can cost on such some specific with dribble. Thus, sorry, which depending first another nucleus also dribble on some other website also, which we'll come to in details. I believe your you're able to get started at least with these few introduction because that's the point. I don't want to bog you down with a lot of tools. This is the Cinema 4D interface. To navigate this as rotation, you can just drop a cube. This is rotation year zooming in and out. I'm using the graphic stuff as well, though. I don't want to generalize that we often navigate. You also can use a mouse. Adn health. Your left multiple. I didn't. I believe you convert it to zoom on pond. Three is rooted, so it is relatively easy, this easy. Let's get started together. See you in the next one. 3. 03 Modeling 1: Guess that it would've murdered him. If you open the beginning, C and D. So this is just a simple Nothing, Nothing much tougher. This is just about to get started. We want to look to the view like switching back and forth from here. So we're going to please our camera view like this. Let's change. Just follow along, please. We were using Let's cover them. We'll create the cube. Works. Just like bees. Change our orientation. Let's remove the protection Fisk reduced. By holding Control. Those enough to look at exactly what you come away at this, you see the move is killed at routed two years they routed to non-nuclear reached out by person. How will your keyboard? So if you select it in, this blue is going to be rotating on the zeta oxygen. Wouldn't shift is going to make it to incrementer. You hold control when you use set it on our budget. Going to create that object in the same amount. Who didn't hold in to make sure that that told you it folds inside directly. Got it from the top bunk again. Select Order. Again. Remember it doesn't have to look exactly the same. Just trying to get the process. It's simpler model. Now this is actually been done. Denotes skill is to kill me. It Again. Select these one of them to create the exact same thing again. And we can duplicate by holding Control where I'm putting control. Then you see the mark. In that case, we can group together. Going to object, ungroup, object. To rename it. Whatever you want to remain it to, just call it T2. Then. Let's see, getting to cover costs. This is too small, so let's increase. Let us go back to this one also. Increase the reduce dc2. Both skill more smaller. So I'm delighted. The orientation is wrong. So to correct that, but I'm going to click this. Exists. We can make it longer. Taught. Choose to live up to these. Change your rotation again. Just looking at the camera. Didn't shift. Drug it. Just like a buck on fraud. Since we are not given dimension. Also want to figure it out on the best way to do that. Just select the non goo.gl comfortable with. I guess that everyone there is just too small. It did we get indeed, again, control. Convict these 1414. Most model. So choose a custom synthetic game, stolen, killed again. 92 degree. Being selected, go up to cylinder. Smaller. Doesn't have to be the exempt. So just tell me just get the process and outings. Rubin Dohnanyi. Unjust. I mean, that was what creativity is all about. You can just do deals from, I think we need more space. So we need to zoom this a little bit. Perfect. Script the ball for you to be able to place these rightly. Come over here to the top view. You can see we're almost true. To create these. All we need to use the same books. Go back to the camera view. We did cubing selected the exact cube. Over here. Sorry, go over to the atom. Atomic memory we taught. Instead of 1.5 lambda. One can make it a little bit more bigger engine on what you feel. Something you don't have following week. So I think we'll be done with at least the primitive. That's the point, just to show you the arrangement. Middle together. So complicated, just correct. The camera view again. Select the camera, then 0 these out. You see if bonding box area, if you can notice there's a bounding box that's going to be showing our hear your view, please. This rendering now, you can see those are the hearing aid only rendered. Believe in the next one, we are going to be getting much more D2 using some mall to create these. These together. Let's see in the next one. 4. 04 Modeling 2: Guys, let's take the modelling little bit, much more fraud. Let's go to our camera view. We are going to be importing some fights. So 3D phonics is known as history that you wouldn't have written in your software. So I'm going to be teaching you on, you're gonna be doing that right now. Just go to files. Just leave on hopeful New York. You're gonna find in a project file called impulse of Vx, vy. So this isn't an FBX format. Joseph lived the settings. It's creating new Cinema 4D food or you go over here, you're gonna have seen opened one. Select this centered important DES to follow. So you can select it all control C, Control Z. You can see our files yet. Compress. And some good adopt course we want to do is this one to replace. We can delete that one. Then. 9090 degree. Always to do this, but I don't want to bother you guys. Four D's are those moments because there's some laptops.jpg. Not be able to do the exempt. I'm Randy exert tolerable to use because I think I use a plugin called mesh. Enough for the measure, takes a lot of polygons. Evaluate Zoom. I mean, you can see how dense these polygons. Careful, be careful because drug, because the multiple polygons on a valid until you zoom out of an object and trying to zoom into it. Or maybe you're using these trying to figure out the exotic, I split what it is. The hopes that you'll find, you'll get some press S. Then it's going to zoom to the focus. That is not working the first time, second time, just make sure that you correct that you can do the skill. Make it one sheriff to remember it doesn't have to be exactly So you can make phone which we'll get to this with men the same. So the point is just, so here's our flow drug. This one doesn't need to be much more bigger. Scale it up. Great. Now, let's cut out to those old. You can see, so all zeros and we get to time, we are going to produce effective. Again this critical year. Let's control. Drag these ones. Just to give it more subdivision. Been selected. I'll look for the ball to conceit him. Look for the triangle, this triangle over here. So we drag it holding your left mouse button so you drag it on. If it is all walking, you can, maybe you drag it above. You'll switch it and you're switching. Supposed to work. Now we have a CO2 out. So we can do the same thing for these. Likewise, we can copy these by holding Control. Changing the orientation. Scale. Click this again. Let's go look for a book. We didn't look for. It's wrong, guru. Linda, we have it. We don't know who care we teach. You can reduce your skill. You can just have fun with this. There's more thing to worry about, naughty, complicated. Let's increase the subdivision over here so that you don't increase the subdivisions of an object and you render, recruit these render, you see sharp edges. And we don't want that in our rendering tool. You increase it. So you just ought to be careful because so let us you don't increase it too much because the more you increase the mall shield computer to process those edges. So be careful, be careful, be careful. Be careful. We want to produce this slice effect. Just go to the slice on. Let us make it to 7303060. Make your whole orientation. We can just rotate this 90. Nothing complicated. It's important for you to always group your layers. I'm Sophia, I'm not doing that. I'm just trying to and we can see it leaves you can process of really works. I think we are, we are, we are closer to eat we occlusive thing. These are to be at the center. To center. Like I said earlier, there's not using other skills. We are just guessing. I think we're doing pretty good job. Yours may be clues, may not be as close as these two, not necessary. Just, just get a point. Thus, does the beauty. I think we need to create this effect or Soviet anything that's going to be acquired, some modeling. So there's not a lot, so just follow along. So again, let's duplicate this Control. D S1, selecting this one, then make it removed from an object to move an object moody 0. But you need to be able to increase. What if we click this? You can see tick. The option of the attribute is no longer. Maybe you'll be afraid. I'm not going to be edited. It would be LSPs. There's lots of two-step nicht. Mean easy to do almost the same teen more. Make it editable. So we make it editable. We can go over here following the tibial and common. I think we can remove the cups. Just remove these. One wonder of border without any longer. Just make it open it up. Drug these on our gain. It is going to be due to again. These are the tux not fully opposed to create some, some toxic, some unnecessary song. We don't really need to just select it all and delete. Usually don't delete it, there's no problems. So if we just go to your polygon here, we have two polygon. We have the Pharisees and the point. So we just go to the polygon tool, select once. Press L to select. I can delete. I think that's It's easy honesty. We select this again. Reduce it. Scale only for us. This, I just want it to be reducing these axis. Go back over here. Check these one buck again. I don't want to show you all to extrude grid that these extrusion is true, mean ocean. So go back to the polygon, press Control E, then D is going to give you these options. Are these options, then we are going to be, what do we really need is just to offset the offset. You can just say not if you click 2.5 anti-causal, you extrude it out. You can read automatically by president. After you press Delete, you can just go to the polygon highlighted area and drug. Multiscale can see that if you want to see it with the proportion of D, Let us just on this one buck in those two dots, two simple, central to much more view. Let's go back to our camera. I think we're done downloading, modelling. Fund your time to play along with these. Need to be much more fun. We cannot dissolve division here. You will notice that Tokyo is going to create the late I said, sharp edges. When you view heat is going to be sought sharp, you can just go select that one long as illustrated for you to whatever written in a subdivision. Because if you do, it's going to increase the rendering time. Going to take a lot of time to randomize your computer. Careful like I said earlier. So go over year subdivision within hosts. You can see how smooth it out for us can increase the city to be close enough to be something crazy. I think we're done. I don't want to model it. I know you're here good to learn how to input files is done necessarily. You Moodle everything by yourself. You can just input some existing files. Supported rent values for dx will be J. Cinema 4D file is also split along with these, please. We see in the next one. 5. 05_Lighting: Guys, I'm glad that path with amazing process to the head. Thank you very much. View vividly remember what you've been doing. From the introduction towards Cinema 4D is told about to some of these plug-in. One only clogging up and I'm gonna be using to each region. Also, we talked about modelling, which is also very important on whiter, on how you can create some of your models and we can also import some. Likewise, it took about lighting. We talked about that lightening lighting, also wheat with standard and talk about texture, which is also applying materials. Talked about rendering. Conclusion. An expert, I really wanted to talk about post-production. See, not only didn't want to achieve this detailed another medium window compared to the warm when we export it from even the whole party random. Important to know the importance of poof production and post-production. We often use Sigma, Adobe Photoshop. Elite, who I am just going to brush through. Just brief for VTE and that's all. You can pick something out of it. This is our view. Rerender can just say open with Photoshop. Photoshop. The easiest way is just for you to go to the Camera Raw. Just mixed the lightness too much. The highlight is too much just to bring that lead to detail you want to try to hold true what most of the time with those into workshops, you can try the auto them, walk it downward. Like now that I've selected the whole going. Bring this one down, then lower the shadow. You can walk like that Monday that they're not just going to bring it into the daylight. Increase. Contrast the loo, thank the fibrin. So I'm gonna make it. They also lead to, doesn't necessarily have to be exact because see, the difference there is what make it yours. Not exactly. On that we we saw I think I'm okay with these for now. You can add some vignetting. If you really fun. Just to bring more dramatic. Now, you will have taught Pathway. Plug-in for color correction often use skin. Gabby preset already. This is the before, this is after. This is the reverse, can see those indifference. It's a bit of a difference. You also can provide, you can just play along with some amazing preset year, some amazing the delta. You can also try yourself just by dragging your costs on top of it just to see it turn out, well, this is another easiest way rather than just trying to do a written by yourself, since it's meant for Instagram post or possibly it's really meant for a brand of work to be done. So I'm certain there still this is still a similar processes of yours. Just do you say I think I'm okay with this. From here, we can export it out. We can even try the same and also standard one likewise, can just outlet some first if we were hokey like that, then this tutorial is not for post-production of 3D. So that's the reason why I'm not going into details. That's the reason I'm not going into details. Reason why I'm not go into details. Can also add some vignetting. Standard Windows. This is the one that some group of lights and differences, but at least they are homeless, able to deliver similar results on everyone in comparison. We left. You see almost that there is almost no particular difference. It's something that you can go back and forth, just mixing necessary collection, just to match it up together. I'm so glad your path, all these creative process. And I hope to see you next time. Whatever you may, you please tag me on Instagram, tacos just tag me on Instagram and Facebook targeting Mr. Ghana and I will post polio. Thank you very much. I hope to see you. Thank you. Thank you. Thank you very much. See you in this study. 6. 06 Texturing: Welcome to this one. We are going to be out in materials. Wouldn't be making sure that look exactly as the sole. There's different materials that you are able to analyze this Colab theme that is followed, I'm going to be January trick whereby you can follow a color theme that is going to give you an amazing window. So I'm going to be adding some starting materials. So let's get started in the first study, recent one that I just computed, the last episode you'll notice is that we create a base materials. So we just create a simple the amine Cinema 4D very material. To add more. Let's make this one more materials. We can change event shedding tears, just come DOD. So you can see different shadings. Differentiate these different ones. Different one. What I'm sticking with this one. So we can create a new material. New one. Double-click opponent. This diffuse the reviews is that which change the column. Ready able to change it as easy as possible. So you can drag it the background, so the background can get that automatically Cinema 4D, we'll assign it to the background yet body, it is more efficient if you can just delete the group as a whole. I'm going to show you the reason why it is more efficient light that we can adjust that 1. First use the exact color the US in the reference. Are they using the reference that if you click this image signal for to give you the opportunity to add on to extract coal out of that, to look for the render, you're going to see that render frame. So if you drag the icon, you're gonna have seen the exact color which was used. Isn't that amazing? That is super amazing. So it cannot many, we can get a lot of color palettes. So Alpha we said this one, we can select another one that knows that it is another main color that is used here. I think this one click on select this orange syringe on. It will not be accurate, is not necessarily accurate. So just something that completely and just some other way to create your own magic. Another way to create your own magic. I think those are the three main colors that were used. Three main colors that will immediately stick. Let me do that again. Quickly. Let me do that again and then truck the plus sign again. Just select this one. Then we can control, remember countries, what you used to get. This will nest. Last one. We can follow along with the reference being used and just assigned as materials to lease to those present. I think they also use main color here. Let me sketch this. So there are different ways you can go over and just do your magic by yourself or an RGB and you can do the method that I just showed you. So I think there's one more vibrance saturation. We can start assigning these two layers. Drag it over, drug this one. So select these bees. Come over here, click, click on Apply over here, and just drag it. Drag it. We can just come to the fluff, visit these other flowers. So we'll want to check. Is that the flowers you can just assign this also. If you notice let me be interrupted. Rendering can see it. You'll notice there's a white, which is not what we are looking for. We are looking for something more that the yellow is going to take the whole speech. So that means it is, the matter is only assigned because you will use a Boolean to sodium material. Julia, keep notes of the cylinder. We put it over. Just only about the arrangement. I think nicely It's still display moment points, these two points. Also to the mutex. Properly arrange your files. You will be doing the same thing that I'm doing. This drug. I think we are cool. I think the next one that is left is the Yoda materials. Now I'm gonna be showing you how to do this. Also, click on Materials, double-click on it, then go to dive use then on the textual click on the species and the project file being given you are gonna be seeing, you're gonna be seeing these materials, images and texture so that these images and these are the two main matters that useful. Just select this one for now. You can duplicate these again. Were able to have those two also. The last one that the materials we use, the glass effects, it must behave differently. So just follow along. We'll make this white is going to make it transparent. This is different, not as application both. Put them on emotion or reduced grid. Something more magical, something called a while. I think I'm lovin it lays. You can assign these to glass element. Every element here can be adjusted at any time. So it is nothing like presumed good also here, the orange one. Letting response can keep on dragging its either you are unable to drug directly to the object, the nest and you can just do is just go to the layers and do that properly. So you can just provided like this over here, like this one, this one what grouped, good, I'm going to do delta one after the harder. So can drag this material, right? There's different where you're going to apply material. There's no one single way. I think we have about S2 materials to almost everything. So let's, let's see how we can do interactive. 7. 07 Texturing and lighting with native render: Guys, let's do the lighting on the material. Using Cinema 4D. You need to render him to do that load to create the light post as good to the light here, and choose the PBR lighting using a needs more, I mean, Cinema 4D, you maybe are 70 minutes out. Pbr. Think it started with outrun the opcode. So let's look at it. Let's add the UK did not see on target with the animation, but I think you miss it with somewhere around. It does look for it. It is there's always a drug target. I wanted to be able to do similar thing like we did. Let's drag that. Would control Foxconn light, will go and also do the same thing. Let's add. You'd be bigger by pressing. So I can drag that over. When we look at our camera a midway We've render to see to see that we almost get this MAN exact, exact same thing. So let us go to the settings. Oh sorry. Let's change it from theory to stand that standard and wondering why it takes a long time also, let's render that again. You can see it, right? Did that We almost got the same same output that vary over a year. Let's go to create a grid in new material. I can double-click, double-click also, create a new material. Let's just simplify to just render that again. Just to see the lighting. Consider Daisy hash a sharp shadows. You can correct that by given our shadows here, soft instead of area can give you the software side tomorrow. So let's run that again. You can see that the sharp, the heart shadow is half. Descend is a little bit more brighter. As you can see. I live only you can experiment with it. You can make sure that this one, no shadow. No shadow. Just see how it looks. There is only one shadow. You're gonna see. You consider difference. The only fish and light is the only one that cast shadow what I'm doing, I'm not going to be doing that. That is up to you. So you can do that. Let's create a materials. We can create a new Algeria, double-click on it and do the exact same thing. Just click on the mixture you on column on this image icon. Then let's add our getting the exact portal. Double-click that. The next column. We DO click that again. These except color. With this in mind, we can, with this, looking at our reference, we can start assigning the materials. We can even create the rest. Awesome. Let's assign these. For now. Let's create the rest materials. Can just go to the texture, texture, click on it, and choose BS1, and double-click the also. Let's create the glass new material. You will notice that we have the color then transparency. Transparency is immediately recruited grass, I mean the glass. So you can see also there's different glass. You can completely whichever one. I'm just going to choose. Just the simple gloves. Think that's all good. Now looking at it with our reference stata assigning the material. I think. In this one and see it more clearly. This one we assign the material. So you can just drag that over and seamlessly here. Let me check something that is a form. This one, we have to make sure that on top of it so that at least to recover heavy written, you can uncheck the camera so that you'll be able to see clearly. Just go in there and just magic. And I assign a glass. Glass, think based on the glass. Here. You can change any material. Like for example, if you select this material that okay, maybe I made a mistake, you can delete it and just assign another one. So make sure you click on the texture dark. If you don't want to do that, you can just drag the new material on top of that. You will see these inserts. So that's another way to do that. Quickly. Assign this as fast as possible. It's not necessarily you follow everything like Heidi mind so you can experiment with our phone with you. Yeah, it goes down just showing that it is also possible the same way that we use very possible with these guys in the drag and drop doesn't work. Just make sure you look at the whole select the objects in the many years and just drag it over here. And we can look at the background and just drug binds work with their mandate is beautiful, beautiful, loving it. This is just something you cannot phone week. There's nothing crazy. No visit into local to you can just come in not doing that. And it mutex. Mine finished. I think that's Randy legs. To render this one after you go to the render settings because settled on standard. Let's just give you a brief rendering. Give you the pre-print. See that these really come out beautifully, just almost like this. Almost, almost. Someone could render this out and just do the rest on them with Photoshop and yours, increase the saturation, give it more balance. I mean, this is beautiful, so you want to get more creeps are beautiful, render Marc Rich one. Then you have to use a physical. These ticks a lot of time, a lot of times I'm going to show you the difference. If you use physical visit and you just make sure that it is not in adoptive, you make it become puts the progress progressive is that the computer will keep on rendering like for habit. When you're cool with that picture, then you can stop. It's all it is progressive prohibit. You're going to set it to fixed. Let's use medium. Just leave the settings as it is and just render. As I said, it takes more time you consider these one is just taking one of the box and it's just you need to want to honor the time on at the time. You can notice that our render, this few greens compared to standard, compared to standard. About to give us this beautiful render that we're looking for. We come, I mean, on the global illumination, this is a, it's an amazing settings, but it takes just good. In fact, it takes more time. Don't do any other city, just put global elimination. So just make sure it is checked and just leave the settings as a T so you can choose any present, you can take objects. This one also will give us more beautiful render. Elect to use objects, but you may just use the default. It doesn't matter. So let me just use the defaults for now. Let me use the default IDE if you want to reduce rendering time, there's different. G2 can use. One of them is that it can reduce the, the output width. Screen. Going choose any of the presets here you can choose something a little bit more, more daring before your margin. And also the anti lazy. If you are using standard advice that you check, this one needs to best because it will give you the creeps, render that as automatically be sold with physical. For you to save your output, you can click on Save, then select which pleasing want to save it. Export. Doesn't names done? Just give it a I'm going to save as PNG. If you click Render now, going to take his time to render. So it takes about five minutes to two seconds to render to the location that I say R2. So let's look at, this is a little bit more clear than the former export. These are you doing it on standard post-production come to do? I mean, can be done with Photoshop, so yeah. Thank you. 8. 08 Conclusion: Guys, I'm glad that path with amazing process to the head. Thank you very much. View vividly remember what you've been doing. From the introduction towards Cinema 4D is told about to some of these plug-in. One only clogging up and I'm gonna be using to each region. Also, we talked about modelling, which is also very important on whiter, on how you can create some of your models and we can also import some. Likewise, it took about lighting. We talked about that lightening lighting also with standard and talk about texture, which is also applying materials. Talked about rendering. Conclusion. An expert, I really wanted to talk about post-production. See, not only didn't want to achieve this detailed another medium window compared to the warm when we export it from even the whole party random component to know the importance of poof production and post-production, we often use Sigma, Adobe Photoshop. Elite, who I am just going to brush through. Just brief for VTE and that's all. You can pick something out of it. This is our view rerender congestion. Photoshop. Photoshop. The easiest way is just for you to go to the Camera Raw. Just mixed the lightness too much. The highlight is too much just to bring that lead to detail you want to try to hold true what most of the time with those into workshops, you can try the auto them, walk it downward. Like now that I've selected the whole going. Bring this one down, then lower the shadow. You can walk like that Monday that they're not just going to bring it into the daylight. Increase. Contrast the loo, thank the fibrin. So I'm gonna make it. They also lead to, doesn't necessarily have to be exact because see, the difference there is what make it yours. Not exactly. On that we we saw I think I'm okay with these for now. You can add some vignetting. If you really fun. Just to bring more dramatic. Now, you will have taught Pathway. Plug-in for color correction often use skin. Gabby preset already. This is the before, this is after. This is the reverse, can see those indifference. It's a bit of a difference. You also can provide, you can just play along with some amazing preset year, some amazing the delta. You can also try yourself just by dragging your costs on top of it just to see it turn out, well, this is another easiest way rather than just trying to do a written by yourself, since it's meant for Instagram post or possibly it's really meant for a brand of work to be done. So I'm certain there still this is still a similar processes of yours. Just do you say I think I'm okay with this. From here, we can export it out. We can even try the same and also standard one likewise, can just outlet some first if we were hokey like that, then this tutorial is not for post-production of 3D. So that's the reason why I'm not going into details. That's the reason I'm not going into details. Reason why I'm not go into details. Can also add some vignetting. Standard Windows. This is the one that some group of lights and differences, but at least they are homeless, able to deliver similar results on everyone in comparison. We see almost that there is almost no particular difference. It's something that you can go back and forth, just mixing necessary collection, just to match it up together. I'm so glad your path, all these creative process. And I hope to see you next time. Whatever you may, you please tag me on Instagram, tacos just tag me on Instagram and Facebook targeting Mr. Ghana and I will post polio. Thank you very much. I hope to see you. Thank you. Thank you. Thank you very much. See you in this study.