Creating an animated room for motion graphics | Paul Olusola | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Creating an animated room for motion graphics

teacher avatar Paul Olusola, 3D Motion & Illustrator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      00 Course introduction

      0:59

    • 2.

      01 Modeling simple shapes {timelapse}

      6:21

    • 3.

      02 Adding props finalizing modeling

      8:06

    • 4.

      03 Transform plugin overview

      2:53

    • 5.

      04 Brief introduction to transform plugin

      5:03

    • 6.

      05 Animation 1

      8:16

    • 7.

      06 Animation 2 {animating the couch}

      9:25

    • 8.

      07 Animation 3 {animating the desk}

      8:36

    • 9.

      08 Animation 4 {conclusion}

      8:45

    • 10.

      09 lighting tips

      10:43

    • 11.

      10 Bonus material

      7:10

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

800

Students

--

Projects

About This Class

Join 3D Artist Paul Olusola in this session where he will show you how to create a animated room for motion graphics using Cinema 4D.

This session does require prior knowledge of Cinema 4D! You will learn the following during the training:

- Model blockout
- Using keyframe for animation
- Using Greyscalegorilla Transform plugin
- Lighting / texturing and Rendering using standard renderer

Music credit:

Song
Moon (And It Went Like)
Artist
Kid Francescoli
Album
Play Me Again
Licensed to YouTube byPIAS (on behalf of Yotanka Records); SODRAC, LatinAutor, LatinAutorPerf, Audiam (Publishing), ASCAP, and 10 music rights societies

Meet Your Teacher

Teacher Profile Image

Paul Olusola

3D Motion & Illustrator

Teacher

Hello, my name is Paul.


Solution-driven 3D artist and graphics designer with a creative flair for transforming complex ideas into a collection of useful visuals and related designs. I've worked with creative studios and am now a freelancer that shares my experience on skillshare. Kindly follow me on instagram, LinkedIn and Behance.

See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. 00 Course introduction: Hey guys, Welcome. In this tutorial, I will show you how I create this animation uses Cinema 4D. I am pulled on a shallow go, Ali. I'm a 3D artist and he's Cinema 4D. In this particular tutorial, I'm gonna be showing you my process from modelling and also an emitting this scene using keyframes on the gray-scale morula plugin called transform. This tutorial as well structured that any topic of interests can easily be accessed. By the end of this tutorial. Not only will you be able to create this particular scene in Cinema 4D, we're also going to be learning some important tips and tricks that is going to be helping you, your personnel working. Excited. So let's get started together. 2. 01 Modeling simple shapes {timelapse}: Hey guys. Since this tutorial is not really focused on modelling, I just want to show you how I quickly block health, the, the models which are used for the mission. The main idea of the entities that you can get the flu, the process. And we started getting you board, which a lot of unnecessary information. I want to stress this, that simple shapes were used in the modelling of this room. And it's not necessarily have to be exactly with the same dimension that I used. You can create your own relative shifts. Just have to do is that you follow the concept or the main idea is using an increase in these models. You are able to create these Moodle. There's no problem in that. You can skip this chapter and just move on to the next one which the Moody's available. And you can just lend the animation. This is just to balance every, every aspect of the lending that even if we begin to get started on, really want to shop in his model is cues can really understand the general process in doing so. And if you're already an intermediate or a professional or an advanced learner, that you just really want to understand my own process. All you just have to do is just keep some sudden chapters and just go straight to the point of where you took last chapter that you are very much interested in. So as you can see that to using these simple shapes, like keep it very, very low because one of the thing you must try to avoid when you are modelling and you want to use it for animation, starts to keep it fast when you aren't admitting it. And to not to bog down your render view and also not to slow down your rendering. You have to make sure that you keep the subdivision loom. The general idea is just, you can just if the, if the viewing distance is not all that, two clues that you're not too much attention in setting your camera close proximity to the Moodle. You can just make sure that you keep the subdivision level low. Justin getting the smooth smooth shape. One of the main thing I strongly believe week, instead of modelling tools is that it doesn't really matter which region we are using. Just like if you're using Blender or Cinema 4D or you just have to make sure you do is that you practice really best satisfies those who really practice on daily basis. You can main properties, use queues, using existing, referenced as soon as really being worked on, I just have to do is just make sure you reference the original artist and you can just engage yourself in creative challenge. This really helps in pushing your boundaries. And it really helps you to get into uncharted territories which are important in creating this, this unchartered territory is usually given to you and amazing experience after you solve for getting started is not easy, I must say, but you just have to keep practicing. So as you can see that I only use Cinema 4D tools like funeral, like Arthur array, like Yoda 2s. Likewise, Joseph to get these models. I mean don't. So I don't really use any broken anymore that improved organ pancreas use semaphores native to num. One thing I want to say lastly, if you are unable to model all the rest of the details, you can always find some models at high or really worked on some that I get. I'm provide everything in the three-judge file. Only Joseph, download it from there. We can get started. Photon emission. So thank you very much for watching and see you in the next episode. 3. 02 Adding props finalizing modeling: So guys, welcome back. Let's continue to be had in the details of some of the props that we're gonna be using. Particular file attached to this tutorial. Make sure you download it. You're going to find the rest of the process. So I have opened it on year. The other props dot v will be using for this to dry. Just copy it. Just copy the props and paste it. You up your own personal models. Also, you can do all to just bring it all in. Likewise, post-apocalyptic you're saying bring it alive. So I'm going to do mine, so you feel free to do so. So so the camera I think it was you did at all. And just get rid of Ready Hub. I can read to kids to create another one. Mole of something is. So as you're doing yours is make sure you are saving it. Void and in any situation. So you felt like if particular models and see if you can remove it or you can scale it to go up proportion. You hope your week. Because I wanted it to be too big for our rooms. So tragic. So not enough to look exactly like mine. So you use what you felt. I mean, are you feeling to me doesn't necessarily has to be exactly like mine because I'm following the reference that I'm using. So we're also going to get similar result though. Nickie to your home, make it your home view so that you can be able to place about Moodle. You want to place it right on. You can change the shading mode when you're in that view. You can just shaded mode here. So think we're closer to the reference. So let's go up to the camera again. I think we are. We're ready to start animating, so I will leave you to make the necessary corrections arrangement that you feel like it's needed to be there. So make sure you just make the right arrangement. You can. Lastly, before I hand this episode, I think this is the right time to group everything so that we can have an organized sin. This will be easy to wheat. So make sure you rename it whatever you want to name it to be. Second group, all these together. Okay? So you can rename. So if you, if you're not interested in doing all these modeling, an orange and I really mean it. There's also secretes progesterone, which is going to be included. So you can do jump into the animation. And I'll get the same result. So I'm just doing this for those who are interested in knowing our button is done from scratch. So I believe we are ready for the Quick IQ tests were in dire. Yeah. I believe we're ready for detested, so I'm going to make my own correction leader. So feel free to do yours likewise. So see you in the next episode where we get started animating our scene. 4. 03 Transform plugin overview: Now, in this episode I want to introduce you to transform an amazing plugin by Briscoe gorilla. If you are familiar with grayscale gorilla on YouTube, you will know that they create a lot of amazing resources. That's makes Lydian motion graphics easy. So why don't you have plugin is called transform, so you can find the plug-in at their website. When you check the description of transform because see and automatic and easy control animation, I'll help you to make complex motion graphics and seconds this simplify an emission that is a must get to not only doubt, apart from making text animation super, super easy. It's also in a non-destructive way, which was 65 Animation Preset. So it is simple, straightforward. Like I said earlier, it is non-destructive. So perhaps we are working for a client and they say, well, they are not cool with that particular dimension. And pops using keyframe animation for that. To make changes easy pathologists have to do with transform is just press a button and generate the frame animation. So it is a must get at least if you, if you can afford it, Please go for it. So there's also a method in doing this similar animation or so instead of it, I'm going to abbreviate both. I'm not gonna go into detail since this one is really focusing on using this particular tool. So there's different plugins that the mid of daily Bu. So if you can subscribe for Gorilla plus, I mean it's totally worth it. So you're going to find Sigma does not amazing. Plug-in or soda we can use, I can transform. I think. Yeah, I believe it's cost. I've used so scribe for the how long will it cost? $3.25. So that's about $400 yearly in an unknown. So you have assessed to over 2900 materials, which includes HDLs, are high on hold-out 3D assets. Many tutorials that make life more easy for the ys. So this is the most gates please do. Check it out. Okay, So in the next tutorial, I'm gonna be diving into that plug-in and how to set it up and get things started. See you in the next episode. 5. 04 Brief introduction to transform plugin: Hey guys, welcome back. I quickly want to introduce these transform plug in two. You get started after you have installed it. Just have to do is that you will find it in extension. There isn't a alternatively, just select it. And after you make whatever objects you want to animate it, height of the plugin, feel like bees. And make these the chart. So after you make a choice, make sure you click refresh. This is important. It will always tell you to refresh all the time. So make sure you click on your refresh for less. The plugin to the rest of soda to illustrate what I'm saying, just click it and click Refresh. Now, Post-war, I make sure it up tweaking it. Crunch mode. I'm cheating. Mode, I'm in lines mode so that at least you can go straight to warn, you can understand some of the points alveolar treating yet this post object mode, select the French mood that we want to animate. We're going to select it. We select the chunk that is the old chunk of the animation. So leave it all as computed as out. So pleura spleen, inmates PM coming. I think I included this one likewise, which I don't see how it animate it out. So I can correct the end for him to be something that's in animated in. So we can change. These are different presets that are really whoop. So another mode that we can select is the poorly moved when we select the polling mode, is going to be using a polygon count of the model to do the animation. So press Play. You can see that it's used the polygon. So that's the difference. So if we write with Polygon, poly subdivided, and we'll make sure we choose the mood to be polygon. So I would choose Transform. You can fresh. So press Play can see that it animates individual polygons. And this can be an amazing effect if this is what you're looking for. So another example, use these apps. If you want indifferent, you have lots of objects that you want to animate and select the plugin and you drag it inside. Click Refresh. So you can do the exact animation you did with others. Also, these Italy animate objects together, but if you want the existing parts, so when you click the existing part is going to be using you can see how that transform these individually. So instead of using the polygon, it transform the objects that are included in the group together. So this can be amazing if that's what you're looking for. The last example is the one with the cloner. So I'm going to be adding the plugin like I did earlier. So I'm going to drag it. It's going to recognize a cloner, Eastern thinker see now that it can recognize cloner instantly. Which duct you can also do whatever transformation oh, effect that you want to use. So this is super easy on this. You can control the movement, the rotation, the random niche, and different even the seed and the time reverb. So let's make meeting a lot of objects super hazy, which use a lot of presets. So see you in the next episode, guys. 6. 05 Animation 1: Welcome back. Let's get started on a mixing. To get started, we're going to be new plot the reference that we want to use. And if you do the same breakdown, when I study Yoda, you notice that backdrop. I think you are yet to create that, yet we're gonna be doing that later on, the fluid force than these other extras. Then the law animate in effect in our code. Then let's start with furniture. And then the wall. I think we're gonna be getting started in line. Like what? So the first thing we need to animate these, the, the flow, I mean the bees. On here, I'm going to be using simple keyframe animation for hosting we have to do before we started the meeting is to make sure that we go our scene. I'm forced to come to glossing the necessary frame per seconds that are going to use log using unfulfilled per seconds, you can use study. Usually have a default of toxic per second zoologist have to do is make sure you press Control D. You press Control D is going to give them to you the project. So when you see the project, yeah. I'll just have to do is just change it to fall over to the render setting. The frame rate to 243? Yes. To change. I'm just going to fall. You will notice that instead of 90 you see 42. So I'm going to be animating frame which is four seconds. I don't want the animation to last just nine seconds, so I'm going to just be present in a cell and it's nine. You can do the mathematics. Sorry. Yeah, 249. We can do the math on your timeline year, so you've just priced too high. And that's going to be on a 16th three. So we just reviewed all of the frames. I'll just have to do is just adjust these slide. I think go so we are going to be animating this flow post, and we're only going to be animating the piece. Sometimes the best way is to put it, is that any set of objects that, you know, we are going to be unlimited to get up, group it together in a note. So first of all, this together we are going to be pressing all going to be calling it. Since I want to be using a reminder mission, if framing, It's super simple. Let's go back to the camera. So all I have to tell them, I animated in these axis, so I'll make sure that I don't want it to show 0 frame. I'm going to drop the exact frame. I want it to be a second. So I'll have to do is just make sure that I keep frame our object. And the Hawks is supposed to do the axis, just drag it. You can see that it is in the y-axis. Just a select your base and just press this button here, which is for keyframe. So Cinema 4D has recorded our position, this position at zero-centered at 24 frames. So now when we drag it back to 0 frame, we can just make sure that we drag this down a little. And then we'll press the button again. So rapidly excreted it is animation, just created interpolation, so series of movement of the object. So this is just simple, just practice it and you're gonna get it more. If we press Play now, we can see that. Now we have already gotten, now we have had emission. So it's just a simple linear animation. So as I was saying, you can also edit the key-frame, key-frame here and just go to animation. I can just show the truck. So this is the timeline. And you can make necessity correction here. So you can go straight to the, to the call just by right-clicking animation, then show. So you can edit your animation from here. Going to extend the keyframe. This has a lot to play with all the animation behaves. So I think we're gonna be adding, editing this later. I think that nest them forced to do is to animate these panels here though, I make sure I group them together because I'm going to be adding it transform, I'm going to be using transform. So for that. And also before that, I showed earlier and that vision also matters in our country is going to be responding to the model. So we use any fully perfect choice for this year. Yet to do your splits are simply do that. The Loop Port just subdivided a few times. Just in 11 Hux is not necessary to create it in order axis. So this is very important. So make sure you do that so logical. So CD exotic vector that I'm about to do, Let's go to our Transform. Let's add it to create fresh earlier. So we want the transform to start walking, want it to be in Austin. Wanted to start walking from, let's say from 24th frame two, forty eight. Forty eight. Immediately after the partnership fought, even can make sure that it's overlapped the lead to make sure it. So emitted. Does this one shoe for your rights. But I'm using a different kind of effects. You can use different wound is different effect. So you can see there's different ones. So guys, like I said, I'm gonna be using the particular preset is year. I'm going to look for it. It is the bus pain. So if you can find them exact one also, make sure to do so. So let's see, let's see. So because see how it's, wow, this is similar to the effect that we're looking for. So what we want it to be in a particular axis so that the rich can follow switching these two z. And you can see, now we have this beautiful effect. So this is just amazing. So yeah, it depends on how you feel. You can extend the frame. So that's why I said earlier that this is non-destructive. More you see how it feels, you can weaknesses the correction. So I think we are, we are home. Yeah, this is great. So let's animate direction also in the next episode. See you in the next episode. 7. 06 Animation 2 {animating the couch}: Hey guys, So let's continue emitting the rest of the model. So we're going to be animating the chair or a couch and also the rest of the panels we see forced to continue doing that. Let's go back to our model. Now we have this ready. So let's animate this likewise like we did for database. So let's just do a quick linear animation. Make sure that I can just go to 0. We'll make sure that when I drag it down, press play. So this was perfect. So we can just do the straight muscle, the rest. So think I want this one to arrive late. So I'm going to select it. Make sure I keyframe this last position that I want it to be. An obese, I'm going to drag it down. So whenever I press Play, already got this beautiful image. And sometimes if you don't have this plug-in here to actually lead some to make the particular object that you have an emitting visible and invisible. You can make sure that you've arranged your model in such a way that you can see the one that you already unmetered and the one that you are yet to so that you avoid a lot of confusion because sometimes it can get messed up when your blood of prompts to Moodle in your scene. So we taught no further ado. Let's make sure we hit upon together. Just call it an empty. So we're going to be adding a transform login. So we're going to be selected these. So make it a child click Refresh. We're going to be more than a, we want the existing paths to be involved in this. And I think I'm gonna be using BIM. So I'll make sure that it start from after the S1 are shown by C. These are all will be. So I'll make sure I stopped by. Let me say I hate to six. So let's see how symmetric it is in. So messed up. See within, Wow, Beautiful. So I noticed that this is yet to be done when this is yet to reach by an arrest him, please. I think we should start by saying this is okay, policeman stopped by. I can make it like that. Beautiful. So play along with ease. Just play along with ease. And you can see we already animating. So you can create different folders. I mean, these different group, like I said earlier, that I wouldn't get a little tins confused to get out, can group these and call it be anemic. So every object job-ready, animated, you can drag it, drag it, drag it. So that all you just have to do the rest together. Okay, group the rest together and you're going to want to hide it so that you can see the exact one that you are Modeller. So can just select the one that you note that the z to be, to be there. So I think this is perfect. So you can just hide this soda only up to this. So when you get it all started and just play. So we see the base, the floor. Does this mean love in this? So the next enforced to animate now is the couch after the, so we can just drag the couch out. We can see to do this, I'm going to be using the cloner, this design. I just want to animate everything at once together. So I'm going to be selecting the couch. When I'll be using a cloner. I can make the cloner inside. I can put it inside the couch alone or just have to do the rest inside the cleanup. So the next thing you have to do, just make sure it isn't linear. And our many mixture that the total number of children you put inside a tuna. Think mine, it is about seven, so I'm going to be selected several counts so that all my seminar objects can show. So I can make sure these are 0. You can notice that changed the orientation, the axis of my object. Pulling their written mix of change of coordinates. So I'll just have to make sure is that I own check this reset coordinates so that we can get exact coordinate that we had earlier. So to continue, Ali, just have to do is just to make sure that we animate these white boxes because C is just beautiful. We're just going to animate this. Ok? So we can increase the offset. Just meant the opposite. So you can see on we will look to it exactly as we want these to be done. Yeah, I think I'm okay at 64. So then at 0, we make sure we drag it up. We don't even see it in our cameras. So we framed out so we can see everything is settled then. Common. I don't know what's wrong. Let me check it again. I think we're yet to think something is wrong. Yeah. What I did wrong was that I didn't mean to Z all these begin at 0 is 0. So bot, yeah, I think you can all see it. So instead of me dragging the axis, all I just have to do is to make sure that I, I, I come over here and the y coordinates so that I can set the keyframe to. You also can follow along. And you can see how everything just gets set up in. I think I made a mistake here. It's supposed to be seven. So let's see. So when we sell it off, everything goes perfect. Everything is perfect so we can edit that later. I think we are getting closer to the reference that we're using. So we thought it would flow then the couch than an STM false to meet the other prompts, then we're gonna be doing the wall lift up. So I think there's nothing much left, Duncan, just to finish up the animation, and we're gonna be doing that in the next episode. See you in the next episode. 8. 07 Animation 3 {animating the desk}: Welcome back guys. In this episode we're going to be unlimited. The rest of the room. We are gonna be on the midterm, the plunked on the depths come to rest. I'm going to be doing this admission together. If you like, you can do your separately. Before I do that, I want to show you a quick changes that I make. I want to be too stringent. The default lights, though we are yet to light up our sin, but God, Cinema 4D default light to aid us in our scene, our moodier more clearly so you can just play with it. So, um, for us to animate the rest, because we're going to be bringing them on the same transform tool. It's important for us to group them together. So we come to the other groups. There were gonna be unlimited. The plane, the deformed, the rest of your prompts. And I think I'm going to be grouping. I'm going to make this editable. Yes, I'm going to make everyone on these editor. I will make sure that by group it all together. So you also can do that, can just make it burn. And just delete these on a tertiary amine group. No, no target. Non-group. The nest and I'm gonna be doing is that I'm going to be grouping all these together. So I'm going to press Alt. I'm going to drag it out and I depressed so I can see that I want to animate together. So the nest and like we did earlier is to select the tag, drop the spoon side, and click refresh. And this time we're going to be selecting the existing path. So when we select the existing parts, we're going to completely refresh again. And then when we press Play we can see that okay, meters in or out, we can make the transition in. So you can see that everything just started to get about. We don't want this transform and we're going to be choosing a different. So you can choose whichever one that you felt. Natural fuel, that is this okay to use? Tile. So I'm going to look for the one that I I want I think I'm okay with gloves on. Let's see defects. Defects. So you can see it's similar to the reference that we are using. You can see over here that everything just collapsed in the fall into the app, please. We are going to be using that same effect. We're gonna be using collapse. And I want the timing to be right on it to be exactly how I wanted it to be exactly after the seat. So I think by C7 is okay. So start frame by 57 then AND by circles. So plausible firewall, you can increase it or so, maybe one. Let's play everything that we've covered, please. Yes. Then writing texts and everything falling into the app, please. Sadly, this is beautiful. This is what I'm looking for. What I think I'm going to make it a little bit more. I'm gonna make it 45. So this is okay. So you can play along with these crates full of great for Love, mall, amazing. You can see that there is a lot to play with. D says in lots to play. And you're going to increase the randomness. You can see we increased randomness. Gear will be gone even in different seed sort of consider different effects that we are looking at. So false too, I think I'm not okay with these separately, but we're cool. Yeah. Cool. It is. So you can experiment with Yoast likewise on one that you feel that it's okay. You can make use of that. Wasted our time. I think we will continue with the rest below. Now, I think you're going to be animating the carpet. This one. Since we are going to be doing that, we're going to be using the same transform given the same process, group it altogether and selected transform, drag it inside. Can hide this again. So click Refresh, select existed. So you can just do whatever you feel is, okay. It's not necessarily too, because I've done this before many times. So at least I know the one that I really, really want. So now I think I want this to be inset around frame one. To frame one is this entry. Okay? We have a vertex together into place. It's certainly and we see this one sliding exactly when these sworn on stock, at least what we want. So perhaps if you also want to include maybe pops the couch and you want to include the pillow, but it just after, just drag the pillow out and make sure you reduce these bugs to six because we have reduced the amount of object that we grouped together to replicate and erase soap. But it does have to do is just bring the pillow into these particular NO and make sure you click Refresh. It's important because if you don't click Refresh, most of the time, you won't see the objects or to just add. So let's play this on light in college, It's please retain foreign in place. K. K. Now we have the pillow. Pillow is just your call, whatever you feel is okay. Just do it the way you want it to be so I can make the changes, not one again, just to include the pillow back to the one that is okay. So Mitch, make good use of these amazing phone login on. I think we're hooking this episode. In the next episode, we are going to be crossing. The next one is to finish up the animation on the walls. And from there, you can rent out on the mission. So see you guys in the next episode. 9. 08 Animation 4 {conclusion}: So welcome back guys. Let's quickly finish up the animation so that move on to the next one. So we want small rest. All we just have to do is just group it together. Acid, already grouped store. You select it, does what we've been doing earlier. Click on fresh mixture. It isn't existing palettes. So you can choose whatever you want to choose, but I'm poking these that I'm using. So and I think I'm going to start a free man. Juan, labeled with emulated last seven or so. Okay. I can delete it. Lead to I think it's okay. I think I'm going to correct this this one. I'm in the rock, I'm in the cabinets and erased. So I'm going to make it a little bit later, not as fast as inter make it like one to two. Okay. I'm going to make it a leak on the wall. I'm going to make it. So at least I can just change the name to. Now we have our own emission from start to finish. I see it every day. Then the last thing see these apps in 2D animation is, and I think the last thing to animate also is the camera. So to animate the camera, you just have to do is just remove the protection. Come to coordinate. All I did was that I wanted to be at this position, this closer to the end. So I keyframe every of these. So what I did was that I move, select the camera, select the camera and I move it to the frame. Before then, I make sure I select the object so that at least it's we have objective glucose. So I just make sure I hit somebody to be. So it goes through these here. Let's select the camera again. Then I get these X sub I and I shift this keyframe here. So whenever I play this on a mission, everything started getting unfolding the camera. So start moving so slow, but at least started moving, moving, moving, moving k. So that, that leaves can create these more dramatic effect. So camera is one of the important thing that these goods to animate or so. With this, I think I'm going to play around with this orientation. So you also can do the same. This is just me showing you the process of I get this done. So you also count. You can skip this part if you have done it personally and just move to the next one. So it is almost up to you what the video in every of the episode. But if you know that there's certain things that you can lend, it needs dual to do. I'm going to watch it. So that's just the duty of ineptly suits so that at least you also can mean good everything together. So I think I'm loving it like this, I think is the best time to just do the test rendering. The reason is because the tiny confused, right? One thing that is very important is that timing has to be asked to be right. So when the time, if you write, I think that it's important this, so I could just do test rendering. Can just choose something. I think I'm okay. You can just tell it to not to save all the frame. The frame. So I can just make it simple simple format because I'm not saving it. So I can just rent. Yes. I believe it is Dawn now, so I took three minutes. So I think I'm going to play it. Yeah. This is this is okay. So the reason why I always try to test the rendering force this because so that at least someone can get the timing right. It is important to get the timing right so that necessary production can be made. Lastly, before we leave modelling, and I think it's time we modelled the box. And you can just use a simple cube editable grid or you can just deliver flow. I think I'm okay here. So now let's make it. So yeah, I think I'm okay with this. Yeah. 10. 09 lighting tips: So welcome back guys. I quickly, we just want to talk about I liked this in using Cinema 4D standard light. And also how to render it with some necessity rendering settings. So this thing is simple, so I'm going to start by creating this base material that I've already applied to read, I can just rename it. Says this is all applied to these. The colorful backdrop is going to be different. So I think I'll make this one to be exactly sure what I'm going to drop it to the right. So the next thing we have to do now is to hard light. Because right now there's no light in our scene. In Cinema 4D standard lightened. So for us to light up the knowledge and you just need to do is to come over here and select a P Bihar light though, when we add it and just drag it too. I think I'm okay over here. And I would allocate, it. Won't go to the top board. So that at least I can see more clearly. The last light I'm going to be adding this to the background. I'm going to be adding up later. So for now, just some sudden settings here. You can just to current frame O via the anti leasing business as well as using the physical render. I'm just going to be sticking with standard warm. And I think we are gonna be hard in a global illumination or so. Before we do that, I think Let's test render a scene that we're going to reduce. This one is from use it. This one. Make this retest, render the scene. Now we can see the scene. There's lots of too much passion shall do here. We can correct the data. But before we do that, let's add a global illumination because this is going to really epaulets two bounds appropriately. Using global elimination to takes some time. So just be patient. Sometimes just keep it as low as possible. And soda that you can get more quality render. Because see that the shadow is a little bit more most often compared to the previous one. We want the Nuba illumination. And I think the next thing I'm gonna be doing this, I said that there's too much space here, which I don't want it in. The light now revealing. Well, I just have to do is just put a tiny dose of the light in a moment. Those, these are the wall. So I'm going to select this particular one column to the polygon. Smooth, interesting drug it. Greg, I'm going up again. I believe we have hokey. So I can go back to the camera. And there's lots of settings. But I'm not going to go deeper into that because I just want to create a simple, The first thing sometimes it's just to make sure you hope the shadow falls. Least. You'll be able to focus on the light itself. I think. Let me throw in another light. Does is it more different light. Light, light up our buck current. Unwanted. I want this. Is that I won't be an illumination. So what I wanted to execute every year, so I'll just have to do is just go to the light and go to project exclude. So drug or just select these and just select the Moodle. So it's going to exclude the rest. In nature, the rest model. So I can create another camera, is I can use this one for a remote. I think I'm okay with you. So now, if I render it again, please, I can see I would like to behave without a shadow. Now, since it's starting to get more interested on, it is something that you just keep on doing on back-and-forth to find the exact thing that you really loved and where you can find these multiple render. So I think the next thing I'm gonna be doing is that I'm just going to add a soft on lipstick with the Curia shadow for now. Just one light. Okay, I think I'm loving this. So I can make sure that I changed the, I use a preset that there's different presets that you can use. You can try the, the object visualization that is I. So what if you know that your computer's not as strong? I mean, the CPU is not all that. I mean, huge time, so not too much cost. Or maybe you don't have any graphics processing units on. At least. You still want to dissent when it gets to keep it as default mode. This one, I think I can experiment with this moment. The advantage of using a rendering like this or this moment. He saw that I can see how we start adding textures and materials. I can see how light behaves at forces. So that if there's any correction, I can make sure that I corrected. Now, you can see that things get a little bit messy. So I can change this back to something, something more inferior high. Just to see, just to see how it will look. I can see now that the light is trunk. So I can make sure that I reduce it some low. So I can't reduce this also from yours. And just render the region so that at least another thing you can do to make the random or faster is that you can reduce the resolution. Can make the resolution a little bit lower so that it can render fast. So I think I'm going to make it. So I'm going to make this a little bit lower. And then when the chin, the shadow too soft. Second one. Let's test this again. So I think I love how these really, really looks at the moment. So the nest, and if you want to take this a little bit further, is that you can start it texture in your scene. I'm going to quit the next episode also just as a brief texture in the scene. And then you're going to see how the lights really more obese when the textures and materials or had it. So thank you and see you in the next episode. 11. 10 Bonus material: So welcome guys. As we round off these this tutorial, I just quickly want to show you how I create the materials and textures that I use. I applied them. So when easy bonus path. So I make sure that I follow your color palette. Using this reference, you're going to find the image also for download. So I make sure that I adjust create only base when I remove the reflectance. And cinema 4D is easy to pick columns only Joseph to use the, use the eyedropper up. And you can delete any color from any reference that you have. This is super easy. So that's how I close the end Sanchez colors that I want to use on. After then I started applying them. So I just applied. If you apply, it only dropped like this. Because you have already grouped them together using the transform to, it may not be easy. So you just have to do is make sure that you select the exact war. You want to add the texture to your drug to need. So think, Okay. I think I have to select the transformed through at the moment so that at least I can easily apply this texture. I need one more. So I'm just going to select these. I'm going to be applying this to the window. So now I can just drag and drop whatever I want. So I think I'm going to create another set of blue color here. You also can just be experimental with these. Can choose the one that you feel. I mean, it's okay for your, for your model. Then you can start doing now. I just keep on dragging to the couch. I'm going to put it on. Once. On the one hand, we're going to make a decent little bit different, I'm going to add. So he doesn't have to be exactly like the reference that you're using. Just get experimental with these. College. For such, for some. Moodle. Can even search for song. Think I'm going to delete. Okay? So keep on doing what you feel is the right one. So I will keep on doing mind. So you also can do your slide whites. So guys, I have applied some of the materials on you. If I press Render now, you can see that the light come up with the materials and the texture, everything. I mean, it's look alright. So this is just me showing you just how to go about this. If you really want to push this using standard red-green, if you are using a third party rendered in generic redshifts of URI octane. I strongly believe that that is also easy to be done there. But the advantage of using standard sometimes is that it is, it is also quite fast. And also after you rent out whatever you want to render out there still opportunity to correct some subtleties like color grid. Like I increase the sharpness, so don't get too much lost in cracking up a lot of details whenever you're trying to render, because that's going to determine the render time likewise. So just make sure you keep it medium. After then you can take it to after I've flipped, and then you can edit too, your tastes. So lastly, I'm also going to tell you how to truly want to push this and you want to render it, then you just have to save it. I always save it as a PNG like a picture format. And whenever I want to import it into After Effects, I'm going to report it as an image sequence. This sometimes it is very, very effective. Why? Because if there's a particular frame dot add any issue, all I just have to do is just to render that particular frame. Again. It's really save a lot of time. So I can stick to standard, but if you'd like, you can also go into physical tics. It's time. If you choose adoptive or fixed, there could choose whatever I want that fits heat. So I strongly believe that you have been able to learn something from the start of this course, from the beginning to the end. You can also check on our tutorials that I've made in my proof. I just checked it out and involve any questions whatsoever. I'm willing to help. So do well to give it a shot. And also your class projects, you can repeat the same thing for humic rich own sin that is totally different. You may make it a bedroom on. You can apply to similar emission effects to eat using transform on. I really want to see your work. Really want to see how you come up with something written. An amazing out of these. I wouldn't be willing to share it. Awesome, My Profile. So thank you very much for going through the course and see you later. Bye.