Transcripts
1. Introduction: Welcome guts. My name is Paul and Sheila. Am
it's really lost. Crito, it is cos, I'm gonna be sharing
with you how I create an abstract
illustration in Cinema 4D. I'm gonna be showing you some important teams and how to make your
3D illustration. That it is important to
have knowledge about cinema 4D because this
tutorial is still lead to an intermediate and a provisional
user of Cinema 4D. By the end of this tutorial, not only will you be able to do exactly what I agreed
that in this tutorial, you able also to know
some importante now to leverage the tools it's in my pony and getting
your desired result. Everything use in this tutorial, I is from Cinema 4D. So I can wait to get started. See you in the class.
2. Abstract shapes process: Welcome. In this episode, I want
to show you how to create these abstract shapes and
using tools in Cinema 4D. I'm going to be
showing the process. And I'm going to create one
or two of these shapes. And you can go ahead
and create your own. And also attached
to these cause is the project files of the server abstract shapes that
I've already completed. So we can make good use of dam or you can create your own. But here's the process whereby get started about
a process I wouldn't use on the cue sheets that I
have created. Some of them. So as you can see, some of those ships are just
basic shapes put together. So I just want to show you-all what these
simple shapes is. Instead of our 40
years as simple setup, western going to be using
the same setup over here, but pending, then we can use that operation in nu sigma body. So how do we get started? Simple, Ali, just have to do is just understand
the kind of a ship you want to call it that
in the first place, we're gonna be using a milliliter bottle muda are
going to be remeshing it. It totally just a simple
shape does the process. So to get started, I'm going to create
one of these. So this use the
spline. The spline. So I'm going to drop these
into unlocked modifier, then duplicate dinner when duplicate another one and
put it in between over here. So I'm going to drag
it a little bit down. So do you guys see when a more regional see that
it controls to rest? So I'm going to drag it
to the, to, to decide. I always kill, it's
done in into n B2C. I increase the swan. On strike five. I can't use to increase
this one I did too. You have to make sure that you just follow the key process. It doesn't have to be
exactly like mine. If you get the process, then you go greet your
home as you wish. So we can duplicate it. And the ADD swung
over their friends, seek another shield or so. So smoky G, delete this first. Should I do in diesem, this mixture that it isn't
as simple coordinate. Baker, I'm the one
in the middle. So we hold Alt so that
share the same location. So we have to do this is that
we give it a little bit of subdivision because
we need a lot of salt division
whenever we want to work with and bottom view, the ones appear smartly. So I think I'm going to create another sheet to just this year. I can also increase the
subdivision editor. So right now all we just have to do a single object and add the rest of
the objects to eat. So what I meant is that
I select the left. Are they cold water, the volume builder then holding holiday? I had it so dense so that I can see it
a little bit more clearly. It did Jews. We have to
change the boot Jack sites. So one is okie. From now. Previously we had the sphere
and then we had Dequeue. So commun away or to the volume,
the arrangement matters. So it's important to
note the arrangement. Or if you want to
subtract some mix, some key elements
from the aorta. So I want to subtract
shear as it goes. See. So let's make sure we
add this smooth top in STM to do right now is
just additive volume measure. So we select the volume builder and holding holds.
We added measure. So right now we have
the mesh because CO old days are these
object to ease. Your laptop or your computer that you're using
his thoughts on. All be higher memory or word choice that you
make sure you keep the non-bias relatively new
because it's important. So as you can see, she
went to have to use it. Cinema 4D is a bird me, daddy saves me album
long calculation time. So I can put output to EOC. I can take it a little bit down. So you can see, I think I'm hokey with
these other woman. What I'm going to
do right now is that I'm going to make this
editable. Just my praise. See. So after I press C, You can see right now that
if he stopped eligible, the nest and a half to do now
is I have to come over to the section and use
the regression. Because when you are working
with these type of way by instead of our body is going to slow down your computer. So you have to remember
it so that at least you can walk more faster. So I'm going to
have to remeasure. And right now I'm just
going to focus on this Z remeasure and also
want to pull it out cut. So what I meant is
that when you focus on the polygon count is
zero degree measure. A mixture that's your adoptive
parent is on is important. So that done, I'm also you can make sure that you increase the adaptiveness so that it's
closer to the actual ship. So you have to give it time. I can increase the current B2. So you have to give
it time to calculate. Yeah. Now we have
our ship cereal. You can see now that the zebra images really
opposed to digital great job. Soft light cartilage,
make it editable. I think we'll go walk with these more than the previous one. So here is the process on how I go about creating
odors, cost of shifts. So you can continue on, creates a lot of your
own additional sheets. You can use different of the primitive shapes
that are available. It also works well with spleen also does a Powerball
bottom view there. So please give it a shot and I'll see you in
the next episode.
3. Adding details with Adobe illustrator : Welcome guys. Didn't just sit
by watersheds out to alpha. I created additional
details using Adobe Illustrator. New dot. Adobe Illustrator is a
vector-based software that mic credits
and it auto simple, unimodal that mixed Cretan it off
simple and complex sheet. Easier is NGOs are some
necessary advice twos. So if you want to
be using Cinema 4D to create these additional
spline details, It's maybe a little bit
difficult because depend on this line tools in
cinema 4D is not as really advanced as that
one over Illustrator. So perhaps you create any shapes that you want to import into Cinema 4D is just a simple walk through an hour to get it done. So if your users an op audio 26 over recent are more recent, Washington, you
don't need to save your lower Vashem of streets. Um, people couldn't
previously do. So I'll just have to do is just after you work on your files, make sure you group them by layers because it's important. Soft diet group them by layers. I can categorize
these icons together, these icons together and cook their dose creating a new layer. I can call it icon. I can bring them from
this particular group, a job and the icon there. So this is important. Why? Because if you don't group your, your face in Illustrator, it's kinda getting
into bit messy when you import it to set off body at an odd reason why I received
at more recent releases, I think I want to tidy D are
the plugin. Hopefully to. So let me show you
how I get it done. So after a group it and
make sure I save it as standard Illustrator file. Then I open my signoff body and they just come over
here to the image object. So what I did is that
I look to where I saved it, a nice selected. So it's going to
bring these menu in which you can
customize as you want. You can leave it as default. So I'm just going to say, okay, what he's going
to import it directly, even it's going to
import the, let's see, the material that you
didn't want to create a materials can easily create
these materials, will you? Cinema 4D? But I'm
going to be doing that. And let's do it
again. So the 80s. So then I can come over here. There's a lot of options. I can change Lilia offset. I don't know the reason
why mine is don't walk in and it's Shoot. Okay. Let's check it out. Okay. Yeah, it is working. Now you can see a face in
the hierarchy or by hair. I'm able to adjust the offset so you can change
this part spread likewise. So the debts, I
mean the extrusion, I'm not going to
be messing around with data at this moment. I'm just going to
keep this one has two more, sorry, as 0.5. And I can even our pupils. So on. And I'm gonna be
doing it right now is that I'm just going to make it editable by pressing C so that
I can separate it. So as you can see
that our layers are rightly named as it's. So we don't have layers. It will be difficult for
us to identify which one is the specific or
which one is not. So this is just a
simple tip on how to add additional
details to your work. I'll use in Illustrator. From here, you can
just bring it up one composites together
in your scene. So this is very
important to note. So it is not the most
that you have to create everything. In Cinema 4D. You can also use other
applications like quiz. So thank you. Bye and see you in the next one.
4. Project setup and lighting explanation: Welcome back guys. In this episode, I
want to wrap it up and discourse how I
set up the lighting. And also all the same point and Michelle really goes about so I hope you learned
something as we journey along. So yeah, he's my scene of they've created
greeted by whom? Boston and abstract objects. As you can see that
here, recent matched, most of them have at least a usable mesh model that wouldn't slow
down my computer. This is very important, as I explained in
the previous lesson on because when you are working with highly dense
models by such that you, that you use these
well-known view down Misha for It's quite stick a little memory speeds
and your computer. So if you're not very careful, if you load off
your computer with a lot of search and
you try to unmute it. And sometimes that are
afforded me crush. I'm also there can
be a lot of missile. So it's best sometimes
after we have used the BLM bureau to make sure you really mesh it before you take it in.
It's a bit further. So as you can see, I've set up the same. So I will just discuss
the project setting a little comment overhead
to be pretty upsetting. And the outer foods, I use
1,400 by 1920, I just, this is just wound Kristen, I think in these low
vowel, it looks so. That's all. I'm, I switch on
the cover material, right? The reason why I
often do this is because sometimes I don't like applying all know the
materials to everything. So I will just choose
a base map bacteria. It sends its easy costume worn to be applied
automatically to every other materials that I don't apply any
exceptional materials, and I agree about it. And I switch on the
blue whale ignition, switch on the egos of pollution. I don't really need it. So
I'm going over to the camera. You can see our sin to kill it. Stretch out. Clinically Conrad
as well we owe. So the way I use the
vocal end of 300, just like super tell him
you can see it away. So I'm also says, Oh, good sense of being beat up. So that's just what
I use as a setting. Personally, not yours may be
totally different from mine. He doesn't have to
be exactly the same. I'm just explaining how
I go about my scene. So on yeah, he's the same setup. I please these bar grand critically to be the
width font crust. I'm, it can be V3 background. And the shapes. I just my own thinking. I just love out, in connect everything
together I would love to. So this is one of the
more that I got from from one line which you also have access to, I
really love it. So if I hit is dead, my uncles don't
shapes, then add it. So if you will, I'm sorry, in this episode I'm
not really about I really put on the ships to get
out one after the ordered. The reason is because
I have a lot of other tutorials that
I've talked about it. So I like to just be repetition. So you really want to
know are from good about my sing together. You can inject some of
my previous tutorials. And I'm certainly are
really, really helpful. So I just pulled
everything together. Now, delight. I personally use them affording its inventory in engineer
because it must be, I would feel really central DCs. I strongly believe after
Cinema 4D, I'll hold on. What shifts it starts really, Mickey Hall of difference
in the renderings. I mean, your standard reference. So it really also produce an amazing results compared
to the previous versions. So I use standard
Cinema 4D renderer. So then the light, just a simple area light. This one I set as the mean one. Just as simple as, let's see
what individual light dose. So here's the IN1 that town. I said, Let's see,
unless it quickly. As sometimes if you really
want to test render, it is really best that you
keep the resolution looser at. It can be fast or depends on the kind of
computer you're using, time, you know, that's
yours, Castiel, putting a lot of the Jews. Well, you can, you can try it. So I can see the middle light, it come directly
from the left side, is really taking a whole lot of sin and I really love out
to Nick came out cell keeps the render is without even using any taught party where Indian agent, which shift off. I love it like that. So then I create a
second light to balance these other aspect that
when I make it in goods of this poppy color, I just choose mine. Yours may be different than
I keep the test suggests 60 city-state area light. And this one, I make sure
that the shadow is area. While the second one, I
don't include any shadow. I remember what I said earlier. I didn't turn on
behaviors of tension. So the Image Occlusion
is not being turned on. So because I really want it
to just be the light shadows without all the rendering engine adding additional shadows to it. So let's see it with the second light and see
to the second light. Now, as you see that a second light is really
common in equals c. Now that the
lighting is becoming more beautiful compared
to the previous one, you can see now that
the odd Oxford Honors, we come back in little
r because they, this, these are the lights. Salvo's like the
Hegelians light on, really bounce and really
creates these creeps render. So that is pretty much what I really did
with the lighting. Just a simple light setup. And I just threw in some few light oscillatory
to let the top one of our hair just to light it all on the bottom one down here. So let's switch up the
camera. Basic auxiliary. And a bottom like the
density needs to be low. Justice or 65. This
one is so here it is. This is just our end
really set up the scene. I just move it differently, depends on which kind
of looked at here going on, going for it. It's just important that the essence of our
strategy loss friction. So keep things very simple. And you are using these
sway motion graphics Apps or rendering on enough that
it creates your costume. I'll beautiful abstract shapes. You can add some new product
element to it like e.g. if this was intended
for a shopping website, instead of me showing only custom shapes
into eternal truths on models like bugs, like a shopping cart, like, um, like some other things
that can really make. Or the D was really catch what
is really being portrait. This is just a subtle, we'll make it people
understand what you meant, but not really, really
in these generic form. So just to be abstract, it has to be there
just to really show the creativity that
is or isn't it? So that was the point. And in the next episode, I'm gonna be explaining how I
go about the the animation, the lights on, emission
load is applied on, I render it out. So thank you for
sticking around to now. So see you guys in
the next episode.
5. Animation explanation and rendering: Welcome back guys. In this episode, I
want to show you, I make this simple animation
with the compensation. It is a simple animation and
anybody can really make it. And I just wanted to show
you the process so that if I saw you want to create
similar things for you well, or mood for motion graphics. These correlations by adding
CO2 to give it a shot. So as you can see how
the animation will you please out and everything is rendered using Cinema 4D standard render and
it is super fast. Trust me, this is super
fast compared to the previous rendered any gene that really takes a lot of time. This is an or so a clean
render as you can see out yet. So let's get started. Let me just show
you the quick done. And EF is the sin. And all that I did was that I select the important shifts
that I want to animate. This going to see a group, the ones that I want to animate, which I'll talk to you that the manometer tubes and you'll see all what it is is that I put everyone on beads
together using a fracture. You can find it fractured over yet become three more graph. You can see over here fracture. So it is really opening, setup me at a meeting,
everybody sheep individually. I just put them all together
and I set the mood. So you also can do the same. I set a mood are straight down. That is pretty much everything
that I did without. And I come over to the
run down and I make sure that I had a
random effector. So then after I added
the random effector, I call over to the
position because I, I intentionally
animate the position you consider positioning
kids to be zero. And also I come
to the end of it. I want it to repeat itself. And sometimes it is best that when you come
to the end of it, like you put it at frame 121. So that frame is not repeating, but you can't really
do much knew this because the animation
is really, really shut. Put it into zero
again. So I kidding. So these are you
set the keyframe, you just record after
I select everything, all the settings, then you
make sure that you recorded. Then you come over to, you come over to the
middle, which is the 60. Then in Garcia, the
random effects model, I just drawing in
a random number. You also can do the
same the paint, but I wanted it to
be something as simple as the former one because I don't want it to
get away from the frame. So just do something
relatively simple suggests. So does our un means
this first one. And you can really make a lot of awesome magic with these. If you come over mall to
the dish in political life, She exam, just tell it
to show you the F cough. So on you can see all the
keys individually calling it. Sorry. Just come over here
to just share it. So it goes. So right now you
can see the F Cove. I can select both,
like muscly about it. I can come over to animation. You can play around
with the F cos make extended to lead
to just to read. These kind of a delayed effect depends on the kind of field
that you are going on. Make it start abruptly
as they go down. You get the necessary
easy ease out. So depends on the kind of a feeling that you
are looking for. So that's how I
animate the first one, then the second one, which is really unlimited in
the dissent if you notice, well, let me play it again. So it is d. So This ships and they also
follow the similar occipital. So, so I just dropped everyone
of it into the fracture. I use the plain
effector over here. So I had a deep clean vector. So I only animated d z, z axis. So what I did was that I get over to the plain effector
and Nike only disease. So what I did next
is that I make sure that the effect of its
sale is unlimited. Linear city. Let me go straight to the camera and I see
the animation path. Though. I just anemic. I make it from the beginning here so that it
doesn't get on it. So from frame two to six, I started anemic need
robust everything downward. So chill it down. So that's how I animated
this circle one also similarly to the first
one that I animate. This one is just a
linear animation. Rights to the left. And on the Plus, I mean, sorry. Yeah, and the proximal thing. Oh, I did that or
so so relative. Simple. I get on the
feasibility of both keys. The editor,
visibility, and night. I unlimited soda please. Individual could just
give it a subspace. So from the beginning I make
sure that this one is off. As you can see over
here, the pulse is off. So when it gets to 49, I make sure that it is on. So then back again. It is off. That is how I anaemic. You got steel
running mate erased. The players are now the
Fernanda geography for evenly, you can emit luck with that. We can open and close. So this is just a simple single faulty rendering, an animation. And the next thing that I did, last thing that I did
was that I didn't make sure that my
project settings. I press conference,
he come over to the attribute manager to make sure that my frame
per second source 24. The reason why I
did it like that, because I want it to 5 s, 5 s 12, ready? And I want to put the
rest on a repeat. So on. Also, I come over to the output and make sure that everything
is set to all frames. Then I save it. I make sure I save it as PNG intentionally I see, but PNG, same mixture that think
through the alpha channel, our district, our files. So I make sure that the
anti lesion is at best. So that is all. That is just by simple tips
in our render up the scene. And also the frame rate, I
make sure that it is 24. Then I render it
out in Cinema 4D. But when I render it out, there is how we come out. Because I have seen with us PNG. As you can see, I consider alpha channels rendered
out to concede to frame 128 is
also two renamed. So the last thing
that I did was that I brought this into
half-day fit and I can still use
the Alpha channel to change above-ground expected. So I intentionally choose
to use the black one. So then I render it out. And that is what I got. I strongly believe
we have length one or two things from
these are my shot. I'll quick tutorial. I just really want
to show the walk around and now I get the stone. Perhaps you're wanting a more detailed step-by-step
tutorials in our deed. Every one of these
in particular pops, you have the reference on the all caps evening,
we're big gig. And it wants me to come on. I'm always open for collaboration and so
forth, more knowledge. So thank you very much
for taking this course. I am very, very grateful. And if you guys
have any questions, please feel free
to reach out to me on my social media platform
and also in my heme, the CRB Keq for me. I've opened for work. Thank you very much
and see you guys soon. Bye.