Graphics Design: 3D Illustration Tips, Process and Timelapse | Paul Olusola | Skillshare

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Graphics Design: 3D Illustration Tips, Process and Timelapse

teacher avatar Paul Olusola, 3D Motion & Illustrator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      00 Course promo

      0:50

    • 2.

      Tip 01 simplicity

      3:14

    • 3.

      02 Modeling timelapse

      9:09

    • 4.

      03 Tip importing illustrator files to Cinema 4D

      2:55

    • 5.

      04 Tip Composition helpers

      3:18

    • 6.

      05 Tip lighting

      4:51

    • 7.

      06 Tip material colours

      3:27

    • 8.

      07 Tip post production Conclusion

      6:17

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About This Class

Join 3D Artist Paul Olusola in this session where he will show you how to make great 3D illustrations using Cinema 4D and Photoshop, whether you love 3D or want to learn. You will have a thorough grasp of his method and recommendations for improving your 3D illustration.

This class does require prior understanding of Cinema 4D! During the training, you will learn the following tips:

- How to Simplify 3D Art Concepts

- Making use of the power of 2D tools such as Adobe Illustrator

- Composition assistants in CInema 4D

- Lighting advice

- Color selection advice

- Adobe Photoshop for post-production

This includes a time-lapse video of the modelling process as well.

Meet Your Teacher

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Paul Olusola

3D Motion & Illustrator

Teacher

Hello, my name is Paul.


Solution-driven 3D artist and graphics designer with a creative flair for transforming complex ideas into a collection of useful visuals and related designs. I've worked with creative studios and am now a freelancer that shares my experience on skillshare. Kindly follow me on instagram, LinkedIn and Behance.

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Level: All Levels

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Transcripts

1. 00 Course promo: Hey guys, in this course, 3D illustration, we're sharing with you my process some necessary 2s a use whenever I'm doing any 3D illustration. On lighting, tips, on choosing colors, tips on composition, some starting 2s within Cinema 4D that can really make this process easy. By the end of this course, you will be able to know my general process and my approach to 3D illustration. Guys get started together. 2. Tip 01 simplicity: Hey guys, welcome to the pollster. Naaman tip I'm gonna be sharing with you is that whenever you have a 3D composition project, get your reference. Sometimes when I have with 3D composition job, one of the first thing I usually do is that I get references, references of things I wanted to illustrate. Example, Abuja is a capital city of Nigeria. It is the executive C2. I tried to look into some important landmarks that I want to illustrate. One of it is the Senate building. Apart from data. So the gates platform that also the cutoff pump, the Zuma rock. Also don't represent everything. I just choose some important, important landmark, important landmark. Whenever you want to switch projects, encourage you get a reference. References are important. Activity is not something from NADH. To start with something, you have to start from something zoom and you have to be inspired posts. So it's important to start with something and number two, tip, I'm going to be sharing which you expect to these kind of project is that always goes simple. Most of the time. Wherever I wanted to start a 3D composition work, sometimes it looked false, get concerned with too much details, but that is not necessarily just have to make sure every element is simplified. The final render, which is this one. If you notice in references to the reference that I used, I make sure that I simplify everything. This won't be used for website, homepage loan, the DDD Dui Yu page where it is wanted to be useful. Instagram or for anything else, maybe for an illustration. Can walk without doctor, because it is simplified, not doing complicated. And also it will give you opportunity to experiment some of the illustrations that I worked with this also, It's historic. City provision generally won't be for the organization. So I try as much as possible to simplify it, like Lumiere did not permit. And also, there's another one-year Legos is the project that I use. Similar process was I trust, which are supposed to simplify. Simplicity is the best. It doesn't have to be complicated. It just gets your reference number one or not. So whenever you are welcome with the details, just go simple. 3. 02 Modeling timelapse: Hey guys, Welcome to this short time-lapse about modelling. In this episode, I want to briefly show you my modeling process. I approached modelling. I get it started from blocking out, been adding more details in following the reference that I am using. One of the very important way, watching some time lapses that not only will you be able to follow, I meant to understand the, the, the, the older view of someone's modelling process. You will be able to lend some sudden, sudden, excuse me, perhaps the way you've been doing your own processes, Haley, who was trying to fix all your attention getting all DTUs out ones. You don't walk from simple to more complex kind of workflow. You'll be able to follow along. I often do Italy, wherever I want to. Lend. Software, will try to watch. So on, time-lapse about it, process, someone's way we're doing things really helps a lot. If you're looking at your scene from the, from the Roman video. I'm trying to get the right proportion to write balanced composition start when, when something is sent to. It doesn't necessarily means when you are modelling everything in all details are we started making some necessary adjustment or because some right composition is easily, it is important to make that decision as fast and as healthy as possible. Why? Because it will hit you in knowing which acts bit needed to be modelled or not. For example, these muddle the goal and the false places that I want something simple, illustrative, something straightforward. In doing so, I knew early on that I don't need any camera from the BACC services. I'm not animating it. So we're not that I'm animating on. I know that the angle with the camera is going to come. It doesn't necessarily The Del dot u model every details. And it's going to put in a lot of the half-halt. Make sure you know what's been needed. Like I said earlier, we don't know what's been needed when you know that term, what's been added is frame from different short from different angles. It doesn't necessarily means you have to move the algorithm. What? Because a lot of folks, when they get themselves involved in a lot of these process, when it gets too much evolved in trying to model every single details, sometimes they lose the true purpose of the study, the designer. So it is important to note that when you're getting started, modelling, just stick to the basics. Stick to what really works. Purchase your tracks today. Just the old tracks today. I begin on watching these. You're wondering, you can't really follow true. It is important for you to watch some introduction to Cinema 4D tutorials. Lot of them are on Skillshare, motor cytosol. When you watch them, they go more step-by-step on how you can use box modelling methods. In Cinema 4D. You can use so necessary story editing skills. And it doesn't necessarily mean you have to use this in my podium for these. If we are a blend of fun. In Blender 3D scene process can easily be sure spot to blend up. Does the amazing things about 3D software not this is not really about it too. About the hottest. You can express your soup. So you can just follow along and just look at the overview and you can just learn one or two T's. That's really is to use their own modelling. It's really a long way in helping you guys. One other thing I want to share lastly, you want to improve your modelling skills. It is important for you to challenge yourself. Challenge that his personal dodge. Maybe perhaps you want to work on several modelling challenge or you're going to engage in some design challenge or 3D modelling challenge or 3D animation challenge. Elk to usually publish the boundary observers cuz this is very important to trust me, it's really, really walks a lot of times. Whenever you challenge yourself, you're consistently properties. Box modelling metal to take it a little bit. Pulled out with surveys modelling and perhaps also into sculpting. It is important that when you challenge yourself, push the limit paul, bottom of your capacity on the DSU returns to normal. So please, you already learned modelling is similar body. Really lend the introduction to modelling Cinema 4D. Find time to pass a notch on end. Or perhaps they just join one design challenge. And today you see your skews a little bit for them. 4. 03 Tip importing illustrator files to Cinema 4D: Guys, I just quickly wanted to show you after blocking it out on Add-ins, unnecessary details. I just quickly wanted to show you how to import Illustrator is intracellular protein that is important because there are some details that are difficult to model using some similar policy tools. Solely just have to do is just make use of within industry TO Migdal, create design industry. Tony put into Cinema 4D. We're using Cinema 4D alternate BY. We don't need to go to some stress, can just bring that Illustrator file directly into Cinema 4D, but I'm using are 23. So I'm going to go to the Illustrator file. Is the image. All I did is just to decrease the outline. Who would suggest you just want to turn to the mesh though? The nest and you just have to do is just the copy I wanted to save minus CTL farm C4D copy. All I just have to do is just put the name. I just have to press the police because of mine and make sure that I select illustrator. When I selected the history of cinema 4D is going to identify that. When I save that, then I can go to my Cinema 4D file over here to File and my job, look for Illustrator file. If I look at my Illustrator file and enter, it's going to bring this box here. Sorry, I just have to determine the scalar. I can just leave it as it is and slipped groups applying, press. Okay. Now we have our file in, as explained in Cinema 4D, to clean it up. Product of the file, up yourself to just to some models like this. You want to make us wound, just connect ON, delete. These swallowed. Just have to do is just to use truth. To use the extrude. Just press OK. Us alone extrusion. Just make your input your file into Cinema 4D. I can add more details to it. 5. 04 Tip Composition helpers: I quickly want to explain 2s that can really help you your composition with Cinema 4D. Some afford it comes with some certain tools that can really help you in a region, some of your, your elements of 3D. Simply just by using some decomposition, help us somebody composition and help us. Located here. If yours is not York activated or sometimes if you notice that you click this or not, it's showing on your screen is because you have height, your camera. You have to unhide it. On comeback over the year. You will find the degree to which is the rule of thought. You can read more about how this really works. Medial tip that I often use that or make sure that you always use this coding section. That areas where I want my, really want the attention of my viewers to see is always in-between these lines here. If I change the color to something more brighter, like red, you'll notice the coat of harm intentionally. Please. Centered it in with the good in section lines intersect. This is very important to him, whereby it's part of the roots of compositions platform that also you can use the good in spirit. It's also depends on the kind of work their work in wheat has a lot of settings such as mirror. The mirror towards syrup was showing you on. This is really great because it makes composition more easier. For a lot of books, dot, dot, dot want to get more into technical expert. I always go with these rooms most of the time whenever I'm doing my composition is that I usually go with feelings. There is a way whereby human heights can come detect if there is a certain lack of balance. If ds in certain arrow Sutton, it didn't feel right. So most of the time, when I engage the composition LPS, I will look into how it feels. Sometimes if it doesn't feel right, I will change the position of the camera. I will change the position of the camera. Flip the model. This is a process. It's not something that you do. Wounds that is own. So sometimes when you move to the next page like lighting or injuring or you felt like disposition is not really showing the candidate will fill in as I really wanted to show. Then the necessary just have to do is just to flip your camera on. I mean, addressed the composition. I'm sorry, you're going to find something more interesting. I believe you have learned something about the composition hypothesis in Cinema 4D. This is, this is very, very crucial. 6. 05 Tip lighting: Guys in this lighting, TPP will not show you my approach to link to my 2D composition. First of all, when it comes to lighten, it is important to note that the reference is king. We talked to references. If you just start like to my dad, is we can make a lot of error or mistake. And if this node is particular goal, frustration is inevitable. So some of the places that I love to go to gather references. One of it in particular is Pinterest. Pinterest up a lot of amazing. Short, some photo-real CGI. Cgi. You can see the light and yet it shows some of them, some of the light studied. The same processes just copied one of these 3D illustration here. It is. Just beautiful. You can see the lighting CDIC. There's a middle light that's lit up this object. And you will notice there is not only about, it is not as powerful as the other one. Such lighter study done. Just repeated. So I also did follow purchase your tracks today. Purchase your tracks today. So during the test rendering, you can see now that at least we are getting closer to the desired results. So it is important that we render this in a short visit materials of this ratio light PDFs. The amazing thing is that at least I can know what each line is doing. Reason why we have to do this test renders sometimes conceal BTUs. If you're using. You will be able to know what each light dose. For example. If I started switching each light one after the other. So I can see clearly what each light dose. This is very important sometimes so that at least the first study I did in the materials and the uncertainty issues, missing things about all this is that at least every process can be repeated all the way again, whenever you need to do so. 7. 06 Tip material colours: Welcome guys. This next tip, I'm going to tell you my process in our choose Columns. Now. Ration book from the references again. One of the main rules that are often used whenever I want to texture any of my 3D hubs that are usually follows the taxi. I mean, 60 toxic rooms. But as some of the rules that has been used, buddy interiors designers, it is very, very important to read more about these rule. It is just simple. You pick three colors on anytime you picked out three colors, which is the primary, can take 60%, the secondary completely 30%. Yes and colloquium take the 10%. Oftentimes whenever you draw inspiration from color palette in the peahen interests, or maybe beyond, you will notice this rule beam trick consistently. For example, some of the images that we are seeing, these immediate, these color palette. You can see how these colors, the till took almost like 60% of the image. Then we have the bold thick in the orange is sticky like 30% and we have to put 10%. So it is something that a lot of people who shall walk with just the best and easiest way to actually choose color easily. We choose the three colors you want to use. The main three colors you want to use speaking, inspiration on Pinterest or from ado Carlos. Save it as an image and you take that into semi-colon. I just follow these basic rule. Just make sure that the one tick in the larger percentage, you want aggressive limit was something smooth or something cool. Then they won't take any aggressive the taxi, or maybe taken the 10%. So this is the tau. I followed here and I create your own palette out of it to create some variation. Can just drag and drop some of you, some of your colors. Just the old tracks today. Doesn't have to be exactly like my clear along with your color. And press Render. Conjunct interactive rendering. Consider studied our denote walks, the 16th, tin roofs. 8. 07 Tip post production Conclusion: Hey guys, welcome to the last aspect of this course. In this last tip, I just wanted to share my thoughts with you about about Photoshop. The reason why it is very important, and also some post-production soft tail, so like halftime effect on the others. The reason is because whenever you finish work within introduced software, sometimes in order to consult time, reduce rendering time. You cannot push boundary of your render up because that is also relative to the power of your, of your hardware. Some of the editing of the collection have been done using post-production software. The likes of Photoshop. This is the Render straight out of. I want to open Photoshop. Some really I've created a lot of tutorials about how to edit your image in Photoshop. So I'm not going to pretend that again. Some of the simple acts that I usually use a lot is that I just go straight up to View and I use my camera roll. It doesn't make some simple edit data. That is very, very important. You don't want to push the exposure just like me immediately to a bit brighter. Most of the things I usually do is just come to the cops. Make my correction. Dx. Firstly increase the vibrance. Don't actually play a lot with the saturation. The web I just get worked on for me. My light. You can even save your presets. Sometimes we're mocking and lots of walk like that. Just make sure that I copied the edit settings. Sometimes I will create it as a preset. So whenever I say, anytime that I hope on another new one I've just applied on Joe's mixture. I start from there using Photoshop, really, really easy lifesaving. It goes not only those, It's imagine this, imagine the different, imagine the difference. If I'm trying to make lots of such correction using my render out, sometimes it may not be may not be the best decision for you to make sure you edit, mix some necessary correction using post-production software. And also whenever you are creating your heart also it is important also to share it. Two, it is important to share it most of the time or we just make sure that I posted both the sum of the workings of my beyond the account. At least people who reviewed to see it on torts would be able to share it. And also whenever there is any any gay gap can be conducted for fossil. It is important to totally share your work. Is important on bales is one of the best one that I find really login to use on our platform dot also use them. I use Instagram. It goes both up. Very, very effective. It is, it is just powerful when you see the possibility that has been given to for any creative, just to express itself. I mean him several, express the half. Don't be afraid of sharing your work. Don't be. Sometimes it is important also to share the walkthrough, those breakdowns. It is important sometimes it gets a lot of folks excited about it. People I mean, love to see, says search. This is also part of a series of modelling that type. Did I just share the work through it? This is very, very important. It's really helps you to one of their immediate and he asked, it does is that it gives you confidence as an artist, unless the doctor at least able to do these mites there. Something that I can call my wound beauty. Somebody you can call your own? The opportunity that the modern day technology has really made available. Guys. California, my Instagram account, you have it to pollution, water pollution. When you make use of any of the tips that I shared, please kindly told me. I will comment. I will share my thoughts and I will also reposts some. Let me also see what's created out of it. Thank you very much for participating in this course. You've already quite can. Let me know if there's particular topic you want me to cover, maybe particular harder to see. I want me to do beginner's guide into it. I will be very Arp2 LLC and whichever way. Thank you very much.