How to Draw Realistic 3D HANDS - Anatomy, Proportions & Dynamic Poses | Winged Canvas | Skillshare
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How to Draw Realistic 3D HANDS - Anatomy, Proportions & Dynamic Poses

teacher avatar Winged Canvas, Classes for Art Nerds

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:24

    • 2.

      Hand Anatomy 101: Shape Analysis

      7:01

    • 3.

      Hand Proportions by Age & Gender

      10:46

    • 4.

      Drawing Hands in Difficult Positions

      16:31

    • 5.

      Drawing a Foreshortened Hand

      13:37

    • 6.

      Drawing a Fist

      14:49

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About This Class

Hands have become known as the part of the body that most people struggle to draw, but they don’t have to be! Join figurative artist Fei Lu as she guides you through the easiest way to draw hands. You’ll learn how to break the hand up into shapes and how to draw them in different poses as well as foreshortening!

 

By the end of this course you will know how to:

  • Draw hands in the GSL method with 3 easy steps
  • Understand hand proportions of different ages / genders
  • Draw dynamic hand actions in different poses
  • Draw foreshortened hands
  • Draw realistic hands that feel 3D
  • Improve your figure drawing skills
  • Draw faster and more confidently

Materials:

  • Demonstrations are drawn digitally, but you may use the medium of your choice, including traditional techniques such as pencil on paper!

About the Instructor:

Fei Lu is an award winning visual artist and educator. She has been teaching and practicing life drawing for over 20 years, and coined the GSL Method for Figure Drawing, helping thousands of students build their confidence and get into the art school of their dreams with her proven teaching methodology.

Meet Your Teacher

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Winged Canvas

Classes for Art Nerds

Teacher


Winged Canvas is an online visual arts school based in Ontario, Canada, and we represent a roster of professional artists and illustrators with a passion for teaching. We host virtual art programs and mentorship for aspiring artists ages 9 - 99. We also design art resources? for classrooms and provide free art tutorials on our YouTube channel, helping self starters, teachers and homeschoolers access quality visual arts education from home.

At Skillshare, Winged Canvas brings you special programs in illustration, character design, figure drawing, digital art and cartooning -- designed exclusively from our roster of talented artists!

About our Instructors:


Fei Lu is a figurative artist specializing in portraiture and contemporary realism. She holds a BA in i... See full profile

Level: All Levels

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Transcripts

1. Introduction: Most artists, new or veterans know that drawing hands can be one of the most challenging things to master. It's the part of the body we syrup the most, which should be the easiest to draw, but it's usually the opposite. These lessons will guide you to deconstructing, understanding and dry hand anatomy so that you can overcome the challenge. You'll learn how to draw hands different poses, and learn which technique you can use for each type of pose so that you can draw hands that are realistic and proportionate. I've been studying and drawing figures for over 20 years and learning from master artists and practicing from live models. I'm passionate about teaching because I love helping my students achieve their goals like getting into the art schools of their dreams. And I believe figure drawing is one of the fundamental milestones of learning art. Because when you're able to confidently draw a figure and hand out of your head, you can draw practically anything. In the next set of lessons, I'll teach you all about hand proportions for shortening and how to draw hands difficult position. You'll learn how to draw realistic hands based on gender and age by the end of this course, to grow confident in your drawing techniques and never shy away from drying hands again. I can't wait to see what you create at the end. So please show your artwork with the community. See you in class. 2. Hand Anatomy 101: Shape Analysis: It's time to talk about hands and how to draw hands proportionately and with action. So let's get started. Right now. You see an example of a hand from the front. So the first thing we're gonna do is we're going to talk about proportions. When I look at this hand and I want to break it down into very distinctive shapes. The first and largest shape that I see is this. If I can think of the palm as a piece of toast, some bread when you slice it, it's a little bit round at the top. So in that sense it reminds me of a piece of toast. I'm just going to remove this middle line here. If we think about breakfast or a second, we can think about toast and sausage and the rest of the fingers. We don't want our fingers to look like sausages because sausages are very round 360 degrees. It is route all the way, right? Whereas if you think about fingers, I'm a bit of a quarter. And so this corner is really where your nails bar. You can't see it in this current image because it's from the front, but you can see it a little bit with the thump. So that is a really important distinction between a finger and sausage. You can see that one side of the finger is more of an angle and then the other side of the finger is more rounded. The other shape that is added onto the palm is actually a triangle shape. So let's call this nacho chip. So we've got a slice of bread and we have notching. This nacho chip. Is that muscle. It's married, very fleshy, and a lot of people forget about this muscle. Now on top of the nacho chip, I'd like to draw the fingers next. But instead of drawing the fingers as individual fingers like this, instead of drawing the fingers individually, what I tend to do is I try to look for the proportions of the fingers compared to the palm. So if I look at the length of the palm and the length of the finger, I can see that the finger is less than the length of the comp. So I'm gonna take this distance and I'm gonna mark it. Then I'm going to find the tops of all of the fingers. And I'm basically going to draw a curve like that, almost like you're drawing a mitten. And why this is important is because fingers are much easier to draw when you can think of them as positive and negative space. The space and here is negative. The space in here is positive. Once you figure out your positive and negative space, It's gonna be much easier to divide that mitten into fingers because all of our fingers can move independently from each other. What is really helpful for me is when I look at how they align right here, they're aligning at the top. This curve is a really good indication of where I want to start my fingers. And I can also think about proportions. If you look at where the thumb lines up with the rest of the fingers, you can see that the thumb lines up with the first or the bottom joint of the index finger. Now that I can draw out the thumb, Let's have a look at the thickness of the thumb versus the thickness of the next biggest finger, which I'm going to say is the middle finger. These three fingers here, the middle finger, index finger, and the ring finger are all pretty similar in width. So the thumb is the thickest. The middle finger is usually number two. These are really tied for number three, and your pinky is the smallest digit. Now if I turn off my actual picture, you can see the proportions of a hand mapped out. And of course you don't want to forget about the wrist. These lines here on the hand are really how the hand folds. It's slightly different for everybody, but you can see that these lines are almost like traces of in lines. And you can see that they follow the curve. So they follow that piece of toast all the way around. So let's do a similar analysis for this hand over here. Instead of tracing it, Let's go back to those shapes. So we have our toast, we have our natural chip, and we have the individual finger shapes. The triangle shape. I can see in here. Then the piece of toast is actually on the side right now. Then the individual fingers. What I would do in this case is I would, again, if you look at the distance between here and here, compared to the pong, same as in the other hand, it's slightly shorter. And then let's look at making this into a mitten. For example, if I traced the outside of the hand, I can start to see my negative space versus my positive space. Big Sur. Well, here is also negative space. This is a really easy way to think about how to deconstruct a hand and make it very simple. I can see that just using negative and positive space, you can have a very accurate drawing. Okay, so now we're done with the analysis and let's try and draw these spray cans. 3. Hand Proportions by Age & Gender: We're gonna start off by drawing on Mary's simple hand. Palms up. We're going to start by drawing a piece of toast. So that toast is going to be rounder at the top and more square at the bottom. Then we're going to add on our nacho chip, it's kind of halfway. And then from there we are going to draw our mitten. So I'm gonna measure the top of the finger here. And the guest the top of the index finger and the ring finger and pinky. And I'm going to start to trace out my shapes. Now I have my mitten shape. And then the next step would be to actually find 1 third of the distance between your index finger and the top of the palm. And this curve will be where the tip of your film. If I wanted to draw them. That's kind of how I would measure everything else. You notice that the thumb is the only fingered that has a pointy edge to it because the thumb actually points in a different direction than the rest of your fingers. You can actually see that the tip of the thumb is pointing here on one side and fleshy or on the other side, bone ear on one side and fleshy the others. The next step would be to divide up that mitten shape into positive and negative space. So look for the negative space in between your fingers. If you're using your own hand as an example, that's good. You can also use an example that you find online. But this hand I am just drawing out of my head based on the proportions that I am familiar with. It's funny because some people, their ring finger is longer than their index finger and other people their index finger is longer than the ring finger, but it can go either way. They're very, very similar. My index finger is actually longer than my ring finger. What about yours? I'm gonna make my index finger bit longer. And right now I'm drawing a male hand. So male hands tend to be stronger and more muscular and the fingers are generally thicker. And when I'm drawing outlines, I tend to use more angles instead of curves. There are some lines in the hand, of course. And now I'm going to draw in the wrist. When you're drawing in the risks, remember that it's a cylinder shape, but as it attaches to the palm of the hand, it's wider and then it's really, really thin right below it and then it gets thicker as it goes into the arm. Now, what I'm going to do is start to draw in the drinks. I want to make sure that those joints in our round. If I made these lines flat like this or straight, It's gonna make that figure will feel very flat. So you want to make sure that all of the joints that you draw are these little creases in the fingers and make sure that they're nice and round. This is the basic proportion of an adult hand. If you want to make it look more like a male hand, again, you want to make it stronger. Maybe the fingers are easier and less pointy. Whereas if you're drawing a female hand, you might want those fingers to be slightly more slender. Let's draw a female hand right beside this and see how we can change the proportions just a little bit to make it feel more feminine. We're gonna start off with a piece of toast. I'm going to make it slightly smaller than the male hand. Then I'm going to draw my nacho chip halfway through this. And I'm just going to let it rest. Well, now I have my three basic shapes and then I'm going to find the fingers. So if you want the fingers to feel more feminine, typically want to make them a little bit longer and a little bit more slender. I'm going to on purpose, I'm going to make the fingers little bit longer only because of longer fingernails. Again, and I'm gonna draw in my mitten here. Then find 1 third a bad distance. Draw a curve, and now I have my thumb. You'll notice that for female hands I'm trying to make them slightly more slender, making the fingers lot longer and less thick than the male. Keeping in mind your negative space and positive space. Negative space in here, right? In-between all of your fingers and your positive space as the fingers themselves. All right, so now I'm going to draw in the creases on all of the fingers. Again referencing my own hand for a lines. Then I see a hint of a fingernail here. And I'm just going to add fingernails to tips of the fingers. Just going to adjust machine just a little bit to make it ever so slightly slender. So I'm basing this handoff with my own. Hands, have so much personality in them. You can express so much in the shape and the lines of hands. Very similar proportions, male-female hands just slight tweaks to them. Okay, so we have our male hand and our female hand. Let's try and draw a child's hand. A child's hand follows the same principle as an adult hand, except the proportions of the palm and the wrist are very different. Let's start with our toast. I'm going to draw it smaller this time. So there's a small piece of toast. And the only difference is that with a child, their wrist and their palm are almost the same width. Like if you look on this hand over here, you can see that the wrist is a lot less wide. Whereas with this one, the palm and the wrist are very similar in width. So you can see the difference in proportions between this hand so far and this one over here. The other thing that children's hands have are much shorter fingers, stubby, short fingers. Again, I'm going to draw in a mitten shape, then on the thumb. So children's hands are stub ear generally they're kind of like the male hands, except smaller and shorter than stubby are intentionally make the fingers stub. This cuter. If we look at everything together and you can see that a child's hand and an adult hand are based on the same proportions, except the palm tourist ratio. We're gonna get into more detail on drawing hands in the next lesson. 4. Drawing Hands in Difficult Positions: Let's start drawing hands. I'm going to choose a photo to start. So here's the photo. We can do a little bit of analysis on it. So if you're working digitally, you can definitely place it on your canvas as you can then take measurements and you can kind of work a little bit more organically. I think about a lot of things when I start drawing hands, I think about gesture or my action. That's kind of like the first thing I think about because this tells you a story without your gesture or your action, you don't have a story. Think about is this hand and aggressive hand. Is this hand a happy hand? You might think I'm crazy, but it has something to do with the gesture. What is the hand expressing? This is a sad hand. Is it a lazy hand? Is it an energetic hand? This one looks like it's about to flip something. The action is really important. What is the gesture of this hand? Maybe it's like this. The hand is bending backwards and sometimes a gesture could also lend itself to a shape. So what is the shape of the hand? Is it like this? How would I express the gesture in one line or more lines? Usually I start with one line. So let's say that is my main gesture line. If I had another line, I would probably put in the circle or the negative space. And then from there I can find like a triangle. And then from there I might find an alignment between the two fingers. So these are things obviously I'm drawing on top of the picture, but you should be able to draw these lines without drawing on the pictures. I'm going to start by putting in my action line. You're just sketching at this point so you don't really have to worry about getting your piece super accurately. What I'm trying to do is just abstracting the hand into different shapes. That lends me to the second thing. You want to think about your shapes. So your gesture is going to lead into your shapes now that you have a line, what are some of the shapes that you see? I see square. I see a triangle. I see a triangle here. I see a triangle in the negative space. I see a heart. These are all shapes that you can start to see. Shapes are flat, so every time the hand turns, your shapes are gonna be different. But shapes are a really easy way to say. I see a triangle, oh, I see this triangle inside the negative space. And then if you know how to draw a triangle, you'll be able to figure out your alignments. Gonna map in all of my shapes. I have the circle there. I've got a bit of a square here. I have a triangle here. Your gesture helps you find your action and your shapes help you get an accurate drawing. Because like once I have the shapes in, these are very abstract shapes. That doesn't look like a hand at all, does it? But it sets me up to do my forums and my line drawing. So when you're thinking about shapes, think abstract. Now I'm going to choose another color. So once I have my shapes in, the next thing I'm gonna do is start to define the structure on the hand. Usually I start with the area around the knuckles. If I find that the knuckles in there, then I can start to draw the structure of the hand, the wrist. And then from there I can start to find or carve out these fingers by drawing in the shapes first, just copy your negative shape and then turn those into other things. Working abstractly really helps me with my accuracy for drawing. It's not as intuitive as like just drawing an outline, but it definitely helps me think about it in a fresh way. You can kind of see like in this picture, the index finger is really big because it's coming towards you. This finger has most of the gesture in it, so I'm just going to draw it as a cylinder that's kind of bending a little bit and then putting in those lines for the structure, connected it to my knuckle. Then this finger also has a bit of a gesture. Then if you're drawing nails, you want to follow the direction of the cylinders. If these are all curving this way, then your nails should also curve this way. I'm gonna try to intentionally make one side more fleshy and then the other side warm, bony. I relate everything to each other. Once I draw the knuckles, I can see that the knuckles are aligned. So you see that the knuckles, this knuckle here is aligned with this. Check your alignments like if I put an angle between my two fingers and then I check it online, I can see that I drew one of my fingers too long. I can also check for spacing. So for example, the space between here and here is similar to the space inside the hole. If I can relate those two things, then I can apply it to my drawing. So now I can fix this. So I'm gonna make this finger smaller. Then I can kinda see that my pinky just sticks up over that line here. So you can double-check. And then I can also double-check. For example, my wrist feels a lot smaller than in the picture. The picture, I'm going to say that my wrist is about the same thickness. I would say maybe from the top of the finger to the whole. If these two distances are equal, then I'm going to apply that to my hand. From here to here is equal to here to here. So I'm gonna make my wrist a lot, a thicker. When I'm drawing, I'm always comparing, always seeing like what can I align, what can I use as a unit of measurement? This right now is the shape. Really just like using the Shape Method. We haven't really done a lot of forms yet. I'd like to put more emphasis on the bones or the bony parts of the hand. And the nice thing about digital is that if I feel like the hand is a little too fat, which I'm getting the feeling I can make it slightly less. Now that we have these inlets, draw some contour lines. So make sure that you draw the joints of the fingers, how it's turning. Then you can see there are some bones here. If you wanted to draw the structure, you can just kind of pencil in this trapezoid shape. Then the wrist can be a little bit blocky at the top, curved at the bottom. You can draw some lines to express like tension. So for example, the skin here has a lot of tension. Then in terms of shading, if you wanted to give it really, just like a really quick shading. And we're working in two values. I'll take the G pen. Like a gray color. You can ask yourself, Okay, where's the direction of light coming from? It looks like it's coming from the left-hand side. And you can see that there's a highlight right here. Whenever you see a highlight in the middle, it means that there's two light sources. There's light coming from one side and coming from the other side, or the light is coming from right on top. In this case, the light is coming from right on top, but there are parts of the hand that are a little bit darker. So for example, the fingertips, you'll notice that the fingertips are usually darker on the hand and that's because we have more blood vessels in our fingertips or our fingertips are more red than other parts of the hand. So you can always emphasize that by making the fingertips a little bit darker on the palm of the hand. So it doesn't really apply for the outside of the hand. It's really on the palm of the hand and the tips of the fingers. If you want, you can give it a little bit of shading here. I'm gonna make the fingers intentionally a little bit darker at the top. I'm just going to clean up some of my lines here. I think a lot of the times we don't really think about gesture when it comes to hands, we just kinda draw it the way we feel like it should be drunk. In terms of the structure, like if you were applying for animation or something, then you can kind of draw some more contour lines. When you're thinking about contour lines, you have to go from a finger, which is a very organic looking cylindrical thing to a box. So if I had to draw the finger as a box, even a box going in perspective like 2 perspective or 3 perspective. That's where you would find more structure. Cylinders are also structural. I could kind of draw a line down the middle, but you want to think about your fingers as boxes. If you're struggling with perspective or if you want to show the contours even more. So this highlight here, I'm taking that as the corner of my box. The thumb, you can see the corner right there where it starts to shift color. So shadows are going to give you a really good idea of where that box starts to turn. I'm going to go put in those lines here. You can leave these lines out if you don't really care about the structure. 5. Drawing a Foreshortened Hand: This hand is a grubby hand, and it's also in perspective. So how do you draw something like this? Think about it as a structure drawing. So let's go back to the action. If I was trying to figure out the action of this, I would probably like, I feel like these two fingers are the most dominant. Then you can correlate how your fingers are interacting with each other. And like this shape here versus this shape here, you see how they echo each other. Those are things that you can think about when you're thinking about gestures. Because sometimes just a gesture isn't quite enough. You have to think about the relationship and the alignment of certain things. So alignment is super important. And that's where In your shapes come in handy. When you're thinking about your shapes. Your shapes will help you with those alignments. So I'm going to draw some lines here to create that alignment and do a little bit of analysis on how I want to draw this hand. If we just look at the gesture of it, kind of looks like a spider web. Sometimes I'll sketch that out very, very lightly in pencil so that I can draw on top of it more confidently later. Feel the roundness of the palm and then how long those fingers are and how they relate to each other in space. There's my thumb. We can also draw in the pads of the fingers. This goes here and this two, this goes here. There's really no right or wrong way to draw hands. This is just kinda how I like to think about it because I like thinking about gesture and positive and negative space to me that really, really helps. But if you find a method that works for you, keep doing it, whatever, whatever works for you. So I find that when I abstract a hand, it helps me draw the hand a lot more than if I try to make the hand looked like a hand right away. That's one of my tricks, is if you abstract a hand into just shapes, It's way easier for you to try it because your head is not thinking, Oh, you have to draw a hand. Do you have to draw a hand? This doesn't look like a hand. He's supposed to be a hand if you hear yourself saying that and getting frustrated with your work. But if you start off thinking, okay, it's not a hand, I'm just drawing triangles and circles and squares and then it will look like a hand later. That's more of a freer approach in my opinion. From here, I'm going to start drawing in my shapes. So keeping in mind the negative shape first. Negative shape is something that we ignore. All we see a lot of the times is the positive shape, the subject matter. But your negative shapes will help you see what you're not looking at, what you're not looking for. Notice how it's little bit curved when a reinforced those curves. You can see with this finger here, this segment is longer than this segment, and this segment is longer than this segment. So it's actually foreshortened by quite a bit. Make sure you capture that relationship here. I really liked putting in that curve because it just adds to the expression of the hand a lot more so you can exaggerate those curves. I can see now that if I draw in my negative shape here, that my finger is off, this finger should be curving as well. Follow that circle, and then work my way down here. I can see that I should've left a bit more space. Sometimes your gesture is off, but if you think about it as your guidelines, then it's not too bad because you can always adjust it later. Start with my negative shape. Okay, so now that I have those fingers drawn, I can start erasing my negative space lines. Check to see if your fingers feel dynamic. You might your fingers to feel dynamic and not stiff. Make sure that the thumb is like super wide compared to your other digits. It's like two times the pinky. Got to be really wide. I start with the digits first. We start with the fingers first because the skin in-between the fingers, I can always connect later. But the key here is negative space. When you're not sure about the positive stays work on the negative space. And if you're not sure about the negative space, work on the positive space. Think about your shapes. If you're not sure how to draw something, think about like, okay, what shape is this closest tos the closest to a circle? Is it an avocado shape? Think about that and just like simplify it for yourself in your head. I'm going to draw some of these lines in now. Sometimes you can just see a little bit of that nail. You can just see a tiny bit of it. So I'm going to try and sketch that in so that it's as round as possible. Now let's put in the wrist. It's bendy there and I'm not sure if I want to put that in. This is where I can make a decision and say like, like a villain and the villains like casting a spell and there's like magic shooting out of his fingertips, then the arm could be super foreshortened. So if I wanted to, I could make the arm-like super foreshortened if I want to. All right, so for example, here's my villain. And he's like reaching. You can change the perspective of things if you wanted to. I think I'm gonna choose to exaggerate it a little bit, not quite that much, but just a little bit. Make this finger a little bit thicker. Bring it around. You can almost draw a full circle. I'm gonna do some light shading on this. Gonna turn off my gesture for now. What I do when I shade is I squint like I have to be squinting, otherwise I can't really tell what I'm doing. And when I squint, I can see that all the fingertips are lighter and everything below the fingertips as darker. Who's just like the opposite of what we had discussed. The fingers that are closer to you, the fingertips are a lot lighter, so I'm going to leave those and I'm just going to start by isolating the parts that are light and shading the rest in. Once I start to shade everything in, you'll notice I'm just using one color. I don't want to over-complicate the shading. So when you're shading, just think about is this part of the shadow or is it part of the light? If it's kind of in-between, you can decide whether you want it to be shot or whether you want it to be light. So for example, I'm leaving intentionally just like leaving a hard edge and choosing not to worry too much about all of those details. I can see with this finger here and his finger has little less shadow. There's a cast shadow here along the palm. For the thumb, I'm going to just kind of shade the bottom part of that circle. And then if you squint and look at the palm, you'll start to see there are some darker shapes here. So I'm gonna just color this in. Color that in and then color this in. And now and following the contours of the hand. There's a bit of a shadow there. Then for the wrists, I'm gonna keep things. It's simple. I always choose to keep my shading very simple. And then that way it's not as intimidating. You can always add in more accents later, but for now I'm gonna keep it too toned. 6. Drawing a Fist: Okay, So the gesture for this fist is very circular and pretty simple. Sometimes I all include the thumb as part of the gesture as well. I definitely see the oval once you have that circle in, you can then sharpen it to make it more geometric looking because the geometric shape has more information than a round shape. So what I might do is just kinda squared off. So this is the nuchal, this is the top. This is also a knuckle. This is the fault. So 123. It's very obvious to me that this part of the hand and say the index finger knuckle is aligned with my thumbnail. If I draw in the shape of the thumbnail which is right here, I can kind of map out where I want my thumb to be. Then I draw the thumb because it's like the biggest shape that I see right now is why I always start with the biggest shape because I find it's just so much easier that way gives me better context because if I start with a small shape, it's a lot harder to make sure that everything is accurate. Some work big to small. And now what I'm gonna do is start to find my other fingers. You'll see that there's fingers like this finger here is funny. The middle finger is overlapping the ring finger, but then the ring finger overlaps the middle finger later on. So it's this like squishing action here that I'm going to try to capture. Keep in mind where those angles are. And you can also like square out the hand if you want. You can draw each finger as rectangular prism. If you're drawing traditionally and you find that your proportions are a little bit off when you're doing your line art. You can fix it. You basically have a second pass at it. Now for the line art, for this particular hand, I would definitely focus on overlaps. Because when you have something that's like compressed or very compressed, you want to make sure that you are showing as much overlap as possible. Have a look at the lines in between these fingers. You'll notice that some of them are like for this one, this line here, you barely see it and then there's an accent and then you barely see it again with this line. There's a heavy line, there's a little triangle of darkness. And then this line overlaps it. This is almost like an S curve. You'll see that these lines have thicks and thins. They're not just one weight. So pay attention to that because that's really, really important for the line art. I want to try to mimic how those lines are behaving in real life. So thick to thin, thin to thick, back to thin. Make sure you're emphasizing those angles as much as you can. Make sure I get this S-curve in here. When you're doing analysis, you're hearing me think and talk about it right now. But when you're. Working on your own hands, try to analyze why things look a certain way. What's in front and what's behind? What can you leave out? And what lines must you put in and what lines are not as clear in the picture. Okay, so next I'm going to draw the thumb. My thumb looks super thick, super wide here. Sure that the thumb is overlapping. The rest of the fingers into show more of that overlap. You can make the line underneath the thumb darker. That's what I'd like to do is I always like to emphasize the lines that are right above shadows. I made the wrist really thin. I did that intentionally just to make this fist stick out a lot more. But there are some things you can do to kind of keep the integrity of the pose, but also change it up a little bit. But what I can do here is I could probably do a bit of a mess transform and I can kind of adjust certain things to me. It a little bit center. Okay, So again, for some simple shading, what I'm gonna do is I'm going to squint. I'm drawing and shading with the same brush. By the way. Just deciding what part of my hand do I want in shadow. I know that there are some parts that are darker and some parts that are lighter within the shadow, but try not to worry about that. Just try to simplify your shading. Try to think about okay, if I had to decide what's in shadow and what's in light. Like. How do I express that through very simple shading. Squint. It's easier for me to group certain things. You can do like three more hand drawings, just you can choose any reference picture and just draw three hands using this method, try to analyze the gesture. Try to put the shape on top, add some simple shading if you can, just like one value is fine. If you're shading in pencil, try to shade in the direction of the form. So let me demonstrate what I mean by that. This is the thumb and I'm gonna try to draw one finger here. These are both deconstructed fingers as forms. So when you're shading this, you can ask yourself, okay, how do I shade this cylinder? Well, you shade the bottom of it. Once you think about it as a forum, it's like, Oh, I know how to share your cylinder. How do you shade a sphere like this? Add this fear to the cylinder and you get this type of shading. Here with the cylinder. You would shade this part of the cylinder. Then this part of the cylinder. And if you're shading across the form, make sure you don't shade flat like this because it's going to flatten that shape. You want to shade. Curved, curve it in the direction of the form. This is crosshatching. By the way. What I did there was I added a bit of an accent. So you can see like all you really need is little bit of shading and a little bit of accent. If I wanted to accent the thumb, we can kind of accent this nail here. The bottom of this thumb. If I was to accent this circle, I would accent the bottom of the circle. So you can choose to do that if you want. Ideally, you would want your line art to give more information about the shading. So for example, use darker lines when you're expressing shadows. Use lighter lines if you want something to go into the distance. Like I'm going to make islam even thinner, like super thin. And now it's a lot more distant than it was before. So think about the types of lines that you choose to use and all of your pieces. And hopefully that was helpful.