Transcripts
1. 1. Introduction: Today we're gonna be designing a low poly island in Blender. I've created a bunch
of low polyprotic. I've created a bunch of low
poly masterpieces before. So I'm really
excited to show you some tips and tricks on
how you can do this too. In this class, we'll
be using blend of 3.4, which is free to download. You're more than welcome to follow along with me or create your own masterpiece
and low poly style, let's jump straight
into Blender.
2. 2. Modelling Low Poly Island in Blender: Alright, so here we
are in Blender and this is what it should
be looking like for you. For we have this
light just here, we're just going to delete it, and we're just going to
delete this camera as well. If you don't know what I'm doing or you don't
understand what I'm doing, you can just see down the
bottom what keys I am clicking. The only thing is sometimes
when I click Option and might actually be Alt for you depending on what type
of keyboard you have. So if it's not working and
you're using option, try out. And that's just my only tip for that at the moment
that we're gonna be starting with the
starting cute to create this low poly island. And we're gonna go
G and then we're going to scale it down on these. Just like that. You can go into front
view as well to view it or to scale it
if you want to. Now you can really make it
this island have you want, you could start with a circle or you can stop the cylinder
to make it rounded. But we're going to be
doing Square today and maybe in the future we
would do a circle as well. So first thing we're
gonna do is tab into edit mode and we are going
to make some loop cuts. To make a loop can go Control R. And you see that little
yellow bit turn up there. And then you just need to
make two clicks to selected. You can also go Control R and
you can scroll up and down your wheel to make us meaning
loop cuts as you want. So it probably actually
just want the one in the middle and then
the one here as well. Just like that, I'm going to
select these two vertices. I'm gonna go x and I'm going
to delete the vertices. Now I'm going to select
this menisci, this one, this one, and this
one, and press F. And that'll fill in
those vertices and beer. I'm just going to do that
on the bottom as well. If now you can see
it looks like this. Now we're actually going to
be putting the water here. That's why it is
looking like that. I'm going to go face select me, go Shift D to duplicate and pay to separate it
from the selection. So now you can actually
selected properly. So we're gonna go out
into object mode, recap what we just made, and then tab into edit mode. You can go a to select all. I'm going to just press one. Actually, I'm just
going to press three. I'm going to extrude it
along the z like that. And I'm just going to
make it a little bit lower than where my sand
bar is going to be. Alright, I'm happy with that. Alright, so that's what
that is looking like. We'll go into the water,
will go a to select all. And we're going to right-click
and we're going to subdivide that down the
bottom left-hand side. You can click how many times
you want to sub-divide. I think I'm gonna
go with five times. And then I'm going to click, press a to select all and go
Control T, just like that. So now we have turned
them all into triangles, which is exactly
what we're often, we're going to go into
vertices selected. You can press one as well. We can select it up the top here I'm gonna select
a couple of vertices. You could individually
dragged them and pull them who give them
a, what a texture. Or you can go over here to proportional editing
and you can click that, turn it on, and we're
going to go to random. Now you go there and
we're gonna go G. And you can see this
circle has appeared on the screen to make it
bigger or smaller, you just need a scroll
with your mouse wheel. If you can't see it scrolling. And if you scroll all the way
and you still can't see it, scroll out, but he will
deviate somewhere. Somebody says colon, I'm just going to pick up some
of these vertices. I'm just going to have a little
bit of a play with them. They don't need to be perfect. It's all low poly. I'm just like picking up and putting them around
like that and I don't mind if they overhang. I think it adds a little
bit of character to it. And putting on the random as well makes it really
cool because it means they're not all going
to end up being like the same height or width
or anything like that. So you can play with
this however you want. But this is my biggest tip for joining the water in a low poly. I'm just going to turn it off and I'm just
going to bring in these vertices just a little bit and maybe just
that one just there. So that is what the
water is looking like. And already you can see
that low poly look at B. Now we're just gonna do a
low poly look to the sand. So we're going to
select all of them by pressing a right-click
sub-divide. And we'd probably
going to sub-divide it about five times as well. Then we're going
to go Control T, and now they are all triangles. We're going to tune back
on proportional editing, make sure it's still
on random anymore. We're going to do is we're going to call g and we're just
going to move them around. I'm not going to move them on exact vertices or
anything like that. I'm just gonna kinda
have a big play. Whatever I want
them to look like. And I do want it to come out the sides a
little bit as well. I do think it adds a lot of character to this
type of design. So we're just going to pull
them out just like that. Be a little bit. Yeah, I think that is
looking really, really cool. Event. You can tie it back. Now you can see all of these
different log poly looks. And I'm really happy with
how this is looking. And we can also fix up these
a little bit to the end, so no need to worry
about them right now. We can go in or to fix them. You can just go in and you can press Alt or Option and just find the vertices
that's affecting and just bring it down
a little bit like that. So we've got the sand
and we have the water. Now what we're going
to do is we're going to do at some palm trees. I'm only those Shift a and
I'm going to add an applying, and I'm going to click slash
to go into isolation mode. I'm gonna go G and
then scale it down. I'm going to go press seven. So we're looking from the top and I'm going to
tab into edit mode. I'm then going to
scale it along the x. So we're about there
and I'm going to go Control R. Haden's three loop cuts by just scrolling up on your mouse view
and then clicking. But just gonna do a
cut in the middle. And then we're gonna
go Merge and Center. And we're going to merge that
one at the center as well. So it's looking very good. We're gonna go here to
edge select or press. And we're just going to
hold down Option or Alt. And we're just going to turn
off proportional editing, just smooth Golgi
and then see how images going to pull
it up just like that. And it's kinda what
we are looking for. So what we're gonna do is
we're going to go Control off. We're going to add in a loop
Katia and a loop cut there. We're going to select, say that Buddha C and we're gonna go V. And it's going to separate. So you can actually
separate them like that to make them look a little
bit more like a leaf. So just adding a
little bit like that. So you can do this
however you want. As many cuts as you want as
well, whatever you want. So I'm just gonna go
around and do this. We have something that
looks just like this. Why minds like go by
going a and then select a and then go down
just like that, so that we have this
beautiful log holly leaf. I'm back out into object mode. You'll be able to say
what it is looking like. And I quite like that. I do think I want it to
be a little bit rounded. So I might select those vertices all in the center,
just like that. Turn on proportional
editing cocci, and then just turn
it up a little bit just so it's a
little bit rounded. And if I go into side view, you can see how
rounded that it's actually become. So
I'm happy with that. I might bring it down just a
little bit MO tab back out. So I'm going to select one.
I'm going to pull it down. Then I'm going to pull it here. And we're actually going to
change the origin point. So to do that, go to
Object, go to seed, origin and origin to 3D cursor, which is just here. It says exactly
where we want it. Now we're going to go
Control a and we're going to apply all transformations
and rotation and scale. And then going to
add on a curve. The curve we want
is this circle. We're going to select this leaf. We're going to go up
to array modifier, turn off relative offset, turn on object offset
and select that circle. We want maybe five leaves. We're gonna go over here
to object properties. And then the z rotation, we're gonna go 360/5,
just like that. And you should
have it like this. Have you find your leaves that everywhere in the
big and a small, You haven't applied the
rotation and scale, so you just need to go Control a to apply those just there. And that's my biggest
tip for how I do this. This is how I also do plants and flowers and
all that type of thing. But yeah, this is
my base technique and I love doing this. Well, you wanna do as well. If you want to add
some variation is you can change the
rotation of the y. We can change the rotation
of the journals like that. So what do you mean you after
I might just leave mine like this for now and then
change it a little bit later. What I'm gonna do is apply the array modifier,
delete this circle, select these little palms, Shift D to duplicate it, rotate, and then pull them
up and scale them. So it should just be like
that, jazz like that. So now you have a little
bit more dimension to your palm tree. We're going to
select all of them. Press Slash because we
were in isolation mode. And now you will see your
island has popped up. So we just seem to scale this little tree top and then we're just going
to move it to the side, just to the back and I'm
just going to place it. I'm thinking Am I will
name a little bit bigger. I think that's a
great size there. So what I'm gonna do now is I'm just going to get my cursor. I'm just gonna put it on
the ground and then I'm gonna go back to
my selection box. I'm going to go, I'm going
to add in a cylinder, and I'm just going to make
it about 16 vertices. And then I'm going to scale
all the way down like that. And then I'm going to
scale up, gonna go one. So we can actually
see what we're doing. And it should be
something like that. I'm just going to put the tree, I'm going to put it in the
center, just like that. Then I'm going to tap into
edit mode for this guy. We're just going to select the vertices and the top of it. And we're just going to
scale them down like that. Maybe even just like that, I'm gonna go out
of the X-ray mode. So then what we're going
to do is go control. We're going to add in a bunch of loop cuts just like that. And then we're going to go to just select these
loops just here. So if you just hold, if you just hold Option or Alt with the shift here
we have the slight, more than one group. Just like that. We're gonna go Control B. We're just gonna
pupil them like this. And then we're
gonna go back down there. So we're
just gonna go down. We're going to select
the vertices in the top part, just here. We're going to hit
period and my cable and make sure it's on
individual objects. And then we're just going
to scale it like this. Now I forgot to select
the bottom one, so I'm just gonna go
into slash mode and then also just select
that one as well. Just so when we scale them like that perfect crisp period on your keyboard again and go
back to the median points. So you don't forget to do that. I'm really happy with
how that is looking. And I might even just
lifted up a little bit. Tab back and data mode. I'm going to press
Slash on my keyboard. And I'm just going
to press Faisal it I'm gonna go in and press I. And then I'm going
to press one and extrude it down just a
little bit like this. Now it's looking a
little bit better. I think that is
one of the trees. And we want to do another
little tree as well. So I'm just gonna go Shift D. And then I'm going to scale it. And I'm just going to place it. Or you can do is you can also rotate the trace a little bit. Or you can even go in. And you can select
some of these vertices by going into X-Ray mode. Say we want these vertices and you can turn
off proportional editing and you can pull it a little bit so that it
is a little bit on a lean. And then I'm just going
to rotate this around, bring it forward like that, and then just also rotate. Just like that. Perfect. So you can play around with how you
want them to look. Obviously, palm trees aren't
straight up and down though. You can definitely do
whatever you want with them. I'm going to play so
my palm trees around and I will see you
when we get back. Alright, so this is what my little trees
are looking like. And I also had this
one here that I duplicated just in case
I missed any of them up. But I'm quite happy with
how they turned out and I'm very excited to see what you've done with your little trees. So what we're going to do now is we're going to make a tint. We're going to go Shift a
and we're going to add in a cube and we're going
to scale it down. We're gonna go into slash
mode so that it's isolated. And then we scale
it along the y, just about there, and maybe even scale it down
just a little bit. We're going to tab
into edit mode. So here is a little tint. We're gonna go and throw
off just like that. We're going to select these
vertices on each side. I'm going to go cheat and go G and pull them down
just like that. And as you can see, the team
comes together very quickly. We're going to go
Control R and we're going to add in a loop cut here. And then we're also
going to do that. On the other side, pentagonal faces lakes
like those two faces and delete those
faces just like that. I'm going to do in the
three loop cuts like that, had an a little
bit more vertices. And then I'm going to go in
and I'm just going to select these little guys and
I'm just going to move them a little
bit just like that. Just something that maybe
looks really low poly, it looks real and
a pulling wheeled, something like that, then you can fiddle around with
that however you like. We're going to add in
some more leukocytes. So we're going ahead
and three here, we're going to add in two
here, two on the other side. And then we're going to add
in three in the middle. We're going to select
that middle bit is hey, ten or proportional editing. And we're just going to move
it down just a little bit. You see how it's curved
and just like that, you're going to select
those vertices. And then you can just also
move them in if you want to. And then you can also
go around and pull out some of the other vertices. I'm going to select
all and go Control T. And then we have all of those triangles just
they're gonna go back to the vertices select with the randomized
proportional editing on. I'm just going to move
everything just a little bit. They can do this however
you like there's no right or wrong answer here. Just like that then is our little low poly tan and I think he looks
really, really cool. We're gonna go out of slide-show mode and
we're just going to bring him up to the beach, maybe even rotate them
just a little bit. Scale a mom select one to make sure it's not
fully in the sand. And while we might even do is just make another little one. C spent all this
time making the Tam, who might as well
clutter or a little bit with the tenths
or maybe a big tin. They may be a little
tin just like that. I'm happy with how those two little chance
have turned out. Alright, so I think we now go in and make the little dark. So what are we going to do is we're going to go in
with a cubic inch, scale it all the way down. And we're just going to go
into the isolation mode again, just because it's easier
for us to work in, we're going to scale it down. I'm going to scale it out across the y, something like that. Then I go into edit mode and
we're going to subdivide this about five times,
just like that. And then we're gonna
go Control T and we're going to turn
it into triangles. Once again, I love
using this technique. It's so easy to just get that low poly look
while doing this. So then I'm just
going to select them with proportional editing on, with the random on
as well, round. And we're just going
to make this dark. Just look a little
bit of more low poly. You could give it a would
look if you wanted to. That's not really the
vibe I'm going for. So just wanted to maybe just
look a little bit crazy, a little bit crazy. And low poly really
make those triangles stand out and they go
out and have a look. And I really like that. I think that's really cool. I'm going to go Shift. I can make a little cute
when it gets small. Then pulling out along the X, pull that down along the y. And then we can actually scale. Then this is going to be
the little poles that hold the dock into place. We're going to tap
into edit mode. I might even just make
it a little bit bigger. Just like that. We're going to sub-divide
it about hurricane. We sub-divide it two times
and then go Control T, make it into triangles. And then just do
the same technique, pulling all those
little vertices around. Just like that. You can do this
however you want, and it's quite fun. It's a little bit of
Missy designs now I want to duplicate this on each point. So what we're going to do is we're going to use
the array modifier. And we're going to
pull it along the y. Just here on the right-hand
side you can see and you can see me
moving it up and down. Then I can see where I want it. You also want it
on the other side. You can actually
erase riot again. And now we're going
to do it along the x. Just like that. If you wanted to, you
could add in a third one. And I'm just going to pull
in just a little bit more. And then I might just
go back into here. And I say that
there's not a lot of vertices hanging
out with this guy. So I might just pull them
just a little bit of a, just make sure everyone else
looks legit das like that. So I'm really happy with
how that doc is looking. Well, we could also do is we
could duplicate this dog, scale it along the X, pull it out along the x, scale it a little bit more, maybe along these it, pull it up in scale a little bit more along
the x, just like that. And then we can do
little railing. We can have a couple of
little rails on each side. So we can add the
array modifier above. If we just do three
will be able to just see where it's going, maybe something like that. And then we'll do
the array modifier and we'll actually put
it on the other side, something that looks like it
makes sense, just like that. So now once a
beautiful little dark, we're going to select
the whole thing, come out of slide-show
mode plus j, and we're going to
actually move it up, move it along the y. I like quite a bit and
we can play around with the water as vow of
the water is clipping. I don't want it to be
straight in the middle. I kinda want it to
be maybe like over off to the left-hand
side. Just did. And then I'm just
going to pull it back off the why I really, really like how this
whole scene is looking. I loved that they could go
campaign and they can jump out a little pair and go fishing. I think this is absolutely
looking amazing. How we might do is add
in some little rocks. So go Shift a and
we want to add in an ecosphere and we want to
give it one subdivision. So just looks like that. You can scale it down, but we can actually just move it into the same straightaway
if you wanna do it, just so you can see
what it's looking like, guys are going to be rocks. I'm just gonna put it in
the sand a little bit. The tab, tab into edit mode. Select one of the vertices, make sure proportional
entertainers on with the random. And then I'm just going to
pull it around like that. And maybe even pull this
one out just like that. The top one is a
little crazy and then that creates little rocks. Alice top one is so crazy, so I'm just going to pull
him down a little bit. It's a little bit too much, but this is what our
little rocks looking like. Just shifting around. I'm going to use Alt D or
option D to just move them so that the same textures applied
to them when we move them. So I'm just going to play
around with them a little bit. And then I might also pull
them onto the other side. And I might even put some
in the camp actually, maybe they have a
little campfire going. They could use these. Maybe it's like
little seats like scale it down like
that a little bit. Rotated, pull them up and then just duplicate it
for the other side. Can we might actually make
it a little campfire. These little rocks here
I think I'm going to be like a little seat to
sit on for the campfire. They can fire. What we're
going to do is go shift a, go into your head
in a ecosphere, make sure it's on one
subdivision called slash mode. Scale it down, go to Stephen, bring it back along the y. Just like that. We want to go into edit
mode and we just want it to look a little bit crazy. However you want it to look, is perfectly fine to me. Great. We're going to go Control a and apply all transformations
and rotation and scale. I'm just going to bring it
back and then do it again. Linear shift a and
we're going to add in a curve which is a circle. So this is exactly
the same technique that we did for the palm trees. So for the Little Rock, they go into an array modifier. And we're going to go into
Object Offset just like that. And I think we're probably
looking at about Stephen. And then we're gonna go over
here, the rotation 360/7. They are very cute like that. Maybe we even do eight or
you succeed if I buy it. Just like that, just so
it's a little five hit and I'm actually really happy
with how that turned out. I'm going to apply
the array modifier. If you wanted to go in
and you want to make all the little box a
little bit different. You can just go in with
the array modifier and just pull them around, just make them a
little bit different. You don't have to do this, can really do whatever
you want, just like that. Now, I'm going to
delete this circle. We don't need it anymore. And then I'm gonna go
out of slide-show mode, going to bring it up, scale it down, and we're
going to place it just there. Just like that. I'm quite happy with what
Ed is looking alike. So that is the basic
same for this. Well, you can add
whatever you want, any elements if you want. I'm meant to be staying
in a ball on the river, or you want them to be fishing. You want to create characters. You want to do different trays. You want to do fishy,
wanna do starfish. Whenever you wanna
do, please do it. I'd love to see that this is just the basics of lots of different
techniques you can do. And how you can get lots of
different effects like with the palm trees and the fire pit and also the tin
and all that type of thing. What we're gonna do now is
we're going to go in and start texturize everything and
give it those colors.
3. 3. Shading and texturing: Alright, let's
start texturizing. So we're going to
be rendering an EV, but we're just gonna go over
here and we're going to turn on a couple of settings. So we want ambient inclusion, bloom, and screen
space reflections. And then we're going to turn
on refractions just via, that is going to really help
us when we do the water. We're gonna go over
here and we're going to go just into viewport shading. If you're just in this one, you're not going to
see any of the colors, so we're just going to go here. So we're just gonna
go in the water, added a new material
colored water, and I'm just going to add in
a nice blue for that one. We're gonna go down and
we're going to change a couple of more cities. We're gonna go down
to Transmission. We're going to
turn it up to one. And then we're going to
turn the IOR to 1.333, which is the IOR of water. And then you want to
be looking like this. Once we put it in their
lives and start rendering, it will look a lot
better as well, but this is what we have so far. We're gonna do the sand. So we're gonna go in
and collect sand. Well, we can also do is we can actually go into the shaders tab and we can add in a little
bit more texture to this end. We can go in and add
a color ramp and we can add hay for noise texture. Put the distance into the fact that the color into
the base color, just like that, by going to add in a couple of different
variations of yellow. So one may be bright enough. One maybe like orange, like a different tone. So you can just see the
different colors there. And we're going to increase, what is going to increase
the scale by about 500. As you can see it, I
really liked this. Callas might just make
it a little bit lighter, a little bit more yellow. So what we're gonna
do is we're going to add in a color ramp and then we're going to
add in and noise texture. But the factor into the color, into the color, you will
see these dots turn up. We're gonna do one of
these helices, yellow. And then the other color is another off-brand,
yellow as well. So you can just see the slight
variation color just yet. We're going to
increase the scale. Might even just change
this color up a little bit, increase the scale. We probably want to go
to 150, maybe even 200. And we're just going to
increase the tea towel and then just distort it, just auto height even
take this to 250. Now it looks a little
bit more like sand and you can even make this a
little bit more orangey. You're thinking it's not
looking sandy enough, gas like that are
gonna go in and do the wood texture as well. We'll go on and call this would
going to add a new color. I'm going to add in
the noise texture very similar to what we did with
the sand and then plug loads. And they're going to
add in a couple of different browns,
maybe that color. Oh yeah, we're going to
increase the scale too much. And then just a
storage jars, Tylenol, but might even pull
it up, scale down. You can see the distortion
will go here and we'll add the wood to
the base as well. There we can see the distortion. It's mine. Just be just
a little too much. Definitely want to add a
little bit more detail. We're going to be a
little bit more rough. I'm thinking that and then we'll add the word to them one. Then we have a little
dog just there. Now for the Stones, I'm just going to add
in another texture, just call it stone, and then just add some gray. And what I'm gonna do is I'm just going to turn off
the roughness of them. And then I'm going to add
in a second stone color of the roughness of that. And then this some
color should be even talk because it's
right on the light, the fire just there. I might actually make
this a strong color and I quite like that,
that looks really cool. We're gonna go in and
edit the tint colors. My tint is blue and green. I think we might go with those. Might go with a green. This is like my favorite
green to use and are just turn up the roughness,
jazz like that. And they might be this
hello little tin IV. She's just a little bit
more blue, just like that. All I'm quite happy with how they are looking
now looking very, very, very cute, will
go on and do the trunk. And we can either just leave this as a brown
color just like that, or we can add an a just
a little bit more color to it by doing a color ramp. And then the noise texture. And then I'm just
going to go around to all of these little trays. And I might even use
some of the wood from town near as well. So there's just a couple
of little variations. Gonna go in and add
the green leaves. No too much. I want to turn
off at roughness as well. Chlorine one, like this one. And then I'll add in
another little green. And my days slaves
maybe just a little bit darker too much that it looks
funny but just like that. And then we'll just go
around and play with those two different
greens just like this. And this is your basic
little sane all done. Now what we're gonna do
is we're gonna go on to the lighting and then we're
going to render this.
4. 4. Lighting and Camera: Alright, so to
start the lighting, what we're gonna
do first is we're going to add in how camera. Click zero on your numpad so that you can go
into the camera, go to View, and then go
camera to view, zoom out. And then Jones kinda get the
angle that you're after. I'm kinda looking for
something like that. Go shift day and we
want to add in a plane. I'm just going to bring
it down quite a lot. And then I'm going to
rotate it, scale it, tab into edit mode, go and select this edge
here, extrude it up. Good, This control copy. And then shade that
smooth. Just like that. I'm going to go in and add in a son because they would
definitely be a son here. And I'm just going to pull
it probably just about here. I want it to be maybe a little
bit of an orangey color. We'll go up here
as well so we can actually see what's going on. So just go to the
Viewport Shading tab. We might even just turn
out this a little bit, maybe even to two. And I might even just lifted up. Then I'm just going to
add in a pointless I'm just going to place that in
the back just about here. Just to give everything a little bit of a
color just like that. And it just makes it
a little bit more 3D. And then I might even do
little area lineup here, pull it back, rotate it, and we're going to turn
it into a desk like that. And we're just going to
increase, that is way too much, maybe about 50, going to pull
this up a little bit more. Now is the point where
I usually go in and start rendering it to
see what it looks like. Stop playing around
with the lighting, whatever vibe you're going for. I'm quite happy
with this lighting, but I don't like that. These vague shadows,
I'm actually going to pull this down paths. You can actually see
the shadow though, to render this one, we are rendering in TV, so we've already
set up everything. So once you're done, you just need to go here and click Render and then click Render
Image and theory goes, theories, you'll love
poly little island. So I'm just going
to finish off my one and then I'll show
you what it looks like.
5. 5. Outro: Well, my low poly island is
looking like a rendered. I'm really excited
to see what you've created and how you've used these tips and tricks to create
your own low poly island. But thank you so
much for watching. I really appreciate it and I will now see you
in the next video.