Transcripts
1. 1. Introduction: Today I'm gonna be
teaching you how to create 3D shoes in Blender. I've created a bunch of
straight issues before, so I'm gonna teach you a
bunch of tips and tricks so that you can master
this skill in this class, we're gonna be using Linda 3.4, which is free to download. You're welcome to
follow along with me or use these techniques to
create your own masterpiece. Let's jump straight into Linton.
2. 2. Modelling Shoes in Blender: So here we are employing do, this is what it should
look like for you as well. You have a styling cube, your camera, and a lot of
what we get into anything. If you just say down here in the bottom right-hand
side, as I do stuff. So click or I press any buttons like
that and you will see them appear like that just in case you're wondering
what I'm doing, it should be down here. So the first thing
we're gonna do is we're actually going to delete the light and the camera. So you can just select them all by dragging and selecting. And you can hold shift
to select more than one, and then you can
press X to delete. You can also press
the Delete key on your keyboard as well. To do that, we're going
to start out with a starting cube and I'm going
to press one for face view. And then I'm probably going to pull them out just like that, just always over the line. And if you press one
you'll see a front view. If you go control one, it'll be back view. Three is sideview. Control. C is the other side
of their view. Soon as top and
control Stephen is the bottom where
we're gonna be using those a lot to
speak, get confused. Once again, you can just see
everything down the bottom. We're going to go tab and we're going to tap straight
into edit mode. And you should be able to
see all these vertices here. And I'm gonna do is I'm gonna come over here to face silly. You can also spray on your keyboard if
you want to see it. And we're just going
to select the top one. And then you can click through
if you want to press a to extrude and then
we're going to extrude it up against this. We probably want to go, we don't want to go all
the way to the top, maybe just
one-and-a-half cubes up. We're going to get
the front face. Then I'm going to
select three again. And I'm going to
extrude it along the y. And I probably will not
want to be like that. This is currently are
fairly low poly Minecraft styled shoot. Reason why I do it like
this is because you can go straight in and add a new
subdivision modifier. And you already have a shoe
like this where you can do as well as you can just squish
down the static you, and you can just extrude
up the vertices, make the shape if you want to. But I just find this is
the easiest way to do it and also to learn how to
make shoes and modelling. So I'm going to do it like
this, but you move them. I came to do any other
techniques at the same time. So we're just going to
leave the subdivision just like a container mode. And we're going to go
Control R to add a loop cut. And what we're gonna
do is we're just going to pull it down. See what you can do as well
as if you already click on, you can click J and
you can actually move it if you've put it
in the wrong spot. So I probably want to yeah,
that's looking great. The next part I'm going to do is I'm going to
select the top face. I'm going to select x and
we're going to delete the face because that's a shoe and you need to
put your foot in it. So I'm gonna get
rid of that one. You should just
have it like this. So this is what we're
looking at here. Now what we're going to do is
virtually gonna go over to the subdivision modifier,
immigrant click Apply, and that's going to
apply it to now, this is what our shoe is
going to be looking at, lag, which is very exciting. We're gonna go in and
select these edges. Just hit Go Control beta barrel. And we're just going to
pull it out maybe about there is what we're going for. We also want to do
the base of the shoe. So we can go to face silly. We can hold down
Option or we can hold down Alt depending on
what keyboard you have. And we can actually play
around with these faces here. What I'm gonna do is go option E and might be Alt E for you. And I'm going to
extrude the faces along the walls just like that. Just so we have the
base of the shoe. I'm gonna go off
and do these boats, which we're going to make
the tongue of the shoe. I'm gonna go pay and I'm going
to separate the selection. So now when you go in, if
I was to move this away, we've separated that selection. I might as well at
this point, I had a solidify modifier which just adds more depth to
see what's going on there. So water was looking like before we had the
solidify modifier. I'm going to add the
same solidify modifier, the tongue of the shoe as well. So we're just go at
that just like that. I will fix it a lot, but it just gives them
more dense and makes it look a little
bit more three day, as you can see, we didn't actually do anything with
the bottom of the shoe. So it's a little
bit like an see it. Which is okay. What you can do though, if you
want to just move it down, you can just go G and then z and then move it down
like that, just like that. Lovely if we're now going
to do the toe of the shoe. So we're going to select
these vertices just here. And then we're gonna
go Option or Alt key, and we're going to extrude
the faces along normals. And I'm just going to
actually pull it out to about the width that the
base is going. So I'm just going to probably
about, there's really good. And I do also want them to
join just a little bit. Jealous, be like that. Now you can see how she was
coming together very quickly. I do love making shoes
because they're very customizable and they do
come together quite fast, so it's very exciting. Now what I'm gonna do
is I'm going to add another subdivision
modifier to just like that. Now you can say these a little
bit more deep happening, a little bit more definition. And I'm just going
to do total equals on the view-port down here. If we tap back into the
shoe, as you can see, the toe of the shoe is not
really defined that much. So we're going to add in another loop cut, just go control. And we want to probably
put it about there. So now when we tap out, there's just more
definition there and we'll do it with bottom of
the shoe as well. So Control Alt and
then pull that in. And you can see these a
little bit more definition between those there. Now we're going to play with
the tongue of the shoes. I'm probably just
going to pull it down to heaven to eat a mode, press a to select all G. Scale it by perceived AS. And they may want to scale it
along the x-axis like that. We just want it to be
just a little bit bigger. I'm just going to
turn on x-ray mode, which has options did for me, or it could be altered
for you as well. I'm just going to select
the vertices down here. And what I'm gonna do
is I'm going to just bring them up a little bit. You can do as well as
tutoring proportional units. And up the top here, which
is just this button. And you make sure
it's on smooth. And so when you actually do it, you say this circle will move all the other
vertices as well. You can just use your
mouse wheel just there to dictate how
big and small that is. So it's going to
have a little bit of a play might just turn it
off for the last little bit. Yeah, and that's really
what I'm looking for. I could even pull these
top bits up here, pull it back along
the y, and then just scale them out a little bit. So now we're going to go in
and make the shoe laces. So we're just going to
go on with the cylinder, make sure all the
vertices is 16. You can go on to slash mode, make this a little bit
smaller, like that. And then tap into in a mode, we're going to select
all of these edges around the edge and then NCAA them and then
extrude and scale Lehman. And which said that
when the bass as well, so high fence it
extrude and scale. And then we're going to add the subdivision modifier to it, and we're going
to try to smooth. Then we're gonna go back and
select it all by pressing a. And we're just going to bring it up so that the origin point, just, just that little
orange dot there is at the bottom. We're
going to tab out. And we're going to move
this away just like that. Now you can turn on the
snipping tool, phase project, center, aligned rotation and Target and retake the
individual elements as well. And you can select J.
And as you can see, it's just like that. Or you can do is go Option D
and just place them around. Just like that. However you want
your license to be, you can do it like that. Now we're going to
do the shoe laces. We're going to maybe just move the cursor to the
shoelace hole just here, which is where we're going
to start the shoelaces select Backup as
the selection box. Otherwise, you can be consistently moving
around the cursor. And then we'll get to
very annoying shift. And we want to add an a curve. We want the curve to be the bins Sue curve,
just like that. So you can see the
kid. And we might even make sure your snap is off. And we'll just move it
around just there so it's a little bit in the center
tab into edit mode, just like that, I'm going
to turn on the X-ray mode just so it's a little bit easier for me to see what is going on. And then I'm just going to move this so you can just
rotate it, move it along. And I want this one to be
in the center and then I also want this one to be
in the center of that one. Just like that. Now what we're going to
do is we're going to extrude up those shoelaces. So by clicking E and
then you can just extrude them like this. However you wanna do it. And now what we're going
to do is we're going to select all the vertices
and left-hand side. Am I going to select
h for height? And then just means if we pick this one and move
this one around, it's not going to move the
ones on the other side, which is gonna make
moving these down and rotating them a lot easier. So now what I'm gonna do is use the press G and
just select around. And what I wanna
do is kind of ten them like this because shoelaces are usually more like that. And then you can also scale
just to make them smaller. So I'm going to go
around and do this now and I'll see you
once we are done. Now maybe with the
right side of it. So what I'm gonna
do is I'm going to press Option or Alt H, bring back those other
vertices on the other side. And then I'm going
to hide the ones on the right-hand side by
clicking age just like that. I hope that's not too confusing. So now I'm just
gonna go in and turn these ones around the right
way that I will aim to be. Now I'm going to
click Option H. H, depending on what you
have and everything. Nothing like that. Don't worry
if it's not 100% perfect, this can be really frustrating
on the first time, and this is what it should
be kind of looking like. And what we're going to
do is we're actually going to extrude it out a little bit so that we can actually see what's
going on and then we can go back and fix it up if
it's not looking right. So we're just going to
tab out of edit mode. You can go out of x-ray mode
as well by going options either they're going to go Shift a and we're going
to add an a curve. And we want to add in a circle, isn't very important
that you're adding in a circle that is a curve and not just a
circle that is geometry. Otherwise this won't
work. So we're going to pull it out and we're just
going to scale it down. We're going to select. This path over here, we're gonna go down
to the properties just down here, object
data properties. We're going to select geometry. And then we're gonna
go down to be evil, but in a select object. And we're gonna go to the curve. As you can see, it's enormous. So what we can do is that you just scale this
down a little bit. You can scale it up however you want the shoelaces to look like. So I'm happy with that size. Just did. Now when you can go in and do is you can just
tap straight back in and you can start
playing around with them a little bit more
in my chemistry license, just look a little bit better. This does, this is a
little bit fiddly to do, but I believe that
you can do it too. It's okay if it takes you a little bit of time
to get this right. So what I'm gonna do
is I'm going to do my shoelaces and then I
will see you back here. This is what my shoelaces
are looking like. This one's a little tall, so I'm gonna go in and fix that. But if you're finding you're
not getting them right, you can just move the
tongue of the shoot down or back or across just so that
the shoe laces come out. You more than happy to do that. Doesn't move mine like that. And then I'm just going to
fix this crazy one up here. Alright, I'm happy
with this shoe laces. You can make them look like traditional shoe laces
for these shoes, they are fake shoelaces, so they just haven't zigzag. Look to them if you
want to do them like normal shoelaces is just more
of an intricate process, but I'm very happy with
how they turned out. I'm excited to see
your shoe laces. Don't worry if that didn't
turn out perfect the first time they have
really hard to do. It's hard to move around those curves and
make it look right. But whatever you have,
I'm very proud of you. So have you that and I think we keep on going than him around
the tongue of the shoe. So I'm just going to
go back in and I'm going to go into X-Ray mode. I'm just going to bring
this just up a little bit, just because it was a little
bit of a gap like that. It's really happy with that. And I love how this show's Tony. Now, just a little note this
little circle you can do. We will just move this
little circle out. But if you delete it,
then it'll delete the people on the shoe laces so we don't
want to delete it. This is what we have
and how you can go in and decrease your
shoe however you want. It's really up to you. I'm going to show you
some techniques that I use to decorate
the shoes handing. I'm very excited to see
what you create from there. So I'm just going to
select the faces. And what I'm gonna
do is go all t. And optionally,
I'm just going to extrude them out like that. Going to add in another
loop cut just around, just to give it a little
bit more definition. Just like that, I want to add
in some light, some socks. So what I'm gonna
do is I'm going to go ProSieben band top mode. Then I'm gonna get my cursor, put it straight in the middle, go back to Select mode, and then I'm gonna go
all t and we're going to add in a circle. I'm going to bring it up
to the top and appraise one just so I can see how
big and swollen needs to be. Minus make it a
little bit like that. Then a tab and data mode
go to vertices slipped. And then I'm just going
to extrude it up. And there's no right way to do this or wrong
way to do this. You can do whatever you want. But I'm just going to make
some really funky socks. I'm just illustrating in
scaling just like that. And then what you
can do is just add a subdivision modifier
to it as well, just to round them out. As you can see here. The tongue of the show was
like going back a little bit, I might try to pull it forward, select these vertices, and
then just go like that, find these vertices and just go back a little bit
just like that. And then we might even
just pull us up, pull up, pull and I might even add a little loop cut
animate of just this, and then keep scaling
it till I super, super light the position of it, which is probably
just like that. Lovely. So this is the top of the shoe. I'm just going to
shade that smooth and you can really
keep going with this. You could go like that and
then bring it down like that. And we can make this part
here, the leg as well, and it's going into the sock which is going into the shoe. Really however you
want it to look. I'm just going to have
it as the SOC for now. So the next thing I
wanted to do is I want to decorate the shoes. So I think I want to
put flowers everywhere. I definitely love doing flowers. And I also do a bunch of
techniques in that as well, which is just great
to know in Blender. So I'm going to go shift is, and I'm going to put the cursor
back in the world origin. So now he's just telling
you we're going to have shift a and we're going
to add in a round cube. If you can't see
your Round Cube, just go up to Edit Preferences and then
just go extra objects, MHRA, extra objects
are turned on. We have the round cube
and we want to turn the radius up to
one, so he's round. We're gonna go into slash. So we isolated and
we're just going to scale them down just like this. And I'm probably
going to scale him along as well, just like that. I'm just going to
move them away from the center point
to be about there. And we're going to
apply the rotation and scale and all the
transformations. We're going to add
in a curve, circle. Then we're going to apply the array modifier to this leaf. Turn off relative offset, turn on Object Offset, select this little circle here. Then we're going
to do five petals. We're gonna go over here
to object properties. And we're going to go 360
degrees divided by five. And now they will evenly
add just like that. They're not touching.
They don't have to touch. But if you want them to
touch, you can't go into edit mode and you can just
scale them just like that. So if you want them to
be touching or you want them to be a little bit more
like a daisy or something, we can have them
adjust like that. So I'm just going
to scale this up. So the pedals are
just touching there. I'm going to apply
the array modifiers at the subdivision modifier. Shade that smooth, delete this little circle
on the bottom. If I shift day had an
another round cube, scale it down along the SSID and then scale it
out just like that. Might even make it like that and had the subdivision modifier to it probably too, and
just have it like that. Pull that up. So that is what the
flower is looking like. Now we can select both, go out to slash mode and
as you can see, it's huge. What are we going to do is
we're going to go Control J. I'm actually going
to merge them all. So now that they flower
and that all one object, just like that, then I'm
just going to scale it. I might just move the
origin point to the bottom. So TAM and Tina Mode, hey, just like TO press J and
then move that origin point. That's kinda hard to say
because everything is orange, but you can see the
origin point is just at the base there. And I'm thinking that's
probably a good spot for it. We're going to
shade smooth all of this so that we can actually
see what we're working with. And I am loving, well the shear is looking
like at the moment, but going to select the flower, turn on snap, face,
project center, align rotation to target, and then project
individual elements. Then we're gonna go G. And as you can see, the
flower his instantly turned up on this boat and he likes, good, you can go option D
are all today. Same thing. Duplicate it with
the same properties. But if you want to make
clothes or flowers with different properties, then you can go
shifted duplicate. I want all my flowers to
have the same properties. I'm gonna go Option D and then I'm just going
to move them around. Just like this. You can use geometry noise
for this type of thing, but there's this as
a beginner tutorial, I do not want to
overwhelm you with a geometry nodes and then we're just going to move
them on the other side. The other side can
look the same. If you want them
to look the same, you can use the mirror modifier. If you just want to
practice duplicating, you can just do it like this. So we just have some really
nice flowers just like that. I like it now that just here
where we have these Salk, we're going to add an a
solidify modifier to it just to give it a little bit
more tips on the inside. So it looks a little
bit more like a soft. This is what the show
is looking like. You can obviously take this
two extremes if you want to. You can do whatever
you want with it. You can add in
whatever you'd like, but it's really up
to you what you do.
3. 3. Texturing Shoes in Blender: So let's first save everything and we're
gonna go back to the shaders tab just here. This is what I shou
should be looking like or however you're
designing yours. And my favorite color schemes, a purple and green or blue. I'm thinking we might go
with a blue shoe today. And I'm going to
show you a bunch of different shading
techniques while we do this, Let's start. We might start with a license. We're gonna go
knew, I kinda wanna gloss look for the license. So we're gonna go in and
edit a translucent EST it, then you can get rid of this principle one if you need to. And I'm just going
change the color to a blue gas like that. We've got the little loops that the shoelaces
are going into. Some will go shoe lace loops. Just name it there. And I
might do like a silver. So we can go down there and then we can turn
down the roughness, turn off the metallic
jazz like that. They're nice and
silver look to them. I'm thinking I want
to suck to be purple. So we've got the
principle-based. If we go into add in Colorado, we're going to add
in a noise texture, but the factor into the factor that color into the base color. As you can see, we have this beautiful black and white
pattern that is turned up. I'm just going to
increase the scale. I might turn the distortion on just a little bit,
increase the detail. And then we're going to
make it purple because I do love a cocoa getting on maybe
with that type of purple. And they made me more of like a lavender type of bevel size. You can see it just adds a
little bit more dimension to the 3D object, just having those little
bits of definition and beer. So I'm really loving
how that is looking. This is always the
point where I changed the color scheme and
play around with things. I think I'm actually going
to go with the green laces. Yeah, I like that. I'm thinking I'm
gonna do a really light green for the shoe, maybe more of a blue tone
to it, just like that. If you're thinking whole shoe is like on that
color, what do I do? And I want to change
the color and the base. You can select the
shoe, go to in a moment and say Go one, go to Face, select all the faces you want
to change the color. Go down to the right panel. Click material properties, go plus for another
one's lead to new. And it'll bring up the new PSC and say we want it to be like, I want it to be like
a really dark navy and then we just call a sign. Just like that. How would I didn't do is turn on the X-ray mode when I did that. So that's why I was
looking a little funny. So we're just gonna go around
and it's looking like that. We find some of the vertices
and not doing it properly. You can just go and individually select them if you need to. So that is now what the
base is looking like. And I'm thinking I might also do this pod as well in the
same color like that. And they may also need
to do this pod here, which I'm a little
indecisive about like walk color we're
going to choose. I would just add another
one here, go new. And then we might
try out maybe with a light pink color,
like purple color. And then I'm just
going to select around the faces
around this part as well and assign that
just like that. Both flex the front
lighter as well if we need to or you can
go in and fix it. Now. If you have like
little gaps and stuff, we can move around the vertices. This is what the funky shoe
is currently looking like, quite loving the vibe. Now what I'm gonna do is go
in and do the little flowers. Now I'm just going to
say this one is flower. I think I want them to be
maybe like an orangey color. And I want the roughness to be quite a lot in a
tab and Tina modes, like some of the middle
vertices go L full ink. And then now it's going to
just do those middle ones. I'm going to add
in another texture and then I'm probably
going to make it a yellow. Just like that. This is the part
where I always think there's not enough
texture going on. So I'm going to select this one and we're going
to add in some texture. So we're gonna go to Colorado. I think we're going to add an
annoyance texture as well. Who's going to change
it to the blues slid a bit like that and see the
color change in the end. And then what I'm gonna
do is probably put in a color ramp to the
roughness just down there. And then you can change whether you want to like super rough, don't want them to shiny, but I do just want a little
bit of depth to them. I liken it like splotchy look, I think I really
like this and I'd love to make those shoelaces
maybe also the base. I might just pull that off to another one and then put
the glass look on there. So we're just tab I can select one extreme mode and then just assign a class load just there. It's like that when
we go to Render, you'll start to see what those
glasses are looking like. Why can't be without
this shoe is located.
4. 4. Lighting and Rendering: Alright, so this is what
my shoe is looking like, and I'm just going to
put it on a little bit of an angle just like that. But gonna go in and
we're going to add an a camera by shift, clicking camera and select
zero on your numpad. And you will zoom in a crazy
amount and be like that. We're going to click over here to View and then we're
gonna go Cameron view. And then what you can
do is you can actually move it with the mouse. This is the easiest
way to do it. And we're just going to find
how we want it to look. So I'm quite happy with that. You can duplicate
your shoe if you want to by selecting all of it. Shift D and then
decline like that, it's going to move the
camera and keen to be an ion selected, because otherwise I always move the camera and it
gets really annoying. We're going gonna go
Shift a and we're going to head into plain weave a town G and then
scale just like that. I'm going to tab into edit mode. We're going to select
the backflow to see extrude it up just like that, and select this middle
one here, Go Control P. And then just put some
peoples and then go back out. China's move. I want my shoes to be
floating, I think so. I'm just going to move it down just a little bit of shift a. And we're going to head in a
point light just like that. And I want it to be about here. I'm gonna go into the
light properties. I want it to be about 150. If he actually turned to
this viewport shading, you'll be able to see
what it's looking like. I'm going to end up
turning this into cycles. But if I put it in cycles, the ions can make you feel sex. We're gonna do this an EV. You're more than welcome
to Ranger and navy. But I will pull up the
disciples in the end. So I'm going to maybe
make it like 250. Actually going to change
the color to maybe like a nice little
purple past like that. And I'm going to head
in an area light, just move it around. And I wanted to face the shoes. I'm just going to rotate
it just like that. I'm also going to turn it into this and then scale it
a little bit crazier or to see what it's looking
like in the chain that up and you'll start to see your
shoes look very good. We're just going to duplicate that and then
we're going to bring it to the other side and just
rotate up gas like that. I'm going to bring back
this one and I wanted to just scale it and to
have it just like that. What you can do at this point is you can start rendering it, seeing what it looks like. So this is what mine
is looking like and I wanted to make just be a little bit more
lights behind it. I'm really liking
this like gloss look, I think they look really good. I'm just so happy with
how they turning out. I might also add in
a light above them, turn that into a disc as well, and maybe turn that up to 100 t and play around
with the lighting, whatever mood you
want it to look like listenings agenda and
here you can also add a sound or a spot as well. Great, I'm loving. How about looking?
What I'm gonna do now is I'm going
to pull it into cycles and I'm going to show
you how I do it in cycles. If you want to
just render an EV, you can just go take
ambient occlusion and blue and then just render it and you have
your final product. But if you want to
do it in cycles, change every two cycles. So go GPU, compute, I'm going to turn down the
max samples to start with. I always turn it
down to about 400 before I do my final render. And then my final render, I do it to the amount that I need. If I want to select denoise, we don't want any ways them. And then that's really all
that needs to be done. That then I go up and then
I Ranger it like this. And I'll go through a couple
of times until I think it's perfect and I really
like how it's looking, but yeah, this is how you will
render your final issues.
5. 5. Outro : Let me now show you what
my shoes are looking like. Britain did. I really
hope you enjoyed this class and took away
some great tips and tricks so that you can make your
own 3D shoots in the future. I honestly cannot wait to
see what you've created, but thank you so
much for watching. I really appreciate
it and I want to see you in the next video.