Transcripts
1. Introduction: Most people think of
the creative process as this strange artistic
activity that has no structure and
follows no rules. However, this cannot be
further from the truth. The creative process relies on careful planning,
research, ideation, and many other
stages which are all essential for producing
successful designs. In this course,
we will dive deep into all of these
stages and learn about every step involved
from defining the brief to the final
delivery of a project. About the importance
of a design contract, why you should always present multiple
concepts to your client, how you should organize
your creative projects, how to put together
an amazing portfolio, how to win design competitions,
and so much more. By the end of this course, you will be ready to take on any creative projects
with confidence. Together with the
exciting class project that I hope you will complete
at the end of the course, you also have the analysis
worksheet and the term glossary to help you practice everything that you've learned. I hope you are just as excited
as I am to get started and dive into the sea of knowledge and beautiful graphic
design examples.
2. The creative process: Anyone can be creative. It is not a skill or talent. It is more like a mindset
or way of thinking. And the creative process might sound like a strange
term to some, it might even sound
contradictory. Because on one hand, creativity is something that is usually associated with free thinking and coming up with new ideas. While the word
process we normally use for things that
can be automated, repeated, and done the
same way every time. So how does these two aspects
can be merged together? The free thinking and the rigid structured
way of working. This is what I'm
going to explore in more detail in this video. And of course, this is the foundation of the whole
design process because creativity or
creative thinking is essential for every
graphic designer. So remember I
mentioned that I don't like to think of
creativity as a skill. However, if we are thinking of other skills similarly
important to creativity, then it would be communication, time management, technology or technical skills and typography. And out of all of these, creativity is definitely the hardest one to explain
and the easiest to have doubts about
whether someone is creative enough to be
a graphic designer. This illustration as well, my favorite way of
thinking of creativity. So on one hand, we
have knowledge and that's something that we
learn or we understand. But to be able to
use that knowledge, we also need experience. And that is basically
how often or how many times the
reuse a particular knowledge in action or to put it into a project or something
that we are working on. So this is when the dots are
getting already connected and between different
solution or ideas, we already start to form relations and we
start to come up with practical ways of using our knowledge
scientifically. This is something that is
referred to as neural pathways. Commonly used steps
or actions become second nature and we can
almost do it without thinking. But why these routines
are fairly structured and rigid to come up with
creative ideas or solutions, we have to think
outside of the box. And that's again, another term that is very commonly used, but it is really well-explained with this simple
illustration here, where instead of connecting these dots with those
rigid linear lines, we look beyond the
obvious solution and we come up with something
original and unique. There's another very common
and well-known way of dividing the creative
process into four stages, which is similar to the previous way of
explaining how it works. So we can think of
the preparation phase as the knowledge. So it could be something that we are already familiar with. Maybe we've done research
in the past or maybe we read about something
that we need to work on. But it can also be a topic
that is still new to us, which means we have
to go out and do market research or
we have to gather some inspiration before we can start to process
that knowledge, which can be referred to
as the incubation stage. This is when we digest information and we've
tried to establish connections of relations between various ideas and depending on the complexity of
a creative project, these 2 first stages can take
up to a couple of hours, a couple of days, or
even a couple of months. But the actual
moment when we are starting to come up with
creative ideas and we get that little light
bulb moments is what we refer to as the
illumination stage. So this is where
all the hard work that we put in initially in the first two stages start
to come into fruition. Now, believe me, it is very rare for someone to be
able to come up with something original
and creative without further spending time on these first two stages,
preparation and incubation. Especially when as
a graphic designer, we are given a
specific brief that we have to answer with
a creative solution. It is always easier
to think outside of the box where there's
actually no books at all. So for instance,
if you're working on a personal project and there is no actual brief that
you are trying to answer, then of course it is much
easier in a way to be creative compared to when you're working for
an actual client. We then actual brief. But there is one last
very important stage of the creative process and
that is verification, which means that we need
to check and test whether the idea or solution
that we came up with is actually
going to work. So this can be done
through user testing, asking people around us, presenting to the
client of course, and in case we were right and
ideas seems to be working, then all we have to
do is to refine it based on the feedback
that we got. But in case during this
verification stage, we find out that actually
we were wrong and the concept that we came up is not working for some reason, then normally we will have to go back to the incubation stage. And think of other concepts or these that we can
solve the brief. The worst-case scenario is when we have to
start from scratch, where we actually find out
that even the preparation or the research that we've done is either not right
or not complete. And it is very important to understand that the
creative process is very rarely neat and
linear like this. Usually there's a lot of going back and forth
between these stages, which doesn't mean that you are not good at graphic design. On the contrary, it means
that you care about what you are designing and what your client is going to
receive from you at the end, being able to
accept that you are wrong is a crucial part of the creative process and it is a crucial skill for every
creative professional. This is also another brilliant
way of thinking about the creative process
that we start out with. A chaotic mess that through iteration and several
attempts after feeling becomes clearer
and clearer and closer and closer to what's actually going to
solve the brief. And I love this quote from
the amazing Paula share from pentagram is through mistakes
that you actually can grow. Believed me she is not the only creative person who says something
similar to this. You can find similar codes from other creative geniuses like Steve Jobs or a Salvador Dali. But another one
that I particularly like is from Pablo Picasso, who said Inspiration exists, but it has to find
you working and working hard is just
another way of saying that you're committed and
you don't mind going back to the drawing
board and restart if you need to or accept that something
that you came up with an initially thought is
a brilliant idea, doesn't actually work. Although this diagram
is more of a joke, it does actually show a very important element
of every creative project. And that is the deadline. Now, without the deadline or without some form of pressure, it is very hard to
achieve something or to produce a final product. So even though being accountable might sounds restrictive, and it might sound that it could hinder our
creative process. It's actually a crucial
factor or element of it when you have complete
creative freedom and you have no
restrictions at all, most likely you will be stuck in this limbo where nothing
actually is getting done. Here's another
great illustration from Stephanie positive eg, which shows really well that
to get to a great idea, we first have to go
through a lot of bad ideas and some of which
might not even be bad ideas, and we may even be able to
use them in other projects. However, they just
simply don't work for that particular brief
that we are working on. So to summarize and recap what we went
through in this video, anyone can be creative
who is willing to put the extra
work into a project, and who is not afraid
of making mistakes. Now that we made that
clear in the next video, we can talk about
the four types of creativity and how we use
our brain to be creative.
3. Four types of creativity: He must have heard about
the differentiation between the left and the
right side of the brain, and that we use the left
side of our brain for more systematic thinking
and being more analytical. While the right side
of our brain is responsible for more intuitive
and visual thinking, which of course is very
important for being creative. Now even though this is
an oversimplification of a very complex neurological
system, our brain. I still like to talk about it because I feel
like it perfectly symbolizes what explains
the two types of mindset every creative has
to be able to work in. So to be a graphic designer, you will have to use both sides of your brain pretty
much equally. You can't rely purely on the right side or
the creative side. So that's what we would normally associate with artists
and musicians. And the left side of the brain usually associated
with professions like engineers or doctors at graphic designer or
designers in general, will have to be able
to switch between these two mindsets constantly. Remember we call it design
process or creative process. And for any process
you have to be systematic and naturally to
be able to produce good work, you always have to be
also detail-oriented. Later on in this course, when we talk about ideation, we will explore a
couple of techniques that you can use to be able to switch back and forth between
these two states of mind in order to be able to go from a systematic thinking
to being more playful, almost like a child, and to be able to turn your intuitive ideas into
more rational solutions. Once again, that will work
for a particular brief. But let's dive a little deeper. Instead of just thinking of the two different
sides of the brain, there is a diagram
created by R&D trick which shows the four
types of creativity. This is from her work called the neuroscience of creativity. And on one hand, we have
the differentiation between spontaneous or deliberate way
of thinking or creativity. And on the other hand, we have either cognitive or
emotional way of thinking. And by combining these, we get the four
types of creativity. But it is important to mention that as a
graphic designer, you are not going to fall into either one of
these categories. Instead, you will be shifting
and switching between them, depending on what works best for our project or which particular
way of thinking is going to help you get through
a creative block or reach a particular
goal in your project. So first let's talk about cognitive and deliberate
creativity for which a perfect example
is Thomas Edison. But we can think of a lot of other scientists and
engineers as well. And this is a form of creativity
where we rely more on the actual thinking and
forming connections between information or
knowledge stored in our brain. The complete opposite of
this state of mind is the spontaneous and
emotional creativity, which mainly utilizes the part of the brain called the amygdala that is actually responsible
for basic or core emotions. So this is the more intuitive or playful type of creativity. But then we also have spontaneous and cognitive
type of creativity, which still requires some
knowledge of the subject. But the solution
usually comes to you when you are not
thinking about it. And then lastly, we have also the deliberate and emotional
type of creativity, which mainly relies on
breakthrough moments or realize from analyzing
our emotions. And this is something that can be triggered usually during psychotherapy or even
during meditation. So the reason why it is
important to understand that there are different
ways of being creative. Because as a graphic designer, you will have to be
able to utilize all of these different ways
of being creative, depending on
whatever is going to work best for a
particular project. And here's a great
little illustration that shows whenever you
hit a creative block, so basically you are stuck
and new ideas are coming. What can you do to get
out of that rut and get going again and
continue your work. And sometimes the
simplest solution is to simply stop working, walk away, have a coffee, read the book, walk outside, listen to some music, or even watch a movie
or play a game. And while you are now
concentrating on a solution, it might just
simply come to you. Or maybe when you come
back to your work, you will have a fresh eyes and you will be
able to think more clearly and come up with new
solutions or unique ideas. Similarly to making mistakes, creative blocks are also
part of the process. So it's not something
that you need to avoid. It's actually something
that you must go through almost in every project. And it's actually most
commonly caused by the fear of imperfection or the
feeling that you're not good enough to
see through an idea. Unfortunately, most creatives
are perfectionists. So that is why it is so common that we hit these
creative blocks. But as long as you accept that
it is part of the process, you won't have to fear it. And there's another quote by the comedian John
Cleves that I love, which again explains
really well that sometimes ideas are
just coming out of the blue and we have
to pay attention and make space for
them to come to us. So he says, inspiration comes
to us as images, hints, and feelings from the unconscious that we
have to interpret. The unconscious is
highly intelligent, but it is unconscious so we
have limited control over it. And that is just another way of explaining how complex
creativity is. So on one hand, it is intuitive,
playful, unconscious, but by dedicating
time for it and establishing a space
where it can come to us. We can gain some form
of control over it.
4. Tools of the trade: In this topic, the
process of design, we are not actually
going to focus a lot on the design stage. That is something
that we cover more in the other topics like the print design and
web and digital design, where we go into more detail
on the various types of projects that you can work
on as a graphic designer. Since the type of work that you do during the design stage really varies depending on what type of project
you're working on. Whether it is a logo design, a poster, or a mobile app. But what is common for
most of these types of projects are the tools
that you are going to use. And since I am an
Adobe instructor, starting with the
creative applications, now, even though there
are a lot of options, I am going to focus on the Adobe Creative
Cloud because this is the most widely used professional software
that you will be required to learn whenever you are applying
for creative jobs. And undoubtably out of
all of the Adobe tools. The three most
important ones will be Photoshop, Illustrator,
and InDesign. And in case you are specializing in web and digital design, then you also have to add
Adobe XD to the list. Now, very common question
that I get asked by most students learning graphic
design or starting out is, which is the tool that they should be spending more time in, or which is the one that
they should learn the best, whether it's Photoshop,
Illustrator, or InDesign. And I usually give
them an answer that they don't
particularly like, because in my opinion, they are equally important. So there shouldn't
be one application that you favor over the others. Because all of them have a very important role to play within the graphic
design workflow. And you should be
thinking of them more as a team or how a team
would work well, when everyone gets a chance to incorporate their
ideas or skills, instead of favoring
one particular person and ignore the others. Having said that,
when we start talking about specialization
within graphic design, these applications can become the primary tool for a
creative professional. Like for instance, Illustrator
is clearly going to be the main tool used by
illustrators and logo designers. But it is a toll not
recommended for creating multi-page documents or
photorealistic compositions. So even if you are
an illustrator, you have to do these
type of things. You will need to be able to use InDesign and also
photoshop effectively. Now, these are all robust applications and there are so many features in them. But the good news is that
once you learn one of them, the others are usually
easier to pick up because there's a lot of
similarities between them. And since the introduction of Creative Cloud
integration between these applications is also getting better and
better every year, which makes the lines of
creatives are much easier. On one hand, a technique that you learned in my
application will most likely work very
similarly in the other tools. But more importantly, by using shared features
like CC libraries, you will be able to
also share assets and reuse them in all of
these applications. So for instance, you can create a color palette and some
character and paragraph styles for formatting texts
that you will be able to access from Photoshop,
Illustrator, and InDesign. And if you make
changes in one place, it will also affect the other design excreted
in the other tools. Now although in this
course we are using these tools for
creative exercises, we are not covering
them for beginners. And in case you are
completely new to them, I highly recommend to check
out my masterclass series, which will always start at the very basics like
creating a new document. But by the end, you will definitely master
these tools and you will also better understand their role within the
creative workflow. Besides the design applications, it is also important
to talk a little bit about the devices
and the workspace, since these are
also essential for every graphic designer and creative professionals
in general. By looking at these photos, you might be thinking
that it actually costs a lot to be a
graphic designer, especially if you're
a freelancer who has to invest a lot
buying or this kit. But what I always say
is even though it's great to work with
these amazing tools, that it is much more important to be passionate, committed, and eager to learn new
techniques then to own the best and most
expensive equipment, you can make great work and be an amazing designer by
having a cheap laptop. While if you're not
willing to put effort into learning and working
on creative projects. Having multiple color
calibrated monitors and amazing computer, an iPad Pro lying around
won't make any difference. So don't feel
disheartened if you can't yet by the best kid out there. But in the long run,
it is certainly a good idea to
invest into getting better equipment because it's definitely going to help you to be more productive and
effective in your work. Now, what's coming amongst most of these images is that there are multiple screens and
that's certainly a good idea. You can see in my studio, I actually have
three workstations. One that I use for graphic
design and video editing, where I have an iMac
Pro connected to another bank you monitor for illustration
and digital work. I have a vacant syntax, again with another
reference screen, which is another
bank you monitor. And for photography work
where I mainly use Lightroom, I would have my
laptop connected to another color
calibrated monitor. Series graphic design
is very visual. Having multiple large screens is going to make
your work easier. And it really comes down to experimenting and the
personal preference, whatever setup
works best for you. Even though I have
been designing and illustrating for over 15 years, I still play around
with my setup. For instance, you
can see for awhile I was using my secondary screen, the reference monitor
set in portrait or vertical format instead of the standard or default
horizontal format. Because this works
really well with the viewing angle while
I was standing up. That's actually something
that I also recommend. If you can get a desk
with adjustable height, you will be able to choose
whether you want to work standing up
or sitting down. It's actually going to
help you to improve your posture and
be more healthy. But by switching between
standing up and sitting down, you will also trigger
different ways of thinking. So remember when we talked
about creativity and the different states
of creative thinking, simply just by
changing your posture. So compared to working by
sitting down or standing up, you will see that they actually
does make a difference in coming up with
fresh and new ideas surrounding yourself
with inspiration and references where the rate
is your own projects or the work of other artists and graphic designers
is also a great way to stay creative and focus on the projects
that you're working on.
5. The creative brief: Every creative projects should always start off with a brief. This is going to be the Bible or the guidelines throughout
the whole project. And this is something that
you have to keep coming back to without a good
brief to begin with, you won't be able to achieve
a successful design. Even when you're
asked by a friend of yours to maybe
design a logo or you are working on a
self-initiated project that you are just doing to
practice a certain technique, you should still always
write a brief for yourself or ask your friend to
provide you with a brief. This is going to
help you to define what is the actual outcome
that you have to achieve, which consists of
the deliverables. So what type of files will
be needed at the end, and where is this design going
to be displayed or used? But more importantly, it
needs to define the need that you as a designer is about
to answer with your work. And this need could be
as simple as the design of a wedding invitation card
for one of your friends. Or as complex as the full re-branding of a
massive international company. Like I said, the size
or complexity of a design project doesn't
make any difference. You should always start
off with a brief. And what you should always remember is that a good brief is the responsibility of both
the client and the designer. And believe me, whether
you are working as a freelance designer
or in an agency, whenever you are approached
by a new client, you always have to get
to know them first and understand how they
like to brief you. There are clients
who are extremely good at this and has
a lot of experience working with creatives and
explaining what they need, why with other clients, you will have to push
hard and extract that information that you
require to get started. Believe me, that it is
actually very common that the clients don't actually
know what they want, but they can explain
why they need it. And that is why it is
a good idea to have your own creative
design brief template that you can always send to
the client in the beginning, instead of relying on a
never-ending email thread. Here, everything should be recorded properly at
the very beginning. And this is going to
save you a lot of time and asking questions later on when it's going to be
much harder to make changes to the work that
you already started. The brief should
always start off with some information about the company and the
contact details of the stakeholder that you will
be working with and who is usually going to be
your primary contact throughout the process, It's very important to
have a description of the company and also the
unique selling points. So why is this
company different? What makes it unique? But besides knowing the business you are going to work for, it is almost as
important to understand who is there competition and who is the audience that target audience that this
design is created for? The objective or goal of a project should always
be very prominent. It's one of the first things
that you need to define. And I like to keep this
area short so you don't want the client to go on about
what they want to achieve. They need to be
able to simplify in one or two sentences what
the actual objective is. A good idea or so to define most of the time at
the very beginning, the deadlines or the timeline, and also the budget that's available for this
particular project. I am not going to talk about how much you should charge
as a freelancer because it really
varies depending where you are based
and also of course, how experienced you are. And in general, it just really
varies as well depending on the scope and type of
project that you're working on. But no matter how much you
are hoping to charge for a project or how much the
client is willing to pay. It's always a good
idea to define this at the very beginning and
have it in a written form. So that way you can save
yourself from a lot of headache and
misunderstandings moving on. In case you are a freelancer, it is always a good idea to
charge something up front. So the client needs to pay maybe 50 per cent of the project before the
work can commence, and then the rest
of the fee can be paid at the end once
you deliver it, everything that was
defined in the brief. Of course, it can be a very
sensitive topic to bring up the budget at the very beginning when you're just
meeting a new client, or if you are just
starting out and you have that much experience
yet as a designer, but unless you are
willing to work for free, you should still ask this question and agree
on an amount that is going to keep you motivated in working on this project. It happened to me many times, especially when I started out
that are charged to less. And by the end, I
dreaded working on these projects because
I just didn't feel compensated enough
for all the hard work that I'm putting into them. Unless you can agree on a
budget that you are happy with, you shouldn't take
the project on and respectfully decline it. And even though it is
a horrible feeling of letting an opportunity
or a client go is going to help you keep your sanity in the long run
because you as a designer, hefty feel valued and that your work is valued
by your customers.
6. What's inside a brief?: Another way of referring
to the goal or objective of a project is
the scope of a project. So that's also a good way of
putting it in your template. And you may have also heard
the term scope creep, which is what it usually in the creative
industry is referred to when a project just
keeps going on and on, because new goals are
continuously added on and even the original goals are being changed to back-and-forth. That is a nightmare
situation and you really want to avoid being in that position when you
are stuck in a project and there is just
no end in sight. This is again why it's
so important to have a written brief like this
where the scope is very specifically defined
and if the client decides to add onto
that original skull, you can always be flexible, but they find that as a separate project or as the second stage of
your current project, but with its own timeline and budget as a general rule that
you should keep in mind. And the way you should act as a creative
professional is that whatever is defined in the
scope and deliverables, you should always
aim to exceed it. So under promise
and over deliver, if you manage to do that, even if the client
was planning to work with you on
a single project, most likely they are going to come back to
you in the future. And they might even
recommend you as a designer to other
companies, uh, besides the written part of the brief template
that you create, depending on the type of
projects that you are taking on. You can also include some
visuals like this one, which particularly is useful for branding and identity design. The client will be able to
define and choose between the different attributes
that in this case are displayed as direct
opposites of each other. So, for instance, on a scale
between modern and classic, they can say exactly where they wish to define their brand. If they believe that
it is more modern, they can say maybe it's
somewhere around there or maybe it can be all
the way to the left side, meaning that they
definitely don't want to make it look like
it's a classic design. They want to keep it
completely modern. And besides sending
your brief template to the clients as a PDF, you can also rely on more interactive and online ways of gathering the information. And there are many
tools like Ola brief, which can help you
in doing that. So this is a brilliant
online tool with which you can gather the
information from the client. And it can be a much
more fun experience for them to go through all the
questions that you're asking. So similarly to when
the client can choose between the opposites
of attributes, they will be able to define
the brand personality by selecting images and
simple explanations, or even using scales on how important
something is for them. And most of these
online tools will be very easy and quick to setup. And then you can
save everything as your custom template
that will be ready whenever you
start a new project. Now whether you met the client face-to-face and you
wrote down the brief yourself or whether you use
the PDF or an online tool, it is always good together all the information that they
provided and turn the brief into something that
is a bit more visual like this sample graphic
design brief on melanoma, where that original
written template is turned into something much
more visual and something that is
easier to refer back to throughout
the design process. So you can see that we have
this first section about the client and the key
person, our contact. Then a little bit
about the brand and brand personalities
and the main colors that they want to
use for their brand. The main objective or
scope of this project, and then the target audience. And some references, maybe from other brands or competitors that the client referenced as good examples for what they
would like to achieve, no matter in what format you
prefer to keep your brief, but remember to always keep it in front of you
while you're working on the project because it is so
easy to forget or overlook certain aspects that
later on you will find actually was very
important for the client. Believe me, there is
nothing worse when a client clearly
asked for something in the brief that you forgot to include in your
final presentation. So remember these two
things really well. Always start the
creative project with a well-defined
creative brief. This is going to be your guideline throughout
the whole project. And don't forget to keep it always at hand
in front of you. So you will never miss any aspects of it
while you are working.
7. Contract: The creative brief
should always go almost hand-in-hand
with a contract. Now, even though you were
not planning to become a lawyer when you decided to
be a creative professional, you should still have a good
contract template again at hand that you can use whenever you get started
with a new client. And it's especially
important with new clients. However, even when you've been working with a
client for a while, you should still not agree to work on anything unless there is at least a simplified version of a contract that is
signed by both parties. Now to make things easier, I actually included a
sample contract here which I actually downloaded
from Smashing Magazine. I believe this is a really
good starting point. However, if you wish to use more complex contract templates, you can also find the AIGA standard form of agreement for
design services PDF, which is probably one of
the most detailed contracts that you can use as a designer. But in most cases, I like to keep the contract as straightforward and
simple as possible. So let's just quickly
walk through what are the most important things
that should be included. Obviously, the payment, the terms and the amount
should be defined and it's equally important
to agree on what happens if the client
is asking for changes. So in this sample contract, it says that the client must assume that all
additions, alterations, changes in content,
layout or process changes requested by the customer
will alter the time and cost. This is mainly, again, to avoid that scope creep that we've talked
about in the previous video. Similarly to changes is
just as important to define what happens in
terms of cancellation. So once again, you have
to agree on the terms and what happens if the client cancels halfway through the
project and you've done already several days or
maybe even weeks of work. And another very important
aspect to agree on is the ownership of the
artwork that is produced. And in this contract, it states that the designer
retains ownership of all original artwork and that if transfer of ownership
of all writers desired, then the rates may be increased. So one thing to keep in mind and it's a good practice is
that you should always keep your working file or
project files and not give it out to the client unless they ask for this at
the very beginning. But in that case, we
should always charge more because once they
have the working files, that means that they
won't need to rely on you to make any
changes in the future, especially in case they have
an in-house designer or design team who will be
able to make those changes. So there should always be a clear differentiation
between the artwork that is ready for print or web and the original
working files. But we will talk
a little bit more about this later
on in this course. So we will define more what counts as a working
file and how you should be handling them
when it comes to the final delivery stage
of the design process. But going back to
the question of the ownership of the
artwork in the contract, you actually need to
think about it as the intellectual
property that you create throughout the process
and how you wish to handle it or handed
over to the client. And to simplify things, it's usually comes down
to these four options. Full assignment,
which means that you hand over all the
intellectual property. So the client has complete
an exclusive rights to the design with total freedom to modify it and make
changes in the future. This is obviously the most
favorable option for a client, and if you provide
this option for them, that they most likely
will go for it. But in case they specifically
asked for this and it was not something that you
would originally agreed to, then don't forget
to charge extra for the full assignment
of intellectual property. And it's also
important to agree on the personal use aspect of
the intellectual property. Which means that even if
you want to just display the work that you create
in your portfolio, this is something that the
client should be agreeing to. But depending on the
sensitivity of the project, the client might
actually ask you to sign a non-disclosure
agreement or NDA, which might actually
prevent you to release anything about the work for
a specific amount of time. For instance, in the
past when I was in a creative agency and I worked
on a project for Disney, it actually took two
years before I could release anything about the
project in my portfolio. It is quite painful when you just finished a project
and you've done some really cool designs and
you really want to share it with people or showcase
it in your portfolio. But it is very
important to stick to whatever you agreed
at the very beginning. And once again, this is
why it's so important to make these things
clear in the contract. So remember, whenever you get
started on a new project, the first two things you need, especially when you're
working with a new client, is the brief and the contract. Once you have these in place, you can move on and start having a little bit more fun with the rest of the
creative process. Starting with the next stage, research, which we will be
covering in the next video.
8. How to do your research for a creative project: Remember when we talked about the four stages of
the creative process, while research is still part of the first one
called preparation. And just like it is
so important to get a brief and the contract in place. It is also very important and essential for every
creative project to have a proper research
or market research conducted before any
designing can begin. So what actually happens
in the research stage and what are you supposed to
produce by the end of it. So it is generally bad
collecting information and data from interviews
with the client, user feedback, online
research and more. So why the brief was
defining already the goals. The research is giving
context to the project, and it is going to be crucial in defining the creative direction. Now, before we talk about
the exciting stuff, like designing mood boards or the resources
for inspiration, it's important to first ask the question whether
it is better to do the research first and then
start ideation or vice versa. Start with a brainstorm session, come up with some initial
ideas and only after that, start conducting some research. Although it is possible
that the doing the research is
going to steer you into a particular direction
and you might lose out on some original and unique
ideas you may have come up with if you
started off with ideation. But in general, I believe
for most projects, it is actually better to
start with the research. And only once you have the
context defined properly, you can move on to do
the ideation or anyway, don't feel restricted by this standard way
of doing things. Feel free to experiment and see whatever works best for you. And in case you feel like
that doing the research first always gives
you a tunnel vision and you can't really come up
with creative ideas anymore and you just keep copying
whatever you've seen them. Probably it is actually better for you to
get started with some sketches and only
later on do the research. So doing the research for
some will inspire ideas, while for others, it might actually limit the imagination. But in any case, research
should always be a fun part of the whole
creative process. It definitely
shouldn't be something that you are afraid of doing. And although we could talk
a lot about how to gather user feedback in this
video, we'll actually, we will be mainly focusing
on finding inspiration or examples for your project
and besides collecting them, how you should organize
it in a way that you can also display
it to your client. So one of the best
platforms to look for examples for a particular
type of project. What is currently trending in the creative
industry is Behance, which is the largest creative
community online and it is part of Adobe's
Creative Cloud here, by simply go into the Search
tab and choosing projects. You immediately get to filter all the results by
the creative fields. And besides the larger
and more popular ones like graphic design, you will be able to find more niche areas as well here
in this list on the right, like infographic or
interaction design. But for the sake of
this demonstration, I'm just going to
choose Graphic Design. And within this, we
could further filter the results based on the tools that were
used for the design, the color palette, and even the geographic location of where that
project was created. Of course, if there
are a couple of words that defines your
project really well, you can use those words as
keywords while searching. So let's say you are designing
something for an airline. Once we type that in here, we will get projects that
relate to this topic. And we can find some
amazing creative work here. And once you find something
that you feel like is a useful reference
and it's going to be important for your research. You can always decide to save
it and be hands actually uses this term mood board that we will talk about a
little bit more later on. So you can create
a new board for your project that
you're working on. I'm just going to call this
airline Project Create. And now it is saved and we can move on finding
other examples. And probably the
best way of finding something that is
similar to what we just saved is simply clicking on the more like this option
here on the top left. The good thing about
this feature is that it might not focus on
airline projects, but it will look more for
visually similar projects. You should use this when
you like the aesthetic of a particular project
and you wish to see more similar
designs to that. Another good thing about
creating mood boards on Behance is that you can
even have multiple owners. You can invite other creators
or researchers and they can incorporate their findings
to the same mood board. And similarly to before when
we had a single project selected and they wanted to find similar projects to that. Once you have a mood board filled with projects
that you'd like. Because we'll be able to
suggest even better examples. Because it is going
to take into account everything that you have
already on the mood board, not just a single project. So by clicking on
See More ideas, we get much better and more
interesting suggestions. And like before, if you find
something that we like, we can say with a straight
into the mood board.
9. More useful platforms for research: Similarly to Behance, another great source
of inspiration and a platform to conduct
your research is dribbble with three Bs. Again, it's another creative
community which can also serve as a creative portfolio once you start uploading
your own work. But in terms of
doing your research, you should always jump to the inspiration tab
where once again, you can find
different categories. And once you pick
the one that is closest to what you
are interested in, you will be able to
further refine again your findings by clicking on filters here
on the top right. And similarly to Behance, you can define tags. You can choose colors, select the timeframe,
the creative tools use, and even whether these
projects include some downloadable files
like Illustrator files, Photoshop files and
so on, so forth. On Dribble, you can
also start collecting examples simply by
creating collections. So by clicking on
this icon here, I can save it into an existing collection
or create a new one. And here the projects are
actually called shots. And the main difference
between dribble and Behance is that while B hence usually is a detailed
overview of a project, dribble usually
shows only one or a couple of images
from that project. It is concentrating
on details more than the general context
of the projects. And it is completely up to
you, whichever you prefer. Some creatives preferred
to concentrate on details and they tried to
get inspiration from those. While others also try to
understand the workflow behind particular projects and
see how that can help with the research for the project
that they're working on. You don't have to choose one of these platforms
over the other. Of course, you can
use them both, and there are plenty
of others you can find similar to these. And there is actually a
really cool extension called Panda for Google Chrome, where you can list all the
different inspiration sites in one place. And you can see a feed
within which you can scroll through very
quickly and easily. So as you can see, I have
dribble here, I have b hands, but there's also
these other signs that I also like to reference whenever I'm doing my research and whenever I keep
scrolling down, is going to keep
loading new examples. This is a free extension
and I highly recommend it. And you can actually
set it up that every new tab you open
in the browser will immediately present you with all of these inspiring projects. And of course, you can customize the type of sites
you wish to see, but even the layout or the
format in which you would like to display the different
feeds from the sides. Pinterest can also be
another great resource for inspiration. And again, it gives you lots
of ways of organizing it. So for instance, this
board that I created for my monsters and
villains research, for an illustration project, I actually created subcategories or smaller boards within
the original board, grouping the
references that I've found into these categories, creatures, aliens, dragons
on that, and villains. If we jump into one of these, we can see what's
inside here and we can even move these
around if we wanted to. But we can very quickly jump back up one level and go back to seeing all the other boards or the other pins that
we had uncategorized. Now when it comes
to working with others while doing the research, it's always good to use a tool that allows you the
real-time collaboration, even if people are not
in the same location. So everyone is working remotely. And there are many popular tools specifically designed
for researching, like Miro and Miller node, which is our preferred tool to use at the
assignment designer. This is something that
I've been using for years and I'm going to show in a separate video
how it can be used both for researching
and in general, organising inspiration, and even managing
creative projects. So jumping into melanoma, I would like to show
just a couple of interesting examples
of moodboards. And this is something
that you can put together yourself once you
have your research. So once you found some
interesting examples that you think will work really well
for a particular brief. And instead of relying
the mood board on Behance or a
collection of Dribble, or a board on Pinterest, putting together your own
moodboard directly in melanoma might give you even more flexibility
and freedom. Because here you
can even overlap images and you can include color swatches and you
can create something that's much more flexible
and easier to amend. And don't forget that melanoma allows again to
have collaborators working simultaneously
live on the same board. But the mood board can be
actually much more than something that the designers
are referring back to. It can also be used to present certain directions
to the clients. Like these two moodboards I put together many years
ago for a project. And they are actually
answering the same brief, but showing two very
distinct visual direction. You can see that I actually carefully designed
these moodboards, putting things together, organizing them into
specific columns. In this case, we have
inspiration of facts, details, icons and logos, making it easier to present
it to the client. And once the
direction is selected to be able to use
this board to refer back to every little
detail very quickly and easily in case you
are planning to create your custom
mood boards like this. I believe that the best
tool for this is Photoshop, but for mood boards with a
slightly less complex layout, you can also use InDesign. And here is a great example
for a mood board for a bakery branding project put together by one of our
members, students, noon CIA, where we can see that all the inspiration is
nicely organized again, starting with the
preferred color palette than pattern and a
couple of icons, followed by packaging example
and some product shots. Another common
thing that you can include on your moodboard are the preferred type
faces that you think is going to
work for that brief. And also maybe a couple of
keywords or attributes that define really well the
direction or the aesthetic, or the theme that you're after.
10. The ideation stage: The ideation stage
is undoubtedly the most creative part of the design process,
and it is the one. Personally, I enjoy the most. We will be covering a lot of different techniques
in this video that you can use during this stage
to explore new ideas, come up with different
directions that you can then further develop later on
in the design process. And we will also take a look at a couple of amazing
design projects, just so you can see
how crucial it is to get that initial idea recorded, either in a sketch, thumbnail, a mind-map,
or a wireframe. And we will also
obviously discuss all of these different terms
and what they mean. One of the most common
techniques during the ideation stage that you
should be using is sketching. And don't worry if you're
not good at drawing. These catches, don't
have to be too detailed. They can actually be really
rough or highly detailed, depending whatever
works best for the project and whatever
you are capable of doing. And here you can see an example
of the sketches that were drawn by gene one over r
prime members student. She started with
this exploration for the farmers market
logo design project. And you can see how she
circled the ideas that she preferred the most and that she decided to develop further, no matter what type of creative project
you're working on, you should always come up with as many ideas as you can in this initial stage
when you're not yet concentrating on
the details here, you don't have to
be a perfectionist and only record the good ideas. Just put down anything
on the paper that comes to your mind and filter out the best ones at the end once you have plenty
to choose from. If sketching doesn't help
you to come up with ideas, and it's just generally
doesn't work for you. Then you can also use a mind-map where instead
of drawings you are recording words that
comes to your mind when you are reading the brief or looking at your research, you should always first start in the middle and write down the central theme or the main
keywords for the project. And this could even
be the name of the product or service
that you are preparing the design for or the
issue or question that you are planning
to answer video work, it is very important to
choose this central statement carefully because
it's something that you will always be
referring back to. And once you have this
starting point the in place, we'll start adding additional
words in all direction, connecting them with lines. And then from these ideas, other ideas will stamp. And then you just keep
going on radiating from the center of the mind-map
and keep branching out, adding new words
and really mapping the knowledge that you have of the project that you
will be working on. You can also combine
sketching and mind-mapping, like in this example, where again, we can see
some rough sketches illustrating those words that are recorded within
the mind map. And instead of a
single keyword here we actually have a
question in the center, what do people carry? And then from the central point, we can see that there are clearly defined smaller hubs or subgroups like this
one at the beach. So all of these words
radiate from that theme. While here on the
right, for instance, we have hiking and
all the things that people normally carry with them when they are going
on a hiking trip. If you prefer to
do mind-mapping in a digital format instead
of writing things down. There are many tools online, like mind Meister, for which the link is on the board so
you can find it from here. What's good about using
a tool like this is that you will easily be able
to move things around. But obviously on
the paper you are slightly more restricted
and you might need to erase things out if
you want to make changes. Since we are talking
about erasing, That's actually something
that you should never do in this ideation stage. So when you're coming
up with ideas, you should never
ignore any of them. So you shouldn't erase
or delete any ideas. You can maybe cross them out. But remember, it's
always easier to just highlight or circle
the good ideas. And that way you will know that all the other ones
are not as strong. Because believe me, it
happened with me many times that I ignored an
idea in the beginning, but later on in the process, I realized that it is
actually a really good one and it also resonates
with the client. So it was extremely
useful that I kept all my initial sketches. I didn't ignore,
erase or delete them, and I could easily
come back to them and change the whole
direction of the project. Now here's another
nice combination again from Gene, our students, where we can see
on the right side some sketches and on the
left side a mindmap. But in this case it's a
slightly different format. So instead of having
a central word and the rest radiating out
from that central point, here we have two columns, the two main categories
for this project. So since this one is another logo design for a
calf called coffee cat, here on the left side we have the main term defined as coffee, and the other column is cat. And all the words
listed in each of these columns are the things that our student
Jane thought of, like furry cod league, curious for cat and beans, cup, spoon, coffee
stain for the coffee. And the cool thing about having these two vertical
list next to each other is that you will
be able to connect two words together,
even randomly. And sometimes you
can come up with combinations that you never have thought of without having this mind-mapping layout
in the first place.
11. Ideation methods: Another way or
method for recording your initial ideas is to
do thumbnail sketches. And compared to simpler, less complex designs
like a logo, this is better when it comes to designing a full
layout, for instance, for a magazine or a book cover, movie poster or brochure, the best way to do
these thumbnails is to start off always with a frame which you
fill in with your sketch. And by having these
frames the same size, you are going to be
able to see in relation to each other the concepts or ideas that you
are coming up with. So it will make it much easier to compare
them to each other. And although it might feel
like a bit of a waste of time since you can already
start doing this digitally, maybe using InDesign or
Illustrator or Photoshop. Believe me, it is actually going to save you a lot
of time because once you end up using
any of these tools, you will not be able to focus on the actual ideas themselves because at the same time you are also going to apply
certain techniques and workflows that you learned
in a particular tool. Days why these
thumbnails should still be done as a rough sketches, either with pencil and
paper or of course, you can also do them digitally, maybe using an iPad and
use a tool like Procreate. But no matter what
format you choose, traditional or digital
for the sketching stage, remember not to
concentrate on details. So instead of creating
amazing drawings, It's more about the
amount of ideas that you can come up with or the
amount of different ideas. So in general, it's true
about the design process that quality is more important than quantity
in this stage, actually the opposite is true. Another term you may have
heard is the storyboard, which might look
quite similar to the previous example
of the thumbnails. But why have
thumbnails we mainly use for static compositions. Once again, like a
magazine layout, storyboards are more
appropriate for animation, motion graphics,
and video projects. Here's a great example of a
storyboard within Mill anode, where besides the sketches
for each of the frames or scenes within this
animation project was also useful is that
we can see them in the order in which
they would appear within the animation with the simple explanation for
what each scene is about. And again, the
advantage of putting together a storyboard and
then digital format like this is that it is very easy
to move the scenes around and maybe change the order of them if you decide to do so. Here's another
example from one of our other pro members
students who drew this initial sketch
for a frame or seen from an animation project
that he was working on. And we can see how it
was fully rendered later on using Illustrator
and after effect. Here's another
beautiful example of highly detailed
thumbnail sketches by our student gene for a
book cover design project. Now even though these
sketches are much more detailed than the
other ones that we've seen earlier is still a
good idea to keep things monochrome and not introducing
additional colors. Because once you define
a color palette, it can actually overwhelm
the original idea. And sometimes if,
especially if you are showing these sketches
to the client, they might have a
preference and choose not based on the actual ideas, but simply based on
their preference of the color palette. Another variation of
thumbnail sketches is what we call a wireframe, which is usually used in web design and user
experience design projects. And these are great to establish the basic structure of
a site or app before the visual design content and additional details are added
in a wireframe format, we would normally indicate
images with a rectangle, with a cross over. Then we would have
lines of copy as just simple lines horizontally and every other
elements like radio, buttons and icons, can
also all be simplified. Just like I said
about sketching, wireframing is also something
that you can do on paper, or you can also do it digitally. And I go into much
more detail on this within the web and
digital design topic.
12. How initial ideas turn into designs: Another ideation term that you may have heard of
is a whiteboarding, which of course, simply just means that you are
using a white board. And this is very
commonly used in agencies during a
brainstorming session where you are together with
other creatives and you are trying to record ideas in
collaboration with each other. And similarly to sketching, what makes a brainstorming
or whiteboarding session successful is
that first of all, you should focus on quantity and that there are no bad ideas. So you should be withholding
criticism at this stage, you should actually
welcome and celebrate unusual or unexpected ideas by having lots of ideas laid out next to each other
on the whiteboard. The other additional advantages
that it will be easier to start connecting some ideas
and combining them together. I've worked in
agencies where we had smaller wide boards like
this one on the picture. But I've also been to workspaces
where the whole wall was a big whiteboard and you could
literally draw anywhere. There is something really
cool and inspirational about surrounding yourself with ideas and having everyone
joining in collaborating, not being afraid of
making mistakes. Remember what we said about the creative process
or the downfall of creativity is when you are
afraid of making mistakes. All of these ways of coming
up with ideas are encouraging you not to be afraid of writing down or drawing anything
that comes to your mind. That is the most important thing to remember about ideation. So record any ideas that comes to your
mind without filtering and without deleting or ignoring anything that
you've already recorded. And just to show you a
few inspiring examples of how the initial
ideas recorded as sketches we're attending to
final fully-fledged designs. Here is first of all, a book cover design. So this is the initial sketch and this is the final design. So going back to the sketch and then
jumping to the design, we can see that most of the elements were already
there in the original sketch. Not much has changed. And even though the
artist most likely already have a rough idea of the color palette that was not necessary to be recorded
in this initial sketch. You can see the
same approach with another beautiful
sketch created by one of our other pro
members student's name for a packaging design project, which later was turned into a full vector artwork and
also displayed with a mock-up or visual showing
the final design in context. Last but not least, here are the crucial stages of
an animation project. Again, starting with a
simple rough sketch, followed by a more refined
version of the sketch. So once again, if I
switch back and forth, you can see that the
general idea was already recorded in
the initial stage, and it was just further
refined in this second sketch. And the colors were only
introduced in this next stage. So once the refined
sketch was approved, the colors and additional
details could be added. Once again, switching
back and forth, we can see not much has changed. It's mainly those colors and some pattern details
that were added. And then in this case, because it wasn't a
traditional animation project, but one lab, they combine 2D
and 3D elements together. They actually turned the
illustration we've seen earlier into a 3D model, first rendered without
any colors and patterns. Then in the next stage, those details were added. And then finally
came the animation, which in this case was actually a 2D animation using
After Effects. But the most important
thing to remember is that in order to be able to achieve something really cool and
amazing like this, they started off with
a simple rough sketch. And when you think about it, not much has changed. So if you have a great idea to begin with and you can
record it as a sketch. It is guaranteed that in the end you are going to
get a great result. But on the other hand,
if your initial sketch, your idea is week, is almost like having no
foundation for a building. So no matter how much
time you are going to spend refining it
and adding details, is just not going
to work in the end. So never underestimate
the importance of the ideation stage.
13. Presentation: By the end of the
ideation stage, you should have those
sketches or ideas that you record it and nail
down as the ones that works best for
answering debrief, you are ready to get
started and turning those ideas into
fully-fledged designs. Now, depending on the type
of project, in some cases, you might actually
want to present the sketches that you
select it to the client. Of course, if necessary, you should always tidy
them up and refine them, making sure that the client can understand and what these
initial ideas are about. But why this early
presentation format can work with certain clients. But the more common
practice is to only present to the
client wants you actually have the fully
refined and detailed designs. Now, no matter whichever
version you prefer, you should always
remember not to over around the client with
lots of different options. And even if you turn five or ten of
these initial ideas into fully-fledged Photoshop, Illustrator, or
InDesign compositions, you should always
try to narrow down the directions that you
are going to present, 23. And that is really a magical
number for presentations. Just think about it. If you are showing one
direction that is extremely restrictive and it's not going to give the
clients and the options. So they will just have to go with whatever you
are showing them. It's almost as if
you are not even interested in their feedback by giving them two options that are distinct and different
from each other. In most cases, they
will find it hard to choose because
it's almost like a yes or no question where there is more pressure
in deciding what's the right answer
compared to when you have three choices
to choose from, most clients will
feel more at ease in choosing the direction
that they prefer the most. Now, on the other hand,
as I said earlier, anything more than
three directions can become overwhelming. And it can make the
selection process again much longer
and more tedious. Once again, sometimes
the client won't even be able to decide which
direction they like. The worst-case scenario is that because of this uncertainty, they might even call
off the whole project. So remember presenting
three directions or concepts is probably the one that works best in most cases. And here's an
example from one of our pro members students, gene, presenting the three variations for the farmers market
logo design project, showing the designs on
their own on the left, and then using mockups in
contexts on the right. These mockups are
extremely useful when presenting to
clients because they help them visualize your designs in contexts that they
are familiar with. You can also combine
multiple items into a single slide when
presenting to a client. Like in this case, one of our other students, Nia, is showing this coffee cat logo as a branding on various items. Now once you have these amazing
visuals and in general, the presentation deck ready
to show to the client, It's very important to go back and
double-check the brief, making sure that you haven't
missed anything important. Clients love to see all
the tasks that will record it in the brief addressed
in your presentation. So that's something
definitely to keep in mind. And another good practice in case you are presenting live, whether in-person or online, is to do a practice run through your presentation
and time yourself. You definitely don't
want your presentation to be too long, so you should be able to get
to the point fairly quickly. However, instead of jumping straight to the actual
designs that you created, It's actually good
to have a bit of an intro section where you remind the client the original objective
of the project. And maybe by revealing
or showing some aspects of the creative workflow
that you went through, you can build a bit
of anticipation before revealing the final
designs that you came up with. When it comes to the
three directions that you decided to
present to them. Out of these three, most likely there
will be one that is your personal
favorite and that you are hoping the client
is going to choose. In my experience. And also this is
something I heard from many other creatives. The favorite idea that you have should always be
displayed at the end. So show the other two directions first and keep your
favorite for the last. Because most clients
and people in general tend to remember
what they saw last. And that's the one
that's going to leave a lasting impression. So there is a high chance that, that is the direction
that they will go with. Another good practice
to differentiate the three directions that
you're presenting is that one of them should be a safe option that really
follows the brief to the dot. But I also have a concept that is really pushing
the limitations set in the brief and goes
a little bit more wild, something that might
surprise your client. And last but not least, a couple of additional tips
that you should keep in mind during your
presentations to the client. One is that you
should always take notes throughout the
whole conversation. This really shows that you
care about their feedback. And even if you're not planning
to implement everything, your client will appreciate
seeing your dedication. But while recording or taking notes of everything they say, it doesn't mean that you have to also agree with everything. So you shouldn't be
afraid to actually defend your designs or decisions whenever you feel like
the client is not right. Remember, they hired you for a reason and you are the
creative professional. So in certain cases, by explaining the
creative thinking behind a certain concept, you might be able
to help your client to understand your reasoning. And they might be able
to see you're designing a different light at the
end of your presentation, you should always have time
to agree on the next steps and what the client is expecting to receive
from you next time. And it is also good practice to send a full presentation deck to all the participants
in that presentation meeting together with some high level nodes
that you recorded. So to summarize, for a
successful presentation, you will need two things. First of all, great
designs and directions that you are proud to
present to the client, but almost as important, you will need also
a good format. The way that you communicate how you came up
with those designs. Even though you are
a graphic designer, when you are presenting
your work in a way, you have to become a
salesperson because you are selling some ideas or
concepts to your client. And this is why it
is so important to learn graphic design
theory and be aware of all of these
different terms and techniques that we are
covering in this course. Because this is going
to give you confidence in what you're doing and
help you to not only work, but also sound like a real creative professional while you are
presenting your work.
14. Feedback: Unless at the end of
your presentation, the client said that
they love what you've done and they don't
need any changes. Which to be honest and
very rarely happens. You will have to go back
to the drawing board, look at the feedback that they provided and tried to implement everything by amending and refining your initial concepts. This is the stage
that we normally refer to as the iteration. And it can have many
stages in some projects, it might only be
one or two stages. Where do you keep going back and forth presenting the
changes to the client. But I remember
when I was working in a creative agency
in some cases, we ended up having
40 to 50 stages for some more complex projects or just simply difficult clients. Now, unless you are
charging your client by the hour or the amount of hours that you put
into a project. This is also another critical
thing that you have to define in the contract
at the very beginning, whether you are willing to make unlimited changes
for your client, for an agreed budget, or whether this is
something for which you are charging an extra fee, you should never allow
your clients to take advantage of your generosity. So I wouldn't recommend
to ever agree to unlimited changes for
no additional fee. Normally, what I do with
my clients is that I allow two to three rounds of changes which is covered
by my initial fee, but any rounds of
changes after that, I will start charging my client. Additionally, by limited the free or included
rounds of feedback, your client will also pay more attention to what
they're saying and is less likely that you are
going to end up in a nightmare situation where a project just never ends and you just keep
running in circles, chasing that feedback loop endlessly trying to
please the client. This is a great illustration
by burnt toast. Ten shows really well
that in some cases, clients might end up
literally holding your hands, trying to take your place and completely ignore whatever
you are telling them. And that is a very unhealthy
designer client's situation which you always want to avoid. Once again, the more
confident you are in your work and understanding
graphic design theory, the easier it is to be
able to set boundaries. And probably one of the
most important thing that you should never do is to make any changes are immense
in front of your client. So sometimes while
presenting you might feel the urge that wherever they are asking is actually a
very simple thing. They might just want to move
one the image a little bit to the left or the right or
size something up and down. But even if you can
do what they're asking in a few seconds, you should never do it in
front of them because that is exactly how this
hand-holding starts. And once you are in it, it will be very
hard to get out of. Now since for most
creative projects, you will be going through this iteration process and
you will have several rounds. And in each round you
will get feedback. It's important to
document all of these and record them according to the stages that you
are going through. And it is a good practice to reread every feedback
that you got so far, including the previous
stages as well, before any meeting that
you have with your client. This will help you to
be able to refer to not only to the most recent
feedback that they gave you, but also to things that they
said earlier in the process. Now some clients
will be really good at giving you
constructive criticism. Something that will
really help you to make changes and refine and
improve your work. But unfortunately,
in many cases, your client won't be able to articulate really
well what they want. And they might just say that they just don't like
what you've done. This type of negative
feedback can be really hard to
digest and accept, and it can really ruin real motivation for
working on the project. But as long as your client, at least like one of the directions that
you presented to them, you shouldn't be too
upset and you shouldn't feel bad letting go maybe your favorite direction because no one knows better their
product than your client. So even if they can't explain why they don't like something, they most likely will
have a good feeling about what is going to work
for their brand. The worst case is when they say that they don't like
anything that you present it to them and it's completely wrong and it's
nothing what they imagined. Which means that as
long as you want to stick to continuing
working on the project, that you will have to
start from scratch. And potentially you might even go back and redo the research. Because as long as you use
that for the design process, it most likely wasn't
on point and it did not align with what the client
imagined Having said that, don't forget what I mentioned
in the previous video. In some cases, you
actually will have to defend your designs
and your decisions. And if you can articulate
and communicate well how you came
to those decisions, you might actually
be able to convert a very negative feedback to
something more constructive and other horrible situation
you also want to avoid at any cost is what is usually referred to as
designed by committee. In most cases, they simply just comes down to the
fact that there are just too many people being involved in giving you feedback, both the management leadership and decision-making
is compromised. It is hard already
as it is to please one person who can be the
decision-maker in a project. But when you have several
people with different ideas, it can be really and
nightmare situation. There is a great sketch called the process on this
board that you can watch where you can see that the original design
for a stop sign, turning into this, taking on all the various
feedback that the poor creative is getting from all the various
departments of the client. Here's another actual
real logo design that you can find online, which is also a perfect
example of what can be the result Of designed
by committee, where it's clear
that everyone who took part in the process wanted to showcase something that
felt important for them. And the designer
wasn't confident enough to defend the design, which in result ended up being a Frankenstein of all kinds of different things
on this board. You can also find some
hilarious examples of what design by
committee could look like, where even an amazing
classical piece of graphic design can be torn apart by having too many people involved
in the process.
15. Review: With recent updates
and new features in Creative Cloud applications like Illustrator, Photoshop,
and InDesign, it is becoming easier
and easier to gather feedback from clients
and other stakeholders. And in this video,
I'm going to show you a couple of things
to keep in mind in case you are planning
to use these features. So first and foremost, the client or the
stakeholders involved in the review process
won't actually have to have a paid Creative Cloud
license in order to see your designs that
you're sending to them and to leave
comments on them. So here's an example of
an illustrator cloud that document that I
shared for review. And this is actually what the client or
stakeholder would get. A link that they can open in
their browser where they can see the artwork and they can leave their comments
here on the right side. Now you can see that I added
some comments and I even use this little pin
tool with which I'm specifying where I want
those changes to be made. And the amazing thing is
that you can actually see these comments coming in live
within Adobe Illustrator, inside the comments tab. So even while you are working on your illustrations
or designs, you will be able to respond to the things that the
stakeholders are asking. Now don't forget what I
said in the previous video that you don't want
to end up being in that handheld
situation where they can see the changes so
quickly that they just keep on endlessly
asking you to make a man's life before when we talked about design
by committee, here, the same thing
applies that it is better to have less people involved
in the review if possible, and ideally invite only those
who can actually provide constructive criticism and who you can work really
well together with. The other cool feature that was introduced in Creative Cloud is the version history
with which I can make my changes and save
it as a new version. I already went ahead
and answered all of these changes
with a new version, which I can easily load in
from the version history tab. So I can just say
revert to this version. So instead of having separate
file safe for each stage, I can now keep everything within the same Illustrator
Cloud document. And I can even go
ahead and mark all of these comments
being resolved. And by coming back to
the browser window, we can see that the changes
was so are reflected here. So it seems like there are no
new comments at the moment, but I'm just going
to add one right now using the pin tool
and click here, I'm typing increase roundness of frame and reduce thickness. I'm just going to submit
this and it shows up immediately as a new command that hasn't been resolved yet. And by coming back to
Illustrator after a few seconds, the comment already showed up. So now we can just
select this rectangle. And with one of the
corner widgets, we can quickly increase
the roundness. And then with the
stroke attribute, we can reduce the thickness. Now that I've done
my changes, again, just take off this request as a command that
is now resolved. And if I feel like this
is an important milestone or stage within the
design process, I can decide to save
it as a new version, which I can do by
coming into the most recent save and clicking
on the bookmark. I can give it a name. I'm just going to
call this new frame. And when I come to
the mark versions, now, I'm going to
have three of them. The original, the
one with the frame, one with the new frame. So once again, original. The one with the frame
and then the one with the new frame
that we just saved. So we can see quickly
the difference there. And the great thing
is that this is also reflected in the browser view. So the stakeholders can also go to the Timeline tab here on the right where they
will be able to see the marked versions. So there is the new frame, but they can also
quickly jump back to the previous state or
even the original one. So I can very quickly
toggle through all of these and compare
them to each other. Now for Photoshop
Cloud documents, you have almost exactly
the same set of features workflow available to go
through the review process. While for documents shaft
from within InDesign, you will have a couple of additional features that can be accessed from the browser. So besides placing a pen or just writing a comment
in general, here, we can also highlight text, strike through text, replaced x, or even draw a shape. But the drawing shape option
is actually something that's available also for
Illustrator and Photoshop. So with this, we can
easily make some marks, set the color that
we want to use, and then also at some command for it here
I'm just going to say turn title to all caps and
then submit this command. And the good thing
is that whenever I hover over this command, it also highlights
where I can find this within the
design or vice versa. If I come here and click on it, it highlights the comment
on the right side. Similarly to this, if we want to change something in the copy, we can first just
highlight the text. Then choose the tool
that we want to use. Replace text in this case, and then just put the word
that we wish to use instead, instead of travel, Let's
say we want to use move. Once I submit that, it's going to show up
here in the browser. But more importantly,
the designer who has this file open in InDesign, we'll be able to see all of these feedback coming in live. And whenever they
select one of them, it will show up straight
here within the design, these creative
cloud features are extremely useful
to be able to get responses from your clients
on an ongoing basis instead of relying and waiting
for occasional meetings.
16. Delivery: The final stage of the design
process is the delivery. When you are handing
over print and verb, read the files to the
client and ideally doing this before the deadline that you agreed to a region. Now compared to
the fund research, ideation and design stage
is the delivery stage involves a lot less creativity
and it's more about meticulously go through
every file and double-check that everything is correct before the files
are handed over. This stage is also referred
to sometimes as art working, which simply means
tidying up and sometimes reworking
the creative designs. And in creative agencies and artwork error is usually
also a designated role. They work hand-in-hand
together with designers and creative
directors and usually support them so they can concentrate on the
creative decisions. And art worker is
a special breed of a graphic designer who is really good at
spotting mistakes and who doesn't mind doing
repetitive tasks? They don't necessarily
have to be good at coming up with unique
and creative ideas, but they have to have very
strong technical skills in using the creative
applications and also solid
understanding of how to prepare files for
both web and print. Now in case you are
a freelance designer and you are a one man band, that means that you
will have to be both a graphic designer
and also an art worker. So throughout the
creative process, you will keep changing hats. So we already
mentioned previously that when you're presenting
your work to the client, you have to become almost
like a salesperson. While at the end in
the delivery stage, you have to become
an art worker. One way that you can
make your life easier is to already work in a
very organized way. And that applies both to
the file structure or file management of
your design projects and also the Layers, Swatches and styles saved
into your working files. So here's a good example from 99 designs how you
can be consistent in structuring your
files and folders for every project where
you will have a separate project
for each client. Within that, you will have
sub folders for each project. And within a project folder, you will also
organize everything into subgroups like client, input, sense, design,
and production. So since we are talking
about delivery than the preparation of all the
print and web ready files. That's actually something
that would fall into the production further while
the original working files. So Photoshop, Illustrator
and InDesign files and packages will go inside
the design folder. And remember, we've
talked about this earlier that these
project files or working files is something that you don't normally
provide to the client, but was definitely a
good practice is to number the versions of each of the project
files according to the rounds of feedback that you're getting from the client. So you are starting off with
brochure 01, for instance. Then the client
gives you feedback. You would save a new version, a duplicate working file, which you call brochure 02
and so on and so forth. You keep creating these
new versions until you reach the point where there is no further changes necessary. And that final
project file can be converted into a print ready PDF or whatever file format
is necessary for production or required
by the client. Now you might recall in
the previous video that when it comes to
cloud the documents, you don't actually have
to save duplicates or separate versions
to be able to have a version history that
you can fall back on. But in most cases, especially in a creative
agency environment, you still wouldn't rely on
that single file in the Cloud. It's always safer to have these duplicates for each of the stages of the
design process, it definitely takes up more
space on the hard drive, but it just gives you more security besides
being consistent with the way that
you are organizing your files and folders
for each project. It is also important to stick to the same naming convention, which will help you to
find the relevant files whenever you have to
search for something. For instance, you can
define a short code for every project and
also for every client. And these codes
can be included in all the filenames that
you are producing. These simple things can save you so much time in the long run. But it can also be
extremely useful if someone else has to take
over a project from you. In case you are working in a
team or a creative agency. But in case you ever
have to hand over your working file to
another creative. It is also to keep everything inside the files as
tidy as possible, and that includes layers. So for instance, you
should always delete empty layers or layers
that you are not using anymore and
create layer groups and subgroups to keep things
better organized. Naming your layers and layer groups is also
extremely useful, whether just to make it easy for another creative to
understand what you've done. But even for yourself
in case you have to revisit the file couple
of months later, the correct naming will
save you a lot of time. So just like avoiding meaningless or confusing
file names like these, you also want to do the
same for your layers and any presets that you
create that will also be stored in your project files. And that can include
Character, paragraph styles, swatches, and any other presets that you
normally would use.
17. Organising and backing up your work: Now when you're thinking about finalizing a project and making sure that a file is ready to be handed
over to the client. Another very important part of this delivery process is to make sure that there are
no spelling mistakes. And for this, it is
recommended to run a spell check on
all of your files, which is a feature that's
available in pretty much all of the
Adobe applications. But after that, if possible, you should also
have a proofreader going through the final
version of the file. The person who is going
to do the proofreading is not only going to look
for spelling mistakes, but also check the
general accuracy and grammar of the copy, which are equally important. There is another
term, pre-flight, that is used when it comes to the preparation
of files for print. And it's actually a feature
that is in InDesign. It's a separate panel
where you can run an automated check on the
health of an InDesign file. This will be able to
automatically warn you whenever there is a missing
image or missing font, or depending on the profile, profile you are using. It can also warn you if
the resolution of an image is too low for the
specifications that you chose. Now, even if you keep
your files organized and you are not planning to provide the project
files to your client. It is still advised to save a package at the
end of the process. And this mainly applies to InDesign projects where almost
every time a package is going to be required in order to make sure that
you are not going to end up having missing links or missing fonts in
case you have to revisit the project
couple of months later. But packaging of project files also applies to Photoshop and Illustrator in case you
are using linked assets. That can be a Linked
Smart Object in Photoshop or simply unlinked
graphic in Illustrator. So to save a package, it's the same in all
of these applications. You just simply have to go to the File menu and
then choose package. And before going
any further here, you can already
double-check whether there's any warnings or errors. So we can see that there are no missing images or
so, no missing fonts. So everything seems to be fine. And if we click on Package, we will be able to specify where we want to save this
on our computer. And also maybe additionally
choose some options like including different
file formats and even a PDF in the
package folder. Once we create the package, it's going to export
everything in that selected folder which will have the actual
project file, in this case an
IND d Phi format. Next to it there is the
PDF that was generated. But more importantly, we have all the images saved
into a links folder. So even if you're not
planning to archive and backup everything that
you use for the project. The package should definitely be something that you
will see for later. In case the client
comes back to you and requires some
changes in the future. And since we are talking
about backing up your files, it is something that you
should be doing throughout the whole process and don't
wait until the very end. So don't just do it during the delivery stage because
accidents can happen anytime. And it is a graphic
designers nightmare when a computer crashes and you
lose some of your work. It happened to me a couple
of times that a few hours of my work being lost and
I had to recreate it. And even though I knew
what I've done before, it still took me
almost the same amount of time, if not more, because I was tired than upset
because of losing my work. So it is highly recommended to use an automated
backup solution, whether it is offline, like the time machine
on an Apple computer, or it's an online cloud storage
solution like live drive. The constantly checks for any changes in
selected folders or hard drives and makes sure that those changes are continuously
backed up for you. The ideal setup for
backing up your work is usually refer to the
three-to-one strategy, which means that you are having at least three copies
of everything, two of which are locally stored
but on different devices. And at least one copy of side, usually in a Cloud Storage. Minimum three copies to locally stored in a Cloud Storage
or somewhere off site. And I guess you can imagine
why it's important to have at least one of these
copies stored off site. That's because if
all the copies are stored in the same room, let's say your studio. And God forbid if there is fire or flooding or something
really bad happens, you might end up
losing everything and you won't have any
backups available. That is definitely not
an ideal situation. So it's worth investing
into backup solutions. And remember to keep backing
up everything while you are working and don't leave it till the final stage or
delivery of the project.
18. Automation and batch processes: Now there's one last
thing worth mentioning, and that is sometimes
in this delivery stage, you might be able to
automate some tasks and batch process some of
the files that you produced. This could include quickly renaming a lot of files
at the same time, but also changing
their file format. So for instance, saving
PSD files as JPEG, PNGs, or even PDFs, and even automatically resize them
during this batch process. And one of the best tools for batch processing creative
files is Adobe Bridge, which is also part of
the Creative Cloud, especially with the addition of the workflow feature
in the 2020s version. So in this panel
here on the left, you will be able to create a workflow for which
you will be able to specify the tasks that you would like all the files
to be going through. So it could, for instance, start with a resize option, which can be specified
here on the right side. So we can scale to a
certain percentage, but also to a specific size. But then we can add
additional steps in the task diagram panel. So for instance, we can
say that we also want to change the format
of these images. And here on the right again, we can define the output format. It can be JPEG, PNG, TIF, or digital negative, which is the standard camera
raw format by Adobe. And then we can also add
additional changes to metadata or even the batch
rename option with video. Again, we can specify the naming convention that we would like to apply
to these files. Once you specify all the
tasks for your workflow, you just have to
name it and save it. And then all you need
to do is to select the images are files
that you wish to use and then simply drag and drop them on the workflow
that you wish to start. If you wish to see the
progress of your workflow, you can always click
on View Progress here on the bottom left. But the best thing is that it
happens in the background. So you can continue
doing other things in the application
without having to wait for the batch processing. So to summarize, the
delivery stage is all about triple
checking everything, making sure things are
organized and tidy and neat. And in general, if
you want to spend more time designing and
worry less about it. This final refinement stage, my best advice is that you
should already start working from the very beginning in an organized and structured way. So that is not
going to turn into a daunting and exhausting
task that you have to do at the end of
each of your projects.
19. Conclusion: Congratulations on
completing this course of the graphic design
theory series. I hope you found it
useful and inspiring. Don't forget to go through
the glossary of terms PDF, review everything we covered, and if you feel ready, take the quiz to
test your knowledge. Come back anytime to
the references on the millenial boards we used
in this course to help you remember the things we
talked about or define inspiration for your
next design project, please let us know if you felt there was
anything missing from this course or if you have any suggestions on how
we can improve it, email us at info at the
assignment designer.com, and we will get back to
you as soon as possible. We really appreciate
your input and help. Now, it's time for you
to pick your next topic and dive into another graphic
design theory course. Remember, there is no right or wrong order to
complete this series. All the rules we
cover are equally important and
everything is related. But what is most important is getting a good understanding of these rules and applying
them in your projects. I'm sure you will
use what you've learned to create
something amazing. And I cannot wait to see it.