Transcripts
1. Draw Characters 108 intro New 1080p: Welcome to draw characters 108, drawing hair and clothing. In this section of the course, we're going to take a look at the key dynamics
and the knowledge required in order to draw hair
and clothing convincingly, I've broken down
this content into very simple steps so
that you can take the complex knowledge and have a clear path forward to draw any hairstyle or typically any clothing
style that you'd like. The good understanding of how the physics and the dynamics
of these elements work, as well as the disposition
you need to be in in order to draw
hair and clothing. As usual, watched through all the lessons and get
a feel for the content, and then go through it one more time and do the assignments. This might be a section. We really want to do a lot of practice
exercises on drawing here. And I strongly encourage you
to use a reference as well. Nevertheless, I'm
very excited to teach you about drawing here,
the cloth dynamics. So I'll see you in the lessons. Cheers.
2. Fundamentals of Drawing Hair : Welcome to module eight
here and cloth dynamics. And welcome to this
particular lesson, which is the fundamentals
of drawing here. And the first very important fundamental is that of
looseness and flow, right? Looseness and flow, being loose, being quick with your
lines and being flowy. A friend had said to me many
years ago that hair flows. And so should you also want you to apply this concept
to cloth dynamics? So when we're talking
about drawing cloth, right in drawing clothing, hair and cloth are very
much affected by gravity. They tend to have a flow
to them and a rhythm. And you want to
move your hand in a way using your arms to
draw that you're getting these nice smooth lines with tapered edges that have
no kinks along the way. Right? Unless it's styled
dependent that you really want to draw here
in a loose and flowy way. Remember if we draw lines really slowly and we're trying
to get flow going, we lose out on the tapering, which is very important
here because of course, hair strands are very
thin and these type is imply the thinness
of the hair. But we also get these weird
kinks happening along the way that really doesn't
really happen in hair. Hair is really smooth and flowing and it just
does its own thing. Of course, We're talking in
a generalized sense, yeah, certain hairstyles
and hair types have different
qualities to them. But in a general sense, we want to be drawing hair in a very natural way and
in a very loose way. So please keep in mind
looseness and of course, return to those
previous modules if you've forgotten those key
concepts of looseness, but it is absolutely
pivotal in drawing here. Right? Now, Let's get a little
head model going over here. And something we want to keep in mind is here
directionality, right? What's actually happening with
the head direction eddie? What's happening with the
gravity over the hair? Now the hair is really like
some kind of crazy plant. It sprouts from the scalp, usually everywhere of course. And it kind of moves about in different directions
and has a little bit of volume from the
sprouting points as it comes up in Bolds on top of the other hairs of
gain some volume. And then eventually
it's affected by gravity and it gets
pulled down the front, the sides, and the
back of the head. Alright, so we want
to keep in mind that there is this
sprouting happening. And of course,
you've probably seen people who will
brush their hair in a particular way
so that they have a middle path or a side
path or what have you. And that's a good example of where the sprouting can occur. So something like
this might happen. Right? Where the hair is kind
of sprouting and then it has to move back over
the back of the head. So don't forget to
always indicate this multi-directional
movement of the hair from the
top of the head, going backwards, coming forward, it's going to the side,
and so on and so forth. Right? So we want to keep in mind the directionality of the hair and gravity affecting the hair. It's sprouts up and out and then it's
affected by gravity. All right, Hopefully
they're diagram, it looks a bit insane, but hopefully you get
the crux of that. So let's infect, put some
notes over here for ourselves. And we will just remind
ourselves of looseness and flow. And of course, directionality
and gravity, right? In this same vein, don't forget about
the wind, right? As well as the angle of the character right at
an angle of their head. These things will
of course affect the directionality
and the way gravity is pulling on the hair. Right? Now, we want to move on to a concept called
the hair volume. And this is a very
quick shortcut, but it's such a
useful thing to know. When we have a head
a lot of the time, especially if you're
beginning at auto, you're quite new to art style. We tend to want to draw here
directly on the scope here. And we want to start
going like, okay, there's some hair coming out here and it's doing
all these things. But the only time that
really happens is when the hair is wet that it
is so close to the scalp, what we want to always
strive to do is just a few centimeters or centimeters to scale
dependent on your character. That's not real-world
centimeters as the characters
version of centimeters, you want to ensure
that that top of the hair is really
floating above the head. And this gives the hair a
more natural look, right? It's showing off the volumes of the hair in the character. Okay? You can see here how
I'm really getting that hair look by
being very loose and not trying to overly control the direction of the hair and what's
happening with the hair. I have a general idea, but I know that for it to look loose, I have to be looser. Some emphasizing again,
looseness and flow. All right? So we wants to keep
in mind here volume. And we want to draw
the hairline just a little bit above
the head right here. Volume, right? The fourth thing
we want to keep in mind is that we want to begin drawing here with volumes. Okay, Let's say masses, right? I don't want to confuse
our terminology. We want to begin
drawing here with masses and shapes, Okay? And what we mean by this is
that we want to make sure that we're thinking in a rough and refund saints
in terms of workflow. So if I'm drawing
my character here, we'll get another
head going here. That when I'm planning the hair, I'm not drawing the hair. And when I'm drawing
here, I'm drawing the hair, right? I'm
not cleaning here. So when I'm planning
a hairstyle, Let's say we have
a character with an AP style will give
her a sad parts. Here, will flow down, will remember the spacing of the hair that we kind of just putting in
these big volumes. We're not doing thousands
of strains everywhere and trying to get all the little lines to overlap nicely and
things like that. We're not really doing that. We just want to plan
the big volumes. Alright, so there's one volume there and a big volume here. It's going to be behind the ear. That those are our big volumes. And of course there's a multitude of
hairstyles out there, so the shapes and the
volumes will look different. And the reason we're calling
them volumes is we want to see them almost as these kind of 3D chunky
bits going over the form. So I'm going to draw what
that one piece may look like as if it kind of folded
over the back of the head. And it's this very
3D elements and it has weight to it in
thickness to it. Right? So we want to think about the massing in our
planning stage, in our refined stage is where we will turn
the hair into smooth, beautiful, silky,
lovely looking here. All right. Let's clear this
stuff out of the way. We want to keep masses
and shape in mind. Our fifth point here is we
want to avoid over stranding, over stranding one, to
avoid over straining. It's very tempting to go crazy with the hair once you've got the masses and
the shapes down, it's very tempting
to want to go and start like every
strand is the strand for everything happening and
you've got the mask there and we're putting hair
lines on everything. And everything is like
super detailed and we want to draw the hair
will these lines. It may be tempting to do that. Take my advice, let us
not do that at all. He tends to bunch together
and group together, right? And because of that, we want
to focus on the masses. And then we want to imply
the details of the strands. We don't want to draw in
all the strand detail. This is very, very
important for you to know. We do not want to draw in every single macro strand we
want the viewer to see like, Okay, cool, There's a
clump of hair here. Okay, Let's just
get that Masson. And we're going to
draw in a few strands. One, some overlaps there, some lines here just to
show the gravitation, the gravity and the
directionality of the hair. Some overlaps. And we want to try when we're in our clean up to
leave the bulk of the interior of the hair
fairly empty, right? When you get more
advanced and you've got a lot of practice
in drawing here, then you can start deciding
how you might want to add an additional details based on the style that you're going for. Maybe you're going for more of an American comic
book style where we may end up seeing a few
extra strands in the hair, but for now, focus
on the massing. So avoid overtraining. Don't go in and strand like
hair strands on everything. You'll mess it up, focused on the masses and getting
the volumes right, getting the clumps of hair
together and reading clearly. We always wanted to
think in 3D guys. Of course, we're talking about a very round form
here when we're talking about the
cranium section, right? So we've got a lot of
directions happening. This goes back to
directionality, but I want to just reinforce
you have to think about, almost, think about this
in a sculptural way. How would the hair fall over
this cranium area, right? So that is avoiding
over trending. As I said, we want
to work in the rough and refund workflow
way here, right? Rough and refund. And the reason is, most of the time you'll probably
find you'll end up detailing forward slash
drawing the actual hair itself in the refund stage or in the sort of cleaning
up the rough stage, you generally don't draw the actual bulk of the hair
in the planning phase. You're just kind
of just planning the Herat as you're doing
it in the rough stage, you're just creating
the plan of the forms, keeping these key points
in mind as you do so. E.g. I'm going to do
an example head here. And we'll do a more
creative hairstyle, will mix up some
hairstyles just for fun. Okay, I'm going to draw
a female character. We'll draw in a bit of a maybe
more of a cartoony style. Want to keep her facial features fairly simplistic because
we want to focus on the hair and just give her a slight smile. Let's add a new layer
and draw in some here. So what I want to do
here is I'm going to, this is my rough stage. I'm going to come in and
kind of plan out and maybe some big form here. And we'll give her a long
hair on the outside here. Just kinda planning
these big shapes, keeping things loose and
on the side of her hair, Let's give her some plants. Maybe giving maybe more
of a Viking sort of look, give her some plants. And why not also planning a ponytail coming out
the back overhead, maybe not that high, and just plan the mass of that. So this is almost
like a big bubble. The volume of this, we were to volume it out
would be something like that. The volume here of this would be something like this
as it comes down. Alright, so we're thinking about the masses and the
volumes of the hair. And these little guys are
basically little cylinders. So we're always
still working with forms in those respects. Alright? And now that, that
plan is done, right, when I come to doing that, just make this a
little bit bigger. When I come to doing the actual hair drawing
on top of this. That's when I can start
doing the overlaps, the line overlaps and
keeping things very loose. Right? Let's just make this
slightly bigger. And we're gonna move into
here refund stage on her. And here I can now try to do things in a way where I'm imagining the
directionality of the hair. I'm, I'm creating overlaps, intentional overlaps here, where the overlaps helped
me bring in detail. So just very loose with my hand. Varying the strands because I don't want to sawtooth, right? I wanted to avoid sort2
thing as much as possible. And I can imply some strands, but I want to keep
largely I want to keep the interior area free
of too many hairs. And I can just add
things as I go here. And these, these
little plant areas, we'll just kind of imply
some details here. You can see I'm really
just putting a bunch of overlapping alveolar forms there to give her here
that planted look. Okay, we'll go more into Platts in detail
little later on. The key thing with hair as well, more than anything when you get it when you're at this
particular stage, is ensuring the
overlaps actually read. If you have tangents
in the hair, the hair makes no sense
to the viewer, right? You can have no tangents. You have to really
think about having everything have some kind of overlap, logical
overlap happening. So you can see here, even as I do this, I'll do this lawn
for detail, e.g. and there's my overlap
here where the hair turns. There's my overlap. There's my overlap,
Here's an overlap. Drawing hair really has a
lot to do in this stage, the refund stage with
ensuring the overlaps reads. So e.g. down here, there's
a bit of a tangent. Have to enhance that
overlaps so that it reads can add extra hairs, but they need to
have an overlap. Alright, so we want to be thinking about those
overlaps at the stage. But also, once again, I know I'm pushing this point, but you have to understand
how important it is. Looseness is absolutely critical when
you're drawing the hair. Absolutely critical. It's impossible to draw
appealing here I would say without being
loose, you will, can draw hair, but it
may look a little bit stiff or it may look
winery or what have you. Okay, so just adding in these extra details quick just to kind of finish
the look a little bit. But looseness is pivotal. Alright? So looseness is
absolutely pivotal. And don't be tempted once again to put 1 million lines in here. Alright, so those are our
big points of drawing here. Looseness and flow,
directionality and gravity, hair volume, masses and shape,
avoiding over stranding. And thinking about the
rough and the refund stages when you're planning
out the hair, donate hair freak you out. I know Hare seems
massively complicated. But believe me, if you
follow these rules and let me just
emphasize this as well, we'll put this as 0.7,
especially the overlap rule. If you follow these rules, drawing hair is really easy. It actually is really easy
and you'll enjoy it a lot. You'll see it's
quite a lot of fun. We've got a couple of
more hair videos to gut. These are the core rules. You strengthen yourself
in these foundations. You will draw hair
well, very quickly. I'll see you in the next lesson.
3. Basic Components of Drawing Hair: In this lesson, we're
going to take a look at some important elements
of drawing here. And the first thing
we're going to take a look at our types of hair, just some general types of hair. Of course, there's a lot
of hairstyles and look at ways to do one's hair, short hair and long hair and the style Geld styles and so on. We're going to look at
some basic styles and just some core theories
about strain types. That'll give you a good start to building up your repertoire. And you can really of course, use reference to try out and draw these
multiple hair styles. The first thing we want
to look at is people with wavy hair wear their hair tends to rhythmically move in
waves constantly. And it's not quite wavy
enough to be curly. But there are a lot of
waves in there here. The first kind of hair
top we want to be conscious of is here
that is very wavy. And in this instance, this is more of a
female hairstyle though of course smells
can have it as well. A lot of times you
will see that this is, this particular look is done
with the hair straight now, adding extra waves into
the hair cell itself. Alright, so we've got
wavy hair, alright, and we have a rhythmic
waves of opposing curves happening
throughout the hair. The next type of
hair that we want to look at is straight hair. Straight hair, as
its name implies, is for the most part, straight. It lays fairly
commonly on the top of the head and it
kind of comes down. And it may have a little
bit of a wave or two in it, but they're very
large, arching waves. And for the most part, the
hair is pretty straight. Usually thin hair is like this. It's thin so gravity
affects it more easily. So it's kind of because it's, doesn't have a lot
of body to it. And because it's thin,
it's kind of like a weaker sort of a
hair. I suppose. That's not an offensive term. And so it kinda bunches
together and it's just pulled down by gravity. It can't fight gravity
as much as thicker, wavy hair, canon, of
course, curly hair. So it does have a few waves, but the waves are
a bit more subtle. And so this is straight hair. And then you get people
with curly hair, of course, curls to
various degrees. And usually the curliness, well, the curliness could of
course cover the whole head. But some people with curly hair, straight hair, that vein
starts becoming curly. Curly hair is really defined by consistent and
perpetual curliness happening everywhere
in the hair itself. I'm just doing more of a directional kind of
gods with curly hair. Yeah. But of course you can have short curly hair, long curly hair. And the idea is that
the hair is constantly trying to bend and curl. Alright? And we want to show
this with a lot of opposing curves happening as
the hair is moving about. And this can go even
further into small, smaller curls or into here, that is intention and he curled, which usually takes on
this type of look to it. You're seeing this
bending and actual looping in the strands
of the hair happening. So these would be the
curls perhaps coming off and girl's head
or what have you. Okay. And then of course, we have short hair and short hairstyles, obviously more common in men
than women, I would say. It's where the
hair has been cut. And because it's been cut, there is no gravity to pull
the long strands down. So the hair tends to be spikier, spikes up more if the
hair is quite short. So wherever they hear a
shorter would spike up more. And of course we're not doing my job styles or
anything like that, but it can be rushed
back and whatnot. But the key thing to remember
is because it's shorter, it has a bit more of a fuzzy
to it because there is no additional strands
pulling it down. So it will spike up
a little bit more. And of course we can go so short that someone has no hair or just little spikes for here. We want to be aware that there
are a multitude of types. Now you might be saying, Well, that's quite obvious. But for new artists,
especially generally, they tend to draw one
particular type of hair, which is the, probably the
worst way to draw here ever. And we're going to get
to that in a moment. It looks a little
something like this. Alright. This is really
terrible, really bad. Let's use this model. They'll draw here like this. Because they've watched
possibly too much manga or something meant watch
too much Enemy Minds you and read too much manga. And they're trying to imitate that particular style
by sort2 thing, the heck out of the
characters here. And just drawing this very dull, lacking in looseness
type of style, please do not do that, right? Consider the top of here. Your character has wavy, straight curly, and so forth. This is short mind you, I don't know why I
put straight there. Consider the top of here
your character has, and then implement the hair in a logical way using
reference where you need to, if you want a particular style
or you're just not sure of how that particular hate tap on that particular
individual looks. Alright, so that's why I
wanted to emphasize this, that there are degrees of
curvature in the hair, degrees of spike in the hair
based on whether it's short, curly, straight, or wavy. Please do not do
this chunky, look. Just get that out of
your system right now. Do not do that. Well right? Now, moving on, I wanted
to discuss strand types because the top four
examples are more about the general curves
you will see in the hair. But we also have types
of strands when we're building on top of our masses
that we want to implement. And we're going to look
at four types of strands. The first strand is
a pointy strand, which looks a little
something like that. And we have another type of strand which looks
more like that. And we have this type of strand. And then we have
this top strand. And I'm going to label them and explain them to you as we go. So this first type of strand
is called a pointy strand. And it's characterized by
being broad at the back as it goes back into the mass of
hair and narrow at the front, right, It's very pointy,
It's very sharp. It looks like a sharp tooth or a sharp spike or something. And that is the
pointy stranded top. Next we have the tapering type, and it's called tapering
because it tapers at both ends. And this is good for little
loose additions of hair, which we're going to cover some basic shapes just now as well, which we'll come
back to this one. E.g. if on this first wavy model here wants to put in an
extra little piece of hair. The tapering hair type is quite good to doing that
because it shows that the hair originates from
a small quantity of hair and then fans out a little bit and then it
rejoins itself again. Alright, so the second one
we have here is tapering. The third top we have yeah. He's a straight strand. Okay. A straight strand
or straight group, I should say a
grouping of the hair. And it's defined by having a curved shape on the
one side and a straight, a curve on the one side and
a straight on the other. And if you really are
into drawing manga, a lot of manga here
is actually defined more by this straight strand
or clumped shape that it is by the pointy shape where the characters
here might be quite straight and it comes down with a lot of curves against
streets like that. Okay. So there's a lot of curve again, straight happening with
the straight strand top. Let me just go over these
in a different color. Just because I feel like all of the red is making things
quite hard to see. And then the bulbous
top here is having a massive hair that
is tapering on one side and quite
broad in the middle, right before it tapers a little more on the other side. Okay. So it looks like a bulb like a bulb from a
plant, right? Bulbous. So it's a bulbous top of hair strand forward
slash hair clump. Weird kind of comes out. And these are our very
basic strand types. I say strand not in terms
of individual strands, but more in terms of the mess strands that you'll end up
drawing because you want to really draw
individual hair strands while you might at times these, but these are the
four shapes that we want to start
becoming familiar with. It may seem, and I say may, it may seem overly simplistic. But trust me, when you're
in the heat of the drawing, drawing hair, knowing
that you have these four tools to work
with is very useful. So keep hair types in mind
and keep these strand forward slash clump tops in mind when you're
drawing here. In the next lesson, we're
gonna be looking at some basic hair shapes that
are kind of like shortcuts. But it's a little foundations
that you can build on to get very
complex hair designs. So let's move on to the
basic shapes lesson.
4. Basic Hair Shapes: In this lesson, we're
not going to be taking a look at some
basic hair shapes. These are kind of tips and
tricks, foundations here, shapes that you
can use and tweak to help you build
great hair styles. The first thing we're
going to look at our single line strokes, not this is very basic. It really is just a stroke
like that or like that. And this is used to indicate untidy here or here that is a bit frazzled or fuzzy at points. And you'll see when we
get to the demo on top of this girl character here
how that can be used. So the first type we want is a single line of stroke
for an untidy look, right? We will have these popping out various places of
the hair inflow in the logical flow of
the hair and making the hair look untidy. The second type of basic shape that
we want to learn is something that
is called a flick. And it just looks like that. So it's very similar
to that tapering basic hair strand shape
that we looked at, right? But here with the flicks, you're particularly adding
them to sections of the piece to give an area a
little bit more extra here, we're a little
extra clumps here. So these are just
basically lines and these are the flux, alright? And they're quite
interesting shapes. They can be straight
and a curve. They can both be curves. The important thing
is that they taper on both ends so that it
appears that they truly are coming out of a section of hair and
they're usually behind, they're usually
being overlapped. These particular
here is not that they can't overlap themselves, but their origin point is
usually being overlapped. Alright, the next type
of basic hair shape, we have our swoops. It's not really a shape per se, more than something
that is happening. But when a character
has a mess over here, let's just do an example here. Character has a
mass of hair here, a sweep is usually a piece
of hair that comes from lone location and goes over and disappears
behind another. And it leaves this
negative space shape in between here, right? So usually you want a swoop to show that there
is a space shape, a negative space shape there, that there is a gap in the hair. And this can be quite fun to do. You wouldn't want to
add too many of them, but it's as if the character has additional hairs just going
back at different angles. And you can achieve
quite a few great styles using this particular technique. Sweeping over. Another top of sweep you get is the front
hair kind of sweep. So I'm just going to call
this sweeps as well, where the character's head
will be here and then the hair will be sweeping
over in this fashion. And what's happening
is you kind of draw the hair fanning
out like this. And it indicates that
the hair is kind of moving backwards
on the top side. And then it'll usually come
around the front again. So that we have this 3D area. In a sense, it's
kind of a very con, Vicks area here where
the planes are doing this right before the planes then flick over to the other side and it
becomes the top side. We have those kind
of sweeps as well, and they're just another
tool for us to use. We have two types of sweeps, the negative space
shapes sweeps with it and pieces of
hair sweep over. And then of course
the sweeps usually happening in the fringe area. Let's put this
here in the fringe area and characters e.g. like rough pencil would
have reprisal from tangled. We'd have this sweeps. You had a single sweep
at the front of it. I think it's a rod
side of her head. She has a sweeper coming down. And these also quite
common for doing bangs. You'll see them a
lot in comic books and Disney and stuff like that. Okay, so that's the
fringe area there. And then our next thing
that we want to look at, Let's actually just make these
guys a little bit smaller. We want to look at the
method if you want. It's just a, it's
just a little kind of technique that you can learn
and you can of course, then elaborate on it later. We want to learn this curly
hair strategy, right? This curly hair
technique if you want. Okay, now of course we know
curly hair is very curly. But, and you saw an example
of this previously. But this idea that we
have the hair kind of rotating in on
itself constantly. And you can achieve
this effect by making sure that your overlaps,
mess that one up. By making sure that your
overlaps read very clearly. Right? Here we've got, it's just think about
this that's going down and around
and that's coming down and around and down again. And it requires you
to really think carefully about the overlaps
that are happening. You get square designs too. So you can do a lot with it as long as you're keeping
that overlapping shape. Looking quite convincing
as the hair moves into its next section
or its next segment. Right? So we want to learn that
basic overlapping shape as well to get curly
hair and usually This top of curl is coming
from straighter here at the top and moving down into this curly hair
particular shape. Next, let's take a look at
the basic shape of plants, which is a shape you're going to want to learn so that you can jet get a generally
acceptable plant out. And there's actually
quite a lot of ways for you to do Platts in the hair. But really what you
have is this L shape almost where one piece usually
is higher than the other. And they basically continuously
plugged into each other. Learning this basic shape is
the best way to go about it. I'm going to duplicate this just to show you what
happens when you continuously draw it on
top of each other, right? You can see that it makes a pretty convincing
Platt Design. Now there are a lot of ways to draw plants and there's
a lot of styles for plants, more loose plants, more
tightly threaded plants, plants that have three pieces in them and so on and so forth. But for the purposes of getting
this down really quickly, learn this shape, right? Learn this basic shape. And this really is a great
shorthand that you can then just keep drawing the same
shape in itself continuously. So it's basically these
two little angles here, these two little
directional shapes. And then you can get
peeling flat shapes. But you can also do
really free form type of plots where you can
kind of just kind of like start doing overlapping
hairs over itself continuously and you can get a much more loose type
of plant look here. And we can even put
one in the middle here and this one can
thread through there. So you can do some crazy things. All of it really grounded
in overlaps, right? It's all grounded in overlaps
at the end of the day. So think carefully about
the overlaps and of course, think carefully about
the fundamental lessons that we need to learn and really internalize
from the first lesson. Alright, but those are some of the basic shapes that we want
to know to dry hair well. Now, we also need
to be very aware of an important concept
called size variance. Now, hopefully, because
you should have by now already done the module
six lesson on sort2 thing. We're not going to have consistently sized
pieces of hair. That looks terrible. It's multiple parallels. What we want to do is
ensure that between these three elements,
big, small, and medium, we're
constantly sizing the hair in some kind of
randomized pattern of big, small and medium. So e.g. we do a big a
nice big chunk of hair. Yeah, we've done a
bulbous shape there. And then we can do a medium, let's say tapering top of here. And then we'll do a small
curve to straight here that gives us a very nice
random, Randomized look. Now we don't want one to
follow that pattern again consecutively because then we're going to have parallels again. But here we might
then have a kind of a largish flick top of shape. And then here we can put in a, a small pointy top
of here, there. And this is how we achieve
a variance in our hair. So size variance is crucial in keeping the hair
looking natural, right? We want size variance. Let me just write that down. Size variance. Alright? And all the things we're
learning so far is really just absolutely distilled
and compressed theory for drawing here. That will have you draw in here hopefully
ridiculously quickly, that you don't need to do 500 hair studies to
learn this stuff, right? You've got all the key
theoretical points right here. Just internalize them. It really is actually as
straightforward as it seems. But just remember all those
key points from module one. And I emphasize
again, looseness. Alright, now let's
do a demo here, just implementing some of these hairstyles and techniques happening on this
particular character. And I'm gonna do a rough
stage and then move into a refund stage on her. Alright, so let's give her, I usually do a lot
of side paths. Let's do give her a very
far down south side path will make her hair kind of long. And I'm just kind of planning
my big volumes here. Let's give her a swoop there, frontier sweep and just
do a big volume there. I'm remembering my spacing above my skull over here, right? I want to get volume there. And I'm going to complete
that major volume of here. So that's one volume
usually personally, I do mainly two volumes
of hair in terms of the big planning
volumes and then the race.com just wing
along the way. Here, let's have this hair
tucking in behind her ear. And maybe it comes out
at a weird angle here. And it flows down and around. And we'll have some of this
hair coming on the Nicaea. And that's pretty much our
second planning volume. Okay, So it's kinda coming
out at a weird angle. We can add to it just now. Now, before we go
and clean this up, I want to add some of these
theoretical things in. So let's say her hair is
kind of frazzled here. I'm going to just add some here. Frazzled by adding
these little hairs poking and you can see it
makes her hair look a little untidy or like she's got a lot of split hairs
and things happening. All right, So we've done that. And let's add in a flick here that she's got a
little piece of hair sticking out just there at the back of the parking will
add another flick here. Alright, so you can kind of see the effect that flicks add. And then we can add a swoop
coming around the back. Yet we will edit kind of like a flick excepted reconnects. Okay, Let's do another one. Right? So you can have some
real fun with the hair. That one hooks are super crazy. Let's keep it in there. Alright, so she's got two sweeps happening and that one's coming around the back one there. And really this is all made
possible by the overlaps. The overlaps make this
all entirely possible. And let's add in. Why not? Let's add in
a curl happening yet. And so we have to
think carefully about how this curl
is going to look. Usually it as a
frontal shape that then folds around
to the back shape like that. All right. And let's also give her a flat. Why don't we so when I'm
planning plants personally, I like to bring a
strand out and in bold the planet on top
of that strand, right? I'm not gonna go into
heavy detail on this. We're going to bold that
shape up just like that. Right? And then do the next
version of it And out in the next version of it And out in the next
version of it and out, alright, and so on and so forth until we build the entire shape. And I'm going to rough
it in here quickly. And you can see I'm going
to be sizing this as i, as it sounds, is changes
according to the hair strand. That's why I defined
the hair strand first. So we can get this look going continuously so that
the plants kind of like changing its scale as
a twists in the hair here. And of course as the hand
gets thinner, alright? And so she's got some
really wacky hair style going on here right now. But hopefully you're getting the feeling and
let's actually add a straight to hear top of peace into her hair
there as well. Right? So we'll bring a straight
two curve here piece there. Just to really complete
the madness is this particular characters
hairstyle, right? Let's just bring it a
little bit and focus. He's got a lot of
hair going on here. Alright. And so a lot of the stuff that we've done,
all these details, yeah, these basic hair shapes
I would usually do in the roughened stage and just really being loose and flowy and doing it
until it's right, until it works with only the
base planning done, right? I wouldn't plan I wouldn't
really do a lot of these details in the
planning stage, right? But nevertheless,
we're going to now refine these hair
elements a little bit. So I'm lowering the
opacity on that layer. I want to keep my size
variants, big, small, medium in account as I come in here to do
these elements over here. Alright, so let's first
get this sweep done. Quite a wavy piece of hair. And here I'm going to
start adding overlaps. But as I do this, I know that I want
some size variance. As I'm building up the mess
over here, here, right? So there we've gone and that actually looks kind of parallel. We've kind of gotten
medium, small, and let's make this
one really big and bring it back into
a small, all right? And here we're going
to show just some of those inner strands of that haze section and then
create an overlap here. As the hair rejoins. It doesn't even have to touch. Alright. And what am I seeing? I'm kinda losing my vision here of the hair because of
this random headline. So I'm just erasing that. Right? And then these areas that are coming back yet
from the back of the head. I wanted it to be clear to the viewer that the
hair is moving around. It's moving around the head. So the way that the hair
strands come out of the parsing indicates the three-dimensionality
of the head. I mean, just, just correct
this a little bit. So we'll have that doing that. This is doing that. And here we will want this to come around the
front and the side. And note how I'm
intentionally adding overlaps to get that
hair vibe going, right. It's crucial that overlaps
are absolutely crucial. So we're going to
bring this hair piece down and I'm adding a little piece of hair there
and we can add a curl here. Why not? I'm constantly
ensuring as well that this size variance also in the thickness of
the strands here. This is one length and then
this is another, sorry, this is a little bit wide
there, x width there, and then it's a
little wider here, and then it's a little narrower
and narrower at the tip. And this gives us
that dynamic look in the hair will add in
that section there. And the sort of straight to curve one's not
perfectly straight. We'll bring it up there
just for the sake of it. And you can see it's
quantity different vibe from having a pointy top
of hair piece, right? It's got quality, significantly
different look to it. When you do that with the hair. We can add these errand hairs. Are these line hairs coming out, put that flick
there in her hair. And other line here, it
makes it look a bit messy. Another thing to keep in
mind as well as you don't have to stick exactly
to your plan. You plan to drawing
and that's one of the great things
about drawing here. You'll find that in
order to stay as loose as you want to
stay, you're going to, you're going to have to
kind of draw in a way where you're kind of doing the general feeling of the plan. But you're not
sticking explicitly to the plan because really in order to keep these
lines smooth and loose, you'd have to draw
them 1,000 times if you're going to get them exactly the same as the plan, right? So keep that in mind that
you have to break the plan a little bit to keep things
looking loose and natural. Here I'm going to add in
some overlapping lines and some lines there just
to show the hairs coming from behind the face. Just waiting up the head here. Just so we have a
clear differentiation of what is here
and what his head. Right? And over here I'm
just going to wait this piece of hair here. And we can kind of build up some of these
other layers of hair. Let's get these sweeps in here, making sure I'm
negative spaces. Read. Just create that sweep
as a little bit thinner. And we can just add some size
variants here, little one. And we'll leave it at that
and do another flick. Alright, so she's got
an insane hairstyle. That's just the way it is. We'll add in a
little piece of hair there and a little one, and an even smaller one because we want
that size variance. And then the plants, of course, it's going to require
some extra work. It's just get, get down into it. And we'll come in
here and really just detail out all of these
elements of a plat. This is a very tight plate. So it looks quite squarish
a lot of the time. But as we've discussed, you can loosen it quite a bit. You do some crazy
things with the hair. So as always, as we
are realist artists, we are inspired by the world
and the things around us. So keep that in mind,
particularly with hair. They are constantly changing and evolving
hairstyles out there. And if you really
want to get into doing some crazy hair styles, you need to research what is happening in the
world of hair styling. And I can say though, it's going to be a good
idea for you to get used to, sorry, not
to get used to. It's gonna be a good idea
for you to actually pick a few base hairstyles
to go with. Pick a few base
hairstyles and work on those hairstyles and kind of get them down to looking
relatively correct. And then you can also
build on those hairstyles. Here we go. We have an example of a girl with insanely crazy, multiple different
things happening. This is the lesson
on basic shapes. And I will see you
in the next lesson.
5. DEMO Drawing Hair and Hairstyles: We're now going to do
some drawing demos on these three heads. I've gone for a
little bit more of a realistic style just in
terms of the proportions. So the character is
a little bit more realistically proportioned. And yeah, let's get right
into it and draw some hair. So I haven't really pre-thought these will take it as it comes. But what I'm gonna
do is carry on just using the basics
that we've learned and getting the volume in there and blocking out just
kind of a basic shape, but striving to keep really
loose as I do this as well. Thank you. Yeah, We'll just
give her a kind of a maybe more of a
standard hairstyle. Had an accrual here there. Nothing too crazy. And I'm just kind of, this is more planning, so it's more sketchy and I'm really working in that
rough and refund. Top of mine said yes. So I'm not really afraid to get messy as you've no doubt
seen throughout the course. I've also done it for
your sakes as well, that you don't feel like you're seeing the
instructor draw these beautiful perfect pieces of art that you will
never be able to achieve. But rather that I've
kept things loosen Macy, so that you can also
be loosened Macy. Don't worry about the
look when you're in your planning phases, right? I think that's good enough planning, it's
pretty straightforward. Hairstyles, nothing
amazingly spectacular. But it's okay, it
gets the job done. I would call that
it fits planning. I'm just trying to get some
more dynamic shapes in here, trying to see if we can get out. And I just get a little
bit more flair happening, perhaps in the curly arrow,
something like that. Just so that the shape looks
more interesting, right? We always want to avoid those parallels
wherever possible. Actually, let's have some
hair coming past the Nicaea. That'll look cool. And sort
of a little flick coming out. They're just helping myself
see the hair direction there. Right. And that would be probably
the planning with that hairstyle that went faster than I anticipated. That's okay. I'm just going to
make it really light here and I will
draw on top of it. I think we're going
to go in, zoom in a little bit more here on this one. Not too much. And now we'll do the clean drawing where
we're really trying, striving to get the
lines down in one go. I may have mentioned
this already, but if you're working on paper, you'll want to do a rough, refined rough of this
before you move to inking, because of course with ink, if you mess up,
it's over already. So what I'm doing here is
I'm selectively picking points to draw from. I'm picking these
unpicking points, sorry, I'm picking points where I'm actively planning to
create line overlaps. So as I draw these lines and I move fairly quickly
with my hand, I'm actually going to
erase the headline here. It's a little bit, it's
a little bit dark. I'm going to just
make it lighter. So it doesn't look like
it's part of the hair. Right. Carrying on. I'm just going to
imply more volumes here by just adding overlapping line coming
off that section. And I want to see if I can do something crazy with
this line here. Just make it look
a little bit more. I don't know. Perhaps it's coming up there, the back of the hair section
or something like that. Now I don't know if
that's going to work. Right. Pick this one up here, make sure the overlap reads
clearly and you see how I can't really state a plan if I'm going to be
moving this quickly. So I kind of try to keep the general idea of what
I had, but I have to, I have to move very
fast in order to keep the flow of the line in there. I kind of just implied some of those strands of the
hair volumes there. I just grouped it
altogether almost. Right. And over here I think we
could do with an overlap. I think in the next demo I'll
make the background here, the planning here just
a little bit lighter. It just seems a tad
too dark to me here. And I'll just bring out
some more here there. We can just imply some of that hair strands happening back there and I'm just going
to darken the face. Yeah. Just so that it's clear. And also dark in
this overlap here, sweeps over the head here. Right? But a lot of the refund step, really, as you can see, is kind of doing things as
loosely as you possibly can. So that you're really getting. That flow, right, the
fluffiness of the hair down. I think here I can play with
the shape a little bit. We're going to go in and around, maybe, something like that. It's a little bit straighter. So the other side's
angle is that in the Sun's angle might be
a little bit more flat. Can add more volume,
but we will keep that flat theme going. And I'm adding overlaps. What we can do here is I'll
add an overlap like that. Bring this piece around. And now we can see two sides of the hair chunk almost right? So kind of gives
us a nice 3D feel. It's a little bit parallel here. At the end of the world, maybe try and break
the parallel little bit with another
overlapping line, something like
that, will pull out some kind of flip care making sure it's tapering both ends. And I'm going to
erase the NIC line. And one of her Nicaea
just because we are going to overlap the
here right over that. And I'll pull that
piece of hair here in. And I've turned this from a pointy basic shape into a bulbous shape here
at the end over here, which is something you can do. You can really go
crazy once you have the basic shapes down,
you can go crazy. And let's now get these
best-case sections in. And really I'm creating
a lot of the time. I'm also creating opportunities
for overlaps to happen. You want the viewer to feel like there are these masses that continuously overlap
one another. As the hair comes down. Here, we'll put in
that little piece of hair paralleling at the end. You want to make sure
it type is nasty. And I would call that one yeah. I'd pretty much
call that one done. Now if you want to go for
more realistic hair, right? So obviously, this thing
is a little bit messy. We've got the planning lines
were a little bit too dark. We wanted to erase them
a little bit more. But if you wanted to go for
more of a realistic look, because this is of
course more stylized. What you would do is you would increase the level of detail, also called that you may have
heard of this term before, loud or allo deeds, just obviously an abbreviation
of level of detail. You increase the
level of detail in terms of going into the strands, going into the chunks, you'd still do the chunks
to go into the chunks, e.g. and you would kind of detail
them out a little bit more. Just add more overlaps into the chunks and
into the strands. Here I've got some hair pieces. I would add more
overlaps in here and maybe I'd have a piece of hair
coming out here and so on. But you want to make sure, as we've mentioned previously, you don't want to
put stranded lines in the hair like this. Because the minute
you start doing that, the viewer is
incapable of seeing the overlaps and
seeing the masses. All they see is
this mess of lines. So you want to be very careful about how you go about that. Make sure the overlaps
read and that the overall massing reads as well. Let's move on to number two. I'm going to give
her a, let's say, a more spiky, kinda funky look. I think I'm going to usually I try to imagine where the hair might
be spreading from. And I think perhaps for myself, it's habit to start
on the right or the left hand side of the
face with a parting there. But you can start
anywhere really. They could have some kind of potting in the
middle or the hip. Good start sprouting from from the middle of the
hair or anywhere really. I mean, obviously it's sprouting
from a bunch of places. Here. I'm being careful
because these two, this one and this one are
really similarly sized. So in the third one, I made it quite thin. In here. I'm going to strain
that a little bit. I want to get some volume
happening up here. Just kind of planning
out the general shape. Just kinda go to a bit
of crazy hair going on to have some gravity pulling
some of it here, there. I think going with this trend of the hair kinda flicking
to the right a little bit. And then over here we'll have it coming down into
its own shapes. We're using a lot of
that bulbous shape really to shape the hair here. And because their hair is short, she, she's going
to have a bit more of a spiky vibe going on. And when you're doing
these types of hairstyles, really you have to be
careful to vary the waiting. Like yeah, I'm trying to think
like what shape could have plugin that would make sense. In this section here, which I'm feeling like I'm not sure exactly what I
should put there. Considering all of these hairs are coming out like
that, That seems okay. So in a sense, we've
got this kind of star shape happening up here and then it kinda rolls
around this way, right? It's just give her
a bit more volume on this side of the head here. Trying to keep those shapes
varied can be quite tough. Just planning it out like that. I almost imagine like she might be someone with hoop earrings. Alright. Just with this type
of hair cell RNA. And actually let's just
give her a bit more here. Here. This looks a bit weird. There's no here in that section. And of course you can add
layers on top as well. So you can actually go in here and add even more layering. This is just an
example. I'm going to keep it a bit more
simple than this. You could add layers
over here in there. So you can build up layered
hairstyles quite easily. Just bolding layers of these really loose
strokes into one another. Right? So I'm just seeing how I feel about it if
more or less is kind of the overall shape reads
well and it feels decent. That seems pretty good for plan. I'm going to lighten this
up quite a lot compared to the previous one
just so we can see the head drawing of it better, the overlaps and stuff
a little bit better. Right. That's pretty light. I'm going to her
head here as well. I'm going to just
lots of new headline. Alright, just lighten
it so that we can get a nice clear
view of the hair on top. We're going back to the hair. And again, going back to lesson one of module five where we're talking
about rough and refund. You want to have
a mindset shift. Rough. You're planning, refund, you're being creative and
loose and free and really just building on what you
have done before, right? So you kind of
decorating in a St. so think about
that mindset shift and get into that
zone if you will. As you're doing this. Can see here, I definitely
don't stick to plan, although I think
I may need to be not more closer
to the plan here, but at least more aware of the
directions that I'm going, I don't want to break
the directionality that I've established, already established
in these hair pieces. And as you're doing this, you will find that actually
drawing has pretty, can be pretty fast and really can be a
pretty fast process. Especially the stage, because when I'm placing
a particular line down, It's generally it's
finished, right? It's done for good. I don't
have to go and do tech crazy texturing on it or super
dimensionality on it. And do crazy forms and do
like really complex things. Once it's done, it's done. I'm going to make this piece of hair look a little
bit more fluffy. And you can definitely introduce some layers that kind of the
hair, the hair is crazy. It's going to do its
own thing sometimes. So there I've made it a point
in the opposite direction. We've got a bit of a
tangent happening. Yes, so I'm going to erase
that and probably erase this line because this chunk of hair came past
that line there. Maybe getting a
little bit too high. I can add some little bits
in here if I want to. You can see I just
changed the hair design. They are completely,
it's all good. Right, and we can
just imply some of the roots, this section here. And let's get these
sections and asymmetry, something we're going for. Big theme, we're doing here. Those two guys
mirror each other. So we went to avoid that kind of a bit of
mirroring happening there. So my job now is to try to
get some variants in here. And you can bold overlaps quite easily by simply just
overlapping the lines. So if I need some kind
of variance here, I can just introduce and
overlap into this section. So e.g. I. Can just pull
out an overlap here, e.g. and it suddenly makes
the whole shape look significantly different. This is really a
crazy hairstyle. Is really got some
crazy going on here. We're just pulling some
here plus that ear. And it will pull some
here, here like that. And that would be that
for that hair cell pretty much wouldn't do too
much more than the hair. Depending on the style.
Style dependent, wouldn't do too much more. I think for the last hairstyle, we can actually go and do a
bit of a modern type of cut. Well, we'll see if it's how effectively I
could achieve this. Look. And I'm thinking something like where we design the
chunks like this. She's got a piece of
hair that hangs on there and a piece of hair
that hangs down here. And then her hair cut is kind
of stepped from the back, comes down like this and
hangs here and it's kind of more hair is more straight
in this scenario. And she's got bangs basically coming off
the front of her hair. They're straight cuts. I've seen this cut. It's tough cuts around trying
to get the basics of it in. Just have to think
about that roundness. Roundness of the
form of the cranium. Maybe put a little
here. They're just give it some diversity. And we can, we can infect, cover this whole
ear with a here. I'm going to erase the year out. Lots and debt headline. Once again. Take your
whole ear out. Rice. And we just wanted to
rough in the basic shapes. So she's got this
piece of hair here. And we can just add
a couple of years that want to keep this
kind of flat as if it's been cut to be very flat and
very straightforward, I say. And we can just add
a little bit of possess to that section. They're linked, looks weird. We'll keep that one is fun. I'm just emphasizing to myself that in fact
this fringe is going to have to have some
kind of line here. I think, where it's
definitively coming out, it's overlapping the
rest of the hair. This bang section almost. Just erase that kind of
stepping happening here. And work in enough
detail that you are confident that there
is enough information for you to draw on top of in
terms of the hair, right? So you wanna make
sure there's enough information for you to utilize when you're wanting to draw on top of this
angle of the head there. It looks a little strange. Let's keep it a bit
more round here. Possibly have another hair
coming out like that. Little bit messy. But it's okay. I'm not sure if
necessary this hairstyle suits this particular
character's face. But why not give it a try? Right? And I feel like wouldn't
be a bad idea to have some piece of hair
coming out the side there. Alright, and that would
be the planning for that. Using all of our basics, all have a basic fundamentals. Latin it quite nicely
here, quite a lot. In fact, let's draw the
final lines for this hair. Using using the god underneath. You can see I tend to, depends how clean I want it to look the lines I may undo quite
a lot or just a little. This particular shape
here is quite nice. It's very indicative
of more straight hair. In terms of how straight the
straightness of the hair, the weight of the hair, and
the thickness of the hair, and how gravity affects it. As long as you're
working your overlaps, keeping it overlaps working. It's very hard to go wrong as long as things are
clear that overlap, so clear, it's very
hard to go wrong. Just keep your own loose
while you're doing this. I cannot emphasize that enough. Pretty much in everything
in all that we're doing. Looseness, even if you're
talking about painting, looseness is
incredibly important and it's not an easy
to grasp concept. Looseness in the word, I think it's a semantic problem. But the word that
it just doesn't allude to something
that everyone can imagine what
looseness is as if it's some kind of solid objects, like go and buy some looseness. But hopefully you
guys have learned by now that it relates to both
the dynamism in your shapes, that they have directionality. Of course, physical
looseness in your arm. So that, you know, to move your arm loosely to
achieve this feeling of flow. Right? It's just adding some of
those overlaps there. Just add a bit of a
hair overlap up there. We can add a little one there. And let's do the fringe
sort of bang area thing. I'm not really a hairstyle Pro. I wonder particular
style. I will just Google it and see what type of look I'm trying to achieve and
try and get close to it. No need to achieve
the exact thing. Just get close enough that you will convince your viewer that this particular characters
hairstyle is a particular way. This overlaps pretty
important there. And we'll bring that up there. So he has been cut
straight there. It looks a little bit dull here, so I'll add a little
extra here there. And probably, yes, we're
covering the ear here. I'm just erasing
some of the head. We'll bring in some hair here. All the hair has to flow
in some logical way. Don't forget about that. I want to add just some kind
of extra overlap there. Maybe another one here as the hair comes from
behind the head. And we'll call that
one completes. So here we have a demo of three, sort of just kind of
made up hairstyles. We've got a shortish
style to shortish styles, and then a medium length one. And we've been using the
fundamental theories and everything we've
learned so far. I hope you've enjoyed this demo and I'll see you guys
in the next lesson.
6. Drawing Clothing with Cloth Dynamics: In this lesson, we are now
going to be learning about cloth dynamics and the
seven clothing folds types. Now we're not really dealing
with clothing design, but really the dynamics of
how cloth works and moves. This, of course, it
does vary a little bit based on the material
that you're using. But generally speaking,
you can apply this to most types of cloth
used for clothing. Alright, so let's get
right into it and talk about cloth dynamics. Cloth really is very
similar to here in that it really is impacted
a lot by gravity. And as such, we need to consider the direction of gravity affecting
the cloth, right? So we want to consider
the direction of gravity. And in this as well, we want to think very much about squash and stretch on the
fabric itself, right? We're just going to talk
about these concepts a bit and you'll see the application
of these as we go through each of the
seven types of folds. Another important point that I want you guys to take
it down and it's one, it's very, very valuable. It's very simple,
but very valuable. Is that generally speaking, when coffee beans, it
never has a sharp point. Generally speaking, it generally always bins and a round angle. So when you're doing
clothing folds, you generally don't have
very sharp bins like this. You'd have more of a rounded
band and that will make your clothing folds look more
realistic and less flat. Then the last thing we wanna
do when we're thinking about cloth dynamics is ask ourselves, where is the point
of tension, right? Where is the point of tension? And the point of tension here
is really relating vector, squash and stretch in the
direction of gravity as well. In terms of where is the cloth pooling based on the form that you're putting
the cloth on. Alright, so where is
the point of tension? Lost the knit me add
something obvious, but I want to say just so that we're really firm and
what we're doing, that really is nothing more. Then of course, almost, almost a very kind of 1D object in a sense,
obviously it's 3D. But for the most part, cloth really is just very
thin and we don't attend to double line draws unless we're talking about
thick fabrics. In light of that,
clot clothing takes its form really from
the underlying forms. So if we wrapped cloth
around a cylinder, the cloth is going
to take the shape of the cylinder more relaxed, of course, based on the fabric
type and what have you. And so I'm reinforcing
this so that we realize the clothing has two naturally
follow the contour lines, follow the contour lines
of the underlying anatomy. Okay, so we want to
keep that in mind. If we don't follow the contour lines of
the underlying anatomy, the clothing then looks very
flat or like a sticker or really detracts from the
three-dimensionality of our piece on right? And we really don't
want to do that. We wanted to, to look
3D all the time. So now we're going to move into applying some
of this theory. I'll put these notes to the side so that
they're always with us. We're going to apply some of these theories by looking at
the seven types of folds. Let me list them out
before we draw them. Just so that if you
are taking notes, you can write them down as well. And then we will go into them. So when I put them
here, seven folds. And really a dynamic look in clothing and realistic clothing
look is more about how the clothing is falling
on the body and folding and wrapping around the forms than it is
really about the design of the clothing in terms of
drawing it in a believable way. Alright, so our first type, pop folds are second
tub or zigzag folds. Third type of spiral folds. Fourth type of Aflac folds. Fifth top are the unfortunately
named diaper folds. Sixth type or dropped folds. And our last type, or inert folds, right? Inert, meaning inactive
or not really moving. So inert folds, right? So let's get into it
and we're going to start drawing out folds. We're going to start
with plot folds. So apart folds rarely occur when the fabric is being draped, usually from a, usually
add quite a length. So a good example is
thinking about curtains. And when the fabric is draped, thinking about that gravity
direction, fabric is draped. And it's keep it simple for now. We won't put any
folders in here, right? Assuming this is a curtain
top of draping, right? These are the points
of tension here. And I will continuously draw in points of tension
as we're doing this. So we get a good idea. Gravity will pull down
and what will happen is the fabric will start based
on the points of tension. We'll start coming down into
these pop shapes, right? And taking on a very
cylindrical form as this is occurring, and it will rhythmically move in and out,
obviously an OT, we will want to vary what is occurring there a little bit. In terms of the rhythm, we wouldn't want them to
be all exactly the same. And so here we get our pop folds that follow the contour of a cylinder in and out and in out and in and
out consecutively. And OSC, this one goes
into us, not impossible. And in an S, this is essentially a
portfolio and it's named like that obviously because it
is somewhat like a pop. So long dresses, e.g. will take on the
look of a pop fold. Let's bring a dress
design down here. And I'm kind of keeping that looseness and
that fluffiness that I have when I'm drawing here and that we wanted to have when we're drawing here. Let me just draw that ellipse
more than normal angle. And I'll plan out the basic
shape of the clothing. And then I will
insert the pop folds, but creating my waves. As we go. I can even add one here on the outside with an overlap and then bring in
these lines up. And it's all about the
overlap here again, just like it is in here. And therefore achieving
our pump fold look in this type of cloth, thinner types of cloth
teams to pop fold more easily while I say
thinner but also heavier, because they'll wants
to change too powerful. But generally, you're looking at longer cloth that tends to pop fold as gravity is pulling down in the
fabric gets heavier. So this is essentially our, our pipe folds here. Alright? And you will see this commonly on long
pieces of fabric, curtains, long dresses, and generating materials
that are quite long. Alright, so those
are our pop folds. Let's move on to zigzag folds. So zigzag folds on
named the way they are because the fold kind of
works in a zigzag pattern, very much like this. Now, where you would use
these types of folds. And you'll see as we get
into some demos here, is generally at the
ends of sleeves, long sleeves as they come
down to the wrist area. You may also want
to use them with fabrics compressing like pence, compressing down
against choose e.g. and anywhere you feel
that the fabric would be compressing in such a way
as to create this effect. It's sort of a medium amount of compression would
cause a zigzag effect. So what happens is you start
having the folds kind of poking out like this
and note how they don't mirror each other, right? So we're not doing
zigzag folds like this with a sawtooth thing
mirroring each other. And we will then want to kind of connect the fabric in a way that we're showing
overlapping lines as the fabric is compressing. So this is a zigzag type of fold because maybe the fabric
is compressing down here. Also the knees.
Sometimes the knees on certain pants will compress. So let's do some examples
to show an example of this. Let's say I'm drawing
a sports jacket. This would be the risks section. And the players
pulled this leaves. Just pause the risks to
the middle of the forearm. E.g. I. Wanted to show the compression
of that fabric occurring. And so I'm going to come
in here and I'm going to zigzag this
leaves a little bit. And what I can do is
I can use this shape, which you'll see as
a common fold shape. And of course you can
make derivatives of it to show indentations
in the fabric. So here we will pull these
overlaps in a zigzag folds. Okay, he's pulled it
just a little bit app, it's compressing a little bit. We want to bear in mind that we are on a cylindrical
form with the arm. So we want to have the contour lines
showing very clearly. Okay? And then anywhere where we
feel the fabric may indent, we can input one of these
little shapes, right? Where it's kind of a
shadow and you can really just a very them and do
whatever you like with them. Usually it's drawn where the shape doesn't
just simply close, but it overlaps one of its
own lines there, right? And this helps us indicate areas where there
are deeper folds happening in the fabric or creases or crinkles
to varying degrees. So I can just put in
a couple of these. The key thing to
remember with fabric is it's not an exact science. Cloth really does
whatever it wants to do. So you can't really
sit there and control every macro element of how
you want the fabric to look. Rather straw for a natural look. And by natural, I mean, pretty kind of almost random keeping things
a symmetrical. So here we can see in
the sleeve section here, we've got that zigzag
effect happening, right? Let's do another
example where we may be doing a pence leg is coming down from the knee and maybe it's bunching
in the knee a little bit. So we can start off
with a zigzag design. They're imagining the leg
anatomy underneath there. And it comes down. And as we get to the shoe, we can start putting in some
of these zigzag shapes for the compression as the Pence
compress on top of a shoe. Just make this a
little bit smaller. Okay, this person's leg is
at a bit of a strange angle. Let's just keep it a more
of a straight angle. And this would be the front
of their shoe down here. Just kind of roughing
that in the pencil, compressing the wrapping around. And we have the zigzag pattern showing the
compression happening. So once again, we're
emphasizing our overlaps. We're making sure we've got a zigzag top of look in there. And usually the Pence depends
how begi the pens are. We could have some really
nice deep little shadows occurring as the pencil
get this zigzag effect happening in them. Right? And once again, we
have the zigzag fold. This is a type of
fold that occurs once again on pence genes. Areas where we've kind of
got medium compression, where the, there is a medium amount of
compression happening. And I would contrast that
with the spiral folds, which we'll look at next, where you have a lot of compression happening
on the fabric. The fabric takes on
a little bit more of a spiral look as we
will see. Right? So this is zigzag, top of fold and ready
to get good at drawing. This stuff is
really just drawing it and just remembering
these rules, asymmetry. And of course these
rules here are quite key to just implementing
these basic folds types. Also you would do well
to really just memorize these seven full types and
use them where you need to. You don't need to make clothing. Drawing clothing overly
complicated for yourself. Just memorize them room
with the basic rules. Be loose and off you go. The next type of fold
we're gonna be looking at our spiral folds. Now spiral folds move
in this type of way. Whoops, it's just draw
that a different Ni, the kind of constantly spiraling
in this sort of pattern. And this is due to
heavy compression. And this is when someone
pulls up their sleeves, e.g. that's the most common era
you see it or wherever the fabric is being compressed
on a cylindrical form. Quite, quite a lot. If there was a sleeve
on here and we pushed the sleeve all the way up, we compressed it to half
of its total length. We'd get spiral folds happening. Kind of looks a
bit like a spring or one of those
vacuum cleaner hoses. So let's do an example of that. With the spiral folds, we tend to use a lot of these shading shapes
on the fabric. You'll see here. Let's
do a sleeve again. And of course, I'm doing
very basic clothing here. But this could equally apply
to perhaps stockings being pushed down or socks compressing such comparisons is an excellent
example of spiral folds. When the, when the socks have fallen down or compress it down. So really, you want to apply these theories to a bunch
of different things. Alright. Here I'm going to
plan out the folds. I'm trying to keep them
more asymmetrical. I don't want them to be
to the same on each side. And I also wanted to
leave room to have some actual clothing lines
in there so it doesn't look so robotic as if it was designed to be in this
spot really kind of way. And maybe as it moves
up to the shoulder, Let's just say the cloth moves
up to the shoulder here. We put some overlaps into show the cloth overlapping
over itself. Maybe the spiral folds will
come to an end, right? So we're really compressing
the fabric here and we're contouring the lines. Alright, so now I'm
going to just draw in a much clearer silhouette
to these spiral folds. Keeping my overlaps
nice and clear. This folding there,
there's one there. Keep striving for
asymmetry as well. And we'll draw one there. Alright, and because we are
having this compression, we want those shadows in the
little shadow indicators. It just really helps
sell the idea of how much compression is happening on these
types of folds. And once again, be
loose B-natural, especially be natural clothing. As I said, it does
its own thing. So don't try to control it. Just compress it as you think
it needs to be compressed, considered the material top
right, and work from there. Thicker materials, of course, may not compress as easily as the new
materials and so on. So you might have more neat
looking compressions or more rough looking compressions based on what's happening
with the fabric. Alright, so here we
see a spiral fold, typical marks of a spiral fold. A lot of compression and a
lot of these little bumps, ages occurring as we move
through the spiral as rotates. And of course, a lot of these shadow shapes
in here as well. So those are our spiral folds. Rice do hope you're taking notes as we go through this
would be very useful for you. Let's take a look at
how Aflac folds now. So when it comes to
half luck folds, particularly, I'm
not entirely sure why they are called
half luck folds. I've never really
investigated it. But the idea we want
to have with her flock folds is that
on one side we're having compression
occurring on a form and I'm drawing an arm here that is binding at a 90-degree angle. This is more of just the model of what's happening
with defaults. So we have a compression
happening on one side, and then on the other we
have a stretching happening. And because of this, we get a lot of tight folds occurring at the
point of tension here with a fabric is pulling
in at this point over here, causing these fold lines
to appear that we see on the inside here via
point of compression. Okay, I'm just putting in
the words that expansion. So we really getting it. And our tension wouldn't
be here, right? And so areas you see
a half-life folds are generally points of
articulation, right? Points of articulation
where our limbs can move. The actual joint areas
where they move, is where we will see
these types of folds occurring at the points
of articulation. So e.g. I'll do a
sleeve example. If we have a man wearing
a collared shirt, e.g. in he's bending his
arm a little bit. Draw the arms section here. Maybe there's a button
there or something. And he's bending his arm. It's going to emphasize some
of these overlaps here. And the fabric starts rapping
over itself and being pooled as his own bins, right? And we get these whole
flock folds characterized really by the overlapping and
the directionality toward. The point of tension. Alright, so that's
really what we would do. They would do this in the
same area on the legs, obviously the back of the legs, and also areas where the
fabric is very taut. And actually that brings me to a point that I want
to talk to you about. I'm going to do a
small diagram here. When people draw
genes and Pence, particularly at the crotch area. A lot of the time, the fold lines here are
drawn up like this, right at the crutch. And then the pen sort of
carry on very tightly down. And this is actually
not correct. It looks bad, but it's
also not correct. I've emphasized that
crutch for one thing which can look super
weird at tons. But that's not actually what
happens with the fabric. Because underneath here we have the 3D cylindrical
like links, right? So when you contemplate the
actual forms underneath, the correct way to have
these pencil lines drawn. And I'm going to just do
a quick example here. So here it would,
we'd have our legs coming down and he has a crutch. And suddenly we can have a line or two
showing the crotch, of course, that
we're going to add those overlaps there to show what is in front,
what is behind. But in terms of the
point of tension here, the point of tension
is not actually just spamming out all these fold
lines from the crunch. With Pence, they
tend to come out at a horizontal angle here. Right? Horizontal
instead of this V-shape. So we get this v-shaped,
That's incorrect. We want them to come
out horizontally at those points of tension on
the rounded forms, right? And this would be more correct. Alright, so those are
our half luck folds. There are overlaps
on one side of a compressed cloth section
that is over form. And because the
other side is really experiencing stretching
or expansion, right off luck folds.
This twice already. I apologize for saying again, looseness guys, you've got to be loose and you've
got to be natural. You can't control exactly
what it's gonna look like. I know it may seem
like I'm having extreme or supreme control
over what I'm drawing here. But really I'm kind of guesstimating and letting the
lines kind of go where they want to go so that
it looks natural because I'm drawing it in
a way that is natural. Okay. So let's keep that in mind and looseness,
looseness, looseness. I'll try not to say it again. Alright, let's move on. Next type of folds,
very easy kind of fold. Darpa folds, poor portfolio
name there, right? So with darpa folds, when a piece of fabric is
suspended at two points, this is usually when it happens. And I can show you some cool examples where you
might do this type of fault. It's assuming this is a
square piece of fabric. Alright? So gravity is pulling down and we're very aware of it and
we're thinking about gravity. Pulling down on that. The two points of tension
here cause the fabric, of course to stretch
a little bit there, which can indicate
with some lines. And then as it comes
down into the middle, it causes a C curve to occur. So I'm going to draw in
some of these C curves. And they, you have
a Diaper fold, a very realistic looking
fold in the cloth. Because this center of
gravity comes down here. The biggest weight center
of gravity comes down here. And so we get this
C-shaped curve happening in the
middle of the cloth. Right? And while we're on this before I do a demo of this, let me say that
folds once clothing, drawing cloth is very
similar to drawing here. So don't be afraid to just
draw a particular shape, e.g. I'll just draw the
square shape here. Then erase a corner e.g. and take it and just
do a random overlap. And boom, we've just
controlled the cloths. Overlap right side. Now suddenly looks
like we've got a piece of cloth wrapping there. And we can do the
same here as well. We're just going to
draw a shape like that. And now we're
controlling the cloth. It's not very hard and you can keep the shapes
really abstract looking. You don't need to
control them, right? So it's not exactly going to be the most amazing example
of a Diaper fold. But e.g. you may be
drawing a tablet, which is a piece
of cloth that goes over the front of
a knight's Alma, representing his guilt house
or what have you, right? So the tablet would usually be, it would be kind of designed
something like this. We were looking at it from
a top view and relate on a table place for the head. This area wraps around the back. This area wraps
around the front. Usually there's some kind of logo design on the front of
it and it just hangs down. Alright, so if we're
doing a tablet, e.g. because we've got
the two points of tension on our nights shoulders. We would have the fabric hanging down,
something like that. Actually, we would combine
it depends how long this is, but we could have some
pitfalls at the bottom. But over here at the top, we'd have some so-called
darpa folds occurring, right? As the tablet hangs
over the nut, right? Otherwise, the cloth just really is characterized
by this C-shape. So there we have
our diaper folds. Suppose if you're not
in the United States, that wouldn't be a nappy fold, which makes it sound
like ten times worse. Anyway, let's move on. We're gonna do drop folds. It's probably the easiest form of darpa folds, drop folds. And with drop folds we have
a single point of tension. Imagine if you were hanging
your tail on the hook, on a hook in the bathroom. So our cloth kinda comes down and this ton of
bunches at the bottom. It may even pop
fold at the bottom. And what we have is the drop
folds coming down here, these tension lines showing that there's a lot of tension at
this point of tension here, this hook area where the
cloth is draped from. Now you could use this for all
sorts of different things. Perhaps this is a
character and let's say some kind of embroidery
in her hair, some kind of cloth in
her hair hanging down. E.g. but what characterizes
it is that we have these lines here coming down
from the point of tension. And in the cloth hanging down
and overlapping it's self. So these are dropped folds. Let's do a cloth,
e.g. et al e.g. just pretend we've gotta
tell hanging over a hook, I'll draw this one a
little more detail. But really all of the skill in enjoying clothing
is just very, very much weighted towards or you just contemplating your
overlaps properly, right? So the hook is under there. We'll put a little
shadow line there. That little shadow shape to show that our kind of tell
this holding there. We will have some lines here. Put some shading in there. Really, we don't need to
worry too much about shading and have it coming down and will overlap
another piece here of tell, have that coming up and
maybe it wraps in a bit. Comes around that
going there, there. And bada bing, bada, boom. We've got our tail on a
hook in the bathroom. Pretty much nailed down. Right. So that really is our drop fold. Okay. Awesome. And last but not least, we're going to take a
look at our inert folds. Now, just keep in
mind that inert is referring to inactive. The word inert means inactive. So there are folds that
are just there because of probably some energy that occurred at some
point on the fold. You typical way that
this is illustrated. The typical example is a bull, is a cloth covering a bowl. So here is where we would
use those shading shapes quite a bit to really
emphasize those folds. But of course, we're also
relying on overlaps. So e.g. here I will have imaginable underneath a piece
of cloth, Jordan an angle. And the cloths kind
of rolling about. Let's make it a square
piece of cloth. And it overlaps itself
at some points. Maybe it builds up trying to keep these sharp
points so that we still feel like it's a
square piece of cloth. And just creating some overlaps their eyeballs under here. So we would have dropped
fold like lines as the fabric kind of That's
its way down over the ball. But then we have these
other folds that happen where the cloth
bunches up on itself. And we can then add some of these shaded zones just to emphasize the sort of
scrunching of the fabric. And these types
of folds would be called the inert
folds because they're not really the result
of any kind of tension or gravity
on them at present. They just kind of
happened at one point. And so they just continue
to just stay there. They maintain their form, right? And these are inert folds. All right? So that is that for cloth
dynamics and drawing cloth. And if you follow these basic rules and you
do a bunch of practice, you will be pretty good
at this pretty quickly. I think this isn't
really a one of the most complex areas of
drawing, to be honest with you. Something I would advise
you do is really gear your eyes up to observing the world around you
much more than usual. We have to escape the world
of the Mughals, so to speak. And really get into a zone where as artists we're
observing everything around us. Really close, that we're
zooming in on everything. We're focusing on everything. Why is this the shape
of what is the shape of this when it's
in this position or that position and clothing learning to draw clothing
well is going to rely a lot on how well
you can see how well you are observing
the clothing around you and how it
moves and how it works. But the seven folds are a very, very strong foundation for you to get drawing clothing
pretty quickly. Well, right? That is
the end of this module. I'll see you guys
in the next module.