Transcripts
1. Draw Characters 103 Introduction: Hello and welcome
to draw characters 103, drawing character bodies. This section of the course is going to teach
you how to draw characters bodies
by teaching you core forms of the body
is the head form, chest form, leg form
on forms, hand forms, feet forms, as well as breast
form for female characters. We're also going to go over the critical aspects
of proportions. Proportions of the
sod spacing and location of elements in art. We wanted to have appealing
and idealistic proportions as a base to work from. So you need to learn the proportions of
the body, the face, and of the hands
in order to draw them properly so that
they look normal. So I'm really excited
to go through this very critical
module with you. And it's usual
encourage you to watch all the lessons through
first and then go through them a second time and
then do the assignments at the end of this
particular part of the course, draw characters 123. You should be able to draw
a mannequin style character forms of most character types and be able to pose them in 3D. Great, I'll see
you in the course.
2. Character Forms and Proportions New 1080p: Before we get into the
meat of this module, there are just a few points
I'd like to talk about just to prepare you for the
content better as a head. The first is that you'll be
learning shorthand forms. In this section, we'll cover all the major anatomical forms of characters in a
very specific way, a very dynamic way to give
you a strong foundation of building blocks
that you can use to build your own character forms. So we're gonna be doing
shorthand forms in the section, and it'll get you
up to speed fairly quickly in order to
draw character forms. The next point that I want
to talk about is you may be wondering why based on
our theoretical model, white forms are coming in module three instead
of module four. What are the forms come before? What is obviously shaped when we're talking about gesture, because module four
is about gesture. But in our implementation
model on the right here, we know that when
we're implementing, we want to implement forms first and shapes
at the same time, forms and shapes
at the same time, but starting with forms. And very much like a sculptor, we need something in
front of us first to infuse all of that shape theory and their compositional
theory into. And so this is why we
start with forms first, because we are realists, were realist artist and we
want to have objects and masses that exist in a place where there
is time and space. And that they are sort of implied to have a mass
and volume to them. And so we need to start
with forms and then use those shape theories to mold the forms which we want to
try and do at the same time. Third is that this is a section, especially if you are
still very early in your art journey that you would want to revisit quite often. Just basically strive to really get the idea of drawing
through drawing these forms and then
applying the dynamism to the forms so that you can get
those dynamic forms down. And you'll see as we move
through this module, these concepts of dynamic
forms will make more sense. And the last point, a pretty important point. I really don't want
you in your mind to equate anatomy with character design
or character drawing. That's not to say
that character zone and drawing have
anatomy in them. That's obvious they do. But anatomy studies really
fall into the details section, especially when we're talking
about detailed anatomy, detailed musculature,
skeletal structure, and skin surface structures. That's really something
we want to only apply when we are
doing the details of the refined drawing
when we've got our forms that are implied
by the shapes down, right? So don't get, don't get caught up on
anatomy and terrified of anatomy because it is very complex and there were very
many components to it. But at the end of the course, I do go through a really
useful resource for you to help you and guide you on learning all the
complex anatomy, which to be honest, can be learned very much in a rote fashion or
parrot fashion. You really just do a lot of observational studies just to get those details
into your system. Alright, that's the end
of this introduction. Let's get into the meat of it.
3. Ideal Body Proportions: Welcome to the lesson on
ideal body proportions. In this lesson,
we're going to look at a basic framework for drawing out the measurements
correctly of the human body. But before we do that, we need to actually understand
what our proportions, right? What are proportions? Proportions are the
size, the spacing, and the location of elements
in any particular design. So costs can have,
for abortions, people have proportions
and so on and so forth. So they're the size
of the spacing and the location of elements. We build a sort of
a rule set out of these things to give us
some kind of guideline as to what the correct or
reasonably correct proportions of the human body should be. Something to remember
is that these are really just general guidelines. And the reason we want
to emphasize this is because there's all kinds
of body types out there, all kinds of people out there, all ages of people. And so they proportions vary. So the ideal body proportions are really the science
space and location rules of just the idealistic
kind of middle aged person, maybe a 30-year-old,
40-year-old, the type of person, someone who had just
your general adult. One other thing to remember with
proportions is that when we manipulate proportions, we can get different looks. We can get different styles. So a large part of other
drawing styles for exempt, for example, drawing manga, drawing Disney style work, drawing cartoons
during TV style things are American comic
book characters. This really has a lot to do with altering the proportions of the general guidelines
and using them in different ways to achieve
different looks, right? And then last but not least, let me say as well before we move on to the actual body
proportion themselves, that this is really
something you want to learn off by heart. Learn off by heart. The reason you
want to learn this off by heart is if you have some idea of general body
proportions that work, that look reasonably correct, then you're able to manipulate the proportions as
to how you might want them for a
different body types, for different look,
for a different style. So you really want
to learn proportions of a heart and truth be told, they're not really very
hard to learn off by heart. I would recommend doing your own drawings of the
ideal body proportions, head and the hands, draw them, stick them on your
wall and every morning just memorize if Baha'i, the main locations of things. So we're going to look next at a diagram of ideal
body proportions here. And it's drawn very basically, it's not drawn to look good. It's drawn so that
we can capture some fundamental measurements of the form that we know
work and that we know look generally correct. And that we can then use
to draw really appealing believable characters off
of these measurements. So let's go ahead and actually start breaking down
ideal body proportions here and taking a look at the measurements
of the form here. So the first thing to
note is that we use a head measuring system
to measure everything. So whatever you've defined the head size as can be used to measure out all the rest of the sizes of a
particular character. So here we have the
eight heads system because we are using
eight head sizes. And we've drawn a very
typical front view of an average person, middle aged at this particular
head height, eight heads. In the first head. We have the head right? So from the top of the
head to the bottom of the chin is the firsthand. And the second head. The bottom of the second head aligns with the nipples, right? So this is kind of
the nipple line. So we know that the
nipple should always be at the bottom of
the second head. The bottom of the third head, we have the naval line right
over the belly button line, if you wish to call it that. It's one of the third
is the naval line. In the bottom of the fourth
head is the crotch line. And the crotch lies reasonably
around that position. Alright. So it's not a very super ultra sun to
fix super accurate system. It's a general system, right? The bottom of the sixth head, the bottom of the knees. So it's the neat line. And then the bottom
of the eighth head is the bottom of
the feet, right? So the foot land. So we want to remember
these very basic kind of front view measurements,
primarily first. But then we also have
a question of width. How wide do we draw things? How wide do we draw
the hidden shoulders? And generally speaking,
you want to have the shoulder head
length to be 2.5, or sometimes even three heads wide depending on how wide the shoulders
or that you want, but three heads looks,
can look right. 2.5 also looks pretty right? And you may also be wondering, well, what about
gender differences? Are there some key gender differences and
they certainly are. We'll talk about them shortly. Let's just cover some
other things quickly. Next thing is, how long
do we put the arms? How long do normal arms look? So the rule we use
here is really that the elbow aligns with the
bottom of the ribcage wherever you may have drawn that or understand
that to be in your drawing or otherwise
slightly above the third line. Write the line of the
naval lines are slightly above the navel and we'll
draw the elbow line. And that helps us define the
length of the upper arm. And then the length of
the lower arm is from the elbow down to having the hand meet around
halfway on the hips, right? Halfway on the hips, where the hand usually touches. And in a nutshell, that is very typically the idealistic body
proportions rule set. You learn these off by heart. You make sure you know the
locations of everything, the general width
of the shoulders, how to measure out
the arm length, the leg length is implied in
here because of the bottom of the crotch kind
of going down to the sixth head with
the knees are, and then six to eight is
the rest of the legs. You generally get a good
feeling of the length of all of the elements based
on their head measurement. So my advice to you once again really is learn
these off by heart. It's not really a hard system. You can just really print
this out if you wish, put on your wall and
learn it off by heart. However, we do have a question of gender and age differences, gender and age differences, particularly gender differences and age differences. We will cover it later
on in the course. But in terms of gender,
gender differences, instead of drawing out this entire eight
heads model, again, having you learn
another entire model of a head proportions, I thought what would be much
bidders to really just cover the key differences
between male and female. And really there are
two core differences. The first one is that
females tend to be shorter. Females tend to be shorter. So what you can really
do is just draw them at maybe seven heads or
7.5 heads, right? Seven or 7.5 heads. They generally tend
to be shorter, venue idealistic
male proportions. And then the second
thing which requires some additional drawing is that we want to understand some fundamental truth about the skeletal structure
of men and women. Bait the basic rule
really is that men have broad shoulders
and narrow hips. Alright? And woman have narrow shoulders and
broad hips. Okay? This is just a basic symbolic representation
of what I've just said, but it's useful to
remember it in this way. They're not too
exact proportions. But basically you want to
make sure that in men, the shoulders are broader
than the hips and in woman, the hips are broader
than the shoulders. And the reason this is
so is the pelvis inside. The pelvis from our
skeletal structure. In men, is usually quite
narrow and more vertical. And in women, the pelvis is
actually very wide, right? It's wider to
accommodate childbirth. Right? So there's a kind of a typical
drawing of the pelvis. The great trow canter, which is at the top
of your femur bone, your main bone in the top part of your leg and
your top leg burn right? Pokes out. And because the woman's
hips are broader, the great trow canter
pokes out a bit further. So it looks something
like that to how the bone is and so it sticks
out further and then the skin wraps around
and goes down to the leg. Whereas with men, the pelvis itself is actually
quite a bit narrower. So the great trow canter, doesn't stick out as far. And so male hips are narrower. And that is the end of idealistic body proportions
for the human body.
4. Proportions of the Head Part One: Welcome to the lesson on
ideal head proportions. In this lesson, we're
really going to learn just a very basic system of remembering the location of elements on the
face to get a nice, normal looking face and
well proportioned face. And how we stop this
is we just draw a very rough circle and put a line down the middle to
give us a center line. We then divide the circle
into three equal parts. And the bottom third dividing
line becomes our eyeline. We can then measure the space from the island to
the top of the head. Relatively duplicate it to funding where we can
put our chin line. And then kind of drawing in
just a very basic chin shape. Chin and jaw shape. Once the online is placed, we can then indicate the eyes on that
line by placing them relatively in the
middle of having each half of the head shape. Another way you can remember
this is by thinking that there is really
just one space between both eyes and three-quarters of an OS space between each placement and
the side of the head. The bottom of our circle
becomes the bottom of our nose. We can indicate with this,
this with dots are ellipsis. And then the space between the bottom of the
nose and the bottom of the chin can be
divided into three. And the top third
becomes our mouth line. Then roughly half to three-quarters of an eye
height above the eyes. We can just indicate
some eyebrows. We'll keep it very simple. And the reason we want to
indicate the eyebrows is because we want to
measure out the ears. And the height is determined
by the bottom of the nose, measured up to the
top of the Alvarez. And this gives us a
heart of our ears. And these are effectively general head proportions that make a good God for us to achieving relatively
normal looking, not crazy, crazy,
weird looking heads. It's relatively normal
looking character hits. Let's look at these key
locations one more time. We start with this circle, which really is
reflecting the cranium. We divide it into two to get an R center line for measuring. And then we divide it into thirds so that we can
find our airline. The bottom third line
becomes the airline. And then we duplicate the space between the
online and the top of the head down to
find our chin line. Then we place our eyes halfway between the middle line
and the end of our circle. And we draw in our eye shapes. Noting that our eye
shapes can generally be an odds width or
slightly more apart, and three-quarters of an eye away from the side of the head. So there is space on the sides of their heads as
well as between the eyes. Then the bottom of our
circle becomes Ono's, giving us our nose line. And then we divide the
space between the nose and the chin into three equal parts. And that helps us
find our mouth line, which is the top line of that third division.
And that's I'm outline. And then lastly, we place
our eyebrows above our eyes. And then we use the
distance between the eyebrows and the bottom of the nose to
determine our ear hot. And those are essentially the proportions of the
head from the front. Now, one great thing about this particular
proportional system, by using a circle first, instead of using
an ovular system where we're dividing an oval
and finding half and so on. By using a circle first. It allows us to actually create a heads with
different jaw shapes. For example, this
person has a long face. This person perhaps has more
of a pixie kind of face. We can use the bulk, bulk of the measurement
tools here. These two different
examples to still find the airline and the nose line, but using the basic rule of
dividing into three here, for example, to find
inappropriate nose line. I mean the mouth line that fits the proportions of
this character's face, albeit long and
slightly stylized. We can use the same rules
for finding the ear hot. Similarly on this
illustration as well, can use the same rules
to fund that mouth line. And draw it in fairly quickly
and very easily just by remembering a placement
rules of the key features. And that's why it's
great to start with essentially the cranium for remembering your proportional
rules for the head. Rice. And those are the
proportions of the head.
5. Proportions of the Head Part Two: Let's do a quick
overview of the head in the side view using basically the same measurements that we've used previously, but we're going to turn
things to the side. And the way we really want
to start this is instead of now having a circle
for our cranium, we want to have an ovular
shape for the cranium because the head is more ovular
from a side view, right? And then we want to put our
center line down that shape. Right? Then divide the
shape into three, just like we divide our
cranium into three. That will help us
find our airline. We can then measure the space from the airline
to the top of the head and duplicate that
sort of measurement down to help us find
the bottom of the chin, or in this case the bottom
of the jaw from side view. We can then draw a
straight line down here, draw an arch in line, and then bring up
this jaw line to connect around the middle of the head area with a
slight arcane line. We can then divide
the space from the center line to the front of the face into three sections. And we get a good location of
where we can place the eye, which one you use, just
doing a simple V-shape here. Then using the proportions
we already know, we can take the bottom
of the head here, but all the cranium, oval shape, and fund the bottom of the nose. Draw the nose in.
And then divide the space between the
nose and the bottom of the chin into three and
fund our mouth line. The mouth blind teens
turned down inside view. Can then join our
eyebrow and then measure the space
from the eyebrow line to the bottom of the nose
line to find out your heart. And where we place the ear is just behind this middle line. Just behind this middle
line, at a slight angle. So instead of it being vertical, we're going to rotate the
ear slightly to the right. Well, in this instance
slightly to the right, because the ears to change
to sit at a slight angle. And we place the ear and they're just a general
guideline over here. And effectively, these are the same proportions
except in a side view. Can just add the NIC down here. So make the drawing
look more normalized. In these other
proportions and son view. Key things to remember here is that the cranium is ovular. Or you could say
elliptical from side view. That the ear is behind
the center line. And then we divide
this space into three. For the front of the face. For the eye location. Otherwise, for the most part, all the measurements are
pretty much the same. And that is a basic summary
of the head in side view.
6. Proportions of the Hands: In this lesson, we're
going to take a look at the proportions of the hands. And the great thing about the
proportions of the hands is they're actually finished
straightforward. Once you know the rules
of Baja, it's really, your hands will start looking
normal from moving forward. Now, first thing I want
to do is draw circle, and this circle is going
to represent our palm. It's going to be out
palm shape and then duplicate its height
upwards, right? This gives us our
first big rule about drawing the hands or the
proportions of the hands. And that is that
the middle finger, which I'm going to
draw around this. The middle fingers
height and the height of the poem are essentially
roughly the same. Alright, That's our first rule. Now second rule, when we draw in the ring finger and we
draw in the index finger. Our second rule really is that obviously they're a little bit shorter than the middle finger, that they are relatively
the same height. This is not always the case. But for drawing
proportional rules, they relatively the same height. The pinky itself then is just slightly shorter than
the ring finger, sometimes significantly
shorter, but generally speaking,
not too much shorter. And then that leaves
only one more finger to do, which is the thumb. And the placement
of the thumb really falls below halfway of the palm. What we do to place it mainly even when we're
drawing it in 3D, is that we will use a
circle to indicate that big thumb muscle in that quadrant here
halfway down the poem. And then draw out the
thumb shape from there. And that will really give us really nicely proportioned
hand that looks normal, it doesn't look too crazy, and everything is
relatively well connected. And so our three
rules really is that the middle finger and the
palm have an equal highs. Second Rule really is
that the ring finger and the index finger,
While the same hut. And finally, that the
thumb falls below the halfway mark
of the palm rots. And those are basically
the three main things to remember about the
hand proportions. The key one being the middle finger height
and the palm heart, which helps make sure
that the rest of the elements of the hand
are generally speaking, pretty normal looking
and not crazy looking. And that's the end
of this lesson.
7. Important Static and Dynamic Forms: In this lesson, we're
gonna be talking about static and dynamic forms. And it is a pretty
important lesson. And we want to get this
concept into our minds before we move on to doing
the forms of the body. Just like we have is static and dynamic shapes that we
learned about in module two. We have static and
dynamic forms. So for example, this
sphere presently, if you were to ask which
direction it's moving in, It's pretty unclear, like
we don't really know which direction it's
moving and it's basically not moving
in any direction. But if you were to imagine
this as a ball of clay and we started bending it into
some kind of weird shape, maybe narrow at the top,
wide at the bottom. We've stretched it out. We start adding
directionality to the shape. And that then turns
this 3D shape, this form into a directional
form or a dynamic form. So the form now has
directionality. It's no longer static. It appears the shape
of the form or the general structure
of the form has some kind of
directionality to it. Let's take a cube. For example. If we were to draw a cube, just your typical cube. That's a very isometric cube. In terms of the
directionality of its form. The form itself doesn't really
have directionality to it. However, as we start bending and changing things about this cube, we can mess with its structure, ready and give it a sense of
directionality by bending its sides and making it
more malleable in a sense. So now the cube is kind of
stretching back this way. Let's do another
example. Cylinders in particular are something
we will be using to do a lot of the elements
of the human form. This is a typical cylinder drawing I'm drawing
through here. We can imagine this
is the backside of the bottom cylinder. And we can see the top
and the front science. If I take the cylinder and I start bending its components. So I'll bend one, I'll make one side
of the cylinder smaller in one side
of the cylinder bigger and link those
two sides together. We now have a bend in the form and it appears to
be moving in a direction. Whereas this type of cylinder, once again has no
directionality. So in this instance, what we essentially
have our static forms, forms there does
not appear to have any directionality
or movement to them. And dynamic forms,
forms that do appear to have some kind of directionality and some
kind of movement in it. So as we move forward into
doing the forms of the body, you will see how we take static forms and convert
them to dynamic forms. And this is really to help you
understand the basic form. And then how we bring
that form into more of a believable
living type of form. Write a more dynamic, loving kind of foam that moves and changes as we
have with characters. All right, let's move
on to the next lesson.
8. Drawing the Head and Neck Forms: Let's take a look at the basic building blocks of drawing the head and the neck. So typically speaking, the head is really made
of kind of two shapes. You could definitely suddenly drawn with these two shapes. Where you have a sphere and
you have a triangular form. Can imagine this drawn
through a little bit. And you also have a
cylinder for the neck. And these really are a very
basic form building blocks. That's not to say that you
would draw these exact forms, but these are the
forms that basic forms that we want to understand to make up the components we need in order
to draw the head. But using our knowledge
of dynamic forms, we want to draw the sphere, which is the cranium
of the head. Draw that in. And instead
of bending the sphere, what we can do is attach the
triangular form over here to that sphere and have
them become one. And it makes a very
directional type of shape. And when we add the neck to
the base of that sphere, we want that to be directional
to smaller at the top, slightly bigger at the bottom. And we then have a good form based foundation of
how to draw the head. We were in flying planes to the front plane
and the side plane. And we also have the
planes of the neck, the front and the side
as it rotates around. And additionally that we're
drawing, add a rotation. So this head is
facing slightly left and it's not front
on or side on. So when we draw front on, things appear to be very flat. We can't see multiple sides. And similarly, when
we draw things directly from the side, also appear to be very flat. And we can't see
multiple sides are just see the side and we
just see the front. And for the time being, as we're doing
these form drawings and learning to
draw these forms, we want to avoid front and side
views for the time being and focused on rotations. And more, more,
more specifically, what we can call
three-quarter rotations, where we're rotating the form three-quarters left or right. That's not to say that you
can't do additional rotations. But while we're learning,
let's focus on drawing slight rotations to our forms so that they don't
appear to be flat, that they appear to
be 3D and dynamic. So let's look at a few
more drawings like this, where we're thinking
about the forms. And we're imagining the
different sides of the sphere, attaching that
triangle shape to it. The triangle form. Imagining the NIC
cylinder starting small, getting big as it comes in, it's going to eventually
attach to the torso. And just getting a handle of these forms, feeling
these forms, imagining these forms, and particularly that
they are dynamic forms. Let's do a different rotation. So what I'm doing now is I'm already imagining that
this circle is a sphere. I'm drawing a
contour line over it to imagine where I might
place that triangle. That kind of molds and becomes
a part of that sphere. And imagining that form
on that neck coming out. Just as a basis, just as a basis for the face. We can play with the size of elements as well to
get different looks, particularly
different jaw shapes. So perhaps I'll really
bend that triangle. Now. Make sure I know the front and the side of this head
shape of the sphere. Imagine the neck sphere
behind these forms, the next cylinder mind you really just continuously stacking these forms together, these dynamic forms and
building head shapes. And really, these
three components are the main components of the main form
components of drawing. Heads has a top view. So basically I'm just
imagining touching this triangle shape to
the front of the face, but imagining that the
island, for example, central lines running here in the islands looking that way. And I attach that triangle to it and it tapers off as it
recedes into the distance. And obviously we can't see
the neck from a top view. And what might've
bottom view look like. So again, we can start with
a sphere and draw through. So let's say that this
head is facing that way. The airline is. Maybe there are some other lands help us grasp the form and the small ellipse for the neck is there and
the big one is here. It's kind of bending up. And we want to attach that
triangle piece to the front. And let's say that the base
of the triangle really ends. The chin shape
here, if you wish. Ins, in that kind of shape. As it moves up to the face. And then a sphere just
continues around. And we have the base looking at bottom
view from the neck, imagining these
different planes. The bottom of the sphere,
the front of the face, the side of the face, the
bottom of the chin, etc. And so what you want to do with all of the
forms that will be drawing is grasped
these basic forms, the sphere, cylinder
for the neck, draw out these just
very basic forms. This triangular block component, longer or shorter,
doesn't really make a difference as long as
the proportions make sense. And then add in
those dynamic forms. So add in the idea
that you don't want the form to be
non-directional and static. So this form certainly from the side, is directional here. It is directional. For the satellites front
plane is really a square. It's not really directional. This is not directional and
that is not directional. So what we wanna do is kinda, how can we make these
forms of directional? We have our sphere, it in itself is not directional. Green mold this
triangular block to it. We're giving this form a sense
of directionality, right? It's kind of pointing
downwards and it's overruled. 2d shape, if
something like that. So there's a direction,
melody and it's, and then we want to also bend the cylinder for the neck in such a way as it has
directionality to starting small at the top
and bigger at the bottom. And then the next
directionality is actually kind of pointing up, right? We will get more
into detail as to why we might want to have a directionality in human forms. And they're there very
specific reasons why living things should have a sense of
directionality in them. And this is why we want to bend these basic forms and not
just leave them static. Right? So hopefully this is a good overview for you of the really the basic forms
of drawing the head. Just do it once again here.
I'm painting the forms. This time I'm drawing
the sphere first, adding the neck and then molding on that
triangular piece. And having us kinda fill
out these basic forms. Now, once we've got
the basic form down, we can then take a basic, take the basic form and
added just a very kind of standard simple skin overlay onto it using what we
know about overlaps. So I'm going to work
in two layers here. We'll do the sphere, slight
rotation to the left. Mold that triangular
shape onto it. To make it not that long. Let's make it a
little bit shorter. So it ends there. Now centerline down
there helps me to feel the form muzzle drop
in the Ireland third down the sphere and get that. Nick's fear going, Nick cylinder going through to help
me fail to form. It's not quite centered on the nakedly. So at the
end of the world. And once we have this using
what we know of proportions, we can then actually
add in some features. So I'll just use some
ellipses for the eyes. Thinking my perspective,
putting in the nose, turning this into three, finding the mouth line. And then kind of
pressing little harder and getting these lines in. Imply the skin surface. And thinking about overlap here, line weight as well. And having the neck taper down, giving us a basic skin
surface to the forms. And really, if you
have strong forms, adding the details to the
forms is relatively easy. When we think about
the triangle. Right? A theoretical triangle. Let's change the weighting here. It's generally weighted
so heavily for shape. And that really is just a 2D iconographic shapes
of what we're doing. And then forms. And even more so than that, I want to just change the
shape a little bit more just to kind of emphasize
the point here. It should be something like details occupy that much of
the space. Forms and shapes. Because the details really are just the details if the forms of people are already
been geared to seeing the 3D in what
you're drawing Right there. Good to seeing the three
known what to join. They already buy into the 3D nature of
what you're drawing. And the fact that we're adding directionality to our forms already means that we're showing some understanding
of living objects. So when we do a form of a
head in this particular way, there is an implied life
in the way that we're thinking about the basic forms. And to the viewer. It's something that they just
kind of, they understand. They'll get it.
There's something about how we're creating the swans in finding them
with that directionality. That implies a sense of laughing
in understanding versus a more amateurish
understanding of form where things are very blocky
and robotic and flat. And sure they may still
be understandable. But there's just a lack of believability in the life
blackness of the forms. So this is really just
mean not adding in the directionality of
the forms and not really connecting anything and just
keeping it very static. It looks very robotic
and very date, right? And so what you can do really is using those basic formula, full knowledge for the
head and the neck. Just really connect those parts. User proportions knowledge
when you want to add features, keep things directional,
and then add. Even if it's just a very
basic understanding of the skin surface level
of the forms. It's okay. You can be a little creative. And you really can add just a very simple skin
surface details and inhabit have something that looks
relatively decent without too much work because
the forms are so strong, strong forms. That's what I want to
emphasize to you with us. Hopefully in this video
you've got a good overview of really hard to
easily just add those surface skin details onto the forms as
well as obviously how to construct the forms. And don't forget all the things you've
learned in module two. This is especially important. Don't forget what you've
learned in module two regarding loose lines and overlapping lines to show overlaps and things that
are in front and behind. And also adding line weights
to show that this jaw, for example here, is
overlapping the neck. The very, very basics
help you to just get that believability
when you're adding the details onto
the basic forms. Alright, let's move on
to the next lesson.
9. Drawing the Chest Abdomen Pelvis Forms : Let's now take a look at
how to draw the chest, the abdomen, and the pelvis, or the pelvic forms. So when we think
about the chest, a good basic starting point is really just a rectangular block. Just to get the
bulk of the mass. And for the abdomen, what is pretty good
to use as a sphere. And then for the pelvis, a very basic shape
could be some kind of triangle upside down
pyramid. Should I say? Something like that? When you connect them together and you kind of scale
them correctly, you get something like this. Which, you know, for
rudimentary purposes, makes some sense because there's always that point of rotation
in the abdomen here. So we know that the
abdomen can rotate. And so it seems like
a nice hinging point. But when we take these very, very basic forms and
we start bending them, we get somewhat different
types of forms. I'm going to show you the
forms that I like to use, just the very basic forms. I like to use the dynamic
forms for drawing the chest, the abdomen and the pelvis
and their forms that really help add on the arms and the legs, and
the head and the neck. So we take that
block and we start bending it on all of its sides. And I've taken some
cues from the ribcage. And I add this V-shape to my abdomen. Very much like that. So I've taken that
basic block shape and really modified
it into the shape. Just going to draw through
here so we can see the science modified it
into this type of shape. And this upside down
v-shape really is great for slotting in the abdomen, which I keep a sphere, because it really actually
works really well as a sphere that doesn't
need many changes. And so you now have the
chest kind of plugging in nicely into the abdomen in
terms of the basic forms. Then what about the pelvis? The triangular pyramid
shape is a bit harsh. It's a little bit
harsh for a pelvis. And so what I do again is really apply that dynamic
shape theory and bend the form in a
way I'm going to just rotate it a bit forward
here so we can see the top. And I use an ellipse. And instead of it being squared. So the shape would
be really something, this form should I say, would really be something like that. Instead of having a
square, have it round. And then make it kind
of like a cup or a teacup type of thing or kind of a very pointy
bowl if you wish. And what I like to do is draw ellipses on the sides
of it running through. So that would be seeing
through the form there. And over here, this would be the front ellipse as zones that we can plug the
legs into when we get there. But really, without
getting too technical, we're really just
taking this upside down pyramid and using an ellipse and still getting
that permanent shape where the form would really be having these types of
contour lines on it. If we drew through it. It's really very
much like a cup. And a fun that
works particularly well when you add it to
the rest of these forms. So in a nutshell, really these, these are the forms that
typical forms that I use pretty much all the
time when I'm drawing, which are basically
just dynamic versions of those basic static shapes. And what's great to do
before we get to the skin, adding basic skin
layer on top of it. But what's great
too to do is play with the various
angles and rotation. So you can see I drew in a three-quarter
there previously. Let's just go back to that. So this is very much
a three-quarter view. And three-quarters great because we see the front, the side, front side here we can
see the top a little bit, front and the side a little bit. We can add those ellipses
and it gives us. Even more of a side view of
where the ligand plugin. But to really realize
that the joint here, if you want to call it a join to this pivot point
of the abdomen is great because the chest can move forward on
the pivot points. It can move back on
the pivot points. It can move side to side. And these are things we
really want to get used to, get used to this idea
that we can actually put these basic forms
and even twist them. So let's look at some examples
of those very things. Here I'll do the
basic chest form, bending those sides, putting the sphere in there and then ensuring that the
shoulder line here, really that's what that is. The shoulder line and
the line of the pelvis are not parallel to
one another. Right? Using center lines as well, helps us to
understand what we're doing in terms of the direction that
these forms are facing. So I have a center
line down here and we can see that this
is facing that way, that's facing that way, and
this is also facing that way. And so here we have
a chase that is binding to the left
on this pivot point. Yet the pelvis still stays
at an upright angle. So you could say that the vertical tilt of the
pelvis looks like that. And the vertical tilt of
the abdomen, of the chest. It looks like that. We'll get more into detail
on tilts later on, but something to think about. For now. We can also do twisting. So we can have the
chest over here, excuse me, facing to the left, just bending those lines. Chest faces to the left. And we can indicate that
with the center line, It's curve points to the left. All of its curves
really pointed left. Put an atmosphere. Then when we add the pelvis, change its center line and
have it curving to the right. See the back here, one curve. But for the most
part it's center line curves to the right. And so now we have a twist
happening in the form, which is totally possible. Your chest can face one of
your pelvis can face another. And this adds some
nice dynamism, especially to your poses. Using these basic forms. And really using the stomach or abdomen area here as
a pivot point, right? It's a sphere that can pivot. So we can bend it
and we can twist it. And we can also just
draw it front on, not front on, just basically all facing
the same direction. We want to always draw in
3D using these basic forms. Center line on the sphere, center line on the Chase,
Center line on the pelvis. And we can see multiple
sides, which is great. And now they're all
kind of uniform. Is a bit dull in terms of
posing because there is a parallel between the shoulder line and
the pelvic line here. We don't want that
generally speaking, but nevertheless still
looks 3D and you can still feel the
weightiness of it. Let's take a look at adding
some skin onto these forms. I'll draw it again. It's good practice
to keep redrawing. It's very simple and you can
see I'm, I'm very loose. I'll always encourage you to be loose when you're drawing. Especially drawing, you're
just, you're planning forms. Don't worry too much about
proportions for now. Just get, just be loose and free and just fill
out the forms. Here we have that basic model again of these forms,
dynamic forms. Once again, we have directionality
in all of the forms. Obviously borrowing the sphere, which you could
add directionality to it if you wish
to make it more of an ovular shape.
But it's up to you. And when we want to
add surface detail to this basic surface detail is really that That's
the top there. And we come down to the side, kind of follow the forms
just in a basic way. And with that too many lines, we can get some good
surface detail. Good kind of even
imagined from this because of how we draw
that upside down V, that perhaps the chest is
somewhere around here. Just above the rib cage. This is a male form. We can very easily get
that form with any, if you really look
at these lines, they're not crazy
detailed lines that just land there and it
goes straight down. Why? Well, we kinda sticking
to the general idea of the skin going over
these forms, right? And we can get a fairly convincing skin view
based on the form. So if the former strong drawing the skin is not that hard, obviously sure we want to have
that anatomical knowledge, which we have to learn
by observing and copying anatomy from
anatomy references. That will really add to our
understanding of the form. But, and, and really give us the little micro details
when we're adding little bumps onto the
skin surface like here, this is the ileum crest from
the actual pelvic bone. It adds realism in here
I can add the acromion, which pokes out just before
we hit the deltoids. The shoulder anatomy gives you these things and it helps you to know where to place things. When you're studying conflicts
anatomy, more detail. But the bottom line really is that it's all defined in all based on a strong
foundation of strong forms. Right? Let's do
one more example. Just go through it one more time, just so it's super clear. We're bending that basic box. We're bending its sides. We're adding directionality to everything. Drawing through. I'll draw through more on this one just so we have
a much clearer picture. Adding that sphere for
the abdominal area. And then we're really changing the shape of that
upside down pyramid. And imagining kind of
goes down like that. Let's change the
middle line to that. And we have this 3D structure
happening on that form. And then once
again, we just draw some simple lines conveying how the skin is falling
over these forms. Almost like cloth
falling over these forms in a sense, kind of tight cloth. And we know the ohms we'll
plug in somewhere around here. Just do a line. The line, the skin folds down, down. We can stop there because
the legs are gonna come in. The crutches here
along their land, their head and the shoulders. But we know that the head is going to plug in somewhere here. Probably draw these ellipses
just to show these points. Generally don't need them. You generally just stack the
forms on top of each other. And also this upside down V
does imply the ribcage area. And we have a fairly
convincing form. Great. That is the end of the chest, the abdomen, and the pelvis. Basic forms via.
10. Drawing the Arms and Legs Forms: Let's now take a look at the basic forms of
the arms and legs. The great thing about drawing the arms and the
legs is that really the simple cylinder is the
basis for those forms. However, we really want to use the dynamic form or
version of a sudden death. Because a cylinder on its own
without any directionality, It's kinda, it's kinda boring. It doesn't seem to show off the movement or the life that is happening
in those limbs. And so what we do is we create this type of shape where
we curve the cylinder and have a one end being
larger and another end being smaller of the
particular form. And that gives us that
directional flow. Now the great thing is
that arms and legs, both the upper arm, lower arm, up leg and lower
leg are made from really the shape just in
terms of their basic form. Now anatomy just
their basic form. And you'd be shocked at the
poses you can achieve just using these basic forms and all the basic forms
we've learned so far. So for example, if I
did a quick chest here, since a line down the middle. And I wanted to add
two arms to the form. I would add one cylinder
that we are bending. And then I'd add another. And on this side, Let's change the initial curve. So instead of this
curvature angle, we will go to that
curvature angle. I can then add a different
direction to the home. You might imagine that
this hand might be facing upwards based
on the on position. And this hand, we may
be seeing the palm, the top, the top of the poem, based on the assumed
direction happening here. And this leads into
something called opposing curves are
opposing curves theory, which I talk about
primarily in module four. But it's applicable here
because both the legs and arms work in
this particular way. Before we move on to looking at the legs and the arms and
a little bit more detail. Just remember that really
redrawing the cylinder. And the cylinder has
an ellipse at the top, are drawn through
ellipse at the bottom. And we just connect the edges
and we have a cylinder. We can rotate the
southerner our minds. We have a more of a circle
here, slight ellipse. And we're just connecting
the big one in the foreground to a slightly smaller one in the background. Because things get
smaller as they recede. And we have an ellipse
at a different angle. And what we're doing
is we're taking this elliptical
shape and making it dynamic by bending the walls and changing the size of the
initial ellipses that we use to define the outer planes or the top and bottom planes
from the side planes. Right? Let's look at arms
and legs once again. Now we've studied
the proportions. So hopefully you're getting your work done on
learning them off by heart because they
help you measure out how long the arms should be. And you may have noticed already that when, in particular, when I'm drawing out the forms, I don't tend to add
little joint balls. Two things apart from obviously the pelvis and maybe your knee. But generally speaking, I
don't add these joint walls because really they're kind of strange to draw on
top of when you have this weird bowl in the
middle of a, an arm or leg. So what I will do
instead is really just have the forms be
relatively where they should be. You don't really need
those joint balls there. And then proceeded to draw
in the Bent, Bent cylinders. And I can then just
really measure the length relative
to the rib cage. With a rib cage
is supposedly is. And then just measurement lines and then draw in the forearm, which is once again just
another bent cylinder. When you start trying this, you'll see how relatively
easy it is to get fairly convincing looking on forms with just these
very basic shapes, basic, very basic
dynamic 3D shapes. When it comes to the legs, using that same pelvic or pelvis shape that
we used before, kind of like a cup. Similarly, again, I don't really use these bowls to
connect things though. Of course, if you feel
comfortable doing that, by all means, go for it. But I tend to just
draw the ellipse nearby and bend the form out. Bending those cylinder shapes. And let's make this just
a little bit smaller to add the lower legs. And really just make it a pose. So if that's curving that way, the next part we'll
curve that way. Similarly here, if
that's curving that way, the next part, we'll
curve that way. This is opposing curves theory. Again, I'll just draw
in that ellipse. And I have some fairly
three-dimensional and life-like looking limbs. Once again, if we don't apply the principle of
dynamism to these forms, get very static, blocky, unrealistic, non-living
looking drawings. So here's me using the pyramid. And if you can imagine me trying to figure out
how I'm going to attach the leg forms to it. It's no wonder that a
lot of beginners don't end up drawing the anatomy in any kind of particularly
realistic way. Because they're
trying to conform these bulky forms into anatomy. And the forms don't really have that dynamism that
real anatomy has, whereas dynamic forms do. So. I know I'm reiterating this. I know I've said
it before, but I really want you guys
to understand how bad this is for drawing that we really want to stick
with the dynamic forms, particularly especially
in character design, industrial design, it's
a different story. But for character design, for human beings, we want to
stick with dynamic forms. So let's draw an arm and
leg. Just the basic forms. Once again, going to bend that cylinder that way
and this cylinder this way. And you can notice that always have the bigger
cylinder at the top, the bigger ellipse at the top. And it bends down into
a smaller ellipse. And then we will do a leg shape. This could also be an egg shape, but nevertheless, it's
do a leg over here. Same basic form. And what we wanna
do is just imagine the skin wrapping
around these forms. So I know that there's
a kneecap and so forth. So I can do is just add a line. Indicated knee will just use a very simple shape for that. It's kind of like a very
broad v in a way sideways. V, follow the form, follow the form down. And I have perhaps not
a well proportioned, but certainly convincing enough
leg lacking in of course, minute anatomical details
and in certain kinds of anatomical lines
and bumps and things. But nevertheless, for our
purposes, totally fun. Same thing with the arm. We know there's an elbow around here some way which
is, you know, it's not the same
as the kneecap, but it does protrude from the skin in a similar
way to the knee. You put the knee,
the elbow there. Follow the lines of our form. I'm implying some overlap here because of the
way the joints work. And then we have an arm. And of course I hand would
then go here. So essentially, it's the same as the previous two modules
that we've done, the previous two lessons
that we've done. We were doing the head,
we were doing the chest, and the pelvis and the abdomen. We're building basic
forms, very basic forms. And then we're
allowing the forms to determine what
our skin layer, if you wish, looks like. And when we start
learning anatomy, your mom will be expanded to how easily you can
actually draw anatomy. Because of this basic
dynamic form structure. And also particularly
following the rule of opposing curves that
happens in the forms, in all of the forms. The head, the chest, the abdomen, the pelvis, and of course the
arms and the legs, and even the hands
and the fingers. Everything opposes. Alright, that's it for arms
and legs. Let's move on.
11. Drawing the Forms of the Hand: Let's talk next about drawing
the forms of the hands. Now, contrary to popular belief, or hands are not that hard to draw when they're
in basic poses. When you're starting to do more complex poses with the hands, things do get a
little bit tricky, but the forms themselves
off any basic and usually you can work it
out without reference. So much like the other forms, we start with a
basic set of forms. This would be our
palm, just a block. And for the fingers will
use cylinder shapes. Just as we've done
before though, these types of basic 3D forms are not good enough for us. Why? Because they're static. So we're going to basically
do what we do and Ben them, at least bend them in a way that is very
similar to the way the actual anatomy
paints to some extinct. So for example, we'll start
drawing up palms like this. Now. We're, we're bending the sides. We have a smaller plane at the bottom and a larger
plane at the top. This is where the fingers
connect and will need decent amount of
equal spacing or markers to know where to
put those four fingers. Then using a proportional guide, you can also mark just a circle or some kind of marker to help us know where to place the thumb and then ask for the fingers. They really follow the
opposing curves kind of rule where we're
using cylinders that were bending and bending them in a way that makes
sense with the curves oppose. So we have the current
going that way, that curve going that way, and then the final
curve going that way. And that is how we can get
our finger shapes going. Just as an anatomical note, the fingers generally
have three parts. I say generally depends
what you're drawing. You might be drawing a crazy alien or
something like that. But as for human anatomy, the fingers have three
parts and Stephanie, something you want to
always keep in mind. It can be very easy
to make them too. Or even sometimes one part, the thumb of teens to have. The thumb does in
fact have three. But because one of the joints
is on this area over here, built into the poem in a sense. Sometimes you don't
illustrate it. So obviously that it's the
first part of the three. So let's draw some hands
using these forms, these dynamics cylinders and
this dynamic palm shape. Using what we know about
proportional guide, that the middle finger should
be as long as the poem. That the ring finger
and the index finger, or roughly the same
height as one another, slightly shorter than
the middle finger. And that we place
the thumb just below the halfway line of the
palms. Halfway line. Right? And we're going to
use opposing curves theory to help us get
these elements out. So first off, let's just do a basic three-quarter
angle hand. Hence structure. And we'll bring those sides. That basic form can just
mark our finger locations. Put our thumb there. I usually draw effectively a sphere here, but it doesn't jut out
fully like a sphere. It's almost like a half
sphere jetting out. And I know that I want
to attach my thumb. They're probably
somewhere there. And the fingers generally
oppose first at this angle from the palm before they move on
to the other, our positions. So that's useful to know. So if the hand, if this were
a side view of the hand, the hand usually will
be moving up like that. Then the knuckle, and then the fingers moving
out at that angle. Maybe that looks a little
abstract, but nevertheless. So here we can insert these base ellipsis and make our shapes are
bent and dynamic. Cylinders kind of sizing
them as much as we can to the size of the fingers. The size of the
fingers should be. So here's the middle finger. I want to measure
that length, that Nazi make sure that middle
finger doesn't get too long. It's actually already
too long in that joint. This one is already
too long as well. Let's just adjust that. Pinky is one Second one
is actually around there. Then ending of the shapes with these small opposing
cylinder posing curved cylinder shapes
being very rough with us. That's fine because
it's the structure it's very important to clear. Don't draw clean. Let's get a
lot of clarity in a random, maybe this edge of this poem extends a
little too far out. Just adjust that
shape a little bit. Similarly with the thumb,
it has three parts. The first part is
sort of being here. This being the second. Here's the third. And in fact, and
indeed the palm. While we certainly
do bend this side of the poem as we're building
these front sections of it. The side view of the poem is not completely straight either. We want to have a band
of sorts based on the pose of the hand
that the poems block, if you want to call it
that of the block of the palm of the basic
form of the poem is bending in some way
based on the pose. So here it's not illustrated
well in that regard, but we want to have that bend. That it's clear that the side of the poem
is also bending. Right? I'm going to launch into this just as we put the
skin they're on here. Excuse me. And we can then use these forms
to inform the skin layer. Can see I'm just doing
it very loosely here. The great thing about
hands in general, that most people have them. And so most people have a reference right
in front of them. If you do find that you're
struggling to draw the hands. Just really following
those phone lines and adding just a very basic
skin layer to those forms. Now, the beauty of understanding the basic forms that
we're adding dynamism to, so that we're drawing
with dynamic forms. The beauty of understanding the basic forms is that we can rotate these simple shapes much more easily than
trying to rotate complex skin layered,
muscle, layered hands. It's very complicated and
it's even overwhelming to try and think about how am
I going to rotate in space, something so complex as a hand. But when you really, when you're only dealing with these curved
cylinders and a palm, that you're just really building a block at different angles. It becomes a lot easier. Imagine the other sides
of these objects. For example, if the
handwork facing us, we might draw
something like this. As it recedes. These are the areas
for the fingers. Maybe the thumb
ball starts here. Still falling our proportions. If we were drawing a
hand, the back of a hand, for example, it's really
just the same as the front. We're just not going to see all the same details that would see in
the poem, et cetera. And you may see me, especially in the demos
that we're gonna be looking at doing the hands. Especially when we're
doing big drawings. Doing the hands in a
way where I will mainly just place down one
form like this, and then indicate the fingers and whatever pose the
fingers are doing. And you can certainly
do that and just really make sure that the
proportions are matching. Because when it comes
time to getting in those final lines, not for the finished piece, but for the final rough. You can then add
the forms and take your time in really getting the hand to look
how you want to. And bending the fingers. Similarly, simply a
matter of placing the tubular forms at different points of rotation and different points of
pivot from one another. Keeping in mind the
opposing curves rule. So this finger is kind of
bending in a very awkward way. That's certainly a
possible finger pose, if a little bit exaggerated. Perhaps the fingers pressing on a table, some solid surface. So in a nutshell, these are
the basic forms of the hand. And I would definitely
encourage you, of course, you do have assignments
regarding this, but I definitely
encourage you even now. Give it a try. Give it a try and
see how successful you really can be with just these basic forms and following the rules
of opposing curves. If one thing curves the one way, the other thing will curve the other, applying
throughout anatomy. That's the end of this lesson.
12. Drawing the Forms of the Feet : In this lesson, we're
gonna be looking at the basic form of the feet and how we can approach drawing the feet in a fairly straightforward way. The fundamental form of the feet really is a pyramid
type of shape. Very much like this. Where the back of the permanent
shape is slightly offset. From a side view, we
get this kind of look. However, the foot has a
few pivot points on it, which forces us to split this
basic shape into sections. The individual toes themselves
can have a single joint. The front section of the foot itself pivots when
you bend your feet, when you stand on
your tippy toes. And then the heel where
the lower leg connects into is a split point as well that we want to
draw as a separate form. So when you convert these basic understanding of these splitting areas into 3D, we end up having a
basic structural form that looks something like this. I'm just drawing through
here so that we can see all those planes. The toes, the front of the foot, the arc of the
foot, and the heel. These are our basic sections. Now, as we have done previously, we can take what we know about
these sections and we can then add opposing
curves theory to them. So at that same angle, we take those basic 3D shapes. We can then say to
ourselves, well, there are 1234 sections. So we want to get four
sections down and we want to start adding
dynamism to them. For argument's sake, let's start with the arc of the foot. The arc usually always
bends down at this angle. So we'll put in our arc there
and bend it at that angle. Because the opposing curves says that the curves
need to oppose, means that the heel is
bending more at this angle. Bring it down a little bit. Just like that. And draw through here
just so that we can see the forms a little
bit more clearly. And that means the front
section of the foot, in a general sense before
we add the toes bends up. And most of the time, you'll probably end up drawing
feet and they should doing a reading close-up
of feed or you really want it to
be hyper accurate. Most of the time you'll end up drawing them in this
particular way. The opposing curves will
move in this order. Down, over and down again. Have a when you do
get to toe level. Technically because the
curve opposes up here, the toes themselves end up folding inwards as
they do in reality. And then we know that the toes go from small toes, big toes. So we add the necessary dynamism to our shapes to indicate that. Put a line where
that pivot point is. And then we can
fold the toes in. Getting our basic
foot structure. Key thing to remember is
at this top area over here is where we have the
lower leg plugging into. So let's get a leg
design in here quickly. Some league forms. Now planning, we may want
to use just very simple, very simple, basic form. When we start wanting to
really draw that foot out. We can then apply
over that basic form, the basic posing curved
structure that we know about. And we keep following the
opposing curved structure as we move over that. And it gives us that over
skin layer of the feet. So really, we want to just remember those
primary pivot points. The toe pivot point,
the front of the foot. And the heel is really a separate section in a way
from the back of the foot. When we then apply our opposing curves
or structure to this, the arc usually always
oxygen this particular way. And that also helps
us when we're doing an anatomical drawing, to draw that interior section of the foot that curves inwards
on the inside of your foot. Whereas the outer curve
is more of a long curve. The inner curve is more
of a narrow curve. There is the big toe and
the opposing curves, even in this flat 2D
view of the foot, still at work in the
anatomical forms. Nevertheless, as we draw
over this in a 2D view, just for understanding reasons, we can see how the
opposing curves work. And how especially
here in the heel, how that translates
to when the foot, the butler lower leg
connects to that section. In a nutshell, these are
the basic forms that you can use to draw the feet are a million ways
to draw things. But structurally, this
is a very solid way for you to grasp
drawing the feet, particularly learning
the opposing curves structure of these three
or four basic sections. Depending whether
you're drawing in the toe section or not. That is the end of the system. Let's move on.
13. Drawing the Forms of the Breasts: Welcome to the lesson
on drawing the breasts. Now, when we think
about breasts, one of the key
differentiators with braces that unlike all the other
forms that we've done so far, rates don't have a bone
structure to them. They're very soft
and they're very malleable to an extent. But the basic form
that we want to use is really just a
spherical top of shape, at least to start with. Then when we bring it
into a dynamic sense, we kind of want to
bend down where it has more of an
egg-like shape, if you will, more
of a neglect shape. I'm drawing these contour
lines on top of it here, on top of this form here. Just so we can get a
feeling for its form. And even if we rotated
this particular form, it would very much be
similar to an egg. But due to how malleable
the brace on how soft they are when they fall onto a
surface such as the chaste. They tend to flatten out at the bottom where they
touched that flat surface. And have this type of
appearance where we've got these curves that being
kind of flattened out here, I'm just going to over enhance it here that they
really flattened out. So a good way to think about breasts when
you're drawing them is to imagine them as if they were water balloons
to some extent. And the way that a
water balloon might react when a hard surfaces pushed against it
or it is resting on a hard surface like the
braces erased on the chest. So now that we have this basic, very basic understanding
of the form, let's look at some
techniques of adding the brace on top of
our basic chest shape. So here is our dynamic
chest section. We'll just draw through
these sections as well, just so we can feel
that format nicely. And put a centered line down, which can definitely guide us. In terms of human anatomy. The clavicle connects here, and the clavicle is really
the collarbone which would extend out underneath
the skin surface off on to joining the scapula and then connecting
to the arms and so forth. And the clavicle has this little indentation in your neck which you can feel if you put your fingers
just below your neck, you can actually feel where
your collar bone and joints. And it just so
happens that this is a great location
to start mapping out where you want
to put the breasts. Remembering their form. Also remembering
that they're going to flatten on one side. So in order to map
the breadth SAT, also remembering your anatomy
and your proportions, sorry, also remember
your proportions. You want to draw those shapes in and those three forms in and then kinda
flatten them out. And imagine the form
coming down here as well and have it kind of flattened
out on the near side brace. We don't see the
flattening as much. Something to remember however, is that in terms of musculature, the breasts do not
actually connect. We would never draw a line down connecting the
braces from that point. Because in terms of musculature, the breasts are part of
the pectoral muscles. The pectoral muscles
tend to at the sides, bend out and tuck in
underneath the deltoid, right, which is the
shoulder muscle. So it's important to
know that while we want to have this form here, and certainly if we did
some contour lines, we'd have this type
of shape happening. Just know that the
muscle does curve at end up as it goes underneath
the shoulder muscle. You generally don't
see it that much in a three-quarter angle on the far side of the far side braced that you do see
this flattening effect. And technically
speaking, this would, it's lands would fold underneath the shoulder on that side. And that is effectively how
you draw breasts on the form. Remember the malleable nature of it and that water
balloon type of shape. And what happens when we
lay that water balloon down on a surface that is flat, it's going to get flat
on that one side. Think about it like that. And
a good way to also remember laying it out onto the chest is using that
clavicle indentation. And you can see it almost
makes a heart shape. Which is a good way of at
least helping you figure out where exactly to place them. Remembering the
actual contour of the forms as you place
them on the chest, right? So that's just a
basic guide on how to place the breasts and the
basic forms of the braced, the sphere that we kind of
stretching out to the shape. And once again, we don't want to forget how malleable
the brace on, how soft the breasts are and how they're affected by gravity. So as a basic form, those are the breasts. Let's move on.
14. DEMO Putting the Forms Together: Now that we've learned
these kind of core forms, Let's do a demo where we're going to draw
the front and back of a male form and the
front and back of a female entire body all in one go just using
the big major forms. We're not going to put in crazy hand details or
anything like that. We're just going to
get the basic feeling using those forms. So I'm gonna start off here with a guy just drawing
the basic head form. Nothing too crazy,
nothing too hectic. Drawn his chest. Kind of imagining the
proportions as well so that we can make sure he's relatively
proportionately correct. So I kind of draw the hands
over sometimes to measure. And our bucket shape, sort of cup shapes. And I say teacup shape for the legs drawn the
cylinder is for his arms. You can see I'm very loose
with how I draw these. Just checking that
that elbow touches the bottom of the rib cage. Good measuring system for
the proportions there. Put that one in. And
also remembering that we really don't need to draw in
little circle joints. If you really want to, you can, but you
really don't need to. And when you have a more
developed anatomical knowledge, you're really just draw the anatomy on top
of these forms. You don't really need
this indication of joint to know that
the joint is there. Just make them a little bit smallest we can fit
his full body on. I'm going to draw in his legs. And something I can say
as well that will be quite helpful for you is
while you're drawing, try to keep the proportions
right while you're drawing. But if you mess up,
don't worry about it, just erase it or just
use an adjustment on it and get it to the proportions
that feel right to you, or at least that are the
proportions that you want. Or based on the
idealistic proportions which will make sure
things look right. Here. I can check them
sooner to press hard. Due at one stroke, 1234, we're relatively right there, 1234 and we're
related right there. And his proportions are okay. Portions are okay. His shoulder width, just checking that and just roughing it in a
little bit more. Drawing through to
fill those forms. And speaking of drawing through, you might find that after a
while you get very used to the idea of the forms that you may not draw
through everything. You'll do it more in a shorthand since and really just
have center lines down things to help you
kind of figure out and understand where the
middle of objects are, in the middle of
the forms or just connect his neck more
there with that sphere. And we'll draw through
there where it connects to the base of his head. We're at the hands. The time being, we're
just going to put circles there just
to indicate them. And then I'm going to draw a back view of this
same character. Just imagining those forms. And perhaps his neck is
plugging in over here. Using a cylinder for this. Kind of tilting his
chest a little bit, imagining the back of his torso. And because the, the front view is right here, the back view, it's gonna be easy for me to really just kind of
copy across most of the measurements so that my proportions are
roughly the same. You can see I'm very loose and it really is
just structural, very, very structural
drawings get the structure to read
relatively fine. This doesn't have to look nice or need or pretty or
anything like that. When you're doing these forms, you can as well see the opposing curves constantly
at work in the form. Getting a very believable
looking human form quite easily. Not much effort, just bending those forms and keeping
them nice and dynamic. And usually one side of the
cylinder is bigger than the other in terms of the
elliptical sections. So it gives us that
directionality in the forms. And using our
understanding of opposing curves to just a pose. Just make the legs
oppose one another. Lenders and will then draw
the back of these triangles. In this instance. It's triangular form, so
they're shorter at the back, longer at the front. And there we have
just a very basic, very rough form
sketch of the male. It's due a female version. And just before we
leave the male version, it's labeled this as Mount. Before we need the male
version, let's not forget that kind of key rule of having broad shoulders and narrower hips on
the male, right? Broad shoulders and
narrower hips on males. And then we want to have
shorter shoulders and wider hips on female's,
wider at the hips. Let's not do just
the rough version of the forms of the female. And we'll start very much
the same way you started with a malformed get a
cranium shape in there. Touch our jaw shape to that. Keep it rough, keep it loose. I'm going to put the chest
in here before the neck. And we want to remember
really that we want to keep the shoulders narrower on the female and the hips broader. Just as a general
rule for getting that very feminine look in
a cup shape for the pelvis. Heading center lines
down things to help us understand Center can draw through as well to help us
just fill out that mass and then give her broader hips here. When you get her hips
to come out more broadly than the males. And really it's just
these very simple forms with dynamism applied to them that lets us
get to that level of believability when we start adding the
details onto the forms. And you're just drawing
in those basic, basic building
blocks for the feet. Just imagining the forms of
drawing through the forms. Imagining and feeling
them out like what is the full 3D form of
this particular object? We can add in the arms. And just keep the hands
very simple as well. And feel free to really
experiment as well in terms of how the curves are happening on these dynamic cylinders. You can really just, it doesn't always have to
oppose in this particular way. You can change the
direction of the opposing. Let's just find
that little kink in her neck where we can fill out the form of the breasts and
apply our form theory there. It's kind of soft, malleable masses that
flatten at the bottom. Using a, kinda
just lightly using that heart-shaped idea to
get them to read well, and I'm checking the proportions of the nipple line there. And I think that's okay
for the forms there. And then we can
do the back view. And really it's the
same structures. Here. We will see the neck more
because of the angle. And just drawing those forms, I'm using a very rough, just a shorthand way to
get these forms down. But it's exactly the same thing really all the same theory. Get the pelvis and
plugging in the arms. You can see also do
this very quickly and really speed comes with
time and practice. But I would add, I would always, always encourage you to just try and draw fast
as much as you can. Especially with
construction, there is no need to draw slowly. Your hand is really
just making marks. I mean, there's not
much to putting the pain down in swirling
it around a little bit. So just in terms
of construction, let the theory guide you and just be quick,
be quick about it. And bold, bold, bold the construction that you need and be messy and
be loose because, you know, construction
sites are messy. And people bolding great things, usually a messy process. It's not usually this christina, perfect step-by-step,
wonderful thing. It's a construction
sites or Macy, making a cake is missing
doing audits. Messy, right? Cooking good meals is
generally quite messy. You don't do it in a neat way. We're just putting these
basic shapes in there. Maybe not exactly
the same angles, but relatively the same, whose shoulders here
a little bit broad. So I'm going to
bring that form in. Just make the shoulders
a little less broad. Keep the hips. Kind of watch. The proportions
are little bit different. The scaling of the heads
just a little bit different. It's not the end of the world. It's relatively the same. Its resistivity. Okay? All right. This will be basic, very basic female forms where we're stacking and
Bolding them together. Let's go back to
the male form now. And it's actually just put
those labels in there as well. We want the front and the back. Go back to our
malformed. And what I'm gonna do is I'm just going to take my eraser and just lightly erase
the base forms here so that I can draw over it. Just do quick kind of skin
surface layer over it and just kind of use the forms underneath to God,
I had an ear, they Just for a little
bit more appeal, using the underlying
forms to kind of guide where I
put these lines. I'm not doing majorly
complex anatomy here. I'm just really being
guided by those forms. Just doing single lines. Not too sketchy. Kind of lead the skin go in a little bit
here at the chest. Just put in some lines there. I know that there is
a bump for the nice, so I'm going to add that in. Drawing the crotch section here. Keep it simple. Just being guarded by the forms. I don't even connect
every line necessarily. Using my knowledge of how the opposing curves
work at the feet. Just to guide me in doing
the skin surface layer here. And the hands we won't
worry about too much. Just kind of indicate
them a little bit. And we'll do this back view. Face kinda comes out the
front, something like that. And just really, in many ways, just kind of tracing
what we see. Even with a very elementary
knowledge of anatomy. You can get pretty effective
looking skin surface layer just by following
the forms, right? Get these elementary kind
of hand indications in. I just want to take this line a bit and I just
feel like it's a little bit too overlapping
that line of the arm. Draw this in.
Following the forms, following the forms
but connecting all the surface
layers to each other. Don't suppose we'd see much
of the knee from that angle. And then following the forms, they're back of the
foot here as well. And I know that perhaps this may seem somewhat overly basic, but these are the
basics we need to grasp very firmly before we start getting into complex,
very detailed elements. I assumed the buttocks
is going to fall something like that
on his Formulas. Keep it very simple
for now and just use kind of a V-shape, upside down, v-shaped for that and indicate
those elements. And it's just do the top of
his head as well, right? Very, very basic. Keeping things simple. Let's go into the female. Once again, I'll erase her
as well just to so that my skin lines kind of show
show more and stand out more. And once again, it's really, it's really very
much the same thing. Just kinda gonna go over those basic forms
that we put in. In connect all the
elements together. Just being guarded in a very
rough way by our forms. So while I'm doing this, we
can talk a little bit about Advanced anatomical study
at the end of the course, at the end of module
three, mind you. There is a video discussing how to study anatomy
in a more advanced way. So that, of course, I definitely recommend that
you watch that anatomy is something that is going to
take a long time to learn. It shouldn't be something that stops you from continuing
through the course. Because when you have
the basic anatomy, you can start drawing
great characters. And always, constantly
learning anatomy will help you improve the realism of the
anatomical forms themselves. But not all styles call for
hyper-realistic anatomy. Which is great,
especially if you are into doing more stylized work. Whilst than knowing the
advanced anatomy is definitely always an advantage. Lot of the stylization
while bolts on the fundamental anatomy
doesn't really call for you to draw in every micro
detail of every muscle. So here we're doing
the back view, drawing in those neck forms. And these look very
clunky and basic. But that's really the point. That really is the point. We want to just
keep things simple. Maybe I'll even indicate
who embraces a little bit. This breast size here,
they're not exactly the same. Let me just fix the sizing up. Draw a line of cleaning
line here for the volumes, and then have them
be at roughly the same roughly the same height as each other.
Just rough it in there. Carrying on with this, following the forms. Getting a very basic
skin layer version. Nothing to informed
really, but anatomy. But once the anatomy just
kinda keeping things simple, getting the feeling
of doing this rash, just following those forms. And this isn't about good-looking work. I
know I've said that. Probably said that already. But just get the hang of it. Get the hang of this. The very
basic thing we can refine pieces and bring things up to a professional level
at different stages. For now, we just want to
get this kind of idea of like let's bolt forms and then put stuff on top of the forms. And these are very, very elementary drawings,
very, very elementary joins. But these are the basics
we need to go through. And I really have tried to
make sure that you don't feel throughout the course that either the
examples on achievable. I feel like you
should be achieving something at this level, at the look, at the
stage in the course. And so there we
have in a nutshell, just using those
forms that we've learned and putting the
skin layer on top of them. And just getting something
that looks solid, right? No crazy overlaps
with being done yet. No crazy detailing
is being done. You just basic, basic basics. All right. I hope
that this demo was informative and will help you when you're doing
your exercises. Let's move onto the next lesson.
15. How to Draw Eyes: In this lesson,
we're going to take a look at the forms of the US and really how to
grasp drawing the eyes. The eyes are
extremely important. It's also extreme point
that you spend time rainy learning all the nitty-gritty
details of drawing us. And also that you get them
right when you're drawing. Missing up the r's
really messes up one of the key focal points
of a character drawing, because usually
the head is where people look first and on
the head of the eyes. And the eyes are keys to the
expression of the character. So really take learning
us very seriously and do everything in
your power to make sure that your eyes look right, look correct, and look good
when you're drawing them. Nevertheless, let's get started learning the basic
forms of the r's. So really the eyeball
itself is just a sphere. A sphere from an anatomical
point of view or side view. The eyeball has a concave
section in the front, which is the iris as well
as the lens on top of that. The pupil is inside
that concave section, which lets light shine into the actual
space of the Bible. Then there are many
little elements here that detect
light and color. And there's a cup-shaped type of connection behind the ball. Then communicates that
data to the brain. That is essentially the
structure of the eyeball itself. And for us, we want to just
grasp this form nature of it, the spherical full
measure of it first. And get used to
putting that iris and pupil section onto
it and being able to rotate it in perspective
as we need to. So for example, here we're
going to do just a front view. We can draw the iris
circle on here, the iris shape on here, put in the pupil. And there is really an eyeball. It's essentially three
concentric circles. Alright? So there's that, we don't
want to worry about details, a little flicks and the eyes
are the things you had to just these three shapes. But we're going to add the veins when just a little bit of the lens when we rotate the
eyeball left and right. So let's take this
sphere over here, put it over here, and
let's start rotating. Let's rotate the eyeball to the left and
then to the right. So it will draw
another sphere again using some contour lines to give us a feeling
of the form. And now because we're
rotating this circle, which is in a front view to circle in perspective
to the left, it's going to become
a bit of an ellipse. Because it's an
ellipse. So the pupil itself also becomes an ellipse. And because it's convex, the form over here is convex. The ellipse of the pupil is
going to move slightly in. It won't be dead center
of this 2D shape, but rather it will be
inside this convex shape, this convex form here. So it moves slightly and the
lens actually wraps over. So I'll draw some
contour lines for that. The lens really sticks on just like we see here
in the side view. And a lot of ways
that this has shown is by adding a little highlight, because that is really
where the light is bouncing off from
the specular light, the very sharp bright
highlight in the eye, especially over the pupil area. And the iris here is light
bouncing off of the lens. And that is a slightly
left rotation. The rotation is basically
the same thing. We use a nice center
line and we can draw through to really
feel that spherical form. And we're keeping things
loose and keeping things rough for this is not
a refined drawing. And we're drawing
in that ellipse. Once again, a circle
in perspective isn't ellipse for the iris. And then for the pupil. Remembering that
this is concave, darken our pupil there. And then again,
we can add a lot. Let's add a little
highlight here, just an indication of a highlight
to show the lens shape. And that is essentially the
core forms of the odd ball, the iris and the pupil. And we have an idea of all these various
sections of the eyeball, so we know the
components that we need to draw an
accurate audible, I would definitely say to you, get used to drawing this spherical form and making the ellipses
that you need as you rotate the I
get really used to it and then move on to what
we're going to discuss next, which is how we wrap
the eyelids around, as well as some great
shorthand techniques for drawing eyes quickly. So when it comes to doing the eyelid will do a slightly left rotated
eyeball, the sum. Drawing through once again, getting a spherical form. Put in our slightly
elliptical iris and pupil. Putting that highlight
just for fun. What we want to remember
with the eyelids is the eyelids wrap around the eye, the eyeball, they really
wrap around the table. Now, for a form example, we're going to use
just a simple type of a shape for this wrapping. And then I'll show you
a great way to get very realistic looking and very believable and
really appealing. Lines around, rep, lines around, or basically the lid
lines around the table. What we want to imagine,
awesome volumes, some really thick volumes
wrapping around the eye, very much like this. They've got weights to them, they're thick and they wrap
around the bone and they hold the eyeball
into the socket. And when we zoom into this, I'm going to just zoom
in and draw this. They really have a
thickness to them, some drawing in an
extra line here, just so we can see that they really have this
thickness to them. And that's something you want
to keep in mind when you're studying more detailed anatomy. That there is this very
glossy usually because it's wet section and thickness to both the
upper and the lower lids. But generally speaking,
sometimes you won't really see the upper one as much, but it is in fact there can just add that
in there as well. We'll just draw
another line in here. So you have these thick
pieces of skin that wrap over the animal and then they connect back to where they usually go. So the lower lid goes down to
the cheek of entry and then the upper lid has an indentation before we hit the brow line. And that effectively is how
the lids work on the forms. And again, this would be a great thing to do
to just really get some practical basic
exercises in on this and just do some
quick rough drawings. You may not even want to draw
in the iris and the pupil. And just imagine these
lids wrapping around, even draw through if you must. Imagine them are wrapping around and connecting on
the other side. I'm drawing those dotted
lines for the other side connecting and draw them as these thick flaps
over the eyeball. And try and do it from different angles and just get used to the
very basic forms. Don't worry about eyelashes and other details
and things yet. Just get used to this basic feeling of what we're doing here with these eyeballs. Let me do a few more quick ones. And I'll just wrap
the auditor round in different ways
and drawing spheres. I'm putting my center
lines down them. Here we'll do just this, will wrap it around that way. The bottom lid, wrap
it around that way. And the mass. And the mass. Just some quick rough sketches. This one, we can have it
more of an upward angle. So maybe we'll only
see the lower lid. Maybe a little bit
of the upper lid. Just put an arrow to indicate the direction the eyes looking. This one can be looking. Let's make this one
look that direction. And wrapping the
lid around here. And here. This is more of a side view, almost, almost a Sunday. Let's just do more
of a curve in there. So really get these basic forms, particularly the eyelid
wrapping around. And then when, if you're
really happy with him, feel free to add in the
ellipse for your iris and then your pupil to get those very basic forms
in forms and shapes. All right? But now when we've got
the basic theory of this down and we've done a
million, maybe not a million. We've done a fair number of
spheres, irises, pupils, we've understood the lens shape
being convex and concave, concave in the iris
convicts in their lens. We want to then start getting more realistic looking, right? And of course, I
will encourage you, especially at the anatomy
resources section at the end, to really go in depth, study all the nuances
of the hours. I'm going to show you
some great shorthand tips as we move forward
in this lesson. The first big thing
I want to show you is that when
we're drawing eyes, usually speaking,
we want to have rotated views of characters,
heads and things. We don't want front
views inside views, not said that you
should never have them. There obviously will be
instances like planning and concept sheets
where you're going to want to have those views. But in general, we're drawing characters heads from
some kind of rotation. And usually it's a three-quarter
rotation like this. A great way to remember to
draw the eyes inaccurately is once you've drawn in your spheres and you have them proportionately at
the right locations. Is to use this simple
kind of tip or trick, which is really to
make the far side as upper lid line basically then is put in quite right angled, almost almost right angled, a very sharp curve, and then have the near curve at a long top of
shaped like this. And I'm going to show
you how opposing curves ties into
this now as well. So the same height, the
lid heights must be the same and have a longer
line for the upper lid. For the nearest side. I will get into this
in a bit more detail. So when we're thinking
about the lid shapes over the sphere of the eyeball. What we want to keep in mind
is we know they're wrapping, but the nuance of the shape
in reality is something of some kind of strange combination between a dominant, a circle. That when we tie the
theories together, we get basically these
types of opposing curves. And if you remember these, you pretty much can
never go wrong. Which is that we have
a curve that comes like this from the
corner of the eye. So we can just imagine
the tear duct here curve that comes up
like that in a poses. And then a completely
new set of opposing curves that basically
mirrors on this side. So these curves are
basically the same. The top and the bottom
curves and then folds in here at the bottom. And that is the basic shape that happens over the eyeball. Probably ties a little bit
closer, little bit more there. That is the basic shape. So if you get this
basic opposing curves shape down and you remember this kind of diamond shape with a
bit of roundness to it? You can draw eyes pretty effectively in pretty
quickly, very easily. So going back to the
shorthand techniques for drawing from a side view, notice how narrow
this top lid line is and how broad
this top line is. This top line here is really using this exact shape
over here, right? So we're always opposing. Except you can see that this
on the far side eyelid, that we don't really
see the outer line. Although technically
speaking, I would come in. It would come in like this. You could certainly draw that. But sometimes because of
the rotation of the angle, it seems to just flatten
into a single curve, which is quite narrow. And then the lower lid, you just follow the
guide from here and draw in the opposing curves and connect it here again. Drawing the opposing curves. And then just connect them. And you get a very convincing
and realistic eye shape. We know inside has the bowl
and the iris and the pupil. Let me just highlight
this again, just so that you remember it. We really want to narrow
right angle each curve here. It's more of a trick. It's not quite hardcore theory. And then we want to just
use our basic shape, flat shape design here
on the near side, I have this being very wide
and this being very narrow. So let's go ahead and
add in these lines and the shapes that we've learned
on this three-quarter head. And we want to keep the the
height of the lids the same. So we'll wrap this around. So make sure you getting the height of the
lid is the same. And we want the corners of
the eyes to match up as well. So wherever we define
the corner and one of the corners need
to point to each other. Drawing that shape
over the eyeball. The subtle get the long version. And then on the far side or
the elbow will come down. And then we'll draw in
those curves, that shape. And here we'll draw in
curves of the shape. Maybe this lead is
a little bit high, so I'm just going to
lower it a little bit. This isn't quite
following our shape. I'm just adjusted a bit
for our rough view. We basically have our eyes in place and we can proceed
to add in the pupil and the iris and so forth based on the angle of rotation of
the sphere at that point. So something else that's
key to remember is that when you're doing
three-quarter views of heads, that you want to make
sure there's always a space between the
end of the eye. So here's the eyeball and the lids and the
side of the head. Make sure there is
always a space here. It's a very common
error to make, especially for beginning
artists to draw the far side. I really right up against the side of the headline
or even over the headline. I definitely would
advise don't do that. Always leave a space and then we'll generally
always look fine. And don't forget that
when you are doing head exercises for drawing the hours and placing the eyes, that you're remembering
your proportional rules. As the airline is 1 third
roughly down the sphere, the nose line, the mouth
line, and so forth. And the ear height. Here, we'll adjust that is between the nose
and the eyebrows. Wherever the eyebrows, maybe. Those are some key
tips for drawing the eye shapes and getting
the art forms down. The lid lines, the upper lid
lines also make a crease. And generally speaking,
you don't see the lower lid lines that match pattern of
characters tired, you will see a slight crease underneath the eyes that you may want to put in
when they're tired. But generally you
don't draw those in, but the upper lid lines just wrap around and they
usually don't have to connect directly from the
corner or this corner. You can just indicate
them by drawing them in. Let's just get rid of some
of our planning lines here. Let's do erasing those out. And we draw in those
upper lid lines to show the volume and the mass, in a sense, the volume and the weightiness of
those upper lids. One more key points
with us is that, and we'll get more into
expressive elements of eyes when we're doing facial
expressions in a later module. But one key thing to note in one key rookie era is
that when people draw us, even if we're gonna
do a front view here. And they placed the
iris in the shapes. So here we're drawing
without the spheres. Really imagine the sphere in there is that they tend to draw the iris with too much space at the top and the
bottom of it, right? Or mainly with space at the top. And the problem
with this really is that when we're drawing an eye like this and
putting in the space above and below the iris, the character looks surprised and that may not
be your intention. You might just want to
draw a normal line. In which case the solution
really is to draw the eye, draw the upper eyelid and
ensure that you're covering a third or a quarter
of the iris shape. The pupil doesn't
need to be covered, but a third or the quarter of the Irish shapes
should be covered. And that gives you a very
natural looking eye. And we'll just add in
those other shapes. Get out tear duct in there. And this looks normal or
a standard I at ease. Right. But we'll go into how we
can mess around with them, play with the spacing and the alignment in
facial expressions, and how we can get
different expressions with the R's On that note. Before we leave this lesson, I know it's been a long lesson. Before we leave this lesson. Just want to cover
just the basics again of placing the
eye on the head, placing the eyes and the head. When we draw out our
basic head form. And we are using are proportional gods to help
us place the elements. Place the spheres. Don't be afraid to place
the spheres of the eyeball. Place the spheres
of the eyeball end. And then use the shorthand
to get those lines in. Because this is a bit
of a stylized bit of a cartoony log. But use the shorthand
and the tips to get the upper eyelids in. Especially when
you're planning and you're doing a rough
so you don't need to draw an orbital details of the hours until you're
ready for that. And that is a good
quick way to really just get the basic
shapes in there. So draw in the spheres at the right locations based
on the proportional rules. All right, I know that's been a lot of information to digest. You feel you need to definitely
watch this video again. Otherwise, let's move
on to the next lesson.
16. How to Draw Ears: Let's now take a look at
the fundamental form of the ears and then look at a very quick shorthand
way of drawing. Here's the great thing about the ears in
terms of the detail in a minute is that
they're actually pretty straightforward to draw. And you can learn
it off by heart. The basic structure. The first form we want
to learn is really just this very squished
cylinder, right? So it kinda looks maybe like
a speaker or something. I'm kind of showing us a little
bit of a side view there. He has a plane. He has
a plane and we can see through in the drawn
through section here, the side plane and this area here where it would
attach to the head. This is of course,
the basic format. It's not really that
anatomically informed. It's just to give us that kind of volume that we want to get. And what we wanna do is shave
away a section of the form. So we're going to cut a cross-section through
here, something like this. We're going to cut
that piece off, right? You can imagine
slicing through it. And it's gonna give
us a form more like this in structure. Right? So this is curving. That's drawing through. That's the back plane there. We've cut a section off
of that shape so that we get something that protrudes a little bit in its basic forms. And let's just adjust this and straighten it
out a little bit here. And it gives us more
of that overall shape, which is looking a little
bit more like an ear. But we want to get that
structural form going in there. And before we look at
anything further in detail, there's some important things
to realize about the ears. It is don't really fly
off the side of the head. In this fashion. This is something you may typically see they
didn't really fly off in that fashion per cell you get people whose is
do stick out quite a lot. But what I mean is
it's not just a matter of this thin flap. If we were to draw this
exact thing in a side view, It's not a matter of this thin form and just kind of ringing out over
here like that. What we want to keep
in mind when we're thinking about the air
is definitely this form. Because when the ears come
out of the side of the skull, lot of the side of the
head should I say? They're kind of like a
speaker or horn in the sense that this skin you don't
really see at the back. Then the opening area. And what we tend to see is the front section
that swings around, that, right? Swings around that. Then the ear connects down here. And as we know, elements go
inside the ear and so forth, so on and so forth. But we want to remember
that there is really this form and the structure
coming out of the head, just very much like this
basic form shape here. And then we have the ear stripe coming out
of that and on top of it, creating a room, if you wish. Watch. That really is the basic, the basic, basic forms right? Now, when we look at shape,
the shape of the ear. Typically speaking, you have this type of shape happening for the year
and it will vary. You can get years that are kind of have less curvature in them. And people who have ear
lobes that connect, as I colloquially call them, connect these ear
lobes connected down. They don't swing
under very much, just genetic differences
in genetic differences between people who have more rounded earlobes
and people who have connected top
of ear lobes, right? But what I want to actually show you a plot from the
basic form of structure is how to easily learn the
interior lines of the ear. And you get yourself
into a mode where you can just kind of grasp it
very quickly and very easily. A friend of mine had
taught this method to me. And it's, it's almost too easy. And you think, well, this can't be the professional
way to do it. Well, I'll admit that I've been drawing is like
this for years. And really it is that you learn this very flat 2D
pattern off by heart. So first you have this ear
shape, very much like that. Then you draw in
another arc here. Very much like that, right? It's in fact do this in
different colors, right? So we do, step one will be this. This is very much a
how to draw a book top of way of teaching this, but it's just really effective. Step two, you do that. Ok. Let's put that to over here
and we'll see why now. And then step three. We put in a line there and
we bring this land down. And this is quite important
where we want to create effectively a type of bottle
shape here like a bottle, then curls in and
around like that. I've drawn that a
little bit too far out. Let's just keep it
in a little bit. How the bottle shaped come
down here and around. Like that. Let's say that's step three. In step four, we can pull
another line down here. Sometimes depending on the view, you might pull it from under
here and have that overlap, giving that sense of form. Step four and then step five. You can do this in a purple. You can then indicate
these two lines. And in a nutshell, at least for general
use purposes and they should going crazy and doing the ear portraiture
or something, pictures of just ears. We really want that
anatomical depth. Generally speaking, this
will get you as far as you really ever need
to be when drawing is because when you start
shading these zones, and of course, when you're doing advanced anatomy studies, you started the standing. Just how brilliant
this simplistic model of drawing the air really is, just learning these
parts in these steps. And so I definitely
advise re-watching this particular
video so that you grasp these individual steps and just draw this basic
flat 2D model. Because essentially
what you will do is when you're drawing ears and let's get an arrow
going over here. Let's draw in here using
the same, very same theory. We're going to just
do it on a kind of a three-quarter view here. Let me get a hit in. Right? Let's draw an ear in
three-quarter view. We'll place it there. You can see that our immediately tilt the
ear out a little bit. And that's because
of that cone shape. That's sort of what am I saying, cone-shaped the
speaker shape that we shave this section
also, It's at an angle. And we also want to
remember that what we learned in the side view of the hidden terms
of proportions that the ear doesn't sit straight up like this
against the head, right? That would be it's like sort
of vertical axis nodes. It tilt slightly to the back. Something important to remember, right, tilt slightly
to the back. So I'll just put in an ellipse. I usually imagine this section because it's usually covered. And then I go in and
draw in that ear shape. I'll just rough it in here. And doing all those exact steps, I'll get that one
in that line in, pull that down into a bottle type of
shape, curled around. Bringing this other line and put in one line
there, another one there. And that's pretty
much it, right? Usually this section is actually a little bit more narrower. This bottle section, or at least in terms of the
scale of the ear. But that's pretty much
how I would refer it out. I just bring it up
a little bit more, give it a bit more yellow. And again, you can easily use this same theory if you want to do different styles of ears. For example, if we want
to do an alpha here, all we do is we take
the same theory, it's drawn out here, over here. You draw, start with
the normal ear shape. I'm just going to make
it point yet this is more of a Lord of the
Rings top of welfare. And I keep the exact
same theories. I just, instead of now
putting the line as an arc, I'm going to put it straight
and pull it down here. Same interior ear
structure really just kind of folds down into
this bottle shape, turns around and goes
into a loop here by the Beer Hall and add
that extra line there, pulling this line here and indicate that
land there and boom, there's your Alpha, right? Just for example purposes, let me just draw a normal
3D ear one more time. If this is our head over here, it's a sort of a hidden
and we want to draw the urine that is shaped
in remembering that we've got that
drawn through kind of speaker shape
happening there, that form coming through there. Get the basic is shaping. Put in this curved line
at a three-quarter angle. It wouldn't be directly
straight like this directly. Ok, select that. It's going to curve around and then there's gonna
be some kind of overlap. And you can see how they
overlap stores the form of the back round section
of the year, Roger, the back room and in a sense, and join this line, this one, once again, pull it down to
that bottle shape. Get that little interior
little flap going. Putting the line, they're
putting the line there. And we're done, right? Basics of the ear or N. And it was really just
a matter of learning. This off by heart will rise. So that is it for the ear. Let's move on.
17. How to Draw the Nose: In this lesson, we're going
to now take a look at drawing the nose forms and then taking those basic forms
into dynamic forms. And then I'll also show you some shorthand
tricks, if you wish, tips and tricks for
drawing the nose very quickly based on the stylization that you're wanting to do. When we start off the basic form we want to have
in our minds when we're drawing the nose is really a pyramid ish top of shape. Something like this. Where we have kind
of an indication of the bridge of the nose, the side plane of the nose, in the bottom of the nose. And then to kind of add a very similar type of
form to the side of it. Where we have a
triangular structure more like this coming
off the sides, giving us those
nostril areas That's draw through here.
Get that up there. It's a little bit off. Okay, and drawing these
through and I'm just going to draw through
the entire form here. Just get that structure in, in drawing these
triangular structures. Okay, wait this up so we can see what is in
front and what is behind. Keeping it loose.
And effectively, this is a good basic
form understanding of the structure of the nose does run up slightly
higher into the head and goes into the brow
region over here. But nevertheless, these kind of triangular structures
are good God for us for just
grasping the basic, basic forms of the
nose and rash. And when we take
these basic forms and we add dynamism to them, we can start bending them in a directional way
and adding curves. So here I'm going to
bend it at a curve. We'll keep the basic structure of that triangular
structure curve, this section curve, this
section curve, this. Now returning it is in
three-quarter view. So let's keep that in mind. Three-quarter
rotations, both of them are bending those
triangular shapes. We will have to use
our imaginations here. And imagine where that might
connect on the other side. Bend it, bend it, and get that bottom plane there. And you can see immediately, absolutely immediately
how this dynamic form looks more lifelike, right? By using our posing curves
theory, curves that way. And then the front curves
the opposite way, right, of that section of
the form, etc. Right? So now once again we have the front plane,
bottom of the nose, side of the nose,
and then the top of the nostrils and then the
nostril areas are down here. I'm just going to
darken this up just to kind of enhance that. So really, it's what we've
been doing all along. Taking very basic
building blocks, adding dynamism to
them by bending the lines, giving
them directionality. And you can see just
the impact that, that has especially on the nose. And how much more lifelike
than those starts to seem when you do
something like that. Let me show you some
shorthand of tricks. I'm going to show
you two sort of shorthand tricks, tips tricks. What do you want to
call them shortcuts maybe for drawing the nose. And the first one is, and you've seen me
do this a lot and it really is my go-to. I will start with an ellipse. If I'm drawing a
three-quarter view, I'll draw an ellipse
at an angle like this. From doing a front
view, I'll just do an ellipse like this. And for the front view
are really just added in Australia at an industrial
here at this angle. And it kind of implies the
bottom of the nose plane, helping you to
envision where you might place the bridge somewhere here to show the
top plane, right? And then imply, not
explicitly state, but in Florida side planes. Really, that technique is just an ellipse to define the
bottom of the nose plane. Putting those nostrils. And most of the time, you'll really get a good nose feeling from just
doing this, right, from just doing this ellipse
and these two nostrils, indentation
indications lets say, alright, well from a side view, it's very much the same thing. It depends on the
nose you want to do. You can do very kind
of pointing up nodes is it depends at the angle
that you tilt the lips. Really, you draw the
ellipse when you draw the one nostril and then you darken the bottom of
the ellipse here. And let's just copy this. Let's just copy this shape. This quick sketch because I want to show two
different nodes designs. And what you can do is, let's say you want to
get a very kind of Disney esque pixie type of
nose or something like that. You can really just put
in the bridge like that. And now you have the top plane, the side plane,
the bottom plane. And if you want to add
that extra detail, you can just put another line to indicate top of the nose. And so this would be the bottom of the nose.
Here's the nostril. And from this particular view
you can't see the false. I'm not sure, but you could
indicate it if you wanted to. It's just a little
bit of a line. You can do that. And the reason I copied it here is you may want
to do somewhat of a more masculine
nose or more of a sticking out kinda
knows a pointy nose. What you can do is
just bend it in and then bring it up
into the bridge. And it gives you more
of a pointy nose. And so really you can manipulate
these lines as you wish to get different nodes sizes
and different nose shapes. You may want to do some kind
of a which type of nose. So for example, I would then
use those basic forms over, over proportion certain
elements of them. So here I'm going to over
proportion the top plane. And I'm going to take this
bottom plane like this, give a giant nostrils which
I'll just draw as holes here, circular holes and just get that kind of still trying to feel that bottom plane
out with the ellipse. Get that feeling in. And maybe this is
a witch's nose. It's like a giant which
kind of nose shape. And the second one I
want to show you is just somewhat of a more Asian style. I shouldn't say Asian. I suppose that's
too broad a term. More of a manga men or style, but not all the time because generally
speaking and manga a lot of the time they're not
drawing the nose or they're putting a
dot for the nose. But I have seen more Eastern
styles to have a nose that is more of a bump and
less of a, an ellipse. So even from a
three-quarter view, they start with a circle. Then the shape would
wrap around like this. And you can see it's much
more of a round top of nodes. And you can really just add an extra detail if you
want there like that. So pretty straightforward. And similarly, you can
do the front view in the same way and then you
would just kind of pull the nostrils there
and it really helps imply that round
shape of the nose. Right? So pretty
straightforward. And those were some
shorthand tips. That is the end of
the nose lesson. Let's move on.
18. How to Draw the Mouth and Lips: Now let's take a look at
drawing the mouth and the lips. And I'm not going to deny
that there is quite a bit of complexity in
understanding the math. The math obviously
isn't just the lips and an open space
in between them. There's a lot of
anatomy behind it, but I'm gonna do my best
to kind of simplify it for you and help you grasp it in
a very straightforward way. So first off, we're
going to start with looking at the skeleton. When we have the
human skeleton here, we have this very round section for our top drawer
section, right? So it's very round and from a top view or in a
basic form of view, it's very much shaped
half a sphere basically. So we'd have something like this and it kind
of wraps around. And I've top jaw section where
our teeth would be here. And probably not at that scale, something like that
is really round. It's a very, very round section. It was drawing these
extra elements to help us get the feeling. Just a very quick sketch here. So it's a very round
section and that's the first important
thing we want to recognize is really
how round and how curved the top
jaw is, right? Because that has implications for how we want to draw that up. So notice that
this curve, right, how curved the top joys and of course the bottom
drawer is equally correct. And then when we're
thinking about the bottom drawer, right, it connects down here, the bone starts connecting
that it comes down to the front like this and from
the other side like that. And then it has the
bottom teeth in it. And it is also very round rice. It's very much a basic
view yet it is also very round and very
cylindrical in a sense, not a full sun that
about half a cylinder. So very much like this. And this is the basic form
and the basic shape of the mouth that I really want
you to constantly grasp. But this is really cylindrical
from below the nose just to kind of before we hit base of the chin won't even the tune
itself is quite cylindrical. Then it moves up into the
other bone structure. Underneath the face. We really have this
cylinder type of structure. I'm just going to
reinforce it in blue here. We want to know that this
section of the mouth really is very, very round. Okay? Very, very round. Curves around from a bottom
view. This with a jaw. Here, the math would be
curving around like this. It's quite a lot more
extremely thick. It isn't even right now. Go
ahead and feel your mouth. Close your mouth.
Feel your mouth. And just feel how rounded is, how round that section
of the face is. If you put your thumb
here and forefinger here, just kinda feel
that section out. It's very, very round. He has the bottom loop
over here, right? Okay. I think I think we
should actually, I think we have that downright that it's a very round, right? It's a very much circular. Okay. So keep that in mind. Very round. I know I've said it
a million times, just it's so crucial
that you remember this. Okay? So when we know that, when we understand that
and when we want to then draw the mouth on
top of the hint, we want to always
start by imagining. So here's our head, our basic head form. Just another, just another head. We know where to place the
mouth, which is that third. We want to remember that no matter what the expression is, the main mouth line
generally will always curve. It looks like a smile right now. When we do facial expression, emotion will know how to
manipulate this a bit more. But if I just add
corners like that, it doesn't necessarily
imply small. But we want to know that
there's that roundness. Write the line should
always Jimmy have a curve, especially at a
three-quarter angle. Okay. So first big rule. It's around the jaw, the front of the
door with the teeth aren't really is around. Of course, we've seen those
cartoons where they have the kind of little grannies, teeth or the electronic
clicker ones that they're usually chopping. I don't know why they were
in old-school cartoons. But the thing is
some kind of toy and you wind it up in the teeth. Click, click, click, click,
click, click, click, click. All right. I think I've pushed the point hot enough and you're
probably tired of hearing me talk about how
round the jaw is anyway. Let's move on to the basic
forms of the lips then. The lips themselves are essentially five
types of cylinders. Let's just do a non dynamic version which
is going to look crazy. And then we'll add
a dynamic version. The non dynamic version would probably look
something like this. One cylinder there. One cylinder in the middle. This is the top lip. And then one cylinder here. And then the bottom lip
would be two cylinders, one cylinder here and
one cylinder here. I'm just going to darken those cylinder front angles
just so we get an idea of how the cylinders
are connecting to each other or how the sentences
face each other in a sense, actually, that's kind of a little bit too
steep, more like that. So we have these five cylinders. When we start making
them more dynamic, we can then start
thinking about we typically know the
lip shape to be. And so we'll use a dynamic
top of cylinder shapes. Bending the cylinders in
this particular kind of way. Actually make this one a
little bit pointier here. And these are essentially the fundamental structures that we want to have in mind when
we're drawing the lips. I'm drawing this math
quite open over here. Okay? And let's just duplicate this. And when we draw lines
over this for the mouth, we're just gonna do something
very elementary here. We imagine those anatomical, very well-known
sections over there, kind of just
following the forms. Connecting those two
with a nice curve. I'm sure you can see that form coming together in this kind of a little bump
that happens here. And it's really following
are opposing curves. Curve in that way, that way, then that way, then
that way and that way. Rash. So those are the
basic forms, right? So basic dynamic and a very, very rough skin, skin
surface level of the lips. And usually when you're drawing the Matthew
generally indicate the teeth unless
you want to go and crazy and do some
crazy kind of tea, you generally
indicate the teeth, usually with just a line. And just remembering once
again that curve shape. I think I'll keep reinforcing
it really because it's something
ignored very often. Just remember that curved shape of the jaw and the mouth, right? Let's go in and I
want to show you some shorthand techniques for getting this down relatively
quickly in your work. So when we're drawing
our head shape, just going to do our
typical hint again. Some very rough version here. Get our mouth line. Depending on the
style you're drawing. Of course, it may not
always be necessary for you to draw in every
single line of the lips. Because when you look
at a person's lips, generally speaking,
apart from maybe they're wearing a very dark makeup
or something like that. The lip value and the lip color seems to fade
into the skin very softly. It doesn't have a
very harsh edge. And so common technique that is populated do is to draw in the mouth line and then hint at the shadow
of the bottom lip. Just like that. Alright, so that's one
shorthand technique drawn them outline
hinted the shadows. One can even hinted the
indent of the top lip. And let's just do some
very quick eyes here. And you get a very
three-dimensional look to the lips there, just by hinting
the bottom shadow of the bottom lip,
the math line. And then you can hint
at the top lip as well. Sometimes you don't
even need to do that. When it comes to the
mouth lines themselves. Based again, one base, once again on the style
that you want to do. You may want to remember those three forms that
make up the lips. And those three forms then
affect the mouth lines, which gives us these little indentation lines
very much like that, that would be the front view. And so when you're
drawing lips to imply or add in those
little indentation lines. And it gives you more of
a realistic looking lip. If you want to open it,
you can just simply draw in considering the perspective, draw in a space, the lip open. And in this instance I'll have
to move that shadow line. Because of the math,
position has moved, the jaw position
has moved slightly. And you get a very 3D look. This is a shorthand that
I use all the time. I really just draw in the top, top lip line very
much like this. So there's me using
those line forms, those lines shapes,
drawing that shape. Maybe open them
out a little bit. Putting the bottom shadow, you can see how
quickly you can have a very convincing math, right? A very believable math, and very believable lips
and add a gloss as well. So it'll highlight for some fun. And finally, and something we're going to touch on in
much more depth in the facial expressions
and emotions module is the corners
of the mouth are very important depending
on the direction that you face them and
what you do with them. You can indicate the different
types of expressions. We'll get into this
much detail, but try not to leave them out
when you're drawing lips. Just put a little
dark dots there. And it just gives the lips
more of a realistic look. And last but not least, you can, if you really want to, you can draw in
the lip lines just connecting those areas
that you've drawn. And certain styles really do call for the lips
to be drawn very explicitly that you can see the full shape of the
lips just like that. Right? And always try to as
well as a last tip, try to keep the main loved line. So the line of the top lip or the bottom of the top
lip, the darkest line. It helps people really see that lip shape nicely
leaving the others later. They can see the expression
in the math, right? In, in a nutshell, those
are the basic forms of lip. We added two dynamism to them and we looked at some shorthand. Let's move on.
19. DEMO Facial Features: Now that we've learned
the facial proportions, we've learned the
forms of the head, and we've learned
a facial features. I thought it would be cool
to do a demo of a head, putting these
features together and also touching on the
rough and the refund workflow a little bit that
we'll be learning more about as we get further
into the course. And you know, I've always
been pushing you guys so far to really just
keep things simple. B-raf, be messy, be loose. We're not striving for
prettiness at the moment, which striving for correctness. And so I'll have a bit of a nice look going on here at the end as the refined stage, we will get there in time. Don't even worry about it. Okay, so let's get
our basic forms in. And I thought one of
my favorite topics to draw just attractive girls. I'm gonna get a head shape in here using what we've learned. I'm going to add a nick in. And I'm thinking
about these forms, even if I'm not explicitly
drawing through everything. I think about every single form pretty much in the exact
same way that we learned. While in the exact same
way that we learn, should I say, get the
nose shape in there? And just get that
ear haunt, correct. We can define the top
of them just now. Draw more of a cartoony
style character here. Her false start IN. Use our shape lines that we know and keep
this one more narrow. As we've also learned, if
the eyelid haunts the same, It's Heather kind of have a
excited, happy expression. More select slightly surprised, happy a type of expression. And I'll actually
not intentionally choose to leave out some lines. And if the viewer kind of have those lines
implied to them, doing our nose shape there with the ellipse will have her
looking to the right. And it'll draw her
iris in there. K and keeping it rough. So we're doing the rough
drawing here and nothing fancy drawing those lid lines. She looks a little bit upset. So I'm going to
just just want to adjust this so that
the eyebrows are not tilted so much and get
a mouth line in there. 1 third roughly can indicate
the anatomy of the lips. Corners of the mouth will open
her mouth up a little bit. Indicate that bottom lip shadow and get her urine
relatively the right-hand. Now. Just her jaw line in Korea
feels a little bit too high. No problem, just erase
it so I need the rough. I don't think we'll draw
here and no anything. Not until we get there at least. So we get to the ear sections. The hair section is munging, drawing the rough of the ear. Let's take that section out. We can rough in those
pots that we've learned. Give her a little bit more
of a lobe, the lobe section. Just to head position there. Something that's good to do, whether your digital
traditional is always to flip the image because you
get used to looking at the image from a
particular angle. And when you do that,
things can escape you. Alignment issues can escape you. So I have control if bound
to flip image horizontal, which you can find
even if you're using Photoshop in the image menu, Image, Image Rotation,
flip canvas, horizontal. And you can find that in
the shortcut keys section, which is here in the Edit menu. If you're on paper, you
just use a mirror and you place them arrow
next to the image. And you can see the
opposite version of what it looks like flipped. So here I'll flip it enough
field on flipping it that I wasn't following are proportional
guidelines exactly. And I want to move the
eye a little bit in. And of course, digital is
great because I can just select it and move
it in a little bit. And also probably
move this one in just a little bit
more to the side. If you're working
traditionally, you'll have to obviously
erase and draw over, but you don't have
to do crazy work. It's the wife. So you can just do
a little bit of a light erase over that. Right. Flip that around.
Perhaps in this one, I'll indicate her
top lip a little bit and indicates her teeth. Perhaps your top
teeth a little bit. I'm going to change
the shape here. So when you really
have these forms down, it's quite easy to just
get a little bit more creative with everything because you know the basic forms. So now you can actually
start thinking about creative things like do I like the way
this looks too? I like the shape of
ellipses or mouth, the size that I want
it to be, etc, etc. That's really where
you find your freedom. In order to find your
freedom in real estate, particularly in the rules. You find your freedom in the
rules, you know the rules. And so once you know them, It's really up to you how
you want to use them, how you want to bin them and
turn it into your own work. Getting your own look and
feel in your own style into how you want to create
characters and things. I think there's a big
discrepancy in the sides here. I'm just going to adjust
that a little bit so that their bottom Island lands up. So you always want
to make sure that the bottom Island lands up
when you're doing loud. Based on our
proportional learning, based on what we've learned
with our proportions. If you have a kneaded eraser, if you're working in
traditional medium. That's what you can do
to get this effect. When I'm erasing here,
I'm using a soft brush. And the brushes are included for Photoshop in the course
so you can download them. And they're very, they're very much all the brushes
I really use. Gathered from all
sorts of places. Just adjusted slightly so that they act a bit more
like traditional media. But nevertheless,
the eraser brush yet is this soft brush here. Soft up flow just means it's a soft
brush, very soft edges. The Pacinian fluid, I'm using the eraser to give me
a nice soft arrays. I press lightly on the
tablet and I can get a nice soft eraser
feeling there. I'm just going to
just to eyebrows. Make them a little thinner,
maybe not so high up. Give her a bit more expression. Get her eyelid in
there. This one's in. And I'll then in her pupils and just
add her audible in it. Keeping in mind this space. And then can actually adjust their cheek
position a little bit, bring it a bit more down. This give us let me why did cheeks softer face
structure here? Maybe a bit of a thinner Nick. Make it look a
little bit younger. And just redoing that
ellipse underneath the nose just helps
me feel at the plane, the bottom plane of the nose. And then I would probably call that relatively done
in terms of the rough. And obviously if this were supposed to be
a finished piece, I would do the hair and all other details on love that there's many
more details to you. It's mainly just the hair and maybe the clothes and
things like that. But for a rough, this is
pretty much good enough. And depending on
the style that I'm doing or how far I want
to take the piece I made, just soft erase the whole piece. So I'll do something like this. The soft erase the whole piece and then do a cleaner
sketch on top. Or if I want a very clean lines, I'll put a new layer on top. Or I'll drop the opacity of this layer and do a more
refined sketch on top of that. If you're working traditionally,
you can use a light box where you really just do a
rough on one piece of paper, dear refined sketch on another. If your refined sketches,
your final great, if it's not put another piece of paper on top of light box and then your inks with
your multi-line of pains or your India
ink or what have you. In this instance,
I'm going to just do a refined sketch
on another layer. And here is where my brain, my mind ship, my months, it shifts, my brain shifts. We'll get into this very soon. We will have a whole
lesson on this process. My brain and my months. It shifts from
rough, structural, accurate top of
thinking to know more just being creative and
stylization thinking more, more of a dare I say graphic
design type of months. So everything here is in place. So my focus now is I want things to look clean and
professional and needs. I'll keep my lines loose. I'll be thinking much more
about line weights now. I want to get those clean
lines in my drawing. We've put in all our facial
features, which is great. We're using that structure
we've learned for our head from our
proportional model and from our form model
that we've learned. Making things dynamic. Here I'm going to
just do that exact, exact kind of flow we learned
for drawing the ears. This is the three-quarter one. So when that overlap to be
the drawing these lines, drawing that weird kinda
bottle shape that then curves. One line here, indicate
another one there. But that they're nope,
that's not right. We'll do it again. Possibly a bit of a tooth thick
line weight here that I'm using on the pin pencil, so I say, but it's no
big deal for this demo. Bring the head off the back. Now she looks a bit crazy. She's got no here. Just following my forms
and drawing the eyebrows. Yeah. Keep them very
simple in InDesign. You can see I'm trying to use
as few lines as possible. Wherever possible. Just keep things simple. Get the odd shape and
it's really a good idea to thicken the top eyelids line. It really makes the
eye stand out and pop. And I can see now
as I'm doing this, even as I'm doing this, how the corners
of the eyes don't really meet up super well. So I'm going to actually take
this opportunity while I'm refining this to get in there. I'm not even going to
draw in the rest of the eye just for this
particular standardization. Come here. I want to make sure this is a little bit too
broad and shape. I've said to us
that we really want to have that diagonal, kind of a shorter shape
for the far side. I shouldn't be as long in
terms of its linked like that. So this one is about double
the length, which is good. I do use undo from time-to-time. Pens and paper does not
afford us that privilege. And just indicates some lashes. Yeah, just a couple. I didn't go crazy in this particular style
that I'm drawing. Like to usually three. We'll put three in drawing. Then I get our shapes in
here just a little bit. Once again, I'm leaving going
to draw the inside shape. I'm just going to imply it. So the view is mind can
make up that insulin shape. Here. I don't even complete
the iris shape either. Again, I'm implying that
the shape finishes and implying as much as
you can, not too much. Obviously you have to have some indicator details to help the viewer's mind
complete those shapes. But implying helps a piece feel very natural and not forced, not overly detail that you'll
kind of micro detailing. Not that I'm saying you
don't need to draw you that you shouldn't draw in the
full iris shape, for example. But sometimes you
can just imply it. And the viewer's mind
takes care of the rest. And it's a great
time-saver for us as well. Especially when you
want to get a lot of work done quickly. Can draw in those pupils. I'll put in highlights
just for fun. Putting her eyelids. And you can see I didn't
stick exactly to plan, especially in the sake of, in the interest of looseness. I'll just put a nice
sweeping, loose, dynamic directional line with
that nice taper in there. Get her nose and just kinda
give it a softer beans. Put in the nostril. Once again, more
implying detail here. I'll just darken the top section of it up so it looks
more like an astral. I could put in that wing line. Maybe I don't have to
based on the style might just lightly
indicate the top lip, drawing that top lip line Using the details we've learned. Darkening that top
lip line because it's important to do remembering
the faces round. Went on a bit about that. Corners of the mouth. Let's pull this shape
down a little bit there and then stretch
it on the far side. Ply her teeth shape,
keeping it around. For the sake of this,
I'm just going to darken this section just by adding some lines
to shade it in there. And the bottom lip shadow here. Alright, and in a nutshell, that is really are adding our
facial features demo with a refund stage on top just to make things look a
little cleaner and neater. But for your purposes, I would strongly encourage
you to just stay at the rough stage and make sure everything is right and
when you feel that it is right and everything's
in its right place and the proportions make sense. And then the work
feels good to you, then move on to
the refund stage. But most of the time you want to spend as much time as you can on the rough stage and make sure everything really is
correctly placed, located in positioned before you get to your refund stage. And this is the end of
the demo. Let's move on.
20. Lets Talk About Anatomy: Now that we've learned
about the basic forms of the proportions and the forms
of the facial features. It's time that we talk
about advanced anatomy. Anatomy is abroad and separate area of study
that's really about learning the nuances and the
design of anatomical bodies. Characters aren't much, much more than just
anatomy though, but a strong anatomical
knowledge is a very useful tool. There's unfortunately no way around learning
advanced anatomy. It really has to be done and
it really will benefit you. There's no real I've made
it or bar level like that. You know, you've reached
the bar of studying anatomy because it's so complex, you will be studying it probably for the rest of your life, just in more and more detail and getting more
and more skill and remembering the nuances
of the anatomical forms. Nevertheless, your skills
keep improving as you create odd and study
anatomy further. Every subject has a grant. If you're playing guitar, if you're playing an MMORPG, there's gonna be some
point we have to grind. Are we going to be playing
that C chord or that a cord or whatever a million
times to get the pattern. Anatomy is very much like that. Everything has its grindy parts. And for character drawing,
anatomy really is one of the big grindy parts and
not ludicrously fun, but you can make it
fun and it does get more interesting the
more you learn about it. Studying anatomy really
is observational art. It's about repetition, learning the anatomical
elements off by heart. And it's not really
hard to grasp once you understand
the fundamentals we covered in module 23. In a sense, it's
a visual library for them and of the human body, you pick up an element that you want to
learn, for example, the neck muscles and you study them and you draw them from
multiple angles and you just keep doing
it until you have a good understanding of
the nuances and the shapes of those muscles or the skeletal structure or
the skin surface area. When you learn anatomy, you'll want to focus first on the skeletal system
and the skull. Really do studies in
depth on those elements, draw them out, rinse and repeat, then focus on all the muscles. Same deal, and then augment that knowledge with
figure drawing of the male and
the female bodies. The anatomy resources
and study guide in module three provides
a great resource as well as a god
to have you study anatomy efficiently
and effectively. To get to a good level is
not going to take forever. I promise you that really
isn't going to take forever. There are major
anatomical bodies and minor on anatomical bodies. And really getting the
major bodies in is what counts the most for
getting hardcore, really advanced looking anatomy. Anatomy should not be a
stumbling block for you. And I want to emphasize this. You'll likely always be learning anatomy
throughout your life. For now, follow the
anatomy study plan and resources that are included in this module and learned slowly, but to continue on
with the course, many of the concepts you'll
learn later in the course, especially in terms
of gesture drawing, will rapidly increase your
anatomy learning speed. Because of course,
gesture drawing, the advanced levels
of gesture drawing really is doing figure drawing, doing life drawing
of the human body. And that's really what we want to be good at drawing
the human body. Well, alright, this is
the end of module three. Let's move on to module
four, gesture drawing.