Transcripts
1. Introduction: Hi and welcome to the course. My name is Scott Harris
and I thought I'd just do this introductory
video just to kind of introduce you guys to myself, who I am, and tell
you about the course, tell you how you
should do the course. I should move
through the course. And also that we
can, even though I don't get to know you
guys very well that you get to know me and
that hopefully it will be beneficial experience for you moving through this course. So first things first, I really feel like this
course has my masterwork, probably of all the course
content that I've ever done. It's got so many
valuable elements to it that have to do with
character design and drawing characters
comprehensively, I'm drawing characters, well
drawn characters, appealing. Then as you move
through the course, I think you're
going to find that this isn't a course that you, you do the whole course and
maybe you've had experience before you do a course
and you feel like, you know, there were
one or two good nuggets of information in that course. I'm hoping that
you'll feel like, Wow, this course really, really took me maybe from someone when you didn't
know how to draw characters at all to like now, now I really feel like
I know what I'm doing. Or if you have started
drawing a bit or your, your, your intermediate a
drawing, you feel like, wow, this is amped up
my skills so much. And that also that these
concepts is very cool concepts as they become
part of how you draw. You feel like, wow, this
course was worth it for me. That is my hope. And I really do hope that
you guys really become great character artists
and are able to draw in a multitude of styles in any kinds of characters
you want with appeal, with feeling, with story, with emotion, and what have you. So yeah, so that's kind of how I feel about the course and how I want to present
the course to you. And also that the
course presentation, while the theories and the concepts are going
to be pretty serious. In turn, i'm, I'm gonna be presenting the course
of very much in a casual way as if I were
teaching you in a class. So I don't think
you need to stress about hectic theoretical
studies or anything like that. But definitely
I'll do my best to be as clear and concise
as possible so that you're grasping the theories quickly and that you
can then proceed to practice them and do exercises to kind of get them into your system and
get used to them. So how I envision you guys doing the course is you watch
all the videos first. One time. You go through every single video,
you watched them, you don't do any exercise, just, you just watch, you learn, you try to absorb, right? And then on your
second run through, you go through the course and
you do all the exercises. It's extremely crucial that
you put in the time and the dedication to drawing
out all the exercises, doing the drawings required
in each of the sections. And the reason is,
whilst odd is definitely extremely more theoretical than people think it
is, I would like, and it's perhaps let's say to playing a
musical instrument, you may know everything
there is to know about a guitar or a
particular instrument. You may know all the theory,
all the music theory. But if you don't pick up
a guitar and play it, the theory is kind of
useless at the same time, using the same kind of analogy. You can realize that a
lot of people will say, well, how do you
get better at art? And they'll reply and
there'll be like, you just practice,
just practice more. Well, if you could imagine
yourself picking up a guitar and you just think, well, the more I keep strumming, I'm going to learn to
become a bit of guitars. Obviously that's not
going to happen, right? That's not the case. You're going to need the theory. So there isn't a
duality if you wish. Equilibrium between theory and practical when it comes to art. And hopefully this
course will have you engaging comprehensively
in both things. Alright, I guess that's about it for the introduction
to the course. I hope you enjoy it. I hope you have a good time. I hope that you definitely keep in touch with me, keep
in contact with me, send me your artworks in your exercises as you're
doing the course. And I wish you all the best. I'm very optimistic
and hopeful that this course is going to be
absolutely awesome for you. So yeah, let's get started enough to chat.
Let's get started.
2. Knowing (theory) vs Doing (Practical): Awesome, welcome to
theory versus practical. The video in theory
versus practical, then you might be
thinking, well, dude, you just talked
about this in the intro. You used the guitar example, guitar music, instrument,
music theory. Well, I want to really
reinforce how you think about art theory
and odd practical, there is a big, big, big kind of conception in
art that to be better as an honest you have to put in the time and you have to
just draw, draw, draw, draws role in practice, practice, practice every day, and somehow figure out things over time and
you're gonna get better. Sure. That can work over
maybe ten or 15 years. Do you want to spend
ten or 15 years learning to draw characters? I didn't think so, right? So the reason I wanted to add this video to the
course and really push the point is how I
want you guys to think about art theory and
ought practical, right? You need both. Both are very important and
both are equally important. So that's the first main thing that both are equally important. But the way I want
you to think about it is that you want to
get to a destination. Let's say you're
looking for treasure. Arguments like your part. You're looking for treasure. What did pirates have
to get to the Trisha? They have a treasure map, right? They have directions that have directions that show them
sort of step-by-step, have some kind of chronology or logical flow of how they're going to get
to that treasure hunt, gonna get to that goal. Our theory is very much
the same thing in a way. You need the onthe theory, not just the theory itself. You know, that they're just all floating little
bubbles, you know, anatomies up their perspectives here and there and everything
is flooding levels. Not you need the theory in the correct order with
everything in its right place, that you can follow step-by-step
and learn step-by-step structurally from
the foundations up to the advanced stuff. So that once you've building
these kind of Foundation's, building sort of the pyramid, which we'll go into just now. That you understand
that, that you know, that you have a clear
direction and that you can get to your goal easily by
thinking about your map. How do I do this? What is the structure of these
various elements of art? So I just wanted to make this video just to
reinforce that point. Don't think aren't
theory is minimal and practical is everything
you really need both. You really need to
become fluent in both. And definitely, definitely you need to
focus on ingesting, absorbing, learning
the theories, and being very strong
in your theory. So then when it
comes to practical, even if maybe your practical ability is a little bit weak, you know that you can
rely on the theory. Look at what you need to fix, check the boxes of the theory, and come out at the end of
the day with a good drawing. So once again, OT theory very, very important, as
important as our practical.
3. Let's Get Messy: Welcome to, Let's get messy. And what is Let's
get messy, right? Why am I adding
this random video into the introduction section? And let's get messy is really an encouragement
to you to be Macy, to be untidy, to be loose, to be rough when
you're drawing, right? I've done this course in a way where I don't want
you to feel like, Wow, I could never achieve the drawings that
I'm seeing in these videos. No, I haven't done the course in a way
where you've got these refined, perfectly
drawn examples, perfectly drawn exercises, perfectly drawn things
that you feel like, Well, I can achieve this
level of perfection, right? No, I've done the course
in a way that is loose, that is messy, that is rough, yet the elements of the
theory are correct. The elements in the
theory of strong. And I'll show you how to
move from rough and messy, too refined and neat and
beautiful and tidied up and clean and
professional work, right? But I want to encourage you as you're starting the course, start letting go of trying to make perfect
drawings, right? Start letting go of it. Be rough when you're doing exercises. Be rough when you're
trying to work things out. Be rough, be loose, let yourself be wild
and free and fast. Okay, Let's get messy. Let's get really messy. Think about this. A construction site is full fee, yet it's building houses, it's building
buildings. It's messy. It's not full thing, isn't it? It's just full thing
is messy. It's chaos. Construction equipment
everywhere, workers everywhere, things on painted
finishings on put in. You've got to think like that. Same thing with the kitchen.
A good baker, a good cook. They do not operate in
these pristine kitchens like you see on TV shows. They're messy and
they're throwing flavors around in food
around and they're getting messy and
they're getting into, and they're getting
their hands dirty. And when you're building
something great, you've gotta get
your hands dirty. And then you can use
the refinement stage to make those things neat and clear and nice and
beautiful and professional. Because really professional
look and professional feeling comes from solid construction
and construction is messy. So let me encourage you. Let's get messy.
Let's get rough. Let's get to the
courtrooms of art. And then once we've got the stuff down and the
solid foundation stone, then we can focus on needing
it up, tightening it up, painting those buildings, arcing those cakes for a metaphor. Alright, let's get messy. Let's move on.
4. Always Remember One Thing : Before we begin,
there is something very critical and need
to talk to you about. And that is this. Anybody can take a pencil or a paintbrush brace
stylus and make marks. They can move their
arm and they can make lines that
can make strokes. The thing here is that mastery and really achieving
a high level of professionalism has
a lot more to do with theory than it
does with practical. Because of course, we can
all make these marks right? And so what we wanna do is
understand the theory to his high level as
possible so that we can make every single mark
that we make effective. Now you'll be learning a lot
of theory in the course, but yet the cost is also packed with practical
activities, practical demos, and then
lots of drawing to be done. And you can do this drawing traditionally using
pencils and paper, where you can use Photoshop, you can use an iPad Pro with the procreate app or
any app of your choice. The course has been formed in Photoshop just for
ease of recording, but this has no bearing on
the medium that you're using. The core thing is that you grasp how critical theory is drawing. Well, it's a common
misconception that artists sit in coffee shops sticking out their tongues with
their mole skins, sketch books in a cappuccino, just the drawing amazingly in this talent is
flowing out of them. Drawing is a skill. It's not a talent,
it's a learned skill, just like reading and writing. And we exist in an age
today where the bulk of the population lacks
this visual literacy. And I do believe than
a few 100 years, probably everyone will
be able to draw well. But in our current society, we tend to give
this holy honor or the sacred honor of drawing two people who were
considered to be talented. I want to dispel
that myth right now. It is a learned skill. On that note, prepay
herself and humble yourself to learning some of the key drawing theories
you need to know. And the beauty of it is once you know them,
you know them, once you know the
truth, you can't really kind of lie to
yourself as you draw. So take it as an
encouragement that being able to draw well relies on knowing
exactly what you're doing. And that requires
a lot of theory. And once again, as I've said, despite there being
a lot of theory, there is also obviously
a ton of practical. So I want you to get
out your pencils, I want you to draw. So keep this stuff in
mind as you move forward. And let's totally
get you to where you want to be in terms
of your drawing skills.
5. Basic Art Structure: Hey guys and welcome to
the Art Basics video. This is the very first
video in the course, and we're just going to talk
about three basic things in a very simple way at first, and in the next video
is going to really expand your thinking
of these things. So the first thing
we want to talk about is shape and what we mean when we're talking
about shape. All right? Shape ready refers to 2D or I, kind of graphic shapes, right? Icon or graphic, right? Iconographic. Really
something like this, top of circle or a square. Anything that's kinda 2D, flat on the page, something like that,
That's a shape. All of these things
can be shapes. These are shapes,
the shape of things, the basic fundamental
shape of something, even something that is 3D. Let's say for example, it's just do kind of a more
of a 3D HD design here. It's just a basic head loud. Even the design of this has a basic shape to it that
the viewer will see. Alright? So really just that basic shape, if you shaded it in, that it was flat
and no longer 3D. It has that kind of shape to it. So that's what shape is 2D
shapes or iconographic shapes. And even perhaps 2D is too much. They're very floods almost
like 1D because you really only see one side of a shape. Like a shape is just a
one-sided type of thing, right? The next thing we want to
look at is form, right? And what we mean by forms. Form is really three 3D
shapes, multiple sides. So we can see multiple
sides of the object. So then we start using
words like sphere, right? So we can imagine that as a
ball is a sphere or a cube. So these are forms and
so forth in anything. We can try to turn
anything into a form by giving it multiple sides. So now I've added an
ellipse to the end of this thing and
maybe it looks like some kind of horn, right? So it's kind of got
more form to it. So we can see that there
are multiple sides and these of homes
and things that generally form part of Form Theory is stuff
like perspective, which helps us understand a
virtual spatial area, right? So it gives us space
to build things in things like lighting, right? When we add light and
shadow to things, we kind of indicating form. For example, if we
keep the satellites and we put this side and shadow, the viewer can then proceed by, via these two planes, these two different lit planes, that this is one side and
this is another side. So that is form. Then last but not least, we have this category
called detail. In detail. For the most part.
Things like textures, Textures, and material types, which basically
informed the textures. Material types and things
like color, right? So these things
form the textures, the material types, the color. And for example, if
this were our form, and we can see that this
form has this shape to it, which is really
something like that. We could then say, Well, let's make this a
stone block and I'll add some textures to it and maybe mess up its
edges a little bit so it looks more
stony and rock-like. And obviously if I added a color to gray or what have you, that would be the
details section. Alright, so the next video, we're going to discuss
this in depth. But basically, this is
the structure of art. In many ways. We have
shape at the bottom. They inform the in detail. Take note of how
much space each of these categories occupies on this sort of theoretical
pyramid here. And it will really help
you understand what the most important
parts of your art are. Alright, let's deep dive this. In the next video,
I'll see you there.
6. What is Shape Form and Detail?: Alright, As we start the
art fundamentals section, we're going to take a look
at shape, form, and detail. And this is really
just to kind of solidify how you understand
the structure of art. And to kind of a supposed to give you
some perspectives on how to see art perhaps in
three different ways, right? So the first thing that
I'm going to kind of illustrate here is
this, this triangle. And the triangle is
made of three parts. It's kind of like in order
of importance. Right? At the bottom, we have shape, in the middle we have formed. And at the top we have details. Alright? And when we're talking about
each of these categories, what we really want to think of is all the
art theory that's related to these three
major categories of art. Shaped, for example,
is about composition. It's about your 2D
iconographic shapes. It's about the dynamism
of your shapes. It's about the reader
of your shapes, about silhouettes and all
those various elements, right? And of course, composition
is extremely foundational, writes about the shape
of your lats and so on. Form basically deals
with perspective, light, and drawing in 3D
in terms of are you establishing solid forms
that makes sense in a space? And that space is defined
by perspective, right? And in terms of lighting, lighting objects in a way
that you can see their form. So form is related to everything that gives us a perception
of three-dimensionality. And then lastly, details refers
to sort of your textures. You're literal, smaller
details of objects, as well as the color, the color of things. All right, so the way you
want to understand on theory, the way our theory is structurally bolt is
in this shape form details kind of model where shape is the most important
consideration theoretically, then form and then
details, right? But let's just take this, move it to the side here, and add another triangle. There's going to be, we're
going to have three triangles, three different ways
that you guys should think about the
structure of art, right? Let's put another triangle here. Actually, let's just make these a little bit smaller so we can fit the third one I see. Alright, now, the
second way that you want to think about
this is the theoretical, let's call it hierarchy. Okay, So when
you're, when you're drawing, you want to think, be thinking about shape first, then formed in details in terms of what is structurally
important to the piece. However, your
implementation theory. Implementation theory. This is how you actually are going to
work, right? How are you? Hey, you're practically
going to work. So we can just call this
practical as well, right? And this is basically shape and form happening
simultaneously. Remind you, let's call
it form and shape. That's because. And then lastly, this
would be details, right? And the reason
it's foreman shape is to the viewer and we'll do the viewers
triangle just now. But basically we need to be drawing 3D objects
as realists, right? So we're doing
imaginative realism or representational
art as it's called. And so everything we do needs
to be three-dimensional, makes sense in time, in space, in a place with
lighting and so on, right? And so we always need forms. But we can see from the theoretical hierarchy that shape is
extremely important. So we need to draw the forms, but then let shape inform
the 2D shapes of the forms. So the silhouettes of
those forms, right? Nevertheless, we will get
into this a little bit deeper later on in terms
of when we're doing practical drawing and
things like that. But it's important
to know that we want to approach how we draw, like our practical
side of drawing as both form and shape
happening at the same time. We're thinking about
these at the same time. And then once we've
got that down, then we do details. And the details in
terms of drawing could really be the refund process. And that would be
like clean lines and all the details and the
nice, beautiful hair lines. And this would be your
rough or your plan process. Right here you can see a little picture into the
workflow of how we would draw. We do a rough and a plan which would embody
form and shape. And then the refund
drawing on top would draw on those forms and
shapes that we've done, adding the details to them. And then we'd have a
nice completed drawing. Just a good way to
think about, right? This is a theoretical hierarchy. This is our
implementation theory and implementation
hierarchy if you wish, we start with form and shape. And then we do details. And actually let me just
really clarify this. The details are always a lot simpler to do once you've
got a solid foundation. So I think a lot of
beginning artists, especially there,
we'll worry about the details very much. But this is kind of how we
want to kind of wait out work when it comes to actually doing the practical
side of drawing, right? Lots of work on the
forms and the shapes. And then you don't need that much work in the
details to finish up. Although ironically,
as a side note, this, this is the
really the 8020 rule. They say 80 per cent of the work takes 20% of the time to do so, you can see 80% of the
work Yes, form and shape. It's only going to take
20% of the time to do. And conversely, the details, even though they're sort of 20% of the thought
and the theory, they're going to take 80% of the time to do
because you'll end up spending much more time
refining the drawing. But you can only do that on
a very solid foundation, right? Which is form and shape. Right? Then the last triangle, which is nice and finished, straightforward to understand,
is how the viewer sees. So let's just say the
viewer's perspective. And this is important to know just so that
you have a good, well-rounded understanding
of the sort of the theoretical structure of art theory or practical and
also how the viewer C60, the viewer really sees things, I would say in a combined way. But generally speaking,
they'll see things as forms. And this would be
harmed like that. I would say forms
and then details. And viewers, typically they're not looking at shape,
composition and composition. I'm talking about your
typical average viewer. Even when you yourself
are looking at artworks. You have this mode
of art appreciation. And that mode is much
different from audit analysis. Because when you're looking
at a piece that you really like or
you've got artwork, a little artwork folder or whatever collection
of something. Well, maybe it's a big folder. Who knows where you've
got collected artworks. When you look at stuff
that you'd like, you are enamored by
two of you are sold. It's managing to persuade
you of its believability. And so you really
noticing the forms first and then the
details second. And you can see here in
this third triangle, Let's just label these 123 Exit. Perhaps that's not a good idea. Let's just call it
a, b, and c, right? You'll notice in this
third triangle, why? Excuse me, why
beginners struggle so much when they're
starting to draw, right? Because they're going on what they've seen and
what they've only seen and believe to be true about the world is basically the
forms and the details. And they're generally
equally weighted. So they'll kind of try and draw something that looks
like a head and then fill it with them
and then details. That's kind of a common
beginner problem. But nevertheless, how we see things is different from
how we make things. And it's different from
the theory of things. So another way to
understand this is kind of the recipe of a cake is quite
substantially different from how you actually
make the cake, right? And quite substantially
different. That is too high. You taste the cake, right? So there's an edge in there and hopefully
that's helpful to you. So this is essentially
the structure of art. And all artworks
ready fit into this, not just drawing, drawings, paintings, landscapes,
portraits and so on. Character designs,
vehicle designs. Everything really kind of
falls into this kind of structure when we're
looking at how ADH is made. Nevertheless, that is pretty
much the end of this lesson. We're going to move
on to technicalities versus emotional impact, which is kind of a high-level
topic in some senses. But hopefully this has helped you understand the
structures and really constantly revisit this video
and especially focus on 0.2 as to how we needed to implement a form and shape at the same time, then details. And please know that
we will get into detail on the shape elements as we
move through the course. So you will know what
shape it really means, what forms really mean, what details really mean as
we move through the course. Cool. Catch you in the next lesson.
7. See Like an Artist : In learning to see as an artist, we want to use our theoretical
model of shape, form, and detail when we're
observing the world and try and view things that we
see in reality in this way, which will help us
grab the details, grab the structure, grabbed the designs of what it is
that we're looking for and get it into our minds and have us really understand things in a more complex way and less of a simplistic way when we're observing the
world around us. And the first way we
really want to look at things is looking at things
in purely a shape away. We're, we're kind
of ignoring into details and ignoring lighting
and three-dimensionality. And we're really just
kinda looking primarily first at the overall
silhouette of objects. Then I'll draw out
her silhouette here. In a general sense. We're looking at the
shapes formed by the silhouette and the
asymmetry of that silhouette. And then also going into the
features and then looking at the basic flat 2D
shapes that are being made on a particular object
that we're observing. In kind of starting to recognize just these flat shapes and look at things
in this flat way. That's not to say that
you want to learn things in this flat way. Rather, we want to use
what we understand of these flat shapes to help us understand
proportions very well. Here I'm just putting lines
around the big shapes, the big inner shapes, and just getting these very flat two-dimensional
objects out of them, particularly on the face, and we will cover facial
proportions later on. Just grasping these
basic flat shapes that helps us position them, SaaS them in space
them correctly on the face so that we can have appealing looking faces and proportionately pleasing faces. So really all of these
shapes, for example, this really random
asymmetrical shape here, the shape here, the shape here, this red shape at the top. This is just the way we
want to look at objects. A perspective or a
lens if you wish that we want to look at objects
in the real world first, we want to look at just
the general shapes that are being formed. First. Moving on from that, we want to then start
looking at the forms. The forms are really
the 3D elements defined by perspective
and lighting. And start really trying
to grasp what are the basic forms that are
underlying these elements. So for example, in the hand we might say, all right, well, there's a sort of a
spherical form here. And these forms come down here. There's kind of a
jaw shape form. And there's the
form of the ears. And imagining what the back
sides of objects would look like in the
sides of objects and getting a sense
of the plane. So for example,
in her head here, this is the front plane, this is the side plane. Kind of filling out
the forms here, here. And kind of imagining what is
the mass and the volume of the structure of just the
basic form structure of her, her back and her chest here. And drawing through things
in your mind and imagining, for example, the arm,
maybe the arm is really just a cylinder. Alright? Just a cylinder. And then the hand itself
may be some kind of block. And looking at objects in reality and imagining what
are their basic forms. So here we have perhaps
another cylinder again, and the forearm as well
is another cylinder. And I'm drawing through here to fill out these cylindrical
shapes of the arms. So we want to have a form since when we're looking
at things in the world. And then finally, once we've
observed the shapes and the forms and we're
getting a feel for the forms and the
three-dimensional forms, three-dimensionality
of the objects. We then, we then can take
a look at the details, the color of the shirt, the texture of the skin, the color of the lips, the detailing of the teeth. For example, the
details in her eyes, the details of her hair, the hair strands and all
the little fine details. Really looking at
things like texture and things like color and kind of getting a feel
for those things. And really they're the
last things that we really want to be concerned
with when we're working. This is how we want to
learn to see objects. We want to look at the
shapes, then the forms, and then the details, and constantly be observing and studying things in this way, breaking down these
complex elements into these basic categories
and helping us to really observe the world more
like artists and really capture and be inspired by the things that we
see in reality. Let's move on.
8. Technical Skill vs Emotional Impact: In this lesson, we're
going to look at technicalities versus
emotional impact. Now, right off the
bat, emotional impact, that is a piece that has
a lot of emotion to it. It has a mood and has a story, and it has feeling. A piece with these emotional
elements will always win out over a piece that is
more technically correct, but lacking in these
emotional elements. Technicalities often
occur, for example, when someone critiques your work where you've seen
with being critiqued, where someone will say, Hey, that arm is drawn incorrectly or that hit is on skew or
something like that. However, if the piece has enough of an emotive
element to it, enough feeling in it. A lot of the time this causes a blindness in the
viewers, so to speak. Perhaps even a willing blindness that they're willing
to disregard the technical correctness
just because of the joy that they're
feeling or the emotive, emotive be, or the emotions that they're feeling from
that particular piece, right? The feelings that they're
getting from the piece. Now, that's not to say
that we should abandon all technical rules
and things like that, but rather that. But understanding how weighty the emotive elements
of a piece are, that we can use this
knowledge to leverage it in a very similar way
to the way that poets leverage poetic
losses, right? Where they're
making up words and things that don't exist. The words are not
technically correct yet the poet's use it in such a way that it really
just adds to the poem. And we don't really look at, and people didn't
go well, look at this fool making up
these random words. This doesn't exist as
this guy educated. No, we go, wow,
that's pretty cool, made-up word and that's awesome. So we kind of want to leverage the emotional
impact of our pieces. And of course definitely
instill as much story, feeling, and emotion and I work as
possible before freeing us. In some respects, it's
not being so hard on ourselves about the technical aspects of a particular piece. So the last thing
that I want to say as well is that you're
going to find, as we discuss this later on, that this relates a lot
to believability and realism and the difference
between these two things and which one is more
important in an artwork. So let's go to the next lesson.
9. The Story is Everything: In this lesson, we're
gonna be talking about the story is everything. Now I know that perhaps at this stage of the course
you're thinking like, wow man, this is where DO
ever gonna do some drawing? Trust me, most of the
course is drawing related, but this is stuff is very, very important to know, to have in your minds
to learn, to digest. So really take this seriously and conservative,
very, very important. Alright, so the story, right? The first big point is vision. If you've done the art
fundamentals course, or even if you haven't,
it doesn't really matter. Vision is your preconception or you're conceptualizing of the character
that you're drawing. Thinking about who
the character is. Where is the character, perhaps in the prison scene, what roles do they live in? What is their personality? What is the story of the piece that you're currently drawing? What is the feeling? What is the mood? What is the expression
on their face? What is the piece communicating the story is
extremely, extremely, extremely, extremely
important to creating a piece
that is emotive. And as we've learned in the technicalities
versus emotional impact, Mason, emotional
impact is Rachel, in creating a piece
that is appealing. Ultimately, we really want to create works that are appealing. We want our work to have appeal. That is the ability to persuade someone to
look at it and to maintain them looking at
it and give them some joy. Or fully communicate the
message of the piece to them in an effective way
that they fund satisfying. Now one of the most
important things I could ever tell you about art, and I'm gonna do my best to make this as
clear as possible, is to have you realized that the artwork itself is
just the medium, right? It seems obvious, right? But let me give you some
examples of book is a medium, movies a medium and newspapers a medium and magazine
as a medium, right on is a medium. Music as a medium, right? These are just mediums. The artwork that
you end up with in many ways is just
the medium, right? The message, however, is that thing that you're
communicating through the medium. And the message is very,
very, very important. As I tell, students constantly, make some thing cool. Don't make a cool
artwork, right? Don't think about the artwork. Think about the thing. Have you thoughts on the thing itself that you're creating? In our case, characters. Think deeply about the
character, who the character is, what the character is wearing, where the characters at, what their personality is and
so on and so forth, right? Making some thing
cool is much more important than making
a cool artwork, right? The concept in itself
should be good. It should be able to be
described with a 100 keywords. You know, you have
a poor message. If there are only a few
keywords that could be attributed to what is
communicated through the medium. If you do a, if you
design a great character, it should be able
to be communicated effectively and appealing
me through any medium. Its arguments say, say, let's say for argument's
sake, a 3D model, or in a book, or in a comic book, or in a painting and
beautiful painting, the characters
concept itself should hold most of the appeal
and your implementation of that should be sufficient
enough to adequately describe and do justice to the concept that
you've come up with. So once again,
artwork is a medium. It's not the message, and the message is extremely,
extremely important. And in our case, the
message is the story and the story is everything, right? The story is everything, especially when we're talking
about character artwork. Hope that was really clear. Let's move on.
10. Believability vs Realism: In this lesson, we're
gonna be talking about drawing for appeal. Now have mentioned the
word appeal before. I've mentioned that I work
needs to be appealing. But where this
really comes from is between contrasting
two different ideas. The first idea is believability. The second is realism. Do we try to draw for
the sake of realism? Or do we try to draw
for the sake of believability and which
is more important. While hopefully the
answer is obvious, something can be very real, very realistic, be drawn very accurately, very
technically correct. But if it lacks believability, something that is worse off in those categories but
is more believable, will always win out. We want to remember this
when we're creating our characters
that believability in perhaps their clothing, their pose, what they're doing, who they are, is much more
of a meaningful factor. Then Vim looking realistic. The reason I wanted
to talk about this as I find that a lot of students tend to get caught up on this
idea of realism. Is this thing realistic is
what I'm drawing realistic. I'm trying to make it so realistic or I'm struggling
to make it realistic. And that is not
really the problem. The problem is that
you need to find out how to make what
you're drawing believable. This goes again to
poetic license in a sense where you could
draw anatomy a little off, but if it's a little
off yet believable or completely accurate,
you'd unbelievable. People are always
going to find the more believable drawing
more appealing, right? So really think about this,
contemplated yourself. It's just some small little section I wanted
to pop in there, considered to yourself
that differences between believability
and realism. Think on it, digest
a little bit more.
11. Maturity as An Artist: In this lesson, I'd
like to just touch on a few points about
maturity as an artist that I hope will be encouraging
to you and also just really help you on your journey of becoming quite characterised. The first is that I want
to encourage you to be very selfish
about your autumn. I say selfish. I don't
mean not loving to others. What I mean is really
do the work you wanna do and focus on your own work. Don't worry about
other people's work. Don't worry about comparing yourself to other people's art. You could never be them. You could never do what
they do simply because you want them focused
on your own work, focused on your own style, focuses on your own audit goals. That is very, very important. When you look at someone
else's work perhaps, and audits you feel
might be better than you look at it in an appreciative saints and
also see what you can learn. But if there's something
I want to caution you against, never, ever, ever, ever compare yourself
to another honest. Once again, you are not. That person is very
likely that it is impossible for you to do work in the exact same
way that they do it. It's just not possible. You're not them. You want, you focus on your own work
and your own self in a sense, in terms of how you create art, create art that you want to do. And in doing so, you're not pandering to the aunt that you think
people want to see. Well, that might impress others, do OT that impresses you. I think that's primarily what I want you to get from when I say, be very selfish
with your own work, create artwork that
impresses you and that meets the standards that you
would want of yourself. Next, I'd like to
talk about fear. Now, I'm no stranger
to fear an art, although I have to
say these days, I don't really worry
about it that much. Of course, we will all
experience fear in art and art making
To some extent. The first thing I want to say
is that if you have the TM, if you have the inclination and if you have the
funds to do it, definitely buy a
book called unfair. It will be very, very helpful to you and
your art journey. And it's definitely an
excellent read and it covers many of the fears that audit
risks typically feel, right. So definitely consider buying or inferior is a
great resources, is a very valuable
resource for you. The second thing is you're going to have to learn as you're drawing and painting
that failure isn't something to be feared. Failure is actually wonderful. Think about a kid who burns himself on the stove for
the first time, right? At that moment.
Sure. It does suck. I mean, he's burned himself
and that's horrible. But he has learned something pretty valuable
from that experience. And it's unlikely this is going to make that
mistake again, right? So what I want to
encourage you to do is start becoming fellas. Be courageous, be brave. Don't stare at a blank
page and trepidation. Don't worry about drawing. I'll put it off
for procrastinate because you're worried
it might not be good. Who cares about good? What is good? I mean, do we have various ideals and standards
of what we feel good is, may vary from person to person. As long as you're
learning the theory, practicing daily,
based on the theory, you will gain skill in art. So you don't need to
worry about being good or they're
creating a good piece. Just create the work
you want to create. And overtime, you will reach
a place where you realize that you've gotten to where
you wanted to be in your art. Ultimately, that's what
it's going to come down to. You're going to want
to be somewhere and you're going to have to take
a journey to get there. So let go of your fear. Maybe it's too easy to say that to you to
let go of your fear. But I want to encourage
you, you need to be courageous. You
need to be brave. And more importantly, you
need to be willing to fail. You need to be willing
to fail a lot. If you're unwilling
to fail and you don't like the taste of failure, perhaps odd isn't for you. Lastly, I want to talk about the fear-related to
technical ability. That is your ability
to draw good lines, to understand foams, to
implement the theory correctly. Technical ability is very
much a learned thing. It is very much a learned thing. You learn the theory,
you implement exercises you grounded
into your brain, and eventually it
becomes a part of you. When it becomes a part of you, you start doing drawings. People look at your
work and they think it's magic coming
out of that pencil. But really it's just
repetition of the theory constantly hammering it into your brain that you're able to eventually
make it a part of you. So I want you to not be afraid of doing art because
you're worried about your technical ability. It really is a technical thing. Once again, remember,
ADH is a medium. So when you're learning how
to implement in this medium, it really is just a
process of, well, this is, this works
and this doesn't work. Also want to add that when we're talking about
character drawing or two, when anything that's
kinda realist, right? We're differentiating
ourselves substantially from people who do abstract, odd and postmodern art and those other
types of art forms, we really are realists. And the beauty about realism. Realism is rules. You learn the rules,
you implement the rules. You get
better at art. So really don't fear drawing and creating art and
perhaps even completing this course because
you're worried about your technical ability, you'll see often causes complete that you'll
have the tools you need, the theoretical tools
you need to start practicing and refining of
technical ability into it. Just a beautifully crafted, Let's say, weapon of
art, if you wish. You'll find that the
course will provide you with plenty
of tools that you can use to really refine your technical ability to something really beautiful and sending that really
works for you.
12. Art Studies and Art Creation: In this lesson, we're
going to talk about our studies versus off creation, perhaps not even versus what is the difference between
these two things. Now, it's actually
really important that we have a very clear idea in our mind what art studies are and what ought creation is. Because this is actually
going to tie in to our fear levels about
art and make no mistake. There is plenty of fear
in creating art, right? Art studies is all work
that we do to learn. Exercises, sketches,
and our sketchbooks, gesture drawings when
you're at a coffee shop. Concept sketches and
roughs before we do the proper concept
design sheets for a character and so on. That's what ought
studies are done for, that done for our own selves. Generally speaking,
they're done to learn. They're done to observe things, to kind of make visual notes. That's what aren't studies all. Especially when you're
doing onstage and exercise. I want encourage you. Please don't be afraid to draw or worry about
what it looks like. It doesn't really matter
what it looks like. What matters is
that you're making good observational and visual
notes on what you're doing. So that's what all the studies on creation on the other end, of course, is the creation
of the main artwork, right? It's not created for
learning, though. You will learn things when
you're creating stuff. But all creation is the process of creating a beautiful
piece of art, hopefully an appealing
piece of art with a good, strong story. So just a quick note, just a quick video
on making sure in your mind you've got it
very clearly divided. Ot studies is one thing. Art creation is another thing. And when you're working, make sure you know
what you're doing. Am I doing a study
from I'm making art. Making art. You want to
be in one month sit. And if you're doing studies,
you want to be in a totally fearless of the mindset.
13. Imaginative and Observational Art: Let's take a quick look at observational art
and imaginative OT, what the differences are, and also how they
linked together. So observational art is basically artwork that is
done by observing something, recreating it on
the page and then kind of possibly adding
your own twist to it, dramatizing it a little bit. But mainly the artwork was created by referencing
something directly. Imagine if on the other hand, is done primarily out
of your head, right? You're imagining things,
ideas, places, characters, and so forth, and then trying to implement them onto the page. Now, imagine if odd
requires a lot of theory, you need to really
have a firm grip on theory so that you know how to implement and also fix the reimagined of artworks
that you're creating. Observational audits, extremely useful for imagined artists. And in this course is really about imaginative art,
imaginative character art. That is, because we use observation in our studies
when we're studying clothing, when we're studying posing, when we're studying anatomy, we're studying hairstyles,
observational audits, a massive study tool for us. However, the observational art isn't the actual art for us. And that is a very key points. In this course. We are firmly
imaginative artists, but both imaginative and
observational artists make use of references, whether the references
visual information in your mind or visual
information in front of you. And of course, there are
definitely artists who use both with a mixing
elements of reality, with elements of imagination.
14. Draw Characters 101 Summary: Hey guys, and welcome to the summary video
for module one. And it was a very talky module, but you don't have to worry. The rest of the course
is really about old drawing practical things and not the mental kind of theoretical things that you
need to be thinking about. But nevertheless, let's
summarize module one. Please take notes if you
haven't started taking notes already and let's
get right into it. So the first thing we want
to just take a quick look at is SFD or shaped form detail. And summarize that
in three triangles, structure and shape being the biggest section
form and then detail. And this first triangle is
kind of OT, theory, right? How we want to think
about the theory of the structure of
images or theory. And also a good way
to think about this is how we think, right? And by we, I mean
artists, how we think. The second triangle is
how we create art, right? So this is
Implementation Theory. Implementation on my
handwriting theory. And really this is that we want to engage in sort of shape. Let's put form here first, form and shape thinking at the same time and then
doing the details later. And this is basically
how we draw. Alright? And then last but not least, this is the, how
the viewer sees, how the viewer sees
pieces and how we look at art when we're in
our appreciative mindset, mindset when we're looking
at art that we admire. And it's kind of a 5050 split
between detail and form. V0 doesn't really
notice shape, right? And as we know, shape is extremely,
extremely important. I'll re-emphasize and as
we go through the course, you'll realize
why, Because shape has everything to do
with composition. And it's sort of
the hidden reason why artwork looks good, feels good and communicates
certain things, right? And it even permeates into the form section in terms of landscapes
and things like that. And so this is really
how people see, alright? How people see or
view art. Okay? Probably things in life as well, but I don't want
to get into that. So that is really our shape
form in detail theory and it really structures
everything also implies a workflow which
we'll look at later. So that's, that's that. Let's move this to the side. The next thing is
technical skill versus emotional impact, right? So let's put a bubble here, and let's call this
one emotional impact. And we'll put another bubble, slightly smaller here. Technical skill. The summary of this really is that whilst in an ideal world, you'll want to
have a 5050 split. Emotional impact will always be weightier than
technical skill. And you definitely
see this in a lot of children's books and a lot of popular
cartoons and things. They're very flat,
often lacking, but they have a huge
emotional impact in the appeal of the
structure of the artwork, which often outweighs any kind of technical criteria
that they're not meeting. So let's always remember the emotional impact
is very important. We want to make an
emotional impact first when we're thinking in
conceptualizing our characters. And then we want to
technical skill to try to communicate that to the viewer in the
most effective way. But if 5050 would be ideal, that or a 100100 even
but 5050 split that. You are getting the
emotional impact and you're getting
the technical skill. And then you should
have a really great, well-balanced piece
in that regard. Right? Let's move on to the story. Is everything, right? I'm just going to write
this really big here. Story is everything. Alright? So once again, the story being everything is really
that the story, the feeling and the
emotion and envy, the thing itself
of the art, right? The concept of the Arthur
story of that concept and how it makes people feel
when communicates to people. The mood, the expression, and all of those things are everything when it
comes to the artwork, this obviously does tie
into emotional impact. And really the story
is everything. If you have a great story, but it's got poor
implementation. It's still a great story. Yes, maybe the
implementation isn't great, but the story is still great. You have a very poor story. Poor feeding, poor mood, poor emotion, and
great implementation. It seems like a dead piece. It seems like a good
piece in a technical way, but it's dead and it's
not going to enamine. Anybody will compel
them to look longer. And it just wouldn't really be a head turn or a
popular piece of work. Crowded Lechs appeal because it doesn't have an appealing story. Alright, let's talk about
believability versus realism. Now this is not to say that
we don't do realist art, or that we're trying to make artworks appear to be in time, in space, in
three-dimensionality. Know, really this
section is just about having you
understand that having a piece of art
that is believable outweighs having a piece of art that is extremely realistic. Realistic doesn't equal good,
believability equals good. And the more believable the workers and the
more believable the story is in the bit of the story is and the feeling
and the emotional impact. This all aids in the
believability of a piece of artwork being
super hopper real. And you've probably seen super hopper rendered
3D models of something, but the model just looks dead. It looks static. Yes, it looks very real, but it doesn't look alive. And all of that stuff comes from the story of the
feeling, the emotion, the believability
that has been put into the piece of work. And so that's really what
that section is about. Right? Let's move on to art studies
and art creation, right? So once again, art studies is really just drawings
that we do with completely, without fear, completely
with FEF for learning. We do these aren't
studies for learning. They are the sketches that we
might do at a coffee shop. The observational drawings that we do in visual
library development, which you'll learn coming up. But when we're trying to
expand our visual library, when we're trying to just
understand the world better, observe the world,
take reference from the world and understand
the designs better. Their art studies, I think I
spelled that wrong studies. And really, I don't want you guys to stress
about odd studies. Just do the studies doesn't
matter what it looks like. All that matters is that you're observing and that
you're learning. And then odd creation. And the reason that I'm making this very particular split between the two is
that if you feel, if you've got all these
feelings of fear of good drawings and stuff when
it comes to art studies, you're going to, it's going
to hinder your learning. You're not going
to learn quickly because you're worried
about it looking good. You're worried if you'd be a good artist, you're
crushing yourself. If you've got any skill
or talent at all, if he should be doing this
and so on and so forth. We don't want that
it's missing with our learning speed and our
learning progress right? Now. Odd creation, yes, there's fear, but odd creation really is
making good art, right? Making Good, good art. We do want it to look good. We do want it to
have appeal rights, and we do want it to have
a professional finish. So it is different
from art studies and you want to learn how to, whoops, I was thinking
about the word fair. You want to learn how to avoid being fearful
in this stage. And one of the ways we
avoid being fearful in art creation is having a
solid workflow, right? Having a solid map,
knowing what to do when we're creating art. So when we do make mistakes or we are confused about
what to do next, we have the map and we realize, okay, I need to do
this, this, this, or this can be fixed
in this way, right? And then that removes the fear. I mean, a lot of the time fear comes from not knowing, right? And so with odd question, we have workflows
that help you to know exactly what you need to do. Alright? And then last but not least, imaginative and
observational art. So I'll use this little
space at the top here. Imaginative art or
imaginative realism, right? Let's call it
imaginative realism is art work that we do
from our imaginations. And observational art is
pretty much a lot of the time. The artwork that you see
guys doing on street stores on the street, copying photos, people copying photos
of their family, people doing paintings with
a family in little kids and people and things like that. And people just
painting landscapes from the real-world
planet paintings as they call them,
that's observational. Observational odd
is in many ways significantly easier than
imaginative realism. Because in imaginative realism, we need tons of theory. Tons of theories so that we can actually understand how to paint these things just without any references if
we need to write. And generally speaking,
depending on self audit you are, you might work like that. And observational
artist can really, to a large extent, they can just copy
what's in front of them. And also that I
think normal people, I say normal people and
non-artists don't realize that observational audits actually fairly straightforward. All you really have
to do is observe and recreate exactly
what you've observed, recreate the measurements,
recreate the values, recreate the colors, the tones, or whatever
the case may be. All the lines are, the edges, are the shapes that
you're seeing. Just recreate them in the correct measurements
from each other, in the right proportions
from each other. And generally,
anybody can do this with a little bit of practice of just
copying things, right? And we will be doing
some observational audit visual average
developments in module two to help us learn and
grow visual libraries. Nevertheless, you can also get a hybrid of imaginative
realism and observational mode
where you know all the art theory
and all the rules. And then you use n observed thing like a
person or a landscape. And you use the imaginative
theory to add drama to amp up and boost the observed world. And you really going to
dramatize what you're seeing. Nevertheless, this
course is solidly in the imaginative
realism territory. And obviously things like art for animation
previsualization, concept art for characters, stylized character
designs, manga art, comic art and stuff like that. So imaginative,
real isn't right? And we're gonna be learning
this tons of theory, at least in terms of
character design. Alright, that's about it
for the summary video, Let's move on to module two. I hope you're excited. It's gonna be a really
awesome module. Let's get started.