Daily 3D Art Experiment using Cinema4D / Octane Render / After Effects | Klarens Malluta | Skillshare
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Daily 3D Art Experiment using Cinema4D / Octane Render / After Effects

teacher avatar Klarens Malluta, Visual Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:04

    • 2.

      01 Finding Resources

      3:14

    • 3.

      02 Cinema4D Project

      5:23

    • 4.

      03 After Effects Screen Animation

      7:35

    • 5.

      04 Creating a 3D Ice Cube

      6:09

    • 6.

      05 Octane Light Setup

      9:38

    • 7.

      06 Final Render

      5:21

    • 8.

      07 Final Color adjustments in AE

      3:51

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Project

About This Class

In this class you will learn how to create a 3D Ice cube in Octane Render and use it as a way to create a cinematic artwork by combining it with a phone 3D model.
I will show you where to find resources and then create an animated texture and text to apply to the screen of the 3D phone.
In Cinema4D you will learn how to create an Ice Cube and then do all the light setup to create a cinematic look.
After  you do the render, we will finalize everything in After Effects.
Go to Project Description to find all the resources that you need.

Meet Your Teacher

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Klarens Malluta

Visual Artist

Teacher
Level: Intermediate

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Transcripts

1. Intro: Hello everyone. My name is Clarence, and I've been creating something new every day for around seven years now. I always try to explore different styles. And whenever I come up with something that I like, I want to teach it to you as well. This time I want to show you how I created these series of animations in cinema for D and octane render. I will show you where you can find all the resources that you need, like three D models pictures and some free pre made animated textures that you can use for your project. You will learn how to create some nice colorful animations in after effects, and also animate your text so you can use it for your scene in cinema for D. Here you will be able to create an ice cube and set up the lights and textures to come up with a cinematic look. I will show you different tricks that I used to make the renders look more professional and then do the final color adjustments in after effects. As a bonus, I will also include a pre made scene, so you can easily customize and edit it for your own projects. For this tutorial, you will need Cinema for D, octane render and after effects. 2. 01 Finding Resources: First let's see some examples where we can see the techniques that I use that we will learn today. This is a nice example of what we're going to create. Basically, as you can see, I want you to bring a vintage element and put it in a nice sci fi futuristic environment, which is this ice with these tech elements behind and the light flickering. To break this down, what we have here is this Nokia phone with this animation on the screen. Then we have this ice cube that I created in cinema for D octane. Then we have this animation behind this hacker type and then the lightning to create something like this. First we need a model, a three D model. For that, I use the Kind resources, Turbo Quid, Sketch Ab and CD. Trader. But basically I just search on Google, for example, classic cell phone three D models, and see what results I get here. I searched for free models. I was looking through these all and I think I'll go with this one because it has also the screen where I can replace it and create a nice animation. I also have this one, but this one, I bought it and I thought I'll show you some free versions. But of course you can go ahead and use your own models. I make sure that it has the FBX version. I can open it in Cinema for D also, it has the textures. Here is the user that created it. I just download this and then I will open it in cinema for D. You can also search here for other models, also in CD Trader, you can buy this one if you like. But yeah, I thought I'll show you a free version and then you can do as you like now for this flickering light, you can use this free pack with a, with this textures that I have, you can download this for free. Also for the type behind. I will upload it in gum. You can download as a PNG sequence, but I can also show you something. You can go to this hacker typer and you can type anything from the keyboard and it will create these random coding elements. You can screen record this and use it for your animation as you like. But in any case, I'll upload this. Now. The next thing that you need to download are some textures for that, I'll go to unsplash and pexels. I'm just searching texture and I'll download a few. Okay, now that we have all the resources that we need, we can put them all in one folder and continue in cinema for D. 3. 02 Cinema4D Project: Okay, now we are in cinema for D. And let's open the three D file that I download it. Okay, I'm going to delete this. And sometimes you may have this problem that you cannot see the object in the scene. It may be because it is too large or too small. So I'm going to copy this, create a new project, and I'm going to create a cube so I can have it as a reference about the size. I'm going to paste this. Yeah, you can see that it is too big compared to the cube, so I'm just going to scale this down. Okay, so now we can start to see the object. Okay, let's delete this. I'm going to position it in the center. Now I'm going to use octane render to create the textures and the light. So here we have the textures. I'm going to retarget these elements so you can see the file name here. Okay, let's do the same thing for the other one. Now we can convert this. So we can go to Materials. Convert materials as delete the other ones. Now as you can see, we have one file and two textures. One that is for the screen and the other for the rest of the phone. We can do adjustments to the. For example, we can convert this to universal. It is more metallic. I'm going to create an octane daylight so you can understand better. As you can see now it is more metallic. You can change this here, but we can do adjustments later. Here we have the screen. We can copy the shader here from the diffuse and we can go to the emission and paste it to the texture emission and increase the power. The screen has more light. In case in your model, this is not separated, the materials are not separated. What you can do is just go to the polygons from model mode to polygons mode and you can just select the area that you want to do changes to. Yeah, you can create a new material. I can just drag this here. As you can see we have a new material applied only to the part that we selected. Okay, I'm going to undo this also. You can do changes to the texture as well, for example. Yeah, I can open this one in Photoshop, now we are in Photoshop for example. You can do, for example, you remove this using the spot healing brush tool. You can remove the text and you can type something on top of it. I don't know, for example, lost on. You can also do changes to the texture of the phone and you can save it as a new texture. Yeah, let's call this version two. Okay, as you can see this is changed now you can see that it's lost phone, the changes that we did. But also you can do the changes directly here in octane by going to color correction. Here you have all the settings that you can change. Brightness, saturation, gama and so on. You can play around with these and see what you like more. I'm just trying to give you some options of how you can customize the model that you already have. Now, before we continue in cinema for D, we're going to move to after effects just to create a nice animation for the screen of the phone. 4. 03 After Effects Screen Animation: Okay, now we are in after effects. And I'm going to create a composition with a four or five ratio like it is right here. I can make it maybe 7 seconds. What I'm thinking to do here is first of all, create a nice animated texture in retro style, with colors and also an animated text. You can choose whatever you like for your screen. I'm going to create something really simple. I'm just going to go with a solid here. Let's go with fractal Noise. I'm going to convert this into a Lego style. I'm going to put the complexity to one here. On the fractal type, I'm going to make this rocky and make this block here. I can play around with a contrast and brightness. Now, of course, this depends on whatever you like. I'm just trying to create vibrant animation here. Now, this is not animated. To do that, we just need to animate the evolution. We go to the first frame, create a key frame here, go to the last frame and just make this five. And let's see how it reacts. You can see that we have this animation now. Okay, now this is black and white. What I would like to do is to make this colorful. For that, I'm going to use Colorrama. Let's just double click on it. If we click play, we can see the animation that we have. And this comes because of the output cycle. Here you can see that there is this rainbow color palette. You have also this cycle repetition. If you change, you can see how it reacts on the animation. You can also do changes on the colors. For example, let's make some of them darker. Yeah, you can change these as you like. You can also animate the cycle repetition here. Maybe I can go to two. Yeah, see how this reacts? Or I can just keep it dark and yeah, just have these squares be animated now. You can keep it like this and you can export this as a PNG sequence. Or I can add another effect, CC star burst. Here's another effect that you can use like this. Again, you can just export this as a PNG sequence. And it's a really nice background for the screen. But I'm going to do something else. I'm going to put the speed to zero. And you can see that it just moves around without this zooming effect. Now, I'm going to also decrease the scatter to zero. You can see that it is exactly as it was, but with these pixels, like a lead wall, this is the effect that I wanted to achieve. And now you can increase the size here or the grid spacing so you can get bigger circles or spheres, I think. Yeah, I think I'm going to keep it like this now. I can create a new text. I'm just going to write something like good things take time. I'm going to put this in the center. I'm using this color, of course you can change this to whatever color you like. We can go to the alignment tool and this way I' make sure that this is in the center. Now I'm going to apply an effect to this text typewriter. I'm just going to double click on it now. If I click play, you can see that, yeah, we have this animation of the text. If you want to make this stay longer, you can just go to this text animator range selector. And you can just drag the key frame here, for example, and you can see how it works. If you want to make it faster, just bring it closer. It's up to you. Yeah. These are the two effects that I wanted to show you, the typewriter, and also this background that I created. Now it's up to you how you want to combine them. I want to keep them both. I want to create a shadow behind the text. It is more visible. For that, I'm going to create a new, so let's put it in the middle of the text and the background. And I'm going to use a gradient ramp. I'm going to put this to radio, let's put the center here now. I'm just going to make it a little bit bigger. I'm going to put it from normal mode to darken. Also, I need to create a new solid to put below everything I think now it is more visible. I can scale this up a little bit more. Okay, now that I have this, I can just click control M or go to file export Ad. To render Q on the output module, put the format to PNG sequence. Click okay, here everything is okay. Yeah, Now I'm just going to render this. I'm going to use it as a PNG sequence on the screen of the phone. 5. 04 Creating a 3D Ice Cube: Okay, now we are back in cinema for D. And before we do the screen replacement, first we need to create the cube. The ice cube. So for that, let's just go to the cube and I'm going to just, yeah, create a cube that matches the size of the phone overall. First of all, I'm also going to change the size of the scene. I always go with this ratio. I can change this to HD now. This way I can also create an octane camera. I'll put the focal length to 80 to make this more cinematic. And now I can also adjust the size of the cube based on the scene that I have so I can create a nice composition. Okay, now that I have this, I'm going to create an octane material. To create the ice, we need to go to the material type, from diffused to specular. I'm going to make this really easy. Let's just apply this here and make sure that this is set to path tracing because if you put it to direct lighting, we will not have enough specular depth. As you can see, the phone will not be visible. When we put it to path tracing, we can see that we have the specular depth to 16. When we decrease it, you can see the results that we have. This is why it is important to have this two path tracing. Now the next thing that we can do is, first of all that's just increase the segments to the cube. I'm going to use a displacer. I'm going to hold shift here on the displacer. I'm going to go to the shader and put it to Noise. Yeah, we have this texture applied to the cube. We can change this, first of all, let's change the global scale. Yeah, we can see that we get this watery material of you can change this to other textures as well and see what you like more. But I want to keep this simple overall because I want also the text on the screen to be more visible. I don't want to overcomplicate this because, yeah, I can go with this texture, but we will not be able to see the screen for that. I want to keep it simple to Noise. Yeah. You can also change the brightness and contrast and see how it reflects on the object. You can also change the seed here to get different options. Yeah, now the next thing that I'm going to do is just add the bump texture, let's go to Image texture, and I'm going to apply one of the textures that we download it. I can go with this one. As you can see, it creates this, Yeah, ice material, but we see that the phone is not visible. Let's try this one. Okay, I think that's better. But again, we can do adjustments to this one. Yeah, we can go to color correction here. We can decrease the brightness. As you can see, the more we decrease, the more visible the phone gets. If we decrease the gamma, we can see that it gets more blurry. This also depends on the texture that you have, but basically you need to play around with the contrast and brightness until you get the results that you like, okay? Okay, for now I'm going to leave it like this. I'm not going to change anything else. For example, if you want to put an object that you don't want to keep it very visible, of course you can increase the roughness more or again on the bump. You can increase the brightness here of the texture, and the object inside will be less visible. It depends on what you're trying to achieve. For me, I want to keep the, the screen more visible. This is why I'm going to leave it like this. One last thing that I can do is animate this. I can go to animation speed loop period. I can put these to one. Let's just click play, and you can see that this gets animated. I can also change the speed. If you'd like to get this animated, you can do it. But in my case, I'm just going to keep it static. I can just animate the position of the cube a little bit. Yeah, now let's move on to the next step, to the set up of the lights. 6. 05 Octane Light Setup: Now first of all, I'm going to put this in one group when I want to move them. I can move them both at the same time. And I can also go inside the group and for example, I can decrease the size of the phone a little bit like this. I can also change the size of the cube. Yeah, now let's go to the texture here. I'm going to go to the emission image texture. And I'm going to target the texture that we created. I'm just going to click on the first frame. Click open here on the animation. I'm going to calculate, let's make the frame rate 30. You can make this a loop as well. This way it calculates all the frames. Yeah, you can see that now this is animated. Let's change this to 180 frames, which means 6 seconds. Okay, first of all, let's uncheck the cube. We can see that we need to make some adjustments on the position. For that, we go to the shader, to the UV transform. Here you have rotation scale and transform. Now I'm going to go to transform. Adjust this a little bit. We can also scale this down. Okay. Yeah, just do all the necessary adjustments. Okay. Now I can increase Yeah. The power. I can also copy this to the diffuse. Okay. We can play around with this later as well. I'm checking this surface brightness as well. I'm going to uncheck this octane daylight. I'm going to create an environment and keep it all black, so this way I can set up my own lightning. I'll go to octane area light. Now let's just position them. I'm going to put one light in front of it, one light here on the side, and one light behind the cube. Let's see how this goes and then I can do adjustments. But just showing you what I have in mind, also checking the cube. Now when we create the light, we can also see more highlights of the texture. Okay, I'm going to create a gradient here. Yeah, we can see the light here. Now, of course, we can make more adjustments. For example, I can make the light smaller depending on how it reflects on the object as well. I can decrease the power here. This is a matter of checking and then deciding. Now I'm going to make a copy of this. Okay, just changing the size and I'm going to position it here on the side. As I said here, I'm going to apply the flickering texture that you can download for free K animation. Calculate. Yeah, you can see the reflection here. Of course, again, I can make adjustments to the power of it. I think maybe I can also position this in the back like this, but I need to make this unvisible as a light. Okay, I think I'm going to make one more copy just to position it somewhere here. I'm going to check this so we have a clear light and just play around with the temperature to see how it reflects on the ice cube. Okay, now this looks very messy, but we're going to make adjustments. Let's go on the bump texture, and here I'm going to decrease the brightness. Okay, I made a few adjustments and I think now it is looking better. What I will do next is just, first of all, create a fog here. For that, you need to go to the octane sky, go to add fog. Yeah, as you can see, this creates a more cinematic environment. And of course, you can change the medium rates. The more you increase it, the more fog it creates based on the lights that you have. I think I'm going to keep it at ten. I'm going to make the lights invisible here. I'm also going to decrease the height of the shader because I don't really like these shapes here. Now I'm going to create two other planes for the hacker type elements, I'm going to create a new material. And on the emission, I'm going to apply the textures. I'm going to put this to Loop. Calculate, Copy the same shader also on the diffuse, and paste it. Now let's just apply it on the plane and see what we have. Yeah, as you can see, we have this animation. Now what I will do is just put this behind everything somewhere right here. When we go back, we can see how it creates this really nice effect behind the ice cube. Going to put it somewhere here. I'm going to make a copy. And also another one here maybe make it a little bit smaller. I'm going to make a copy of this so I can reapply to the texture. To the plane, sorry. And just decrease the temperature. Yeah, this way we have two variations of the same texture. Now, I think I can make some adjustments on the texture of the phone. For example, I can go to this thin film layer and yeah, make the texture more iridescent. You can also uncheck this, but I think we need the overall texture. What I can do next is maybe decrease the roughness. Okay. Okay, so overall, I think we have the scene. I'm just going to show you a few more things that we can do to make this better. 7. 06 Final Render: Okay, now what I'm going to do is just change the position of this. So I'm going to make this a little bit more in a floating state out, say like this. I think I can put the phone a little more in the center. Now I'm going to apply vibrate tag here. This way it will be animated automatically. I'm going to change the amply two frequency to one and see what we get. Yeah, we can see that we get this little animation. We can also animate this automatically or manually. We can also do a little bit of animation. We can go on the first frame, set a key frame, go on the last frame, do the same, and go somewhere in the middle. Just put it a little bit up. We have this floating. Yeah, I think it has a really nice look. Before I render everything also, we need to do some post processing. I can enable here on the octane camera. I'm going to increase the bloom power this way I can see if I need to increase the power of the emission here on the texture. I think right now it's good. Okay, we can see that the text is visible, so that's good to go now. I can just do some final adjustments here on the lights and yeah, then render it. I think the light in front is okay. Now let's go to the other one here on the side, maybe I can increase this a little bit more. Okay, now we go on the last one. Okay, overall, I think this is good. Now, I just need to make some final adjustments here on enable camera imager and here I can apply a custom data. I'll always this one I really like the look that it gives to the image. Yeah, I can do overall adjustments to the exposure saturation and so on. But usually I just apply a custom lot and then change this saturate to white. Sometimes it gives a nice look, for example, it makes the red textures more to a pink color. These are the changes that I'm making now. Yeah, I think now this is ready to render. I also need to the samples. Right now there are 1,000 and once I see this loading, I can see if the quality is good enough, you can change the samples here. I think I'm going to test it with 1,000 And if I see that it doesn't look good, I can change it. Put the render to octane render. Make sure to check all frames. I'm going to leave the size like this, put it to PNG. Let's save the project. And now I'm just going to click Render. I'll wait for the first frame to be rendered. Okay, the first frame is rendered and I think it is good enough. Yeah, I'm just going to wait for this to be finalized. One frame is 2 minutes. This is 180 frames, so it means that this will take around 6 hours. For me, I say once this is finalized, we'll move to after effects just to make minor changes and export this as an more. 8. 07 Final Color adjustments in AE: Okay, now that the render is finished, we can move to After Effects. To finalize everything on the project sections, just double click. And let's open the PNG sequence. Okay, we just need to click on the first one. Make sure to check this PNG sequence. Click Import, and let's just drag this to create a new composition based on the length and the size of the render that we have on the composition settings. Yeah, we can see that the duration is 6 seconds and here is the size. Now basically what I do here is just create an adjustment layer and put it on top of what we have. Just do some color adjustments. I go with this lumetric color and work with this basic correction. I play around with exposure and contrast. I think I want to make this a little bit brighter. Yeah, I can increase the highlights more. This also depends on the layer on the artwork that you have. But basically, you can just try to make some final adjustments here. I think I'm going to leave it like this. And lastly, I can add grain as well. So go to add grain, I'm going to go to final output to see better how this looks like. Here, I can increase the size. Okay. You can see the difference, especially here on the black colors. And what I did is just decrease the size a little bit and also the intensity. Yeah, you can see the difference. Also, something else that you can do is also animate the hue. If you don't like the colors that you have. Yeah, I think this would be nice. I can be on the first frame, check this. So we can create a key frame. Go to the last frame and just click one so we can have a full cycle. Okay, now, yeah, you can see the difference. I think it's ready to render as an Mp force, so I can share it in social media. For that we can go to export and add to Adobe Media encoder Q. Let's do some adjustments here. Make sure the format is on 264. Let's select a folder where to save it. I'm going to leave the rest as it is. Besides the target bit rate, I'm going to go with ten because I think that's enough for social media. Check this quick. Okay. And also make sure that, yeah, the estimated file size for social media is better to be less than 20 megabytes for these short videos. In this case, we are. Okay. I'm just going to render overall, this is how it works. I hope this was helpful. And of course, if you have any questions about anything just let me know. You can write me in any platform. I hope you found this helpful. Yeah, we'll see you in the next courses. Bye.