Create a Detailed Trippy Dynamic 3D Animation using Cinema4D Octane Render | Klarens Malluta | Skillshare
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Create a Detailed Trippy Dynamic 3D Animation using Cinema4D Octane Render

teacher avatar Klarens Malluta, Visual Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      0:54

    • 2.

      Describing the Process

      1:15

    • 3.

      Resources and Mixamo Character Animation

      10:51

    • 4.

      Model Crystals

      3:15

    • 5.

      Create a Landscape

      3:13

    • 6.

      Clone Objects

      6:56

    • 7.

      Random Effectors

      4:39

    • 8.

      Putting Everything Together

      3:55

    • 9.

      Camera Animation

      6:54

    • 10.

      Editing Textures

      8:04

    • 11.

      Animated Sky

      11:49

    • 12.

      Post Processing

      3:03

    • 13.

      Finalize in After Effects

      5:44

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About This Class

In this Class you will learn how to Create a detailed trippy colorful dynamic 3d animation using Cinema4D Octane Render and After Effects.

You will start by gathering all the 3D resources and then Animating your 3D character.

After you model some crystals, you will be able to clone all objects in a landscape and create a nice detailed ground.

Then we will create a dynamic sky and animate our 3D camera.

After you apply all the Octane Materials and animate textures, you will do the post processing and finalize your animation in After Effects.

Meet Your Teacher

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Klarens Malluta

Visual Artist

Teacher
Level: Intermediate

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Transcripts

1. Intro: Hello everyone, My name is Karen, and on this course I will teach you how to create this kind of animation. We will start by gathering the resources like 3D models, photos, some pre-made animated textures, animate our character. Then we will move to Cinema 4D, create some crystals, a landscape, and put everything together using Octane Scatter. We play around with a camera to create a dynamic animation and do the post-production in After Effects. I would consider this an intermediate level course where you will learn things like how to animate a 3D character, model crystals, clone objects in octane, use animated textures, work with octane camera and do the post-production in After Effects. You will need Cinema 4D octane Render and After Effects for this course. 2. Describing the Process: Okay, first let's see this example and what the scene contains. So as you can see, there is the main object and there is this landscape. And on the landscape there are some objects like grass and crystals. And you also see a background which contains this pink light, the nebula, and the glitchy effects. If you see the 3D scene, let me change the camera. Basically there is this, yeah, Again, the main object Morty, and there is the landscape. And on the landscape I've put the objects. Let me show you the preview. Here are the distributed objects. And as the sky, I've created these cylinders. Let me show you by checking them. Yeah. Here's the nebula, the glitchy effects and this pink light. And of course then I've worked with a camera to rotate it. This is the 3D scene and now we will start gathering the objects are the resources that we need to create this kind of scene. 3. Resources and Mixamo Character Animation: Now with the resources, first, I will show you where to download some free resources that I've created for another course, sexually for this course. But you can use it also for this one. You can go to my Gmail account and there is this free resource where you have these 3D objects around five, I think. And also these glitchy textures, the main objects, can be used the same way as I use more D here. And the glitter textures can be used as the sky background. So you can download them for free and you can upload them on Mixamo. Mixamo is the website that I use to upload 3D objects in T-Pose and animate them. You have two options here. First option is to use any of the characters that makes him a website has, you can just click on them. Yeah. And for example, use this character or you can upload your own character, which can be one of these. Or if you want, you can use the same one that I've used here, Morley, and I'll show you where I downloaded it. Basically, I just searched on Google and see what options I have. In my case, I found it on Sketchfab. You can go on view all. It is. This one from this user, 3D land. And you can just download it. Yeah, you'd have to login. And after you download it, you can open it down. Cinema 4D. It is this one. What I will do here is delete everything besides the one that I need, because otherwise you cannot upload this on Mixamo. You need to have just one character in this regular pose. So I'll just click on this one and click Delete. Same thing here. You have also the layers here on the right side. Now that I have only this one, I'll go to File export and export it as an OBJ or as an FBX. When you export it as an FBX, it also contains the materials. So let's do it like that. Save. And now let's go again on Mixamo and go to upload character. As you can see here are the formats that it accepts. Okay, Let's open it. Let's click Next. And now we need to start the rigging process. So you have this example on the right side and you just follow it. Now let's click Next and wait. Let's click Next again, Next. And now we go on animations. And here you have some pre-made animations that you can just apply on your character. Let's apply one. Yeah, as you can see, it works well. Now the next thing is just two. Find the animation that you like. I'll show you the one that I used. Yet is this one running tired? As you can see, there are some glitches that happened. For example, the hands go inside the head. And because of this, there are some options on the right side, for example, the overdrive and the character arm space. Based on the animations, you can also have other options. Let's try this one. Yeah, it's the same here, but in this case you also have the mirror are in place. It always depends on the, on the animation, but let's try it with this one. And if you increase the overdrive, let's see what happens. Basically it does the actions faster, but I'll leave it as it is. And I'll just adjust the arm space so we don't have this glitch. Yeah. Now I think it is. Okay. Maybe increase it a little bit more. But this also depends on the character. As I said. In this case, I'm going to use another character from Mixamo. Character is because since this is a tutorial and I don't know if I have the rights to use this. So just to play, Save, I'm going to use any, I'm going to use any of the default characters of Mixamo. But yeah, if you decide to go with this one, just quick download and you will have the file that you need to use. For now, I'll just pick something from here. Okay, I think I'm going to go with this one because it has some nice colors and I think it goes well with with the style of the animation. I'm just going to adjust the arm space. Okay? Now I'm just going to click Download. Leave these settings as they are and click Download. Okay, let me show you real quick how it looks in Cinema 4D. Yeah, Let's click Play. And this is the animation that we have. Now let's download a few more resources. From here. What we can see is that we need some grass and Nebula background because the crystals and these capsules, I'll show you how to do them in Cinema 4D. Of course, you can also download other resources depending on what you want to add here on the landscape. But yeah, let's go on Google and I just searched grass 3D model and you have different websites where you can download them. For example, there is turbo squid. Sketchfab. Turbo squid is a nice website, so let's just click grass search. And since you want to download something for free, you can go to Price and go to three. And you have this nice option here. For the grass. You can click on it and go to Free Download. You have to create an account first. And when you go to free download, you'll basically find it in my files section. And you can download the OBJ format. And what you will get is something like this. Let's Amtrak the transparency. Yeah, you can use them to distribute in the landscape. But of course you can also download other objects. Now I don't know whatever you like. For example, let's search here. Flower. For example, you can use these. Yeah, I'm just searching random things that you can add. The same thing here on turbo squid. Yeah, for example, these are for free. Just make sure to download them in the FBX or OBJ format and gather these resources to use them for these kind of projects. Okay, and now the last thing that you need to download is the nebula background for that, I'll go to Unsplash. And here we can just search for Nebula. Here, keep in mind to download a wide image because we will apply it in a cylinder, like I showed you here. So wide image would apply better in this cylinder shape. Yeah, You can download different ones and test them. This is what I will also do. I'll just download them for free. And here are also the users who have uploaded them. So thank you. Okay, now what you can do is just put all the resources in the folder and now we move on to the next steps. 4. Model Crystals: Okay, now I gathered all the resources and I put them in one folder. Here are the nebula images, Here's the grass object. And the other textures that I showed before and the LBJ's. So now we will move in cinema 4D. And I will show you how to create some crystals and also how to create the landscape. Because the rest we already have it. We just need to create the composition later. But let's start with Crystal. I'll exit this. And to create the crystals, I use this a platonic shapes. And I added these triangles shapes to create a more distorted shape. Here are three main tools, the move tool, the scale tool and rotate tool, that you can use to edit the object. Also the same thing for the camera. Yeah, and now to edit this first, you need to go to this icon right here, Make editable or use the shortcut C. I'll click on it. And now from the model mode, we go to polygon mode. And now when you click on each triangle, you can added them all by using any of these options. For example, with a rotate, you can rotate it like this. Let's click on another shape. Rotate it. You can also move, use the Move tool and drag it up. And also do the same thing here. What I do is just click on different shapes and use any of these options to edit the object. We can also rotate and do the same thing on these other parts. I'll continue like that until I get a shape that I like. I think I'll make three of these. Okay, I'm going to leave this like this and now copy and paste Control C Control V. I'll do the same thing again, Control C, Control V. And move these by being on the model mode. And I will now click on each of them and start adding them again, editing them again. So we have three different shapes. Okay, Now that we have the crystals, we can save this project just so we can also use them for any other project that we will do. So let's Save Project. I said it's project three times, I think. Okay, now that we have the crystals, we can save this project just in case. 5. Create a Landscape: Now I will put this in a group. So group object and I can also make them smaller. And for now, I will make them visible. And we will create a landscape. To create the landscape, I will start by using a plane. And here on the right side, there are the object properties, the width, the height, and the segments. Yeah, let me show the segments. I will increase them and now make it bigger. By increasing the segments, we will get a smoother shape. So we can also change the size later. But for now, to distort this straight plane, I'll go to displace, displacer. And I'll hold and click down below the plane where we see this arrow pointing down. And by doing this, we will effect the plane with a displacer effect. Now nothing happens because on the displacer, when we click on it, we need to add a shader. So we go to Shading and on the shader, I will use a noise. And there you can see some distortions, which are because of the noise of the black and white colors. And here on the shader, what I usually play around with is just the noise type and the global scale. So for example, I can increase the global scale to something like 700. And you will see a smoother distortion. And now you can also try different noise types. Yeah. And you can also increase the contrast, decrease it, or increase the brightness. You can play around with these. But as I said, I just changed the global scale based on the size of the plane. And now go back, go to object. And here I play around with a strengthened the height. I can decrease the strength or increase it. I can increase the height, for example, make 20. And you can see what it does, how it affects the plane. And we can also change this later. So I'll keep it like that for now. And the plane, I will make it editable. Now that we have the plane, what we will do next is add the animation that we created and put all the resources in this plane to create a nice colorful scene. So let's save this project. Let's call this animation. And yet we will move on to the next steps. 6. Clone Objects: Okay, now I will show you how to add the objects in the landscape, how to distribute them. First of all, we will use octane render. So let's open live viewer window. Okay, yeah, we just see the plane distorted. Also. Let's edit the render settings. Usually I go with a ratio of four with five. So for width and height, meaning let me show you this way so it's easier for you to understand it. And now I can click on log ratio. And usually what I do is change the height to 1920 just so it is optimized for Instagram. And yeah, they're under go to Octane Render. Later we will go to Save and the rest. But for now I just wanted to get the ratio of the final render. And now first of all, I'm going to show you how to add objects by just using one random object like a capsule. I can make this smaller. Make it editable. Now, what you need to do is go to objects and go to Octane Scatter. This is what we need to use to add these objects. And now we need to put the capsule below the Octane Scatter, like we did with the displacer on the plane. Let's go to obtain scatter. What we just did is saying that we need this capsule to be distributed somewhere. And now we go to the distribution. And the distribution we go to surface. And we need to add the surface where we want the capsule to be distributed. And the surface is the plane. So we click and drag it and put it on the surface. And we can see right now that it is distributed. Now, what we can do next is edit it a little bit. For example, we can change how many we want to see. For example, I can put 500 or less. Depends on what you want. I also want to make this a lot smaller. Xyz. One way to do it is just go to capsule, go to scale and scale it down like this. Or you can also go again to Octane Scatter. And right here you have the position. And here you can change these if you like, or you can also change the scale XYZ. Let's put this five or six just to see what it does. Yeah. You get the idea. But I'll just leave it like that. And now I will do the same thing with a crystals. I'm going to drag them above and let's delete this empty group. Let's add another Octane Scatter. And I'm going to select them all and drag them below. Again, distribution surface and add the plane has a surface. We can see the crystals now, of course, again, we can make them smaller. So right now you can make the changes that you like depending on what works best for you. I'm just changing the size and of course I will also make a few more edits later. For now, I'm just distribute the objects. You can also change the seed so you get different variations. Okay, I'll leave it like that for now and see later. If I want to add more, Let's save it. And now I will also add the grass. I'll add this one. Before I showed you even other objects that you can download. So depending on what you download it, you can use any object. Of course also you can use geometric shapes from here. I'm going to paste this and it's really big so I can scale it down. And let's add another Octane Scatter, put it below, make this surface and add the plane. Okay, I think we scale it down too much because it's really small. I'm going to decrease the count. And depending on how much, how powerful your workstation is. Be careful how much you increase the count, because you can experience some lagging. Buddy. I'm going to increase the size of this. Okay, I think that's nice. I can also add a material to it, but yeah, we can do that later. Yeah. Again, you can work with a count, with a seed, with a position scale and rotate. You can also rotate it here. But for now I just wanted to show you how to distribute the subjects. And now I will show you some effectors that you can add on each of them. 7. Random Effectors: Okay, now I will show you how to make each of these objects more random so they are distributed in a more natural way, as you can see right now. Doesn't look very natural. So let's try it with a grass first. What I do is add some effectors. So for that I make sure I click on the Octane Scatter, go to MoGraph Effector, and let's try this random. And right now if we go to obtain scatter, you go to affect her and apply the random one. And now we go to random. And on the perimeter, you can see that it changed because the XYZ changed. They are 50. If we make them 0 again, we go to that initial position. And as you can see, what you can change here is the position, the scale, and the rotation. Usually what I do is just change the rotation a little bit. For example, make this 74516 maybe. And let's see how that changes. Let's try also the scale. Okay, just some random small numbers. And the position, of course, maybe the z. I don't know. That's usually what I do is just try some numbers and see what I get. I guess you can make the difference how it was and how it is now. And you can do the same thing with the other ones. Let's copy this random effector and I'll put it on top of each Octane Scatter. Let's put it on the effector. On each of them. Now you can change the parameters on, on each random effector. I'll do the same thing on the crystals. Okay, Now that they are more randomly distributed, I'm going to show you another effector. Let's go to more graph again, and let's go under Shader. Let's apply it as an effector. And I'll show you what this does. Basically. If we go to Shading, first of all, let's uncheck the parameters. Here. We just need to go to Shading and on the shader I'm going to apply a noise. Let's go to noise. And I'll increase the scale. So you can see better what this does. Below. I will increase the contrast. So you can see that the colors here, the black and white. And now to see the effect, basically what this does is the white-collar means that the object is visible and the black one means that the object is not visible and this noise is projected on the plane and it affects the object that we have. So let's go to parameters and make sure to click on this scale and make the scale minus one. And this is what this does is you can see, I'll create a black material just so it is more visible. Okay? Yeah. If I uncheck this, you can see the difference. And of course, if you'd like, you can apply the same shader or another one. In all the octane scatters. I just wanted to show you these two effectors that I, that I use and then you decide on which one you want to apply it. 8. Putting Everything Together: Okay, what I will do next is add the animation that we created from Mixamo and also a cylinder where we will add the sky background. So let's open the animation first. Yeah, okay, I will copy this. Edit. Copy. Go to Windows and the project that we have, edit, paste. And now what we can do is just adjust the position and the size of the image of the object. Let's click Play. Yeah, what I will do is actually start the animation only from the part where the character stops and put the hands on the head. So somewhere here I think, yeah, on 60 frame. So here on the timeline we have the frames from 0 to 210 based on the length of the animation output. This actually to 60. Okay, let's click Play. I'm going to exit the live viewer just so we don't have this lagging. Okay, Let's also position this somewhere else. And now actually I'll put this in a group just so I can also scale it down if I want or move the position. So group object. And now I will position this here in the center. Click play. And I think it looks nice. Maybe I can also scale it down. Make sure to go to Objects, object mode and go to scale and scale it, scale it a little bit. I can also change this later, but I'll keep it like that for now. And now we can also add cylinders. We can go to these objects and go to cylinder or two, but let's go with two bits easier. We can increase the rotation segments. So it is more around like that. And here it has the inner radius and the outer radius like that we just did is we just need it as a plane. So for that I can just decrease the inner radius until it looks just like a tube. And now I can just increase this like that. Of course you can also do that manually here, inner radius, outer radius and the height. Okay? I'll make sure that this is not bigger than the size of the plane like that. And the after I apply the texture as the sky textures, then I can decide if I should make this bigger or smaller. But for now, I'll keep it like that and just make it editable. And I will uncheck it for now and check it later when we also add the camera. 9. Camera Animation: Okay, the next thing that I will add is the camera. We can add an octane camera. And now I'll make the camera rotate around this main object. And for that, we need to right-click on the camera. Go to camera tags, go to animation tags, and click on this align to spline. Now we need to add the spline. To do that, we go to this icon right here and click Circle. Now the circle will be around the main object. Like that. I'm holding shift, so we get some regular numbers. And I will make sure that this is in the center and around the main object like that. And if we go on the spline, it says in what spline path do want to add the camera. So we drag this circle here. And now if we check the camera, we can animate it only in this in this plane. So if I change the position, you can see that it rotates. But what we need to do is to have as a center object, the character. Let me show it like that so you understand better. Yeah, when I change the position. So we need to add another animation tag, which is the target. And on the target object, we can add this character, or we can just create a new cube. From my experience, it is better to a cube and just put it in the position of the main object. Because you can also change it a little bit. For example, increase it. Put it higher or lower depending on how the camera it looks better. Or you can also animate the cube on the target. If we click on it, it needs a target object. So for that, we can just add the cube like that. And of course we can also uncheck it so it's not visible. Now, if we click again on the camera, you can see that it targets our main character. And of course, if we go to spline to animate it, we can change the position like that. Then we have this animation. We can also put this lower. So it depends on where you want the camera to be exactly n. Now, if we also click on the octane camera, what I usually play around with your soul. So the focal length. So if I put it like 20, we get something like this. Or we can put it 90. But for now, I'll just put it as it was 36, the classic focal length. And I can change it later. I can also change or animate the position of the cube. But that will also depend on background that I will have. So let's check the tube for now, which will be the sky. And now what I will do is animate the position. So first of all, let's, let's start from here. So we have the character in front. Make sure the timeline is, make sure that timeline is in the start. And now to animate it, we just need to click on this icon right here and make it red. And when we go in the end, if you want to make it a loop, just add the one for this, so it is 100% plus. And let's click again on the red icon. And if we click play, this is what we get. Something that you will notice is that it starts slow, then it goes faster and then add, then it ends in a slow way. I don't like that. So to change it, we can go to this position. Right-click animation showed track and just change the spline to linear. Okay? And now if we click Play, you will see that it is constant. Yeah. Okay. Now, if you like, you can also play around with a focal length depending on what you like or also you can animate the cube. For example, in the start, it is in this position. You can click on this key. So you put the position here, go to the end and keep the same position again, just so we have loop. And somewhere in the middle, you can put it below a little bit and click again on this key. And we have this kind of make this kind of animation when it goes up and down. Okay. Something else we can add on the camera to make it more natural is also the vibrate. And what I usually do is just enable the rotation and change the amplitude to, I don't know, maybe two. We can put right here, one, right here, one. And if we click Play, we can see that we have a certain vibration. That personally I like. Of course, if you increase these numbers more, you'll get more crazy vibrations. But yeah, it depends on how much you want the camera to move. Okay. I'll keep it like that. And then now that we worked with the camera, I can also increase this a little bit. So yeah. Now we will work with textures. 10. Editing Textures: Okay, at this point, we will start with the textures. Again, we will use octane textures. So first of all, we can convert this one that is by default on the character. So we can click on it, go to materials, convert, convert materials. And we can also remove unused material. We can also remove unused materials. Usually what I do is double-click on the material and turn the material Type two universal. And it has this shiny look that I like more. I'm not going to explain everything that all these options do, but I'll show you what I usually change. For example, I changed this metallic. And you can see the difference here. Usually I put this to one. And you can also work with the roughness like that. Okay? Now the next thing that I will do is create materials for each of these elements. First of all, let's make this bigger. Okay, now go to create cinema 4D octane octane material and now control C, Control V. And we can create some new ones for each element. First of all, I will do the material of the grass. I'll create on your desk. Send material. To do that. We go to material type again to universal. And what I will do here is just increase the roughness. And first of all, let's apply this so we see the difference. Let's find the layer. Okay, I'll make this colorful by going to thin film layer. And you can just decrease this film IO and increase the float. And you will see this kind of colors. Now, depending on what kind of value you give to it, you get these different results. I'll just play around and see what I like more. Yeah, I think I'll go with this one. Okay, Now I'm going to create a new material for the capsules and that again, I'll go to Universal. I'm going to make this blue, I think. So on the first option, Let's make this blue or you can just go to texture, color and the color, choose the color that you like. I will also increase the roughness. Let's apply this to the capsule so we can see how it looks like. And now I'll add some lightweight. So for that I'll go to emission. Click to this black body emission. Let's click on it. And I'll make sure to check this surface brightness so it doesn't affect the whole environment. And now I can adjust the power here and also change the color by going to color here. And I'll make this blue. Okay, you can see how it affects the environment. I can decrease the power and the I can keep it like that and then do adjustments later here. You can also change the temperature. If you decrease it. If we go to red. I can make changes later depending on I liked the combination of colors more. Now, I'm going to do a similar thing for the crystals. Let's make them, Let's make the material Type two universal, increase the roughness. And here I will add an animated texture. So let's go to texture right here, Cinema 4D octane and go to image texture. Now let's click on it. And here on the file, I'm going to use one of the materials that I downloaded since the beginning. Yeah, I'll click on this one. On the first one, click Open. Now on the animation, it says Start frame 0 and frame 0. So it doesn't animate. Let's first applied here. On each crystal. Yeah, we should make these smaller, I think, but I'll adjust them later. And if we click play or if we move to the other frames, you can see that the texture is not animated for that we'll go to calculate. And now it shows all the frames and let's make the movie a frame rate of 30. Okay, you can also loop this. And now you can see that it changes. Now we will copy this texture and applied on the emission. Let's paste shader. And again click on this surface brightness. We can decrease it. Okay, now, another texture for the plane. Let's go to Universal. Increase the roughness. I'm going to just apply it right here by dragging and applied in the texture. Or you can also drag it here on the plane. And I'll do a similar thing like I did with the grass. So just play around with a thin film layer. Yeah. I think that's okay. And before I move on to the texture of the sky, I will just adjust a little bit the sizes of each object. I decreased it by going to scale on the Octane Scatter. I'm also increasing the count of the grass. Okay, Now I will also add a grid to this plane and then work with the texture. So I'm going to copy plane control C, control V. And here I will use this atom array and I'll make sure to drag the plane below this. Now you will see these spheres and cylinders. You can see the radius of each of them here. And I'll make sure to make them really small, like 0.1 each of them. And you can see how it looks like. Right here, I'm going to apply a texture with a mission. I can copy this one, this blue one control C, control V. And applied. And here I can double-click and make sure to change the color. I can decrease the temperature. I can decrease the temperature and increase the power. Alright, I think I can keep it like that. It looks nice. Now I'll move on to the texture of the sky. 11. Animated Sky: Okay, now let's start with texture of the sky. I'm going to make a few more copies. And let's click on the first one. Make sure to put this as universal. Let's increase the roughness. And I'm going to start immediately with the emission texture, like that surface brightness. And here I'm going to add image texture and apply one of the textures that we downloaded before. Okay, and let's apply it on the cylinder so we can see how it looks like. I'm going to, yeah, I think we need to make the albedo to black so we see the nebula more. And right now I'm going to uncheck the camera so we can see how the how the nebula images distributed. And yeah, we can see that it is only from the outside. So we need to go to a mission and make sure it is double-sided. Yeah. Now we can see that it is also on the inside. And what I do now is check the octane camera, see how it looks like. And now I can make some adjustments on the image texture, for example, I can click on it and go to this UV transform. And here, depending on how your image looks like, you can make adjustments. For example, you can make this smaller. You can also uncheck this lock aspect ratio in case you want to just change the x, y, or z. Also you have the rotation here, rotation x, y, and z. And here you also have the transform X, Y, and Z. You can see what this does. Actually, I can just uncheck this and show you. This goes up and down. This goes up and down. And this one can be used to rotate. So by using these, by changing these, I'm going to try and adjust the image. Okay? Now I'm going to decrease the power. And actually I can also copy this shader and paste it here. And the next thing that I can do is also edit texture a little bit. So I can go to cinema 4D octane and go to Color Correction. And when I click on it, you can play around with the brightness, hue, saturation, gamma contrast and so on. And of course, if you don't like this image, you can test another one. Yeah, I think this one looks nicer, but yeah, this one as well. Okay. I think I'm going to keep this one. And now what I will do next is actually copy and paste this tube. And I'm going to create a new layer and apply the animated texture on it. So let's go to our mission again. Image texture. And I'm going to apply the other one, this glitchy one. Again, calculate for these 230. Check surface brightness. Now, if I apply it on the tube that we just created, you can see that it affects the image, but it's not visible. And that is because they are on the same position. So to change that, first of all, let's uncheck the octane camera. And what I can do is just scale this down a little bit. Yeah, like that. That's also make this black so it is more visible. And again, make sure that is double-sided. And now when we click plate, this is what happens. Of course, you can also use just this one as a texture. You feel like. You don't have to combine it with a nebula. This one looks nice as well. Actually it looks better I think. But one way to combine them together is to go to emission. And first of all, let's decrease this a little bit. And I can copy the shader and go to opacity now and paste shader. And as you can see now, it's not fully visible. But it is a combination of the glitter texture and Nebula. You can do the same thing here with a color correction. If you increase the contrast, the glitch effects will be less visible. Now let's test it here. I can increase the contrast and you can see that it's not visible anymore. But yeah, that's that's up to you. I'm just showing you what can be done. If you want it fully with a texture, you can just uncheck the opacity. Okay, now I'll do one more thing with a tube. I'm going to copy and paste it again. Let's apply this new texture here. Let's uncheck this. Let's make this a little bit smaller. And now I'm just going to add some light source coming from below. So for that, I'm going to apply a gradient here on the opacity. Let's click on the gradient and now on the type, makes sure to go to this to d v. Now here on the black, now here the black one means that it's not visible and the white one means that it's visible. The more you increase it, you can see how it affects the texture. And actually what I can do is add an emission so it's more visible. Let's uncheck these other tubes just so we can understand better what we are doing. Or I can apply a black texture for now on the nebula one. Just for now so we can see this light. So again, let's go to a PET CT. Okay, now let's check the camera to see how it looks like. And here we have this light. And what I can do is just lower it down in case we don't want to see this much light or we can just play around with a black color here like that. So it's up to you. Now. Let's, now let's remove this black texture here so we can see the whole thing. Let's also check again the texture, the glitter texture. And now we can decide about the color of the slides. I think I'll go with something like light blue or something. Okay, the last thing that we can do is create an octane area light. Just so we can apply more light on our character. I'll make sure to put it behind it. And now go to this light, go to visibility and uncheck camera visibility because we don't want to see it. And now on the light settings, you can add a color to it. And you can make it pink, blue, or whatever you like and also decrease the power or increase it. I think it's needed to have this kind of a rim light so it's more visible. Or you can just go to the texture of the character itself. You can copy it and paste it here. Surface brightness. Decrease it a little bit. And yeah, in case you want to in case you want to make the character lighter. But yeah, that's it about the textures. And what I will do now is actually play around with the colors and see if I come up with a better combination. This is what I usually do. I just tried different colors and see what I like more so you can do the same thing. Okay, I also change the angle of the camera here. And these are the colors that I decided to go with. I'm going to save the project now and do some post-production post-processing on the octane camera. 12. Post Processing: Okay, now let's do some post-processing. Just go on the octane camera. Click on this Red Octane Camera. Post-processing enable. Now what I usually do is play around with a bloom power and the cutoff. So you can increase it and it also increases the cutoff. So it's not, it's not glowing everything. And right here you can also play around again with a, with a lights. You can also go again to the Octane material and maybe increase it or decrease it based on how it looks on the camera when you add the glow effect. And something else that you can do is go on the Camera Imager, enable it. And here you can also play around with some adjustments. For example, the exposure can increase it or decrease it. Now usually what I do is just add Look press is just add a preset. For example, I like this, this one. It depends on what you have and also you can decrease the strength or increase it depends on also what you have on octane, but you can increase the saturation or decrease it. Or you can also increase this saturate to white. Yeah. I like this one as well, but I think I'll keep it like that. Okay, So these are the two things that I play around with, the post-processing and the camera imager. Now go under Settings and here you can change the maximum samples. This will determine how clean the render will look and how much time it will take to render. I think I'll go with something like 600. Okay. I will not change anything else in case you want to keep a transparent background. If you don't have the cylinders, you can check this Alpha channel. But yeah, now we can go to Render Settings and make sure the renderer is octane render. This is the width and the height. Now on the frame range output all frames, so from 60, 210, and now go to save, change the format to PNG and choose a folder where you want to save it. Okay? Maybe I also do another version where I don't have the, the nebula sky but just the texture. But yeah, now let's save the project. Click Render. And now just wait. 13. Finalize in After Effects: Okay, Now that the render is finished time in After Effects, and I'm going to open the PNG files. So I'll go to project on this space right here. I'm going to double-click. And I'll click on the first frame. Make sure to check this PNG sequence and click Import. As you can see, it imports all the frames. I'm going to drag this to create a new composition based on the render. And you can see that the timeline is five seconds. And the size is the same as the render image size. Let's click Play to see how it looks like. Yeah, I think it looks nice. Now I'm going to show you just some small edits that I usually do before I export it as a video file. First of all, I tried to make my videos around six seconds, so I'm going to do the same thing here. I'm going to right-click go to composition settings. And first of all, change the duration to six. Okay? Now let's sum out the timeline and I'm going to stretch this so it is six seconds. So right here I'm going to right-click, go to time, time stretch and make the new duration six. Okay, Now let's click Play. It will be slower. Okay? Another edit that I do is go to these effects and presets and search for color balance. And I'm going to drag both of these. First of all, this color balance, hue, lightness, and saturation. I'm going to drag it here on the layer of the render and it will show up right here on the effects and controls. I'm going to do the same thing with the color balance. Let's put it below. Here. I can animate the hue. For example, I can yeah, beyond the first frame of the timeline, check the hues. I can animate it, go right here and maybe make it like this. It depends on what colors you have. You can decide what you like more. But I'm just going to animate it. And now something like this and go to 0 again. Okay? And now I can just also make a few adjustments on the color balance. You can see the difference. Now, I think it is ready to go, of course, you can also add other effects if you like. But I'll just leave it like this. So I'll go to File export, add to Adobe Media Encoder Queue. Now we can decide about the folder where we want to save it. And now to make the final edits, we can go to this Match Source High bitrate. Okay, and here on the format, make sure it is H.264 High bitrate. Here's the output name and where we want to save it. We already decided about this. Here we have the size, the width, and the height. If you want to change it, you can uncheck this and change the height, for example, 1350. And it will automatically change the width as well in case you don't want to maintain the frame aspect ratio, you can uncheck this, but I'll just leave it as it was and leave everything the way it is. And usually what I do is just change the target bitrate. And this depends based on how you change this. It also changes the estimated file size. The more you increase it, the more this increases as well. Now for Instagram, usually I create files around 15 megabytes. So I changed the target bitrate, so the estimated file size is around that size. And also check the use maximum render quality and click Okay, and just render. Now let's open it. Keep in mind that this is exported for Instagram. And I think it looks nice. I guess your result is different from mine. And I would also love to see what you create. You can share it and tag me on Instagram or send me a message. And I hope you found this helpful, learned something new and created something unique. So thank you for watching and I'll see you on the next courses. Bye.