Transcripts
1. INTRO: Hello everyone,
My name is Karen, and in this course I will teach you how to create
a frame-by-frame animation using Photoshop After Effects Cinema 4D and
the screen tablet. I will start by showing you some free resources that you can download and how to use Mixamo to animate
your 3D characters. Then I will show
you how to create your first animation in
cinema 4D and use it as a reference to draw
all the frames in Photoshop using a screen
tablet or a graphic tablet. After you export all the frames, we will move to after
effects to make our animation more trippy and
do some final adjustments. The end, I will show you some alternative
ways to create a frame-by-frame animation
without using Cinema 4D.
2. 01 Examples and Resources: Here is a simplified version
of a step-by-step guide on how to create this
frame-by-frame animation. On the left side we can see the 3D animation that was done using Mixamo and cinema 4D. And then I use that as a
reference to draw on top of it. And for that I use Photoshop, of course, graphic tablet
or a screen tablet. And then the third step is finalizing everything and after effects by adding a texture, adding the glow effect
and the background. But here we will go
in more depth later. For now, I will
also show you how to download the
resources that we need. You will go to this link. You will have it in
the description, but yeah, it's
clients.com, row.com. And then you will go to this
to this one right here. Let's click on it. Put the price 0 For Chase and you already put my email
on it, get view content. And then you just download it. I already have downloaded it. And yeah, you can
save these files so you can use them later.
3. 02 Mixamo 3D Characters: Now we are in mixed amount.com. And of course, if you
don't have an account, you can create one and login. And here you will see
some pre-made animations that you can apply
to your characters. Here we have two options. If you don't have
any characters. On top, you can go here to
characters and here you will see some that are
created from Mixamo. You can scroll down and see them all and see if you like Kenny, for example, this one, yeah, we can go use
this character. Here it is in T-pose. There are plenty of other ones that you can see and you can use based on what
you want to create or what your purposes. Then after you decide
about your character, you can go to animations. And here you can find some pre-made one,
for example, defeated. You can see how it is applied. Let's go to this one reaction. On the right side, you can see some changes that you can make. For example, you can
change the value here and see how the animation changes. Hit intensity. You can increase that
overdrive character arm space trim here you can
decrease the frames. For example, right now
it is around 90 frames. Now it is shorter. This is different
for each animation. For example, if we go to dying, you can see that there
are other options. Of course there
is also a mirror. Now it will go the other side. Yeah. The other option,
if you want to use your own character is to
go to Upload character. You can select character file. Here you can use one of the vj's that upgraded or if you have something else on your own, of course you can use that. Let's open. Now we need to
do the rigging process, which is basically adding
some key points to the body. And let's use these
options here to orientate. Now click Next. And here's an example
of what you should do. The blue one goes to the chin, so I'll do that. The green one to the wrist. So here we go. The elbow, the knees, and growing. Next. This is the outer rigor. Now that this is done, we can go to next, next. And here we will
have our character. Now the next step is just to find the animation
that you like. We can search here,
for example, running. Of course, you can
test all these. I will see what I find them, then decide for a final option and then I will download it. Something else you should
have in mind is for example, in this running, you should
check this in place. Now it stays in place and
this is something that we need to do for our animation. I'm thinking to go with
this one, drunk walk. I made sure to check
this in place. Here we have the overdrive
character arm space. I think that's okay. One thing that I see when I choose an animation is to make
sure that it is a loop. In this case it is, it is also short 90 frames. And now the next step is
just to download this. We will leave this
as it is download. We will put this in a folder and then open it in Cinema 4D.
4. 03 Cinema4D Animation: Now we are in cinema 4D. And here I will not
go into much depth on how to use cinema for
D and things like that. I will just show you what I do to create the
frame-by-frame animation. So what I do in Cinema 4D
for that, and of course, the first thing I do is open the animation that we just
downloaded, the drunk walk. I will open it. Click. Okay. And here's the timeline. It is 90 frames. We can click play. On the right side. We can see, let's say the
layers of the 3D object. If we click on each of them, it will highlight
what it represents. If you want to
remove any of them, you can just click
on it and click on these points right here. You have to click two times, so it becomes red, and now it becomes invisible. We don't have to do
that. So let's undo. And now we need to
add the camera. And to change the
camera position, you have these
options right here. You can click on this option right here
to move on the left, on the right, up and down, right here to zoom
in and zoom out. And this other option to rotate. Now before I add the camera, I will also change the size
of the frame right here. So to do that, we need to go to Render Settings,
which is right here. And on the output we have
the width and the height. I will go with the width to thousandths and the height 2500. And now I will click
on the camera. And when you change the
position of the camera, makes sure you check the camera. You need to check this
square right here. And here on the timeline. Let's make sure we are
on the first frame. Now we can make the
changes like rotating it, zooming in and
moving the camera. When you decide about
the final position, you need to click on
this key right here. Record active objects. But while making sure that
you have checked the camera. So it is highlighted. Let's try it. Let's click Play. This is the animation that we have
with this camera position. And something else
that I like to do is change the focal length. To do that, you need to
click on the camera, go to objects and on
the focal length, go from classic to portrait. And you can see
that it zooms in. We need to zoom
out a little bit. So we click on this option
right here and zoom out. I can change the position
a little bit rotated. To use this camera
instead of what it was, we need to click
again on this key. And now it saves
this camera option. Let's click Play. Maybe what I can do is put it a little
bit forward, like this. Let's click again on the key
icon and let's click Play. I think it is okay, like that. So on the next video, I will show you how to
add materials, light, and render the
video so we can use it as a reference to do the
frame-by-frame animation.
5. 04 3D Materials and Rendering: Now we will add the material
and some light source. Before we do that, we can just see how the
render looks like. So we can go to Render View. This is what it looks like. First we can add some light
source and to do that, we go to floor, we hold click and
go to physical sky. Let's click again. And what this does
is add some shadow. Of course, you can
change the shadow by changing the position of the physical sky or
all of the sudden. You have this rotation here. In case you don't have this, you can go and
highlight this rotate. As we move that we can see
that the shadow also changes. Let's take also the render view. And I think I'll keep
it like that then. Now I will just
apply a material, this object to
create a material, you can just double-click on
this empty space right here. Double-click and yeah, we
have the material right now. We can apply to each
layer like that. Hold and drag, and applied
to these four layers. Now when we double-click, we have all the properties
of the material. And what is checked is just the color and
the reflectance. As I said, I will not
go into much depth some Cinema 4D because
we don't need to worry a lot about the material
as we saw in this example. On the final result, what we will see mostly is the frames that we
will do in Photoshop. So we don't have to worry about the light or the reflectance
of the 3D model. In this case, I
used octane render, but not everyone has that. So this is why I'm keeping it simple here with standard
render of Cinema 4D. Let's see again the render view. What I can do is just
change the color, for example, to something blue. Also on the reflectance, I can increase the
specular strength. You can see on the
preview what it does also on the material here. This is the only
change that I'm doing. I'm not going too much details. And let's click again
the render view. Yeah, I think it is. Okay. And now we need to render this. So we go to Render settings. The first thing that we need to change the frame rate
right now it is 30. And the total frames of
this animation is 90. For the frame-by-frame
animations, usually I go with a frame
rate six, so from 36. And what this does
is it comes up with an animation from 90
frames to 18 frames. And let's go to Save Now. Format should be PNG. Something else that
is important is to make sure to check
the Alpha channel. This way we will have a
transparent background. Now go to file to these
three points and let's select a folder where
we can save it. So PNG, Let's put a name trunk. These are the only two places where we need to go on the Save. Just make sure the format is PNG Alpha channel and a
place where to save it. And on the output, the width and the
height, frame rate, six. And frame range from 0 to 90, which is the length
of the animation. And now we just go to Render. Now we wait for the
render to finish. Here it shows with a background, but if we go to the folder
where it is saving, you will see that
it is transparent. So let's just wait for the render and then we
will move to Photoshop.
6. 05 Illustrating Frames in Photoshop: Okay, Now that the
render is finished, we can see all the images here. And we will open
them in Photoshop. One way to open them all in
one file is to go to File, Script, load files
into stack, browse. And we will go, let's go to the folder. Select them all. You can
click on the first one, hold Shift and click
on the last one or you can just select them. Click Okay. They are
all loaded here. And let's just click
Okay and weight. Now the loading is finished and you can see that
all the layers are here from frame 0 to frame 18. Yeah, now we can
add a background, so I'll create a new layer on
this plus sign right here. Let's go to Paint Bucket Tool. Apply the black
background and I'll put it below everything by
holding and dragging down. What I do next is
unselect everything. Just keeps the first one. Go to the brush tool. Let's put the size. Actually, the size depends on what the size of the image is. So I'll just test something. Let's create a new layer first. Let's use the white color. Maybe a little bit
more, maybe 12. I think that's okay to a 100%. Personally, I'm not
really good at drawing, so I just tried to
freestyle in a way. If you are good at drawing, that's a plus for you. But for me, this is
why I use references. I just draw on top of it and
maybe he had some science or some abstract shapes,
just simple things. So at this point I'll
just start using my screen tablet
and start to draw. Before I do that, I'll
do one more thing. I'll create another
layer between the image reference and the layer that I will draw.
I'll create a new layer. Let's call this darken, and I'll apply a black color to it and decrease the opacity. Yeah, I think that's okay. Just to create
more contrast from the white color, I will use. You can see now I will start
using my screen tablet. And the first thing
that I will do is draw the outline of this
reference that I have. And then on top of it
I'll see what I can do. Draw abstract shapes
and things like that. As I mentioned now you are
free to do what you like, depending also on the animation
that you have downloaded and depending on how good you are at drawing
or creating shapes. Also, I need to make sure
that the hardness is a 100%. Now that I drew the outline
or the basic shape of it, what I can do next is
just add new elements. Make sure to divide them
into different shapes. For example, as you
can see right here, there are pens and I can
apply a color to them. Same thing here. Just have that in mind
whenever you draw shapes. So on some of them
you can apply color. Now I will continue
to add new shapes. Okay, I'm keeping it
simple. In this case. Now the next step
is to fill some of these shapes with
the white color. For that, you go to
the Paint Bucket tool and make sure you have
selected these options here. And you just apply inside of the shape which is
closed like that. Here. Also here. Yeah, now you decide
which one do you feel? Again, I'll apply it
here to. Also here. Now, if I zoom in, you can see that there are these areas right here
that needs to be fixed. So for that I will just
use the brush tool and fill it a little bit. The other ones,
it's not a problem since we will also
use the glow effect and it can be fixed this way. But here I will apply
this white color. And as always, make
sure you are on the right layer like that. Now I can uncheck
this and also uncheck the layer which is related
to the drawing that we did. And let's go to
the second frame. I'll create a new layer
and do the same thing. If you want to use the layer below as a reference,
for example, to keep the same ground level, you can decrease the opacity
a little bit like that. Go to the layer three,
to the new layer. And let's draw Just the ground, just to have it as a reference. Or if you want to keep the sun shape or whatever you have
created that you want to keep in
the same position. You can just decrease
the opacity a little bit and use it as a reference
to draw on top of it. I will decrease, I can increase the opacity
and just uncheck the layer, go to the next layer
and do the same steps. As you can see.
It's the same thing with the second frame
I just drew on top of it and edit also these lines to do something different
from the previous ones, also added these knives. Let's say. Something
else that I did to make it continuous is
changed the moon-shaped, let's say, to another phase of the moon and then I'll make it half of it and so on. Also did something different
here on the ground. Is you're going to see
it's like a kid drew it. It's not like I'm doing
something special, but when you make it as a
frame-by-frame in the end, it will look nice because
of the character. Will continue like
that until I finished. And then I will show you
how to export everything. But before I do that, let's just save it for now. Okay, and now I will continue
with the third frame.
8. 07 Photoshop Export PNGs: Okay. So I finally reached
the final frame. This took me a while
to do, but yeah, that's the hardest part or the main part
of this tutorial, I would say, yeah, let's see again, what we created
here are all the layers. I need to uncheck
this 1 first so we can see only the illustrations. You can see them all based on
the animation that you did. And now comes the fun part, how I'd say when we
see the animation. First of all, let's
save this just in case. And now what do you
need to do is export all these PNG files, all
these illustrations. Let's start with this one. Makes sure the
opacity is a 100%. Yeah, we need to have a
transparent background and we go with File Save As. Let's create a new folder. Now, you need to be aware of the name of the filename for it to open as a
PNG sequence. In. After Effects, we need to
put the filenames in order. For example, we put this 11. Yes, save as a copy. So it can be a PNG. The next one will be
filename two and so on. So let's go with Save. Click. Okay, and I'll do the same
thing with the other ones. I will uncheck this and check. The second one, increase
the opacity. Save it again. As a PNG, make sure it
is in the same folder. And PNG, saving the last one. Let's save the project. And now we are done
with Photoshop. We will move to After
Effects to do the animation.
9. 08 After Effects Animation: Okay, Now we are
in After Effects and I'll create a new project. Yeah, this is the layout
of after effects. On the left side, we can put projects
are the layers or whatever we open from After Effects right
here in the center, we will see the footage. On the right side there are the effects and at the bottom
there is the timeline. So to open the images
that we created, we need to make
sure that we are on this project section and
on this empty space, we just need to double-click. And you have first we can
open the PNGs from cinema 4D. We can click on the first one. Make sure that PNG
sequence is checked. And just by clicking the first
one, everything will open. It will organism animation because the names
that are in order. So I'll click Import. You can see that it
is from 0 to 18, meaning that there
are 19 frames. We can create a
new composition by just click and drag to
the new composition. And here's also the timeline. If we hit the space, we can see how it plays. Let's also open
the illustrations and then we will work with timeline with speed of
the animation and so on. Let's click on the first one, make sure that PNG sequence
is checked and click Import. Now we can click and drag
on the timeline here. And we can see how
it is aligned. We will work on it later because right now
it is too fast. Something else that we need
to add is also a texture. So I'll double-click again. And we can open this
one, or this one. I think I'll go with this one. Click Import again,
PNG sequence. Yeah, the first thing that
we need to do is change the length of the
video right now it is just 19 frames because it is done like
that automatically, since also our
animation is 19 frames. I'll go to the timeline, right-click and go to
composition settings. On the duration. It starts from 0 and
ends on 19 frames. I think I'll go with a IT
seconds or something like that. We can change it again later. Click Okay. And here we can kind of zoom out and
see the timeline. And the next thing
that I do is change the speed of the animations. Because right now it is
too fast. To do that. We need to go to
the first layer. And here I will right-click
go to time, time stretch. We can either change the stretch factor or
change the duration here, for example, if we
wanted to make it let's say two seconds. Also, the stretch factor is 300, so it means that it is three times slower,
around three times. We can test it like that
and see how it looks like. I will uncheck the
layer on top for now. Click play. I think I can make it a little
bit slower at this point. I just try it and see how
it looks and then decide. I'll do the same thing
with a layer on top. I'll check it. Right-click time, times stretch. On the new iteration
we go with 215 frames, exactly what it was below. So I'll click okay. And yeah, you can see that
they have the same length. Now, this is the animation
that we have created. I think it looks nice. Now at this point, I don't really need to see the 3D animation
that I've done. So for that, I will make
it a little bit darker. I'll go to effects and presets. In case you don't see this, you can go to Windows and make sure the
effects and presets it gets check is the same thing for every thing you
see in After Effects. In case you don't see
it, you just go here. And I'll look for color balance, hue, lightness and saturation. I'll drag this into this layer. And here we have the hue,
lightness and saturation. The same thing as
it is in Photoshop. And I'll just decrease the
saturation and also decrease the lightness like that. Let's click plate. Now what I will do, I will add the texture
to these wide shapes. I'll let the glow and
then I'll just duplicate these so it fills
the whole length.
10. 09 Animated Texture: Now we will use the texture
and I'll show you how to apply the texture
on these white shapes. It's basically the idea of the clipping mask in Photoshop. We will open this
and drag it here. Now, I'll make sure it fills
the whole space like that. You can just go to Transform
here and scale it. Now for the texture to be
applied to the white shapes. Make sure that the texture
is below the white shapes. And make sure you have these toggle switches
and nodes like that. On this nun, you'll
go to alpha made. And what this does is it is applied to the
shapes on top of it. Yeah, As you can see,
let's click plate.
11. 10 Loop Animation: Now we need to split the layer
where the animation ends. We need to split the
layer of the texture. So for that we need to click Control or Command
Shift D. Yeah, we can delete the rest that doesn't align with the
animation that we have on top. So I'll just click
Delete. And now we need to make this as one layer instead of two because we need
to apply an effect on it. We need to make sure
that this is unchecked. So I'll click on
the first layer. Hold Shift, click
on the second one, right-click and go
to pre-compose. Make sure to check these
two options and click Okay. This is like grouping layers. So here we have it as one layer. Now, if you want to
change anything, you can just double-click
and it will open the two layers that are
part of this group. For example, I can see that some parts are dark because
this is how the texture is. And for that I'll
click on the texture. I'll apply the color balance. You liked the sense
iteration and I'll increase the lightness
a little bit like that. In cases where the
texture is black, it can be a little bit lighter. Yeah. Now, let us go back
to the previous one. You can go from this document
to this main document here. Now I'll apply the glow effect. So I'll go again to Effects
and Presets, search for glow. Under the stylized here you have the glow effect I will apply. Here you will see many options, but what I work with are just
these three main options. Go threshold, glow,
radius, and low intensity. You can play around with them to see what
each of them does. Go radius and glow intensity. First, I will increase
the glow radius. Basically I just play around with them and see
how they look here on the preview because it also depends on the
texture that you have. So I cannot say for sure
what kind of values do you need to put
here? I'll click play. I think can increase
the intensity more. And of course in case
sudden like this texture, I can go again. Here. Go to the project
section and I can try also the other texture. Let's click on the first
one and click Import. And I'll just drag here below. And again, change
the size of it. Go to alpha matte and I'll
uncheck this layer below. This one is more playful, so maybe I'll go with this one. Let's see how it
looks with a globe. I think I like this more. Now. What I can do next is just duplicate this so it
fills the whole timeline. To duplicate them. You can
click them both and then click Command Control
D. Now, drag them. I'll do it one more time. I can see that it
ends here on 715. So right-click
composition settings. And let's make this 714. Now if I click Play, you will see that it is a loop. Now that we also
apply the texture, the next thing that we can do
is add a simple background, can do some post-production
and export. It.
12. 11 Animated Background Post Production: Okay, Now I will show you how to create a simple background. Of course, you can also
leave it like that all black or add whatever you like. Usually I like to add stars are just really simple backgrounds. So this is what I'm
going to show you now. First you need to
go on the layers. Right-click new, solid. The color doesn't matter. Click Okay. And just make sure
you drag this and put it below all the layers
as a background. And now you need to add
this fractal noise, go to effects and presets
and search for it. Now, drag and apply it on
the solid to just create it. And now we need to transform this black and gray
cloud to something else. And here are all the effects. I'll try to make it as
dark background with just some small white shapes like stars or like
a grain thing. But let me just show it to you. We have the brightness
and contrast. I'll increase the
contrast a lot and decrease the
brightness. Like that. Now these white shapes
should be smaller. So for that I go to transform
and decrease the scale. Now I want less white shapes, so I guess I need to decrease the brightness more like that. Increase the contrast. Now if we click Play, nothing happens,
it stays static. And we need to change that. So for that, I go to
evolution options. And on this random seed, I need to animate this. I need to make sure that
I'm on the first frame. Click on this clock icon
right here to animate it. And now it is on the 0 option. I go to the end and now
increase it like that. I don't know. I will
see how fast it plays to see if I need
to change this again. But for now, just
leave it like that. Let's start from the
beginning and click Play. I think it plays too fast. So let's go to the
end. Let's try to 70. Let's go again from the start. I think it is nice right now just to have something
on the background. And now the last thing that
I do before I export it is again right-click
new adjustment layer. Here the adjustment
layer should be on top. So all the effects
I apply here affect all the layers below is the
same logic as Photoshop. Here I just add the color balance you
lightness and saturation. Drag it on the Adjustment Layer and I just animated the hue. Make sure I'm on
the first frame. Click on the hue, go to the end, and click one, so it
makes one full rotation. Now let's click Play. We can see how the colors change. If you want. You
can also increase the lightness a little
bit to make it more gray. If you want to make
it more retro, let's say you can
also add Grain. Go to add grain and drag it again below the
color balance. Here you see a
preview of the grain. Now on the viewing mode, you can see the final output. You can see how it looks like. Here what you can change is the intensity,
size and softness. The intensity if
you increase it, you can see what it
does in this case. I think I'll put it 0.70.7 on the size. I think I need to
decrease it a little bit. 0.6. And the softness, I think
it is okay like that. Let's quickly. Now it will take a
little bit to load, makes sure you save it. This is how it looks like
and I think I like it. Yeah, now, we will just
need to export this.
13. 12 Video Export: Okay, Now we will need to
export this as a video, and I will export it as an mp4. So to do that, I go to File, export that and add to Adobe Media Encoder
Queue, I click on it. And now this shows up
and you will need to click on this Match
Source and high bitrate. Now let's work with
the export settings on the format you need to make
sure to put it on H.264. The purpose of this
is to export it as an mp4 and on the preset
will leave it as it is. Of course, you have
also options like presets for Facebook
or Twitter or YouTube. But we will just leave it as
it is on the output name. We'll click on it to select the folder where we
want to save the video. Now on the basic video settings, what I will change is the size. Usually what I do with my
daily artworks is export them in two versions. The first version is
where the size is met. It is like two thousand and two thousand and five hundred. And the second one is where the size is
optimized for Instagram. So I'll do this one now. I will have to uncheck this and change the
height and make sure that this link is checked so you can maintain the frame aspect
ratio while resizing. And the other is just change
the height to 1 ninth to 0. The width will be
changed automatically. Now the next thing that
I do is make sure that the estimated file size is
less than 20 megabytes. This depends on the length of the video and based on
the target bitrate. Of course, no matter
what you do here, instagram will compress
the video anyway. But from my experience, if you put it less
than 20 megabytes, you increase the chances to have the video
less compressed. Let's say. If I
increase it a lot, you'll see that the
estimated file size will increase as well. So I think I'll go with
something like 15. Yeah, the estimated file
size is 14 megabytes. I will also check the use
maximum render quality. Click Okay, and now just render. Now that this is done, we can go to the folder where
we have this. Let's click on it. You can see that it
is 15 megabytes. Yeah, This is the video. I think the quality is good, but we will also see it on Instagram that will
be compressed.
14. 13 Other Variations: In this part, I will
show you how to do the same kind of animation, but without having to use
mixed them our cinema for d. In this case, you can
use like real footage. I will show an example
that I've done before and then I'll show you the steps of how you
can do it as well. So I just found this
footage of a couple. And as you can see, I've used these same steps,
creating these outlines. And after some post-production, I did this thing. Basically it is a frame-by-frame
animation by using this video as a reference where you can find free footage. Free video footage is on Paxos.com and of course you can also record
your own footage, but I'm just saying
some free resources. So you just need
to go to videos. And for example, we can
search for dancing. You can scroll down
and see what you like. I'll just download something. The algaes go with this one. I'll just show you the steps, so it doesn't matter. I'll just go to Free Download. I'll wait for the
download to finish. Then I'll open it
to After Effects. Now we can create
a new composition. So go to composition,
new composition. And here you can decide about
the width and the height. I can go with two
thousand and two thousand and five hundred to keep the same ratio and the duration maybe let's
make it eight seconds. Click Okay. And just
drag this here. I'm going to increase the
size you can click as, as a shortcut or go to
Transform and Scale. Like that. Now click Play. Once you have the video, now, you can export it. I think I'm going to make this three seconds just
to show you an example. In three seconds, you can
see that you have 90 frames, because 1 second, 1
second is 30 frames. And that's a lot
of frames to draw. What I usually do
in these kind of cases is changed the bit-rate. So when you go to File export, Add to Render Queue. Here you have three options. First is output to which decides where you
want to save the file. Let's create a new
folder example. Now on the render settings. Here's the frame rate, and you can see that it
is from start to the end, from 0 to two seconds
and 29 frames. Usually what I do here is change the frame rate to five
or six. Let's try it. Five. Yeah, when I export it, you will see the number of
frames which won't be 90, but it will be 90
divided by six, because 30 divided
by six gives five. But piano need to
do the math here. You can just put the
frame rate five or six. Let's click Okay. Now on the output module, let's click on it. Here on the format makes
sure it is a PNG sequence. Here, RGB. In case it
is a transparent video, you can go with RGB plus Alpha, but in this case
it doesn't matter. So I'll just click. Okay. Now click render. Here you will see the number
of frames, which is 15. This is why I need to change the frame rate because
otherwise you will come up with 90 frames and
it will be a lot of work. Now we can go to the folder. And here are the frames. Now, it is the same thing as
we did with cinema for D, the same thing as we did here. You have these frames that
you can open in Photoshop and use them as a reference
to draw on top of them the same thing here. And then you export
the outlines, open them in After Effects
and do the same steps. So yeah, just thought
I could share this with you in case you don't want to use Cinema 4D or
in case you don't have it. Of course, another option
is just to use one picture. For example, you can just
use this picture and you can draw like 20 frames on top of it, just
different versions. I'll find something on
Instagram right now to show you. That's one example. You can see that this aesthetic, and I just drew some
frames on top of it, maybe eight or nine. And you can do that as
well by using photos. Pictures is the same step. You just do the
illustrations in Photoshop, export all the PNGs, and do the rest
in After Effects. So yeah, this is the
steps that I take to achieve this
kind of animation. As I said, I'm not
really good at drawing. So I have to use references and just draw a normal shapes. But I thought I could just
show you the process. And of course, you can
do your own thing. If you are good at drawing. You have a lot of possibilities. And I would encourage
you to experiment with it and share your
work on Instagram. You can also tag me. So I can see and re-share
and comment on it. And I hope you found it helpful and CEO 100
next courses, Bye.