Transcripts
1. Introduction | Creating Your First Webcomic for Beginners: Hello and welcome to your
web comic creation course. This is a course about
creating your first web comic. The steps that you
must go through finding your software,
your hard, we, deciding where you want to
post your web comic and even what kind of web
comic you want to create. Hi, my name is Matthew Dewey, and I am a writer. Recently I took it upon myself to branch out into a new form of medium where I
combine my writing was my drawing in
creating a web comic. After some experimentation and
creating my first chapter, I published it to some
popular services. I think created a second
web comic series. With that for months
and months and months, until I learned
quite a few lessons that I would like to
share with you in order to give you
the best chance of creating a popular web comic. Now this is a course aimed at beginner writers and artists out there who are looking to create a web comic that they
can be proud of. And for those
beginners out there, I'll be talking
about the different formats for web comics, the types of web
comics you can create. I'll go into the details. I'm talking about resolutions
and pixels per inch. I'll be talking about
the best places you can publish your web comic. We're on web comic services
on your own website. And the benefits of each. While this isn't a
course where I'll be teaching you how to
draw or how to write. I will be teaching you
some methods for creating web comic formats that best fits your style and how to
get the most out of it. I'll even show you my
process step by step in creating a web comic and
how are published my works. So if you are an artist
or writer or both, looking to create
your own web comic, this is the course for you. And one of the benefits
of this course is that I am an
active instructor. Which means if you
have any questions or suggestions that you want
to leave in the comments, you'll receive a response
as soon as possible. So get a head start in creating our very first web
comic with this course. I'll see you in
the first lesson. Bye for now.
2. Hardware and Software | Creating Your First Webcomic for Beginners: Hello and welcome to the very first lesson in you're creating a web comic series. In this lesson, we're
gonna be talking about the hardware and software
of creating a web comic. Now there's a lot to talk about. I think the very first thing
that we should be talking about is the hard way
that you'll be using. So here's some much needed
direction on where to begin. So let's talk about tablets. There are two tabs,
specifically, simple drawing tablets,
which have no screen. And it's kind of like
drawing with a mouse, but you have a
stylus on the pad. The location of where
you draw on the pad, as well as its sensitivity
or measured and translated to the screen or
monitor in front of you. You can use drawing tablets with a desktop PC or with a laptop. The second type of tablet
is a display tablet, which is much like a
monitor or like an iPad. We have this screen and you draw on the screen
with a stylus. The screen is sensitive
to touch and it translates exactly where
you place your stylus. So it is the ideal option as
it's much closer to that, of actually drawing on
a page when I started my first web comic hours
using a simple stylus, this one, to be exact, it is a welcome Intuit. Intuit. I'm not sure
how to pronounce that is the tablet I've been using for my teaching
for many years. And eventually I got into
drawing with it as well. I even taught a course on a odd software that works
well if the tablet, you can also find
out on my profile. But specifically this tablet was enough for me
to get started. It's not as
comfortable as working with hand-eye coordination
on a page in front of you. But you get used
to it over time. I feel that after using
it for about a month, you get as comfortable
with the tablet as you do with a mouse
and keyboard. You can translate your
movements that you don't see easily
onto the screen. I've also tried various other
WorldCom tablets before, but this one is my
personal tablet, which I've used a
lot more often. Found them all to be
pretty much the same. You are translating what
you do on a desktop to the monitor and you mainly
tracking it on the monitor. You can track anything
when you're staring down at what looks like a blank
slate in front of you. And then there's
the display tablet, which as I said earlier, there's a lot more
comfortable as it is a lot closer to join on
a page with a pen. The only problem is a display tablet is much
larger to work with, and it's also a lot
more expensive. That's why the different
brands come in. Now I won't go into comparing all the different
tablets out there and the different brands
of say, tablets. But I will tell you what
the majority opinion is. The most popular brand
out there today, and probably the most
high-quality is why com, you'll find welcome
displayed tablets might come stylus tablets to be some other base templates
for drawing out thing. Then there are brands which
come as a close second, such as helium or XP pen. These are great tablet brands and you'll find that they have all the features you could
ever need and you'll work quite happily
with them as well. The major difference
between these brands is the price where I can't be in the highest quality tablet
that you can find out the is also charging the highest
prices for the tablets. However, as I said earlier, who we are on tablets
and XP pen tablets work just as well
as welcome tablets, especially if you're buying a
pro series without a month, you can get either brand when
it comes to a stylus tablet and you'll be just fun when
it comes to the Display tab. But I recommend for
those who don't have such disposable income
to not invest into a whack home unless they are very sure about
what they're doing. If they plan to take this
to a professional level. For those who want to do
it as a more of a hobby, it will be quite happy with a Boolean or XP pen
tablet or something. But let's say you want to start drawing your web comic without investing into display tablet
or even a stylus tablet. Well, you can start
your web comic, but you'll be using most
likely traditional mediums. And you'll be
copying and scanning your artworks into the
computer to edit them, most likely with a mouse, then to publish them online. This is quite a
lengthy process to take your comics and
put them online. But it is still possible, and they are artists doing
that An effective degree. Of course, you would still
need to do a major investment if you are working with
traditional mediums. And that'll be into a scanner. Unless you know,
someone with a scanner, scanner is still going to sit your back quite a few bucks. But if you have a camera
that's also have high-quality, you can get away with that as well and some clever editing. However, if you're determined
to draw digitally, you can get comfortable
with the mouse and see where that takes you with
your artist software. And I've encountered
that subject. Let's discuss the many different
odd software out there. Now the odd software
that I have had the most experience with
is ART rage and Krita. Art rage is a paid for
our software which provides a lot of features and is constantly being updated. Although the major downside
about outrage is that the release newer versions which you would have to
pay poll again, that early benefit are seeing
is paid for art software, is that you can pay
a lifetime fee. So that way you
don't have to pay a recurring fee like you can with other artists
software like Photoshop. The other pros about
ART rage is it's a very simple user interface. If you don't want to
get bogged down with so many tools and options. This is the art
software for you. You'll find it has a very
simplified user interface. So you'll be able to find
the tools that work for you based your able
to customize them. You'll be able to have
all the other features that other odd software has, all the ones that at
least most used in art software and that was
using outrage for long term. The next software I attempted
to use was Blender. Blender, even though it's
primarily used for 3D projects, it can be used for
2D projects as well. And while experimenting with it, I found that I was comfortable
with drawing with it. And the tablet is able
to create the first, initial pages of my
comics in Blender. Of course, creating a 2D comic in a 3D program
becomes needlessly difficult and the options are vastly limited depending on
your time with that tomorrow, I'm not going to be recommending blender as a drawing program, but I should note
that it is possible. And that's how I
literally created the first pages in
my comic series and the program I'm using
today and we'll be using throughout this
course is Krita. It is a free program and it has all the features that I could ever need when
it comes to drawing. And I'm pretty sure you
will either need as well. It has a very customizable
palettes system as a variety of tools as well as
plugins that you can download if you
want even more. And it has a very useful
layer system which allows you to separate your
colors and your inking. As I said in the
introduction of this course, this isn't a bad drawing, but about starting
your web comic series. So I won't go into the
details of this program. But I will say that it
has basically everything you could ever need when it comes to creating a web comic. Whether you decide to create a comic book strip or
full graphic novel, Krita fund has everything. What's more is it is
constantly being updated. It is free and available. So if you're running
on a tight budget, it is highly recommended while we're talking about
tools of the trade, let's talk about some other
services that you may use in addition to your
software and your hardware, the services are mainly
be talking about our image compression services. Depending on the resolution
that you create your images, it may not fit the
parameters that certain web comic sites
will require a view. Which case you'll need to
resize your image and then compressor to make
sure that it isn't too heavy for the website
to be uploaded. Luckily, there are some
websites which will compress your image or have it fit
into the website itself. But other websites are very picky and you'll have
to do it yourself. Otherwise, they would
let you upload. Now know that there are a lot of great image compression services out there that aren't for free. But the one I typically use, and I find that it's still maintains the quality
of the image when I'm uploading them is
compressed png.com. It's simple, it's free, and it allows me to do bulk
uploads and downloads. So that way I can
do an entire comic in just a few
minutes, once more. If you are running
on a tight budget, this is just another
service to remember, should you have
some difficulties and uploading your works. So to conclude, what's my final recommendation
to artists out there? For those who are
new to digital art or drawing in general, I recommend lowering your
costs as much as possible. Getting a simple
stylus pad is enough. It doesn't even
have to be welcome. There are plenty of other
great brands out there. And as for software, I recommend getting a free
software such as Krita. Again, it will give
you all that you need. So you don't need to invest in a painful service
such as Photoshop, unless you really show
about what you're doing. Only once you have become a
lot more comfortable with your software and your
tablet, to our recommend, investing into a
higher-quality servers or into a higher-quality tablet. More than anything, I recommend a high-quality tablet and a display tablet if
you can afford it. And that's that for this lesson. And the very next lesson
we'll be talking about the different websites you
can publish your works too, as well as the format of your artworks in order to fit
those wipes out perimeters. But if you have any other
questions in regards to the tools of the trade when
it comes to web comics, be shorted, leave it
in the comments below. I am an active instructor, which means when I
see your question, I will answer it as
soon as possible. Thank you for watching and I'll see you in the next lesson.
3. Where to Post Your Webcomic | Creating Your First Webcomic for Beginners: Hello and welcome to The writing your first
web comic course. In this lesson, we're
gonna be talking about the different websites that
you can post your comics, as well as the
formats that you need to fit an order to publish them. Now there are several
major wave Comic Sans and a lot more if you
include social media. But first let me talk about
the option of creating your own website and posting
your comic V. By doing that, you'll be able to attract more fans who are
dedicated to you and not find someone else
who is simply browsing. This means that you have more opportunity to
get dedicated fans. Fans you always
interested and will keep up-to-date with all your
comic book releases. Of course, this
does mean managing your fans with a
subscriber list. But it is well-worth it, especially if you plan to create different web comics
over the years. Of course, you can still publish your comics to other places, such as the different
websites I'm gonna be talking about now,
or social media. By having them first
on your own website. They all go to you first whenever they want
to read your comic. With that said, let's talk about the two most popular
web comics services and the ones I personally use, because I feel that the
other ones out there, while good in their own respect, have dated websites
or the audience simply isn't large enough
to be worth the trouble. With that in mind, the two primary web comic
sites that I would recommend, web tune and to pass or to
plastic as some cool it. The first point I must
talk about when talking about both these
websites is that they cater to a more mobile
audience than those who are reading web comics on
a desktop or laptop. With that Amanda format that is arranged is a long
vertical format. Meaning you won't really have panels next to each
other unless you plan to have some very simplistic
panels with large littering, was that amount you
most likely have square panels that fit in
the center of the screen. So that way it's more readable
to a mobile audience. If you're interested in a more traditional
web comic format, that's where the suggestion of creating your website comes in. By having your own website. As I said earlier,
you can decide the format that you want and
are most comfortable with. If you are inspired by classic superhero comics
or graphic novels, this might benefit your tastes. But since this is a format that caters
to a larger audience, those who read web
comics on the phone, you will get a lot more
attention by simply adjusting your format to
fit this larger market. The major benefits about web
tune and to plastic is that you will have a very easy
to use website servers. You'll be able to upload
different web comics. You'll be able to upload
different episodes of those web comics. You be able to edit
them whenever you like. You can adjust other settings. You can create thumbnails. It's a great way to manage
your web comic as a whole. And if you're new
to web comics are highly recommend trying out. It'll give you a good idea how
to present your web comic. Should you try to do
something independent? Now these are the current
resolutions for web turns into plastic when you are
uploading your comics. For every separate
image, web tunes, you will have to have an 800
by 12 80 pixel resolution. Likely width tool will
automatically slice it, shouldn't be too tall. The major thing that you need
to worry about is the width of this web comic, 800 pixels. So if you're working at
a higher resolution, you may need to resize it
in order to fit that ratio. We're good thing again
about web tune is it does its own automatic
compressions. So you will have an easy upload time when it comes to web turn onto plastic. It's a similar story. There is no height limit. You can upload any image
you want of any height. But the width is very
specific at 09:40 pixels. Both these websites have a 20-megabyte capacity limit when it comes to each episode. So there's also that
you need to manage. But when working at
these resolutions and making sure you properly
compress your images, you will have no
problem uploading lengthier stories and web
comics to these websites. The other smaller
benefit when it comes to these formats is
that it makes your comic a bit easier to
crop when you want to post images to social media in order to get more attention. Another important factor to
consider before starting web comic is to look at which audience that the
different sides K22. Now web tune enter plastic
early to web comic Sans. You can publish your works, but there are many out there. When it comes to
all these websites, many of them cater to
a certain audience. So if you want to get
more views and attention, it might be best to create a web comic that fits
a certain genre. You will still get
plenty of attention. However, for the business oriented web comic
book artist out there, this is a very important
factor to consider, especially if you are interested in building an audience before you start creating works that you are really
interested in. Personally, I like the old
comic book style format. The reason I like this format is because it's something
I'm grown a lot more comfortable with seeing
when it comes to graphic novels and
comic books at us, it gives me the opportunity to one day turn my webcam make into a physical print copy of
the company within a month, the resolution I use is 3,440, 800 pixels with 600
pixels per inch. This is something that a lot of more in-depth software out
there use such as Krita, which one's more I do
recommend as a free software, pixels per square inch
doesn't really matter when it comes to
digital artworks, as you always have a certain pixel resolution when establishing
your resolution. But it does matter if you
plan to print your works. So with that in mind, that's why you might want to consider software such as Krita or
the high end art software, they'll give you this
option to adjust. However, the most major thing that needs to be
considered before you even decide the format is the top of web comic you're
planning to create. Of course, the format
can easily be adjusted depending on the top of webcam
mike you want to create. So let's talk about that
in the very next lesson. We'll be discussing
the different types of web comics, RT, choosing a theme, the colors, the characters that you might want to be drawing and posting. And let's talk about that in the very next lesson.
I'll see you then. Bye for now.
4. Popular Webcomic Styles | Creating Your First Webcomic for Beginners: Hello and welcome back to
your web comic course. In this lesson, we're
gonna be talking about the different styles and
formats of web comics anti. Now the styles and
formats can entirely depend on the genre
and of course, your own personal style
when it comes to drawing. Was that a month? These are some of the
most popular types of comic book style is that
you may see out there. The very first one I'll
be talking about is the simple three
panel comic strip. Three panel comic
strips have been appearing in newspapers
all over the world. And you can also find them online as their own web comics. These three panel
comics are very popular and easy to make. You set up a joke. You deliver punchline and all with a simplistic
cartoon style. Most commonly. Of course, you have the
full panel comic strip, which is another way to
deliver and tell a story. It gives you an extra panel
to add a few more details and really hammer home that
punchline in the final panel. Both these styles work well with the format of web tune
and to pass stick, as you can have one
panel follow the other. As the story goes on. It is common, of course, for those who are creating comic strips to create these
larger informal comics. This is commonplace
when it comes to the Sunday issue of some
newspapers who will give a larger amount of space on a page for cartoonists to
create a larger comic. And then we move on to comic
books and graphic novels. Comic books and graphic
novels have no real format. Although that there
are many times when a format is applied, obviously everybody likes to
have a formula to work with. You can easily create a web comic and graphic novel with little to no structure
to its panel system. You can have entire
pages where there are no panels and it's
just a large image. You can have a panel on
the upper corner or panel on the bottom corner with a
larger image in the middle. You can do whatever you wish. Of course, it does help to have some sort of format
to work with, to establish some
sort of structure. So is that a month? It's very important to look at other comic book artists
and see their own style. If you already have one a month, then you have an idea
of what kind of web comic you'll be
comfortable with drawing. The one important detail
that I do want to get across if you are new to web comics
or comics in general, is that dialogue is usually read from the highest bubble
to the lowest bubble. So if there's a
conversation between your characters and you went to establish order to
the conversation, you would do this
probably placing their conversations
one above the other. In western comics,
you'll also be reading from the
left to the right. And in manga, you'll be reading from the
right to the left. However, whether it'd be
western comics or manga, you'll be reading again
from top to bottom. So the highest speech
bubble will we need to be read before
the one below it. Now it comes down to choosing
which style best suits you. Now, I'm working
with two styles, so I can tell you a bit about both when it comes to
the comic-strip style, be a three panel or full panel, it's a lot easier to work with. You can set out a different
palette with you be using black and white like me or any other simple colors as well. So we'll be working with
a more cartoony style, which allows you to draw
panels a lot faster. The only real
negative of working with a smaller comic
strip is that you'll need to make room for your
dialogue and you'll have little space
to show detail. So your characters
need to also be simplified if you
want them to work. However, if details
aren't really your focus, if you are interested in
more simplistic style and if the idea of creating web
comics Faster appeals to you, then comic strips might
be the perfect style. Comic books and graphic
novels star will appeal to those artists out there
who would like to spend more time
creating these scenes. Have a lot more room to
work with and want to tell a more interesting
and in-depth story. Of course, you will
be accepting that you'll be creating artworks that a reader will simply glance over before they move
on to the next page. There's also the fact that
you won't be releasing so many finished web
comics so quickly. However, you'll still
be able to create the web comics that you enjoy. And these higher-quality
web comics will also receive a
lot more attention. It all comes down to consistency and maintaining that
quality throughout. If you are creating higher-quality works
and releasing them and lengthier intervals
at might also benefit to you to create a website
to post your web comics. After all, if you are creating
something of high quality, you want to make
sure you also get the quality attention
that you work deserves. Of course, that doesn't
mean you won't be happy with the other web comics
services out there. And there are plenty of
others which also cater to this classic style of web comic. As a little side note, I also recommend experimenting
with both styles. You never know which
one might appeal to you more and also which one
might get more attention. You might be a talented artist. You can create these wonderful
detailed graphic novels. But you also might have an incredible talent for
creating comic strips. And that gets you a lot
of attention as well. By catering to these
different types of audiences, you'll be able to build up
more fans. And who knows? Some might go over to
read your comic strips. And those who read
your comic strips might go over to
radio graphic novel. This is what I've discovered
in my experience. I originally started
with a graphic novel, but I also found
that my audience wanted to see more
work come out. So I created a comic
strip on the side and the tube feed
into each other. One gets some attention, that it gets more attention. But the audience wants
more follows me. So they could just see both my works when they are released. With that said, that brings
us to the end of this lesson. In the next lesson, we'll be
talking about the themes, the palate and the
characters that you create in your web comics. I'll see you then. Bye for now.
5. Themes, Characters and Colors | Creating Your First Webcomic for Beginners: Welcome back to your
web comic course. In this episode, we're
going to be talking about themes,
characters, and colors. Now this video is
gonna be more of an ideas based lesson
because we're gonna be talking about the
different types of comics which are doing
well today on land. We'll be talking mainly about the tubs, palettes, characters, and story, aka theme
that tends to work well. Now since this lesson is
based on finding ideas, top of webcam mic
you want to create. If you already have an idea, you can feel free to
skip this lesson. In the next lesson, we
will be talking about my recommended resolutions and
formats for your webcam x. However, for those who are interested in
deciding which theme, top of character and palate
to use. Stick around. First, let's discuss the theme or genre of your web comic. You don't have to do
much research into the web comic field to realize what genres almost popular, as well as the style of drawing. The most popular style when it comes to web comics nowadays, is a manga style. As four genres are
the most popular. The two most popular genres, or romance and horror. People are very
interested in reading a romance based web comic today, or high-risk web comic. However, if you are a web comic artist
who is interested in the classic comic style and you want to create something
that is more adventure. You are still going to
find a large audience. While many sites build
upon this idea of selling more romance and
horror, a squib comics. Today, there are a lot of sites
which are also a bit more neutral to the top of genre that they put in front
of the audience. Meaning you have an
equal chance of being discovered by other readers. So if you're still deciding which theme or genre
you want to work with, you now know which
is most popular. Of course, when it
comes to comic strips. Comic strips tend
to be more comedy based and those
are still popular. But if you're looking
into the web comic world, you'll find that larger comics are even more popular than that. You also find you'll have
a more dedicated fan base creating larger comics than creating smaller comic strips. Although comic strips are
much more easily consumed, you will have a lot more
people reading them. But of those people, you wouldn't have a
dedicated following. At least not as large as if you were to create
larger web comics. If you want to create
a web comic that is more like a graphic novel, we have focused on story, then the art style
really doesn't matter. There are many graphic
novels out there for unique art style or quirky
way of drawing characters. A lot of these graphic novels
do really well because it's more centered around the story than it is about the art style. Although in many cases, the art style is also
quite interesting. So you don't have to
settle into having a very formal art style beer to manga art style or
Western comic art style. You can develop your own type of style when drawing
your characters, your backgrounds, and so on. With My first web comic, malice, I decided to use a
very small palette as using mainly gray
scale with brains. This is because the rage
stood out against the black and white as well as the
black and white and red work. You work together with the
theme that I was using. I was going for a
dark fantasy vibe. So having the gray scale
and the Sharp reads really exemplifies that
grim trade fulfilling. However, there was the
additional complication of simply including these colors
because as I said earlier, I was using a very
difficult program to work with when it
came to web comics. Now that I'm using an
appropriate program, it's much easier for me to
adjust these great skills. But I still find
myself sticking with the same small set of colors. For my short-term comic strip, I decided to simply use black
and white and then using other brushes and tools to get the different
grays in-between. The reason I made the
pallets are simplified is because I'm working with
a simplified coming. It is on a smaller scale. The characters are
more cartoonish stick. So there isn't that
much room for detail. And that comes with
the colors as well. So I was able to create shorter comic strips
a lot faster. And the limited palette
fits the styles are coming. Of course, I wanted to use a lot more colors
than black and white. So for my third comic
series, hours using colors, I was using different blues and greens in the
beginning and getting a good idea of how
to balance this out and in Filter
colors over them. So everything felt
a bit more uniform. But it's very
important that I make the process easy and
enjoyable for me. So I still use a
limited palette. While I do is select my colors. Initially when
McGrady new objects and characters and
worlds spaces. I'm also making sure
that I can call back to these colors and reuse
them in later panels. The reason I do all
of this is I want a palette that as well
associated my style. And at the same time
making my style that much more enjoyable for
me when I'm drawing it. And that's what you
need to do when you are creating your own palette. You needed to decide which
colors appeal to you. And do they fit the kind of story and style that
you're working with? If you are working with a
smaller scale web comic, such as a comic strip, then it might be better to use a simplified palette
to match the style. Especially if you are creating more cartoonish characters. Of course, you can
never go wrong with just using black and white and using hatching to show the in-between areas
in your drawings. Back and watch is a very standard way of
creating web comics. Because all web comics
are initially created using black and white
before colors are added. So when you want them
working on your web comic and you're doing
the line work in inking. Before you add colors, you'll be able to look at your work and decide
for yourself. Do you want to keep it that way? Chances are that even if you do, you will still receive the
same amount of attention. Colors are great to
read when you're browsing a web comic on your
phone, on your desktop. But at the same time, majority of mango works
and western comics out they are doing things
in black who want. The one reason is because it's such a recognizable palate, it is a comfortable palette and people can still understand
what's going on. And to is it makes the process
a lot easier and faster, which allows you to release more web comics at a fast rate. Of course, it also
helps to look at other web comic artists out there and decide for
yourself which palettes, themes and characters
appeal to you. With that said, if you do
have a web comic artist in mind who has influenced
your style or inspired you. Let me know who they are
and what they've done. In the comments below. I'm very interested to see
which artists are having a great impact on the next-generation of
comic book artists. And that brings us to
the end of the lesson. And the next one,
I'll be talking about my recommended resolutions and formats for creating
your web comics. I'll see you then. Bye for now.
6. My Recommended Formats and Resolutions | Creating Your First Webcomic for Beginners: Hello and welcome back to
your web comic course. In this lesson, I'm going
to be talking about looking ahead when it
comes to your web comics. Specifically, I'm
gonna be talking about the format that you'll be
using with your web comics, the resolution, and so on. When I first started, I created a standard
resolution that would fit the websites that
I'll be posting too. As I didn't see anything beyond creating web comics
for those websites. But there are many
reasons that you should consider looking
beyond those websites. Form. You'll never know if
a website will be lasting a long period of time and how long you plan to be doing this. Secondly, there are other places where you can market your web comic if you are interested in building
a bigger following. All making this into a career. With that said, here's some advice that I
recommend you take, especially if you plan to
physically print your webcam x. First of all, I want
you to consider the resolution and
quality of your image. A high-quality image, meaning a greater resolution of
pixels per square inch, will result in a heavier program to run on your
desktop or laptop. But at the end of the day, the amount of
effort you put into it is very much the same. The only difference
being is that by having a higher
resolution image, you can scale things
down to better fit the services and websites
that you plan to use, but still have those
higher resolution images. Should you decide to use them for more high-quality websites? Or should you decide to
print your coin books? Said, when it comes to the
resolutions that I recommend, I'm currently working
with the resolution from our main graphic
novels of 3,440, 800. Now this isn't extreme at all. In fact, a bog standard
when it comes to the resolution for graphic
novel or comic book, 1,720, 400 as simply double the resolution to allow me more space and pixel depth. Because when smoothing
out these images, it's better to have
higher resolutions. When it comes to pixels
per square inch. I've gone with 600. Not because it's the bare
minimum that I would recommend. That because when I'm working with higher pixels
per square inch, it tends to affect the lettering with
creatures lettering system. So when it comes to working with the
literary and I'd have to do some other scaling
to get it to work. But 600 pixels per
square inch is plenty. However, when it comes
to the resolution, that is something I
think would apply to any of the projects
that you are grading. Try creating your projects at at least double the
recommended resolution, knowing that you can
scale it down to fit the websites that you
plan to post it to, all the social media and so on. The reason you do this is
because it's better to scale down than it is to scale up when it
comes to images. When you try to scale down
a higher resolution image, look more or less the same. Very hard to tell
the difference. However, if you try to
scale an image from a lower-quality resolution
to a high-quality one. You will see the difference, the clarity of the image is lost and the pixels
begin to show. And that's my very pretty. Now let's talk about the
formats that I recommend, especially if you are a beginner when it comes to web comics. If you're new to the
web comic genre, you want to give yourself
room and simplicity. So when you're creating a
graphic novel style comic, you want to create spaces
between your panels. It's very common for
more modern comics to have a simple line to
separate their panels. But having a thicker
space will help separate the images for both
you and your reader. By having these very
clear separations, you can have similar
panels that still stand out amongst
each other when it comes to having a
simple Finland to separate your comic
panels and becomes a bit more difficult as
you didn't have to look at the way that you're
structuring your scene, characters involved and even the colors in order to
better separate them. If you plan to dedicate yourself as well to the web services, web tune or to pass tick. And I recommend also
placing single panels, one above the other than rather panels
alongside each other. When it comes to my graphic
novel project such as malice, I tend to ignore this rule
sometimes for the sake of my own story because I would like to print my comics one day. And I don't want to have it specifically on web tool to
pass the cornea, the service. With that, Amanda, if I did, I would definitely create my web comics and central
way that would better fit the mobile devices that the large majority
of the audience is using. And this is still
very easy to do. You can decide on the
shape of your panels. It's simply has to be one
panel above each other. Sometimes you don't even need to have separate
panels and you could just have images that flow
from one into the next. For those of you who
want to dedicate yourselves to websites
like we have two spastic, I recommend you look
at the top comics that they are showing and see how those professionals
lay out their web comics. And that brings us to
the end of this lesson. If you are unexperienced
webcam a greater yourself, what advice would
you give to begin a web comic creators like me
know in the comments below. And with that, I'll see you in the next lesson. Bye for now.
7. My Webcomic Process | Creating Your First Webcomic for Beginners: Hello and welcome back to
your web comic course. In this lesson, I'm
going to be giving you a brief overview
of my methods for creating a wave coming from the very beginning when
I'm creating land works and how I lay things out
to how I export my works. What's that, Amanda or
so then end up talking a bit about the program
that I'm using. But this isn't a
tutorial on Krita. You can find many of those
were free on YouTube. However, this will show you how a lay things out and how I use the program to be a bit more efficient when crazy my
web comics sediment, let's capture the
computer so you can see exactly how I do things. And here we are in creature. The very first thing I want
to show you when it comes to greeter is creating a document. When I'm creating
a graphic novel, I choose my resolution
of 3,400 by 4,800, 600 pixels per inch. The maximum that one could
use for pixels per inch. It's not the maximum
resolution either. But I feel that when
it comes to my work, all of these numbers were
quite well with each other. From the resolution and the way it works with the
text and creature. Once I'm happy with
that, I'll click Create. So I have a blank document of
the right size and quality, and I need only begin. The very first thing
I wanna do when I create a new web
comic is establish a format template that I can call back on whenever
I'm creating a new page in the web comic. Very first thing
I do is I create a box where I'll be
placing all of my panels, make sure it's
properly centered. I'm just going to take you to a template that I
normally use, e.g. this is a template
that I use when it comes to creating
my malice comic. I have standard layers and whenever I want to
select a palette, I've even saved a palette specifically for a
manuscript book, which includes all 12 colors. The reason that the 12 cars
is important right now is because I also include a
separate layer go to Filter, which I tend to put over the colors when I want
to create uniformity. But when it comes to malice, that it's an exception
because everything is in gray scale and a
one-third rate to stand out. But whatever I want to create a certain lighting
in a notebook seen, it helps to have a
slight filter of the colors to get
that uniformity. With that said, let's talk about the separate layers
and what they mean. First of all, for
those who are not familiar with the layer system, I think of it much like a cake. You place down a
layer of sponge cake. You add arsine on top of that, which will cover
the sponge cake. You then add another
layer on top of that, which will cover the icing
and the bottom layer. And it works much the same here. The bottom layer will be
at the bottom of the cake, and the top layer
will be at the top. What you see at the
top is what you will be overlaying everything else. Any gaps in-between. Obviously it will show
the layer below it. In any gaps in that layer will
show the layer below that. Without a month. Most of these layers
are blank right now. The only ones that
have anything on the background fill which
is created by default, which is a background
white layer. It's a good to always
have that when starting, especially when you get to the inking stage and helps
to spot your line work. But first let's talk actually about the border
that I created here. This helps me figure out exactly where I
want all my panels to be situated with a
nice border around them. The next layer I have
is border adjustments, which allows me to create a exact spaces and panels
for a specific page. I'll have the inking
where I'll be doing a character work. And then I have the background inking for obviously
the background itself. Once the land works are done, I can then turn to the
colors and the filter. As I said, I don't use
a filter for MELAS, but I'll definitely
add the colors. And again, there'll be
underneath the layers. So I can even overlap
underneath the line work, but it won't show thanks
to the layer system. I guess the best way
to show this off is to have a look at one of
my previous settings. So here is a malice page. Now, our first show,
the border layer, which is obviously the exact
same as the template itself. And then have the adjustments which helped me
separate my panels. Then have the inking, which is mainly my
character work, and some late adjustments
that I might make. Near the end of the process, and then have the
background inking itself. The background is very
minimal on this page, but when it comes
to my larger pages, it tends to be more prevalent. It's still helps to
separate these things. Mixed. I have the colors which again appears
underneath it, and I have what is close
to a finished page. Now this is when
I add new layers. These layers pertain to the dialogue and texts that
appear on a comic page. Sometimes there won't be any. Text on a page are
mainly just be an image, not work for the reader to see. I don't include these
layers in the template. Just make them manually when I'm working on that
specific page. For this one, let's
just turn off the colors so it's
easier to spot. So then I would add my texts
using creatures take system. And then I would use a another layer
beneath that to create a border to separate it and
point to who is speaking. And finally, another layer to create a whitespace
beneath the text. Because I don't do that. Then when I add colors, it's harder to
spot certain text. So that as you can see
from the specific page, I've created thick
the separators. So actually these panels
stand out a bit better because it is including the same character on
a similar vaccine. So I want to make sure
each panel stands out. What's also good
about working with a simple palette like this is that I can finish
these pages much quicker and it's much
easier process for me. Of course, if I wanted
to make it much easier, I could just not
include colors at all and leave it as black
and white land work. Of course, I probably
have to include more line work to make it
even more interesting. But in this case,
it's not necessary. And since everything is of uniform colors from
the gray scale to the raids that I
wanted to stand out. We'll be using a filter. Let's go to one of my color
comic pages so you can see how everything works
together when I'm using a wider range of colors. So as you can see
from the start, I already have more colors
in my palette here. I'm using a default
palette provided by Krita, which is just the
gradient palette. I have much of the
same layer system. I have the border, the
border adjustments. I can add my inking on
some satisfied the inking, I can add background
inking when necessary. The sketch layer is left
blank now because I'd finished the sketching and
had done the final inking. Next I add a filter. This will give all my colors
below Much more uniformity. And as I said earlier,
in this case, I use it also when it
comes to lighting. So when this character here
is looking at the phone, I can adjust with a Latino go. So it works with
the figure itself, the clothing, and with the
stars here on the Nazca. And when I add the colors, the colors have a uniform
shade of blue over it. Again, giving that unity, it makes it a lot
better to look at. Then if it didn't
have the filter. Looks that said once I'm
satisfied with what I have, I then start to add text. Around the text, I
create the border, and beneath that border
I create a background. So that takes stands
out a lot better. There you have it. That is my process
from beginning to end. Whenever I want to
create a new page, I save this template
separately without adjusting it to my folder. Once I've done that, I can then start my work. And once I'm finished, I can go to File export and export it as a
PNG ready for upload. Once I've made my
final adjustments. And this is something
I recommend you do, even if it does get
a bit cumbersome to work with having
so many files, but having every one of your pages as a
separate save file, rather than overwriting
the same every time you finish your page
is always a good idea. Should you want to go back and make an adjustment to a page? You don't want to take
that PNG and edited. You were to go back to the
save and properly edited. Especially if you have a
problem on an underlying layer. It's all about thinking ahead
and making the process as easy as possible for
yourself as you can. And so now that you've seen the process that I
work with when I'm creating content in our
need to only make your own. The only problem is it's
sometimes difficult to start when it comes
to creative projects. Sometimes the task seems a lot more daunting
than it really is. Lot easier to do something
that is simple and relaxing than to pursue
a creative project. And the way you
overcome this is by being consistent and organized. Whenever you have an opportunity
to work, you should. Whenever you have
everything organized, it's a lot easier to begin. That's why having templates is so important and that's why having a format that you're comfortable with
is so important. To find a place to
save your work, to see the progress
you're making. And this is advice that I
give to all my students, no matter which create a
project, I'm talking about. Whether it'd be an artistic
project like creating a painting or
drawing web coming. Even when it comes down to
creating a simple program, it's very difficult
to get your ideas together and all the energy in willpower to finally
sit down and do it. But once you do,
once you just start, it gets a lot easier and you'll wonder why
you've been putting it off. You don't want to figure
out your system much later and then start
from scratch or go all the way back to the
beginning to adjust your pages to match the ones that you are
comfortable with now. So taking the time, no matter how long it may be, such as a Dale week, to figure this out, will help you in the long run. If you are an experienced
web comic creator, what advice would
you give beginners when it comes to
creating content? If you are begin to create, what questions do you
have when it comes to creating a web comic content? What aspects of the process confuse you or do
you struggle with? Let me know in the
comments below. As I am an active instructor and I'll answer your question
as soon as possible. In the next lesson, we
will be talking about posting your web comics
and social media. Found out what I did right
and what I did wrong when it comes to the side of
marketing your web comic. I'll see you then. Bye for now.
8. Posting Your Webcomic | Creating Your First Webcomic for Beginners: Hello and welcome back to your
web comic creation course. In this lesson, we are
going to be talking about the posting
of your content. Now, more specifically,
I'll be going through the posting processes
for the two main sides, which I've mentioned, we've
tuned and to plastic. But when it comes to
the posting process for your web comic
on your website, It's entirely up to you. The process depends on the
web service provider using. So you might have
options which are better than others for when it comes to web tune into plastic, there are some
specific requirements, which I've already
mentioned many recently. But I'm also going to be
going through the process of creating a new series
on these platforms, the steps are fairly simple, so I'm gonna be giving you a quick overview
when it comes to each web servers and how
to set up your web comics. So that way, whenever
you want to write a new chapter or create
a new comic strip, I'll show you how to do that
in the most efficient way. That said, let's
start with web two. So to begin, you'll open up
the web turns.com website. You will create a profile. Once you have done that, will get straight into publishing our very
first web comic. Go to the homepage
and you will see your login details over here. And you'll see next to it the
button that says Publish. Clicking on that
will take you to this page where
you get to select which series you want to
continue by adding episodes to. Or you can create a new series by clicking this
button over here. So let's just assume you are creating a new series
on this platform. You can click here. And it'll take you to
this page where you'll be adding the thumbnails. Add pictures and other
details about your series. With each of these thumbnails, you be able to add promotional
images for your comic. Thumbnail is gonna be
probably the most common one that readers are going to
encounter on web tune. That a vertical thumbnail is also not that uncommon either. For these thumbnails,
I do recommend a very basic image that includes
the title of your comic. So that way the reader gets
a good idea of what to expect and also what
your comic is called. Taking the square
root thumbnail, you can also add it to
a vertical thumbnail, just simplify or
stretch it so that way it fits this new format. Once you fulfill
these parameters, you'll be choosing two genres. Genre, genre one will be what readers will notice
that for most likely. So if you're creating a
community-based web comic, you would select
committee on this list, although there are many
others to choose from, you simply select the one that fits your web comic the most. The one thing that
I would focus on is exactly the goal element of your comic rather than
the theme itself. So e.g. I. Created a short comic strip called the Sheriff of know-how, which is more comedic
than anything else, even though it is
also set in the past. So it's also more
historical theme. With that said, I selected
comedy is my main genre. And as for my second genre, which I do recommend you
select once you've picked your first, I picked historical. Over again. I gave it a series title and a very short summary
of what it is about. This is normally two
to three sentences to really get the idea across, you can create a longer summary. It depends on the
complexity of your coming. You will also get given a
warning before you continue, which asks you if
you series contains any more dramatic themes. As you can see here. If your comic does contain
any of these themes, you can click this
checkbox here. This won't lower you
and the algorithm. You will still be
able to create a very popular web comic, even if your webcam, it contains mature themes. Once you have created a series, you should see it on your select series
here when publishing. This should make it very easy
for you to create episodes. Episodes are segments of
your web comic series. So if you want to break
things up with your web comic rather than upload
an entire web comic, as is, this is how
you would do it. In fact, this is the most
recommended way to do it. As a reader can then figure out exactly where they are in
your web comic series. It makes your web comics
easier to navigate. So with that amount, you can click Add episode
to any of your series. And it will take
you to this page. This page will simply tell you the details of the
series you post into. In this case, it'd be
the Sheriff of know-how? As I've selected here, I would add a thumbnail. This thumbnail can be a short segment that is
taken out of your web comic. It could be the face of
one of your characters. It could be larger scene. It really doesn't matter as this thumbnail is going
to be a smaller image. So I would take
something out of it that is unique to that chapter. If you're creating like a
short comic strip series, than a unique title
would work well. Once that's done, you'll upload your episodes by clicking
Select to upload. If you're using
Clip Studio Paint, you can upload directly
from that platform. Although I recommend,
as I said before, to save all of your work, to export it to PNGs, jpegs, keep them in separate
folders and stay organized. And if you are doing that, you can just upload the file by selecting File
to upload here. Once that's done, you
can scroll down and you'll see these options
before publishing. You can leave a
creators note which is a short comment on your
work process so far, there could be a comment
about the particular chapter or could be a comment about when the next chapter
should be released. It also gives you an
option to preview your comics out on
a PC or mobile. As you can see here, you can
enable disable comments. And finally, you can choose
to publish your web comic immediately once it's finished
uploading and processing. Or you can schedule
it for later date. This is a great way to get
things out of the way. Should you finish
your web comic early? Web turned does provide a comprehensive
dashboard that tells you about the amount of views and attention that you are
getting to your web comic, as well as an update
system that lets you know whenever
publishes a episode, I would recommend
getting the whip tunes app on your phone should you be away from
your laptop or your PC. So that way it will
notify you when your episodes are
being published. It's also a great way to keep up with the comments as well. With that said, let's
move on to to pass deck. We will be talking about
how to create a county. So here we are at the homepage. After creating an account, once you've gone
through that process, we simply going to
talk about how to create a web comic series. Now, you'll go to
your dashboard. It'll take you to
Dashboard similar to this, where you will be
kept up-to-date with all the statistics
regarding your web comics. So it's a year where you
can create a new series. You may choose whether
you're going to create a comic or novel. If you are a writer, you'll then be presented
with this page. It's quite a comprehensive page as compared to whip tunes is a lot of different ads and links that they make use
of onto plastic. Without a month, many of the
things are still the same. You will create a title. You choose a unique URL, simply just adding the title
after the URL is based. You then move on to
creating your thumbnail. That's no different
nowadays the description, what is different
is the book cover. It's much like the
vertical thumbnail when it comes to web tunes. But I think this is a
little bit more different. It's, you're imagining of a
book cover for your comic. I recommend if you are using a traditional comic format
like the ones I've described, that you create a
front cover page and simplify to only include the title of your
web comic series. And place it here. If you're creating a
short comic strip series. And I still recommend you create such a page where you just
have larger image of, let's say your
characters or the theme, along with the title of
your web comic series. There is also a
series Banner option. This is again something I
do recommend you create. Having a series Banner means when your readers go checkout an overview of your
web comic series, they can have this larger image rather than a solid color. It's a lot more
appealing to readers, especially if they interested
in following your work. You can also have a link
on the series Banner. This could link to anywhere you want, including your website. Should you want readers to
be directed to see your work on your own website rather
than on this platform. One small, you have to
select your genres. You could choose up to three when it comes to, to pass take. But once more, you
have to select a main genre of the
three that you select. You also include tags. The tags work much like the optional tags on an
Instagram post or Twitter post. An entirely depends on
what your comic is about. A recommend including a
tag that is the name of your series or at least something
referencing the series, perhaps the star character. And also tags that work
with your series is theme. So e.g. if the
genres selection yet doesn't exactly encapsulate
what your story is about. You can create tags that do. Once you have
created your series, you can return to your dashboard to select your series and add episodes by clicking the
green plus icon on each one. It'll take you to a similar page to that one on web tunes. You will have your title, your scheduling, you will upload your comic,
your thumbnail. And also there will be a option to share
Thumbnail select. Once your comic is uploaded. This means that
you'll be able to take a small segment from your webcam mic and showed off when people are sharing
your webcam mic, you'll get to create a
description or message to the reader reading
this particular episode. Unlike web turns to past, it allows you to choose whether a episode specifically
has mature content. This means that if your episode does not contain
any mature content, you can select it for
everyone and they won't get a warning message about
that particular episode. As you can see when it comes to posting content on
these two services, it's not too dissimilar
from posting content on any social media. It requires you to
upload the content, to title the content, give descriptions and details. Perhaps even add a
few more images. If you want to get a
bit more attention, then it comes down to tags
and comments as well. Once your episode is published, you need not look at it again. But should you want
to change something or replace the images? You can do that as well. It will still remain in that particular timeline
which you have placed it. The only things that
will ever change, of course, are the edits
that you want to make. Sure you make a
typo new web comic. You can go back and swap it out. And it will still remain
there with the same amount of views and lags as it was
before you editing it. It keeps track of all the
attention that you're getting. So you'll be able to see if
someone likes your work, leaves a comment or shares at. And this is a great way to have validation about your work if that's important
to you as an artist. And that's how you post content
on these two platforms. All that matters from now on
is quality and consistency. When you have set a regular schedule for yourself to create
your web comics, as well as regular days
when you are posting. It's one way to get attention as a web comic creator to have
such a scheduling a routine. That way readers can expect a new comic from you
on certain days. And that's a great security
to a lot of readers as they like to know that the
people they are following, that they subscribing
to continuing the work having
received their support. So in the next lesson, I'll be giving you
a few more tips and advice that I've
learned along the way. And we'll leave it there. Thank you for joining me and I'll see you in the last lesson. Bye for now.
9. Final Advice and Course Project | Creating Your First Webcomic for Beginners: Hello and welcome back
to your web comic cos. In this lesson, I'm gonna be giving you some
advice and tips that I learned along the way
when creating a web comic. This is more of an overview
of some of the tips of OSA talked about
throughout this course. So there might be some repeats here and there,
but all the same. There'll be a lot ball which
I haven't talked about. So if you're looking for
some pointers on how to get the best out of
creating your first web comic. Stick around. Very first bit of advice
I want to give you is about pacing yourself
when creating your comic. If, especially if
you are creating a comic series that's a lot
more like classic comics. When you are creating
larger characters, more detailed artworks, are you working with a broader palette? It is a very lengthy process
to create a single page, let alone an entire
series of pages, chapters in a web comic series. With that in mind, it can be very stressful if
you decide to push yourself to create
a regular series when you don't really
have the time to do so. It's all about giving
yourself enough space between your posts in order to create
your comic book chapters. Now you might think that
you're giving yourself enough space by simply doubling the time that it takes for
you to create a web comic. E.g. let's say you
decide to create a web comic series
and you've can finish an entire chapter
in about a week. You have plenty of time. You can draw as many
pages as you like and you'll finish
comfortably in a week. So you decide to give yourself
a leeway of two weeks. That way, if you do fall behind, you still have enough
time to catch up. But it's simply doesn't
work like that sometimes. Especially if this is something you are doing on
the side and you have a lot of other
responsibilities that need your attention. If you want to make
sure that this is a comfortable hobby and that it isn't a work
process for you. I recommend not just doubling your time but quadrupling it. If it takes you a week
to finish something, make sure you publish
it once a month. If you push yourself too hard, and this isn't
something that you want to do around the clock. You will find that in the event that something
important happens, you will miss a lot
of those deadlines. And if you're not
ready to accept missing those deadlines, then it's probably best
that you give yourself. Not just WO Tom, but quadruple your tongue. You can create your web
comics comfortably that way. And as I said in
a previous video, you can schedule your
works to be posted, let's say three
weeks ahead of time, and then you get stuck
into the next chapter. And if you've finished
that on time, then you can publish
that three to four weeks after your next post and so on. It's better to build
up a broader gap between your creations
and you're posting dates than to have a tata scheduled to work
with is that a month? My very first piece,
as I said earlier, is just not pressuring
yourself and making sure you have enough time to create your web comics. Should you want to post
a webcam mic regularly? My next piece of
advice is one that I haven't mentioned
earlier in this course. And that's to get organized. And that's bomb making
several saves your work. That's about having all your
work saved as well as PNGs. And I'll just save files
for your drawing program. It's about making sure
you have backups, both physically on a USB
stick or hard drive, but it also online in case
something happens to them. This is a lot of
work that you're doing if you are creating a lengthier comic series
or more detailed one. So the last thing you wanna
do is lose those files. It's very easy for
one to get corrupted. But let's say an
entire folder gets corrupted or something
gets damaged. You don't want to
start from scratch. You can avoid these
troubles by simply staying organized and making
those backups. My third piece of advice is other comics that
are being shown today. If you are creating a web
comic in a similar genre, it might help to
see who is doing very well in that genre and how they are building
their audience. It could be perhaps that this is a famous comic book artist, but it also could be that they understand their market a
little bit better than you. Which if you are new to the web comic world,
is very likely. There are many times
when I'm looking at very popular web comic creators and how they do their work. It's very different
from what I would expect when I'm posting
a regular base. Understanding your market
is very important on a business side of creating
a web comic series. But if you simply
just want to grow an audience because you
want more and more people to see your work and
you're not really interested in
building a business. This is still something
very important. The way you go about seeing
how these other creators build the audience is to
look at the art works and see how they structure things on the way the characters
look to the dialogue, to the way that the
comic is structured. You can also look at
their social media as other links that in no doubt
provide on their profile. And see how they share their
work on other social media, how they get attention name. My next piece of
advice is to not be afraid on branching out. I've already mentioned two different platforms which I use, as well as bone website if
you want to include that. But as a webcam or greater, if this is something you
want to do full-time, you gotta be willing to do
the research and finding other places where you
can showcase your work. For me, this is more of a gray,
visually creative outlet. I am a writer by trade, so most of my creative
outlet is writing novels, books, having just
words on paper. Creating images to
go with those words is just another way of
telling the story for me. But for you this might be something you wanna
do full time. But if we use this
might be something you want to do full time. So looking for other places to showcase your work is essential with creating
physical print books that you are selling
on online bookstores. Or if you're looking
at other platforms which showcase similar works, the web comic reader services. You can look to them and
see how you can go about making your web comic
appear on the platform. My last piece of
advice is again, a bit more business oriented. But let's say you want to build a larger audience or you want to turn this into
a full-time business, then I have to say to you that your target
market will most likely be on a mobile phone or mobile device
such as a tablet. So creating a web comic that fits those
platforms more than it fits desktops or physical
print books might be ideal. A lot of the top webcam
and greatest out there, or creating web
comics for funds. The print is much larger
and the structure of the comic is fitting a
vertical frame of a phone. So if you do the same thing, you will also reach
a broader audience. Because if a fun web comic
reader comes across a comic that is structured more for physical print than
it is for a fund. They'll struggle to
follow the story and also the print size might
be a bit too small. These frustrations can
easily lose your readers. But let's say a reader
comes across your comic on a PC or desktop if it still has the format for
a firm rather than a classic web comic
format, that's still fine. A person on a laptop or
desktop PC will still be able to read your web comic and it won't be
frustrating for them. And you will still appeal
to the mobile audience. So that's something
really to keep in mind. Should you want to build
a large following? And there you have it. This is the final video
in this web comic course. And I do hope you enjoyed
if you unexperienced web comic creator yourself and you're looking
for a refresher. And it brought you here. I'd like to hear your thoughts
on the web comic industry. What have you learned on your journey to create
a web comic series? As for the beginner
web comic creators, if you still have any questions
that you want answered, I do recommend you leave
them in the comments below. I am an active instructor, which means when you
join me on this course, you're not just joining me for this small time that
these videos take you. You're joining me for
as long as you wish. If you have any questions, I do recommend you
leave them and I'll give you an answer
as soon as possible. Especially if I'm
currently online. When you send me
such a question, you'll get it within an hour
or two at the very most. This is also a great
way to showcase your work if you are
beginner web comic creator. So your project for this
course is to create a web comic series on
other of these services, on other services which
I haven't mentioned or even on your website
and share it below. Let other begin a web comic
creators CO2 we're doing, this is a great way to build an audience a bit fast in
the beginning as well. I'm also very interested
to see what you create. And I really hope that
you found this course useful in starting
your web comic series. And that brings us to
the end of this course. And I really hope you enjoyed. I am a writing
instructor as well. So if you're looking to write a story or practically
any genre, I've created a cause for it. You can find it
all my profile on my website, the paint swift.com. Well, as I have my
courses available, thank you all for watching
and I wish you the best. Bye for now.