Transcripts
1. Introduction to Quick and Easy Webcomic Backrounds: Hello and welcome to
your goals on creating quick and easy backgrounds
for your web comics. My name is Matthew Dewey. I'm a writer,
writing instructor, and also a whip comic creator. Currently I'm working
on to web comics. One is called cryptic plans and the other is called malice. Now if you're working on
these comics for a while now, and often have to create so many backgrounds
for different panels. And sometimes the backgrounds
are so complex that it takes way too long to grade
them then you would like, especially since you're going
to be covering along with the background of
other figure or text. Was that a month? I graded this short course to give you some
pointers on creating quick and easy backgrounds
that look great in web comics. In this course,
I'm gonna be using a graphic display tablet and
the Free Software Krita. As I feel it, has all the tools necessary for helping
me create web comics. However, the methods
that I'll be discussing in this
course can be used in almost any drawing software
and using any hard way, whether you have
a display tablet or drawing with a mouse. There are two
backgrounds that I'm gonna be working
with in this course. And I will be providing these images to you in case
you want to draw along. One background is
our forest part. So that's a lot of complex
foliage to work with. And the second is some
background foliage, but mainly it's focusing
on buildings and a street. So whether it's the chaos of nature or the structure
of a town scene. You'll learn a bit about how I create these basic
backgrounds that helped my figures stand out and how quickly
it is to do them. I really hope you enjoyed
this course and if you do, you can check out
more of my product or my work underpins swiss.com. But that's it. Let's start
drawing some backgrounds.
2. Setting Page Format and Finding a Reference: Hello and welcome
to your course on creating easy backgrounds
for your web comics. Now, in this very first lesson, I want to talk about simply establishing the
format of your page. First of all, what you want your backgrounds to
tell the reader, and then also finding references for you to
use in your images. Now, the reason I
want to talk about creating the format for
the page first of all, is because by deciding
how your figures will be placed and what part of the
story you want to tell. You're also going to understand what is needed for
your background. Now, in the interest of
keeping things simple, for this main background, I'm just going to simply
have a single panel for those large images that are
typically used for covers. Oh, just a larger page where you want to showcase
something special. You should be seeing
some examples from my web comics to give you a better idea of how that works. So what we have here then is a large vertical
panel to work with. So we're going to try
and find an image that will best fit this panel. Now of course, you can draw
your images from scratch, but what I like
to do when I need a quick background is simply
taking a reference image and use that as
something to draw over to quickly
create a background. Let's 13, my wave coming. I use to stock image starts to give me
that kind of image. I use Unsplash and pixels. Of course, there are other sites where you can get
your images from. It doesn't necessarily
have to be a stock image
because you can take whatever image you
want and turn it into something that you would
like for your web comic. However, when it comes
to stock images, I find that they often
have exactly what I need is a lot more plain when
it comes to the background, a lot simpler, which will help my fingers stand
out a lot better. I'll be talking about tips on that later in this
course as well. So with that in mind, let's find an image
that will best suit this template here
in my Quito program. Now I'm going to
find two images that I'll work with
throughout this course. The very first one
will be something that's very thoroughly Chevy and the other will be
a most city scene. There'll be some buildings or some other props that all
clutter up the background. So I've punched
into pixels here of forest path because I feel that will give
us plenty of foliage. I want to find something
that isn't just trees, however, that'll give us plenty
of bushels to work with. Of course, we can adjust
the image as we see fit. Okay, now for the second image, I'm looking for something like a small town that'll give us
some buildings to work with, but also some trees, perhaps a mountain
in the background, some more details
that we can add. But also I want to see if I can include a bit of sky as well, because I do want
to talk about how to create sky in
your backgrounds. I think that this picture
here of some buildings, some trees in the
background and mountain and everything will work for the second image will be
able to work or something. But most straightforward
structural were looking at it face on. So it's simpler to work with. And there are a lot of
details in here that we can remove or add if we need to does just depend on what you want
if your wave coming. Of course, for the
purpose of this course, this will work just fine. The sky here is
very clotted over, but as digital artist, we can simply just
give a blank scar. We can include some clouds. We can make it not
Tom, whatever we need. So when it comes to creating
backgrounds for me, I always have at least two
layers in my layer system. One for background inking,
wonderful background colors. So I can do the line work first, establish what's gonna be there, and then I'll add my colors
on the layer beneath it. The reason I have it on
the layer beneath it is because when my colors expand, because I typically use a paint can to fill
them in quickly. I don't want it to
overflow onto the lines, making them thinner or just taking away details that I've included through the lawn work. With that in mind, I'll select
the colors layer because when I add the image that
are wonderful this page, it will then imported
above the colors image. So as you can see, I have the image. Now, all I need to do
is stretch it out. So that way I can have a clear indication of
where everything is and I can draw over the image to quickly establish
the background, I select the transform tool. I hold Shift and
drag the corner. The reason I hold shift is because if I was to
drag the corner, I might adjust things the wrong way and I
don't wanna do that. Often that happens
with some images. So as a precaution, I don't. Let that happen. So what I'm gonna do here
is make the images just a bit smaller because I want to include a bit more
of the building. And I think I'm going to include a bit more of
this blue building here. I don't worry about the image
fit in exactly with him, our borders, because I'll probably just fill
that in with sky. If this is a cover image, I can possibly include the title for the web comic
at the top of the image, something like that, or even down here at the street level. It does depend on
what I want to stand out more when it
comes to this image. But for now, I think
that this will work for the
buildings background. And for the second image, I'll just drag this over here. And again, adjusted
the same way. Click the Transform tool while you have the
image selected. Grab the corner, hold Shift. Otherwise you could
stretch it or more, but just hold shift and
makes it stay in shape. Now this image is a
bit more interesting. I have trees that are cut off. So what I think I'm gonna
do is adjusted just large enough to
the point where I think I can work
with the rest of it. And not too big that it
stands out too much. So I think the policy
works just fine. I think I'll just
actually centered. I can finish off the trees. I can just guess and extrapolate how the tree
would flow upwards. And the same goes with a path. My background images
are not gonna be as detailed as the images
I've selected obviously. So with that done, I now have the two example
images to work with. And of course, when it
comes to smaller panels, you will adjust to
image for that. But I think for larger images, it'll be easier for
us to work with, especially if you're new
to creating backgrounds. It helps to have a
larger image first, because it's a lot
more difficult to exclude details for
those smaller panels. So I think starting with the
last large page will work well if you are a
beginner to web comics. So that does it for this lesson. In the next lesson, I'll
be talking about the color Trinity I typically use when drawing objects in
my backgrounds. I like to use at
least three colors. That way I can
establish the shadows, the highlights, the mid
tones, things like that. I rarely use more than
three colors because I feel that just over-complicate
the image with that said, your project for this lesson is to open up your web
comic template. If you haven't
created a template, I recommend you check
out my first course. We are talking about
the base resolutions for creating your web comics. And once you do have
a template ready, simply find an image
on Unsplash or pixels, something that
includes some objects, such as a forest
or some buildings. But nothing too complex, don't jump straight
into creating a very vibrant and cluttered
forest or cityscape. Unless you are truly experienced
with doing backgrounds, keep it nice and simple. Try to include more sky or some more flat
areas to work with. And just like in this lesson, take that stock image and
position it where you feel most comfortable on
your web comic template. I'll see you in the next lesson. Bye for now.
3. A Simple Color Trilogy to Start: Hello and welcome
back to the course on creating easy backgrounds
for your webcam x. Now, we've already established
what our backgrounds are going to be for our first
two practice images, we have some buildings, some scar to work with. And the first one and
the second one we have a forest path. So we're gonna be working
with a lot of foliage day. We've got some lights and darks and we're going
to also dabbled with. Now, before we start working
with those back on images, I want to first establish
that I have my own style. And when it comes to it, I like to have simpler
backgrounds to help my figures stand
out a bit more, as you should see in my examples that I'll be
showing on the screen for you. Now, my figures
standout because I employ some methods that makes the backgrounds feel
a bit more flat. Not so flat that you
can't see depth but not so detailed that it clutters the image itself and it detracts from the figures in
the image without a mind, what I like to do is simplify
the colors that I use. Now, obviously when it comes to the mini images that
we could work with, there are so many variations
of colors that we can use in a single object,
a single plant. That makes things a
lot more complicated, especially if you do want to
have a detailed background. However, if you want to have simpler background
images because you want your characters to
stand out as well. Then what I like
to do is aim for at least three
colors per object, at least when it comes
to the basic objects, only ever increase that limit depending on the object itself. E.g. if it's a car that is
painted multiple colors, our course have more colors
involved with that object. But when I'm working with, let's say a flat color
around an object, let's say a bush or
a rock or something. I then tried to
focus on highlights, shadows, and a midterm, a neutral tone, I should say. With that in mind, let's
start with something simple. One of the comics or work
with is called mannose. And what I tried to do with that web comic is make
my palette very simple. So if I select my
custom palette here, you will see that
I only work with gray scale and some rates. With that in mind, I'm
going to now create a simple object quickly
with some line work. I'm going to start with
a neutral tone first. So I'll use, I'll use this dark gray over here and select a pen. I like to work with. The ink pen rough. I find that is very
useful when it comes to drawing out some comic
objects and characters. It gives it more drawn
feel without a bean. So perfect. Of course, if I do want to draw something that's
a bit more clean, I'll use the basic one, which is the standard
drawing tool that is set by
default in greeter. But for now, I'll stick
with this one over here, the ink for pain rough. And I'm just going to
draw a basic rock first. Let me increase the size. The tool, something like 13. Okay. Just a nice staggered
image of a rock. And let's just give some depth, depth lines to make it a
bit less basic looking. Okay, with that outline simply drawn and now need
to look at the colors. Okay, so it's the
line work done. I'll select the color layer. Now, my neutral tone
over here is the dock. So what I'm gonna do is
for the neutral term, let's just say this
is where the light isn't hitting directly. So what I'm gonna do is
complete these lands here. Like so. I'm going to fill that
in and that'll be where the light
doesn't hit directly. Where it does hit directly. I'll fill in with
a shade lighter. So let's just complete those
lines and fill that in name. And then finally,
for the shadow line, I'll go for the very dark. Like so. Suddenly I have a
basic rock image to work with using
only three colors. Of course, if I do want to
get even more detailed, I would add more colors. If I wanted to have
it even darker. E.g. I. Will then add lactone. If I wanted to have
some lighter tones, perhaps more highlights, then I would draw them in like so. Just to have a more
detailed rock, this is rather rough looking and it's already
too many details, but you get the
idea of focusing on three colors or keep
things very simple. Now, when it comes
to other objects, It's a different story. So let me get a more
varied color palette. I'll use the standard concept
cookie one over. Yeah. And when it comes to colors, what I like to do again is draw the outlines in a neutral term. So I'll go back to lawn work. So I'll just draw like an
apple like object here. I'll fill that in
just basic grid. Now I look at that red turn and I'll see that there
is a lighter red. I'll use that for highlight. Again. I would fill
that in everything. I'm doing this on the
lawn work tab right now. So isn't very much necessary
to go into colors. And then for the darker tone, obviously a darker red. Just to get that shape. Yes, it's a rather
rough looking apple, but you do get the idea. It all comes down
to establishing what the primary
colors you're gonna be using for that object. Or what color do you
use for the neutral? Turn the lights and darks
and try to keep it simple. And it's gonna be the
same sort of thing that we apply to the background. And I do have a technique
I'll be talking about to create more
unity and the colors. But let's do another
example very quickly. Let's say it's a bush. I'm just going to
draw the standard cartoony looking bush, like so. And I'll fill that in
with a neutral color. I'll then take a darker tone and create more
staggered sort of look. This will just add some
detail in dibs when it comes to push itself. Fill in some strange
areas like so. Just make sure that
doesn't break up so well. And then finally allowed to
turn for the highlights. Again. Just break that up a bit more. It's very rough, but if you have many of
these in a background, it does fill out nicely. And that's pretty much
the system that I use when it comes
to these colors. If I wanted to, I could also try and add a bit more detail
and depth to them. If I want to, I
can use black and just outline them so that
really stand out a bit more. But I feel that when it comes
to working with colors that the outline for them does
detract from the background. It just makes things
feel even more flat. Considering that I'm trying
to keep the detail of the object very simple so it doesn't distract
from the figures, but also at the same time. I don't want it to feel so flat that it feels like
it's a stage prop way, it's painted cardboard
on top of each other. Taking an example from
one of my comics, you'll see here that I have one bush which I have
done without an outline, and one that I have
done with an outline and another one over here
just on the fence post. But when it comes to
these two bushes, I feel the one that
does better with the background is the
one without the outline. The reason being is it's still stands out against
the background, so an outline really
isn't necessary. And at the same time, if I was to cover up this side of the image and farmers to
block out this one over here, then it would have more
focused on the figure itself. But if I was to cover
the bush on this side, then everything has
a strong outline and is less of a presence
when it comes to the figure, the same thing applies to this
amine shown in this image. We have a lot of things going on and I've used two outlines to help establish
the background. There's an outline here to establish the further
background of V here. And this one to
establish the closer one to help these capitals
look a lot more clear. But otherwise, when it comes
to the trees and foliage, everything doesn't have
an outer planets that's sort of blending in together and helps get a lot
of the foliage. It does create an
interesting background to put more diamond
dynamic to work with. But when it comes to
the figure itself, the figure does have an outline. So the figure stands
out a lot more. Of course it does
help that the palate itself crashes when it
comes to the blues. But when it comes to
this figure itself, having our plan is an additional step
to draw focus to it. And that's something that
we're going to be establishing as well when it comes to
these example images. Your project for this
lesson is to simplify your palate and how much detail you want to
include in each object. I recommend practicing
with smaller objects, individual bushes at
an apple or a rock, whatever works for you. It can also be more
standard objects, radio, because even a bike or even a character tried to make
your palate simple enough that a reader will be able
to glance at the panel and understand what is they understand where the
light is coming from. You'll notice that
when it comes to a lot of backgrounds out there, especially the ones
that include color. They tried to simplify
it as much as possible so they
figures standout. When you're working
with black and white, it does become a
bit more difficult, but still there are
attempts when it comes to artists to make the
backgrounds field, but more vague, bit
more washed out. In order for the figure
to really stand out. The only time they really
define a background is when there are no figures
that need to be focused on. And you simply wanted to tell the story through the
background images. So when it comes
to the background, tried to find a way to simplify them a number of colors you use for a specific color. So if you have a
green bush tried to simplify to three greens, a shadow or highlight, and a neutral tone. Once you have finished
your practice, you can join me in
the next lesson. We're, we're gonna be
tackling something that seems a lot more complex. The foliage seen here
with the forest path. But I'm gonna be showing
you a trick in greeter that makes it a lot easier
using the paint can. So I'll see you in
the next lesson. For now.
4. Draw Foliage The EASY Way: Hello and welcome back to you. Easy quick background creation
cause for your web comics. Now, in this lesson we're gonna be tackling
what seems like a very complicated and difficult
background to work with. But as I said at the
start of this course, we're going to be making
these backgrounds quickly and easily. We don't want to spend too much time creating a background. We want to complete
web comic pages as quickly as possible. At the same time,
we still want to make sure they look good. So now, when it comes to more complex
backgrounds like this. So now when it comes to a complex background
image like this, the first instinct of an
artist is to break it down into sections and draw
them individually. Take up Tom, try to be a bit more fine tuned when it comes
to each individual thing. E.g. this tree here, there's a lot of branches. We want to make
sure they just rot. Even if we join over an image, we want to make sure
that we draw over it accurately, after all. But that's still
takes a lot of time, especially if this is going
to be a background for only a single panel on a single page rather than
a large image like this. And if it takes too long, that can also affect
your confidence, that can affect your speed, your level of production. There's a lot of detractors. Yeah. If you're not
willing to spend so much time tackling
the complex background. So I'm going to be talking
about a simple trick. I know when it comes
to drawing foliage. And that is using the paint can. Now, a paint can is great for filling in spaces
that are large, flat, at sometimes bit
tricky to work with, especially if you don't close
off your lines, just rot. But when it comes to
drawing in forests and actually becomes little
bit easier than you think. So what I'm gonna do
here is I'm going to, first of all, I'm going
to lock the image itself because I don't
want to draw an image. I'm going to change the
opacity of the image here to, let's say 75 seems good. So what I'm gonna do first
is select Background inking. This will be just above
the image itself. I don't want to select a
layer below the image. I want to draw back
the image otherwise at OPIA underneath and we
don't want that either. Again, if we want to move quickly rather than
join it from scratch, we could select a
simple brush tool. We can select the color
and we can simply just start drawing over
everything, like so. But if you moving so
fast and a haphazardly, you'll still make you'll
still mess up here and then it'll still take a lot of time
as I said earlier. Okay, So what I'm gonna do now is select the
paint can tool. I'll then go to Tools Options, which is the tab right
next to palette here. Then two options.
You'll see that they are quite a few when it
comes to the paint tool. The one I want to
draw attention to first is the threshold tool. So if I was to select
a color quickly, let's say something like a, a very dark green for this one. I think that's maybe
a bit too dark. Let's go for maybe the screen. I think that'll work. And
you see a phi click here trying to fill in this space. It doesn't work so well. It's not filling out as
much as I would like. So what I can do to fix that
is increased the threshold. By increasing the threshold, the color spreads a
bit more when it comes to its color range. As you can see how that
worked a little too well. And it filled in quite
a lot of the docs here. But if I was to make this image disappear and he
would look at that. Well, that's a lot of your work already done when it comes
to doing the background. Of course, if I want to
lower the threshold, just let's say maybe
to five or six. Click on image. Let's see if it'll become
a little bit better. Okay, that's not bad at all. I can fill in another
dark area here. And that leaves
some areas to also fill in some highlights. So let's just fill in
some shadows here. And then we've got a lot
of dogs filled in here. And probably some
areas we have which I don't really like
that it's filled out. It's easy enough to fix now
because I can take a tool, select the size, and just erase we don't
want it to be filled in. So just like that, if I want this color
just for the trees only, and I'll use a different color when it comes to the grass. There's no problem doing that. But now let's go
back to the palette. Keeping this threshold
just so high. We'll choose a lighter
tone, let's say this green. Still under the
exact same layer. And we'll start filling. It in like so. I don't particularly
like this green, it seems a little
too brown actually. So I'm gonna go for maybe, maybe this green bit too
strong, I should say. Let's go for maybe the screen. That's a bit better. I'm going to increase the threshold
just a little bit, just so I can fill
in quite a lot of those gaps. That works. Now you see here when it
comes to the finer things, when it fills in, it's
filling in a bit too much. Now I forgot back
to two options. That's because I've
adjusted law grow. What this means is that
it will grow outwards by a pixel or two
more processor. I have it set to two
because Greta tends to have a problem when it comes
to working with colors. We have drawn an outline. It won't go beneath that
outlined by pixel to, and that can create
this funky line. I guess I should show
that all first of all, especially if this is
something you need to, and I don't have
any grow involved. Now if I paste, if
you look closely, you'll see that there is
this nasty little white line here between it. So it isn't feeling
that complete. So I can fix that by adjusting
the grow by one pixel. One pixel isn't so bad at
all that there is still just a slot vague
line over here. So I think true pixels minimum is just fun for
fixing that problem. It's much better than what? You can adjust it by mole. But of course, as I said, this does affect it on
the smallest scale. When it comes to working with
the tool for this reason. However, I can still
proceed pushed forward. We don't want it to be so
detailed as I said earlier. And since we do have some
detail when it comes to the trees already been some jagged artist.
Let me undo that. What we're gonna do to fix that is just simplify the colors that we use in the image itself. On small triangle to
use only three colors. This is our highlights
and neutral turn. We obviously got to fill in
a darker tone eventually. But right now I'm just trying to fill in as many gaps we have. A halide term should be. These are still pretty
dark trees, but once more, I'll show a trick later in this course for
a bit more unity. Of course here. And then we'll do some
touch ups at the pain can simply just want filling and that's
no problem at all. It's still saves us
time in the long run. So let's take a
look at the sofa. Okay, that background
is shaping up, okay? But now we've got
some gaps here. Some gaps are good. That'll work well when we have some sky and some
further background. But then some gaps
we gotta fill as it has an image with a
lot darker color. And I think what
we'll do is we'll take a very dark color, let's say like this. And this time we will click on the background colors layer. And we'll just fill
that in like so. It looks a little
messy right now, but when I add the border lines around it, it will
look a lot better. Of course, need to actually
round off this area. And to round off this area, I could also then take
the time to draw it, but at the same time, I could
take a section out like so. Copy that paste that I could copy that
paste that lifted up and drag it like this. Maybe bend it at an angle so it looks a little
different or squash, it doesn't look so repetitive. And that'll fill it out nicely. And then I can fill in the rest with some odd touch
ups here and air. And returning to the
background color. Like so. Okay, with that coming along, what I'm gonna do now
is attend to the grass. Again. All that's left to
do now is full on a path and once more we can pick a color that is
just most suitable. Now it looks a little
messy right now. So what I'm gonna
do is I'm going to take a nice simple color, go to this layer
quickly, fill it in. This will just
block out anything, yeah, along the edges. Bring back the image itself. And we got a quick
background here working on other colors. I feel just don't work
well with each other, but it works well
with this example. And when it comes to
creating some unity, when it comes to colors, That's something that
we'll still be able to do through some careful
fixes here and name. And another little trick that
I'll be showing you later. What did supported right
now is going around the image funding bits and pieces that you are
not happy with. You might need to readjust them. And it's not a problem to do that because it's much easier to make adjustments than it is to do something
entirely from scratch. And this isn't going to be the focus of your image either. Because if you do
plan to include a figure in your drawing, then of course you want
to draw your attention, your reader's attention to that. But for now, we're going to
leave the image as it is, and we're going to come back
to it when we cover the sky and how to create some more color unity
with what we have here. Your project for
this lesson is to work with the stock
image you have chosen. That includes a lot of
foliage using trees, grass, something like that. The simpler the
better you can choose an image that is far more
simple than this one. There's no problem in that. But it's all about
adjusting your paint can, it's about making adjustments. And you'll find that in 15 min or so that it took
me to make this background. It would take you much longer to finish a single
tree if you were to draw it in detail with a simple drawing tool rather than using the paint can trick. Now although these
are some tricks that we can use to
speed up the process, I still recommend you take
your time when doing this, especially if you're new
to creating web comics, you'll find that as you get more comfortable with the tools, it gets a lot easier to
create these backgrounds. So in the next lesson, we'll be tackling the
building image over here. I'll see them. Happy painting.
5. Structuring Background Buildings: Hello and welcome
back to course on creating quick and easy
backgrounds for your web comics. Now, in this lesson, we're gonna be
focusing on buildings. In the previous lesson, we talked about creating
some feisty environment. And it was a real focus on simply getting in the
form of the forest. So we use the paint can to trick to easily fill in these
details using an image. With that reference unmanned. We can also adjust
the image as need be. Make tweaks here and there. E.g. if we don't want to treat, we can erase it. If we don't want a shadow here. We can fix that as well. We select the colors, add, we make the adjustments as
necessary until we've got an image that we are happy with and with the paint can trick. It was very easy and
very quick to do. Now, when it comes
to the buildings, using the paint can isn't the best way to go when
it comes to buildings, you'll find that there
are some details that you want to include. At the same time as
we mentioned earlier. We don't want the
environment so detailed that it detracts from the
figure that'll be in the frame. So we can use the paint can tool trick when it comes to the forest and mountains
in the background, if we do want to include them. But when it comes
to the buildings were better off setting up some line work and using the paint can to
fill in the gaps. And it's going to
take a bit longer. But with a reference
to work with, it's very easy to
do the loan work. We have to do is select
our line tool and Krita or whichever program
you are using. Select your suitable brush. I'm gonna go with
the rough pentagon. I go to my background
inking layer and lock it and select a color I find most suitable for this
larger buildings. Here are like the details of the tops here
for the building. The frame area. Obviously, I won't
be using the logo. That is, yeah,
Mason's health care. I'll use something else or I'll just not
include anything. It depends on how simple
I want image to be. And I'm going to use the
paint tool to fold in. Because I think I
liked the hills and forests to the background. And that'll help ground
the buildings as well. So let's find the
pinkie toe threshold. Actually a darker brown. Fix that in the inking layer. So remember that you have your own creative freedom to do whatever you want when
it comes to an image. If there is something
that you wish, you want to add to an image, you are free to do so. Just in case I haven't
mentioned it already. You do want to keep this
as simple as possible. Just like when it
came to the forest, we don't want to have
so many details. It distracts from the
rest of the image. You won't be able to complete
this as quickly as you would a forest scene, because you'll be working
with more line work and focusing on these
structural details rather than a shape and form. But at the same time, if you keep my earlier
advice in mind, you should get through this
background fairly quickly as well and be sure to join
me in the next lesson, we will talk about adding
this scar, stars and clouds. I'll see you then. Bye. For now.
6. Establishing Skys, Clouds and Stars: Hello and welcome back to your quick and easy
background creation course for web comics. In this lesson, I'm
going to be adding scar to the example images
that we've already created. Now what I want to
cover is simply a scar turn that best suits the time of day
that you're going for. Stars and clouds. If you are familiar
with creature, it has various tools that
can help you do this. And I'll be going through
the tools that are used to create quick
and easy backgrounds. The first decision I
want to make here is to decide which of these
two images will have a day back on and which one will have a notch background image to use for a night scene is
gonna be the forest one here. And the day one for
this scene over again. The reason being is because the forest already has a
lot of cool tones to it. So that should make it easier
to set a Nazi and feeling. Whereas when it comes
to these buildings, that's going to take a bit
more effort when it comes to creating a feeling of not. That's something
we'll talk about in the next lesson when
it comes to tone. But for now let's create a
scar that we can work with. Our first scene. I'm going to select a palette
concept cookie again, because it has a lot of useful colors that work
well with each other. And I'm going to select a blue, but not something
that is too dark. I think either this
blue or this one. When creating a scar, I'll have the layer beneath all the colors and line
work we've created so far. So I've created a scar layer here just above the
background film. Now to fill this in quickly, I'm gonna be using
the basic pen. Again. Just going to have that set to a size and just
fill it in like so. Now this isn't enough, just yet. Obviously, we're
going to have to add some details to it to make
it stand out a bit more. I think one of the best
ways to do that is to add a set of stars. Now, I like to use this sponge
tool here because it helps create these water splits that work well with
creating stars. I feel that as you can see here, the color is just too much. So in order to rectify that, I'm going to remove them
here and maybe change the opacity to
something like 14. And then select the color
to a thinner one name. Then select the color
I've been working with. And using the same tool, maybe at a higher
opacity and go over it. Like so. This will dilute
the stars quite a bit. I'll blend them bit
more into the scarf. And I really works a lot better. Now, previously, I used to
use this tool over here, but I found that it
didn't work out so well. Because when it came
to brightest stars, it just washed over too much. And to blend that in is
a lot more difficult. Besides, I feel that having irregularly sized stars
really adds to it as well. And it's that simple
to create a Nazi, just establish the scalp. But if you have a keen eye, when it comes to colors, you'll look at
this image and see that it doesn't really
work well with each other, is it uses a lot of
cool tones and blues. But at the end of the day, these colors don't really
go into each other so well. And that's something that
we're gonna be fixing in the next lesson
when it comes to turn. But as for now, this is the best and easiest way
to create a nut Scott, if you want to
take this further, what I recommend is using
a watercolor brush, I use this font point
watercolor brush n is large one over here. This is the wide areas
spread water ZBrush, and this is just the
water sea spray. So I could take
this wide area one. Let's take another
dark color here. I'm thinking something
more grayish. And what we can do is if I apply enough pressure is add
clouds to the scene. What's important to
understand here though, is that you are trying your
best not to make something, to brand to a quiz. And be sure to note where you're getting most of your light from. So in the case of this scene, the light is coming
from this direction. Hitting the ground. So let's say that's moonlight. We will take a broader gray. That's a bit too much. Let's just decrease the size and decrease the opacity
just a touch as well. And that should
do it for clouds. Of course, if you
do want to make it a darker naught with, let's say a moon
that isn't full, you will have darker clouds, you'll have less Harlan's. Now when it comes to
creating a daytime scene, it's very much the same method. You select a basic tool brush. Like I said, I like to
use the normal pen brush. I select a blue which are like, and I feel goes with the scene. And I simply fill it in like so. Now seen as this is daytime, there won't be any stars. But if we want to
include clouds, we again need to consider
the time of day. So let's say that this
is a midday scar. In fact, I think
I'm going to change that blue to
something a bit more. Baby blue instead of turquoise. Does this look? I feel
it's a bit too dark. Let's try. That is
way too turquoise. Let's try this one. Yes, I feel that one will work. Now, let's take out
once you brush again. Now as it is DateTime, I'm going to go straight
for something a lot brighter instead
of a gray tone. And I'm just going to see what it's like if I
work in some clouds. Let's just raise the
opacity a little bit. Now considering the day Tom, this is what a midday
cloud would look like. But let's say that the
sky is just for a moment. The sun is setting. Now we're going to
start including more orange and purple tones in order to add to that feeling. And it's as simple as that. If the sky is turning purple
at sunset or sunrise, you would add a hint of
purple to the Cloud. So let's lower the opacity and just go over the cards here in the and you've got some clouds that help give
a hint at the time of day, but for now let's leave it at midday when it comes
to the clouds. And this is really how
simple the scars should be. At the same time, you don't even have
to include clouds. If you do like to
have a simple scene, like are often like
to have as well. Sometimes just leave
this blank as is. It can be a clear sunny day and there's nothing
wrong with that. Now, it's all about getting your colors to work
well with each other. Now, while these colors
aren't exactly bad, it's not too much of a clash. It's not hard to look at. In the next lesson,
I'll be talking about creating a tone when it
comes to your background. And this is something
that will be overlaid over your
figures as well. That brings us to the
end of this lesson. Your project for this
lesson is of course, to create the sky
in your background, as I said before, doesn't
need to be too complex. If you're going
full midday scene and there aren't any
clouds in the sky. That is simple blue
background works just well. However, if you are
creating a Nazi, I recommend choosing
a darker blue. And if you are creating stars, do well to blend the
stars into the scar. You don't want them to
stand out too much, but you also don't want
them to be Non-existent. And it helps break
up the solid scar. And it lets the reader
know the time of day or osha to say
the time of night. And after the next lesson, we'll have a more
polished and ready to use background for
our web comics. Thank you for watching,
and I'll see you then.
7. Setting Tone the Easy Way and Creating Color Unity: Hello and welcome back to
your course on creating quick and easy backgrounds
for your web comics. In this lesson, we're gonna
be talking about creating a certain tone and color
unity to your web comic. Now, to show off how this works, I've taken some
examples saves have created from one
of our web comics. Now, as you can see
from these pages, this one and this one, the colors aren't exactly bad, but they still don't really work that well with each other. The figures certainly stand
out in this one, e.g. but again, I feel that it
stands out a little too much. There's not enough kinda unity when it comes to everything. Because although the colors or the background seemed to
work well with each other, the figure doesn't work
that well with it. And the road here in the first panel certainly doesn't work as
well as it should. So yes, these colors stand out, but at the same
time, this doesn't create a sense of ambiance. Everything is a
little to cut out, a little too clean. So to give it a greater feeling of unity when it comes to color, I add a filter layer. Now, if I activate
this layer here, you will see that
this adds a layer of light that helps things blend
into each other a lot more. Suddenly the scene has a lot more color unity
and has a feeling to it. And the figure in the
scene also blends in a lot better as
does the road here. Right now it's opacity
is set at 40%, but depending on the scene, the opacity of this
layer can change. So if I was to put
it at its highest, you will see that it is
really one or two colors. Sometimes more
depending on the scene. The darks and the lights. I use typically cool
tones when it comes to Nazis or shaded areas, and warmer tones when it
comes to bright areas. If I go to the cover page for the chapter tomorrow
we've comic series. Again. You'll see
that the colors, they don't work as well with
each other as I would like. Things don't stand out so much. So I add a filter. And now suddenly there's
a lot more color unity. And when it comes to this scene, there's a shaded area
and is a well-lit area. So if I was to increase
the opacity of this, you will see that there is
a darker shaded area here, the top corner and
medium shaded area. And a light source. Then adjust the opacity to
what I'm comfortable with. And once I see
that, That's okay. I feel that the background
is a lot more complete. And so returning to
our practice images, let's see if we can't give it the same polished
and finished look as those other examples. When it comes to
the Nazi in here, I want to make
sure that there is a light source when it comes to this area in here and also in this distance
part of EGN. And in the wrist I want
to have a darker filter. So I create a layer that
is above all of this. And I am going to adjust it to 40% right now and unlock it. And let's just dabble with the colors until we find
something we can work with. So I'm going to take
this darker blue. I'm going to work with
the basic paintbrush. Let's just use the fill
tool to see how this looks. Not so bad, but I feel that this takes away too
much of the car. So maybe I'm going to
lower the opacity on this. Filling in all the darker areas where I feel that it
needs to be filled in. Some points over here. Similarly here, the paint can to help me become a bit more precise when
it comes to this. But in some areas it's
better just to free George. And don't really think
too much about it. It is just the lighting system. I'm just vaguely
filling in those areas. Again, that's not bad. Let's just up the color. I feel that it's
not dark enough. So I'm going to go
for an even darker blue and just fill that in. Alright, let's take it
down to 40% and have a look at that. It's not bad. Maybe I'll take it down to 35. And with that, I'm going
to also then fluid in a lot quicker by removing
all the other layers. Increasing the opacity
of this filter. And I'm going to add a lot of
blue in the lighter areas. Let's seen already feels a lot more complete than
the previous ones. Of course, I can adjust
it as necessary. I can work with other colors to help give me
different effects. But I feel that there's really just capsule.
It's everything. The colors now flow
into each other a lot better because we are using two simple colors to establish the darks and
lights in the scene. So this one was fairly
quick and easy to do. When it comes to the buildings, is going to take some more key. We need to now consider again the time of day that we're
using in this scene. Let's make the filter
30% and decide, do we want something that's a woman feeling day or
colder feeling day? Because that then, once again establishes the color that we're going to use
for the filter. So if it's a call
to feeling day, I might add a more
grayish, bluish tone. That's more of a misty day. Let's find a bluer
tone to work with. Let's go for something
like this and lower the opacity, let's say 20%. Everything now has a
vaguely blue tones, so it feels like
rain is on the way. Everyone to make
that a bit more, we raise that up a bit. And yes, that already feels like it's going to
be a very cold day. So by having this
now cold blue turn, it feels like rain
is on the way. It feels like it's
a very cold area. But now let's lower the opacity again and
keep experimenting. If we want to have something
more of a warm day, we don't want to go straight
into a bright red or orange. Because then we
get something like this that's more of a sunset
look than anything else. If we go for neon orange,
how does it look? It looks like a really
hot day, Doesn't it? I'll select a more
orangey Ofwat. And then when it comes
to the cooler areas, I'll select a blue tone or
purple turn even better. Goals. When it comes to orange, purple works well with orange, blends well with it. And we use that to fill
the shadowy areas in. I feel that the bluer tones work very well with each other. If I wanted to now I can keep adjusting until I feel
that I'm happy with it. Maybe make it peach tone
of orange tone again, something a bit brighter,
maybe this one. And keep playing
with this until you feel you have something that you're allowed to happier with. Keep adjusting opacities,
working with different colors. Try to aim to use the cooler shades when it
comes to the cooler shadows, when it comes to
the warmer areas, warmer lights, you
don't have to use two colors to help establish where you're
warmer and cooler areas. Or you can use more, does really depend
on the scene and what kind of feeling you
are trying to create. But now, if I was to remove
the filter from this scene, you'll see that the colors stand out a lot more, a
lot more crisp. But then the ambiance
of this scene is lost. There's less of a unity
than there was before. And if I go back to the forest scene and remove the throat to the
colors aren't there, but again, they stand
out a little too much. There's not enough unity. But with the addition
of the filter, everything comes
together a lot better. Your project for this
lesson is to create a filter layer above
your background and also preferably above the layers that are going to
have your figures. This is because your fingers are going to be
in the same area. They're gonna be
in the same scene. So they're gonna be affected
by the same lights and darks of that time of
day of that scene. Typically, I like to create a filter layer before I
start doing the figures because this gives me a good idea of what the
scene is going to feel like. It also helps me select
the right colors to use. If I'm including a new figure object or something like that. And if you've been following along with your own background, you should find that
this filter layer really helps to create a
finished product failing. This is a background
that you can use for cover page or four simple panel. But that's not all
for this course. In the next lesson,
I'll delve more into some tips and
advice that I would give for creating more
polished backgrounds and advice and include in
your fingers and so on. So if you're interested
in more tips and advice on creating some
quick and easy backgrounds. I'll see you in that lesson. Thank you for watching
and bye for now.
8. More Tips & Advice, Where to Next?: Hello and welcome back to your course on creating
quick and easy backgrounds. Now, in this final lesson, I want to give you
some additional tips and advice when it comes to creating impactful
and interesting backgrounds. Now one of the first
things I wanted to tell you is that when it
comes to backgrounds, they are, are the other
half of the storytelling. The background and the figures
and how you include them, tells a lot of the story more
than the dialogue could. One of the ways
that I like to do this when I'm
creating my webcam x is when I'm changing this
scene or the perspective, or from moving
forward in the story. I like to establish
a larger shot of the scene rather than one that's close to
the figure itself. So when I'm switching from
one scene to another, in this example here, I switched to a larger shot with the two figures barely seen here on the ramparts of
this causal like wool. Because I want to read it
to know that this isn't the same area that
the previous page ad. And I also want them
to know that there are some key elements
in this scene, e.g. the gate and the wall
and the hint over territory tower behind
it, things like that. Now I could have easily skip that page entirely
and gone straight onto this one where these two
characters are conversing. But I wanted to make sure
that the reader knows that these two figures aren't
just floating in space. I use the background to
help tell the story. So having this page to establish the two figures
and the scene itself, before I get a close up
to these two figures, is a great storytelling method than simply skipping that page. It is a little extra work
that it does pay off. It's also good to have
larger shots now and then, because most of your pages
will be like this one where you have many
smaller panels. You will have simpler
backgrounds because you want to focus more on the dialogue and the interactions between
your characters. But sometimes having
larger grander shots in your web comics
such as this one, will add a lot more
to your characters, as well as give a better
idea of the scene. If action is going
to take place, this is very important
because you want your readers to know where
the action is taking place. You don't want it to be in a floating area where there doesn't seem to
be any structure. You want to ground the
scene every now and then. It's also good to use
the colors and tones in your backgrounds to help
demonstrate the passage of time. So take these four
panels, for instance, the figure here is
slowly changing. Eventually the figure is
no longer in the scene. This already gives that
idea that Tom is parsing. However, by adding a new
color tone with each panel, I can express to the reader that a lot of time is passing. Not just a few minutes, but perhaps a few hours. Again, it's another great way to use the background
to tell the story. And it doesn't have to be
any dialogue included. Of course, you can include it if you want to
fill in the space. But this much is enough
for the reader to understand that Tom is parsing. Another thing I want to mention
is you must look for ways to help your characters
stand out in your scene. If I go back to a previous
page, take this one, e.g. the color palette, when
it comes to the figures, is not too different
from the background. I'm working in grayscale. So things kind of blend well
together no matter what, when it comes to this web comic. And I still want my fingers
to stand out a lot better. The way I go about doing
this is that I tried to include more detail in the figures than
in the background. I find this is incredibly important if I want my
fingers to stand out. But when it comes to a
more varied color palette, I like to make my
figures standout by giving them a black outline. This will help me separate a lot of the
features of the character, but also separate the figure from the background
a lot better. The character doesn't
blamed so easily into the background of these scenes when there's a black
outline around them. E.g. if I was to take this away, this figure blends in way
too well into these colors. By adding a black outline, it stands out a lot more. And I only do this
for the figures. That is the important thing. When it comes to
the colors seen, I want to make sure
that my figures or have a black
outline to stand out. But when it comes to the
objects and the scenery. I'd like to leave them
without a black outline. I give them a basic
color outline if the same goes for it and
leave it at that. This is another way
that I can make sure I still have understandable
background. The reader can look at this and understand watches in the scene. But at the same time, that background isn't outlined. So that means it blends in a bit better and my fingers
stand out a bit more. Let's mole if I was to
take this offline way, everything blends in
a little too well. My character loses definition
much like the background, despite also having an outline similar to the
background itself. That was a black outline. It stands out a lot better. Again, this is more
of a style choice, but it's also one that has a practical effect when it
comes to my web comics. You of course have
your own style, so this might not fit
what you're looking for. But if you do find that your backgrounds are a
bit too complicated, you need to find ways to help
your character stand out better to make things feel
a lot less cluttered. And this is a technique
that is often employed when it comes
to web comic creators. They want to make sure that the important details stand out, that it doesn't become a mess of detail the reader
struggles to look at. So let's look at
another example page. I've created here,
several panels. But in these two panels here, you'll notice that there's
barely any background. Only use some color tone to help separate the fingers a bit better to make
them stand out. But I don't include any
of the bushes that might be there in the
background or the walls or any other details. This is because I
want the focus to be on these characters or want them to stand out a lot better. This shows that you
don't need to have a background for
every panel either. You can have simplified backgrounds once where
they are just colors. And then the focus is
simply on the character themselves and speech
bubbles in that scene. And of course, if you do want
to include speech bubbles, It's always good to
have space for them. And if you plan to
include a lot of texts, this is especially
important because if you were to work on a
background that is so detailed, only to end up blocking it
with text and speech bubbles. You will waste a lot
of your own Tom, Tom that could be
better spent on working on other important details
and your web comic. Or perhaps progressing if
the story with a new page. When it comes to my
black or white comics, whether it'd be malice
or simply one that has only black and white and
gray tones in-between. I like to give them
simple backgrounds to help the figures
stand out a lot more. Of course, this does
depend on the scene. If the scene is going to
be only a background, then I'll be sure to
add a lot more detail. Maybe break a few of those rules to help create an
interesting background. With most panels, these
are the rules are followed when it comes
to these two comics. And finally, one of the
most important tips is realized that the backgrounds or one of your best storytelling tools
when it comes to web comics, it isn't just a focus
on the figures and the speech bubbles and it
takes that you include, it's also the
backgrounds themselves. They can set the scene. They can help you tell a story that can help
convey the passage of time. It can help the reader
understand that the character is
going on a journey. These are all great reasons
to include a background and should be noted when you're
plotting your webcam mic. You don't want to
include the background, just to include a background. But these are, some of them
are more personal techniques that you can use to help
create better backgrounds. Of course, if you have
a style of your own and backgrounds are gonna
be done a certain way, then by all means,
do it your way. Having your own unique style is a great way to make your
comic rarely stand out. These are some of the
techniques that I've noticed and other
web comic creators. And certainly these are
techniques that are trying to employ when
creatine my webcam x2. And that brings us to
the end of this lesson. And in fact, the course. I really hope you enjoyed this course and you
use these methods to create some quick and
easy backgrounds. Have a web comics. You'll be surprised how impactful these
techniques can be, especially if you plot
them out well enough and you place your
fingers well on them too. If you have any questions
that you'd like to ask me when it comes to
creating web comics, or perhaps share your work. You can do so in the
project section, or ask me a question
and a comment section. If you're interested in
looking at some web comics, I'm now working on to web comics on is
called cryptic pons, which is the color web
comic you see now. And my first web
comic has started and still continuing
to this day is malice, which is this black and white
medieval web comic you see now you can find both of these web comics on the
two major platforms, web tune and to pass. But you can also access
them on my Patreon page. If you want to see them in a greater resolution
or see them earlier, you should see a link to
that on the screen now, but this is a course
where you can ask your questions and also
promote some of your work. If you have started a web comic
on any of these services, then by all means, tell everybody in the comments below or in the project section, I look forward to seeing
your work and I wish you the best of luck in
creating new web comics. Thank you for watching. Good day, good nut,
and happy drawing.