Transcripts
1. Introduction to Dialogue, Balloons & Sound Effects for Your Webcomic: Hello and welcome
to our course on creating dialogue
in your web comics. My name is Matty doing, and I'm a web comic
creator and instructor. I've created several courses
on web comic creation, which you can find
on my profile. If you want to check
out some more work I'm currently working
on to web comics, malice and cryptic ponds, which you can find on web tins. Now the topic of this course is an interesting one
because I'm also a writer and I typically work with a lot of dialogue
writing as well. That if you are new to
welcome integration, you might be wondering to
set out your dialogue, how to create the ballooning
in your dialogue. How to create sound effects
are to show personality. And that's something we'll
be covering in this course. Not only will we be covering
the basics of setting up the balloons for
your dialogue and how to show which
character is speaking. But I'll be giving you
some special tips and methods to help add to
your style as well. So that way you can not only create clarity in your dialogue, but also demonstrate
your unique style as a web comic creator. Now, while this course is for beginner web comic creators, as it does cover the fundamentals
of dialogue writing. I'll also be giving you
those additional tips and methods for more experienced
web comic creators. If you are interested in demonstrating more
of your personality, instead of just
using the basics. The bonus of this course is that I'm also an active instructor. So if you have any questions, be sure to leave them
in the comments below. And I'll be able to answer
them as soon as I see them, which is normally within a day. If you're looking
to show clarity and personality
in your dialogue. And this is the web
comic cause for you, with that, I hope to see you soon in the very first lesson. Bye for now.
2. Balloons in Webcomics: Hello and welcome to
your course on showing dialogue and writing it
for your web comics. In this lesson, we're gonna be talking about the ballooning of your characters in order
to create clarity. So I'll be going through
the different balloon tops that are commonplace
and web comics, as well as some
techniques I would recommend to help the reader
understand what is going on. So to start with the basics, let's have a look at
our characters here. Now, this first
characters obviously speaking the arrows
pointing towards them. So this way the reader will understand that
they're speaking. This is the basic
bubble that we all use. When it comes to
just basic speech. Below it, we have a character
that is more agitated. So in order to convey
this to the reader, the emotion in the
character's voice. We can either alter the text
or we can alter the bubble. And we do this by adding
a jagged line here. And we can make
the entire bubble Jaggard if it is so
emotional as well. If the character isn't speaking, we normally convey this through
clouds or thought boxes. In this case the
characters and speaking, they're thinking something and we place it here in the bubble. And instead of an arrow, we directed with a sequence
of smaller clouds. However, these are only
the basics when it comes to creating bubbles
for your characters. You can have a lot
of fun with it, and it helps to show
personality as well. E.g. we have a
robotic character. So in order to convey this, I create a very square looking
bubble for them to use. When NAOH speaking, this conveys the robotic
tone a lot better. If the characters nervous, they'll have a nervous speech. And a way to convey this is through a wobbly looking bubble. And below that we have
no bubble at all. Sometimes we can convey
what is going on through simply text and no
bubbles necessary. Most of the time
this will be when the character is yelling. However, you can do this
if the character is muttering to themselves
or anything like that. As long as it's clear that it is that character alone that
is speaking in that scene. And you can do this by
placing it takes closer to them or assigning it
to a certain color, as we'll talk about soon. But now, that's for singular
characters speaking. If we have multiple characters
talking in a scene, we have to establish
the right sequence. So that way the reader
understands that there is a back-and-forth and they know
which bubble to go to next. Now, most comics work
from top to bottom. We have a dialogue
between two characters. Will have the first
dialogue at the top, the second and third, and so on, always
going below the other. You'll notice that
the character here on the right is speaking twice. In order to convey this, I could point to arrows to them, and that would work just fine as an arrow from this box and
an arrow from this box. But another way I
can convey this is simply by connecting
these boxes like so. But let's say that
the speech bubble over here is a thought, in which case I
would disconnect it from this upper
bubble over again. And I'll create a simple Cloud at points towards the
character that is thinking. This is one way that you
can be clear about who is speaking and weigh the readers
should be reading next. Typically, this also follows the left-to-right rule when
it comes to waste and comics. In other words, if you have two speech bubbles on
the exact same level, you will start with a one on the left and then
move to the right. However, more Eastern Comics
such as Japanese manga, you'll be reading
from right to left. Now, this is a great way to separate a character
from the other, but making sure it's clear to
the reader who is speaking with arrows and bars connecting speech bubbles
like I've done here. But there is another way that
you can make it clear to the reader who is speaking
in a more stylish way. One method I like to use is colors that represent
the characters. E.g. if I have a character who has radiate and a
character those blue here, then I can separate
the dialogue by changing the speech bubble
to match their hands. And I find this method
is not only great for adding some character
to the dialogue, but it also makes it
clearer for the reader who wants to understand
who's speaking when the characters
onto and frame. This is something that
I've taken to using MI, web comic, cryptic pons. And the web comic,
I like to separate the main character speech
bubbles from other characters, giving them different colors. So the main character will
have the basic black outline, white background, or
their speech bubble. But other characters will
have different colors. For this character, I've chosen this one to match the hay, but depending on the
personality that I'm writing, folded colors may change. Another important
thing to do though, is to remain consistent. So if you have chosen
a character who has a blue shirt and given them a blue outline to
the speech bubble. If they change
their shirt later, you should still leave them
with that blue speech bubble because that is what the
reader has grown used to. There are many ways
you can create clarity in your stories. But consistency is number one. If you start to break
things but too much, the reader will have
a difficult time trying to understand
what is going on. Another way that
I like to convey who is speaking
is through icons. And I use this specifically in manners because I have a
limited color palette. I'm going for a gray scale and red tones when it
comes to malice. So I don't have the whole
range of colors to choose from when I'm assigning
colors to each character. Instead, how our
convey who is speaking when the outer frame
is through icons by placing a small graphic of their head next to
the speech bubble. So that way it's easier for the reader to understand
who is speaking. Now, occasionally, when
reading web comics, you'll find a square Bible that isn't assigned to any character. Normally that is
narration that is simply used speaking
to the reader, explain what is happening
or setting the scene. E.g. introducing a new chapter or saying that Tom has
passed, things like that. However, it also applies to
narration from a character. If a character is talking about a certain point in the story, perhaps it's better
for them to have a more narrative way of conveying that
information rather than through Sort dialog. And this narration bubble
isn't a bad idea at all. It helps give some insight into the main character or
whoever is speaking. And eventually, the reader will understand who's speaking, whether you tell them
explicitly or they learn about that later
on from context. But those are the
basics when it comes to assigning speech
bubbles TO characters. However, there's always
room for some creativity. So if you have an
interesting idea that you want to apply
to speech bubble, feel free to do so. The techniques that I've shown you here are some that I've picked up and just made
up as I went along. And they still help
to tell the story, as long as it's clear
who is speaking, which speech bubbles
should be read next, you should have no
problem creating speech bubbles for
your web comics. Feel free to use any of the ideas that I've
shown you here. And of course, if you have new
interesting ideas that you want to try out with
your speech bubbles, we show to do so. It might become one
of the core parts of your web comic style. Now, in the next lesson
we'll be talking about the lettering
in your webcam x. I'll see you then. Bye for now.
3. Letting and Finding the Ideal Font: Hello and welcome back to
your course on creating dialogue and sharing it
clearly in your web comics. In this lesson, I'm going
to be talking about the lettering that you may
use in your web comics. Now when I first started
creating a web comic, I had no clue what to do with littering or speech bubbles. This is the very first page
in my first web comic series. And there are many
problems with it. First of all, there's way
too many boxes going on. It can be tough to follow
the sequence of events, the speech bubbles, the
narration yet isn't good either. I tried to be clever by
adding black backgrounds behind text to convey
thoughts as an aeration. But that actually just clashed a lot with the image and
blocked out a lot of things. So as my art style
will get better, this would definitely not work. Now the problem is the font that I'm using here is
not only to small, but it's also a font that all
the littering is different, whether it's uppercase
or lowercase. It's preferable in comics to have a font that will
present all the characters as uppercase and perhaps a slightly larger
or bolder uppercase, full capitalize letters, but
that really isn't necessary. I presented my text and an unattractive manner
and the text itself is also far too much like a novel instead
of like a comic. Now, as a writer, first of all, this was something I should
have realized sooner when I was looking at this and that there will be problems. And when it came to
the speech bubbles are with severely limited. The software that I was using
didn't allow me to create exact bubbles to fit the
text that I was grading. So I kinda had to
squish my text a lot, as you can see here with this
image and this one here. And that really isn't
attractive to look at either. Once more. It's a bad font
once modes too small. And another factor is the
speech bubbles on Great, Are there were still, is that I'm adjusting
the text to fit the speech bubble in such a way that it's not good to read. It might work best for long textboxes like these for
narration and everything. But for dialogue, it looks
way too confined and strict. And that really doesn't look like an S wave
coming to look at. It was only when I moved
onto greeter that I started to have a bit of
grip on how to present text. And I started to show this
more in my other way, plank series cryptic pons here. As you can see here, the text is larger, it's more readable and
the speech bubbles, they now look cleaner and they fit the texts
that I've written. Another important tip
I want to convey is that you can adjust
your font size. You don't have to
choose a specific one. E.g. in this speech bubble here, I wanted to convey volume so the text is larger as
opposed to the dialog here. It takes to smaller because the character is just
speaking to themselves. Now, as for the font
that I'm using, It's called the
Lafayette comic font. It's fairly common when
it comes to web comics, and I'll definitely attach it if you're interested
in using this font. But you can find a
lot of free fonts online that will help you
tell your story a lot better than the standard
fonts that might come with Krita or other
drawing software. As you can see from this font,
everything is capitalized. So it makes it easier
to read and discern what is going on
at a quicker pace. And because it's so clear to read and the text
is so much larger, the comic itself is a
lot better to look at. Another tip I would like
to give is not to have your speech bubble
thought bubble. Hug the text too closely. I feel like this one
over years doing that. But as I said earlier, when we're talking
about speech bubbles, you don't actually
need a speech bubble depending on the text. So in this example here, you will see that I don't use any speech bubbles or
don't even use a font. I use hand-drawn texts. In this case. I feel that this adds a lot more informal nature to the scene. I do that when this character
is muttering to themselves and when they screaming here in the next panel and surprise, as you can see from
the hand-drawn texts, it's not exactly clean, but it's enough
for the reader to understand what the
character is saying. There are so many
informal things you can do with speech bubbles, as I said in the last lesson, but you can also do
the same with text. What's important is that
what needs to be clear, it should be clear. So I recommend if you're
new to web comic creation, to try out that font, which I will attach
to this course. Or perhaps find a common font
that is used in web comics. You can find a lot
of those free fonts online is also
plenty of tutorials on how to attach the font to
use specific OD software. Save yourself from
the traps that are fill into when I
was starting out. And that's using
default fonts or using a program that's
fairly limited when it comes to speech
bubbles and text. And as with speech bubbles, also use text as a way to convey the personality of
your characters. You can have a lot
of fun with this. It can help you
emphasize the points in the text that you
want to emphasize. And we'll make a story
a lot more engaging because of that added
personality, lead character, and personality
is something that we're gonna be talking
about a bit more in the next lesson
as we discuss them all writing aspect of dialogue. For now, your project is to take the advice that I've
given you when it comes to speech bubbles and texts. And test it out with one
of your web comic pages. Create your characters,
assign them suitable speech bubbles,
play around with it. Try to make the web
comic fuel a bit more dynamic and alive. Obviously don't get carried away and start creating and
inconsistent mess. Because being inconsistent is just as bad as just
using the default stuff. Be sure to showcase your
work in the project section. And if you have any questions,
be sure to let me know. I'll see you in the next
lesson. Bye for now.
4. Establlishing Character Voice and Personality: Hello and welcome to
your course on creating dialogue and ballooning
in your web comic. In this lesson, I'm going
to be stepping away from the tablet form
moment to talk about specific personalities
in your web comics. As we want, our character's
personality is just shine through not only in a visual appearance
and their actions, but also in a dialogue as well. And seen as this course
focuses on dialogue. I'm gonna be talking more about the writing aspect when
it comes to dialogue. So when it comes to
writing dialogue, one of the first things you
need to take into account is the interactions
between your characters. Dialog when a character
is talking to themselves really
isn't much to go on. It's all about conflict
in storytelling. So what you're really
looking for is the dialogue between
two or more characters. So if you have two or more
characters conversing, you need to consider their
relationship with each other. E.g. a character might not
like another character, which case, the dialogue should reflect that not just
their expression. So this could mean that they might insult other character, could mean that they use
more aggressive language. Or if they like the character, they'll probably
have a nickname for them or use the name often. Things like that. One thing I'd also
like to advise quickly is when you are
writing your dialogue, it helps to read it out loud. If you're writing a screenplay or working if the
comic directly, take a moment to read
the dialogue to self, trying to embody the personality of your character in doing so. Because sometimes as don't
do so well of a job as our ears when it comes to
detecting awkward speech. When it comes to
the visual aspects of the personality as well, such as the expressions. You need to make sure
your dialog fits them. Perhaps you have designed
your story in a way that you understand how the
characters are going to look in each panel. But you're not sure
about the dialogue. And the dialogue
will come after. If that's the case, then you need to
construct dialogue that fits the visual appearance. If your character is
running or jumping, or perhaps they
surprised or angry. Dialog needs to match their
expression and your movement. And these actions are important while superhero
characters may be able to have a complex conversation while running at super speed. When it comes to
realistic stories with characters that
are a lot more human. You've got to make
sure that your dialog fits their actions. So e.g. if they are running or
they're in a fight, perhaps they'll have more
pauses or broken speech and interruptions than if they were just sitting
down conversing. This is why the
written aspect of dialogue is so important. It can easily detract from his scene if your
characters are speaking so casually while something amazing or shocking
is happening. And yes, I do
understand that this is exactly what you're looking
for in some scenes, but certainly not all of them. E.g. if you have very human characters
and they are in a terrible situation, or they've encountered
something shocking. They're not going
to be speaking so casually or exchanging jokes. Instead, they're
going to be taking some time to absorb
what they've just seen, or they're busy focusing on perhaps threats that
are around them. And most of your scenes
will be realistic in the sense if you are writing a more realistic wave coming. So is that a man take note of the writing as well as the visual aspects
of your web comic. And this can be a
difficult process to work with if you are
just one person, which is why normally
web comic teams have a designated writer and
a designated artist. The artist is able to
create the backgrounds and the figures and their
expressions and actions. That it's the right
to themselves that typically imagines the scenes
and rots that dialogue. So they've got to make
sure that they have great communication if they want to seem to really work out. But if you are creating
a web comic by yourself, it's all resting
on your shoulders. So there's no communication
gap between you and yourself. It's all about
focusing on what you want the reader to
experience and how your characters would
realistically be reacting scenes and
dialogues in your story. As I said in a previous lesson, you can show who's speaking
in different ways. We normally use arrows to point to the character speaking. But you can change the
color of the speech bubble. Or you can include a little icon in the corner so you
know who is speaking. But you can also alter the text to show
their personality. Yes, you can have a different
font for each character, or you can highlight
certain parts of the text and change them in a way
to show a certain term. That's something else to
try to use in manners. Whenever character
is talking about something that's a
lot more ominous, scary, or they've
been really serious. I changed the color of the font. This way the reader understand that when this font is used, this tone is being used and this is nothing
spatial sound terms, web comic artists will italicize certain texts to
show that emphasis. But it really depends on what you're going for
with your story. Be sure to experiment with these different ideas until you find something that works
for you and your web comic. That's your project
for this lesson. In the next video, we're gonna be talking about how to convey sound effects in your web
comics. I'll see you then. Bye for now.
5. How to Add Sound Effects to Your Webcomic: Hello and welcome back
to your course on dialogue creation and
ballooning in your web comics. Now, in this lesson
we're gonna be talking about sound
effects in web comics. And this can be one
of the hardest things to perfect when it comes
to web colleagues, at least for some creators. It's certainly something
that I struggled with in the beginning and are typically avoided using sound effects in order to save myself
that added difficulty. Now, there are
many ways that one can present a sound effect, and it all depends on the style. Some web comic creators
simply like to use the onomatopoeia in basic text, like in this middle
example here. This example of crunch, I use the Lafayette text, as I mentioned in
a previous lesson. And it works. It simply tells the reader
what the sound effect is. But there's more
to it than that. One. Kiddos are hand-drawn. One can add some effects
to the lettering. One can make it a
lot more informal. One can even make
it so informal with as many exclamation marks and inconsistencies in the
later in as possible. There are so many ways to emphasize a sound when
it comes to web comics. And depending on the
importance of that sound, the emphasis is also a
factor you need to consider. If it's a small, barely noticeable
sound, you don't want to put too much
emphasis on it. At the same time. If it's something
that's truly important, you don't want it to
be so quiet either. So you really want to
use a sound effect that best fits what you're
going for in that scene. Now, I have several examples
to show you my own works. And I wish I could show
you some from others because I feel that
there are a lot of web comic creators which
have a better grip on how to convey sound
effects than I do. But at the same time I can take their work to use
in this course. Now, I'm gonna be
showing you examples of how I've used it
throughout my wave coming creations and give you some tips and advice
and how to use it as well. So in this first example, this is when I was starting
out with web comic creation. I wanted to use
simple sound effects. So I tried to create some
effects around the text itself. As you can see here
in the corner, or Russell began graded some wavy lines to also
add to that effect. And the second
sound effect here, I tried to create a curve to it. So that way it's sort of
wraps around this tumbleweed. And this is often done
in comics to follow the direction of motion
with your sound effect. When a character
is firing a gun, you will see a bank typically following the trajectory
of the bullet. Same goes for the
whistle of the bullet. It follows after. This gives some
emphasis to the speed and the vibrations
of certain sounds. In this case, I wanted to
show with the vibrations with these wobbly lines and the
curve of crinkle over here. I also wanted to make sure
that the literary and was in formal but not
too and foremost, since I was working
on a smaller scale and I still wanted it to be readable because this
is an informal sound. It's not something that's
very straightforward. So e.g. if you want to convey a more
robotic machine-like sound, you would have a more straight
and formal sound effect in order to emphasize the
nature of that sound. Whereas this one is informal or wanted it to be
something scrunched. I wanted to be
something that didn't really have straight
edges to it. So I used very
informal literary. Now in this short strip, also used several sounds. I used a small
sounds, first of all, to convey what the
character is doing. Small sounds to convey them. Knocking on the
rockier small text to show them struggling. And then finally, a large
sound here to convey the massive difference between the volume of the sound effects. Now the biggest struggle that
one might encounter when it comes to sound effects is
finding the right sound effect. And the truth of the matter is sometimes you won't
get it right. Sometimes you have to make
up the sound because it's hard to imagine how you would put that sound into lettering. But there are some
well-known ones, e.g. adult object hitting
something that is also a Dog object would
probably have a thud sound. If it has metallic, it would have a ringing noise. So you would put a
ringing sound effect or Clang, things like that. And then they all ones where characters fatty
another character and the most popular
ones for that or like pow and compile. And then obviously when
it comes to firing a gun, it is the bank or the rat attack that those are often
used for weaponry. It really does depend
on the objects themselves and the nature
of the sound effect. One thing I'm trying to do if this sound effect is add
a bit more weight to it. So instead of an empty text, I made sure these
were solid littering and also gave them a
more jagged edge to it. To emphasize the jagged edges
here of the rock itself. Here's another simple one. Characters throwing
down a metal ball and it makes it
clanging sound effect. Now I have all sorts of effects around it to
emphasize the sound, not just the lettering. I wanted to really add
to the emotion here. So yes, there's the
literary and I'll make it all wobbly
because that's sort of the ringing tone
that comes with a metal object
making a loud noise. But it's also the
effects around it here. Behind the character and
surrounding and emphasizing and the object itself that
also add the volume. So just like when it came
to the tumbleweed here, I added lines around it. In this one, I added
all sorts of graphics around it to add to that
motion and emphasize it. And bringing it to a
more modern comics. I have, in my latest comic here, I just have a character
smashing a log with something and it makes a crunching
noise because I want to emphasize that
the word is being broken. So I'll just give it a
basic crunch this time with a k and a small
exclamation mark. Reason I do this is
because I want most of this panel to be filled with
dialogue and a textbox. And that's something you
always need to take note of. This is why I
always like to save the dialogue writing
and the sound effects, everything like that for last, because you never know where you're going to
have space for it. The reason I do this is
because I don't want to sound effect here to be
emphasized in this panel. But that's not the
case all the time. When you're working
with sound effects, you probably want at some point, the sound effect
to be emphasized. Like in this comic here I want to emphasize it a bit more. But in this panel here, I wanted to emphasize
the character screaming. No dialog box,
just a basic sound effect of the character
yelling and surprise. So I have the lettering like so. And probably the
only creative thing around here is not
just the literary, but the fact that the
lettering goes behind the figures where he doesn't distract from the
details that are put into them. Now the final point
I'd like to make is sometimes you don't even need
to include a sound effect. Sometimes the motion
and the emphasis is, returning back to
that web comic. Here. I have this
bowl being thrown down with all the emphasis around it and the motion itself. It's easy enough for a reader to understand what
has happened here. It's kinda like looking
at a silent movie. When you see a character
in a salad movie throw something down is no sound
effect applied to it. You can still imagine what it sounded like
from the emotion. So that means that in your web comics they
might be points. We don't even want to
include the sound effect. I look forward to stick reasons why you feel to distract
from the scene. Or quite simply this
engineer's style to include a sound effect
for every little thing. And that's perfectly fine. You don't have to do that. Sometimes it might be
better to not included, sometimes it might be
better to include it. But you want to create a
comic that is unique to you. And so obviously, you want
to make sure that the comic fits your ideals
for your comic. And rather than
something that might be expected of you as
a web comic rate, be that as it may, this is the lesson
about sound effects. So your project
for this lesson is to continue your web comic. But see if there's an area where you can add
a sound effect. And once you do add
a sound effect, you can share your work
in the project section. But if you have any questions
regarding sound effects, be sure to leave it in
the discussions below, and I'll try to answer
it as soon as possible. If there's an
unprofessional piece of advice that I would give. It's simply to have fun with it. You can come up
with all sorts of sounds in your own imagination. You don't have to often
look for reference or use the ones that are
so popular web comics, you don't have to have
a sound that perfectly matches what it
would sound like. You simply need to create
a sound that you feel fits the scene that
you're going for. And try to include it
in a creative way. And that brings us to
the end of this lesson. Now, in the next video,
we'll be discussing how to polish your dialogue and
way to go from here. So I'll see you then. Bye for now and happy drawing.
6. Polishing Your Dialogue and What Next?: Hello and welcome back
to your course on dialogue writing in
your web comics. In this lesson, I'm
gonna be giving you some additional
advice on how to polish your dialogue and
discuss what to do next. Now we've covered a lot of the basics when it comes
to creating dialogue. And I've given you plenty
of ideas on how to add some unique styling to
your dialogue as well. You are a web comic artist, which means you need
to show some of your personality skills and
preferences in your style. And once you have
found your style, it's all about
developing it over time. You can't exactly perfect
everything straight away. And while you can choose
a certain format, as the years go on, you'll want to improve. If you are a beginner when
it comes to web comics, you'll find that you'll
become a better writer and a better artist as the
days go on so quickly, Here's some practical
advice that I use when I create dialogue
in my web comics. First and foremost, I have three separate layers when
it comes to the dialogue. And these three
layers typically at the top of my layer system, because I want them to sit above all the colors and
filters and linework. Now, when it comes to
these three layers, the first layer, of course, is the text that'll
be at the very top. The text itself will of course not be affected
by anything else. And below that layer, I'll have the layer that
has the bubble, our plan. Now this could be the bubble
outlined for the characters. It could be the narration,
it could be whatever. But I like to have an outline established above
everything else. And sometimes this
means that I'm going to be having the bubble above a figure or a background that I've created and it will
be covering some details, but that's just fine. What we are trying to
do when we are creating web comics is tell a story. And sometimes we
will have to hide details that we might
have worked hard on. The third layer is the background for the
speech bubble itself. The reason I have this
on a separate layer and below the bubble heartlands
is because I like to have the background of the speech bubble overlap just under the line of
the bubble itself. If I have it above, that
can affect alarm work. If I have it on the same layer that can also affect
the line work. And that's something
I really like to avoid in all of my work. These three layers make it
easy to manage my dialogue, and of course the narration,
Emma, web comics. And of course, if I want to add a unique feature to this dialog with it before a
specific character or for the web comic as a whole, these three layers make it easy. That brings me to another point, which is I personally like to create the panels before
I create the dialogue. I rarely often plan out my dialogue with a SketchUp or what that page
might look like. Because sometimes the
story might change and the figures
positioning as well. So what I like to do
is anticipate what the dialogue will be
and when it will be. As I'm creating the picture, I'll create space for
the figures or in an area in that panel
to include dialogue. And there's always
some aspect of your writing that
can be polished. This is something that I have noticed because sometimes when I'm reading over my old work, I see that they are
flaws in the dialogue. It doesn't read as
naturally as I would like. That's why I like to
practice a lot of these new techniques today
to avoid the same mistakes. And that brings me
to my earlier tube, which is reading your
dialogue out loud. Because sometimes you have
to hear it and not just read it to understand what is right and what is wrong
with that dialogue. And my final piece of
advice is to know when to include dialogue and when
not to include dialogue. Sometimes you might want to
just leave a panel as is. And you want to
showcase a figure, all the art that
you have created. And that's perfectly fine. There'll be many times
in my web comics where I haven't included
any dialogue at all because I simply
wanted to show a journey or I wanted to
show the passage of time. And I didn't need dialogue
to do that for me. You certainly don't want any characters speaking
for the sake of speaking, we'll including narration
whenever you see there's a gap. So give yourself
some breathing room when it comes to web comics. If you are a writer, I know it's easy to
focus only on the text. But when it comes to web comics, It's the best of both worlds. You have the lateral imagery
for the reader and you have compelling dialogue and duration
for the reader as well. And just like they're gonna be some panels where you
have more dialogue. They're gonna be
panels when you have little or no dialogue. Now where to go from here? Well, as I said at the
start of this course, we're going to go through the
basics of creating dialogue and it's now time for you
to put it into practice. Take some of the advice
that I've given you, a pinch of salt because you
are your own unique creator, which means you will develop your own style as you go along. But if you are new to
create a web comics, I hope that these tips and practical methods help you create your dialogue with ease. And if you are currently
working on a web comic, want to show off
some of your work. You can do so in the
project section, you can link some of your work, whether it be to whip,
to know, to pass, and just let other creators know that you are developing your
style as they are as well. I'd like to remind my students that I'm also an
active instructor. Which means if you have
any questions for me on web comics or just
dialogue specifically, you can let me know in
the comments as well. If you're interested in
seeing some of my work, I'm currently working
on two webcam x. One is called malice and the other is called cryptic ponds. And you could find both
on web tunes if you are interested in more courses
on web comic creation, I have several more profile for you to check out with that. Thank you for joining me
on this course and I wish you the best of luck in
your web comic creation. Good day, good not
unhappy drawing.