Create Water, Lava, and Colorful Noise with 2 Powerful Effects in Adobe After Effects | Tyler Bennett | Skillshare

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Create Water, Lava, and Colorful Noise with 2 Powerful Effects in Adobe After Effects

teacher avatar Tyler Bennett, Motion Graphics Designer & Photographer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:26

    • 2.

      Getting Started

      0:23

    • 3.

      Intro to Fractal Noise

      3:31

    • 4.

      Intro to Colorama

      5:06

    • 5.

      Examples 1: Water & Lava

      3:19

    • 6.

      Examples 2: Colorful Noise & Glitch Effects

      6:03

    • 7.

      Examples 3: Revisiting Projects

      0:37

    • 8.

      Outro

      0:07

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About This Class

In this class we dive into two of the most versatile effects in Adobe After Effects. This class is designed for students who are familiar with the software and ready to learn some new techniques for creating textures and complex animations.

What you’ll learn:

  • Fractal Noise: Creating organic textures and patterns.

  • Colorama: Color remapping.

  • Integration: How the two effects work together.

  • Practical Examples: I’ll walk you through creating water, lava, and abstract noise animations.

The Project:

Create an animation using a combination of Fractal Noise and Colorama.

Adobe, After Effects, and Media Encoder are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.

Meet Your Teacher

Teacher Profile Image

Tyler Bennett

Motion Graphics Designer & Photographer

Teacher

Hello, I'm Tyler. I'm a motion designer & photographer based in Ottawa, Canada. I make simple and easy to follow classes for beginners.

You can find me at tylerbennettvideo.com/

Connect with me at @tytyttheguy or @learnmotionwithty

or on YouTube: @tylerbennett3601

See full profile

Level: Intermediate

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Transcripts

1. Introduction: I've recently put out a couple of classes that use the colo am effect and fractal noise in Adobe After effect. So I thought, why not make a class dedicated to these two effects and how they can be used in unison to create some pretty neat stuff? Hopefully spark some creativity that you can go on and use in your own work and wait to see your creations. 2. Getting Started: Getting started with this class, you'll need Adobe After effects to follow. Your class project will be to create any animation you would like using the fractal noise and Colama effects. I'll provide a completed version of the project files on the project and resources page. And when you're finished, feel free to post your projects to the project gallery. I always love seeing what you create. 3. Intro to Fractal Noise: If you've been doing motion graphics for any amount of time, then you've probably come across fractal noise at least in some capacity. It's a very useful effect that can be used to generate texture and drive animations. If you've never seen fractal noise, then this lesson is for you. We'll take a quick look at the effect, we'll go through all its options and how to generate animation. In order to use our fractal noise effect, we'll first need to create a new solid layer to put our effect on. We'll go up to layer, new solid now let's search in our effects and presets for our fractal noise effect. We'll add it to our new solid layer. Now let's take a look at some of the options we have. Besides fractal type, we have a whole list of options to change our noise. We'll take a look down the menu and see how the different types affect the look of our fractal noise. So many different options to choose from. Similar to our fractal type menu, we could also go through our noise type. The invert button will invert the black and white values. We could turn up our contrast. We could also change our brightness. The overflow menu, I almost always leave it on the default of Allow HDR results. I don't think I've ever changed it. The complexity option is similar to most other effects in after effects. If you turn it to a low number, the effect becomes soft. The more you increase the number, the sharper it becomes. Under the transform menu, you can change the rotation, the scale. You could also click the Uniform Scale button, change the scale width and height separately. You can come up with some pretty cool looking textures by doing this. Click the reset button to get back to our default settings. The offset turbulence option is one way we can animate our fractal noise by moving it up and down and left and right. I'm not quite sure what the perspective offset button does, as I've never used it. The evolution option is another way we can animate our fractal noise. Under evolution options, we could also animate using our random seed. If you want a more choppy animation, animating the random seed is the way to go. If you want a more smooth animation, animate using the evolution option. Like most effects in after effects, there's an opacity option, which just changes the opacity of the effect on the layer. It also has a list of blending modes, just like our layers do in the layer stack. Now I'd like to point out something very important is that after effects also has a turbulent noise effect, and turbulent noise, for all intents and purposes, works exactly the same way as fractal noise. I've used both effects interchangeably as it really just comes down to which effect my brain decides to type into the search bar. I 4. Intro to Colorama: Now we'll have a look at our second effect, the colorama effect. Because of how colorama works, we'll need a solid layer with black, gray and white values. So we'll create a solid layer, and we'll add a gradient ramp effect. We can leave our gradient ramp effect on the default settings. Now let's go ahead and add our colorama effect and see what happens. And right away, you can see it's already remapping the colors. So I want to make it clear before we start this tutorial that 100% of the time when I use colorama, I use it for the output cycle tab, which allows us to remap colors based on the black, white, and gray values of other effects. While I'm sure there's some great stuff that we can create using the other tabs, I just personally have never used them to create anything. So for this class, we're going to be focusing on the output cycle. So now let's break down what the output cycle is doing. This circle represents our gradient ramp in a clockwise motion, and it's remapping the colors of the black, gray and white values based on where they land on the circle in relation to the gradient. It's a little bit hard to wrap your head around at first, but it's just something that begins to make more sense the more you use colorama. We can change our colors by double clicking on our tabs. I'm going to go through each color and turn down the saturation just for demonstration purposes. Like I mentioned earlier, our colorama effect is remapping the colors of our gradient ramp based on the gray values. When we move our tabs on the circle, it changes where the color shows up on our gradient ramp. To remove colors, we can drag the tabs off to circle. Hey, there. This is the teacher from the future. I forgot to mention in the original tutorial that to add a color to the circle, you can double click. We also have the option to change the opacity of each color by dragging this handle. The cycle repetitions option allows us to repeat our pattern. We're still remapping the colors of the gradient ramp. It's just repeating our pattern. The interpolate palette option just creates a non gradient version of our circle. Another important thing to note is that Adobe has created a whole bunch of presets that we can use for when you want to create something quick and don't want to create your own color palette, let's choose the sunset preset. You can go in and edit these presets, however you would like. They make a great starting point. Now, even though we won't be using the other options in Cloama in this tutorial, why don't we take a quick look at them and go through them together? First up, we have the input phase. We have an option to get phase from, which by default is set to intensity, the intensity of our gradient ramps gray values. As you can see, we have a whole list of other options such as the hue, lightness, saturation, value, Alpha, and more. As I said earlier, I almost always leave this at the default of intensity. We have the option to add phase, which is basically what layer in the project we're using. Since we're using the same layer as our gradient ramp, we don't need to change this. But if we had multiple layers in our project and wanted to get our gradient ramp values from that layer, we would choose it in the Add Phase list. If you're familiar with blending modes, the Add mode option should work very similar. But to be quite frank, I have very limited experience using the Add mode options. The phase shift option allows us to give a little bit of animation to our colorama by allowing us to animate it up and down. Now let's close up input phase and look at the other options we have. Now, the next couple panels we're going to look at are most likely used for color keying, if you're familiar with what color keying is. Next up, we have the Modify panel, which I'm pretty sure allows you to edit specific color channels in the Cloama effect. If you're a colorist or understand the science behind color, then this panel should make more sense to you. If not, then I wouldn't worry too much about it. Then we have pixel selection. Similar to the modify panel, this panel would also be used for color keying. Next, we have the masking panel. Under this panel, we would point at a different layer in our layer stack and use it as a mask on our colorama effect. We can change the masking mode as well. And like many other effects in after effects, there's a blend with original option, which is basically like changing the opacity of the colorama effect. And that just about sums up our intro to colorama. Like I mentioned earlier, I'm not claiming to be an expert on any of the other panels other than the output cycle, which is what I use colorama for 100% of the time that I use the effect. I'm sure there's some cool stuff that can be created using the other panels. I just personally have never used them. 5. Examples 1: Water & Lava: Now, here's where things get interesting when we combine our fractal noise and our colorama effects. The first example I have for you, we have something that resembles water. I'll quickly close up all these effects and turn them off, and I'll go through them one by one. So first, I created the solid lao and then I added a fractal noise effect. I'll toggle open the settings. Under fractal type, I chose smeary. I have the noise type on soft linear. I click the Invert button to change the black and white values. Then I adjusted the contrast and brightness. I might as well round it off to 55 and brightness to zero for tutorial purposes. I changed the complexity to ten. How I animated it, I used the evolution. I'll double click on evolution to bring it up in the layer stack. And I animated it using a simple time times 100 expression. To add an expression, you would hold the Alt key and click on the stopwatch. This will allow you to type into the field. In our case, we'll type time times 100. And what that simple expression does is it animates our evolution 100 pixels per second. So next, I added our Cloama effect. And under the output cycle, I only have two colors, a dark blue and a light blue. As a final touch, I added a couple glow effects to make it look like sunlight is shining on our water. The glow threshold to 80%, the radius, I'll change to 25, and glow intensity, I can turn down to 0.5. To give it a more radiated look, we'll duplicate our glow, and on glow two, we'll change our glow radius to 125. The next example I have is lava. I used a very similar technique to the water. I'll close up all the effects and turn them off so we can go through them one by one again. First, I added the fractal noise. Again, I have the fractal type to smeary, noise type soft linear. I inverted it. The contrast and brightness I can round them off to 155 and zero. Again, I animated the evolution with our time times 100 expression. I added our Cloama effect, and this time under the output cycle, I used a preset. I'll toggle open the menu. I chose the fire and smoke preset. And right away, we get something that resembles lava. I again added two glow effects. And one more additional thing I did was I added a curves effect and only adjusted it a little bit just to bring down the Blacks. I 6. Examples 2: Colorful Noise & Glitch Effects: Before we start off this section of examples, I just want to make it clear that it can become a little bit overwhelming at parts. That's why I'm providing the project file that you can download so you can have a hands on look at how I created these projects. So the first example I want to show you is how I created the fractal noise and colo rama animation. I started off by creating a solid layer and added our fractal noise effect. I changed the fractal type to rocky, noise type soft linear, contrast to 500, brightness to 30. I turned the scale down to two and complexity to six. For this animation, I animated the random seed with a time times four expression. Then I used it as a track mat. By using the track mat pick whip, I connected it to the text so that it only shows up on the text. Then I created a duplicate of the fractal noise layer and added the colorama effect. I drew a mask on this layer, so it only shows up on the word colorama. I'll open up Cloama so you can see the colors. It's the basic hue cycle that Cloama chooses by default. I just turned down the saturation on each color. I also tweaked the fractal noise just a little bit. I turned the contrast to 180, brightness to zero, scale to 16. I'll turn Cloama back on and give it one more preview. My next example, I'm going to show you in two parts. First, I'll break down how I created the glitch animation, and then I'll show you how I brought in some color. Here's what the original glitch animation looks like. So what's basically happening here is I have three separate circles that are separated by a couple frames on the timeline, and each circle has a displacement map effect. And the displacement map is what's creating the distortion. I'll walk you through it step by step. So first, I created a solid layer and put on my fractal noise. Although, in this case, I used turbulent noise, which I explained earlier is the exact same as fractal noise. I set the fractal type to basic, contrast to 400, brightness to negative 100. I separated uniform scaling so that I could change the scale's width and height separately. I changed the scale width to 46 and scale height to 20. I turned the complexity to two. To create the animation, I animated the random seed. I used the same time times four expression that we used earlier. By the way, the reason we can see the background here is because earlier when I was creating this project, I moved this layer's position so we can go ahead and ignore this the rest of this tutorial. Now let's turn our circles back on and see how the displacement map effects create our distortion. So as I mentioned earlier, each circle has a displacement map effect on the layer. And what we're doing is we're pointing the displacement map effect at that turbulent noise layer and it's using the turbulent noise layer to create the distortion. We selected in this menu. We also have to select effects and masks because turbulent noise is an effect. Here is where we can dial in the amount of distortion we want to use. We've got a vertical distortion and a horizontal distortion. See how when I change the number, the amount of distortion changes. We can actually turn this layer off because we don't need to see it. So I have the circle separated by a couple frames on the timeline, and each instance of the displacement map, I have a little bit less horizontal displacement, and that is what's giving off the effect that the circle is glitching in. And by the way, if all of this is overwhelming to you, it's completely understandable. That's why I'll be providing a project file for you to download, and you can go into the project and have a look at how I created this. And finally, this last circle here is just a regular circle with no effects on it. The circle down here at the bottom of the layer stack is just to create the glow. As you can see, I have some glow effects on here with some directional blur to increase the glow. And then I have my character animating in, and I'm using a track mat so that my character only shows up on the circle. Now we can go over how I brought in some color into this animation. We'll start things off by duplicating our displacement layer. We can rename it Colama because we're going to be adding colorama to it. We can turn the layer back on in the layer stack, and I'll move the colorama layer above the first circle on the animation. Now I'm going to use the Track Matt pick whip and connect it to the first circle. Now that colorama layer only shows up on our first circle. Now let's bring in some color by adding our colorama effect. And there we have it. We're already getting some really psychedelic colors just with our basic cycle. I already have a color palette chosen out, so I'm going to paste it onto my colorama. I'll bring up the output cycle so you can see the colors. So now it's just a matter of duplicating our colorama layer, putting it above our other circles, again, using the track Mat piqui to connect it to our other circles. Duplicate it one more time. Put it above the next circle. Use the track Mat piquip. And there we go. We've got our psychedelic colors as the circle animates in, and that is essentially how I created this glitch animation. 7. Examples 3: Revisiting Projects: And finally, I thought it was worth revisiting a couple classes where I used colo rama and fractal noise. And while both of these projects are actually being driven by a gradient ramp in Cloama, our fractal noise is being sandwiched in between these effects to bring in some extra texture. If you're interested in learning how to create these projects step by step, I would recommend taking my gold text and my chrome text classes. That just about sums it up for this class. I hope you enjoyed learning about these effects, and perhaps I'll see you in a future class. 8. Outro: Congratulations. You've made it to the end of the class. Now you can post your projects to the project gallery. I would love to see your animations.