All About Texture - A Beginner's Guide to Texture in Adobe After Effects | Tyler Bennett | Skillshare

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All About Texture - A Beginner's Guide to Texture in Adobe After Effects

teacher avatar Tyler Bennett, Motion Graphics Designer & Photographer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:20

    • 2.

      Getting Started & Class Project

      0:20

    • 3.

      Overlays, Blending Modes, & Track Mattes

      7:37

    • 4.

      Grain & Dust

      6:44

    • 5.

      Boil Effects & Roughen Edges

      5:27

    • 6.

      Outro

      0:08

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1

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About This Class

This beginner to intermediate level class is a great introduction to creating texture in Adobe After Effects. You will learn some basic techniques that motion graphics designers use. Even if you’re new to Adobe After Effects, you should be able to follow along.

In this class you'll learn:

  • How to animate a texture overlay
  • How to use blending modes to add texture
  • How to use a track matte to add texture
  • How to animate grain
  • How to create dust
  • How to create a boil effect using an adjustment layer
  • How to use displacement maps to distort things in your composition
  • How to roughen the edges of text(or any object)
  • And more tips & tricks

You’ll be creating:

  • A texture animation using the techniques taught in this class

Adobe, After Effects, and Media Encoder are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.

Meet Your Teacher

Teacher Profile Image

Tyler Bennett

Motion Graphics Designer & Photographer

Teacher

Hello, I'm Tyler. I'm a motion designer & photographer based in Ottawa, Canada. I make simple and easy to follow classes for beginners.

You can find me at tylerbennettvideo.com/

Connect with me at @tytyttheguy or @learnmotionwithty

or on YouTube: @tylerbennett3601

See full profile

Level: Beginner

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Transcripts

1. Introduction: Adding a little bit of texture to your animations can make it more visually appealing to your audience. In this class I'll show you how to use blending modes and track maths to add texture overlay, how to create grain, how to distort stuff using displacement math, as well as other tips and tricks. Can't wait to see the animations you create. 2. Getting Started & Class Project: To get started with this class, you'll need Adobe After effects. All the class project files will be available on the project and resources page. Your class project is to create a texture animation using any of the techniques taught in this class, and feel free to post your project to the project gallery. I love seeing the animations that everyone creates. 3. Overlays, Blending Modes, & Track Mattes: So here I have a couple different paper textures. I'll provide these textures on the project and resources page, and I'll also put a link to where I found these textures. I'll drag one of my paper textures into the composition. I'm going to add a levels effect. I'm going to dial in these handles to get a more bright white color. I think that looks good. Now I'm going to go to the mode list of my paper texture, and I'm going to select the multiply mode. And there we have it. We already have our paper texture overlay. We can dial in these handles further to increase or decrease the amount of paper texture. It all depends on the look that you want to achieve. Now let's add some animation to our paper. Just something to take note of before you start animating. Make sure your paper texture is large enough to cover the entire screen. Like here, you can see the bounding box for my piece of paper. If your papers not covering your whole screen, you'll just have to scale it up or you'll have to find a larger paper I'll press R to bring up the rotation. Press the stopwatch to put a keyframe. I'll do the same thing for the position. Press the P key. Press the stopwatch. Now I'll press the U key to bring up both of my keyframes. I'll select both of them, right click, toggle hold keyframe. I'll move over maybe four frames on the timeline. Change the rotation. And I'll move the paper texture. Keep in mind, you can choose whatever values you want. I'll move over another four frames. Change the rotation again. Change the position. Do the same thing again. For the remainder of the timeline, I think I'm just going to copy and paste. There we go. Now we have an animated paper texture. Now I'm going to drop in my other paper texture just to demonstrate that if you were using a black piece of paper, you would need to use a different mode. I find the screen mode works really well. You don't need to limit yourself to just paper textures. Here I've got a piece of fabric texture. I'm going to drop into my composition. And the effects and presets, I'm going to search for the black and white effect. I'm also going to add a levels effect, just like we did earlier. Dial in these handles. Go to the mode menu, choose multiply. Dial in these handles even further. I'm going to bring up the scale and scale it down, maybe turn the opacity down a little bit. Just dialing it in until I get a look, I like Now let's try out some track mats. I've turned the paper texture back on that we created earlier and moved it to the top of the composition. Now we can use a track mat pick whip to connect it to our text layer. This by default, will turn the text layer off, so we'll turn it back on. Our paper texture is a little bit difficult to see at the moment, so I'm going to change the color of the layer. Let's try a bright blue color. There we go. Now we can view our paper texture better. Here's another way we can add texture using a track mat. I've got a grungy paper texture. I'm going to drop it in the composition under my text. I'm going to search for the extract effect, drag these handles to the left. And what this is doing is it's getting rid of all the white parts of the image. Change the background color just to show you. Again, we can take our track mat pick whip connected to the paper texture, and now our text is only showing up on the paper texture layer, and the white parts of our texture layer that we extracted earlier are being cut out of our text layer. We can adjust the extract effect to increase or decrease the amount of texture that we would like to cut out of our text. So scale our paper texture down. Again, just depends on the type of look you're looking for. One final thing I want to teach in this lesson is how we can use displacement maps to distort stuff in our compositions. I'm going to drag in yet another paper texture. Once again, we will search for the levels effect and add it to our paper texture. Gonna dial in the handles to bring up the white. I think that's good. I'm going to duplicate this paper texture. I'm going to rename one of them to overlay, and I'm going to rename the second paper texture to displacement. I'll move the displacement layer to the bottom of the composition just above the background, and I'm going to turn it off because we're not going to need to see it. The overlay layer, I'll set to multiply. So now we have the paper texture overlay to our composition. In the effects and presets, I'm going to search for the displacement map effect, and I'm going to add it to the text. Change the displacement map layer to the displace layer, turn on effects and masks because we have an effect on that layer. And for the use horizontal displacement and the use vertical displacements, I'm going to switch them both to luminance. And as you can see, now the text layer is being distorted by the displacement layer. 4. Grain & Dust: Before we get started, just want to let you know, I've provided the MP four file that you see in this lesson on the project and resources page. The first type of grain I'm going to teach is a type of noise that we can put over our whole composition to make it look a little bit less computer generated. I'm going to right click New Adjustment layer. I'll rename the adjustment layer noise HLS Auto. That's the name of the effect we're going to use to create the noise. We'll search for the effect in the effects and presets tab. We'll add it to our new adjustment layer. Change the noise type to grain. And I'm going to turn up the lightness maybe to around ten. We can also change our grain size. And we can change our noise animation speed. This is a very subtle effect, but when you zoom in, you can really notice it. It almost looks like film grain that you would see on stuff that's shot on film. Next thing we're going to create is a vignette. I'll head over to the rectangle tool. Double click to create our rectangle. Rename our new rectangle layer to grainy vignette. With our vignette layer selected. We'll go to our EllipsTol. We'll make sure that this icon is selected. The tool creates mask button. We'll double click to create our mask. And beside mask one, we'll change the mode to subtract. We'll toggle down mask one, turn up the mask feather to something really high. I think around 600 is good. In our effects and presets, we'll search for the rough and edges effect. This is what's going to create the actual grain. We'll turn our scale down to ten. We can turn our border. Let's turn it down to Let's turn it all the way down to zero. Now we need to add some animation to our grain. We'll toggle down evolution options, go to the random seed. We'll click on the random seed, and we'll type in times ten into the expression field. There we go. Now we have some animated grain. The next effect I'll show you how to create is a dusty overlay. We'll right click, create a new solid, we'll rename our solid dust. And the effects and presets we'll search for the turbulent noise effect. Turn our contrast way up around 1,000 looks good, and we'll turn our brightness down. I think around 250 looks good. Toggle down our transform menu, and we'll turn the scale down so that our dust particles get even smaller. I think that looks good. Toggle down evolution options. I'll click on the random seed, once again, we'll type in time times ten into the field to give our dust particles some animation. To finalize this effect, we're going to change the mode. We'll change the mode to screen. This gets rid of all the black parts of the layer and only shows the dust particles. We can turn up our scale to make them more visible. We can also adjust the contrast even more and the brightness. All depends on the type of look you want to achieve. In part two of this lesson, I'm going to show you how to create a grainy shadow on specific objects. We'll go to our Ellipse tool. I'm going to change my color of the ellipse to maybe a pink color. I'll rename it circle. Center it to my composition. Now I'm going to grab my pen tool. I'll change the color to black. Now I'm going to start to draw the shape of the grain I want on my circle. I'll rename the layer grain. And we'll use the track mat pick whip, attach it to the circle, and then we'll turn our circle back on. But now our grain layer is only showing up on our circle. Optionally, you can parent the grain to the circle, which is what I'm going to do. Let's create our grain. Go to search for the rough and edges effect, add it to our grain layer. Change the scale down to ten. For this, I'm going to turn the border way up. Around 140, I think, looks good. We'll toggle down our evolution options and press Alt on the random seed. And we're again going to use that time times ten expression to generate some animation. There we go. That's how you create a grainy shadow on specific objects. 5. Boil Effects & Roughen Edges: First thing I'll show you how to do is create the boil effect using an adjustment layer. We'll right click New Adjustment layer. We'll rename it Boil. Go to search for the turbulent displace effect and add it to our layer. We'll change the amount to 15 size down to ten. We'll change our complexity to two. We'll duplicate our turbulent displace layer with Control D. On our second turbulent displace, we'll turn the amount up to 30, the size down to two, and we'll change our complexity to four. So give us a nice rough look. Now we'll add some animation by toggling down the evolution options, Alt clicking on the random seed, and we'll type in random 10,000 in the expression field. We'll do the same thing for our second turbulent displays. Type in the same expression. Random 10,000. And there we go. Now our whole composition has a nice boil effect. Now, anything you create under our new boil layer will have the boil effect added to it. Gonna create a rectangle real quick to demonstrate. Next, I'm going to show you how to create a similar look using a different method. We'll go to create new solid. We'll call it displacement. In our effects and presets, we'll look for turbulent noise, add that to our new displacement layer. We'll up our contrast to 300. We'll toggle down our evolution options. I'll click on the random seed. Type in time times ten. That'll give our fractal noise an animation. Now we can make this layer invisible and we can move it to the bottom of our composition because we're not going to need to see it. What we're going to do is we're going to create a new adjustment layer. We'll add the displacement map effect to it. What we're going to do is we're going to change the displacement map layer to our displaced layer. We'll also turn on the effects and presets option because our layer has an effect on it. We'll change our horizontal displacement to luminance and we'll also change our vertical displacement to luminans there we go. We essentially created a similar effect using a displacement map. To distort your text in a different way, you can go to your displacement layer, change the settings to get a look that you like. You could also use your adjustment layer with the displacement map effect on it. Change the settings. You can get some funky looking results just by changing the numbers. I'm going to rename the layer displacement map because we should always name our layers just to stay organized. You could use this method to add it to specific layers. Like here, I'll create a new rectangle. And just by adding the displacement map effect to the rectangle, you can see that only the rectangle is affected. One last thing I'd like to show you how to do is how to roughen the edges of text. We'll select our text layer, and we'll search in the effects and presets for the roughen edges effect. We'll toggle down the evolution options. I'll click on the random seed, type in the time times five expression. And it's as easy as that. But to make it even better, we can duplicate our rough and edges effect, and we can change these settings. I'll change the border to four, scale down to 75, and I'll turn up the complexity to maybe four. There we go. We got a nice gritty text animation. And 6. Outro: Congratulations, and thank you for taking my course. Now you can post your projects to the project gallery so everyone can see what you created.