Complete Tutorial Of Making A Wine Bottle On Blender | Nityam Patel | Skillshare
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Complete Tutorial Of Making A Wine Bottle On Blender

teacher avatar Nityam Patel

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:36

    • 2.

      Modeling

      17:50

    • 3.

      How To Do UV Unwrapping Of A Label

      3:11

    • 4.

      Adding Material And Texturing

      3:01

    • 5.

      Adding Background & Lighting And Rendering

      11:33

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About This Class

Hey there thanks for stopping by to see this incredibly long video! Ha... I know you all say you don't mind long videos so here's another! We'll cover everything in two parts, and this video is the first. We go over setting up a reference image, modeling the bottle, creating the materials, setting up textures,  lighting and background  and rendering 

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Nityam Patel

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Hello, I'm Nityam Patel, and I'm deeply passionate about the world of Visual Effects (VFX) and Computer Generated Imagery (CGI). Over the past six years, I've immersed myself in this captivating realm, honing my skills and pushing the boundaries of what's possible in digital artistry.

My journey began with a fascination for the intersection of technology and creativity. I've dedicated countless hours to mastering Blender, an open-source 3D creation suite, and various other 3D animation software. These tools serve as my canvas, allowing me to sculpt mesmerizing cinematic experiences that captivate audiences.

What sets my work apart is my ability to infuse soul into pixels, creating immersive narratives that evoke wonder and emotion. Whether I'm orchestrating complex particl... See full profile

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Transcripts

1. Introduction: Good morning. First of all, thank you so much for choosing my course myself. Niki, I'm going to teach you how to make up fine water. The video includes modelling of divine bottle, unwrapping of the label, adding some material and texturing. At the last, at some background lightings and the rendering. Now you can move on to my first video on modelling. I hope you like it. 2. Modeling: So take a cube and change it. Z dimension, 200 millimeter. Debts won't do meter. Drag it towards the right side. I'm seeing from the top view skewed the size of the cube. This much shown in the video. Now I'm adding a reference image. You're going to get it from Google. By adding the reference image. You can adjust it. Blender file so that any problem comes on, your brand fiery crashes, that it can be easily recolored. Now you can adjust your image by rotating it towards the x, y, and z direction. Now you can adjust the image by rotating it towards the y direction and the x direction. I'm rotating it towards the x direction. It looks perfect now. You can just see it from the top front and tied you scaling it. Now go into wireframe mode. Just decrease the size of the image. It perfectly for you to stick you. The only reason we'll add the cube was for the height of the wine bottle. Glenn, the Hyades, a district with the image. You can simply ridiculous. Now, my height is somehow adjusted perfectly. You can do either way, but I think next, now grab the image and exhibit towards the same direction. You're going to align it with the y-axis. Now by adding a circle from the mesh, scale it, and recreate the size of the circle. I think Deb, you can go into the, I didn't warn you to exclude to a desired direction, but I think easier. You can scale it. Again. E X group would seize their direction and just gave it. Follow the same steps. Again, decrease the size of the circle by scaling it. And exclude towards that direction. But I think easier against scalar. You can repeat the process, reduced to the cap of the bottle. This exclude or z direction by pressing and just scaling it by decreasing the size of the circle. Now go into edit mode by pressing loop code, by pressing control. Go to wireframe mode. You can see the image clearly based controller loop, good. For making the bottom of the line, you'll do select the head of the wine bottle, looked at the whole one now, excluded. After excluding it. Who can just go into different view like this. You will do again, excluded to a deduction against scale it. Now we're going to exclude it good desired direction. Just repeat the process. As I'm showing the object mode. Select the wine bottle and right-click and shoot smooth. The surface of the model becomes smooth. Smooth the surface of the model you are to add the modifier we just call subdivision surface modified. By adding this modify, your edges of the bottle will get smoother. To change the view port two to node two also do. So by selecting the wine bottle and by pressing tab, you can go into edit mode. And they seduction module to face. Look perfect. Now, some finishing the Yoda again go into edit mode. By pressing on. Do you have to add some ducats? By adding some loop cuts you can use on finishing to the water. Again, going to the step, already more, you're depressed step. Then by getting controller will add a look good to the bottom of the water. Please dilute good on the bottom end of the bottle. The breed of the model becomes somehow bigger. Perfect now, by going into edge mode in the Edit menu to select the edge at the bottom of the water and scale it a little bit. Give some finishing touches to the end of the bottle. By going into object mode, go to add or modify. It is called solidify modifier. Modifier will increase the thickness of the bottle. Just did and said the thickness levels to 0.07. That's perfect. By pressing Tab to go into edit mode. And yoga, add some loop cuts by briefing controller. Like this. To adjust it towards the edge of the bottle that it will became sharp and smooth. Now, yield to apply the solidify modifier, which we are centered. You can just apply it by going into a fist and blacks. Again, going into the Edit mode to add some. Look good by pressing Control. And blessed. I am blessing. Again by pressing gondola. Look good. This will make our wine bottle smooth and sharp. Again, we are to go to the edit mode by pressing Tab and select the edge. We're able to decrease the width of the bottle by scaling it, by pressing S. We able to hide the image. You can simply hide the image by pressing edge, or you can just simply hide it by pressing the button. Now we're making cap of the bottle by getting is he Linda and decrease the size of the cylinder. Grab this move towards that direction by briefings easier and against kids. To adjust the size of this. As part of the bottle. Briefings, naan bread button, a $100. You can see the size of the cylinder. Easily. Grab it again towards this direction. Now you have to apply. She had smooth and for this shape is what I do. Go into normals and auto smooth. Night. Now again, going into the Edit menu, you'll do select the add mode, select the top edge. And by pressing Control B, you can add a bevel modifier and scroll the button as many as you want to add the bevel. This look perfect and against me, shade smooth. Now we'll delete our reference image, which we have highlighted. Now we're able to decrease the size of the mortal. Mortal. You put all this and scale it to one. Scale the auto size of the bottle. Like this. Now we're able to make the label of the bottom step and go into edit mode by pressing Control-A. Some looped good. Where do you want to place the label? Yeah. No, it's a good one face select mode. You are loosely let this area, where do you want to apply the label? So now you're good press Shift D to duplicate the object and go to selection. This will shepherd it. Labeled object. Scale it once. This now Rio to make tea top sticker of the image which we seen in the photo. Friends humid. So by going into ear mold and face select mode in the Edit mode, Let's hold the optic like this and scale it. And then the speed and tempted by selection and rename it to top. Now we'll do more of a political motivation or the origin position. By pressing Shift and more cultural origin. The origin. Now you have to adjust his top sticker. Grabbing it towards prefect data. Modeling is completed. Now, in the next video, we will learn about how to unwrap deliverable. 3. How To Do UV Unwrapping Of A Label: In this video, I will show you how to unwrap a label image. So far, select the label and go into shading menu. Then add a new material. Then by pressing Add button and by entering image texture, you would replace it like this. Open the image. You can take whatever the image you want to select. I am digging and basic label image of a line water. Now we want to match the color to the base color. That image will be added to the label. It will take some couple of seconds to add damage. Now images edit. By pressing tab, you can go into edit mode. By pressing a. You can see like all these B2 ui and smart UV project so that your image will be UNDRIP. Now, you can go into the UV editing mode. Because of all immediate, not perfectly UNDRIP to go into the material view so that we can see the labeled limit clearly. You have to select one phase in DUE editing and then select all the phase and right-click and follow execute code that it will unwrap the image, properly. Adjust it by scaling it and grabbing towards the x and y direction. Can scale it like this. Now under being is perfectly done. In the next video, iraq about the material and texture of divine mortar. Now, again, we have to go into layout mode and select the cap of the bottle, go into shading mode, add a new material, and repeat the process. We're able to add a mid texture. So go into Add button, search the image texture, and place it somewhere over here. Or you can just grab the image from this left direction. You could drag the image. So I would material audience. I'm dragging it and you place it like this to match the colors to the base color. Wood material is now added to change the color space to row. Like this. Mapping is done. So in the next video, we will see about D, material and texture of the wine bottle. 4. Adding Material And Texturing: In this video, we'll apply the material. So select these ticker sticker and go into shading menu. You can add a new material. Might material is already selected new and set it to orange color. You can set whichever color you want to select. I'm setting it to the orange. Just getting this shape to the darker side of the orange color. Now we'll begin some values. The metallic value to 0.518. Now Jane devalues specular team to 0.3 to flip this and change the roughness when you do 0.218. Now you can adjust the base color as your wish. Now again, go to Layout mode. Now we have to apply some material on the wine bottle. To select the wine bottle on the object mode and again go to shading, add a new material. Clicking onto new option. Able to set the base color of the wine bottle, cool the darker red color. Like this. For be glass-like material. To set the roughness value to 0 and change the transmission value to one. You can adjust the base corner of the wine bottle is the order wish. We're applying material index sharing video is completed. In the next video we will talk about the background and lighting. 5. Adding Background & Lighting And Rendering: In this video, we will add a background and some lighting. First, I'm adjusting my wine bottle. Wine bottle is somewhere towards the downward direction. So I'm adjusting. You can adjust it by grabbing towards the z direction. Now it is perfectly adjusted. Now pressing Shift to add up lean, mass. Scale it like this. Now you have to select the plane and pressing the button, you can enter into edit mode and select the etiologic mode. Now you have to select the edge excluded towards that direction by pressing easier. Like this. Now select the under edge. By pressing Control V, you can eat a bagel. Bites coding the mouth button. You can add just the segments of the bevel. This and right-click it and shade smooth. You can scale the background. Now we're able to add some light, redshifted. Go into the light an area light. Just delight by grabbing it towards this direction, y direction. By pressing Shift, you can duplicate delight. This and again grabbing the y direction. Now we adjust the light. You can adjust it wherever you want. You can just follow my steps. Indeed, light ship to disk and check it to 1000 watts and increase the size of the light. Now you are able to rotate delight and place it on the wine bottle. Please. The reflection of the light on the wine bottle. You can adjust the light. I'm selecting the size. You can set the exercise group of 0.5 meters. And again set it to 1 thousand watt shape of the die to Bisk. And again, repeat it, please it on the wine bottle. Take this adjusting, it may get to a desired detection. The camera, again by shifting and adding the camera. You have to grab it towards this direction first. Like this. Again, you'll do shifted towards divided x direction. Like this. By clicking numbered fetal, you can see the view of the camera. Bonus tip here. What the adjustment of the camera. Just follow my steps. Push Global Edit, and go to Preferences. Then go to the K-map and search your navigation. You can set the navigation to shift. As I adjusted. By pressing numbered 0, selecting the camera, pressing Shift F, you can adjust the camera with your key, the blue ESD from the keyboard. Looking at more accurate too, I'm duplicating my mind mortal. By pressing Shift D and grab it towards the y direction. You can simply duplicate the wine bottle. Again, grabbing towards the y direction. You can adjust your wine bottle. Follow my steps. What I'm adjusting it by pressing G on the numpad. Breathing one on the non-value can just go to File New and add just the image. By grabbing the X bigger trend. You get by rotating the object or the wine bottle. You can seem bleed, you adjust K labels. So far a better render view. I'm adding two cubes. Again, going into object mode 50. You have to decrease the size of the queue. You can please take you anywhere. But if you wanted to go with my step, just follow me. So by pressing Shift B, you can duplicate tick, you place it like this. Now you have to grab it to a desired direction. Pressing the numbered 0 view. You can see from the camera angle. Indeed under settings here to set the engine to cycle. Said the samples 800. You can apply some materials on our cube. I'm giving it a dark gray color. Same thing you in a plan D another cube. Now you can render the image. Going into render. Render image. It will take some time to render your image. After the completion of the rendering of image. My final outcome is looking like this. You can see if you like my renew, you can comment down below. If you want many more tutorials of Blender basics, you can also comment down it. Bye guys.