Complete Tutorial Of Making A Iwatch On Blender 3D | Nityam Patel | Skillshare
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Complete Tutorial Of Making A Iwatch On Blender 3D

teacher avatar Nityam Patel

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:38

    • 2.

      EP 1 Modeling Of Iwatch

      17:42

    • 3.

      EP 2 UV Unwrapping

      2:21

    • 4.

      EP 3 Material And Texturing

      2:49

    • 5.

      EP 4 Adding Background,Lighting And Renderings

      8:44

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About This Class

Hey there thanks for stopping by to see this incredibly long video! Ha... I know you all say you don't mind long videos so here's another!.Basically in this class i am going to teach you how to make an amazing apple iwatch on blender We'll cover everything in 4 episodes, We go over setting up a reference image, modeling the iwatch, creating the materials, setting up textures, lighting and background and rendering i will also provide the material and resources in the description below 

Drop a comment below and let me know what you think about this one!

Thanks for checking out this video! Please 'Like' it if you like it, and follow me to be the first to see my new videos.

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Meet Your Teacher

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Nityam Patel

Teacher

Hello, I'm Nityam Patel, and I'm deeply passionate about the world of Visual Effects (VFX) and Computer Generated Imagery (CGI). Over the past six years, I've immersed myself in this captivating realm, honing my skills and pushing the boundaries of what's possible in digital artistry.

My journey began with a fascination for the intersection of technology and creativity. I've dedicated countless hours to mastering Blender, an open-source 3D creation suite, and various other 3D animation software. These tools serve as my canvas, allowing me to sculpt mesmerizing cinematic experiences that captivate audiences.

What sets my work apart is my ability to infuse soul into pixels, creating immersive narratives that evoke wonder and emotion. Whether I'm orchestrating complex particl... See full profile

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Transcripts

1. Introduction: Thank you for choosing my class. First of all, my name is Jim Patel. In today's class, I'm going to teach you how to make this amazing iWatch on Blender 3D. This class is divided into four episodes. Modelling of the iWatch, unwrapping of the screen wallpaper, adding some material and texturing, and the last, adding background lighting and rendering. Now you can move on to my first episode of modelling of the iWatch. I hope you liked my video. Thank you. 2. EP 1 Modeling Of Iwatch: First we have to select the camera analyte and press X to delete it. Now, to go to different view on these indexes, add a reference image in the background. I will provide my reference image in the project description. So not only does add the reference image, now, you are to go to x-ray mode. Does the image as part of the queue. Now by pressing G and grab the image and adjust it like that. Now you have to scale the deduction. Then you scale it. Now for the bottom you do again a reference image. Just go to the bottom that says Add Image, yoga, add the same reference image. I will provide you. Then addition, cooking. Now again, you go to edit a French image for this side view. Just edit the background image and load it. Now to add just the queue as per the reference from the side view. Now you have to scale the cube toward the reduction by pressing. You can just rename the cube to the body of the work. Now press Tab to go into the edit mode. By pressing Control, add a bevel modifier. You can please call the middle mouse button to adjusting them. Know again breast step to go out in the object mode. Elected cubing the object mode and right-click and select Insert mode. Now, for the making of display of the iWatch, just cool, in goodie, I did mode. To select this area. As I'm showing you in the video. You go into the face select mode, and select the area where you want to apply your screen of the iWatch. Now you have to duplicate the object. So press shift D. Just grab it towards the direction that this green looks a little bit upward. Now press P and selection rules hablar doors screen and just rename it to the screen or whatever you want to name it. Now for the making of denial of watch, this go to Mesh and early circled. Now just align it to view and 3200. Now you're to scale the circle. Dereference humid and adjusted towards the right direction. And adjusted. She loved this article. By pressing Tab, go into edit mode, select the face and press F to fill this article. Now, exclude the circle towards his head direction. Again, excluded by pressing Control B, bevel modifier. Again, add those two in a mode of bevel or you can just copy mine. Now yo do select all the faces of the data in the axial mode. Just go to Select deselect. This will select all the phases. Keep a gap between them. Short. I click an X group, free it along normal. Just excluded. Now again, press Tab to go out from the Edit Mode and select the object and right-click and change. For the better performance. Co2, CO2, NADH most. And just see let d orbitals mode option. Now for the making of this button. To simply add a cube from the mesh and just align it to view. You could use the size of the queue. Now you just take you by grabbing it. Now scale it towards the lie detection. Just go to different C D cube, very displeased. I'm decreasing the size of the cube, got the x direction and just grabbing it. Take this to the side view. And I think they go into the Edit mode and breath control me to add a bevel modifier. You're going to adjust in a mode of bevel edge, body or wish. You can just rename the cube to the button. Now for the making of this point, a circle, just like our diet, and press Shift D to duplicate it and place it. Body or reference image. Now decrease the size of the particle like this. Go to front view and grab it towards the x direction. This now to make this point size hole in the body of the iWatch, DO, DO simplicity. Let the body just go to the modifier option to add a Boolean modifier. Selected droplet button, selected to dial. In this code to the normal autos mood. Now select that sort of go and just hired it. Like this. Hole is created. Now in the bottom you yield where this article, and I just did, I did mode. Select this article in the edit mode, and go into expert mode. Now, you do grab it towards this direction. And breast key to exclude it. Like this. Modified my pressing Control me. Now you can adjust the image, view, your project, and breaths. Now press Tab to go out from the Edit Mode. Right-click on the object, shaded smooth. Now for the making of step of the watch of cube from the mesh towards the y direction like this. It on the X-ray mode. And scale this extra direction of the cube. Step to go into the I did mode. Select this word disease by pressing Control R, loop good. Or select these vertices and scale it towards the x-direction. Now, again, adding a loop good, like this. Scaling it. You can adjust the size of the strip by scaling it towards the right direction as per your reference. Now, you have to select this trip in the object mode and breast step through and do the moon phases of the strep. And by pressing Control B, we're going to add a bear and modify like this. You're going to adjust it. Body or reference. Again, go into object mode and right-click Shade, Smooth. The making of bread, drink, or food. I'll just go and select dial and press Tab by entering in edit mode. Now select this, duplicate it and breadth B and select Separate by selection. Now, just rename it. Go into object mode. Select getting, scale-up little bit so that you don't motivate or dial. Blink part is completed. 3. EP 2 UV Unwrapping: Now to UNDRIP the wallpaper of this green, direct the screen and go into edit mode. Press a to select all bowed to UE and smart DCE project. And press Okay. Now go to the shading menu. Now initiating my new just this material and apply a new material. Roughness value, lose 0. Said the base color as black. Bootlegged called the screen. And brush shifted image texture like this. Now you do add an image texture of this. Clean up the iWatch wallpaper. You can select as for your reference. Or if you want to select mine wallpaper, I will provide you individually option. Now just go to your editing. Select here the review. Now you're rotated towards 90 degrees. That's 90. Like this. Now scale it towards the x-direction and adjusted as per your reference. Unwrapping this done, you can move onto the next video. 4. EP 3 Material And Texturing: First we are assigning material to the body of the iWatch. The body of the iWatch. Now go to shading menu. Now apply a new material. And said the base color as per your reference. I'm selecting the black color. You can set the value of 0.1 to one, metallic value, 0.850, and the next value, those 0.9. Now see that this gap in the layout mode and again go to Shading. New material. B is colored. No said the metallic value, the 0 roughness value. Now select dating of Godel and go to the shading menu. New material. Set it to a reddish color. Now you are to say, did I add material exactly like the body of the iWatch? De Button material? Exactly like the watch. Not like this. 5. EP 4 Adding Background,Lighting And Renderings: Now you don't need it for reference images. Now for adding the background. First of all, I am selecting my watch and grabbing it towards his head direction. Like this. Now I'm adding up clean mesh, make this and scale it. Now breast depth for this depth and go into edit mode and feel like they're tearing mode. Now you are good like this where TCS excluded towards this direction, like this. Then the inner edge of the beam. By pressing Control V air to be able to modify it. Now again, go to object mode and shielded smooth. Now we've looked perfect. My watch is in the upward direction. I'm grabbing it. G2 gravitate towards his hat direction. This now you can adjust the I watch his buddy on the evidence rotating it towards the 90 degree. For the better, we'll grab it towards this direction. A little bit like this. No goto friend you in by pressing shift is light. Light. Now grab it towards see z direction. Again, they're a bit towards the x direction. Chiefly could duplicate this and again grab it to a Txy reaction like this. Going to the light properties and Jane does ship, ship to now increase the size of the light. Now ten dB power of the light to rotate the light, bleed it towards the watch, him to follow it another light. But as shifted, add a camera towards the report. Again, maybe towards the y direction. If you've seen my previous class, I will explain an amazing trick to set a camera with your arrow key order the blue is Nicky's do limits navigation tool. You can just simply added from the editor and defenses, but has shifted. Now you're going to adjust the camera. Like this. You can adjust as you wish. Now just follow my render settings and select Render Engine do Cycles. Render Settings depends upon your PC. From personally my view, I'm just setting my render view-port to 200. But for my final output, I will select it to 800. So it depends upon yours. I am setting my light to 1500. Same thing, that blade to the another light. You just follow my steps. I am adding in another light for light. And just get a bit towards the same direction. And make this. My background looks more dull because of some less lighting. So my, I'm adding in another one. Said the shape of the lighting rectangle. To adjust the lighting as body or plain background. I am increasing the size. Now to give these lighting more power, I am setting it to two hundred and five hundred watt. Now pressing numbered 0. Going into render view. Here I may render results. At the end of the video. I'm showing my final and the result. Here is my final rendering image. If you like my video, you can share it with your friends. I'm providing a link in the description from Dead reference link. You can get a tattoo days of free subscription of Skillshare. I hope you like it. If you want animation of this class, I will provide in another class for it. So comment down below. If you want it.