Complete Tutorial Of Making A Desktop On Blender 3d | Nityam Patel | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Complete Tutorial Of Making A Desktop On Blender 3d

teacher avatar Nityam Patel

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:32

    • 2.

      EP1 Modeling of Desktop

      23:59

    • 3.

      EP2 Unwrapping Of Screen

      5:53

    • 4.

      EP3 Applying Material And Texturing

      9:56

    • 5.

      EP4 Background Lighting And Rendering

      11:54

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

34

Students

1

Projects

About This Class

Hey there thanks for stopping by to see this incredibly long video! Ha... I know you all say you don't mind long videos so here's another!.Basically in this class i am going to teach you how to make an amazing desktop on blender We'll cover everything in 4 episodes, We go over modeling the desktop, unwrapping,creating the materials, setting up textures, lighting background and rendering. 

Drop a comment below and let me know what you think about this one!

Thanks for checking out this video! Please 'Like' it if you like it, and follow me to be the first to see my new videos.

Music Used In The Background Is "COPYRIGHT FREE"

Song: Jarico - Island 

Music supported by #BackgroundMusicWithoutLimitations https://bit.ly/2XoXFnb

Let me know in the comment if you find any difficulties 

Here are my render results shown below 

Meet Your Teacher

Teacher Profile Image

Nityam Patel

Teacher

Hello, I'm Nityam Patel, and I'm deeply passionate about the world of Visual Effects (VFX) and Computer Generated Imagery (CGI). Over the past six years, I've immersed myself in this captivating realm, honing my skills and pushing the boundaries of what's possible in digital artistry.

My journey began with a fascination for the intersection of technology and creativity. I've dedicated countless hours to mastering Blender, an open-source 3D creation suite, and various other 3D animation software. These tools serve as my canvas, allowing me to sculpt mesmerizing cinematic experiences that captivate audiences.

What sets my work apart is my ability to infuse soul into pixels, creating immersive narratives that evoke wonder and emotion. Whether I'm orchestrating complex particl... See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: First of all, thank you for choosing my class, myself Knit button. And in this class I'm going to teach you how to make these amazing mixed up. So this class is divided into four episodes. Episode one includes modelling of TEDx talk. Episode two includes unwrapping of the screen. Episode three includes material and texturing, and the last episode includes background, lighting and rendering. Now you can move on to my first episode, which is modelling. 2. EP1 Modeling of Desktop: Hello students, as mentioned in the introduction video, this video is containing about, uh, modeling of computer. First I open a blender file. Now press a to select all and press X to delete it. Before I do anything, I just save the file by pressing Control S. Now I'm adding a cube and tenured statements and object properties. Now I am changing the x value into six, y value into 0.14123.20 something. So that Q is look like computer box. Now I'm going to give a loop cut uncomfortable border so that it looks like it's safe to do so. Collective competence, body and press Tab to enter. Tech more noblesse controller to add loop inside it like this. Now where it another look good with keeping a little distance. First electron is, and they also produce three no object mode, which pressing or double-click to select the middle one phase. No press E to extrude and S to scale inside a little bit. Now placing again, double-click, select them with the loan fees. But it's controlled to add a bevel. With the user's mouse wheel. You can have just a sediment. Now we go to editor, big side of computer. Go to the edit mode. Now, press I to insert. This Mondays controlled by your mouse. Now select the outer face of computer. Embrace minus x in viewport to side view. Policing, to grab it and move a little bit on its head. And press said to selected part is only move in z-axis and then move downward. Now I'm adding a little bevel over here. I just select a big part of the body interests controlled bit too, baby. Now select the front side of the body. In press I to insert it. This cube is not a square piece, so it does not fit perfectly. For the perfect fit, I will just move aside two parts. No, selecting their body, press E inside a little bit. Nick go to grab a little bit. No, I am select the four corners. Letting all four corners. I'm adding a little devil here. Now I am going to make a photo computer, made a cube. Know but every detail below 19 really famous and enough to property the y-value into 0.1 level play in that value into 1. No, I didn't get the VA to. Now go to the object mode and select the polling mode is nobody's E, S and X and pull like that. Now brings in the body in the y-direction. Now scale liter to look more properly. Nobody is T and mu or downward say e to x to rotate and look to the excellent work. The same way, select the upper edges and add a bevel to the modeling of computer screen is ready. When you are satisfied with your project, you will have to save a project with Control S. Now, I am wearing the project on top of XY plane and add a plane. Gender property I just selected the box is two now we have to create a small button for a computer. It's a complex part. So what's carefully put deserts on the screen. And for proper making open excellent mode. Now the cube and make the size smaller. And just read a competent borders. You can go to the tick mark. Press Shift D to duplicate it. One on top of the floor time makes you dissolve because it is making in object mode. After making this type of boxes. Now to object mode. And make it smaller in size and align with the computer screen. Now select the boxes D to duplicate it and put it next to it. No slip the computer body could be money for sex. Then add a Boolean monitor. Select this button with the help of eyedropper icon button and press H to hide it. Now, we have got a empty box off button. Now, select the button and put it into empty boxes. Now we give to anyone would closely linked the other three button and brig this X to delete it. You, the snip of the button. Add a bevel and the proper shape. When you ask it this way, richer. Color mix here, or this persist declared inside of default. After getting the job took motor. And the button is almost ready. Hello button is almost ready for us, but we can now add a little logo here, warrior from the last button. Now, I circled over here. And Elaine said, Well, do you make this smaller loop and exit and where to look proper? Making a circle like this twiddle of t. And it kinda object mode based. Pre-fill it in, press I to insert it. Now she looked about three or four phases and deleted. Dig more a to select all and add a modifier, subdivision level into two. No grave outside a little more. E to x. To delete. This circle is just silly. Eight vertices and bring them closer to each other by pressing S. Now I add a cube and do small. But in between this vertical increase the height. And so the outer part as well as political control, me. Anyway, lingo little bevel over here. Once the baton ready, select the circle and cube and press Control J to combining it together. And produce the right-click. And select this, it's moot. And our button is ready. When you as a display retail project, pressing the Control S to save the project. To now add the text and select the line world to view. Please G to grab in the middle. And by pressing Tab, you're eligible to write something here. Make this a smaller brigade to middle acuity of object data property in dogs it into 0.080 for this text. No lubricate. The setting is also replicate it. And write E. No press R to rotate it and put it like this. Tech firm believer in, like the board to tape, Control J to doing it. Forget to save your project. The modelling of tachometer easily. So the next part is about unwrapping. Hope you liked the video. Thank you. 3. EP2 Unwrapping Of Screen: Hello students. In the first lecture, we saw how more links? Now today's lesson, I will show you how to unwrap a competence being. Now before I do anything, I just select all body parts one-by-one and rename it. Select the model. And by pressing double-click the name. The same way, chain name of all body but this lake me. So now we'll go and grab a computer screen. Select the body, project, labor, things like the face mode of the screen. And go to UE, can select smart, give you predict in press. Okay. Now go to the 3D menu. Object properties. Plus, plus is all over the body. And second place is the selection part. By placing new open the screen properties. And by pressing assign all the changes is done in the screen sex and not all over the body. Jin, the second material of name into display. No head image takes a node loop, one image. Jane to degrade into play. Connect the color of the mistakes that basic color of principal focus images appear. What is not perfectly sit on. The solution going to UV Editing. And we tell, rotate and scale. Hitting a wallpaper picked on the screen. Venue or to distribute your own draping. Crusading. Kinda placed into 0.1 pi. Over on the thing off the computer screen is done. When you're underpaying is complete, please save the file. Okay, So second lesson of unwrapping is done. And in the next video, we will see about our top layer material. So thank you for watching this video. 4. EP3 Applying Material And Texturing: In this video, I'm going to teach you about how to apply materials and textures. So first-year to add the area light so that we can see or materials properly. Now just so you can simply follow my steps. Now I'm increasing my power to 1500 watt so that I can see the shades of the material properly. I will duplicate this area light tonight on expeditions. So now we can move on to or further steps. So first, select the body part of x dot and apply it in new material. Now, you have to set metallic while you do one in specular value to also want to set the roughness value to 0.275. Now, these two Students in Mali now just go to the edit mode and interfaces like more. Four feet off the deck. Stop. Now here to assign a new material through these four phases. And name it as the border. You have to set the base color to black. Set D metallic value to one, and also change the specular value to one. You have to set roughness value to 0.080. So now we're again going into the edit mode NPC live, nor to again select all the interfaces posted x dot. And to assign the same material, namely murder. Now here to select the stent in the object mode and just go into edit mode here to select this particular thing. They face select mode. And you can also select the remaining parts which are unselected. And you again assigned the same material, but which we'll get to the border like this. Now select this button section. The object mode. Again, use the same materials as the border here to select this bar button. And just said D surface emission. And Jane the strength value 2.5. Now you do again select these interfaces and assign the same material as the border. So over lesson of curing materials on our deck, stop it or so. See you in the next lesson. 5. EP4 Background Lighting And Rendering: So in this lesson, I'm going to teach you about how to use some lightings to this desktop. First year to see that the plane, the object mode, and scale it a little bit. Now just go to edge, select more and select the edge. And by pressing E, Extrude, extrude it towards that direction like this. Now select that. And by pressing Control V, add a modifier and add as much as you want. Now shared it smooth. I'm going to add some lights. The book did extra like this. Scale it a bit the size of the object, and just follow my steps. So I'm increasing the light bar to 1 thousand what? Now you can add just delighting from the top view by pressing the numbered seven. You can duplicate this sliding by pressing Shift B. You can adjust your lighting as per your wish. I'm doing like this. So again, I'm duplicating this slide and moving it towards the right direction to rotate it like this so that it falls on the object. You are glad another area light you the shape of the light, blue rectangle. So now lighting is done. So I'm adding a camera. So by grabbing the camera towards certain direction like this, to curb it again towards divided action and increase the size of the camera. So that object perfectly fits on it. So by pressing the numbered 0 button, you can simply jump into cameras view. Now we're going to adjust it. Buddy or wish you could I bring it towards all the directions. Now I'm going to do a render view. No, just simply follow my steps. I am adjusting all the powers of delighting and some smaller testament of displacement of delight. So forth. Go to select all the objects of the next stop. And by pressing Shift D to duplicate it, you can place somehow like this. I'm rotating. Did it stopped towards 180 degree in this direction? Like this? You're going to bleed or labor anything odd. And type one A2DP. So to align the camera here to go to view, outline view alone, active camera view. So now we are to rotate the camera in the right direction, like this. And by pressing numbered 0, you can see the cameras view. I am rotating a little bit like this so that it perfectly fits in the camera. I'm changing the focal lens of the camera. Eighty-five MM. You can do the simple adjustments of the Gemara by grabbing it towards to x, y, and z directions. That's Buddy automation. So now I'm going into the rendered view. Now to change the background here, to just select the plane. Now go to a material. You over to Jane, the emission, we value 0.250. I'm selecting my base color as light. You can get any color in the background as per your wish. So in the Render Settings here to set the render engine two cycles, to set the maximum samples of viewport to 200 and maximum samples of 200. To switch on the de-noising option for both. Now in resolution, we are setting the camera resolution to fork a quality. So you have to set the x coordinate of the resolution 23840 and y coordinate of the resolution. Good. 2160 does go to Render and render image. So here is my final result. I hope you like my glass.