Complete Tutorial Of Making A Headphone On Blender 3d | Nityam Patel | Skillshare

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Complete Tutorial Of Making A Headphone On Blender 3d

teacher avatar Nityam Patel

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:40

    • 2.

      EP1 Modeling Of The Headphone

      34:08

    • 3.

      EP 2 Applying Materials And Texturing

      20:00

    • 4.

      EP 3 Adding Background And Lighting

      8:45

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About This Class

Hey there thanks for stopping by to see this incredibly long video! Ha... I know you all say you don't mind long videos so here's another!.Basically in this class i am going to teach you how to make an amazing headphone on blender We'll cover everything in 3 episodes, We go over  modeling the headphone, creating the materials, setting up textures, lighting and background and rendering 

Drop a comment below and let me know what you think about this one!

Thanks for checking out this video! Please 'Like' it if you like it, and follow me to be the first to see my new videos.

Music Used In The Background Is "COPYRIGHT FREE"

Song: Jarico - Island 

Music supported by #BackgroundMusicWithoutLimitations https://bit.ly/2XoXFnb

Let me know in the comment if you find any difficulties 

Here are my render results shown below 

Meet Your Teacher

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Nityam Patel

Teacher

Hello, I'm Nityam Patel, and I'm deeply passionate about the world of Visual Effects (VFX) and Computer Generated Imagery (CGI). Over the past six years, I've immersed myself in this captivating realm, honing my skills and pushing the boundaries of what's possible in digital artistry.

My journey began with a fascination for the intersection of technology and creativity. I've dedicated countless hours to mastering Blender, an open-source 3D creation suite, and various other 3D animation software. These tools serve as my canvas, allowing me to sculpt mesmerizing cinematic experiences that captivate audiences.

What sets my work apart is my ability to infuse soul into pixels, creating immersive narratives that evoke wonder and emotion. Whether I'm orchestrating complex particl... See full profile

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Transcripts

1. Introduction: Hey everyone, thank you for choosing my glass. This glass, I'm going to teach you how to make this wonderful hex one on Bender 3D. So this class is divided into three episodes, which includes modeling of the iWatch, applying some material and textures. And then the last, adding some background and lighting. If you like my glass comment down below. I hope you liked it. You can move on to my first episode, which is modelling. 2. EP1 Modeling Of The Headphone: First year to delete all the items like this, you have to add a mesh of cylinder. Now you'll go to the side, we'll take this and just rotate it like this. Now here to rotate it. The angle of 60 degrees. I'll select the object. And blessings that button, you can go into edit mode. Now, swept piecework, do these vertices in this direction. Select all by pressing it and scale it a bit. Just select these vertices. Scale a little bit. This exploded. I'm scaling it again. Because it was no, you cannot get an excluded like this. Again into X group. To scale it. I'm grabbing it towards desert direction. Now what I'm going to do is adding some blue, but just follow me. I'm adding the same process here at the bottom. Now you have to fill out board and just scale it by pressing control loop on this and scale it. Now we'll just go into face mode. Select these fees which I am selecting. But as I brewing step. First, I'm scaling it a little bit and then doing chip like this. Exclude that fees can be noticed like this. More towards the downwards direction of bowl-like structure. Now in the ETC. Luck mode, deselect this word disease by pressing E to exclude deduction. This again, you screwed it. They look like this. Drift either. Now you're good to go. The architectural object, a subdivision modifier, gene D level, viewport to render, to select the object and shoot it smooth like this. Now your door again go to the edit mode. But I think that button, for some finishing touches, I'm adding some Lukert. You can just simply follow my steps. Select the circle, press S, scale, it. Again go into the Edit mode, Sudoku circle. Face detection, deselected what pieces along the direction. Going into face. Select all these phases. Just exclude it. You can add a loop by pressing Control R of t hat. Just grab it. Like this. You can bend easily. The x-variable, like all these phases. Just scale it towards the x direction. Now what you have to do is select these were diseases shown. Just spin modifier, selected x-direction. It like this. What I'm doing is just selecting all this, scaling it up a little bit more. That looks a little bit a huge. Along the y direction. From d to do is modify the track. Modify the object x cubed, y direction. Hopefully you get the object along the y direction. Now what I'm going to do is just going to take more to be done on the exit board. And India to look more like this edge and just excluded it. You're going to reference. Now you can just height cubed. Now for some finishing, I'm just accepting it. Maybe they think I like this. Now to make group lamps of the headphone you open, just go into edit mode and then down on the X-ray mode. Do is. It will form like a rectangular structure. You have to exclude it along the normal. To do is I click Exclude phase. This will exclude uniformly this queue, some finishing. That is, you have to select the edge of our clamp to select the top and the bottom edge. And Rio to increase decrease of the edges. By pressing Shift E. You can increase the grease off the edges. In Greece as per your wish. I'm increasing it. You can just simply follow my steps. Gonna do is go to the Edit mode. Select particular area where I'm selecting. After selecting the particular area, to separate it. 30 meter at the object. And so by pressing B and selecting the selection option, it will separate a whole mesh between our mood. Can seem pretty test done on this. It will look more smarter. Look at phone mode picker to add is already fair market value and offset value. I'm setting my thickness value to find DO meter. You're recruiting the offset value to one and you can change it IF less. Yara offense, I'm setting it to 0.2 meters. It will look more thicker. I'm making and logo up there in front. So just go to Mesh Selectric to review. Now, get this spleen aside by grabbing it towards the right direction. We can easily focus on it. Now I'm decreasing the size of the Cleon by scaling it. This against scaling it towards the lie detection. Now by pressing Tab button mode, by pressing Control R. To look like this. Now just go to the ED, select more, select these bottom edge and excluded CSAC detection like this. By again pressing Control audio graded loop could middle part of the spleen like this. Now again select this left side edge and excluded along the y direction like this. Now we're to select these vertical edges. Just grab it towards divided action. I'd just all tires and cough, deep Lean expert, you address the x, y, and z. Now, just press Control or be adjusted as reference. A real tree. Now you're good. Okay. I deny under anybody angle, just Gaillard. Know what you want to do is just get a bit long the headphone and just add a modifier, which will work as it will attach directly to the headphone. Perfectly. Just simply follow my steps and add a shrink wrap modifier. What do you have to do? Selected strong cylinder. You do it easily attached our local. Give us some finishing touches. Include just simply follow my steps. This video is completed. You can move on to the next video in which we are giving some material and texture. Had fun. I hope you liked it. 3. EP 2 Applying Materials And Texturing: Illustrator. In this video, I'm going to show you how to apply a material on headphone. Sitting menu. You hope to just select outer body of third phone and place on New button. The color you like through the basic color, I'm giving a black color. Increase the roughness value 0.64 or five by clicking shift and place it between VSTS and muddy yellow in earlier wit nor connected with the thick of mixing. Now again, the blend value of layered way to 0.90 or something. No add another node, we disclose the BSD. Bsd API is connected to. Lastly, meaningful, say that you have to read appellate review of being supported VSB for alternate, it is the roughness value of rupees. Go, make it go perfect. Nearer to mean verdict. In the same way, we'll view the material of the body. The body. Embrace new dog playing the material. I use the revert to its basic colors. The 0.4 value of the darkness, and also change the value of the 0.3. The metal protests to the main model. We just selected. Metal part, saying the material. By producing the double-clicking, just select the top and the bottom part. And also select the faces in the exiting motor. Just liked it. Beings looked at new material. Again, a mix shader. Really not for now. When our clicked on nothing more than a little more detail. After clicking on, we will see how we can change the middle value into one. Now, the connection, I'll close it PSVF to the metallic silver, knew the roughness value into 0.4230. Lastly, the next video in completing the pillar of them are little. Favorite job market is hearing the pilot, the torque is here to help. It will also connect to the main body. Like metal also has to be selected as a metal material has to be assigned. I just looked at this because indexing anymore clearly in order to participate in place vehicle. Increase a little bit value to 0. Something. The BTK killer Exit coordinate mixed layer. After adding these three nodes. No object of the texture coordinates are connected to the rector of nice texture and color. Mixing. Rgb, color of noise index that is connected to the colored one of mixed. Just like me. Now we're missing. And the color of mixer give me connecting to the in the North. It goes more than duplicating. The mapping is connecting with the naked eye. Now I just simply do the connection wasn't enough post-war night excel to the vector of second-order Dexter. Another NORC with the second color of the color ramp is connected with the basic color of printing in this video. In this video of me, 67 years or something. You can follow my lead. When you are satisfied. Return what? To work together. I have two Q symbol of the material. What you're saying, the material of metal. Just finish the video material. Then we will see about the background and lighting in the next part. 4. EP 3 Adding Background And Lighting: Now I'm going to give you some megaphone and had headphone. You can apply this to modifiers. To also apply the remaining modifiers. We did it break a record collection scenario to add a camera. Doesn't target to take a minute, just go to View and active camera. Could have it. Not seeing my art classes. I said an amazing Creek, how to set camera and just few easy steps. Using Shift F key. You can just watch it. You can just grab it. Set to camera. So far do better angle for the camera view. I'm setting my headphone. Kids had deduction and the x-direction. Just for your reference. Now for the background from the mesh, just go through and add a bleed. Go to align and view. You can easily see. Had it been going on you're doing is cool in somewhere on the x-axis. Now just scale it. Now we are adding some lightings. This quarter light and add. Now you have to grab it in descent directions. Just press Shift X and by reduction, increase the size and set up our S for your reference, I'm setting the thousand walk. By pressing Shift. You can duplicate it. In short, the lighting depends on yours. You can do whatever you want. You can just follow my steps. All of us to find towards their trunk door sneakers. More realistic. Setting my assembles and report to 600. You're going to start on the DIC. So far in both classes. We can just follow me.