Cinema 4D: Design a Stylized Paper & Pen 3D Scene | Muhammad Umer Najeeb | Skillshare

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Cinema 4D: Design a Stylized Paper & Pen 3D Scene

teacher avatar Muhammad Umer Najeeb

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course Introduction

      0:58

    • 2.

      Download And Install Cinema 4D

      2:13

    • 3.

      Navigation In Cinema 4D

      5:36

    • 4.

      Create Paper In C4d

      9:46

    • 5.

      Create Pen In C4d

      7:50

    • 6.

      Create Pen Clip In C4d

      13:13

    • 7.

      Create Material Of Pen And Pencil

      4:52

    • 8.

      Lightning And Render In Cinema 4D

      8:26

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About This Class

Learn Cinema 4D by creating a clean and stylized 3D Paper & Pen illustration from scratch


This beginner-friendly workshop walks you through the complete process  from modeling simple shapes to adding materials, lighting, and final rendering.

Inside this class, you will learn:

  • How to block out clean 3D shapes using Cinema 4D’s modeling tools

  • Creating soft, stylized curves for the paper sheet

  • Modeling a simple but attractive pen

  • Applying minimal, modern materials

  • Setting up lighting for smooth product-style renders

  • Rendering a professional final image ready for your portfolio or social media

This class is perfect for beginners, students, and anyone who wants to start learning Cinema 4D through a fun, easy project. No advanced skills required , just follow step-by-step and create something beautiful!

Join the workshop and start building your Cinema 4D skills today.

Meet Your Teacher

My name is Muhammad Umer.I have done my Bachelors in Software Engineering and now working as a full time game developer for past 4.5+ years. I am founder of GlistenSoftz mobile game company.

I have worked with almost each technology but found Game development and motion graphic as the most interesting field and I am still Learning Game development. As it is a vast field and learning is a never ending process, Because i was once a beginner and i am well aware of problems that most beginners face and one thing is for sure I am very good at explaining things.

See full profile

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Transcripts

1. Course Introduction: Salam Molcum, everyone. My name is Mohammad Dumer and welcome to the SEMA 40 workshop. Have you ever wondered how three D objects are made? Are you ready to unlock the power of SEMA 40? In this workshop, we will start at the beginning. We will cover how to download and install SNMaFty and quickly master navigation within the software. Then we dive into building our stunning icon. You will learn expertly create the paper and then how we can create the pen body. Then also, we create the detailed pen clip all using simple, powerful cinema fody tools. Once modeled, we will craft beautiful material for pen claip. Finally, we will master the lighting and rendering setting to transform your scene into a professional portfolio ready image. So what are you waiting for? Enroll now and start creating today. See you in the class. 2. Download And Install Cinema 4D: Welcome to the first lesson. In this lesson, we are going to download the SNMaFdi and for this, you have to open the mexondt net, and from here, you can download the SNmaFty. Or you can simply search for the SNmaFt and just from here, click on this, you can go to the main website, and from here, you can just click on Start free trial, and it will take you to the same page. And from here, you can just click on the download Maxon app and just click on this and if you did not have any account you can create or you can, if you already have, then you can simply sign. Once you have downloaded the Sema fody and install it, then you can simply launch the Sema fody from the Maxion application. As I already have installed the SNMaFody. So for this, I am going to launch the SermaFodi and Once you launch the Selma four D as I am using Selma four D 2026, you can download any previous virgin and just click on the new. You can also open a project if you already have created. Let's see just I have created this one for testing purpose. So from here, I am going to create a new project, and this is the Selma 40 main interface. Just like blender, this is the viewport. These are the tool, and in next lecture, we will start to navigate in SermaFt and start making some changes in our viewport. So see you in next lecture. 3. Navigation In Cinema 4D: Welcome back. In this lesson, we are going to navigate how we can navigate in SermaFty and just in SermaFdy All the three D software work similarly, just the difference is between the different keys and some of the functions. As SEMaFdy is popularly known for motion graphics and how we can navigate in SirmaFt Just hold down Alt, and if I press left mouse E, I can orbit the SenmaFt. And if I want to pan simply just hold down Alt and press and hold middle mouse button, you can pan the view port. And if you want to zoom in zoom out, you can simply hold down art and press left and right right mouse button. You can simply zoom in Zoom out. One thing that is the main difference between, I think Sema four D and Blender three D. In blender three D, the Z axis is the upper axis, you can also say perpendicular axis. But in Selma four D, Y is the upward moving the upward axis. Overall, the workflow is same. First thing, just what we are going to do, we are going to make some changes. And for this first thing, just go to the panel, and from here, you can adjust the panel and select the two view side by side. As if you ever follow if you follow my Blender workshop, I have also create the same project in Blender. Now what we are going to do, we are going to do just go to from here cameras and from here, just select the perspective. And I am switching to perspective mode and just from here, just go to the camera and turn off the same frame. Save frame. One thing that I am going to do just go to the object, and just from here, I am going to place a capsule and just from display here to the quad shading and make sure the coordinates of the capsule at zero, you can see these. Now just go to create and from here, just create a camera and from here, just switch to the camera and from this viewport, go to the camera properties and set the values zero, zero, zero, and also rotation zero. Now just select the camera and bring it to the backward. And also, go to the camera just from here, change the focal length to 135. Perfect. I'm recording KarnaTPaana Sure, yeah. Sorry, bank. Don't know Karnaugh say. Now, just adjust the camera. And from here, just go to the render setting and change the setting to thousand and 2000 pixel. And if you want to change the resolution, just leave it 72, you can also use high 300. So for this, I'm just going to. Now, what I'm going to do, I am going to adjust the camera to center. Perfect. And if you just bring it closer. Perfect. Now next thing, what we are going to we are going to as our camera is active. And from here I want to hide the camera. You can just select these dots, visibility, and our cameras hide now. Now just select the capsule and simply press delete key to delete this. So as we have just adjust the layout for our project, in next lecture, we will start creating the paper and pen for this workshop, see you in next lecture. 4. Create Paper In C4d: Welcome back. In this lesson, we are going to create paper or this workshop. First thing first, just create a plane and just from here, go to display. And if we turn on the garage sheeting line, we can see our paper is already subdivided. So just go to the object and from here, just change the value bit segment and height segment to one. Now just rotate the hour plane to 90 degree and from here, you just can see the coordinates to 90 degree. And if you want to bring it up, you can bring it up. Otherwise, press Control Z two. Now just switch to the front camera and just from here, Press, hold down the scale now press shift, and just scale the lay. Now, make it editable and just select the vertices and just move them upward and also select these vertices and break them to. Perfect. Now just switch back to the perspective. And here you can see, we have just create the base of plain paper. So right click and name it the paper. Now what we are going to do we want to add a loop cut, right click and go to the loop cut and just add a loop cut here and just ones. I think just here now switch back to the line cut tool and just add a line good. It is good to switch to the front camera and just from here, just select this line and just for this line and press escape to complete the operation. Now, select this vertice and just move this vertice to the as we want to make a fold. And if you want to make a straight line fold, you can hold down the sheat. So I think this is perfect. Now switch back to the perspective mode and just from here, bring it to the outward. Perfect. Now you can it. Now, switch back to the edges mode and from here, just the edges, this edge, make sure your plane is elected and why the model. Just Sorry. Select mode and now. Now just right click and select the Bavel tool and start babbling and just a little bit and make sure the subdivier is four. So here you can see how paper is babble. Now, one thing that I want to switch to the vertex mode, this vertice don't shift. Slack this vertice, this vertice and make sure this vertice. Now also just right click and start bevel, these vertices, just like this and change the subdivision to one. I think three is okay. Perfect. For it now just switch to the object mode as a whole object, you can see and just from here. Now we want to add thickness to our paper. And for this, just select the paper, hold down the old key and from here, you can see different deformers you can see deformers modifiers, and basically you can also see these from where that we have. From here, you can also find these volumes. So just simply select the paper from here, hold on, and just select the thicker. And you can see how paper is think. And just from here, you can adjust the thickness of paper. I think 2 centimeters, it's okay. You can also adjust increase the subdivisions. Two subdivisions. Perfect. Now, what I want to do, I want to add a bawl modifier and just from here, select a bawl and make the bawl child of thickness so you can see the difference. Select the bevel. You can offset the value. But what I want to do, press control Z, I want to make the child paper the child of babel, and just from here, if I just increase the subdivision and so you can code the idea and make the offset to the three centimeter and from here, just turn of the lines so you can see the result by yourself. Perfect. Now, next thing what we are going to do I want to add a subden surface, just add and make the thickness the char subduing surface so you can see the I just t of these, you can see the difference. Perfect. So here you can see the base of our paper is created. And now just select this hold on on and create a null object and just make the name this paper. Perfect. So our paper is created, and we also want to add a band modifier and you can just add a band modifier and just expand and make the band modifier the child of our paper, select and fit to the parent. So if you just play with the band modifier, you can adjust the values. So I just want to can change the angle and just change the angle to -45. And if I just want to drag this and just see the values which is suitable for you, I think, just make it to no plus C that is not working. Let just fit to the parent. Now plus Z and fit to the parent minus angle 45 degree and from here just to the. Just little bit. Perfect. Now, just turn off the modifier. So our paper is basically ready and just turn this off. Now you can also save your project. So that it for this lecture. In next lecture, we will start creating the pen for this workshop, see you in next lecture. 5. Create Pen In C4d: Welcome back. In this lesson, we are going to create the pen, and for this, what we are going to do we just create a cylinder and just bring it outward and just from here, go to the front camera and just make sure your garage sating lines are on, and from here, just change the height segment to one and the rotation segment two, 32. And now switch to scale, and if you hold on shift, you can scale decrease the scale of the slender. Perfect. Now, just what we are going to do move this cylinder to here so we can also see the camera just here. And now just make it editable and just from here, switch to the vertex mode and just from here, go to tangle selection and just bring the here. Now switch to the faces mode, switch to camera top and just from here, Rush selection and just from here. Now, right click and select the pal and pl to the inside. And make sure the subdiviN of pal is four centimeter. Switch to the perspective mode, you can see the now, again, switch to the front camera and just from here, switch to the faces mode and just switch to the bottom and just make sure you have select the price selection and select these vertices and just now switch to switch to the front mode. Make sure our faces are selected, and now press right click now extrude and extrude the track. Perfect. Now switch to the vertex mode and make sure select these vertices, select these vertices. Now just press PR scale, hold on shift, and just decrease this. Switch to the bottom. Switch to the bottom so you can see. Perfect. Now, from here, switch to the *** mode and from here, switch to the perspective mode and just from here. Just go to edit from here, just copy and then paste and now just right click and disconnect. Now, select tool, I select the move tool and just bring to. So you can see the difference. Now just what we are going to do, just go to the object mode or model object mode, sorry, and make sure our slender is selected and from here, add a subdue modifier, and you can see our pen from here is not smooth. So what we are going to do, just make sure select this lender, go to the model mode and just here. Just right click and add a low cut. Just here. Now, just move our double click just switch to edge mode and double click Slack and just bring it to the Okay. Similarly, just if we see our this section, if I just let and switch to face mode and from here, just like the price section like this. Now, if I press right click and extrude it to the downward size, you can see Now again, just right click and add our loop. Double click. Now, switch to the faces and select all faces, click select all faces, right click and edit copy and just from here to here, paste. And just right click and just disconnect. And now, before we are going to do, just double click like this and bring them to here. Now also double click to slack these and just here. And if I just go to the front camera and to make the tip. Now if I press scale and now hold on. Bring a little bit. Go to the object mode and you can see the difference. Now just switch back to the perspective mode. So here you can see our pen is basically, yes. Perfect. So that's it for this lecture. In next lecture, we will try to we will add the up and close lead for our pen. So see you in next lecture. 6. Create Pen Clip In C4d: Welcome back. In this lecture, we are going to create a close and open lead for our pen. And if you think that the pen is not smooth, you can also add a loop car tool just go to the model and just select the. And you can also select this double click and you can just bring it to the down as you like. You can also just double click and bring it to Perfect. Now just switch back to the object mode and just from here. What we are going to do just add a cylinder and just bring this cylinder here. Go to the front camera and now just scale the scale our cylinder. Hold on shift and scale our cylinder. Just bring it here. And similarly, as we done before, just change the vertices to one and 32. Perfect. So here you can see just switch to the perspective mode and just from here, you can just bring it through. Just Perfect. Now, what we are going to do, make it editable and switch to the faces mode and select brush and select these faces. Carefully select these faces, hold on shift from here, make sure only the upper faces are selected, being selected now just delete to delete these faces now similarly, just select these faces Hold on. Just select these faces. And just hold on shift. Just and press delete too. Now what we are going to do if you want to adjust the size, it's okay otherwise we just switch back to model, select the slander and just from here, hold on and add the thicken. And from here, thickness to decrease the thickness as you want. If you want to increase the subdivision surface, you can adjust the slander if you want to and just select and scale and just I think it's okay. Perfect. And if you just increase the thickness, you can also now increase the Perfect. Now what we are going to do we want to if you see the pen, just clicker. And for this just what we are going to add up plane and just change the one and just rotate the plane to 90 degree, I think, 90 degree and just select the plane and coordinate to 90 degree and just from here, go to the front camera. And just move the plane to here, here. Now switch to scale, hold on shift, and scale the plane. Switch to the perspective mode and just from here, bring the plane to part. And just from here to the you can also adjust the plane. Just switch back to the front camera. And if I just I think it is okay. Now just go to the perspective mode. Make sure the angle is okay. And if I just bring this to the upward. Now what we are going to do, we are going to just make it editable, go to pace, and just from here, select this phase and make sure right click when we extrude and when we try to extrude, just create the cap option is on. Now, just bring it to the here. Perfect. Now, one thing that we want to now from here, just create an insection that is insect tool and just into inward. Perfect. Now, from here, just scale to the Y axis and just from here, move the scale to the Y axis. Perfect. Now switch back to the edges and from here, just like this edge, these edges, hold on, right, shift and shift and shift. Make sure these four edges are selected and just right click and Bavel cheers Bavel these. Perfect. And if you want to increase the segment, I think fives are okay. Now switch back to these faces and just from here, just right click and extrude it to the. How. Perfect. Switch back to the model mode and from here, you can see. If I just bring it here, you can see and just make sure one thing, just select this one and if we want to add Bel modify just add Bavel and make this cylinder and make the child and also make this. So you can see the difference now from here, just select the pebble. Just. Also just add a subduing hold on, so we can see the difference. Similarly, just turn on and from here, just like this plane. And from here, if we want to add just a babel, just go to the bevel and make the plain child of babel, and you can adjust the values from here so you can see the difference. Now just select this, hold down and add a subdivin surface, and you can adjust the Pavel. We just want to increase I think two is okay. Just make sure somewhere we have made a mistake. Before here, add thicken and just make this thickness the child of our and make this plt child of this. And just from here, go to the thickness and decrease the thickness to I think two centimeter and subdi now from here, just go to the bawl, and if I just decrease the subset to the two and subdivision two. Five. Perfect. So here you can see, just from here, thickness, if you want to decrease the thickness more, I think two is perfect and just subduing make the subduing also two. Perfect. Just you can see. Now just bring it to the if you want to increase the extrude, just select the plane, go to the object, and from here, you can select the face. You can extrude from here. So just go to the object mode. And I think just Perfect. So if you want to decrease the size, now just press scale and now just bring it totally. Perfect. So here you can see what we are going to do. We are going to make a single group. So for paper and just create a null object and select these and make to th and just name it the pen. So that's for this lecture. In next lecture, we will try to apply material on our paper and pen. Then we set some lightning and take or render. Su in next lecture. 7. Create Material Of Pen And Pencil: Come back. In this lecture, we are going to create material for our pen and our paper. So for this, what we are going to do, go to here, create a new material, and just from here, create a default material, and you can see our default materials created. Now just the color a double click, just double click. You can name the color. Now, if I want to add color to our nib, for this, what we have to do, first thing first, what we have to do we have to apply the color on this and also on yes. Perfect. Now we want to add apply color on our nib, and for this, what we have to do we have to do select our pencil and just from here, go to the model mode and from here, go to the. I just go to the cylinder and make sure select this and just apply the color. Now also double click and select this and apply the color. Now, what we are going to do, we want to apply color on this. And for this, we have to create a new material, and just from here, I have copied some color, something like this, just go to the hash and from here, just paste the four. And just select this so you can see this now pies present apply, so you can see our color is applied. So just for upper edge, we want to apply some lower color. Now, create a new material and just from here past the value and just here, select these Make sure these faces are selected. Now just apply. Now switch back to the a object mode. You can see how color is applied this color is applied on the pencil. You can change the color at upper you can see some of the faces are missing. Again, go to the model from here, these faces, you can see just like this face and apply. Similarly for this. Perfect. Now again, go to the object. Now for pen paper, you can add color just like, create a new color and just from here, add a value. And just like Perfect. So I think we have applied the color in next lecture, we will add light, and then we will take a render. And in bonus lecture, I will try to create the UV map for this page. See you in next lecture. 8. Lightning And Render In Cinema 4D: Welcome back. In this lesson, we are going to add light and also take the render. But before we are going to do that, we are making some changes. Just select the paper and just move a little bit up and also now select the pen and just just from here's the pen, and here you can see the region of the origin of our pen is not at the center. So what we should do, just hold on L and just move the anchors to the pen and adjust them as you want. Now just bring them to the upward. Just before we are going to just make some adjustment just like this. Now just turn on the camera. And if you see, we have to move the camera so we can adjust the camera like. If you want to adjust the pen, you can just bring it up. Perfect. You can also adjust the paper. So we just make some. Perfect. Now just turn off the camera, hide the camera. Now add a plane, here, add a plane, and just change the segment to one and one and now make it editable and go to the dg mode, select the edge, and from here, just right, click, right click and extrude the plane to upward so we can fill up the area. H. And next, just select this edge and right click and just make sure right click and bevel the edges. And you can change the edges of Bel subdivision of Bowel to as you want. So I think four is okay. Perfect. Now just switch to the object mode and just from here, we want to add material, new material, and just double click on this and change the color, I think. We just want to change color. Control Z. We have to create a new material. Sorry, create a new material. Now, double click on this and just here, coloring something from here, just like this light colors. Perfect, and now apply on this. Now if we click on render, you can see this is the basic render. So what we are going to do, we are going to add light and make some changes, but the open the render settings and just from here change to physical and just go to physical option and from here advance, go to the physical and mode is the progressive mode from basic, make the adaptive and sample quality to the high you can change the subdivions. Now add the fact and from here, just add ambient occlusion and also add the global illumination. And from here, yes, it is okay, radicent cache. And if we want to change, make any change. Color refinement, 80%, I think. And from journal sample to secondary method, I think light mapping, it's okay. Now from here. Now, if I click on render, it will take time. And as we did not apply any light, so our pen and paper will not be displayed. What we are going to do, we are going to just create a light, and from here, we are going to create an area light and from here, just go to the front camera and just bring this light to the world and also switch to the top camera and just from here. Okay. Now again, go to the front camera and just from here, again, create a light and aiat and just bring this light to the here, here, and just from here, switch to the top camera and just bring the light here. Now again, what we are going to do, we now switch to the right camera and just from here, again, create a light and aerial it and just bring this light to the back and just bring it up. Now switch to the top view and just bring it to the Now, go to the perspective mode and from here you can see the light. Just select this light as we did. Now if I click on the render. So you can see that our image is getting render. You can also play with setting and select the color as you want. So I hope you have learned from this workshop, and you can create an project and submit it for the review. And that it for this workshop in C in future workshop and past of Luck. Just complete fit for the completed.