Blender 5 - Create Your First Character | Muhammad Umer Najeeb | Skillshare

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Blender 5 - Create Your First Character

teacher avatar Muhammad Umer Najeeb

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course Introduction

      1:25

    • 2.

      Download and Install Blender

      3:09

    • 3.

      Interface Navigation and Important Add_Ons

      11:23

    • 4.

      Object Mode Vs Edit Mode

      10:03

    • 5.

      Sculpting Body and Eyes of BAT

      11:05

    • 6.

      Create Nose of BAT

      6:18

    • 7.

      Create Ears of BAT

      9:01

    • 8.

      Create Wings of BAT

      6:20

    • 9.

      Create Wings of BAT Part 2

      5:19

    • 10.

      Prepare Model for Material Creation

      2:52

    • 11.

      Create Material for BAT

      8:51

    • 12.

      Create Material for BAT Part 2

      4:05

    • 13.

      Create Lights and Camera for Rendering

      9:42

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About This Class

In this class, we’re going to create this cute stylized 3D bat inside Blender - completely from scratch.

You’ll learn:

  • How to block the basic shapes

  • Clean and simple stylized modeling

  • Creating the wings with proper structure

  • Adding appealing materials

  • Setting up lighting to make your character pop

  • And finally, rendering a professional-looking image

This class is perfect for beginners and artists who want to start exploring stylized 3D characters.
By the end of this workshop, you’ll have your own fully modeled, shaded, and rendered 3D bat character, ready to share anywhere.

So let’s jump right in and start creating!

Meet Your Teacher

My name is Muhammad Umer.I have done my Bachelors in Software Engineering and now working as a full time game developer for past 4.5+ years. I am founder of GlistenSoftz mobile game company.

I have worked with almost each technology but found Game development and motion graphic as the most interesting field and I am still Learning Game development. As it is a vast field and learning is a never ending process, Because i was once a beginner and i am well aware of problems that most beginners face and one thing is for sure I am very good at explaining things.

See full profile

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Transcripts

1. Course Introduction: Salam molecu Hi, everyone. My name is Mohammad Dumer and welcome to This Workshop. In this workshop, we are going to create this cute stylized three D pad inside Blender five completely from scratch. You will learn how to download and install Blender five for the first time. Then we will install some add ons and how to navigate in Blender five. Then we will proceed forward and we will create the basic block shape of our bad, and then further, we will create the wings with proper structure, and also we will create the eyes, nose, for our bad. Then we will move forward to add appealing materials and then at final we will set up the lightning to make your caracter form. And finally, we will render a professional looking image. This workshop is perfect for beginner and artists who want to start exploring stylized three D caracter. By the end of this workshop, you will have your own fully modeled, shaded and rendered three D character. Ready to share anywhere. So let's jump right in and start creating. See you in the class. 2. Download and Install Blender: Okay, welcome to the first lesson. In this lesson, we are going to download Blender five. So for this first, you have to open your favorite browser and just go to the address blender.org ORG. And as you see, just as you launch the website, you can see the Blender five is here. And just click on the Download, you can download the Blender five. And before I continue to download the Blender five, first thing, I want to show you something, click on the Download. And from here, if you click on the LTS, let's say if you have low laptop or low specs system, you can download any previous version of the Blender. As you can see Blender 4.5 LTS until 2.93 LTS. And if you want to download any previous version of Blender, just click on the previous version of Blender, just click on download any blender version and from here all the way you find the blender 12, Blender five. But as this course is solely based on Blender five, just click on the download and from here, click on Download, and it is ask you for donation. If you want to donate something, you can go ahead. Otherwise, just click on the Download and just wait for the finish. And once the download is complete, we will install the Blender. And then we will proceed further. Now the blender is downloaded. Now just click on the open and just install the blender. I suggest to you that you should have SST hard drive. If you did not have any dedicated graphic card, then the hard drive will support you in fast processing of blender. Otherwise, I recommend that you have at least two GB SST, at least two GB dedicated graphic card. So just from here, you can click on where you want to install the blender. So I will leave it default. Just click on next next. And once the setup is finished, we will launch the blender, five in next lecture and just wait for the complete installation of blender. I hope you have installed the blender successfully, and now you can also launch the blender on your own. Otherwise, see you next lecture, and we will continue from there. See you in next lecture. 3. Interface Navigation and Important Add_Ons: Welcome back. I hope you have installed the blender correctly. Just click on the launch button and as you launch the blender first time, and if you have used any previous version of Blender, as I have used previous version of Blender 4.5. So you can import all the preferences which you have sent in previous version, you can simply just click on the Import from there to here. Otherwise, if you are just install one version of blender, let's say in our cases we have install five. You can select here the language you want, the interface of your blender English. You can also select the theme. You can select for this, I will use the dark. You can also set the key map. If you want to industry compatible, Key max like Autodesk Maya, three DSMx or SanmaFt, you can select the industry compatible. Just for the I also select the blender. And the most important option, if you want to select you want to select an object in blender. So what mouse key you want to use, I just use left and just click on the save per references. And this is the supply screen. You can also see the splash screen from here. Just click on the Blender logo and just click on splash screen. And here you will find all the if you want to create new file general to DNI Mon sculpting and the feature Blender provided us, you will found it here. You can also found it from here new to this. Next thing, as we create our project, our recent project will appear here. So for this, I just leave it. And from here, just I want to show you how blender. I assume you have at least basic knowledge of computer and also the basic knowledge of how to move around in a three D software. And just for a quick note, first thing, before we proceed forward, I want you to download some add ons. So just click on your browser. And the first add on I want you to install in your blender, loop tools. So just click on the link I have provided you in description. And you can also download extension dotblender.org, and from there, you can search loop tools and the loop tools are up here. Just click on the Get add on and just select hold and ag and just go to Blender and click live here. It will ask you to the online access. It's meant that your computer is connected to Internet, click on Online AXSS and just go system and allow online access and just close it. Now go to the ag There you go. You can just go to edit and preferences and just go to add ons. And if I search here loop tools, our loop tools have been installed. Next thing that I want you install extra mesh object, just click add on, just drag and install the extra object. What are these objects? If I go to the ad and from here, if I click the add and from here, I can see different mesh objects. But if this add on is not installed, just go to just I uncheck it. And if I just go to add from here, you can see the lower minimum objects. So for this click on the Extra Object. Okay. Now, how we can move another plugin which is screen cost, and I just want to install. If you want to install this, it's okay if you did not want to install this. It is also fine because it is on this plug in solely for me. So what I ever do screen cost keys, and from just here, I go to screen cost keys and just from here, whichever function, whichever function I perform, it will be appear here. So I just want to change the color of this just a little bit. I think green is okay. And if I want to increase the font, so you can also see margin thickness from here. I think it is okay for now. So any key which I have pressed will be a PRL. Now, how we can move in Blender or you can pan around or moving blender. So for this, you have to understand few things. First thing, as we are living in our word, so I would call it our word. Word. And this word have some properties. So I divide these properties into three. The first one is pan. So pan mean it's mean changing position. So you can define this term on your own, but I would call it pan. So as you can see, this is the word and I am moving or rotating along the word. But if you see, these are the objects in word, which are placed in a certain position in word. But if I want to move or rotate around these objects in Blender, how we can do this opression. For this, you just hold down the middle mouse button and just rotate around. This is called orbit or rotate. Now if I want to pen in word, let's see this is an object and another object, just I would say another object is placed here and data object is out of our scope. I want to move data object, for this, we have to use the pen property. So for pen, hold down the middle mouse button and now press Shift. And just first you have how down the sheat then press middle mouse button. You can pan around the word. And last thing, if we want to zoom in zoom out in world, you can use mouse wheel. Perfect. So these are the properties a word contain Pan, orbit, and the zoom in. Zoom out. Other thing which we have see that in our word, there are certain objects are placed, as you can see. If I want to move this object, so again, as the word contain three properties, the object also contain three properties. The first one is the position or you can also say the location. So if I select this and here you can see different tools, I will go through only these three tools. I want you just select this tool or you can also use the shortcut. But for time being I assumed that you did not have blender knowledge, so you can just select on this and here you can see three different arrows. I have I assumed you have a little bit knowledge of geometry. So this is the X axis, so I can move along the X axis. We will also discover further go deep dive into this. Just for the time being, you just understand. If I select the arrow, I can move the object. The position, you can see, the location or position of our object is changed. You can also go from here or you can press the shortcut key N here you can see N, I can hide and hide this and you can see here the location of an object is changed. Another property is the rotation. I can also rotate the object. And the third one third thing is I can also increase or decrease the size of object. So here we have found the three properties of our word. Also, we We see different properties of our object as object contain three properties, and also the word also contain three properties. And just one more thing how this object is made of we will see this in next lecture. So see you in next lecture. 4. Object Mode Vs Edit Mode: Welcome back. As in previous lecture, we discussed the pan orbit zoom in Zoom out, and also we see the position, rotation, and scale of the object. Now, next thing before we start our sculpting of our little bit. So just one thing I want you show that we see this is our word or three D space, and in three D spade there are some objects which contain its own position, rotation or scale, but our word is also you can see, we can pan rotate and zoom in zoom out in our word. Now we will see how our object is made of. This is a simple if we think about ourselves as a human being, how we made of, we will see ourselves, we made of bones, muscles and cells, different things. And we also have to see how this object is made of. So for this AUC, we are in object mode, and in object move it considered as a whole, single one object. Now, if I go to dit mode or simply press tab, just press tab, we will enter the Addit mode. And remember, in Added mode, we only deal with a single object. We did not select these objects until and unless these objects are not connected. So here you can see I press tab there and now press these are the dots, black dots. You can simply see the dot. And you can also see here. These dot are called vertice. Single is called vertex, and if we select multiple, these are called vertices. And we can also see there are certain operations, more options for the objects have been appeared here. But if you see the three, they move rotate and scale are also there. So these are our t if I select the vertice and press G or just press this one, I can move the single Vertis. So I just I go to here and press shortcut key two, just press one. I switch into tes and press two. I switch into edge. So here is an edge. So I can also select the edge. So I think you have got the idea how different infrastructure you see in blender, how different houses, different architecture visual animation performing. Blender, you can now get the idea. And other thing is the face, so you can also move the pace here. So you can say how our object is made of our single object is made of three entities. A single one is vertex. So we can also change the position, rotation and scale of our vertex. So the whole principle of position, rotation scale, whether it is in animation, in rigging, in, you can see in texturing, these are basically the coordinates which we shift or change. So when two or more vertices are combined, it create an edge and we can also change the position, rotation, and scale of our edge when three or more edges made, the thing that is made up is called pace. I think you just as a beginner if you understand these three collectively nine properties, of three D space, you can easily create anything you want, and this is a word, and in word, different objects are placed. The word has three properties that is called pen, orbit, and zoom in, zoom out. And in word, there are different objects, and we can change the position, the rotation, and the scale of our object. And that object is made up of vertex, different edges, and different phases. So I hope you have got the idea which I want you to understand. Now if I want to just go to Object mode and I want to select all these objects, just press A and press delete button, you can delete all the objects. You can also go to from here collection, just delete and now the real thing which we are going to sculpt our bat is we will do in next lecture. But before we are moving to next lecture, I want you to set or arrange all these thing. This is called if you see this is called three D cursor. You can also found it here. And now you can Uh, just if you select this, you can place it anywhere you want. And if it is not selected and you want to place dicer, you have to press shift now we mouse button. Here, you can see the right mouse button, and it is you want to place the three reever you want. And if you want to place it in origin, so I think you have studied the geometry, and we will call it XY, Z planar Cartesian product. And if I just want to go, and in your childhood, you study, this is called the origin, and at origin, the value of X, Y and Z is zero. And this is called the positive Xxs and this is called the negative XXs. This is called the positive Y axis, and this is called the negative Y axis. And this is called Z and positive Z and negative Z. So now if I just place an object and if you see the our three D cursor is here, if I add an object, just cube. So wherever is our three D cursor, the object is placed there. So I want to place the object in center. So for this, I have to press if I want to move the cursor to region at origin, you see, the value is 00. So for this, you have to either press Shifts, you can see different option. If you press shifts, you see the different objects and cursor to select it and selection to cursor, cursor to grid cursor to Worldgion. So our cursor is now in the world region. And if you just use a simple shortcut, you can press Shift C and it go to the center to origin. Now just press delete. Now I want to place an object so here I will not use Add, I use a shortcut key, and that is if I press Shift A and you can see the different of object, you can add from here and I want to place a Q. So you can see our. Now here you only find two axis, and in some cases, if we see our original axis, we saw the Y axis is at upward. But in Blender, it is not the case. It is the Z axis which is the upward and Y axis is here. And if I go to here, just here, if I just select the Z, and our Z axis is also appear. Now if I go to item here, I can see the different values of our X axis YXs I move, and if I move along, you can see our values negative, that X is here is X negative and just move to here and similarly for right and Z and for up and down. So I suggest you just play, move along, and in next lecture, we will start this sculpting of our bad. Su in next lecture. 5. Sculpting Body and Eyes of BAT: Welcome back. In this lecture, we will start sculpting the t. So for this, just you make sure that your cursor is in center, and if it is not, just press Shift C, and it will be in the origin. Next thing, press Shift A and just go to mesh object. Make sure your extra mesh object, go to here. Extra mesh object, add on is on, and just press Shift A, and just from here, just go to the round cube and place it here and from here, just change the properties from arc eight to 75. Okay, now you done the first thing. Now we are going to in sculpt mode, you just can go to press the sculpt mode from here, you see the different objects and are layout again. Either you can also press the Control plus tab, and from here, if you see the different pie menu from here, you can select the sculpt mode or press simply two, so it will convert into. Sculpt mode. Next thing, here you can see the user perspective. This is the perspective camera if I want to go different camera modes. So for this, if I press the one numpad numpad, it will go to front orthographic. If I press three, it go to right. If I press seven, it go to top, and press nine, it go to bottom. Front. And as you can see, front, the opposite of front is back if I want to go to back. So for this, I press hold down the control, and if I press now one, it'd go to the back orthographic. So you can understand. If I press three, it go in right orthographic, and if I hold down control and press three, it'd go to left orthographic. Now if I go to the user perspective mode. For this, I have to press num pad five, and from here, I can see the left perspective and a little bit reaction. And if I just press the mouse button, it will move again, change into the user perspective. Now, if I press one, it is converted into the front orthographic. From here, will start the sculpting the face draw the eyes of our bad so for this, here you can see the strength and the size of brush and before, as we see a human or any quadrop, so the nature has made up of the symmetrical process, as the eyes of the location of my eyes, if I divide my face in half, so it use a symmetrical process. So for this, I use the symmetry, and here you can see different different objects. So this is basically center just and from here too, just a symmetrical. So just go a few step back and just control and have to more. And from here, just turn on the symmetry and from here, just select the blob brush and now increase the size of brush, hold down a press F. You can change the size of brush. Now from here to just from here. So I want to create Is, and if you use Photoshop, we use the mask system. So for this, I just press M. If I press M, and here you can see, I am creating the mask. Press Control Z. And if I just a little bit decrease the size of our brush, and it's still okay now I just a little bit zoom and now I want to create the create Is for my bat. Perfect. So next thing I am going to do, I want to invert this mask. I want to that this mask is converted to the whole white area of body and the whole white body turned into black. But this just press control I and it will invert the mask. Just as we have selected the bla brush, just click on the blow brush, and from here, just create the eyes you see the eyes are created, but I want to invert this opresion. So for this, just press Control Z. Now hold down the Control and just create the Is just as you create the make a little depth. You can also change the strength of the brush. So 0.5 is, I think is okay. Just press Control Z a little bit. Now, just move around and here you can see. I just press Control Z a little bit. If you want to smooth this, you can also use a press Shift, as R, you can also go from just select the smooth brush and just smooth these things. So you can smooth. This. Perfect. So here you can see the base for the eyes of our bat is created. Now, just press Control and tab and press four, go to the object mode. Okay. Now we are going to place the eye socket for our bed. So for this, I go to press Shift A and from here, just create an UV sphere. And here you can see the USphere is placed. Now press tab, go to added mode. Make sure your UV sphere is selected, not your round cube. If accidentally you deselect it, just select the sphere and in tab mode. And if you want to select the as a whole, simply press A, you can select this. Now I want to decrease the size. So now just press S to scale the object. As you can see, our object is within the round cube. So if I want to see that, just go to the Xtrede. So from here you can see the reode and now press select and now just press it to move it here and press seven to top view and just bring it to press G and bring it outward. Press one. Now go to front mode, and if just from here. Now, next thing, I want to the as you can see, our eyes contain pupils. So I just want to rotate this now press R and just rotate it to ate it here, just like now press again R. And if you want to rotate into Z Daxis press set and here you can see, I just want to rotate it the outward of Now press one to see the results. Now press three and just turn on the extreme mode, little bit bring it to the backward, now press G, and then press Y to just sorry, press G, then Y, little bit to the inward. And I think we made some mistake. No, it's okay. Okay. Perfect. Again, if you want to move it, I still think it is in the press G and Y and just now it's okay. Now, again, just press R and Z to bring it to the outward. You will see what I want to show. Now press one or go to vertex mode and just select these vertices. And before we do that, just press Control A, and I want to create a modifier and just go to modifier and press the mirror modifier here you can see the symmetrical or mirror is behave as symmetrical. Now just select the vertices. Now press delete. And from here, you can delete the vertices. So you can see the inner of the sphere. Now just switch to the faces and if you want to select the loop, just select a single vertice and now press, now press left mouse button and the whole loop is selected, and now simply press F, it will fill the gap. Okay, perfect. Now the eye socket for our just you can see the bat is created, and the basic phase of our bat is also created. In next lecture, we will create the nose and also a little bit sculpting of our nose our bat we will see in next lecture. So see you in next lecture. 6. Create Nose of BAT: Welcome back. I hope you have correctly performed these steps. If you face any difficulty, you can ask me. And now in this lecture, we are going to create the nose for our bat. And before we are going to do that, just for this, firstly we have to save these projects. So you can see the Blender five is not in LT state, so crashes can happen often just press save and save it where you want to sell. So I would call it little cute bat and just select save the file. So our file is safe. Just press the. Save it is not safe. I want to save it into then desktop. So I will call it little cute, bad. Just save. Now it is saved. Now I want to create just go to front orthographic mode. I want to create a nose. So again, for this, make sure you are in object mode, and now press Shift A and then press create the round cube and just press a and go to the here, just go to XR mode and press three and just bring it to the if you press Y to the little bit outside. Now from here, just go to. And if you want to bring it little bit here. Okay. Now, just press Control Tab and to go to the sculpting mode, and from here, press X to turn on symmetry. And from here, you select the next brush is elastic grab. And from here, just press one. As you can see, the nose of bat is from here, just a little bit long from downside and from here, just drag it to. It looks like just a simple I think you would enjoy this and you can create and just select the and you can just a little bit make it smooth. Now go to Control tab and plus four into the added mode. And if I just rotate it, you can see the nose is appear here. So what should I do just press S to scale, then twicely press the Y, or you can see the nose is little bit shrink. Now just press R to rotate the nose and just and now press one, to go the forward. Now you press Y and you can just Perfect. So the nose for our bat is created. I hope you follow the process, and also hope you are enjoying the process. So I wrap it here. So before we are going to dab this lecture, you can go to this is the solid mode, and this is the material mode, if I go to here and you can see in material mode, it is sometimes take times, it is not appearing. Just I think there is some problem for this, if I just create a just if I create a light, just white light. Sometime it happened, it is not working correctly. So we will see in the material. So here you can see the default material object of our bat is white. So in material section, we will further. But if you want to change material now, so you can simply go to the material and select the object and just from here go to material, just click New and you can see our blender is going is taking some time. It is often happen. So that is why I said you that you save the project. If it is crashed, you can. So from here, you can just change the colors of a time being just nove it into black. Also, if you want to create change the color of black, you can also select from here so you can see the eye socket of our bala ball, but you can also just change from here the color of. So just play with it and we will see you in next lecture. 7. Create Ears of BAT: Welcome back. In this lecture, we are going to create ears for our bat. So for this, just make sure your three D cars are in at origin, and now press Shift A and just go from here to create a plane. Now press R for rotate and X into 90 degree. Now just press G. Make sure your plane is selected and just move it along here. Okay. Now just press R for rotation and just to rotate it. Press G to move it here. Now, press for scale. If I press S for scale, you can see our plane is equally decreasing its scale if you see the values here, I want to cancel this operation, just press right mouse button. Now, press S, then press X twice. Now I want to decrease the scale of our plane. Okay, perfect. Now, next thing, just press tab, go to Edit mode, and now press Control or for loop cut. And here you can see, loop cut tool is selected, and we can place a cut here. Now, just make sure do not perform dioperation and use the mouse wheel button and add three loop cut, one, two, three, now press left nows button, and if I move along, you can see, I can move. But I want to place it equally at just the start the loop car tool. Now simply press the escape, and you can see it divide equally the whole plane into equal parts. Now, just select the vertice mode and just select this vertice and this vertice. Now press S and just to the to make you can see the air structure of bad if you see the bad model, now select this and also this and press and from here. Now select this one and this one and just press a little bit make it. Now select this one and select this one and press skin now it would not inward, just go to the outward. And randomly, just plus G to move to make it inorganic. Now, select this one. Select this 11. Okay, perfect. Now, what we are going to go to phase mode. Now, select this phase, this phase, this phase, and this phase, and go to just Xra mode, make sure the all phases are selected, and press I to add loop inset. Perfect. Now if I go, press press Control two. I will automatically, if you go to Object mode, it will automatically add the nub select and press Control two. It automatically add the subdivision modifier. So now go to the edit mode. Here you can see, select the vertices. And from here, you can just move the vertices to change the shape. So make the shape just like a leaf like structure, adjust the shape. Okay, perfect this like you like adjust change. Perfect. Okay. Now, just switch into the just phase mode and select this one, this and this phase, and just a little bit here and press E for extrude and just extrude it like this, just like and then perform the patient and now press I to the. Perfect. Okay. Next thing, what we are going to do, I think we made a mistake. Okay. Now just go to modifier and add a modifier and just modify solidify and select the even thickness and just change the thickness into 0.15. And here you can see now change the order of the modifiers, bring the upward and here. And here you can see the operation. Now just select this one and go to the vertices mode. And if I select just turn on the if I select these vertices and these vertices and press now just rotate to the left orthographic control and three and press G, and then Y, little bit outward side. Perfect. I think if you see that the extrude operation is not performed well, but it's okay. I think it's okay. Now select these vertices, all these vertices and press R and then X to rotate into the further. And similarly to select these vertices and press R then X. Later. Okay. Perfect. I think it's okay. If you just want to make more adjustment, you can just like these vertices and press or the next as you like. And also just like this and these vertices. And from here, we have performed G and Y. Just just a little bit. Perfect. Now just go to add mode and just let the Autosht smooth. And one thing here. Just let the ear and add a modifier that is called mirror. And here you have C, the mirror modifier is apply, let the eye draper data just here and just click. Here, the e is a pair. So if you just move along, you can change the and just press and press G and Z a little bit inside. Perfect. So here you can see the air for our bat is created. So in next lecture, we will start to create the wings for our bat. See you in next lecture. 8. Create Wings of BAT: Welcome back. In this lecture, we are going to create the wings for our bat. So for this press Shift A and just go to the curve and from here, just create a path and just press G to move the path and just bring it to near the ear. And now press R for rotation, and here you can see, rotate it to 45 degree and just press G Okay, as you can see, the wings are behind the ear of our bed, but you can also bring those wings after you complete this process, or either you can simply bring those to the ball. Now just select the X ray mode and just press tab, go to edit mode, and just from here, you can see, make sure the proportional editing is off and just select this one and adjust the path as you want, or as you like. It would be more likely the curve just an arc type just bring it here, press one, and just bring it to the here and just adjust it to the and just Okay, perfect. Now, what we are going to do just select your path NR path and go to the data properties. And from data, you can go to the bevel option, just geometry, then bevel, and then go to the depth and just increase the depth zero point I think one is okay. If I go to the dit mode object mode, you can see the here. And if you just want to focus on this object, you can also press the forward slash and you can select the. And again, this one, too. But I just want to unhide it. Re mode and just make sure my if you see, it would be inside in the bed. So just okay. Now, just go to edit mode and now make sure your path is selected. Now press tab, go to edit mode, and select the proportional editing and select this what is press Alt S, and here if I press the mouse wheel, you can see the size of the proportional editing circle is increasing a decrease just like this. And if I move it out and you can see, and just bring it out just like this a little bit. Now go to Edit mode, and if you are confusing, you can just select go to and select this path forward. We can then bring it out to the outward. And if you think that the ears are too large, you can also decrease 0.06. I think this is okay. Now press Shift D, duplicate it and just like this and then rotate this and then move this one. I think it is okay now press S to scale it in this. And just press this one. Now again, shift D and then this one is here, press scale, then we can move it here. Perfect. Don't worry. We can change the orientation and just press S three. Bring it. Inside. Just select this one and this one, we can. Perfect. Okay, I next lecture, that is for this lecture. In next lecture, we will create the wing sheet, the sheet between the wing sheet for our bad. So see you in next lecture, and before that, you can just select this and you can just adjust the turn this off and you can just adjust the position of your wing. So it would like more natural. So you can decide what kind or what type of wing you want to create. So see you next lecture. 9. Create Wings of BAT Part 2: Welcome back. In this lecture, we are going to create the wind sheet. I just call it wind sheet, but it is the part of the wing, and you can also call it frame for this purpose, shift A and just create a plane, press RX and then 90 degree and just bring this to here, go to the press tab, go to Addit mode and just bring this vertice here and just this vertice here. And this vertice is here. Don't worry, just go to and this vertice is here. Okay. Next thing, what we are going to do just make sure select this vertice and this vertice, press right click and select subdivide, and we divide the vertices into a new vertice. Now select this vertice and this vertice, and then again, press right click and press subdivide. Okay. And now select this vertice and this vertice and select the subdivide, and just select this vertice to move it here and just this vertice to just like here, and this vertice to here and make sure select these two vertices and put our vertice here. And select this vertices to here. Don't worry, where we are going to create the just a wing. Make sure select this vertice now press Control Shift B. And you can see we can bevel the vertices. And if I use mouse wheel, I can add the vertices. So just add vertices to make it more curve and press Okay, and then press G to bring it to here. Okay, turn on the X ray mode. Now select this vertice and again, Control Shift P and just make it more. Slack this vertice and just bring it here. And if I just put this one and this one, and if I press subdivide, and just like this and just it here. Now, select Control, Chief B, and just and select this ts to put it T H, and just put it here. If I select this vertice and just select this vertice and just select subdivide, and I just press Control Shift B and just make sure only select this Control Shift, B, and or just put one or two vertice as you or remain it, keep it single. Okay. You can also delete the vertices as you like, or you can decide how many vertices you want to keep. It's all up to you and just now select this Control Shift B, mouse wheel, and just to make it. Control Z. I think here would be just I think one or two is okay, I think. I think it's okay. I think. Perfect. As you can see, if just tighten and go to the object mode, you can see the wing for our bat is created. Just select this vertise and just move it along here. So it would look more natural. Now, next thing, what we are going to do, you can see the wing is you can just attach this, move along these. But most probably our view is in front. You can make adjustment. Okay. So I will leave this lecture here, and in next lecture, we will only make some tweaks, and then we will further start the material section of our lecture, see you in next texture. 10. Prepare Model for Material Creation: Welcome back. In this lecture, we are going to wrap up our modeling section, and in next lecture, we will try to implement our material and then lightning. Okay, in previous lecture, we leave you can as I have told you that we will render it into the front orthographic. So here you can see you can also snap this vertice to this vertice and this vertice to this vertice, this verte to this vertice. And for this, you can go to just select this magnet and from here, you can select the verte and just select the object and if you press and if you press G, and it will snap to the nearest the closest, and you can tweak these. So I will not do this as I just told you before that we will just render it into the front mode. So for now, just select this wing and all these objects and then select the ears of bad and just go to the modifier and just from here, select the mirror modifier and select this and copy to select it, and our wing automatically mirror to the other. And just now select these wings. And I have told you once these are created, just bring them to the back. Perfect. You can also adjust other things. And as I have told you in previous lecture, you can see the default material, and I have shown you how you can create the material. And if you have created the material previously just like this, and you can also delete the material from here. And as I have already deleted the materials from now, we will create the material from scratch. So make sure you can just select this one and just go to shading tab. And before going into shading tab, I recommend you you should save your project. Just press Save. So in next lecture, we will start implementing our material, see you in next lecture. 11. Create Material for BAT: Welcome back. In this lecture, we are going to apply material on our bad. So if you have created previously any material, you can delete dead material. So make sure you are in shading mode and also in object mode and just press F one and F one, not F one and num pad one to in front orthographic. Now, select the head of our bad and just create our new. And just from here, just change the color of our bat and if you just bring it make it black. Just a little bit here. Now, next thing, just now select the nose and hold on shift and then select the win. And then also here. And now what I am going to do, I want to link the material of head to all other part of our bad body. So for this, just select the parts on which you want to apply material. First select those, then at end select the head or the part you want to link. Now press Control L and from here, press link material. So so easy you can see our material of head is linked with the other part of the bat. Now just like the nose and just decreases roughness too. I think 0.2. Zero point I think 0.25 is. Okay. Now, next, next, what we are going to do, we are going to apply material and the eyes of our bat just simply again repeat the process and just from here, change the color of eyes of the bat. Now just make sure your eyes are selected and press tab. And if you remember, we have created the pupil. And for this, just make sure your face you are in face tab and select this pupil. And just from here, go to the slot and from here, create a new slot and just press assign before assigning. Just create a new material. Just create a new material and just assign and you can see the material is assigned to the eye and just make it the black. Perfect. Now again, just go to the slot one and just from here, change its roughness to, I think, 0.15. And now just go to slot two and just from here. Change its also value 0.15. Perfect. Now just press. Now, make sure you are in slot one, and now press forward slash, and you can only focus on the eyes. From here, we are going to add texture, material texture, color ramp, gradient texture so we can make eyes more attractive. So for these first of all, just press Shift A and just go to the color and from here, select the color ramp. And you can also search you can just like gradient texture, go to taxi tab and from here, go to the gradient texture and make sure you add on node wrangler node wrangler is enabled. Node wrangler is unable. Now select this gradient texture and plus Control T, and it will create the mapping node and texture coordinates. Just like this one. And one thing that I want to separate XYZ utility. I think it is in utility. Just go to vector, yes, separate. Every new version of Blender, when is released, the nodes, the position of these nodes is continuously changing. So don't worry. You can also simply press and from here, you can search and look for the node, you want to search and just like this. Here you can see, we know the pupil. The backside of our eye is black. So I just want to just make it more natural separate Z two and from object to vector. And here you can see and just change the gradient texture to the easing. And if you see if we change the rotation, you can analyze this thing. So make sure you are just at a good and just press F one. And just from here, just unlink this node and just select this color. Now select I think this one and make sure all nodes are connecting and just make sure select this one, this and just press and just control V, and also now select this one and press control, B, and you can see. Now, just like this one. And if I change the color so you realize the color of our eye is just to make it more aggressive, make it I think orange is okay. Now, just. And now you can change the angle just from here to see the difference. And just you can see the eyes of our bat. You just want to make what kind of eyes, whatever. You have to play these values, and you can also see what these the more bright you want. I think I want to make them orange. I think it is perfect. You can also change this color make it more vibrant and place these values and these angle you see. And also, if you change the you can Perfect. So that's it for this lecture. And in next lecture, we will try to change the color of the ear of our bad. So I gave you a task. You can change the color of the ear of bad. So if you do this, I think the purpose of this workshop is fulfilled. Otherwise, we will create next lecture, see you in next lecture. 12. Create Material for BAT Part 2: Welcome back. I hope you have created the color for the ear. Before we are going to do, we just want to make this color and just select this one. And from here, just make it make look like more angry and just Perfect. Now just again, select the year and just from here to just create a new slot and create a new material, and just go to tab and go to pass and make sure you have selected these faces. And just go to the slot, assign the color and just from here, change the color to something, I think purple. Perfect. And from here, go to the diffuse and change the property to roughness and press tab. Just make sure this one and this one. Make sure this one also got the assign. Perfect. So here, the material section of our bat is created. Now just going to before we are going to the lightning section, I just slack this one and delete this light and just create a plane. Just create a plane and just press as to scale it. I think it is okay. And just like the bad and just D select this one to plane, hold on control and just press G to bring the bad and Z to upward. Perfect. Now, select the plane, and from here, just go to Ta mode, and from here, just select this edge, this edge. And press E and then Z to extrude upward. And now select this edge and press control B and increase the number of bubbles as you want. Press tab to enter mode and just press right and shade some mouth. And just change the color of I think something like create a material and just create a little bit color if you want to bid a little. Perfect. So I think we changed the color, something something more, I think light or just sky. I think this one is good. Okay. Now, I wrap up this lecture here and in next lecture, we will create a light for our bat and then we will start the lightning and camera and finer render for our bat. So see you in next lecture. 13. Create Lights and Camera for Rendering: Welcome back. In this lecture, we are going to create light and the camera for our bat. So first thing, just go here and create and go to the render mode and make sure your mode is the cycle and just change the sample to 120. I think it's good and also 120. And if you have GPU, you can select the GPU. Perfect. Next thing, we are going to create a camera, hold on shift and just go to the camera and just bring this camera and from here, press Numpad zero and the camera is selected active and from here, we are just You can also adjust the camera values from here and just press zero and this 10. And this is 90, I think, and just bring it to the out. And I think just see we are seeing some problems and make the camera from here, go to make it thousand in I think thousand is okay. And just bring it to the here. You can also change the values of your camera by putting the values. I just put the 45. And I think eight is, uh, perfect. And you can also change the shift. Now, next thing, we are going to add light, press Control A and create an area light and just from here, go to the front mode and just bring the light to here. I think that is okay. And then press R to rotate the light, and that light will pass into our bat and also from here, go to the top mode and just press G move the light I think here and then press rotatr and then move the light here, again switch to front and just change sorry, just adjust the light passing again seven and press R to adjust until you did not get the result. Perfect. Now just make the value of light, I think f0f3 FF. I think this and color of light. And next thing, make this one to the 10,000 now, 10,000 is more thousand. And area of light, I would say I think 30 is okay. Ah, yes, 30 is okay. Perfect. You can adjust the light and you can also change the color as you like, whatever color you want you can use. But I use f0f3 FF. Now again, what I'm going to do, I am going to create a new light, press and just a light, two, and press G to move it here and just press a little bit move to here. Now press R and rotate this light, I think, and then press seven top, and then press G to move I think here, and then press R to rotate. I think that is okay. And then again, press and seven. And again, change the color of light f0f3 FF, and the area would be 30. And I think the power would be 3,000 is okay. Just bring it closer a little bit closer. I think. Yeah, you can see the eyes of our bat. I just want to adjust little bit rotate the eyes. So select your cube, your eyes, and now press if I press R, R, R and just press R and go to here and just hide the mirror. And if I just press, uh Press then Z, and I can rotate sorry, rotate the a little bit outward, I think. I rotate into into X. Slack the and on. Now another light we want to create we are going to create another light and press Shift A and just create an light. And now this time we are going to the right and just bring it bring it to forward, little bit up. I think now go to the top top her front. I think I think just here and press rotate and just from here. I think I am making some mistake. And just like this one. And now, it's like the light and the power is 2000 and just like the f0f3 FF. And area is, I think, 50s Okay. Yes. Perfect. Now, just go to your I think render section and from here, just go to the film section and from here, just like the transparent, you can see the transparent. But as we have background behind, and next thing, what we are going to do, just go to the color management and from here, just like the filmic and select the high contras. And you can see our bat is ready for render. Just press before pressing the render, press Control S from here and just go to here and select on this. You can see the image of our bat is created. Here you can see the result that we will tweak in our you can say bonus lecture, and you can also tweak these are if you did not, then we will see in next lecture, see you in next lecture.