Blender 5 - Product Visualization and Advertisement | Muhammad Umer Najeeb | Skillshare

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Blender 5 - Product Visualization and Advertisement

teacher avatar Muhammad Umer Najeeb

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course Introduction

      0:47

    • 2.

      01.Create Body of Face Wash Cream

      8:08

    • 3.

      02.Create Cap for Face Cream

      4:44

    • 4.

      03.Create Material for Face Wash

      11:40

    • 5.

      04.Create Physics Particles

      5:06

    • 6.

      05.Adding Extra Object to the Project

      8:00

    • 7.

      06.Create Fluid Particle for Face Wash Cream

      10:24

    • 8.

      07.Create Light and Camera for Rendering

      11:52

    • 9.

      08.Add Fog Effect

      11:38

    • 10.

      09.Render Animation and Conclusion

      2:26

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About This Class

In this class, you will learn how to create a professional face wash product advertisement using Blender.

We will focus on realistic water splash effects, fluid simulation, particle workflow, lighting, materials, and final rendering suitable for commercials, portfolios, and client work.

This course is perfect for beginners to intermediate Blender users who want to improve their product visualization and advertising skills.

By the end of the class, you will be able to create eye-catching product visuals ready for social media, ads, and presentations.

Meet Your Teacher

My name is Muhammad Umer.I have done my Bachelors in Software Engineering and now working as a full time game developer for past 4.5+ years. I am founder of GlistenSoftz mobile game company.

I have worked with almost each technology but found Game development and motion graphic as the most interesting field and I am still Learning Game development. As it is a vast field and learning is a never ending process, Because i was once a beginner and i am well aware of problems that most beginners face and one thing is for sure I am very good at explaining things.

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Transcripts

1. Course Introduction: Do you want to create stunning product advertisement in Blender? In this class, you will learn how to design realistic face wash products seen using water splash effects, fluid simulation, and professional lightning technique. Hi, everyone. My name is Muhammad Dumer. And in this workshop, I will guide you step by step through complete workflow from setting up water particles to final high quality renders. This course is perfect for artists who want to improve their product visualization, portfolio, and commercial skills. Join Now and start creating eye catching product ads in Blender. Su in the class. 2. 01.Create Body of Face Wash Cream: Okay, welcome to the lesson. I hope you have downloaded the exercise file and extract the file. It contains the reference a texted Image and the official project. And now open your blender, and I hope you have installed the blender. I am using Blender five and just one thing, I just turn on my screen cast keys so you can see the keys. Next thing, just press Numpad one entered into the front orthographic and press Shift A, and just go to the image and reference and from here, just bring the reference image. And just select this and press S to scale the reference image. Perfect. Now, just go to data property and from here, just set the opacity to 0.4, and just from here, press G and then Z to bring it upward. Perfect. Now, if you want to disable the selection for this, just go to from here and turn on the selectable and from here, just click so you cannot select the reference image. Now next thing, but we are going to, we are going to model this for this press Shift A and we are going to add a cylinder and just go to the Xtra mode and just press G then Z to bring the cylinder upward, and now press S to scale the cylinder. Perfect. Now just tab, enter tab and go to vertice mode and select these vertices and just bring it up here. And also select these vertices and just bring it. Yeah. Perfect. Now press Control R to add a loop cut and just add a loop cut here. If you see the reference, so you can see we have to extrude it from here. Now just select these vertices and make sure this loop is selected and now press Control B to add a loop cut. And then press Control B to add the add the Bavel. To bevel this, what is after loop cut, press Control B to baldge loop. Now, just press E or extrude and then S to extrude it inward. Perfect. Now, next thing, just press one to enter the front orthographic and now press again, select the Xtreme mode. And if you see here, we also have to do same opresion. So just select this and bring it up here. Perfect. Here. And now, again, I just like this and press Control B, B to bevel this loop. And now, again, just turn this off and press E, then S to scale it clothing Inward. Perfect. Now just switch to the Edges mode, and from here, we are going to just, press Control R and add a lucat and now press escape. Now then press S to scale it inward. Similarly, just again, press control R, add a lucat and press escape, then S to bring it to. Inward. Perfect. Now again, just select this one and now press R, add a scale press escape, then has to bring it inward. And also for press control, R, add a loop cut, press escape, then has to bring it inward. Perfect. Now, make sure just select this loop cut Age loop cut, age loop and hold on shift, and now select this just go to the frame one and hold on shift and and select the lobe and press Control B to pal them and add a one segment two. Now again, for this, just select these and also this one and again Control B to add a loop but. Perfect. Make sure segment is. Now again, just press Control R and one, two, three, four, five, six, and press escape to make them in center. And also press Control R, and I think t now press Escape. Now again from here, press Control R and press Escape. Switch to the phase modes like this phase and also this phase, and just from here, press I to Insect this one and now again, press I L. Perfect. Now, just like this and now press and Merge at center. And also select this phase, press and Merge at center. Perfect. Now press Control R and three loop cut here and press Escape. And also from here, just press Control one, two, three, and press escape. Perfect. Now, just make sure select this edge loop and now press Control P vowel and number of vowel segment. Three. And similarly, for this, just select this edge loop and press Control B and number of low cut R. Perfect. And here you can see the press tab, go to the What is mode. And here you can see the body for our face wash cream is created. If you just want to make the line and just go to cavity and from here, just go to the both. Perfect. Okay, Daswag lecture, and in next lecture, we will start creating the lid for the face wash, see you in next lecture. 3. 02.Create Cap for Face Cream: Welcome back. In this lesson, we are going to the cover for our face wash. And for this, just select the body and press tab, go to the ddt mode now plus seven to enter in top orthographic and select this one old. Make sure you are in Edge mode and select this loop and now press simply press Shift D to duplicate and then click. Now press P and separate by selection. So here you can see our slander is divided into the two part and this loop is separate from the parent. Now just press tab and go to the object mode. Now select this spot and press tab and go to edit mode, and here you can see that our cylinder is selected now just go to this one and from here, just press E, then Z to bring it the upward. Perfect. Now, just make sure that you are in extreme mode, and from here, just press Control R one, two, three, four, five. Perfect, and press Escape. And now I press if I want to focus on this, I press to forward colon so I only focus on this one. A is height. Now just make sure select this this edge loop and just before we are going to do, just make sure select this and press F to fill it up. And from here, again select this phase. Now, make sure select this phase. Just turn this off and make this phase. Now press I and again, press I now select and then Merged Center, now press Control and one, two, three, and just press escape. I just like this one, and just press pass to a little bit scale. And now, if we want to just I just select this and press. I think just select this and now press Delto diol now press Control R and one, two, three, and now press c. Perfect. Next thing, what we are going to do just select this one and select this from here, just press Control B, and I think that is okay. Perfect. Now just press the forward slash, so bring it up here. And now if I just go to here, so here you can see that the basic model for our swash is completed. Okay. Now next thing, what we are going to do, just select this one, go to modifier and add a subdivision modifier and increase and also select this one, add a subdivion modifier and add the subdivision. Now just select this one and this one and Control two. Select and just shade auto smooth and also shade auto smooth. Perfect. So here you can see the basic shape for our face wash is completed. So in next lecture, we will start applying the material NUV map for our face W. See in next lecture. 4. 03.Create Material for Face Wash: Welcome back. In this lecture, we are going to apply the material. Before we applying the material, just select this one, press forward slash. So press tab. And if you want to fill the bottom, it's your choice if you do not as a it's all depend on you as we know that when we covered the R we open our bottle, it is open. And if you want to for the time being, just select this age loop. And if I press F, and you can CJ Control Z, I think we have made way steak, select this age loop and press F and just turn this off. A smooth and also just so you can see the difference. Select this phase and press this phase and press I select this phrase and press I. And again, this phase and now press M and merge at center. Control R one, two, three, and then press cap. Perfect. And just turn this on and also this on. Perfect. Now, just go to the. And if we just forward slash, so we can see the difference. So if you just want slack this and delete this and delete this, now just add a subdiN modifier and one, two, and just shade auto smooth. Perfect. Okay, here you can see our the face wash base is created. Now just turn this hide this and from here, just go to the shading and from here, you can see the color. And just from here, make sure just let this and press new to create a material. And from here, just adjust the value to metallic 0.2. And next thing, also change the roughness to 0.75 and go from here's to specular and also specular value to 0.75. Perfect. Next thing, what we are going to do, just make sure go to edit and from preferences and just from here, go to add add ons and make sure node wrangular add on is on. Now, just shift A and search for the bug and also shift A and press the noise texture, and just from here, go to the just make sure select this one and hi to this and go to the normal and just from here, just select this one and press Control T. So the values, the mapping and texture coordinates are added. And here I want to show you something if I change from here, if I just change trolls change the distance, Why is happening. I just change the strength to 0.05. And if you see here, I want to show you distance why is happening. Sorry, I just Control Z, and we have connect the factor to height. So we have made a mistake. So if I just change the strength, you can see the difference and also change the distance so you can see the roughness. So just change to the Control Z and just 0.05. If I just change the value just from here, you can see the differences, the point. So 0.05 and just here the scale value 200. Just increase 300. Perfect. So here you can see the B, you can see the difference, see this color and this color. Perfect. Just a little bit. Another thing I want to show you go to the U V editing, and from here, you can see, press enter number one, enter into front thographic and you can see this. Now select this and press L to select as a whole, press G to move out Canvas, select G, press L then bring it also, and now press G then L to select this the outside of the Canvas. Now you have provided the Photoshop file. I have created this you can say UV map or texture. So you can adjust this. You can also create your own by using this template. So write any text I download this icon from flat icon.com and you can use this. You can use this template and just close this just now just select the go to the phase mode. Now just select these faces these faces. And press un, then unwrap the angle base. Perfect. Now you can see the this section is unwrapped. Now just go open and from here, just select the texture, and you can see our texture is map here. Now just go to the uh what is just go to the random mode, and from here, I just also go to shading. And what we are going to go to Trust tab so you can see tab and from here, just create a new slot and assign this and create a material. Perfect. Now switch back to the slot one and just select these nodes and press Control C to copy, switch back to material Arsla two and from here. Control V to piece them and add the normal to here. And now make sure select this and control E, and here you can see, select these three nodes up and from here, just open and add the texture. So you can see the texture for our cream. Now just go to the extend, switch to the UV editing so you can see. Now we have to adjust the size. So make sure it's like this Control L, then press G to move it here, and now press S then X to the scale, scale the image as you like. Perfect. So here you can see the texture, the UV map is applied to this one. Now just go to the shading and just from here, just go to this one. Perfect. Now one thing that I want to do, just like this and create a material and just from these materials, the material one. And also, you can see just and also slat this one. Add the face wash for this U is not prominent. And also, you can see this is white and it is some sort of, you can say a dirty white. So what we can do just from here, just go to the, make sure from here, just press Shift A, and what we can do, just add a brightness and color and just make this one and again, just press Shift A and add and saturation and just add this here. If we just change the contrast value to zero point, I think two is okay and also change the saturation two. To. You can see the difference. I think increase contrast also two, two. Perfect. Now we just want to match this to this, just copy this Control C and simply copy and just switch to the slot one. And from here, just control V to phase and just bring this tooth. Yes. So here you can see this one. And also, if you just want to apply, you can see the color material and just like and switch to the material. Perfect. Here you can see our face wash is now ready. So that's it for this lecture. In next lecture, we will try to add the waves 5. 04.Create Physics Particles: Welcome back. In this lesson, we are going to create the wave effect for our project. But before we are going to continue, if you see here, you can see the color for our Face Wash cream text, and here you can see it become red. So why it is happening, just go to the here you can see. If we just change the contras, we have increased the contras so high. So just press 0.05, then it would remain the like this. But, you can see the basic just this. So it's all depend on you when you try to just apply. You have to perform these effects when you're creating the UV map in Photoshop or in any other editing software. So if I just press one, so we try to manage to bring these closed. So that is not a big problem. You can I hope you see the difference. Now just go to the layout, and here you can see, basically our Fz wash now just press Control. Just press as to little big scale and now press G then Z to bring it up. Perfect. Now, what we are going to do just press Shift A and add a plane and just press S to scale. Perfect. You can always see just select this one and press G, then Z to bring it down. Perfect. Now just select this one and press tab enter into edit mode. Now press to subdivide this 15 times, two, three, or five. Perfect. Now, next thing, what we are going to just go to the physics tab and from here, make sure your plane is selected and add a dynamic pain. And from here, just select the canvas and add a canvas and from Canvas, just go to the surface type waves. Perfect. Now just select controlle and now go to Tamot. So here you can see, if I just select these, nothing's happen. Now, next thing, what we are going to do for time being just add a just add UV sphere and just bring this out and from here, just like this one, and I just s this one and add a dynamic paint from canvas to the brush. Make sure you UV select this and add a brush. Now select this one. Sorry, Uspere and just go to the frame number, I think 2020 and press I, add a frame, then go to 19 and just bring it to the down. And press I and from here, just go to zero or one, and just bring it up and add a frame. Now if I press lay, you can see the wave effect. One more time. Okay, here you can see. So just switch and go to add. And now, again, make sure holes like this and press subdivide. So two more times. So the more subdivon you have, the more detail you get now just scared to tab. And if now, press this one, and now if I just so here you can see. And make sure select the plane, and from plane, you can just go to the time scale to, I think, 1.5 and damping effect, I think, 0.0. Two. Now, if I just press and if I press play, so here you can see, you can see the difference. So that is for this lecture. In next lecture, we will add the fluid particle for our FIs wash or this project. So CU in Next lecture. 6. 05.Adding Extra Object to the Project: Welcome back. In this lesson, we are going to create the fluid particle for our project. But before we are going to continue, just turn this on screen cast keys. And I want to change some settings, just let you plane and just go to the setting physics tab and change the timescale to 1.75. And also change the damping 0.02. Perfect. Now, next thing, what I'm going to do just before we are going to apply the fluid particle, as you see in the project, we want to import some extras, and the extras are strawberry and the lemon and the orange. So for this, you have to extract the exercise file and you found the project name as extras and just open it with the crann version of your Blender. And you can also found the model separately lemon orange strawberry, and I have provided the links. You can download this model from sketch fare for free. Okay, here you can see our model extra project is open. Now just select this and press Control C, and just go to your main project. And from here, just press control to paste these particles to here and to make sure that the materials are embedded with these just go to here, and from here you can see. That our materials are attached with these. So switch back to this and also delete this sphere and just also close this project. If somehow the materials are missing, you can simply just go to the folder, and from here, you find the textures and just simply open the source file and attach these material to these particles. Now, if you look at the image, we have to arrange these orange and lemon and strawberry. So for this, just go to front mode and just from here, select this one and now rotate to just I think why you can just rotate this to the Z axis so you can adjust this one. And now also just strawberry and also the lemon. Perfect. Now, go to the front mode and from here, just let and go to the properties, change the item. And if you want to scale it, press S to scale it down. And from here, Control A and adjust, scale. Perfect. Now just press G and Z to bring it down. And if you see the image that I just select the strawberry and press G and then Z and then G to move it here and from here, just rotate it to the, just like and G little bit close to here, press S to scale it down. Perfect. Now, if you notice the orange, the orange is just here, and if I just rotate it to the think just made a mistake. You can and just bring it to the little bit to the backward, and from here, you can adjust and press as to scale. Now press T and then. Perfect. Now also shift D and duplicate it here and from here adjust the Okay, perfect. Now you can just select this and also apply the physics on these, select the strawberry and just select and just change type to brush, add brush, and also select these. I also speed up the process here. Perfect. Now what we are going to do just add the keyframe and just turn this on turn on, and just from here, just go to the frame number, I think 24, 24, and just press I and then 23 and just bring it to the town. Here, just go up. Also do the same for these. Perfect. Now if I just play, press play. Just turn this off and just go to the and if I press play, you can see the difference. Perfect. I think that's it for this lecture. In next lecture, we will try to apply the fluid particle, C in next lecture. 7. 06.Create Fluid Particle for Face Wash Cream: Come back. In this lesson, we are going to add the flute particle for our project, and first of all, just turn this off the Auto key and just go back to first frame and just from here, add Control A and add a Q. So you notice that by default, our cube is a two meter long, two meter wide and two meter in depth. So I want to make sure that I want to adjust the size. So for this, make sure select all the objects, press Control A, press A, sorry to select all and just hold on control and just select the cube to deselect the cube and also select the plane. And now if I press S to scale the to adjust the size. Perfect. Now just select the cube and bring it up and from here just press S to scale it. Perfect. Now go to the properties of object. That means the cube and go to the view display and from here, just select the wire. Perfect. Now just go to the physics physics tab and from here just add the filude and change its type to domain and then from domain type to liquid and increase its resolution to 128, and just go to the down and also turn this off all these things. As my system, just as we have applied the textured objects in previous lecture. And your system also got slow, turn this off and just go to the down. And from here, just go to the mesh and from particle radius, change the particle radio to 1.5, I think, and then go to the downward and from here, just select the start frame to 75. So our particle, just generate 1-75. Change the type to modular and also select the resumable and from here, just go to the volume that I think field weight and change the gravity to zero. Perfect. And if we want to make any change, we will see in future. Okay, now I just select the and go to object properties, and from here, just change the boom wire. Next thing, just switch back to the front orthographic and just from here, I think from here to particle. Okay. Now from here, just create a plane and make sure bring this plane to downward and just from here, bring it up up and from here, just press R and a little bit to rotate so that our fluid start generating from here. Just bring it down and press S then Z. I think Z. Yes, it's okay. Z. And from here, just go to the physics tab and select the fluid and just changes type to flow and from flow to the liquid and just flow sorts and surface emission is five, and just select the velocity hundred I think 100 is okay. And just from here, if you want to change from here, it's okay. I think it's okay. Make sure, select the plane, and the plane type is flow and type is liquid. And the surface aman, at what speed the surface amen particles are stored genetic and the speed initial velocity, that means speed. And just from here, check the normal our particle, start from generating here and collide with this. And from here, you can also select this and from here, select the fluid and just this and select the fluid, and from here, just select the effector and effector and just surface thickness one. I think it's okay. And also, if you want to change to change these, you can also start changing the. But it does mean that when our fluid started with this and just like if you see in sea when waterlod with the stone, and it starts splattering. Now just also select this fluid and from here, just vector and just one. Perfect. Now just select the cube which we have created, and just from here, I am going to start baking the flute and just click on a big data, and our flute start baking. Just select this. Now it for the baking process. Okay, now you can see our data fluid data is big. Now just go to here. And if I just press Play, you can see the result and our fluid start generating till 75 and just from here, just from here, just switch to the g mode. And I just want to tell you that just save the project. So if your project crash, you do not go back. Now select the cube and from here, if you go to just here. And from here, you can just bake the mash, so it will become the mash, select this one and it turn into the mash. Now our mesh is baking. Now, here you can see our mesh is big. Now if I press Play, just play. You can see the result. Perfect. Now, just make sure select the mesh and just go to the object properties and change it to the wire and you can wire to solid. Or you can see this. And just from here, make sure select and shade smooth. Now before we are wrapping up our lecture, just switch to the I think shade editor and make sure your mesh is selected and create a new material. And just delete this and you know that you know water is transparent. For this, we are going to search for glass BS TF and just through the surface so you can see and just change its roughness to 0.025, I think it's okay and I 21.3. Perfect. Now just select the plane, now select the hold on ****. This one, Control L to lengthy material. Perfect. Now if I just switch back to the timeline, and if I now just play, you can see the result. So if I just press play, you can see that our dicta and the water is created. So that's it for this lecture. In next lecture, we will start creating the light for our project, and then we will take the render. So see you in next lecture. 8. 07.Create Light and Camera for Rendering: Welcome back. In this lesson, we are going to add the lights. And before we are going to add light, first thing, what we are going to do, just split the area into off and just go to the random mode and turn the off and also just turn on the screen Koski so you can see what I am going perform. And from here, just next thing what we are going to do, we are going to add a camera, just shift A and just add a came. And from here, just press num zero to select the camera, and now here, adjust the setting. So slack the camera, go to the items, change the rotations, each and everything to zero and also to zero. Now just track it here and from here, just go to the right orthographic and from here, just and now rotate the camera to 90 degree. Perfect. Now we are going to do just adjust the values so you can see the results. And from here, we have to just go to the render settings and from here, select the cycle and now change to GPU and set the I think 12120 is okay. And also for here, 120. Perfect. Now deising and the OpiX Perfect. Now, what we are going to do adjust the resolution and from here, I think resolution is okay. Now, select the camera and adjust the values. And just from here, adjust to the from here, adjust the adjust go to the frame zero. Select this and little bit Troy Perfect. Now adjust the values. We have also adjust the scale. If you think they just select this and also select these to adjust the scale. So we just bring the camera a little bit outside. I think it's okay. And just like this and make sure you have to go to the frame zero, I think, or either you can go to the frame 24, so you can from here, see the results. Just like this. Think. It's okay. Perfect. And from here, you can adjust t. Perfect. Now what we are going to do we are going to add lights and press Shift A, I just go to the solid mode and just from here, press A and add a light and area light and just from here, bring it to the upward num seven or bring it to the top orthographic and from here. Just just go and Hall. Now that's. Now, pre boot. Just make. Now, next thing, just shift D and then X to move it here. And from here, just eight. Likes. And now press number one, crostints, hp here, tab, and also speci and routine. Here. Perfect. Now one thing, what I'm going to do just bring it up a little bit up. And from here, we are going to add I think, add a plane and just bring it up. And now press R, then X to 90 degree and then bring it the backside just like this. Now, just press as to scale to scale like this one and just here. Now again, add a light and from here, just channel light and just bring this light here and just rotate it to 90 degree the ZX we are not changing the just 90 and zero and just also scale the area of light to make equivalent to 330. Perfect. Now, just what we are going to do, you can see here, adjust the values to these you can see, you can see these on light on the strawberries and just little bit here. Now before we are going to do just add increase the power to 20 degree and also a 20 watt sorry and change its shape to the rectangle and also change its shape to the rectangle. And if I adjust the X value, I think four and also change its four. Perfect. Now again, adjust just adjust the And just go to the here and just from here, add a light area light and just bring this tight. Bring it out there. And and just move it up. Here you can see the whiteness of the light. First thing, just scale the light. And from here, just go to the properties of light and just from here, go to the visibility. And if I just turn off glossy and just we have to play these lights and yes, you can see the results and also just turn this off. Okay. And if you just know or turn of these, play with these settings and also now just the brightness, just I think five and now again, select skin and just bring it up. And now shift D and duglicate it and bring it up here and also shift D, then bring it up to this one. So you can see the results. And from here, you can just change the properties so you can play with the Perfect. Now you can add the lights and adjust the scene as you want. And here I am going to pause forward the video, and then we will wrap up the lecture and then in next lecture, we will create a fog under the area here, and then we will move forward the post production. Perfect. Now, if we just render the image, you can see the result. You can also add the lights here. That's it for this lecture. In next lecture, we will start and the fog, see you in next lecture. 9. 08.Add Fog Effect: Welcome back. In this lesson, we are going to add the fog effect. But before we are going to continue, I have told you that you should adjust the light. And from here, I have add more lights, and you can just from here, you can see. Just before we are going to just add a light, add a light aerial light and er scale the light to match the area, match with this area and just bring it down and just press match match this area. And here you can see, you can also adjust the properties that just hide these we have other lights which are actually affecting the select this one and just from here to turn this. Play with the settings. So try to match you can see our light. I think here is the light. And if I just turn this off, you can, you can see. And with the settings, also select which light behave or affect or just the strains. You can adjust the settings. And you can also adjust the light here, here you can see the ama Now what we are going to do, we are going to add a fog effect for this, go to the shader mode and just bring it up and just from here, first thing first, add a cube, just add a cube, and increase the size of cube so that all the particles adjust and from here, just go to the display properties of cube, make sure display and switch to the wire mode. Now if you can see, now from here, just go to the R, you can simply we want to focus on the cube, and for this, what I am going to do just switch to the solid mode, and from here, just press forward slash. Make sure your cube is selected, create a new material, and just from here, just delete this node and add as this is behave like a volume. Search for principle principal volume. Yes, perfect. And just match to the volume. Now, next thing what we are going to do, we are going to add brightness, brightness and controls, and just brightness and controls, and also add a Color RAM. Perfect. Now, next thing what we are going to, we want to mix two colors, so add a mixed color and also add a noise texture and just make sure select the nice texture and preste to bring the texture coordinates and mapping and also add a gradient texture node. Perfect. Now just switch to the object to vector. And then also change the connect the color to mean and this color to color and then result to the factors and also vector to the vector and from here, connect the color and from here color a to P. What is happening? If I just want to switch to the Perfect. Now we want to just change the angle. And if I just change the angle to -90 degree, you can see this black -90 degree. And also, if I go to change the density to zero, and from here, if I just bring the color to the area. And if I go to here, you can see the change the effectiveness. Our scene is getting a little bit, bring to the town. And you can match as you play with the settings as you want. And now from here, just forward slash and just select this. And if I want to change its color, go to the and just add color and just p here. Little bit clay. Break it. And also select the I think also select this plane. Sorry, just check select this plane why this happening. Just turn this off, select this plane and also just change its color to the and just on turn this on. And just the values Control Z, just and just juice. You can see Words. You can also at the lights here just from ph D. If I just select this one control shift D, then do glikate and just bring it down so we can see the brightness. And also shift T and bring this light both near these strawberries and just om in and you can see the results as we are getting. We want to add a light here. Bring this light, shift T to the on this and just actually, you did not know how many lights you need to make the scene. Sometime we need so many lights, so we have to play and keep organized these lights so you can get the better and better results. So you can also bring those lights and you can see So I think we are good to go. And if you just want to just set this and from here, just go to the handy w. Stop. So you can get as desired. So from here, just go to just from output and from output. So we go to the render and from here, just go to the 120 samples and from here, just go to the color management and from change AGX to filming and from here, just go to the medium controls. You can also search the very high controls. But here, medium controls is medium high controsO medium controls is okay. And just increase 0.3 exposure. Perfect. You can just adjust the light here. So I am done with lights here, and also we have completed our workshop here. I hope you have learned a lot from this workshop, and I am waiting for your project submission, and I am also going to add a bonus lecture where we will animate this bottle and water particles. So that's it for this lecture and workshop. Best of luck and see you in future. Before we are going to wrap this, you can just go to here and click on the Render image, so you can render the image, and also show your results. Okay, take care. Goodbye, see you in future workshop. 10. 09.Render Animation and Conclusion: Welcome back. In this lesson, we are going to animate these slashes. So as you can see, you have performed all the things already, so you can just play with this, and from here, you can just go to the frame one and go to the output. And from here, just select the directory where you want to save. So just go to here and I'm going to create and just name it pace wash. Animation and just accept open the folder and just name it final render and just accept. Now from here, if you want to export as a PNG sequence, it's okay. Otherwise, you can just let the from here, you can just let the just from here go to just before mediate not go to here video and video and then go to the encoding and from here, go to Impag four and also set the age 264. And you can also just go to the video and also you have saved and export the setting just high quality and encoding speed it's I think okay, good. Now you can select the frame. So we have a make this for 75 simulate for 75 75. And from here, you can just go to render and from here, go to render animation. And now our animation is Todd rendering. So here I will stop the video and after the rendering is complete, we will see the. Yeah. Watch it. Why?