Transcripts
1. Course Introduction: Do you want to create stunning product
advertisement in Blender? In this class, you will
learn how to design realistic face wash products seen using water splash effects, fluid simulation, and
professional lightning technique. Hi, everyone. My name
is Muhammad Dumer. And in this workshop, I will guide you step by step
through complete workflow from setting up water particles to final high quality renders. This course is
perfect for artists who want to improve their
product visualization, portfolio, and
commercial skills. Join Now and start creating eye catching product
ads in Blender. Su in the class.
2. 01.Create Body of Face Wash Cream: Okay, welcome to the lesson. I hope you have downloaded the exercise file and
extract the file. It contains the reference a texted Image and
the official project. And now open your blender, and I hope you have
installed the blender. I am using Blender five
and just one thing, I just turn on my screen cast keys so you can see the keys. Next thing, just
press Numpad one entered into the front
orthographic and press Shift A, and just go to the image and
reference and from here, just bring the reference image. And just select this and press S to scale the
reference image. Perfect. Now, just go to
data property and from here, just set the opacity to 0.4, and just from here, press G and then Z to
bring it upward. Perfect. Now, if you want to disable
the selection for this, just go to from here and turn on the
selectable and from here, just click so you cannot
select the reference image. Now next thing, but
we are going to, we are going to model this for this press Shift A and we
are going to add a cylinder and just go to the Xtra mode and just press G then Z to
bring the cylinder upward, and now press S to
scale the cylinder. Perfect. Now just tab, enter tab and go to
vertice mode and select these vertices and
just bring it up here. And also select these
vertices and just bring it. Yeah. Perfect. Now
press Control R to add a loop cut and
just add a loop cut here. If you see the reference, so you can see we have
to extrude it from here. Now just select these
vertices and make sure this loop is
selected and now press Control B to add a loop cut. And then press Control B
to add the add the Bavel. To bevel this, what
is after loop cut, press Control B to baldge loop. Now, just press E or extrude and then S to extrude it inward. Perfect. Now, next thing, just press one to enter the front orthographic
and now press again, select the Xtreme mode. And if you see here, we also have to
do same opresion. So just select this
and bring it up here. Perfect. Here. And now, again, I just like this and
press Control B, B to bevel this loop. And now, again, just turn
this off and press E, then S to scale it
clothing Inward. Perfect. Now just switch to the Edges mode, and from here, we are going to just, press Control R and add a
lucat and now press escape. Now then press S to
scale it inward. Similarly, just again,
press control R, add a lucat and press escape, then S to bring it to. Inward. Perfect. Now again, just select this one
and now press R, add a scale press escape, then has to bring it inward. And also for press control,
R, add a loop cut, press escape, then has to
bring it inward. Perfect. Now, make sure just select
this loop cut Age loop cut, age loop and hold on shift, and now select this just go to the frame one and hold
on shift and and select the lobe and press Control B to pal them and add a
one segment two. Now again, for this, just select these and also this one and again Control
B to add a loop but. Perfect. Make sure segment is. Now again, just press Control R and one, two, three, four, five, six, and press escape
to make them in center. And also press Control R, and I think t now press Escape. Now again from here, press Control R
and press Escape. Switch to the phase modes like this phase and
also this phase, and just from here, press I to Insect this
one and now again, press I L. Perfect. Now, just like this and now
press and Merge at center. And also select this phase, press and Merge at center. Perfect. Now press Control R and three loop cut
here and press Escape. And also from here, just press Control one, two, three, and press escape. Perfect. Now, just
make sure select this edge loop and now press Control P vowel and
number of vowel segment. Three. And similarly, for this, just select this edge
loop and press Control B and number of low
cut R. Perfect. And here you can
see the press tab, go to the What is mode. And here you can see the body for our face wash
cream is created. If you just want to
make the line and just go to cavity and from here, just go to the both. Perfect. Okay, Daswag lecture, and in next lecture, we will start creating the
lid for the face wash, see you in next lecture.
3. 02.Create Cap for Face Cream: Welcome back. In this lesson, we are going to the cover for our face wash. And for this, just select the
body and press tab, go to the ddt mode now
plus seven to enter in top orthographic and
select this one old. Make sure you are
in Edge mode and select this loop and now press simply press Shift D to
duplicate and then click. Now press P and
separate by selection. So here you can see our
slander is divided into the two part and this loop
is separate from the parent. Now just press tab and
go to the object mode. Now select this spot and press
tab and go to edit mode, and here you can see that our cylinder is selected now just go to this
one and from here, just press E, then Z to
bring it the upward. Perfect. Now, just make sure that you are
in extreme mode, and from here, just
press Control R one, two, three, four, five. Perfect, and press Escape. And now I press if I
want to focus on this, I press to forward colon so
I only focus on this one. A is height. Now just
make sure select this this edge loop and just
before we are going to do, just make sure select this
and press F to fill it up. And from here, again
select this phase. Now, make sure
select this phase. Just turn this off
and make this phase. Now press I and again, press I now select and
then Merged Center, now press Control and one, two, three, and just press escape. I just like this one, and just press pass to
a little bit scale. And now, if we want to just I
just select this and press. I think just select
this and now press Delto diol now press
Control R and one, two, three, and now
press c. Perfect. Next thing, what we are
going to do just select this one and select
this from here, just press Control B, and I think that is okay. Perfect. Now just press
the forward slash, so bring it up here. And now if I just go to here, so here you can see that the basic model for our
swash is completed. Okay. Now next thing, what we are going to do,
just select this one, go to modifier and add a subdivision modifier and increase and also
select this one, add a subdivion modifier
and add the subdivision. Now just select this one and
this one and Control two. Select and just
shade auto smooth and also shade auto smooth. Perfect. So here you can see the basic shape for our
face wash is completed. So in next lecture, we will start
applying the material NUV map for our face W.
See in next lecture.
4. 03.Create Material for Face Wash: Welcome back. In this lecture, we are going to
apply the material. Before we applying the material, just select this one, press forward slash. So press tab. And if you want to
fill the bottom, it's your choice if you do not as a it's all
depend on you as we know that when we covered the R we open our
bottle, it is open. And if you want to
for the time being, just select this age loop. And if I press F, and you can CJ Control Z, I think we have made way steak, select this age loop and press
F and just turn this off. A smooth and also just so
you can see the difference. Select this phase and press this phase and press I select
this phrase and press I. And again, this phase and now press M and
merge at center. Control R one, two, three, and then press cap. Perfect. And just turn
this on and also this on. Perfect. Now, just go to the. And if we just forward slash, so we can see the difference. So if you just want slack this and delete this and delete this, now just add a subdiN
modifier and one, two, and just shade auto smooth. Perfect. Okay, here you can see our the face wash
base is created. Now just turn this hide
this and from here, just go to the shading
and from here, you can see the color. And just from here, make sure just let this and press new to
create a material. And from here, just adjust
the value to metallic 0.2. And next thing, also
change the roughness to 0.75 and go from here's to specular and also
specular value to 0.75. Perfect. Next thing,
what we are going to do, just make sure go to edit and from preferences
and just from here, go to add add ons and make sure node
wrangular add on is on. Now, just shift A and search for the bug and also shift A and
press the noise texture, and just from here, go to the just make
sure select this one and hi to this and go to the
normal and just from here, just select this one and press
Control T. So the values, the mapping and texture
coordinates are added. And here I want to
show you something if I change from here, if I just change trolls change the distance, Why is happening. I just change the
strength to 0.05. And if you see here, I want to show you
distance why is happening. Sorry, I just Control Z, and we have connect
the factor to height. So we have made a mistake. So if I just change
the strength, you can see the difference
and also change the distance so you
can see the roughness. So just change to the
Control Z and just 0.05. If I just change the
value just from here, you can see the
differences, the point. So 0.05 and just here
the scale value 200. Just increase 300. Perfect. So here
you can see the B, you can see the difference, see this color and
this color. Perfect. Just a little bit. Another thing I want to show
you go to the U V editing, and from here, you can see, press enter number one, enter into front thographic
and you can see this. Now select this and press
L to select as a whole, press G to move out
Canvas, select G, press L then bring it also, and now press G then L to select this the outside of the Canvas. Now you have provided
the Photoshop file. I have created this you
can say UV map or texture. So you can adjust this. You can also create your
own by using this template. So write any text I download this icon from flat icon.com
and you can use this. You can use this template
and just close this just now just select the
go to the phase mode. Now just select these
faces these faces. And press un, then
unwrap the angle base. Perfect. Now you can see the
this section is unwrapped. Now just go open and from here, just select the texture, and you can see our
texture is map here. Now just go to the uh what is
just go to the random mode, and from here, I just
also go to shading. And what we are going to go to Trust tab so you can
see tab and from here, just create a new slot and assign this and
create a material. Perfect. Now switch back
to the slot one and just select these nodes and
press Control C to copy, switch back to material
Arsla two and from here. Control V to piece them and
add the normal to here. And now make sure select
this and control E, and here you can see, select these three
nodes up and from here, just open and add the texture. So you can see the
texture for our cream. Now just go to the extend, switch to the UV
editing so you can see. Now we have to adjust the size. So make sure it's
like this Control L, then press G to move it here, and now press S then
X to the scale, scale the image as you like. Perfect. So here you
can see the texture, the UV map is
applied to this one. Now just go to the shading
and just from here, just go to this one. Perfect. Now one thing
that I want to do, just like this and create a material and just from these materials,
the material one. And also, you can see just
and also slat this one. Add the face wash for
this U is not prominent. And also, you can see this is white and it is some sort of, you can say a dirty white. So what we can do
just from here, just go to the, make sure from here,
just press Shift A, and what we can do, just add a brightness
and color and just make this one and again, just press Shift A and add and saturation and
just add this here. If we just change the
contrast value to zero point, I think two is okay and also
change the saturation two. To. You can see the difference. I think increase
contrast also two, two. Perfect. Now we just want
to match this to this, just copy this Control C and simply copy and just
switch to the slot one. And from here, just control V to phase and just
bring this tooth. Yes. So here you
can see this one. And also, if you
just want to apply, you can see the color material and just like and
switch to the material. Perfect. Here you can see
our face wash is now ready. So that's it for this lecture. In next lecture, we will
try to add the waves
5. 04.Create Physics Particles: Welcome back. In this lesson, we are going to create the
wave effect for our project. But before we are
going to continue, if you see here, you can see the color for
our Face Wash cream text, and here you can
see it become red. So why it is happening, just go to the here you can see. If we just change the contras, we have increased
the contras so high. So just press 0.05, then it would remain
the like this. But, you can see the
basic just this. So it's all depend on you
when you try to just apply. You have to perform these effects when
you're creating the UV map in Photoshop or in
any other editing software. So if I just press one, so we try to manage to
bring these closed. So that is not a big problem. You can I hope you
see the difference. Now just go to the layout,
and here you can see, basically our Fz wash
now just press Control. Just press as to little big scale and now press
G then Z to bring it up. Perfect. Now, what we are going to do just
press Shift A and add a plane and just
press S to scale. Perfect. You can always see just select this
one and press G, then Z to bring it down. Perfect. Now just select this one and press tab
enter into edit mode. Now press to subdivide
this 15 times, two, three, or five. Perfect. Now, next thing, what we are going to just go to the physics tab and from here, make sure your plane is selected
and add a dynamic pain. And from here, just select the canvas and add
a canvas and from Canvas, just go to the
surface type waves. Perfect. Now just select
controlle and now go to Tamot. So here you can see, if I just select these,
nothing's happen. Now, next thing,
what we are going to do for time being just add a just add UV sphere and just bring this
out and from here, just like this one, and I just s this one and add a dynamic paint from
canvas to the brush. Make sure you UV select
this and add a brush. Now select this one. Sorry, Uspere and just
go to the frame number, I think 2020 and press I, add a frame, then go to 19 and
just bring it to the down. And press I and from here, just go to zero or one, and just bring it
up and add a frame. Now if I press lay, you can see the wave
effect. One more time. Okay, here you can see. So just switch and go to add. And now, again, make
sure holes like this and press subdivide. So two more times. So the more subdivon you have, the more detail you get
now just scared to tab. And if now, press this one, and now if I just so
here you can see. And make sure select the
plane, and from plane, you can just go to
the time scale to, I think, 1.5 and damping
effect, I think, 0.0. Two. Now, if I just press
and if I press play, so here you can see, you
can see the difference. So that is for this lecture. In next lecture, we will add the fluid particle for our
FIs wash or this project. So CU in Next lecture.
6. 05.Adding Extra Object to the Project: Welcome back. In this lesson, we are going to create the fluid particle
for our project. But before we are
going to continue, just turn this on
screen cast keys. And I want to change
some settings, just let you plane
and just go to the setting physics tab and
change the timescale to 1.75. And also change
the damping 0.02. Perfect. Now, next thing, what I'm going to do just before we are going to
apply the fluid particle, as you see in the project, we want to import some extras, and the extras are strawberry and the
lemon and the orange. So for this, you have to extract the exercise
file and you found the project name as extras and just open it with the
crann version of your Blender. And you can also found the model separately
lemon orange strawberry, and I have provided the links. You can download this model
from sketch fare for free. Okay, here you can see our
model extra project is open. Now just select this
and press Control C, and just go to
your main project. And from here,
just press control to paste these particles to here and to make sure that the materials are embedded
with these just go to here, and from here you can see. That our materials are
attached with these. So switch back to
this and also delete this sphere and just
also close this project. If somehow the
materials are missing, you can simply just go to
the folder, and from here, you find the textures and just simply open the source file and attach these material
to these particles. Now, if you look at the image, we have to arrange these orange
and lemon and strawberry. So for this, just go to front
mode and just from here, select this one
and now rotate to just I think why you can just rotate this to the Z axis so you
can adjust this one. And now also just strawberry
and also the lemon. Perfect. Now, go to the
front mode and from here, just let and go to the
properties, change the item. And if you want to scale it, press S to scale it down. And from here, Control
A and adjust, scale. Perfect. Now just press G
and Z to bring it down. And if you see the image that I just
select the strawberry and press G and then Z and then G to move
it here and from here, just rotate it to the, just like and G little
bit close to here, press S to scale it down. Perfect. Now, if you notice the orange, the orange is just here, and if I just rotate it to the think just made a mistake. You can and just bring it to the little bit to the backward, and from here, you can adjust
and press as to scale. Now press T and then. Perfect. Now also shift D and
duplicate it here and from here adjust the Okay, perfect. Now you can just select this and also apply the
physics on these, select the strawberry and just select and just
change type to brush, add brush, and
also select these. I also speed up
the process here. Perfect. Now what we are
going to do just add the keyframe and just
turn this on turn on, and just from here, just go to the frame number, I think 24, 24, and just press I and then 23 and just bring
it to the town. Here, just go up. Also do the same for these. Perfect. Now if I just
play, press play. Just turn this off and just go to the and if I press play, you can see the difference. Perfect. I think that's
it for this lecture. In next lecture, we will try
to apply the fluid particle, C in next lecture.
7. 06.Create Fluid Particle for Face Wash Cream: Come back. In this lesson, we are going to add the flute
particle for our project, and first of all, just turn this off the Auto key and just go back to first frame
and just from here, add Control A and add a Q. So you notice that by default, our cube is a two meter long, two meter wide and
two meter in depth. So I want to make sure that
I want to adjust the size. So for this, make sure
select all the objects, press Control A, press A, sorry to select all and just
hold on control and just select the cube to deselect the cube and also
select the plane. And now if I press S to scale
the to adjust the size. Perfect. Now just select
the cube and bring it up and from here just
press S to scale it. Perfect. Now go to the
properties of object. That means the cube and go to the view display and from
here, just select the wire. Perfect. Now just go to the physics physics tab and
from here just add the filude and change its type to
domain and then from domain type to liquid and
increase its resolution to 128, and just go to the down and also turn this off all these things. As my system, just
as we have applied the textured objects
in previous lecture. And your system also got slow, turn this off and
just go to the down. And from here, just go to the mesh and from
particle radius, change the particle
radio to 1.5, I think, and then go to the
downward and from here, just select the
start frame to 75. So our particle,
just generate 1-75. Change the type to modular and also select the
resumable and from here, just go to the volume that I think field weight and
change the gravity to zero. Perfect. And if we want
to make any change, we will see in future. Okay, now I just select the
and go to object properties, and from here, just
change the boom wire. Next thing, just switch
back to the front orthographic and just from here, I think from here to particle. Okay. Now from here, just create a plane and make sure bring this plane to
downward and just from here, bring it up up and from here, just press R and a
little bit to rotate so that our fluid start
generating from here. Just bring it down and
press S then Z. I think Z. Yes, it's okay.
Z. And from here, just go to the physics tab and select the fluid and
just changes type to flow and from flow
to the liquid and just flow sorts and
surface emission is five, and just select the velocity
hundred I think 100 is okay. And just from here, if you want to change
from here, it's okay. I think it's okay. Make sure, select the plane, and the plane type is flow
and type is liquid. And the surface aman, at what speed the surface amen particles are
stored genetic and the speed initial
velocity, that means speed. And just from here, check
the normal our particle, start from generating here
and collide with this. And from here, you can also
select this and from here, select the fluid and just
this and select the fluid, and from here, just
select the effector and effector and just
surface thickness one. I think it's okay. And also, if you want to change
to change these, you can also start changing the. But it does mean that when
our fluid started with this and just like if you see in sea when waterlod with the stone, and it starts splattering. Now just also select this
fluid and from here, just vector and just one. Perfect. Now just select the cube which we have created,
and just from here, I am going to start
baking the flute and just click on a big data, and our flute start baking. Just select this. Now it
for the baking process. Okay, now you can see our
data fluid data is big. Now just go to here. And if I just press Play, you can see the result and our fluid start generating
till 75 and just from here, just from here, just
switch to the g mode. And I just want to tell you
that just save the project. So if your project crash, you do not go back. Now select the cube
and from here, if you go to just here. And from here, you can
just bake the mash, so it will become the mash, select this one and it
turn into the mash. Now our mesh is baking. Now, here you can
see our mesh is big. Now if I press Play, just play. You can see the result. Perfect. Now, just make sure select the mesh and just go to the object properties
and change it to the wire and you
can wire to solid. Or you can see this.
And just from here, make sure select
and shade smooth. Now before we are
wrapping up our lecture, just switch to the I think shade editor and make sure your mesh is selected and
create a new material. And just delete this and you know that you know
water is transparent. For this, we are going to
search for glass BS TF and just through the surface so you can see and just change its
roughness to 0.025, I think it's okay and I 21.3. Perfect. Now just
select the plane, now select the hold on ****. This one, Control L
to lengthy material. Perfect. Now if I just
switch back to the timeline, and if I now just play, you can see the result. So if I just press play, you can see that our dicta
and the water is created. So that's it for this lecture. In next lecture, we will start creating the light
for our project, and then we will
take the render. So see you in next lecture.
8. 07.Create Light and Camera for Rendering: Welcome back. In this lesson, we are going to add the lights. And before we are
going to add light, first thing, what
we are going to do, just split the area into off and just go to the
random mode and turn the off and also just turn on the screen Koski so you can see what I am going perform. And from here, just next thing
what we are going to do, we are going to add a camera, just shift A and
just add a came. And from here, just press num
zero to select the camera, and now here,
adjust the setting. So slack the camera, go to the items,
change the rotations, each and everything to
zero and also to zero. Now just track it
here and from here, just go to the right
orthographic and from here, just and now rotate the
camera to 90 degree. Perfect. Now we are going
to do just adjust the values so you
can see the results. And from here, we have to just go to the render
settings and from here, select the cycle
and now change to GPU and set the I
think 12120 is okay. And also for here, 120. Perfect. Now deising
and the OpiX Perfect. Now, what we are going to do adjust the resolution
and from here, I think resolution is okay. Now, select the camera
and adjust the values. And just from here, adjust to the from here, adjust the adjust go to the frame zero. Select this and little
bit Troy Perfect. Now adjust the values. We have also adjust the scale. If you think they just select this and also select these
to adjust the scale. So we just bring
the camera a little bit outside. I think it's okay. And just like this and make sure you have to go
to the frame zero, I think, or either you
can go to the frame 24, so you can from here,
see the results. Just like this. Think. It's okay. Perfect. And from here, you can adjust t. Perfect. Now what we are going to
do we are going to add lights and press Shift A, I just go to the solid
mode and just from here, press A and add a light and area light
and just from here, bring it to the upward
num seven or bring it to the top orthographic
and from here. Just just go and Hall. Now that's. Now, pre boot. Just make. Now, next thing, just shift D
and then X to move it here. And from here, just eight. Likes. And now press number one, crostints, hp here, tab, and also speci and routine. Here. Perfect. Now one thing, what I'm going to do just
bring it up a little bit up. And from here, we are
going to add I think, add a plane and
just bring it up. And now press R, then X to 90 degree
and then bring it the backside just like this. Now, just press as to scale to scale like
this one and just here. Now again, add a
light and from here, just channel light and
just bring this light here and just rotate it to 90 degree the ZX we are
not changing the just 90 and zero and just also scale the area of light to
make equivalent to 330. Perfect. Now, just what
we are going to do, you can see here, adjust the values to
these you can see, you can see these on light on the strawberries and
just little bit here. Now before we are
going to do just add increase the power
to 20 degree and also a 20 watt sorry
and change its shape to the rectangle and also change
its shape to the rectangle. And if I adjust the X value, I think four and also
change its four. Perfect. Now again, adjust just adjust the And just go to the here and just from here, add a light area light and just bring this tight.
Bring it out there. And and just move it up. Here you can see the
whiteness of the light. First thing, just
scale the light. And from here, just go to the properties of light
and just from here, go to the visibility. And if I just turn
off glossy and just we have to play
these lights and yes, you can see the results and
also just turn this off. Okay. And if you just
know or turn of these, play with these settings and also now just the brightness, just I think five and now again, select skin and
just bring it up. And now shift D and
duglicate it and bring it up here and also shift D, then bring it up to this one. So you can see the results. And from here, you can just
change the properties so you can play with the Perfect. Now you can add the lights and adjust
the scene as you want. And here I am going to
pause forward the video, and then we will wrap up the lecture and
then in next lecture, we will create a fog
under the area here, and then we will move
forward the post production. Perfect. Now, if we
just render the image, you can see the result. You can also add
the lights here. That's it for this lecture. In next lecture, we
will start and the fog, see you in next lecture.
9. 08.Add Fog Effect: Welcome back. In this lesson, we are going to add
the fog effect. But before we are
going to continue, I have told you that you
should adjust the light. And from here, I have
add more lights, and you can just from
here, you can see. Just before we are going
to just add a light, add a light aerial light and er scale the light
to match the area, match with this area and
just bring it down and just press match
match this area. And here you can see, you can also adjust the
properties that just hide these we have other lights which are actually
affecting the select this one and just from
here to turn this. Play with the settings. So try to match you
can see our light. I think here is the light. And if I just turn this off, you can, you can see. And with the settings, also select which light behave or affect or just the strains. You can adjust the settings. And you can also
adjust the light here, here you can see the ama Now
what we are going to do, we are going to add a
fog effect for this, go to the shader mode and just bring it up and just from here, first thing first, add a
cube, just add a cube, and increase the
size of cube so that all the particles
adjust and from here, just go to the display
properties of cube, make sure display and
switch to the wire mode. Now if you can see,
now from here, just go to the R, you can simply we want
to focus on the cube, and for this, what I am going to do just switch to
the solid mode, and from here, just
press forward slash. Make sure your cube is selected, create a new material,
and just from here, just delete this node and add as this is behave
like a volume. Search for principle principal
volume. Yes, perfect. And just match to the volume. Now, next thing what
we are going to do, we are going to add brightness,
brightness and controls, and just brightness
and controls, and also add a Color RAM. Perfect. Now, next thing
what we are going to, we want to mix two colors, so add a mixed color and also add a noise texture
and just make sure select the nice texture and preste to bring the texture
coordinates and mapping and also add a gradient
texture node. Perfect. Now just switch to
the object to vector. And then also change the connect the color to mean and this
color to color and then result to the factors and also vector to the
vector and from here, connect the color and
from here color a to P. What is happening?
If I just want to switch to the Perfect. Now we want to just
change the angle. And if I just change the
angle to -90 degree, you can see this
black -90 degree. And also, if I go to change
the density to zero, and from here, if I just
bring the color to the area. And if I go to here, you can see the change
the effectiveness. Our scene is getting
a little bit, bring to the town. And you can match as you play with the
settings as you want. And now from here,
just forward slash and just select this. And if I want to
change its color, go to the and just add
color and just p here. Little bit clay. Break it. And also select the I think
also select this plane. Sorry, just check select this
plane why this happening. Just turn this off, select this plane and also
just change its color to the and just on turn this on. And just the values Control Z, just and just juice. You can see Words. You can also at the
lights here just from ph D. If I just select
this one control shift D, then do glikate and just bring it down so we can
see the brightness. And also shift T and bring
this light both near these strawberries
and just om in and you can see the
results as we are getting. We want to add a light here. Bring this light,
shift T to the on this and just actually, you did not know
how many lights you need to make the scene. Sometime we need so many lights, so we have to play
and keep organized these lights so you can get the better and
better results. So you can also bring
those lights and you can see So I think we
are good to go. And if you just want to just
set this and from here, just go to the handy w. Stop. So you can get as desired. So from here, just go to just from output
and from output. So we go to the
render and from here, just go to the 120
samples and from here, just go to the color
management and from change AGX to filming and from here, just go to the medium controls. You can also search the
very high controls. But here, medium controls is medium high controsO
medium controls is okay. And just increase 0.3 exposure. Perfect. You can just
adjust the light here. So I am done with lights here, and also we have completed
our workshop here. I hope you have learned a
lot from this workshop, and I am waiting for
your project submission, and I am also going to add a
bonus lecture where we will animate this bottle
and water particles. So that's it for this
lecture and workshop. Best of luck and
see you in future. Before we are going
to wrap this, you can just go to here and
click on the Render image, so you can render the image, and also show your results. Okay, take care. Goodbye, see you in
future workshop.
10. 09.Render Animation and Conclusion: Welcome back. In this lesson, we are going to
animate these slashes. So as you can see, you have performed all
the things already, so you can just play with
this, and from here, you can just go to the frame
one and go to the output. And from here, just select the directory where
you want to save. So just go to here
and I'm going to create and just
name it pace wash. Animation and just accept open the folder and just name it
final render and just accept. Now from here, if you want to export as a PNG
sequence, it's okay. Otherwise, you can just
let the from here, you can just let the
just from here go to just before mediate not
go to here video and video and then go to the
encoding and from here, go to Impag four and
also set the age 264. And you can also just go to the video and also
you have saved and export the setting
just high quality and encoding speed it's
I think okay, good. Now you can select the frame. So we have a make this for
75 simulate for 75 75. And from here, you can just
go to render and from here, go to render animation. And now our animation
is Todd rendering. So here I will stop the video and after
the rendering is complete, we will see the. Yeah. Watch it. Why?