Blender 5 : Complete Paper and Pen Illustration Workflow | Muhammad Umer Najeeb | Skillshare

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Blender 5 : Complete Paper and Pen Illustration Workflow

teacher avatar Muhammad Umer Najeeb

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course Trailer

      0:59

    • 2.

      Camera and Light Setting

      8:28

    • 3.

      Create Papers

      10:09

    • 4.

      Create The Pen

      12:55

    • 5.

      Create UV's for Paper

      6:15

    • 6.

      Apply UV and Material to Paper

      5:15

    • 7.

      Final Render and Conclusion

      4:03

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About This Class

Start your Blender journey with this simple and fun Paper & Pen 3D illustration project.


This workshop is specially designed for beginners who want to learn Blender 5 with a practical, easy-to-follow exercise.

In this class, you will learn:

  • Modeling clean shapes and curves using Blender’s updated tools

  • Creating the folded paper effect

  • Modeling a stylized pen with smooth edges

  • Adding materials and color combinations for a soft, modern look

  • Setting up lighting for beautiful final results

  • Rendering a high-quality image suitable for Instagram, Behance, or your portfolio

This class is ideal for anyone who wants to learn Blender quickly by creating a small but polished project.
No previous experience required - just watch, follow along, and create your own artwork!

Let’s start building your Blender skills with this creative mini-project.

Meet Your Teacher

My name is Muhammad Umer.I have done my Bachelors in Software Engineering and now working as a full time game developer for past 4.5+ years. I am founder of GlistenSoftz mobile game company.

I have worked with almost each technology but found Game development and motion graphic as the most interesting field and I am still Learning Game development. As it is a vast field and learning is a never ending process, Because i was once a beginner and i am well aware of problems that most beginners face and one thing is for sure I am very good at explaining things.

See full profile

Level: All Levels

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Transcripts

1. Course Trailer: Sala mollicum. Hi, everyone. Welcome to this mini workshop. In this workshop, we will create a clean, modern three D paper and pen seen from scratch. If you are beginner in blender, then this class is perfect for you. We will start simple by setting up our camera and lighting for a smooth professional. Then we will create paper with clean curve and flowing shape. Next, we will model beautiful minimal pen using basic tool. No advanced skill required. You also learn how to create UI or paper and apply your own custom material and texture. Finally, we will render a polished image ready for your portfolio or social media. Join me in this short workshop and build your three D skill with a simple but elegant project. So let's get started. 2. Camera and Light Setting: Okay. I hope you have installed the blender correctly or you have installed blender. I will use the Blender five. You can use any version Blender 4.5, four, 4.2. A version you can download, and the workflow will be same. Okay. The first thing first, just select these objects and press delete key to delete them and also delete the collection. I just turn on my screen cos keys, and from here, you can just divide your viewport. Into the split the viewport and just from here, just go to check these. Now what I'm going to do just now press Shift A and from here, just please monkey and now press one or write orthographic. Now again, press Shift A and please camera and just from here, go to right Orthographic press three and just bring the camera outward here and now from here, press Numpad zero to see the view of camera. Perfect. Next thing, what we are going to do we are going to place light here. But these less shift A and go to light and from here, press era light. Press one and just go to the light here and just go from here to bring it here. And if you notice these white lines, you can easily understand and just one box, two box, and just from here. I think that would be great from here, just press the rotate and now switch to press salmon to top you and just from here, bring the light here. Just here, I think that is okay. Now press select the line. Now just select the light and just press it. I think it's okay. Again, press one to top you and just adjust Now from here, go to the light properties and just from here, change its power to 10,000 and you did not see or notice any change. And if I go to render mode, you can see the change and change the color to f0f3 double F and make the shape square and make the size, I think 15 is okay. Perfect. Now again, from here, just press Shift and please at and just bring this light to here. Just here and from here, just now press numb at seven and bring it here. Adjust now change its color f0f3 FF and its area would be 40 and its power would be 3,500. Perfect. You can see the changes. Now press three to the right orthographic and from here, please again, please a light and just bring this light to here and just the anchor just here. Parallel to this one. And from here, adjust size to 2,500 and color would be f0f3 FF, and area would be, I think, 30s Perfect. Now you can see the difference and you can see if I just notice if I select the light and press H to height, you can see the change. If I press Alt to turn on this light. We have set the anchors and light for our scene. You can again adjust just bring the light to bring it closer and just here a little bit to the Perfect. You can increase its size to, I think, 45, and you can see the difference. Perfect. Now what we are going to do just select these lights and press M to create action new collection and make the name the election to lights and here are lights. For camera, we use the camera. Now we want to adjust the camera and from here, just go to right view and go to the camera properties and from here, if you see, I just set the focal length tool 90 and from here, go to the render, select the cycle. And if you have GPU, just select the GPU. You can edit the GPU from preferences and from here, go to the if you have RTX, then you can select the Tx and if you did not have RTX, you can simple GTX series, you can select this. Perfect. Now just switch to output and from here, adjust the value to more likely and from here, adjust the camera and just from here, go to little bit down and go to render and from render, go to film option and select the transparent and you can see the difference. So our image will be transparent with no background. And again, go to color management from here filming and slack very high contrast and just a little bit exposure, zero point. I think 02 is 0.2 is okay. Perfect. Now press Controls to save the scene, and I already have saved, paper dot, and just press and just save the file where you want. So that's it for this lecture. In next lecture, we will start creating our project and also remember save this file in future. Any project which we will create, we will use this template, see you in next lecture. 3. Create Papers: Welcome back. In this lecture, we are going to create paper for our project. So for this, just go to the seen and just select the monkey and press delete. And if you want to hide these extra objects, just go here and just turn off the extra so you did not see the extra object. And make sure your cursor is in center. If it is not just just like this here, press Shift C to bring it to the center. Now just press Shift A and place a plane and press one, go to the front orthographic, and from here, press R, then X in 90 degree and just from here, you can adjust the paper and just press to scale it down a little bit, and now press S then Z to scale it to xs. And if you just want to make it a little bit wider, you can just press then X to make it wider. You can also adjust the focal length of camera, select the camera and go to. And if I make it generally 135, and from here, you can see if I go to the extra object. Bring it to a little bit here. Perfect. Now, just go from here to turn these off. Perfect. Now, what I am going to do press tab and go to the object, edit menu, and from here, make sure all the vertices you are in vertice mode, all the vertices of our plane are selected, and Press one. You can adjust the scale. Press S then Z a little bit. Adjust the scale. Perfect. Now next thing, what we are going to do, we are going to add loop cut, press controlR and add a loop cut here and just bring it up here and you can see the value just little bit to the 75, I think, bring to the 75. Don't be precise, just from here. Now, again, press Control R and similarly from here, go to the again try to 70. Perfect. Now press K to enter in Knife tool and just from here, press. And if you want to add straight line, you can simply just from here. Perfect. And press Enter to cancel the operation. Now just select this. What is press G and just bring two to make the fold. And from here, you can see. Now just press G then Y to bring it outward. A little bit. Perfect. Now before we are going to add solidify modifier, we have to create a vertex group, and for this just select this vertice and this vertice, then this vertice, this vertice go to the data and from here, just create a vertex group and name it paper bevel and just assign the val and if accidentally you disect this, you can just select this one and press let. You can see our vertex group does not assign any value. So for this gains like these vertices, and assign the value. Now, let me check. You can see the value to tex group is assigned. Now go to the modifier menu and from here, just add a solidify modifier and from here, just add the thickness zero point. Ten, I think that is okay. You can see the difference. And from here, just before we are going to just turn this off and from here, just add switch to the edge menu, select this edge and press Control B and add bevel and one, two, three. I think the fours are enough. Perfect. Now just turn on and you can see the difference. Now we are going to add another modifier and that is bawl modifier, babel modifier, and from here, just change the value 0.15, I think that is okay and number of segment are ten, and from here just angle switch to vertex group and add the vertex paper babel. So you can see the difference and again add a new Bel modifier. And just from here and you can see the difference. And if I just press tab, enter object mode, and from here, press Control two to add the subdivision modifier surface, and you can see the difference. You can see a little bit little bit problem here. For this, I am going to press tab, go to and from here, go to Vertex mode. And if I press select this vertex and just press one to enter and press I think G to bring the fold more accurately and from here, I think just h. I think that it's okay. Perfect. You can just press tab. So here we have created the paper for this project. In next lecture, we will start creating the pen, and then we will proceed forward. Before we are going to wrap it up, just select and press a little bit press S to little bit scale. And one thing that I have forget press a modifier and simple deform modifier. Add a simple deform modifier, so we want to make it a little bit rare. And from here, I'm going to just add a press Shift A and just add just go to the and from here, add a empty plane axis. And make sure select this and from simple deform, select this eye dropper tool and from here, just let the. And you can see our paper is behave as some twists are bending. And if I just switch to bend and from here, if I change the angle, you can see the difference. So a little bit, I think -45 degree. Remember, always use the perfect angles like 30 degrees, 15 degrees, 45 degrees 60, 75. So you can see the differences and just again, press shift and shade smooth and you can see the difference. So that's for this lecture in next lecture, we will start creating the pen CU in next lecture. 4. Create The Pen: Welcome back. In this lesson, we are going to create the pen for this project. And for this, just make sure you are in object mode, and from here, just press Shift A and create a slender. And just press one, go to front orthographic and just from here, press S and make it smaller, I think. And now press tab, and from here, again, press again, smaller and now press S, then Z to make it scale. And make sure the pen is at least equal or smaller than our paper, just make sure. And just from here, just switch to the face mode and select this upper face and press Control B to make it the wel. And if I cancel the operation, just focus on here press Control B and make the Perfect. Now next thing, what we are going to do, just press one to enter and number of segment of our bev are four. Now select the lower vertice and now press one to enter, front orthography, and now press E and bring it for extrude. Press E to extrude and bring it outward. Perfect. Now press one to enter the vertex mode and then press S and just a little bit to the press scale for scale. Perfect. So you can see the basic nib for our pen is created. If I press tab, go to the vertex object mode, you can see the difference. Now if you press Control two to apply subdivision surface, so you can see here our pen is little bit weird for this press tab and now again go to the EdgemdPress control and just bring it to the little bit here. Perfect. Now, next thing, what we are going to do, we are going to create the nib or tip for our pen. So for this switch to the phase mode and just press select this phase, and now if I press Shift D to duplicate it and now press cancel, so we have created the duplicate. And if I press P, we can separate the selection press P and separate the selection. So here you can see our slander is divided into two parts. Now, go to the object mode. And from here, select this Lender and press tab again to enter the duplicate part of our nib to the part of the nib. For this, now press again, press E and just extrude then press one. I cancel the operation, press one to enter the front orthographic and press E to extrude, bring it out a little bit. And from here you can see, press control or to add the vertex tool just a little bit and press tab, add the sheet smooth. And now from here, just let this, press G, then Z to bring it upward. Now again, press Shift D to duplicate. And just bring it here. And if I press G or S to change its size, you can see the origin of this duplicate objectives here. For this, what we have to do press Control Z to press control G. So for this select and go to the object and from here, set region to geometry, and now press S and bring it to the scale to make the above pen. Perfect. So you can see our pen is created. Now what we are going to do, we are going to the clip for our pen. Again, for this, what we are going to do, create a cylinder and just bring this cylinder here and now press scale and just bring this cylinder to here, and here we are going to the lid. And what we are going to do we have to adjust the size of London here, just switch to the wireframe mode and see these edges and these edges, press S and little bit to adjust the size. Again, go to solid mode and now press tab from here, select this go to face mode, select this phase and hold on shift and select this phase and press delete to delete the pass. Perfect. Press, go to the object mode. You can also adjust the size. Otherwise, just go to the object mode and from here, add a solidify modifier and just adjust the value so you can adjust the value accordingly. Perfect. And from here, just add a bevel modifier and make the segment equal to ten. And if you just want to I think the original value is okay. Press Control Z, 0.1 is okay. 0.01 by default. Perfect. If you just adjust the value just you can again adjust and just select the sheets mouth. Perfect. Now what we are going to do we create the clip that open and close our pencil. But just press hefty and create a plane and just bring this plane here and press R then X, then 90 degree. Now press S for scale and from here, just bring G, then Z to bring it up here and from here, just bring it. Here now press tab to enter it, and then press then X to adjust the clip, then press G, then press X, adjust here, and then press S then Z to adjust the scale a little bit. Perfect. And now from here, just press E to extrude. Now, then I press I for intersection insect tool to invert, bring it here. Now, then press S, then Z, little bit and now press G and bring Z, press Z to bring it upward. Perfect. Now switch to the edges mode and just from here, let's select this one, select these edges to make them pal. Perfect. Now press Control B to adjust the vertices. Perfect. Now, next, what we are going to do just make sure we are going to add a subdivide, a bevel modifier and just change the value to ten segment, perfect, and just from here, select this phase and just press E to bring out. Here and just from here to press tab and adjust the clip here. Perfect. Now just press Control two, two sm. So here our pen is also created. So for this, we are going to make some adjustment. First thing first, I am going to create just select the plane. You can see this plane and make sure select these two planes and make sure you should select display plane first, the main plane and this plane. And if you notice if I select this sorry plane and this empty object. So make sure our active object is our plane. Okay? And if I press, then I press J, sorry, press Control P to make the set pagan to object. Our plane is similarly now again, select the and select this and this select this one and sorry, select this, this. And you see the difference. Now, make sure our active object is this cylinder. So you can see the color change into yellow, little bit y now press Control P, set to object. Perfect. Now what we are going to do select this plane and cylinder. Now press M, name the collection to. Per. Perfect. Similarly, you can adjust make the collection for this. Perfect. So I think just bring our pen to bring it here. That is for this lecture. In next lecture, we will start applying the material and also UV this project. Su in next lecture. 5. Create UV's for Paper: Welcome back. In this lesson, we are going to make some adjustment, and then we will start UV mapping for this project. And for this, first of all, just select this and just from here, press R, then Z to rotate it a little bit. So you can just see a little bit, and then press Odd, then press X twice to little bit. Now again, press Odd then Z. To rotate it a little bit. Perfect. Now press R only and now press G to move it here and just press G to little bit here. Now, select the pen and just bring it here. Now press seven and bring G Y to it here and now press one, and now press R. I think now press G to bring it. Perfect. Now what we are going to do just select our paper, and from here, if you see if I go to the object mode and from here wireframe mode, you can see the difference. So first thing first, what we are going to do we have to apply the solidify modifier. And now if I press tab, go to the edit mode, you can see the difference. So make sure you are in edge mode and select these edges. Just select this and press Shift and hold on, and you see that this loop edge selected. Now next shift hold on shift and press Alt and how this loop is selected. Again, now press hold on shift and just hold down and select this loop and from here again, select hold on shift and hold on shift, and then to select this loop. Now, right click and just from here, we are going to add Mark SMs. Perfect. Now just select this and press A to select this. Now if I press right click in Blender previous version, we see the UV map section, but in Blender five, I don't know why they remove it. Now simply you can select this and press U, and from here, do not use the smart UV projection. You can simply use the unwrap angle paste. Perfect. Now from here, go to UV Edit section so you can see the section for the UV map of the paper. So what we are going to do just select this and now press L to select it at the whole and press T to bring out the canvas. Now just select this and press L and just bring it here. This is the UV UV map of the seam which we have mark the seam. Now simply what we are going to just switch to the vertex mode and just from here, select these vertices, then press G, then Y, then zero. Sorry, I think I make some select these vertices. Press, then Y then zero. So the edges are vertices are state. Now select these vertices. Now press S then X, then Z, and now press L and press S two. Press S to scale to adjust press G, and now press S. Perfect. Now press G to make adjustment, press S, then scale. Perfect. Now in next lecture, we will start to add a texture for this project. So before we are wrapping this lecture, just select the seam section and from here, just go to UV Map and select the export to UV and just where you want to save and if I select I just select the I think my D drive and just from here, name it the paper UV and just export the UV and make sure you also have a photoshop or any photo manipulation, image editing software, not editing software, image editing software, so we can make the UVs. So that is for this lecture, CU in next lecture. 6. Apply UV and Material to Paper: Come back. In this lecture, we will start to import the UV, which we have created, export the UV, go and just bring the U to here. And we have export the UV, a map which we have export from Blender. Into Photoshop. And whatever you want to create, or I just create a rectangle and just make the adjustment. And here, I just want to make it. And you can adjust the size, and you also can change the color. And if I just just select this. Perfect. Now I just select this one and just hold on art and make a duplicate of this and this and you can adjust the size. How do you like. Just from here, just select the. If you want to write the text, you can simply just change the color from here, press text and blender five and just the color blender five, change the color of text just from here to I think what we are going to I think this is okay. Blender five and from here, just select create and from here, just again go to paper and pen. Perfect. You can also adjust the size of sorry shape. Just like this. Perfect. Now just turn of this layer and make sure you have created this and just go to file from here, just go to Export and save for web and make the changes here and just from here, just click on the Save and go to the save where you want to save it. And I just go to the T and U paper UV. It's just two. Impressive. Perfect. Now go back to Blender and just from here. What we are going to do just go to Object mode and just make sure select the paper and just from here, go to the shading menu. You can also go to the material and create a new material and just from here. Click on this and just create a image texture and open the image and just go to the image where you have saved, select this and you can see our images map on this. Similarly, go to UV Editing and you can see the images. You can also add image from here. If you want to add the image, you can just click on this and from here, you just click on this. You can add the image. Perfect. Now just go back to shading. First thing first, you can see our paper and pen is here. You can just simply go to here and just from here, just go to change the repeat to extend. So you can see the one thing that I want to do here, just select this and from here, press Shift A and add the color mix node to here. So you can see if I just add the Alpha to factor, and you can see, one thing that I want to do just select this node to DP, you can see the differences. So here you have apply the basic UNO, the basic UV map, how you can apply the basic UE map image to your A three D object. So in next lecture, we will start applying the material to our these, and then we will render the image, and then our this workshop will be completed. C in next lecture. 7. Final Render and Conclusion: Welcome back. In this lecture, we are going to apply the material to our paper and the pen. And for this, just go to the layout section and just from here, switch to the material mode. You can also see the materials and just switch to the materials. Now what we are going to just before we are going to J plus shading and now from here, if I just the nib of the pen, just create a new and from here, just create the color to the black. And also this color, we also want to just make it the lack. Perfect. Now for what we are going to, we are going to create a light color, and light color that would be the, I think, blue. And also for this and this, what we are going to, we are going to create a color and just from here, add a terial and just from here, just a lie. Black. I think I made some mistake. Select this one. Also sometime Perfect. And just from here, go to the edit mode and ray mode and from here like this and just from here, go to the material mode and change its color to the and from here, what we are going to do, we are just make a teral assign and from here, we are going to just a little bit light color. Perfect. Now go to the tab and you can see the difference. For paper, we can make it a little bit. I think just if we want to a little bit, I think, a little bit gray. Paper. And if I go to the layout, so we can see our paper and pencil is just ready. And one thing what we are going to now go to the output and just from here, change the view put sample 164. I think that is okay. And from here, just go to the 128, turn on the denis. And if I now press to the render image, you can see the difference. So I hope you have learned how we can create the basic shape or model in the Blender. And if you have any question, you can ask me in description. You can also download the project. Okay, for this workshop, I think you have learned a lot, see you in next workshop.