Blender Beginner Course | Gytis A. | Skillshare

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Blender Beginner Course

teacher avatar Gytis A., Motion designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      0:54

    • 2.

      Download the Blender

      1:04

    • 3.

      Navigation

      1:11

    • 4.

      Manipulating the Object

      4:35

    • 5.

      Creating the Scene

      15:12

    • 6.

      Add the Colors

      2:59

    • 7.

      Import the Character

      6:28

    • 8.

      Lighting and Camera

      3:36

    • 9.

      Outro

      0:46

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About This Class

You can create so much by using Blender. I know it can be intimidating if you open it for the first time. The goal of this course is to get you more confident using Blender. After this course, you should be ready to take more advanced Blender courses and continue your 3D journey.
I like teaching and creating something cool at the same time. I believe that the best way to learn is by having fun. This course is no exception. Together we will create this scene from one of my YouTube videos.

At the end of this course, you will have the basic knowledge of how to use Blender.

Meet Your Teacher

Teacher Profile Image

Gytis A.

Motion designer

Teacher

Hey! My name is Gytis. But you probably know me as sblga. I am creating videos on YouTube and social media.

By creating those videos I get so many ideas and so much experience which I am gonna share with my students here on Skillshare.

See full profile

Level: Beginner

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Transcripts

1. Intro: Hi, I'm good. I'm glad to see you in this course. So you choose to learn blender and bad disagree choice. Blender is a super powerful 3D application and it is growing like crazy. More and more people are using it. And it is an excellent time for you to jump on this train. You can create so much by using Blender. I know it can be intimidating if you open it for the first time, but my goal in this course is to get you more confident using Blender. I made the scores for complete beginners who never use Blender. And I will show all the basics of the blender that you need to know to start to work with it. In this course, we will create a simple scene from start to finish. So you will see all the process on how to create something in lender. After this course, you will have a basic knowledge of Blender and you will be able to take more advanced blender courses or create something by herself. So let's begin. 2. Download the Blender: So if you don't have blender, you need to go to Blender.org and press Download button. And you can download the newest version of a blender. And if you feel experimental, you can scroll down and press this button. And here you see the alpha and beta versions. At moment we don't have any Beta versions bad. We have free, free Alpha. So when you launch a blender, you should see something like that for a different version. So it might be a little bit different image, but basically nothing changed for a couple years now. And I don't expect that the basic functions to change in the future. And of course, if something will change, I will update. So if you press anywhere outside of this big, it will disappear. And we can have free default objects at the start. 3. Navigation: That's the famous default cube. The lighting and camera. Here, I enabled the screencast keys so you could see what I am clicking. So that should help to follow up this video. So first of all, let's move into the scene and you can orbit around with the middle mouse button. You see this one. If you press it and you can orbit around your objects and around your scene. If you press here, you can orbit the same like with the middle mouse button. But I would highly recommend to have a mouse because it will make all the process way, way, way easier. If you would like to move your view to the side, you can press shift and middle mouse button that will move everything. Basically two way. One, if you want to zoom out, That's the wheel up and down on my mouse. Or if you don't have mouse, you can use both. This one. This one will move that and 4. Manipulating the Object: Basically the same is with moving the objects. If we will select the default cube, we can move it by using this move button and we can move it on the axis, for example, now I'm moving on the y-axis, that's the green axis, or on the x-axis. If I press here in the middle, I can move it freely. Press Control Z to get back to the default position. But I have just saying almost no one moves objects like that because it's just low. We have shortcuts in Blender and to move objects is G. It's basically a shortcut for grabs some things. So if I press G, I can move objects freely. If I press, for example, why? I am locked on the y-axis, and if I press X, I am locked on the x-axis. The same is with busy. So I can move it like that very fast with the shortcuts. And that's the shortcut G. And the same rules apply to rotating and scaling. For example, here we have those buttons for rotation. And when you hover your mouse on this button, it helps you with your shortcuts. Actually, it shows you that the shortcut for rotation is r. And here is the scale. For scale, of course it's s. So for example, if I press V, so I have those gizmos. And the same is for the scale. But as I mentioned before, we usually use shortcuts. Meds are for rotation. And if I press R twice, I can rotate it freely. If I press R Once, and for example, if I press X, I can lock it on the axis. And the same is with scaling. So if I press S and Y, I can scale it on, on the axis that I want. So now let's talk about the modes. And usually we are working in two modes. In this video, we will have mode at the end, but now let's talk about the object mode and edit mode. You can see that if I click this, I have more modes, for example, but explain Sculpt Mode and texture paint, wet paint. We are not going to use this in this beginner level, so we will talk about those two for now. So in the object node we are moving. Usually we are adding objects. We are moving objects, rotating, scaling, and in the edit mode, we are adjusting the shape of the object. You can see that we have a different menu when you are, when we are in the edit mode compared to the object mode. And our cube looks a little bit different. One more node before we are moving into edit mode, the shortcut for switching between object mode and edit mode is the Tab on your keyboard. So if I press Tab, it will switches between those modes very fast. I know that's a lot of information, but we also need to talk about both selection modes. And in 3D we basically have vertices that's both corners, both dots. So in this mode we can select those vertices and we can adjust them. For example, if we press G, I can move it and I will have a weird shape. I will get back by Control Z. And if I select this, I can jump into the edge select mode and I can select edges. For example, if I move this, I will move all the edge. I can scale it. I can do a lot of things. Again. I'll get back to the default cube. And the third one is the face select mode basis are basically both spaces between the edges. Again, I can select my face and I can adjust it like they want. 5. Creating the Scene: Now, when we have all of those basics, we can get back to the object mode. So I'll press Tab and I would like to delete the cube, which either need anymore. We will add another shape so we can press Delete or we can press X. If we press X, it will give me this option Delete. Now, I would like to add another shape so we can press Add and Add mesh and we have different options, different shapes to add. And again, I would like to show you the shortcut to add something. We usually use Shift a, and that's the best way to add reshapes. We need the planes, so I just click on this and we have the Blaine. I will scale it up. I will make it a little bit bigger. So I'll press S and I will expand it. We have bigger blame and we can jump into the edit mode by pressing Tab. And I would like to jump into edge select mode. I would like to extrude one wall, basically for the background. So I'll press numbered one to go into the front view. So I want to make sure that I'm looking forward. I'll select this edge at the back end. I would like to extrude it. To do that, again, we can press this button, but we never used that. We can press E. And now I can extrude another face. I would like to lock it on the z-axis so I'll press Z. And now I can extrude it up without any movement to the sides. So that's gonna be my floor and that's gonna be the background. In this video, we will create a scene very similar to the scene from one of my videos. I think that's called tinder is completely useless. I created a very simple scene in the forest with the campfire. I think we can recreate that in this beginner lesson. First of all, we need to log on which our character will sit. Again. Let's get back to the object mode and press Shift a and search for the cylinder. Cylinder is the closest shape to the logo thing. So we have a cylinder which is quite smooth. I would like to make it more cornered, more low poly. So if I do not click anywhere I have is menu. And if you clicked anywhere else, for example, like fats met menu disappears and it is not appearing again. If you did that, you need to delete this and add another cylinder. Now I have this menu which I can expand, and I would like to reduce number of vertices. You can see we have two vertices, which is too much. I would like to make it more low poly. For example, if I make three vertices, a V-shape, and if I make four vertices, I have this almost a cube, but I will make something like nine, maybe eight. Let's make it a nine. And now I can click away. And I have a shape. This log that we created is placed vertically. I need to make it horizontal, so I need to rotate it 90 degrees on the y-axis. So I'll press R and I will lock it on the y-axis. Now, it rotates completely 1990 degrees. On the y-axis. It looks like this. It's too thick and too short. I will scale on the x-axis. I'll press S x, and I will expand, Something like that. Now, I would like to make it thinner. Again. I will scale it by pressing S, and now I will lock the x-axis. I don't want to scale it on the x-axis. I want to scale it on the y and z to lock one axis, we can press shift and x. And with this command, we are not going to scale on the axis, but we select, in this case x, xs. So I'll scale it something like that. Maybe I need to scale it up a little bit more. So S Shift X, maybe something like Matt analogist in the ground. I would like to move it a little bit up. So I'll press G and Z, and I will move it a little bit. That's great. We have our log n. I will move it a little bit on the y-axis to the back. So again, g, y and something like that. And now we need a campfire for this campfire and we need some rocks. And for rocks, I will add another shape. So I'll press Shift a and I will maybe use ecosphere. Let's add it and see how it looks. It looks, okay, I will move it a little bit up. So g. Z. But it is too perfect to symmetrical. And I would like to make it like a rock, to make it asymmetrical at some bumps, just deform it. So I will go into the Edit mode. I'll press Tab, and now I'm in edit mode. And I will choose this vertice vertex select mode. It will be easier to work in this mode. I can select, for example, both parts, and I will press G, and I will move those in. Again. I can select both g, n, maybe those out. And I will deform it until I like, if I select half of the rock, it looks like that. I select the half of it. But in reality I selected only both vertices bad, I can see in my viewport, I didn't select it vertices in the band. If we want to select all the vertices in our range, we have this button, the X-ray button. And now I can see through, if I select those, I can select basically all of those vertices. So if I play G, I can move it like that. I can scale it down. I select very random things and I try to randomize this rock. And I will tap it out to the object mode and I will not be x-ray. And we'll see how it looks. I think it looks like a rock. That's quite fine. So we can scale it down. We can press S and decrease the size. And let's move it on the ground. So GZ and move it on the ground. Maybe let's scale it down a little bit more. And now I need more rocks. First of all, I will move this from the center. I will move it to the side a little bit, so I'll press G. I will disabled the z-axis, so Shift D. And now it will, it moves only on x and y axis. It doesn't move up and down. I'll move, it's just somewhere here. So now I would like to duplicate this rock and I will press Shift D. And if I move my mouse, you can see I have another rock and wet grade, but I would like again to disabled movement on the z-axis. So we'll press Shift Z and I'll move it to here. And I will do this again and again, and I will make it in a circle. I will press numbered seven, and I will look at our scene from the top. I can use this gizmo and press on z and now also achieve the same thing. I look at it from the top to you. When I look from the top view, I can't move basically in the z-axis. I can, for example, press G and Z. And in that way, I am moving my object on this axis, but if I only G, it just moves on the x and y-axis. So it's easier to work in that way. Let's make a bunch of duplicates of this rock. And let's create, became fire, ship D. Let's move it shift D. D, shift D. I think they are too close to the log, so I will move here. Does here. It doesn't have to be perfect. And now both rocks look exactly the same. I will use the same rocks. I am not going to deform that Megan, but I will adjust them, will rotate them a little bit, and I will scale some of those and we will look a little bit different. So for example, if I select this rock and then if I press R, I can rotate it. And now it looks different. I can move it up. And G and Z, again, I can do the same with this one, just rotated differently. And if I select this, I can rotate it. But I can press R twice. And now I can rotate freely so I can rotate like that. So let's do this exercise with all of those rocks. Well, I select the wrong thing. Okay, couple more left. Now, I will go into this view, into top view, and I will scale up some rocks to make them in different size. Well that's too big. Rotated. Well, I think that's good. All of those rocks look different, but they are exactly the same. Now I think it's a good idea to add votes. Things bad. We duplicate it in one folder, in both collections. We can press this. Let's select missing collection and press this Plus button. And that will create a new collection or folder, or you can call it whatever you want. And I will name this rocks. And our rocks are both Ico spheres. So I'll select them all. I will select the first one, hold Shift and select this one. Now I'll just drop them into Iraq's collection. That's the basic election we can rename most things. For example, the cylinder we can rename to log. The ecosphere is our default rock, which we can drop it into the rocks collection. The plane is the ground. And now we have cleaner file and we did some work so we can save our file because it happens, computers crash and I would recommend save files regularly. Just File Save As I'll name it. Blender intro verse shouldn't do. And that's going to be my file. And the next time when I will need to save, I'll just press Control S in vegetables, save a file. So now we can work on the wood in big campfire and we can work with a similar principle to creating this log. We can create another cylinder. Make sure that you are in object mode. I will keep the same nine vertices. I will scale it, press Shift C, something like that. And I will scale it on the z-axis. Something like Matt, I'll move it up with G and I will rotate it. I mean, I think that's good to hear. It's quite good. I'll go into the top view by pressing number seven. I will rotate it a little bit and again, I will duplicate it. A lot. Shift D, rotate, Shift D, rotate. Move it here. Shift d Rho d Phi d. Rho d did maybe all data lake that a little bit. Shift, D. Rotated. Maybe let's add one more. And how does it look? Okay, I I will adjust the length of both a little bit. I think I would like to make this one a little bit bigger, so I will scale it up. Maybe the front one's own make some smaller. And I will duplicate it and make it even smaller. Down to something like Matt, I think that's quite good. And we have our scene. I'll save it by pressing Control S. 6. Add the Colors: And we can add colors. Maybe let's start with log n. Let's click on this bowl. I don't know how to call it. And we have the materials tab I'll press Plus on venue, and I will rename it to and here in the base color, I can change the color. I can make it some kind of a brownish and make it a little bit darker and we don't see any color. That's because we are in the solid mode. Here is another modes bar which you need to be aware of. So the first ball is the shading view that shows all our objects in the wireframe mode. We see the vertices and we don't see any fillings. Here. We see the fillings only, and here we see everything in color. So that's the color of the word. And it's a little bit bright, but don't worry too much. We will adjust the lighting and the vet should be fine. It just reflecting the light too much. So let's scroll down a little bit in here and adjust the roughness. For example, if you increase the roughness. So again, I will select this one and I will add the same wood materials so I can create new and select wood. And I can do that with either logs or I can select them all. Where our logs, this one, I think I selected all n as the last. I would like to select the word vet. I would like to take the material from and I will press Control L and I will link materials. Now, all of those will have the same material. Let's add the color to the background. So great. New will name it background and I will make it black. We'll move this down. And again, I will increase the roughness to the max. And now we have rocks. Again, another material, I will rename it to rock. And I will make it great. Again. I will select all of the rocks by holding Shift. And the last stroke will be the one that has the material on Control L link materials. And all of the rocks will have the same material. So that's great. We have everything ready. Again. Let's save control S and our file is saved. 7. Import the Character: And now I think we can add the character to be seen to make resume a little bit more interesting. So there are two ways to add the character. We can file, append and go to the file. I will give you a file that I'm using right now. I will leave the link in the description. So to do two. So this is going to be the character for the course, and it will have a Textures folder. So I will open this up. It will take a second to open. And what's cool about the blender that you can open as many Blender files as you want. Maybe not as much as you want because we have the RAM limitations, but it will let you to open multiple files. And you probably see this security reasons. Just allow that. Because of the array. And I have my character, I have this collection. We can select all by pressing a in Racine and we can just copy it. So Control C and go to our file and press control V. And that's how you can add objects from other files. So that's the super convenient way to add objects from other files. Now we added a bunch of things which we don't want. And I will get back by Control Z. I will reduce this. And I will create another collection for the character. So I'll press this, we'll rename this to character. And now I will press control V. And now all of this, all of those things we'll go into this collection. And if I want, I can disable it and enable it. It will be easier to work in that way. I don't know why, but this copying of the rigged character has one flaw. And here it is. If I select basically the rig, this pink, and I will move it on the x-axis. So g and x, you see that I have this skeleton and duplicate it, and it's in our way. And I don't really want that. I want to delete it. So I will disable my collection and I will disable the rocks. And I will select all of those. And I will press X and delete, and now those will be deleted. I will re-enable my things and I will move on my character. I will select this rig, and I'll press G and X and I will move it back. I'll move it closer to the logs so I'll press G and why? And I think it's kind of in the right scale, but if it's too big or too small, again, you can press S and you can scale up or scale down. Now, we will learn about another mode I mentioned in the beginning, but we will work with free mode so far. We had object, edit, and edit mode. But now when we have the rig, this, this thing, when you select this pink, we have another mode, and that's the pose mode. And if we go into pose mode, we can adjust for REG. And B character will move based on bad. For example, if I select this cube, if I will move it down, for example, g and f, I will move it like that. Character will sit on the log. And if I select this, and if I'm will move it like that, He will lower his arms. And if I go to the side, I can move them closer to him. And I can move this closer to him. And that's basically setting the boats the elbows goes too much in. So I can select this. I can look at it from actually have to select this. And I can go into a little bits view from the top. And I can rotate it and I can rotate elbows out. We'll do the same with this one. And that's basically setting the boats and envenomation. We said a lot of poses and that's basically animate. We just need to add the keyframes, and that's how we animate both characters. So I have a character sitting on the log. You can do your own stuff. You can adjust all the scene. You can not just be character. You can adjust both in the way that you want. You just select the bones and for example, you rotate, you can move it. It's up to you. You can adjust, for example, legs. You can actually, we need to press this and you, we can make him sit with the wider bows and something like that. So it's up to you. Now you can play with with the scene, make it in the way that you think it looks good. And once you're done, continue with this video. 8. Lighting and Camera: So I get back to object mode. And now let's talk about those things. That's the camera that we have, and that's the light that we have. If we will go to this mode, Viewport Shading mode, now, our scene will react to the lighting that we have. So for example, if I will move my light closer to the character, it will be brighter and it will cast shadows, etc. So I can adjust the lighting. Here is the camera. We can move the camera like we do with all of the objects. We can press G and move it. If you want to go to the camera view, there is a button, this one. And this is what I see from my camera. Of course there is a shortcut. It's numbered 0. It jumps to the camera view. And from the camera view, you can just select the camera, press G and move it. But there is one very cool way to move the camera. And that's when you in the camera view. You can go view navigation and walk navigation. I'll press right mouse button and here should be. I'll do that again. View of navigation, walk navigation. And if I press right mouse button, I can add two quick favorites. And when I add it, you see I already added two quick favorites. You can press coup. And you can see I have a flight and walk navigation. I use basically only reward navigation. And if I press this, now, I can move like in the computer game. If I press E, I'm off to the left side. If I press D, I move to the right side. If I press W and move forward, if I press S, I moved back. And if I press E, I move up. And if I press Q, I move down. So of course I'm adjusting review with my mouse. So I will select the view that I would like to see from my camera. I will get back a little bit. And I'll put like to see it like that. My background is a little bit too narrow, so I will select my background right now. And I will scale it on the x-axis to fit my scene. And that's basically my scene. I think I will move this light a little bit to the front. Just something like mat. And let's see how it looks. And I will go to this light settings. I will change the color to move a little bit bluish to something like maroon color. And I will decrease the power to something like 500 to make it not that powerful, maybe 302, something like that. And that's how my image looks like. And if I would like to render my image icon, go to Render and render image. And that's home. My image looks like I can go to Image, Save As. And I can save this image to my computer. 9. Outro: Congratulations for reaching the end of this course. Now you probably have a question on what to do next. I would say try to create something by yourself. Try to play with Blender a little bit it to the program. You will see that variable has a lot of things that you can learn and learn which are interesting in and if you create something interesting after this course, you can add it to social media and tag me as, as Bill J. I left just t my students work online. And yeah, that's probably it for this course. And see you in the next one.