Blender 3D Crash Course for Absolute Beginners | Dave Reed | Skillshare

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Blender 3D Crash Course for Absolute Beginners

teacher avatar Dave Reed, 2D & 3D Illustrator - Brooklyn, NY

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Blender 3D Crash Course - Intro!

      2:08

    • 2.

      Class Project

      2:17

    • 3.

      Blender System Preferences

      5:42

    • 4.

      Cycles vs Eevee

      3:32

    • 5.

      Navigating Blender & Common Shortcut Keys

      5:27

    • 6.

      Closing & Opening Windows

      2:59

    • 7.

      Customizing Windows

      6:54

    • 8.

      Camera Position Backdrop

      6:08

    • 9.

      Vertices, Edges, & Faces

      3:55

    • 10.

      Hard Surface Basics: Extrude, Inset, & Bevel

      9:35

    • 11.

      Practice Shape A: Triangle

      4:08

    • 12.

      Practice Shape B: Directional Pad

      7:09

    • 13.

      Light Bright

      5:57

    • 14.

      Materials & Glows

      5:30

    • 15.

      Blender Render!

      4:16

    • 16.

      Outro: Thank You!

      2:11

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About This Class

So you've downloaded Blender...whats next? Where do you even start?
If you're feeling overwhelmed, confused, maybe you've given up on Blender altogether... I get it.  It's not easy to learn, it's not easy to use. But....I think it's time to give it another chance! This won't be a 30 second quick tip or a donut: I think we need to start even more simple than that. I want you to be able to understand and enjoy using Blender because it really has a lot to offer. So here's what we'll go over in this course:

  • Blender Setup
    Preferences: System GPU / Downloading & enabling add-ons (node wrangler, looptools)
    Eevee vs Cycles / Changing preview samples / Changing render samples
  • Basic Navigating in Blender:
    Controlling mouse movements and screens / Opening and closing windows (viewports)
    Side panel elements (Right side) / "Z" for render views
  • Camera View & Creating a Simple Backdrop:
    Setting default camera to front view / Adding a mesh plane / Split screen, solid view, and adding lights
  • Adding Simple Primitives to the Scene:
    Adding primitive shapes to / "EDIT" mode / Exploring vertices, edges, and faces
  • Hard Surface Basics:
    Bevel, extrude, & inset faces
  • Practice Shapes:
    Triangle
    Plus sign
  • Color & Materials:
    How to add / Edit colors
    Exploring materials tab / Naming materials
  • Rendering & Saving (Final Image):
    Rendering image with cycles / Adjusting world brightness
    Render sizing (if too slow)

Meet Your Teacher

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Dave Reed

2D & 3D Illustrator - Brooklyn, NY

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Level: Beginner

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Transcripts

1. Blender 3D Crash Course - Intro!: I finally did it. Today's the day that you're gonna learn Blender, blender, blender, blender. Down here, it's our time. It's our time down here. A in A in I'm Drug Pre Dave, a Toti artist, and a three D artist who loves frogs. I don't know if I just learn differently or something, but I just couldn't find blender tutorials that didn't make my brain literally dissolve and come out of my ears. But that's why I finally did it. I made a full crash course for Blender for absolute beginners. This isn't a 32nd clip with the memes. This isn't a donut. Those are great. Learn all the tutorials you can, but I'm gonna put some of that drug pre Dave dust on it. I think there's so many different people that learn in so many different ways, and it just seems that I have a way of explaining things that seems to resonate with a lot of artists. He's good. But that's the thing about blender is it's not Blender is not really an artist's tool. It's more of an engineer's tool. It's border line physicists tool. So you have to have a PhD in physics. Do you get a PhD in physics? I don't know. But I have an artist's brain, so I'm going to teach it with my full artsy fartsy mindset. So what will we learn in class? The basics. Opening up blender and putting with a few settings, general navigation and useful shortcut keys, Blender is all about shortcuts. Camera setup, simple backdrop setup, cycles versus EV and how to get that photo realistic look, hard surface basics, vertices, edges, faces, simple lighting and materials, a few practice shapes, and, of course, cycles rendering. Yay. Yay. R. I always bring my nomad sculpts into blender for the great renders, the great looking turntables. That was my initial motivation. And honestly, it's just night and day. If you're ready to jump in a deep end, then let's jump in together. Keep drawing, keep sculpting, and I know I'll be seeing you on Skillshare. 2. Class Project: Alright, so welcome to the class project. It's going to be simple. We're just going to do some shapes. We're going to do some simple shapes in blender. And trust me, that's going to be complex enough for this class, doing some shapes. So firstly, you want to make sure that you download Blender. It's free. It's for Mac, Windows and Linux, whoever is using Linux. Just make sure that you can open it, make sure it's ready to go, and then you'll be ready to go, and we'll be ready to go. So, of course, there's going to be a lot of differences between my computer and your computer. So obviously, Macs have different a slightly different keyboard. So some of the keys are different, like the shift and option. Those keys are a little different so you just have to figure out if you're using a Mac. You just have to figure out those little differences so you can follow along easier. I actually learned on a Mac, so I know that everything can be done. It's just a little bit different than using a mouse and a keyboard on APC. We'll be talking a little bit about computers and about some of the hardware on computers and things like that. So if you're not familiar with that or if you're not really well versed in, like, computer hardware and graphics card and all that thing, if you're not quite there yet, then don't worry about that part. Just kind of, you know, you can try to follow along. But later on, once you get a little more used to it and once you understand how things are moving in blender, then you're going to be like, Okay, I need to figure out what chip I have or what graphics card I have and if I want to upgrade or things like that because blender is really dependent on your computer, how powerful it is, your graphics card. That will determine whether something takes 60 seconds to render, which is rendering is just creating an image, whether it takes 60 seconds or 60 minutes. So there's a big difference, but for now, we're not going to get anything too heavy, so you should be okay. And also, there'll be some points where I'll explain that you can put the settings a little bit lower or a little bit faster, depending on the power of your system. Power of your system. Once we get going, I'm just going to show you how to duplicate and move things around. So you'll be able to make a scene kind of like mine, but you'll really be able to be creative with shapes and light them. It'll be fun. But I think that's it for the class project. Let's jump right to it. The first video is gonna be more about setting up blender and just making sure that you kind of understand where the system settings are because you might want to change a few things around, but nothing too crazy. We're gonna keep it simple and relaxed, and we're gonna get through this. Woah. 3. Blender System Preferences: Okay, so first off, let's open up Blender 4.4. You can see we have the splash screen here. So this is you can open up a new file or you have some recent files here. So I'm using 4.4 0.3. It should work fine for this or anything above this. So first, I'm going to go into Edit and preferences. And I'm just going to turn off the splash screen. I just turned it on so you guys could see it. But again, edit preferences will have a lot of the things having to do with, like, the system and setup. And these things can make your life a lot easier, just like opening up the screen and getting rid of that splash screen. Again, we're going to go into edit and preferences. Now, I'm using a PC with an RTX with a G foce RTX, a 40 90, I believe it is. So it's a fairly newer computer. Whatever computer you have, you want to utilize the GPUs. Those are always going to be faster than the CPUs. If you're using a Mac, if you're using one of the M one, M two, I believe it's metal. I think that might work faster, but a lot of it's going to be trial and error. What I do is go to system and here we have Nun Cuda, optics. So here under optics, I found Invidia Gfce RTX 40 90. So I know that's the GPU for my computer. So that's what I have checked. Whatever system, whatever GPU you have in your computer, makes you check that. And again, it might take some trial and error. So now that we know I'm using the GPU, there's a few other places that I want to use the GPU as well. So if we go over here to the Render tab, the render engine is EV. So there's EV and there's cycles. I'm not going to go too deep into it right now, but let's switch it to cycles because I prefer cycles. And we'll get a little bit more into why I like cycles a little bit later. So as you can see, as I change to cycles, the device CPU here, that means that the device is using the CPU and not the GPU. I don't actually know why that would be the default. It doesn't really make sense since I changed it in the settings, but that's just something with blender. So now I'm going to select this and do GPU compute. So next, I'm going to scroll down to the sampling. So the sampling is whatever you're doing, whatever's showing in the viewport. So what you're seeing now on screen is your viewport. It's not necessarily what's going to be rendered. So it's not necessarily what's going to be the final image. So right now, it's rendering the viewport. So what we see at 1024, which is pretty high. So let's just tap on that and change it to 300. And also, if we go down to the render tab, so this controls what's actually going to be rendered. So when we render it, the MAX samples would be 4,096. That's a lot. So let's change this to 300 as well. We'll keep everything else the same. And see this denoise, let's just tab that down, and then Snap use GPU. I don't know why I said Snap. That way, this is using GPUs, and this denoise is using GPU. And those are just things that we're going to be using regularly. So it's good to switch those over to whatever's the most efficient for your computer. So next, let's go back up to Edit and back to preferences. Now, if you're doing a lot of tutorials on YouTube, which I'm sure you are, there's tons and tons of tutorials. There's things called add ons. So here, there's lots of different add ons. One that you might see a lot is the node wrangler. So just start typing node, and you'll see node Wrangler, and you can check that. There's also another one that's used a lot, which is loop tools. You might not see it here. I didn't when I try to install it. So you may have to go to get extensions and then find it here. So loop tools. So you may have to install it. And then once you do that, you go to add ons and then you make sure it's checked, and then you can use it. I'm just adding that in because a lot of tutorials talk about node wrangler and loop tools and things like that. So at least you'll be ahead of the curve when you try to do those tutorials. So, there is one more thing that I want to mention. Let's go down to input, and there's Emulate Numpad. So this is something that I used when I was using a MAC. I had Emulate Numpad. But if you're using a laptop, this might be useful to check because there's a lot of number shortcuts like one and zero and things like that. So if you're having an issue or if you're using a laptop, then just remember the input and emulate Numpad. I think that's it for the preferences. Of course, you can go through and, you know, check out all these other options, see if there's anything that might be relevant to you or your computer. And then just hit X. I don't actually think you don't have to save anything. You can just hit X, and your options are saved. So next, I'm going to talk a little bit about why I prefer cycles to EV and what some of the differences are. 4. Cycles vs Eevee: I'm not going to be able to summarize it better than Google, so cycles and Nv are the two main rendering engines in blender, each with distinct strengths and weaknesses. Cycles cycles is a physically based ray tracing engine designed for photorealistic rendering. EV. IV is a real time rasterization engine that prioritizes speed and interactivity. Choose cycles if you need photo realistic results. Accuracy is paramount, and rendering time is not a major constraint. Choose EV if you prioritize speed and interactivity, need quick previews or animations or are going for a stylized look. So I'm going to save what we are currently working on. So let's just save as Skillshare blender X. So here we see this scene which looks fairly realistic. You can see all the realistic elements. You can see the lights. Now, as I play through this animation, you'll see that it's very slow right now. And as you can see, as I pause this, it's pretty realistic looking. All of the lights and everything are hitting all the reflections, the light passing through. So it's very realistic. So this is cycles, and that's one of the things that I like about cycles. So we can go to EV and this might take a minute or two to fully convert into Evie. Okay? So here we go. This is Evie. You can see it's a lot more cartoony, and it just doesn't feel as realistic. But if I play this animation, it will probably run a lot faster. Okay, so here we are in cycles. He's very realistic looking, it looks like a little toy. And even as I rotate, this is the interactivity part. Even as I rotate, you can see that it's getting grainy because it's actually processing all the lights and all of the reflections and everything else. So we switched to Evie. So as you can see, Evie is just more cartoony. I can move this around a lot better, a lot easier. And there's no lag because EV is just way less resource intensive. So that's the benefit of EV. However, I really like the way cycles look, so I always work in cycles. And of course, if you have a slower system, feel free to use EV if that's easier. But just note that some things, lights, some materials, some things are not exactly the same as cycles. And if you run into some issues, switch to cycles and see what's going on, see if it works. I could just be an EV cycle difference. And there is one more thing I want to tie into this. If you're working on a project in Blender and blender crashes, just open blender backup. A file, recover, autosave. And then just find what you were working on in the autosave. The AutoSave, I believe you can set how many minutes it does it. I think I have it set every 2 minutes. It does an auto save, but it's great because you won't lose everything. You can just open up an autosave, and it should be maybe a minute or two back from where you were. So if you ever crash, just remember to go to AutoSave. So next, let's just talk about general navigation and blender and also some keyboard shortcuts that I use all the time, and they're just a normal part of working in Blender. 5. Navigating Blender & Common Shortcut Keys: Okay, so basic navigation of blender. So I'm just going to start out by saying that a PC and a Mac are very different experiences with blender. Also a laptop. So if you're using a laptop, you're gonna have probably a touchpad. So some of these things are going to be a little bit different. If you're on your touchpad, obviously, you can just experiment with rotating and pinching just like you would your phone, that sort of thing. If you're using a PC or if you're using a Mac with a mouse, then obviously it's going to be very different. You have a right mouse click, a left mouse click, and a scroll wheel. So if you hold the scroll wheel, then you can sort of maneuver around your object. If you roll the scroll wheel, then you can roll in and out. Just practice pressing on the scroll wheel and then just spinning your object around. And then you can practice zooming in and out. So you can also hold shift, and you can move it this way. So this is without shift, and then this is holding shift. So these are going to take some time to get used to, so just practice those. If you want to select your cube, the default cube, then you just click on it, and you'll see that's what's selected. Okay, so the other things that we'll just touch on really quick, tab goes into Edit mode. So we'll talk a little bit about that later, but that's just something that is a very important piece of blender. So just remember tab goes into Edit mode. So there's also pressing one. So if you press one, you see that it kind of clicks to the middle but if you see over here, there's this little tab. So if I touch that, now it's in, like, orthographic mode. So orthographic is without perspective distortion. So if you were trying to model something, you just wanted to look at it straight, this is what you want. So just remember this little graph here. The lines are just in a perfect perpendicular lineup. Okay? Of course, you can still spin and all that kind of thing, but just hit one and it goes right back to it. You can press two, and you can just check out what it does. It just kind of spins it. Let's go back to one. Three will turn it to the left. The other one I use a lot is zero. So zero is actually the camera view. And this is the default camera view. I don't like that it's where it is. So if I just scroll out and then rotate, you'll see where the camera is. So if I hit one, we know that we're looking at the exact front of whatever our scene is. So you see where our camera is. I don't really like it there. So we're going to move the camera soon. But for now, just remember one is the front, three is the side. Uh oh. Let's press Shift. And kind of bring it in the middle and view. We'll click on it. So one is the front, three is the side. Zero is the camera view. The only other thing I might do is right click. I might tap on this and right click, something like that. Another useful shortcut is Shift A. So let's just go to one again, and I'll hit Shift, hold Shift and hit A. And this brings up the search menu. So let's say I wanted to add another cube, I would just go to mesh, and then I would just add cube, and now we have another cube. Now, let's say I wanted to make it bigger, you can hit S for resize. Then you can resize it as big as you want. So we're just going to stick with S for now. S is for a scale. Just think of resizing, think of scaling the object up or down. And you should have these controls over here. This is kind of all the controls. This is just like directional. But this is all the controls, and this is just like a regular gizmo, so this just helps you control whatever it is. Okay, so we'll hit S, resize, S, resize. And we want to go to the front by pressing one. So that's pretty much the mouse and some shortcuts that we'll be using. But every time I use a shortcut, I'll make sure to remind you of what that shortcut is. It's kind of designed to be all about shortcuts. You'll get a handle in them really quickly because you have to use them with blender, so you'll be using them all the time. So next, let's talk about the screens in Blender, closing them and opening them. You'll see that on the right here, there's a panel. I have one big screen here, but then I have this kind of underneath. So we're going to get into all that. Closing and opening screens was very difficult for me to begin with. So something I want to just go over quickly so that you'll understand how to open new windows and close new windows, and it won't be a complete nightmare. 6. Closing & Opening Windows: So maneuvering windows in blender is truly a puzzle. Okay, so let's get into it. So right now we are in the layout tab, so you see the layout tab here. And there's a bunch of these other tabs. For now, we're just going to stick in layout. Okay, so you see see any of these lines, these breaks. So these are two separate windows, so you can, you know, just click on them and you can stroll these separate windows. Now, if you go to the edge, you see that little cross hair. So this happens. So then now you have two windows of the same thing. So we have two windows, and then we have another window here. And we scroll up. So just practice doing that on your screen. So go to the corners and just make other windows. So I'm going to do another one here, I'll bring it there. Now, if you've never used blender, you will probably never figure out how to close these windows. And if you want to pause and try it, you can try it. No. So in order to close these windows is to merge the windows that are the same length. So let's say I go in this corner here for this very small window. So I'm on the corner. It doesn't matter if you're at the top corner or at the bottom corner. The window next to it is the same length. So you can easily merge these two by just dragging over. So now you've made one window out of those two. So next, we want to get rid of this window. So you can go on this corner or this corner. We'll go on this corner and we'll just drag up because they're the same length. So we drag up. Now these two are the same length, so we can drag it over. And now these two are the same length. So now we can drag it down. Somehow I lost my side panel. Okay, so you want to always make sure you have this side panel here. It looks like I also lost my I don't want collections. I want this to be properties. We want this window to be the outliner. The outliner is always going to stay here. This is the properties. The properties is also going to stay here. So now I can close the rest of these windows out. So next up, we'll just customize our screens. That way, the layout of blender can be exactly how we want it. Of course, this is just going to be how I like it, but I'll tell you why. And then at least you'll know how to create a screen setup that works best for you. No. 7. Customizing Windows: So let's customize our windows. Like I said before, we're in the layout now, so that's what we're seeing. But I also like to use the animation tab. I like to use the animation tab is because this was the first place that I saw the two windows. One side is the camera view on the left. So this is the camera view, and then this is the just a different view that you can move around. I liked it because when I was first starting out, I could move the camera around you can pull out the control. See this little pointer right here. If you tap on that and you tap on Transform, could be the move tool or the Transform tool. But when you move the camera, see, you can see what you're looking at. And that just always felt very comfortable to me. Now, later on, I realized that, you know, I could do the same thing here and I could create that. But baby steps. There's a lot going on here. So, again, this is that same little pull out toggle. So if you close it, there's always going to be this little pull out here. So these are where your controls are. So if you need to move something, you can use these little controls over here. There's also some controls over here as well. And you can slide these back in. Now, I mentioned that these always stay here. And any window I go to, I keep these here. So these always stay we're always going to need them. We're always going to be in these menus, so it's easier to just keep them on the side. And this is the three D Viewport. So this always controls whatever your scene is, whatever your window is. It's always going to give you these options. So this is the three D view port. So if anything happens, if you need to open a window and you want to just go back to the viewport, just tap here and go to three D Viewport. Another thing I like about this setup is that this side is clean. I don't have these little controls out. I don't have any of this stuff. This side is just the camera view, so I like that. And I like to do my editing on this side, and I can keep an eye on it, how it actually looks in camera over here. So I think that's useful. This is the dope sheet. I usually use the timeline. This is for doing animations and things like that, which we're not going to get into now. If I wanted to do a turn table, I would set a keyframe here and then set a keyframe here for like 360 degrees, so then it would play and it would turn. But I'm just going to make it a little bit smaller because we're not going to do that. Okay, so again, let's go to this window. Let's hit one. Remember, if it looks like this, then just hit this little grid, and then we have everything going right here. So the last thing about customizing the screens for the camera view, hit Z and then go to rendered. So this is a rendered view of the camera. This view, if we hit Z, this is the solid view. So this is the rendered and this is the solid. And this is the same. If you look up on this little bar up here, these four different options. If I press Z, we have those four different options. So this is mostly just to keep in mind, just to show some of the relationships between the shortcuts and things that are actually happening on screen, like these physical buttons. So this is the wire frame. I believe this is solid view. Yeah, this is solid view. This is material preview, which we're not going to get into. It's something else, and this is the rendered view. So if you go to Z, this would be the rendered view. And, of course, you can get to them either way. So we'll stick to the solid view for this side. And, of course, if these things happen to go away, you can see this is like the floor grid and the lines. So that's what that is. You can turn it on and off. This turns off this little thing you here, so that turns that on and off. And I think that's pretty much it. The one thing that I want to mention because I had this issue a lot when I first started working in Blender. If your screen goes away, or if all of a sudden, you're just like, looking at something like this and you can't find anything, and it happened a lot when I was on my Mac. What you can do is just go to view up here. So just go to view. And you can go down to frame A. So that should frame all of the objects in your scene. If that doesn't work, then go to view. Go to Local View and try Toggle Local View. So if I go on this mesh, and I do Toggle Local View, now I'm only seeing this one. So sometimes this might happen. Sometimes you might touch something on the keyboard, and that might happen and you're like, Where did everything else go? So if this happens, you can just go to View Local, and then toggle Local View, and it should bring everything else into frame. There's also a shortcut. You can press the Backslash, I believe it is. If you press the Black slash, if you press the backslash, then it just will it's like solo. I'll just show you whatever you have selected. So that's really easy if you want to just isolate something. So, as we've seen, there's multiple ways to do everything, which can make it more confusing. You can always just come back to this class if any of those things happen. But now you know layout and animation, and now you know how to change the windows and how to get this back to rendered P Z to get this to solid, things like that. Okay, so I think that's pretty good for now. So in the next video, let's work on moving the camera from that kind of upper side view to the front view. And then let's also just make a simple backdrop. So if you bring characters in or something like that, you'll have a nice floor and a backdrop to work with. Great job so far. I know that it's a lot, and I know that it might be overwhelming, but just remember that's normal, it's perfectly normal. But once you keep repeating these steps, you'll learn them faster than you realize. 8. Camera Position Backdrop: Alright, so let's bring the camera to the front. So if you scroll out on your scroll wheel, so just tap on the camera. And as you see, the camera is over here, so this is our camera. If you wanted to rename it, you can just go like this and rename it. If you go up to the top right, you should see this little new collection. So just tap that, and let's bring this camera into this collection. And then tap on the collection, and let's just name it cameras. We can make another one and we can Oops, it looks like we put it in camera, so we just need to drag it out. Like, so, let's call this Lights. So you just double click and call it lights, and we can bring our light in. Like so. And we can take this collection, and then we can name it objects. So back to the camera. So if I want to bring the camera to the front, the easiest way to do that is to bring it to World Center. So World Center is this spot right here. Let's take this cube and just hit X and delete. This cube is at World Center. World Center is the exact center of the project. Let's just tap this little arrow. And you see item. So right now, this is all the location of the camera. So to make it simple, let's just go here, tap on all these numbers and just put in zero. If you put zero for all these numbers, then it's gonna go to World Center. So right now, it's in the center. Let's hit one. Okay? So now we know that this is the front. So the camera is still selected, so we can take this green arrow and just move it this way. So that's all. So now if you hit one, you can see the camera is in front. It's just pointing down. So I'm going to move it back a little bit more. Okay? So if we look at my location, so right now you can see the Y, that's what we've changed. So that's what we've changed. So now we want to rotate it. So let's rotate it up until we can see that square on the left side. So now we can see the front of that square. So that's around 90 degrees, as you can see here. You can even tap this in and do a clean 90, if you want. Go to the camera. I'm gonna move it back a little bit. Okay, I'm going to move it up a little bit. Why not? We can see the top, and then we'll take this little red ring and then just tilt it forward. Maybe we'll bring it up a little bit more. There we go. So now our box is, like, floating in space. Perfect. And while we're here, this is a light. So let's tap on this light here. We can move this around. We can move it up and down, left and right. Let's move it up kind of in front of the cube a little bit, maybe around there. And let's add another light. So let's hit Shift A. And then just go down to light. And let's add an area light. Now, the light, like I was saying before, everything starts at World Center. Let's take this light and move it up. And we can move it over here, and then we'll rotate it towards our square. So you can make it bigger by going to this little yellow line around the light, that'll make it bigger. But more importantly, if you go over on the right and we go down all the way down, you see this little light bulb. Since we're on the light, this is now a light bulb. Camera, it turns into a camera. Let's go back to the area light. Okay, we can change the power 10-1 thousand. Now, let's change the size a little bit. Okay, so now let's just move it around. There we go. Now we can see it on our box. And maybe we'll move this light back a little bit. And maybe we'll turn the radius up. So this is on the point light. So now we have two lights. We have an area light, and we have a point light, and we have our cube. Our cameras in a good place. So last but not least, let's just add a quick floor Shift A. Up to mesh, and let's just do a plane. Okay? So now we have a flat plane. You can kind of see it, but it's inside the box. So let's just tap S, and then just scroll out until it covers our whole camera, the width of the camera. There we go. Perfect. So now you see our box here, our box is actually going through. So let's take the box. Let's tap one. And now we can move the box Okay, so now we have our plane here. Let's just name this backdrop, and everything is looking good. I'm going to slide this over because it's just in the way. So I think that's pretty good. Let's go ahead and save. Okay, so in the next video, we're going to talk about the three elements that really make up the core of any three D model vertices, edges, and faces. 9. Vertices, Edges, & Faces: Alright, vertices, edges and faces. That's one of the main differences between nomad sculpt and blender is you can manipulate the vertices, the edges, and the faces. So what are they? So here's our box. Here's our backdrop. Let's go over here, and let's just hide the backdrop for now. This is hiding it from the viewport. This is hiding it from the render. So we have our cube here. Let's hit tab to go into Edit mode. So tabs tab to edit mode. And you'll see Edit mode here. Okay, so see these three Okay, so these three options here, this is vertices. This is edges, and this is faces. So if we go to vertices, we can select each verticee if we want to. So that's a vertice. Maybe we go to layout because the screen is bigger. I'll go back to Edit mode. Each of these points are vertices. So I can select two of them. If I hold down shift, I can select multiple ones like this. And then I can hit size and I can make them bigger or smaller. Okay, so I'm gonna hit Control Z just to go back to normal. So let's say I take one and I just grab this. So I can edit just this vertice. So that's vertices. The vertices are the points. And let's say that you want to select all of the vertices, but some are not visible. Let's say you wanted to select this verticee here. You can hit Alt Z, and then you can see through. So that's Alt Z. So if I wanted to select all these and maybe one in the background, I can select them all. You can hit AltZ to go back to regular solid view. So next edges, the edges are the edges. So you can adjust the edge. Any edge like this. Okay, so that's the edge. And faces are the faces. So this selects each side, of course, then you can move it as needed. Okay, so let's just do a simple recap. So let's hit Alt Z, Alt Z. If we want to see through our box so you can see points or edges on the far side. So that's Alt Z. These are vertices. Vertices are the points. Edges are the edges. And then faces are these faces. Okay, so let's go ahead and bring back our backdrop. Okay, so we have the camera is here. Let's hit tab to go back into object mode. Okay, so those are the vertices, the edges, and the faces. So in the next video, let's talk about how we can use some of these things to really construct something that we want to construct. Let's start with the background. So we'll use a few of the tools that are specifically for the vertices, the edges, and the faces. So we'll do that in the next video. No. 10. Hard Surface Basics: Extrude, Inset, & Bevel : Okay, so let's start out with our backdrop, which really is just a floor. So let's say we want to make it a backdrop. So our cameras here, so it's pointing this way. So this would be the back wall. So if you were to imagine that this was a back wall here, but we'd also want it to be like a nice backdrop. So we need a nice slope. Okay, so let's make sure that we have our backdrop highlighted, and we can actually hide the cube. Okay, so we're on the backdrop. Let's hit tab to go into Edit mode. And then let's hit edge. So we'll click on the back edge. And if we just try to move it up now, it's gonna go like this. So that's not what we want. I'm gonna hit Control Z. So what we need to do is extrude. So we need to extrude the edge. So let's just tap E. And C, then we can extrude the edge, but it kind of goes anywhere. So if we want to lock it, so let's lock it to the Z axis. So just hit Z, and it will lock to the Z axis. So now we can just put it up here, click. So now we have a back wall. So if you forget the E, the shortcut, you can just come over here to extrude. So now we want to get that nice slope in the wall. So we need to bevel this edge. So first, let's select this edge so we can go over here to Bevel. And there's also, if we select it, we can do Control B. That's the same thing. So both of those are Bevel. So now you can pull and we'll make something like this. So this is going to wind up being our curve. So if you're using a mouse, you can just scroll on the scroll bar. If you scroll forward, it's going to add these sections. So the sections is what's actually going to create the curve. You can still make it a little bit bigger, a little bit smaller. So I think that looks pretty good. So we'll just tap. And now we have a nice curve there, and we've just created these sections that's going to be our curve. So I'm going to really quickly show you another way to do the same exact thing. So if I had shift A and add a cube, Oh, I know what I did. I made a mistake. So what I did was I added the shape while I was in Edit mode, and when you do that, it permanently connects it to the other shape. So I'm just going to control Z and undo. I'm going to hit tab to go back into object mode. So shift A, and I'll add a cube. I'll scale it up, I'll move it up. Okay? Now I'm gonna go back into Edit mode by hitting tab. And I want to take these two vertices. I'll hit X and delete those two vertices. Okay? And I'm gonna hit backslash. So I can just isolate this box. So now we have the same thing. So now you know you can hit the edge. You can tap this edge, Control B, or you can go over here to bevel. So Control B, and you can pull this. And it looks like it already has the sections. But let's say you do this and you forget to add the sections and you just click, and you're like, Oh, I need the sections. So right after you do the Bevel tool, this little option comes up and you can add the segments here. Once it's gone, it's gone, but at least you can add the segments here if you need. Let's go back into object mode, and we'll just move this over. We need to hit Backslash, and then it brings back the other one. So essentially, these are two perfectly fine backgrounds. We just got to them two different ways. So if we want to bevel the whole square, what we can do is just hit A. So if we have our square selected, let me just go back into object mode. Whatever you have selected, if you then go into Edit mode and hit A for all, it'll select the whole thing. So now let's go into bevel and we can pull this little yellow tab, and it's going to bevel. Control B, and now we can bevel this, and we can scroll up to give it some sections. Now our square is bevelled. Okay, so that looks great. We're in edit mode. We're in face. So let's tap this face here. So, of course, we could just drag it up. But you see these corners, it's not really that clean. I'm going to hit Control Z. Let's say we just want to go straight up. We can hit E for extrude and extrude it straight up. So let's try something else. Let's say we want to inset so we want to make this a little bit smaller. See this inset faces, I just hit I and then just move your mouse and you can adjust the size. Okay? So we've inset the face here, so now we have another smaller face. So now this face, let's say we can pull this up. Or we could extrude E, we could extrude it as well. So let's say we want to extrude it a little bit, and then we hit I, and then we bring it in a little bit. Now, let's say we want to move it down. Now, we could use the Gizmo, let's be smooth about it and hit G. G is like freestyle move. So let's hit G, and then you can move it around. But remember, we can always control it by the axis, the axis, the axis, axis. So if I hit Z, then I can control it like this. I can just bring it down, maybe just a little bit or maybe up a little bit. Okay? I click let's hit I. Let's make it a little smaller. Okay, let's hit G and Z. And now we can move it down a little bit. We can hit I to go in a little bit. And then maybe we want it to go straight down, maybe a little bit deeper. You can hit G and Z, so we can hit G, which is the free move. And then Z to snap it to the Z axis, we can bring it all the way down like that. So let's say we want to inset it again. You can't even really see in there. But now let's just move this up. So I'm gonna inset it again, make it a little smaller. G, and I'll snap it to the Z. Inset a little bit more. G, snap it to the Z, and then bring it down. So that's why you call it hard surface modeling because you can really get some interesting things. Just with these tools, you have a lot of control. Now, of course, you also can bevel some of these. What do we want to bevel here? Let's try to bevel these edges. Let's see if we can bevel these edges. Control B. There we go. See? Now, they're beveled. So now they have, a different look to them cause they're beveled. Let's say we want to bevel these edges. Now, you notice I'm selecting all of the edges. If I tap Alt and then I tap, it's going to go all the way around these connecting edges. So again, you can select them all by hitting Shift and selecting them all, or you can be super cool and you can select Alt. So just hold down Alt, and then you tap the line, and any line that's connected, it's going to select. Control B, bevel. So let's maybe we want to bevel that out a little bit and just make it smoother. Okay, so as you can see, there's a lot you can do, a lot of fun things. So I would just mess around with that, play around with that for a while, and get used to these tools. You make some interesting shapes. Extrude, inset, and bevel. Great job so far. Make sure to save your project. 11. Practice Shape A: Triangle: My face. Okay, so we're in Edit mode. I'm gonna hit one. And I'm going to go ahead and hide the cube and the backdrop. And we don't need these lights either. So I'm just gonna tap all of these little eyeballs, even the camera because we don't need it. So we just have a fresh screen to work from. So let's just do some practice shapes. Tab to object mode. Shift A, mesh, and let's make Let's do a plane. Okay, so we see the plane is facing downwards. So let's press one again. Let's go to item over here, item. I am. Feeling? Okay, so I guess it usually it pops out, but I guess it didn't want to pop out. We want to rotate it towards us. Okay? So I'm using X. Let's tilt so we can see. So that's actually right. Sometimes I'm wrong, I forget. Okay? So we want to rotate it towards us. We know that it's X, and we can just put 90 degrees. 90 degrees. Boom. So now when we hit one, we're looking straight at it. So let's say we wanted to make a simple triangle. So let's tab into Edit mode. The perfect way to make a triangle is if we could take this vertice and this verticee and join them in the middle. So first, let's go to the vertices so we can see our points. We can select these two vertices. And you might be thinking, Okay, maybe we can use this little option, which is kind of like to squeeze. We can squeeze it together to kind of get there, which, you know, you can do. But Okay, let's right click and let's see if we can connect these vertices. Okay, there's merge vertices. So that sounds promising. So let's say we want to merge them at the center. Boom, so we merge them at the center. Okay, so we made a triangle, but we want to make it three D. So remember, we can use Extrude. So we can go to face. We can select this face. We can hit E, and then we can extrude. And now we have a three D triangle. But it's too sharp. Maybe we want it a little softer around these edges so we can hit A for A and then Control B. And then I'll just move my mouse, and we'll kind of bevel these edges. I think that looks pretty good. So now it's a little softer around the edges. But you can tell that you can see the ridges in it. So let's tap on it. Let's right click and let's hit Shade Smooth. Okay, so now it's a lot smoother. Let's say you were making some sort of icon. You could hit Shift A. You could add a cube. Maybe we'll just smush it a little bit like this. Maybe we'll move it back a little bit. Let's hit one. Maybe we'll hit S and resize it. It's a little small. So let's just move it back. But of course, we don't want it to just be a box. So we'll control B. Whoop we'll tab into Edit mode. Control B. We'll bevel it. That looks good. We'll tab back into object mode. Right click, Shade Smooth. Beautiful. 12. Practice Shape B: Directional Pad: Okay, so let's hide those two pieces, and let's try something else. So we can shift A. We'll add Let's add a plane. Let's take the rotation and let's put in 90 to the X rotation because we know that brings it like this. Let's tab into Edit mode. You want to go to the edge. We're going to tab this edge. So we're going to hit E to Extrude Z to lock it to the Z axis, and then we're going to hold control. If you hold control, then it moves in increments. So it's easier to match because you're moving in increments. So now I'm going to tap on the mouse. I said, Left click. Yeah, left click on the mouse. Beautiful. So now I'm going to tap this edge, and I'm going to do the same thing. I'm going to tap E Z to lock it, and then control. And then I'm just going to go down to here. Okay, so now let's tap the side edge, and we're going to do the same thing. We'll tap E, control, we'll just bring it out. We'll do we skipped locking it to the axis, but that's fine. So again, E, control, and we'll just bring this out here. Okay, so we have pretty much our plus sign, but we have extra geometry. So we have, like, these lines here. So let's just get rid of them. So let's hold shift. Whoops. Let's hold Shift. And then X. And we want to delete the edges. So we delete those edges, and now see we have the outline of the plus sign. So let's hit A for A and then F for fill. So F fills with a face. So now we know we can hit E, and we can do control, and we can move it back like this. So we just extruded it. So now we can hit A, Control B, and we can bevel this. But I don't really like the way these look. So in these options, see where it says sharp here. Let's go to Arc. That's way better. So miter outer, we're gonna change that to Rc. That looks much better. Okay, so we'll go back into object mode, so we'll tab, right click, Shade Smooth. Now we have a nice smooth plus sign. Let's hit Shift A and mesh. Let's add a Hmm. Let's add a cylinder. We want to rotate it towards us. So remember, we go over here to X. Let's do 90. Now we can hit S for scale, and then just move our mouse, so we'll scale that up. We can squish it with this. Maybe we'll move it back. Okay, so I can't really explain why. Go over to this little wrench. Go up to add modifier and hit Plus, then go down to generate. Edge split. Okay, so the cylinder looks pretty good. Let's see what happens if we right click and Shade Smooth. It looks okay. Let's tab into Edit mode. Okay? I'm just going to tap off of it. So see these front facing edges. Hold down alt and click on one. So remember, you have to be an edge here. So just click on one of these edges, and all of them should go like that. So now let's hit Control B. So we hit Control B to bevel. The shape isn't really what I want, so sometimes I might have to hit P, and that might help give it more shape. So what P allowed us to do is it allowed us to change the arch of the bevel. So if I hit Control Z, I'll just do it again to show you. If I just hit regular Control B, and I'm trying to bevel, that actually looks pretty good. Actually, never mind. But I can hit P. I can control the edges to make it exactly how I want it. Okay, I think that looks good. So now we'll tab back into object mode, and I think that looks great. Let's bring back all of our stuff. So we have our cube that we made before, and let's just kind of move these things around. We have our plus sign here. So let's select the plus sign and the cylinder, and I'm going to scale them both down by hitting S. Okay? So now we have these here. Let's just move them out of the way. And let's select the triangle and the cube. We can bring those up. We can scale it down. And you can hit one, and let's try to line this up to the floor. Okay, let's take these two. So I just tap one and then shift to tap the other one to select both. And we'll just move that down to the floor. Now, what you can do is feel free to rotate these. There we go. So we'll rotate Let's see if I can just make this zero. We'll make this zero. Okay, there we go. So now they're both to zero if you want to lay things down. So I'll just hit one again and just try to line it up with the floor. So you can just arrange these how you want. You can add some other shapes. So just to Shift A, maybe you want to add a UV sphere. So now we can add a sphere here. We'll do shift. I mean, we'll do right click and Shade Smooth. You can even try this. You can see how it looks if you shade smooth. That looks weird. If it ever looks weird, try shade auto smooth. That looks better. Okay, so we have some shapes to make up our scene. I think in the next video, we're just going to do materials. So that's like, changing the color of things and just changing how things look. Great job so far. This is one of the hardest things in blender, so great job. Great job, great job. Great job. 13. Light Bright: We did add a few lights earlier in the project, but I just want to go over a few things having to do with lights, which ties into materials materials will only look so good with the right lighting. So let's quickly go over lighting first, and then after that, we'll jump to the materials. Okay, so one thing that I forgot, let's tap on our background here, right click and Shade Smooth, and now it's nice and smooth. So remember what I was saying. I like to edit in a window like this, but then have the rendered version as well. So let's go over to the animation tab, remember that gives us that split window here. Okay, so now we have these two windows. You can adjust it by just sliding in the middle if you need. And this is the camera review. So let's hit Z. And let's go to Rendered. Okay, so this is our camera view. If it's somehow not the camera view, just hit zero, and it should go to the camera view. So over here, this is the camera, so you can adjust it if you'd like. So let's say we want to I think I want to bring it up higher, maybe, rotate it, maybe a little higher and rotate it down. So there's one thing that goes hand in hand with materials and that's lighting. Lighting is how you see everything. So let's just start from scratch, just so it makes more sense. So let's go up to our lights here or we have two lights. There's the area light. Let's drag that into the lights. What is it called collection. So we'll drag that into the collection, so we have both of our lights, and let's just turn both of them off. So you can see in the render tab, it's much darker, but it's actually you can still see everything. And that's because of ambient lighting, the world lighting. If you look over here on this little tab here, so you'll see this little world. So this controls the ambient light. In order to properly see the lights that we're setting, let's take this strength and put it down to zero. So now everything is black. So that's a good base to start from because now you can see what your lights are doing. So let's go back to the lights and turn them on. And let's turn off one. Let's turn off both, and then let's just bring them on one by one. So this is the area light, okay? And you can move it around and really see how it's affecting our little pieces here. You can also go to these little corners, this little yellow box around it. You can make it bigger and see how it affects the scene. See how it kind of got a little softer. The smaller it gets. It's very harsh, so the shadows become very harsh. The bigger it is, the softer the shadows. Also, you can see that it's a box. You can come over here. So we're in this light tab here. So you can go over here, and right now, the power is 1,000. So, of course, you can adjust this. You can put 500, and, you know, it makes it softer. But let's say you want to change the shape, you can do that. Let's make it a rectangle. But let's make it wide. I like so. Okay, something like that. Maybe we want to make it a little higher and then move it back. Okay? That's a little nicer. So we moved it back further, so now I'm going to make it a little stronger. So I'm gonna put this back to 1,000. So now we have the other light, which we can bring back here. Pretty cool. You can move this around, too, and you can really get some interesting just some interesting light setups. So another thing I like to do is set one light to a little bit of a warmer color and one light to a cooler color. So let's take this light, the area light, and you can go over to color. Again, we're on this little light bulb, and you can change this to a little bit of a cooler color. So it's a little bluer. You can take this and set this to maybe a little warmer. Okay, I think that's kind of nice. So you see these. Obviously, you have the cast shadow. If you turn that off, it takes away the shadows, the natural shadows. But there's also multiple importance. Let's say we take this sphere, so tap on the sphere and go here to the materials. So tap on that. Tap on the plus. So we've added a white material. This is just the default material. So let's say we want to change the base color to we'll do a purple. Okay? So that's the base color is purple. Let's turn the roughness down. Okay, so now we turn the roughness down. You can see over here that it's really shiny. So this shine is from this light. This shadow is obviously from this piece. So when we go back to the light and you see multiple importance, if I turn that off, then you don't see the reflection. So that's just another important thing that I wanted to show you about lights. But you would only see that if you have a material that's glossy. Oh, so also, and, of course, you have spread. Well, if I put 20 instead of 180, you can see it's very harsh and it's very narrow. The light is more concentrated on a narrow rather than 180, it's much wider and much softer. And, of course, you can play around with these other lights, and, you know, they're very, very different. Fool around with them and have some fun. But that's pretty much it. But that's pretty much a quick and dirty when it comes to lights. So in the next video, let's just add some more colors and play with some more materials with these shapes that we have in the scene. 14. Materials & Glows: Okay, so I kind of touched on it before the materials. So let's say we want to color this red. Okay, so once you select something, you'll see this little I actually looks like a world, but this is the materials here. So then you just go up and add a new material. You can highlight it, and we'll just name this Y T red. Okay, so the reason why I do this is because you can assign the same material or the same color to other things as long as you know the name of it. Okay, so base color, we can go in here and just change it to any color we want. So let's do a nice red ish. And of course, you have metallic, you have roughness, which we went over. There's a bunch of other settings. There's subsurface that you can kind of play around with specular. So if I didn't want the light to kind of shine on it or wanted to shine less on it, I would turn down the specular. So it's not catching so much of the light, as I understand it. Transmission, if I turn it up, it's completely see through. It's like a little like almost like jelly. So if I do something like that, then usually I also make it a little bit shinier. So it almost looks like a fruit snack or something like that. Okay, so let's say we wanted to take this. Let's add a new material. And let's put warm glow. Okay, so we have warm glow. And now let's take the base color. Maybe we'll make it a little bit warmer, so a little bit more yellowish orange. Maybe we'll make it a little more rough. And let's go down to emission. So emission is like glowing. It means emitting light. Okay, so the color of the emission, you can set here. So we'll do it a little bit warmer. And then we can do the strength. So let's just do up one at a time. And slowly, you'll see that it that it will glow. Okay? You don't want to turn it up too crazy. Let's put it to let's just put it to one. You can't really see it unless you do this. If you go to the lights and turn them off, then you can see it. So ambient lighting and the lighting of your scene plays a major role in things that are glowing are supposed to be glowing. And another quick little tip. So you can add a light. Maybe I'll put the radius up a bit. I'll move it out a little bit more. Maybe I'll match the color of this point light, and then I can turn this up to maybe 50 or even like 500 if I want it to be really bright. Whoops. So you can get creative with that. If you need more lights, then you can add in regular lights. And that's the beautiful thing about blenders. You can add in as many lights as you want. So that's just another thing that sometimes I have to do if a light isn't working as brightly as I want it to work. Okay, let's take the backdrop and let's add a new material. Let's name it BG and maybe we want it to be white, but maybe we want it a little bit more metallic. It should eventually be a little bit more glossy. So you can just play around with these. I'm just kind of running through these. Maybe we'll make it a little grayer. We'll turn the metallic up. Maybe we'll turn the roughness down a bit, so it's a little more shiny. That's kind of cool. Okay, of course, you can make yours as shiny or as not shiny as you want. It is your world. I'm gonna take this metalness out, I think. And that's pretty much how you set materials and set colors. So there's a lot of things to play with. Go ahead and color these other things, different colors. You can just go in here, add a material. You don't have to rename it, but I like to rename it just to keep it simple. Like, if I wanted this to be the same red as the YouTube red, then I would go here, YT red, boom. And it's the same. Same thing here, you can add it, then you can change it or not change it. Okay. So, so just play around with these things, and that's pretty much materials. I mean, there's a lot more that we can get into. But I think for now, that's a pretty good preview of just how many things are available. You can also go here and you can change to, like, glass. You can make things into glass. You can change the color. You know, there's lots of fun things that you can do. So yeah, I think this is a good place for you to experiment, make shapes. You can make cubes, spheres, cylinders, place them in your scene, make a little interesting scene. I think in the next video, we're just going to render the scene, and we might play around with a few other things, but I think we can just render. Great job so far. Make sure you save your progress. And yeah, let's jump to the next video. Mm. 15. Blender Render!: Alright, so here are my shapes. I just duplicated them and placed them around and changed the colors, and had a little fun. So right here, these are the render settings. So we're at cycles. And then down here where it says render, we're at 300 Max samples. If you have, like, a crazy, like, a really good computer, you can make this number a little bit higher. If your computer is a little bit slower, you can make this number less. So it's all gonna depend on how long things take to render. Oh, the other thing that I want to mention, and this is just extra credit, if you want to go down to color management, so there's some extra things here view transform. Sometimes I'll put it to Kronos, which is, like, a lot more poppy. All the colors pop a lot more. They're standard. Think I like standard. You can also adjust the look. So maybe sometimes I do medium high contrast, which is kind of nice. So you can also adjust that as well. So I'll just leave the view transform at standard. I'll leave the look to none. Okay, so next down here is the output setting. So right now this is at 19:20 by 1080. I'm going to make mine bigger. So I'm going to tap here. Then I'm gonna go up to four K UHD TV, 21 60 P. Here, the resolution is a lot higher. Render image. So should be This should take a little bit longer because the image is much bigger. Beautiful. I like this render. I'm happy with this render. But sometimes I like to put that nice photographic swag on it, so I'm gonna hit X here. Mm. So let's go to our camera. So we go to the camera. Let's go down to the camera settings here. And let's go down to depth of field. So we'll tap depth of field. Okay, so we're on this screen, hit Shift A, and we'll add and empty. So go to empty and add a circle. It doesn't matter what shape, but we're going to do a circle. So let's say we want to focus kind of on this green sphere. So just move the circle to, like, so it's kind of near this green sphere. So now we'll go back to camera. We'll go down to depth of field and see where it says, focus on object. Tap that little thing and then find your oh, there it is. So find the empty. Okay, so we found the empty, so it says empty here. So now we go down to the F stop, and we can put that down to, like, we put it down to 0.1. You can see that this is in focus, but all these other things behind it are not. So it just gives a very cinematic look to certain things. And you can move this around to change where it's going to focus. And also, let's see which light I like more. That's kind of pretty, but I think I like this. So I'm going to turn both of these off, and then I'll render it with just this light. So let's render this and see how it looks. I think it looks amazing. Well, I'm very happy with this. I hope you have a lot of room to play around. I really enjoyed making these. I'm gonna save it. So I'm just gonna go to Image. Save SK final shapes. And I'm gonna save. I'm gonna shave it. I'm gonna save it to my MAC, actually. And I love it. So you have infinite ways that you can add lights, add shapes. I'm going to probably play around with this a little bit more, see what else I can get. But great job. Well done. I will see you in the next and last video. No. 16. Outro: Thank You! : Alright, welcome back. This was a big one. This was a doozy. Congratulations on getting through it, number one. Blender is notoriously difficult and confusing, but I hope that you were able to comprehend some of what I'm talking about. The great thing about it is you can always come back to each individual part. I tried to break it up so that if you needed to come back to something specific, it wouldn't be that difficult to kind of find it and then kind of jump back into it. It is gonna take time. I would say, as with anything, but Blender is a little more difficult than just anything because there's just so many levels to I'm still learning it myself. I have a long way to go, but I hope that you feel more confident jumping in a blender and figuring out what you need to get your art looking the best that it can be. So depending on how this video does and how the response is, I'm looking forward to going into, you know, making a turn table, setting up lights this way or that way. And there's so many nuances to blender. I'm excited to teach. It still annoys me, and it still literally makes my blood boil. But I understand the advantages. I know enough that I sort of can wrap my mind around blender thinks and how to get to what I need to get to. But it is difficult, and I'm really glad that you hung in there and got through to this point. You can only go up from here. So please upload your class projects. I can't wait to see them if you do multiple types, if you change the lights, if you change shapes, if you change the colors, post those as well. I can't wait to see what you do. Make sure you rate and review. That's how I stay alive. So make sure you rate and review. I really appreciate it. Even if it's something quick, that's fine. Of course, I'm on YouTube, Instagram, TikTok. Everything is drug free Dave. If you post on Instagram, I will share it to my stories. I love sharing my students work to my stories. And, of course, I mentioned YouTube. I have tons of free resources and tutorials on YouTube, so make sure you check that out. So thank you all again for spending your time with me. We did it with No Man sculpt, and I know we can do it with blender, as well. Keep drawing, keep sculpting, and I look forward to seeing you in the next video. Thanks. And like that, he's gone.